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		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=17192</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=17192"/>
		<updated>2010-01-12T17:12:03Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: Downloading OXPs section, moved wording re old OXP download sites from the start to the end of section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1). Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game. '''Note''': this OXP does not work in Oolite v.1.74+.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 2.3'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters. Version 2.3 has new, improved textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Gates_OXP|Gates]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint for a fee of only 250Cr.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Lave171.zip ''Lave v1.71'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries v1.1'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/morrigan101.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe. (v 1.0.1, Bugfixed december 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/535vddgddh Sung's Detailed Textures (Shader Version)]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same as the above oxp, only now with shader support. Normal maps &amp;amp; Effects maps by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.4 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales brochure, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
[[Venom|Venom Renegade]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. From Isis Interstellar who previously also made the [http://www.purgatori.net/Isis_Interstellar.htm Vampire]. This ship also provides three extra HUDs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.jblythe.f9.co.uk/Deepspace/Download/DeepspaceHUD_OXP.zip ''Deepspace HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Dr HUD Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.4 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/morrigan101.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/535vddgddh Sung's Detailed Textures (Shader Version)]'' (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom|''Venom'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
The OXP directory can be found in '''$HOME/.Oolite/AddOns.''' for all current versions of OOlite&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_planet_list&amp;diff=14145</id>
		<title>Oolite planet list</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_planet_list&amp;diff=14145"/>
		<updated>2009-09-27T13:21:39Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: updated box.net link to v06 of Trade Contract TimeKeeper spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.&lt;br /&gt;
&lt;br /&gt;
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.&lt;br /&gt;
&lt;br /&gt;
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.&lt;br /&gt;
&lt;br /&gt;
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].&lt;br /&gt;
=== Where do these crazy names come from? ===&lt;br /&gt;
&lt;br /&gt;
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings &amp;quot;ABOUSEITILETSTONLONUTHNOAL&amp;quot; (used by the planet description string) and &amp;quot; ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION&amp;quot; which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].&lt;br /&gt;
&lt;br /&gt;
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.&lt;br /&gt;
&lt;br /&gt;
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].&lt;br /&gt;
&lt;br /&gt;
== Galaxies ==&lt;br /&gt;
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Downloadable Vector Map of Galaxy 1]&lt;br /&gt;
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Downloadable Vector Map of Galaxy 2]&lt;br /&gt;
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Downloadable Vector Map of Galaxy 3]&lt;br /&gt;
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Downloadable Vector Map of Galaxy 4]&lt;br /&gt;
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Downloadable Vector Map of Galaxy 5]&lt;br /&gt;
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=14144</id>
		<title>Oolite FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=14144"/>
		<updated>2009-09-27T13:17:47Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: Trade Contract Timekeeper - box.net link updated to v06&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
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{{FAQ|question=Where do I get the program? And what about the different versions that exist?|answer=Oolite is a work in progress. The latest 'official' release that it considered stable is version 1.65. It is also the last release made by the original programmer, Giles Williams (a.k.a. Aegidian) and is best available from his website [http://oolite.aegidian.org/ oolite.aegidian.org]. All releases after this one are in alpha- or beta-status and therefore contain a certain amount of bugs. The latest test-releases can be [http://developer.berlios.de/project/showfiles.php?group_id=3577 downloaded from BerliOS]. The current development version is 1.73, with installers available for OS X, Windows and Linux (x86). More detailed information can be found in the [http://aegidian.org/bb/index.php Oolite Bulletin Board], in the respective sections for [http://aegidian.org/bb/viewforum.php?f=10 Oolite-Mac], [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux] and [http://aegidian.org/bb/viewforum.php?f=8 Oolite-PC].}}&lt;br /&gt;
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{{FAQ|question=What's the point of the game?|answer=To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.}}&lt;br /&gt;
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{{FAQ|question=I'm still confused, how do I play?|answer=It's a good idea to start with the [http://wiki.alioth.net/images/0/0d/Oolite_1.65_ReadMe.pdf.zip Oolite ReadMe] file for some basic information. For further information you may wish to consult the [http://wiki.alioth.net/index.php/Oolite_Instruction_Manual Oolite Instruction Manual] here on the wiki. A load of helpful information can be obtained from [http://wiki.alioth.net/index.php/Mr_Gimlet Mr Gimlet], the quite talkative dockmaster on Lave Station. If you're a fresh graduate from the Flight Academy on the way to your first ship, you should see him. It's also a good idea to have a look at Ian Bell's [http://www.iancgbell.clara.net/elite/manual.htm Flight Training Manual] for the original BBC Elite, although some of Oolite's control keys are different from the original, so be careful.}}&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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{{FAQ|question=What do the various colors represent on the radar?|answer=White - unpowered items that can't mass-lock the in-system drive (jumpdrive). Green/Yellow - navigation buoys. Yellow - powered craft. Red - powered craft identified as hostile. Green - space stations. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole.}}&lt;br /&gt;
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{{FAQ|question=I keep crashing when trying to dock. How do I dock manually?|answer=Many young Jamesons have met a sticky end and had to be scraped from the docking port of Lave Station whilst attempting docking. Its fairly easy once you get the hang of it. Check the [http://wiki.alioth.net/index.php/How_to_Dock How to Dock] guide from the Galactic Navy Flight Manual. Or you can get the Traffic Control OXP for friendly instructions given by the station crew as you try to dock.}}&lt;br /&gt;
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{{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial planet. Write down the prices for everything on both planets and find out where you make the most profit per ton. You can also download the [http://wiki.alioth.net/images/d/df/OoliteRS_rev1.8.zip Oolite Reference Sheet], which features a table with the average prices. From there you can figure out whether you're on a buyers' or a sellers' market. The [http://wiki.alioth.net/images/9/9e/OoliteTradingChart2.zip Trading Chart] allows you to create your own statistics along your way.  [http://www.box.net/shared/bchkkloi32 This spreadsheet] highlights Poor Agricultural and Rich Industrial planets on a star chart (the spreadsheet is in .xls format and needs the Analysis Toolpak installed).  You can also earn credits by taking cargo contracts - courier goods of varied type and volume between planets near and far.  The spreadsheet helps assess whether you will be be able to complete the contract on time, and so build your reputation as an outstanding courier.}}&lt;br /&gt;
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{{FAQ|question=It takes so long to get to the station after each jump. Can I do anything to speed the trip up?|answer=Well, space is huge. It is vast. I mean, have you ever imagined a football-field with an orange in one of the goals and a walnut in the other goal? If you haven't, then don't. It takes you nowhere. As will your ship's engine at normal speed. But then that's what your jumpdrive is for. Hit '''J''', and your journey speeds up. Unfortunately your jumpdrive doesn't work when other masses, like ships or planets, are nearby. They will 'lock' it. And in the 'corridor' between the witchpoint and the planet you are very likely to meet other ships. On the other hand there is no rule that you have to stick to the corridor. Just leave it sideways in any direction with your jumpdrive engaged for about 10-15 seconds, and head for the planet then. Makes your voyage much smoother. If you're a bounty-hunter and eager to meet lots of pirates, however, this is not your method of choice.}}&lt;br /&gt;
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{{FAQ|question=I have already made my first intergalactic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/Reesdice! Or I just found out that there are some more missions I'd like to do in the first galaxy. So how can I jump back to Galaxy 1?|answer=You can't. Unfortunately due to their very physical nature intergalactic wormholes allow for one-way travel only. Fortunately, though, the intergalactic wormhole in Galaxy 8 connects back to Galaxy 1. So you can go full circle. And you have to, if you want to return to the first galaxy. Of course that will cost you another 5000 credits for each galactic hyperjump. So the complete 8-Galaxies-Sightseeing-Tour has a pricetag of a total 40000 credits.}}&lt;br /&gt;
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{{FAQ|question=I've got a trumble! First it was cute and fluffy. But then it started to multiply. Even worse, they started to eat everything on board and they are confusing my sights. I don't want them anymore! How can I get rid of them? Help!|answer=First of all, don't feel embarrassed. It happens to all commanders sooner or later. I mean, they're really cute and fluffy, aren't they? But seriously, there are several things you could try. E.g. sell them to other unsuspecting noobs. If you don't find enough willing buyers, you could use your escape capsule and abandon your infested ship, hoping that they haven't yet made it into the escape pod, of course. I mean, you can always hope, can't you? If that all doesn't work for you, just remember the old Klingon saying: 'Revenge is a dish that is best served cold.' Now consider that for trumbles it's just the opposite. Want some BBQ-sauce?}}&lt;br /&gt;
