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	<updated>2026-04-12T03:40:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Fuel_Scoops&amp;diff=25353</id>
		<title>Fuel Scoops</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Fuel_Scoops&amp;diff=25353"/>
		<updated>2010-12-03T21:49:24Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* Scooping Fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Fuel Scoops&lt;br /&gt;
|image = [[Image:Fuel_scoop_small.jpg|250px]]&lt;br /&gt;
|equipName =  Fuel/Cargo Scoop&lt;br /&gt;
|equipCost = 525.0 Cr.&lt;br /&gt;
|equipTL = 5&lt;br /&gt;
}}&lt;br /&gt;
'''Fuel Scoops''', alternately known as '''Cargo Scoops''', are considered essentials for deep space and danger zone trading, have a standardised design and a standard fitment. They use powerful electro-magnetic fields to guide the solar wind into their ReQax convertors to fill the Witch-Space fuel condensors, and may also may be used to pick up small space debris. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Fuel scoops provide a quick and easy way to refuel the spacecraft without the need to purchase fuel from space stations. They combine a powerful magnetic field generator, an atomic sensor and a vacuum lock collector to actively suck hydrogen from the corona of a star. The ionised particles of the solarwind are separated by mass and charge, the hydrogen is then processed in a catalytic chamber, converted to [[Quirium]] and injected into the vessel’s storage tanks. All non-hydrogen materials are fed into the drive exhaust. All this with no leaking of gases or radiation.&lt;br /&gt;
&lt;br /&gt;
In addition, the scoop’s sensor matrix can sense dense (non gaseous) objects, such as [[Cargo Container (Oolite)|cargo containers]] or metallic fragments, and divert them via a tractor chute into the ship’s hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate vessels have scoops fitted so they can blast their prey apart and loot the wreckage, removing any need to board a hostile craft.&lt;br /&gt;
&lt;br /&gt;
Once installed, the fuel scoop icon will become visible on the HUD, as shown below. This icon has the handy function of oscillating while the Fuel Scoops are in operation, for visual confirmation along with the audible indicator functionality. Once the Cargo bay is filled to capacity, the lower segment of the icon will change colour from green to red as a handy reminder to the busy Commander that he is unable to salvage any floating debris that he should encounter in the spacelanes. It is to be noted that the Fuel Scoops are still functional for ship refuelling whether the cargo bay is full or not.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel_Scoops_Icon.png|50px|]] The Fuel Scoop Icon as it normaly appears on the HUD.&lt;br /&gt;
* [[Image:Fuel_Scoops_Full.png|50px|]] The Fuel Scoop Icon as it appears when the cargo bay is full.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
===Scooping Fuel===&lt;br /&gt;
&lt;br /&gt;
To scoop hydrogen fuel from a star's corona into the converters, a ship of moderate speed should have [[Witch fuel injectors|Witchdrive Fuel Injectors]] installed, or be prepared to quickly hyperspace out. Secondly, assess that the sun is not too hot (this will take some practice) so that scooping won't result in certain death. Approach the star's corona carefully, while watching the cabin temperature indicator closely (as it ''will'' rise and continue to do so until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). &lt;br /&gt;
&lt;br /&gt;
When the scoops engage, a message will be shown to indicate this.  When the tank is full, exit by hyperjumping or engage the fuel injectors to go directly away from the sun promptly. Be sure to seek expert advice from a veteran pilot, as far too many young [[Jameson]]s have succumbed to a fiery death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Guide to 'Failsafe' Skimming====&lt;br /&gt;
'''by Commander Dilbert'''&amp;lt;br/&amp;gt;&lt;br /&gt;
This technique works with every sun I've ever tried skimming, whether you have [[Witch fuel injectors|Witchdrive Fuel Injectors]] fitted or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:SunSkim01.png|left|thumb|Hyperspace directly into the star...]]&lt;br /&gt;
[[Image:SunSkim02.png|left|thumb|It looks alarming but eventually your drive will mass-lock at a reasonable altitude.]]&lt;br /&gt;
[[Image:SunSkim03.png|none|thumb|Pull back on the stick, position your gun sights on the star's horizon and just cruise (use injectors if you have 'em) until your tanks fill up with magic sunshine.]]&lt;br /&gt;
&lt;br /&gt;
Be sure to keep an eye on your altitude and cabin temperature, and have an emergency hyperdrive location set just in case.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Footnote for newcomers&amp;lt;/u&amp;gt;: Don't forget inertia.  It'll take a while for your cabin to heat up - and cool down again. If you're looking at a blinking red Cabin Temperature gauge, you're most likely barbecue fuel already.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:Oolite-scoop.png|thumb|right|140px|The green highlight quadrant shows the space flotsam ingestion zone]]&lt;br /&gt;
&lt;br /&gt;
===Scooping Debris===&lt;br /&gt;
&lt;br /&gt;
With a fuel scoop installed, you may scoop up an object of limited size ([[Cargo Container (Oolite)|cargo cannisters]], [[Minerals|minerals]], [[Escape Pod|life pods]]). Fuel scoops automatically operate whenever the advanced sensors detect either an object in range, or a particle density of greater than 100 ppm&amp;amp;sup3;. &lt;br /&gt;
&lt;br /&gt;
''To scoop an object, pilot the ship so that it passes just above the object.''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some vessels with off-centre viewer positions may require additional practice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Guide to Cargo Scooping====&lt;br /&gt;
''' by Commander Dilbert'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Craft&amp;lt;/u&amp;gt;: Cobra Mark III &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Scoop Location&amp;lt;/u&amp;gt;: Directly below cockpit&lt;br /&gt;
&lt;br /&gt;
[[Image:Scooping-01.png|left|thumb|That silly Python's gone and lost its lunch.]]&lt;br /&gt;
[[Image:Scooping-02.png|left|thumb|And now the careless fellow has exploded!   ]]&lt;br /&gt;
[[Image:Scooping-03.png|none|thumb|Well ''someone'' should clean up the mess...]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scooping-04.png|left|thumb|Up the nose a bit and lose a little speed...]]&lt;br /&gt;
[[Image:Scooping-05.png|left|thumb|...there!  All tidy now.                    ]]&lt;br /&gt;
''Commander Dilbert &amp;lt;br&amp;gt; says:'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[Image:DilbertTidy.png]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Fuel_Scoops&amp;diff=25352</id>
		<title>Fuel Scoops</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Fuel_Scoops&amp;diff=25352"/>
		<updated>2010-12-03T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* Scooping Fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Fuel Scoops&lt;br /&gt;
|image = [[Image:Fuel_scoop_small.jpg|250px]]&lt;br /&gt;
|equipName =  Fuel/Cargo Scoop&lt;br /&gt;
|equipCost = 525.0 Cr.&lt;br /&gt;
|equipTL = 5&lt;br /&gt;
}}&lt;br /&gt;
'''Fuel Scoops''', alternately known as '''Cargo Scoops''', are considered essentials for deep space and danger zone trading, have a standardised design and a standard fitment. They use powerful electro-magnetic fields to guide the solar wind into their ReQax convertors to fill the Witch-Space fuel condensors, and may also may be used to pick up small space debris. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Fuel scoops provide a quick and easy way to refuel the spacecraft without the need to purchase fuel from space stations. They combine a powerful magnetic field generator, an atomic sensor and a vacuum lock collector to actively suck hydrogen from the corona of a star. The ionised particles of the solarwind are separated by mass and charge, the hydrogen is then processed in a catalytic chamber, converted to [[Quirium]] and injected into the vessel’s storage tanks. All non-hydrogen materials are fed into the drive exhaust. All this with no leaking of gases or radiation.&lt;br /&gt;
&lt;br /&gt;
In addition, the scoop’s sensor matrix can sense dense (non gaseous) objects, such as [[Cargo Container (Oolite)|cargo containers]] or metallic fragments, and divert them via a tractor chute into the ship’s hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate vessels have scoops fitted so they can blast their prey apart and loot the wreckage, removing any need to board a hostile craft.&lt;br /&gt;
&lt;br /&gt;
Once installed, the fuel scoop icon will become visible on the HUD, as shown below. This icon has the handy function of oscillating while the Fuel Scoops are in operation, for visual confirmation along with the audible indicator functionality. Once the Cargo bay is filled to capacity, the lower segment of the icon will change colour from green to red as a handy reminder to the busy Commander that he is unable to salvage any floating debris that he should encounter in the spacelanes. It is to be noted that the Fuel Scoops are still functional for ship refuelling whether the cargo bay is full or not.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel_Scoops_Icon.png|50px|]] The Fuel Scoop Icon as it normaly appears on the HUD.&lt;br /&gt;
* [[Image:Fuel_Scoops_Full.png|50px|]] The Fuel Scoop Icon as it appears when the cargo bay is full.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
===Scooping Fuel===&lt;br /&gt;
&lt;br /&gt;
