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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rxke</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rxke"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Rxke"/>
	<updated>2026-04-16T00:59:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23760</id>
		<title>Scourge of the Black Baron</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23760"/>
		<updated>2010-08-12T06:00:03Z</updated>

		<summary type="html">&lt;p&gt;Rxke: fixed box.net link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sequel to the Long Way Around mission, featuring combat and transport missions. Well suited to a relative novice. Commanders with less than a competent rating need not apply, though!&lt;br /&gt;
&lt;br /&gt;
Somewhere near the centre of Galaxy 1, a group of exiles dream of returning to their home planet...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the first OXP written after the example one Giles provided (Long Way Around) So it is a good one to delve into to get to understand the bare basics and structure of what a simple OXP entails. &lt;br /&gt;
&lt;br /&gt;
Since its inception, several people have addedto it/bugfixed stuff, most notable Kaks (JavaScript adaptation) and Thargoid (update to 1.74 missionscreen handling) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.74 :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/f7pkc08unn Scourge of the Black Baron v1.74]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.70:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.alioth.net/images/c/c7/BlackBaron1.70.zip Scourge of the Black Baron v1.70]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXPs_%27N%27_to_%27S%27&amp;diff=23429</id>
		<title>OXPs 'N' to 'S'</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXPs_%27N%27_to_%27S%27&amp;diff=23429"/>
		<updated>2010-07-23T17:06:24Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* S */  link to scourge of BB mission page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OXP_Icon_3.png‎|128px|right]]&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
[[OXPs 'N' to 'S'#Links|Go to Index]]&lt;br /&gt;
&lt;br /&gt;
== N  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&amp;lt;br&amp;gt;[[Josher]]&amp;lt;br&amp;gt;[[Naga]]&amp;lt;br&amp;gt;[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop Viper Mark II]]&amp;lt;br&amp;gt;[[GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nuit Space Station OXP]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nuit Space Station OXP|Nuit Space Station]]&lt;br /&gt;
| Station. [[Isis Interstellar]] formally announces the availability of their newest creation, the Nuit space station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster Miner]]&amp;lt;br&amp;gt;[[Cat_%28Oolite%29|Cat (Cougar)]]&amp;lt;br&amp;gt;[[Chameleon_%28Oolite%29|Chameleon]]&amp;lt;br&amp;gt;[[Ghavial_%28Oolite%29|Ghavial]]&amp;lt;br&amp;gt;[[Iguana_%28Oolite%29|Iguana]]&amp;lt;br&amp;gt;[[Monitor_%28Oolite%29|Monitor]]&amp;lt;br&amp;gt;[[Ophidian_%28Oolite%29|Ophidian]]&amp;lt;br&amp;gt;[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Old_Ships_2010|Old Ships 2010]] {{OXPUpdated|2010-05-23}}&lt;br /&gt;
| [[Bushmaster  Miner]]&amp;lt;br&amp;gt;[[Cat_%28Oolite%29|Cat (Cougar)]]&amp;lt;br&amp;gt;[[Chameleon_%28Oolite%29|Chameleon]]&amp;lt;br&amp;gt;[[Ghavial_%28Oolite%29|Ghavial]]&amp;lt;br&amp;gt;[[Iguana_%28Oolite%29|Iguana]]&amp;lt;br&amp;gt;[[Monitor_%28Oolite%29|Monitor]]&amp;lt;br&amp;gt;[[Monitor 2]]&amp;lt;br&amp;gt;[[Ophidian_%28Oolite%29|Ophidian]]&amp;lt;br&amp;gt;[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A new version of Murgh's Old Ships, retextured by P.A.Groove. Includes a bonus ship, the Monitor 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://terrastorage.ath.cx/Marmagka/9fffb0bdf04397418d5ef9c3715b14c8/OoliteItaliano_v1.4.zip''Oolite Italiano v1.4'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.74 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.boxcn.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/x9u5xoulkq ''Orbits 1.2.1''] {{OXPUpdated|2010-07-08}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun. Requires Oolite v1.74.x.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ore Processor]] {{OXPUpdated|2010-06-05}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
|&lt;br /&gt;
|BigTraders. New passenger liners that ferry passengers around.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXP Config 1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Personalities OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a bunch of unique, well-known personalities to the Ooniverse. Keen to meet yourself in your game (or have others meet yourself in their game)? Submit your own personality in the OXP's thread on the Oolite BBs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.boxcn.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| Probe&amp;lt;br /&amp;gt;(Now part of the [[Armoury_OXP|Armoury  OXP]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pteradyne Technologies Ships OXP]]&lt;br /&gt;
| [[Excalibur]]&amp;lt;br&amp;gt;[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Python Class Cruiser]]&lt;br /&gt;
| [[Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle. Alternate shader version also available. (Shaders require Oolite 1.69 or later.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&amp;lt;br&amp;gt;[[Chicaneer Mk IV]]&amp;lt;br&amp;gt;[[Dragster Mk I]]&amp;lt;br&amp;gt;[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/RingPod.oxp ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zaonce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|&lt;br /&gt;
| Ship. This is a fantastic re-imagining of the Anaconda freighter, made by  Ramon, with assistance by Griff. Check out its special features!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Random_Docking_Music_OXP|Random Docking Music]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Plays a randomly selected music track on activating docking computers  (slow dock), from a list set inside the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Random Hits OXP|Random Hits 1.4.2]] {{OXPUpdated|2010-07-05}}&lt;br /&gt;
|[[GalMine Hopper]]&lt;br /&gt;
|[[Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 of Oolite].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip ''RedSet''] {{OXPNew|2010-06-18}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Backgrounds for the UI screens. Just a small demo of one of Oolite v1.74's new features.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[RegistrationID|Registration ID]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Flavour.  All Oolite standard ships now have ID tags.. You need at least Oolite  1.73 and a Graphics card capable of running shaders on a full setting..&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&amp;lt;br&amp;gt;[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator|Rock Hermit Locator 1.3.2]] {{OXPUpdated|2010-05-31}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Saleza Aeronautics]]&lt;br /&gt;
| [[Bellatrix Cruiser]]&amp;lt;br&amp;gt;[[Rigel Bomber]]&amp;lt;br&amp;gt;[[Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Santa]]&lt;br /&gt;
| [[Santa]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Scourge_of_the_Black_Baron|The Scourge of The Black Baron]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&amp;lt;br&amp;gt;Adds a variety of new alien ship variants.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop SWAT Viper]]&amp;lt;br&amp;gt;[[Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Sell equipment OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Shady Billboards OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Demo. The '''Shady Billboards''' OXP demonstrates [[shaders in Oolite]] by displaying adverts from [[Your_Ad_Here!|Your Ad Here!]] on an animated electronic billboard.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Shady Cobra OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[S.I.R.F.]] {{OXPNew|2010-07-02}}&lt;br /&gt;
|&lt;br /&gt;
| [[S.I.R.F.|System Independent Repair Facility]]&lt;br /&gt;
| Stations. The station is a repair facility for ships in the systems. First released in 2006 on Oosat 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All Stars Large Freighter]]&amp;lt;br&amp;gt;[[Seymour Class Sled]]&amp;lt;br&amp;gt;[[Starbelly Class Sled]]&amp;lt;br&amp;gt;[[Starhawk|Star Hawk]]&amp;lt;br&amp;gt;[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Smivs'_ShipSet|Smivs' ShipSet]] {{OXPUpdated|2010-05-22}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. This OXP is a replacement ship set giving the ships and other objects in Oolite a new, more sophisticated look. This is achieved by applying new textures to the original models. This preserves the originality of the game...the ships are the same, but better looking!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Snark]]&lt;br /&gt;
| [[Snark]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers2.0.5]] {{OXPUpdated|2010-05-21}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Solid Gold Cobra Mk.3]] {{OXPNew|2010-06-09}}&lt;br /&gt;
| [[Solid Gold Cobra Mk.3]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A Solid Gold Cobra Mk.3&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spearhead Interceptor Mk.I]]&lt;br /&gt;
| [[Spearhead Interceptor Mk.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Spy Hunter OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&amp;lt;br&amp;gt;[[B-Wing]]&amp;lt;br&amp;gt;[[Lambda Shuttle]]&amp;lt;br&amp;gt;[[Tie-Fighter]]&amp;lt;br&amp;gt;[[Tie-Interceptor]]&amp;lt;br&amp;gt;[[X-Wing]]&amp;lt;br&amp;gt;[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Status Quo Q-bomb OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Changes the behaviour of Q-bombs according to the [[Status Quo]] novel. They don't detonate in gravity wells, like close to planets or suns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Stealth_OXP|Stealth]] {{OXPNew|2010-06-15}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Small G3 mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Shady Sungs|Sung's Detailed Textures (Shader Version)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same as the above oxp, only now with shader support. Normal maps &amp;amp; Effects maps by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;  &lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
|&lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
| Stations. Traffic congestion in the Ooniverse is growing and while the stations are getting more advanced the market asked for a more radical solution. This solution comes in the form of the [[GASEC]] Superhub. The GASEC Superhub is the first station that is capable of transporting itself to it's destination, two engine bays allow the GASEC SR-GD (Space Rotary Galactic Drive) to be fitted. At the destination these engines can be taken out for re-use in other transport missions.  ''v1.2 updated 12th November 2009''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Swift]]&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;  &lt;br /&gt;
| [[Switeck's_Mod_OXP|Switeck's Mod]] {{OXPNew|2010-07-08}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Rebalancing of ships and market prices. Pirate ships are more likely to have ECMs and Escape Pods. Adders, Boas and Boa 2s can now be pirates too. Market prices altered slightly. Two Jameson saves included for a Medium and Hard alternative starts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[System_Demux_%28Oolite%29|System Demux]] {{OXPNew|2010-07-18}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Texture the home planet, add a planet/moon combination to each system. An alternative to System Redux 1 and Deep Horizons System Redux 2. For Oolite v1.73.4 and 1.74.1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Texture the home planet, add a planet/moon combination to each system. For Oolite v1.71 to 1.73.4. On v1.74+ use the [[OXPs_'A'_to_'F'#D|Deep Horizons System Redux 2 (beta)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{{Navbox OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23428</id>
		<title>Scourge of the Black Baron</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23428"/>
		<updated>2010-07-23T17:01:04Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sequel to the Long Way Around mission, featuring combat and transport missions. Well suited to a relative novice. Commanders with less than a competent rating need not apply, though!&lt;br /&gt;
&lt;br /&gt;
Somewhere near the centre of Galaxy 1, a group of exiles dream of returning to their home planet...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the first OXP written after the example one Giles provided (Long Way Around) So it is a good one to delve into to get to understand the bare basics and structure of what a simple OXP entails. &lt;br /&gt;
&lt;br /&gt;
Since its inception, several people have addedto it/bugfixed stuff, most notable Kaks (JavaScript adaptation) and Thargoid (update to 1.74 missionscreen handling) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.74 :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/csc1mj0pjd Scourge of the Black Baron v1.74]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.70:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.alioth.net/images/c/c7/BlackBaron1.70.zip Scourge of the Black Baron v1.70]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23427</id>
		<title>Scourge of the Black Baron</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23427"/>
		<updated>2010-07-23T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;Rxke: fleshed out a very little bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sequel to the Long Way Around mission, featuring combat and transport missions. Well suited to a relative novice. Commanders with less than a competent rating need not apply, though!&lt;br /&gt;
&lt;br /&gt;
Somewhere near the centre of Galaxy 1, a group of exiles dream of returning to their home planet...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the first OXP written after the example one Giles provided (Long Way Around) So it is a good one to delve into to get to understand the bare basics and structure of what a simple OXP entails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.74 :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/csc1mj0pjd Scourge of the Black Baron v1.74]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
version 1.70:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.alioth.net/images/c/c7/BlackBaron1.70.zip Scourge of the Black Baron v1.70]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=All_OXPs_by_Category&amp;diff=23426</id>
		<title>All OXPs by Category</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=All_OXPs_by_Category&amp;diff=23426"/>
		<updated>2010-07-23T16:54:18Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Missions */ link to scourge of black baron page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OXP_Icon_cat.png‎|right|128px]]&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
[[All OXPs by Category#Links|Go to Index]]&lt;br /&gt;
&lt;br /&gt;
== Sound Sets ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Amiga Replacement Sounds ]]&lt;br /&gt;
| Based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BGS|BGS (BackgroundSet)]]&lt;br /&gt;
|Framework for images, sounds and music and takes advantage of the shiny new features in Oolite 1.74.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/6/63/Halsis.zip ''Hal's Hot Sister'']&lt;br /&gt;
| Featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
| Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/5/53/MildAudio.oxp.zip ''MildAudio'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
| Same as ''MildAudio'' above.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds'']&lt;br /&gt;
| (Needs oolite 1.73+)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternative HUDs ==&lt;br /&gt;
[[HUD images here]]&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
| No description available. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.jblythe.f9.co.uk/Deepspace/Download/DeepspaceHUD_OXP.zip ''Deepspace HUD'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Dr HUD OXP]]&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fighter HUD (Oolite)|Fighter HUD]]&lt;br /&gt;
| All-in-one turn coordinator. Combined instrument panel for speed, fuel, cabin temperature, laser temperature, altitude. Polarized glass laser sight.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]]&lt;br /&gt;
| HUD that switches display according to the current alert status. Oolite 1.74+ required.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[MilSpec HUD OXP]]&lt;br /&gt;
| Adds targeting aids, emphasis on functionality. Current version is now dynamic, switches according to alert status. Oolite 1.74+ required.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&lt;br /&gt;
| No description available. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dockable Objects ==&lt;br /&gt;
More information on Carriers appearing in Oolite can be found [[Oolite Carriers|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
More information on Stations appearing in Oolite can be found [[Oolite Stations|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies OXP]]&lt;br /&gt;
| [[Hacker Outpost]], [[Salvage Gang]], [[Military station|Sentinel Station]], and [[Military station|Renegade Station]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics OXP]]&lt;br /&gt;
| [[Aquarian Shipbuilding Corp. HQ]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP]]&lt;br /&gt;
| [[Navy Station]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Baakili Far Trader]]&lt;br /&gt;
| Adds a dockable Alien ship.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
| [[Black Monk Monastary]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| Adds a dockable Navy Cruiser. Updated from the version on Oosat1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ADCK's_Behemoths|Behemoths - Shadered&amp;lt;br&amp;gt;(By ADCK)]]&lt;br /&gt;
| Based on the above oxp, but with 2 new behemoths and shaders, plus many new ships. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bulk Haulers]]&lt;br /&gt;
| Adds many Bulk Haulers to the game, including a retextured version of Aegidians Bulk Hauler as seen in the Oolite video on YouTube, which until recently has not been available to the public. (Requires [[BigShips_OXP|Big Ships]] and Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair]]&lt;br /&gt;
| [[Buoy Repair Facility]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Commies]]&lt;br /&gt;
| [[Astro Mines]], [[CZGF|Collective Zero-G Factory]], and [[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Deep Space Dredger]]&lt;br /&gt;
| Adds dockable Space Dredgers to the space lanes, defended by a squad of [[Sabre|Sabre fighters]]. Version 2.3 has new, improved textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dictators OXP]]&lt;br /&gt;
| [[Imperial AstroFactory]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip Diso]&lt;br /&gt;
| [[Navy Station]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff_Industries|Dodo Stations OXP v1.1]]&lt;br /&gt;
| Retextured [[Dodecahedron Station (Oolite)|Dodo]] and [[Icosahedron Station (Oolite)|Ico]] stations, by Griff and CaptKev. v1.1 updated 18th May 2010.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Feudal States|Feudal States OXP]]&lt;br /&gt;
| [[Royal Hunting Lodge]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Free Trade Zone]]&lt;br /&gt;
| Adds an independent trading post of dubious legality to Multi-Government systems. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel Station OXP]]&lt;br /&gt;
| Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic Navy OXP]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Gates OXP]]&lt;br /&gt;
| Adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint for a fee of only 250Cr.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Globe station|Globe Station OXP]]&lt;br /&gt;
| A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
| The Corolis Station gets a more detailed texture. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[HoOpy Casino]]&lt;br /&gt;
| HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave Academy OXP]]&lt;br /&gt;
| Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_station|Military Station OXP]]&lt;br /&gt;
| Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Nuit Space Station OXP]]&lt;br /&gt;
| [[Isis Interstellar]] formally announces the availability of their newest creation, the Nuit space station.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| Adds lots of different types of Coriolis and Dodec Stations. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Planetfall OXP]]&lt;br /&gt;
| Allows the player to land on and trade at the planets and moons of each system. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Random Hits OXP]]&lt;br /&gt;
| [[Space Bar]]  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
| ''v1.2 updated 12th November 2009''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis OXP]]&lt;br /&gt;
| [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Taxi Galactica]]&lt;br /&gt;
| [[Taxi Galactica|Taxi Station]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid Carrier]]&lt;br /&gt;
| Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip ''Tianve'']&lt;br /&gt;
| [[Navy Station]] &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[S.I.R.F.|S.I.R.F. OXP]]&lt;br /&gt;
| The station is a repair facility for ships in the systems. First  released in 2006 on Oosat 2. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Torus station|Torus Station]]&lt;br /&gt;
| Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Trader Outpost (Oolite)|Trade Outpost]]&lt;br /&gt;
| Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Transhab station|Transhab Station]] &lt;br /&gt;
| Adds a large station with rotating arms to some medium tech level systems. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Your Ad Here!|Constore]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
''Customisations by Government / Tech Level, Flavour OXPs, System OXPs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies OXP]]&lt;br /&gt;
| Complete overhaul of Oolite's legal rating system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Asteroid Storm]]&lt;br /&gt;
| Adds lots of different types of Asteroids to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black Monk Monastery]]&lt;br /&gt;
| Loansharks / Banking&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BlOomberg Markets]]&lt;br /&gt;
| This expansion varies the in-game economy by generating random events that affect commodity prices.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair]]&lt;br /&gt;
| Repair company for defect or destroyed nav-beacons. Updated 2010-06-28&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cargo Wreck Teaser OXP]]&lt;br /&gt;
| Adds lots of different types of cargo canisters. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies]]&lt;br /&gt;
| Communist systems have their own police forces, transports, stations and miners. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://deephorizonindustries.com/ Deep Horizons System Redux 2]&lt;br /&gt;
| This Beta release OXP textures the primary (main) planet of an Oolite  system based on a combination of economy and tech level using over 40  custom created textures. It also incorporates the ability to add up to  10 moons and 20 additional planets per system, each featuring it's own  custom texture. It replaces [[System Redux (Oolite)|System Redux 1]]. Also on the website  linked here, are three compatible OXP's, &amp;lt;u&amp;gt;Light Down OXP&amp;lt;/u&amp;gt; (which changes  system light levels, stars and nebula settings), &amp;lt;u&amp;gt;Gas Giant Skimming OXP&amp;lt;/u&amp;gt;  (which allows skimming of fuel and rare gases from Gas Giant planets),  and &amp;lt;u&amp;gt;Pirate Ambushes OXP&amp;lt;/u&amp;gt; (which gives pirates the ability to move the  witchpoint beacons in certain systems). &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|Deep Space Pirates]] &lt;br /&gt;
| This OXP adds ships outside the space lanes.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dictators OXP]]&lt;br /&gt;
| Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Famous Planets OXP]]&lt;br /&gt;
| Adds unique planetary textures to certain planets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Feudal States]]&lt;br /&gt;
| The Feudal States is an OXP that adds various new elements to the leading feudal systems in Oolite galaxies.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic Navy]]&lt;br /&gt;
| Adds to the already formidable arsenal of the Galactic Navy. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
| Adds Generation Ships to interstellar space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP]]&lt;br /&gt;
| Allows you to help out some traders who got stuck in interstellar space without fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
| A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
| To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pods OXP]]&lt;br /&gt;
| Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/RingPod.oxp ''Racing Rings'']&lt;br /&gt;
| Adds Racing Rings to the Galaxy 1 systems of Lave and Zaonce.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Random Hits OXP]]&lt;br /&gt;
| Bounty Hunting.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Saleza Aeronautics]]&lt;br /&gt;
| High Tech Corporate States gain their own patrol craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers]]&lt;br /&gt;
| The galactic news network. Updated 2010-07-21&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
| This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[System Demux (Oolite)|System Demux]]&lt;br /&gt;
| Texture the home planet, add a planet/moon combination to each system. An alternative to System Redux 1 and probably conflicts with Deep Horizons System Redux 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[System Redux (Oolite)|System Redux]]&lt;br /&gt;
| Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Taxi Galactica]]&lt;br /&gt;
| Taxi Service&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard''] &lt;br /&gt;
| Adds the graveyard to the Galaxy 1 system of Tionisla.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Total patrol OXP|Total Patrol OXP]]&lt;br /&gt;
| Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS Courier]]&lt;br /&gt;
| Courier service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| Convenience stores.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
More information on Oolite Missions can be found [[Oolite Missions|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aquatics OXP]]&lt;br /&gt;
| Contains a mission based out of the [[Aquarian Shipbuilding Corp. HQ]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP]]&lt;br /&gt;
| 21 missions involving murder to order in Galaxy 7.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Asteroid Storm]]&lt;br /&gt;
| A well known station in Galaxy 1 comes under threat from a large asteroid strike. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Black Monk Monastery]]&lt;br /&gt;
| Deal with the loan sharks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BlackjacksBullion OXP]]&lt;br /&gt;
| Starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod at the same station you have just docked.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm OXP]]&lt;br /&gt;
| Sends you on a mission far bigger than anything you have done for the Navy so far.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/3smiibdosb Constrictor Mission Hints OXP]&lt;br /&gt;
| Gives more hints when doing the native Contrictor Mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed OXP]]&lt;br /&gt;
| A series of missions set in Galaxy 4 for an experienced Commander.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic Navy OXP]]&lt;br /&gt;
| The Galactic Navy needs you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ionics OXP]]&lt;br /&gt;
| A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave Academy OXP]]&lt;br /&gt;
| Training missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Localhero OXP]]&lt;br /&gt;
| Adds a mission campaign in the first galaxies. (Updated 9.04.2008) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[LongWay_OXP|Long Way Around]]&lt;br /&gt;
| A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Lovecats.oxp ''Lovecats 1.2'']&lt;br /&gt;
| Love and betrayal amongst the feline races of Galaxy 4. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military Fiasco]]&lt;br /&gt;
| A mission for the Navy available to a Commander with more than 1,000 kills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| Be offered missions to escort a hauler safely to its destination&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP]]&lt;br /&gt;
| No description available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Random Hits OXP]]&lt;br /&gt;
| Bounty Hunting.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring Racer OXP]]&lt;br /&gt;
| Corporate Systems Ring Racing League in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Scourge_of_the_Black_Baron|The Scourge of The Black Baron]]&lt;br /&gt;
| A sequel to the [[LongWay_OXP|Long Way Around]] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Spy Hunter OXP]]&lt;br /&gt;
| A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Stealth OXP]]&lt;br /&gt;
| Small G3 mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Taranis OXP]]&lt;br /&gt;
| A mission is also available for law abiding Commanders with a rating of Competent or better.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid Wars]]&lt;br /&gt;
| War with the Thargoids intensifies featuring new attack and defense missions. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[TCAT OXP|To Catch a Thargoid]]&lt;br /&gt;
| The Bugs are back - G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Trident Down]]&lt;br /&gt;
| A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive SpaceWays]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[UPS Courier]]&lt;br /&gt;
| The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Vector OXP]]&lt;br /&gt;
| Special feature - 'Richmans World' - a unusual mission type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship Systems ==&lt;br /&gt;
More information on Oolite Equipment can be found [[Oolite Equipment|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Auto eject OXP|Auto Eject OXP]]&lt;br /&gt;
| This OXP adds a piece of equipment which ejects your escape pod automatically when your energy becomes too low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Automatic Chaff System]]&lt;br /&gt;
| An enhanced chaff-based missile countermeasure system by [[User:Wyvern|Wyvern]], based on [[User:Thargoid|Thargoid]]'s [[Armoury OXP|AMS]] and [[User talk:Ramirez|Ramirez]]'s [[Missiles_and_Bombs|Chaff Dispenser]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Bounty Scanner]]&lt;br /&gt;
| The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Emergency Charge Device]]&lt;br /&gt;
| Acts as an extra boost to the ships energy supplies in case of emergency.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Emergency Energy Unit]]&lt;br /&gt;
| A variance on the Emergency Charge Device.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon'']&lt;br /&gt;
| Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel Collector OXP|Fuel Collector]]&lt;br /&gt;
| The Fuel Collector enables you to very slowly gather fuel whilst cruising in space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel Tank]]&lt;br /&gt;
| Mounts in place of a missile, to top up 3 light years of fuel.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Hyperradio js OXP|Hyperradio]]&lt;br /&gt;
| This device gives you the ability to listen to your own music. Expandable by musicpacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Misjump Analyser]]&lt;br /&gt;
| This analyser scans the witchspace in the direction of the target system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile Analyser]]&lt;br /&gt;
| This analyser scans incoming missiles and sets the target to the incoming missile when it is no standard missile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ore Processor]]&lt;br /&gt;
| When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Armoury_OXP|Probe Missile]]&lt;br /&gt;
| Non-lethal missile that flys away and reports on ships found, when it returns it can be scooped and reused. Part of the [[Armoury_OXP|Armoury OXP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
| A pylon mounted canister of repair nanobots.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
| A software update for the standard [[Scanner Targeting Enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target Reticle]]&lt;br /&gt;
| A software update for the standard [[Scanner Targeting Enhancement]] equipment that automatically turns the reticle red when the target is in the centre of the reticle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
| Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Armoury OXP]]&lt;br /&gt;
| New meta-oxp containing  AMS, Captured Thargons, Drones, Probe and Missile Rack OXPs  functionality plus some other new bombs and the missile machine.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon's Military Smart Missile]]&lt;br /&gt;
| An improved Hard Head Missile with more bang for your Credit.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
| Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit™'' insta-death super weapons]]&lt;br /&gt;
| Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs]]&lt;br /&gt;
| Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
| Adds some powerful, but slow moving, missiles. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Status Quo Q-bomb OXP|Status Quo Q-bomb]]&lt;br /&gt;
| Changes the behaviour of Q-bombs according to the [[Status Quo]] novel. They don't detonate in gravity wells, like close to planets or suns. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
''Other objects and miscellaneous eyecandy''&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot;|Name !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth Spacewar]] &lt;br /&gt;
| Adds intelligence to the Behemoth and brings a combat with Thargoids &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips OXP]]&lt;br /&gt;
|  Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
| Reduces nebula effects. Handy if your system is finding it hard to run Oolite. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
| Extra planets and stations are added to the Diso system in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Display reputation OXP]]&lt;br /&gt;
| Displays your passenger and contract reputation in your ship's manifest. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]]&lt;br /&gt;
| Sets the docking clearance on for all stations in Oolite. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP]]&lt;br /&gt;
| Adds better outside views to all the Classic Elite Ships. Warning: Do not use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/d57y0uip74 ''FarSun'']&lt;br /&gt;
| Places suns further away from the planet than standard Oolite. New, improved, and fully compatible with Novae! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Freaky Thargoids OXP]]&lt;br /&gt;
| Shader example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders. This was one of the first ships with shaders. Starting with 1.74 the shaders for this ship won't work anymore as intended but the ship can still be used if wanted. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/k2lvh3enuy ''Griff's Explosion Debris'']&lt;br /&gt;
| Adds new alloy &amp;amp; debris models to exploding ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
| Allows the player to fly all the Classic Elite Ships. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/t3n98yhk6n ''Illicit Unlock - Griff Version'']&lt;br /&gt;
| Based on the above, Allows the player to fly Griffs pirate/viper Ships. (Requires [[Griff Industries|Griff's Normalmapped Ships]] ) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[JavaScript test OXP]]&lt;br /&gt;
| Initial JavaScript scripting example, obsolete. (was originally created for Oolite 1.68)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Lave171.zip ''Lave'']&lt;br /&gt;
| Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/x9u5xoulkq ''Orbits 1.2.1'']&lt;br /&gt;
| Positions planets on orbits around the sun. Requires Oolite v1.74.x&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[OXPConfig]]&lt;br /&gt;
| This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009) &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Random Docking Music OXP]]&lt;br /&gt;
| Plays a randomly selected music track on activating docking computers (slow dock), from a list set inside the OXP. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RegistrationID|Registration ID]]&lt;br /&gt;
| All Oolite standard ships now have ID tags.. You need at least Oolite 1.73 and a Graphics card capable of running shaders on a full setting.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Save Anywhere]]&lt;br /&gt;
| Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Shady Billboards OXP]]&lt;br /&gt;
| The Shady Billboards OXP demonstrates shaders in Oolite by displaying adverts from Your Ad Here! on an animated electronic billboard.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Switeck's Mod OXP]]&lt;br /&gt;
| Rebalancing of ships and market prices. Adds two Jameson saves, for Medium and Hard difficulty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/r05ub873b5 ''TAF Reset'']&lt;br /&gt;
| Resets the Time Acceleration Factor (TAF) to 1.0 upon docking. Requires Oolite v1.73+. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip ''Tianve'']&lt;br /&gt;
| Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== International Versions of Oolite ==&lt;br /&gt;
&lt;br /&gt;
*[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip  Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Media:OoliteItaliano_v1.3.zip|''Oolite Italiano  v1.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.box.net/shared/ch3lsepk9k  Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.box.net/shared/rrlm77ztzm  Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Sets ==&lt;br /&gt;
''Retextures / remodels of the Oolite ships and objects''&lt;br /&gt;
*[[Accessories OXP]] A re-texture set of all the non-ship objects (eg Stations, Cargo pods, Asteroids etc) in Oolite. Features lighting effects for v1.74 and above. Matches with the [[Smivs' ShipSet]] as below.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Deepspace Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Griff ArcElite]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Griff Industries|Griff's Normalmapped Ships OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (Rusties)''] Adds rusty versions of all the Classic Elite ships.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Smivs' ShipSet]] A re-texture set of all the Oolite ships, using the original models for authenticity.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.box.net/shared/static/9cwp2jk84o.zip ''Sung's Detailed Textures''] Replacement textures for all Classic Elite Ships. Shader version below.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Shady Sungs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships and Ship Variants ==&lt;br /&gt;
{{Navbox OXP Ships}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{{Navbox OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23425</id>
		<title>Scourge of the Black Baron</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scourge_of_the_Black_Baron&amp;diff=23425"/>
		<updated>2010-07-23T08:37:42Z</updated>

