<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Micha</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Micha"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Micha"/>
	<updated>2026-04-16T04:08:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30687</id>
		<title>Shady Sungs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30687"/>
		<updated>2012-01-22T14:20:50Z</updated>

		<summary type="html">&lt;p&gt;Micha: V1.3 of Shady Sungs; also adds Shady Sungs Replacement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Shady Sungs OXP&lt;br /&gt;
|image = [[Image:Sungs_Icon.png‎]]&lt;br /&gt;
|download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.3.zip Latest]&lt;br /&gt;
|version = 1.3&lt;br /&gt;
|story = None&lt;br /&gt;
|stations = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|ships = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|mission = None&lt;br /&gt;
|equipment = None&lt;br /&gt;
|alternativeHUD = None&lt;br /&gt;
|soundSet = None&lt;br /&gt;
|category = Retextures OXPs&lt;br /&gt;
|author = Sung Mehta&amp;lt;br&amp;gt;&amp;amp; [[User:ADCK|ADCK]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Adds Sungs textured ships to the game, and adds shaders (Normal Maps and Glow Maps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two versions of this OXP:&lt;br /&gt;
* Add-On: Adds the extures to the game as extra ship variety.&lt;br /&gt;
* Replacement: Adds the textures as replacements of the core ship textures.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*Concept and Idea: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Diffuse Maps: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*New textures (Normal/Effects Maps): ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Config Files: ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shader files: From neolites by Simon B.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Includes shaders which require Oolite 1.69 or later)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation == &lt;br /&gt;
&lt;br /&gt;
Before installation, be sure to delete any previous versions of shady_sungs.oxp.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extract the shady_sungs.oxp into your Addons directory of Oolite.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning Cobra MKIII.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Please read &amp;quot;Readme.txt&amp;quot; in regards to licensing.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am not able to give permission for you to use any files within this oxp in your own oxp's.&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact the original developer of Sungs textures if you wish to use the textures within this OXP in your own works.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery of Ships &amp;amp; Stations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|  align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
| [[Image:SungsAdder.jpg |link=Adder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAnaconda.jpg |link=Anaconda (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAsp.jpg |link=Asp  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsBoa.jpg |link=Boa  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsBoa2.jpg |link=Boa  2 Class Cruiser |200px]]&lt;br /&gt;
| [[Image:SungsBuoy.jpg |link=Buoy (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCargo.jpg |link=Cargo Container (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCobra1.jpg |link=Cobra Mk.1 (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsCobra3.jpg |link=Cobra Mk.3 (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCons.jpg| |link=Constrictor (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCori.jpg |link=Coriolis station (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsFdl.jpg |link=Fer-de-Lance (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsGecko.jpg |link=Gecko (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsKrait.jpg |link=Krait  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMamba.jpg |link=Mamba  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMoray.jpg |link=Moray Star Boat  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsPython.jpg |link=Python  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsShuttle.jpg |link=Shuttle  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsSidewinder.jpg |link=Sidewinder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTharg.jpg |link=Thargoid Warship (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsThargon.jpg |link=Thargoid Robot Fighter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTrans.jpg |link=Transporter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViper.jpg |link=Viper (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViperi.jpg |link=Viper Interceptor |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsWorm.jpg |link=Worm (Oolite) |200px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
* Current Add-On Version: [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.3.zip V1.3] with fixes to the Rock Hermit and Dodecahedron station (thanks to Capt.Murphy).&lt;br /&gt;
* Current Replacement Version: [http://www.micha.name/Oolite/OXPs/shady_sungs_replace_v1.3.zip V1.3](thanks to Capt.Murphy).&lt;br /&gt;
* [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip V1.2] with a minor bug fix by [[User:Micha|Micha]].&lt;br /&gt;
* [http://www.mediafire.com/?h2y5yd2yw2f V1.1]&lt;br /&gt;
* [http://www.box.net/shared/535vddgddh Older Version]&lt;br /&gt;
&lt;br /&gt;
[[Category:Retextures OXPs]][[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=30607</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=30607"/>
		<updated>2012-01-16T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;Micha: Split main table; added some missing keys; added keyconfig identifiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt; - ''(was C:\Program Files\Oolite\... before 1.73.x)''&lt;br /&gt;
* Mac OS-X: In “Extras” folder, or in  &amp;lt;code&amp;gt;Oolite.app/Contents/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
++'''Additional''': the column labelled BBC, refers to the alternate BBC keyboard controls.++&lt;br /&gt;
&lt;br /&gt;
=== Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Keyconfig Entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| key_roll_left || Left arrow || 253 || FD || , || &amp;lt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| key_roll_right || Right arrow || 252 || FC || . || &amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| key_pitch_forward || Up arrow || 255 || FF || s ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| key_pitch_back || Down arrow || 254 || FE || x ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| key_yaw_left || , || 44 || 2C || Left arrow || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| key_yaw_right || . || 46 || 2E || Right arrow ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| key_increase_speed || w || 119 || 77 || Space || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| key_inject_fuel || i || 105 || 69 || i ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| key_decrease_speed || s || 115 || 73 || / ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| key_ident_system || r || 114 || 72 || r || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Ident system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u ||NB: This is the same action as &amp;quot;Deactivate Missile-targeting system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| key_launch_escapepod || Esc || 27 || 1B || Esc ||Requires an Escape Pod to be fitted&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| key_jumpdrive || j || 106 || 6A || j ||Cannot activate when close to planets or ships&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| key_hyperspace || h || 104 || 68 || h ||Requires a hyperspace-capable ship &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| key_galactic_hyperspace || g || 103 || 67 || g ||Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Ask for docking clearance &lt;br /&gt;
| key_docking_clearance_request || L || 76 || 4C || L ||The targeted station will give you clearance (or not). Carriers might stop when giving clearance.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| key_autopilot || c || 99 || 63 || c ||Requires Docking Computer. Slow-docking.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| key_autodock || C || 68 || 44 || C ||Requires Docking Computer. Instant-docking.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Keyconfig Entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle Weapons On/Off&lt;br /&gt;
| key_weapons_online_toggle || _ || 95 || 5f || _ || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| key_fire_lasers || a || 97 || 61 || a || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Missile-targeting system&lt;br /&gt;
| key_target_missile || t || 116 || 74 || t ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Missile-targeting system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| key_launch_missile || m || 109 || 6D || m ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| key_next_missile || y || 121 || 79 || y || [[Multi-Targeting System]] required in Oolite versions before 1.74&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| key_next_target || + || 43 || 2B || + || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| key_previous_target || - || 45 || 2D || - || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| key_ecm || e || 101 || 65 || e ||ECM System required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target nearest incoming missile&lt;br /&gt;
| key_target_incoming_missile || T || 84 || 54 || e ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb&lt;br /&gt;
| key_energy_bomb || Tab (&amp;quot;\t&amp;quot;) || 9 || 09 || Tab ||Energy Bomb required&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle cloaking device&lt;br /&gt;
| key_cloaking_device || 0 || 48 || 30 || 0 ||Cloaking Device required &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Keyconfig Entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dump Cargo &lt;br /&gt;
| key_dump_cargo || d || 100 || 64 || d ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| key_rotate_cargo || R || 82 || 52 || R ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prime optional equipment&lt;br /&gt;
| key_prime_equipment || N || 78 || 4e || N ||From Oolite v1.76. Requires OXP-installed equipment (not in core game)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment&lt;br /&gt;
| key_activate_equipment || n || 110 || 6e || N ||From Oolite v1.76. Requires OXP-installed equipment (not in core game)&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| key_scanner_zoom || z || 122 || 7A || z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Reset Scanner Zoom &lt;br /&gt;
| key_scanner_unzoom || Z || 90 || 5A || Z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Target&lt;br /&gt;
| key_next_compass_mode || \ or # || 92 || 5C || \ ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Previous Compass Target&lt;br /&gt;
| key_prev_compass_mode || &amp;amp;#124; || 124 || 7C || &amp;amp;#124; ||Oolite V1.77 or later&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| key_comms_log || ` || 96 || 60 || ` || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Keyconfig Entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| key_advanced_nav_array || ^ || 94 || 5E || ^ ||In Galactic-Chart Mode: Hold down to activate, release to deactivate&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| key_map_home || Home or ↖ || 302 || 12E || O ||In Galactic-Chart Mode: Selects your current system&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Info&lt;br /&gt;
| key_map_info || i || 105 || 69 || i ||In Galactic-Chart Mode: Additional system information while held down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Keyconfig Entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| key_docking_music || s || 115 || 73 || q || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle through external views&lt;br /&gt;
| key_custom_view || v || 118 || 76 || v || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| key_snapshot || * (shift+8) || 42 || 2A || * (shift+8) || Written to $HOME/oolite-saves&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Hud&lt;br /&gt;
| key_hud_toggle || o || 111 || 6F || o || Oolite 1.76 or later (replaces fixed debug key).  Useful for screen dumps.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| key_pause || p || 112 || 70 || p || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| key_mouse_control || M || 77 || 4D || M || When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates.  (Only available in test releases.)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| key_dump_target_state || H || 72 || 48 || H || Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Table ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! keyconfig entry !! Key !! Keycode (Dec) !! Keycode (Hex) !!  BBC Key  !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| Left arrow || 253 || FD || , || &amp;lt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| Right arrow || 252 || FC || . || &amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| Up arrow || 255 || FF || s ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| Down arrow || 254 || FE || x ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| , || 44 || 2C || Left arrow || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| . || 46 || 2E || Right arrow ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| w || 119 || 77 || Space || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| i || 105 || 69 || i ||Requires Fuel Injectors&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| s || 115 || 73 || / ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle Weapons On/Off&lt;br /&gt;
| _ || 95 || 5f || _ || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| a || 97 || 61 || a || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Missile-targeting system&lt;br /&gt;
| t || 116 || 74 || t ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Missile-targeting system&lt;br /&gt;
| u || 117 || 75 || u ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| m || 109 || 6D || m ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| y || 121 || 79 || y || [[Multi-Targeting System]] required in Oolite versions before 1.74&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| r || 114 || 72 || r || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| + || 43 || 2B || + || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| - || 45 || 2D || - || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| e || 101 || 65 || e ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target nearest incoming missile&lt;br /&gt;
| T || 84 || 54 || e ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| Esc || 27 || 1B || Esc ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb &lt;br /&gt;
| Tab || 9 || 09 || Tab || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb (On the Mac)&lt;br /&gt;
| Tab || &amp;quot;\t&amp;quot; || 09 || Tab || &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prime optional equipment&lt;br /&gt;
| N || 78 || 4e || N || Requires OXP-installed equipment (not in core game)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment&lt;br /&gt;
| n || 110 || 6e || N || Requires OXP-installed equipment (not in core game)&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| g || 103 || 67 || g || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| ^ || 94 || 5E || ^ ||Hold down to activate, release to deactivate&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| h || 104 || 68 || h || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| j || 106 || 6A || j || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Cargo &lt;br /&gt;
| d || 100 || 64 || d ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| R || 82 || 52 || R ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| c || 99 || 63 || c || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| C || 68 || 44 || C || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| * (shift+8) || 42 || 2A || * (shift+8) || Written to $HOME/oolite-saves&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| s || 115 || 73 || q || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| z || 122 || 7A || z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| Home or ↖ || 302 || 12E || O || Selects your current system&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| ` || 96 || 60 || ` || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Mode &lt;br /&gt;
| \ or #|| 92 || 5C || \ || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle through external views&lt;br /&gt;
| v || 118 || 76 || v || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| p || 112 || 70 || p || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| M || 77 || 4D || M || When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Hud&lt;br /&gt;
| o || 111 || 6F || o || When activated, the hud toggles between hidden and visible. Useful for screen dumps. Will be added in the 1.76 release. Before it was a fixed debug key. (see 'Debugging Keys' below)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Ask for docking clearance &lt;br /&gt;
| l || 76 || 4C || l || The targeted station will give you clearance (or not). Carriers might stop when giving clearance.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| H || 72 || 48 || H || Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead copy &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; into your local AddOns directory: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows (except Vista): &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows Vista: &amp;lt;code&amp;gt;C:\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;~/Library/Application Support/Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
In current test releases, key assignments can be specified as text instead.&lt;br /&gt;
&lt;br /&gt;
== Classic Elite keyboard controls ==&lt;br /&gt;
&lt;br /&gt;
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; &amp;lt; and &amp;gt; (well &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot;) to roll left and right; and A to fire the lasers.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of download links to grab the keyconfig.plist file that you need to change the keys.&lt;br /&gt;
&lt;br /&gt;
* [http://svn.berlios.de/viewvc/oolite-linux/trunk/tools/BBC%20keys/keyconfig.plist?view=log Classic Elite keyboard config] hosted on Berlios.&lt;br /&gt;
&lt;br /&gt;
* [http://www.box.com/s/mgl9muzgh8cv6987gc3y Classic Elite keyboard config] alternative hosting on Box.com.&lt;br /&gt;
&lt;br /&gt;
Download one of these files, put it into a Config folder, and put that in your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:oolite|Keybord controls]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=30141</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=30141"/>
		<updated>2012-01-03T01:30:57Z</updated>

		<summary type="html">&lt;p&gt;Micha: Update last modified date of Shady Sungs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), blank=unknown/untested.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-09-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2011-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2011-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2011-11-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2010-03-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] makes some standard equipment such as HUD/Scanner damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-07-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2011-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] by Staer9. Chopped version of Griff's Cobra. Includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5|Chopped Cobra]] by Aegidian. Adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11014 ChupaCabra] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/ChupacabraHUD ChupacabraHUD] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10819 Coyote's Run] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-07-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11294 Enhanced Misjump] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=cim&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.4.2]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.2.1 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds 2 types of Thargoid ship, each of which packs surprises. Replaces the 'Poet' Frigate OXP&lt;br /&gt;
|aut=[[User:Uk Eliter|UK_Eliter]]&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2011-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-10-02&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/d57y0uip74 Far Sun] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[[User:Uk Eliter|UK_Eliter]]&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-05-10&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-08-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2011-12-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11198 GalDrive Programmers] allow to set the target system for a galaxy jump&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/oqpkkzbl30jmm14vj2bo Green Gecko] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestros Mk4]] is a medium-sized fighter, the result of the Kestros project.&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Kobra]] is [[Koneko Industries | Koneko Industries's]] variant of the Cobra Mk3.&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2011-12-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/9q1cbydgan LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Liners Liners] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2011-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/jtpt2vlol5 Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MFLPS MFLPS] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11400 MilHUD 4000] is a fork of Milspec HUD with some changes under the bonnet&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2009-07-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[[User:Uk Eliter|UK_Eliter]]&lt;br /&gt;
|date=2011-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] numeric gauges, now version 2.1.[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9977 Info]&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/rrlm77ztzm Oolite en français] is a French Oolite localization&lt;br /&gt;
|aut=Pierre-Olivier&lt;br /&gt;
|date=2009-07-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/p3engis1ds Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.74.2 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/x9u5xoulkq Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2010-07-01&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides means to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] New invention=&amp;gt;pie gauges.[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9788 Info]&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2011-08-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/xccp8ml5cq Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Q-Charger Q-Charger] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11364 Rescue Stations] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=17259 Cim]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2010-08-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Sensible Lasers] allows to sell a laser weapon and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Sensible Sun] creates suns 2.75 times further from the planet than the default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Shield_Equalizer_%26_Capacitors_OXP Shield Equalizer] balances shield energy automatically. [http://wiki.alioth.net/index.php/Shield_Equalizer_%26_Capacitors_OXP Capacitors] store unused shield energy for use later&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smiv's Shipset]] re-skins the ships with a realistic look &amp;amp; non-shader lighting effects. Customisable Player Cobra3&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-08-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sniper_Camera_System_HUD Sniper Camera System] Zoomable camera for surveillance and long-range sniping.[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10461 Info]&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/SniperLock SniperLock] More accurate targetting by automatically keeping ship's aim on target longer.[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11357 Info]&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10515 Sniper Sight] is the Ooniverse's most configurable precision gun sight&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10176 Sniper Scope MilHUD integrated] is an version of MilHUD with integrated Sniper Sight functionality&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-06-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, and even though it only packs one laser, is extremely formidable&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2009-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11156 Talkative Space Compass] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=cim&lt;br /&gt;
|date=2011-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-10-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2008-06-12&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds 3 levels of increased toughness of 'Baddies', and gives a backdrop for an immersive storyline&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2011-03-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2011-12-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retexture&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11351 Firebird] adds the Firebird and Firebird Raptor, ships about the size of a Cobra Mk3 but slightly faster&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweak] adds chance of empty interstellar space&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2011-12-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10631 Kestros &amp;amp; Rockhopper] are a new escort and transporter from Koneko Industries&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] adds more player buyable ships.&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2011-12-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mission&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11263 Povray Planets] adds procedurally generated textures to planets&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11179 Sensible GalDrive] exchanges the Galactic Hyperdrive for a permanently-installable &amp;quot;Long-Range Hyperdrive&amp;quot;&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10690 Staer9's Shipset] will replace all the ships that the Neolite companion replaces&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-12-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11082 Super Boa] is Koneko Industries' supercharged version of the standard trader's ship&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11362 Takina Class &amp;amp; Massasauga] adds these two ships&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2011-09-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160860#p160860 Yasen-N &amp;amp; Skat] adds a heavy courier-trader with good storage capabilities and a very fast courier, respectively&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2011-12-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces the Mining Transporter, accompanied by a save file to start a career as a miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2011-12-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Micha&amp;diff=30140</id>
		<title>User:Micha</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Micha&amp;diff=30140"/>
		<updated>2012-01-03T01:28:55Z</updated>

		<summary type="html">&lt;p&gt;Micha: Created page with 'Micha is a minor code contributor to Oolite.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micha is a minor code contributor to Oolite.&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30139</id>
		<title>Shady Sungs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30139"/>
		<updated>2012-01-03T01:25:56Z</updated>

		<summary type="html">&lt;p&gt;Micha: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Shady Sungs OXP&lt;br /&gt;
|image = [[Image:Sungs_Icon.png‎]]&lt;br /&gt;
|download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip Latest]&lt;br /&gt;
|version = 1.2&lt;br /&gt;
|story = None&lt;br /&gt;
|stations = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|ships = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|mission = None&lt;br /&gt;
|equipment = None&lt;br /&gt;
|alternativeHUD = None&lt;br /&gt;
|soundSet = None&lt;br /&gt;
|category = Retextures OXPs&lt;br /&gt;
|author = Sung Mehta&amp;lt;br&amp;gt;&amp;amp; [[User:ADCK|ADCK]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Adds Sungs textured ships to the game, and adds shaders (Normal Maps and Glow Maps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*Concept and Idea: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Diffuse Maps: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*New textures (Normal/Effects Maps): ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Config Files: ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shader files: From neolites by Simon B.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Includes shaders which require Oolite 1.69 or later)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation == &lt;br /&gt;
&lt;br /&gt;
Before installation, be sure to delete any previous versions of shady_sungs.oxp.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extract the shady_sungs.oxp into your Addons directory of Oolite.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning Cobra MKIII.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Please read &amp;quot;Readme.txt&amp;quot; in regards to licensing.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am not able to give permission for you to use any files within this oxp in your own oxp's.&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact the original developer of Sungs textures if you wish to use the textures within this OXP in your own works.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery of Ships &amp;amp; Stations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|  align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
| [[Image:SungsAdder.jpg |link=Adder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAnaconda.jpg |link=Anaconda (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAsp.jpg |link=Asp  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsBoa.jpg |link=Boa  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsBoa2.jpg |link=Boa  2 Class Cruiser |200px]]&lt;br /&gt;
| [[Image:SungsBuoy.jpg |link=Buoy (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCargo.jpg |link=Cargo Container (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCobra1.jpg |link=Cobra Mk.1 (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsCobra3.jpg |link=Cobra Mk.3 (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCons.jpg| |link=Constrictor (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCori.jpg |link=Coriolis station (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsFdl.jpg |link=Fer-de-Lance (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsGecko.jpg |link=Gecko (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsKrait.jpg |link=Krait  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMamba.jpg |link=Mamba  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMoray.jpg |link=Moray Star Boat  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsPython.jpg |link=Python  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsShuttle.jpg |link=Shuttle  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsSidewinder.jpg |link=Sidewinder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTharg.jpg |link=Thargoid Warship (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsThargon.jpg |link=Thargoid Robot Fighter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTrans.jpg |link=Transporter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViper.jpg |link=Viper (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViperi.jpg |link=Viper Interceptor |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsWorm.jpg |link=Worm (Oolite) |200px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip V1.2]&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a minor bug-fix version by [[User:Micha|Micha]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?h2y5yd2yw2f V1.1]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is the current version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/535vddgddh Older Version]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is an older version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Retextures OXPs]][[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30138</id>
		<title>Shady Sungs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30138"/>
		<updated>2012-01-03T01:25:00Z</updated>

