Difference between revisions of "E.C.M. System"

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m (Use)
m (Specs)
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Be advised: activating ECM will cause a drain on your [[energybanks]].
 
Be advised: activating ECM will cause a drain on your [[energybanks]].
   
== Specs ==
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== Availability ==
Price to fit: 600.0 Cr
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Price to fit: 600.0 Cr
Energydrain per use: ..
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At techlevel: 2
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Energydrain per use: ..
   
 
== Comments ==
 
== Comments ==

Revision as of 18:16, 22 January 2006

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.

Use

Press the ECM button on your console. Be advised: activating ECM will cause a drain on your energybanks.

Availability

Price to fit: 600.0 Cr
At techlevel: 2
Energydrain per use: ..

Comments

Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'

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