Difference between revisions of "LaserCannons"

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(v1.6)
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Cannons usually fit into ships over 130t only like a Cobra Mark III, except:
 
Cannons usually fit into ships over 130t only like a Cobra Mark III, except:
 
* Mini Cannon designed for escorts without mass limit,
 
* Mini Cannon designed for escorts without mass limit,
* Vulcan need a [[Python_(Oolite)|Python]] (>250t),
+
* Plasma Web and Vulcan need a [[Python_(Oolite)|Python]] (>250t),
* Twin Military Cannon, Plasma Web and Twin Artillery Cannon need an [[Anaconda_(Oolite)|Anaconda]] (>400t),
+
* Twin Military Cannon and Twin Artillery Cannon need an [[Anaconda_(Oolite)|Anaconda]] (>400t),
 
* Battle Cannon need a ship over 800t like [[Carriers]], [[Kirin]], [[Vortex_OXP#Maelstrom|Maelstrom]] or [[Serpent Class Cruiser]].
 
* Battle Cannon need a ship over 800t like [[Carriers]], [[Kirin]], [[Vortex_OXP#Maelstrom|Maelstrom]] or [[Serpent Class Cruiser]].
   
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|12
 
|12
 
|100000
 
|100000
|Blue
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|Light Blue
 
|-
 
|-
 
|Kruger Battle Cannon
 
|Kruger Battle Cannon
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|12
 
|12
 
|150000
 
|150000
|Blue
 
  +
|White
 
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=== Changelog ===
 
=== Changelog ===
 
2015.06.24. v1.6 Plasma Vulcan, Artillery Cannons and Battle Cannon added.
 
2015.06.24. v1.6 Plasma Vulcan, Artillery Cannons and Battle Cannon added.
Plasma Web is cheaper and more likely force to eject.
+
Plasma Web is cheaper, fit into a Python and more likely force to eject.
 
Adjusted the heat of Plasma Ray and Twin Military Cannon.
 
Adjusted the heat of Plasma Ray and Twin Military Cannon.
 
2015.06.22. v1.5 Plasma Ray and Plasma Web added.
 
2015.06.22. v1.5 Plasma Ray and Plasma Web added.

Revision as of 03:16, 24 June 2015

Laser Cannons are developed from mining lasers. Consume very much energy and cause extreme heat, but a single shot deliver similar damage than a series of beam lasers.

Pilots tend to eject if facing against a cannon when a single energy bank is left only to prevent a fatal next hit.

Usually short ranged and has low fire rates (0.5 - 3 seconds/shot) so must aim carefully.

Cannons usually fit into ships over 130t only like a Cobra Mark III, except:

Always check the distance of your target! Don't waste a shot when over the range of your cannon!

All cannons can break apart asteroids as Mining lasers.

Name Range Damage/s Damage
/Heat
Damage
before
OverHeat
Energy Damage Rate Heat Tech Cost Color
Kruger CRM38 Mining Cannon 5 33 2 700 10 100 3 50 5 500 Light Blue
Ingram 3838C8 Mini Cannon 5 60 3 960 10 60 1 20 6 1000 Light Red
Hassoni C38 Dual Cannon 5 120 3 780 10 60 0.5 20 7 2000 Light Yellow
Lance & Ferman Military Cannon 10 133 4 1200 20 200 1.5 50 10 8000 Light Magenta
LF38 Twin Military Cannon 10 267 2 800 40 400 1.5 200 12 10000 White
Ergon A38 Blunderbuss Cannon 5 133 5 1600 10 200 1.5 40 12 12000 Light Green
Volt V38 Vulcan Cannon 15 120 6 1860 5 60 0.5 10 12 24000 Light Cyan
JK-38 Plasma Ray 1 60 3 930 0 30 0.5 10 12 25000 Orange
ColtMaster CM-38 Plasma Web 2 60 5 2160 -20 60 1 12 12 30000 Light Orange
JK-V38 Plasma Vulcan 5 60 3 930 5 30 0.5 10 12 40000 Orange
Kruger Artillery Cannon 20 67 5 1950 5 50 0.75 10 12 50000 Blue
Kruger Twin Artillery Cannon 20 133 5 1500 10 100 0.75 20 12 100000 Light Blue
Kruger Battle Cannon 20 133 8 2800 40 400 3 50 12 150000 White

Originally discussed in the New lasers topic. There is another comparsion table of New lasers also.


Small Cannons

Kruger CRM38 Mining Cannon

The cheapest laser cannon ever made. Ideal for mineral extraction with single shots from point-blank range (5km) due to deliver double damage than the common Mining Laser. Too slow to use in combat and not so cooled for this cost.

Ingram 3838C8 Mini Cannon

Short range (5km) laser cannon both for mining and defence. Perform similarly with a Beam Laser but make less heat and can mine asteroids also.

Hassoni C38 Dual Cannon

Two Mini Cannons in alternation mode result double firing rate, as fast as a Pulse Laser but hit 4x harder. The range is short (5km), need a lot of energy and the heat is going up fast but perform well in dogfight due to the large damage - can do the double than a Beam Laser in each seconds.