To scoop hydrogen fuel from a star's corona into the converters, a ship of moderate speed should have [[Witch fuel injectors|Witchdrive Fuel Injectors]] installed, or be prepared to quickly hyperspace out. Secondly, assess that the sun is not too hot (this will take some practice) so scooping won't result in certain death. Approach the star carefully into the corona, while watching the cabin temperature indicator carefully (as it ''will'' rise and continue to do so until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). &lt;br /&gt;
&lt;br /&gt;
When the scoops engage, a message will be shown to indicate this.  When the tank is full, exit by hyperjumping or engage the fuel injectors to go directly away from the sun promptly. Be sure to seek expert advice from a veteran pilot, as far too many young [[Jameson]]s have succumbed to a fiery death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Guide to 'Failsafe' Skimming====&lt;br /&gt;
'''by Commander Dilbert'''&amp;lt;br/&amp;gt;&lt;br /&gt;
This technique works with every sun I've ever tried skimming, whether you have [[Witch fuel injectors|Witchdrive Fuel Injectors]] fitted or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:SunSkim01.png|left|thumb|Hyperspace directly into the star...]]&lt;br /&gt;
[[Image:SunSkim02.png|left|thumb|It looks alarming but eventually your drive will mass-lock at a reasonable altitude.]]&lt;br /&gt;
[[Image:SunSkim03.png|none|thumb|Pull back on the stick, position your gun sights on the star's horizon and just cruise (use injectors if you have 'em) until your tanks fill up with magic sunshine.]]&lt;br /&gt;
&lt;br /&gt;
Be sure to keep an eye on your altitude and cabin temperature, and have an emergency hyperdrive location set just in case.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Footnote for newcomers&amp;lt;/u&amp;gt;: Don't forget inertia.  It'll take a while for your cabin to heat up - and cool down again. If you're looking at a blinking red Cabin Temperature gauge, you're most likely barbecue fuel already.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:Oolite-scoop.png|thumb|right|140px|The green highlight quadrant shows the space flotsam ingestion zone]]&lt;br /&gt;
&lt;br /&gt;
===Scooping Debris===&lt;br /&gt;
&lt;br /&gt;
With a fuel scoop installed, you may scoop up an object of limited size ([[Cargo Container (Oolite)|cargo cannisters]], [[Minerals|minerals]], [[Escape Pod|life pods]]). Fuel scoops automatically operate whenever the advanced sensors detect either an object in range, or a particle density of greater than 100 ppm&amp;amp;sup3;. &lt;br /&gt;
&lt;br /&gt;
''To scoop an object, pilot the ship so that it passes just above the object.''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some vessels with off-centre viewer positions may require additional practice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Guide to Cargo Scooping====&lt;br /&gt;
''' by Commander Dilbert'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Craft&amp;lt;/u&amp;gt;: Cobra Mark III &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Scoop Location&amp;lt;/u&amp;gt;: Directly below cockpit&lt;br /&gt;
&lt;br /&gt;
[[Image:Scooping-01.png|left|thumb|That silly Python's gone and lost its lunch.]]&lt;br /&gt;
[[Image:Scooping-02.png|left|thumb|And now the careless fellow has exploded!   ]]&lt;br /&gt;
[[Image:Scooping-03.png|none|thumb|Well ''someone'' should clean up the mess...]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scooping-04.png|left|thumb|Up the nose a bit and lose a little speed...]]&lt;br /&gt;
[[Image:Scooping-05.png|left|thumb|...there!  All tidy now.                    ]]&lt;br /&gt;
''Commander Dilbert &amp;lt;br&amp;gt; says:'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[Image:DilbertTidy.png]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25335</id>
		<title>Your Ad Here!</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25335"/>
		<updated>2010-12-01T11:56:15Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox StationStats Oolite| title = Constore&lt;br /&gt;
|image = [[Image:Constore.png|250px]]&lt;br /&gt;
|dimensions = Unknown&lt;br /&gt;
|maneuverability = Roll: 8.0&amp;lt;br /&amp;gt;Pitch: 8.0&lt;br /&gt;
|isrotating = Yes&lt;br /&gt;
|energyrecharge = 8&lt;br /&gt;
|armaments = None&lt;br /&gt;
|defenders = 8&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|beacon = C&lt;br /&gt;
}}&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
It all started with the Budget Crisis of 3119, when the Co-operative finally realised the scale of the overspend on the project to upgrade the old Faraway wormhole navigation system to the new Witchspace Beacon network. Gross financial mismanagement is hardly new to the Co-operative, or even (sadly) uncommon, but the Faraway fiasco was of an entirely different order of magnitude. This hole wasn't going to be filled with some budgetary offset and a bit of creative accountancy; somehow, the Witchspace Beacon network would have to start generating income. &lt;br /&gt;
&lt;br /&gt;
The idea of charging a levy on all ships using Witchspace was briefly considered, then discarded as a) unpopular and, sadly, b) impossible. Fortunately, a solution was found: the Ad-X Corporation was prepared to pay handsomely for the right to station giant TeraScreen advertisements at the Witchpoint (and, in some larger systems, outside the main station itself). &lt;br /&gt;
&lt;br /&gt;
[[Image:My_favourites_ads_from_Your_Ad_Here!.jpg|thumb|450px|left|Just some of our favourite adverts!]]&lt;br /&gt;
&lt;br /&gt;
It seemed like the problem had been solved. Unfortunately, the only systems prepared to accept unrestricted TeraScreen advertising were the Corporate States, the Democracies and the Confederacies. Dictatorships wanted to use the screens for their own purposes (usually, giant pictures of one Glorious Leader or another); the Communist worlds would have nothing but propaganda (and, indeed, have been working on a system of propaganda screens of their own); and the Multi-Government, Feudal and Anarchy worlds wanted a slice of the pie for themselves – one far bigger than their downmarket demographic warranted. &lt;br /&gt;
&lt;br /&gt;
In desperation, the Co-operative cast around for other possible revenue streams. The various member worlds of the wealthy Corporate State voting bloc had always bridled at Co-op restrictions on the classes and quantities of commodities exchanged at main system stations, demanding &amp;quot;Free Trade&amp;quot; instead. Other planets in the Co-operative, fearful that their own domestic economies would be overwhelmed by an arrangement that inherently favoured the rich and powerful, had always resisted such demands. But faced with the possible bankruptcy of the entire stellar trading network, a compromise was reached: in return for a regular rent on the local Witchpoint volume, the Co-operative would allow a number of independent trading posts to be set up in systems with sufficiently high levels of economic, cultural and political cohesion – or, as some cynics have suggested, those systems with a big enough population to make the venture worthwhile. &lt;br /&gt;
&lt;br /&gt;
Thus the Convenience Stores were born: franchise stations, based near the Witchpoint, offering goods and services to passing ships. Exempt from Co-op trade regulations, the Convenience Stores set about making money from every possible source. They are encrusted with advertising, and even the stations' defence craft – cheap ex-Navy Sidewinders – are plastered with logos and corporate sponsorship. Most controversially, controlled commodities – slaves, narcotics and firearms – are offered freely, and legally, for sale. &lt;br /&gt;
&lt;br /&gt;
Within a Convenience Store, commerce moves at a rapid pace, and prices of even the most basic goods can fluctuate wildly. Some merchants, for commercial or ideological reasons, have abandoned the main system stations altogether; but cannier Commanders, balancing the reliable price index of the Co-operative against speculative capitalist bubble-blowing, can often exploit the feverish atmosphere of a Convenience Store to obtain impressive profits on relatively small quantities of goods.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tesco_Oxpress.jpg|thumb|right|500px|Tescoo Oxpress Constore]]&lt;br /&gt;
&lt;br /&gt;
Do you want spam with that?&lt;br /&gt;
&lt;br /&gt;
This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population. Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
&lt;br /&gt;
All ads made by different Oolite players for a more varied visual experience. You can contribute with your own ads on the ''[http://www.aegidian.org/bb/viewtopic.php?t=2588&amp;amp;start=1110 Oolite BB]''. Note that your ads must be relevant to the world of Oolite and submitted as 256x128 pixel images. &lt;br /&gt;
Also for ver 4 and above all the artwork on the constores is a contribution of different oolite players&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
 &lt;br /&gt;
Terascreen - 44,017&amp;quot; monster screens used as witchpoint buoys in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Terascreen Junior - The 17k&amp;quot; Terascreen which works as navigational buoy in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Constores - convenience stations that sell a little of everything present only in non Anarchy highly populated systems&lt;br /&gt;
&lt;br /&gt;
Constore defenders -  Constores security force (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
Asteroid rolling terascreen Junior - Ad terascreens inside asteroid fields only in corporate systems (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
