GalCop Missions
Contents
[hide]Overview
This OXP adds some local missions to the Bulletin Board System, to hopefully add more things to do in and around each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to simply make use of the existing assets in new and (hopefully) interesting ways.
There are a number of different missions available, and the availability of these missions depends on a number of factors (score, system tech level, government type, installed equipment etc). Missions can be offered in a number of ways: via the Bulletin Board, from scooped escape pods, from passing ships, or from emails.
This OXP also includes the concept of "mission chains", in that completing one mission may trigger a second mission, which could then trigger a third mission, and so on. Sometimes the player is given an option as to whether they want to perform the secondary mission, and sometimes they won't be.
Generally, all the missions are optional. If you don't visit the Bulletin board, you won't see what's on offer, and very little in the game will change if you don't do the missions. You may occasionally be offered a mission when scooping escape capsules, and sometimes passing ships will pass on requests. Also, one of the coded events that can occur in your current chart will make particular systems difficult to enter for a period of time.
Notes about missions: Some of the missions in this pack can impact on other areas of the game. For instance, one type of mission, if completed successfully, will result in a higher frequency of mis-jumps to a particular system. Some missions can effect the commodities of a station, or the availability of equipment at a station. It will hopefully be obvious when these changes take place (ie as a result of completing a mission).
Mission Categories
This mission pack contains over 60 different missions and variations, but most of the missions fall into one of these general categories.
- Hunter - Hunt down and destroy certain ships (asteroids, pirates, traders, Thargoids, police, etc).
- Recovery - Find and collect certain items (cargo, derelicts, black boxes, data packets, etc).
- Rescue - Locate and collect escape pods, deliver critical equipment to stricken ships, deliver medical supplies.
- Delivery - Take cargo between one point and another, but outside the normal cargo mission system.
- Covert - Install spying software, disrupt station economies, hack witchpoint beacons.
- Donation - Donate money or cargo to charities to gain economic or legal advantages.
Required Equipment
Fuel/Cargo scoops and the Advanced Space Compass are required for many of the missions. If your ship lacks these items, certain missions will be unavailable.
Broadcast Comms MFD is a requirement for many of the missions, as it provides an interface for ship-to-ship communications. If you have not purchased this item, some of the missions will be unavailable.
New Equipment
Some new equipment has been added with this OXP.
Range Finder MFD
When this item is purchased, installed and primed, you can press the "b" key (Mode) to switch the mode between escape capsules, black boxes, asteroids, ships, communication relays and cargo pods. Pressing the "n" (Activate) key will initiate a scan of the local area, up to a distance of 200km. The scan will take approximately 2 seconds to run, but will be run continuously until deactivated with the "n" key again. Any objects of the selected type within range will be displayed, along with the distance to the object. A "+" or "-" indicator will be displayed next to each item, showing whether you are moving away from, or towards, the target. Beyond this, the range finder does not provide directional information.
The information returned by the scan is displayed in an MFD, so you will need to select an MFD slot (using the ":" key) and then select the Range Finder MFD (using the ";" key).
Range Finder MFD Techlevel: 5 Price: 250 cr
Note: When the Range Finder is activated, there will be a drain on your ships energy. If the Ship Configuration OXP is installed, engaging the Range Finder will also generate cabin heat.
Range Finder Extender
An additional device, a Range Finder Extender, can increase the range of the scanner to 500km.
Range Finder Extender Techlevel: 9 Price: 2650 cr
Comms Relay Beacon Switch
This device will be issued to the player when attempting particular missions, although it can also be purchased independently from TL3 systems for 60cr. It is a primable piece of equipment that will communicate with any communication relays in the system and request the beacon to be switched on for a short period of time. The device can be used 3 times before needing to be recharged. Using the device will incur a 5% penalty on whatever mission the communication relay relates to.