		<summary type="html">&lt;p&gt;Rxke: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;version 1.74 :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/csc1mj0pjd Scourge of the Black Baron]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Running_Oolite-Mac&amp;diff=18618</id>
		<title>Talk:Running Oolite-Mac</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Running_Oolite-Mac&amp;diff=18618"/>
		<updated>2010-05-18T19:17:26Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* outdated links? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 'Building from Source' section is rather incomplete - it's been a long time since I installed the tools needed on my PowerBook so if anyone can improve this section it will be greatly appreciated! [[User:Winston|Winston]] 11:52, 21 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== outdated links? ==&lt;br /&gt;
&lt;br /&gt;
I stumbled on this page and saw it linked to files with &amp;quot;1.62&amp;quot; in them... Are these links still up to date? --[[User:Rxke|Rxke]] 19:17, 18 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6132</id>
		<title>Talk:First Encounters/Missions</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6132"/>
		<updated>2007-04-13T12:18:11Z</updated>

		<summary type="html">&lt;p&gt;Rxke: vandal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of content erased here. Vandalism or was it just wrong?--[[User:Rxke|Rxke]] 15:39, 12 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
:looks like vandalism to me - I remember doing the medicine-run and remember of Dentara Rast ... Beside this, the user marked this (huge change) as some minor diff and did nothing else at the wiki. Greetings: [[User:Makarius|Makarius]] 16:49, 12 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
ok, so a revert is in order--[[User:Rxke|Rxke]] 13:12, 13 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== vandal ==&lt;br /&gt;
&lt;br /&gt;
I'll tag this vandal so one of the? mod(s?) can spot this&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:SuperCobra&amp;diff=6131</id>
		<title>Talk:SuperCobra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:SuperCobra&amp;diff=6131"/>
		<updated>2007-04-13T12:15:22Z</updated>

		<summary type="html">&lt;p&gt;Rxke: vandal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of text gone for a minor edit, seems like vandalism to me, unless they hit several wrong buttons by mistake. ;) &lt;br /&gt;
[[User:Uncle Reno|Uncle Reno]] 08:23, 13 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== vandal ==&lt;br /&gt;
&lt;br /&gt;
vandal, reverted&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6130</id>
		<title>Talk:First Encounters/Missions</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6130"/>
		<updated>2007-04-13T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of content erased here. Vandalism or was it just wrong?--[[User:Rxke|Rxke]] 15:39, 12 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
:looks like vandalism to me - I remember doing the medicine-run and remember of Dentara Rast ... Beside this, the user marked this (huge change) as some minor diff and did nothing else at the wiki. Greetings: [[User:Makarius|Makarius]] 16:49, 12 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
ok, so a revert is in order--[[User:Rxke|Rxke]] 13:12, 13 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6124</id>
		<title>Talk:First Encounters/Missions</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6124"/>
		<updated>2007-04-12T14:39:49Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of content erased here. Vandalism or was it just wrong?--[[User:Rxke|Rxke]] 15:39, 12 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6123</id>
		<title>Talk:First Encounters/Missions</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:First_Encounters/Missions&amp;diff=6123"/>
		<updated>2007-04-12T14:39:35Z</updated>

		<summary type="html">&lt;p&gt;Rxke: content erasure why?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of content erased here. Vandalism or was it just wrong?&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Imperial_Quaestor&amp;diff=5791</id>
		<title>Imperial Quaestor</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Imperial_Quaestor&amp;diff=5791"/>
		<updated>2007-03-14T12:07:04Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download ==&lt;br /&gt;
&lt;br /&gt;
The Imperial Quaestor is found in the [http://www.fileden.com/files/2007/2/12/766318/Dictators%20v1.2.zip ''Dictators''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Saiph_Interceptor&amp;diff=5776</id>
		<title>Saiph Interceptor</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Saiph_Interceptor&amp;diff=5776"/>
		<updated>2007-03-10T10:31:59Z</updated>

		<summary type="html">&lt;p&gt;Rxke: intnl link Rigel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Saiph Interceptor&lt;br /&gt;
|image = [[Image:Saiph_Oolite.png]]&lt;br /&gt;
|dimensions = ? x ? x ?&lt;br /&gt;
|capacity = 0 TC&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.35 LM&lt;br /&gt;
|maneuverability = Roll: 2.5&amp;lt;br /&amp;gt;Pitch: 1.8&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = Yes&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Saiph is a super-agile fighter-interceptor developed in parallel with the [[Rigel_Bomber|Rigel]]. Built around a large fuel-injecting engine unit, the Saiph relies on speed and manoeuvrability for defence, its small size preventing the installation of the kind of energy units and shield enhancements usually found in military ships. The Saiph’s unusual control surfaces serve to provide stability during atmospheric flight, while in space they are used to deflect thrust from retro-rockets to further increase the ship’s agility. &lt;br /&gt;
&lt;br /&gt;
Despite being developed as a fleet combat craft, ex-service models are occasionally seen in private hands, where they have become an attractive option for wealthy bounty hunters. Saleza frowns upon the use of any of their ships for acts of piracy or murder, and rumours abound that the company will pay handsome rewards for any information about the misuse of their intellectual property in this way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Bellatrix_Cruiser&amp;diff=5775</id>
		<title>Bellatrix Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Bellatrix_Cruiser&amp;diff=5775"/>
		<updated>2007-03-10T10:29:32Z</updated>

		<summary type="html">&lt;p&gt;Rxke: intnl link to Rigel Bombers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Bellatrix Cruiser&lt;br /&gt;
|image = [[Image:Bellatrix_oolite.jpg|150px]]&lt;br /&gt;
|dimensions = ? x ? x ?&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Turret&lt;br /&gt;
|maxspeed = 0.29 LM&lt;br /&gt;
|maneuverability = Roll: 0.80&amp;lt;br /&amp;gt;Pitch: 0.80&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Bellatrix is a heavy cruiser designed to act as a command and control vessel, spearheading battle fleets in large-scale assault operations. Its flying wing design offers maximises the ship's internal stores capacity while at the same time minimises its fronal cross-section, making the Bellatrix a difficult target for enemy defences. The main armament is a slow-repeating heavy disruptor laser capable of destroying planetary targets from positions within the upper atmosphere; in space the weapon is used against stations and enemy cruisers. The upper-rear fuselage is fitted with a turret mounted plasma cannon, which can by used to break up enermy formations and act as a last line of defence against incoming missiles. &lt;br /&gt;
&lt;br /&gt;
A typical Bellatrix battle group consists of the cruiser itself, two [[Rigel_Bomber|Rigel bombers]] and an advanced fighter sweep of four [[Saiph_Interceptor|Saiph interceptors]]. Such groups are currently in service with a number of high-tech Corporate States, where they are used by the security forces to patrol the outer reaches of GalCop-controlled space.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
 &lt;br /&gt;
The Bellatrix is available as part of the [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics''] OXP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Bellatrix_Cruiser&amp;diff=5774</id>
		<title>Bellatrix Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Bellatrix_Cruiser&amp;diff=5774"/>
		<updated>2007-03-10T10:28:02Z</updated>

		<summary type="html">&lt;p&gt;Rxke: intnl link to Saiph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Bellatrix Cruiser&lt;br /&gt;
|image = [[Image:Bellatrix_oolite.jpg|150px]]&lt;br /&gt;
|dimensions = ? x ? x ?&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Turret&lt;br /&gt;
|maxspeed = 0.29 LM&lt;br /&gt;
|maneuverability = Roll: 0.80&amp;lt;br /&amp;gt;Pitch: 0.80&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Bellatrix is a heavy cruiser designed to act as a command and control vessel, spearheading battle fleets in large-scale assault operations. Its flying wing design offers maximises the ship's internal stores capacity while at the same time minimises its fronal cross-section, making the Bellatrix a difficult target for enemy defences. The main armament is a slow-repeating heavy disruptor laser capable of destroying planetary targets from positions within the upper atmosphere; in space the weapon is used against stations and enemy cruisers. The upper-rear fuselage is fitted with a turret mounted plasma cannon, which can by used to break up enermy formations and act as a last line of defence against incoming missiles. &lt;br /&gt;
&lt;br /&gt;
A typical Bellatrix battle group consists of the cruiser itself, two Rigel bombers and an advanced fighter sweep of four [[Saiph_Interceptor|Saiph interceptors]]. Such groups are currently in service with a number of high-tech Corporate States, where they are used by the security forces to patrol the outer reaches of GalCop-controlled space.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
 &lt;br /&gt;
The Bellatrix is available as part of the [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics''] OXP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Bellatrix_Cruiser&amp;diff=5765</id>
		<title>Talk:Bellatrix Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Bellatrix_Cruiser&amp;diff=5765"/>
		<updated>2007-03-08T09:40:50Z</updated>

		<summary type="html">&lt;p&gt;Rxke: which oxp?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;which oxp is this?--[[User:Rxke|Rxke]] 09:40, 8 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mongoose&amp;diff=5745</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mongoose&amp;diff=5745"/>
		<updated>2007-03-03T12:25:44Z</updated>

