Difference between revisions of "Numeric Style HUDs"

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[http://www.mediafire.com/?63vijja8ma53ji7 NUMERIC HUDv1.1] is the basic(old) numeric hud.
 
[http://www.mediafire.com/?63vijja8ma53ji7 NUMERIC HUDv1.1] is the basic(old) numeric hud.
   
[http://www.mediafire.com/?x3ezv7mu97efg42 NUMERIC HUDv1.2] is the newest version and has the animated adjustable crosshair.
+
[http://www.mediafire.com/?n0g6hp0dgaxq6aa NUMERIC HUDv1.2.1] is the newest version and has the animated adjustable crosshair.
   
 
If the small drop in fps is a concern use version 1.1 instead.
 
If the small drop in fps is a concern use version 1.1 instead.

Revision as of 23:43, 1 July 2011

Introduction

For many years the members of the vast oolite community have asked for and discussed the possibility/probability of "Numeric Style HUDs" with no solution in sight...until now!(June 13, 2011)

CommonSenseOTB proudly presents the following HUD inventions:

Numeric Style Gauges and Animated Adjustable Crosshair


Condition green with no target NumericHudv1.2-1.png


Condition red with medium range target NumericHudv1.2-2.png


Condition red with close range target NumericHudv1.2-3.png


Condition red with close range target and shield and energy warning lights NumericHudv1.2-4.png


Overview/Features

NUMERIC HUDv1.1 and v1.2 are numeric gauge huds that use arrangements of "draw surrounds" controlled by equipment activation in the hud.plist to produce a numeric guage animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for oolite and a must see. Other features include the use of 2 colors and color switching to highlight thresholds of various gauges. Also a custom range-to-target gauge changes color to indicate the nature of the target. A fuel-required gauge is included to remind players of hyperspace fuel required for the target system. And finally, the scanner and compass change size, position and color to indicate alert condition and to provide ease/efficiency of use, all within the hud without switching huds. NUMERIC HUDv1.2 also has critical shield and energy warning lights and the first animated position adjustable crosshair for all 4 views. Another must see. The crosshair has 10 size/shape configurations that grow/change as the range to the target decreases in an attempt to provide better targetting and accuracy in combat. The positions of the crosshairs are adjustable in all 4 views to allow the player to match the ships lasers with the sight more accurately. Overall they are fully equipped and very playable/useable HUDs.

Summary/Future

Versions 1.1 and 1.2 are demonstrators of the hud.plist/equipment.plist arrays and scripts that make up numeric gauges. As well version 1.2 is a demonstration of an animated adjustable crosshair. Consider version 1.2 to be the starting point of a whole new series of HUDs. Future version 2 will possibly have different sizes of numbers, guages for other oxps' readouts, and expand the concept of custom animated gauges further.

Requirements

  • Oolite v1.75.1 or higher.
  • No dependencies.

Developers

You have unlimited permission to use these hud.plist/equipment.plist arrays and scripts as the foundation of your HUDs provided you give fair attribution to the author(CommonSenseOTB).As well all variables, equipment names and hud.plist names must be uniquely labelled. NOW GO AND MAKE SOME AMAZING NEW HUDS!!!

Downloads

NUMERIC HUDv1.1 is the basic(old) numeric hud.

NUMERIC HUDv1.2.1 is the newest version and has the animated adjustable crosshair.

If the small drop in fps is a concern use version 1.1 instead. Also check here for more Information

To post your comments and suggestions on this new HUD concept please go here