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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MacLean</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MacLean"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/MacLean"/>
	<updated>2026-04-11T19:51:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Constrictor_(Frontier)&amp;diff=4777</id>
		<title>Constrictor (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Constrictor_(Frontier)&amp;diff=4777"/>
		<updated>2006-09-27T11:57:55Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */  - typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Constrictor&lt;br /&gt;
|image = [[Image:Constrictor.gif]]&lt;br /&gt;
|ladenmass = 120t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 90t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 10g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = '''Class 2''': 10.00&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 3''': 22.50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 4''':40 &lt;br /&gt;
|standarddrive = Class 2&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Constrictor is either a small freighter pretending to be a fighter, or the poor man's [[Asp Explorer|Asp]]. Designed by the mysterious Organisation, this is a nippy mid-range ship with decent room for either substantial weaponry or a decent amount of cargo. On the plus side, it's fast enough to be adequate in either role. Pay your money and take your choice.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
Although the Constrictor of today a good 'bread and butter' spacecraft, and nothing particularly special, this was not always the case. The Constrictor was originally a military ship with new hull alloys and shield generators as a military prototype. The prototype was thrust into the limelight when it was stolen from the manufacturer's shipyard, and eventually destroyed by a mercenary. The mystery and subsequent cover-up surrounding the theft meant that when the Constrictor finally went on public sale, media interest was close resulting in strong sales.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Constrictor Commanders include [[Red Ravens]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
She may be ugly, but has very good thrusters, and also good range if fitted with a Mil 3 Drive. Internal space is limited, so in Fighter configuration you will have to make do with few Shield Generators and basically no cargo space. A worthwhile ship in the right hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]] [[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Constrictor_(Frontier)&amp;diff=4776</id>
		<title>Constrictor (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Constrictor_(Frontier)&amp;diff=4776"/>
		<updated>2006-09-27T10:32:39Z</updated>

		<summary type="html">&lt;p&gt;MacLean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Constrictor&lt;br /&gt;
|image = [[Image:Constrictor.gif]]&lt;br /&gt;
|ladenmass = 120t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 90t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 10g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = '''Class 2''': 10.00&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 3''': 22.50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 4''':40 &lt;br /&gt;
|standarddrive = Class 2&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Constrictor is either a small freighter pretending to be a fighter, or the poor man's [[Asp Explorer|Asp]]. Designed by the mysterious Organisation, this is a nippy mid-range ship with decent room for either substantial weaponry or a decent amount of cargo. On the plus side, it's fast enough to be adequate in either role. Pay your money and take your choice.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
Although the Constrictor of today a good 'bread and butter' spacecraft, and nothing particularly special, this was not always the case. The Constrictor was originally a military ship with new hull alloys and shield generators as a military prototype. The prototype was thrust into the limelight when it was stolen from the manufacturer's shipyard, and eventually destroyed by a mercenary. The mystery and subsequent cover-up surrounding the theft meant that when the Constrictor finally went on public sale, media interest was close resulting in strong sales.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Constrictor Commanders include [[Red Ravens]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