		<summary type="html">&lt;p&gt;Micha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Shady Sungs OXP&lt;br /&gt;
|image = [[Image:Sungs_Icon.png‎]]&lt;br /&gt;
|download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip Latest]&lt;br /&gt;
|version = 1.2&lt;br /&gt;
|story = None&lt;br /&gt;
|stations = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|ships = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|mission = None&lt;br /&gt;
|equipment = None&lt;br /&gt;
|alternativeHUD = None&lt;br /&gt;
|soundSet = None&lt;br /&gt;
|category = Retextures OXPs&lt;br /&gt;
|author = Sung Mehta&amp;lt;br&amp;gt;&amp;amp; [[User:ADCK|ADCK]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Adds Sungs textured ships to the game, and adds shaders (Normal Maps and Glow Maps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*Concept and Idea: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Diffuse Maps: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*New textures (Normal/Effects Maps): ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Config Files: ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shader files: From neolites by Simon B.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Includes shaders which require Oolite 1.69 or later)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation == &lt;br /&gt;
&lt;br /&gt;
Before installation, be sure to delete any previous versions of shady_sungs.oxp.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extract the shady_sungs.oxp into your Addons directory of Oolite.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning Cobra MKIII.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Please read &amp;quot;Readme.txt&amp;quot; in regards to licensing.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am not able to give permission for you to use any files within this oxp in your own oxp's.&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact the original developer of Sungs textures if you wish to use the textures within this OXP in your own works.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery of Ships &amp;amp; Stations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|  align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
| [[Image:SungsAdder.jpg |link=Adder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAnaconda.jpg |link=Anaconda (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAsp.jpg |link=Asp  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsBoa.jpg |link=Boa  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsBoa2.jpg |link=Boa  2 Class Cruiser |200px]]&lt;br /&gt;
| [[Image:SungsBuoy.jpg |link=Buoy (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCargo.jpg |link=Cargo Container (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCobra1.jpg |link=Cobra Mk.1 (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsCobra3.jpg |link=Cobra Mk.3 (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCons.jpg| |link=Constrictor (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCori.jpg |link=Coriolis station (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsFdl.jpg |link=Fer-de-Lance (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsGecko.jpg |link=Gecko (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsKrait.jpg |link=Krait  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMamba.jpg |link=Mamba  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMoray.jpg |link=Moray Star Boat  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsPython.jpg |link=Python  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsShuttle.jpg |link=Shuttle  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsSidewinder.jpg |link=Sidewinder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTharg.jpg |link=Thargoid Warship (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsThargon.jpg |link=Thargoid Robot Fighter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTrans.jpg |link=Transporter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViper.jpg |link=Viper (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViperi.jpg |link=Viper Interceptor |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsWorm.jpg |link=Worm (Oolite) |200px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip V1.2]&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a minor bug-fix version by [[User:Micha|Micha].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?h2y5yd2yw2f V1.1]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is the current version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/535vddgddh Older Version]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is an older version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Retextures OXPs]][[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30137</id>
		<title>Shady Sungs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30137"/>
		<updated>2012-01-03T01:23:46Z</updated>

		<summary type="html">&lt;p&gt;Micha: Updated sidebar download link with latest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Shady Sungs OXP&lt;br /&gt;
|image = [[Image:Sungs_Icon.png‎]]&lt;br /&gt;
|download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip Latest]&lt;br /&gt;
|version = 1.1&lt;br /&gt;
|story = None&lt;br /&gt;
|stations = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|ships = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|mission = None&lt;br /&gt;
|equipment = None&lt;br /&gt;
|alternativeHUD = None&lt;br /&gt;
|soundSet = None&lt;br /&gt;
|category = Retextures OXPs&lt;br /&gt;
|author = Sung Mehta&amp;lt;br&amp;gt;&amp;amp; [[User:ADCK|ADCK]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Adds Sungs textured ships to the game, and adds shaders (Normal Maps and Glow Maps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*Concept and Idea: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Diffuse Maps: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*New textures (Normal/Effects Maps): ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Config Files: ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shader files: From neolites by Simon B.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Includes shaders which require Oolite 1.69 or later)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation == &lt;br /&gt;
&lt;br /&gt;
Before installation, be sure to delete any previous versions of shady_sungs.oxp.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extract the shady_sungs.oxp into your Addons directory of Oolite.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning Cobra MKIII.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Please read &amp;quot;Readme.txt&amp;quot; in regards to licensing.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am not able to give permission for you to use any files within this oxp in your own oxp's.&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact the original developer of Sungs textures if you wish to use the textures within this OXP in your own works.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery of Ships &amp;amp; Stations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|  align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
| [[Image:SungsAdder.jpg |link=Adder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAnaconda.jpg |link=Anaconda (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAsp.jpg |link=Asp  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsBoa.jpg |link=Boa  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsBoa2.jpg |link=Boa  2 Class Cruiser |200px]]&lt;br /&gt;
| [[Image:SungsBuoy.jpg |link=Buoy (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCargo.jpg |link=Cargo Container (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCobra1.jpg |link=Cobra Mk.1 (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsCobra3.jpg |link=Cobra Mk.3 (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCons.jpg| |link=Constrictor (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCori.jpg |link=Coriolis station (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsFdl.jpg |link=Fer-de-Lance (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsGecko.jpg |link=Gecko (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsKrait.jpg |link=Krait  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMamba.jpg |link=Mamba  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMoray.jpg |link=Moray Star Boat  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsPython.jpg |link=Python  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsShuttle.jpg |link=Shuttle  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsSidewinder.jpg |link=Sidewinder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTharg.jpg |link=Thargoid Warship (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsThargon.jpg |link=Thargoid Robot Fighter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTrans.jpg |link=Transporter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViper.jpg |link=Viper (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViperi.jpg |link=Viper Interceptor |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsWorm.jpg |link=Worm (Oolite) |200px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip V1.2]&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a minor bug-fix version by Micha.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?h2y5yd2yw2f V1.1]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is the current version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/535vddgddh Pervious Version]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is an older version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Retextures OXPs]][[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30136</id>
		<title>Shady Sungs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shady_Sungs&amp;diff=30136"/>
		<updated>2012-01-03T01:22:32Z</updated>

		<summary type="html">&lt;p&gt;Micha: Added download link for V1.2 of Shady Sungs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Shady Sungs OXP&lt;br /&gt;
|image = [[Image:Sungs_Icon.png‎]]&lt;br /&gt;
|download = [http://www.mediafire.com/?h2y5yd2yw2f Latest]&lt;br /&gt;
|version = 1.1&lt;br /&gt;
|story = None&lt;br /&gt;
|stations = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|ships = [[Shady Sungs#Gallery of Ships &amp;amp; Stations|Gallery]]&lt;br /&gt;
|mission = None&lt;br /&gt;
|equipment = None&lt;br /&gt;
|alternativeHUD = None&lt;br /&gt;
|soundSet = None&lt;br /&gt;
|category = Retextures OXPs&lt;br /&gt;
|author = Sung Mehta&amp;lt;br&amp;gt;&amp;amp; [[User:ADCK|ADCK]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Adds Sungs textured ships to the game, and adds shaders (Normal Maps and Glow Maps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*Concept and Idea: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Diffuse Maps: Sung Mehta.&amp;lt;br /&amp;gt;&lt;br /&gt;
*New textures (Normal/Effects Maps): ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Config Files: ADCK.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shader files: From neolites by Simon B.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Includes shaders which require Oolite 1.69 or later)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation == &lt;br /&gt;
&lt;br /&gt;
Before installation, be sure to delete any previous versions of shady_sungs.oxp.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extract the shady_sungs.oxp into your Addons directory of Oolite.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning Cobra MKIII.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Please read &amp;quot;Readme.txt&amp;quot; in regards to licensing.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am not able to give permission for you to use any files within this oxp in your own oxp's.&amp;lt;br /&amp;gt;&lt;br /&gt;
Please contact the original developer of Sungs textures if you wish to use the textures within this OXP in your own works.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery of Ships &amp;amp; Stations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|  align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
| [[Image:SungsAdder.jpg |link=Adder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAnaconda.jpg |link=Anaconda (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsAsp.jpg |link=Asp  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsBoa.jpg |link=Boa  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsBoa2.jpg |link=Boa  2 Class Cruiser |200px]]&lt;br /&gt;
| [[Image:SungsBuoy.jpg |link=Buoy (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCargo.jpg |link=Cargo Container (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCobra1.jpg |link=Cobra Mk.1 (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsCobra3.jpg |link=Cobra Mk.3 (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCons.jpg| |link=Constrictor (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsCori.jpg |link=Coriolis station (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsFdl.jpg |link=Fer-de-Lance (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsGecko.jpg |link=Gecko (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsKrait.jpg |link=Krait  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMamba.jpg |link=Mamba  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsMoray.jpg |link=Moray Star Boat  (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsPython.jpg |link=Python  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsShuttle.jpg |link=Shuttle  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsSidewinder.jpg |link=Sidewinder  (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTharg.jpg |link=Thargoid Warship (Oolite) |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsThargon.jpg |link=Thargoid Robot Fighter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsTrans.jpg |link=Transporter (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViper.jpg |link=Viper (Oolite) |200px]]&lt;br /&gt;
| [[Image:SungsViperi.jpg |link=Viper Interceptor |200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SungsWorm.jpg |link=Worm (Oolite) |200px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[http://www.micha.name/Oolite/OXPs/shady_sungs_v1.2.zip V1.2]&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a minor bug-fix version by Micha.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/?h2y5yd2yw2f V1.1]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is the current version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/535vddgddh Pervious Version]&amp;lt;br/&amp;gt;&lt;br /&gt;
This one is an older version.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Retextures OXPs]][[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Oolite_Keyboard_Controls&amp;diff=29120</id>
		<title>Talk:Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Oolite_Keyboard_Controls&amp;diff=29120"/>
		<updated>2011-10-23T12:18:30Z</updated>

		<summary type="html">&lt;p&gt;Micha: Fixed keycodes for gvHomeKey &amp;amp; gvMouseDoubleClick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you should probably add the keyconfig.plist &amp;lt;key&amp;gt;'s for each control&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;shift&amp;gt;r for selected cargo jettison, in  cargo screen.&lt;br /&gt;
&lt;br /&gt;
When in the shortrange map, press &amp;lt;-i-&amp;gt; for graphical systeminfo.&lt;br /&gt;
&lt;br /&gt;
:A_H&lt;br /&gt;
&lt;br /&gt;
== ASCII? Scan codes? What on Earth is this? ==&lt;br /&gt;
&lt;br /&gt;
Err... How the heck am I supposed to modify my key config when I have no idea what code corresponds to which key? These codes are clearly not ASCII (although some of them are) because there is no ASCII code for left, home or other special keys - and most of all, ASCII (even when extended) goes only up to 255... So what's Home key doing with a code of 302?&lt;br /&gt;
&lt;br /&gt;
Moreover, [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html this link] is completely useless - with the first glance one can tell that those keycodes have nothing to do with those described here. So what are the correct keycodes for the keys on my keyboard?&lt;br /&gt;
-- [[User:Khokkanen|Khokkanen]] 12:50, 20 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:OK, I found out the key codes for those keys that have no ASCII codes; they were in MyOpenGLView.h in SDL (or Cocoa) sources. Here they are: gvArrowKeyUp = 255, gvArrowKeyDown = 254, gvArrowKeyLeft = 253, gvArrowKeyRight = 252, gvFunctionKey1 = 241, gvFunctionKey2 = 242, gvFunctionKey3 = 243, gvFunctionKey4 = 244, gvFunctionKey5 = 245, gvFunctionKey6 = 246, gvFunctionKey7 = 247, gvFunctionKey8 = 248, gvFunctionKey9 = 249, FunctionKey10 = 250, gvFunctionKey11 = 251, gvMouseLeftButton = 301, gvMouseDoubleClick = 302, gvHomeKey = 303, gvEndKey = 304, gvNumberKey0 = 48, gvNumberKey1 = 49, gvNumberKey2 = 50, gvNumberKey3 = 51, gvNumberKey4 = 52, gvNumberKey5 = 53, gvNumberKey6 = 54, gvNumberKey7 = 55, gvNumberKey8 = 56, gvNumberKey9 = 57&lt;br /&gt;
-- [[User:Khokkanen|Khokkanen]] 16:58, 23 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=27413</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=27413"/>
		<updated>2011-03-18T17:07:47Z</updated>

		<summary type="html">&lt;p&gt;Micha: /* Sortable Table of OXPs */ - updated a couple of datestamps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite beta 1.75:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (but the OXP is not in full working order), &amp;quot;N&amp;quot;=incompatible,  blank=unknown/untested.&lt;br /&gt;
|}&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=Amen Brick&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2011-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=Littlebear&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=LittleBear, Charlie&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2009-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=Flying_Circus&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler.&lt;br /&gt;
|aut=Maik&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-01-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=pagroove, Svengali&lt;br /&gt;
|date=2011-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2010-03-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-07-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boa II Clipper Class]] is a development of the Boa Class Cruiser, adding a third engine at the cost of cargo space&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, Jar&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2011-02-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal_Common_Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|con=Cmd.Cheyd, PhantorGorth&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo Wreck Teaser OXP|Cargo Wrecks]] adds lots of different types of cargo canisters&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2011-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. Handy if your system is finding it hard to run Oolite&lt;br /&gt;
|aut=johnsmith&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5|Chopped Cobra]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] spices up communist systems, adding [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]]  adds a very powerful police and Navy Cruiser.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2011-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces or adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=ramon&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] : skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] : pirates may ambush player upon exit from witchspace&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=Sabre&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=Cdr. Wombat&lt;br /&gt;
|con=Cdr. Mc Lane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron and Icosahedron stations&lt;br /&gt;
|aut=Griff, CaptKev&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|date=2007-01-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-10-02&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/d57y0uip74 Far Sun] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=johnsmith&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=Draco_Caeles&lt;br /&gt;
|date=2006-05-10&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2011-02-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=Disembodied&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] v2.2 mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=Nemoricus&lt;br /&gt;
|date=2010-12-30&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;.&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] ads short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=Draco_Caeles&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=Gunney Plym&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=Ovvldc&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=Hawkstrom&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=Flying_Circus&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is a expandable music-player.&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2011-02-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships.&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2009-01-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=Galileo&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=Flying_Circus&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=Flying_Circus&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] : love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=johnsmith&lt;br /&gt;
|date=2010-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=murgh&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases new fighters &amp;amp; medium traders: [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]]&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] : alternative HUD.&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD|Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump_Analyser|Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2009-12-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun&lt;br /&gt;
|aut=dajt&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=Flying_Circus&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|''Murgh's Replacement Sounds'']] contains 10 new sounds&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an  alternate HUD. All standard functions, but with a personal view.&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] : [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]] increases the types of Viper patrol ships&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=E. Walch, Cdr. Wyvern&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2010-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game.&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/rrlm77ztzm Oolite en français] is a French Oolite localization&lt;br /&gt;
|aut=Pierre-Olivier&lt;br /&gt;
|dat=2009-07-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=SwissMäc&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/p3engis1ds Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=another_commander&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org] and [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0] are Russian Oolite websites with localizations of the main game and some OXPs&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/x9u5xoulkq Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2010-07-01&lt;br /&gt;
|aut=Ebi&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=Roberto&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides means to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2011-02-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=murgh&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=Ramon&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=another_commander&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|date=2005-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip Renegade Viper + Grass Snake] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|date=2004-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2008-10-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=Rxke&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2010-08-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows for small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] : replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=Sung, ADCK&lt;br /&gt;
|date=2010-05-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smiv's Shipset 3.0]] : The standard Oolite ships beautifully re-textured with a photo-realistic look &amp;amp; non-shader lighting effects&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-12-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=Flying_Circus&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] : the galactic news network&lt;br /&gt;
|aut=DaddyHoggy&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2011-02-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]]&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a new creation from [[Isis Interstellar]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast &amp;amp; nippy but with weak shields, no cargo bay. Can be twitchy to fly&lt;br /&gt;
|aut=Randell&lt;br /&gt;
|date=2006-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey.&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] : The GASEC Superhub is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=P.A. Groove&lt;br /&gt;
|date=2009-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Mod OXP|Switeck's Mod]] rebalances ships &amp;amp; market prices. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2010-09-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=DrBeeb&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] v1.2 textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=2011-02-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=Roberto&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-10-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] : updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=pleb87&lt;br /&gt;
|date=2008-06-12&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=Randall, Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] : G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=Drew&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella.&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds 3 levels of increased toughness of 'Baddies', and gives a backdrop for an immersive storyline&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] : Griff trade outpost without ads.&lt;br /&gt;
|aut=CaptKev, Griff, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] : controllers give help with approach and manual docking at all main stations&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=Draco_Caeles&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD]&lt;br /&gt;
|aut=barabis&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] : series of Galaxy 4 missions investigating vicious attack on [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Uruta Mark III &amp;amp; Uruta Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=Milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2011-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=Sabre&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]].&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] is a new ex-military player ship. Rare and expensive, but powerful and kitted out with advanced and unique features&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] : upgrade for comms systems to expand info given on arrival in new system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=Ark&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo_Cabs]] Adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable.&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2011-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification.&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2009-07-11&lt;br /&gt;
|work=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.74.2&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s (This version 1.1 contains a corrupted shipData.plist)&lt;br /&gt;
|aut=Amen Brick&lt;br /&gt;
|date=2008-07-11}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[External Views OXP|External Views]] adds better outside views to all the Classic Elite Ships for Oolite versions prior to 1.70&lt;br /&gt;
|aut=Commander McLane&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.69}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[JavaScript test OXP|JavaScript test]] : scripting Oolite with JavaScript - JavaScript scripting&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2007-04-03&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.68}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.72}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2010-11-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Realistic Shipyards]] is a complete overhaul of Oolite's shipyards, ships and ship roles system. &amp;lt;b&amp;gt;NOTE: broken download link&amp;lt;/b&amp;gt;&lt;br /&gt;
|aut=Lestradae&lt;br /&gt;
|date=2008-06-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Billboards OXP|Shady Billboards]] is a shader demo that displays adverts from Your Ad Here! on animated billboard. Works only correct in Oolite 1.69 till 1.71&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2008-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=BuoyRepair&amp;diff=27394</id>
		<title>BuoyRepair</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=BuoyRepair&amp;diff=27394"/>
		<updated>2011-03-12T18:24:27Z</updated>