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{{FAQ|question=My keyboard doesn't have a particular key used by Oolite, or I even want to change the keyboard layout completely to my liking. What can I do to change the keys?|answer=Oolite reads a key configuration file called keyconfig.plist that you can find at /AddOns/Config/keyconfig.plist; that is the Config-folder that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a copy of the keyconfig.plist found in /Oolite.app/Contents/Resources/Config/ to this folder.) You can open this file in any text editor and change the ASCII values of the keys used to suit your own preferences. Information on the default keys is also found in the [http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls Oolite Keybord Controls-documentation] here on the wiki.}}&lt;br /&gt;
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{{FAQ|question=I've completed a number of native and OXP missions and my [http://wiki.alioth.net/index.php/Cobra_Mk.3_%28Oolite%29 Cobra Mk. III] has a number of new and funky pieces of equipment. However, I'm planning a change of ship, what pieces of equipment will I lose as a result?|answer=Many missions award equipment as a result of either accepting or completing them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and the '''Mark Transponder Scanner''', available from the (native) Cloaking Device and (OXP) Assassins missions respectively are transferred to your new ship. The '''Naval Energy Unit''', although awarded with the completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from high TL systems.}}&lt;br /&gt;
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{{FAQ|question=I’m using ECM-hardened missiles, but enemies are still able to destroy them! I never seem to be able to destroy enemy hardheads, though. What gives?|answer=ECM-hardened missiles are not ECM-proof. The probability of a hardened missile being destroyed by ECM is 10 %–34 % depending on range, and if it is destroyed, there’s a 50 % chance that it will detonate. This applies equally to hardened missiles fired by computer-controlled ships and those fired by the player. The most effective use of hardened missiles is to use them against relatively slow targets at moderate range, and only use them on nimble ships if you desperately need to force them to break of an attack. Also, don’t use your ECM until a missile is close to blast range (250 metres).&lt;br /&gt;
&lt;br /&gt;
Specifically, the ECM sends out four pulses with different ranges, at half-second intervals. Each pulse has a 10 % chance of destroying each hardhead it encounters. For a missile fired at close range, that’s 1 - 0.9&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; = 34.39 % chance of being destroyed within two seconds.}}&lt;br /&gt;
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== Expanding the Game ==&lt;br /&gt;
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{{FAQ|question=Speaking of OXPs, I've heard a lot about them. What are they? And where do I find them?|answer=OXP stands for 'Oolite eXpansion Pack'. As the name suggests, an OXP is an expansion to the game. It can contain virtually everything: new graphics for your ship, new ships for the player and/or the NPCs, new stations, new missions, new fun. To install an OXP you simply have to drag it into your AddOns-folder (only the OXP itself, not the folder it probably comes in). And as for finding them, you're already at the right place. All OXPs are now (or will become) accessible through the [http://wiki.alioth.net/index.php/OXP OXP-page of the wiki]. Just follow the link.}}&lt;br /&gt;
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{{FAQ|question=Are there any OXPs that are highly recommended? Or can I get a list of 'must-have' OXPs?|answer=This is a difficult one to answer, because it depends so much on personal taste. There is no list of 'must-have' or necessary OXPs that could be agreed upon by all - or even most - players or contributers. But if you have a look at the [http://aegidian.org/bb/index.php Oolite Bulletin Board], especially the [http://aegidian.org/bb/viewforum.php?f=2 Discussion]- and the [http://aegidian.org/bb/viewforum.php?f=4 Expansion Pack]-forums, you will surely find some topics about this question, and the personal answers of a couple of board members.}}&lt;br /&gt;
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== Why does this and that not exist? ==&lt;br /&gt;
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{{FAQ|question=Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?|answer=At present Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-) We suggest you read [http://aegidian.org/bb/viewtopic.php?t=6173 this Bulletin Board thread] before you commence though, it may save you a lot of hair-tearing!}}&lt;br /&gt;
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{{FAQ|question=Can the range of hyperspace jumps/my fuelcapacity be increased?|answer=No. Jumprange in Oolite is hardcoded for a reason. The game would become less challenging and thus less fun. (Although I can imagine hacks that give unlimited fuel. Also JS-scripting may be more flexible in this department.) And don't forget that there are already various ways of refueling while you are in flight.}}&lt;br /&gt;
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{{FAQ|question= I want Laser Cooling Boosters!|answer=There are none at the moment and the reason is simple. It would unbalance the game too much. If they were available for the player only, things would get too easy. And if the NPCs could get them, too, things would get too hard. It's all about maintaining a reasonable balance. So the ultimate advice on this is: Aim carefully. Don't waste your laser fire. Prevent overheating.}}&lt;br /&gt;
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{{FAQ|question=The other day I got killed when I launched from a Rock Hermit/Behemoth/whatever, and all the profits/kills that I made before were gone. Why couldn't I save there? Why only on main stations? |answer=First of all, congratulations to you for having internalized the ''Golden Rule'': save early, save often! Unfortunately in Oolite you can save and load a commander only on main stations. That's because they are the only 'fixed' objects in space. The rest of the system is populated anew each time you load a game and is not saved in your savefile. So chances are that the Rock Hermit or Behemoth you docked with when saving simply wouldn't exist when you load again, and you would find yourself in nirvana instead of in a safe haven. To prevent odd behavior like this saving and loading is prohibited anywhere else than in a main station.}}&lt;br /&gt;
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{{FAQ|question=I would like to switch between different ships of mine, e.g. have a nice racer for the weekends, meanwhile leave my freighter docked somewhere and take it back on Monday. Why can't I do this?|answer=What else do you want? Custom paintjobs and interiors? A millionaire's spaceship-flotilla, one for every occasion? Who do you think you are? Jay Leno??? (Apologies if you ''are'' Jay Leno, but then you should have something else to do than playing computer games.) Let me tell you something: Space stations are no garages. Docking bays are limited, and the 'garage'-fees would be prohibitive. Imagine everybody else out there would want the same parking facilities! -- Having said that, there is also a technical reason: A player can't have two ships and switch between them, because for the game the player ''is'' his ship, and you can ''be'' only one ship at a time. There is no way of storing a ship in your savefile and retrieving it later.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.68 and I want to see the cool new planet textures everyone is going on about. How do I do it?|answer=The next time you leave a station pause the game (press '''P'''), then press '''T'''. A message saying 'Procedural Textures On' will pop up. Unpause the game and the next time you jump and after all subsequent jumps and on exiting stations, you will experience the new textured planets.}}&lt;br /&gt;
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{{FAQ|question=When I close Oolite (V.1.68) and restart it later, I don't have the textured planets, even on saved games. How come?|answer=Just follow the steps in the above answer to turn them on again. You will have to do so every time you open Oolite. The textured planets are at present experimental and not a default. However they may well be integrated as a default option in a later version.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.69 to V.1.71.2 and I want to see the cool new planet textures everyone is going on about. I tried pressing '''P''' and '''T'''. But it doesn't seem to work.|answer=There was a bug causing a crash with the new planet textures in version 1.69, which is not yet fixed. As a result the textures are disabled in later versions. But don't despair! If you are using Oolite 1.71 or later, there is [http://download.marlinsoftware.co.uk/Oolite/System_Redux.zip System_Redux.oxp], that introduces textured planets with a variety of textures. And there is another project in the making that aims at re-introducing procedural generation to the texturing of planets. For more information about this '''work in progress''' have a look at the [http://aegidian.org/bb/viewtopic.php?t=4205 Oolite Forums].}}&lt;br /&gt;
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== Known Issues / Bugs ==&lt;br /&gt;
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{{FAQ|question=Every so often some of the messages (either from other ships or from my ship) on the bottom of the screen remain and end up 'scrolling' up the screen to cover my gunsights. What's up with that?|answer=The 'sticky messages' bug is, unfortunately, a long standing issue in Oolite, but the tireless developers are trying to rectify this. Have you tried to download version Oolite V.1.71.1 (see first question above)? The problem should be fixed in this version. If it isn't, or if you still prefer an older version of Oolite, flicking between views (either internal or external) is probably the quickest way to clear the messages.}}&lt;br /&gt;
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{{FAQ|question=Every so often I meet a ship or a cargopod that I can't lock on. My laser fire goes right through it. Sometimes it happens with a ship I have just killed. Sometimes after a while it even starts again firing at me, but I can't harm it anymore.|answer=The 'ghost ship' bug is another very old acquaintance in Oolite, and again the tireless developers are trying to rectify this. In the meantime, ignoring the ghost ships (or cargo pods) is the best thing you can do.}}&lt;br /&gt;
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{{FAQ|question=The brightness of the rotating ships screen on the start-screen of the game has gone dark, I can hardly see them anymore. Do you know that, and what can I do about it?|answer=This is a problem with the lighting model for ships using shaders. The tireless developers are aware of the problem and are going to fix it. In the meantime, and as the problem only occurs when the shader settings are set to 'Full', you can work around it by setting them to 'Simple' or 'Off' in the Options-screen of Oolite (press '''F2''' and choose 'Game Options...'). Although of course you won't have the shader effects then.&lt;br /&gt;
&lt;br /&gt;
The alternative is to open the controls for your graphics card and boost the gamma setting of your card by 10-20%. This will have a marginal effect on your screen colours when using your computer, but it will make ships in-game a lot brighter and easier to see.}}&lt;br /&gt;
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== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Does it work on Mac OS X 10.2 (Jaguar)?|answer=Sadly, no. The minimum OS requirement for Oolite on the Mac is now Mac OS X 10.3.9.}}&lt;br /&gt;
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{{FAQ|question=Does it work on the new Intel Macs?|answer=Yes, from v1.65 Oolite is Universal Binary.}}&lt;br /&gt;