She may be ugly, but has very good thrusters, and also good range if fitted with a Mil 3 Drive. Internal space is limited, so in Figther configuration you will have to make do with few Shield Generators and basically no cargo space. A worthwhile ship in the right hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]] [[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Harris_Fighter&amp;diff=4775</id>
		<title>Harris Fighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Harris_Fighter&amp;diff=4775"/>
		<updated>2006-09-27T00:42:24Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Harris Fighter&lt;br /&gt;
|image = [[Image:Harris.gif]]&lt;br /&gt;
|ladenmass = 111t&lt;br /&gt;
|hullmass = 28t&lt;br /&gt;
|capacity = 83t&lt;br /&gt;
|mainaccel = 21.1g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':10.81&amp;lt;BR&amp;gt;'''Class 3''':24.32&amp;lt;BR&amp;gt;'''Class 4''':43.24&lt;br /&gt;
|standarddrive = '''Class 2'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Perez Corporation advertised this as a leading edge combat ship, and they certainly delivered the goods, even if with a minor quibble or two. It's hard to find better in the role for which they were designed, and it is consequently a popular seller and excellent keeper. These are often seen in formations of three, and are a dangerous opponent if well outfitted and commanded.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Harris is a tough and largish fighter, with decent enough acceleration and handling to be a very tough opponent in a dogfight. The distinctive and elegant X-wing shape belies the thick hull, allowing it to absorb a good deal of punishment whilst the nippy acceleration allows it to outpace most of it's potential adversaries (with the notable exception of the [[Asp Explorer|Asp]]. &lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
The Harris is not the ideal ship, however, being slow through hyperspace (rendering it questionable for courier / assassinations) - though this can be remedied by fitting a Mil Drive Class 3. And  then it has only two missile mounts. It is also slightly too small to be a proper multi-role ship on the terms of, for example, the [[Imperial Courier]]. Pick a role and stick to it. Three crew also seems overkill for a ship of this size. These are, though, minor quibbles.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
A nice ship, perhaps lacking the &amp;quot;edge&amp;quot; to be truly great, the Harris is still an excellent choice for the combateer with size, toughness and manoeuvrability. For straight-up bounty hunting or a Military Career, there are few finer. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Milkrun&amp;diff=4774</id>
		<title>Milkrun</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Milkrun&amp;diff=4774"/>
		<updated>2006-09-26T22:45:35Z</updated>

		<summary type="html">&lt;p&gt;MacLean: Example given&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route. Also; milking: verb, doing a milkrun repeatedly.&lt;br /&gt;
&lt;br /&gt;
For example, in FE2 and FFE, the route Sol - Barnard's Star is the mother of all milkruns. It is very short distance, it is absolutely safe, and guarantees a good profit for every trip. You don't need any weapons or equipment other than Autopilot. Doing this route will put a spacer in the position to buy any ship they want within a matter of months.&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Classic]]&lt;br /&gt;
[[Category:FFE]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wyvern&amp;diff=4770</id>
		<title>Wyvern</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wyvern&amp;diff=4770"/>
		<updated>2006-09-25T01:38:59Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Wyvern Explorer&lt;br /&gt;
|image = [[Image:Wyvern.gif]]&lt;br /&gt;
|ladenmass = 35t&lt;br /&gt;
|hullmass = 183t&lt;br /&gt;
|capacity = 148t&lt;br /&gt;
|mainaccel = 13.1g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':6.55&amp;lt;BR&amp;gt;'''Class 3''':14.75&amp;lt;BR&amp;gt;'''Class 4''':26.22&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
Absolutely no contender for the Asp. The Wyvern packs a few more tons, but is much, much slower. Avoid.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:MacLean&amp;diff=4769</id>
		<title>User:MacLean</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:MacLean&amp;diff=4769"/>
		<updated>2006-09-25T01:15:36Z</updated>

		<summary type="html">&lt;p&gt;MacLean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started playing Elite 2: Frontier in 1993. Every couple of years I dug it out and played it for a few weeks.&lt;br /&gt;