No difficulty. It only adds ads and innocent constores to the universe.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a forlder &amp;quot;YOUR_AD_HERE.oxp&amp;quot; and also several folders named &amp;quot;YOUR_AD_HERE_SET_X.oxp&amp;quot;. In order to have a functional installation of your ad here you need the primary folder (&amp;quot;YOUR_AD_HERE.oxp&amp;quot;) and at least one set (&amp;quot;YOUR_AD_HERE_SET_A.oxp&amp;quot; for examble). The more folder sets you chose to install the more the variety of the ads, constores ect you introduce to the universe. Move the folders you want under the AddOns folder inside your oolite installation&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Ship List===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_3_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Mall Wart Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_1_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Pi-42 Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_5_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Sainsboory's Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_4_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Star Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_2_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Tescoo Oxpress Security Sidewinder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
'''Changes in version 4:'''&lt;br /&gt;
&lt;br /&gt;
1.All the native constores have been replaced with variants of Griff’s Trade outpost (The original one with the ads).&lt;br /&gt;
&lt;br /&gt;
2.Every station has its own dedicated defenders (Pi-42 security, Tescoo security etc) and every defender ship is different for each station.&lt;br /&gt;
&lt;br /&gt;
3.Increase the maximum energy and maximum defenders of the constores.&lt;br /&gt;
&lt;br /&gt;
4.Replace the buggy AI of the constores with the one Eric gave me.  It is not so wise to attack a constore anymore!&lt;br /&gt;
&lt;br /&gt;
5.Improve and translate (into JS) the script of the oxp. Now the script has a second condition (if the player is launched from the station) and also checks before placing a constore if there is already one in the system.&lt;br /&gt;
&lt;br /&gt;
6.Increase the appearance of billboard buoys in systems with government above 4.  Now the billboard buoys almost always replace the original buoys in confederacies, democracies and corporate states and not half of the time, as in the previous version.&lt;br /&gt;
&lt;br /&gt;
7.Integrate Ahrumans shady billboards as a very rare encounter inside the asteroid fields of corporate states. Every set has only one asteroid billboard and it would be easily maintained for future sets with just the replacement of the png (with the same logic as the common billboards in every set)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for version 4'''&lt;br /&gt;
&lt;br /&gt;
1.All Constore brand name ads are made by DaddyHoggy and Pangloss.&lt;br /&gt;
&lt;br /&gt;
2.All Constore Billboard ads are made by Griff, DaddyHoggy, Pangloos and Disembodied.&lt;br /&gt;
&lt;br /&gt;
3.All Constore Adrings are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
4.All Constore roof billboards are made by Griff and Pangloss.&lt;br /&gt;
&lt;br /&gt;
5.All Constore GlowAds are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
6.The sidewinder defenders artwork is Pangloss and DaddyHoggy’s job.&lt;br /&gt;
&lt;br /&gt;
7.Eric made the new AI for the constores and also the small JS for the correct facing of the constores.&lt;br /&gt;
&lt;br /&gt;
8.The station itself is a creation of (well, who else?) Griff. Also Griff with the new improved shaders gave us the possibility to have different stations in different colors.&lt;br /&gt;
&lt;br /&gt;
9.Special thanks to Ahruman for allowing us to integrate its shader billboard demo oxp.&lt;br /&gt;
&lt;br /&gt;
10.Special thanks to another_commander for all his help and support in the translation of the script.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
'''VERSION 3'''&lt;br /&gt;
&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip''Download Ver 3 (Basic package)''] Version for all oolite versions below 1.72.1. '''It includes sets A to D'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip''Download Set E for Ver 3''] You must first install the basic package of version 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_F.zip''Download Set F for Ver 3''] You must first install the basic package of version 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4'''&lt;br /&gt;
&lt;br /&gt;
This version has significant improvements and bug fixes from version 3. The most profound of the improvements is that the original box-style convenience store dockable bases have been replaced with variants of the original Griff trade outpost, but due to the use of JS and shaders for the new constores it is only compatible from version 1.72.1 and above.&lt;br /&gt;
 &lt;br /&gt;
[http://sancho.dk/oolite/Yaw_V4.zip''Download Ver 4.0''] Version for oolite 1.72.1 and above. '''It includes all sets from A to F'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.1'''&lt;br /&gt;
&lt;br /&gt;
This version has minor changes over version 4.0. Version 4.0 will no longer be able to orient the con-stores correctly in space when used with Oolite 1.74. Not a big deal of course but  users of Oolite 1.73 and above should use the new version 4.1.1 that contains the corrected main script. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.2'''&lt;br /&gt;
&lt;br /&gt;
Added a buoy to the constores for ease of docking with them. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.3'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems not being able to read the billboard shader correctly.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/x1idbg1vgs ''Download Ver 4.1.3''] Version for oolite 1.73 and above. '''It only contains the main oxp (1.7 MB) but none of the sets'''. You should also download above 4.0 package for obtaining the sets A to F when you don't already have those.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.4'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems with the station defenders not working.&lt;br /&gt;
Fixed some texture bugs that occurred since Oolite 1.74.&lt;br /&gt;
Now also uses billboards as the navigation buoy for the constores and moved the 'C' beacon from the station to the navigation buoy.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.5'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug that all the constores had the same name and used the same defenders.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/fogirl379c ''Download Ver 4.1.5''] Version for oolite 1.74 and above. '''It only contains the main oxp (1.7 MB) and updates for the sets, but none of the sets itself'''. You should also download above 4.0 package for obtaining the sets A to F when you don't already have those.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Alternative shipset ===&lt;br /&gt;
&lt;br /&gt;
Simon B created an alternative shipset for the station defenders. When you install this oxp, the stations will launch defenders in the neolite style. Make sure the oxp loads after any of the sets. Currently the name is chosen so that it does.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/yc3rhky0ci &amp;quot;Download alternative defender set: Yaw_neolite.zip&amp;quot;] (2.6 MB in size)&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25334</id>
		<title>Your Ad Here!</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25334"/>
		<updated>2010-12-01T11:55:45Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox StationStats Oolite| title = Constore&lt;br /&gt;
|image = [[Image:Constore.png|250px]]&lt;br /&gt;
|dimensions = Unknown&lt;br /&gt;
|maneuverability = Roll: 8.0&amp;lt;br /&amp;gt;Pitch: 8.0&lt;br /&gt;
|isrotating = Yes&lt;br /&gt;
|energyrecharge = 8&lt;br /&gt;
|armaments = None&lt;br /&gt;
|defenders = 8&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|beacon = C&lt;br /&gt;
}}&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
It all started with the Budget Crisis of 3119, when the Co-operative finally realised the scale of the overspend on the project to upgrade the old Faraway wormhole navigation system to the new Witchspace Beacon network. Gross financial mismanagement is hardly new to the Co-operative, or even (sadly) uncommon, but the Faraway fiasco was of an entirely different order of magnitude. This hole wasn't going to be filled with some budgetary offset and a bit of creative accountancy; somehow, the Witchspace Beacon network would have to start generating income. &lt;br /&gt;
&lt;br /&gt;
The idea of charging a levy on all ships using Witchspace was briefly considered, then discarded as a) unpopular and, sadly, b) impossible. Fortunately, a solution was found: the Ad-X Corporation was prepared to pay handsomely for the right to station giant TeraScreen advertisements at the Witchpoint (and, in some larger systems, outside the main station itself). &lt;br /&gt;
&lt;br /&gt;
[[Image:My_favourites_ads_from_Your_Ad_Here!.jpg|thumb|450px|left|Just some of our favourite adverts!]]&lt;br /&gt;
&lt;br /&gt;
It seemed like the problem had been solved. Unfortunately, the only systems prepared to accept unrestricted TeraScreen advertising were the Corporate States, the Democracies and the Confederacies. Dictatorships wanted to use the screens for their own purposes (usually, giant pictures of one Glorious Leader or another); the Communist worlds would have nothing but propaganda (and, indeed, have been working on a system of propaganda screens of their own); and the Multi-Government, Feudal and Anarchy worlds wanted a slice of the pie for themselves – one far bigger than their downmarket demographic warranted. &lt;br /&gt;
&lt;br /&gt;
In desperation, the Co-operative cast around for other possible revenue streams. The various member worlds of the wealthy Corporate State voting bloc had always bridled at Co-op restrictions on the classes and quantities of commodities exchanged at main system stations, demanding &amp;quot;Free Trade&amp;quot; instead. Other planets in the Co-operative, fearful that their own domestic economies would be overwhelmed by an arrangement that inherently favoured the rich and powerful, had always resisted such demands. But faced with the possible bankruptcy of the entire stellar trading network, a compromise was reached: in return for a regular rent on the local Witchpoint volume, the Co-operative would allow a number of independent trading posts to be set up in systems with sufficiently high levels of economic, cultural and political cohesion – or, as some cynics have suggested, those systems with a big enough population to make the venture worthwhile. &lt;br /&gt;