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{{FAQ|question=What's the latest version?|answer=The most recent stable release is v1.65. The Mac version can be downloaded from [http://oolite.org/download.shtml here]. The latest test releases can be found through the Oolite forums, [http://aegidian.org/bb/viewforum.php?f=10 here].}}&lt;br /&gt;
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{{FAQ|question=Is there a port for the PC or Linux?|answer=Yes. Oolite for Linux is stable and is at the same level of development as Oolite for the Mac. Development of Oolite for Windows lags behind the GNU/Linux version by a few days. You can download v1.65 for Windows or for Linux [http://oolite.org/download.shtml here] (click on &amp;quot;show all platforms&amp;quot; if you can't see the version you're looking for). The latest test releases for Linux can be found through the Oolite forums [http://aegidian.org/bb/viewforum.php?f=9 here], and for Windows [http://aegidian.org/bb/viewforum.php?f=8 here].}}&lt;br /&gt;
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&lt;br /&gt;
== Writing OXPs ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I would like to contribute to Oolite and write my own OXP, but unfortunately my knowledge in scripting/programming is limited. How can I get started?|answer=First of all the Oolite community welcomes all efforts to enhance and enrich their favorite game, so be our guest! Many of us have started with very little knowledge, but over time were able to write and release astonishing OXPs, so why shouldn't you? Anyway, scripting can be learned. Currently there are two scripting languages in use for Oolite, plist-scripting (sometimes referred to as legacy-scripting) and JavaScript. For any serious OXP-plans you will have to learn them. A general starting point is the [http://wiki.alioth.net/index.php/OXP_howto OXP howto]-page, which will link you to further documentation. For plist-scripting you should read the [http://wiki.alioth.net/index.php/OXP_howto_plist OXP howto plist]-page, and also the [http://wiki.alioth.net/index.php/Property_list Property list]-intro. Information on the ongoing implementation of scripting with JavaScript can be found in the [http://wiki.alioth.net/index.php/Category:Oolite_scripting Category page for scripting] (work in progress). If you want to design a new ship, you should have a look at the [http://wiki.alioth.net/index.php/OXP_howto_model OXP howto model]-page and the [http://wiki.alioth.net/index.php/OXP_howto_texture OXP howto texture]-page. And if you want to give it a behavior of its own, you should consult the [http://wiki.alioth.net/index.php/OXP_howto_AI OXP howto AI]-page. I suggest you try to read and understand these first. If you still have questions afterwards, there is always the [http://aegidian.org/bb/index.php Oolite Bulletin Board], where lots of friendly people usually are very willing to lend a helping hand and to answer lots of questions.}}&lt;br /&gt;
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{{FAQ|question=I want to write an OXP or add content to the Wiki, but some (or all) of the content was written by another author. What copyright issues do I face?|answer=Anything submitted to the Wiki is on the basis that anyone else may edit or fiddle with it. OXPs are submitted under the creative commons licence. The author (stricty speaking) owns the copyright, but licences users to use or distribute the OXP as long as they don't sell or charge for it. In practice virtually all OXP authors don't assert copyright and are pleased and flattered that somebody thinks their stuff is worth writing about or pinching to use in another OXP (its good manners to credit the orginal author in the readme though). I expect the author will be pleased if you want to add some background, but if you are in doubt, send him a PM asking him for permission. At the end of the day, Oolite is a fun project and everbody is doing stuff for it on that basis. (nicked wholesale from [http://aegidian.org/bb/viewtopic.php?p=44813#44813 Little_Bear's] post on the [http://aegidian.org/bb/index.php Oolite Bulletin Board])}}&lt;br /&gt;
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== Diagnosing Problems ==&lt;br /&gt;
{{FAQ|question=Someone asked me for my log file. What is that, and where is it?|answer=In the test releases of Oolite, various diagnostic information is written to a file called Latest.log. Where it is depends on your operating system:&lt;br /&gt;
* '''Mac OS X''': ~/Library/Logs/Oolite/Latest.log (that is, in your home folder, open the folder named ''Library'', then ''Logs'', then ''Oolite'').&lt;br /&gt;
* '''Windows''': in Oolite’s folder (typically in C:\''Program Files''), there is a folder called ''oolite.app'', which contains a folder called ''Logs''.&lt;br /&gt;
* '''Linux and other Unix-like systems''': ~/.Oolite/Logs (that is, in the hidden folder ''.Oolite'' in your home folder). If you’re using Nautilus or Konqueror – if you’ve never heard of them, you probably are – select Show Hidden Files from the View menu.}}&lt;br /&gt;
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== Other Questions ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I have a question not answered here, where can I get help?|answer=Post your queries onto [http://aegidian.org/bb/index.php the friendliest board this side of Riedquat]. Satisfaction is not guaranteed, but then what is, in this mixed-up universe? Help keep the board friendly by making sure your question isn't already answered here!&lt;br /&gt;
&lt;br /&gt;
Or join us in #oolite, or #oolite-dev if you're working on Oolite or OXPs, on irc.oftc.net or ipv6.oftc.net.}}&lt;br /&gt;
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[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_planet_list&amp;diff=14131</id>
		<title>Oolite planet list</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_planet_list&amp;diff=14131"/>
		<updated>2009-09-24T21:56:32Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: amended link for trading route spreadsheet to box.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.&lt;br /&gt;
&lt;br /&gt;
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.&lt;br /&gt;
&lt;br /&gt;
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.&lt;br /&gt;
&lt;br /&gt;
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Oolite_galaxies.zip|Open Document format]].&lt;br /&gt;
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/fii9zrvmry '''download'''].&lt;br /&gt;
&lt;br /&gt;
=== Where do these crazy names come from? ===&lt;br /&gt;
&lt;br /&gt;
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings &amp;quot;ABOUSEITILETSTONLONUTHNOAL&amp;quot; (used by the planet description string) and &amp;quot; ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION&amp;quot; which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].&lt;br /&gt;
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In this [[Media:Oolite galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.&lt;br /&gt;
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== Galaxies ==&lt;br /&gt;
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Downloadable Vector Map of Galaxy 1]&lt;br /&gt;
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Downloadable Vector Map of Galaxy 2]&lt;br /&gt;
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Downloadable Vector Map of Galaxy 3]&lt;br /&gt;
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Downloadable Vector Map of Galaxy 4]&lt;br /&gt;
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Downloadable Vector Map of Galaxy 5]&lt;br /&gt;
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]]&lt;br /&gt;
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[[Category:Oolite]][[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=14130</id>
		<title>Oolite FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=14130"/>
		<updated>2009-09-24T21:54:49Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: change link to trade route timekeeper to box.net from wiki&lt;/p&gt;
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&lt;div&gt;== Getting Started ==&lt;br /&gt;
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{{FAQ|question=Where do I get the program? And what about the different versions that exist?|answer=Oolite is a work in progress. The latest 'official' release that it considered stable is version 1.65. It is also the last release made by the original programmer, Giles Williams (a.k.a. Aegidian) and is best available from his website [http://oolite.aegidian.org/ oolite.aegidian.org]. All releases after this one are in alpha- or beta-status and therefore contain a certain amount of bugs. The latest test-releases can be [http://developer.berlios.de/project/showfiles.php?group_id=3577 downloaded from BerliOS]. The current development version is 1.73, with installers available for OS X, Windows and Linux (x86). More detailed information can be found in the [http://aegidian.org/bb/index.php Oolite Bulletin Board], in the respective sections for [http://aegidian.org/bb/viewforum.php?f=10 Oolite-Mac], [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux] and [http://aegidian.org/bb/viewforum.php?f=8 Oolite-PC].}}&lt;br /&gt;
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{{FAQ|question=What's the point of the game?|answer=To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.}}&lt;br /&gt;
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{{FAQ|question=I'm still confused, how do I play?|answer=It's a good idea to start with the [http://wiki.alioth.net/images/0/0d/Oolite_1.65_ReadMe.pdf.zip Oolite ReadMe] file for some basic information. For further information you may wish to consult the [http://wiki.alioth.net/index.php/Oolite_Instruction_Manual Oolite Instruction Manual] here on the wiki. A load of helpful information can be obtained from [http://wiki.alioth.net/index.php/Mr_Gimlet Mr Gimlet], the quite talkative dockmaster on Lave Station. If you're a fresh graduate from the Flight Academy on the way to your first ship, you should see him. It's also a good idea to have a look at Ian Bell's [http://www.iancgbell.clara.net/elite/manual.htm Flight Training Manual] for the original BBC Elite, although some of Oolite's control keys are different from the original, so be careful.}}&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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{{FAQ|question=What do the various colors represent on the radar?|answer=White - unpowered items that can't mass-lock the in-system drive (jumpdrive). Green/Yellow - navigation buoys. Yellow - powered craft. Red - powered craft identified as hostile. Green - space stations. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole.}}&lt;br /&gt;
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{{FAQ|question=I keep crashing when trying to dock. How do I dock manually?|answer=Many young Jamesons have met a sticky end and had to be scraped from the docking port of Lave Station whilst attempting docking. Its fairly easy once you get the hang of it. Check the [http://wiki.alioth.net/index.php/How_to_Dock How to Dock] guide from the Galactic Navy Flight Manual. Or you can get the Traffic Control OXP for friendly instructions given by the station crew as you try to dock.}}&lt;br /&gt;
