Difference between revisions of "Talk:Route1patrolAI"
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(Several errors in this one: 1Outboundloot) |
(number2: undefined state) |
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+ | OUTBOUND_LOOT: |
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INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); |
INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); |
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'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response. |
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response. |
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+ | |||
+ | DOCKING_WITCHPOINT: |
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+ | "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET"); |
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+ | state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else? |
Revision as of 01:07, 2 February 2006
OUTBOUND_LOOT:
INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT");
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.
DOCKING_WITCHPOINT:
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET");
state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else?