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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Selezen</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T00:29:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mic_Turner&amp;diff=55201</id>
		<title>Mic Turner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mic_Turner&amp;diff=55201"/>
		<updated>2017-10-24T21:34:49Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Mic Turner graduated with honours from the civilian pilot's school on the frontier world of Jones Colony (Essfafa). Mic's passion, even as an undergraduate, was long distance flight and the novice pilot was one of the few to discover a habitable (and later terra formed) world before passing the full explorer's grade exams. An early association with [[Meredith Argent]] grew into a life-long partnership that changed the political face of the Galaxy. &lt;br /&gt;
&lt;br /&gt;
Meredith and Turner together first proposed the creation of a safe political unit for those who wished to exist out side the protection of the Federation or the constraints of the Empire and the pair were the main driving force behind the creation of the [[Alliance|Alliance of Independent Systems]].&lt;br /&gt;
&lt;br /&gt;
Mic's explorations had always been in the Northern Edge zones and the development of a number of newly terra formed planets in the region provided the funding necessary for the creation of a Colonising Navy - with Mic, naturally, at the helm. The disputed system of Alioth was ripe for a stable government when the Colonists of the new embryonic state moved in and, despite a certain amount of resistance, the fledgling democracy grew and flourished. &lt;br /&gt;
&lt;br /&gt;
Alioth developed a solid economy and became the site for the [[New Rossyth Shipyard]], destined to build the Galaxy's greatest ship: the [[Turner Class|Turner's Quest]]. The ship broke all the rules and opened new and greater space routes to the dedicated explorer. It was also the ship in which Mic was flying when he was ambushed by an [[INRA]] attack wing and killed.&lt;br /&gt;
&lt;br /&gt;
== Turner and the Thargoids ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;br /&gt;
[[Category:Fictional people]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oresrians&amp;diff=55200</id>
		<title>Oresrians</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oresrians&amp;diff=55200"/>
		<updated>2017-10-24T21:33:42Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
The Oresrian race is a species in the Insectoid family of horrific appearance to the human eye in their own right, but no less so due to their uncanny resemblance to the [[Thargoids]]. Ironically, these races that are so difficult to distinguish from one another, are sworn enemies for reasons, evidently, too ancient for anyone alive to remember.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although historical sources are not forthcoming from the Oresrian separatist government (nor their Thargoid counterparts for obvious reasons) it is inferred from coincidental information that the two races have been engaged in an ongoing, ruthless war for more than 1000 st.years.&lt;br /&gt;
&lt;br /&gt;
[[GalCop]] scholars have over the years issued several theories speculating on the initial cause of this conflict, but the hypothesis that Thargoids and Oresrians once were tribes of the same species, often resurfaces.  Many, however, have difficulty accepting that a millenial war could have started over slurs of cowardice, or as the published thesis states, &amp;quot;being called chicken&amp;quot;, finding the reasoning circumstantial and the inferrence from the two races' extreme militancy and bravery-fixation, to be conveniently superficial.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The common Oresrian warrior is a dark-chitin covered insect measuring just over 7 feet in height. They have six limbs, two of which are dedicated walking limbs (legs). The remaining four limbs have jointed hands each posessing three digits, one of which is an opposable thumb.&lt;br /&gt;
&lt;br /&gt;
The head is a triangular ovoid in shape, with prominent faceted eyes mounted to the front. In general, the overall impression is similar to that of a praying mantis. There are two short antennae that protrude from the top of the head. The mouth is on the underside of the front point of the triangular head, and is relatively small. It is surrounded to two strong mandibles. The neck is very short but thick and sturdy, and can rotate 60 degrees.&lt;br /&gt;
&lt;br /&gt;
The body of a Oresrian is segmented into two distinct sections. The upper segment is approximately egg-shaped with a slight distention at the upper end just below the junction to the neck and head; this is where the upper limbs join the body. The lower segment is a tapered oval that arcs slightly towards the rear and forms a rounded point. The junction of these two segments is a heavily muscled narrow waist which the Oresrian can twist to approximately 100 degrees.&lt;br /&gt;
&lt;br /&gt;
The lower four limbs are attached to the lower body segment. The lowest pair, or the traditional legs, are attached just above the point where the segment begins to bend rearwards. These legs have knee joints and ankle joint, and are terminated with clawed appendages. The ankles allow the Oresrian to use the lowest part of the limb as feet, providing stability and agility when standing erect. These legs are also double jointed at the knees.  The middle pair of limbs are primarily used as manipulating limbs, but are also seen as propelling limbs when an Oresrian is running. These limbs are jointed at elbow and wrist, and end in clawed hands. There are four digits, including an opposable thumb, and these are clawed. The claws are short and horny. These legs are usually held folded against the front of the body.&lt;br /&gt;
&lt;br /&gt;
The upper limbs are dedicated manipulatory limbs. These are jointed at the elbows and wrists. The elbow is jointed to the rear, similar to human arms. The hands end in four clawed digits, one of which is an opposable thumb. These digits are more flexible and agile than the ones on the middle limbs.&lt;br /&gt;
&lt;br /&gt;
Oresrian can walk erect on the hind legs, but have been seen to drop to four legs when running, using the middle limbs in addition to the rear legs.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Of high intelligence and extreme convictions of conformity, Oresrians are never alone, and must always be dealt with in groups, with delicate, shrewd courtesy. To what end their collective consciousness bonds them mentally is unknown, but conducting a conversation with Oresrians will be done to the group as a whole, and any Oresrian statement made may switch from one speaker to another, not uncommonly in mid-sentence. They will also resent the use of the pronoun ''I'', as individuality is considered a gross weakness.&lt;br /&gt;
&lt;br /&gt;
It is often stated that Oresrians are peaceful by nature, in comparison with Thargoids, but many who have experienced an Oresrian encounter would beg to differ.  In fact, where Thargoids may seem cold and calculating, Oresrians have been known to have hot tempers with short fuses. Nothing will trigger this quicker than being erroneously confused with a Thargoid. Certainly no less than in any insectiod encounter, it is not recommended to engage unprepared.&lt;br /&gt;
&lt;br /&gt;
==Distinction==&lt;br /&gt;
Unfortunately, it takes a highly trained eye to tell an Oresrian apart from a Thargoid. The standard advice is to assess the thorax markings, and look closely at the shape of the hind leg's fourth joint, which in Oresrian anatomy should be noticeably more convex. It is often equally, if not more, helpful to contemplate the contextual situation of an encounter.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
Additional background can be found in [[Drew Wagar]]'s [[Finis]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fictional people]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Galactic_Navy&amp;diff=55199</id>
		<title>Galactic Navy</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Galactic_Navy&amp;diff=55199"/>
		<updated>2017-10-24T21:33:28Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
The Galactic Navy is the military arm of the Galactic Co-operative of Worlds.  It is primarily focused on the war with the Thargoids.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: center;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:navystar.png|100px]]&lt;br /&gt;
|[[Image:navystar.png|100px]]&lt;br /&gt;
|[[Image:navystar.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
==Organization==&lt;br /&gt;
Absolute command over the Galactic Navy is the responsibility of the office of the GalCop president. The president has one Naval attache, called the Navy Commander-in-Chief, who is usually a serving Admiral or Commodore.  Perhaps the most well known officer to serve as Commander-in-Chief was Admiral Matthews.  Widely credited as the father of the modern Galactic Navy, Admiral Matthews, through superior leadership and sheer force of will, moved the Navy from a poorly funded, under-manned and under-armed force, to the major military power it is today.&lt;br /&gt;
&lt;br /&gt;
Other than this, the Galactic Navy has no centralised command structure, as this would not be beneficial in the sort of war being fought. Instead, overall control of the Navy resides with regional commanders, called Sector Commanders (SecComs). Each Galaxy contains 14 sectors with one commander assigned to each sector.  These SecComs are typically on the front lines of battle, situated on Mobile Command Ships. These are often either Anacondas or Behemoths, depending on the classification of the combat zone.  In times of relative peace the commander may be found at the [[Navy_SecCom_Station|Sector Command Station]] in orbit around the chosen &amp;quot;home planet&amp;quot; for that sector.  &lt;br /&gt;
&lt;br /&gt;
Within each sector, the SecCom usually commands a fleet of vessels, called a [[Navy_Carrier_Group|Carrier Group]], comprised of two types of officer.&lt;br /&gt;
&lt;br /&gt;
===Career Navy===&lt;br /&gt;
[[Image:Gcnavy_logo.gif|left]]&lt;br /&gt;
&lt;br /&gt;
The career navy are the full-time serving officers and men who comprise the central core of the Navy's fighting forces. They are graduates of one of the Naval Academies, and have dedicated their lives to the war against the Thargoids and to the defence of GalCop against any threat.  The greatest of these officers is undoubtedly Sector 7 Commander, Admiral Kurtz of the Sixth Galaxy.  Admiral Kurtz strategic brilliance is legendary.  His long list of military victories remains unblemished as he has never been defeated in battle.  It is often quoted, &amp;quot;Thargoids have no word for fear in their language... they use Kurtz instead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The career navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use.&lt;br /&gt;
&lt;br /&gt;
===Reserve Navy===&lt;br /&gt;
The reserves make up the majority of the Naval force, and are made up from the qualified pilots and combateers from the merchant and independent organisations that make up GalCop. Many are volunteers who have requested military service, although in some battlezones conscription is used to ensure that numbers are met. GalCop includes a contractual obligation for pilots who graduate from the Pilot Academy on Lave to be available for military service if called up. This obligation is rescinded if the pilot volunteers for a year of military service on the front lines.&lt;br /&gt;
Pilots interested in volunteering and receiving assignments may do so at any [[Navy_SecCom_Station|Sector Command Station]].  Reservists do not receive a base pay like career navy, but they are allowed to keep whatever bounties they collect during battle and can earn over 90,000 credits in bonuses for sorties flown.&lt;br /&gt;
&lt;br /&gt;
Naval reserve forces normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.&lt;br /&gt;
&lt;br /&gt;
Below are shown the old, full colour version of the reserve logo alongside the newer, bolder 'blue star' design. &lt;br /&gt;
:::::[[Image:Gn_reserve19_logo.gif]]   [[Image:Gn_reserve19_logo_new.gif]]&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
Most of the naval force is divided into squadrons. There are currently 103 regular navy squadrons and 230+ reserve squadrons, split fairly evenly across the 8 galaxies. The most notable of these are the 114th Squadron and the 16th Reserve Squadron, who are currently top of the table in kills versus losses in battle.&lt;br /&gt;
&lt;br /&gt;
The reserve squadrons in particular are fiercely proud of their records in battle, and it has been known for many conscripts to remain in service due to the cameraderie and sense of accomplishment they have experienced whilst in the unit.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
'The Navy has all the good stuff'.&lt;br /&gt;
Rumours abound about all the cool top of the line super weapons the navy has.&lt;br /&gt;
If only a fraction of them were true, why then are they still fighting the [[Thargoids]]?&lt;br /&gt;
&lt;br /&gt;
This is a common question asked about the Navy, and is one that is difficult to find a solid answer to. Rumours of ion cannons, high-yield plasma weapons and even cloaking devices make the rounds on a regular basis. This much is known - the Navy is well enough equipped to hold its own against the superior numbers of the Thargoid race.&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
The center piece of the Galactic Navy fleet is the [[Behemoth|Behemoth]] class carrier.  These massive ships form the heart of any [[Navy_Carrier_Group|Navy Carrier Group]] formation but are formidable enough to enter battle without support.  The wing of deadly Navy Vipers and Asps each Behemoth carries in its hangar make these sorts of independent engagements possible.  Most Behemoths are deployed on the front lines of battle with the Thargoids in interstellar space.  They can occasionally been seen traversing the space lanes, however, on patrol or returning from the front.&lt;br /&gt;
&lt;br /&gt;
The mainstay of naval fighter wings is the trusty  [[Navy_Viper|Navy Viper]].  Vipers are regularly deployed to deal with Thargon remote Craft and can hold their own against most enemies.  They are the standard fighter found on board Behemoth class carriers.  For more aggressive attack scenarios, the Navy employs the [[Navy_Asp|Navy Asp]] assault fighter. With a crew of two, these ships are fitted with a wealth of weaponry, including missiles, military lasers and Q-mines (although the latter are rarely used except on solo missions).  Its increased speed and stronger shields make it a more effective, albeit more expensive, alternative to the Viper.&lt;br /&gt;
&lt;br /&gt;
In addition to the Behemoths and their fighters, they Navy also employs a wide range of specialized support craft.  Principal among these are the deadly [[Navy_Frigate|Navy Frigates]].  Although designed to specifically to support Behemoth carriers, these capable ships can be found performing several roles including planetary patrol and picket duty.  Other essential fleet craft include [[Navy_Transport|Navy Transports]], [[Navy_Minesweeper|Minesweepers]], [[Navy_Medical_Ship|Medical Ships]], and [[Navy_Shuttle|Shuttles]].  These ships are rarely seen operating independently of a convoy, carrier group or sector command station.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
Aside from [[Navy_SecCom_Station|SecCom Stations]], other naval bases of all types exists across all 8 galaxies and serve a variety of functions. The research and development complex on Ribilebi is the most commonly known of these bases, but many others exist, from training camps to weapons arsenals. &lt;br /&gt;
&lt;br /&gt;
Unconfirmed rumours place a watchstation in Biorle, where the Galacic Navy keep an eye on the Imperial home system of Achenar.&lt;br /&gt;
&lt;br /&gt;
The planet Uscela is also rumoured to contain a research base that is devoted to analysis of technologies coming out of the Imperial Shipyards in Facece.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[[Galactic Navy OXP]]&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
*[[ADCK's Behemoths]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=GalCop&amp;diff=55198</id>
		<title>GalCop</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=GalCop&amp;diff=55198"/>
		<updated>2017-10-24T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
This article refers to the Galactic Co-operative of Worlds. The contraction GalCop can also refer to the Galactic Police.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
GalCop, or the Galactic Co-operative of Worlds, are the galactic government. They maintain and control all orbiting stations as well as the police force and the [[Galactic Navy]].&lt;br /&gt;
&lt;br /&gt;
GalCop is practically unique amongst the interstellar agencies in that they have minimal involvement with the society of a world, solely concerning themselves with the orbital space of the planet.&lt;br /&gt;
&lt;br /&gt;
The organisation is the largest unified body in terms of planetary members, with the last count of worlds being over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
The Galactic Co-operative of Worlds was officially created in 2696, being formed from the loose alliance of systems known as the Old Worlds. These planets, led by [[Lave]], had seceded from the Galactic [[Federation]] around 2500 following allegations of attempted genocide against non-humanoid peoples in that area.&lt;br /&gt;
&lt;br /&gt;
The [[Old Worlds Alliance]] owes much of its success to the discovery of the wormhole network that crosses the hyperspace realm. This network connects several distant areas of the galaxy and allows relatively easy travel between these areas. In the early days of exploration, the belief was that these areas was separate galaxies, and the moniker stuck even after it was discovered that they were simply areas of the one home galaxy.&lt;br /&gt;
&lt;br /&gt;
When several planets of these other galaxies accepted membership into the OWA, the leaders of that alliance decided that a further level of organisation was required, and the seed of the Galactic Co-operative of Worlds was planted. The intent was to create a self-governing trade and defence agency that would train and employ pilots to run commercial services across all eight sectors. Under the command of a primarily civilian council of leaders, this new organisation would ensure that each world retained its individuality but would receive any and all aid that was requested or required.&lt;br /&gt;
&lt;br /&gt;
Thus was the ideal of the Galactic Co-operative of Worlds born.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, as is often the case, the minority of unscrupulous individuals raised their heads and began to threaten the trade routes - piracy was born. To combat this, the GalCop council ruled that a space police force was required. Initially it was this organisation that had the ability to forcefully deal with piracy or the like, but it was not long before the right of defence was provided to the average pilot. GalCop's training programme began to include combat training in 2772.&lt;br /&gt;
&lt;br /&gt;
==The Thargoid Threat==&lt;br /&gt;
The largest threat to GalCop has, of course, been the [[Thargoids]] and their invasion fleets. This insectoid race has been a constant and real threat since 2850, when the first encounter between humanity and insect occurred. The immediate answer to that threat was the expansion and upgrade of the police fleets to become a more militaristic arm of defence. Over time, the roles of warfare and policing would separate with the ratification of the [[Galactic Navy|Galactic Naval]] arm. Although there are several guesses as to the actual date of the formation of the Navy, most experts have put the time around 2870, as the borders of war zones became stable.&lt;br /&gt;
&lt;br /&gt;
==Sociology==&lt;br /&gt;
GalCop remains a peaceful organisation, with only a peripheral involvement in the governing of a world. The only real effect to any member world would be an improvement in the quality of life and the availability of resources.&lt;br /&gt;
&lt;br /&gt;
GalCop has classified most worlds in two main areas - those of government type and technological ability. At the simplest level, a world is categorised as industrial or agricultural, and from there a tech level is assigned. In terms of government, this rating can vary in terms of peacefulness from the strictly governed [[Powers_and_Organisations#Corporate_Worlds|Corporate State]] to the lawless and dangerous [[Powers_and_Organisations#Anarchy_Worlds|Anarchy]]. Often the government type can have a direct influence on the common inhabitants of the spacelanes. Lawless governments tend to attract the more lawless individual.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
GalCop is perhaps one of the most amenable of interstellar alliances. They are proud to state that they have peaceful relations with nearly every other organisation that they share space with. The most notable exceptions to this are the Galactic Federation (who still harbour ill-feeling regarding the secession) and the [[Empire|Empire of Achenar]], who share much of the same space with GalCop worlds.&lt;br /&gt;
&lt;br /&gt;
Those who train as GalCop commercial pilots are proud to make themselves available as reserve navy pilots in case of enemy invasion. It is this fact that has driven a wedge between GalCop and the Empire of Achenar, since the latter organisation claims that this provides GalCop with an unfeasibly large standing offensive force. &lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Thargoids&amp;diff=55197</id>
		<title>Thargoids</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Thargoids&amp;diff=55197"/>
		<updated>2017-10-24T21:32:49Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
The Thargoid race is a belligerent, warlike insectoid race who originate from somewhere outside known space. It is thought that they may be an extra-galactic species.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some points within this article are speculation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2849 - first encounter between [[GalCop]] and [[Thargoid Warship (Oolite)|Thargoid vessels]]. They are found to be belligerent and ruthless in stellar combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
2851 - first recorded Thargoiod invasion of a GalCop system. The [[Galactic Navy]] is mobilised and its structure is reorganised.&amp;lt;br/&amp;gt;&lt;br /&gt;
2870-2875 - Thargoid warfare settles into a series of warzones. Regular sorties are made by lone vessels into some surrounding systems.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The common Thargoid warrior is a dark chitin-covered insect measuring just over 7 feet / 2 metres in height. They have six limbs, two of which are dedicated walking limbs (legs). The remaining four limbs have jointed hands each possessing three digits, one of which is an opposable thumb.&lt;br /&gt;
&lt;br /&gt;
The head is a triangular ovoid in shape, with prominent faceted eyes mounted to the front. In general, the overall impression is similar to that of a praying mantis. There are two short antennae that protrude from the top of the head. The mouth is on the underside of the front point of the triangular head, and is relatively small. It is surrounded to two strong mandibles. The neck is very short but thick and sturdy, and can rotate 60 degrees.&lt;br /&gt;
&lt;br /&gt;
The body of a Thargoid is segmented into two distinct sections. The upper segment is approximately egg-shaped with a slight distension at the upper end just below the junction to the neck and head; this is where the upper limbs join the body. The lower segment is a tapered oval that arcs slightly towards the rear and forms a rounded point. The junction of these two segments is a heavily muscled narrow waist which the Thargoid can twist to approximately 100 degrees.&lt;br /&gt;
&lt;br /&gt;
The lower four limbs are attached to the lower body segment. The lowest pair, or the traditional legs, are attached just above the point where the segment begins to bend rearwards. These legs have knee joints and ankle joint, and are terminated with clawed appendages. The ankles allow the Thargoid to use the lowest part of the limb as feet, providing stability and agility when standing erect. These legs are also double jointed at the knees.  The middle pair of limbs are primarily used as manipulating limbs, but are also seen as propelling limbs when a Thargoid is running. These limbs are jointed at elbow and wrist, and end in clawed hands. There are four digits, including an opposable thumb, and these are clawed. The claws are short and horny. These legs are usually held folded against the front of the body.&lt;br /&gt;
&lt;br /&gt;
The upper limbs are dedicated manipulatory limbs. These are jointed at the elbows and wrists. The elbow is jointed to the rear, similar to human arms. The hands end in four clawed digits, one of which is an opposable thumb. These digits are more flexible and agile than the ones on the middle limbs.&lt;br /&gt;
&lt;br /&gt;
Thargoids can walk erect on the hind legs, but have been seen to drop to four legs when running, using the middle limbs in addition to the rear legs.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the internal workings of Thargoid anatomy. Dissection of specimens have revealed the presence of several organs analogous to humans, as well as some that are common in insectoid races. [[Oresrians|Oresrian]] medical personnel have verified the presence of respiratory and circulatory organs as well as the digestive organs and system. They have also identified several glands such as excretory, pheromonal and communication glands (most insectoid communication is a hybrid of aural and pheromone methods). The fabled 'fear glands' thought to be removed from Thargoid warriors are thought to be located in the upper thorax, where scar tissue has been found. No notable reproductive organs have been found in specimens, leading scientists to theorise that there must be a separate phenotype of Thargoid that is responsible for the reproductive act.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Not much information has been obtained about Thargoid society or culture. The only known fact is that the society is hive based, with no sense of close family. It is thought that the society is divided into colonies, possibly along the lines of ant colonies.&lt;br /&gt;
&lt;br /&gt;
Thargoids are thought to have a natural affinity with space, and with witchspace in particular. This is due to the fact that Thargoid warriors seem to spend a large amount of time in space. Naval pilots and crews report that the warships in the war zones are encountered on repeated occasions over a period of months often without respite.&lt;br /&gt;
&lt;br /&gt;
Based on the study of some wrecked ships, Thargoids as a race seem to have a very spartan approach to furnishing and belongings. Crew quarters are practically devoid of possessions other than those necessary for military crew. All belongings are functional and necessary.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
Nothing is known about internal Thargoid politics.&lt;br /&gt;
&lt;br /&gt;
Thargoid relations with other races is frighteningly simple: war. The three largest organisations in Galaxy 1 are all at war with the Thargoid race, and they are constantly under threat of planetary invasion.&lt;br /&gt;
&lt;br /&gt;
The Thargoid invasions usually seem to be prompted by the need for either agricultural or mineral resources, rather than a sociological or anthropological need to expand or colonise. In fact, the animal life on an invaded world is largely ignored unless it poses a threat to Thargoids.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Thargoid technology is vastly different and in many ways far superior to established GalCop technology. The warships have no visible form of propulsion, neither from vented emissions nor engine exhausts, yet they are manoeuvrable and agile.&lt;br /&gt;
&lt;br /&gt;
The Thargoids are also superior in the use of advanced AI and [[Thargoid Robot Fighter (Oolite)|remote craft]], an area in which GalCop is sadly behind.&lt;br /&gt;
&lt;br /&gt;
Other fields of technology that the Thargoids are in advance of GalCop, include metallurgy, biogenetics, physics and weapons tech. Their hyperdrives and shield technologies are also superior.&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-humanoid people]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=INRA&amp;diff=55196</id>
		<title>INRA</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=INRA&amp;diff=55196"/>
		<updated>2017-10-24T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Trying to differentiate this information from the evolving Elite: Dangerous retcons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE: This information is NOT CANON for the Elite: Dangerous setting.'''&lt;br /&gt;
&lt;br /&gt;
The '''I'''ntergalactic '''N'''aval '''R'''eserve '''A'''rm was a Federation and Empire cooperative. It's primary purpose was to develop technologies to defeat the [[Thargoids]]. Many pieces of [[FEU]] fiction incorporate elements of the INRA into their storylines.&lt;br /&gt;
&lt;br /&gt;
== War against the Thargoids ==&lt;br /&gt;
&lt;br /&gt;
As the war against the Thargoids continued, it developed from a cutting-edge science organisation to the vanguard of humanity's struggle against the alien aggressors.  [[Elite Rating|Elite]] pilots were recruited from across human space and given the most advanced ships and technologies to help fend off the enemy.&lt;br /&gt;
&lt;br /&gt;
In the end however, it was INRA's research roots that won the war: a Mycoid virus was developed and delivered to the Thargoid homeworld by a courageous INRA pilot. The virus destroyed the Thargoid's organic hyperdrives, halting them in their tracks and excluding them from hyperspace travel. The scattered pockets of Thargoid infestation were systematically eliminated.&lt;br /&gt;
&lt;br /&gt;
With the end of the Thargoid War, INRA was officially disbanded, it's veterans spreading to the corners of the galaxy to continue to gather fame as elite pilots or to degenerate and live off telling tall tales in dingy bars.&lt;br /&gt;
&lt;br /&gt;
== After the war ==&lt;br /&gt;
&lt;br /&gt;
All was not as it seemed however; INRA was still active, keeping an eye on human exploration of space. It knew that humanity should never explore out to where the Thargoids home world was, for fear of another war.  Nor should humanity discover the despicable, virtually genocidal way that INRA had won the war.&lt;br /&gt;
&lt;br /&gt;
Their silent vigil was without problem until the 3250's when Mic Turner and Meredith Argent, owners of the AAAI Shipyards in Alioth decided to find out exactly what happened to the Thargoids. Together, they designed and built a ship far beyond anything ever constructed in civilian shipyards. This ship had the ability to travel to the Thargoid homeworld. When the ''Turners Quest'' left human space, INRA hunted it down and destroyed it, killing Mic Turner. Undeterred, the ''Argent's Quest'' took off with an unknown pilot and managed to discover the alien homeworld and cure their diseased hyperdrives, allowing peaceful contact between the two species. INRA continues to watch events in human space, operating in the dark, always beyond the knowledge of both civilians and standard military.&lt;br /&gt;
&lt;br /&gt;
== Myths ==&lt;br /&gt;
&lt;br /&gt;
Many stories are tied to INRA, that cannot ever be verified without being killed or joining their ranks. Such rumours include that they are based at the mythical planet of [[Raxxla]].&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
[[Category:FFE]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tionisla_Orbital_Graveyard&amp;diff=54335</id>
		<title>Tionisla Orbital Graveyard</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tionisla_Orbital_Graveyard&amp;diff=54335"/>
		<updated>2017-04-17T23:25:11Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legacy ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The best way to see the wreckplace at Tionisla is to approach it from the Sun (a reasonably safe thing to do since Tionisla, being a Democracy has few pirates in its system). Tionisla itself is a bright yellow world, and the cemetery is always between the planet and its star. As you fly close, the whole strange graveyard seems to be expanding from the circle of the world behind.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Togy_ss_oct06.jpg|thumb|right|400px|A peek at the TOGY in progress..]]&lt;br /&gt;
&lt;br /&gt;
''The first thing you see is a shimmering, silver disc, a double spiral of tiny bright points. It slowly turns: it's a galaxy in miniature, with the same intense blur of light at its centre, because here is where the biggest tombs are to be found.''&lt;br /&gt;
&lt;br /&gt;
''Come closer and soon you can see that the stars in this galaxy are markers, great lumps of metal, heavily inscribed with the words and symbols of a thousand religions. The cemetery is a bizarre and moving sight. The markers are rarely less than a thousand feet across. There are chrome-alloy crosses, titanium Stars of David, duralium henges, and all the strange symbolic shapes of the worlds, and the minds and the faiths that have come to die in this Star traveller's special place.''&lt;br /&gt;
&lt;br /&gt;
''Tethered below this vast, rotating mausoleum is the dodecahedral shape of a 'Dodo' class space station, the home of the Cemetery Authorites. Here you go through security checks and get your visitor's visa. And as you stand in the queue, staring up through the translucent ceiling of the Customs Hall, you can see the battered, broken ships of many of the dead, still attached to the silent tomb that contains the body.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
from Robert Holdstock's ''[[The Dark Wheel]]''.&lt;br /&gt;
&lt;br /&gt;
== OXP ==&lt;br /&gt;
This OXP adds the Graveyard to the Galaxy 1 system of Tionisla, as described in “The Dark Wheel” novella.&lt;br /&gt;
&lt;br /&gt;
As in The Dark Wheel, the Orbital Graveyard is positioned between the planet and the sun. The Graveyard features long dead Commanders buried in their rusting ships, monuments, Crucifixes, Stars of David and other religious symbols. A Dodecahedron station is positioned nearby.&lt;br /&gt;
&lt;br /&gt;
Naturally, Krait patrols will make short work of any Commander desecrating the monuments!&lt;br /&gt;
&lt;br /&gt;
== TOGY Memorials plug-in ==&lt;br /&gt;
This is a small plug-in to add memorials to deceased Commanders. The memorials take the form of a golden Starbird.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
You can download [http://www.box.com/shared/crjrlgl4o1 TOGY version 1.1] (includes the Main OXP and the Monuments OXP) Updated 14 February 2011.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Related files: [http://www.box.com/shared/7nv5ac72va TOGY_Shipwreck pack] Adds alternative models to the graveyard.&lt;br /&gt;
&lt;br /&gt;
TOGY Memorials: [http://www.smivsonline.co.uk/oxps_TOGY_Memorials.htm TOGY Memorials v1.1]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
Version 1.1&lt;br /&gt;
* At regular intervals there are tourist shuttle launches from the main station.&lt;br /&gt;
* Broadcasts of ships are no longer silenced by the many objects, but always reach the player.&lt;br /&gt;
* Removed all the rusty adders from the oxp.&lt;br /&gt;
* Changed the colour of the monuments on the scanner from white to a more appropriate colour for a graveyard.&lt;br /&gt;
* Updated all AI files.&lt;br /&gt;
* Added a 1.75 ship-key that makes that killing a monument does no longer count as a kill. (No longer boosting your score by q-bombing the graveyard on Oolite 1.75+)&lt;br /&gt;
* Added several ship scripts for better fine-tuning all kind of behavior.&lt;br /&gt;
Version 1.0 &lt;br /&gt;
* [http://www.box.com/shared/xlsd5m2e39 Download Original release].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=617 The TOGY thread] at Oolite Bulletins&lt;br /&gt;
* [http://daftworks.co.uk/elite '''Elite''' Before the Frontier] Selezen's site with a TOGY status section&lt;br /&gt;
&lt;br /&gt;
{{Ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Turner_Class&amp;diff=51999</id>
		<title>Turner Class</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Turner_Class&amp;diff=51999"/>
		<updated>2016-03-02T10:48:51Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Turner Class&lt;br /&gt;
|image = [[Image:Turner.gif]]&lt;br /&gt;
|ladenmass = 29t&lt;br /&gt;
|hullmass = 1272t&lt;br /&gt;
|capacity = 1243t&lt;br /&gt;
|mainaccel = 24.2g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 6&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 4 Military''':94.33&amp;lt;BR&amp;gt;'''Class 5''':5.89&amp;lt;BR&amp;gt;'''Class 6''':8.49&amp;lt;BR&amp;gt;'''Class 7''':11.55&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 4 Military'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A revolution in ship design, the Turner Class ship was the result of several years of intense R&amp;amp;D at the [[AAAI]] shipyards.  It carries the largest and most powerful commercial hyperdrive known to humanity - the Class 4 Military.&lt;br /&gt;
&lt;br /&gt;
Only four of these ships were ever produced; for the founders of [[AAAI]], [[Mic Turner]] and [[Meredith Argent]] and their close friends.&lt;br /&gt;
&lt;br /&gt;
the first Turner class ship, the '''Turner's Quest''', is destroyed in battle with INRA in 3253.  The second, '''Argent's Quest''' travels beyond the rim of known space, while the remaining two enter private service.&lt;br /&gt;
&lt;br /&gt;
== Purchasing (SPOILERS)==&lt;br /&gt;
&lt;br /&gt;
This ship is not for sale.  However, it is possible for the player to fly the '''Argent's Quest'''.  When A requiem is held in Alioth for the deceased explorer Mic Turner, the player must donate a sizeable amount of money to the Requiem fund.  The player must first have an ELITE ranking of 'Competent' or greater to be offered an opportunity to avenge [[Mic Turner]] &lt;br /&gt;
&lt;br /&gt;
If the player accepts the mission, then the hand coded 'Thargoid Missions' begin.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Carries a Class 4 Military drive, the only class of ship to do so.&lt;br /&gt;
&lt;br /&gt;
Turner class vessels are equipped with the Stowmaster escape capsule, which is fitted with a hyperdrive and a laser.&lt;br /&gt;
&lt;br /&gt;
The '''Argent's Quest''' also carries an Inter-species translator, useful for encounters with [[Thargoids]].&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Turner Class ships cannot be bought, so obtaining one is difficult.  &lt;br /&gt;
&lt;br /&gt;
Despite being large ship, it has no turrets, meaning it must be piloted like a smaller ship during combat.  This disadvantage is alleviated by the superior drive and thruster technology embedded in the ship.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the 'Thargoid Missions', you cannot keep the craft.  You must either accept a new Thargoid vessel, which is vastly superior, or return the ship to its owners.  &lt;br /&gt;
&lt;br /&gt;
One alternative is to avoid Alioth forever. Another is to sell the Argent's Quest at any other Alioth port, fly to New Rossyth where your trade in is replaced by your old ship then fly back to where you sold the Quest and buy it back. The only catch is that it won't have its equipment: you'll never see the Interspecies Translator or the StowMaster Escape Capsule again.&lt;br /&gt;
&lt;br /&gt;
The big draw back is that despite the impressive weaponry the Turner Class ship can carry, the Thargoid missions don't involve much fighting. Once you beat the missions you get a Thargoid Warship which is even bigger, jumps yet further and is equipped with Thargoid lasers which are essentially green plasma accelerators. You don't really get to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
Having a huge capacity while still being able to jump great distances makes it a serious contender for 'Best Ship in the Game'. At least for the time it takes you to beat the Thargoid missions. Then it's second best.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Turner_Class&amp;diff=51998</id>
		<title>Turner Class</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Turner_Class&amp;diff=51998"/>
		<updated>2016-03-02T10:42:24Z</updated>