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{{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial planet. Write down the prices for everything on both planets and find out where you make the most profit per ton. You can also download the [http://wiki.alioth.net/images/d/df/OoliteRS_rev1.8.zip Oolite Reference Sheet], which features a table with the average prices. From there you can figure out whether you're on a buyers' or a sellers' market. The [http://wiki.alioth.net/images/9/9e/OoliteTradingChart2.zip Trading Chart] allows you to create your own statistics along your way.  [http://www.box.net/shared/fii9zrvmry '''This spreadsheet'''] highlights Poor Agricultural and Rich Industrial planets on a star chart (the spreadsheet is in .xls format and needs the Analysis Toolpak installed).  You can also earn credits by taking cargo contracts - courier goods of varied type and volume between planets near and far.  The spreadsheet helps assess whether you will be be able to complete the contract on time, and so build your reputation as an outstanding courier.}}&lt;br /&gt;
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{{FAQ|question=It takes so long to get to the station after each jump. Can I do anything to speed the trip up?|answer=Well, space is huge. It is vast. I mean, have you ever imagined a football-field with an orange in one of the goals and a walnut in the other goal? If you haven't, then don't. It takes you nowhere. As will your ship's engine at normal speed. But then that's what your jumpdrive is for. Hit '''J''', and your journey speeds up. Unfortunately your jumpdrive doesn't work when other masses, like ships or planets, are nearby. They will 'lock' it. And in the 'corridor' between the witchpoint and the planet you are very likely to meet other ships. On the other hand there is no rule that you have to stick to the corridor. Just leave it sideways in any direction with your jumpdrive engaged for about 10-15 seconds, and head for the planet then. Makes your voyage much smoother. If you're a bounty-hunter and eager to meet lots of pirates, however, this is not your method of choice.}}&lt;br /&gt;
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{{FAQ|question=I have already made my first intergalactic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/Reesdice! Or I just found out that there are some more missions I'd like to do in the first galaxy. So how can I jump back to Galaxy 1?|answer=You can't. Unfortunately due to their very physical nature intergalactic wormholes allow for one-way travel only. Fortunately, though, the intergalactic wormhole in Galaxy 8 connects back to Galaxy 1. So you can go full circle. And you have to, if you want to return to the first galaxy. Of course that will cost you another 5000 credits for each galactic hyperjump. So the complete 8-Galaxies-Sightseeing-Tour has a pricetag of a total 40000 credits.}}&lt;br /&gt;
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{{FAQ|question=I've got a trumble! First it was cute and fluffy. But then it started to multiply. Even worse, they started to eat everything on board and they are confusing my sights. I don't want them anymore! How can I get rid of them? Help!|answer=First of all, don't feel embarrassed. It happens to all commanders sooner or later. I mean, they're really cute and fluffy, aren't they? But seriously, there are several things you could try. E.g. sell them to other unsuspecting noobs. If you don't find enough willing buyers, you could use your escape capsule and abandon your infested ship, hoping that they haven't yet made it into the escape pod, of course. I mean, you can always hope, can't you? If that all doesn't work for you, just remember the old Klingon saying: 'Revenge is a dish that is best served cold.' Now consider that for trumbles it's just the opposite. Want some BBQ-sauce?}}&lt;br /&gt;
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{{FAQ|question=My keyboard doesn't have a particular key used by Oolite, or I even want to change the keyboard layout completely to my liking. What can I do to change the keys?|answer=Oolite reads a key configuration file called keyconfig.plist that you can find at /AddOns/Config/keyconfig.plist; that is the Config-folder that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a copy of the keyconfig.plist found in /Oolite.app/Contents/Resources/Config/ to this folder.) You can open this file in any text editor and change the ASCII values of the keys used to suit your own preferences. Information on the default keys is also found in the [http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls Oolite Keybord Controls-documentation] here on the wiki.}}&lt;br /&gt;
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{{FAQ|question=I've completed a number of native and OXP missions and my [http://wiki.alioth.net/index.php/Cobra_Mk.3_%28Oolite%29 Cobra Mk. III] has a number of new and funky pieces of equipment. However, I'm planning a change of ship, what pieces of equipment will I lose as a result?|answer=Many missions award equipment as a result of either accepting or completing them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and the '''Mark Transponder Scanner''', available from the (native) Cloaking Device and (OXP) Assassins missions respectively are transferred to your new ship. The '''Naval Energy Unit''', although awarded with the completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from high TL systems.}}&lt;br /&gt;
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{{FAQ|question=I’m using ECM-hardened missiles, but enemies are still able to destroy them! I never seem to be able to destroy enemy hardheads, though. What gives?|answer=ECM-hardened missiles are not ECM-proof. The probability of a hardened missile being destroyed by ECM is 10 %–34 % depending on range, and if it is destroyed, there’s a 50 % chance that it will detonate. This applies equally to hardened missiles fired by computer-controlled ships and those fired by the player. The most effective use of hardened missiles is to use them against relatively slow targets at moderate range, and only use them on nimble ships if you desperately need to force them to break of an attack. Also, don’t use your ECM until a missile is close to blast range (250 metres).&lt;br /&gt;
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Specifically, the ECM sends out four pulses with different ranges, at half-second intervals. Each pulse has a 10 % chance of destroying each hardhead it encounters. For a missile fired at close range, that’s 1 - 0.9&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; = 34.39 % chance of being destroyed within two seconds.}}&lt;br /&gt;
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== Expanding the Game ==&lt;br /&gt;
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{{FAQ|question=Speaking of OXPs, I've heard a lot about them. What are they? And where do I find them?|answer=OXP stands for 'Oolite eXpansion Pack'. As the name suggests, an OXP is an expansion to the game. It can contain virtually everything: new graphics for your ship, new ships for the player and/or the NPCs, new stations, new missions, new fun. To install an OXP you simply have to drag it into your AddOns-folder (only the OXP itself, not the folder it probably comes in). And as for finding them, you're already at the right place. All OXPs are now (or will become) accessible through the [http://wiki.alioth.net/index.php/OXP OXP-page of the wiki]. Just follow the link.}}&lt;br /&gt;
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{{FAQ|question=Are there any OXPs that are highly recommended? Or can I get a list of 'must-have' OXPs?|answer=This is a difficult one to answer, because it depends so much on personal taste. There is no list of 'must-have' or necessary OXPs that could be agreed upon by all - or even most - players or contributers. But if you have a look at the [http://aegidian.org/bb/index.php Oolite Bulletin Board], especially the [http://aegidian.org/bb/viewforum.php?f=2 Discussion]- and the [http://aegidian.org/bb/viewforum.php?f=4 Expansion Pack]-forums, you will surely find some topics about this question, and the personal answers of a couple of board members.}}&lt;br /&gt;
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== Why does this and that not exist? ==&lt;br /&gt;
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{{FAQ|question=Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?|answer=At present Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-) We suggest you read [http://aegidian.org/bb/viewtopic.php?t=6173 this Bulletin Board thread] before you commence though, it may save you a lot of hair-tearing!}}&lt;br /&gt;
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{{FAQ|question=Can the range of hyperspace jumps/my fuelcapacity be increased?|answer=No. Jumprange in Oolite is hardcoded for a reason. The game would become less challenging and thus less fun. (Although I can imagine hacks that give unlimited fuel. Also JS-scripting may be more flexible in this department.) And don't forget that there are already various ways of refueling while you are in flight.}}&lt;br /&gt;
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{{FAQ|question= I want Laser Cooling Boosters!|answer=There are none at the moment and the reason is simple. It would unbalance the game too much. If they were available for the player only, things would get too easy. And if the NPCs could get them, too, things would get too hard. It's all about maintaining a reasonable balance. So the ultimate advice on this is: Aim carefully. Don't waste your laser fire. Prevent overheating.}}&lt;br /&gt;
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{{FAQ|question=The other day I got killed when I launched from a Rock Hermit/Behemoth/whatever, and all the profits/kills that I made before were gone. Why couldn't I save there? Why only on main stations? |answer=First of all, congratulations to you for having internalized the ''Golden Rule'': save early, save often! Unfortunately in Oolite you can save and load a commander only on main stations. That's because they are the only 'fixed' objects in space. The rest of the system is populated anew each time you load a game and is not saved in your savefile. So chances are that the Rock Hermit or Behemoth you docked with when saving simply wouldn't exist when you load again, and you would find yourself in nirvana instead of in a safe haven. To prevent odd behavior like this saving and loading is prohibited anywhere else than in a main station.}}&lt;br /&gt;
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{{FAQ|question=I would like to switch between different ships of mine, e.g. have a nice racer for the weekends, meanwhile leave my freighter docked somewhere and take it back on Monday. Why can't I do this?|answer=What else do you want? Custom paintjobs and interiors? A millionaire's spaceship-flotilla, one for every occasion? Who do you think you are? Jay Leno??? (Apologies if you ''are'' Jay Leno, but then you should have something else to do than playing computer games.) Let me tell you something: Space stations are no garages. Docking bays are limited, and the 'garage'-fees would be prohibitive. Imagine everybody else out there would want the same parking facilities! -- Having said that, there is also a technical reason: A player can't have two ships and switch between them, because for the game the player ''is'' his ship, and you can ''be'' only one ship at a time. There is no way of storing a ship in your savefile and retrieving it later.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.68 and I want to see the cool new planet textures everyone is going on about. How do I do it?|answer=The next time you leave a station pause the game (press '''P'''), then press '''T'''. A message saying 'Procedural Textures On' will pop up. Unpause the game and the next time you jump and after all subsequent jumps and on exiting stations, you will experience the new textured planets.}}&lt;br /&gt;
