Difference between revisions of "Jaguar Company"
(Updated to v1.4) |
(Updated to v1.5) |
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{{Infobox OXPb |
{{Infobox OXPb |
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|title = Jaguar Company |
|title = Jaguar Company |
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− | |version = 1. |
+ | |version = 1.5 |
− | |release = 2012-07- |
+ | |release = 2012-07-08 |
|license = CC BY-NC-SA 3.0 |
|license = CC BY-NC-SA 3.0 |
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|features = New patrol |
|features = New patrol |
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|image = [[Image:Jaguar Company.png|128px]] |
|image = [[Image:Jaguar Company.png|128px]] |
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|download = [[Jaguar Company#Downloads|Download Links]] |
|download = [[Jaguar Company#Downloads|Download Links]] |
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− | |version = 1. |
+ | |version = 1.5 (2012-07-08) |
|story = [[Jaguar Company#Version History|Version History]] |
|story = [[Jaguar Company#Version History|Version History]] |
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|stations = None |
|stations = None |
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== Install == |
== Install == |
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− | After unzipping, move or copy the folder, "jaguar_company_1. |
+ | After unzipping, move or copy the folder, "jaguar_company_1.5.oxp", into your AddOns directory. |
== Uninstall == |
== Uninstall == |
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− | Delete the directory, "jaguar_company_1. |
+ | Delete the directory, "jaguar_company_1.5.oxp", from your AddOns directory. |
== Version History == |
== Version History == |
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+ | '''v1.5 (2012-07-08)''' |
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+ | * Vertex and fragment shaders for the base. |
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+ | * Docking bay looks like a rippling pool. |
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'''v1.4 (2012-07-04)''' |
'''v1.4 (2012-07-04)''' |
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* Flee for Q-Bombs. |
* Flee for Q-Bombs. |
Revision as of 11:42, 8 July 2012
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.5 | 2012-07-08 | CC BY-NC-SA 3.0 | New patrol | Mechanics OXPs | Tricky | BB-Link |
Jaguar Company | |
---|---|
Download Link | Download Links |
Version | 1.5 (2012-07-08) |
History | Version History |
Stations | None |
Ships | Jaguar Company |
Missions | None |
Equipment | None |
Alternative HUD Available |
None |
Sound Set Available |
None |
Category | Mechanics OXPs |
Author | Tricky |
A work in progress OXP.
Sometime ago I posted some images on the Screenshots thread of the Oolite BB, of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my head and Jaguar Company was born.
Contents
Overview
Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.
The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic Naval convoy in the system.
Requirements
- Oolite 1.75+
- OXPConfig
Jaguar Company
Half of Jaguar Company |
Jaguar Company |
Downloads
- box.com
- dropbox.com
- rsync://ebspso.dnsalias.org/jaguar_company or ebspso.dnsalias.org::jaguar_company
Install
After unzipping, move or copy the folder, "jaguar_company_1.5.oxp", into your AddOns directory.
Uninstall
Delete the directory, "jaguar_company_1.5.oxp", from your AddOns directory.
Version History
v1.5 (2012-07-08)
- Vertex and fragment shaders for the base.
- Docking bay looks like a rippling pool.
v1.4 (2012-07-04)
- Flee for Q-Bombs.
- Be more mercenary when in intercept mode.
- Get back into formation after fighting.
- Port and starboard flashers.
- Moved the naming scheme into the ship script.
- New proto base. Doesn't spawn yet.
v1.3.1 (2012-06-21)
- Simplified the AI for the leader.
- Reduced accuracy to 7.5
- Added in "randomshipnames" = no, into script_info of ship data.
- Uses OXPConfig to change logging levels. Set 'displayAll' in OXPConfig to show this OXP.
v1.3 (2012-06-18)
- Fixed the decal rotation.
- Added lots of new ship names. Altered one for profanity reasons.
- Tweaked all the AI's.
v1.2 (2012-06-13)
- Cleaned up the scripts with JSLint.
- navyPresent variable in jaguar_company.js fixed.
- Tightened up the escort formation distances.
v1.1 (2012-06-10)
- Tweaks to the AI.
- Added in pirate-victim-roles.plist
- Added some random ship names for variety.
v1.0 (2012-06-07)
- Initial WIP release.
Future Versions
The missile script will be expanded to become an all-purpose ship script. This will allow for extensions to the AI.
Characters will be added at some point.