Comms Relay Beacon Switch Techlevel: 3 Price: 60 cr
Comms Relay Beacon Switch Recharge
This item will replace all the degraded parts of the switch, allowing it to be used 3 more times. The cost will vary, based on how degraded the current parts are. It is available in all systems.
Cargo Stopper
This device makes use of the tractor beam which forms part of the cargo scoops. When your ship is aimed at cargo cannisters that are floating away and this device is activated, it will use the tractor beam to bring the cargo to a stop. Cargo must be within 2km of your ship, and in the centre area of your front viewscreen, otherwise the tractor beam can't reach it.
Cargo Stopper Techlevel: 6 Price: 30 cr
Ejection Damper
This device attaches to the end of the cargo scoop, and when engaged, will apply some force to any ejected item so that it will slow to a stop within a short period of time, rather than floating away at a constant rate.
Once purchased, the unit must be turned on before any cargo will be impacted. Prime the "Ejection Damper" equipment, and press either the "Mode" (b) or "Activate" (n) key to turn the unit on. Pressing those keys a second time will turn the unit off. The unit is automatically turned off whenever your ship docks.
When the unit is on, all cargo ejected will be slowed to a stop. The device can be used on 50 ejected items before it needs to be replaced.
Ejection Damper Techlevel: 7 Price: 100cr
Required OXP's
The following OXP's are listed as required:
- Bulletin Board System - Required as all missions are accessed through this interface.
- BroadcastComms MFD - Required for missions that need ship-to-ship communications to take place. Also used for accepting or declining secondary missions.
- Email System - Provides another interface for missions to be offered.
- GNN - Provides text randomisation system used for mission descriptions. Plus, some news items will be published periodically, which can add some flavour to game events.
Recommended OXP's
The following OXP's are listed as recommended, in that additional text and/or gameplay options will become available if they are installed.
- Manifest Scanner - Can aid with finding cargo in other ships, which can be very important if you are on a mission to steal certain cargo.
- Cargo Scanner - Can help with some missions to identify the contents of cargo containers.
- Smugglers - The Galactic Underworld - Some additional opportunities are available through the Black Market interface in this OXP.
- Satellites OXP - Some missions are available related to the various satellites created by this OXP.
What else is in the box?
Reputations: The missions available to the player originate from a number of different entities - governments, corporations, factions of every stripe. As missions are performed for these entities your reputation will increase. However, given the number of entities involved, a new F4 interface screen has been created that combines all reputation information into an easy to read display. Also, any awards received can be displayed as well.
If you have the Library OXP installed, you additionally have the option of importing a variety of internal and OXP reputations into the screen, rather than having those reputations displayed on the F5F5 Manifest screen.
Download
Download GalCopMissions.oxz v0.6.6 (downloaded 746 times).
Download GalCopMissions.zip v0.6.6 (extract OXP folder to AddOns)
License
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
Thanks to Svengali and Disembodied for their PhraseGen tool.
Thanks to Ramirez for his remote mine model (from the "Missiles and Bombs" OXP).
Thanks to these forum members who have submitted bug reports or suggestions that have helped make the OXP better: Nite Owl, herodotus, Astrobe, Damocles Edge, Cody, Bogatyr, pagroove, gsagostinho, Cmd. Northgate, Balisongdalo, javirodriguez, and lohcek.gsagostinho, Cmd. Northgate, Balisongdalo, javirodriguez, and lohcek.
Special thanks to cim who has very kindly given permission to include his "Black Box" model from Rescue Stations in this OXP.
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Discussion
This OXP is discussed at this forum link: http://aegidian.org/bb/viewtopic.php?f=4&t=18745
Version History
0.6.6
- Turned off debug flag on investigation missions.
0.6.5
- Completing some missions will now reduce the players bounty.
0.6.4
- Fixed issue with the Reputations screen not showing some items.
0.6.3
- Removed customised PhraseGen code, made GNN a requirement for the OXP.
0.6.2
- Fixed a bug with donation missions and integration with Market Observer.