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{{FAQ|question=When I close Oolite (V.1.68) and restart it later, I don't have the textured planets, even on saved games. How come?|answer=Just follow the steps in the above answer to turn them on again. You will have to do so every time you open Oolite. The textured planets are at present experimental and not a default. However they may well be integrated as a default option in a later version.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.69 to V.1.71.2 and I want to see the cool new planet textures everyone is going on about. I tried pressing '''P''' and '''T'''. But it doesn't seem to work.|answer=There was a bug causing a crash with the new planet textures in version 1.69, which is not yet fixed. As a result the textures are disabled in later versions. But don't despair! If you are using Oolite 1.71 or later, there is [http://download.marlinsoftware.co.uk/Oolite/System_Redux.zip System_Redux.oxp], that introduces textured planets with a variety of textures. And there is another project in the making that aims at re-introducing procedural generation to the texturing of planets. For more information about this '''work in progress''' have a look at the [http://aegidian.org/bb/viewtopic.php?t=4205 Oolite Forums].}}&lt;br /&gt;
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== Known Issues / Bugs ==&lt;br /&gt;
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{{FAQ|question=Every so often some of the messages (either from other ships or from my ship) on the bottom of the screen remain and end up 'scrolling' up the screen to cover my gunsights. What's up with that?|answer=The 'sticky messages' bug is, unfortunately, a long standing issue in Oolite, but the tireless developers are trying to rectify this. Have you tried to download version Oolite V.1.71.1 (see first question above)? The problem should be fixed in this version. If it isn't, or if you still prefer an older version of Oolite, flicking between views (either internal or external) is probably the quickest way to clear the messages.}}&lt;br /&gt;
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{{FAQ|question=Every so often I meet a ship or a cargopod that I can't lock on. My laser fire goes right through it. Sometimes it happens with a ship I have just killed. Sometimes after a while it even starts again firing at me, but I can't harm it anymore.|answer=The 'ghost ship' bug is another very old acquaintance in Oolite, and again the tireless developers are trying to rectify this. In the meantime, ignoring the ghost ships (or cargo pods) is the best thing you can do.}}&lt;br /&gt;
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{{FAQ|question=The brightness of the rotating ships screen on the start-screen of the game has gone dark, I can hardly see them anymore. Do you know that, and what can I do about it?|answer=This is a problem with the lighting model for ships using shaders. The tireless developers are aware of the problem and are going to fix it. In the meantime, and as the problem only occurs when the shader settings are set to 'Full', you can work around it by setting them to 'Simple' or 'Off' in the Options-screen of Oolite (press '''F2''' and choose 'Game Options...'). Although of course you won't have the shader effects then.&lt;br /&gt;
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The alternative is to open the controls for your graphics card and boost the gamma setting of your card by 10-20%. This will have a marginal effect on your screen colours when using your computer, but it will make ships in-game a lot brighter and easier to see.}}&lt;br /&gt;
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== System Requirements ==&lt;br /&gt;
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{{FAQ|question=Does it work on Mac OS X 10.2 (Jaguar)?|answer=Sadly, no. The minimum OS requirement for Oolite on the Mac is now Mac OS X 10.3.9.}}&lt;br /&gt;
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{{FAQ|question=Does it work on the new Intel Macs?|answer=Yes, from v1.65 Oolite is Universal Binary.}}&lt;br /&gt;
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{{FAQ|question=What's the latest version?|answer=The most recent stable release is v1.65. The Mac version can be downloaded from [http://oolite.org/download.shtml here]. The latest test releases can be found through the Oolite forums, [http://aegidian.org/bb/viewforum.php?f=10 here].}}&lt;br /&gt;
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{{FAQ|question=Is there a port for the PC or Linux?|answer=Yes. Oolite for Linux is stable and is at the same level of development as Oolite for the Mac. Development of Oolite for Windows lags behind the GNU/Linux version by a few days. You can download v1.65 for Windows or for Linux [http://oolite.org/download.shtml here] (click on &amp;quot;show all platforms&amp;quot; if you can't see the version you're looking for). The latest test releases for Linux can be found through the Oolite forums [http://aegidian.org/bb/viewforum.php?f=9 here], and for Windows [http://aegidian.org/bb/viewforum.php?f=8 here].}}&lt;br /&gt;
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== Writing OXPs ==&lt;br /&gt;
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{{FAQ|question=I would like to contribute to Oolite and write my own OXP, but unfortunately my knowledge in scripting/programming is limited. How can I get started?|answer=First of all the Oolite community welcomes all efforts to enhance and enrich their favorite game, so be our guest! Many of us have started with very little knowledge, but over time were able to write and release astonishing OXPs, so why shouldn't you? Anyway, scripting can be learned. Currently there are two scripting languages in use for Oolite, plist-scripting (sometimes referred to as legacy-scripting) and JavaScript. For any serious OXP-plans you will have to learn them. A general starting point is the [http://wiki.alioth.net/index.php/OXP_howto OXP howto]-page, which will link you to further documentation. For plist-scripting you should read the [http://wiki.alioth.net/index.php/OXP_howto_plist OXP howto plist]-page, and also the [http://wiki.alioth.net/index.php/Property_list Property list]-intro. Information on the ongoing implementation of scripting with JavaScript can be found in the [http://wiki.alioth.net/index.php/Category:Oolite_scripting Category page for scripting] (work in progress). If you want to design a new ship, you should have a look at the [http://wiki.alioth.net/index.php/OXP_howto_model OXP howto model]-page and the [http://wiki.alioth.net/index.php/OXP_howto_texture OXP howto texture]-page. And if you want to give it a behavior of its own, you should consult the [http://wiki.alioth.net/index.php/OXP_howto_AI OXP howto AI]-page. I suggest you try to read and understand these first. If you still have questions afterwards, there is always the [http://aegidian.org/bb/index.php Oolite Bulletin Board], where lots of friendly people usually are very willing to lend a helping hand and to answer lots of questions.}}&lt;br /&gt;
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{{FAQ|question=I want to write an OXP or add content to the Wiki, but some (or all) of the content was written by another author. What copyright issues do I face?|answer=Anything submitted to the Wiki is on the basis that anyone else may edit or fiddle with it. OXPs are submitted under the creative commons licence. The author (stricty speaking) owns the copyright, but licences users to use or distribute the OXP as long as they don't sell or charge for it. In practice virtually all OXP authors don't assert copyright and are pleased and flattered that somebody thinks their stuff is worth writing about or pinching to use in another OXP (its good manners to credit the orginal author in the readme though). I expect the author will be pleased if you want to add some background, but if you are in doubt, send him a PM asking him for permission. At the end of the day, Oolite is a fun project and everbody is doing stuff for it on that basis. (nicked wholesale from [http://aegidian.org/bb/viewtopic.php?p=44813#44813 Little_Bear's] post on the [http://aegidian.org/bb/index.php Oolite Bulletin Board])}}&lt;br /&gt;
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== Diagnosing Problems ==&lt;br /&gt;
{{FAQ|question=Someone asked me for my log file. What is that, and where is it?|answer=In the test releases of Oolite, various diagnostic information is written to a file called Latest.log. Where it is depends on your operating system:&lt;br /&gt;
* '''Mac OS X''': ~/Library/Logs/Oolite/Latest.log (that is, in your home folder, open the folder named ''Library'', then ''Logs'', then ''Oolite'').&lt;br /&gt;
* '''Windows''': in Oolite’s folder (typically in C:\''Program Files''), there is a folder called ''oolite.app'', which contains a folder called ''Logs''.&lt;br /&gt;
* '''Linux and other Unix-like systems''': ~/.Oolite/Logs (that is, in the hidden folder ''.Oolite'' in your home folder). If you’re using Nautilus or Konqueror – if you’ve never heard of them, you probably are – select Show Hidden Files from the View menu.}}&lt;br /&gt;
&lt;br /&gt;
== Other Questions ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I have a question not answered here, where can I get help?|answer=Post your queries onto [http://aegidian.org/bb/index.php the friendliest board this side of Riedquat]. Satisfaction is not guaranteed, but then what is, in this mixed-up universe? Help keep the board friendly by making sure your question isn't already answered here!&lt;br /&gt;
&lt;br /&gt;
Or join us in #oolite, or #oolite-dev if you're working on Oolite or OXPs, on irc.oftc.net or ipv6.oftc.net.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13889</id>
		<title>Oolite FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13889"/>
		<updated>2009-09-03T16:42:05Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Where do I get the program? And what about the different versions that exist?|answer=Oolite is a work in progress. The latest 'official' release that it considered stable is version 1.65. It is also the last release made by the original programmer, Giles Williams (a.k.a. Aegidian) and is best available from his website [http://oolite.aegidian.org/ oolite.aegidian.org]. All releases after this one are in alpha- or beta-stadium and therefore contain a certain amount of bugs. The latest test-releases can be [http://developer.berlios.de/project/showfiles.php?group_id=3577 downloaded from BerliOS]. The current development version is 1.72, with installers available for OS X, Windows and Linux (x86). More detailed information can be found in the [http://aegidian.org/bb/index.php Oolite Bulletin Board], in the respective sections for [http://aegidian.org/bb/viewforum.php?f=10 Oolite-Mac], [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux] and [http://aegidian.org/bb/viewforum.php?f=8 Oolite-PC].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=What's the point of the game?|answer=To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I'm still confused, how do I play?|answer=It's a good idea to start with the [http://wiki.alioth.net/images/0/0d/Oolite_1.65_ReadMe.pdf.zip Oolite ReadMe] file for some basic information. For further information you may wish to consult the [http://wiki.alioth.net/index.php/Oolite_Instruction_Manual Oolite Instruction Manual] here on the wiki. A load of helpful information can be obtained from [http://wiki.alioth.net/index.php/Mr_Gimlet Mr Gimlet], the quite talkative dockmaster on Lave Station. If you're a fresh graduate from the Flight Academy on the way to your first ship, you should see him. It's also a good idea to have a look at Ian Bell's [http://www.iancgbell.clara.net/elite/manual.htm Flight Training Manual] for the original BBC Elite, although some of Oolite's control keys are different from the original, so be careful.}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=What do the various colors represent on the radar?|answer=White - unpowered items that can't mass-lock the in-system drive (jumpdrive). Green/Yellow - navigation buoys. Yellow - powered craft. Red - powered craft identified as hostile. Green - space stations. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole.}}&lt;br /&gt;