Military Cannons

Lance & Ferman Military Cannon

You can make your career as a famous bounty hunter with this weapon - one shot can clear 3 energy banks! Provide longer range (10km), use less energy and contain better coolers than a Dual Cannon but heat up faster than a Blunderbuss. Can mine large asteroids with a single shot.

LF38 Twin Military Cannon

The biggest laser cannon both in damage, range (10km) and power consumption, as predictable from two Military Cannons linked to fire together. Aim carefully and run when a white beam incoming. Provide easy mining from large asteroids but the size of the heatsink is reduced in this type so almost overheats right at the first shot. Need at least an Anaconda (>400t mass) to hold it.

Ergon A38 Blunderbuss Cannon

Powerful laser contain quad Mining Cannons, each two linked to fire together both for double damage and fire rate. Short ranged (5km) but as fast and strong as a Military Cannon, moreover use less energy and produce less heat to get an exceptional combat performance. Better in dogfight than the well known Military Laser.


Special Cannons

Volt V38 Vulcan Cannon

This fearsome weapon is the longer and energy saver variant of the Dual Cannon to get high fire rate and range (15km) in cannons, although a shot do less damage than a Military Cannon. Produce one of the best damage/heat in the Ooniverse but the large cooling system fit into Pythons (>250t) only.

JK-38 Plasma Ray

The hot plasma sometimes pierce through the whole hull, causing critical damages either in life support, ship controls or reactor coolers which forcing the pilot to eject, leaving a good loot or a bomb in the derelict ship. Use next to the target: range is 1km only. Does not consume energy because recycle plasma smoke from engines. Good in mining also.

ColtMaster CM-38 Plasma Web

Plasma in web form has double charge capacity than a ray so both damage and range are doubled but the recharge time also. Regenerates some energy at each shot(!) and well cooled but only a Python can hold it (>250t). Often do critical damage and force to eject, but against you too! Don't be surprised if an orange beam auto-eject you, stay over 2km for sure.

JK-V38 Plasma Vulcan

A crazy scientist once filled plasma into a Vulcan Cannon and successfully earned 5km range in this way. Cobra Mark III owners aready wanted a single barrel version of Vulcan to fit into his ships and this discovery was a good reason to release a weaker, humanitarian version of Vulcan which fire plasma shots. Need as much energy as a Vulcan and heat up as fast as a Plasma Ray but cause critical damages.


Artillery Cannons

Kruger Artillery Cannon

As the name predict Kruger company aim the longest range regardless of compromises in heat, energy and cost. The winner of this competition is quad Mining Cannons with much longer barrel in alternating mode to increase fire rate to combat level. Damage is smaller due to must focus in long range. Well cooled, has 20km range and enough fearsome to the target use his Escape Pod when his energy is low.

Kruger Twin Artillery Cannon

Anaconda owners wanted to benefit from the larger capacity of his oversized ships so bought two Artillery Cannons and more heatsinks to fire at once - the Twin Artillery Cannon was born. New pilots asks why this weapon is exist at all due to similar lasers are much cheaper: the answer is only cannons are enough fearsome to pilots ejects often.

Kruger Battle Cannon

Since much larger ships are in production than Anaconda, for example Carriers, Kirin, Maelstrom or Serpent Class Cruiser, some guys in these was enough brave to put much more coolers around a Twin Artillery Cannon to the 8 barrels be reconfigurable to fire together. Shot down almost anything within seconds, even a Thargoid Warship need two hits only (3 seconds). Fit into ships with at least 800t mass.



Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.

Downloads

LaserCannons_1.6.oxz (downloaded 199 times).

LaserCannons_1.5.oxz (downloaded 170 times).

LaserCannons_1.4.oxz (downloaded 165 times).

LaserCannons_1.3.oxz (downloaded 196 times).

LaserCannons_1.2.oxz (downloaded 151 times).

LaserCannons_1.1.oxz (downloaded 152 times).

LaserCannons_1.0.oxz (downloaded 181 times).

Changelog

2015.06.24. v1.6  Plasma Vulcan, Artillery Cannons and Battle Cannon added.
                  Plasma Web is cheaper, fit into a Python and more likely force to eject.
                  Adjusted the heat of Plasma Ray and Twin Military Cannon.
2015.06.22. v1.5  Plasma Ray and Plasma Web added.
                  Enemy ejects when a cannon decrease his energy into the last bank.
                  NPCs with cannons added.
2015.06.20. v1.4  Mini Cannon fit into small ships.
                  Lower prices for Twin Military Cannon and Blunderbuss.
                  Max. required techlevel is 12, now Zaonce introduce the full list.
2015.06.18. v1.3  Mining cannon toned down, Blunderbuss toned up.
2015.06.18. v1.2  Refined stats for better fire rates but smaller damages.
                  Name and description changes to follow data changes.
2015.06.17. v1.1  Blunderbuss and Vulcan added.
                  Reduced energy usage of Military Cannons to normal level.
2015.06.15. v1.0  First release.

Quick Facts

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