		<summary type="html">&lt;p&gt;Selezen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Turner Class&lt;br /&gt;
|image = [[Image:Turner.gif]]&lt;br /&gt;
|ladenmass = 29t&lt;br /&gt;
|hullmass = 1272t&lt;br /&gt;
|capacity = 1243t&lt;br /&gt;
|mainaccel = 24.2g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 6&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 4 Military''':94.33&amp;lt;BR&amp;gt;'''Class 5''':5.89&amp;lt;BR&amp;gt;'''Class 6''':8.49&amp;lt;BR&amp;gt;'''Class 7''':11.55&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 4 Military'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A revolution in ship design, the Turner Class ship was the result of several years of intense R&amp;amp;D at the [[AAAI]] shipyards.  It carries the largest and most powerful commercial hyperdrive known to humanity - the Class 4 Military.&lt;br /&gt;
&lt;br /&gt;
Only four of these ships were ever produced; for the founders of [[AAAI]], [[Mic Turner]] and [[Meredith Argent]] and their close friends.&lt;br /&gt;
&lt;br /&gt;
the first Turner class ship, the '''Turner's Quest''', is destroyed in battle with INRA in 3253.  The second, '''Argent's Quest''' travels beyond the rim of known space, while the remaining two enter private service.&lt;br /&gt;
&lt;br /&gt;
== Purchasing (SPOILERS)==&lt;br /&gt;
&lt;br /&gt;
This ship is not for sale.  However, it is possible for the player to fly the '''Argent's Quest'''.  When A requiem is held in Alioth for the deceased explorer Mic Turner, the player must donate a sizeable amount of money to the Requiem fund.  The player must first have an ELITE ranking of 'Competent' or greater to be offered an opportunity to avenge [[Mic Turner]] &lt;br /&gt;
&lt;br /&gt;
If the player accepts the mission, then the hand coded 'Thargoid Missions' begin.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Carries a Class 4 Military drive, the only class of ship to do so.&lt;br /&gt;
&lt;br /&gt;
Turner class vessels are equipped with the Stowmaster escape capsule, which is fitted with a hyperdrive and a laser.&lt;br /&gt;
&lt;br /&gt;
The '''Argent's Quest''' also carries an Inter-species translator, useful for encounters with [[Thargoids]].&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Turner Class ships cannot be brought, so obtaining one is difficult.  &lt;br /&gt;
&lt;br /&gt;
Despite being large ship, it has no turrets, meaning it must be piloted like a smaller ship during combat.  This disadvantage is alleviated by the superior manoeuvering technology embedded in the ship.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the 'Thargoid Missions', you cannot keep the craft.  You must either accept a new Thargoid vessel, which is vastly superior, or return the ship to its owners.  &lt;br /&gt;
&lt;br /&gt;
An alternative is to either avoid Alioth forever, or sell it at any other Alioth port, then fly to New Rossyth where your trade in is replaced by your old ship. Then fly back to where you sold the Turner Class and buy it back. The only catch is that it won't have its' equipment and you'll never see the Interspecies Translator or the StowMaster Escape Capsule again.&lt;br /&gt;
&lt;br /&gt;
The big draw back is that despite the impressive weaponry the Turner Class ship can carry, the Thargoid missions don't involve much fighting and once you beat the missions you get a Thargoid Warship, which is even bigger, jumps yet further and is equipped with Thargoid lasers which are essentially green plasma accelerators. You don't really get to use it.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
Having a huge capacity while still being able to jump great distances makes it a serious contender for 'Best Ship in the Game'. At least for the time it takes you to beat the Thargoid missions. Then it's second best.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=36086</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=36086"/>
		<updated>2013-02-11T17:35:47Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dave &amp;quot;Selezen&amp;quot; Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only become active in the community since 2005, at which time he developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
In 2010 he and his wife started an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
With the long-awaited news that Elite IV was finally coming (otherwise known as Elite Dangerous) Selezen eventually realised that this was a great opportunity to seek the license to write the first official Elite RPG and realise the dream of nearly 20 years.&lt;br /&gt;
&lt;br /&gt;
[http://daftworks.co.uk/eliterpg Elite: Encounters RPG Site]&lt;br /&gt;
&lt;br /&gt;
[http://daftworks.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://daftworks.co.uk/elite Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://daftworks.co.uk/battlebarge The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=34142</id>
		<title>The Huge Plasma Accelerator 2</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=34142"/>
		<updated>2012-09-12T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Selezen: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator II&lt;br /&gt;
| name          = The Huge Plasma Accelerator II&lt;br /&gt;
| sub_title     = Return of the Azure Sunset&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2007&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = [[The Huge Plasma Accelerator|The Huge Plasma Accelerator 1]]&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;I''''' lifted the object, feeling the ergonomic pistol grip in my hand. The delicately balanced trigger. The enormous&lt;br /&gt;
emitter array. The sheer balance of the weapon. The Vega Corp logo, and the ''Azure Sunset'' sigil etched into the&lt;br /&gt;
deep blue metal. The sender hadn't needed to sign it. The exquisite vellum and the fact that the object was a brand&lt;br /&gt;
new Deathwreaker II had the trademark of Norman Mosser stamped all over it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Mack Winston - Book 1 of the HPA2 Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fan-fiction story set in the FFE universe, around the year 3309.  It is a couple of years after the Azure Sunset debacle at Fort Donalds.  Mack Winston is on the run, with an Imperial Princess.  Norman has returned from his search for Raxxla.  He wants the Azure Sunset.  As events start to ripple across the cosmos, other characters become unwittingly involved in events.&lt;br /&gt;
&lt;br /&gt;
The HPA2 Saga ended in September, 2007.  The HPA3 Saga continues the story of the '''Azure Sunset'''&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Mack Winston]]  (and Maria Hengist-Duval) &lt;br /&gt;
*[[User:Cmdr. Maegil|Cmdr. Maegil]]   (and Emu) &lt;br /&gt;
*[[Vasquith de Havilland]]    (and Michael Veruz) &lt;br /&gt;
*[[Kim Stenson]]   &lt;br /&gt;
*[[The Spartacus Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
== The Azure Sunset ==&lt;br /&gt;
The Azure Sunset is a Long Range Cruiser, commissioned in 3294 as the 'Abrahams Son'.  She served as a trading vessel until she was brought by an Imperial Royal and along with Norman Mosser turned into a weapon: A platform for the Huge Plasma Accelerator.  The weapon was assembled in secret, the entire ship turned into a fortress for Mosser.&lt;br /&gt;
The Azure Sunset was designed for a single purpose, but she failed in her mission and was lost in the depths of space.  Many years later, after Norman had returned, ego and all, he sought out to reclaim her.  As several Mosser clones had been activated, several avenues were exposed, but in the end, Mosser discovered a man named Vasquith de Havilland who had seen the ship and knew where she would be at any given time.  The two teamed up and found their way to the ship.&lt;br /&gt;
&lt;br /&gt;
The front third of the ship is taken up with the HPA, while the rest of the ship is utilitarian.  There is a medical centre which serves as a clone depository for Mosser, in case he has any 'accidents'.&lt;br /&gt;
&lt;br /&gt;
The ships superstructure was weakened when it was pulled from hyperspace as it fled the Achernar system.  The ship was never fully repaired and remains in a weakened condition.  The engines had increased safety margins installed to reduce the stresses on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Story (SPOILERS) ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Gambit ===&lt;br /&gt;
&lt;br /&gt;
'''[[Vasquith de Havilland|de Havilland]]''' and Veruz discover, by accident, the location of the Azure Sunset.  He is attacked by unknown aggresors and flees inside the ship where he learns every location the Azure Sunset will hyperspace jump to.  After a brief battle onboard the Azure Sunset, de Havilland and Veruz escape in a borrowed Krait, which they take to the AAAI shipyards where de Havilland used to work.  They decrypt the hyperspace coordiates of the Azure Sunset and as the city gets attacked by bounty hunters, they escape in a modified Saker Mk III with a Nano Plasma Accelerator.  they set up a meeting with Norman Mosser and unwittingly become a part of his crew.  &lt;br /&gt;
&lt;br /&gt;
'''[[Kim Stenson|Stenson]]''' gets a notification of an Imperial Courier (Normans type of ship) was attacked by an Interpol patrol.  He puts the clues together and goes hunting for more information in Reidquat.  He is attacked by a group of heavies, but survives.  His clues take him to Alioth where he sees the escaping Saker mk III.  he flies to Reidquat and watches de Havilland interact with Norman then follows them through hyperspace...&lt;br /&gt;
&lt;br /&gt;
'''[[Mack Winston|Winston]]''' knows that everyone wants to kill him.  Then Norman offers him a job.  to kill Norman.  Not himself naturally, just the other two of his clones wandering about.  Mack takes the job as the money would go along way to salvaging some kind of a life from the wreck he currently endures.  He kills one Norman and wounds another, but it manages to get away.  Winston is captured my Maegil and taken on as his Apprentice.&lt;br /&gt;
&lt;br /&gt;
'''[[Norman Mosser|Mosser]]''' wants the Azure Sunset.  Initially, he works together with his two other clones to retrieve it, but things become untenable and each Mosser tries to hire Mack Winston to kill the others.  Two Mossers go to Earth, where one is killed, while the other teams up with Maegil where he gets the coordinates for the Azure Sunset and gets a proposition to join the Spartacus Brotherhood.  the original Mosser, meanwhile, heads to Reidquat where he meets up with de Havilland and Veruz.  together, they travel to the then current location of the AZ, only to get attacked by the mysterious forces.  They escape and form plans to meet at a small, inhabited system...&lt;br /&gt;
&lt;br /&gt;
'''[[User:Cmdr. Maegil|Maegil]]''' an Federation ex-special forces officer, currently a Black-Ops undercover agent. He has a distinct and often conflicting set of morals, and wishes to teach this to a young upstart named Mack Winston, also wants to recruit Norman Mosser to his anti-slavery group known as the Spartacus Brotherhood.  He had a girlfriend named Emu, who he travels with.  &lt;br /&gt;
&lt;br /&gt;
'''[[The Spartacus Brotherhood]]''' is an ex-slaves organization that created a semi-legitimate government and sent an ultimatum to every slavist government or system. Some think they are but brigands, but they keep military discipline in their ranks and won't plunder or murder; instead they have forsaken revenge in favour of justice and fight strictly according to the laws of war. Some of their actions until now include patrolling slavist systems and boarding ships suspected of carrying slaves (apreending them if they are), raiding starports to free slaves and invading the Quexce system to force the local government to abolish slavery. However, some of their actions were (intentionally or not) ham-handed, nearly driving the Federation and the Empire to full-scale war twice so far.&lt;br /&gt;
&lt;br /&gt;
=== Showdown at Sunset ===&lt;br /&gt;
All the major players found their own way to the Azure Sunset, aloft in the Ioenin system: Norman and Sam flew with de Havilland and Veruz aboard their Stealthed AAAI Shipyards Saker Mk III.  [[User:Cmdr. Maegil|Maegil]] and [[Mack Winston|Winston]] via Maegils Asp.  Another Norman used another Normans Imperial Courier, but was ultimately killed in the enusing chaos.  A series of showdowns encased the ship as the players tried to assert dominance over the others.  A standoff was narrowly averted with Maegil being seriously wounded and his computer virus shutting down the auto destruct.&lt;br /&gt;
&lt;br /&gt;
Now Normans crew are in charge of the Azure Sunset.  All that stands in their way is an entire ship of defunct systems and a lone Interpol agent...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Mack Winston]] leaves the ''Azure Sunset'' to find some vengeance for the death of his love.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Rocky Fields ===&lt;br /&gt;
But little do they know that someone behind the scene is pulling the strings, manoeuvring the Federation and Imperial fleets into a collision with the ''Azure Sunset'' and the [[Spartacus Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
The battles becomes a massive, three-way affair with no holds barred.  Each group has objectives and secret instructions.  the ''Azure Sunset'' just wants to escape.&lt;br /&gt;
&lt;br /&gt;
On the other side of the known galaxy, [[Mack Winston|Mack]] travels to the Empire to find Maria's father.  the two collude to assasinate the man responsible for Maria's death.  Mack goes to assasinate the man but finds him already dead and himself framed.  He leaves with a lady claiming to help him, but who puts him to sleep.  &lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
Mack awakes to find himself imprisoned by Alliance Security.  He has two options:  Spill the beans on everything related to the ''Azure Sunset'' or rot in prison with a damaged brain.  He agrees to a new life and is about to move on when his presumed dead parents are found in statis.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the crew of the ''Azure Sunset'' face an even greater challenge.  They may have survived, but at great cost: The ship was seriously damaged.  More importantly, one of the crew, Moore is missing.  No one knows that a lone interpol agent still stalks the corridors of the ''Sunset''...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mosser's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  His crew has chopped and changed over the years, but during the HPA2 saga, Mosser's crew includes the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man.  The two have been friends for many years and Sam has diligently followed Norman everywhere.  After the failure at Fort Donalds, Mosser grew doubts and Sam jettisoned him in an escape capsule to jump start him again.  Unfortunately he was captured by Alliance Intelligence before he could reclaim Mosser.&lt;br /&gt;
&lt;br /&gt;
He escaped somehow and managed to meet up with Mosser on a distant planet, after Mosser had returned from Raxxla.&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore'''&lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism.  His brain is slowly deteriorating.&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost.  Tall, seductive and dangerous, she has the complete package.&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials.&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
&lt;br /&gt;
*''''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Frantic]]'''&lt;br /&gt;
Less a member of Mosser's team than an equal that often works with him.  Mosser's and Frantic's friendship goes back many years.  Each has their own secrets, but they often have common goals and work together.&lt;br /&gt;
&lt;br /&gt;
== Weapons of the Saga ==&lt;br /&gt;
===Federal Marines - Special Issue Carbine===&lt;br /&gt;
Based on the civilian Laser Carbine, the Special Issue was repowered by the Armonitions Corporation.  the resulting laser pulse is shorter, but has a higher energy level and a faster refire rate.  The recoil is almost completely compensated for.  A folding stock and a more utilitarian look gives the Special Issue an almost spectral look.  It is cheap and lightweight, but easily damaged and no good as a bludgeoning weapon.  The barrel especially is prone to damage.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Detective Special===&lt;br /&gt;
The Lance and Ferman Detective Special is a small, lightweight laser pistol with an average power output of 1 kilo-watt.  Its small stature belies a robust weapon that will work in all environments.  It is a discreet weapon that can be easily hidden, a must for detectives on the beat.  Although not prone to malfunction, such an event is usually disastrous to the weapon.  The main drawback of the Detective Special is the low power output.&lt;br /&gt;
&lt;br /&gt;
===Colt .45 &amp;quot;Peace maker&amp;quot;===&lt;br /&gt;
The Colt Single Action Army handgun, also known as the Colt Peacemaker or Single Action Army, is a single action revolver holding 6 rounds of ammunition. It was designed for the US cavalry by Colt's Manufacturing Company and adopted in 1873, and it was perhaps the most prolific pistol in the wild west.&lt;br /&gt;
&lt;br /&gt;
===CCH &amp;quot;Ambassador&amp;quot;===&lt;br /&gt;
In 2056, Churchill Combine Houver produced a weapon they called the &amp;quot;Ambassador&amp;quot;.  A stepping stone between the traditional pistol of the 20th century and the true railguns of the 22nd century, the &amp;quot;Ambassador&amp;quot; was a true hybrid, combining the chemical power of a bullet with the electrical power of a railgun.  A new, smaller bullet was produced, which fitted into a large magazine.  Although fired like a normal bullet, magnetism was used in reloading, allowing a simpler, cheaper gun, but also a dangerously high refire rate.  the same Magnetism suite was used to give Molecular spin to the bullets.  The nanoscale vibrations allowed deeper penetration of the target, including Spectra and High Powerered Body armour. &lt;br /&gt;
&lt;br /&gt;
===Colt &amp;quot;Diplomat&amp;quot;===&lt;br /&gt;
Favoured by special forces in all the major militaries, the &amp;quot;Diplomat&amp;quot; is a simple, but powerful weapon.  It forgoes style and class for functionality.  the resulting weapon looks like it was birthed in a junkyard, but packs a large enough punch to rival the Deathwrecker.  The laser focusing and emitting crystal is the only high tech component, giving unparalled accuracy.  The Diplomat can be dropped, kicked, compacted, shot at and detonated, and will keep working.  Despite the simplistic design, the cost of the &amp;quot;Diplomat&amp;quot; is high.  the weapon is also unfriendly to the user in terms of recoil and hand damage; there is no heat dissipation componentry, although some can be brought after market.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Inspector Special===&lt;br /&gt;
Lance and Ferman took the famously reliable &amp;quot;Detective Special&amp;quot; and threw some more money at it. They wanted a more upmarket weapon that was as successful as the Detective, but looked great and worked better.  The resulting weapon was creatively labelled the &amp;quot;Inspector&amp;quot;.  Although the accuracy and looks were improved, the cost also increased, alienating loyal customers.  The Inspector continues to sell, despite its only moderate success.  &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Winter Moon&amp;quot; katana and the &amp;quot;Little Moon&amp;quot; wakizashi===&lt;br /&gt;
A diamond-edged duralium 'daisho' (Japanese: 'large and small') given to Maegil by his Sensei, Emu's father. It incorporates the japanese swordmaking concept of a hard cutting edge sheated in a softer, shock absorving material to prevent shattering.&lt;br /&gt;
&lt;br /&gt;
===Ingram 350===&lt;br /&gt;
The preferred Federal Special Forces assault rifle, also adopted by the Spartacus Brotherhood Marines.&lt;br /&gt;
Its standard version has a medium powered fast rate of fire, good against soft armour or massed opponents, but has a power regulator that can be set for a slower, 350KW shield piercing output. Its modular design can be converted to a carbine, a sniper rifle or an infantry support weapon and back in a moment's notice just by exchanging its modules, making it an excellent all-round weapon. Its downsides are the the '350 is rather heavy weighted on some configurations and is definitevely not a cheap weapon.&lt;br /&gt;
&lt;br /&gt;
===GVG===&lt;br /&gt;
Gratuitous Violence Gun, the Imperial Army mainstream assault rifle. In an attempt to level its poorly trained conscript forces with the Federation's shielded professional soldiers, the Empire created a sturdy weapon that substituted marksmanship for sheer destructiveness. Very powerful, it has an incorporated plasma granade launcher. Even with government-manipulated production prices, the only reason the Empire can afford these weapons as mainstream is that they usually outlast the soldiers...&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk I===&lt;br /&gt;
A weapon designed to wreck death and destruction, regardless of consequences. The deathwreaker is actually a hand held micro laser cannon, sacrificing minor things as heat exchangers, safety norms and core radiation shielding, for capacitors and yet more capacitors... 200 million were released on the market before Vega corp. was forced to stop its production on account of the law suits for personal and genetic damage, but even so it's still in demand on grittier systems. Of course, the only places you can walk around with one without being stopped by the police is where battle weapons are legal, or there's no police at all... &lt;br /&gt;
It huge blast in a small package has another price: a power cell has capacity to fire only five times before reloading, and the lack of heat exchanger forces for a long refire time to prevent overheating.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II===&lt;br /&gt;
With exquisite Achenar-style design, 15% more blast and 8% larger power cells, it can go up to 300!KW, but it also incorporates a regulation swich that reduces its power and increases the power cell life. Unfortunately, the Vega corp still wasn't able to include shielding on it and keep it a hand gun, so they added a legal disclaimer on the bottom of grip; basically it states in legalese that on carrying or firing the weapon, the user acknowleges and accepts its hazards. To read it, one just needs a lawyer and a electron sweep microscope (not included, Cr1499+tax).&lt;br /&gt;
The psychos who disable the safety interlocks usually find its 0.5MW 'sufficient' even for the most extreme uses... They also discover the meaning of 'severe radiation burns'.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II - Mosser Special Edition===&lt;br /&gt;
The MK II with a platinum 'Azure Sunset' sigil and an exchangeable focusing and emitting crystal capable of burning the image of Norman Mosser up to 100m. Only 300 were made, and of those, many were bought by... Mosser!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://daftworks.co.uk/elite/index.php/Fan_Fiction Elite BTF] has a pdf version of the HPA and HPA2 sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] hosts complete pdf ''and'' epub versions of HPA, HPA2 &amp;amp; HPA3, plus &amp;quot;Maiden Voyage&amp;quot; and &amp;quot;A Call To Duty&amp;quot; - stories involving some of the HPA characters in the lead up to HPA2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=34141</id>
		<title>The Huge Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=34141"/>
		<updated>2012-09-12T13:44:44Z</updated>