		<summary type="html">&lt;p&gt;Micha: Bumped version number for download links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = BuoyRepair&lt;br /&gt;
|image = [[Image:BuoyRepair00022.png|220px|Founded in 2084004 GCT / 3136 MGMT]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|version = 1.02.7&lt;br /&gt;
|story = 2011-02-19&lt;br /&gt;
|stations = [[Buoy Repair Facility]]&lt;br /&gt;
|ships = [[Armadillo]]&amp;lt;br&amp;gt;[[Controller]]&amp;lt;br&amp;gt;[[Guanako]]&lt;br /&gt;
|mission = No&lt;br /&gt;
|equipment = No&lt;br /&gt;
|alternativeHUD = No&lt;br /&gt;
|soundSet = No&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Eric Walch|Eric Walch]] &amp;amp; [[User:Svengali|Svengali]]&lt;br /&gt;
}}&lt;br /&gt;
===Introduction===&lt;br /&gt;
Trading goods between worlds is an extremely dangerous and hard job. Many trading companies lose ships through accidents, pirate ambushes and thargoid attacks. In 2084003 GCT (Galactic Coordinated Time) / 3135 MGMT (Modern Galactic Mean Time) a number of traders’ guilds decided to counteract to the increasing number of accidents by establishing the space buoys as a marker for safe space lanes.&lt;br /&gt;
&lt;br /&gt;
Unfortunately individual systems are slow to replace destroyed navigation buoys left under their own jurisdiction. This can be very frustrating for pilots. For example a commander at the main station who has to meet a ship on the way to the witchpoint, will find this almost impossible when the witchpoint buoy has been destroyed.&lt;br /&gt;
&lt;br /&gt;
The authors of the GRS BouyRepair OXP (Cmdrs. Walch and Svengali) investigated the causes behind the slow replacement of bouys and found a systemwide shortage. Bringing in a new buoy from far away and installing it took so much time that in most cases the pilot reporting the destroyed bouy was already in another system when its replacement arrived.&lt;br /&gt;
&lt;br /&gt;
===Buoy Factories===&lt;br /&gt;
[[Image:BuoyRepair00008.png|thumb|right|[[Buoy Repair Facility]]]]&lt;br /&gt;
Walch and Svengali found that Industrial systems with a medium tech level were prepared to build buoys for a reasonable price. Low tech level systems didn’t have&lt;br /&gt;
the skills to build the buoys, while high tech level systems considered the work to be beneath them. The availability of metal ore in the system was also a factor in selecting suitable production sites. Alloys for the construction of the bouys had to be readily available in the system. The buoys themselves are not strong enough to lift off a planet’s surface, so they have to be assembled in space.&lt;br /&gt;
&lt;br /&gt;
Cmdr. Svengali designed a factory assembly station for assembling the buoys. Parts are pre-fabricated on the planet surface and are then flown to the assembly station in shuttles. These factories are in a constant need of alloys and will also buy alloys flown in from other systems.&lt;br /&gt;
&lt;br /&gt;
The assembly stations have technologically advanced docking bay sealing: A force-field that keeps the air inside while allowing ships to pass trough. This makes it possible to load or unload ships with normal clothing instead of using pressurised suits. The disadvantage to this form of docking is that approaching pilots have no clear view of the landing bay and have to use special guiding technology to find the right flight path. Vehicles equipped with a docking computer are able to lock onto the assembly station's guidance beacon in the same way thry would with any orbital docking station.&lt;br /&gt;
&lt;br /&gt;
===Buoy Transport vehicles===&lt;br /&gt;
[[Image:BuoyRepair00012.png|thumb|right|GRS Buoy Tug-Ship Armadillo]]&lt;br /&gt;
Buoys are approximately the same size as a medium ship like a Cobra. This means they won’t fit in the cargo bay of most normal ships. Walch and Svengali realised a specialised spaceship carrier would be required to transport them. A craft large enough to carry the bouys in a hold was rejected as too expensive, with the authors opting instead for the lower-cost solution of towing the buoys. Cmdr. Svengali designed the [[Armadillo]] for this role: a powerful tugship capable of delivering the buoys to their positions at a reasonable speed.&lt;br /&gt;
&lt;br /&gt;
===Distribution System===&lt;br /&gt;
[[Image:BuoyRepair00015.png|thumb|right|GRS Distribution System]]&lt;br /&gt;
In order to speed the process of delivering replacement bouys on demand, Cmdr. Walch designed the GRS Distribution System to send newly-assembled buoys from the factory to other systems before they are actually needed. Once docked in another system, the replacement buoys are safely stored in the main stations. This means that when a buoy gets destroyed, a new one can be brought into place from a nearby store, arriving much more quickly than a replacement brought from another system would.&lt;br /&gt;
&lt;br /&gt;
If the main station buoy needs to be replaced, a new one can be retrieved directly from the station in almost no time. If a witchpoint beacon is destroyed a new one can be quickly brought in by hyperspace by a tug jumping in with a buoy from an adjacent system.&lt;br /&gt;
&lt;br /&gt;
===Large Traders and fuel ships===&lt;br /&gt;
[[Image:BuoyRepair00021.png|thumb|right|GRS Fuel-Ship Guanako]]&lt;br /&gt;
Each GRS station has facilities to accommodate large traders that are too big to dock at a regular station. These large ships can dock at one of the two external docking bays, passing goods on to normal sized trader vessels which can deliver goods directly to the local main station or to a station in an adjacent system. GRS has also built some large fuel ships which scoop plasma from nearby stars, transform it into quirium and deliver this fuel to the GRS station. In this way each GRS station can also be used as a refuelling stop by any visiting trader.&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Arma.png |link= Armadillo |100px|]]&amp;lt;br&amp;gt;[[Armadillo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Controller.png|link= Controller |100px|]]&amp;lt;br&amp;gt;[[Controller]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Guan.png |link= Guanako |100px|]]&amp;lt;br&amp;gt;[[Guanako]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
Download the file &amp;quot;buoyRepair1.02.7.oxp&amp;quot; and put it in Oolite’s AddOns folder. After a restart the new factories are in place and the distribution of the replacement buoys will start. Now, when a buoy gets damaged, a replacement sequence is started within 2 minutes. Sometimes replacement takes longer when traffic around stations is too busy. This is dependent on the local station manager’s ability to schedule dockings and launches.&lt;br /&gt;
&lt;br /&gt;
===Version requirement===&lt;br /&gt;
{{OXPConfig-small}}&lt;br /&gt;
* The latest version of this [[OXP]] '''needs''' Oolite 1.74.2 (or v1.75) to work.&lt;br /&gt;
* It is compatible with [[OXPConfig]].&lt;br /&gt;
* No dependencies, if [[Transports]] is installed, some ships will be used.&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
{{OXPLevel|0}}[http://www.box.net/shared/iii1sjvuq7 BuoyRepair1.02.8.zip] (385.9KB)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:BuoyRepair00019.png|center|Slogan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:OXPConfig-compatible OXPs]]&lt;br /&gt;
{{ship-OXP}}{{station-OXP}}{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Cabal_Common_Library&amp;diff=27379</id>
		<title>Cabal Common Library</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Cabal_Common_Library&amp;diff=27379"/>
		<updated>2011-03-05T00:23:20Z</updated>

		<summary type="html">&lt;p&gt;Micha: Bumped version number for download links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox OXP| title = Cabal_Common_Library&lt;br /&gt;
|image = [[Image:CCL_logo.png|150px]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|story = 2011-02-24&lt;br /&gt;
|ships = No&lt;br /&gt;
|stations = No&lt;br /&gt;
|mission = No&lt;br /&gt;
|equipment = Yes&lt;br /&gt;
|alternativeHUD = No&lt;br /&gt;
|soundSet = No&lt;br /&gt;
|version = 1.2&lt;br /&gt;
|category = Misc OXPs&lt;br /&gt;
|author = Cmd.Cheyd&amp;lt;br&amp;gt;PhantorGorth&amp;lt;br&amp;gt;Svengali&lt;br /&gt;
}}&lt;br /&gt;
===Overview===&lt;br /&gt;
Reinventing the wheel is not everybodys taste, so here comes a collection of useful snippets and helpers.&lt;br /&gt;
&lt;br /&gt;
Its main purpose is to simplify some common tasks used by OXPers and also includes a few unique features. It contains functions to check requirements, helper functions for arrays, strings, and numbers, an encrypt/decrypt algorithm, and, last but not least,  functions for missionscreen models, an onscreen keyboard and a comms channel (specially for missions). Over time it will grow and include more functions and features.&lt;br /&gt;
&lt;br /&gt;
The library does not alter any native JS objects (like Array or String) in its current form to avoid clashes.&lt;br /&gt;
&lt;br /&gt;
A offline documentation for OXP-Developers is available too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CCL_Keyboard01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Oolite v1.75&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
{{OXPLevel|0}}&lt;br /&gt;
* [http://www.box.net/shared/lx7uf825e1 Cabal_Common_Library1.2.zip] - (86.3 KB)&lt;br /&gt;
&lt;br /&gt;
Documentation for OXP Developers:&lt;br /&gt;
* [http://www.box.net/shared/5ejq56sbu8 Cabal_Common_Library1.2_Doc.zip] - (177.6 KB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}} [[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Taxi_Galactica&amp;diff=27375</id>
		<title>Taxi Galactica</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Taxi_Galactica&amp;diff=27375"/>
		<updated>2011-03-03T12:14:01Z</updated>

		<summary type="html">&lt;p&gt;Micha: Re-ordered items for better display; added version history; updated download links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox StationStats Oolite| title =Taxi Station&lt;br /&gt;
|image = [[Image:Taxi_station1.JPG|250px]]&lt;br /&gt;
|dimensions = 512 x 400 x 512&lt;br /&gt;
|isrotating = No&lt;br /&gt;
|maneuverability = Roll: 8.0&amp;lt;br&amp;gt;Pitch: 8.0&amp;lt;br&amp;gt;Speed: 0.0001 LM&lt;br /&gt;
|energyrecharge = 8&lt;br /&gt;
|armaments = None&lt;br /&gt;
|defenders = 2 x GalCop&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|beacon = T&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Taxi Cab (Adder)&lt;br /&gt;
|image = [[Image:Taxi_cab1.JPG|250px]]&lt;br /&gt;
|dimensions = 30 x 8 x 45&lt;br /&gt;
|capacity = 5 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.24 LM&lt;br /&gt;
|maneuverability = Roll: 2.8&amp;lt;br/&amp;gt;Pitch: 2.0&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|energyrecharge = Poor (2.0)&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Rebel Viper&lt;br /&gt;
|image = [[Image:Rebelviper.png|250px]]&lt;br /&gt;
|dimensions = 82 x 32 x 96&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.32 LM&lt;br /&gt;
|maneuverability = Roll: 3.2&amp;lt;br/&amp;gt;Pitch: 2.0&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|energyrecharge = Good (4.0)&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 2&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Taxi Galactica Corporation was founded in the late 2800's by Rufus Skywelder, a reputable businessman from Isinor. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passenger. By 2943 the Skywelder family had expanded their business to cover five of the eight galaxies, and by the end of the century they had a Taxi Station in every system that was ruled as a Confederacy, Democracy or Corporation (this was due to licensing agreements and safety issues).&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
Occasionally, the Taxi Galactica Corporation will ask those pilots who have a good-standing reputation in the field of passenger transportation to work part-time for them. Those pilots with a good enough reputation should visit their local [[Taxi Station]] and apply today!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
v0.4 - Changed mission requirements: you now take passengers to the Taxi Station in the required system. It made more sense this way, as you have to start at the Taxi Station anyway. Also added Taxi Cabs to the traffic in Galaxy 1. Rankings have been added, as well as a Pilot Stats board viewable a the Taxi Station. The more contracts you complete, you eventually go up a level. Each level determines how many pirates may be waiting for you. Also added the excellent logo designed and created by Disembodied to the Taxi Station.&lt;br /&gt;
&lt;br /&gt;
v0.301 - Fix added for multiple destinations appearing all over the place. The mission intro text, the objective text and the system locator all match, as does the passenger name in both the intro and obective texts. Also added a fix for multiple Taxi Stations being created everytime the player launches from a station in a corporate system in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
v0.3 - Complete restart, Taxi Station now only in corporate systems in Galaxy 1. Rebel Frigate and Rebel Viper removed from OXP, inlcuding mission. Taxi missions are now offered at the station, to take passengers to the Main Station in other corporate systems in Galaxy 1. 2000 credits per journey, provided you make it there in less than 50 jumps.&lt;br /&gt;
&lt;br /&gt;
v0.201 - Fix for Rebel AI causing mass jamming of the comms. Also improved on minor script errors/mishaps.&lt;br /&gt;
&lt;br /&gt;
v0.2 - Mission added to take a war criminal of the Galactic Navy to naval captivity, without getting blasted by the Rebel Frigates and Rebel Vipers.&lt;br /&gt;
&lt;br /&gt;
v0.1 - Taxi Station and Taxi Cab ingame. Taxi Station in every Corporate, Democratic and Confederate systems. &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* [http://www.box.net/shared/0nn7adq00v Taxi Galactica v0.4 (beta)]&lt;br /&gt;
* [http://www.box.net/shared/yq5hkyokko Taxi Galactica v0.2 (Teaser)]&lt;br /&gt;
** [http://www.box.net/shared/ulfjznjks4 Taxi Galactica v0.201 (Patch for v0.2)]&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;br /&gt;
{{station-OXP}}&lt;br /&gt;
{{mission-OXP}}&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_howto_AI&amp;diff=25280</id>
		<title>OXP howto AI</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_howto_AI&amp;diff=25280"/>
		<updated>2010-11-21T12:30:55Z</updated>