&lt;br /&gt;
Thus the Convenience Stores were born: franchise stations, based near the Witchpoint, offering goods and services to passing ships. Exempt from Co-op trade regulations, the Convenience Stores set about making money from every possible source. They are encrusted with advertising, and even the stations' defence craft – cheap ex-Navy Sidewinders – are plastered with logos and corporate sponsorship. Most controversially, controlled commodities – slaves, narcotics and firearms – are offered freely, and legally, for sale. &lt;br /&gt;
&lt;br /&gt;
Within a Convenience Store, commerce moves at a rapid pace, and prices of even the most basic goods can fluctuate wildly. Some merchants, for commercial or ideological reasons, have abandoned the main system stations altogether; but cannier Commanders, balancing the reliable price index of the Co-operative against speculative capitalist bubble-blowing, can often exploit the feverish atmosphere of a Convenience Store to obtain impressive profits on relatively small quantities of goods.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tesco_Oxpress.jpg|thumb|right|500px|Tescoo Oxpress Constore]]&lt;br /&gt;
&lt;br /&gt;
Do you want spam with that?&lt;br /&gt;
&lt;br /&gt;
This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population. Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
&lt;br /&gt;
All ads made by different Oolite players for a more varied visual experience. You can contribute with your own ads on the ''[http://www.aegidian.org/bb/viewtopic.php?t=2588&amp;amp;start=1110 Oolite BB]''. Note that your ads must be relevant to the world of Oolite and submitted as 256x128 pixel images. &lt;br /&gt;
Also for ver 4 and above all the artwork on the constores is a contribution of different oolite players&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
 &lt;br /&gt;
Terascreen - 44,017&amp;quot; monster screens used as witchpoint buoys in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Terascreen Junior - The 17k&amp;quot; Terascreen which works as navigational buoy in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Constores - convenience stations that sell a little of everything present only in non Anarchy highly populated systems&lt;br /&gt;
&lt;br /&gt;
Constore defenders -  Constores security force (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
Asteroid rolling terascreen Junior - Ad terascreens inside asteroid fields only in corporate systems (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
No difficulty. It only adds ads and innocent constores to the universe.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a forlder &amp;quot;YOUR_AD_HERE.oxp&amp;quot; and also several folders named &amp;quot;YOUR_AD_HERE_SET_X.oxp&amp;quot;. In order to have a functional installation of your ad here you need the primary folder (&amp;quot;YOUR_AD_HERE.oxp&amp;quot;) and at least one set (&amp;quot;YOUR_AD_HERE_SET_A.oxp&amp;quot; for examble). The more folder sets you chose to install the more the variety of the ads, constores ect you introduce to the universe. Move the folders you want under the AddOns folder inside your oolite installation&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Ship List===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_3_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Mall Wart Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_1_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Pi-42 Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_5_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Sainsboory's Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_4_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Star Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_2_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Tescoo Oxpress Security Sidewinder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
'''Changes in version 4:'''&lt;br /&gt;
&lt;br /&gt;
1.All the native constores have been replaced with variants of Griff’s Trade outpost (The original one with the ads).&lt;br /&gt;
&lt;br /&gt;
2.Every station has its own dedicated defenders (Pi-42 security, Tescoo security etc) and every defender ship is different for each station.&lt;br /&gt;
&lt;br /&gt;
3.Increase the maximum energy and maximum defenders of the constores.&lt;br /&gt;
&lt;br /&gt;
4.Replace the buggy AI of the constores with the one Eric gave me.  It is not so wise to attack a constore anymore!&lt;br /&gt;
&lt;br /&gt;
5.Improve and translate (into JS) the script of the oxp. Now the script has a second condition (if the player is launched from the station) and also checks before placing a constore if there is already one in the system.&lt;br /&gt;
&lt;br /&gt;
6.Increase the appearance of billboard buoys in systems with government above 4.  Now the billboard buoys almost always replace the original buoys in confederacies, democracies and corporate states and not half of the time, as in the previous version.&lt;br /&gt;
&lt;br /&gt;
7.Integrate Ahrumans shady billboards as a very rare encounter inside the asteroid fields of corporate states. Every set has only one asteroid billboard and it would be easily maintained for future sets with just the replacement of the png (with the same logic as the common billboards in every set)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for version 4'''&lt;br /&gt;
&lt;br /&gt;
1.All Constore brand name ads are made by DaddyHoggy and Pangloss.&lt;br /&gt;
&lt;br /&gt;
2.All Constore Billboard ads are made by Griff, DaddyHoggy, Pangloos and Disembodied.&lt;br /&gt;
&lt;br /&gt;
3.All Constore Adrings are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
4.All Constore roof billboards are made by Griff and Pangloss.&lt;br /&gt;
&lt;br /&gt;
5.All Constore GlowAds are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
6.The sidewinder defenders artwork is Pangloss and DaddyHoggy’s job.&lt;br /&gt;
&lt;br /&gt;
7.Eric made the new AI for the constores and also the small JS for the correct facing of the constores.&lt;br /&gt;
&lt;br /&gt;
8.The station itself is a creation of (well, who else?) Griff. Also Griff with the new improved shaders gave us the possibility to have different stations in different colors.&lt;br /&gt;
&lt;br /&gt;
9.Special thanks to Ahruman for allowing us to integrate its shader billboard demo oxp.&lt;br /&gt;
&lt;br /&gt;
10.Special thanks to another_commander for all his help and support in the translation of the script.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
'''VERSION 3'''&lt;br /&gt;
&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip''Download Ver 3 (Basic package)''] Version for all oolite versions below 1.72.1. '''It includes sets A to D'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip''Download Set E for Ver 3''] You must first install the basic package of version 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_F.zip''Download Set F for Ver 3''] You must first install the basic package of version 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4'''&lt;br /&gt;
&lt;br /&gt;
This version has significant improvements and bug fixes from version 3. The most profound of the improvements is that the original box-style convenience store dockable bases have been replaced with variants of the original Griff trade outpost, but due to the use of JS and shaders for the new constores it is only compatible from version 1.72.1 and above.&lt;br /&gt;
 &lt;br /&gt;
[http://sancho.dk/oolite/Yaw_V4.zip''Download Ver 4.0''] Version for oolite 1.72.1 and above. '''It includes all sets from A to F'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.1'''&lt;br /&gt;
&lt;br /&gt;
This version has minor changes over version 4.0. Version 4.0 will no longer be able to orient the con-stores correctly in space when used with Oolite 1.74. Not a big deal of course but  users of Oolite 1.73 and above should use the new version 4.1.1 that contains the corrected main script. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.2'''&lt;br /&gt;
&lt;br /&gt;
Added a buoy to the constores for ease of docking with them. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.3'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems not being able to read the billboard shader correctly.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/x1idbg1vgs ''Download Ver 4.1.3''] Version for oolite 1.73 and above. '''It only contains the main oxp (1.7 MB) but none of the sets'''. You should also download above 4.0 package for obtaining the sets A to F when you don't already have those.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.4'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems with the station defenders not working.&lt;br /&gt;
Fixed some texture bugs that occurred since Oolite 1.74.&lt;br /&gt;
Now also uses billboards as the navigation buoy for the constores and moved the 'C' beacon from the station to the navigation buoy.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.5'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug that all the constores had the same name and used the same defenders.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/fogirl379c ''Download Ver 4.1.5''] Version for oolite 1.74 and above. '''It only contains the main oxp (1.7 MB) and updates for the sets, but none of the sets itself'''. You should also download above 4.0 package for obtaining the sets A to F when you not already have those.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Alternative shipset ===&lt;br /&gt;
&lt;br /&gt;
