<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Papavaughn</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Papavaughn"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Papavaughn"/>
	<updated>2026-04-12T03:10:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Rattle_Cutter&amp;diff=12253</id>
		<title>Rattle Cutter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Rattle_Cutter&amp;diff=12253"/>
		<updated>2008-12-31T20:44:15Z</updated>

		<summary type="html">&lt;p&gt;Papavaughn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Rattle Cutter&lt;br /&gt;
|image = [[Image:Rattler.png|250px]]&lt;br /&gt;
|dimensions = 52 x 22.5 x 75&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = Front (4 mounts)&lt;br /&gt;
|maxspeed = 0.30 LM&lt;br /&gt;
|maneuverability = Roll: 3.6&amp;lt;br /&amp;gt;Pitch: 1.5&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Rattle Cutter (or just Rattler, as it is known to most pilots) is essentially a manned weapon. Described as &amp;quot;gruesome&amp;quot; by the Xeer Citizens Concern Over Weapons Proliferation, this epithet is not an exaggeration. The ship was designed as a military vessel, and is unusual that the manufacturer, Murgh Shipyards of Teorge, developed the ship without an invitation to tender. It was developed speculatively on the good information that GalCop was looking for a more powerful ship to equip [[Behemoth]] warships to be used in battle against the Thargoids. However, no contract was forthcoming, and Murgh Shipyards was forced to sell the ship on the open market to avoid bankruptcy due to the colossal funds required to develop the ship.&lt;br /&gt;
&lt;br /&gt;
== Notable features ==&lt;br /&gt;
&lt;br /&gt;
Most ships in service today are designed around a myriad of standard fittings, and as such, you can go to a shipyard and fit virtually any kind of equipment without needing to specify the kind of ship: the mountings and sizes are all standardized so, for example, a military laser will fit in any ship that has the room and an available mounting. The Rattler is different. To avoid the compromises needed to have a plug-in-anything-and-play ship (often known as 'plug and pray' by more cynical commanders), Murgh Shipyards instead fitted entirely custom equipment, tailored specifically for the Rattle Cutter. This enabled the fearsome armament of four beam lasers that fire simultaneously - the idea being that the Rattler would be used for pre-emptive strikes on other ships. The four lasers can tear a ship apart before the commander has an opportunity to assess the situation. Everything about the ship is optimized for a quick first strike. Recognising that without the room to have other weapon mountings, the ship would be vulnerable if it did not eliminate its target on the first run, the ship comes equipped with military shield boosters and shield enhancers. This is of course also useful in the ship's other intended role: combating [[Thargoid Warship (Oolite)|Thargoid warships]]. Although the Rattle Cutter can hit a Thargoid warship very hard and very quickly, it needs protection against [[Thargons (Oolite)|Thargons]] and other Thargoid warships in the area. The Rattler is highly effective especially against larger victims, where it can easily bring all four lasers to bear simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
With the unfortunate failure of GalCop to place an order for the ship, the worst case scenario was realised at Murgh Shipyards: the company was left with enormous debt from the development of their most expensive fighter to date. They decided to sell the ship on the open market, with large traders being their main market - the idea being that large freighters could have one Rattle Cutter instead of half a dozen less capable ships as an escort. Sales were slow, and the company was not fussy about who it sold ships to since it was fighting for survival.&lt;br /&gt;
&lt;br /&gt;
[[Image:RattleAttack.png|thumb|left|250px|Incoming! A Rattle Cutter strikes]]&lt;br /&gt;
&lt;br /&gt;
Although traders purchased the ship for fleet protection, it quickly turned out that it was the ship favoured by organized crime - from assassins to large and well organized pirate gangs. Assassins found the ship especially useful - being able to use the Rattler to make a fast strike followed by a fast getaway. Pirates liked it as it enabled them to quickly destroy a trader's fighter protection, allowing the slow, bulky and unwieldy freighter to be stripped apart by the pirate's cargo carrier. Pirates at last had a fighter that was vastly superior to anything the Police could bring to bear; a single Rattle Cutter can happily take on several Vipers without a scratch.&lt;br /&gt;
