Difference between revisions of "Docklights OXP"

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A little OXP [http://bb.aegidian.org/viewtopic.php?f=6&t=12023#p173106 by forum request] of [[User:Disembodied|Disembodied]], which adds a trail of green docking lights in front of the main station in tech level 3+ systems. Designed as a docking aid to newer Commanders, just orient your ship along the line and follow them in, matching the rotation of the station.
 
A little OXP [http://bb.aegidian.org/viewtopic.php?f=6&t=12023#p173106 by forum request] of [[User:Disembodied|Disembodied]], which adds a trail of green docking lights in front of the main station in tech level 3+ systems. Designed as a docking aid to newer Commanders, just orient your ship along the line and follow them in, matching the rotation of the station.
   
Also if the station is in the process of launching a ship, they turn red temporarily as a warning.
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Also if the station has a ship in its launch corridor (between the station and the buoy, either docking or launching) then the lights turn red as a warning. They remain so whilst the ship is in the corridor, before reverting to green.
   
 
One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view.
 
One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view.
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Note that as this OXP uses a zero-polygon entity to position the lights, it may cause instabilities with the game (wormholes that cannot be entered and entities that can be flown through/not shot/not scooped). If you experience such issues, please remove the OXP.
   
   
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==Download==
 
==Download==
[https://www.box.com/s/e83c3158bbc6a01188c5 '''Docklights v1.01'''] can be downloaded from Box.com by clicking on the link.
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[https://www.box.com/s/e83c3158bbc6a01188c5 '''Docklights v1.02'''] can be downloaded from Box.com by clicking on the link.
   
   

Revision as of 21:58, 10 June 2012

A Cobra Mk3 perfectly aligned with the docking port, showing the docking lights passing beneath the pilot's line of view.

Overview

A little OXP by forum request of Disembodied, which adds a trail of green docking lights in front of the main station in tech level 3+ systems. Designed as a docking aid to newer Commanders, just orient your ship along the line and follow them in, matching the rotation of the station.

Also if the station has a ship in its launch corridor (between the station and the buoy, either docking or launching) then the lights turn red as a warning. They remain so whilst the ship is in the corridor, before reverting to green.

One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view.

Note that as this OXP uses a zero-polygon entity to position the lights, it may cause instabilities with the game (wormholes that cannot be entered and entities that can be flown through/not shot/not scooped). If you experience such issues, please remove the OXP.


Requirements

This OXP requires at least test version 1.76 of Oolite.


Download

Docklights v1.02 can be downloaded from Box.com by clicking on the link.


Links