Simon B created an alternative shipset for the station defenders. When you install this oxp, the stations will launch defenders in the neolite style. Make sure the oxp loads after any of the sets. Currently the name is chosen so that it does.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/yc3rhky0ci &amp;quot;Download alternative defender set: Yaw_neolite.zip&amp;quot;] (2.6 MB in size)&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25333</id>
		<title>Your Ad Here!</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Your_Ad_Here!&amp;diff=25333"/>
		<updated>2010-12-01T11:52:47Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: Corrected several small and generally insignificant grammatical and spelling errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox StationStats Oolite| title = Constore&lt;br /&gt;
|image = [[Image:Constore.png|250px]]&lt;br /&gt;
|dimensions = Unknown&lt;br /&gt;
|maneuverability = Roll: 8.0&amp;lt;br /&amp;gt;Pitch: 8.0&lt;br /&gt;
|isrotating = Yes&lt;br /&gt;
|energyrecharge = 8&lt;br /&gt;
|armaments = None&lt;br /&gt;
|defenders = 8&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|beacon = C&lt;br /&gt;
}}&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
It all started with the Budget Crisis of 3119, when the Co-operative finally realised the scale of the overspend on the project to upgrade the old Faraway wormhole navigation system to the new Witchspace Beacon network. Gross financial mismanagement is hardly new to the Co-operative, or even (sadly) uncommon, but the Faraway fiasco was of an entirely different order of magnitude. This hole wasn't going to be filled with some budgetary offset and a bit of creative accountancy; somehow, the Witchspace Beacon network would have to start generating income. &lt;br /&gt;
&lt;br /&gt;
The idea of charging a levy on all ships using Witchspace was briefly considered, then discarded as a) unpopular and, sadly, b) impossible. Fortunately, a solution was found: the Ad-X Corporation was prepared to pay handsomely for the right to station giant TeraScreen advertisements at the Witchpoint (and, in some larger systems, outside the main station itself). &lt;br /&gt;
&lt;br /&gt;
[[Image:My_favourites_ads_from_Your_Ad_Here!.jpg|thumb|450px|left|Just some of our favourite adverts!]]&lt;br /&gt;
&lt;br /&gt;
It seemed like the problem had been solved. Unfortunately, the only systems prepared to accept unrestricted TeraScreen advertising were the Corporate States, the Democracies and the Confederacies. Dictatorships wanted to use the screens for their own purposes (usually, giant pictures of one Glorious Leader or another); the Communist worlds would have nothing but propaganda (and, indeed, have been working on a system of propaganda screens of their own); and the Multi-Government, Feudal and Anarchy worlds wanted a slice of the pie for themselves – one far bigger than their downmarket demographic warranted. &lt;br /&gt;
&lt;br /&gt;
In desperation, the Co-operative cast around for other possible revenue streams. The various member worlds of the wealthy Corporate State voting bloc had always bridled at Co-op restrictions on the classes and quantities of commodities exchanged at main system stations, demanding &amp;quot;Free Trade&amp;quot; instead. Other planets in the Co-operative, fearful that their own domestic economies would be overwhelmed by an arrangement that inherently favoured the rich and powerful, had always resisted such demands. But faced with the possible bankruptcy of the entire stellar trading network, a compromise was reached: in return for a regular rent on the local Witchpoint volume, the Co-operative would allow a number of independent trading posts to be set up in systems with sufficiently high levels of economic, cultural and political cohesion – or, as some cynics have suggested, those systems with a big enough population to make the venture worthwhile. &lt;br /&gt;
&lt;br /&gt;
Thus the Convenience Stores were born: franchise stations, based near the Witchpoint, offering goods and services to passing ships. Exempt from Co-op trade regulations, the Convenience Stores set about making money from every possible source. They are encrusted with advertising, and even the stations' defence craft – cheap ex-Navy Sidewinders – are plastered with logos and corporate sponsorship. Most controversially, controlled commodities – slaves, narcotics and firearms – are offered freely, and legally, for sale. &lt;br /&gt;
&lt;br /&gt;
Within a Convenience Store, commerce moves at a rapid pace, and prices of even the most basic goods can fluctuate wildly. Some merchants, for commercial or ideological reasons, have abandoned the main system stations altogether; but cannier Commanders, balancing the reliable price index of the Co-operative against speculative capitalist bubble-blowing, can often exploit the feverish atmosphere of a Convenience Store to obtain impressive profits on relatively small quantities of goods.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tesco_Oxpress.jpg|thumb|right|500px|Tescoo Oxpress Constore]]&lt;br /&gt;
&lt;br /&gt;
Do you want spam with that?&lt;br /&gt;
&lt;br /&gt;
This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population. Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
&lt;br /&gt;
All ads made by different Oolite players for a more varied visual experience. You can contribute with your own ads on the ''[http://www.aegidian.org/bb/viewtopic.php?t=2588&amp;amp;start=1110 Oolite BB]''. Note that your ads must be relevant to the world of Oolite and submitted as 256x128 pixel images. &lt;br /&gt;
Also for ver 4 and above all the artwork on the constores is a contribution of different oolite players&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
 &lt;br /&gt;
Terascreen - 44,017&amp;quot; monster screens used as witchpoint buoys in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Terascreen Junior - The 17k&amp;quot; Terascreen which works as navigational buoy in highly policed systems.&lt;br /&gt;
&lt;br /&gt;
Constores - convenience stations that sell a little of everything present only in non Anarchy highly populated systems&lt;br /&gt;
&lt;br /&gt;
Constore defenders -  Constores security force (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
Asteroid rolling terascreen Junior - Ad terascreens inside asteroid fields only in corporate systems (From ver 4 and above)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
No difficulty. It only adds ads and innocent constores to the universe.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a forlder &amp;quot;YOUR_AD_HERE.oxp&amp;quot; and also several folders named &amp;quot;YOUR_AD_HERE_SET_X.oxp&amp;quot;. In order to have a functional installation of your ad here you need the primary folder (&amp;quot;YOUR_AD_HERE.oxp&amp;quot;) and at least one set (&amp;quot;YOUR_AD_HERE_SET_A.oxp&amp;quot; for examble). The more folder sets you chose to install the more the variety of the ads, constores ect you introduce to the universe. Move the folders you want under the AddOns folder inside your oolite installation&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Ship List===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_3_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Mall Wart Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_1_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Pi-42 Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_5_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Sainsboory's Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_4_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Star Security Sidewinder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Security_2_sm.png‎ |link= Security Sidewinder |100px|]]&amp;lt;br&amp;gt;[[Security Sidewinder|YAH - Tescoo Oxpress Security Sidewinder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
'''Changes in version 4:'''&lt;br /&gt;
&lt;br /&gt;
1.All the native constores have been replaced with variants of Griff’s Trade outpost (The original one with the ads).&lt;br /&gt;
&lt;br /&gt;
2.Every station has its own dedicated defenders (Pi-42 security, Tescoo security etc) and every defender ship is different for each station.&lt;br /&gt;
&lt;br /&gt;
3.Increase the maximum energy and maximum defenders of the constores.&lt;br /&gt;
&lt;br /&gt;
4.Replace the buggy AI of the constores with the one Eric gave me.  It is not so wise to attack a constore anymore!&lt;br /&gt;
&lt;br /&gt;
5.Improve and translate (into JS) the script of the oxp. Now the script has a second condition (if the player is launched from the station) and also checks before placing a constore if there is already one in the system.&lt;br /&gt;
&lt;br /&gt;
6.Increase the appearance of billboard buoys in systems with government above 4.  Now the billboard buoys almost always replace the original buoys in confederacies, democracies and corporate states and not half of the time, as in the previous version.&lt;br /&gt;
&lt;br /&gt;
7.Integrate Ahrumans shady billboards as a very rare encounter inside the asteroid fields of corporate states. Every set has only one asteroid billboard and it would be easily maintained for future sets with just the replacement of the png (with the same logic as the common billboards in every set)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Credits for version 4'''&lt;br /&gt;
&lt;br /&gt;
1.All Constore brand name ads are made by DaddyHoggy and Pangloss.&lt;br /&gt;
&lt;br /&gt;
2.All Constore Billboard ads are made by Griff, DaddyHoggy, Pangloos and Disembodied.&lt;br /&gt;
&lt;br /&gt;
3.All Constore Adrings are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
4.All Constore roof billboards are made by Griff and Pangloss.&lt;br /&gt;
&lt;br /&gt;
5.All Constore GlowAds are made by Pangloss and Griff.&lt;br /&gt;
&lt;br /&gt;
6.The sidewinder defenders artwork is Pangloss and DaddyHoggy’s job.&lt;br /&gt;
&lt;br /&gt;