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&lt;br /&gt;
{{FAQ|question=I keep crashing when trying to dock. How do I dock manually?|answer=Many young Jamesons have met a sticky end and had to be scraped from the docking port of Lave Station whilst attempting docking. Its fairly easy once you get the hang of it. Check the [http://wiki.alioth.net/index.php/How_to_Dock How to Dock] guide from the Galactic Navy Flight Manual. Or you can get the Traffic Control OXP for friendly instructions given by the station crew as you try to dock.}}&lt;br /&gt;
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{{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial planet. Write down the prices for everything on both planets and find out where you make the most profit per ton. You can also download the [http://wiki.alioth.net/images/d/df/OoliteRS_rev1.8.zip Oolite Reference Sheet], which features a table with the average prices. From there you can figure out whether you're on a buyers' or a sellers' market. The [http://wiki.alioth.net/images/9/9e/OoliteTradingChart2.zip Trading Chart] allows you to create your own statistics along your way.  [[Media:Oolite Galaxies Trade Route TimeKeeper v01.zip|This spreadsheet]] highlights Poor Agricultural and Rich Industrial planets on a star chart (the spreadsheet is in .xls format and needs the Analysis Toolpak installed).  You can also earn credits by taking cargo contracts - courier goods of varied type and volume between planets near and far.  The spreadsheet helps assess whether you will be be able to complete the contract on time, and so build your reputation as an outstanding courier.}}&lt;br /&gt;
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{{FAQ|question=It takes so long to get to the station after each jump. Can I do anything to speed the trip up?|answer=Well, space is huge. It is vast. I mean, have you ever imagined a football-field with an orange in one of the goals and a walnut in the other goal? If you haven't, then don't. It takes you nowhere. As will your ship's engine at normal speed. But then that's what your jumpdrive is for. Hit '''J''', and your journey speeds up. Unfortunately your jumpdrive doesn't work when other masses, like ships or planets, are nearby. They will 'lock' it. And in the 'corridor' between the witchpoint and the planet you are very likely to meet other ships. On the other hand there is no rule that you have to stick to the corridor. Just leave it sideways in any direction with your jumpdrive engaged for a couple of seconds, and head for the planet then. Makes your voyage much smoother. If you're a bounty-hunter and eager to meet lots of pirates, however, this is not your method of choice.}}&lt;br /&gt;
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{{FAQ|question=I have already made my first intergalactic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/Reesdice! Or I just found out that there are some more missions I'd like to do in the first galaxy. So how can I jump back to Galaxy 1?|answer=You can't. Unfortunately due to their very physical nature intergalactic wormholes allow for one-way travel only. Fortunately, though, the intergalactic wormhole in Galaxy 8 connects back to Galaxy 1. So you can go full circle. And you have to, if you want to return to the first galaxy. Of course that will cost you another 5000 credits for each galactic hyperjump. So the complete 8-Galaxies-Sightseeing-Tour has a pricetag of a total 40000 credits.}}&lt;br /&gt;
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{{FAQ|question=I've got a trumble! First it was cute and fluffy. But then it started to multiply. Even worse, they started to eat everything on board and they are confusing my sights. I don't want them anymore! How can I get rid of them? Help!|answer=First of all, don't feel embarrassed. It happens to all commanders sooner or later. I mean, they're really cute and fluffy, aren't they? But seriously, there are several things you could try. E.g. sell them to other unsuspecting noobs. If you don't find enough willing buyers, you could use your escape capsule and abandon your infested ship, hoping that they haven't yet made it into the escape pod, of course. I mean, you can always hope, can't you? If that all doesn't work for you, just remember the old Klingon saying: 'Revenge is a dish that is best served cold.' Now consider that for trumbles it's just the opposite. Want some BBQ-sauce?}}&lt;br /&gt;
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{{FAQ|question=My keyboard doesn't have a particular key used by Oolite, or I even want to change the keyboard layout completely to my liking. What can I do to change the keys?|answer=Oolite reads a key configuration file called keyconfig.plist that you can find at /AddOns/Config/keyconfig.plist; that is the Config-folder that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a copy of the keyconfig.plist found in /Oolite.app/Contents/Resources/Config/ to this folder.) You can open this file in any text editor and change the ASCII values of the keys used to suit your own preferences. Information on the default keys is also found in the [http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls Oolite Keybord Controls-documentation] here on the wiki.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I've completed a number of native and OXP missions and my [http://wiki.alioth.net/index.php/Cobra_Mk.3_%28Oolite%29 Cobra Mk. III] has a number of new and funky pieces of equipment. However, I'm planning a change of ship, what pieces of equipment will I lose as a result?|answer=Many missions award equipment as a result of either accepting or completing them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and the '''Mark Transponder Scanner''', available from the (native) Cloaking Device and (OXP) Assassins missions respectively are transferred to your new ship. The '''Naval Energy Unit''', although awarded with the completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from high TL systems.}}&lt;br /&gt;
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&lt;br /&gt;
{{FAQ|question=I’m using ECM-hardened missiles, but enemies are still able to destroy them! I never seem to be able to destroy enemy hardheads, though. What gives?|answer=ECM-hardened missiles are not ECM-proof. The probability of a hardened missile being destroyed by ECM is 10 %–34 % depending on range, and if it is destroyed, there’s a 50 % chance that it will detonate. This applies equally to hardened missiles fired by computer-controlled ships and those fired by the player. The most effective use of hardened missiles is to use them against relatively slow targets at moderate range, and only use them on nimble ships if you desperately need to force them to break of an attack. Also, don’t use your ECM until a missile is close to blast range (250 metres).&lt;br /&gt;
&lt;br /&gt;
Specifically, the ECM sends out four pulses with different ranges, at half-second intervals. Each pulse has a 10 % chance of destroying each hardhead it encounters. For a missile fired at close range, that’s 1 - 0.9&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; = 34.39 % chance of being destroyed within two seconds.}}&lt;br /&gt;
&lt;br /&gt;
== Expanding the Game ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Speaking of OXPs, I've heard a lot about them. What are they? And where do I find them?|answer=OXP stands for 'Oolite eXpansion Pack'. As the name suggests, an OXP is an expansion to the game. It can contain virtually everything: new graphics for your ship, new ships for the player and/or the NPCs, new stations, new missions, new fun. To install an OXP you simply have to drag it into your AddOns-folder (only the OXP itself, not the folder it probably comes in). And as for finding them, you're already at the right place. All OXPs are now (or will become) accessible through the [http://wiki.alioth.net/index.php/OXP OXP-page of the wiki]. Just follow the link.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Are there any OXPs that are highly recommended? Or can I get a list of 'must-have' OXPs?|answer=This is a difficult one to answer, because it depends so much on personal taste. There is no list of 'must-have' or necessary OXPs that could be agreed upon by all - or even most - players or contributers. But if you have a look at the [http://aegidian.org/bb/index.php Oolite Bulletin Board], especially the [http://aegidian.org/bb/viewforum.php?f=2 Discussion]- and the [http://aegidian.org/bb/viewforum.php?f=4 Expansion Pack]-forums, you will surely find some topics about this question, and the personal answers of a couple of board members.}}&lt;br /&gt;
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&lt;br /&gt;
== Why does this and that not exist? ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?|answer=At present Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Can the range of hyperspace jumps/my fuelcapacity be increased?|answer=No. Jumprange in Oolite is hardcoded for a reason. The game would become less challenging and thus less fun. (Although I can imagine hacks that give unlimited fuel. Also JS-scripting may be more flexible in this department.) And don't forget that there are already various ways of refueling while you are in flight.}}&lt;br /&gt;
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&lt;br /&gt;
{{FAQ|question= I want Laser Cooling Boosters!|answer=There are none at the moment and the reason is simple. It would unbalance the game too much. If they were available for the player only, things would get too easy. And if the NPCs could get them, too, things would get to hard. It's all about maintaining a reasonable balance. So the ultimate advice on this is: Aim carefully. Don't waste your laser fire. Prevent overheating.}}&lt;br /&gt;
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{{FAQ|question=The other day I got killed when I launched from a Rock Hermit/Behemoth/whatever, and all the profits/kills that I made before were gone. Why couldn't I save there? Why only on main stations? |answer=First of all, congratulations to you for having internalized the ''Golden Rule'': save early, save often! Unfortunately in Oolite you can save and load a commander only on main stations. That's because they are the only 'fixed' objects in space. The rest of the system is populated anew each time you load a game and is not saved in your savefile. So chances are that the Rock Hermit or Behemoth you docked with when saving simply wouldn't exist when you load again, and you would find yourself in nirvana instead of in a safe haven. To prevent odd behavior like this saving and loading is prohibited anywhere else than in a main station.}}&lt;br /&gt;
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{{FAQ|question=I would like to switch between different ships of mine, e.g. have a nice racer for the weekends, meanwhile leave my freighter docked somewhere and take it back on Monday. Why can't I do this?|answer=What else do you want? Custom paintjobs and interiors? A millionaire's spaceship-flotilla, one for every occasion? Who do you think you are? Jay Leno??? (Apologies if you ''are'' Jay Leno, but then you should have something else to do than playing computer games.) Let me tell you something: Space stations are no garages. Docking bays are limited, and the 'garage'-fees would be prohibitive. Imagine everybody else out there would want the same parking facilities! -- Having said that, there is also a technical reason: A player can't have two ships and switch between them, because for the game the player ''is'' his ship, and you can ''be'' only one ship at a time. There is no way of storing a ship in your savefile and retrieving it later.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.68 and I want to see the cool new planet textures everyone is going on about. How do I do it?|answer=The next time you leave a station pause the game (press '''P'''), then press '''T'''. A message saying 'Procedural Textures On' will pop up. Unpause the game and the next time you jump and after all subsequent jumps and on exiting stations, you will experience the new textured planets.}}&lt;br /&gt;
