Difference between revisions of "E.C.M. System"
From Elite Wiki
m |
m (→Comments) |
||
Line 14: | Line 14: | ||
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
||
− | Back to: [[ |
+ | Back to: [[Oolite_Equipment]] |
− | {{Stub}} |
+ | {{Stub}} |
[[Category:Oolite]] |
[[Category:Oolite]] |
Revision as of 17:06, 22 January 2006
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.
Use
Press the 'E'CM button on your console. Be advised: activating ECM will cause a drain on your energybanks.
Specs
Price to fit: 600.0 Cr Energydrain per use: ..
Comments
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'
Back to: Oolite_Equipment
- This article is a stub. You can help EliteWiki by expanding it.