		<summary type="html">&lt;p&gt;Micha: Added enterPlayerWormhole action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''AI Script Format'''&lt;br /&gt;
&lt;br /&gt;
The AI system consists of a [[Stacked AI|stack]] of [[state machine]]s (only the top one of which is active), which respond to game events sent to them as [[Messages|messages]]. They respond by calling a series of [[methods]] which affect the behaviour of the [[entity]] and possibly trigger changes to the '''AI''' by changing the [[state]] or (more drastically) the state machine.&lt;br /&gt;
&lt;br /&gt;
Each state machine (or AI script) is described in a [[property list]]. The structure is of a dictionary containing each of the machine's possible states referenced by an identifying state name. Each state comprises a dictionary of responses to messages the AI might receive, referenced by the message itself. Each response is an array of methods that will be called when the AI receives that message.&lt;br /&gt;
&lt;br /&gt;
The AI function calls within a message handler are separated from each other by a comma. If a function takes a parameter the value is separated from the function name by a colon and a space, and both the function name and value are enclosed in double quotes.&lt;br /&gt;
&lt;br /&gt;
In OpenStep property list format a simple (two-state) machine looks like this:&lt;br /&gt;
 {&lt;br /&gt;
      &amp;quot;STATE_1&amp;quot; = {&lt;br /&gt;
          &amp;quot;ENTER&amp;quot; = ();&lt;br /&gt;
          &amp;quot;MESSAGE_A&amp;quot; = (&amp;quot;method1: value&amp;quot;, method2, method3);&lt;br /&gt;
          &amp;quot;MESSAGE_B&amp;quot; = (method4, &amp;quot;setStateTo: STATE_2&amp;quot;);&lt;br /&gt;
          EXIT = ();&lt;br /&gt;
          UPDATE = ();&lt;br /&gt;
      };&lt;br /&gt;
      &amp;quot;STATE_2&amp;quot; = {&lt;br /&gt;
          &amp;quot;ENTER&amp;quot; = ();&lt;br /&gt;
          &amp;quot;MESSAGE_A&amp;quot; = (&amp;quot;method1: another_value&amp;quot;, method5);&lt;br /&gt;
          &amp;quot;MESSAGE_B&amp;quot; = (method6, method7, &amp;quot;setStateTo: STATE_1&amp;quot;);&lt;br /&gt;
          EXIT = ();&lt;br /&gt;
          UPDATE = ();&lt;br /&gt;
      };&lt;br /&gt;
 }&lt;br /&gt;
The same script in [[twostateXML|XML]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AI ==&lt;br /&gt;
Messages to the statemachine with a [[State machine|priority]] are displayed in boldface.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''dropMessages: (NSString *)messageString'''&lt;br /&gt;
|Removes the pending massage(s) with this name.  (Added in Oolite 1.73)&lt;br /&gt;
e.g. when attacking a trader there is often both a &amp;quot;FIGHTING&amp;quot; and a &amp;quot;FLEEING&amp;quot; message on update time. When reacting on one while staying in the same state, it might be wise to drop the other possible one.&lt;br /&gt;
|-&lt;br /&gt;
|'''exitAI'''&lt;br /&gt;
|Exits current AI and returns to the same state in the old AI that called this AI with a &amp;quot;setAITo:&amp;quot;. It returns: &amp;quot;'''RESTARTED'''&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''exitAIWithMessage: (NSString *)messageString'''&lt;br /&gt;
|Exits current AI and returns to the same state in the old AI that called this AI with a &amp;quot;setAITo:&amp;quot;. It returns: &amp;quot;'''messageString'''&amp;quot; instead of RESTARTED. Useful for something like &amp;quot;exitAIWithMessage: ATTACKED&amp;quot;, as the main AI will loose that message with just an &amp;quot;ExitAI&amp;quot;. (Added in OOlite 1.73)&lt;br /&gt;
|-&lt;br /&gt;
|'''messageSelf: (NSString *)messageString'''&lt;br /&gt;
|Sends a message to itself to be read in the next UPDATE. Useful to add delays in a reaction on an other message without the need to go to another state. (Added in Oolite 1.73)&lt;br /&gt;
e.g.&lt;br /&gt;
 INCOMING_MISSILE = (&amp;quot;messageSelf: MISSILE_DETECTED&amp;quot;, &amp;quot;pauseAI: 1.5&amp;quot;);&lt;br /&gt;
 MISSILE_DETECTED = (fightOrFleeMissile);&lt;br /&gt;
will act delayed on an incoming missile. &lt;br /&gt;
|-&lt;br /&gt;
|'''pauseAI: (NSString *)intervalString'''&lt;br /&gt;
|Sets next AI update time in seconds. It does not stop the execution of the remainder of the line. It just sets the next UPDATE time to the current time plus the pause time. The pauseAI commands are non-cumulative.&lt;br /&gt;
|-&lt;br /&gt;
|'''randomPauseAI: (NSString *)intervalString'''&lt;br /&gt;
|Sets next AI update time in seconds to a random time between a minimum and a maximum value. This command takes two space separated parameters like in &amp;quot;randomPauseAI: 0.2 2.6&amp;quot;. (Added in Oolite 1.73)&lt;br /&gt;
|-&lt;br /&gt;
|'''setAITo: (NSString *)aiString'''&lt;br /&gt;
|Pauses current AI and switches to anotherAI.plist, this becomes the top AI on the 'AI-stack'.&amp;lt;br&amp;gt;When anotherAI.plist exits (exitAI or exitAIWithMessage), the previousAI becomes topAI again and AI-state is messaged &amp;quot;'''RESTARTED'''&amp;quot; .&amp;lt;br&amp;gt;(In some older scripts the commands &amp;quot;setStateMachine:&amp;quot; is found. That does the same as &amp;quot;setAITo:&amp;quot; and should be replaced by setAITo:.)&lt;br /&gt;
|-&lt;br /&gt;
|'''setStateTo: SOMESTATE'''&lt;br /&gt;
|Changes the AI state to SOMESTATE.&lt;br /&gt;
|-&lt;br /&gt;
|'''switchAITo: (NSString *)aiString'''&lt;br /&gt;
|Switches entity AI to another *AI.plist, the previous AI will be exited.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI choices ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''fightOrFleeHostiles'''&lt;br /&gt;
|Deploys escorts if he has them. If he has enough missiles left he might fire one. Then decides between issue the FIGHTING or FLEEING message. Returns &amp;quot;FIGHTING&amp;quot;, &amp;quot;DEPLOYING_ESCORTS&amp;quot; or &amp;quot;FLEEING&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''fightOrFleeMissile'''&lt;br /&gt;
|Deals with missiles, uses ECM if available, flees if not, marks as offender if police. Returns: &amp;quot;FLEEING&amp;quot; or nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perform Action ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''becomeEnergyBlast'''&lt;br /&gt;
|Used in the [[Q bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|'''becomeExplosion'''&lt;br /&gt;
|The entity model is replaced by an explosion. If player is docked at exploding station it first launches the player.&lt;br /&gt;
|-&lt;br /&gt;
|'''becomeLargeExplosion'''&lt;br /&gt;
|Used at player entity death, not for use in other instances.&lt;br /&gt;
|-&lt;br /&gt;
|'''dealEnergyDamageWithinDesiredRange'''&lt;br /&gt;
|Needs desiredRange to be set first, then deals [[weaponEnergy]] ([[Shipdata.plist]]) damage within this sphere. &lt;br /&gt;
|-&lt;br /&gt;
|'''decreaseAlertLevel'''&lt;br /&gt;
|Can only be used on stations. Decreases station alertlevel. Returns: &amp;quot;'''CONDITION_YELLOW'''&amp;quot;, &amp;quot;'''CONDITION_GREEN'''&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''deployEscorts'''&lt;br /&gt;
|Sends the mothers primary target to all escorts and sets the statemachine of all the escorts to: interceptAI.plist.&lt;br /&gt;
|-&lt;br /&gt;
|'''dockEscorts'''&lt;br /&gt;
|Gives all existing escorts a dockingAI.plist and sets the state to ABORT so the escorts go to a waiting position for docking.&lt;br /&gt;
|-&lt;br /&gt;
|'''dumpCargo'''&lt;br /&gt;
|Ejects one cargo canister when present. Since Oolite 1.74 this action will send &amp;quot;CARGO_DUMPED&amp;quot; to all ships in range.&lt;br /&gt;
|-&lt;br /&gt;
|'''ejectCargo'''&lt;br /&gt;
|Ejects the complete cargo bay content with 0.75 seconds spacing between cargo canisters. Since Oolite 1.74 this action will send &amp;quot;CARGO_DUMPED&amp;quot; to all ships in range.&lt;br /&gt;
|-&lt;br /&gt;
|'''enterTargetWormhole'''&lt;br /&gt;
|Will enter the targeted wormhole, or the nearest wormhole if target is not a wormhole.&lt;br /&gt;
|-&lt;br /&gt;
|'''enterPlayerWormhole''' (from 1.75)&lt;br /&gt;
|Will try to enter the players' wormhole if the ship can reach it in time.  Only useful following a &amp;quot;PLAYER WITCHSPACE&amp;quot; message.&lt;br /&gt;
|-&lt;br /&gt;
|'''escortCheckMother'''&lt;br /&gt;
|Returns &amp;quot;ESCORTING&amp;quot; or &amp;quot;NOT_ESCORTING&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''fireECM'''&lt;br /&gt;
|Used by stations and hermits to engage ECM.&lt;br /&gt;
|-&lt;br /&gt;
|'''fireMissile'''&lt;br /&gt;
|Fires missiles on selected target. It sends a &amp;quot;'''INCOMING_MISSILE'''&amp;quot; message to the target state machine.&lt;br /&gt;
|-&lt;br /&gt;
|'''groupAttackTarget'''&lt;br /&gt;
|All ships in group will have their targets set to this entity's current target. It will return &amp;quot;'''GROUP_ATTACK_TARGET'''&amp;quot; to the sending ship as well as to all group members.&lt;br /&gt;
|-&lt;br /&gt;
|'''increaseAlertLevel'''&lt;br /&gt;
|Can only be used on stations. Increases station alertlevel. Returns: &amp;quot;'''YELLOW_ALERT'''&amp;quot;, &amp;quot;'''RED_ALERT'''&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''landOnPlanet'''&lt;br /&gt;
|Selects the nearest planet it can find, increments the landed shuttles counter for that planet and 'removes' the entity. Returns: &amp;quot;'''LANDED_ON_PLANET'''&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch..''Some''Ship'''&lt;br /&gt;
|Launches a ship fron a dockable entity, various types of this method exist. See also [[Station Ships]].&lt;br /&gt;
* LaunchDefenseShip     &lt;br /&gt;
* LaunchEscort&lt;br /&gt;
* LaunchIndependentShipWithRole: &amp;lt;Role&amp;gt; (Added with Oolite 1.73)&lt;br /&gt;
* LaunchMiner&lt;br /&gt;
* LaunchPatrol&lt;br /&gt;
* LaunchPirateShip&lt;br /&gt;
* LaunchPolice&lt;br /&gt;
* LaunchScavenger&lt;br /&gt;
* LaunchShipWithRole: &amp;lt;Role&amp;gt;&lt;br /&gt;
* LaunchShuttle&lt;br /&gt;
* LaunchTrader&lt;br /&gt;
|-&lt;br /&gt;
|'''markTargetForFines'''&lt;br /&gt;
|Deals out a fine to target. It returns: &amp;quot;TARGET_MARKED&amp;quot;. When the target was no ship it returns: &amp;quot;'''TARGET_LOST'''&amp;quot;.&lt;br /&gt;
Will fine the target on the next docking in the current system. The value of the fine is always 50 or 100, multiplied by the targets legal status on docking.&lt;br /&gt;
Dealing out multiple fines has no extra effect. &lt;br /&gt;
On paying the fine, the ships legal status is cleared and the system clock advances a day. The amount to be fined is cleared after the ship enters a new system. &lt;br /&gt;
|-&lt;br /&gt;
|'''markTargetForOffence:(NSString*) valueString'''&lt;br /&gt;
|Has police mark up the criminal record ([[Legal status]]) of target entity.  The value is not added to the criminal record but a bit-wise OR is used between value and criminal record. It returns: &amp;quot;'''TARGET_LOST'''&amp;quot; when the target was no ship. This command can only be used by stations or police ships. With other ships this command is ignored.&lt;br /&gt;
|-&lt;br /&gt;
|'''messageMother:(NSString *)msgString'''&lt;br /&gt;
|Sends a AI priority message to the mothership/leader of a group.&lt;br /&gt;
Example:&lt;br /&gt;
 INCOMING_MISSILE = (&amp;quot;messageMother: INCOMING_MISSILE&amp;quot;);&lt;br /&gt;
The mothership will then behave as if it was targeted by the missile. But you don't have to use standard message names, you can also send self defined message names were the mother can react on.&lt;br /&gt;
|-&lt;br /&gt;
|'''performAttack'''&lt;br /&gt;
|Attacks target.&lt;br /&gt;
|-&lt;br /&gt;
|'''performAvoidCollision'''&lt;br /&gt;
|This is not an existing AI command but only added here to show its existence that can interfere with other perform actions. Its an automatic feature used by several of the other perform commands to avoid a collision with a very nearby object. The old performance is temporary put on ice, the ships moves away a bit from the obstacle and than continues the old performance. This automatic collision avoidance can be a problem when you want to navigate a ship very close to an existing ship. Therefor none of the non-battle performances will avoid collision with a primary target.&lt;br /&gt;
|-&lt;br /&gt;
|'''performCollect'''&lt;br /&gt;
|Performs 'collection' of target.&lt;br /&gt;
|-&lt;br /&gt;
|'''performDocking'''&lt;br /&gt;
|NOT YET IMPLEMENTED.&lt;br /&gt;
|-&lt;br /&gt;
|'''performEscort'''&lt;br /&gt;
|Performs escorting. Needs a desired range first. The escorts follow at the desired range. See also [[Escort Instructions]].&lt;br /&gt;
|-&lt;br /&gt;
|'''performFaceDestination'''&lt;br /&gt;
|Has entity face destination. Sets also the desiredSpeed to zero. Returns &amp;quot;FACING_DESTINATION&amp;quot; when turn is completed.&lt;br /&gt;
|-&lt;br /&gt;
|'''performFlee'''&lt;br /&gt;
|Sets the caller (AI) to flee from it's primary target at maximum speed. If the caller has a cloaking device, it will be activated. It needs a range to be set first. When the ship outruns the attacker by this distance it returns: &amp;quot;REACHED_SAFETY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''performFlyToRangeFromDestination'''&lt;br /&gt;
|With this command the ship can react in two ways. It first looks at the distance to the target. When it is closer to the target than the previously defined desired range, it will fly away from the target, otherwise it will fly toward the target. It stops the ship at the desired range from the destination and than returns: &amp;quot;DESIRED_RANGE_ACHIEVED&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not send a ship on a head-on course to the target, but on a course that intersects with a sphere of desired_range around the target. When flying towards the target it will automatic reduce speed based on ship characteristics so it stops at almost the exactly the desired_range from target. (setting speed in UPDATE could interfere with this). It sends a '''&amp;quot;FRUSTRATED&amp;quot;''' message when not progressing for some time.&lt;br /&gt;
|-&lt;br /&gt;
|'''performHold'''&lt;br /&gt;
|Performs idleness while tracking a potential target, speed is set to zero. [[frustration]] level is reset.&lt;br /&gt;
|-&lt;br /&gt;
|'''performHyperSpaceExit'''&lt;br /&gt;
|Gets a list of destinations within fuel range, checks if clear of nearby masses, and select one at random. May return &amp;quot;'''WITCHSPACE UNAVAILABLE'''&amp;quot;, &amp;quot;'''WITCHSPACE BLOCKED'''&amp;quot; or &amp;quot;'''WITCHSPACE_OKAY'''&amp;quot;. When the ship enters the wormhole, the AI is halted. When the player chooses to enter that system, the AI is restarted in the GLOBAL state with a message &amp;quot;EXITED WITCHSPACE&amp;quot;. When the player enters an other system, or when the wormhole collapses without being targeted by the player, the ship is completely removed from memory.&lt;br /&gt;
&lt;br /&gt;
This command will also add a new ship with the same role as the leaving ship at the witchspace entry point of the current system. This new ship at the current witchpoint will start with a &amp;quot;EXITED_WITCHSPACE&amp;quot; message so that a script can distinguish between the initial added ship and the replacement ship. (Note the underscore in the message that is not there for the original ship).&lt;br /&gt;
&lt;br /&gt;
When the player performs a hyperspace exit or a galactic jump, all NPC ships get the priority message: &amp;quot;'''PLAYER WITCHSPACE'''&amp;quot;.&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''performHyperSpaceExitWithoutReplacing'''&lt;br /&gt;
|Gets a list of destinations within fuel range, checks if clear of nearby masses, and select one at random. May return &amp;quot;'''WITCHSPACE UNAVAILABLE'''&amp;quot;, &amp;quot;'''WITCHSPACE BLOCKED'''&amp;quot; or &amp;quot;'''WITCHSPACE_OKAY'''&amp;quot;. When the player follows the ship to the new system, the AI is restarted in the GLOBAL state with a &amp;quot;EXITED WITCHSPACE&amp;quot; message. This command will not add a new ship at the witchspace entry point.&lt;br /&gt;
|-&lt;br /&gt;
|'''performIdle'''&lt;br /&gt;
|Performs idleness. Ship corrects its roll and pitch to 'horizontal' flight, speed is unaffected. [[frustration]] level is reset to zero.&lt;br /&gt;
|-&lt;br /&gt;
|'''performIntercept'''&lt;br /&gt;
|Performs target interception. It needs a range to be set first. When the distance to target becomes less than desired range it returns: &amp;quot;'''DESIRED_RANGE_ACHIEVED'''&amp;quot;. When target lost: &amp;quot;'''TARGET_LOST'''&amp;quot;. When it hasn't come closer to target for 10 seconds it returns: &amp;quot;'''FRUSTRATED'''&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''performMining'''&lt;br /&gt;
|Performs mining. (Finds, intercepts and shoots asteroids with [[mining]] laser, if fitted.) It returns: &amp;quot;'''TARGET_LOST'''&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''performTumble'''&lt;br /&gt;
|Performs random pitch and roll, 'evasive maneuvers'.&lt;br /&gt;
|-&lt;br /&gt;
|'''setSpeedTo:(NSString *)speedString'''&lt;br /&gt;
|Sets desired speed to an absolute value, entity cannot go faster than maxspeed value determined in the [[shipdata.plist]]. If speed is above maxspeed, entity will use fuel injectors if available. &lt;br /&gt;
|-&lt;br /&gt;
|'''setSpeedFactorTo:(NSString *)speedString'''&lt;br /&gt;
|Sets the desired speed to a percentage of maxspeed (0-&amp;gt;1=0%-&amp;gt;100%). If speedfactor is set above 100%, entity will use fuelinjectors if available.&lt;br /&gt;
|-&lt;br /&gt;
|'''setThrustFactorTo:(NSString *)thrustString'''&lt;br /&gt;
|Sets the thrust to a percentage of maxThrust (0-&amp;gt;1=0%-&amp;gt;100%). maxThrust is the thrust value defined in shipdata. (Added with Oolite 1.74)&lt;br /&gt;
|-&lt;br /&gt;
|'''setUpEscorts'''&lt;br /&gt;
|Useful to quickly establish (by name and number the [[Shipdata.plist#escorts|shipdata.plist]] prescribed) escorts, when a ship is introduced to a system. See also [[Escort Instructions]].&lt;br /&gt;
|-&lt;br /&gt;
|'''suggestEscort'''&lt;br /&gt;
|Has an escort seek employment and either gets accepted or rejected by the &amp;quot;mother&amp;quot;. See also [[Escort Instructions]].&lt;br /&gt;
|-&lt;br /&gt;
|'''switchLightsOff'''&lt;br /&gt;
|If an entity has lights (or flashers), this command will turn them off. Default state is on. (See [[Shipdata.plist#subentities|shipdata.plist]])&lt;br /&gt;
|-&lt;br /&gt;
|'''switchLightsOn'''&lt;br /&gt;
|Will turn flashers back on.&lt;br /&gt;
|-&lt;br /&gt;
|'''throwSparks'''&lt;br /&gt;
|Will throw a single burst of spark. (added in Oolite 1.73)&lt;br /&gt;
|-&lt;br /&gt;
|'''wormholeEntireGroup'''&lt;br /&gt;
|Wormholes ships in this group.  Returns '''&amp;quot;ENTER WORMHOLE'''&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''wormholeEscorts'''&lt;br /&gt;
|Wormholes official escorts. Returns '''&amp;quot;ENTER WORMHOLE'''&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''wormholeGroup'''&lt;br /&gt;
|Wormholes ships in group of which this is a leader.  Returns '''&amp;quot;ENTER WORMHOLE'''&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''****'''&lt;br /&gt;
|The aegis check is part of the system update and messages needs no command to generate them. The following messages are '''only generated''' when the status '''changes'''.&lt;br /&gt;
&amp;quot;AEGIS_CLOSE_TO_PLANET&amp;quot;:   Within 3x planetary radius of the main planet and not near station.&lt;br /&gt;
&amp;quot;AEGIS_IN_DOCKING_RANGE&amp;quot;:  Within 2x scanner radius of system station.&lt;br /&gt;
&amp;quot;AEGIS_LEAVING_DOCKING_RANGE&amp;quot;: Has been in docking range but now only close to planet.&lt;br /&gt;
&amp;quot;AEGIS_NONE&amp;quot;: None of the above three messages is true.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting with Oolite 1.72 new messages are added:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;AEGIS_CLOSE_TO_MAIN_PLANET&amp;quot;:   Within 3x planetary radius of the main planet and not near station.&lt;br /&gt;
&amp;quot;CLOSE_TO_PLANET&amp;quot;:   Within 3x planetary radius of any planet and not near station.&lt;br /&gt;
&amp;quot;AWAY_FROM_PLANET&amp;quot;:   Leaving the area of 3x planetary radius of any planet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting with Oolite 1.73 new messages are added:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;CLOSE_TO_SUN&amp;quot;:   Within 3x sun radius of the sun .&lt;br /&gt;
&amp;quot;AWAY_FROM_SUN   Leaving the area of 3x sun radius of the sun.&lt;br /&gt;
&amp;quot;CLOSE_TO_SECONDARY_PLANET&amp;quot;:   Within 3x radius of a planet that is not the main-planet.&lt;br /&gt;
&amp;quot;CLOSE_TO_MOON&amp;quot;:   Within 3x radius of a moon (=planet without atmosphere).&lt;br /&gt;
&lt;br /&gt;
With intersecting aegis of planets the main-planet aegis has priority, even when closer to another planet. &lt;br /&gt;
|-&lt;br /&gt;
|'''****'''&lt;br /&gt;
|The surface check needs no command. It automatically generates messages when a ship passes a border at approximately 1 meter from the main planet surface.&lt;br /&gt;
&amp;quot;'''APPROACHING_SURFACE'''&amp;quot;: passed the border inward.&lt;br /&gt;
&amp;quot;'''LEAVING_SURFACE'''&amp;quot;:  passed the border outward.&lt;br /&gt;
|-&lt;br /&gt;
|'''abortDocking'''&lt;br /&gt;
|Signal the mother station that the docking is aborted. see [[Docking Instructions]]&lt;br /&gt;
|-&lt;br /&gt;
|'''checkAegis'''&lt;br /&gt;
|Retransmits the aegis status. Sends: &amp;quot;AEGIS_NONE&amp;quot;, &amp;quot;AEGIS_IN_DOCKING_RANGE&amp;quot;, &amp;quot;AEGIS_CLOSE_TO_MAIN_PLANET&amp;quot;, &amp;quot;AEGIS_CLOSE_TO_PLANET&amp;quot;, &amp;quot;CLOSE_TO_PLANET&amp;quot;, &amp;quot;CLOSE_TO_SECONDARY_PLANET&amp;quot;, &amp;quot;CLOSE_TO_MOON&amp;quot; and/or &amp;quot;CLOSE_TO_SUN&amp;quot;. (Added with Oolite 1.74)&lt;br /&gt;
|-&lt;br /&gt;
|'''getWitchspaceEntryCoordinates'''&lt;br /&gt;
|Calculates coordinates at 10 km from the rotation axis of the nearest station it can find, or just fly 10s forward.&lt;br /&gt;
|-&lt;br /&gt;
|'''recallDockingInstructions'''&lt;br /&gt;
|see [[Docking Instructions]]&lt;br /&gt;
|-&lt;br /&gt;
|'''requestDockingCoordinates'''&lt;br /&gt;
|Requests coordinates from the nearest station it can find (which may be a Rock hermit). Returns: &amp;quot;NO_STATION_FOUND&amp;quot;, &amp;quot;TRY_AGAIN_LATER&amp;quot;, &amp;quot;HOLD_POSITION&amp;quot;, &amp;quot;BACK_OFF&amp;quot; , &amp;quot;APPROACH&amp;quot; or &amp;quot;APPROACH_COORDINATES&amp;quot;. see also [[Docking Instructions]]&lt;br /&gt;
|-&lt;br /&gt;
|'''setCoordinates:(NSString *)system_x_y_z'''&lt;br /&gt;
|Sets destination coords, see '''[[Methods#Looking_for.2C_and_adding_ships|addShipsAt]]'''. It needs 4 parameters separated with space. When coordinates are set it returns: &amp;quot;APPROACH_COORDINATES&amp;quot;. You can even [[setCoordinates_randomizer|randomize]] positive coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|'''setCoordinatesFromPosition'''&lt;br /&gt;
|Sets '''Coordinates''' to the current position. Nothing is done with these coordinates until '''setDestinationFromCoordinates''' is used. Useful for remembering a position for later returning. (''getWitchspaceEntryCoordinates'', ''setPlanetPatrolCoordinates'', ''setSunSkimStartCoordinates'', ''setSunSkimEndCoordinates'', ''setSunSkimExitCoordinates'', s''etCoordinates:'' and ''setDestinationToDockingAbort'' will also set new coordinates and overwrite an existing ''Coordinates'' value with a new one) Added with Oolite 1.74&lt;br /&gt;
|-&lt;br /&gt;
|'''setCourseToPlanet'''&lt;br /&gt;
|Selects the nearest planet it can find, sets the coordinates to a point on the ship's side of the surface with a large random spread to avoid all ships flying to the same point. Then it sets the desired range to 50 m (+ its own collision diameter). This short desired range will probably crash normal fast flying ships on the surface but a collision between the planet and a ship with role &amp;quot;shuttle&amp;quot; is interpreted as landing. (Change with Oolite 1.73: Will exclude moons. Closest planet will be of type: PLANET_TYPE_GREEN)&lt;br /&gt;
|-&lt;br /&gt;
|'''setCourseToWitchpoint'''&lt;br /&gt;
|Sets destination coords to Witchpoint area and sets &amp;quot;DesiredRange&amp;quot; to 10 km.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDesiredRangeTo:(NSString *)rangeString'''&lt;br /&gt;
|Some methods (such as scanForNearestMerchantmen, checkCourseToDestination, checkDistanceTravelled, etc) require a &amp;quot;desired range&amp;quot; parameter to be set before they can be used.&lt;br /&gt;
&lt;br /&gt;
This method is used to set the desired range. There is only one value for desired range within an instance of the AI. The value of desired range is modified internally by AI methods such as fightOrFleeMissile, setCourseToWitchpoint, and setPlanetPatrolCoordinates.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationFromCoordinates'''&lt;br /&gt;
|Enables the plotting of manual waypoints.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationToCurrentLocation'''&lt;br /&gt;
|This method sets the destination of the current entity to its current location plus a random offset of up to 0.5 metres in the X, Y, and Z coordinates. This can be used to make a ship idle in a small area of space without being completely still.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationToDockingAbort'''&lt;br /&gt;
|DockingAbort coordinates 8000 meter distance from the docking slit.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationToStationBeacon'''&lt;br /&gt;
|Sets destination at 10 km ahead of the docking slid (of the main station). The station beacon itself needs not to be present.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationToTarget'''&lt;br /&gt;
|Sets destination to target coords.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationToWitchpoint'''&lt;br /&gt;
|Sets destination coordinates to WitchspaceExitPosition.&lt;br /&gt;
|-&lt;br /&gt;
|'''setDestinationWithinTarget'''&lt;br /&gt;
|Handy for ramming and racing.&lt;br /&gt;
|-&lt;br /&gt;
|'''setPlanetPatrolCoordinates'''&lt;br /&gt;
|Request coordinates for planet control. Read more in [[setPlanetPatrolCoordinates]].&lt;br /&gt;
|-&lt;br /&gt;
|'''setSunSkimEndCoordinates'''&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''setSunSkimExitCoordinates'''&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''setSunSkimStartCoordinates'''&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''setTargetToSystemStation'''&lt;br /&gt;
|Sets the system station as the current target.&lt;br /&gt;
|-&lt;br /&gt;
|'''setTargetToStation'''&lt;br /&gt;
|Sets the closest station as the current target. When the ship has a mother station, the mother will become the target, even when there is a closer station.&lt;br /&gt;
|-&lt;br /&gt;
|'''setTargetToNearestStation'''&lt;br /&gt;
|Sets the closest station as the current target. When the ship has a mother station, the mother will become the target, even when there is a closer station. (added with Oolite 1.72?) Exactly the same as '''setTargetToStation''' but preferred above the old name.&lt;br /&gt;
|-&lt;br /&gt;
|'''setTakeOffFromPlanet'''&lt;br /&gt;
|Selects the nearest planet it can find and calculates a vector perpendicular to the surface and sets a destination range of 10 km. Does nothing if there is no planet to be found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''******'''&lt;br /&gt;
|Hitting a clean ship with scanClass equal to CLASS_NEUTRAL, CLASS_STATION, CLASS_BUOY, CLASS_POLICE, CLASS_MILITARY or CLASS_PLAYER, automatically sends a &amp;quot;'''OFFENCE_COMMITTED'''&amp;quot; to all nearby police ships and the system station. Besides this all the ships flying in a group like pirates, police or escorts get an &amp;quot;'''ATTACKED'''&amp;quot; message as when they were attacked themself.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|'''******'''&lt;br /&gt;
|Every time when a thargoid-mothership dies, it sends a &amp;quot;THARGOID_DESTROYED&amp;quot; message to all ships that contain the role &amp;quot;tharglet&amp;quot; in their role list. A thargoid-mothership is a ship with scan_class &amp;quot;CLASS_THARGOID&amp;quot; and having a &amp;quot;thargoid-mothership&amp;quot; role in its role list.&lt;br /&gt;
|-&lt;br /&gt;
|'''broadcastDistressMessage'''&lt;br /&gt;
|Locates all the stations, bounty hunters and police ships in range and tells them that you are under attack. This command resets a previous found target to none at the sending side. It returns: &amp;quot;'''ACCEPT_DISTRESS_MESSAGE'''&amp;quot; in the AI of Stations, Hunters and Police ships and gives them as&amp;quot; Found Target&amp;quot;, the &amp;quot;Primary Target&amp;quot; of the sender of the broadcast.&lt;br /&gt;
|-&lt;br /&gt;
|'''commsMessage:(NSString *)valueString'''&lt;br /&gt;
|Broadcasts a general message to 16 nearby ships. It will only send a message if the sending ship has a pilot. (not by rocks, cargo pods etc.). When you want to be sure the player always receives the message, it is better to target the player and use: ''sendTargetCommsMessage''.&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;commsMessage: [thargoid_curses]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''commsMessageByUnpiloted:(NSString *)valueString'''&lt;br /&gt;
|Broadcasts a general message to 16 nearby ships without check for pilot. (Available since 1.72+)&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;commsMessageByUnpiloted: This is an automated distress signal.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''patrolReportIn'''&lt;br /&gt;
|This command sets the &amp;quot;last patrol report time&amp;quot; to the current time. Only useful for station patrol.&lt;br /&gt;
|-&lt;br /&gt;
|'''sendTargetCommsMessage:(NSString*) message'''&lt;br /&gt;
|Sends any message to the established (found) target. When the target is not a ship it returns: &amp;quot;'''TARGET_LOST'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;sendTargetCommsMessage: Listen to me!!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locating entities ==&lt;br /&gt;
&lt;br /&gt;
For all these methods you can set a maximum scanning range by setting &amp;lt;scanner_range&amp;gt; in [[shipdata.plist]]. Only the first 16 ships in scanner range are evaluated. With more than 16 ships in range, the scanner might miss some ships. So when you want your ship to scan in dense populated areas you might want to set &amp;lt;scanner_range&amp;gt; in [[shipdata.plist]] at a lower value to have less chance to hit the maximum of 16 ships during scanning and do a more accurate scanning in the smaller area.&amp;lt;br&amp;gt;&lt;br /&gt;
All scans will return the message TARGET_FOUND or NOTHING_FOUND. The calling entity remembers the found target, but it does not become the current (universal) target. It can be made the current target by responding to the TARGET_FOUND message with a call to setTargetToFoundTarget. All scan commands start with clearing any previous found target, so you can't use two scans in the same line for complex scanning. &lt;br /&gt;
&lt;br /&gt;
When you are continuously scanning as in a update event, make sure you add also a pause command. Scanning takes time and in most cases one scan every few seconds is enough. Look also at Oolites internal AI's were this timing is well thought of.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''checkCourseToDestination'''&lt;br /&gt;
|Will return &amp;quot;COURSE_OK&amp;quot; when no obstacles on the direct route, else it calculates a little deviated save vector and returns &amp;quot;WAYPOINT_SET&amp;quot;. When there is a small ship in his way it also returns: '''HAZARD_CAN_BE_DESTROYED'''&amp;lt;br&amp;gt;&lt;br /&gt;
(Since 1.73 not the whole route is examined, but only the part within scanner range for ships and a bit longer range for planets&amp;amp;moons).&lt;br /&gt;
|-&lt;br /&gt;
|'''checkDistanceTravelled'''&lt;br /&gt;
|First you must define a range with setDesiredRangeTo:. When the total traveled distance since creation is greater than this value it returns: &amp;quot;GONE_BEYOND_RANGE&amp;quot;. Used  for missiles.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkGroupOddsVersusTarget'''&lt;br /&gt;
|Will return &amp;quot;ODDS_GOOD&amp;quot;, &amp;quot;ODDS_LEVEL&amp;quot; or &amp;quot;ODDS_BAD&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkForFullHold'''&lt;br /&gt;
|If entity's cargo capacity is reached, will return &amp;quot;HOLD_FULL&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Since 1.73 it can also return  &amp;quot;HOLD_NOT_FULL&amp;quot; or &amp;quot;NO_CARGO_BAY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkForMotherStation'''&lt;br /&gt;
|Will return &amp;quot;STATION_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkForNormalSpace'''&lt;br /&gt;
|Will return &amp;quot;NORMAL_SPACE&amp;quot; or &amp;quot;INTERSTELLAR_SPACE&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkTargetLegalStatus'''&lt;br /&gt;
|Returns &amp;quot;TARGET_CLEAN, &amp;quot;TARGET_MINOR_OFFENDER&amp;quot;, &amp;quot;TARGET_OFFENDER&amp;quot;, &amp;quot;TARGET_FUGITIVE&amp;quot; or &amp;quot;NO_TARGET&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''findNearestPlanet'''&lt;br /&gt;
|Will scan for planetentity. Returns nothing. Nearest planet coordinates are placed in destination memory.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForFormationLeader'''&lt;br /&gt;
|Locates the nearest suitable formation leader in range. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;. See also [[Escort Instructions]].&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForHostiles'''&lt;br /&gt;
|Locates all the ships in range targeting the receiver and ships with &amp;quot;CLASS_TARGOID&amp;quot; and chooses the nearest. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForLoot'''&lt;br /&gt;
|Scans for nearest debris in range.&lt;br /&gt;
Returns: &amp;quot;HOLD_FULL&amp;quot;, &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
If scanning ship is moving station or has no scoop it always return: &amp;quot;NOTHING_FOUND&amp;quot;. If scanning ship has scanClass: &amp;quot;CLASS_POLICE&amp;quot;, it only finds slaves and lifepods.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot is everything with scan_class = CLASS_CARGO, except debris that explicit defines: cargo_type = CARGO_NOT_CARGO&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestMerchantmen'''&lt;br /&gt;
|Scans for ships with role: Trader or Player and selects the nearest. If scanning ship has role Pirate it prefers the player.&lt;br /&gt;
Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithRole:(NSString*) scanRole'''&lt;br /&gt;
|Locates all the ships in range and chooses the nearest. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;. Anything of CLASS_CARGO is skipped in the search, even if the role matches.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNonThargoid'''&lt;br /&gt;
|Locates all the non thargoid ships in range and chooses the nearest. It finds everything except cargo and ships with scanClass &amp;quot;thargoid&amp;quot;. If it finds the player it prefers the player. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot; (Before 1.70 it did not look for scanClass but for a role starting with &amp;quot;tharg&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForOffenders'''&lt;br /&gt;
|Locates all the ships in range, multiplies the legal status with a government factor, subtracts a random value between 0 and 255 from this result and compares the remaining value. It chooses the worst remaining offender. Because of the random value not all ships are found in every scan and the lower the bounty and lower the government, the longer it takes to detect a ship as offender. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Government factor = 0 in an anarchy and increases with 0.4 for every government till it reaches 2.8 for a corporate state. Result is that it never finds a ship in an anarchy, that is needs 637 points to always find an offender in a feudal state and only needs 91 points to always find a offender in a corporate state.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForRandomLoot'''&lt;br /&gt;
|Scans for debris in range and selects one at random from the first 16 found.&lt;br /&gt;
Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;&lt;br /&gt;
If scanning ship is station or has no scoop it always return: &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForRandomMerchantmen'''&lt;br /&gt;
|Scans for ships with role: Trader or Player and selects one at random. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForRocks'''&lt;br /&gt;
|Scans for nearest boulder in range. When nothing found then scans for nearest asteroid in range. Returns &amp;quot;TARGET_FOUND&amp;quot; or  &amp;quot;NOTING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForThargoid'''&lt;br /&gt;
|Locates all the ships with primaryRole &amp;quot;thargoid&amp;quot; in range and chooses the nearest. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''thargonCheckMother'''&lt;br /&gt;
|Checks if its owner is still alive and in range. When not it scans for a new ship containing the role &amp;quot;thargoid-mothership&amp;quot; in its role list and makes that the new owner. Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;. (Added with Oolite 1.75)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''requestNewTarget'''&lt;br /&gt;
|Locates all the ships in range targeting the mother ship, and chooses the nearest/biggest. Returns: &amp;quot;MOTHER_LOST&amp;quot;, &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''setTargetToFoundTarget'''&lt;br /&gt;
|Affirms a TARGET_FOUND by a scanFor- or find-Something-method as the universal target.&lt;br /&gt;
|-&lt;br /&gt;
|'''setTargetToPrimaryAggressor'''&lt;br /&gt;
|This function sets the primary agressor to the primary target. Then in the &amp;quot;performAttack&amp;quot; state, it only has a 25% change of setting the primary agressor to the primary target. The other 75% it will do nothing. This function is designed for used during attack to prevent it will constantly change targets when attacking a group.&lt;br /&gt;
&lt;br /&gt;
primary agressor is set by the system when a ship fires a laser or missile on the other. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flying racing points ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''targetFirstBeaconWithCode:(NSString*) beacon code'''&lt;br /&gt;
|Looks for all beacons in the system that contain the given code, sorts them alphabetical and puts them in a list, and defines the first in the list as the found target. The code-string to search for can be in the middle of the beacon-code itself.  (e.g. beacon codes: 1-TBR, 2-TBG, 3-TBR and looking for TB) Returns: &amp;quot;TARGET_FOUND&amp;quot; or &amp;quot;NOTHING_FOUND&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''targetNextBeaconWithCode:(NSString*) beacon code'''&lt;br /&gt;
|Sets the target to the next target in the list that was generated by the command : targetFirstBeaconWithCode. Returns: &amp;quot;NO_CURRENT_BEACON&amp;quot; when the primary target is no beacon, &amp;quot;TARGET_FOUND&amp;quot; when there is a next beacon in the list or &amp;quot;LAST_BEACON&amp;quot; when there is no next beacon in the list. On top of the previous messages it sends a &amp;quot;NOTHING_FOUND&amp;quot; when there is no target found.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''setRacepointsFromTarget'''&lt;br /&gt;
|Sets 3 racing points along the z-axis of the target and sets the destination to the first. Returns: &amp;quot;NOTHING_FOUND&amp;quot; or &amp;quot;RACEPOINTS_SET&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''performFlyRacepoints'''&lt;br /&gt;
|Sets the ship in a mode to fly a path along the 3 points set by setRacepointsFromTarget. Returns: &amp;quot;'''NAVPOINT_REACHED'''&amp;quot; when arriving at one of the 3 navpoints and &amp;quot;'''ENDPOINT_REACHED'''&amp;quot; when arriving at the last one. It also triggers the eventhandlers: this.shipReachedNavPoint() and this.shipReachedEndPoint() for use in java-script) &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''addFuel:(NSString*) fuel_number'''&lt;br /&gt;
|Changes player's fuel level by fuel_number LY's, max to 7.0 min to 0.0.&lt;br /&gt;
|-&lt;br /&gt;
|'''becomeUncontrolledThargon'''&lt;br /&gt;
|Changes ship into cargo with scannClass &amp;quot;CLASS_CARGO&amp;quot; and sets AI to &amp;quot;dumbAI&amp;quot;. If also the the cargo type is defined in ShipData.plist it can be picked up like any other cargo.&lt;br /&gt;
|-&lt;br /&gt;
|'''checkEnergy'''&lt;br /&gt;
|Checks the energy level and returns: ENERGY_LOW (energy&amp;lt; 25%), ENERGY_MEDIUM (25%&amp;lt;energy&amp;lt;75%), ENERGY_HIGH (75%&amp;lt;energy&amp;lt;100%) or ENERGY_FULL (energy = 100%). Added with Oolite 1.74&lt;br /&gt;
|-&lt;br /&gt;
|'''initialiseTurret'''&lt;br /&gt;
|Prepares the turret. As turrets have no statemachine of their own, this function can only be used in the setup_actions of the turrets shipData.&lt;br /&gt;
|-&lt;br /&gt;
|'''rollD:(NSString*) dice_number'''&lt;br /&gt;
|Uses &amp;quot;dice&amp;quot; for random situation use. It returns &amp;quot;'''ROLL_1'''&amp;quot;, &amp;quot;'''ROLL_2'''&amp;quot; and so on until dice_number. dice_number is an integer and has no size limit.&lt;br /&gt;
&lt;br /&gt;
Example 1, 3 options in someAI.plist:&lt;br /&gt;
 GLOBAL = {&lt;br /&gt;
   ENTER = (&amp;quot;rollD: 3&amp;quot;); &lt;br /&gt;
   &amp;quot;ROLL_1&amp;quot; = (action1);&lt;br /&gt;
   &amp;quot;ROLL_2&amp;quot; = (action2);&lt;br /&gt;
   &amp;quot;ROLL_3&amp;quot; = (action3);}&lt;br /&gt;
&lt;br /&gt;
Example 2, 50% chance in [[script.plist]];&lt;br /&gt;
 [[Script.plist#conditions|conditions]] = (&amp;quot;d100_number lessthan 50&amp;quot;);&lt;br /&gt;
 [[Script.plist#do|do]] = (action1);&lt;br /&gt;
 [[Script.plist#else|else]] = (action2);&lt;br /&gt;
is similar in function.&lt;br /&gt;
|-&lt;br /&gt;
|'''safeScriptActionOnTarget:(NSString*) action'''&lt;br /&gt;
|This will do a script action on the target. For NPC ships as target you can use all the AI commands available that will act as if its own AI used the command. (command introduced with version 1.71)&lt;br /&gt;
&lt;br /&gt;
It will also execute player script commands, like setting mission variables. For this to work it needs a target being set. It doesn't matter witch one.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;scriptActionOnTarget: set: mission_my_missionvariable TRUE&amp;quot;,&lt;br /&gt;
 &amp;quot;scriptActionOnTarget: awardCredits: 100&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''scriptActionOnTarget:(NSString*) action'''&lt;br /&gt;
|This will do the same as safeScriptActionOnTarget, but in addition the legacy script engine is started so all installed player scripts are evaluated immediately. Use of this command is discouraged in favour of safeScriptActionOnTarget as it takes a lot of time to evaluate all scripts and in most situations this is also unnecessary.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sendScriptMessage: message'''&lt;br /&gt;
|Calls the javaScript function '''message()''' on the ship’s [[Oolite JavaScript Reference: Script|ship script]]. Added in Oolite 1.70. This function opens the whole js power to the AI scripting. e.g. by using:&lt;br /&gt;
 &amp;quot;sendScriptMessage: myFunction&amp;quot;.&lt;br /&gt;
This script message than activates the ship-script function:&lt;br /&gt;
 this.myFunction = () { body };&lt;br /&gt;
Since Oolite 1.73 one can also transfer space separated parameters by using:&lt;br /&gt;
 &amp;quot;sendScriptMessage: myFunction param1 param2&amp;quot;&lt;br /&gt;
These values are transferred as an array and can be read in JavaScript as&lt;br /&gt;
 this.myFunction = ([param1, param2]) { body };&lt;br /&gt;
Note that spaces are read as separation of parameters so you cant transfer message text with spaces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Role scanning methods ==&lt;br /&gt;
Starting with version 1.70 next commands will become available. This info is still preliminary until the actual release. These role based methods all skip ships with scanclass: CLASS_CARGO&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Method&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithPrimaryRole:(NSString*) role'''&lt;br /&gt;
|new (preferred) name for '''scanForNearestShipWithRole:'''.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipHavingRole:(NSString*) role'''&lt;br /&gt;
|scan based on entire role set rather than primary role.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithAnyPrimaryRole:(NSString*) role-list'''&lt;br /&gt;
|takes a list of roles (space-separated) and returns the nearest ship with any of them as primary. &lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipHavingAnyRole:(NSString*) role-list'''&lt;br /&gt;
|takes a list of roles (space-separated) and returns the nearest ship with any of them in its role set.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithScanClass:(NSString*) scanclass'''&lt;br /&gt;
|searches for a ship by scan class.&lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithoutPrimaryRole:(NSString*) role'''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipNotHavingRole:(NSString*) role'''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithoutAnyPrimaryRole:(NSString*) role-list'''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipNotHavingAnyRole:(NSString*) role-list'''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|'''scanForNearestShipWithoutScanClass:(NSString*) scanclass'''&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ore_Processor&amp;diff=22923</id>
		<title>Ore Processor</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ore_Processor&amp;diff=22923"/>
		<updated>2010-06-20T18:02:12Z</updated>

