Difference between revisions of "Ulite: Upgrading your ship"
m (moved Upgrading your ship (Ulite) to Ulite: Upgrading your ship) |
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+ | ==Start Game== |
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+ | When docked with a space station, the two key tabs under "Market" are "Equipment" and "Ships". |
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+ | ===Equipment=== |
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+ | There are various types of equipment that may be purchased for your existing ship. This is a way of increasing performance at the expense of cargo space. The possible properties of equipment items are many and varied. Read the description of the item for full details of the benefits. Here are a few unofficial categories of equipment that you may encounter: |
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+ | * Guns |
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+ | * Engines |
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+ | * Scanner |
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+ | * Power* |
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+ | * Shield* |
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+ | * Armour* |
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+ | * Missile* |
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+ | * Offensive Bonuses* |
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+ | * Defensive Bonuses* |
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+ | * Manoeuvre Bonuses* |
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+ | <nowiki>*</nowiki> Much of this stuff is only available later on in the game. |
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+ | |||
+ | ===Ships=== |
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+ | Here you can browse a list of ships for sale in the current station. Get the biggest ship you can afford, always ensuring you have enough cash left over to upgrade the engines and fill the cargo bay. Browse the [[Ulite:_The_Ships]] page to see what's available. |
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+ | |||
+ | ==Pre-Alliance== |
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+ | |||
Most important thing you have to have onboard is an escape capsule. It brings you to the next public station if your ship is shot down. Otherwise you will be killed. That doesn't mean the game is over, but you have to restart again. All the experience you earned so far will be lost. |
Most important thing you have to have onboard is an escape capsule. It brings you to the next public station if your ship is shot down. Otherwise you will be killed. That doesn't mean the game is over, but you have to restart again. All the experience you earned so far will be lost. |
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− | The next thing you should buy is a better gun. There are two types of guns, laser and plasma accelerators. As soon as possible you should change to plasma accelerators - these start out at the diminutive but highly effective nano plasma accelerator weighing in at only 6 tonnes. They do more damage and consume less space than the equivalent laser. Connect it with a laser cooling booster, so you can fire much longer with full power. The laser cooling booster works with any kind of weapon. |
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+ | The next thing you should buy is a better gun. |
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+ | |||
+ | ==Alliance== |
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+ | |||
+ | There are two types of guns, laser and plasma accelerators. As soon as possible you should change to plasma accelerators - these start out at the diminutive but highly effective nano plasma accelerator weighing in at only 6 tonnes. They do more damage and consume less space than the equivalent laser. Connect it with a laser cooling booster, so you can fire much longer with full power. The laser cooling booster works with any kind of weapon. |
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Your ship should have at least one scanner. It is recommended to have up to three of them onboard. They will help you to pinpoint the enemy. Your shots will be more precise. |
Your ship should have at least one scanner. It is recommended to have up to three of them onboard. They will help you to pinpoint the enemy. Your shots will be more precise. |
Revision as of 14:48, 1 January 2014
Start Game
When docked with a space station, the two key tabs under "Market" are "Equipment" and "Ships".
Equipment
There are various types of equipment that may be purchased for your existing ship. This is a way of increasing performance at the expense of cargo space. The possible properties of equipment items are many and varied. Read the description of the item for full details of the benefits. Here are a few unofficial categories of equipment that you may encounter:
- Guns
- Engines
- Scanner
- Power*
- Shield*
- Armour*
- Missile*
- Offensive Bonuses*
- Defensive Bonuses*
- Manoeuvre Bonuses*
* Much of this stuff is only available later on in the game.
Ships
Here you can browse a list of ships for sale in the current station. Get the biggest ship you can afford, always ensuring you have enough cash left over to upgrade the engines and fill the cargo bay. Browse the Ulite:_The_Ships page to see what's available.
Pre-Alliance
Most important thing you have to have onboard is an escape capsule. It brings you to the next public station if your ship is shot down. Otherwise you will be killed. That doesn't mean the game is over, but you have to restart again. All the experience you earned so far will be lost.
The next thing you should buy is a better gun.
Alliance
There are two types of guns, laser and plasma accelerators. As soon as possible you should change to plasma accelerators - these start out at the diminutive but highly effective nano plasma accelerator weighing in at only 6 tonnes. They do more damage and consume less space than the equivalent laser. Connect it with a laser cooling booster, so you can fire much longer with full power. The laser cooling booster works with any kind of weapon.
Your ship should have at least one scanner. It is recommended to have up to three of them onboard. They will help you to pinpoint the enemy. Your shots will be more precise.
Then there should be shields on your ship. The more the better. Shields prevent your hull of being damaged by the enemy. How much shield you can use depends on the defensive skill of you and your crew. It is recommended that you connect the shield with one or more energy booster units. They will recharge the shields, so they can protect you better.
Atmospheric shielding is one of the default equipment of any ship. It is a vital piece of equipment, because you must have it to dock at stations on planets.
On larger ships it is a good idea to install one or more hull repair systems. They fix any damage. They work slow even if you have some of them, but it is cheaper than repairing your ship only at stations. There is the feature of repairing damage 'manually' (self-repair), but this is a very dangerous feature. Hull repair systems are more recommendable.
Links
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