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	<id>http://backup.witchspacewiki.org/index.php?action=history&amp;feed=atom&amp;title=Noshader_fullsize_station_textures</id>
	<title>Noshader fullsize station textures - Revision history</title>
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	<updated>2026-04-12T14:30:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Noshader_fullsize_station_textures&amp;diff=65481&amp;oldid=prev</id>
		<title>Cholmondely: Emphasis!</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Noshader_fullsize_station_textures&amp;diff=65481&amp;oldid=prev"/>
		<updated>2021-05-25T08:56:14Z</updated>

		<summary type="html">&lt;p&gt;Emphasis!&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:56, 25 May 2021&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To read the below &quot;in format&quot; press the &quot;edit&quot; tab at the top of this page!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;To read the below &quot;in format&quot; press the &quot;edit&quot; tab at the top of this page!&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Noshader_fullsize_station_textures&amp;diff=65475&amp;oldid=prev</id>
		<title>Cholmondely: Page Created</title>
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		<updated>2021-05-25T08:06:20Z</updated>

		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[No Shaders alternate or extra ships and accessories]]&lt;br /&gt;
&lt;br /&gt;
This bundle replaces the lower resolution textures of the Oolite Systemstations and optional expansions like Griff alternate stations and/or Z_GroOovy extra stations with high resolution ones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To read the below &amp;quot;in format&amp;quot; press the &amp;quot;edit&amp;quot; tab at the top of this page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author	griff, amah&lt;br /&gt;
Version	1.0.1&lt;br /&gt;
Tags	(stations)&lt;br /&gt;
Required Oolite Version	1.80&lt;br /&gt;
Maximum Oolite Version	&lt;br /&gt;
Required Expansions	&lt;br /&gt;
Optional Expansions	&lt;br /&gt;
Conflict Expansions	&lt;br /&gt;
Information URL	http://wiki.alioth.net/index.php/No_Shaders_alternate_or_extra_ships_and_accessories&lt;br /&gt;
Download URL	http://wiki.alioth.net/img_auth.php/e/e0/Oolite.oxp.amah.noshaders_stations_fullsize-textures.oxz&lt;br /&gt;
License	CC-BY-NC-SA 3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
readme/Changelog.txt&lt;br /&gt;
&lt;br /&gt;
v1.0.0.noshader		converted the original Griff full resolution textures for a noshadered ooniverse.&lt;br /&gt;
V1.0.1.noshader		paintscheme for the default icosahedron was added. &lt;br /&gt;
&lt;br /&gt;
readme/conversion.txt&lt;br /&gt;
&lt;br /&gt;
Based on Instructions by Captain Solo:&lt;br /&gt;
(some additional effect map channels used for engine glow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Load &amp;quot;diffuse.png&amp;quot; into GIMP.&lt;br /&gt;
2) Decompose to RGB layers. You don't need the greyscale alpha layer.&lt;br /&gt;
3) Compose to RGB.&lt;br /&gt;
4) Duplicate the background layer so you now have two layers.&lt;br /&gt;
5) Change the layer mode of the top layer to overlay.&lt;br /&gt;
6) Change the opacity setting to roughly between 70% and 80%.&lt;br /&gt;
7) Merge the top layer down. This is your base diffuse texture&lt;br /&gt;
8) Load &amp;quot;normal.png&amp;quot; into GIMP&lt;br /&gt;
9) Decompose to RGBA&lt;br /&gt;
10) Move the alpha channel to the top, select all and copy. &lt;br /&gt;
11) Paste the copied greyscale image as a new image. This is your glow map.&lt;br /&gt;
12) Now back to the normal map layers, delete the alpha channel.&lt;br /&gt;
13) Compose to RGB&lt;br /&gt;
14) Under the colors menu select Desaturate, and choose desaturate by Luminosity.&lt;br /&gt;
15) Select all and copy. This is your pseudo relief texture.&lt;br /&gt;