		<summary type="html">&lt;p&gt;Micha: Minor readability tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OreProcessorSplinter.png|right|thumb|300px|A field of splinters to be extracted]]&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
This oxp adds the equipment: Ore Processor. &lt;br /&gt;
&lt;br /&gt;
Don't accept lousy pay for mined minerals! Cut out the middle men.&lt;br /&gt;
&lt;br /&gt;
This piece of equipment is sold at high tech shipyards and is every miner's dream.&lt;br /&gt;
&lt;br /&gt;
The Ore Processor extracts any valuable material from scooped asteroid splinters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minimum requirement Oolite 1.65&lt;br /&gt;
&lt;br /&gt;
===Why this equipment===&lt;br /&gt;
You want to strike it rich and don't like the ore refineries taking all the big profit from your mined ore. With this equipment installed you can process your own ore. And when it contains gold, it is really yours!&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The Ore Processor attaches to the fuel scoop and extracts valuable materials from mined [[Asteroid_(Oolite)|asteroid]] splinters. Buy a [[Mining Laser]] and disintegrate the asteroids in the usual way. Boulders will break up into all kind of splinters. An experienced miner can tell valuable splinters apart from worthless ones just by examining their textures. Scoop up the ones you are interested in, or just scoop the lot if you have cargo capacity to spare.&lt;br /&gt;
&lt;br /&gt;
After scooping up splinters the processor will start automatically when it detects something of value and in a few seconds it will have processed the ore and add whatever it contained to your cargo. During processing it will consume a small amount of energy. Splinters are processed one by one. When scooping up splinters faster than the Ore Processor can process them they are placed in storage and processed in turn. When there is not enough energy for processing, the splinters are put into your hold in unprocessed form.&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
This equipment can be purchased in all high-technical systems (12+) for the sum of 3500 Cr. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/cyiac1eu0m ''Ore Processor 1.57''] Updated version with textured splinters, prepared for the new cargo handling in Oolite 1.74.  (Updated 5/6/10).&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor 1.52''] Original version without textured splinters.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Version Notes===&lt;br /&gt;
&lt;br /&gt;
* Versions up to 1.52 are written in old scripting system.&amp;lt;br&amp;gt;&lt;br /&gt;
* Versions 1.53 and higher are written in java script and need Oolite 1.71+ to make use of all this new stuff. When used with Oolite 1.65, the equipment will still work but than it will use the still present old scripting system of version 1.52 and you won't get the new textures.&amp;lt;br&amp;gt;&lt;br /&gt;
* Version 1.54 does not try anymore to add stuff to the cargo bay when the hold was filled during processing.&amp;lt;br&amp;gt;&lt;br /&gt;
* Version 1.55/1.56 uses the new cargo handling introduced after Oolite 1.73, but also works on older Oolite versions.&amp;lt;br&amp;gt;&lt;br /&gt;
* Version 1.57 fixed a problem with scooping sound sometimes staying on.&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder named &amp;quot;Ore Processor&amp;quot;. Open this folder and you will see a folder named &amp;quot;Ore_processor.oxp&amp;quot; and a readme. Move the Ore_processor.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Linux&amp;diff=22088</id>
		<title>Running Oolite-Linux</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Linux&amp;diff=22088"/>
		<updated>2010-06-07T06:52:22Z</updated>