0.6.1
- Fixed error when repairing the Range Finder.
- Tweak to cargo stopper process for mild performance improvements when selecting targets.
- Fixes to the descriptions for slave repatriation missions (type 84).
- Fixes to the description for the Destroy Satellites mission (type 122).
- Donating cargo or slaves to charities will now update Market Observer (if installed).
- Adjusted time limit for satellite download missions.
- Tweaked manifest descriptions on satellite missions to better communicate distinct requirements for missions.
- Range Finder now compatible with GalTech Escape Pods.
0.6.0
- Cargo stopper is now activated automatically when cargo is targeted, in front of the player ship and in range, negating the need for priming and activating the equipment.
- Fixed stealing cargo missions, where it was possible to hand in cargo at stations other than the originating station.
- Improved mission status messages for stealing cargo missions to show how much has been collected.
- Bug fixes.
0.5.9
- Fixed some instances of timers being recycled while running.
0.5.8
- Fixed issue with delivery missions, where comms relay was not being spawned due to a Javascript error.
0.5.7
- Fixed some issues with retrieving data from stored settings used when the system populator runs.
- Cleaned up the process of setting ship scripts in all script files to prevent scripts not being present when required.
0.5.6
- Bug fix in spawning routine for derelict ships for black box missions (type 22).
- Fix to (hopefully) prevent scenario where mission ships were not being spawned.
0.5.5
- Small text adjustments for game consistency.
- Fix JS error in satellite missions.
0.5.4
- Improved logic for adding ships to a system.
- Fixed invalid reference error when generating missions.
- Better use of new functions available in later versions of Oolite.
- Corrected use of samplePrice method.
0.5.3
- The number of asteroids required to complete the Asteroid Removal missions (type 1) is now restricted to be less than the number of asteroids currently in the system.
- Fixed bug in the Hit Teams script where the definition of the "$initiateInvestigation" routine was inaccurately declared.
0.5.2
- Fixed invalid variable reference error.
0.5.1
- An email will now be sent to the player when they accept their first mission to Interstellar space, offering tips on how to enter interstellar space, and what to expect when they get there.
0.5.0
- Added some civil warzone missions (types 90, 91).
- Added defence missions (types 150, 152, 154, 156).
- Added a new delivery mission (type 46), which involves collecting cargo from a waypoint, and dropping it at another waypoint.
- Added a new investigation mission (136). Be afraid...
- Added secondary mission (type 74) to solar activity missions (70, 71, 73).
- Fixed error in description for solar activity mission (74).
- Fixed issue preventing the "gather ingredients" mission (53) from being created.
- Fixed issue with the "Remove Ejection Damper" equipment item, which wasn't removing the ejection damper equipment.
- Fixed issue with cargo recovery missions (6, 7), where ejecting and re-scooping cargo pods would throw the mission status out of kilter.
- Fixed manifest entry for the upload surveillance data mission (118) which was showing the wrong destination.
- Fixed some missions that were not including a player-rated bonus in their payment amounts.
- Defend satellite missions (124) were not being created for players with more than 64 kills.
- Upgrade satellite firmware missions (115) now have proper pass codes to transmit to the satellites.
- Tweaked the payment amount, and completion time requirement for satellite firmware update missions (115).
- Completing the delivery of personal messages for a dead pilot (141, secondary mission after investigation mission 132) now done manually.
- Limited some Thargoid missions to only be available in frontier systems.
- Updated description of Range Finder MFD equipment on F3 screen to include mention of cargo pods mode.
- Tweaks to the custom assassin AI routines to eliminate null target conditions.
- Various adjustments to the manifest entry for many missions.
- Spelling corrections.
- Bug fixes and code refactoring.
- Added a method to main script to allow for any mission to be easily tested during runtime ($testMissionType).
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.6.6 | 2021-12-01 | CC BY-NC-SA 4.0 | Missions | Missions OXPs | phkb | Oolite BB |