Difference between revisions of "Talk:OXP howto AI"
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[[User: Murgh| Murgh]] |
[[User: Murgh| Murgh]] |
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− | >addFuel LY -> Changes fuellevel (to playership only?) up to 7.0LY or down to 0.0LY. |
+ | *>addFuel LY -> Changes fuellevel (to playership only?) up to 7.0LY or down to 0.0LY. |
− | >markTargetForFines 10$ -> Fines target $ credits. |
+ | *>markTargetForFines 10$ -> Fines target $ credits. |
− | >messageMother -> notifies mother by sending message, for example: ATTACKED. |
+ | *>messageMother -> notifies mother by sending message, for example: ATTACKED. |
− | >groupAttackTarget -> all ships in group get their target set to this target and performAttack. |
+ | *>groupAttackTarget -> all ships in group get their target set to this target and performAttack. |
− | >wormholeEntireGroup -> same as enterWormhole, but for entire group. |
+ | *>wormholeEntireGroup -> same as enterWormhole, but for entire group. |
− | >commsMessage -> sends general comms message. |
+ | *>commsMessage -> sends general comms message. |
− | >setAITo: someAI.plist -> paused current AI and switches to someAI, when someAI exits, previousAI is restored with message RETURN. |
+ | *>setAITo: someAI.plist -> paused current AI and switches to someAI, when someAI exits, previousAI is restored with message RETURN. |
− | >findNearestPlanet -> returns TARGET_FOUND and sets foundTarget to the nearest. Unless no planet. |
+ | *>findNearestPlanet -> returns TARGET_FOUND and sets foundTarget to the nearest. Unless no planet. |
− | >setTargetToFoundTarget -> Self explanatory, sets the target to the foundTarget found by findSomething methods. |
+ | *>setTargetToFoundTarget -> Self explanatory, sets the target to the foundTarget found by findSomething methods. |
− | >setSpeedFactorTo % -> Sets speed to fraction of topspeed (1=100%), In order to use fuelinjectors set speedfactor above 100%. |
+ | *>setSpeedFactorTo % -> Sets speed to fraction of topspeed (1=100%), In order to use fuelinjectors set speedfactor above 100%. |
− | >setSpeedTo LM-> Set the desired speed to the stated LM number. |
+ | *>setSpeedTo LM-> Set the desired speed to the stated LM number. |
− | setDestinationToSomeWaypoint |
+ | *>setDestinationToSomeWaypoint |
− | CurrentLocation -> altitude controll or maintain possition? |
+ | CurrentLocation -> altitude controll or maintain possition? |
− | WithinTarget -> New for missiles? |
+ | WithinTarget -> New for missiles? |
− | DockingAbort -> A hardcoded waypoint X meters in front of dockingslit coordinates ? |
+ | DockingAbort -> A hardcoded waypoint X meters in front of dockingslit coordinates ? |
− | FromCoordinates -> Follow with coordinates for exact plotting of route. |
+ | FromCoordinates -> Follow with coordinates for exact plotting of route. |
+ | *patrolReportIn ->?? Update player legalstatus? |
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[[User: Arexack|Arexack]] |
[[User: Arexack|Arexack]] |
Revision as of 16:06, 21 January 2006
list of lacking method descriptions..
- addFuel
- recallDockingInstructions
- setDestinationToDockingAbort
- markTargetForFines
- patrolReportIn
- messageMother
- groupAttackTarget
- commsMessage
- wormholeEntireGroup
- setDestinationWithinTarget
- setAITo
- findNearestPlanet
- setDestinationFromCoordinates
- setTargetToFoundTarget
- setSpeedFactorTo <-> setSpeedTo
- setDestinationToCurrentLocation
- >addFuel LY -> Changes fuellevel (to playership only?) up to 7.0LY or down to 0.0LY.
- >markTargetForFines 10$ -> Fines target $ credits.
- >messageMother -> notifies mother by sending message, for example: ATTACKED.
- >groupAttackTarget -> all ships in group get their target set to this target and performAttack.
- >wormholeEntireGroup -> same as enterWormhole, but for entire group.
- >commsMessage -> sends general comms message.
- >setAITo: someAI.plist -> paused current AI and switches to someAI, when someAI exits, previousAI is restored with message RETURN.
- >findNearestPlanet -> returns TARGET_FOUND and sets foundTarget to the nearest. Unless no planet.
- >setTargetToFoundTarget -> Self explanatory, sets the target to the foundTarget found by findSomething methods.
- >setSpeedFactorTo % -> Sets speed to fraction of topspeed (1=100%), In order to use fuelinjectors set speedfactor above 100%.
- >setSpeedTo LM-> Set the desired speed to the stated LM number.
- >setDestinationToSomeWaypoint
CurrentLocation -> altitude controll or maintain possition? WithinTarget -> New for missiles? DockingAbort -> A hardcoded waypoint X meters in front of dockingslit coordinates ? FromCoordinates -> Follow with coordinates for exact plotting of route.
- patrolReportIn ->?? Update player legalstatus?