Didn't play FFE until 1999 or so, and then never really warmed up to it -- I did like the increase Hyperspace ranges, but I couldn't stand the terrible console and annoying BMP backgrounds. Whenever I tried, I ended up with E2F again.&lt;br /&gt;
&lt;br /&gt;
Now I'm playing FFE with fresh vigour thanks to the awesome GLFFE. =)&lt;br /&gt;
&lt;br /&gt;
Only ever tried Elite once and could not stand it.&lt;br /&gt;
&lt;br /&gt;
Frontier play style: usually I do milkruns until I have enough cash to buy and equip the ship of my choice. Although I like to experiment with ship types, I've always ended up with the mother of all fighters, the Asp Explorer. Then I fly in rim systems, hauling cargo and/or doing missions that promise some opposition. In E2F I also tried assassination missions but these were buggy too often.&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Transporter_(Frontier)&amp;diff=4768</id>
		<title>Transporter (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Transporter_(Frontier)&amp;diff=4768"/>
		<updated>2006-09-25T01:03:53Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Transporter&lt;br /&gt;
|image = [[Image:Transporter.gif]]&lt;br /&gt;
|ladenmass = 40t&lt;br /&gt;
|hullmass = 200t&lt;br /&gt;
|capacity = 160t&lt;br /&gt;
|mainaccel = 9g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':6.00&amp;lt;BR&amp;gt;'''Class 3''':13.50&amp;lt;BR&amp;gt;'''Class 4''':24.00&amp;lt;BR&amp;gt;'''Class 5''':37.50&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Suitable for milkruns only. Trade in as soon as possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Viper_Defence_Craft&amp;diff=4767</id>
		<title>Viper Defence Craft</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Viper_Defence_Craft&amp;diff=4767"/>
		<updated>2006-09-25T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Viper&lt;br /&gt;
|image = [[Image:Viper.gif]]&lt;br /&gt;
|ladenmass = 15t&lt;br /&gt;
|hullmass = 65t&lt;br /&gt;
|capacity = 50t&lt;br /&gt;
|mainaccel = 24.2g&lt;br /&gt;
|retroaccel = 10g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':4.61&amp;lt;BR&amp;gt;'''Class 2''':18.46&amp;lt;BR&amp;gt;'''Class 3''':41.53&lt;br /&gt;
|standarddrive = '''Class 2'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As the name implies, this vessel has been the security forces mainstay for a very long time. Try opening fire at a space station and you'll see what that means.&lt;br /&gt;
&lt;br /&gt;
The low end of Medium Fighters, the Viper is a worthwhile step up for aspiring Commanders when they have outgrown their Light Fighter. It can be equipped with all the devices you hardly ever managed to fit into your Eagle or Saker, even a couple of shield generators, and still have room for, say, two passenger cabins or a small cargo bay.&lt;br /&gt;
Of course, two shield generators don't make you invincible, so the typical Freelancer only sees the Viper as intermediate step, and switches up to bigger Medium Fighters as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not bad at all for a small craft. The Viper MkII is better in some details, but that doesn't mean you have to ignore the VDC if this one is available when you want to get a new craft and the Viper II is not.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Viper_Defence_Craft&amp;diff=4766</id>
		<title>Viper Defence Craft</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Viper_Defence_Craft&amp;diff=4766"/>
		<updated>2006-09-25T00:49:48Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Viper&lt;br /&gt;
|image = [[Image:Viper.gif]]&lt;br /&gt;
|ladenmass = 15t&lt;br /&gt;
|hullmass = 65t&lt;br /&gt;
|capacity = 50t&lt;br /&gt;
|mainaccel = 24.2g&lt;br /&gt;
|retroaccel = 10g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':4.61&amp;lt;BR&amp;gt;'''Class 2''':18.46&amp;lt;BR&amp;gt;'''Class 3''':41.53&lt;br /&gt;
|standarddrive = '''Class 2'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not bad at all for a small craft. The Viper MkII is better in some details, but that doesn't mean you have to ignore the VDC if this one is available when you want to get a new craft and the Viper II is not.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4765</id>
		<title>Tiger Trader</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4765"/>
		<updated>2006-09-25T00:40:36Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Tiger Trader&lt;br /&gt;
|image = [[Image:Tiger.gif]]&lt;br /&gt;
|ladenmass = 80t&lt;br /&gt;
|hullmass = 400t&lt;br /&gt;
|capacity = 320t&lt;br /&gt;
|mainaccel = 12.1g&lt;br /&gt;