&lt;br /&gt;
The widespread use of the ship as a weapon of crime caused the citizens of many planets to protest to their governments with the aim of banning the ship (or other similar specified ships) to anyone other than law enforcement or the military. Responsible owners of Rattle Cutters retorted by modifying an old cliche: &amp;quot;Rattlers don't kill people, people kill people&amp;quot;. Seeing the handwriting on the wall, Murgh Shipyards voluntarily restricted sales to &amp;quot;official purchases only&amp;quot;. For a time, this settled the protests - however, the company has never actually defined who it considers &amp;quot;official&amp;quot;, and the more cynical campaigners have alleged that the company treats &amp;quot;official representitives of pirates and assassins as official&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Rattle Cutter is found in the [[Military_Fiasco|Military Fiasco V2.2 OXP]].&lt;/div&gt;</summary>
		<author><name>Papavaughn</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Black_Monk_Gunships&amp;diff=9353</id>
		<title>Black Monk Gunships</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Black_Monk_Gunships&amp;diff=9353"/>
		<updated>2008-03-11T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;Papavaughn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Black Monk Gunship&lt;br /&gt;
|image = [[Image:Black_Monk_Gunship.png|250px]]&lt;br /&gt;
|dimensions = 170 x 40 x 85&lt;br /&gt;
|capacity = 0 TC&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.45 LM&lt;br /&gt;
|maneuverability = Roll: 2.00&amp;lt;br /&amp;gt;Pitch: 1.00&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The foremost symbol of the penalties for not making timely repayment to The Order of the Black Monks of St. Herod, the Black Monk Gunship is a harbinger of despair and imminent death for the Damned and Defaulting Debtor. Constructed by Griff Research Ltd. and officially registered as the 'Holy Avenger Mark II Tri-Laser Gunship', it bristles with deadly firepower as well as military-spec offensive and defensive systems. This ship is usually the last thing a Commander who owes the Black Monks money sees as it swoops in for it's attack run...&lt;br /&gt;
&lt;br /&gt;
==Notable Features==&lt;br /&gt;
The Black Monk Gunship appears to have an incredibly powerful energy core, as evidenced by it's superior defensive shielding and high-yield weapon systems. The Gunship sports three powerful Military Lasers, as well as a Plasma Cannon and a sizable rack of ECM-Hardened Missiles with which to harrass the Debtors from afar. When pursuing a debtor, it has been witnessed that the Black Monks will allow no-one to interfere with their sacred duty, even the largest vessels in GalCop's arsenals are not enough to deter them.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
The Black Monk Gunship is part of the Black Monks OXP available [http://www.box.net/public/z2ahfudnt3| here]&lt;/div&gt;</summary>
		<author><name>Papavaughn</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Black_Monk_Gunship&amp;diff=9352</id>
		<title>Black Monk Gunship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Black_Monk_Gunship&amp;diff=9352"/>
		<updated>2008-03-11T16:15:20Z</updated>

		<summary type="html">&lt;p&gt;Papavaughn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Black Monk Gunship&lt;br /&gt;
|image = [[Image:Black_Monk_Gunship.png|250px]]&lt;br /&gt;
|dimensions = 170 x 40 x 85&lt;br /&gt;
|capacity = 0 TC&lt;br /&gt;
|capacityext = Not Available&lt;br /&gt;
|missileslots = 6&lt;br /&gt;
|gunmounts = Triple Fore&lt;br /&gt;
|maxspeed = 0.45 LM&lt;br /&gt;
|maneuverability = Roll: 2.00&amp;lt;br /&amp;gt;Pitch: 1.00&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = yes&lt;br /&gt;
|baseprice = 1.000.000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The foremost symbol of the penalties for not making timely repayment to The Order of the Black Monks of St. Herod, the Black Monk Gunship is a harbinger of despair and imminent death for the Damned and Defaulting Debtor. Constructed by Griff Research Ltd. and officially registered as the 'Holy Avenger Mark II Tri-Laser Gunship', it bristles with deadly firepower as well as military-spec offensive and defensive systems. This ship is usually the last thing a Commander who owes the Black Monks money sees as it swoops in for it's attack run.&lt;br /&gt;
&lt;br /&gt;
==Notable Features==&lt;br /&gt;
