Difference between revisions of "Energy Bomb"
(updated energy bomb removal story & added link to campaign thread) |
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− | == Energy Bomb |
+ | == Energy Bomb under threat of removal == |
− | In the forthcoming new version of Oolite it has already been removed. The decision has been made by the developers who say that it unbalances the game. However it has been an option in Classic Elite since the beginning. |
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+ | Thanks to a campaign by several members of the community the energy bomb was saved from removal from v1.74. The idea of this was that the energy bomb was too powerful and affected the game balance. However being an original feature of Elite, removal engendered strong emotions from fans of the classic game. |
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− | In the latest version (SVN2981) of Trunk, and, (if I'm reading the changelog correctly) it appears that Ahruman has now made restoration of the e-bomb a matter of a simple equipment.plist change. |
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+ | As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes. |
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− | It will therefore be possible for anyone who wants the e-bomb available to have it via a simple edit, and creating an oxp to activate the feature would be a trivial exercise... The current entry in equipment.plist looks like this: |
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+ | == Links == |
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− | 7, 9000, "Energy Bomb", |
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+ | [http://aegidian.org/bb/viewtopic.php?t=7418 ''Energy Bomb Campaign thread''] |
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− | "EQ_ENERGY_BOMB", |
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− | "A one-shot super-weapon capable of destroying all small craft within range.", |
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− | { // RemoveMe |
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− | strict_mode_only = true; // RemoveMe |
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− | } // RemoveMe |
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− | To reinsert the bomb in the game it is sufficient to remove the lines marked with RemoveMe, or change the strict_mode_only flag to false. |
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− | |||
− | == Links == |
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Back to: [[Oolite Equipment]] |
Back to: [[Oolite Equipment]] |
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Revision as of 23:54, 7 February 2010
Energy Bomb | |
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Name | Energy Bomb |
Cost | 900 |
TL Availability | 7 |
A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship.
Residual Effects
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.
Energy Bomb under threat of removal
Thanks to a campaign by several members of the community the energy bomb was saved from removal from v1.74. The idea of this was that the energy bomb was too powerful and affected the game balance. However being an original feature of Elite, removal engendered strong emotions from fans of the classic game.
As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes.
Links
Back to: Oolite Equipment