		<summary type="html">&lt;p&gt;Rxke: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Mongoose Light Fighter&lt;br /&gt;
|image = [[Image:Navy_Mongoose.png|250px]]&lt;br /&gt;
|dimensions = 25 x 10 x 25&lt;br /&gt;
|capacity = 0 TC&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.32 LM&lt;br /&gt;
|maneuverability = Roll: 3.2&amp;lt;br /&amp;gt;Pitch: 2.1&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|milshields = Not Available&lt;br /&gt;
|shieldboost = Not Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When they designed the [[Scorpion Frigate]] and the [[Deamon Cruiser]], Ramon Security Limited never really considered that they would need to design a fighter craft to support these large vessels. But when the Eszausveian Navy approached them asking for a small, agile and cheap fighter, they were surprised. Apparently, the Navy had been dealing with space-borne dissidents and needed light fighters to cover the flanks and rear of their big ships, so they could concentrate on the tasks they had been assigned.&lt;br /&gt;
&lt;br /&gt;
Thus, the Mongoose was hastily constructed and deployed, a light fighter in every sense of the word. Equipped with the most basic equipment, the Mongoose is one of the smallest ships in GalCop space, dwarfed even by the [[Adder (Oolite)|Adder]], and mounts only a single laser facing forward and a solitary missile pylon. It's energy reserves are equally pitiful and due to it's lack of power, it can't even upgrade its minimal shielding.&lt;br /&gt;
&lt;br /&gt;
However, this brevity of construction makes the Mongoose exceedingly cheap to construct and to buy, a factory model Mongoose would set a Commander back only 30,000Cr on average. This low-rates fighter meant that the Eszausveian Navy could essentially flood the approaches to their fleets with swift, agile and tenacious fighters on even the meanest budget.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Windows&amp;diff=5167</id>
		<title>Running Oolite-Windows</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Windows&amp;diff=5167"/>
		<updated>2007-01-31T12:10:20Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Running the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Windows port of Oolite is built from the same source as the Linux and OS-X versions, and has all the features of those versions.&lt;br /&gt;
&lt;br /&gt;
All OXPs should be compatible with the Windows port.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
The game may be downloaded from [http://oolite-pc.berlios.de the BerliOS project page] for Oolite-PC. The installer is also mirrored at ftp://ftp.alioth.net/oolite&lt;br /&gt;
&lt;br /&gt;
To install, run the executable that you have just downloaded. You will get the familiar Windows installer.&lt;br /&gt;
&lt;br /&gt;
A regular build of changes from the SVN source is being carried out on a regular basis. The complete installer above must be installed before any of the updates will work. The update filename changes with each build, so get the latest update file by following the link here: [http://aegidian.org/bb/viewtopic.php?t=1529].&lt;br /&gt;
&lt;br /&gt;
The game has been tested on Windows XP and Windows 2000. '''It will not run on the DOS-extender versions of Windows''' such as Windows 95, 98 or ME. It is expected it will run with Vista, so long as drivers are available for the hardware you have. You are advised to run the latest 3D graphics drivers from your 3D card manufacturer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Errata===&lt;br /&gt;
There was a problem in the 1.62 build that caused memory exhaustion. [http://www.aegidian.org/bb/viewtopic.php?t=1416 Please read this page] to find out how to manually patch the Windows installation. Users of later builds (for example, the current -344 build on the BerliOS site) will not suffer from this issue.&lt;br /&gt;
&lt;br /&gt;
==Running the game==&lt;br /&gt;
Find the Oolite icon in the Start -&amp;gt; Programs menu and click on it. Alternatively double click the Oolite program icon on the desktop. Note that the following key combination will get you out of 'graphics related trouble':&lt;br /&gt;
&lt;br /&gt;
Shift-Escape: Quit Oolite immediately&lt;br /&gt;
&lt;br /&gt;
If your game seems to have unreasonably low fps performance (check this in-game by hitting SHIFT-F) it is strongly recommended you visit your graphic cards' suppliers website and download and install the latest drivers.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs===&lt;br /&gt;
You will need to find where the oolite.app folder is placed: it should be in C:\Program Files\Oolite. Create an AddOns folder beside the oolite.app folder. Put OXPs in here. Note that some OXPs when unzipped contain a folder with a README file and then the OXP - in this case, it's best to unzip the OXP somewhere other than AddOns and copy the OXP folder once unpacked into AddOns.&lt;br /&gt;
&lt;br /&gt;
===Notes for amd64 users===&lt;br /&gt;
No builds for 64-bit versions of Windows have yet been made, however, given the proper availability of graphics and sound drivers, the 32-bit version should run on 64-bit Windows. 32 bit Windows running on amd64 hardware should not have an issue.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
# Download and install the necessary software&lt;br /&gt;
## Download and install svn for Windows: [http://subversion.tigris.org/project_packages.html#binary-packages]. Accept all defaults given by the installer.&lt;br /&gt;
## Download and install GNUstep for windows: [ftp://ftp.gnustep.org/pub/gnustep/binaries/windows/base-1.11.1-gui-0.10.1/GNUstep-base-1.11.1-gui-0.10.1-3.exe]. Accept all defaults given by the installer.&lt;br /&gt;
## Download the SDL files required to build Oolite: [http://prdownload.berlios.de/oolite-pc/Local.zip]&lt;br /&gt;
## Unzip this file to &amp;lt;code&amp;gt;c:\GNUstep\Local&amp;lt;/code&amp;gt;&lt;br /&gt;
# Get the source and build it (note, the source comes from the oolite-linux project)&lt;br /&gt;
## Start the GNUstep command line (&amp;lt;i&amp;gt;Start -&amp;gt; Programs -&amp;gt; GNUstep Development -&amp;gt; MSYS for GNUstep&amp;lt;/i&amp;gt;) and issue the following commands:&lt;br /&gt;
## &amp;lt;code&amp;gt;cd $GNUSTEP_LOCAL_ROOT&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;export PATH=$PATH:$GNUSTEP_LOCAL_ROOT/bin&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;mkdir oolite&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;cd oolite&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;svn checkout svn://svn.berlios.de/oolite-linux/trunk&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;cd trunk&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;make&amp;lt;/code&amp;gt;&lt;br /&gt;
# To run the game in the build environment:&lt;br /&gt;
## Before running the first time: &amp;lt;code&amp;gt;cp $GNUSTEP_LOCAL_ROOT/bin/*.dll oolite.app&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;openapp oolite.app&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming you have installed one of Nic's releases as detailed above, you can easily keep updating the installation from the latest source. In the &amp;lt;code&amp;gt;$GNUSTEP_LOCAL_ROOT/oolite/trunk&amp;lt;/code&amp;gt; directory, issue the commands:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;export PATH=$PATH:$GNUSTEP_LOCAL_ROOT/bin&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;svn up&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;rm -rf oolite.app/Resources; make&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You only need to issue the export PATH command when you first start the command line. The rm -rf command before make is required because GNUstep for Windows cannot parse the XML plist file format, and the build fails when it tries to read one of these generated each time the build is performed. This failure is not important, and the process still works, but it is annoying.&lt;br /&gt;
&lt;br /&gt;
Then use the following script to copy the new files over the existing installation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OA=&amp;quot;/c/Program Files/Oolite/oolite.app&amp;quot;&lt;br /&gt;
cd $GNUSTEP_LOCAL_ROOT/oolite/trunk&lt;br /&gt;
if [ oolite.app/oolite.exe -nt &amp;quot;$OA/oolite.exe&amp;quot; ]; then&lt;br /&gt;
    echo &amp;quot;Updating oolite.exe&amp;quot;&lt;br /&gt;
    cp oolite.app/oolite.exe &amp;quot;$OA/oolite.exe&amp;quot;&lt;br /&gt;
fi&lt;br /&gt;
&lt;br /&gt;
for a in AIs Config Images Models Music Sounds Textures; do&lt;br /&gt;
    for b in Resources/$a/*; do&lt;br /&gt;
        c=`basename $b`&lt;br /&gt;
        if [ $b -nt &amp;quot;$OA/Contents/Resources/$a/$c&amp;quot; ]; then&lt;br /&gt;
            echo &amp;quot;Updating with $b&amp;quot;&lt;br /&gt;
            cp $b &amp;quot;$OA/Contents/Resources/$a/$c&amp;quot;&lt;br /&gt;
        fi&lt;br /&gt;
    done&lt;br /&gt;
done&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to edit the source, Notepad++ has good Objective-C support and is free: [http://notepad-plus.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
Also see the Oolite-PC forum: [http://www.aegidian.org/bb/viewforum.php?f=8]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5166</id>
		<title>Capisastra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5166"/>
		<updated>2007-01-31T10:46:37Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by the Seuso OXP&lt;br /&gt;
&lt;br /&gt;
Hailing from the Seosu system in Galaxy 4, The Capisastra are a diminutive race of amphibians who appear somewhat froglike. They are a warlike and belligerent race who have engaged GalCop forces on many occasions.&lt;br /&gt;
&lt;br /&gt;
They are thought to be one of the oldest spacefaring races in the galaxy, predating almost all of the spacefaring races thus far encountered. Many worlds, including Earth, have reported possible encounters with this race throughout thier history.&lt;br /&gt;
&lt;br /&gt;
=='''Nature'''==&lt;br /&gt;
Seosu is a jungle-like world. The Capisastra were not the dominant creature on thier planet originally, but through time eliminated the competitors to become number one. Their tenacity has allowed them to evolve into strong, resilient warriors.&lt;br /&gt;
&lt;br /&gt;
The Capisastra are a very organised race, but thier society is built on power. They are very competitive and have fallen into factions. The last count placed the number of factions at 7. These factions will, however, place any bad blood aside whilst in space.&lt;br /&gt;
&lt;br /&gt;
The planet Seosu is alarmingly low on natural resources. Water is scarce and animals are at dangerously low numbers. This was originally the impetus for the Capisastra space programme as they looked to the stars for ways to keep thier race alive.  They do trade on occasion, but thier nature seems to drive them to conflict if their demands for aid are not met to their wishes.&lt;br /&gt;
&lt;br /&gt;
=='''Presence in Space'''==&lt;br /&gt;
Their battle fleets are legendary, and many tales have been recounted of these fleets descending upon unsuspecting planets. These fleets are often described as scavenger fleets, since the Capisastra will land upon planets and begin mining many of the natural resources of each world.&lt;br /&gt;
&lt;br /&gt;
=='''Ships and Weapons'''==&lt;br /&gt;
Thier ships are geared towards planetary assault, but do have considerable capacity to defend themselves in space. Their most fearsome weapon is the grav bomb, which contains high explosive charges as well as energy charges. These are fired from the relative rear of the ship. In planetary assaults, however, these ships descend to earth using thier main engines to brake thier descent. This places the grav bomb tube to the bottom of the ship's angle of attack. During these assaults, the ships use lateral pulse engines to maneouver to avoid attack from the planetary defence systems.&lt;br /&gt;
