Difference between revisions of "Ionics OXP"
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== Download == |
== Download == |
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− | [http://capnhack.com/hosting/oolite/Oolite/OXPs/ionics-1.0.oxp.zip Ionics OXP |
+ | [http://capnhack.com/hosting/oolite/Oolite/OXPs/ionics-1.0.oxp.zip Ionics OXP 1.0] |
[[Category:Oolite]] |
[[Category:Oolite]] |
Revision as of 07:14, 31 January 2006
The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:
The organisations featured in the OXP are:
- The Link, a clandestine organisation that aspires to rid the known Ooniverse of oppressive regimes.
- The Ramaza Liberation Front, a rebel group opposing the Ramazan government's reign.
- The Ionics Corporation, an aerospace group based in Zaria.
Contributing
If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.
Todo
Version 1.2
- Make the Whitetail bigger
- Set Link Base commodities
- 'When the war is over' scripting
- Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
Write a readme fileRestrict purchase of Ionics ships to galaxy 1Restrict spawning of Ionics ships to galaxy 1
Version 1.3
- Add pictures to mission screens
- Add Link HQ at Bebege
- Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)
- Improve Funnelweb (ballturrets, docking bay, etc.)
- Improve the Link Base (cladding, turrets, lights, etc.)