Difference between revisions of "Galactic Hyperdrive"

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== Oolite ==
 
== Oolite ==
   
The Galactic Hyperdrive warps you to the exact location that you are in the present galaxy. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump.
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In standard The Galactic Hyperdrive warps you to the exact location that you are in the present galaxy. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump.
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Recent java script additions allow other choices for OXP writers.
   
 
== Classic ==
 
== Classic ==

Revision as of 06:20, 3 December 2009

One shot hyperdrive engines, used to make one jump to another level galaxy of which there are eight. fanfiction/technobabble on engines:[1]

A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5000Cr at any planet with a tech level of 10 or over. Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.

Oolite

In standard The Galactic Hyperdrive warps you to the exact location that you are in the present galaxy. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump.

Recent java script additions allow other choices for OXP writers.

Classic

For the BBC Micro version the galactic hyperdrive entry points are fixed for each galaxy:

  1. Usle, (85,99) TL: 9, Confederacy purchase next Galactic Hyperdrive at Enonla
  2. Ororra, (96,95) TL : 4, Confederacy hop to Resori.
  3. Xeines, (90,111) TL : 3, Anarchy hop to Alace
  4. Soenisti, (99,103) TL : 4, Anarchy hop to Biante
  5. Ceinan, (105,93) TL : 7, Confederacy hop to Sotidi
  6. Intisoar, (99,102) TL : 7, Confederacy
  7. Beritere, (106,95) TL : 3, Anarchy
  8. Cecees,(94,96) TL : 8, Anarchy

The pattern is not clear but seems to be related to arriving in the same area for each galactic chart, near (100,100); and the observation that the system government is either Anarchy or Confederacy.

Ian Bell .c

In a text-only trading version of Elite coded by Ian Bell in C around 1999 the planet number is conserved across a galactic hyperdrive jump. These are listed in the planet list but not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by you departure planet). This choice could be a way to allow access to the large isolated island of systems in Galaxy 7.

Links

Back to: Oolite Equipment


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