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{{FAQ|question=When I close Oolite (V.1.68) and restart it later, I don't have the textured planets, even on saved games. How come?|answer=Just follow the steps in the above answer to turn them on again. You will have to do so every time you open Oolite. The textured planets are at present experimental and not a default. However they may well be integrated as a default option in a later version.}}&lt;br /&gt;
&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.69 to V.1.71.2 and I want to see the cool new planet textures everyone is going on about. I tried pressing '''P''' and '''T'''. But it doesn't seem to work.|answer=There was a bug causing a crash with the new planet textures in version 1.69, which is not yet fixed. As a result the textures are disabled in later versions. But don't despair! If you are using Oolite 1.71 or later, there is [http://download.marlinsoftware.co.uk/Oolite/System_Redux.zip System_Redux.oxp], that introduces textured planets with a variety of textures. And there is another project in the making that aims at re-introducing procedural generation to the texturing of planets. For more information about this '''work in progress''' have a look at the [http://aegidian.org/bb/viewtopic.php?t=4205 Oolite Forums].}}&lt;br /&gt;
&lt;br /&gt;
== Known Issues / Bugs ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Every so often some of the messages (either from other ships or from my ship) on the bottom of the screen remain and end up 'scrolling' up the screen to cover my gunsights. What's up with that?|answer=The 'sticky messages' bug is, unfortunately, a long standing issue in Oolite, but the tireless developers are trying to rectify this. Have you tried to download version Oolite V.1.71.1 (see first question above)? The problem should be fixed in this version. If it isn't, or if you still prefer an older version of Oolite, flicking between views (either internal or external) is probably the quickest way to clear the messages.}}&lt;br /&gt;
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{{FAQ|question=Every so often I meet a ship or a cargopod that I can't lock on. My laser fire goes right through it. Sometimes it happens with a ship I have just killed. Sometimes after a while it even starts again firing at me, but I can't harm it anymore.|answer=The 'ghost ship' bug is another very old acquaintance in Oolite, and again the tireless developers are trying to rectify this. In the meantime, ignoring the ghost ships (or cargo pods) is the best thing you can do.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=The brightness of the rotating ships screen on the start-screen of the game has gone dark, I can hardly see them anymore. Do you know that, and what can I do about it?|answer=This is a problem with the lighting model for ships using shaders. The tireless developers are aware of the problem and are going to fix it. In the meantime, and as the problem only occurs when the shader settings are set to 'Full', you can work around it by setting them to 'Simple' or 'Off' in the Options-screen of Oolite (press '''F2''' and choose 'Game Options...'). Although of course you won't have the shader effects then.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Does it work on Mac OS X 10.2 (Jaguar)?|answer=Sadly, no. The minimum OS requirement for Oolite on the Mac is now Mac OS X 10.3.9.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Does it work on the new Intel Macs?|answer=Yes, from v1.65 Oolite is Universal Binary.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=What's the latest version?|answer=The most recent stable release is v1.65. The Mac version can be downloaded from [http://oolite.org/download.shtml here]. The latest test releases can be found through the Oolite forums, [http://aegidian.org/bb/viewforum.php?f=10 here].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Is there a port for the PC or Linux?|answer=Yes. Oolite for Linux is stable and is at the same level of development as Oolite for the Mac. Development of Oolite for Windows lags behind the GNU/Linux version by a few days. You can download v1.65 for Windows or for Linux [http://oolite.org/download.shtml here] (click on &amp;quot;show all platforms&amp;quot; if you can't see the version you're looking for). The latest test releases for Linux can be found through the Oolite forums [http://aegidian.org/bb/viewforum.php?f=9 here], and for Windows [http://aegidian.org/bb/viewforum.php?f=8 here].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing OXPs ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I would like to contribute to Oolite and write my own OXP, but unfortunately my knowledge in scripting/programming is limited. How can I get started?|answer=First of all the Oolite community welcomes all efforts to enhance and enrich their favorite game, so be our guest! Many of us have started with very little knowledge, but over time were able to write and release astonishing OXPs, so why shouldn't you? Anyway, scripting can be learned. Currently there are two scripting languages in use for Oolite, plist-scripting (sometimes referred to as legacy-scripting) and JavaScript. For any serious OXP-plans you will have to learn them. A general starting point is the [http://wiki.alioth.net/index.php/OXP_howto OXP howto]-page, which will link you to further documentation. For plist-scripting you should read the [http://wiki.alioth.net/index.php/OXP_howto_plist OXP howto plist]-page, and also the [http://wiki.alioth.net/index.php/Property_list Property list]-intro. Information on the ongoing implementation of scripting with JavaScript can be found in the [http://wiki.alioth.net/index.php/Category:Oolite_scripting Category page for scripting] (work in progress). If you want to design a new ship, you should have a look at the [http://wiki.alioth.net/index.php/OXP_howto_model OXP howto model]-page and the [http://wiki.alioth.net/index.php/OXP_howto_texture OXP howto texture]-page. And if you want to give it a behavior of its own, you should consult the [http://wiki.alioth.net/index.php/OXP_howto_AI OXP howto AI]-page. I suggest you try to read and understand these first. If you still have questions afterwards, there is always the [http://aegidian.org/bb/index.php Oolite Bulletin Board], where lots of friendly people usually are very willing to lend a helping hand and to answer lots of questions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I want to write an OXP or add content to the Wiki, but some (or all) of the content was written by another author. What copyright issues do I face?|answer=Anything submitted to the Wiki is on the basis that anyone else may edit or fiddle with it. OXPs are submitted under the creative commons licence. The author (stricty speaking) owns the copyright, but licences users to use or distribute the OXP as long as they don't sell or charge for it. In practice virtually all OXP authors don't assert copyright and are pleased and flattered that somebody thinks their stuff is worth writing about or pinching to use in another OXP (its good manners to credit the orginal author in the readme though). I expect the author will be pleased if you want to add some background, but if you are in doubt, send him a PM asking him for permission. At the end of the day, Oolite is a fun project and everbody is doing stuff for it on that basis. (nicked wholesale from [http://aegidian.org/bb/viewtopic.php?p=44813#44813 Little_Bear's] post on the [http://aegidian.org/bb/index.php Oolite Bulletin Board])}}&lt;br /&gt;
&lt;br /&gt;
== Other Questions ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=I have a question not answered here, where can I get help?|answer=Post your queries onto [http://aegidian.org/bb/index.php the friendliest board this side of Riedquat]. Satisfaction is not guaranteed, but then what is, in this mixed-up universe? Help keep the board friendly by making sure your question isn't already answered here!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13888</id>
		<title>Oolite FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13888"/>
		<updated>2009-09-03T16:21:15Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Where do I get the program? And what about the different versions that exist?|answer=Oolite is a work in progress. The latest 'official' release that it considered stable is version 1.65. It is also the last release made by the original programmer, Giles Williams (a.k.a. Aegidian) and is best available from his website [http://oolite.aegidian.org/ oolite.aegidian.org]. All releases after this one are in alpha- or beta-stadium and therefore contain a certain amount of bugs. The latest test-releases can be [http://developer.berlios.de/project/showfiles.php?group_id=3577 downloaded from BerliOS]. The current development version is 1.72, with installers available for OS X, Windows and Linux (x86). More detailed information can be found in the [http://aegidian.org/bb/index.php Oolite Bulletin Board], in the respective sections for [http://aegidian.org/bb/viewforum.php?f=10 Oolite-Mac], [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux] and [http://aegidian.org/bb/viewforum.php?f=8 Oolite-PC].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=What's the point of the game?|answer=To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.}}&lt;br /&gt;
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{{FAQ|question=I'm still confused, how do I play?|answer=It's a good idea to start with the [http://wiki.alioth.net/images/0/0d/Oolite_1.65_ReadMe.pdf.zip Oolite ReadMe] file for some basic information. For further information you may wish to consult the [http://wiki.alioth.net/index.php/Oolite_Instruction_Manual Oolite Instruction Manual] here on the wiki. A load of helpful information can be obtained from [http://wiki.alioth.net/index.php/Mr_Gimlet Mr Gimlet], the quite talkative dockmaster on Lave Station. If you're a fresh graduate from the Flight Academy on the way to your first ship, you should see him. It's also a good idea to have a look at Ian Bell's [http://www.iancgbell.clara.net/elite/manual.htm Flight Training Manual] for the original BBC Elite, although some of Oolite's control keys are different from the original, so be careful.}}&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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{{FAQ|question=What do the various colors represent on the radar?|answer=White - unpowered items that can't mass-lock the in-system drive (jumpdrive). Green/Yellow - navigation buoys. Yellow - powered craft. Red - powered craft identified as hostile. Green - space stations. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole.}}&lt;br /&gt;
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{{FAQ|question=I keep crashing when trying to dock. How do I dock manually?|answer=Many young Jamesons have met a sticky end and had to be scraped from the docking port of Lave Station whilst attempting docking. Its fairly easy once you get the hang of it. Check the [http://wiki.alioth.net/index.php/How_to_Dock How to Dock] guide from the Galactic Navy Flight Manual. Or you can get the Traffic Control OXP for friendly instructions given by the station crew as you try to dock.}}&lt;br /&gt;
