Difference between revisions of "User:Gunney Plym"

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== My OXP's (under development, but don't hold your breath !) ==
 
== My OXP's (under development, but don't hold your breath !) ==
A short series of related vessels that will be released as a single OXP. The downer is that they require a moderately capable graphics card to show smoothly.
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A family of vessels that will be released as a single OXP. The downer is that they require a moderately capable graphics card to show smoothly.
   
 
'''Escort Cruiser''' - Military or Police vessel, similiar to a Cobra III but better armed<br>
 
'''Escort Cruiser''' - Military or Police vessel, similiar to a Cobra III but better armed<br>

Revision as of 10:37, 9 July 2008

I played Elite on the BBC Model B many years ago, then on the Electron and a few other computers around at that time. Not many more recent games come close to the fun of Elite with it's combination of trading and combat but the nearest, at least to me, were the I-War games (I-War 2 site).

And then I bumped into Oolite :-)

Currently Used OXP's

Aegidian's X-Ships
Clear Skies
Fuel Tank v2.2
G-HUD Mk2 - See below
Hals Hot Sister
Isis Interstellar
Velocity

My OXP's (Released)

G-HUD. With thanks to Cmdr. Maegil on the Bulletin Boards this is now upgraded to the Mk2 version which has moved things out from the centre and added a background to the Main Scanner for some extra clarity.
G-HUD Mk2 resize.png
For a larger screenshot click here

My OXP's (under development, but don't hold your breath !)

A family of vessels that will be released as a single OXP. The downer is that they require a moderately capable graphics card to show smoothly.

Escort Cruiser - Military or Police vessel, similiar to a Cobra III but better armed
Cruiser - Escort.png

Light Cruiser - Up spec'ed Escort.
Cruiser - Light.png

Heavy Cruiser - Up spec'ed again :-)
Cruiser - Heavy.png

Vixen - Based around the Light Cruiser, but with some systems removed to make room for cargo and with a lower performance. Vixen.png

The modelling and texturing is mostly sorted, now in the process of understanding plists so that they operate as I want them to.