|retroaccel = 5g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 5&lt;br /&gt;
|hyperrange = '''Class 2''':3.00&amp;lt;BR&amp;gt;'''Class 3''':6.75&amp;lt;BR&amp;gt;'''Class 4''':12.00&amp;lt;BR&amp;gt;'''Class 5''':18.75&amp;lt;BR&amp;gt;'''Class 6''':27.00&lt;br /&gt;
|standarddrive = '''Class 4'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Has it's own fanclub.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Starting with the Tiger Trader, all freighters need to be equipped with at least one shield generator even if you do nothing but completely harmless [[Milkrun|Milkruns]]. This is because due to the bulk of the fuselage, the ship will bump into space stations' gates when docking. Without shield generator, you suffer hull damage.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Nothing of a fighter, but a natural step up the ladder if you pursue a fulltime trading career.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4764</id>
		<title>Tiger Trader</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4764"/>
		<updated>2006-09-25T00:39:51Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Tiger Trader&lt;br /&gt;
|image = [[Image:Tiger.gif]]&lt;br /&gt;
|ladenmass = 80t&lt;br /&gt;
|hullmass = 400t&lt;br /&gt;
|capacity = 320t&lt;br /&gt;
|mainaccel = 12.1g&lt;br /&gt;
|retroaccel = 5g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 5&lt;br /&gt;
|hyperrange = '''Class 2''':3.00&amp;lt;BR&amp;gt;'''Class 3''':6.75&amp;lt;BR&amp;gt;'''Class 4''':12.00&amp;lt;BR&amp;gt;'''Class 5''':18.75&amp;lt;BR&amp;gt;'''Class 6''':27.00&lt;br /&gt;
|standarddrive = '''Class 4'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Has it's own fanclub.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Starting with the Tiger Trader, all freighters need to be equipped with at least one shield generator even if you do nothing but completely harmless [[Milkruns]]. This is because due to the bulk of the fuselage, the ship will bump into space stations' gates when docking. Without shield generator, you suffer hull damage.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Nothing of a fighter, but a natural step up the ladder if you pursue a fulltime trading career.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4763</id>
		<title>Tiger Trader</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tiger_Trader&amp;diff=4763"/>
		<updated>2006-09-25T00:37:32Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Tiger Trader&lt;br /&gt;
|image = [[Image:Tiger.gif]]&lt;br /&gt;
|ladenmass = 80t&lt;br /&gt;
|hullmass = 400t&lt;br /&gt;
|capacity = 320t&lt;br /&gt;
|mainaccel = 12.1g&lt;br /&gt;
|retroaccel = 5g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 5&lt;br /&gt;
|hyperrange = '''Class 2''':3.00&amp;lt;BR&amp;gt;'''Class 3''':6.75&amp;lt;BR&amp;gt;'''Class 4''':12.00&amp;lt;BR&amp;gt;'''Class 5''':18.75&amp;lt;BR&amp;gt;'''Class 6''':27.00&lt;br /&gt;
|standarddrive = '''Class 4'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Has it's own fanclub.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Nothing of a fighter, but a natural step up the ladder if you pursue a fulltime trading career.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=4762</id>
		<title>Merlin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=4762"/>
		<updated>2006-09-24T23:07:24Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Merlin&lt;br /&gt;
|image = [[Image:Merlin.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 35t&lt;br /&gt;
|capacity = 27t&lt;br /&gt;
|mainaccel = 22.2g&lt;br /&gt;
|retroaccel = 11.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':8.57&amp;lt;BR&amp;gt;'''Class 2''':34.28&amp;lt;BR&amp;gt;'''Class 3''':77.14&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
It is not the fastest light fighter out there, but offers decent space for its class. You might find it useful for fast courier missions. Watch out for gangs of these birds attacking you simultaneously!&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hawk_Airfighter&amp;diff=4761</id>
		<title>Hawk Airfighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hawk_Airfighter&amp;diff=4761"/>
		<updated>2006-09-24T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Hawk Airfighter&lt;br /&gt;
|image = [[Image:Hawk.gif]]&lt;br /&gt;
|ladenmass = 11t&lt;br /&gt;
|hullmass = 18t&lt;br /&gt;
|capacity = 7t&lt;br /&gt;
|mainaccel = 27.2g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':16.66&amp;lt;BR&amp;gt;'''Class 2''':66.66&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Even worse than the Kestrel. &lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Kestrel_Airfighter&amp;diff=4760</id>
