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	<title>User:Beetleb - Revision history</title>
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	<updated>2026-04-13T02:37:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://backup.witchspacewiki.org/index.php?title=User:Beetleb&amp;diff=57237&amp;oldid=prev</id>
		<title>Beetleb: Created page with &quot;== About BeeTLe BeTHLeHeM (Beetleb) ==  I'm a fan of Elite and Frontier:Elite, when the terms &quot;open world&quot; and &quot;freelance&quot; were practically unknown.  Oolite has provided me wi...&quot;</title>
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		<updated>2018-04-15T10:38:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== About BeeTLe BeTHLeHeM (Beetleb) ==  I&amp;#039;m a fan of Elite and Frontier:Elite, when the terms &amp;quot;open world&amp;quot; and &amp;quot;freelance&amp;quot; were practically unknown.  Oolite has provided me wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== About BeeTLe BeTHLeHeM (Beetleb) ==&lt;br /&gt;
&lt;br /&gt;
I'm a fan of Elite and Frontier:Elite, when the terms &amp;quot;open world&amp;quot; and &amp;quot;freelance&amp;quot; were practically unknown.&lt;br /&gt;
&lt;br /&gt;
Oolite has provided me with a good dose of nostalgia. Wandering from system to system, deciding what to do, where to go, slowly working for new ship components and models, finding profitable routes.&lt;br /&gt;
&lt;br /&gt;
And there are so many high quality OXPs from the community, I don't remember other small games or remakes with this level of participation.&lt;br /&gt;
&lt;br /&gt;
== My Works ==&lt;br /&gt;
&lt;br /&gt;
[[Life In The Frontier - Revival OXP|Life in the Frontier - Revival]]&lt;br /&gt;
&lt;br /&gt;
This is my actual project. I wanted to port some Frontier mechanics into Oolite, to add to the variety with some new content.&lt;br /&gt;
&lt;br /&gt;
Actually I have splitted development in three phases. I will try to keep features at a modular level. &lt;br /&gt;
&lt;br /&gt;
The definitive main features I want to provide are the following:&lt;br /&gt;
&lt;br /&gt;
* A system-level BBS with messages, missions, ads etc., with different tones depending on system government.&lt;br /&gt;
* A mission detail screen similar to Frontier:Elite, with various dialogue choices to get infos, more money, money advances and to accept the mission.&lt;br /&gt;
* Various mission templates, with one or more subtasks to be accomplished in sequence.&lt;br /&gt;
* Chance of events happening for certain mission successes/failures, reported in the BBS via news messages.&lt;br /&gt;
* Mission will create events, and events could generate new missions.&lt;br /&gt;
* Definition of various navigable station layouts, depending on system parameters, with different sectors. Player will disembark from the ship to roam the station map, using the Oolite choices system.&lt;br /&gt;
* Local missions in the BBS, to complete in the station itself.&lt;br /&gt;
* Missions that mix the normal templates with the local templates.&lt;br /&gt;
* Introduction of player properties - like RPG attributes, to represent his physical and mental condition.&lt;br /&gt;
* Interaction between missions, events, station roaming and player attributes.&lt;br /&gt;
* Station location that cure or alter player attributes.&lt;br /&gt;
* Simple inventory system. Small station markets for buying/selling player equipment.&lt;br /&gt;
&lt;br /&gt;
There so much to process, it will require time and a careful planning to avoid messing things up.&lt;br /&gt;
&lt;br /&gt;
Beside all of this, at a certain point I'll start to work on integration with other OXPs.&lt;br /&gt;
&lt;br /&gt;
And I don't want to think to the new ideas that will come to my mind... so you see why I need a slow and thoughtful approach.&lt;/div&gt;</summary>
		<author><name>Beetleb</name></author>
		
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