Difference between revisions of "Talk:Methods"

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'''Methods to be sorted out:'''
 
 
=== acceptDistressMessageFrom:(ShipEntity *)other; ===
 
Has police either respond to a distress call, or possibly decide it is too busy or too scared.
 
 
=== addFuel:(NSString*) fuel_number; ===
 
Changes fuel level (only of player entity?) by fuel_numer LY's, max to 7.0 min to 0.0.
 
 
=== becomeEnergyBlast ===
 
Used in the [[Qbomb]].
 
 
=== becomeExplosion ===
 
The entity model is replaced by an explosion.
 
 
=== becomeLargeExplosion ===
 
Used at player entity death, not for use in other instances.
 
 
=== broadcastDistressMessage; ===
 
Locates all the stations, bounty hunters and police ships in range and tells them that you are under attack.
 
 
=== checkCourseToDestination; ===
 
Will return "COURSE_OK" or in case of obstacles on the direct route, "WAYPOINT_SET".
 
 
=== checkDistanceTravelled; ===
 
May return "GONE_BEYOND_RANGE".
 
or "DISTANCE_REACHED"
 
 
=== checkGroupOddsVersusTarget; ===
 
Will return "ODDS_GOOD" or "ODDS_BAD".
 
 
=== checkForFullHold; ===
 
If entity's cargo capacity is reached, will return "HOLD_FULL".
 
 
=== checkForMotherStation; ===
 
Will return "STATION_FOUND" or "NOTHING_FOUND".
 
 
=== checkForNormalSpace; ===
 
Will return "NORMAL_SPACE" or "INTERSTELLAR_SPACE".
 
 
=== checkTargetLegalStatus; ===
 
Returns "TARGET_CLEAN, "TARGET_MINOR_OFFENDER", "TARGET_OFFENDER", "TARGET_FUGITIVE" or "NO_TARGET".
 
 
=== commsMessage:(NSString *)valueString; ===
 
Broadcasts a general message to player.
 
Example:
 
"sendCommsMessage: [thargoid_curses]"
 
 
=== dealEnergyDamageWithinDesiredRange ===
 
Needs desiredRange to be set first, then deals [[weaponEnergy]]([[Shipdata.plist]]) damage within this sphere.
 
 
=== deployEscorts ===
 
Deploys an escort.
 
 
=== ejectCargo; ===
 
Ejects cargo.
 
 
=== enterTargetWormhole; ===
 
Will locate nearest wormhole, and enter it.
 
 
=== escortCheckMother; ===
 
Returns "ESCORTING" or "NOT_ESCORTING".
 
 
=== exitAI; ===
 
Exits current AI.
 
 
=== fightOrFleeHostiles; ===
 
Has entity consider whether to fight, deploy missiles or flee. Returns "FIGHTING", "DEPLOYING_ESCORTS" or "FLEEING".
 
 
=== fightOrFleeMissile; ===
 
Deals with missiles, launches ECM if available, flees if not, marks as offender if police.
 
 
=== findNearestPlanet; ===
 
(PlanetEntity *)
 
Will scan for planetentity, returns message TARGET_FOUND (or NOTHING_FOUND).
 
 
=== fireECM ===
 
Used by stations and hermits.
 
 
=== getWitchspaceEntryCoordinates; ===
 
Calculates coordinates from the nearest station it can find, or just fly 10s forward.
 
 
=== groupAttackTarget; ===
 
All ships in group will have their targets set to this entity's target and performAttack.
 
 
=== initialiseTurret; ===
 
Prepares the turret.
 
 
=== landOnPlanet; ===
 
Selects the nearest planet it can find, lands (10km from planet) and 'removes' the entity.
 
 
=== LaunchSomeship ===
 
Launches a ship fron a dockable entity, various types of this method exist.
 
*LaunchDefenceShip
 
*LaunchMiner
 
*LaunchPolice
 
*LaunchScavenger
 
Probably will work for other roles too?
 
 
=== markTargetForFines; ===
 
Deals out a fine.
 
Example:
 
"markTargetForFines 100"
 
Will fine the target 10Cr. N.b. for commercial transactions "[[awardMoney]] -$" is a more suitable method.
 
 
=== markTargetForOffence:(NSString*) valueString; ===
 
Has police mark up the criminal status of target entity.
 
 
=== messageMother:(NSString *)msgString; ===
 
Sends a AImessage to the mothership/leader of a group.
 
Example:
 
INCOMING_MISSILE = ("messageMother: INCOMING_MISSILE");
 
The mothership will then behave as if it was targetted by the missile.
 
 
=== patrolReportIn; ===
 
 
=== pauseAI:(NSString *)intervalString; ===
 
Sets AI think-time in seconds.
 
 
=== performAttack; ===
 
Attacks target.
 
 
=== performCollect; ===
 
Performs 'collection' of target.
 
 
=== performDocking; ===
 
NOT YET IMPLEMENTED.
 
 
=== performEscort; ===
 
Performs escorting.
 
 
=== performFaceDestination; ===
 
Has entity face destination.
 
 
=== performFlee; ===
 
Sets the caller (AI) to flee from it's primary target at maximum speed. If the caller has a cloacking device, it will be activated.
 
 
=== performFlyToRangeFromDestination; ===
 
NOT YET IMPLEMENTED
 
 
=== performHold; ===
 
Performs idleness while tracking a potential target.
 
 
=== performHyperSpaceExit; ===
 
Gets a list of destinations within range, checks if clear of nearby masses, and select one at random. May return "WITCHSPACE UNAVAILABLE" or "WITCHSPACE BLOCKED".
 