		<title>Kestrel Airfighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Kestrel_Airfighter&amp;diff=4760"/>
		<updated>2006-09-24T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Kestral Airfighter&lt;br /&gt;
|image = [[Image:Kestrel.gif]]&lt;br /&gt;
|ladenmass = 11t&lt;br /&gt;
|hullmass = 20t&lt;br /&gt;
|capacity = 9t&lt;br /&gt;
|mainaccel = 25.2g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':15.00&amp;lt;BR&amp;gt;'''Class 2''':60.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Useless, because even the small Mil Drive is too big for this craft. You can only fit in a 1MW Pulse Laser, and even then you'll have to forego either Scanner or Autopilot if you actually want to take some fuel to go anywhere.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4759</id>
		<title>Eagle Long Range Fighter Mk 3</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4759"/>
		<updated>2006-09-24T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk III&lt;br /&gt;
|image = [[Image:Eagle3.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 15.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.00&amp;lt;BR&amp;gt;'''Class 2''':40.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise.&lt;br /&gt;
The 22t of internal space can be distributed for instance as follows:&lt;br /&gt;
*5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight&lt;br /&gt;
*6t - Military Drive 1 - gives you 4 tons you can use for other equipment&lt;br /&gt;
*1t - Scanner - goes without saying&lt;br /&gt;
*1t - Autopilot - never leave home without it&lt;br /&gt;
*4t - Fuel - for a theoretical range of 40LY (4 jumps)&lt;br /&gt;
*5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)&lt;br /&gt;
&lt;br /&gt;
Or, to make it a true long range fighter, for those really urgent parcel deliveries:&lt;br /&gt;
*5t - 1MW Beam Laser&lt;br /&gt;
*12t - Military Drive 2&lt;br /&gt;
*1t - Autopilot&lt;br /&gt;
* which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Imperial retrofit, with improved retro-rockets.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
*It is just too small to do any serious trading or ferry passengers. &lt;br /&gt;
*You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The absolutely most powerful combination of main and retro thrusters ever build. Only the Osprey X has marginally better mains, but decidedly worse retros. And, for the Eagle, the (theoretical) ability to cover 40LY in one week! This ship is fun -- but as with most fun things, you'll find it's not worthwhile in the long run.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4758</id>
		<title>Eagle Long Range Fighter Mk 3</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4758"/>
		<updated>2006-09-24T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk III&lt;br /&gt;
|image = [[Image:Eagle3.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 15.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.00&amp;lt;BR&amp;gt;'''Class 2''':40.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise.&lt;br /&gt;
The 22t of internal space can be distributed for instance as follows:&lt;br /&gt;
*5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight&lt;br /&gt;
*6t - Military Drive 1 - gives you 4 tons you can use for other equipment&lt;br /&gt;
*1t - Scanner - goes without saying&lt;br /&gt;
*1t - Autopilot - never leave home without it&lt;br /&gt;
*4t - Fuel - for a theoretical range of 40LY (4 jumps)&lt;br /&gt;
*5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)&lt;br /&gt;
&lt;br /&gt;
Or, to make it a true long range fighter, for those really urgent parcel deliveries:&lt;br /&gt;
*5t - 1MW Beam Laser&lt;br /&gt;
*12t - Military Drive 2&lt;br /&gt;
*1t - Autopilot&lt;br /&gt;
* which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Imperial retrofit, with improved retro-rockets.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
*It is just too small to do any serious trading or ferry passengers. &lt;br /&gt;
*You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The absolutely fastest ship in production, hands down. Most powerful main thruster, most powerful retro thruster. And the (theoretical) ability to cover 40LY in one week! This ship is fun -- but as with most fun things, you'll find it's not worthwhile in the long run.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4757</id>
		<title>Eagle Long Range Fighter Mk 3</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4757"/>
