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	<title>Military Shields Ships - Revision history</title>
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	<updated>2026-04-12T13:21:55Z</updated>
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		<title>Cholmondely: Page Created</title>
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		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This OXP sets military shields for NPC-ships with large monolithic mass.&lt;br /&gt;
&lt;br /&gt;
This OXP is based on the N-Shields OXP. Thanks go to [[User:Ngalo|Ngalo]] for his N-Shields code.&lt;br /&gt;
&lt;br /&gt;
== Overview (WIP) ==&lt;br /&gt;
This OXP sets military shields for NPCs with large mass. This ship upgrade includes in-built shield boosters and energy grids (grid technologies).&lt;br /&gt;
&lt;br /&gt;
(!) This OXP is only for NPCs, as:&lt;br /&gt;
:- player has many equipment OXPs for upgrade: Energy Capacitors, Naval Grids, Shield Cycler and Ship Configuration.&lt;br /&gt;
:- also it will solve a compatibility with equipment OXPs, these grid technologies will be available for player ships.&lt;br /&gt;
&lt;br /&gt;
For NPCs with the highest energy recharge rates (more than 10 - simulated [[NEU]]), this OXP will replace the usual shield boosters with NPC Shield Boosters and NPC Shield Enhancers in order to simulate correctly and avoid an overfitting recharge rate.&lt;br /&gt;
&lt;br /&gt;
Military Multiply Shields Enhancement (MMS) = grid technologies = (?). //WAIT&lt;br /&gt;
&lt;br /&gt;
The label 'MMS' from ship names should be deleted before public release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recommended OXP's ==&lt;br /&gt;
(WIP) The following OXP is recommended:&lt;br /&gt;
*NShields (v0.7.1). //WIP: create a simple script mechanics (like that used in vanilla oolite)&lt;br /&gt;
&lt;br /&gt;
The following OXP's are listed as recommended, in that additional ships will become available if they are installed.&lt;br /&gt;
*gsagostinho's Texture Packs&lt;br /&gt;
::Added 3 ships: Cobra Mark IV (2 textures), Python (v1.1, 1 texture).&lt;br /&gt;
*Griff's Retextures : TODO&lt;br /&gt;
::Added 2 ships: Cobra Mark III (v1.04, 2 textures).&lt;br /&gt;
*wildShips's Shipset (v0.9.1) : TODO&lt;br /&gt;
::Added 3 ships: Chatu, Duma (2 ships).&lt;br /&gt;
*Laser Cannons (v1.12)&lt;br /&gt;
::Rebalance addition ships with laser cannons. Added 17 ships: Anaconda(4 ships), Boa(3 ships), Boa Class Cruiser(3 ships), Cobra Mark III(2 ships), Python(5 ships).&lt;br /&gt;
*Sniper Gun (v1.3)&lt;br /&gt;
::Added 2 ships: Python, Python BattleCruiser.&lt;br /&gt;
*Staer9's Shipset (v1.12)&lt;br /&gt;
::Added 1 ship: Python ET Special.&lt;br /&gt;
&lt;br /&gt;
=== Optional OXP's ===&lt;br /&gt;
*NPC Equipment Damage&lt;br /&gt;
::Helps balance this OXP by allowing NPC equipment to be damaged when shields are down.&lt;br /&gt;
*NPC Energy Units&lt;br /&gt;
::Allowing NPCs to fit extra energy units is important for fairness if they have proper Military Shield Enhancers.&lt;br /&gt;
::TODO: Need upgrade for correct set a recharge rates for ship with simulated EEU and NEU.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
*Author: [[User:Rustem|Rustem]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*This OXP is discussed at this forum link: http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18127&amp;amp;p=261523&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18127 NShields OXP]&lt;br /&gt;
*[[Military Shield Enhancement]]&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
TODO : /Military_Multiply_Shields&lt;br /&gt;
*0.2.0&lt;br /&gt;
:- Adds the Naval Energy Unit for NEU simulated.&lt;br /&gt;
:- Adjustments a max shields and shield recharge rates.&lt;br /&gt;
:- Upgrade of the main script (thanks go to Ngalo for his N-Shields code).&lt;br /&gt;
*0.1.0&lt;br /&gt;
:- Added the script for spawn of the military ships without N-Shields OXP.&lt;br /&gt;
:- Added a recharge rate in the script info.&lt;br /&gt;
*0.0.3&lt;br /&gt;
:- Added a ships with with laser cannons : anaconda-pirate-lasercannon and anaconda-lasercannon(4 ships), boa-pirate-lasercannon2, boa-mk2-lasercannon(3 ships), python-lasercannon(3 ships).&lt;br /&gt;
:- Reduced military shield vars : python-sg, python-battlecruiser.&lt;br /&gt;
:- Renamed and resorted a some roles.&lt;br /&gt;
*0.0.2&lt;br /&gt;
:- For experimental testing added script_info vars: cargoext, recharge.&lt;br /&gt;
:- Added a ships with with laser cannons : python-blackdog-lasercannon and python-lasercannon.&lt;br /&gt;
:- Deleted a word 'MMS' from ship names.&lt;br /&gt;
:- Added a optional oxps to manifest.&lt;br /&gt;
*0.0.1&lt;br /&gt;
:- Initial beta release.&lt;br /&gt;
&lt;br /&gt;
== The Dark Side ==&lt;br /&gt;
As with all of Rustem's work, there is a ''lot'' more detail in his ReadMe.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-red.png|right]]&lt;br /&gt;
Makes the tougher McNasties much tougher.&lt;br /&gt;
&lt;br /&gt;
{{Ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
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