		<summary type="html">&lt;p&gt;Selezen: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator I&lt;br /&gt;
| name          = The Huge Plasma Accelerator I&lt;br /&gt;
| sub_title     = The Capitol Incident&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2006&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = -&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' 'The leader spoke, an aquaphone taped to his throat. His voice echoed over the commlink in Norman's helmet. ''&lt;br /&gt;
&lt;br /&gt;
'' 'Ssso Norman, you sseek to make a deal with ussss?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'Indeed. I wish to obtain a weapon' ''&lt;br /&gt;
&lt;br /&gt;
'' 'What isss the nature of the weapon that you sssseek?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'A Huge Plasma Accelerator' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Extract from &amp;quot;Side Project&amp;quot; from Book 1 of the HPA Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A fan-fiction story set in the FFE universe around the year 3307.  The main story arc involves the theft of a Huge Plasma Accelerator (HPA) and Imperial politics.  Various side stories occur along the way, involving fringe characters and stories.&lt;br /&gt;
&lt;br /&gt;
It is written through the point of view of its multiple authors, whose own characters unwittingly get caught up in what was to become known as the &amp;quot;HPA sarrghhaa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Jake Sommersby]] (and Jecht) &lt;br /&gt;
*[[Leif Ericsen]] (and crew) &lt;br /&gt;
*[[Nomura]] &lt;br /&gt;
*[[Red Ravens]] (and Bec, Dreyfus, Marcus etc.) &lt;br /&gt;
*[[Frantic]] (and some mysterious organisation) &lt;br /&gt;
*[[James K. Winston]] (and Mack) &lt;br /&gt;
*[[Jannah Berrinh]] (and Leila Berrinh) &lt;br /&gt;
*[[Rowan Weston]]&lt;br /&gt;
*[[Ocker]] (and a band of tyrants)&lt;br /&gt;
*Probably a couple more small contributors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norman's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  During the incidents of the HPA 1 saga, his crew included the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man. The two have been friends for many years and Sam has diligently followed Norman everywhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mary Darkes'''&lt;br /&gt;
Mary is second in command and runs the [[Azure Sunset]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore''' &lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost. Tall, seductive and dangerous, she has the complete package. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
An electrician by trade before joining Mosser's crew, he is the most stable of the crew. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Sunset ==&lt;br /&gt;
&lt;br /&gt;
A [[Long Range Cruiser]] owned by Norman Mosser and equipped with a recalcitant Huge Plasma Accelerator.  [[Azure Sunset|Click Here]] for the main article.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://daftworks.co.uk/elite/index.php/Fan_Fiction Elite BTF] has a PDF version of the HPA and HPA2 sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] has the HPA, HPA2 &amp;amp; HPA3 sagas in pdf and epub format.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31099</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31099"/>
		<updated>2012-03-15T11:42:06Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; &amp;quot;| || style=&amp;quot;background-color: white; border-top:4px solid #888888; border-left:4px solid #888888; border-right:4px solid #cccccc; border-bottom:4px solid #cccccc; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Border style gives a 'button' effect. Alternately, using this same format, the top and left borders can be removed to create a drop shadow effect.&lt;br /&gt;
&lt;br /&gt;
Yes. I know it's simple. Whaddaya want, miracles???&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31098</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31098"/>
		<updated>2012-03-15T11:41:57Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; &amp;quot;| || style=&amp;quot;background-color: white; border-top:4px solid #888888; border-left:4px solid #888888; border-right:4px solid #cccccc; border-bottom:4px solid #cccccc; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Border style gives a 'button' effect. Alternately, using this same format, the top and left borders can be removed to create a drop shadow effect.&lt;br /&gt;
&lt;br /&gt;
Yes. I know it's simple. Whaddaya want, miracles???|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31097</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31097"/>
		<updated>2012-03-15T11:41:29Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; &amp;quot;| || style=&amp;quot;background-color: white; border-top:4px solid #888888; border-left:4px solid #888888; border-right:4px solid #cccccc; border-bottom:4px solid #cccccc; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Border style gives a 'button' effect. Alternately, using this same format, the top and left borders can be removed to create a drop shadow effect.&lt;br /&gt;
&lt;br /&gt;
Yes. I know it's simple. Whaddaya want, miracles???|| style=&amp;quot;width: 60px; &amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31096</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31096"/>
		<updated>2012-03-15T11:34:40Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; &amp;quot;| || style=&amp;quot;background-color: white; border-top:4px solid #888888; border-left:4px solid #888888; border-right:4px solid #cccccc; border-bottom:4px solid #cccccc; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Border style gives a 'button' effect. Alternately, using this same format, the top and left borders can be removed to create a drop shadow effect.|| style=&amp;quot;width: 60px; &amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31095</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31095"/>
		<updated>2012-03-15T11:31:08Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; &amp;quot;| || style=&amp;quot;background-color: white; border-width: 4px; border-style: solid; border-color: #888888; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Note mid grey border style|| style=&amp;quot;width: 60px; &amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 60px; height=60px;&amp;quot;| || style=&amp;quot;height=60px;&amp;quot;| || style=&amp;quot;width: 60px; height: 60px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31094</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=31094"/>
		<updated>2012-03-15T11:29:20Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; height: 500px; border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #888888; background-color: black; padding: 0; color: #ffffff&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 30px; height=30px;&amp;quot;| || || style=&amp;quot;width: 30px; &amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30px; &amp;quot;| || style=&amp;quot;background-color: white; border-width: 4px; border-style: solid; border-color: #888888; padding: 5; color: black; &amp;quot;|Main site content here, black text on white background. Note mid grey border style|| style=&amp;quot;width: 30px; &amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30px; height=30px;&amp;quot;| || || style=&amp;quot;width: 30px; &amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Justice_for_Mrs_Combs&amp;diff=31022</id>
		<title>Justice for Mrs Combs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Justice_for_Mrs_Combs&amp;diff=31022"/>
		<updated>2012-02-29T10:27:02Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Justice for Mrs Combs is the story of a murder investigation in 3141 by out-of-work escort pilot and amateur private eye [[Jack_Voysey|Jack Voysey]]. The main setting is the Esveor system in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
Throughout the story, Voysey mentions clock times that appear roughly consistent with the day/night cycle in the part of Esveor that he visits. There are three possible explanations for this agreement: Esveor's day/night cycle happened to correspond closely with Galactic Mean Time while he was there, he switched from GMT to Esveor's local time after arriving in the system, or he altered the times in his narrative for the sake of convenience.&lt;br /&gt;
&lt;br /&gt;
The issue of time is also raised by a hyperspace journey in the story. Although the duration of the journey is not specified, one can surmise that it takes nearly two days in real time, while feeling to the traveller like it lasts only minutes (due to the use of Stardreamer technology). This is consistent with Oolite gameplay and much Frontier fiction, though only consistent with [[The_Dark_Wheel|The Dark Wheel]] and Dave Hughes's [http://hughesd.co.uk/elite/index.php/Hyperspace hyperspace page] ''from a certain point of view''.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
The story is available [http://web.mac.com/robert.todd/iWeb/Writing/Justice%20for%20Mrs%20Combs%20%28part%201%29.html here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Lave_FFE.jpg&amp;diff=27382</id>
		<title>File:Lave FFE.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Lave_FFE.jpg&amp;diff=27382"/>
		<updated>2011-03-09T19:00:09Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lave map from Frontier.&lt;br /&gt;
&lt;br /&gt;
Original version created by [[User:Selezen|Selezen]] using screenshots from Frontier First Encounters. &lt;br /&gt;
&lt;br /&gt;
All continent names apart from 'FirstFall' are conjectural.&lt;br /&gt;
&lt;br /&gt;
Current version can be found on Selezen's website.&lt;br /&gt;
[[User:Selezen|Selezen]] 19:00, 9 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=23927</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=23927"/>
		<updated>2010-08-19T20:33:36Z</updated>