&lt;br /&gt;
They have three classes of ships that are commonly seen. The first, usually seen at the forefront of battle, is a dedicated assault ship. It features a fast-reload bomb bay as well as advanced jamming technology that will scramble most missiles or aircraft guidance systems.&lt;br /&gt;
&lt;br /&gt;
The second class is primarily a cargo ship, containing only the bomb bay. The rest of the ship is dedicated to carrying the natural resources they seek. Special sections can be converted to carry liquids.&lt;br /&gt;
&lt;br /&gt;
The third and last class is a multi-role platform carrying drones and supplies of bombs. It also is equipped with a bomb bay and a sizeable cargo area. These ships drop a number of drones into the atmosphere before nearing the assault altitude. These drones are equipped with up to four bombs and will use these in support of the attack force.&lt;br /&gt;
&lt;br /&gt;
=='''General Guide'''==&lt;br /&gt;
The Capisastra generally fly around in fleets of 5 or more ships. A lone shark pilot may be able to take this fleet on, but care must be taken since the Capisastra are noteworthy combateers. On occasion a battle fleet may be encountered, which may number up to 200 ships. If you see one of these, run.&lt;br /&gt;
&lt;br /&gt;
The Capisastra will only be encountered in Galaxy 4, since they do not use Galactic Hyperdrives. This is due to the declining state of thier homeworld which has dictated that they must remain in thier own sector to return supplies as quickly as possible.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5165</id>
		<title>Capisastra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5165"/>
		<updated>2007-01-31T10:46:13Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* '''Nature''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by the Seuso OXP&lt;br /&gt;
&lt;br /&gt;
Hailing from the Seosu system in Galaxy 4, The Capisastra are a diminutive race of amphibians who appear somewhat froglike. They are a warlike and belligerent race who have engaged GalCop forces on many occasions.&lt;br /&gt;
&lt;br /&gt;
They are thought to be one of the oldest spacefaring races in the galaxy, predating almost oall of the spacefaring races thus far encountered. Many worlds, including Earth, have reported possible encounters with this race throughout thier history.&lt;br /&gt;
&lt;br /&gt;
=='''Nature'''==&lt;br /&gt;
Seosu is a jungle-like world. The Capisastra were not the dominant creature on thier planet originally, but through time eliminated the competitors to become number one. Their tenacity has allowed them to evolve into strong, resilient warriors.&lt;br /&gt;
&lt;br /&gt;
The Capisastra are a very organised race, but thier society is built on power. They are very competitive and have fallen into factions. The last count placed the number of factions at 7. These factions will, however, place any bad blood aside whilst in space.&lt;br /&gt;
&lt;br /&gt;
The planet Seosu is alarmingly low on natural resources. Water is scarce and animals are at dangerously low numbers. This was originally the impetus for the Capisastra space programme as they looked to the stars for ways to keep thier race alive.  They do trade on occasion, but thier nature seems to drive them to conflict if their demands for aid are not met to their wishes.&lt;br /&gt;
&lt;br /&gt;
=='''Presence in Space'''==&lt;br /&gt;
Their battle fleets are legendary, and many tales have been recounted of these fleets descending upon unsuspecting planets. These fleets are often described as scavenger fleets, since the Capisastra will land upon planets and begin mining many of the natural resources of each world.&lt;br /&gt;
&lt;br /&gt;
=='''Ships and Weapons'''==&lt;br /&gt;
Thier ships are geared towards planetary assault, but do have considerable capacity to defend themselves in space. Their most fearsome weapon is the grav bomb, which contains high explosive charges as well as energy charges. These are fired from the relative rear of the ship. In planetary assaults, however, these ships descend to earth using thier main engines to brake thier descent. This places the grav bomb tube to the bottom of the ship's angle of attack. During these assaults, the ships use lateral pulse engines to maneouver to avoid attack from the planetary defence systems.&lt;br /&gt;
&lt;br /&gt;
They have three classes of ships that are commonly seen. The first, usually seen at the forefront of battle, is a dedicated assault ship. It features a fast-reload bomb bay as well as advanced jamming technology that will scramble most missiles or aircraft guidance systems.&lt;br /&gt;
&lt;br /&gt;
The second class is primarily a cargo ship, containing only the bomb bay. The rest of the ship is dedicated to carrying the natural resources they seek. Special sections can be converted to carry liquids.&lt;br /&gt;
&lt;br /&gt;
The third and last class is a multi-role platform carrying drones and supplies of bombs. It also is equipped with a bomb bay and a sizeable cargo area. These ships drop a number of drones into the atmosphere before nearing the assault altitude. These drones are equipped with up to four bombs and will use these in support of the attack force.&lt;br /&gt;
&lt;br /&gt;
=='''General Guide'''==&lt;br /&gt;
The Capisastra generally fly around in fleets of 5 or more ships. A lone shark pilot may be able to take this fleet on, but care must be taken since the Capisastra are noteworthy combateers. On occasion a battle fleet may be encountered, which may number up to 200 ships. If you see one of these, run.&lt;br /&gt;
&lt;br /&gt;
The Capisastra will only be encountered in Galaxy 4, since they do not use Galactic Hyperdrives. This is due to the declining state of thier homeworld which has dictated that they must remain in thier own sector to return supplies as quickly as possible.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5164</id>
		<title>Capisastra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Capisastra&amp;diff=5164"/>
		<updated>2007-01-31T10:45:37Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* '''Presence in Space''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by the Seuso OXP&lt;br /&gt;
&lt;br /&gt;
Hailing from the Seosu system in Galaxy 4, The Capisastra are a diminutive race of amphibians who appear somewhat froglike. They are a warlike and belligerent race who have engaged GalCop forces on many occasions.&lt;br /&gt;
&lt;br /&gt;
They are thought to be one of the oldest spacefaring races in the galaxy, predating almost oall of the spacefaring races thus far encountered. Many worlds, including Earth, have reported possible encounters with this race throughout thier history.&lt;br /&gt;
&lt;br /&gt;
=='''Nature'''==&lt;br /&gt;
Seosu is a jungle-like world. The Capisastra were not the dominant creature on thier planet originally, but through time eliminated the competitors to become number one. Their tenacity has allowed them to evolve into strong, resilient warriors.&lt;br /&gt;
&lt;br /&gt;
Ther Capisastra are a very organised race, but thier society is built on power. They are very competitive and have fallen into factions. The last count placed the number of factions at 7. These factions will, however, place any bad blood aside whilst in space.&lt;br /&gt;
&lt;br /&gt;
The planet Seosu is alarmingly low on natural resources. Water is scarce and animals are at dangerously low numbers. This was originally the impetus for the Capisastra space programme as they looked to the stars for ways to keep thier race alive.  They do trade on occasion, but thier nature seems to drive them to conflict if thier demands for aid are not met to thier wishes.&lt;br /&gt;
&lt;br /&gt;
=='''Presence in Space'''==&lt;br /&gt;
Their battle fleets are legendary, and many tales have been recounted of these fleets descending upon unsuspecting planets. These fleets are often described as scavenger fleets, since the Capisastra will land upon planets and begin mining many of the natural resources of each world.&lt;br /&gt;
&lt;br /&gt;
=='''Ships and Weapons'''==&lt;br /&gt;
Thier ships are geared towards planetary assault, but do have considerable capacity to defend themselves in space. Their most fearsome weapon is the grav bomb, which contains high explosive charges as well as energy charges. These are fired from the relative rear of the ship. In planetary assaults, however, these ships descend to earth using thier main engines to brake thier descent. This places the grav bomb tube to the bottom of the ship's angle of attack. During these assaults, the ships use lateral pulse engines to maneouver to avoid attack from the planetary defence systems.&lt;br /&gt;
&lt;br /&gt;
They have three classes of ships that are commonly seen. The first, usually seen at the forefront of battle, is a dedicated assault ship. It features a fast-reload bomb bay as well as advanced jamming technology that will scramble most missiles or aircraft guidance systems.&lt;br /&gt;
&lt;br /&gt;
The second class is primarily a cargo ship, containing only the bomb bay. The rest of the ship is dedicated to carrying the natural resources they seek. Special sections can be converted to carry liquids.&lt;br /&gt;
&lt;br /&gt;
The third and last class is a multi-role platform carrying drones and supplies of bombs. It also is equipped with a bomb bay and a sizeable cargo area. These ships drop a number of drones into the atmosphere before nearing the assault altitude. These drones are equipped with up to four bombs and will use these in support of the attack force.&lt;br /&gt;
&lt;br /&gt;
=='''General Guide'''==&lt;br /&gt;
The Capisastra generally fly around in fleets of 5 or more ships. A lone shark pilot may be able to take this fleet on, but care must be taken since the Capisastra are noteworthy combateers. On occasion a battle fleet may be encountered, which may number up to 200 ships. If you see one of these, run.&lt;br /&gt;
&lt;br /&gt;
The Capisastra will only be encountered in Galaxy 4, since they do not use Galactic Hyperdrives. This is due to the declining state of thier homeworld which has dictated that they must remain in thier own sector to return supplies as quickly as possible.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scanner_Targeting_Enhancement&amp;diff=4995</id>
		<title>Scanner Targeting Enhancement</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scanner_Targeting_Enhancement&amp;diff=4995"/>
		<updated>2007-01-11T09:58:09Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Availability */ availability TL 11--&amp;gt; 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OoSTE.png|right|370px]]&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
The Scanner Targeting Enhancement is a useful addition to any ship.  It adds several improvements upon the ship's basic ID system, displaying:&lt;br /&gt;
* A target lock box around the selected object.&lt;br /&gt;
* An arrow directional indicator anchored to the cross-hairs.&lt;br /&gt;
* The object's name from the ID computer.&lt;br /&gt;
* The distance to target in km.&lt;br /&gt;
* The object's legal status (if available).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The STE is activated by pressing '''r''' on your astrogation console, and will lock onto the next object to pass in front of the cross-hairs. A selected ID target may be transferred to missile target by pressing '''t'''.  To deactivate the STE, hit '''u'''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
 Price:  450.0 Cr.&lt;br /&gt;
 Techlevel: 12&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Back to: [[Oolite Equipment]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ulite:_Upgrading_your_ship&amp;diff=4676</id>
		<title>Ulite: Upgrading your ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ulite:_Upgrading_your_ship&amp;diff=4676"/>
		<updated>2006-09-08T13:22:09Z</updated>