		<summary type="html">&lt;p&gt;Micha: Added note about the new 'Makefile' and warnings about gnustep-base1.19.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Linux port of the game follows the Mac OS X version and is generally released at the same time. Both source and binary downloads are available. There are some minor differences between Oolite for Linux and Oolite on Mac OS X: the Linux version does not support iTunes integration, Growl or speech synthesis, but unlike the OS X version, currently has joystick support.&lt;br /&gt;
&lt;br /&gt;
It is simple to install. Simply download and run the Autopackage, and then you can play the game.&lt;br /&gt;
&lt;br /&gt;
== Getting and installing the game ==&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu and Debian users ===&lt;br /&gt;
&lt;br /&gt;
Oolite is available in the software repositories for both recent versions of Debian and Ubuntu (7.10, Gutsy Gibbon). Under Ubuntu, just go to Applications -&amp;gt; Add software, and search for Oolite in all packages. The game's icon appears in the Applications -&amp;gt; Games menu.&lt;br /&gt;
&lt;br /&gt;
==== GNUstep Issues ====&lt;br /&gt;
Please note that the latest versions of Debian (squeeze) and Ubuntu (lucid) are shipped with gnustep-base1.19.3.  This version of GNUstep has been identified as faulty and has been known to cause problems with Oolite, including not being able to load your savegame.  For affected versions, it is highly recommended to install the autopackage version of Oolite instead.&lt;br /&gt;
&lt;br /&gt;
=== Other distributions ===&lt;br /&gt;
The current stable release, 1.65, can be downloaded at [http://oolite.org/download.shtml Oolite.org]. Test releases can be downloaded from [http://developer.berlios.de/project/showfiles.php?group_id=3577 the BerliOS project]. New releases are announced on [http://www.aegidian.org/bb/viewforum.php?f=9 the Oolite forum].&lt;br /&gt;
&lt;br /&gt;
If you just want to play the game it is strongly recommended you download the Autopackage - oolite-linux-1.62-4.x86.package. This contains everything needed to play the game on any recent Linux distribution. It has been tested on several distributions, including Gentoo, Fedora Core, CentOS, Debian and Ubuntu.&lt;br /&gt;
&lt;br /&gt;
An autopackage is somewhat similar to the installers you might find on Windows. If you have never installed an autopackage before, once you have downloaded the game, you will need to do the following steps:&lt;br /&gt;
&lt;br /&gt;
* 1. Navigate to where you downloaded the game with your file manager (by default, Firefox will download things to the desktop).&lt;br /&gt;
* 2. Right click on the file's icon, and select Properties.&lt;br /&gt;
* 3. Select the 'Permissions' tab.&lt;br /&gt;
* 4. Click on the check box 'Owner: Executable' to make it checked, and click Close.&lt;br /&gt;
* 5. Double click the file's icon to run the installer. Follow any instructions.&lt;br /&gt;
&lt;br /&gt;
Once you have installed at least one Autopackage, any further autopackages you download will be recognised by your system so the first four steps will not need to be done again.&lt;br /&gt;
&lt;br /&gt;
== Running the game ==&lt;br /&gt;
&lt;br /&gt;
'''Important''' - Fedora Core &amp;gt;=5 users should read [[Oolite on Fedora Core 5]]&lt;br /&gt;
&lt;br /&gt;
Once the game is installed, it should appear in your Applications -&amp;gt; Games menu. Just click its icon. Alternatively, typing 'oolite' in a Terminal will start the game.&lt;br /&gt;
&lt;br /&gt;
=== Installing OXPs (AddOns) ===&lt;br /&gt;
&lt;br /&gt;
[[OXP|OXPs]] are expansion packs for Oolite. If you installed the game by entering your root password, and therefore installing the game system-wide, you will need to put OXPs in /usr/lib/Oolite/AddOns. If you installed it in your home directory, you will need to put OXPs in ~/.local/lib/Oolite/AddOns.&lt;br /&gt;
&lt;br /&gt;
=== Updating the game ===&lt;br /&gt;
&lt;br /&gt;
The fastest way to update the game when a new version is out is to run 'oolite-update'. Run this as the user that installed the game (so run it as root if you installed the game system-wide). To run it, either use 'Run Command' from GNOME or KDE and enter 'oolite-update', or open a Terminal and run 'oolite-update'.&lt;br /&gt;
&lt;br /&gt;
=== Notes for AMD64 (x86_64) users ===&lt;br /&gt;
&lt;br /&gt;
The x86 package will run on new 64-bit machines running 64-bit Linux, however, many distributions do not have all the 32-bit libraries needed to run the program. You can make it run by installing these 32-bit libraries (by hand if necessary). Currently, a native 64-bit build isn't available as a binary download because none of the developers has an amd64 system. If you are capable of building Oolite-Linux from source and have a suitable machine, it would be greatly appreciated if you can volunteer to be the maintainer of the amd64 build.&lt;br /&gt;
&lt;br /&gt;
== The bleeding edge ==&lt;br /&gt;
&lt;br /&gt;
A nightly build is provided via rsync for those who want to live on the bleeding edge - it is built from the latest source in the Subversion source repository for Oolite. To get the nightly build, go to your top level Oolite directory. If you installed the game system wide using the Autopackage, this will be /usr/lib/Oolite. If you installed it as a user, this will be in your home directory - $HOME/.local/lib/Oolite. Then invoke the following command:&lt;br /&gt;
&lt;br /&gt;
 rsync -al rsync://rsync.alioth.net/oolite/nightly/Linux-x86/* .&lt;br /&gt;
&lt;br /&gt;
Nightly builds are currently only done for the x86 platform, since the developers currently do not have any amd64 hardware to use for nightly builds. Nightly builds happen every day at 01:00 GMT whenever there is an update to the Subversion repository (and, of course, what's in Subversion must build without errors!)&lt;br /&gt;
&lt;br /&gt;
A nightly build report is available at http://www.alioth.net/oolite/status.html .&lt;br /&gt;
&lt;br /&gt;
== Building Oolite-Linux from source ==&lt;br /&gt;
&lt;br /&gt;
You will need the following components:&lt;br /&gt;
* The GNU Objective-C compiler (gcc-objc). Your distribution should have this available.&lt;br /&gt;
* [http://www.gnustep.org GNUstep Startup]. Your distro may provide the appropriate GNUstep development libraries.&lt;br /&gt;
* SDL development libraries including SDL_mixer and SDL_image. All Linux distros seem to have the main SDL library, but some do not seem to have SDL_image. This can be downloaded from [http://www.libsdl.org the SDL Library Development website].&lt;br /&gt;
* OpenGL development libraries - your distribution will have these.&lt;br /&gt;
* To build Autopackages, you will also need the Autopackage development kit, which is available at [http://autopackage.org Autopackage.org]&lt;br /&gt;
&lt;br /&gt;
The source code for these dependencies is also available at [ftp://ftp.alioth.net]&lt;br /&gt;
&lt;br /&gt;
You may also want the following optional component:&lt;br /&gt;
* espeak, if you want speech (1.73 &amp;amp; later). Your distribution should have this; otherwise, see [http://espeak.sourceforge.net espeak.sourceforge.net].&lt;br /&gt;
&lt;br /&gt;
It is recommended you use Subversion to download the source tree. If you are porting to another processor architecture to help us provide packages for that architecture, it is recommended you use one of the tagged 'stable' release SVN repositories for your build. If you are porting to a new operating system, it is recommended you get the latest development trunk. Instructions on how to get anonymous SVN releases is at the development website [http://oolite-linux.berlios.de oolite-linux.berlios.de]. You can also browse the SVN tree there to see what tags and branches exist. If you do not have the ability to run SVN, you can use the source tarballs. You will need both a -src and -data tarball. Unpack them in the same place.&lt;br /&gt;
&lt;br /&gt;
Once you have a source tree, you can build it by just typing 'make'. To run the newly-built code, then type 'openapp oolite'. If you want to build the Autopackage .package file, type 'makeinstaller'. This will leave a .package file in the build directory. You can then run this file to install the game.&lt;br /&gt;
&lt;br /&gt;
=== Notes about the build process ===&lt;br /&gt;
&lt;br /&gt;
* The makefile is called GNUmakefile rather than 'Makefile'; this seems to be the convention for GNUstep applications. If you are not using GNUmake, then you will probably need to 'make -f GNUmakefile'. However, it is recommended that you install gmake if you are using a platform (BSD) that doesn't include GNU make (it's a dependency for GNUstep anyway). The build process first builds all the Objective-C source (source code files end in '.m' which is the standard file extension for Objective-C) into the executable oolite.app/oolite and then copies the data into oolite.app/Contents.&lt;br /&gt;
&lt;br /&gt;
* A new dependency on the SpiderMonkey JavaScript v1.70 library was introduced on SVN revision 1157. This requires some attention regarding the Linux build process. The full instructions on building the game successfully with JavaScript 1.70 on Debian can be found in the following forum post:&amp;lt;br /&amp;gt;http://aegidian.org/bb/viewtopic.php?p=42188&amp;amp;highlight=#42188&lt;br /&gt;
&lt;br /&gt;
* As of 1.73, a new 'Makefile' has been added to the project to simplify building Oolite.  Assuming your system has all required build dependencies installed (as outlined above), you can build debug and optimised copies of Oolite with the following commands.  The included Spidermonkey dependency is automatically built as well.  For a full list of targets, use 'make -f Makefile help'.&lt;br /&gt;
** make -f Makefile debug&lt;br /&gt;
** make -f Makefile release&lt;br /&gt;
&lt;br /&gt;
=== Notes about GNUstep ===&lt;br /&gt;
&lt;br /&gt;
Several bugs have been found with gnustep-base1.19.3 which affect Oolite to a greater or lesser extent.  As several popular Linux Distributions currently ship with this version of GNUstep, it is highly recommended that you compile and install a known good version of GNUstep for development. gnustep-base1.18 is known to be good.  The current trunk (gnustep-base1.21.1) appears to also be ok.&lt;br /&gt;
&lt;br /&gt;
This [http://aegidian.org/bb/viewtopic.php?t=8008&amp;amp;highlight= forum post] details how to build and install gnustep for developing Oolite.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Transports&amp;diff=22081</id>
		<title>Transports</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Transports&amp;diff=22081"/>
		<updated>2010-06-06T17:18:44Z</updated>

		<summary type="html">&lt;p&gt;Micha: Bump version number to what is actually on Box.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Transports.oxp contains a collection of escorted transport ships.&lt;br /&gt;
&lt;br /&gt;
Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
No difficulty. It only adds innocent traders to the universe.&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
version 2.50: Prepared for 1.73 changes.&amp;lt;br&amp;gt;&lt;br /&gt;
version 2.48: Added 1.72 features.&amp;lt;br&amp;gt;&lt;br /&gt;
version 2.45: Last universal release for 1.65 upwards.&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder named &amp;quot;transports 2.xx&amp;quot;. Open this folder and you will see a folder named &amp;quot;transports 2.xx.oxp&amp;quot; and a readme. Move the transports 2.xx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
===Ship List===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Coach.png |link= CoachWhip |100px|]]&amp;lt;br&amp;gt;[[CoachWhip]]  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Coralsm.png |link= Coral |100px|]]&amp;lt;br&amp;gt;[[Coral]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;| [[Image:Woma.png |link= Woma |100px|]]&amp;lt;br&amp;gt;[[Woma]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/69c5g8hlqz  ''Transports v2.51''] For Oolite 1.72 upwards. (Will still work on 1.65+)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45''] For Oolite 1.65 upwards&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/node/22  ''Transports 2.1''] Original version&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Trading&amp;diff=22074</id>
		<title>Oolite Trading</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Trading&amp;diff=22074"/>
		<updated>2010-06-06T15:51:36Z</updated>

		<summary type="html">&lt;p&gt;Micha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trading ==&lt;br /&gt;
&lt;br /&gt;
Trading is the primary way for the honest spacefarer to earn his, her, or its credits.  Every ship sold within the GalCop has an integrated trading computer which hooks into the current systems' trading Market (F8 Screen).&lt;br /&gt;
&lt;br /&gt;
(''The following is largely taken from the original Elite Space Traders' Manual on [[Ian Bell]]'s website''.)&lt;br /&gt;
&lt;br /&gt;
Most space stations have made the process of trading very simple, in order to facilitate a fast turnover in goods and ships. Import and export tariffs - which are high on some worlds - are automatically added or deducted and this is reflected in the prices shown. The auto-trader system does not allow for more specific trading deals to be performed.&lt;br /&gt;
&lt;br /&gt;
Once docked you are linked directly with the CorCom Trade System. At your request you can obtain a list of basic trade items available for purchase.&lt;br /&gt;
&lt;br /&gt;
Slaves are measured by the TC in galactic trading. This may seem a little strange, but it includes the cryogenic suspension system necessary to keep them alive during space travel. The slave trade, once almost eliminated by the Galactic government is now returning, despite the efforts of the Galactic Police Force to suppress it. &lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{| style=&amp;quot;background-color:#eeeeee;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!ITEM !! DESCRIPTION !! AVERAGE PRICE/CR !! UNITS &lt;br /&gt;
|-&lt;br /&gt;
| Food || Simple organic products, see below || align=&amp;quot;right&amp;quot; | 4.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Textiles || Unprocessed fabrics || align=&amp;quot;right&amp;quot; | 6.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Radioactives || Ores and by-products || align=&amp;quot;right&amp;quot; | 21.2 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Slaves || Usually humanoid || align=&amp;quot;right&amp;quot; | 8.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Liquor/Wines || Exotic spirits from unearthy flora || align=&amp;quot;right&amp;quot; | 25.2 || TC&lt;br /&gt;
|-Once docked, the selling process is automated, although there is no requirement to sell. F2 puts you in selling mode. &lt;br /&gt;
&lt;br /&gt;
| Luxuries || Perfumes, Spices, Coffee || align=&amp;quot;right&amp;quot; | 91.2 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Narcotics || Tobacco, Arcturan Megaweed || align=&amp;quot;right&amp;quot; | 114.8 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Computers || Intelligent machinery || align=&amp;quot;right&amp;quot; | 84.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Machinery || Factory and farm equipment || align=&amp;quot;right&amp;quot; | 56.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Alloys || Industrial Metals || align=&amp;quot;right&amp;quot; | 32.8 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Firearms || Small-scale artillery, sidearms, etc || align=&amp;quot;right&amp;quot; | 70.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Furs || Includes leathers, Millennium Wompom Pelts || align=&amp;quot;right&amp;quot; | 56.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Minerals || Unrefined rock containing trace elements || align=&amp;quot;right&amp;quot; | 8.0 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Gold || || align=&amp;quot;right&amp;quot; | 37.2 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || || align=&amp;quot;right&amp;quot; | 65.2 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Gem-stones || Includes jewelry || align=&amp;quot;right&amp;quot; | 16.4 || g&lt;br /&gt;
|-&lt;br /&gt;
| Alien Items || Artifacts, Weapons, etc || align=&amp;quot;right&amp;quot; | 27.0 || TC&lt;br /&gt;
|}&lt;br /&gt;
(*) These items are defined as illegal by the Galactic Government, so trading in them is risky. &lt;br /&gt;
&lt;br /&gt;
F8 activates a list of basic trade items at current market prices.&lt;br /&gt;
&lt;br /&gt;
Shown on this list are the quantities of each item available and the current market price per unit. Most CorCom Trade Systems deal exclusively under blanket categories, including Food, Machinery, Minerals and Gemstones.&lt;br /&gt;
&lt;br /&gt;
The prices shown at the time of trading represent an offer to you and will be guaranteed while you are in Trading Mode.&lt;br /&gt;
&lt;br /&gt;
If you wish to trade, indicate the amount you wish to buy or sell using +/-; &amp;lt;Enter&amp;gt; sells your entire inventory of the current item or buys as much as your hold (and Credits) will allow if you have no inventory. autoSCAM modules will immediately transfer your transaction between your cargo bay and the station. Your screen will be updated to indicate your new inventory and remaining credit facility.&lt;br /&gt;
&lt;br /&gt;
Most ships must dock with a Coriolis space station or other similarly equipped outpost before buying or selling cargo. It has no Free Space trade facility, apart from routine jettisoning and scooping of cannisters.&lt;br /&gt;
&lt;br /&gt;
=== Advice to Traders ===&lt;br /&gt;
&lt;br /&gt;
The Cobra trade ship can be fitted with four lasers, four missiles and one energy bomb. This should be sufficient to make trade possible within the System Space of even heavily piratised worlds. But it is strongly recommended that pilots achieve a combat of at least &amp;quot;Deadly&amp;quot; before any worlds designated &amp;quot;Anarchy&amp;quot; or &amp;quot;Feudal&amp;quot; are approached, especially if the cargo is high tech machinery or luxury goods.&lt;br /&gt;
&lt;br /&gt;
To make money as a trader is no easy task. Unless you have backing capital you would be well advised to start with foodstuffs, textiles, minerals and alloys.&lt;br /&gt;
&lt;br /&gt;
Demand for goods varies widely and prices within planets fluctuate, but galCop regulations prohibit planets from advertising their requirements or announcing their market prices beyond their own System Space. Any trader, therefore, approaches all transactions with a certain financial risk.&lt;br /&gt;
&lt;br /&gt;
Trade depends upon demand, and selling prices depend upon the level of demand on the planet, and its available money. None of these factors can be assessed before entering the system.&lt;br /&gt;
&lt;br /&gt;
Agricultural planets invariably have excess produce at reasonable purchase prices, and such food sells well at industrialised, middle- to high- technology worlds. Raw materials, and ores, will sell well to middle-tech worlds, which are usually able to refine them, and the refined product can fetch excellent prices at worlds of very high tech status.&lt;br /&gt;
&lt;br /&gt;
The rules are complex, and anarchy and piracy has its effect on causing the rules to change.&lt;br /&gt;
&lt;br /&gt;
In trading with a planet, consider its economic profile:&lt;br /&gt;
&lt;br /&gt;
'''AGRICULTURAL WORLDS''' need specialist food and raw materials, but mostly basic machinery and spare parts. If they are rich, they need luxuries and high tech industrial machines. They produce food in quantity, raw materials and specialized &amp;quot;organic&amp;quot; items, like some textiles.&lt;br /&gt;
&lt;br /&gt;
'''INDUSTRIAL WORLDS''' need agricultural produce; raw materials (for refining); resource exploitation machinery; (if rich) high tech goods. They produce basic items of need for civilized worlds: beds, seals and gaskets, power storage units, basic weapons, mass produced chemicals such as fertilizer and medicines, etc.&lt;br /&gt;
&lt;br /&gt;
Think about a planet's needs. Think what might make the society function. Don't trade expensive trivia to a hungry world.&lt;br /&gt;
&lt;br /&gt;
If the profit isn't worth it, trade it somewhere else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Trading&amp;diff=22073</id>
		<title>Oolite Trading</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Trading&amp;diff=22073"/>
		<updated>2010-06-06T15:51:14Z</updated>