		<summary type="html">&lt;p&gt;Selezen: moved OXP new to OXP:&amp;amp;#32;Replacing current OXP page with this one - current OXP page renamed to OXP_old&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
Most OXPs are not placed on this site itself but hosted externally. This means when you have problems downloading from a certain host, other OXPs might download without problems. Additionally many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here.&lt;br /&gt;
&lt;br /&gt;
Some older OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1). Please note however that neither of these sites have been updated for a long time, nor will they be. This means that most of the oxps hosted there will simply not work with current Oolite versions!&lt;br /&gt;
&lt;br /&gt;
== Finding OXPs ==&lt;br /&gt;
&lt;br /&gt;
Information regarding Oolite's expansion packs, and the latest OXP download links.&lt;br /&gt;
&lt;br /&gt;
The most up to date source of information on OXPs is the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], where you can post questions about OXPs if the information is not already there. The tables below are helpful but may not be fully up to date.&lt;br /&gt;
&lt;br /&gt;
=== [[OXP_Enhancements|Enhancements]] ===&lt;br /&gt;
[[OXP_Enhancements|Enhancements]] are for improvements to the visuals of the core game that have no impact on gameplay eg. Ship Sets, Objects, Scenery, HUDs, Sounds or combinations thereof.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[OXP_Expansions|Expansions]] ===&lt;br /&gt;
[[OXP_Expansions|Expansions]] are for additions to the core game that affect gameplay in some way eg. Missions, Equipment, Weaponry, Characters, Organisations, Dockables, Environment, Training, Activities or combinations thereof.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Oolite_Ships|Ships]] ===&lt;br /&gt;
[[Oolite_Ships|Ships]] is for new Ships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[OXP_Miscellaneous|Miscellaneous]] ===&lt;br /&gt;
[[OXP_Miscellaneous|Miscellaneous]] is a catch-all header for the things which don't fit anywhere else including Utilities, Development and International.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Correct Categorising ===&lt;br /&gt;
If you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Put your OXP in one category only.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the sortable tables, each OXP's row should fit on one line for screen resolution widths &amp;gt;= 1280.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An auto-generated alphabetic list is available here: [[http://wiki.alioth.net/index.php/Category:Oolite_expansion_packs Alphabetic List of OXPs]]&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively you can also have the '''AddOns''' folder in your user area at '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/'''. When both places contain an '''AddOns''' folder, both contents are read with the content in the user libraries loading last.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
The OXP directory can be found in '''$HOME/.Oolite/AddOns.''' for all current versions of OOlite&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Deprecated OXP Pages&lt;br /&gt;
{{Navbox OXP}}&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_old&amp;diff=23923</id>
		<title>OXP old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_old&amp;diff=23923"/>
		<updated>2010-08-19T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Selezen: moved OXP to OXP old:&amp;amp;#32;Requested to move and replace with the page currently called OXP_new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1). Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game. '''Note''': this OXP does not work in Oolite v.1.74+.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|&lt;br /&gt;
| BigTraders. Huge passenger ships for the wealthiest in society.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Automatic_Chaff_System|Automatic Chaff System]] [[Image:New.gif|New]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. An enhanced chaff-based  missile countermeasure system by [[User:Wyvern|Wyvern]],  based on Thargoid's [[AMS_OXP|AMS]]  and Ramirez's [[Missiles_and_Bombs|Chaff Dispenser]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Baakili_Far_Trader|Baakili Far Trader]]&lt;br /&gt;
| [[Baakili Far Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Alien ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ADCK's_Behemoths|Behemoths - Shadered (By ADCK)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Based on the above oxp, but with 2 new behemoths and shaders (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Boa_II_Clipper_Class|Boa II Clipper Class]]&lt;br /&gt;
| [[Boa_II_Clipper_Class|Boa II Clipper Class]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A development of the Boa Class Cruiser, adding a third engine making it faster, at the cost of 25 TC of cargo space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Bulk_Haulers|Bulk Haulers by ADCK]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds many Bulk Haulers to the game, including a retextured version of Aegidians Bulk Hauler as seen in the Oolite video on YouTube, which until recently has not been available to the public. (Requires [[BigShips_OXP|Big Ships]] and Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|''Cataclysm'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Commies|''Commies v2.10'']] [[Image:Updated.gif|Updated]]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 2.3'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters. Version 2.3 has new, improved textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Deepspace_Ships|''Deepspace Ships'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Oolite Ships replacement set. Replaces the default ships with new textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Display reputation OXP|''Display Reputation v1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Displays your passenger and contract reputation in your ship's manifest.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/xkltqit3oj Eagles Mk's I to IV (By ADCK)]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Adds 4 Eagle Long Range Fighters to the game, There are 8 different colours to each Eagle, and 4 player versions. Made by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far_Arm_ships|Far Arm ships]]&lt;br /&gt;
| [[Far_Arm_Sunracer|Sunracer]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[Far_Arm_Scow|Scow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Tanker|Tanker]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Corsair|Corsair]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Dart|Dart]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Hunter|Hunter]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Cruiser|Cruiser]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Titan|Titan]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Manchi_Vulture|Manchi Vulture]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Far_Arm_Manchi_Wasp|Manchi Wasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. This OXP adds 10 ships, inspired by [http://en.wikipedia.org/wiki/Space_Rogue Paul Neurath's Space Rogue] to the Ooniverse. There is also a new alien race called the Manchi, who pilot ships of bizarre design. Released under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported] License.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/d57y0uip74 ''Farsun v1.05''] [[Image:Updated.gif|Updated]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. New, improved, and fully compatible with Novae!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems. [[Image:Updated.gif|Updated!]] Updated with a new download link which was broken before.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Gates_OXP|Gates]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint for a fee of only 250Cr.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/k2lvh3enuy Griff's Explosion Debris]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flavour. Box.Net link to an OXP that adds new alloy &amp;amp; debris models to  exploding ships. The oxp features some cool scripting and AI coding by  Thargoid which chains together various types of exploding junk in some  pretty dazzling ways. For more information see [http://www.aegidian.org/bb/viewtopic.php?t=5650 this thread] on the BB. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_Industries|Griff's Normalmapped Ships]] [[Image:Updated.gif|Updated]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| This is where you can get your hands on some of the best looking ships for Oolite, using shaders and normal-mapping. See the OXP page for a gallery of all the ships. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.17]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig, RepairBots and Snoopers. (Updated 11/02/2010)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/t3n98yhk6n ''Illicit Unlock - Griff Version'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Based on the above, Allows the player to fly Griffs pirate/viper Ships. (Requires [[Griff_Industries|Griff's Normalmapped Ships]] )&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_71_0.zip ''Kestrel&amp;amp;Falcon v1.71.0'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Lave171.zip ''Lave v1.71'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries v1.1'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/morrigan101.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe. (v 1.0.1, Bugfixed december 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old_Ships_2010|Old Ships 2010]] [[Image:Updated.gif|Updated]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster  Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor2|Monitor 2]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A new version of Murgh's Old Ships, retextured by P.A.Groove. Includes a bonus ship, the Monitor 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
|&lt;br /&gt;
|BigTraders. New passenger liners that ferry passengers around.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Personalities OXP|''Personalities'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a bunch of unique, well-known personalities to the Ooniverse. Keen to meet yourself in your game (or have others meet yourself in their game)? Submit your own personality in the OXP's thread on the Oolite BBs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|&lt;br /&gt;
| Ship. This is a fantastic re-imagining of the Anaconda freighter, made by  Ramon, with assistance by Griff. Check out its special features!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Random_Docking_Music_OXP|Random Docking Music]] [[Image:New.gif|New!]]&lt;br /&gt;
 |&lt;br /&gt;
|&lt;br /&gt;
| Utility. Plays a randomly selected music track on activating docking computers  (slow dock), from a list set inside the OXP. &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RegistrationID|Registration ID]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Flavour.  All Oolite standard ships now have ID tags.. You need at least Oolite  1.73 and a Graphics card capable of running shaders on a full setting..&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers2.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 05/02/2010&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Status Quo Q-bomb OXP|''Status Quo Q-bomb'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Changes the behaviour of Q-bombs according to the [[Status Quo]] novel. They don't detonate in gravity wells, like close to planets or suns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/535vddgddh Sung's Detailed Textures (Shader Version)]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same as the above oxp, only now with shader support. Normal maps &amp;amp; Effects maps by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
|&lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
| Stations. Traffic congestion in the Ooniverse is growing and while the stations are getting more advanced the market asked for a more radical solution. This solution comes in the form of the Gasec Superhub. The Gasec Superhub is the first station that is capable of transporting itself to it's destination, two engine bays allow the GASEC SR-GD (Space Rotary Galactic Drive) to be fitted. At the destination these engines can be taken out for re-use in other transport missions.  ''v1.2 updated 12th November 2009''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/r05ub873b5 ''TAF Reset'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Resets the Time Acceleration Factor (TAF) to 1.0 upon docking. Requires Oolite v1.73+.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.4 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
[[Coral]]&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales brochure, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
[[Venom|Venom Renegade]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. From Isis Interstellar who previously also made the [http://www.purgatori.net/Isis_Interstellar.htm Vampire]. This ship also provides three extra HUDs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]] [[Image:Updated.gif|Updated]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Z-ships|Z-ships]]&lt;br /&gt;
| [[Z-ships_Asp_Explorer|Asp Explorer]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[Z-ships_Cobra_Commodore|Cobra commodore]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Z-ships_Porcupine|Porcupine]]&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. This  OXP adds 4 ships (+variants) to the Ooniverse. Released under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0  Unported] License.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.jblythe.f9.co.uk/Deepspace/Download/DeepspaceHUD_OXP.zip ''Deepspace HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Dr HUD Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baakili_Far_Trader|Baakili Far Trader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|Deep Space Dredger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Superhub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|Commies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feudal_States|The Feudal States]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers2.0]] (Updated 05/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP|Pirate Coves]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Planets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|Racing Rings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cataclysm_OXP|Cataclysm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|Deposed 1.3.4]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|Ionics v.1.2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP|Long Way Around 1.1]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|Lovecats 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|Spy Hunter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|Taranis Corporation HQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.4 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Automatic_Chaff_System|Auto-Chaff System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|Hyperradio v1.17]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|Nuclear Torpedos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|Ore Processor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP|Sell equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Status Quo Q-bomb OXP|Status Quo Q-bomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|Aegidian's Specials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|Aegidian's X-Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baakili_Far_Trader|Baakili Far Trader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/nv87fgfyf2 Behemoths - Shadered (By ADCK)]''(Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Boa_2_Class_Cruiser|Boa Class Cruiser]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boa_II_Clipper_Class|Boa II Clipper Class]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/sxcsfa47hf Bulk Haulers (By ADCK)]''(Requires [[BigShips_OXP|Big Ships]] and Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deepspace_Ships|Deepspace Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/xkltqit3oj Eagles Mk's I to IV (by ADCK)]'' (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far_Arm_ships|Far Arm ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flying Dutchman OXP|Flying Dutchman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Freaky Thargoids OXP|Freaky Thargoids]] ([[shaders in Oolite|shader]] example, requires Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP|Galactic Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|Generation Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|Griff ArcElite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|Griff Krait]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Interstellar help OXP|Interstellar Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|Ixian Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_71_0.zip ''Kestrel&amp;amp;Falcon v1.71.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/morrigan101.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|Murgh's X-Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personalities OXP|Personalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ramon's_Anaconda|Ramon's Anaconda]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shady Cobra OXP|Shady Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/static/9cwp2jk84o.zip ''Sung's Detailed Texture''s]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/535vddgddh ''Sung's Detailed Textures (Shader Version)''] (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|Thargorn Threat v1.3 (updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|Transports]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|Velocity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom|Venom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Z-ships|Z-ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|Cargo &amp;amp; Wrecks v1.4]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/d57y0uip74 Farsun v1.05]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|Hyperradio v1.17]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 11/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.3.zip|''Oolite Italiano v1.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers2.0]] (Updated 05/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
[[RegistrationID|Registration ID ]]&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
The OXP directory can be found in '''$HOME/.Oolite/AddOns.''' for all current versions of OOlite&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:OXP_old&amp;diff=23925</id>
		<title>Talk:OXP old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:OXP_old&amp;diff=23925"/>
		<updated>2010-08-19T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Selezen: moved Talk:OXP to Talk:OXP old:&amp;amp;#32;Requested to move and replace with the page currently called OXP_new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:OXP new]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:OXP&amp;diff=23926</id>
		<title>Talk:OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:OXP&amp;diff=23926"/>
		<updated>2010-08-19T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Selezen: moved Talk:OXP to Talk:OXP old:&amp;amp;#32;Requested to move and replace with the page currently called OXP_new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:OXP old]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=17608</id>
		<title>User:Selezen</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Selezen&amp;diff=17608"/>
		<updated>2010-02-25T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selezen, also known as Dave Hughes, is a long-time Elite player and contributor to Oolite.&lt;br /&gt;
&lt;br /&gt;
Constibutions to the Elite community include mending his troll-like ways on the EBBS, writing several ship OXPs for Oolite and co-writing the Tionisla Orbital Graveyard OXP.&lt;br /&gt;
&lt;br /&gt;
He is best known for out of date bio pages, failed attempts at blogging and never finishing anything he starts if it takes longer than a week.&lt;br /&gt;
&lt;br /&gt;
Although he has been involved with Elite and the spin-off games since 1984, he has only recently become active in the community in the last couple of years, during which time he has developed a troubling tendency to talk about himself in the third person.  Before this, his biggest contribution to the community was the creation of an Elite universe roleplaying game which was played around the campus of Nottingham Trent University for over two years.&lt;br /&gt;
&lt;br /&gt;
Interests include programming, web design and graphic design. He penned a webcomic called Battle Barge, based on wargaming and roleplaying, which was completed in 2009 after four years. Oolite's in it at one point too.&lt;br /&gt;
&lt;br /&gt;
His most recent project is starting an online support network for adults and children suffering from ADHD and its effects.&lt;br /&gt;
&lt;br /&gt;
For some reason Selezen has been given admin status on this wiki. And he didn't even need to kiss anyone's ass. Unusual.&lt;br /&gt;
&lt;br /&gt;
[http://www.hughesd.co.uk Main Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://elite.hughesd.co.uk Selezen's Elite site]&lt;br /&gt;
&lt;br /&gt;
[http://battlebarge.hughesd.co.uk The Battle Barge Webcomic]&lt;br /&gt;
&lt;br /&gt;
[http://www.butterflies-adhd.com Butterflies Derbyshire ADHD Support Network]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Cobra_III_NjX&amp;diff=16844</id>
		<title>Cobra III NjX</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Cobra_III_NjX&amp;diff=16844"/>
		<updated>2009-11-11T09:14:55Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Seldar Shipyards' Cobra NjX==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Cobra Mk. III NjX&lt;br /&gt;
|image = [[Image:Cobra_NjX_Black.png|250px]]&lt;br /&gt;
|dimensions = 130 x 30 x 65&lt;br /&gt;
|capacity = 12 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.375 LM&lt;br /&gt;
|maneuverability = Roll: 2.4&amp;lt;br /&amp;gt;Pitch: 1.2&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
Seldar Shipyards, creators of the critically acclaimed reproductions of the [[Imperial_Courier_(Oolite)|Imperial Courier]] and the [[Eagle Mk II|Eagle Mk. II]], stepped up to design the NjX model Cobra Mk. III. The NjX (which stands for NaJa eXperimental) is a hull rebuild package that provides improved performance at the cost of cargo space.&lt;br /&gt;
&lt;br /&gt;
The entire front end of the ship has been redesigned, incorporating a new nose section with integrated escape pod, bridge and living area all in the forward hull. The rear hull contains the cargo area and the redeveloped engineering area.&lt;br /&gt;
&lt;br /&gt;
Seldar used technology that they created with the Courier remake to replace the Cobra's Irrikan Thru-Space and Kruger Lightfast drives, instead mounting an SV-Dinamec WitchThrust Dual drive. This system which features ventrally mounted emitter coils, subsurface manoeuvring thrusters and integrated fuel injection increases the engine output substantially while maintaining a respectable mount of internal cargo storage. As ever, Seldar's pioneer spirit shows through with the standard fitting of a fuel scoop, allowing the pilot to travel vast distances before requiring to dock at a station.&lt;br /&gt;
&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Cobra Mk. III NjX (Ex-MIlitary)&lt;br /&gt;
|image = [[Image:Cobra_NjX_Military.png|250px]]&lt;br /&gt;
|dimensions = 130 x 30 x 65&lt;br /&gt;
|capacity = 8 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.39 LM&lt;br /&gt;
|maneuverability = Roll: 2.7&amp;lt;br /&amp;gt;Pitch: 1.4&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
==Variants==&lt;br /&gt;
Following their acquisition of a licence to manufacture NjX-type Cobra III's, Seldar branched out selling a 'Blue Edition' equipped with a forward [[Beam Laser|Beam Laser]], a 'Red Edition' which featured souped-up engines and a [[Military Lasers|Military Laser]] and a specific build entirely for the military forces of planetary systems, though examples of this model turn up in the second-hand military surplus markets.&lt;br /&gt;
&lt;br /&gt;
== Featured In ==&lt;br /&gt;
The Cobra Mk III NjX can also be found in the [[The_Assassins_Guild_OXP|Assassins Guild OXP]].&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The Cobra III NjX is found in the [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx''] OXP&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6862</id>
		<title>Icarus (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6862"/>
		<updated>2007-07-14T10:06:15Z</updated>