		<summary type="html">&lt;p&gt;Rxke: dosent--&amp;gt;doesn't&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most important thing you have to have onboard is an [[escape capsule]]. It brings you to the next [[public station]] if your ship is shot down. Otherwise you will be killed. That doesn't mean the game is over, but you have to restart again. All the experience you earned so far will be lost.&lt;br /&gt;
&lt;br /&gt;
The next thing you should buy is a better gun. There are two types of guns, [[laser]] and [[plasma accelerators]]. As soon as possible you should change to plasma accelerators - these start out at the diminutive but highly effective nano plasma accelerator weighing in at only 6 tonnes. They do more damage and consume less space than the equivalent laser. Connect it with a [[laser cooling booster]], so you can fire much longer with full power. The laser cooling booster works with any kind of weapon.&lt;br /&gt;
&lt;br /&gt;
Your ship should have at least one [[scanner]]. It is recommended to have up to three of them onboard. They will help you to pinpoint the enemy. Your shots will be more precise.&lt;br /&gt;
&lt;br /&gt;
Then there should be [[shield]]s on your ship. The more the better. Shields prevent your hull of being damaged by the enemy. How much shield you can use depends on the [[defensive skill]] of you and your crew. It is recommended that you connect the shield with one or more [[energy booster unit]]s. They will recharge the shields, so they can protect you better.&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric shielding]] is one of the default equipment of any ship. It is a vital piece of equipment, because you must have it to dock at stations on planets.&lt;br /&gt;
&lt;br /&gt;
On larger ships it is a good idea to install one or more [[hull repair system]]s. They will fix any damage. They work slow even if you some of them, but it is cheaper than repairing your ship only at stations. There is the feature of repairing damage 'manually' ([[self-repair]]), but this is a very dangerous feature. Hull repair systems are more recommendable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ulite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Racers&amp;diff=4583</id>
		<title>Talk:Racers</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Racers&amp;diff=4583"/>
		<updated>2006-08-19T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you like this direction?--[[User:Murgh|Murgh]] 01:25, 14 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes. Good atmosphere --[[User:Rxke|Rxke]] 18:12, 19 August 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=4256</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=4256"/>
		<updated>2006-06-29T15:54:06Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Installing an OXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:oolite-oxp-icon.png|100px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. The OXP itself is a folder which takes the form of the icon above, which Oolite scans when it is started.  An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
Most OXPs are found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (see also [http://capnhack.com/hosting/oolite/Oolite/OoSat.html the old CapnHack OoSat])&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
==='''Macintosh'''=== Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
==='''Linux'''=== If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns'''&lt;br /&gt;
&lt;br /&gt;
==='''Win32'''=== If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=4255</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=4255"/>
		<updated>2006-06-29T15:52:27Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Installing an OXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:oolite-oxp-icon.png|100px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. The OXP itself is a folder which takes the form of the icon above, which Oolite scans when it is started.  An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
Most OXPs are found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (see also [http://capnhack.com/hosting/oolite/Oolite/OoSat.html the old CapnHack OoSat])&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- '''(name).oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
==='''Macintosh'''=== Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
==='''Linux'''=== If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns'''&lt;br /&gt;
&lt;br /&gt;
==='''Win32'''=== If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Wolf_Mk.2_(Oolite)&amp;diff=4250</id>
		<title>Talk:Wolf Mk.2 (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Wolf_Mk.2_(Oolite)&amp;diff=4250"/>
		<updated>2006-06-28T11:36:33Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fly an SE... What's the story behind those?&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=4249</id>
		<title>Wolf Mk.2 (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=4249"/>
		<updated>2006-06-28T11:35:10Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Scandalous Origins */ typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Wolf Mk.II&lt;br /&gt;
|image = [[Image: Wolfmk2sit.png |250px]]&lt;br /&gt;
|dimensions = 90 x 26 x 108&lt;br /&gt;
|capacity = 20 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.38 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.2&amp;lt;br /&amp;gt;&lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Venomous, fortified, durable, and formidable in battle, the mere mention of the name Wolf Mk.II may be sufficient to give experienced pilots the shakes.  As they are hugely expensive and demanding to maneuver, it is given that the pilot who commands a Wolf has earned the right to do so.&lt;br /&gt;
&lt;br /&gt;
== Scandalous Origins ==&lt;br /&gt;
&lt;br /&gt;
Once believed to be an extinct craft, or even by some the stuff of myths, the Wolf Mk.I was notorious for its hard shell, and its bite. The designs of this rare ship were thought to have been lost, but were eventually, at some expense, recovered by the Military who saw a great appeal in applying these characteristics to craft in their fleet. The contract was commissioned to the relatively unknown shipyards of [[Amaliel Corp.]] for a new ship modified to cater for military needs. Thus the Wolf Mk.II was born.&lt;br /&gt;
&lt;br /&gt;
The events that followed were uncharacteristic of Military history, and much of the factual evidence was later suppressed.  It was the Military leadership's intention not to distribute this new ship across the fleet, but to exclusively train the Military's top pilots to form &amp;quot;Wolf ''Paragon'' Squadrons&amp;quot;. The leadership did not fail in selecting their very most skillful.&lt;br /&gt;
&lt;br /&gt;
There is no denying there were mistakes made during the selections, however. The Paragon squads had barely been instated by the time the first reports of desertion reached High Command. Mass-desertion had soon spread to mad proportions, and it became apparent that shamefully many of &amp;quot;the Military's finest&amp;quot; were unable to resist the temptations that came with commanding such a superiour craft, confronted with relatively feeble resistance. Shockingly large numbers of officers had conspired to form rogue gangs, and went on to exploit this newfound power with little inhibition. &lt;br /&gt;
[[Image:Wolfolfmilpic.png|thumb|left|180px|Early Military field image]]&lt;br /&gt;
&lt;br /&gt;
The response from High Command was urgent but would disguise none of the inflicted embarassment. The Paragon Squads were instantly disbanded, and all deserters declared priority outlaws, subject to immediate extermination. The minority of the pilots, those who had stayed loyal to the military cause, were quietly promoted into positions of relative obscurity, and the Amaliel Corp. contract was swiftly cancelled. This resulted in a judicial stink that would not go away despite heavy Military pressure on Amaliel to forget that any deal had ever been made, but in the end the shipbuilders' resistance paid off.  As illegal models began to appear, the Military leadership realized that desperate attempts to contain the fiasco were futile, and set to minimize their losses. In an agreement that saw the Military join Amaliel as partners in private enterprise, the Wolf Mk.II would finally be available for sale on the open market.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
&lt;br /&gt;
As the Military came to approach the problems in a more constructive manner, its Propaganda Dept. saw no harm in spreading disinformation concerning the Wolf Mk.II's origins. Several rumours, among them the Wolf's alleged basis in [[Thargoids|Thargoid]] technology, never hurt sales and brought focus to the all-important war effort. However, these attempts to blur the truth are swallowed only by the most gullible. &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/17 Wolf Mk.II OXP from Oosat]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=4243</id>
		<title>Oolite Missions Old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=4243"/>
		<updated>2006-06-16T07:31:09Z</updated>