		<updated>2006-09-24T22:40:31Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk III&lt;br /&gt;
|image = [[Image:Eagle3.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 15.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.00&amp;lt;BR&amp;gt;'''Class 2''':40.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise.&lt;br /&gt;
The 22t of internal space can be distributed for instance as follows:&lt;br /&gt;
*5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight&lt;br /&gt;
*6t - Military Drive 1 - gives you 4 tons you can use for other equipment&lt;br /&gt;
*1t - Scanner - goes without saying&lt;br /&gt;
*1t - Autopilot - never leave home without it&lt;br /&gt;
*4t - Fuel - for a theoretical range of 40LY (4 jumps)&lt;br /&gt;
*5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)&lt;br /&gt;
&lt;br /&gt;
Or, to make it a true long range fighter, for those really urgent parcel deliveries:&lt;br /&gt;
*5t - 1MW Beam Laser&lt;br /&gt;
*12t - Military Drive 2&lt;br /&gt;
*1t - Autopilot&lt;br /&gt;
* which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Imperial retrofit, with improved retro-rockets.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
*It is just too small to do any serious trading or ferry passengers. &lt;br /&gt;
*You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4756</id>
		<title>Eagle Long Range Fighter Mk 3</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4756"/>
		<updated>2006-09-24T22:38:24Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk III&lt;br /&gt;
|image = [[Image:Eagle3.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 15.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.00&amp;lt;BR&amp;gt;'''Class 2''':40.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise.&lt;br /&gt;
The 22t of internal space can be distributed for instance as follows:&lt;br /&gt;
*5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight&lt;br /&gt;
*6t - Military Drive 1 - gives you 4 tons you can use for other equipment&lt;br /&gt;
*1t - Scanner - goes without saying&lt;br /&gt;
*1t - Autopilot - never leave home without it&lt;br /&gt;
*4t - Fuel - for a theoretical range of 40LY (4 jumps)&lt;br /&gt;
*5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)&lt;br /&gt;
&lt;br /&gt;
Or, to make it a true long range fighter, for those really urgent parcel deliveries:&lt;br /&gt;
*5t - 1MW Beam Laser&lt;br /&gt;
*12t - Military Drive 2&lt;br /&gt;
*1t - Autopilot&lt;br /&gt;
* which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Imperial retrofit, with improved retro-rockets.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Harrier&amp;diff=4755</id>
		<title>Harrier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Harrier&amp;diff=4755"/>
		<updated>2006-09-24T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Harrier&lt;br /&gt;
|image = [[Image:Harrier.gif]]&lt;br /&gt;
|ladenmass = 25t&lt;br /&gt;
|hullmass = 134t&lt;br /&gt;
|capacity = 109t&lt;br /&gt;
|mainaccel = 21.1g&lt;br /&gt;
|retroaccel = 8g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = '''Class 2''':8.95&amp;lt;BR&amp;gt;'''Class 3''':20.14&amp;lt;BR&amp;gt;'''Class 4''':35.82&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A viable alternative to the ASP Explorer. Slightly less extreme thrusters and slightly smaller payload, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4753</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4753"/>
		<updated>2006-09-24T14:37:22Z</updated>

		<summary type="html">&lt;p&gt;MacLean: /* Suggested Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Asp Explorer&lt;br /&gt;
|image = [[Image:Asp.gif]]&lt;br /&gt;
|ladenmass = 150t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 120t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 7g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = Class 2: 8.00&amp;lt;br /&amp;gt;Class 3: 18.00&amp;lt;br /&amp;gt;Class 4: 32.00&lt;br /&gt;
|standarddrive = Class 3&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The first built Asps were miltary vessels, the most common of which was the ''Mk II''.  Fitted with self destruct mechanisms if they fell into the wrong hands, the ''Mk II'' was rarely seen in private hands.&lt;br /&gt;
&lt;br /&gt;
Years later, a public version, known as the ''Explorer'' was released.  It was large and fast, enabling the vessel to keep up in dogfights with smaller, nimbler craft, while it was big enough to hold several shield generators and large weapons.  On the downside, there was only a single missile pylon and the retro thrusters were inadequately sized.  Additionally, the Asp Explorer required a second crew member, which, more often that not, turned out to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