		<summary type="html">&lt;p&gt;Selezen: removed Oolite category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Icarus Light Trader&lt;br /&gt;
|image = [[Image:Icarusview.png|250px]]&lt;br /&gt;
|dimensions = 50 x 11 x 77&lt;br /&gt;
|capacity = 12&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|maxspeed = 0.30 LM&lt;br /&gt;
|maneuverability = Roll: 2.75&amp;lt;br /&amp;gt;Pitch: 1.50&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Icarus is another [[Seldar Shipyards]] design, based on blueprints from the lost Solice system. &lt;br /&gt;
&lt;br /&gt;
The Icarus Light Trader was originally designed as a defence craft with a large inventory of heavy weapons stored in an internal bay. Seldar have retained the vessel's relatively small size but converted the weapons bays into cargo space.&lt;br /&gt;
&lt;br /&gt;
Much of the vessel's capacity comes from the fact that the engines are mounted on outrigger pods at the side of the main superstructure. The original design featured twin cannons on the fore edges of these outriggers, but this feature has been removed in Seldar's version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Legend of Solice ==&lt;br /&gt;
&lt;br /&gt;
The Solice system was once home to an advanced humanoid race. They never explored beyond thier own system due to a strong rivalry betwen the two sentient races that inhabited that system. They developed space travel rapidly once their technological age arrived, but thier social development was not as advanced. Weapons research was a huge industry in the system and it was not long before weapons capable of razing a planet were constructed.&lt;br /&gt;
&lt;br /&gt;
The last records from the system describe a planetary satellite being built by one of the belligerent societies of this system, and a lone pilot was set against them, flying a vessel named the Icarus. It is unknown whether this pilot was succeddful in his mission, but it is rumoured that not long after this information was received, all contact with the Solice system was lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:Icarus.zip | Download the Icarus OXP from this site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oresrian_Trader&amp;diff=6849</id>
		<title>Oresrian Trader</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oresrian_Trader&amp;diff=6849"/>
		<updated>2007-07-13T21:53:32Z</updated>

