Difference between revisions of "Numeric Style HUDs"

From Elite Wiki
m (Fixed typos, also added some headings and changed the context of some of the speech.)
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== Introduction ==
 
== Introduction ==
   
For many years the members of the vast oolite community have asked for and discussed the possibility/probability of "Numeric Style HUDs" with no solution in sight...until now!(June 13, 2011)original version 1
 
  +
The current version is of the Numeric Style HUD is NumericHUDv3 authored by CommonSenseOTB (released Apr 21, 2012).
   
The current version is NumericHUDv3 authored by CommonsenseOTB(release Apr 21, 2012)
 
  +
CommonSense 'Outside-the-Box' Design Studios Ltd. also provides the NumericHUDv2 and the classic NumericHUDv1.3.2
   
  +
=== Original Press Release ===
   
CommonSense 'Outside-the-Box' Design Studios Ltd. proudly presents the following HUDs:
 
  +
:For many years the members of the vast Oolite Space-faring community have asked for and discussed the possibility/probability of a 'numeric-style' heads-up display (HUD) bit with no solution in sight... until now!
   
== Pictures==
 
  +
:Today, June 13, 2011, CommonSense 'Outside-the-Box' Design Studios Ltd. proudly presents the following:
   
NumericHUDv3
 
  +
:the original, version 1, '''Numeric Style HUD'''!
   
Improved numbers that are less distracting and which glow/pulse to draw attention to gauges that need monitoring.
 
   
New hud invention: creating numbers using selector drawStatusLight: which allows for both horizontal and vertical lines of a grey color or lines that pulse the color of the alert condition.
 
  +
== Pictures ==
  +
  +
=== NumericHUDv3 ===
  +
  +
Features improved numbers that are less distracting and which glow and pulse to draw attention to the gauges that need monitoring.
  +
  +
New HUD invention: creating numbers using selector drawStatusLight: which allows for both horizontal and vertical lines of a grey color or lines that pulse the color of the alert condition.
   
 
Leaving the station
 
Leaving the station
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NumericHUDv2
+
=== NumericHUDv2 ===
   
Smaller numbers and widescreen compatible.
+
Features smaller numbers and is wide screen compatible.
v2.1 has a redesigned crosshair(not shown).
+
v2.1 also has a redesigned cross-hair (not shown).
   
 
[[Image:NumericHUDv2 1.png]]
 
[[Image:NumericHUDv2 1.png]]
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NumericHUDv1.3.2
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=== NumericHUDv1.3.2 ===
   
New hud inventions: Numeric Style Gauges, Animated Adjustable Crosshair and Morphing Gauge Animations.
+
The ultimate, original Numeric Style HUD. Features new HUD inventions: Numeric Style Gauges, Animated Adjustable Cross-hair and Morphing Gauge Animations.
   
 
Condition green with no target
 
Condition green with no target
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Condition red with close range target and shield and energy warning lights
 
Condition red with close range target and shield and energy warning lights
 
[[Image:NumericHudv1.2-4.png]]
 