		<summary type="html">&lt;p&gt;Rxke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Index==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* ''Cloaking Device'' &lt;br /&gt;
* ''Constrictor Hunt'' &lt;br /&gt;
* ''Nova''&lt;br /&gt;
* ''Thargoid Plans''&lt;br /&gt;
* ''Trumbles''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* [http://oosat.alioth.net/node/27 ''Deposed''] - A series of linked missions in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/44''Ionics''] - A series of missions in Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/73''Military Fiasco''] - A Military task against all odds.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/66 ''Pirate Coves''] - Turns half of the incidental Rock Hermits into pirate bases. &lt;br /&gt;
&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OXPs/spyhunter.zip ''Spyhunter''] - A mission for the Galactic Navy, to hunt down a rival galactic agency spy. &lt;br /&gt;
:('''[[NOTE]]: Version 1 contains a bug''', while waiting for the Oosat update, you can fix it yourself or PM Rxke, see: [http://aegidian.org/bb/viewtopic.php?t=1161 this bb thread] )&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/30''ThargoidWars''] - War with the Thargoids intensifies again, with new attack missions.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/9 ''The Longway Mission''] - Well suited for a Galaxy 1 novice Ooliteer.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/45 ''The Scourge of the Black Baron''] - Galaxy 1 High Adventure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Links lead to Oosat2 download nodes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Requirements==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Cloaking Device====&lt;br /&gt;
*Takes place in Galaxy 5.&lt;br /&gt;
&lt;br /&gt;
====Constrictor Hunt====&lt;br /&gt;
*Must have 256 kills.&lt;br /&gt;
*Must be in Galaxy 1 or 2. &lt;br /&gt;
&lt;br /&gt;
====Nova====&lt;br /&gt;
*Must have Galactic Hyperdrive.&lt;br /&gt;
*Musit be in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Plans====&lt;br /&gt;
*Must have 1281 kills.&lt;br /&gt;
*Must be in Galaxy 3. &lt;br /&gt;
&lt;br /&gt;
====Trumbles====&lt;br /&gt;
*Initiated at a 6553.5 Cr. purse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Deposed====&lt;br /&gt;
*Must have 1700 kills.&lt;br /&gt;
*Must be in Galaxy 4, begins when docked.&lt;br /&gt;
&lt;br /&gt;
====Ionics====&lt;br /&gt;
*Must be at Zaria, Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
====Military Fiasco====&lt;br /&gt;
*Must have 1000 kills.&lt;br /&gt;
*Must be lawful.&lt;br /&gt;
&lt;br /&gt;
====Pirate Coves====&lt;br /&gt;
*Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.&lt;br /&gt;
&lt;br /&gt;
====Spyhunter====&lt;br /&gt;
*Must have 512 kills.&lt;br /&gt;
*Must be at Inines, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====ThargoidWars====&lt;br /&gt;
*Must ''not'' be in Galaxy 1.&lt;br /&gt;
*Begins when docked.&lt;br /&gt;
&lt;br /&gt;
====The Longway Mission====&lt;br /&gt;
*Begins at Biarge, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of the Black Baron====&lt;br /&gt;
*Must have at least 151 kills&lt;br /&gt;
*Begins at Teesdi, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Certain SPOILER facts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trumbles====&lt;br /&gt;
Hint: Trumbles are best served hot.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4200</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4200"/>
		<updated>2006-05-18T08:24:26Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */ links to howto's...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] Cross-platform; Free. Highly advised for Oolite. [http://oolite.aegidian.org/cyoship2/ Giles' HowTo]&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork] OSX; Free. [http://oolite.aegidian.org/cyoship/ Giles' HowTo]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeler.&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP] Free, cross-platform powerful image-editor.&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available.&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4199</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4199"/>
		<updated>2006-05-18T08:21:27Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite. [http://oolite.aegidian.org/cyoship2/ Giles' HowTo]&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork] [http://oolite.aegidian.org/cyoship/ Giles' HowTo]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeler.&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP] Free, cross-platform powerful image-editor.&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available.&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4198</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4198"/>
		<updated>2006-05-18T08:16:42Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeler.&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP] Free, cross-platform powerful image-editor.&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available.&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4197</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4197"/>
		<updated>2006-05-18T08:15:31Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Graphics Editors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D]&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP] Free, cross-platform powerful image-editor.&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available.&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4196</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4196"/>
		<updated>2006-05-18T08:12:35Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D]&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle]&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4195</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4195"/>
		<updated>2006-05-18T08:11:38Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* Programmer's TextEditors or PlistEditors */ plisteditpro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D]&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro), Mac and Windows, Pro trial version for Windows available] Texture mapping tool.&lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle]&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://homepage.mac.com/bwebster/plisteditpro.html PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4194</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4194"/>
		<updated>2006-05-18T08:05:21Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D]&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro), Mac and Windows, Pro trial version for Windows available] Texture mapping tool.&lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle]&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4193</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=4193"/>
		<updated>2006-05-18T08:02:23Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* 3D model applications */  UV mapper (pro)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wings3d.com Wings3D] highly advised for Oolite.&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork]&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D]&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray v3.5]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro), Mac and Windows, Pro trial version for Windows available]&lt;br /&gt;
&lt;br /&gt;
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle]&lt;br /&gt;
* [any other freeware software that supports layers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* There are plenty other free editors available, these are just a few.&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=4004</id>
		<title>Oolite Missions Old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=4004"/>
		<updated>2006-04-15T12:06:52Z</updated>