		<summary type="html">&lt;p&gt;Selezen: editing Hesp's edit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Oresrian Trader&lt;br /&gt;
|image = [[Image:Oresrian_cruiser.png|200px]]&lt;br /&gt;
|dimensions = ?&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Starboard, Port&lt;br /&gt;
|maxspeed = 0.32 LM&lt;br /&gt;
|maneuverability = Roll: ?&amp;lt;br /&amp;gt;Pitch: ?&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The insectoid Oresrians are reknowned for thier physical similarity to the feared Thargoid race. These similarities are shared with the ships of the two races, which have some design features in common. This unfortunate similarity has lead to several well-publicised 'friendly-fire' incidents involving twitchy-fingered young Jamesons opening up on Oresrian ships before properly establishing their true identities.&lt;br /&gt;
&lt;br /&gt;
Although slower and less heavily armed than a Thargoid Invasion Ship, the Oresrian Trader is roughly the same size and is a dedicated tradeship rather than a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In recent times many of these ships have become available on the second-hand market, showing a relaxing of the traditional Oresrian reluctance to trade technology.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Oresrian Trader is found in the [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6848</id>
		<title>Imperial Courier (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6848"/>
		<updated>2007-07-13T21:50:57Z</updated>

		<summary type="html">&lt;p&gt;Selezen: fixed a layout issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Imperial Courier&lt;br /&gt;
|image = [[Image:Imperial Courier (Oolite).png|200px]]&lt;br /&gt;
|dimensions = 160 x 45 x 100&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Aft, Starboard, Port&lt;br /&gt;
|maxspeed = 0.35 LM&lt;br /&gt;
|maneuverability = Roll: 2.0&amp;lt;br /&amp;gt;Pitch: 1.0&lt;br /&gt;
|energybanks = 8&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Imperial Courier is a military vessel found in the service of the Achenar Empire. For more information check out the entry on [[Seldar Shipyards|Seldar Shipyards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OXP Download ==&lt;br /&gt;
The NEW Imperial Courier OXP can be downloaded [[Media:Impcourier2.zip|from this wiki]].&lt;br /&gt;
&lt;br /&gt;
The OXP contains a customised version created by Seldar Shipyards (playable) and the original Imperial Navy version (non-player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Concept, 3D model, scripting et al: Selezen&lt;br /&gt;
&lt;br /&gt;
Weapon positions and External View debugging: Commander McLane&lt;br /&gt;
&lt;br /&gt;
Thanks go to many other members of the forum for scripting help and tweaking advice during this development. If anyone else wants credited by name, drop a line to me through the [http://aegidian.org/bb Oolite Forums].&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6847</id>
		<title>Icarus (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6847"/>
		<updated>2007-07-13T21:48:05Z</updated>

		<summary type="html">&lt;p&gt;Selezen: small format change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Icarus Light Trader&lt;br /&gt;
|image = [[Image:Icarusview.png|250px]]&lt;br /&gt;
|dimensions = 50 x 11 x 77&lt;br /&gt;
|capacity = 12&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|maxspeed = 0.30 LM&lt;br /&gt;
|maneuverability = Roll: 2.75&amp;lt;br /&amp;gt;Pitch: 1.50&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Icarus is another [[Seldar Shipyards]] design, based on blueprints from the lost Solice system. &lt;br /&gt;
&lt;br /&gt;
The Icarus Light Trader was originally designed as a defence craft with a large inventory of heavy weapons stored in an internal bay. Seldar have retained the vessel's relatively small size but converted the weapons bays into cargo space.&lt;br /&gt;
&lt;br /&gt;
Much of the vessel's capacity comes from the fact that the engines are mounted on outrigger pods at the side of the main superstructure. The original design featured twin cannons on the fore edges of these outriggers, but this feature has been removed in Seldar's version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Legend of Solice ==&lt;br /&gt;
&lt;br /&gt;
The Solice system was once home to an advanced humanoid race. They never explored beyond thier own system due to a strong rivalry betwen the two sentient races that inhabited that system. They developed space travel rapidly once their technological age arrived, but thier social development was not as advanced. Weapons research was a huge industry in the system and it was not long before weapons capable of razing a planet were constructed.&lt;br /&gt;
&lt;br /&gt;
The last records from the system describe a planetary satellite being built by one of the belligerent societies of this system, and a lone pilot was set against them, flying a vessel named the Icarus. It is unknown whether this pilot was succeddful in his mission, but it is rumoured that not long after this information was received, all contact with the Solice system was lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:Icarus.zip | Download the Icarus OXP from this site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6846</id>
		<title>Icarus (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Icarus_(Oolite)&amp;diff=6846"/>
		<updated>2007-07-13T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;Selezen: New page: {{Infobox ShipStats Oolite| title=Icarus Light Trader |image = 250px |dimensions = 50 x 11 x 77 |capacity = 12 |gunmounts = Fore, Aft |maxspeed = 0.30 LM |maneuver...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Icarus Light Trader&lt;br /&gt;
|image = [[Image:Icarusview.png|250px]]&lt;br /&gt;
|dimensions = 50 x 11 x 77&lt;br /&gt;
|capacity = 12&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|maxspeed = 0.30 LM&lt;br /&gt;
|maneuverability = Roll: 2.75&amp;lt;br /&amp;gt;Pitch: 1.50&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Icarus is another [[Seldar Shipyards]] design, based on blueprints from the lost Solice system. &lt;br /&gt;
&lt;br /&gt;
The Icarus Light Trader was originally designed as a defence craft with a large inventory of heavy weapons stored in an internal bay. Seldar have retained the vessel's relatively small size but converted the weapons bays into cargo space.&lt;br /&gt;
&lt;br /&gt;
Much of the vessel's space comes from the fact that the engines are mounted on outrigger pods at the side of the main superstructure. It had the capacity to mount twin cannons on the fore edges of these outriggers, but this ability has been removed in Seldar's version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Legend of Solice ==&lt;br /&gt;
&lt;br /&gt;
The Solice system was once home to an advanced humanoid race. They never explored beyond thier own system due to a strong rivalry betwen the two sentient races that inhabited that system. They developed space travel rapidly once their technological age arrived, but thier social development was not as advanced. Weapons research was a huge industry in the system and it was not long before weapons capable of razing a planet were constructed.&lt;br /&gt;
&lt;br /&gt;
The last records from the system describe a planetary satellite being built by one of the belligerent societies of this system, and a lone pilot was set against them, flying a vessel named the Icarus. It is unknown whether this pilot was succeddful in his mission, but it is rumoured that not long after this information was received, all contact with the Solice system was lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:Icarus.zip | Download the Icarus OXP from this site]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Icarus.zip&amp;diff=6845</id>
		<title>File:Icarus.zip</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Icarus.zip&amp;diff=6845"/>
		<updated>2007-07-13T21:38:50Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Icarus OXP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icarus OXP&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Icarusview.png&amp;diff=6844</id>
		<title>File:Icarusview.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Icarusview.png&amp;diff=6844"/>
		<updated>2007-07-13T21:24:46Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oresrian_Trader&amp;diff=6826</id>
		<title>Oresrian Trader</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oresrian_Trader&amp;diff=6826"/>
		<updated>2007-07-12T13:06:25Z</updated>

