Difference between revisions of "Cobra Mark III-XT"
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== Credits == |
== Credits == |
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− | Models modified from original, Griff normalmapped Cobra Mk.III, to have both hard and soft edges.<br> |
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+ | New original models and textures by the author.<br> |
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− | + | Custom shaders and NPC decals from Griff's original normalmapped Cobra Mk. III.<br> |
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+ | Custom player decal.<br> |
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=== Play Testers === |
=== Play Testers === |
Revision as of 18:38, 4 October 2014
ship name::Cobra Mark III-XT | |
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Size (W×H×L) | 130 x 35 x 73 |
Cargo capacity | ship cargo capacity::25 TC |
Cargo bay extension | ship cargo extension::15 TC |
Maximum speed | ship speed::0.375 LM |
Manoeuvrability | Roll: 2.0 Pitch: 1.0 |
Energy banks | ship energy banks::5 |
Energy recharge rate |
Excellent (ship energy recharge::4.5) |
Gun mounts | Fore, Aft Port, Starboard |
Missile slots | ship missile slots::6 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::Yes |
Hyperspace capable | ship can hyperspace::Yes |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::Yes |
Base price | ship base price::175000 Cr |
Contents
Overview
There is still a brisk demand for the Cobra Mark III as evidenced by the growing number of lone wolf traders who think they have what it takes to succeed. And what is better than a Cobra Mark III for about the same price? Why a ship that looks just like the old rust bucket, but with modern upgrades to boost all-round performance, including a modest increase in cargo capacity.
Improvements Over Standard Cobra Mark III
1) Max energy increased to 320 (five energy banks).
2) Energy recharge rate increased to 4.5.
3) Max flight speed increased to 0.375 LM.
4) Max cargo increased to 40 CT.
5) Weapons & Equipment pylons increased to six.
All of this due to replacement of out-dated propulsion and energy systems with resultant increase in spacial efficiency.
Player Standard Equipment
Forward and Aft Beam Lasers.
Minimum Requirements
Tested with Oolite 1.75. No Dependencies.
Installation
After unzipping, move or copy the folder, "Cobra Mk3-XT.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.
Credits
New original models and textures by the author.
Custom shaders and NPC decals from Griff's original normalmapped Cobra Mk. III.
Custom player decal.
Play Testers
The Author
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.
OXP Version
1.4 - October 2014 - Black Knave custom role reinstated. New original models and textures.
1.3 - February 2014 - Removed Black Knave custom role. New models and textures as detailed above.
1.2 - January 2013 - Changed spawn script, removed NPC Cloaking Device chance.
1.1 - November 2011 - tweaked model, new textures, and custom shaders.
1.0 - August 2011 - changes noted in the readme file.
0.95 - July 2011
Download
Cobra MkIII-XT OXP.