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	<title>Ulite: The Attack - Revision history</title>
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	<updated>2026-04-16T03:54:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ulite:_The_Attack&amp;diff=38540&amp;oldid=prev</id>
		<title>Jaz: created page with translation of original German (from Google Translate) plus some edits</title>
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		<updated>2013-12-15T17:04:28Z</updated>

		<summary type="html">&lt;p&gt;created page with translation of original German (from Google Translate) plus some edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==The attack==&lt;br /&gt;
&lt;br /&gt;
An attack takes place only in a normal room. The fight itself proceeds as in a round game. Each round corresponds to an experiment in which the vessels involved have the opportunity to meet the enemy. Influence on the probability of a hit have:&lt;br /&gt;
&lt;br /&gt;
*Scanner&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive Skill&amp;lt;br&amp;gt;&lt;br /&gt;
*Weapon used&amp;lt;br&amp;gt;&lt;br /&gt;
*Special equipment such as computers&amp;lt;br&amp;gt;&lt;br /&gt;
*Size of the enemy ship&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the opponent is hit, choose the following values ​​of the damage of the shot:&lt;br /&gt;
*Strength of the weapon (a laser cooling booster brings here some weapons a bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
*Special equipment such as an improved target system&amp;lt;br&amp;gt;&lt;br /&gt;
*Number of shields and energy booster of the enemy (taken) ship&amp;lt;br&amp;gt;&lt;br /&gt;
*Armor of the ship taken&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive skills Opposing crew&amp;lt;br&amp;gt;&lt;br /&gt;
*Evasion abilities of Opposing crew&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a ship after a hit less than zero tons hull has, then the attack is decided, otherwise comes to the next round. After 10,000 rounds of a fight is stopped. &lt;br /&gt;
Both parties get the same report. All equipment which is run as an offensive or defensive, plays a role in the fight! &lt;br /&gt;
There is also a series of special equipment. (For details see Techtree )&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
&lt;br /&gt;
If the enemy ship has disappeared from the system or a station has reached before one has arrived at the ship, no attack takes place.&lt;br /&gt;
Note: When a ship already has a greatly reduced value from the hull, then charge or equipment may also be damaged!&lt;br /&gt;
Note: Some weapons can crit cause them to each equipment damage except escape pod, Emergency Hyperdrive and armor or destroy!&lt;br /&gt;
Certain fights will also be punished. In public stations of the use of firearms is prohibited in the vicinity of a station:&lt;br /&gt;
&lt;br /&gt;
(table)&lt;br /&gt;
Attacker - Opponents	 inhabited system	 Neutral territory	 Alliance Territory&lt;br /&gt;
Player - Player	 Fine + blacklist	 -	 -&lt;br /&gt;
Players - Robot	 Punishment at &amp;lt;1AE	 -	 -&lt;br /&gt;
Robots - Player	 no attack at &amp;lt;1AE	 -	 -&lt;br /&gt;
(/table)&lt;br /&gt;
&lt;br /&gt;
Penalty: Fine, Illegal points. &lt;br /&gt;
Blacklist: The next time you dock at a public station: fine, deduction of points, Illegal points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ulite]]&lt;/div&gt;</summary>
		<author><name>Jaz</name></author>
		
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