Difference between revisions of "Talk:Shipdata.plist"

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(New in v1.63!)
(New in v1.63!)
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(v1.63)
 
(v1.63)
 
You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container.
 
You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container.
'''egCode:'''
+
:'''egCode:'''
 
<key>cargo_type</key>
 
<key>cargo_type</key>
 
<string>CARGO_CARRIED</string>
 
<string>CARGO_CARRIED</string>

Revision as of 18:04, 21 February 2006

ugh. this can use a lot of help and revision. something to build on I hope. Murgh

it's brilliant! One request: 30: ScanClass: list of available classes? --Rxke 20:01, 16 January 2006 (UTC)

thx. hopefully some of these subcategories will grow big.Murgh


list of things that could be added or definitely bear to be elaborated on.

  • accuracy - miners only?
  • fuel - what is default when omitted?
  • rotational_velocity
  • script_actions
  • setup_actions
  • thrust - there must be a better explanation.
  • weapon_offset
  • station/carrier/buoy specific entries..

and anything else? Murgh

  • added cargo_carried and some additional comments. Arexack.
  • 1.62rc3 (Final):
Cargo bay expansion size can now be customised
(<key>extra_cargo</key><integer>value</integer> in shipdata.plist entry).

New in v1.63!

(v1.63) You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container.

egCode:
<key>cargo_type</key> 
<string>CARGO_CARRIED</string> 
<key>cargo_carried</key> 
<string>4 Gold</string> 

.. would be used in the shipdata.plist entry of a pod (with role 'cargopod') that always holds 4 kg of Gold.