The Black Monk Gunship appears to have an incredibly powerful energy core, as evidenced by it's superior defensive shielding and high-yield weapon systems. The Gunship sports three powerful Military Lasers, as well as a Plasma Cannon and a sizable rack of ECM-Hardened Missiles with which to harrass the Debtors from afar. When pursuing a debtor, it has been witnessed that the Black Monks will allow no-one to interfere with their sacred duty, even the largest vessels in GalCop's arsenals are not enough to deter them.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
The Black Monk Gunship is part of the Black Monks OXP available [http://www.box.net/public/z2ahfudnt3| here]&lt;/div&gt;</summary>
		<author><name>Papavaughn</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=9027</id>
		<title>Oolite Missions Old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=9027"/>
		<updated>2008-02-01T05:15:59Z</updated>

		<summary type="html">&lt;p&gt;Papavaughn: /* Constrictor Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Index==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* ''Cloaking Device'' &lt;br /&gt;
* ''Constrictor Hunt'' &lt;br /&gt;
* ''Nova''&lt;br /&gt;
* ''Thargoid Plans''&lt;br /&gt;
* ''Trumbles''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt; === &lt;br /&gt;
- UPDATE NOTES: The links on this page will point to the latest known version of the OXP. This may be a link on Oosat1, Oosat2, a Box link or an internal link to a Wiki Page. The latest download links for all types of OXPs are also found on the [[OXP|OXP page]]. Many Mission OXPs have older (and often buggy) versions, so do use the versions on this page or the [[OXP|OXP page]]!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.alioth.net/index.php/The_Assassins_Guild_OXP The Assassins Guild V1.3] - 21 interlinked missions and assassinations. Murder to order in Galaxy 7! This link will take you to the new version of The Assassins Guild. The versions on Oosat 1 and 2 are old versions. Use Version 1.3!&lt;br /&gt;
&lt;br /&gt;
* [[Asteroid_Storm|Asteroid Storm V3.0]] - Defend the Station from a vast Asteroid strike in Galaxy 1. Updated from the version on Oosat2.&lt;br /&gt;
&lt;br /&gt;
* [http://box.net/public/z2ahfudnt3 ''Bank of the Black Monks''] - Loans available with unpleasant penalty clauses for non-payment!&lt;br /&gt;
&lt;br /&gt;
* [[Media:Deposed_1.3.1.zip|''Deposed 1.3.1'']] - A series of linked missions in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.alioth.net/images/7/7a/Ionics-1.2.1.oxp.zip &amp;quot;Ionics Version 1.2.1&amp;quot;] - A series of missions in Galaxy 2. Use this updated version rather than the one on Oosat1, as the old version has a bug which makes one mission impossible to complete! &lt;br /&gt;
&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''The Longway Mission''] - Well suited for a Galaxy 1 novice Ooliteer.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/18 ''Love Cats''] - Love and betrayal amongst the vicious furry feline races of Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
* [[Military_Fiasco|Military Fiasco Version 2.0]]. - A Military task against all odds. Use this updated version rather than the one on Oosat2, as the old version will clash with other missions! &lt;br /&gt;
&lt;br /&gt;
* [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-haul''] - Randomly offered escort missions. (requires [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''])&lt;br /&gt;
&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves''] - Turns half of the incidental Rock Hermits into pirate bases. &lt;br /&gt;
&lt;br /&gt;
* [[Random Hits OXP|Random Hits Version 1.1]] – Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 25,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.70 of Oolite] or higher. (Updated to V1.1 on 31st January 2008).&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/node/22'' The Scourge of the Black Baron''] - Galaxy 1 High Adventure.&lt;br /&gt;
&lt;br /&gt;
* [http://oosat.alioth.net/?q=node/58 ''Spyhunter''] - A mission for the Galactic Navy, to hunt down a rival galactic agency spy. &lt;br /&gt;
:('''[[NOTE]]: Version 1 contains a bug''', the link now points to the updated version on Oosat2. Use this one rather than the old one!)&lt;br /&gt;
&lt;br /&gt;
* Taranis - A series of missions triggered at the [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]. Required OXPs: [http://oosat.alioth.net/node/107 ''Taranis Corporation HQ''], *TBA*.&lt;br /&gt;
&lt;br /&gt;
* [[Thargoid_Wars|Thargoid Wars Version 4.1]] - War with the Thargoids intensifies again, with new attack missions. Use this updated version rather than the one on Oosat1, as the old version will clash with other missions! &lt;br /&gt;
&lt;br /&gt;
* [[Trident_Down|Trident Down]] - A series of missions set in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
* [[UPS_Courier|U.P.S. Courier Version 1.1.2]] - Transport and combat missions available for the UPS Courier Company.&lt;br /&gt;
