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	<title>Market Cooldown - Revision history</title>
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	<updated>2026-04-11T23:13:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Market_Cooldown&amp;diff=64709&amp;oldid=prev</id>
		<title>Cholmondely: Page Created</title>
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		<updated>2021-05-06T14:06:29Z</updated>

		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An experimental OXP, that changes the game to remember markets when hopping systems. The memory gradually fades away over time. This encourages the trader to move around a little rather than just zip between the two systems of a [[Milkrun]].&lt;br /&gt;
&lt;br /&gt;
== Ruminations ==&lt;br /&gt;
This makes a lot of sense, but: to what extent would market cooldown ''really'' happen?&lt;br /&gt;
&lt;br /&gt;
There is no definitive model for how trading really works in Oolite. To what extent do the markets solely rely on the activities of a handful of traders whizzing around between systems?&lt;br /&gt;
&lt;br /&gt;
*What percentage of the goods on the planets actually go though the Space Station markets (''ie'' regular traders with Cobras, Pythons, Anacondas &amp;amp; Boas)? *What percentage of goods evade the markets and are taken on contracts? (station market less volatile)&lt;br /&gt;
*What percentage are carried on contracts by Bulk trade carriers? (station market less volatile)&lt;br /&gt;
*And what percentage remains down at the bottom of the gravity well on the planet surface? (ie station market is more volatile)&lt;br /&gt;
&lt;br /&gt;
In the Vanilla game (just vanilla trade ships and contracts) there are no bulk traders.  See the critiques in [[Economics]] for more detail on this. &lt;br /&gt;
&lt;br /&gt;
In summary: how big is the total market and to what extent would the station F8 market be influenced by player's actions? In the words of the Tionisla Chronicle: &amp;quot;Truth? We don't know!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As with every other OXP, you need to decide if this OXP fits with your universe!&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?p=274010#p274010 Tweak] to harmonise Market Cooldown with [[SW Economy]] (2021)&lt;br /&gt;
* For more details see [[How to tweak OXZ's]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18302 BB thread] (2016)&lt;br /&gt;
* [[Oolite Trading]]&lt;br /&gt;
* [[Economics]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]{{OXPLevel|1}}&lt;br /&gt;
This OXP makes trading a little more complex&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
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