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	<id>http://backup.witchspacewiki.org/index.php?action=history&amp;feed=atom&amp;title=Sector2%2FThe_Citadels_of_Chaos_%28Region%29</id>
	<title>Sector2/The Citadels of Chaos (Region) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/index.php?action=history&amp;feed=atom&amp;title=Sector2%2FThe_Citadels_of_Chaos_%28Region%29"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;action=history"/>
	<updated>2026-04-12T06:21:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=39739&amp;oldid=prev</id>
		<title>Diziet Sma: /* Origin */ - &quot;rest bite&quot;?  You've gotta be kidding me!  Fixed.</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=39739&amp;oldid=prev"/>
		<updated>2014-05-24T04:22:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Origin: &lt;/span&gt; - &amp;quot;rest bite&amp;quot;?  You&amp;#039;ve gotta be kidding me!  Fixed.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:22, 24 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This rash of anarchies sit across several trade routes restricting access to some of the inner parts of Sector2. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This rash of anarchies sit across several trade routes restricting access to some of the inner parts of Sector2. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest bite&lt;/del&gt; from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respite&lt;/ins&gt; from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To blockade run in the citadel requires an iron ass and will to match.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To blockade run in the citadel requires an iron ass and will to match.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27122&amp;oldid=prev</id>
		<title>ClymAngus: /* Origin */</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27122&amp;oldid=prev"/>
		<updated>2011-02-01T12:38:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Origin&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:38, 1 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This rash of anarchies sit across several trade routes restricting access to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chunks&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;G2&lt;/del&gt;. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This rash of anarchies sit across several trade routes restricting access to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the inner parts of Sector2&lt;/ins&gt;. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of rest bite from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of rest bite from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To blockade run in the citadel requires an iron ass and will to match.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To blockade run in the citadel requires an iron ass and will to match.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;text-align:right&quot;&amp;gt;''(Clym Angus)''&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;text-align:right&quot;&amp;gt;''(Clym Angus)''&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] in the medium 9 o'clock region of the Galaxy Sector 2 consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] in the medium 9 o'clock region of the Galaxy Sector 2 consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ClymAngus</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27077&amp;oldid=prev</id>
		<title>Treczoks at 20:19, 26 January 2011</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27077&amp;oldid=prev"/>
		<updated>2011-01-26T20:19:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:19, 26 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This rash of anarchies sit across several trade routes restricting access to chunks G2. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of rest bite from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To blockade run in the citadel requires an iron ass and will to match.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;text-align:right&quot;&amp;gt;''(Clym Angus)''&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] in the medium 9 o'clock region of the Galaxy Sector 2 consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] in the medium 9 o'clock region of the Galaxy Sector 2 consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Treczoks</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27048&amp;oldid=prev</id>
		<title>Treczoks at 12:19, 26 January 2011</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=27048&amp;oldid=prev"/>
		<updated>2011-01-26T12:19:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:19, 26 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SectorTableEntry|Name=Veriar|Sector=2|System=5|XPos=53|YPos=147|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=5|Description=The world Veriar is very famous for Veriarian shrew steak but ravaged by dreadful civil war.}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SectorTableEntry|Name=Veriar|Sector=2|System=5|XPos=53|YPos=147|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=5|Description=The world Veriar is very famous for Veriarian shrew steak but ravaged by dreadful civil war.}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SectorTableFooter}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SectorTableFooter}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Sector2/Region|Citadels of Chaos]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RoutesAndRegionsSector2}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Treczoks</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=25848&amp;oldid=prev</id>
		<title>Treczoks at 19:06, 10 January 2011</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=25848&amp;oldid=prev"/>
		<updated>2011-01-10T19:06:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:06, 10 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The region &lt;/del&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] consists of the systems&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [[Sector2/Isusle|Isusle]],&lt;/del&gt; [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; in the medium 9 o'clock region of the Galaxy Sector 2&lt;/ins&gt; consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;position:relative&quot;&amp;gt;{{ClickMapHeader|Sector=2|Image=Sector2 The Citadels of Chaos RegionMap.png}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;position:relative&quot;&amp;gt;{{ClickMapHeader|Sector=2|Image=Sector2 The Citadels of Chaos RegionMap.png}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Treczoks</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=25834&amp;oldid=prev</id>
		<title>Treczoks: Created page with 'The region The Citadels of Chaos consists of the systems Isusle, Onenti, [[Sector2/Lasoce|Lasoce]…'</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&amp;diff=25834&amp;oldid=prev"/>
		<updated>2011-01-10T18:41:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The region &lt;a href=&quot;/index.php/Sector2/The_Citadels_of_Chaos_(Region)&quot; title=&quot;Sector2/The Citadels of Chaos (Region)&quot;&gt;The Citadels of Chaos&lt;/a&gt; consists of the systems &lt;a href=&quot;/index.php/Sector2/Isusle&quot; title=&quot;Sector2/Isusle&quot;&gt;Isusle&lt;/a&gt;, &lt;a href=&quot;/index.php/Sector2/Onenti&quot; title=&quot;Sector2/Onenti&quot;&gt;Onenti&lt;/a&gt;, [[Sector2/Lasoce|Lasoce]…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The region [[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] consists of the systems [[Sector2/Isusle|Isusle]], [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]].&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=2|Image=Sector2 The Citadels of Chaos RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Veriar|Sector=2|XPos=53|YPos=147|XPosRel=160|YPosRel=220}}&lt;br /&gt;
{{ClickMapEntry|Name=Onenti|Sector=2|XPos=38|YPos=141|XPosRel=115|YPosRel=211}}&lt;br /&gt;
{{ClickMapEntry|Name=Isusle|Sector=2|XPos=26|YPos=112|XPosRel=79|YPosRel=169}}&lt;br /&gt;
{{ClickMapEntry|Name=Lasoce|Sector=2|XPos=41|YPos=137|XPosRel=124|YPosRel=205}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Isusle|Sector=2|System=100|XPos=26|YPos=112|Government=0|Economy=2|Techlevel=8|Population=3.1|Inhabitants=Human Colonials|Productivity= 7936|Hubcount=2|Description=This world is very fabled for its unusual tropical forests.}}&lt;br /&gt;
{{SectorTableEntry|Name=Onenti|Sector=2|System=37|XPos=38|YPos=141|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 1536|Hubcount=7|Description=This planet is most notable for Onentiian Cea'lo water but beset by a evil disease.}}&lt;br /&gt;
{{SectorTableEntry|Name=Lasoce|Sector=2|System=229|XPos=41|YPos=137|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=6|Description=This world is very notable for its inhabitants' ingrained shyness.}}&lt;br /&gt;
{{SectorTableEntry|Name=Veriar|Sector=2|System=5|XPos=53|YPos=147|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=5|Description=The world Veriar is very famous for Veriarian shrew steak but ravaged by dreadful civil war.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;/div&gt;</summary>
		<author><name>Treczoks</name></author>
		
	</entry>
</feed>