7.Eric made the new AI for the constores and also the small JS for the correct facing of the constores.&lt;br /&gt;
&lt;br /&gt;
8.The station itself is a creation of (well, who else?) Griff. Also Griff with the new improved shaders gave us the possibility to have different stations in different colors.&lt;br /&gt;
&lt;br /&gt;
9.Special thanks to Ahruman for allowing us to integrate its shader billboard demo oxp.&lt;br /&gt;
&lt;br /&gt;
10.Special thanks to another_commander for all his help and support in the translation of the script.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
'''VERSION 3'''&lt;br /&gt;
&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip''Download Ver 3 (Basic package)''] Version for all oolite versions below 1.72.1. '''It includes sets A to D'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip''Download Set E for Ver 3''] You must first install the basic package of version 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_F.zip''Download Set F for Ver 3''] You must first install the basic package of version 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4'''&lt;br /&gt;
&lt;br /&gt;
This version has significant improvements and bug fixes from version 3. The most profound of the improvements is that the original box-style convenience store dockable bases have been replaced with variants of the original Griff trade outpost, but due to the use of JS and shaders for the new constores it is only compatible from version 1.72.1 and above.&lt;br /&gt;
 &lt;br /&gt;
[http://sancho.dk/oolite/Yaw_V4.zip''Download Ver 4.0''] Version for oolite 1.72.1 and above. '''It includes all sets from A to F'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.1'''&lt;br /&gt;
&lt;br /&gt;
This version has minor changes over version 4.0. Version 4.0 will no longer be able to orient the con-stores correctly in space when used with Oolite 1.74. Not a big deal of course but  users of Oolite 1.73 and above should use the new version 4.1.1 that contains the corrected main script. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.2'''&lt;br /&gt;
&lt;br /&gt;
Added a buoy to the constores for ease of docking with them. Sets A till F are unchanged.&lt;br /&gt;
 &lt;br /&gt;
'''VERSION 4.1.3'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems not being able to read the billboard shader correctly.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/x1idbg1vgs ''Download Ver 4.1.3''] Version for oolite 1.73 and above. '''It only contains the main oxp (1.7 MB) but none of the sets'''. You should also download above 4.0 package for obtaining the sets A to F when you not already have those.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.4'''&lt;br /&gt;
&lt;br /&gt;
Removed a system specific problem for some linux systems with the station defenders not working.&lt;br /&gt;
Fixed some texture bugs that occurred since Oolite 1.74.&lt;br /&gt;
Now also uses billboards as the navigation buoy for the constores and moved the 'C' beacon from the station to the navigation buoy.&lt;br /&gt;
&lt;br /&gt;
'''VERSION 4.1.5'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug that all the constores had the same name and used the same defenders.&lt;br /&gt;
 &lt;br /&gt;
[http://www.box.net/shared/fogirl379c ''Download Ver 4.1.5''] Version for oolite 1.74 and above. '''It only contains the main oxp (1.7 MB) and updates for the sets, but none of the sets itself'''. You should also download above 4.0 package for obtaining the sets A to F when you not already have those.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Alternative shipset ===&lt;br /&gt;
&lt;br /&gt;
Simon B created an alternative shipset for the station defenders. When you install this oxp, the stations will launch defenders in the neolite style. Make sure the oxp loads after any of the sets. Currently the name is chosen so that it does.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/yc3rhky0ci &amp;quot;Download alternative defender set: Yaw_neolite.zip&amp;quot;] (2.6 MB in size)&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Famous_Planets_2.0.OXP&amp;diff=12889</id>
		<title>Famous Planets 2.0.OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Famous_Planets_2.0.OXP&amp;diff=12889"/>
		<updated>2009-04-24T15:33:30Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Famous Planets 2.0.oxp'''&lt;br /&gt;
&lt;br /&gt;
'''Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''- Unique planetary textures for 46 planets in Galaxy 1&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Many HD textures up to 4096 x 2000 Resolution&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Planet descriptions for the F7 screen. Many descriptions are true to the described planets in Drew Wagar's novellas Status Quo and Multabilis. Others are short extracts from the excellent Rough Guide by Disembodied. Further descriptions were contributed by Pangloss and&lt;br /&gt;
Cmd Cheyd.&amp;lt;br&amp;gt;''&lt;br /&gt;
''- For ten Famous Planets (Lave, Zaonce, Reorte, Tionisla, Tianve, Teraed, Leesti, Isinor, Diso and Lerelace) the OXP provides a theme tune which plays on arrival from witchspace and on launch from the main station.&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Famous Planets Oolite theme song&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Comes with a 30 page illustrated .pdf manual&amp;lt;br&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Will it work on my Oolite?'''''&amp;lt;br&amp;gt;&lt;br /&gt;
You need a fairly powerful computer.  At this moment no light version is available.  I will make that on request as it is easy to downsize most textures.  I recommend Oolite 1.71 and up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''About this OXP'''&lt;br /&gt;
&lt;br /&gt;
With a sense of relief I can finally say this mammoth task is over. Famous Planets 2.0. greatly expands on the earlier versions of this oxp. My dream was to include almost every planet in Galaxy 1 as described in the Forums, The Novels by Drew Wagar or the Rough Guide by Disembodied. On top of that this .OXP also features the whole route from Lave to Tianve as shown on Presti70's excellent starmap. Link here:&lt;br /&gt;
&lt;br /&gt;
''Presti70's'' starmap&lt;br /&gt;
[http://img8.imageshack.us/my.php?image=oolitegalaxy1qy8.jpg]&lt;br /&gt;
&lt;br /&gt;
Be sure to get the Famous Planets Liners also for the complete Spaceway experience here: &lt;br /&gt;
&lt;br /&gt;
''FP liners OXP thread with links'' [http://aegidian.org/bb/viewtopic.php?t=5839&amp;amp;highlight=liners]&lt;br /&gt;
&lt;br /&gt;
'''Download Link (beware big download!)'''&lt;br /&gt;
&lt;br /&gt;
''Famous Planets 2.0.OXP''[http://www.box.net/shared/static/mi03n5yrkg.zip]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Famous_Planets_2.0.OXP&amp;diff=12888</id>
		<title>Famous Planets 2.0.OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Famous_Planets_2.0.OXP&amp;diff=12888"/>
		<updated>2009-04-24T15:32:55Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Famous Planets 2.0.oxp'''&lt;br /&gt;
&lt;br /&gt;
'''Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''- Unique planetary textures for 46 planets in Galaxy 1&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Many HD textures up to 4096 x 2000 Resolution&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Planet descriptions for the F7 screen. Many descriptions are true to the described planets in Drew Wagar's novellas Status Quo and Multabilis. Others are short extracts from the excellent Rough Guide by Disembodied. Further descriptions where contributed by Pangloss and&lt;br /&gt;
Cmd Cheyd.&amp;lt;br&amp;gt;''&lt;br /&gt;
''- For ten Famous Planets (Lave, Zaonce, Reorte, Tionisla, Tianve, Teraed, Leesti, Isinor, Diso and Lerelace) the OXP provides a theme tune which plays on arrival from witchspace and on launch from the main station.&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Famous Planets Oolite theme song&amp;lt;br&amp;gt;''&lt;br /&gt;
''- Comes with a 30 page illustrated .pdf manual&amp;lt;br&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Will it work on my Oolite?'''''&amp;lt;br&amp;gt;&lt;br /&gt;
You need a fairly powerful computer.  At this moment no light version is available.  I will make that on request as it is easy to downsize most textures.  I recommend Oolite 1.71 and up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''About this OXP'''&lt;br /&gt;
&lt;br /&gt;
With a sense of relief I can finally say this mammoth task is over. Famous Planets 2.0. greatly expands on the earlier versions of this oxp. My dream was to include almost every planet in Galaxy 1 as described in the Forums, The Novels by Drew Wagar or the Rough Guide by Disembodied. On top of that this .OXP also features the whole route from Lave to Tianve as shown on Presti70's excellent starmap. Link here:&lt;br /&gt;
&lt;br /&gt;
''Presti70's'' starmap&lt;br /&gt;
[http://img8.imageshack.us/my.php?image=oolitegalaxy1qy8.jpg]&lt;br /&gt;
&lt;br /&gt;
Be sure to get the Famous Planets Liners also for the complete Spaceway experience here: &lt;br /&gt;
&lt;br /&gt;
''FP liners OXP thread with links'' [http://aegidian.org/bb/viewtopic.php?t=5839&amp;amp;highlight=liners]&lt;br /&gt;
&lt;br /&gt;
'''Download Link (beware big download!)'''&lt;br /&gt;
&lt;br /&gt;
''Famous Planets 2.0.OXP''[http://www.box.net/shared/static/mi03n5yrkg.zip]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=12789</id>
		<title>Running Oolite-Mac</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=12789"/>
		<updated>2009-04-17T12:37:05Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* Getting the Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite.dmg Mirror 1 - PowerPC]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite.dmg Mirror 2 - PowerPC]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite.1.62.dmg Mirror 3 - PowerPC]&lt;br /&gt;
&lt;br /&gt;