[[Image:NumericHudv1.2-4.png]]
  +
   
 
== Overview/Features ==
 
== Overview/Features ==
   
NumericHUDv3 is the latest version and takes it a step beyond version 2.1. As an improvement to version 2.1, numbers now really look like numbers and glow to draw attention. Specifically, shields, energy banks and capacitors when below normal, target range when target is hostile, speed when over normal max speed, altitude when within range of a body, cabin temperature when over normal, fuel when low, fuel required when over the fuel available to jump with. The idea was to only draw attention to gauges when required, otherwise the readouts are barely visible which helps prevent pilot distraction. The layout of this hud and operation is essentially the same as version 2.1, just improved to a point I had envisioned when I created the original in june of 2011.
+
'''NumericHUDv3''' is the latest version and takes it a step beyond version 2.1. As an improvement to version 2.1, numbers now really look like numbers and glow to draw attention. Specifically, shields, energy banks and capacitors when below normal, target range when target is hostile, speed when over normal max speed, altitude when within range of a body, cabin temperature when over normal, fuel when low, fuel required when over the fuel available to jump with. The idea was to only draw attention to gauges when required, otherwise the readouts are barely visible which helps prevent pilot distraction. The layout of this HUD and operation is essentially the same as version 2.1, just improved to a point I had envisioned when I created the original in June of 2011.
  +
  +
'''NumericHUDv2.1''' is the previous version. It now has a redesigned cross-hair combining the stick sensitivity indicator with the built-in cross-hair. It also incorporates a smaller number set in a layout compatible with wide-screen monitors. New numeric gauges include shield capacitor readouts, cabin temperature readout and a PPR (Proportion of Planetary Radius) altitude readout. Some gauges now disappear when not needed. There is now a custom missile display with missile ID feature. At Cmdr Wyvern's suggestion a contraster from the MilHUD series has also been integrated. An alert condition stop light has also been added as well.
  +
  +
'''NUMERIC HUDv1.3.2''' is the first numeric gauge HUD that uses arrangements of "draw surrounds" controlled by equipment activation in the hud.plist to produce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature. Other features include the use of two colors and color switching to highlight thresholds of various gauges. Also a custom range-to-target gauge changes color to indicate the nature of the target. A fuel-required gauge is included to remind players of hyperspace fuel required for the target system. And finally, the scanner and compass change size, position and color to indicate alert condition and to provide ease/efficiency of use, all within the HUD without switching HUDs. There are also critical shield and energy warning lights and the first animated position adjustable cross-hair for all four views. Another must-see. The cross-hair has 10 size/shape configurations that grow/change as the range to the target decreases in an attempt to provide better targeting and accuracy in combat. The positions of the cross-hairs are adjustable in all four views to allow the player to match the ship's lasers with the sight more accurately. Also included is the first morphing main HUD with morphs for the scanner, compass and several icons that are triggered by change in alert condition. Finally, there is an escape pod HUD that shows the inside of the escape pod just prior to docking. Overall it is a fully equipped and very playable/usable HUD.
  +
  +
== Version Summary/Future ==
  +
  +
Versions 1.1 and 1.2 were demonstrators of the hud.plist/equipment.plist arrays and scripts that make up numeric gauges.
   
NumericHUDv2.1 is the previous version. It now has a redesigned crosshair combining the stick sensitivity indicator with the built-in crosshair. It also incorporates a smaller numberset in a layout compatible with widescreen monitors. New numeric gauges include shield capacitor readouts, cabin temperature readout and a PPR(proportion of planetary radius)altitude readout. Some gauges now disappear when not needed. There is now a custom missile display with missile ID feature. At Cmdr Wyvern's suggestion a contraster from the MilHUD series has also been integrated. An alert condition stoplight has also been added as well.
 
  +
Version 1.2 was also a demonstration of an animated adjustable cross-hair.
   
  +
Version 1.3.2 illustrates the use of morphing animation in the swapping of various gauges and has an example of an escape pod HUD.
   
NUMERIC HUDv1.3.2 is the first numeric gauge hud that uses arrangements of "draw surrounds" controlled by equipment activation in the hud.plist to produce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for oolite and a must see. Other features include the use of 2 colors and color switching to highlight thresholds of various gauges. Also a custom range-to-target gauge changes color to indicate the nature of the target. A fuel-required gauge is included to remind players of hyperspace fuel required for the target system. And finally, the scanner and compass change size, position and color to indicate alert condition and to provide ease/efficiency of use, all within the hud without switching huds. There are also critical shield and energy warning lights and the first animated position adjustable crosshair for all 4 views. Another must see. The crosshair has 10 size/shape configurations that grow/change as the range to the target decreases in an attempt to provide better targetting and accuracy in combat. The positions of the crosshairs are adjustable in all 4 views to allow the player to match the ships lasers with the sight more accurately. Also included is the first morphing main hud with morphs for the scanner, compass and several icons that are triggered by change in alert condition. Finally, there is an escape pod hud that shows the inside of the escape pod just prior to docking. Overall it is a fully equipped and very playable/useable HUD.
 
  +
Version 2.1 has a full set of smaller numeric gauges with an improved layout and new cross-hair design.
   
== Summary/Future ==
 
  +
Version 3 has improved numbers that are less distracting and which also glow/pulse to attract attention to the gauges which require monitoring.
   
Versions 1.1 and 1.2 were demonstrators of the hud.plist/equipment.plist arrays and scripts that make up numeric gauges. As well version 1.2 was a demonstration of an animated adjustable crosshair. Version 1.3.2 illustrates the use of morphing animation in the swapping of various gauges and has an example of an escape pod hud.
 