When equipped with a Class 3 military drive, the Asp was ideal for courier/passenger runs and most assassination contracts. Only being able to fit a single missile could be a disadvantage to the more adventurous combateer, particularly if they were to do a lot of classified recon or bombing missions, as they would need to keep a pylon free for a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
Current models are built by the Core Industrial Corporation in several Federation and Independent systems.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
A quirk of the design of the main and astrogation consoles - the ship's systems designed almost as if they were for a much larger ship - has meant the ship has never been certified for single-crew operations. This largely goes back to the primary customer for the ship - the military, which due to the kinds of situations they put this kind of craft in, always carry two crew in this class of ship. The low powered retro thruster was largely a trade-off to be able to fit a larger main thruster. Generally, Asp pilots will flip the craft and use the main thruster to decelerate the ship, and only use the proper retro thruster for manoevring.&lt;br /&gt;
&lt;br /&gt;
== Suggested Equipment ==&lt;br /&gt;
&lt;br /&gt;
*Class 3 Military Drive&lt;br /&gt;
*4MW Beam Laser with Cooling Booster&lt;br /&gt;
*Shield Generators with Energy Booster, 5 or more (decide by desired cargo capacity&lt;br /&gt;
*Standard equipment like Autopilot, Naval ECM, etc. - whatever you like&lt;br /&gt;
&lt;br /&gt;
This will give you enough range to get anywhere you need to go, enough punch to destroy most opponents within seconds, enough resilience to withstand most attacks, and still leave you enough room for trading or taking on passengers.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Asp commanders include [[James Winston]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Overall, the Asp is an excellent ship, and in the eyes of many pilots the best there is for freelance work, as long as you rely on lasers instead of missiles. It combines very good engine performance with a sizable internal capacity in a sleek hull. You won't even have to compromise on the equipment and still have enough room for fuel and cargo. No other ship of its size is anywhere near as fast.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4752</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4752"/>
		<updated>2006-09-24T14:35:17Z</updated>

		<summary type="html">&lt;p&gt;MacLean: Equipment and Verdict&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Asp Explorer&lt;br /&gt;
|image = [[Image:Asp.gif]]&lt;br /&gt;
|ladenmass = 150t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 120t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 7g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = Class 2: 8.00&amp;lt;br /&amp;gt;Class 3: 18.00&amp;lt;br /&amp;gt;Class 4: 32.00&lt;br /&gt;
|standarddrive = Class 3&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The first built Asps were miltary vessels, the most common of which was the ''Mk II''.  Fitted with self destruct mechanisms if they fell into the wrong hands, the ''Mk II'' was rarely seen in private hands.&lt;br /&gt;
&lt;br /&gt;
Years later, a public version, known as the ''Explorer'' was released.  It was large and fast, enabling the vessel to keep up in dogfights with smaller, nimbler craft, while it was big enough to hold several shield generators and large weapons.  On the downside, there was only a single missile pylon and the retro thrusters were inadequately sized.  Additionally, the Asp Explorer required a second crew member, which, more often that not, turned out to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
When equipped with a Class 3 military drive, the Asp was ideal for courier/passenger runs and most assassination contracts. Only being able to fit a single missile could be a disadvantage to the more adventurous combateer, particularly if they were to do a lot of classified recon or bombing missions, as they would need to keep a pylon free for a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
Current models are built by the Core Industrial Corporation in several Federation and Independent systems.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