16) Go back to your diffuse texture and Paste as new layer.&lt;br /&gt;
17) Change the layer mode to Grain Merge, and merge it down to the bottom layer.&lt;br /&gt;
*a) Load the &amp;quot;effects&amp;quot; texture&lt;br /&gt;
*b) decompose to RGB, copy alpha and green channel and insert each as new layer on the diffuse texture,&lt;br /&gt;
    change layer modes for them to overlay and opacity to 30%&lt;br /&gt;
18) Now go to your greyscale glow map from step 11, select all and copy.&lt;br /&gt;
*d) back to the decomposed effects texture from *a)&lt;br /&gt;
*e) paste as new layer&lt;br /&gt;
*f) set layer mode of all layers to Screen&lt;br /&gt;
*g) Under the Image menu choose flatten image&lt;br /&gt;
*h) select all and copy.&lt;br /&gt;
19) Back to your diffuse texture, right click on the image, select Layer, then Mask and Add Layer Mask&lt;br /&gt;
20) Set the layer mask to Black.&lt;br /&gt;
21) Cntrl V - paste the glow map on top of the layer mask.&lt;br /&gt;
22) Anchor the floating layer to the background image.&lt;br /&gt;
23) You will see two representations in the layer dialog. Click on the left one.&lt;br /&gt;
24) Export as your new shaderless_diffuse texture.&lt;br /&gt;
&lt;br /&gt;
Finally you will need to edit the shipdata.plist file and change the material section to the following:&lt;br /&gt;
materials = &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Hull&amp;quot; = &lt;br /&gt;
{ &lt;br /&gt;
diffuse_map = &amp;quot;shaderless_diffuse.png&amp;quot;; &lt;br /&gt;
specular_color = ( 0.2, 0.2, 0.2 ); &lt;br /&gt;
shininess = 5; &lt;br /&gt;
emission_map = { name = &amp;quot;shaderless_diffuse.png&amp;quot;; extract_channel = &amp;quot;a&amp;quot;; }; &lt;br /&gt;
emission_modulate_color = (0.9926, 0.9686, 0.7325); &lt;br /&gt;
}; &lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
readme/readme.txt&lt;br /&gt;
&lt;br /&gt;
Griff's NoShader normal coriolis, dodo, ico system stations and rock hermit fullres textures. &lt;br /&gt;
It also provides fullres textures for following alternate stations by Griff: the blue ico and and a orange rock hermit, and for &lt;br /&gt;
following Z_GrOovy SML Stations by Dertien: Tetrahedron, Octahedron and another Icosahedron.&lt;br /&gt;
&lt;br /&gt;
An oxp for Oolite v1.80 and higher that full resulution textures for the system stations for a noshadered ooniverse&lt;br /&gt;
 &lt;br /&gt;
Overview:&lt;br /&gt;
Griff's fantastic models and textures for some alternate and extra ships and stations&lt;br /&gt;
&lt;br /&gt;
In this OXP, only the textures were modified so they render well on GPU's that do not support OpenGL shading language.&lt;br /&gt;
The clever procedure how to convert was developed by Captain SOLO.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
Tested with Oolite 1.80. No dependencies. &lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
After unzipping, move the folder, &amp;quot;noshaders_CobraIII_alternate_model_v1.3.1.1.oxp&amp;quot; to the AddOns Folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
Credits or rather &amp;quot;Standing on shoulders of giants&amp;quot;:&lt;br /&gt;
* Griff, for his marvelous normalmapped ships -&amp;gt; http://wiki.alioth.net/index.php/Griff_Industries&lt;br /&gt;
&lt;br /&gt;
* Dertien for his SML Stations&lt;br /&gt;
    &lt;br /&gt;
* Captain Solo, who invented a clever way to convert them for computers with shaderless GPUs and helped me &lt;br /&gt;
  extensively to explain how it was done for his noshader shipset (now default ships for 1.80)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
License:&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.&lt;br /&gt;
&lt;br /&gt;
Michael &amp;quot;Amah&amp;quot; Doering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Retextures-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
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