		<summary type="html">&lt;p&gt;Selezen: added details and a piccy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Oresrian Trader&lt;br /&gt;
|image = [[Image:Oresrian_cruiser.png|200px]]&lt;br /&gt;
|dimensions = ?&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Starboard, Port&lt;br /&gt;
|maxspeed = 0.32 LM&lt;br /&gt;
|maneuverability = Roll: ?&amp;lt;br /&amp;gt;Pitch: ?&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The insectoid Oresrians are reknowned for thier physical similarity to the feared Thargoid race. These similarities are shared with the ships of the two races, which have some design features in common.&lt;br /&gt;
&lt;br /&gt;
Although slower and less heavily armed than a Thargoid Invasion Ship, the Oresrian Trader is roughly the same size and is a dedicated tradeship rather than a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In recent times many of these ships have become available on the second-hand market, showing a relaxing of the traditional Oresrian reluctance to trade technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Oresrian Trader is found in the [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oresrian_cruiser.png&amp;diff=6825</id>
		<title>File:Oresrian cruiser.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oresrian_cruiser.png&amp;diff=6825"/>
		<updated>2007-07-12T12:57:18Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=GalCop_SWAT_Viper&amp;diff=6824</id>
		<title>GalCop SWAT Viper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=GalCop_SWAT_Viper&amp;diff=6824"/>
		<updated>2007-07-12T12:51:38Z</updated>

		<summary type="html">&lt;p&gt;Selezen: added some information and a pretty picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=SWAT Viper&lt;br /&gt;
|image = [[Image:Swat_viper.png|200px]]&lt;br /&gt;
|dimensions = 50 x 16 x 55&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Starboard, Port&lt;br /&gt;
|maxspeed = 0.32 LM&lt;br /&gt;
|maneuverability = Roll: 2.8&amp;lt;br /&amp;gt;Pitch: 1.8&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = No&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Raised piracy in some systems has prompted GalCop to expand the police force and provide those systems with specially trained officers to deal with the higher threat level. They are trained by the military in tactics that have proved effective in real situations.&lt;br /&gt;
&lt;br /&gt;
These officers are equipped with a slightly enhanced version of the Viper, characterised by a high-visibility paint scheme and a frequency-tuned laser.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The GalCop SWAT Viper is found in the [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Swat_viper.png&amp;diff=6823</id>
		<title>File:Swat viper.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Swat_viper.png&amp;diff=6823"/>
		<updated>2007-07-12T12:47:11Z</updated>

		<summary type="html">&lt;p&gt;Selezen: SWAT Viper, OOlite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SWAT Viper, OOlite&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6673</id>
		<title>Imperial Courier (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6673"/>
		<updated>2007-07-09T09:18:26Z</updated>

		<summary type="html">&lt;p&gt;Selezen: adding credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Imperial Courier&lt;br /&gt;
|image = [[Image:Imperial Courier (Oolite).png|250px]]&lt;br /&gt;
|dimensions = 160 m × 45 m × 100 m&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Aft, Starboard, Port&lt;br /&gt;
|maxspeed = 0.35 LM&lt;br /&gt;
|maneuverability = Roll: 2.0&amp;lt;br /&amp;gt;Pitch: 1.0&lt;br /&gt;
|energybanks = 8&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Imperial Courier is a military vessel found in the service of the Achenar Empire. For more information check out the entry on [[Seldar Shipyards|Seldar Shipyards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OXP Download ==&lt;br /&gt;
The NEW Imperial Courier OXP can be downloaded [[Media:Impcourier2.zip|from this wiki]].&lt;br /&gt;
&lt;br /&gt;
The OXP contains a customised version created by Seldar Shipyards (playable) and the original Imperial Navy version (non-player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Concept, 3D model, scripting et al: Selezen&lt;br /&gt;
&lt;br /&gt;
Weapon positions and External View debugging: Commander McLane&lt;br /&gt;
&lt;br /&gt;
Thanks go to many other members of the forum for scripting help and tweaking advice during this development. If anyone else wants credited by name, drop a line to me through the [http://aegidian.org/bb Oolite Forums].&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Justice_for_Mrs_Combs&amp;diff=6557</id>
		<title>Justice for Mrs Combs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Justice_for_Mrs_Combs&amp;diff=6557"/>
		<updated>2007-06-22T14:35:54Z</updated>

		<summary type="html">&lt;p&gt;Selezen: changed link to my site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Justice for Mrs Combs is the story of a murder investigation in 3141 by out-of-work escort pilot and amateur private eye [[Jack_Voysey|Jack Voysey]]. The main setting is the Esveor system in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
Throughout the story, Voysey mentions clock times that appear roughly consistent with the day/night cycle in the part of Esveor that he visits. There are three possible explanations for this agreement: Esveor's day/night cycle happened to correspond closely with Galactic Mean Time while he was there, he switched from GMT to Esveor's local time after arriving in the system, or he altered the times in his narrative for the sake of convenience.&lt;br /&gt;
&lt;br /&gt;
The issue of time is also raised by a hyperspace journey in the story. Although the duration of the journey is not specified, one can surmise that it takes nearly two days in real time, while feeling to the traveller like it lasts only minutes (due to the use of Stardreamer technology). This is consistent with Oolite gameplay and much Frontier fiction, though only consistent with [[The_Dark_Wheel|The Dark Wheel]] and Dave Hughes's [http://hughesd.co.uk/elite/hyper_fuel.asp hyperspace page] ''from a certain point of view''.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
The story is available [http://web.mac.com/robert.todd/iWeb/Writing/Justice%20for%20Mrs%20Combs%20%28part%201%29.html here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6514</id>
		<title>Imperial Courier (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Imperial_Courier_(Oolite)&amp;diff=6514"/>
		<updated>2007-06-14T16:01:51Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Updated page with the new information and linked to the new download.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Imperial Courier&lt;br /&gt;
|image = [[Image:Imperial Courier (Oolite).png|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Aft, Starboard, Port&lt;br /&gt;
|maxspeed = 0.35 LM&lt;br /&gt;
|maneuverability = Roll: 2.0&amp;lt;br /&amp;gt;Pitch: 1.0&lt;br /&gt;
|energybanks = 8&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Imperial Courier is a military vessel found in the service of the Achenar Empire. For more information check out the entry on [[Seldar Shipyards|Seldar Shipyards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OXP Download ==&lt;br /&gt;
The NEW Imperial Courier OXP can be downloaded [http://wiki.alioth.net/images/2/25/Impcourier2.zip ''from this wiki''].&lt;br /&gt;
&lt;br /&gt;
The OXP contains a customised version created by Seldar Shipyards (playable) and the original Imperial Navy version (non-player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Impcourier2.zip&amp;diff=6513</id>
		<title>File:Impcourier2.zip</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Impcourier2.zip&amp;diff=6513"/>
		<updated>2007-06-14T15:51:52Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Version 2 of the Imperial Courier OXP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 2 of the Imperial Courier OXP&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Imperial_Courier_(Oolite).png&amp;diff=6512</id>
		<title>File:Imperial Courier (Oolite).png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Imperial_Courier_(Oolite).png&amp;diff=6512"/>
		<updated>2007-06-14T15:50:35Z</updated>

		<summary type="html">&lt;p&gt;Selezen: Imperial Navy Courier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imperial Navy Courier&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5163</id>
		<title>Capisastra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5163"/>
		<updated>2007-01-31T10:02:51Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by the Seuso OXP&lt;br /&gt;
&lt;br /&gt;
Hailing from the Seosu system in Galaxy 4, The Capisastra are a diminutive race of amphibians who appear somewhat froglike. They are a warlike and belligerent race who have engaged GalCop forces on many occasions.&lt;br /&gt;
&lt;br /&gt;
They are thought to be one of the oldest spacefaring races in the galaxy, predating almost oall of the spacefaring races thus far encountered. Many worlds, including Earth, have reported possible encounters with this race throughout thier history.&lt;br /&gt;
&lt;br /&gt;
=='''Nature'''==&lt;br /&gt;
Seosu is a jungle-like world. The Capisastra were not the dominant creature on thier planet originally, but through time eliminated the competitors to become number one. Their tenacity has allowed them to evolve into strong, resilient warriors.&lt;br /&gt;
&lt;br /&gt;
Ther Capisastra are a very organised race, but thier society is built on power. They are very competitive and have fallen into factions. The last count placed the number of factions at 7. These factions will, however, place any bad blood aside whilst in space.&lt;br /&gt;
&lt;br /&gt;
The planet Seosu is alarmingly low on natural resources. Water is scarce and animals are at dangerously low numbers. This was originally the impetus for the Capisastra space programme as they looked to the stars for ways to keep thier race alive.  They do trade on occasion, but thier nature seems to drive them to conflict if thier demands for aid are not met to thier wishes.&lt;br /&gt;
&lt;br /&gt;
=='''Presence in Space'''==&lt;br /&gt;
Thier battle fleets are legendary, and many tales have been recounted of these fleets descending upon unsuspecting planets. These fleets are often described as scavenger fleets, since the Capisastra will land upon planets and begin mining many of the natural resources of each world.&lt;br /&gt;
&lt;br /&gt;
=='''Ships and Weapons'''==&lt;br /&gt;
Thier ships are geared towards planetary assault, but do have considerable capacity to defend themselves in space. Their most fearsome weapon is the grav bomb, which contains high explosive charges as well as energy charges. These are fired from the relative rear of the ship. In planetary assaults, however, these ships descend to earth using thier main engines to brake thier descent. This places the grav bomb tube to the bottom of the ship's angle of attack. During these assaults, the ships use lateral pulse engines to maneouver to avoid attack from the planetary defence systems.&lt;br /&gt;
&lt;br /&gt;
They have three classes of ships that are commonly seen. The first, usually seen at the forefront of battle, is a dedicated assault ship. It features a fast-reload bomb bay as well as advanced jamming technology that will scramble most missiles or aircraft guidance systems.&lt;br /&gt;
&lt;br /&gt;
The second class is primarily a cargo ship, containing only the bomb bay. The rest of the ship is dedicated to carrying the natural resources they seek. Special sections can be converted to carry liquids.&lt;br /&gt;
&lt;br /&gt;
The third and last class is a multi-role platform carrying drones and supplies of bombs. It also is equipped with a bomb bay and a sizeable cargo area. These ships drop a number of drones into the atmosphere before nearing the assault altitude. These drones are equipped with up to four bombs and will use these in support of the attack force.&lt;br /&gt;
&lt;br /&gt;
=='''General Guide'''==&lt;br /&gt;
The Capisastra generally fly around in fleets of 5 or more ships. A lone shark pilot may be able to take this fleet on, but care must be taken since the Capisastra are noteworthy combateers. On occasion a battle fleet may be encountered, which may number up to 200 ships. If you see one of these, run.&lt;br /&gt;
&lt;br /&gt;
The Capisastra will only be encountered in Galaxy 4, since they do not use Galactic Hyperdrives. This is due to the declining state of thier homeworld which has dictated that they must remain in thier own sector to return supplies as quickly as possible.&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5162</id>
		<title>Capisastra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5162"/>
		<updated>2007-01-31T10:02:18Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Capisastra'''==&lt;br /&gt;
Added by the Seuso OXP&lt;br /&gt;
&lt;br /&gt;
Hailing from the Seosu system in Galaxy 4, The Capisastra are a diminutive race of amphibians who appear somewhat froglike. They are a warlike and belligerent race who have engaged GalCop forces on many occasions.&lt;br /&gt;
&lt;br /&gt;
They are thought to be one of the oldest spacefaring races in the galaxy, predating almost oall of the spacefaring races thus far encountered. Many worlds, including Earth, have reported possible encounters with this race throughout thier history.&lt;br /&gt;
&lt;br /&gt;
=='''Nature'''==&lt;br /&gt;
Seosu is a jungle-like world. The Capisastra were not the dominant creature on thier planet originally, but through time eliminated the competitors to become number one. Their tenacity has allowed them to evolve into strong, resilient warriors.&lt;br /&gt;
&lt;br /&gt;
Ther Capisastra are a very organised race, but thier society is built on power. They are very competitive and have fallen into factions. The last count placed the number of factions at 7. These factions will, however, place any bad blood aside whilst in space.&lt;br /&gt;
&lt;br /&gt;
The planet Seosu is alarmingly low on natural resources. Water is scarce and animals are at dangerously low numbers. This was originally the impetus for the Capisastra space programme as they looked to the stars for ways to keep thier race alive.  They do trade on occasion, but thier nature seems to drive them to conflict if thier demands for aid are not met to thier wishes.&lt;br /&gt;
&lt;br /&gt;
=='''Presence in Space'''==&lt;br /&gt;
Thier battle fleets are legendary, and many tales have been recounted of these fleets descending upon unsuspecting planets. These fleets are often described as scavenger fleets, since the Capisastra will land upon planets and begin mining many of the natural resources of each world.&lt;br /&gt;
&lt;br /&gt;
=='''Ships and Weapons'''==&lt;br /&gt;
Thier ships are geared towards planetary assault, but do have considerable capacity to defend themselves in space. Their most fearsome weapon is the grav bomb, which contains high explosive charges as well as energy charges. These are fired from the relative rear of the ship. In planetary assaults, however, these ships descend to earth using thier main engines to brake thier descent. This places the grav bomb tube to the bottom of the ship's angle of attack. During these assaults, the ships use lateral pulse engines to maneouver to avoid attack from the planetary defence systems.&lt;br /&gt;
&lt;br /&gt;
They have three classes of ships that are commonly seen. The first, usually seen at the forefront of battle, is a dedicated assault ship. It features a fast-reload bomb bay as well as advanced jamming technology that will scramble most missiles or aircraft guidance systems.&lt;br /&gt;
&lt;br /&gt;
The second class is primarily a cargo ship, containing only the bomb bay. The rest of the ship is dedicated to carrying the natural resources they seek. Special sections can be converted to carry liquids.&lt;br /&gt;
&lt;br /&gt;
The third and last class is a multi-role platform carrying drones and supplies of bombs. It also is equipped with a bomb bay and a sizeable cargo area. These ships drop a number of drones into the atmosphere before nearing the assault altitude. These drones are equipped with up to four bombs and will use these in support of the attack force.&lt;br /&gt;
&lt;br /&gt;
=='''General Guide'''==&lt;br /&gt;
The Capisastra generally fly around in fleets of 5 or more ships. A lone shark pilot may be able to take this fleet on, but care must be taken since the Capisastra are noteworthy combateers. On occasion a battle fleet may be encountered, which may number up to 200 ships. If you see one of these, run.&lt;br /&gt;
&lt;br /&gt;
The Capisastra will only be encountered in Galaxy 4, since they do not use Galactic Hyperdrives. This is due to the declining state of thier homeworld which has dictated that they must remain in thier own sector to return supplies as quickly as possible.&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Seldar_Shipyards&amp;diff=4286</id>
		<title>Seldar Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Seldar_Shipyards&amp;diff=4286"/>
		<updated>2006-06-30T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Based in Tionisla orbitspace, Seldar Shipyards are a garage shipyard with a history of taking existing off-limits ship designs and making them available to the general public. Currently, Seldar have made a big name for themselves as the supplier of Imperial Courier clones fitted with Quirium drives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vladimir Selezniy is co-owner of the Seldar shipfitting service based on Tionisla Coriolis 2. He and his partner, Darius Valente, tuned ships and fitted hull modifications for a living from 3122 to 3134. They were known mostly for thier willingness to accept contracts to modify hulls. Rumours had abounded in the late 20s that they ran an undergrond 'chop shop', taking in stolen vessels and releasing them with a new paint job, transponder and radar signal. Investigations had revealled no evidence of this, and the matter was dropped.&lt;br /&gt;
&lt;br /&gt;
Selezniy and Valente ran a very profitable business and it was not long before they raised enough capital to expand the business. They purchased a derelict Coriolis station and used that as a shipyard, where derelict ships could be towed and refitted instead of using a single docking bay on the Tionisla station. Following several attempts at improving the performance on many different ships, they hit paydrit in 3135 when thier contracted towmaster brought them a major prize - the hull of an Imperial Courier.&lt;br /&gt;
&lt;br /&gt;
==The Courier Project==&lt;br /&gt;
Selezniy and Valente spent a year stripping everything out of the Courier and documenting the innards. It was rumoured that the Galactic Navy sponsored his initial work as long as he forwarded any information he found to them. This was never substantiated. Selezniy's drive was to find a way to fit a quirium drive into this hull, a problem made all the more complex by the fact that the engine nacelles were so far apart. &lt;br /&gt;
&lt;br /&gt;
Eventually, however, Seldar Shipyards managed the impossible - they figured out a way to modify an existing drive easily and allow it to be fitted. Along the way, they also developed a manufacturing strategy for the hull, allowing them to produce copies and sell thier own range of Imperial Couriers.&lt;br /&gt;
&lt;br /&gt;
==The Reaction==&lt;br /&gt;
The Imperial Navy were not amused by the release of the Seldar Imperial Courier and petitioned GalCop for its withdrawal. GalCop ordered a full investigation, ordering Seldar to hand over copies of the design and manufacturing specifications. Once these had been perused by the Imperial Navy, the complaint was withdrawn on the grounds that only the hull had been used - internally the ship was far inferior to anything that His Majesty's Navy could produce.&lt;br /&gt;
&lt;br /&gt;
In the public eye, though, the Courier was a welcome addition to the fleets. It was large, it was pretty, and it was safe, since the engines were a fair distance away from the main ship. Servicing was a nightmare, however, due to the fact that an in-space maintenance run involved an EVA trip. This was more than made up for in terms of manoeuvrability and sheer power.&lt;br /&gt;
&lt;br /&gt;
==Other Projects==&lt;br /&gt;
Seldar have also release a knock-off copy of the Terran Federation built Eagle Mk 2 fighter. They produce this in four basic colours, including a black special edition with improved speed and mobility. They are rumoured to be working on a few more developments from other organisations, and havea few custom designs up thier sleeves.&lt;br /&gt;
&lt;br /&gt;
Seldar have a test range near the Zaonce witchspace beacon, and the lucky pilot might find a few surprises there.&lt;br /&gt;
&lt;br /&gt;
==The Future==&lt;br /&gt;
Seldar are a big operator now, and the Imperial Courier design has made Selezeniy and Valente very rich men. They now have a substantial workforce and look to be set to become a big player in the Galactic economy, rivalling perhaps Cowell &amp;amp; Mgrath or Aegidian Shipyards.&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Rating&amp;diff=4242</id>
		<title>Elite Rating</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Rating&amp;diff=4242"/>
		<updated>2006-06-13T10:32:57Z</updated>

