Difference between revisions of "Pie Chart Style HUDs"
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− | == Overview == |
+ | == Overview/Features == |
− | == Features == |
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+ | PCS HUDv2 is a collection of 4 HUDS for you to try out. #1 and #2 use triangle gauges in 2 gauge clusters. #2 has a full shield gauge on the left and split triangle gauges top and bottom on the right for laser and cabin temperatures. #3 and #4 use pie gauges in 2 gauge clusters. Both use a new sweeping horizontal energy gauge created using the new arrays. This gauge dims as the energy banks are depleted. #4 has a full shield gauge on the left and split pie gauges top and left on the right cluster for laser and cabin temperature. All huds have 3 way rpy(roll/pitch/yaw) gauges and a full missile gauge for the maximum allowable missile load. Message center has been modified to clear the gauge clusters. Stick sensitivity indicators and weapon lock indicators are also provided. |
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+ | == Summary == |
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Current version 2 is a demonstrator of the hud.plist arrays that make up triangle and pie gauges. It contains 4 HUD.oxps illustrating different combinations of those gauges into workable/useable HUDs. Consider version 2 to be the starting point of a whole new series of HUDs. Future version 3 will integrate HUD switching and may feature new arrays. |
Current version 2 is a demonstrator of the hud.plist arrays that make up triangle and pie gauges. It contains 4 HUD.oxps illustrating different combinations of those gauges into workable/useable HUDs. Consider version 2 to be the starting point of a whole new series of HUDs. Future version 3 will integrate HUD switching and may feature new arrays. |
Revision as of 17:16, 21 May 2011
Introduction
For many years members of the oolite community have asked for and discussed the possibility of "pie chart style HUDs" with no solution in sight...until now!
CommonSenseOTB proudly presents the following inventions:
Overview/Features
PCS HUDv2 is a collection of 4 HUDS for you to try out. #1 and #2 use triangle gauges in 2 gauge clusters. #2 has a full shield gauge on the left and split triangle gauges top and bottom on the right for laser and cabin temperatures. #3 and #4 use pie gauges in 2 gauge clusters. Both use a new sweeping horizontal energy gauge created using the new arrays. This gauge dims as the energy banks are depleted. #4 has a full shield gauge on the left and split pie gauges top and left on the right cluster for laser and cabin temperature. All huds have 3 way rpy(roll/pitch/yaw) gauges and a full missile gauge for the maximum allowable missile load. Message center has been modified to clear the gauge clusters. Stick sensitivity indicators and weapon lock indicators are also provided.
Summary
Current version 2 is a demonstrator of the hud.plist arrays that make up triangle and pie gauges. It contains 4 HUD.oxps illustrating different combinations of those gauges into workable/useable HUDs. Consider version 2 to be the starting point of a whole new series of HUDs. Future version 3 will integrate HUD switching and may feature new arrays.
Requirements
- Oolite v1.75.1 or higher.
- No dependencies.
Developers
You have unlimited permission to use these hud.plist arrays as the foundation of your HUDs provided you give fair attribution to the author(CommonSenseOTB). NOW GO AND MAKE SOME AMAZING NEW HUDS!!!
Download
PCS HUDv2 also check here for more Information