&lt;br /&gt;
(Links lead to the latest version of the OXP.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Mission Requirements==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Cloaking Device====&lt;br /&gt;
*Takes place in Galaxy 5.&lt;br /&gt;
&lt;br /&gt;
====Constrictor Hunt====&lt;br /&gt;
*Must have 256 kills.&lt;br /&gt;
*Must be in Galaxy 1 or 2.&lt;br /&gt;
&lt;br /&gt;
====Nova====&lt;br /&gt;
*Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
*Must also be in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Plans====&lt;br /&gt;
*Must have 1281 kills.&lt;br /&gt;
*Must be in Galaxy 3. &lt;br /&gt;
&lt;br /&gt;
====Trumbles====&lt;br /&gt;
*Initiated at a 6553.5 Cr. purse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====The Assassins Guild====&lt;br /&gt;
*Must be docked anywhere in Galaxy 7.&lt;br /&gt;
*Must have more than 200 kills before the Guild will approach you.&lt;br /&gt;
*Must remain in Galaxy 7 to be offered further missions.&lt;br /&gt;
*Further Missions also depend on your Elite and Guild Ratings.&lt;br /&gt;
&lt;br /&gt;
====Asteroid Storm====&lt;br /&gt;
*Must be rated at least Above Average (64+ kills).&lt;br /&gt;
*Begins when docked at Leesti Station in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Bank of the Black Monks====&lt;br /&gt;
*Begins when docked at any Black Monk Monastary.&lt;br /&gt;
*These stations only appear in Systems with a Tech Level of 11+.&lt;br /&gt;
&lt;br /&gt;
====Deposed====&lt;br /&gt;
*Must have 1700 kills.&lt;br /&gt;
*Must be in Galaxy 4, begins when docked.&lt;br /&gt;
*At some point during the missions you will trigger the Nova mission as well, if you haven't fininshed it before.&lt;br /&gt;
&lt;br /&gt;
====Ionics====&lt;br /&gt;
*Must be at Zaria, Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
====The Longway Mission====&lt;br /&gt;
*Begins at Biarge, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Love Cats====&lt;br /&gt;
*Begins when docked in Galaxy 4.&lt;br /&gt;
*Must have completed both the Nova and Constrictor Missions.&lt;br /&gt;
&lt;br /&gt;
====Military Fiasco====&lt;br /&gt;
*Must have 1000 kills.&lt;br /&gt;
*Must be lawful.&lt;br /&gt;
&lt;br /&gt;
====Oo-haul Escort Missions====&lt;br /&gt;
*Must have rating Average or better.&lt;br /&gt;
*Must be docked at a Pi-42 (appears in non-anarchy systems with a population of 4 billion or more when Your Ad Here! is installed).&lt;br /&gt;
*Must have a good standing with the Oo-Haul corp (at least 15 jumps since turning down a contract or 20 since ditching a mission or 25 since failing).&lt;br /&gt;
If the requirements are fulfilled, you have 1/5 chance of being offered a mission.&lt;br /&gt;
Oo-haul missions may be played any number of times.&lt;br /&gt;
&lt;br /&gt;
The presence of a Pi-42 Clerk near the witchpoint is the hint to a mission being offered in the current system.&lt;br /&gt;
&lt;br /&gt;
====Pirate Coves====&lt;br /&gt;
*Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.&lt;br /&gt;
&lt;br /&gt;
====Random Hits====&lt;br /&gt;
*Must be docked at any [[Space Bar|Seedy Space Bar]]. (These stations appear in all Anarchy Systems in all eight Galaxies).&lt;br /&gt;
*Must be rated at least Average to qualify for an easy mission.&lt;br /&gt;
*Must be rated at least Competent to qualify for a medium mission.&lt;br /&gt;
*Must be rated at least Dangerous to qualify for a difficult mission.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of the Black Baron====&lt;br /&gt;
*Must have at least 151 kills&lt;br /&gt;
*Begins at Teesdi, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Spyhunter====&lt;br /&gt;
*Must have 512 kills.&lt;br /&gt;
*Must be at Inines, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
Mission 1:&lt;br /&gt;
*Must be competent (have at least 128 kills).&lt;br /&gt;
*Must be clean.&lt;br /&gt;
*Must be at Taranis Corporation HQ, Lerelace, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Wars====&lt;br /&gt;
*Must ''not'' be in Galaxy 1.&lt;br /&gt;
*Begins when docked.&lt;br /&gt;
&lt;br /&gt;
====Trident Down====&lt;br /&gt;
*Combat rating of Competent or above (128+ kills).&lt;br /&gt;
*Begins when docked in any main station in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====UPS Courier Company====&lt;br /&gt;
*Instantly initiated.&lt;br /&gt;
*Get on with your ordinary Oolite business and from time to time the UPS Courier Company will be in contact with transport and combat missions!&lt;br /&gt;
&lt;br /&gt;
== Certain SPOILER facts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trumbles====&lt;br /&gt;
Hint: Trumbles are best served hot.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Papavaughn</name></author>
		
	</entry>
</feed>