The Universal Binary is 200 kilobytes larger, and may be downloaded with these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg Mirror 1 - Universal binary]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite-ub.dmg Mirror 2 - Universal binary]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite-ub.dmg Mirror 3 - Universal binary]&lt;br /&gt;
&lt;br /&gt;
Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4.&lt;br /&gt;
&lt;br /&gt;
Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.&lt;br /&gt;
&lt;br /&gt;
===Notes for Core Duo users===&lt;br /&gt;
Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs (add ons)===&lt;br /&gt;
In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
&lt;br /&gt;
=== Development Environment (Xcode) === &lt;br /&gt;
To start, you will need the newest version of Xcode from the [http://connect.apple.com/ Apple Developer Connection]. You will need an ADC membership to obtain Xcode by download; however, the free online membership is sufficient. You will also need to ensure you have installed the Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.3 and Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.4 Universal SDKs, which are available through the Xcode Tools installer. Lastly, you will require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here].&lt;br /&gt;
&lt;br /&gt;
=== Getting the Source ===&lt;br /&gt;
&lt;br /&gt;
The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; the repo is called that because it’s where the repository moved after [[GUSTO]] was complete. The SVN url for 1.65 is:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/tags/v165-final&lt;br /&gt;
&lt;br /&gt;
You can also get the latest work-in-progress from:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
It is not possible to connect with svn+ssh unless you have a berlios shell (unix) account and are added to the project.&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn+ssh://developername@svn.berlios.de/svnroot/repos/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
Developers should also checkout the relevant maintenance branch (assuming we are in a suitable folder like /sandbox/oolite/:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn+ssh://developername@svn.berlios.de/svnroot/repos/oolite-linux/branches/version-maintenance/ ./branches/version-maintenance/&lt;br /&gt;
&lt;br /&gt;
=== Building oolite ===&lt;br /&gt;
Now that you have the source, and an IDE to work in, we are ready to build the code and run.&lt;br /&gt;
To build the trunk, you will need to install some additional files. First, you will need the source release of [http://libpng.org/pub/png/libpng.html libpng]. This will decompress as a folder called “lpng1223” or similar. Rename it to “libpng” and move it to deps/Cross-platforms-deps in the Oolite repository. Second, in order to build the “Deployment – Test Release” target, you will need the Smart Crash Reports SDK. This is distributed with the Smart Crash Reports installer, available from [http://smartcrashreports.com/ smartcrashreports.com]; after installing, the SDK will appear as a folder called “Smart Crash Reports SDK” on the desktop. Move this folder, without renaming it, into deps/Cocoa-deps in the Oolite repository. If you don’t want Smart Crash Reports installed, you can remove it from ~/Library/Input Managers/. These steps do not need to be repeated after updating the repository using the &amp;lt;code&amp;gt;svn update&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
Additionally, in order to build and use the [[Debug OXP]] in the Development configuration, the [http://www.brockerhoff.net/src/rbs.html RBSplitView Interface Builder plug-in] must be installed.&lt;br /&gt;
&lt;br /&gt;
It should now be possible to build Oolite. The project contains three targets: Build All, Oolite and libpng-custom. The Oolite target will build the Oolite application and Spotlight indexer. The Build All target will build the Oolite target, and also the Debug.oxp subproject, and copy Debug.oxp into the AddOns folder in the build results folder. The libpng-custom target builds libpng and is automatically built by the Oolite target, so it shouldn’t need to be touched directly.&lt;br /&gt;
&lt;br /&gt;
Building the Build All target will result in the following being created in the build results folder: AddOns, Debug.oxp, libjs.a, libpng.a, Oolite.app (or OoliteDev.app for the Development configuration) and Oolite.mdimporter. AddOns contains a copy of Debug.oxp. Oolite.app contains a copy of Oolite.mdimporter, and libjs.a and libpng.a are linked into the Oolite executable. Debug.oxp, libjs.a, libpng.a and Oolite.mdimporter can thus be considered side effects of the build process. Building the Oolite target produces libjs.a, libpng.a, Oolite.app or Oolitedev.app and Oolite.mdimporter, but not AddOns and Debug.oxp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mutabilis&amp;diff=7441</id>
		<title>Mutabilis</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mutabilis&amp;diff=7441"/>
		<updated>2007-08-17T18:49:38Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is a short story based on Oolite, sequel to [[Status Quo]], written by [[Drew Wagar]]. The characters from Status Quo reprise their roles in a story which promises to be somewhat darker than the original.&lt;br /&gt;
&lt;br /&gt;
It is set in 3140, prior to current Oolite time (Year 3142), but after the events of Elite (Year 3125) and two years after the events of [[Status Quo]] (3138). These dates are based on events given in Selezen's excellent hypothetical [http://hughesd.co.uk/elite/oo-timeline.asp Elite/Oolite chronology] and based on his interpretation of GalCop history.&lt;br /&gt;
&lt;br /&gt;
The story is about the nature of the mythical planet [[Raxxla]].&lt;br /&gt;
&lt;br /&gt;
The story is currently being written and the latest installment and feedback can be located on the [http://www.aegidian.org/bb Oolite Bulletin Board]&lt;br /&gt;
&lt;br /&gt;
Readers are welcome to submit feedback and comments to the author via his [http://www.wagar.org.uk website].&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Chapter One can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_One.pdf here].&lt;br /&gt;
&lt;br /&gt;
Chapter Two can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Two.pdf here].&lt;br /&gt;
&lt;br /&gt;
Chapter Three can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Three.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Four can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Four.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Five can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Five.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Six can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Six.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Seven is currently being worked on (17/08/2007)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
It is unlikely that this Raxxla story will gel with many of the other stories about Raxxla in the Elite/Oolite FanFic area, however, it will not contradict either the Elite Manual or the original Novella 'The Dark Wheel'.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mutabilis&amp;diff=7440</id>
		<title>Mutabilis</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mutabilis&amp;diff=7440"/>
		<updated>2007-08-17T18:46:50Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is a short story based on Oolite, sequel to [[Status Quo]], written by [[Drew Wagar]]. The characters from Status Quo reprise their roles in a story which promises to be somewhat darker than the original.&lt;br /&gt;
&lt;br /&gt;
It is set in 3140, prior to current Oolite time (Year 3142), but after the events of Elite (Year 3125) and two years after the events of [[Status Quo]] (3138). These dates are based on events given in Selezen's excellent hypothetical [http://hughesd.co.uk/elite/oo-timeline.asp] and based on his interpretation of GalCop history.&lt;br /&gt;
&lt;br /&gt;
The story is about the nature of the mythical planet [[Raxxla]].&lt;br /&gt;
&lt;br /&gt;
The story is currently being written and the latest installment and feedback can be located on the [http://www.aegidian.org/bb Oolite Bulletin Board]&lt;br /&gt;
&lt;br /&gt;
Readers are welcome to submit feedback and comments to the author via his [http://www.wagar.org.uk website].&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Chapter One can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_One.pdf here].&lt;br /&gt;
&lt;br /&gt;
Chapter Two can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Two.pdf here].&lt;br /&gt;
&lt;br /&gt;
Chapter Three can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Three.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Four can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Four.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Five can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Five.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Six can be downloaded from [http://www.wagar.org.uk/downloads/book/oolite/Mutabilis_Chapter_Six.pdf here]&lt;br /&gt;
&lt;br /&gt;
Chapter Seven is currently being worked on (17/08/2007)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
It is unlikely that this Raxxla story will gel with many of the other stories about Raxxla in the Elite/Oolite FanFic area, however, it will not contradict either the Elite Manual or the original Novella 'The Dark Wheel'.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Quaternion&amp;diff=6093</id>
		<title>Oolite JavaScript Reference: Quaternion</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Quaternion&amp;diff=6093"/>
		<updated>2007-04-07T17:01:14Z</updated>

		<summary type="html">&lt;p&gt;Star Gazer: /* &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oolite-future-scripting}}&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Quaternion&amp;lt;/code&amp;gt;''' class represents a [[quaternion]], a four-dimensional number, which is used to express rotations. Explaining quaternion mathematics is ''way'' beyond the scope of this document, but a quick overview is provided below.&lt;br /&gt;