  +
Future version 4 will utilize text for the number set and version 5 will use images for the number set.
Version 2.1 has a full set of smaller numeric gauges with an improved layout and new crosshair design.
 
Version 3 has improved numbers that are less distracting and which also glow/pulse to attract attention to the gauges which require monitoring. Future version 4 will utilize text for the numberset and version 5 will use images for the numberset.
 
   
== Requirements(version 3) ==
+
== Requirements (version 3) ==
* Oolite v1.75.3 or higher due to CTD when the player dies on earlier versions of oolite.
+
* Oolite v1.75.3 or higher due to CTD when the player dies on earlier versions of Oolite.
* Compatible with widescreen monitors.
+
* Compatible with wide-screen monitors.
 
* Requires shield equalizer+capacitors.oxp to display capacitor gauges.
 
* Requires shield equalizer+capacitors.oxp to display capacitor gauges.
* Requires scanner targetting enhancement to display target range gauge.
+
* Requires scanner targeting enhancement to display target range gauge.
* Target Reticle Sensitivity built into this hud. No need for the oxp.
+
* Target Reticle Sensitivity built into this HUD. No need for the oxp.
 
* Compatible with the Sniper Camera Systemv1.1.oxp.
 
* Compatible with the Sniper Camera Systemv1.1.oxp.
 
* Compatible with Q-Chargerv1.1.oxp and displays the correct top speed.
 
* Compatible with Q-Chargerv1.1.oxp and displays the correct top speed.
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[https://www.box.com/s/a2b1892be4dfdfa9814c NumericHUDv3] is the newest version with improved numbers to prevent pilot distraction which also glow/pulse to attract attention to gauges which require monitoring.
 
[https://www.box.com/s/a2b1892be4dfdfa9814c NumericHUDv3] is the newest version with improved numbers to prevent pilot distraction which also glow/pulse to attract attention to gauges which require monitoring.
   
[http://www.box.com/s/xpmb6vmozp7gpdl12uft NumericHUDv2.1] is the previous version with a redesigned crosshair, smaller numbers, widescreen compatibility and some added numeric gauges.
+
[http://www.box.com/s/xpmb6vmozp7gpdl12uft NumericHUDv2.1] is the previous version with a redesigned cross-hair, smaller numbers, widescreen compatibility and some added numeric gauges.
   
[http://www.box.com/s/tl72jesxgjuotblb08bi NUMERIC HUDv1.3.2] is the original version and has morphing animated gauge swapouts triggered by changes in alert condition and an example of an escape pod hud.
+
[http://www.box.com/s/tl72jesxgjuotblb08bi NUMERIC HUDv1.3.2] is the original version and has morphing animated gauge swap outs triggered by changes in alert condition and an example of an escape pod hud.
   
Check here for more [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 Information]
+
Check here for more [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 information]
   
 
To post your comments and suggestions on this new HUD concept please go [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 here]
 
To post your comments and suggestions on this new HUD concept please go [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 here]

Revision as of 21:53, 22 April 2012

Introduction

The current version is of the Numeric Style HUD is NumericHUDv3 authored by CommonSenseOTB (released Apr 21, 2012).

CommonSense 'Outside-the-Box' Design Studios Ltd. also provides the NumericHUDv2 and the classic NumericHUDv1.3.2

Original Press Release

For many years the members of the vast Oolite Space-faring community have asked for and discussed the possibility/probability of a 'numeric-style' heads-up display (HUD) bit with no solution in sight... until now!
Today, June 13, 2011, CommonSense 'Outside-the-Box' Design Studios Ltd. proudly presents the following:
the original, version 1, Numeric Style HUD!


Pictures

NumericHUDv3

Features improved numbers that are less distracting and which glow and pulse to draw attention to the gauges that need monitoring.

New HUD invention: creating numbers using selector drawStatusLight: which allows for both horizontal and vertical lines of a grey color or lines that pulse the color of the alert condition.

Leaving the station NumericHUDv3 1.png


Picking a fight NumericHUDv3 2.png


Dogfighting NumericHUDv3 3.png


NumericHUDv2

Features smaller numbers and is wide screen compatible. v2.1 also has a redesigned cross-hair (not shown).

NumericHUDv2 1.png


Custom missile display with missile ID feature NumericHUDv2 2.png


Missiles away! NumericHUDv2 3.png


NumericHUDv1.3.2

The ultimate, original Numeric Style HUD. Features new HUD inventions: Numeric Style Gauges, Animated Adjustable Cross-hair and Morphing Gauge Animations.