		<summary type="html">&lt;p&gt;Micha: Created page with '== Trading ==  Trading is the primary way for the honest spacefarer to earn his, her, or its credits.  Every ship sold within the GalCop has an integrated trading computer which …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trading ==&lt;br /&gt;
&lt;br /&gt;
Trading is the primary way for the honest spacefarer to earn his, her, or its credits.  Every ship sold within the GalCop has an integrated trading computer which hooks into the current systems' trading Market (F8 Screen).&lt;br /&gt;
&lt;br /&gt;
(The following is largely taken from the original Elite Space Traders' Manual on [[Ian Bell]]'s website)&lt;br /&gt;
&lt;br /&gt;
Most space stations have made the process of trading very simple, in order to facilitate a fast turnover in goods and ships. Import and export tariffs - which are high on some worlds - are automatically added or deducted and this is reflected in the prices shown. The auto-trader system does not allow for more specific trading deals to be performed.&lt;br /&gt;
&lt;br /&gt;
Once docked you are linked directly with the CorCom Trade System. At your request you can obtain a list of basic trade items available for purchase.&lt;br /&gt;
&lt;br /&gt;
Slaves are measured by the TC in galactic trading. This may seem a little strange, but it includes the cryogenic suspension system necessary to keep them alive during space travel. The slave trade, once almost eliminated by the Galactic government is now returning, despite the efforts of the Galactic Police Force to suppress it. &lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{| style=&amp;quot;background-color:#eeeeee;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!ITEM !! DESCRIPTION !! AVERAGE PRICE/CR !! UNITS &lt;br /&gt;
|-&lt;br /&gt;
| Food || Simple organic products, see below || align=&amp;quot;right&amp;quot; | 4.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Textiles || Unprocessed fabrics || align=&amp;quot;right&amp;quot; | 6.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Radioactives || Ores and by-products || align=&amp;quot;right&amp;quot; | 21.2 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Slaves || Usually humanoid || align=&amp;quot;right&amp;quot; | 8.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Liquor/Wines || Exotic spirits from unearthy flora || align=&amp;quot;right&amp;quot; | 25.2 || TC&lt;br /&gt;
|-Once docked, the selling process is automated, although there is no requirement to sell. F2 puts you in selling mode. &lt;br /&gt;
&lt;br /&gt;
| Luxuries || Perfumes, Spices, Coffee || align=&amp;quot;right&amp;quot; | 91.2 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Narcotics || Tobacco, Arcturan Megaweed || align=&amp;quot;right&amp;quot; | 114.8 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Computers || Intelligent machinery || align=&amp;quot;right&amp;quot; | 84.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Machinery || Factory and farm equipment || align=&amp;quot;right&amp;quot; | 56.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Alloys || Industrial Metals || align=&amp;quot;right&amp;quot; | 32.8 || TC&lt;br /&gt;
|-&lt;br /&gt;
| * Firearms || Small-scale artillery, sidearms, etc || align=&amp;quot;right&amp;quot; | 70.4 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Furs || Includes leathers, Millennium Wompom Pelts || align=&amp;quot;right&amp;quot; | 56.0 || TC&lt;br /&gt;
|-&lt;br /&gt;
| Minerals || Unrefined rock containing trace elements || align=&amp;quot;right&amp;quot; | 8.0 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Gold || || align=&amp;quot;right&amp;quot; | 37.2 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || || align=&amp;quot;right&amp;quot; | 65.2 || kg&lt;br /&gt;
|-&lt;br /&gt;
| Gem-stones || Includes jewelry || align=&amp;quot;right&amp;quot; | 16.4 || g&lt;br /&gt;
|-&lt;br /&gt;
| Alien Items || Artifacts, Weapons, etc || align=&amp;quot;right&amp;quot; | 27.0 || TC&lt;br /&gt;
|}&lt;br /&gt;
(*) These items are defined as illegal by the Galactic Government, so trading in them is risky. &lt;br /&gt;
&lt;br /&gt;
F8 activates a list of basic trade items at current market prices.&lt;br /&gt;
&lt;br /&gt;
Shown on this list are the quantities of each item available and the current market price per unit. Most CorCom Trade Systems deal exclusively under blanket categories, including Food, Machinery, Minerals and Gemstones.&lt;br /&gt;
&lt;br /&gt;
The prices shown at the time of trading represent an offer to you and will be guaranteed while you are in Trading Mode.&lt;br /&gt;
&lt;br /&gt;
If you wish to trade, indicate the amount you wish to buy or sell using +/-; &amp;lt;Enter&amp;gt; sells your entire inventory of the current item or buys as much as your hold (and Credits) will allow if you have no inventory. autoSCAM modules will immediately transfer your transaction between your cargo bay and the station. Your screen will be updated to indicate your new inventory and remaining credit facility.&lt;br /&gt;
&lt;br /&gt;
Most ships must dock with a Coriolis space station or other similarly equipped outpost before buying or selling cargo. It has no Free Space trade facility, apart from routine jettisoning and scooping of cannisters.&lt;br /&gt;
&lt;br /&gt;
=== Advice to Traders ===&lt;br /&gt;
&lt;br /&gt;
The Cobra trade ship can be fitted with four lasers, four missiles and one energy bomb. This should be sufficient to make trade possible within the System Space of even heavily piratised worlds. But it is strongly recommended that pilots achieve a combat of at least &amp;quot;Deadly&amp;quot; before any worlds designated &amp;quot;Anarchy&amp;quot; or &amp;quot;Feudal&amp;quot; are approached, especially if the cargo is high tech machinery or luxury goods.&lt;br /&gt;
&lt;br /&gt;
To make money as a trader is no easy task. Unless you have backing capital you would be well advised to start with foodstuffs, textiles, minerals and alloys.&lt;br /&gt;
&lt;br /&gt;
Demand for goods varies widely and prices within planets fluctuate, but galCop regulations prohibit planets from advertising their requirements or announcing their market prices beyond their own System Space. Any trader, therefore, approaches all transactions with a certain financial risk.&lt;br /&gt;
&lt;br /&gt;
Trade depends upon demand, and selling prices depend upon the level of demand on the planet, and its available money. None of these factors can be assessed before entering the system.&lt;br /&gt;
&lt;br /&gt;
Agricultural planets invariably have excess produce at reasonable purchase prices, and such food sells well at industrialised, middle- to high- technology worlds. Raw materials, and ores, will sell well to middle-tech worlds, which are usually able to refine them, and the refined product can fetch excellent prices at worlds of very high tech status.&lt;br /&gt;
&lt;br /&gt;
The rules are complex, and anarchy and piracy has its effect on causing the rules to change.&lt;br /&gt;
&lt;br /&gt;
In trading with a planet, consider its economic profile:&lt;br /&gt;
&lt;br /&gt;
'''AGRICULTURAL WORLDS''' need specialist food and raw materials, but mostly basic machinery and spare parts. If they are rich, they need luxuries and high tech industrial machines. They produce food in quantity, raw materials and specialized &amp;quot;organic&amp;quot; items, like some textiles.&lt;br /&gt;
&lt;br /&gt;
'''INDUSTRIAL WORLDS''' need agricultural produce; raw materials (for refining); resource exploitation machinery; (if rich) high tech goods. They produce basic items of need for civilized worlds: beds, seals and gaskets, power storage units, basic weapons, mass produced chemicals such as fertilizer and medicines, etc.&lt;br /&gt;
&lt;br /&gt;
Think about a planet's needs. Think what might make the society function. Don't trade expensive trivia to a hungry world.&lt;br /&gt;
&lt;br /&gt;
If the profit isn't worth it, trade it somewhere else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=22071</id>
		<title>Oolite Instruction Manual</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=22071"/>
		<updated>2010-06-06T15:11:58Z</updated>

		<summary type="html">&lt;p&gt;Micha: Added trading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Installing the game==&lt;br /&gt;
* [[Running Oolite-Mac|Running Oolite on Mac OS X]]&lt;br /&gt;
* [[Running Oolite-Linux|Running Oolite on Linux]]&lt;br /&gt;
* [[Running Oolite-Windows|Running Oolite on Windows]]&lt;br /&gt;
* [[Running Oolite-Unix|Running Oolite on BSD and Irix]]&lt;br /&gt;
&lt;br /&gt;
==A background to the game==&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] - A story that sets the scene&lt;br /&gt;
* [[Status Quo]] - Elite came with a Novella called 'The Dark Wheel', which set the scene for the game. 'Status Quo' aims to do the same thing for 'Oolite', introducing Commander Jamesons to the 'Ooniverse'... There is also a sequel [[Mutabilis]] by the same author.&lt;br /&gt;
* [[Calliope|Calliope - a Captain Hesperus adventure]] - An episode from the unorthodox life of the commander of the ''Dubious Profit''&lt;br /&gt;
* [[Powers_and_Organisations|Powers and Organisations]] - Some histories of the various corporations and powers, both legal and illicit, that exist in the Oolite Galaxies.&lt;br /&gt;
* [[Mr Gimlet|Mr Gimlet]] - A wise Blue Frog aboard Lave Station has some tips for new Commanders.&lt;br /&gt;
* [[Rough Guide|''The Rough Guide to the Ooniverse'']] – A brief overview of the inhabitants, customs and cultures of Lave and other nearby worlds.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
* [[Media:OoliteRS.zip|Download OoliteRS.pdf]] (144 KB) - Quick Start Essential Info, may not have the most recent key changes, cross reference with [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Pilot's Reference Manual]]&lt;br /&gt;
* [[Docking Clearance Protocol (v1.72 or later)]]&lt;br /&gt;
* [[Oolite Equipment|Equipment]]&lt;br /&gt;
* [[Oolite Trading|Trading]]&lt;br /&gt;
* [[Oolite Tactics|Tactics]]&lt;br /&gt;
:* [[How to Dock|How to Dock]]&lt;br /&gt;
:* [[Dealing with piracy (Oolite)|How to deal with pirates]]&lt;br /&gt;
:* [[Dealing with Thargoids|How to deal with thargoid ambushes]]&lt;br /&gt;
:* [[Laser tactics]]&lt;br /&gt;
:* [[Missile tactics]]&lt;br /&gt;
:* [[Using weapons of mass destruction|WMD tactics]]&lt;br /&gt;
* [[IFF system]]&lt;br /&gt;
* [[Fuel Scoops|Scooping fuel and cargo]]&lt;br /&gt;
* [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Oolite Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Technical help and troubleshooting==&lt;br /&gt;
* [[Location of Oolite saved settings]]&lt;br /&gt;
* [http://aegidian.org/bb/ Oolite forum]&lt;br /&gt;
* [[Oolite_FAQ|Oolite Frequently Asked Questions (FAQ)]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Русская версия: [[Ru:Oolite Instruction Manual]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=16689</id>
		<title>Ionics Redback</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=16689"/>
		<updated>2009-11-08T14:59:29Z</updated>

		<summary type="html">&lt;p&gt;Micha: /* Military Service */ Fix Whitetail link. oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ionics Redback &lt;br /&gt;
|image = [[Image:Ionics-Redback.png|250px]]&lt;br /&gt;
|dimensions = 60 x 13.5 x 85.8&lt;br /&gt;
|capacity = 150 TC&lt;br /&gt;
|maxspeed = 0.28 LM &lt;br /&gt;
|maneuverability = Roll: 0.95&amp;lt;br /&amp;gt;Pitch: 0.95 &lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 3 &lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 6 &lt;br /&gt;
|hyperspace = Yes &lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The largest ship produced by the [[Ionics|Ionics Corporation]] for general sale, it was initially designed and manufactured exclusively for the Zarian government in 3102-3103.  In 3115 the Redback was first released for sale to the general public, re-equipped as a competitive cargo ship with decent defenses.&lt;br /&gt;
&lt;br /&gt;
==Military Service==&lt;br /&gt;
The Redback was designed in 3102-3103, shortly after Ionics Corporation entered into an exclusive contract with the Zarian government.  Its primary purpose was as a mobile mission control center, leading fleets of [[Ionics Whitetail|Whitetails]] into battle.  The extraordinarily low profile for a ship of this size combined with a relatively high speed and formidable armaments made it a capable solo-fighter as well.  It earned high marks in its first theater of operations, the Ramazan civil war, which broke out in 3104.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
:* [[Ionics OXP#Download|Ionics OXP Download Link]]&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=16686</id>
		<title>Ionics Redback</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=16686"/>
		<updated>2009-11-08T14:57:46Z</updated>

		<summary type="html">&lt;p&gt;Micha: Added a picture and some flavour to this ship, copied from the &amp;quot;Whitetail&amp;quot; and &amp;quot;Ionics&amp;quot; entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ionics Redback &lt;br /&gt;
|image = [[Image:Ionics-Redback.png|250px]]&lt;br /&gt;
|dimensions = 60 x 13.5 x 85.8&lt;br /&gt;
|capacity = 150 TC&lt;br /&gt;
|maxspeed = 0.28 LM &lt;br /&gt;
|maneuverability = Roll: 0.95&amp;lt;br /&amp;gt;Pitch: 0.95 &lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 3 &lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 6 &lt;br /&gt;
|hyperspace = Yes &lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The largest ship produced by the [[Ionics|Ionics Corporation]] for general sale, it was initially designed and manufactured exclusively for the Zarian government in 3102-3103.  In 3115 the Redback was first released for sale to the general public, re-equipped as a competitive cargo ship with decent defenses.&lt;br /&gt;
&lt;br /&gt;
==Military Service==&lt;br /&gt;
The Redback was designed in 3102-3103, shortly after Ionics Corporation entered into an exclusive contract with the Zarian government.  Its primary purpose was as a mobile mission control center, leading fleets of [[Whitetail|Whitetails]] into battle.  The extraordinarily low profile for a ship of this size combined with a relatively high speed and formidable armaments made it a capable solo-fighter as well.  It earned high marks in its first theater of operations, the Ramazan civil war, which broke out in 3104.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
:* [[Ionics OXP#Download|Ionics OXP Download Link]]&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Ionics-Redback.png&amp;diff=16669</id>
		<title>File:Ionics-Redback.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Ionics-Redback.png&amp;diff=16669"/>
		<updated>2009-11-08T14:18:26Z</updated>

		<summary type="html">&lt;p&gt;Micha: Ionics Redback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ionics Redback&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Debug_OXP&amp;diff=16131</id>
		<title>Debug OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Debug_OXP&amp;diff=16131"/>
		<updated>2009-10-24T12:18:15Z</updated>