A quirk of the design of the main and astrogation consoles - the ship's systems designed almost as if they were for a much larger ship - has meant the ship has never been certified for single-crew operations. This largely goes back to the primary customer for the ship - the military, which due to the kinds of situations they put this kind of craft in, always carry two crew in this class of ship. The low powered retro thruster was largely a trade-off to be able to fit a larger main thruster. Generally, Asp pilots will flip the craft and use the main thruster to decelerate the ship, and only use the proper retro thruster for manoevring.&lt;br /&gt;
&lt;br /&gt;
== Suggested Equipment ==&lt;br /&gt;
&lt;br /&gt;
Class 3 Military Drive&lt;br /&gt;
4MW Beam Laser with Cooling Booster&lt;br /&gt;
Shield Generators with Energy Booster, 5 or more (decide by desired cargo capacity&lt;br /&gt;
Standard equipment like Autopilot, Naval ECM, etc. - whatever you like&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Asp commanders include [[James Winston]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Overall, the Asp is an excellent ship, and in the eyes of many pilots the best there is for freelance work, as long as you rely on lasers instead of missiles. It combines very good engine performance with a sizable internal capacity in a sleek hull. You won't even have to compromise on the equipment and still have enough room for fuel and cargo. No other ship of its size is anywhere near as fast.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4751</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=4751"/>
		<updated>2006-09-24T14:29:06Z</updated>

		<summary type="html">&lt;p&gt;MacLean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Asp Explorer&lt;br /&gt;
|image = [[Image:Asp.gif]]&lt;br /&gt;
|ladenmass = 150t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 120t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 7g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = Class 2: 8.00&amp;lt;br /&amp;gt;Class 3: 18.00&amp;lt;br /&amp;gt;Class 4: 32.00&lt;br /&gt;
|standarddrive = Class 3&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The first built Asps were miltary vessels, the most common of which was the ''Mk II''.  Fitted with self destruct mechanisms if they fell into the wrong hands, the ''Mk II'' was rarely seen in private hands.&lt;br /&gt;
&lt;br /&gt;
Years later, a public version, known as the ''Explorer'' was released.  It was large and fast, enabling the vessel to keep up in dogfights with smaller, nimbler craft, while it was big enough to hold several shield generators and large weapons.  On the downside, there was only a single missile pylon and the retro thrusters were inadequately sized.  Additionally, the Asp Explorer required a second crew member, which, more often that not, turned out to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
When equipped with a Class 3 military drive, the Asp was ideal for courier/passenger runs and most assassination contracts. Only being able to fit a single missile could be a disadvantage to the more adventurous combateer, particularly if they were to do a lot of classified recon or bombing missions, as they would need to keep a pylon free for a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
Current models are built by the Core Industrial Corporation in several Federation and Independent systems.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
A quirk of the design of the main and astrogation consoles - the ship's systems designed almost as if they were for a much larger ship - has meant the ship has never been certified for single-crew operations. This largely goes back to the primary customer for the ship - the military, which due to the kinds of situations they put this kind of craft in, always carry two crew in this class of ship. The low powered retro thruster was largely a trade-off to be able to fit a larger main thruster. Generally, Asp pilots will flip the craft and use the main thruster to decelerate the ship, and only use the proper retro thruster for manoevring.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Asp commanders include [[James Winston]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Overall, the Asp is an excellent ship, and in the eyes of many pilots the best there is for freelance work. It combines very good engine performance with a sizable internal capacity in a sleek hull. You won't even have to compromise on the equipment and still have enough room for fuel and cargo.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>MacLean</name></author>
		
	</entry>
</feed>