 
=== performIdle; ===
 
Performs idleness. Ship corrects its roll and pitch to 'horizontal' flight.
 
 
=== performIntercept; ===
 
Performs target interception.
 
 
=== performMining; ===
 
Performs mining. (Finds, intercepts and shoots asteroids with [[mining]] laser, if fitted.)
 
 
=== performTumble; ===
 
Performs random pitch and roll, 'evasive maneuvers'.
 
 
=== recallDockingInstructions; ===
 
 
=== requestDockingCoordinates; ===
 
Requests coordinates from the nearest station it can find (which may be a rock hermit).
 
 
=== requestNewTarget; ===
 
Locates all the ships in range targetting the mother ship, and chooses the nearest/biggest.
 
 
=== rollD:(NSString*) die_number; ===
 
Uses "dice" for random situation use.
 
 
=== scanForFormationLeader; ===
 
Locates the nearest suitable formation leader in range.
 
 
=== scanForHostiles; ===
 
Locates all the ships in range targetting the receiver and chooses the nearest.
 
 
=== scanForLoot; ===
 
Locates the nearest debris in range.
 
 
=== scanForNearestMerchantmen; ===
 
Locates the nearest merchantman in range
 
 
=== scanForNearestShipWithRole:(NSString*) scanRole; ===
 
Locates all the ships in range and chooses the nearest.
 
 
=== scanForNonThargoid; ===
 
Locates all the non thargoid ships in range and chooses the nearest.
 
 
=== scanForOffenders; ===
 
Locates all the ships in range and compares their legal status or bounty, and chooses the worst offender.
 
 
=== scanForRandomLoot; ===
 
Locates the all debris in range and chooses a piece at random from the first sixteen found.
 
 
=== scanForRandomMerchantmen; ===
 
Locates one of the merchantman in range.
 
 
=== scanForRocks; ===
 
Locates the all boulders and asteroids in range and selects one of up to 16. Returns "TARGET_FOUND" or"NOTHING_FOUND".
 
 
=== scanForThargoid; ===
 
Locates all the thargoid warships in range and chooses the nearest.
 
 
=== scriptActionOnTarget:(NSString*) action; ===
 
Will cause immediate reaction to any changes this makes.
 
 
=== sendTargetCommsMessage:(NSString*) message; ===
 
Sends any message to the established (found) target.
 
 
Example:
 
"sendTargetCommsMessage: Listen to me!!"
 
 
=== setAITo:(NSString *)aiString; ===
 
Pauses current AI and switches to anotherAI.plist, this becomes the top AI on the 'AI-stack'.
 
When anotherAI.plist exits ([[exitAI]]), the previousAI becomes topAI again and AI-state is messaged RESTARTED.
 
 
=== setCoordinates:(NSString *)system_x_y_z; ===
 
Sets PWM destination coords.
 
 
=== setCourseToPlanet; ===
 
Selects the nearest planet it can find, reaching desired range 50 km from the planet.
 
 
=== setCourseToWitchpoint; ===
 
Sets destination coords to Witchpoint area.
 
 
=== setDesiredRangeTo:(NSString *)rangeString; ===
 
Defines acceptable range distance from destination.
 
 
=== setDestinationFromCoordinates; ===
 
Enables the plotting of manual waypoints.
 
 
=== setDestinationToCurrentLocation; ===
 
Altitude controll?
 
 
=== setDestinationToDockingAbort; ===
 
DockingAbort coordinates...Xm in front of a dockingslit?
 
 
=== setDestinationToStationBeacon; ===
 
Gets station beacon position.
 
 
=== setDestinationToTarget; ===
 
Sets destination to target coords.
 
 
=== setDestinationToWitchpoint; ===
 
Sets destination coords to WitchspaceExitPosition.
 
 
=== setDestinationWithinTarget; ===
 
Handy for ramming and racing.
 
 
=== setPlanetPatrolCoordinates; ===
 
Check we've arrived near the last given coordinates.
 
 
=== setSpeedTo:(NSString *)speedString; ===
 
 
=== setSpeedFactorTo:(NSString *)speedString; ===
 
 
=== setSunSkimEndCoordinates; ===
 
 
=== setSunSkimExitCoordinates; ===
 
 
=== setSunSkimStartCoordinates; ===
 
 
=== setStateTo: SOMESTATE ===
 
Changes the AI state to SOMESTATE.
 
 
=== setTakeOffFromPlanet; ===
 
Selects the nearest planet it can find and adds entity 10 km from planet, unless there is no planet to be found.
 
 
=== setTargetToFoundTarget; ===
 
Affirms a target found by a scanFor- or find-Something-method as the universal target.
 
 
=== setTargetToPrimaryAggressor; ===
 
Changes to a different enemy target if attacked, unless already very busy attacking another.
 
 
=== suggestEscort; ===
 
Has an escort seek employment and either gets accepted or rejected by the "mother".
 
 
=== switchAITo:(NSString *)aiString; ===
 
Switches entity AI to another *AI.plist, the previous AI will be exited.
 
 
=== switchLightsOff ===
 
If an entity has [[Flashers]], this command will turn them off.
 
Default state of Flashers is on.
 
 
=== switchLightsOff ===
 
Will turn flashers back on.
 
 
=== wormholeEntireGroup; ===
 
Wormholes ships in this group.
 
 
=== wormholeEscorts; ===
 
Wormholes official escorts.
 
 
=== wormholeGroup; ===
 
Wormholes ships in group of which this is a leader.
 

Revision as of 14:43, 22 January 2006