		<summary type="html">&lt;p&gt;Micha: Changed download link from trunk to files section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Debug.oxp''' is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later). It also adds a menu with various debug facilities under Mac OS X.&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
[[Media:DebugOXP-173.zip|Debug OXP for Oolite 1.73]] (162 KiB)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DebugOXP-172.zip|Debug OXP for Oolite 1.72]] (161 KiB)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DebugOXP-171.zip|Debug OXP for Oolite 1.71]] (149 KiB)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DebugOXP-170.zip|Debug OXP for Oolite 1.70]] (117 KiB)&lt;br /&gt;
&lt;br /&gt;
== External JavaScript console support ==&lt;br /&gt;
On all platforms, installing Debug.oxp enables support for external console applications using the [[Oolite debug console TCP protocol]]. By default, it will attempt to connect to a console running on the same computer, but this can be changed by specifying a different &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; (and, optionally, &amp;lt;code&amp;gt;console-port&amp;lt;/code&amp;gt;) in ''debugConfig.plist''. For external console support on the same computer under Mac OS X, &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; must be explicitly set to “127.0.0.1”; if this is not done, the [[#Integrated JavaScript console|integrated JavaScript console]] will be used instead. For information on using a console (integrated or external), see [[#Using the JavaScript console|Using the JavaScript console]] below.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At the time of writing, a cross-platform, python based, external console application is available in the [http://developer.berlios.de/project/showfiles.php?group_id=3577 Berlios Oolite files] area. It requires the [http://twistedmatrix.com/trac/ twisted library], and the [http://starship.python.net/crew/mhammond/win32/Downloads.html pywin32 library] if run under windows.&lt;br /&gt;
&lt;br /&gt;
On Debian or Ubuntu Linux you will need (at least) the packages &amp;lt;code&amp;gt;blt python-tk tk8.5&amp;lt;/code&amp;gt; (or the equivalents in other distros.)&lt;br /&gt;
&lt;br /&gt;
== Mac OS X-specific features ==&lt;br /&gt;
Under Mac OS X, the Debug OXP provides a menu with various debugging options and an integrated JavaScript console, as well as enabling external console support as on all platforms.&lt;br /&gt;
&lt;br /&gt;
=== Debug menu ===&lt;br /&gt;
[[Image:Oolite-debug-menu.png|494px]]&lt;br /&gt;
&lt;br /&gt;
The Debug menu provides options to&lt;br /&gt;
* Show the Oolite run log in the standard Console application.&lt;br /&gt;
* Enable or disable various classes of log message at runtime (like editing ''logcontrol.plist'', without the need to restart Oolite).&lt;br /&gt;
* Enable various testing features, such as drawing of bounding boxes.&lt;br /&gt;
* Show the JavaScript console, and specify when it should be shown automatically. (This may not have any effect with external consoles, depending on the external console implementation.)&lt;br /&gt;
* Create a ship of any role near the main station (equivalent to the &amp;lt;code&amp;gt;:spawn&amp;lt;/code&amp;gt; [[#Macros|macro]]).&lt;br /&gt;
Note: some of these features are implemented by sending JavaScript messages to the [[#The console script|console script]]. If the script has been modified, some features may not work properly.&lt;br /&gt;
&lt;br /&gt;
The Log Message Classes submenu can be modified by editing ''debugLogMessageClassesMenu.plist'', found inside the OXP. This is merged from Config directories in the usual fashion.&lt;br /&gt;
&lt;br /&gt;
=== Integrated JavaScript console ===&lt;br /&gt;
[[Image:Oolite debug protocol example 1.png|594px]]&lt;br /&gt;
&lt;br /&gt;
The integrated JavaScript console provides a window within Oolite which acts as a [[#Using the JavaScript console|JavaScript console]]. It can be shown using the Show JavaScript Console command in the Debug menu, unless external console mode has been enabled by setting &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; in ''debugConfig.plist''.&lt;br /&gt;
&lt;br /&gt;
The integrated console has a 100-line memory. To see previous commands, press ⇞ (Page Up) or ⌥↑ (Option-Up Arrow). You can go the other way in the obvious manner.&lt;br /&gt;
&lt;br /&gt;
== Using the JavaScript console ==&lt;br /&gt;
The JavaScript console, whether integrated or external, provides a powerful mechanism for interactively manipulating the game world. It can be used to issue simple commands, like &amp;lt;code&amp;gt;player.awardEquipment(&amp;quot;EQ_FUEL_INJECTION&amp;quot;)&amp;lt;/code&amp;gt;. It can be used to inspect properties of entities in the game world. And it can be used to develop scripts, by rewriting and testing methods of live ship scripts and world scripts.&lt;br /&gt;
&lt;br /&gt;
=== Macros ===&lt;br /&gt;
Macros are a special type of command prefixed with a colon. Instead of being interpreted as a JavaScript command, a macro is looked up in a dictionary, and the result is used as the “real” command. For instance, if you enter the command &amp;lt;code&amp;gt;:listM&amp;lt;/code&amp;gt; (short for “list macros”), the macro dictionary is queried for the string “listM”, and (by default) the code &amp;lt;code&amp;gt;for (let prop in macros) { ConsoleMessage('macro-list', ':' + prop) }&amp;lt;/code&amp;gt; is found and executed. This code is called the ''expansion'' of the macro. The result is a list of macros being printed:&lt;br /&gt;
 :clr&lt;br /&gt;
 :clear&lt;br /&gt;
 :spawn&lt;br /&gt;
 :bgColor&lt;br /&gt;
 :showM&lt;br /&gt;
 :rmFgColor&lt;br /&gt;
 ::&lt;br /&gt;
 :d&lt;br /&gt;
 :ds&lt;br /&gt;
 :listM&lt;br /&gt;
 :setM&lt;br /&gt;
 :delM&lt;br /&gt;
 :fgColor&lt;br /&gt;
 :rmBgColor&lt;br /&gt;
 :resetM&lt;br /&gt;
&lt;br /&gt;
As you can see in the example, To see the expansion of a macro without executing it, use &amp;lt;code&amp;gt;:showM&amp;lt;/code&amp;gt;:&lt;br /&gt;
 &amp;gt; :showM :delM&lt;br /&gt;
 :delM = deleteMacro(PARAM)&lt;br /&gt;
&lt;br /&gt;
When a macro with the word &amp;lt;code&amp;gt;PARAM&amp;lt;/code&amp;gt; is executed, &amp;lt;code&amp;gt;PARAM&amp;lt;/code&amp;gt; is replaced with any text following the macro name, surrounded in quotation marks. This is how &amp;lt;code&amp;gt;:showM&amp;lt;/code&amp;gt; functions, for example; the string “:showM :delM” is expanded to “showMacro(&amp;quot;:delM&amp;quot;)”, causing the JavaScript function &amp;lt;code&amp;gt;showMacro()&amp;lt;/code&amp;gt;, which is part of the [[#The console script|console script]], to be called. You can see the implementation of &amp;lt;code&amp;gt;showMacro()&amp;lt;/code&amp;gt; by entering &amp;lt;code&amp;gt;showMacro&amp;lt;/code&amp;gt; – without any parentheses – into the console.&lt;br /&gt;
&lt;br /&gt;
An initial set of macros is loaded from ''debugConfig.plist''. If you edit any macros, using &amp;lt;code&amp;gt;:setM&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;:delM&amp;lt;/code&amp;gt;, all macros are saved in Oolite’s preferences from that point forwards. This means that you don’t have to re-enter any macros you write with &amp;lt;code&amp;gt;:setM&amp;lt;/code&amp;gt; after restarting Oolite.&lt;br /&gt;
&lt;br /&gt;
The following example creates a simple :msg macro:&lt;br /&gt;
 &amp;gt; :setM msg ConsoleMessage(' ',PARAM)&lt;br /&gt;
If you then type:&lt;br /&gt;
 &amp;gt; :msg Hello World&lt;br /&gt;
The macro will be expanded, and you'll see “Hello World” on the console. However, macros are not functions, so you cannot use macros in the middle of javascript, or as part of another macro.&lt;br /&gt;
&lt;br /&gt;
=== The console script ===&lt;br /&gt;
While an external or integrated console is required to provide a means of user interaction, most of the actual behaviour of the console is implemented in JavaScript, in a script called ''oolite-mac-js-console.js''. (This is a mistake; the name will be changed to ''oolite-debug-console.js'' in Oolite 1.71.) Input typed into the console is passed to the console script, which then generates output. The console script is also informed of log messages and JavaScript errors, and provides a global function, &amp;lt;code&amp;gt;ConsoleMessage(colorCode: String, message: String)&amp;lt;/code&amp;gt;, to write messages to the console using its background colour support. Lastly, the console script implements the entire macro system.&lt;br /&gt;
&lt;br /&gt;
This means that the console’s behaviour can be extensively customized, for instance, by replacing the macro system with something more powerful. There are two basic approaches to doing this:&lt;br /&gt;
* Creating a custom script (or a copy) with the same name, in an OXP which loads later than Debug.oxp (e.g., one which has a name which comes later in alphabetical order).&lt;br /&gt;
* Using a normal world script, and changing the console script object at startup.&lt;br /&gt;
The latter approach has the advantage that it can continue to work with future versions of the console script, and multiple patches can coexist. For example, a modification to supplement the macro system with a better one might look as follows:&lt;br /&gt;
 this.name = &amp;quot;my-super-console-macros&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 this.startUp = function()&lt;br /&gt;
 {&lt;br /&gt;
     // Ensure debug console is installed&lt;br /&gt;
     if (!debugConsole)  return&lt;br /&gt;
     &lt;br /&gt;
     // Save original implementation of consolePerformJSCommand&lt;br /&gt;
     // Note the prefix, used to ensure uniqueness. If several scripts patch&lt;br /&gt;
     // the same method, it's important that they use different names.&lt;br /&gt;
     debugConsole.mySuperConsoleMacros_original_consolePerformJSCommand = debugConsole.consolePerformJSCommand&lt;br /&gt;
     &lt;br /&gt;
     // Replace debugConsole.consolePerformJSCommand with custom function&lt;br /&gt;
     debugConsole.consolePerformJSCommand = function(command)&lt;br /&gt;
     {&lt;br /&gt;
         // Note that in this function &amp;quot;this&amp;quot; will refer to debugconsole, not&lt;br /&gt;
         // my-super-console-macros, since the function will be called as a&lt;br /&gt;
         // method of debugConsole.&lt;br /&gt;
         &lt;br /&gt;
         // Strip leading spaces, same code as original function.&lt;br /&gt;
         while (command.charAt(0) == &amp;quot; &amp;quot;)&lt;br /&gt;
         {&lt;br /&gt;
             command = command.substring(1)&lt;br /&gt;
         }&lt;br /&gt;
         &lt;br /&gt;
         if (command.charAt(0) == &amp;quot;!&amp;quot;)&lt;br /&gt;
         {&lt;br /&gt;
             // Super macro call detected.&lt;br /&gt;
             // Insert super macro system here.&lt;br /&gt;
         }&lt;br /&gt;
         else&lt;br /&gt;
         {&lt;br /&gt;
             // Otherwise, call through to original method.&lt;br /&gt;
             debugConsole.mySuperConsoleMacros_original_consolePerformJSCommand(command)&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
This same patching technique, incidentally, can be used to modify scripts at runtime, either from the console or from other scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{unclassified-OXP}}&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shuttle_(Oolite)&amp;diff=12886</id>
		<title>Shuttle (Oolite)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shuttle_(Oolite)&amp;diff=12886"/>
		<updated>2009-04-24T06:29:37Z</updated>

		<summary type="html">&lt;p&gt;Micha: Description from Elite Manual from Ian Bell's Elite pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Shuttle&lt;br /&gt;
|image = [[Image:Shuttle.png]]&lt;br /&gt;
|dimensions = 20 × 20 × 35&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.08 LM&lt;br /&gt;
|maneuverability = Roll: 2.0&amp;lt;br /&amp;gt;Pitch: 0.9&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|energyrecharge = Poor (1.0)&lt;br /&gt;
|gunmounts = None&lt;br /&gt;
|missileslots = 0&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|milshields = No&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|isoxp = Standard&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;quot;These unarmed and often unmanned craft are built under license in every planetary system. Based on a prototype developed by Saud-Kruger AstroDesign, they are used for cargo ferrying between planet and space station, but can be modified to hospital ships, or orbiting prisons. Favorite targets for small-time criminals, because of their instantaneous release of cargo canisters, they are often followed by single fighter patrol ships.&amp;quot; -- [http://www.iancgbell.clara.net/elite/manual.htm#A47 Elite Manual]&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=11698</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=11698"/>
		<updated>2008-11-04T13:29:55Z</updated>

		<summary type="html">&lt;p&gt;Micha: Shift on reload apparently not needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Program Files\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;TODO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Keycode (Dec) !! Keycode (Hex) !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| Left arrow || 253 || FD || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| Right arrow || 252 || FC || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| Up arrow || 255 || FF || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| Down arrow || 254 || FE || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| , || 44 || 2C || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| . || 46 || 2E || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| w || 119 || 77 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| i || 105 || 69 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| s || 115 || 73 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| a || 97 || 61 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target Missile&lt;br /&gt;
| t || 116 || 74 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Untarget Missile&lt;br /&gt;
| u || 117 || 75 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| m || 109 || 6D || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| y || 121 || 79 || [[Multi-Targeting System]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| r || 114 || 72 ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| + || 43 || 2B || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| - || 45 || 2D || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| e || 101 || 65 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| Esc || 27 || 1B || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb &lt;br /&gt;
| Tab || 9 || 09 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb (On the Mac)&lt;br /&gt;
| 9 || ? || ? || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| g || 103 || 67 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| ^ || 94 || 5E || Hold down to activate, release to deactivate&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| h || 104 || 68 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| j || 106 || 6A || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Cargo &lt;br /&gt;
| d || 100 || 64 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| R || 82 || 52 ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| c || 99 || 63 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| D || 68 || 44 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| * (shift+8) || 42 || 2A || Written to $HOME/oolite-saves&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| s || 115 || 73 || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| z || 122 || 7A || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Dump &lt;br /&gt;
| ! (shift+1) || 33 || 21 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| Home || 302 || 12E || Selects your current system&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| ` || 96 || 60 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Mode &lt;br /&gt;
| \ or #|| 92 || 5C || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| F || 70 || 46 || Displays frame rate, object- and collision-counter and player's pwm-coordinates.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| p || 112 || 70 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead copy &amp;lt;code&amp;gt; keyconfig.plist &amp;lt;/code&amp;gt; into your local AddOns directory: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns/Config&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns\Config&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;TODO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note that you may need to create the Config directory first.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt; keyconfig.plist &amp;lt;/code&amp;gt; with any standard text editor. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
== Undocumented Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys aren't yet official so your mileage may vary!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Keycode (Dec) !! Keycode (Hex) !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| M || 77 || 4D || When activated, the mouse becomes a virtual joystick. (Under Linux: only in fullscreen mode) The left mouse button fires and the right should re-centre your ship. &lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| undefined || undefined || undefined || By inserting the key &amp;lt;code&amp;gt; key_dump_target_state &amp;lt;/code&amp;gt; to your keyconfig.plist and giving it a value you get a complete dump of your current target in the logfile. If no target is chosen, the player's state will be dumped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized too (version 1.65.6):&lt;br /&gt;
&amp;lt;code&amp;gt; key_cloaking_device &amp;lt;/code&amp;gt; (see the mission section of this wiki), &amp;lt;code&amp;gt; key_map_info &amp;lt;/code&amp;gt; (tag each planet with its techlevel etc. in the local galaxy map), &amp;lt;code&amp;gt; key_contract_info &amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt; key_autopilot_target &amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt; key_show_fps &amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=11695</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=11695"/>
		<updated>2008-11-04T00:35:08Z</updated>

		<summary type="html">&lt;p&gt;Micha: Update locations of keyconfig.plist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Program Files\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;TODO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Keycode (Dec) !! Keycode (Hex) !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| Left arrow || 253 || FD || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| Right arrow || 252 || FC || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| Up arrow || 255 || FF || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| Down arrow || 254 || FE || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| , || 44 || 2C || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| . || 46 || 2E || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| w || 119 || 77 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| i || 105 || 69 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| s || 115 || 73 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| a || 97 || 61 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target Missile&lt;br /&gt;
| t || 116 || 74 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Untarget Missile&lt;br /&gt;
| u || 117 || 75 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| m || 109 || 6D || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| y || 121 || 79 || [[Multi-Targeting System]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| r || 114 || 72 ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| + || 43 || 2B || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| - || 45 || 2D || [[Target System Memory Upgrade]] required&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| e || 101 || 65 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| Esc || 27 || 1B || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb &lt;br /&gt;
| Tab || 9 || 09 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb (On the Mac)&lt;br /&gt;
| 9 || ? || ? || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| g || 103 || 67 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| ^ || 94 || 5E || Hold down to activate, release to deactivate&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| h || 104 || 68 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| j || 106 || 6A || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Cargo &lt;br /&gt;
| d || 100 || 64 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| R || 82 || 52 ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| c || 99 || 63 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| D || 68 || 44 || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| * (shift+8) || 42 || 2A || Written to $HOME/oolite-saves&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| s || 115 || 73 || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| z || 122 || 7A || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Dump &lt;br /&gt;
| ! (shift+1) || 33 || 21 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| Home || 302 || 12E || Selects your current system&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| ` || 96 || 60 || 	&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Mode &lt;br /&gt;
| \ or #|| 92 || 5C || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| F || 70 || 46 || Displays frame rate, object- and collision-counter and player's pwm-coordinates.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| p || 112 || 70 || &lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead copy &amp;lt;code&amp;gt; keyconfig.plist &amp;lt;/code&amp;gt; into your local AddOns directory: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns/Config&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns\Config&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;TODO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note that you may need to create the Config directory first.)&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Hold down the Shift key when starting Oolite after making changes to your key configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt; keyconfig.plist &amp;lt;/code&amp;gt; with any standard text editor. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
== Undocumented Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys aren't yet official so your mileage may vary!&lt;br /&gt;
&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! Action !! Key !! Keycode (Dec) !! Keycode (Hex) !!  Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| M || 77 || 4D || When activated, the mouse becomes a virtual joystick. (Under Linux: only in fullscreen mode) The left mouse button fires and the right should re-centre your ship. &lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| undefined || undefined || undefined || By inserting the key &amp;lt;code&amp;gt; key_dump_target_state &amp;lt;/code&amp;gt; to your keyconfig.plist and giving it a value you get a complete dump of your current target in the logfile. If no target is chosen, the player's state will be dumped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized too (version 1.65.6):&lt;br /&gt;
&amp;lt;code&amp;gt; key_cloaking_device &amp;lt;/code&amp;gt; (see the mission section of this wiki), &amp;lt;code&amp;gt; key_map_info &amp;lt;/code&amp;gt; (tag each planet with its techlevel etc. in the local galaxy map), &amp;lt;code&amp;gt; key_contract_info &amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt; key_autopilot_target &amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt; key_show_fps &amp;lt;/code&amp;gt;.&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
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== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
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[[category:oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=How_to_Dock&amp;diff=11648</id>
		<title>How to Dock</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=How_to_Dock&amp;diff=11648"/>
		<updated>2008-11-02T09:22:28Z</updated>

		<summary type="html">&lt;p&gt;Micha: Typo fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
It is of course a disgrace that, despite protests from the Galactic Health and Safety Executive, craft are still permitted to operate without an automated [[Docking Computers|Docking Computer]] aboard resulting in many young Jamesons being scraped from the docking port of Lave Station. Manual docking is however a skill all pilots must master in order to acquire the 1,000 Credit cost of a computer in the first place. Commanders are therefore advised to familiarise themselves with the basic procedure, extracted from the Galactic Navy flight manual. Following the step by step guide should ensure a safe arrival at your destination station. &lt;br /&gt;
(The shots on this page show Oolite running with the [[OXP|OXPs]] &lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis''] [[System Redux (Oolite)|System Redux]] and ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]'' installed).&lt;br /&gt;
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== Step One : Set your course for your destination planet. ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DockingGuide1.png|left|thumb|300px|After exiting Witchspace, locate the planet and proceed towards it.]] Upon exiting Witchspace, you will still be at some distance from the planet. Some very large stations such as [[Torus station|Torus Stations]] or [[Trader Outpost (Oolite)|Trade Outposts]] may be visible at this distance, but most will not. At this range your in-built guidance computer will have locked onto the planet rather than the Station itself. Note the Green Marker shown on the HUD. Set your Course to follow the marker towards the planet.&lt;br /&gt;
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== Step Two : Proceed towards the planet until the guidance computer acquires the Station. ==&lt;br /&gt;
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[[Image:DockingGuide2.png|left|thumb|300px|Near the planet, set course for the Station.]] Your craft is now in a high orbit of the planet and fairly close to the Station. Notice how the guidance computer has now located the Station itself and the display on the HUD was changed from a green circle to a green square. Adjust your course to fly towards your destination station.&lt;br /&gt;
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== Step Three : Follow your Guidance Computer Marker to the Station. ==&lt;br /&gt;
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[[Image:DockingGuid3.png|left|thumb|300px|Near the planet, set course for the Station.]] You can now see the station, although it is still too far away to be shown on the scanner. Other craft may also be on approach. Observe local traffic control regulations at all times.&lt;br /&gt;
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== Step Four : Approach the Station until it comes within scanner range. ==&lt;br /&gt;
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[[Image:DockingGuide5.png|left|thumb|300px|Near the station locate the Navigation Beacon.]] You have entered the Station's Safe Zone. Note the S displayed on the HUD. If you come under attack, GalCop Vipers will scramble to assist you. You should now set your course for the Station's Navigation Beacon. This will ensure you are properly aligned with the docking port. The Station's position is shown by a green 'golf club' on the scanner. Keep your eyes peeled for a flashing green / yellow 'golf club'. This shows the position of the Navigation Beacon. Locate the Beacon and fly towards it.&lt;br /&gt;
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== Step Five : Fly directly to the Navigation Beacon and stop. ==&lt;br /&gt;
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[[Image:DockingGuide6.png|left|thumb|300px|Stop next to the Navigation Beacon.]] Fly right up to the Navigation Beacon and come to a dead stop. Take care not to collide with it. GalCop takes a dim view of Commanders who damage these useful devices.&lt;br /&gt;
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== Step Six : Roll to bring the Station directly behind you. ==&lt;br /&gt;
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[[Image:DockingGuide7.png|left|thumb|300px|Roll to bring the station directly behind you.]] The key to successful docking is to ensure that your craft is aligned with the Station's Docking Port. Failing to align properly is a factor in over 96.7% of fatal accidents. Locate the Station with the scanner and roll your craft until the Station is directly behind you. If necessary check your position with your Aft View camera. As the Navigation Beacon is placed directly in front of the docking port, provided you ensure that the Station is directly to your six o'clock you will be perfectly lined up.&lt;br /&gt;
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== Step Seven : Turn to face the Station. ==&lt;br /&gt;
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[[Image:DockingGuide8.png|left|thumb|300px|Dive or climb to bring your ship to face the Station.]] Do not adjust your roll at this point. Turn your ship by diving or climbing so that you now face the Station. By using the Navigation Beacon to line up, you have ensured that your craft is properly aligned to the docking port.&lt;br /&gt;
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== Step Eight : In you go! ==&lt;br /&gt;
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[[Image:DockingGuide9.png|left|thumb|300px|Finally enter the docking port.]] Close your distance to the Station and stop. Check that the nose of your craft is pointing directly towards the centre of the docking port. Set your speed to about one third and proceed forward. Hold your nerve! A dab of the roll controls is required to match the Station's roll as you enter the dock.&lt;br /&gt;
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[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Woma&amp;diff=11501</id>
		<title>Woma</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Woma&amp;diff=11501"/>
		<updated>2008-10-05T13:40:51Z</updated>

		<summary type="html">&lt;p&gt;Micha: Download link broken - updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title= Woma Fuel Transport&lt;br /&gt;
|image = [[Image:Oolite-woma.png|250px]]&lt;br /&gt;
|dimensions = 60 x 24 x 142&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = N/A&lt;br /&gt;
|maxspeed = 0.1 LM&lt;br /&gt;
|maneuverability = Roll: 0.4&amp;lt;br /&amp;gt;Pitch: 0.8&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
An unlikely sighting in poor and hazardous systems, this large mass of metal that is the Woma Fuel Transport Service moves a great deal of [[Quirium]] between systems of commerce, keeping stations in constant supply.  Completing this task is usually done at notoriously slow pace as these are some of the most sluggish movers in populated space, and Woma pilots do not get paid by the hour.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
As pirates consider them an awkward beast, providing for Woma protection has&lt;br /&gt;
been something of a dilemma for [[FuelCorp]].  Since they will never be found&lt;br /&gt;
transporting anything of value other than the two silos containing fuel, which&lt;br /&gt;
may only be accessed with the apropriate, exclusive machinery, it is practically&lt;br /&gt;
a rule among pirates to ignore them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Womasep.png|thumb|280px|left|A Fuel Silo is dispatched]]&lt;br /&gt;
&lt;br /&gt;
Considering this they are surprisingly often prone to vicious and futile, fatal&lt;br /&gt;
attacks.  This is presumably carried out by vandals who do it just to see a big explosion.&lt;br /&gt;
Any other motive is hard to imagine.  &lt;br /&gt;
&lt;br /&gt;
Having counted the costs of years of indecision, FuelCorp has recently swallowed the&lt;br /&gt;
bitter pill, and has upped the level of protection with a fleet of dedicated&lt;br /&gt;
[[Sidewinder (Oolite)|Sidewinder]] escorts.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The [http://www.mediafire.com/?1jpmsx7xgy9 transports.oxp] containing the Woma.&lt;/div&gt;</summary>
		<author><name>Micha</name></author>
		
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