&lt;br /&gt;
=== Quaternions for Rotations ===&lt;br /&gt;
This is a very quick, pragmatic discussion of quaternions as they apply to rotating things in Oolite. If you’re interested in the theory, see:&lt;br /&gt;
* Wikipedia: [http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation Quaternions and spatial rotation]&lt;br /&gt;
* Wikipedia: [http://en.wikipedia.org/wiki/Quaternion Quaternion]&lt;br /&gt;
* MathWorld: [http://mathworld.wolfram.com/Quaternion.html Quaternion]&lt;br /&gt;
&lt;br /&gt;
Consider a ship at point ''h'' oriented to face a station at point ''t''. This can be expressed as the vector from the ship to the station, ''v'' = ''t'' − ''h''. However, if the ship rolls, it is still heading along the same vector ''v'', so additional information is required: a twist angle, ''α'' (FIXME: relative to what?). A rotation quaternion is a tuple ''Q'' = (''w'', ''x'', ''y'', ''z''), such that&lt;br /&gt;
:''Q&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;'' = cos ''α''/2&lt;br /&gt;
:''Q&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;'' = ''v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;'' sin ''α''/2&lt;br /&gt;
:''Q&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;'' = ''v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;'' sin ''α''/2&lt;br /&gt;
:''Q&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;'' = ''v&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;'' sin ''α''/2&lt;br /&gt;
Additionally, a rotation quaternion must be normalized; that is, it must fulfill the '''normal invariant''' ''Q&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;''² + ''Q&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;''² + ''Q&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;''² + ''Q&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;''² = 1. Unlike with [[property list]] scripting and specifications, quaternions will not be automatically normalized for you except where specified, but a &amp;lt;code&amp;gt;[[#normalize|normalize]]()&amp;lt;/code&amp;gt; method is provided.&lt;br /&gt;
&lt;br /&gt;
An '''identity rotation''' – that is, one which, when applied, has no effect – is represented by the '''identity quaternion''' (1, 0, 0, 0).&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;Quaternion&amp;lt;/code&amp;gt; class provides several methods to make construction of rotations easier: &amp;lt;code&amp;gt;[[#rotate|rotate]]()&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#rotateX|rotateX]]()&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#rotateY|rotateY]]()&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#rotateZ|rotateZ]]()&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Rotations can be combined by quaternion multiplication (see the &amp;lt;code&amp;gt;[[#multiply|multiply]]()&amp;lt;/code&amp;gt; method). Note that quaternion multiplication is not commutative; that is, ''PQ'' is not the same as ''QP''. If this seems strange, take a box or book and assign it ''x'', ''y'' and ''z'' axes. Rotate it about the ''x'' axis and then the ''y'' axis. Then, rotate it about the ''y'' axis followed by the ''x'' axis. If the results of the two rotations are the same, you’re doing it wrong.&lt;br /&gt;
&lt;br /&gt;
=== Quaternion Expressions ===&lt;br /&gt;
All Oolite-provided functions which take a quaternion as an argument may instead be passed an [[Oolite/Development/Scripting/Class/Entity|Entity]] instead, in which case the entity’s &amp;lt;code&amp;gt;[[Oolite/Development/Scripting/Class/Entity#orientation|orientation]]&amp;lt;/code&amp;gt; is used. In specifications, this is represented by arguments named &amp;lt;code&amp;gt;quaternionOrEntity&amp;lt;/code&amp;gt;. (Is this actually useful? It seems less compellingly so than the [[Oolite/Development/Scripting/Class/Vector#Vector Expressions|vector equivalent. -- [[User:Ahruman]])&lt;br /&gt;
&lt;br /&gt;
Additionally, most &amp;lt;code&amp;gt;Quaternion&amp;lt;/code&amp;gt; methods may be passed four numbers instead of a vector. In specifications, this is represented by arguments named &amp;lt;code&amp;gt;quaternionExpression&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;w&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 w [read-write double]&lt;br /&gt;
&lt;br /&gt;
The ''w'' component of the quaternion.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 x [read-write double]&lt;br /&gt;
The ''x'' component of the quaternion.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 y [read-write double]&lt;br /&gt;
The ''y'' component of the quaternion.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 z [read-write double]&lt;br /&gt;
The ''z'' component of the quaternion.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== Constructor ===&lt;br /&gt;
 new Quaternion([ [[#Quaternion Expressions|quaternionExpression]]]);&lt;br /&gt;
Create a new quaternion with the specified value. If no value is provided, the vector is initialized to the identity quaternion (1, 0, 0, 0).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;multiply&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion multiply([[#Quaternion Expressions|quaternionExpression]]);&lt;br /&gt;
Returns the standard quaternion product (Grassman product) of the target and &amp;lt;code&amp;gt;[[#Quaternion Expressions|quaternionExpression]]&amp;lt;/code&amp;gt;. This is used to concatenate rotations together.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dot&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion dot([[#Quaternion Expressions|quaternionExpression]]);&lt;br /&gt;
Returns the quaternion dot product (inner product) of the target and &amp;lt;code&amp;gt;[[#Quaternion Expressions|quaternionExpression]]&amp;lt;/code&amp;gt;. (This is not known to be useful – it’s not used anywhere in Oolite – but the functionality exists in Oolite’s maths library, so I’ve chosen to expose it. -- [[User:Ahruman|Ahruman]])&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;rotate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion rotate([[Oolite/Development/Scripting/Class/Vector#Vector Expressions|vectorExpression]], angle);&lt;br /&gt;
Returns a quaternion rotated &amp;lt;code&amp;gt;angle&amp;lt;/code&amp;gt; radians about the axis of &amp;lt;code&amp;gt;[[Oolite/Development/Scripting/Class/Vector#Vector Expressions|vectorExpression]]&amp;lt;/code&amp;gt;. (FIXME: clockwise or anticlockwise?)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;rotateX&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion rotateX(angle);&lt;br /&gt;
Returns a quaternion rotated &amp;lt;code&amp;gt;angle&amp;lt;/code&amp;gt; radians about the ''x'' axis. (FIXME: clockwise or anticlockwise?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;q.rotateX(a)&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;q.[[#rotate|rotate]](1, 0, 0, a)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;rotateY&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion rotateY(angle);&lt;br /&gt;
Returns a quaternion rotated &amp;lt;code&amp;gt;angle&amp;lt;/code&amp;gt; radians about the ''y'' axis. (FIXME: clockwise or anticlockwise?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;q.rotateY(a)&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;q.[[#rotate|rotate]](0, 1, 0, a)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;rotateZ&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion rotateZ(angle);&lt;br /&gt;
Returns a quaternion rotated &amp;lt;code&amp;gt;angle&amp;lt;/code&amp;gt; radians about the ''z'' axis. (FIXME: clockwise or anticlockwise?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;q.rotateZ(a)&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;q.[[#rotate|rotate]](0, 0, 1, a)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;normalize&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 Quaternion normalize(angle);&lt;br /&gt;
Returns the quaternion adjusted to fulfill the [[#Quaternions for Rotations|normal invariant]]. Specifically, this divides each component by the square root of (''w''² + ''x''² + ''y''² + ''z''²).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 [[Oolite/Development/Scripting/Class/Vector|Vector]] vectorForward();&lt;br /&gt;
Returns the forward vector from the quaternion.&lt;br /&gt;
&lt;br /&gt;
To understand this, consider an entity which is aligned with the world co-ordinate system – that is, its &amp;lt;code&amp;gt;[[Oolite/Development/Scripting/Class/Entity#orientation|orientation]]&amp;lt;/code&amp;gt; is the identity quaternion (1, 0, 0, 0), and thus its ''x'' axis is aligned with the world ''x'' axis, its ''y'' axis is aligned with the world ''y'' axis and its ''z'' axis is aligned with the world ''z'' axis. If it is rotated by a quaternion ''Q'', &amp;lt;code&amp;gt;Q.vectorForward()&amp;lt;/code&amp;gt; is the forward (''z'') axis after rotation. Similarly, &amp;lt;code&amp;gt;Q.[[#vectorUp|vectorUp]]()&amp;lt;/code&amp;gt; is the up (''y'') axis after rotation, and &amp;lt;code&amp;gt;Q.[[#vectorRight|vectorRight]]()&amp;lt;/code&amp;gt; is the right (''x'') axis after rotation.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 [[Oolite/Development/Scripting/Class/Vector|Vector]] vectorUp();&lt;br /&gt;
Returns the up vector from the quaternion. See &amp;lt;code&amp;gt;[[#vectorForward|vectorForward]]()&amp;lt;/code&amp;gt; for a definition.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 [[Oolite/Development/Scripting/Class/Vector|Vector]] vectorRight();&lt;br /&gt;
Returns the right vector from the quaternion. See &amp;lt;code&amp;gt;[[#vectorForward|vectorForward]]()&amp;lt;/code&amp;gt; for a definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite scripting]] [[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Star Gazer</name></author>
		
	</entry>
</feed>