Difference between revisions of "Wide-Screen HUD"

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Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an [[Advanced Space Compass]], so there is never any confusion regarding the target of a basic compass.
 
Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an [[Advanced Space Compass]], so there is never any confusion regarding the target of a basic compass.
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[[File:Wide-Screen-HUD.png]]
   
 
Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant.
 
Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant.
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[[File:Oolite-027.png ]]
 
[[File:Oolite-027.png ]]
 
==Images==
 
 
Wide-Screen HUD as it appears when using a civilian radar scanner:
 
 
[[File:Wide-Screen-HUD.png]]
 
   
 
==Download==
 
==Download==

Revision as of 10:28, 5 September 2012

Description

Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an Advanced Space Compass, so there is never any confusion regarding the target of a basic compass.

Wide-Screen-HUD.png

Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant.

Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies to emphasize current alert conditions.

Like my previous MilHUD 4000, Wide-Screen HUD will also detect the use of Police IFF Scanner Upgrade OXP, and if the player has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.

Wide-screen-hud-police.png

Wide-Screen HUD also features a unique jump stability meter which appears during the countdown to a witchspace jump.

Wide-screen-hud-3.png

To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as Talkative Space Compass OXP; when cycling the Advanced Space Compass through beacons mode, Wide-Screen HUD will announce full beacon codes.

Oolite-027.png

Download

Download from the box.

Discussion

Please use this forum thread for questions, comments or difficulties related to this OXP.