Condition green with no target NumericHudv1.2-1.png


Condition red with medium range target NumericHudv1.2-2.png


Condition red with close range target NumericHudv1.2-3.png


Condition red with close range target and shield and energy warning lights NumericHudv1.2-4.png


Overview/Features

NumericHUDv3 is the latest version and takes it a step beyond version 2.1. As an improvement to version 2.1, numbers now really look like numbers and glow to draw attention. Specifically, shields, energy banks and capacitors when below normal, target range when target is hostile, speed when over normal max speed, altitude when within range of a body, cabin temperature when over normal, fuel when low, fuel required when over the fuel available to jump with. The idea was to only draw attention to gauges when required, otherwise the readouts are barely visible which helps prevent pilot distraction. The layout of this HUD and operation is essentially the same as version 2.1, just improved to a point I had envisioned when I created the original in June of 2011.

NumericHUDv2.1 is the previous version. It now has a redesigned cross-hair combining the stick sensitivity indicator with the built-in cross-hair. It also incorporates a smaller number set in a layout compatible with wide-screen monitors. New numeric gauges include shield capacitor readouts, cabin temperature readout and a PPR (Proportion of Planetary Radius) altitude readout. Some gauges now disappear when not needed. There is now a custom missile display with missile ID feature. At Cmdr Wyvern's suggestion a contraster from the MilHUD series has also been integrated. An alert condition stop light has also been added as well.

NUMERIC HUDv1.3.2 is the first numeric gauge HUD that uses arrangements of "draw surrounds" controlled by equipment activation in the hud.plist to produce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature. Other features include the use of two colors and color switching to highlight thresholds of various gauges. Also a custom range-to-target gauge changes color to indicate the nature of the target. A fuel-required gauge is included to remind players of hyperspace fuel required for the target system. And finally, the scanner and compass change size, position and color to indicate alert condition and to provide ease/efficiency of use, all within the HUD without switching HUDs. There are also critical shield and energy warning lights and the first animated position adjustable cross-hair for all four views. Another must-see. The cross-hair has 10 size/shape configurations that grow/change as the range to the target decreases in an attempt to provide better targeting and accuracy in combat. The positions of the cross-hairs are adjustable in all four views to allow the player to match the ship's lasers with the sight more accurately. Also included is the first morphing main HUD with morphs for the scanner, compass and several icons that are triggered by change in alert condition. Finally, there is an escape pod HUD that shows the inside of the escape pod just prior to docking. Overall it is a fully equipped and very playable/usable HUD.

Version Summary/Future

Versions 1.1 and 1.2 were demonstrators of the hud.plist/equipment.plist arrays and scripts that make up numeric gauges.

Version 1.2 was also a demonstration of an animated adjustable cross-hair.

Version 1.3.2 illustrates the use of morphing animation in the swapping of various gauges and has an example of an escape pod HUD.

Version 2.1 has a full set of smaller numeric gauges with an improved layout and new cross-hair design.

Version 3 has improved numbers that are less distracting and which also glow/pulse to attract attention to the gauges which require monitoring.

Future version 4 will utilize text for the number set and version 5 will use images for the number set.

Requirements (version 3)

  • Oolite v1.75.3 or higher due to CTD when the player dies on earlier versions of Oolite.
  • Compatible with wide-screen monitors.
  • Requires shield equalizer+capacitors.oxp to display capacitor gauges.
  • Requires scanner targeting enhancement to display target range gauge.
  • Target Reticle Sensitivity built into this HUD. No need for the oxp.
  • Compatible with the Sniper Camera Systemv1.1.oxp.
  • Compatible with Q-Chargerv1.1.oxp and displays the correct top speed.
  • No dependencies.

Downloads

NumericHUDv3 is the newest version with improved numbers to prevent pilot distraction which also glow/pulse to attract attention to gauges which require monitoring.

NumericHUDv2.1 is the previous version with a redesigned cross-hair, smaller numbers, widescreen compatibility and some added numeric gauges.

NUMERIC HUDv1.3.2 is the original version and has morphing animated gauge swap outs triggered by changes in alert condition and an example of an escape pod hud.

Check here for more information

To post your comments and suggestions on this new HUD concept please go here