Difference between revisions of "Ionics OXP"
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− | The '''Ionics OXP''' aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player: |
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+ | == Overview == |
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− | * The [[Ionics Huntsman|Huntsman]] |
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+ | The '''Ionics OXP''' aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 4 new ships of which 3 are available to the player: |
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− | * The [[Ionics Redback|Redback]] |
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+ | |||
− | * The [[Ionics Whitetail|Whitetail]] |
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+ | {| cellspacing="3" align="center" border="0" text-align="center" |
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+ | |align="center" width="200" height="175"|[[Image:funnelwebsm.png |link= Ionics Funnelweb |100px|]]<br>[[Ionics Funnelweb]] |
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+ | |align="center" width="200" height="175"|[[Image:Ionics_Huntsman_sm.png |link= Ionics Huntsman |100px|]]<br>[[Ionics Huntsman]] |
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+ | |align="center" width="200" height="175"|[[Image:Ionics_Redback_sm.png |link= Ionics Redback |100px|]]<br>[[Ionics Redback]] |
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+ | |align="center" width="200" height="175"|[[Image:Ionics_Whitetail_sm.png |link= Ionics Whitetail |100px|]]<br>[[Ionics Whitetail]] |
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+ | |} |
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+ | == Organisations == |
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The organisations featured in the OXP are: |
The organisations featured in the OXP are: |
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− | * '''[[The Link]]''', a clandestine organisation that aspires to rid the known Ooniverse of oppressive regimes. |
+ | * '''[[Powers_and_Organisations#The_Link|The Link]]''', a clandestine organisation that aspires to rid the known Ooniverse of oppressive regimes. |
* The '''[[Ramaza Liberation Front]]''', a rebel group opposing the Ramazan government's reign. |
* The '''[[Ramaza Liberation Front]]''', a rebel group opposing the Ramazan government's reign. |
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* The '''[[Ionics|Ionics Corporation]]''', an aerospace group based in Zaria. |
* The '''[[Ionics|Ionics Corporation]]''', an aerospace group based in Zaria. |
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+ | == Download == |
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− | ==Contributing== |
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+ | Download: [https://app.box.com/shared/tuube8j24c ''Download Ionics v 1.3''] Recommended version for Oolite 1.74.1 or newer (Updated 20 August 2010)<br> |
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− | If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the [http://www.aegidian.org/bb/viewtopic.php?t=1119 Ionics thread] at [http://www.aegidian.org/bb Oolite Bulletins]. |
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+ | == Contributing == |
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− | ==Roadmap== |
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+ | If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the [http://www.aegidian.org/bb/viewtopic.php?t=5978 Ionics thread] at [http://www.aegidian.org/bb Oolite Bulletins]. |
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− | ===Version 1.2=== |
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+ | ==Changelog== |
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− | |||
− | # Make a custom primary station that doesn't launch cops |
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− | # Set Link Base commodities |
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− | :* <s>Change planets government & productivity after war</s> |
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− | :* <s>'When the war is over' scripting</s> |
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− | :* <s>Fix 'congrats' message coming from Funnelweb</s> |
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− | :* <s>Restrict amount of pirates and traders in Ramaza during war</s> |
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− | :* <s>Move the Link base and the battle away from the primary station</s> |
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− | :* <s>Make the Whitetail bigger (doubled the size)</s> |
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===Version 1.3=== |
===Version 1.3=== |
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− | # Add pictures to mission screens |
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+ | :* Translated the main legacy script to Java Script. |
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− | # Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.) |
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+ | :* The main script is no longer evaluated when the mission has ended. This avoids the waste of cpu time with useless checks after mission ending. |
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− | # Make new ships launch from stations instead of spawning in space |
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+ | :* Raised minimum Oolite to 1.74.1 |
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− | # Improve Funnelweb (ballturrets, docking bay, etc.) |
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+ | :* During the Ramazan war, ships are no longer spawned near the station, but launch from it. |
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− | # Improve the Link Base (cladding, turrets, lights, etc.) |
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+ | :* Used some new AI commands to simplify several AI scripts. |
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− | ===Version 2. |
+ | ===Version 1.2.5=== |
− | # Calculate kills by player |
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+ | :* Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)<br> |
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− | # Setup ranking system for The Link and award medals |
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− | # Add Link HQ at Bebege |
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− | # Write random mini-missions in sector |
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− | # Assassinate dictator mission |
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− | # War in Legeara |
