Difference between revisions of "NavalGrid OXP"
m (→Future plans) |
m (→Future plans) |
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This OXP requires at least test version 1.75 of Oolite. |
This OXP requires at least test version 1.75 of Oolite. |
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− | ==Future plans== |
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+ | ==Development Version== |
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− | - Add a civilian version |
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+ | |||
+ | Naval Grid Next v1.12 |
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+ | - Adds a civilian version |
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- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment |
- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment |
||
− | - use 1.82+ features to let core game code handle the actual shield recharging |
+ | - use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible. |
== Downloads == |
== Downloads == |
Revision as of 23:27, 3 September 2015
Overview
A military piece of kit which properly links the Naval Energy Unit to Military-boosted Shields. It gives an improved recharging rate and better energy flow. It can also re-route energy to either the shields or energy banks, although this is automatically overridden if the shields are fully charged or the ships energy levels are low.
Details
- Tech Level - 14.
- Cost - 65,000 credits.
- Required Equipment - Naval Energy Unit and Military Shield Boosters.
Requirements
This OXP requires at least test version 1.75 of Oolite.
Development Version
Naval Grid Next v1.12 - Adds a civilian version
- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment
- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.
Downloads
Oolite 1.75+ , version 1.00
here OXZ format (downloaded 5943 times).