		<summary type="html">&lt;p&gt;Selezen: /* Rating System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
The Elite Federation, an independent body linked to most of the major orgnaisations in Galactic space, introduced the Combat Rating in a drive to spur pilots towards self-defence. The Galactic Co-operative, at the time stretched to the limits of the police force by pirate activity, fully supported this move, even introducing combat training into thier flight training programme.&lt;br /&gt;
&lt;br /&gt;
Over the years, the Combat rating, now more commonly referred to as the Elite Rating, has become an integral part of any pilot's spacefaring life. Various organisations and departments have offered perks to pilots who attain the top rank that has given the system its name. Elite combateers are considered to be honoured veterans amongst pilots and non-pilots alike.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Elite Rating is a ranking system based on how many kills a pilot has accrued. Recording devices in all weapons systems transmit a signal to the Elite Foundation containing visual images and transponder codes confirming each kill.&lt;br /&gt;
&lt;br /&gt;
The Elite Federation has come under fire from human rights protesters in recent years due to their policy of not questioning what sort of kills are made. They will award kills to pirates and lawful pilots alike without issue. This has opened up many claims that they support piracy and terrorism. the EF answer these charges with the same defence every time: &amp;quot;...it is not our job to protect against lawlessness or to assign blame for actions beyond our control. Our job is to assign ratings. A pirate is still a pirate no matter what his Elite Rating - it is up to the police and the Navy to deal with thier crimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rating System==&lt;br /&gt;
The current system for ranking pilots is as follows:&lt;br /&gt;
&lt;br /&gt;
Harmless - 0-7 kills&lt;br /&gt;
&lt;br /&gt;
Mostly Harmless - 8-15 kills&lt;br /&gt;
&lt;br /&gt;
Poor - 16-31 kills&lt;br /&gt;
&lt;br /&gt;
Average - 32-63 kills&lt;br /&gt;
&lt;br /&gt;
Above Average - 64-127 kills&lt;br /&gt;
&lt;br /&gt;
Competent - 128-511 kills&lt;br /&gt;
&lt;br /&gt;
Dangerous - 512-2559 kills&lt;br /&gt;
&lt;br /&gt;
Deadly - 2560 - 6399 kills&lt;br /&gt;
&lt;br /&gt;
Elite - 6400+ kills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There have been many variations in the ranking systems in the past, and no doubt will be again in the future, but one thing is certain - the Elite Rating is an integral part of what it means to be a pilot in the 31st century and will be for many years to come.&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Rating&amp;diff=4241</id>
		<title>Elite Rating</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Rating&amp;diff=4241"/>
		<updated>2006-06-13T10:32:36Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
The Elite Federation, an independent body linked to most of the major orgnaisations in Galactic space, introduced the Combat Rating in a drive to spur pilots towards self-defence. The Galactic Co-operative, at the time stretched to the limits of the police force by pirate activity, fully supported this move, even introducing combat training into thier flight training programme.&lt;br /&gt;
&lt;br /&gt;
Over the years, the Combat rating, now more commonly referred to as the Elite Rating, has become an integral part of any pilot's spacefaring life. Various organisations and departments have offered perks to pilots who attain the top rank that has given the system its name. Elite combateers are considered to be honoured veterans amongst pilots and non-pilots alike.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Elite Rating is a ranking system based on how many kills a pilot has accrued. Recording devices in all weapons systems transmit a signal to the Elite Foundation containing visual images and transponder codes confirming each kill.&lt;br /&gt;
&lt;br /&gt;
The Elite Federation has come under fire from human rights protesters in recent years due to their policy of not questioning what sort of kills are made. They will award kills to pirates and lawful pilots alike without issue. This has opened up many claims that they support piracy and terrorism. the EF answer these charges with the same defence every time: &amp;quot;...it is not our job to protect against lawlessness or to assign blame for actions beyond our control. Our job is to assign ratings. A pirate is still a pirate no matter what his Elite Rating - it is up to the police and the Navy to deal with thier crimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rating System==&lt;br /&gt;
The current system for ranking pilots is as follows:&lt;br /&gt;
&lt;br /&gt;
Harmless - 0-7 kills&lt;br /&gt;
Mostly Harmless - 8-15 kills&lt;br /&gt;
Poor - 16-31 kills&lt;br /&gt;
Average - 32-63 kills&lt;br /&gt;
Above Average - 64-127 kills&lt;br /&gt;
Competent - 128-511 kills&lt;br /&gt;
Dangerous - 512-2559 kills&lt;br /&gt;
Deadly - 2560 - 6399 kills&lt;br /&gt;
Elite - 6400+ kills&lt;br /&gt;
&lt;br /&gt;
There have been many variations in the ranking systems in the past, and no doubt will be again in the future, but one thing is certain - the Elite Rating is an integral part of what it means to be a pilot in the 31st century and will be for many years to come.&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Main_Page&amp;diff=4240</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Main_Page&amp;diff=4240"/>
		<updated>2006-06-13T10:07:17Z</updated>

		<summary type="html">&lt;p&gt;Selezen: removed some spam.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== layout ==&lt;br /&gt;
&lt;br /&gt;
What do people think about something like [[User:Galileo|this]] for a Main Page? --[[User:Galileo|Galileo]] 14:06, 13 February 2006 (UTC)&lt;br /&gt;
:nice&lt;br /&gt;
&lt;br /&gt;
threw in some icons onto Galileo's layout.--[[User:Murgh|Murgh]] 23:21, 13 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was able to animate the fiction gif.&lt;br /&gt;
:I wasn't able to preserve the blurring around the edge though, do we keep it? --[[User:Galileo|Galileo]] 12:58, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get the feeling that's impossible. but it's so small I don't find it bothersome. success! --[[User:Murgh|Murgh]] 18:02, 16 February 2006 (UTC)&lt;br /&gt;
: Yeah, that's what I was thinking too. Alrighty, we'll keep in then. --[[User:Galileo|Galileo]] 21:39, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== spelling ==&lt;br /&gt;
&lt;br /&gt;
Installment or instalment? I looked it up, both seem to be correct, but it looks like installment is the more popular one, or is that AmE?--[[User:Rxke|Rxke]] 09:15, 17 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I looked it up too, and accepted the assumption that 'instalment' is the BritE.. wouln't want to tamper with ''that''. --[[User:Murgh|Murgh]] 09:23, 17 February 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Beyond_the_Edge&amp;diff=3907</id>
		<title>Talk:Beyond the Edge</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Beyond_the_Edge&amp;diff=3907"/>
		<updated>2006-03-28T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;Selezen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;None of the links on this page work. --[[User:Selezen|Selezen]] 18:05, 28 March 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Windows&amp;diff=3707</id>
		<title>Running Oolite-Windows</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Windows&amp;diff=3707"/>
		<updated>2006-03-14T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Selezen: /* Running the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Windows port of Oolite is still an alpha test version and there is still some work to do before the whole game functions as designed. However, the test versions are getting close to supporting the core game functions found on Mac OS X and Linux/Unix versions. Windows users need to remember they are using a '''testing release''' and therefore expect bugs or missing functionality.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
The game may be downloaded from [http://nic.dnsalias.com/]. The most recent version is currently [http://nic.dnsalias.com/oolite-1.63gusto-r305-alpha20060310-win32.exe].&lt;br /&gt;
&lt;br /&gt;
To install, run the executable that you have just downloaded. You will get the familiar Windows installer.&lt;br /&gt;
&lt;br /&gt;
Note that the installer was mirrored on alioth.net, but this site has not kept up to date with the later builds.&lt;br /&gt;
&lt;br /&gt;
A regular build of changes from the SVN source is being carried out on a regular basis. The complete installer above must be installed before any of the updates will work. The update filename changes with each build, so get the latest update file by following the link here: [http://aegidian.org/bb/viewtopic.php?t=1529].&lt;br /&gt;
&lt;br /&gt;
The game has been tested on Windows XP and Windows 2000. '''It will not run on the DOS-extender versions of Windows''' such as Windows 95, 98 or ME. It is expected it will run with Vista, so long as drivers are available for the hardware you have. You are advised to run the latest 3D graphics drivers from your 3D card manufacturer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Errata===&lt;br /&gt;
There was a problem in the 1.62 build that caused memory exhaustion. [http://www.aegidian.org/bb/viewtopic.php?t=1416 Please read this page] to find out how to manually patch the Windows installation.&lt;br /&gt;
&lt;br /&gt;
==Running the game==&lt;br /&gt;
Find the Oolite icon in the Start -&amp;gt; Programs menu and click on it. Alternatively double click the Oolite program icon on the desktop.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs===&lt;br /&gt;
You will need to find where the oolite.app folder is placed: it should be in C:\Program Files\Oolite. Create an AddOns folder beside the oolite.app folder. Put OXPs in here. Note that some OXPs when unzipped contain a folder with a README file and then the OXP - in this case, it's best to unzip the OXP somewhere other than AddOns and copy the OXP folder once unpacked into AddOns.&lt;br /&gt;
&lt;br /&gt;
===Notes for amd64 users===&lt;br /&gt;
No builds for 64-bit versions of Windows have yet been made, however, given the proper availability of graphics and sound drivers, the 32-bit version should run on 64-bit Windows. 32 bit Windows running on amd64 hardware should not have an issue.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
See the Oolite-PC forum: [http://www.aegidian.org/bb/viewforum.php?f=8]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Selezen</name></author>
		
	</entry>
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