		<summary type="html">&lt;p&gt;Rxke: /* OXP */ bug notification 4 Spyhunter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Index==&lt;br /&gt;
=== Native ===&lt;br /&gt;
* ''Cloaking Device'' &lt;br /&gt;
* ''Constrictor Hunt'' &lt;br /&gt;
* ''Nova''&lt;br /&gt;
* ''Thargoid Plans''&lt;br /&gt;
* ''Trumbles''&lt;br /&gt;
&lt;br /&gt;
=== OXP ===&lt;br /&gt;
(Click to go to Oosat2 Mission download page)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/27 ''Deposed''] - A series of linked missions in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/44''Ionics''] - A series of missions in Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OXPs/spyhunter.zip ''Spyhunter''] - A mission for the Galactic Navy, to hunt down a rival galactic agency spy. ('''[[NOTE]]: Version 1 contains a bug''', while waiting for an update on the Oosat sites, you can fix it yourself or PM Rxke, see: http://aegidian.org/bb/viewtopic.php?t=1161 )&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/30''ThargoidWars''] - War with the Thargoids intensifies again, with new attack missions.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/9 ''The Longway Mission''] - Well suited for a Galaxy 1 novice Ooliteer.&lt;br /&gt;
&lt;br /&gt;
*[http://oosat.alioth.net/node/45&amp;quot;The Scourge of the Black Baron&amp;quot;] - Galaxy 1 High Adventure.&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Mission Requirements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Native===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cloaking Device====&lt;br /&gt;
Takes place in Galaxy 5.&lt;br /&gt;
&lt;br /&gt;
====Constrictor Hunt====&lt;br /&gt;
Must have 256 kills, while still in Galaxy 1 or 2. &lt;br /&gt;
&lt;br /&gt;
====Nova====&lt;br /&gt;
Must have Galactic Hyperdrive, while in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Plans====&lt;br /&gt;
Must have 1281 kills, while in Galaxy 3. &lt;br /&gt;
&lt;br /&gt;
====Trumbles====&lt;br /&gt;
Starts at a 6553.5 Cr. purse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OXP===&lt;br /&gt;
&lt;br /&gt;
====Deposed====&lt;br /&gt;
Must have 1700 kills, begins at any station you are docked at in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====Ionics====&lt;br /&gt;
Begins at Zaria in Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
====Spyhunter====&lt;br /&gt;
Must have 512 kills, begins at Inines in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====ThargoidWars====&lt;br /&gt;
Begins when docked while ''not'' in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====The Longway Mission====&lt;br /&gt;
Begins at Biarge in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of the Black Baron====&lt;br /&gt;
Must complete &amp;quot;Longway Mission&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Begins at Teesdi in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
== Certain SPOILER facts==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==== Trumbles====&lt;br /&gt;
Hint: Trumbles are best served hot.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ophidian_(Oolite)&amp;diff=4003</id>
		<title>Ophidian (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ophidian_(Oolite)&amp;diff=4003"/>
		<updated>2006-04-15T12:01:37Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ophidian&lt;br /&gt;
|image = [[Image:Ophidian-icon.png]]&lt;br /&gt;
|dimensions = X x Y x Z&lt;br /&gt;
|capacity = 15 TC&lt;br /&gt;
|gunmounts = Fore&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.360 LM&lt;br /&gt;
|maneuverability = Roll: ??&amp;lt;br /&amp;gt;Pitch: ??&lt;br /&gt;
|energybanks = 3&lt;br /&gt;
|milshields = ?&lt;br /&gt;
|shieldboost = ?&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A boring looking ship. &amp;lt;br /&amp;gt;&lt;br /&gt;
A top low-level multi role ship. &amp;lt;br /&amp;gt;&lt;br /&gt;
Larger than a Cobra Mk.I but smaller than a Cobra Mk.III. &amp;lt;br /&amp;gt;&lt;br /&gt;
A fast ship though with plenty of manueverablity. &amp;lt;br /&amp;gt; &lt;br /&gt;
For someone with not much cash this is the bomb! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable features ==&lt;br /&gt;
&lt;br /&gt;
5 T cargo bay extension. &amp;lt;br /&amp;gt;&lt;br /&gt;
2 missile pylons. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Witch fuel injectors|Witch fuel injector]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[ECM]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
3 energy units. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OXP download ==&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21 oldships OXP, including the Ophidian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Huntsman&amp;diff=4002</id>
		<title>Ionics Huntsman</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Huntsman&amp;diff=4002"/>
		<updated>2006-04-15T12:00:33Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Older (and Larger) Version of Ionics Whitetail.&lt;br /&gt;
&lt;br /&gt;
20 ton Capacity&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/44&amp;quot;Ionics ships and mission&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=4001</id>
		<title>Ionics Redback</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=4001"/>
		<updated>2006-04-15T12:00:05Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Largest Version of Ionics Player Ship.&lt;br /&gt;
&lt;br /&gt;
150 ton Capacity&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/44&amp;quot;Ionics ships and mission&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Chameleon_(Oolite)&amp;diff=4000</id>
		<title>Chameleon (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Chameleon_(Oolite)&amp;diff=4000"/>
		<updated>2006-04-15T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chameleon&lt;br /&gt;
&lt;br /&gt;
[[Image:Chameleon-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From EliteA&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Chameleon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Woma&amp;diff=3999</id>
		<title>Woma</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Woma&amp;diff=3999"/>
		<updated>2006-04-15T11:58:54Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woma Fuel Transport&lt;br /&gt;
&lt;br /&gt;
[[Image:Woma.png]]&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/22&amp;quot;Woma&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Salamander_(Oolite)&amp;diff=3998</id>
		<title>Salamander (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Salamander_(Oolite)&amp;diff=3998"/>
		<updated>2006-04-15T11:58:27Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Salamander&lt;br /&gt;
&lt;br /&gt;
[[Image:Salamander-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From EliteA&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Salamander&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Monitor_(Oolite)&amp;diff=3997</id>
		<title>Monitor (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Monitor_(Oolite)&amp;diff=3997"/>
		<updated>2006-04-15T11:57:58Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monitor&lt;br /&gt;
&lt;br /&gt;
[[Image:Monitor-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From EliteA&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Monitor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Iguana_(Oolite)&amp;diff=3996</id>
		<title>Iguana (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Iguana_(Oolite)&amp;diff=3996"/>
		<updated>2006-04-15T11:57:25Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iguana&lt;br /&gt;
&lt;br /&gt;
[[Image:Iguana-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From EliteA&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Iguana&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ghavial_(Oolite)&amp;diff=3995</id>
		<title>Ghavial (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ghavial_(Oolite)&amp;diff=3995"/>
		<updated>2006-04-15T11:56:53Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghavial&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghavial-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From EliteA&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Ghavial&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Cat_(Oolite)&amp;diff=3994</id>
		<title>Cat (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Cat_(Oolite)&amp;diff=3994"/>
		<updated>2006-04-15T11:56:20Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cat Mark I (Cougar)&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat-icon.png]]&lt;br /&gt;
&lt;br /&gt;
From Elite2&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/21&amp;quot;Cat Mark I&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Aphid&amp;diff=3993</id>
		<title>Aphid</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Aphid&amp;diff=3993"/>
		<updated>2006-04-15T11:55:43Z</updated>

		<summary type="html">&lt;p&gt;Rxke: added {{stub}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The stylish Aphid escort service.&lt;br /&gt;
&lt;br /&gt;
The stylish Aphid is a versatile escort craft in a unique form factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Aphid.png]]&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/29&amp;quot;The Aphid&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rxke</name></author>
		
	</entry>
</feed>