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− | ==Old versions== |
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+ | ===Version 1.2.4=== |
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+ | |||
+ | :* Fixed typo in system name Cevera --> Cevara.<br> |
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+ | |||
+ | ===Version 1.2.3=== |
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+ | |||
+ | :* Added line endings to the script. Version 1.2.2 did not work on window machines.<br> |
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+ | |||
+ | ===Version 1.2.2=== |
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+ | |||
+ | :* Added mission offering compatibility. Should not longer collide with other oxp offerings.<br> |
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+ | :* Added mission destinations on the galactic charts.<br> |
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+ | :* Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)<br> |
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+ | :* Changed some AI files.<br> |
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+ | :* Restructured the mission code for better performance.<br> |
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+ | |||
+ | ===Version 1.2.1=== |
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+ | |||
+ | :* New texture for the Huntsman |
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+ | :* Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria |
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+ | :* Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.) |
||
+ | :* Rearranged Ramazan war and improved AI. |
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+ | |||
+ | |||
+ | ===Version 1.2=== |
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+ | |||
+ | :* Fixed ships to suit external view |
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+ | :* Change planets government & productivity after war |
||
+ | :* 'When the war is over' scripting |
||
+ | :* Fix 'congrats' message coming from Funnelweb |
||
+ | :* Restrict amount of pirates and traders in Ramaza during war |
||
+ | :* Move the Link base and the battle away from the primary station |
||
+ | :* Make the Whitetail bigger (doubled the size) |
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===Version 1.1=== |
===Version 1.1=== |
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− | :* |
+ | :* Write a readme file |
− | :* |
+ | :* Restrict purchase of Ionics ships to galaxy 2 |
− | :* |
+ | :* Restrict spawning of Ionics ships to galaxy 2 |
− | == |
+ | ==Quick Facts== |
+ | {{OXPLevel|1|2}} |
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+ | {{Infobox OXPb| title = Ionics |
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+ | |version = 1.3 |
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+ | |release = 2010-08-20 |
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+ | |features = Adds the ionics mission in G2 |
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+ | |license = (C)2005-2010 |
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+ | |category = Missions OXPs |
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+ | |author = [[User:Galileo|Galileo]] |
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+ | |download = [[#Overview & Download Link|See Download Link]] |
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+ | |feedback = [http://www.aegidian.org/bb/viewtopic.php?t=5978 BB-Link] |
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+ | }} |
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− | [http://capnhack.com/hosting/oolite/Oolite/OXPs/ionics-1.1.oxp.zip Ionics OXP 1.1] |
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− | [[Category:Oolite]] |
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+ | {{ship-OXP}} {{mission-OXP}} |
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+ | [[Category:Ionics]] |
Latest revision as of 08:44, 27 July 2014
Contents
Overview
The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 4 new ships of which 3 are available to the player:
Ionics Funnelweb |
Ionics Huntsman |
Ionics Redback |
Ionics Whitetail |
Organisations
The organisations featured in the OXP are:
- The Link, a clandestine organisation that aspires to rid the known Ooniverse of oppressive regimes.
- The Ramaza Liberation Front, a rebel group opposing the Ramazan government's reign.
- The Ionics Corporation, an aerospace group based in Zaria.
Download
Download: Download Ionics v 1.3 Recommended version for Oolite 1.74.1 or newer (Updated 20 August 2010)
Contributing
If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.
Changelog
Version 1.3
- Translated the main legacy script to Java Script.
- The main script is no longer evaluated when the mission has ended. This avoids the waste of cpu time with useless checks after mission ending.
- Raised minimum Oolite to 1.74.1
- During the Ramazan war, ships are no longer spawned near the station, but launch from it.
- Used some new AI commands to simplify several AI scripts.
Version 1.2.5
- Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)
- Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)
Version 1.2.4
- Fixed typo in system name Cevera --> Cevara.
- Fixed typo in system name Cevera --> Cevara.
Version 1.2.3
- Added line endings to the script. Version 1.2.2 did not work on window machines.
- Added line endings to the script. Version 1.2.2 did not work on window machines.
Version 1.2.2
- Added mission offering compatibility. Should not longer collide with other oxp offerings.
- Added mission destinations on the galactic charts.
- Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)
- Changed some AI files.
- Restructured the mission code for better performance.
- Added mission offering compatibility. Should not longer collide with other oxp offerings.
Version 1.2.1
- New texture for the Huntsman
- Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria
- Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
- Rearranged Ramazan war and improved AI.
Version 1.2
- Fixed ships to suit external view
- Change planets government & productivity after war
- 'When the war is over' scripting
- Fix 'congrats' message coming from Funnelweb
- Restrict amount of pirates and traders in Ramaza during war
- Move the Link base and the battle away from the primary station
- Make the Whitetail bigger (doubled the size)
Version 1.1
- Write a readme file
- Restrict purchase of Ionics ships to galaxy 2
- Restrict spawning of Ionics ships to galaxy 2
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2010-08-20 | (C)2005-2010 | Adds the ionics mission in G2 | Missions OXPs | Galileo | BB-Link |