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{{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial planet. Write down the prices for everything on both planets and find out where you make the most profit per ton. You can also download the [http://wiki.alioth.net/images/d/df/OoliteRS_rev1.8.zip Oolite Reference Sheet], which features a table with the average prices. From there you can figure out whether you're on a buyers' or a sellers' market. The [http://wiki.alioth.net/images/9/9e/OoliteTradingChart2.zip Trading Chart] allows you to create your own statistics along your way.  [[Media:Oolite Galaxies Trade Route TimeKeeper v01.zip|This spreadsheet]] highlights Poor Agricultural and Rich Industrial planets on a star chart.  You can also earn credits by taking cargo contracts - courier goods of varied type and volume between planets near and far.  The spreadsheet helps assess whether you will be be able to complete the contract on time, and so build your reputation as an outstanding courier.}}&lt;br /&gt;
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{{FAQ|question=It takes so long to get to the station after each jump. Can I do anything to speed the trip up?|answer=Well, space is huge. It is vast. I mean, have you ever imagined a football-field with an orange in one of the goals and a walnut in the other goal? If you haven't, then don't. It takes you nowhere. As will your ship's engine at normal speed. But then that's what your jumpdrive is for. Hit '''J''', and your journey speeds up. Unfortunately your jumpdrive doesn't work when other masses, like ships or planets, are nearby. They will 'lock' it. And in the 'corridor' between the witchpoint and the planet you are very likely to meet other ships. On the other hand there is no rule that you have to stick to the corridor. Just leave it sideways in any direction with your jumpdrive engaged for a couple of seconds, and head for the planet then. Makes your voyage much smoother. If you're a bounty-hunter and eager to meet lots of pirates, however, this is not your method of choice.}}&lt;br /&gt;
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{{FAQ|question=I have already made my first intergalactic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/Reesdice! Or I just found out that there are some more missions I'd like to do in the first galaxy. So how can I jump back to Galaxy 1?|answer=You can't. Unfortunately due to their very physical nature intergalactic wormholes allow for one-way travel only. Fortunately, though, the intergalactic wormhole in Galaxy 8 connects back to Galaxy 1. So you can go full circle. And you have to, if you want to return to the first galaxy. Of course that will cost you another 5000 credits for each galactic hyperjump. So the complete 8-Galaxies-Sightseeing-Tour has a pricetag of a total 40000 credits.}}&lt;br /&gt;
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{{FAQ|question=I've got a trumble! First it was cute and fluffy. But then it started to multiply. Even worse, they started to eat everything on board and they are confusing my sights. I don't want them anymore! How can I get rid of them? Help!|answer=First of all, don't feel embarrassed. It happens to all commanders sooner or later. I mean, they're really cute and fluffy, aren't they? But seriously, there are several things you could try. E.g. sell them to other unsuspecting noobs. If you don't find enough willing buyers, you could use your escape capsule and abandon your infested ship, hoping that they haven't yet made it into the escape pod, of course. I mean, you can always hope, can't you? If that all doesn't work for you, just remember the old Klingon saying: 'Revenge is a dish that is best served cold.' Now consider that for trumbles it's just the opposite. Want some BBQ-sauce?}}&lt;br /&gt;
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{{FAQ|question=My keyboard doesn't have a particular key used by Oolite, or I even want to change the keyboard layout completely to my liking. What can I do to change the keys?|answer=Oolite reads a key configuration file called keyconfig.plist that you can find at /AddOns/Config/keyconfig.plist; that is the Config-folder that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a copy of the keyconfig.plist found in /Oolite.app/Contents/Resources/Config/ to this folder.) You can open this file in any text editor and change the ASCII values of the keys used to suit your own preferences. Information on the default keys is also found in the [http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls Oolite Keybord Controls-documentation] here on the wiki.}}&lt;br /&gt;
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{{FAQ|question=I've completed a number of native and OXP missions and my [http://wiki.alioth.net/index.php/Cobra_Mk.3_%28Oolite%29 Cobra Mk. III] has a number of new and funky pieces of equipment. However, I'm planning a change of ship, what pieces of equipment will I lose as a result?|answer=Many missions award equipment as a result of either accepting or completing them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and the '''Mark Transponder Scanner''', available from the (native) Cloaking Device and (OXP) Assassins missions respectively are transferred to your new ship. The '''Naval Energy Unit''', although awarded with the completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from high TL systems.}}&lt;br /&gt;
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{{FAQ|question=I’m using ECM-hardened missiles, but enemies are still able to destroy them! I never seem to be able to destroy enemy hardheads, though. What gives?|answer=ECM-hardened missiles are not ECM-proof. The probability of a hardened missile being destroyed by ECM is 10 %–34 % depending on range, and if it is destroyed, there’s a 50 % chance that it will detonate. This applies equally to hardened missiles fired by computer-controlled ships and those fired by the player. The most effective use of hardened missiles is to use them against relatively slow targets at moderate range, and only use them on nimble ships if you desperately need to force them to break of an attack. Also, don’t use your ECM until a missile is close to blast range (250 metres).&lt;br /&gt;
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Specifically, the ECM sends out four pulses with different ranges, at half-second intervals. Each pulse has a 10 % chance of destroying each hardhead it encounters. For a missile fired at close range, that’s 1 - 0.9&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; = 34.39 % chance of being destroyed within two seconds.}}&lt;br /&gt;
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== Expanding the Game ==&lt;br /&gt;
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{{FAQ|question=Speaking of OXPs, I've heard a lot about them. What are they? And where do I find them?|answer=OXP stands for 'Oolite eXpansion Pack'. As the name suggests, an OXP is an expansion to the game. It can contain virtually everything: new graphics for your ship, new ships for the player and/or the NPCs, new stations, new missions, new fun. To install an OXP you simply have to drag it into your AddOns-folder (only the OXP itself, not the folder it probably comes in). And as for finding them, you're already at the right place. All OXPs are now (or will become) accessible through the [http://wiki.alioth.net/index.php/OXP OXP-page of the wiki]. Just follow the link.}}&lt;br /&gt;
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{{FAQ|question=Are there any OXPs that are highly recommended? Or can I get a list of 'must-have' OXPs?|answer=This is a difficult one to answer, because it depends so much on personal taste. There is no list of 'must-have' or necessary OXPs that could be agreed upon by all - or even most - players or contributers. But if you have a look at the [http://aegidian.org/bb/index.php Oolite Bulletin Board], especially the [http://aegidian.org/bb/viewforum.php?f=2 Discussion]- and the [http://aegidian.org/bb/viewforum.php?f=4 Expansion Pack]-forums, you will surely find some topics about this question, and the personal answers of a couple of board members.}}&lt;br /&gt;
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== Why does this and that not exist? ==&lt;br /&gt;
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{{FAQ|question=Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?|answer=At present Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-)}}&lt;br /&gt;
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{{FAQ|question=Can the range of hyperspace jumps/my fuelcapacity be increased?|answer=No. Jumprange in Oolite is hardcoded for a reason. The game would become less challenging and thus less fun. (Although I can imagine hacks that give unlimited fuel. Also JS-scripting may be more flexible in this department.) And don't forget that there are already various ways of refueling while you are in flight.}}&lt;br /&gt;
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{{FAQ|question= I want Laser Cooling Boosters!|answer=There are none at the moment and the reason is simple. It would unbalance the game too much. If they were available for the player only, things would get too easy. And if the NPCs could get them, too, things would get to hard. It's all about maintaining a reasonable balance. So the ultimate advice on this is: Aim carefully. Don't waste your laser fire. Prevent overheating.}}&lt;br /&gt;
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{{FAQ|question=The other day I got killed when I launched from a Rock Hermit/Behemoth/whatever, and all the profits/kills that I made before were gone. Why couldn't I save there? Why only on main stations? |answer=First of all, congratulations to you for having internalized the ''Golden Rule'': save early, save often! Unfortunately in Oolite you can save and load a commander only on main stations. That's because they are the only 'fixed' objects in space. The rest of the system is populated anew each time you load a game and is not saved in your savefile. So chances are that the Rock Hermit or Behemoth you docked with when saving simply wouldn't exist when you load again, and you would find yourself in nirvana instead of in a safe haven. To prevent odd behavior like this saving and loading is prohibited anywhere else than in a main station.}}&lt;br /&gt;
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{{FAQ|question=I would like to switch between different ships of mine, e.g. have a nice racer for the weekends, meanwhile leave my freighter docked somewhere and take it back on Monday. Why can't I do this?|answer=What else do you want? Custom paintjobs and interiors? A millionaire's spaceship-flotilla, one for every occasion? Who do you think you are? Jay Leno??? (Apologies if you ''are'' Jay Leno, but then you should have something else to do than playing computer games.) Let me tell you something: Space stations are no garages. Docking bays are limited, and the 'garage'-fees would be prohibitive. Imagine everybody else out there would want the same parking facilities! -- Having said that, there is also a technical reason: A player can't have two ships and switch between them, because for the game the player ''is'' his ship, and you can ''be'' only one ship at a time. There is no way of storing a ship in your savefile and retrieving it later.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.68 and I want to see the cool new planet textures everyone is going on about. How do I do it?|answer=The next time you leave a station pause the game (press '''P'''), then press '''T'''. A message saying 'Procedural Textures On' will pop up. Unpause the game and the next time you jump and after all subsequent jumps and on exiting stations, you will experience the new textured planets.}}&lt;br /&gt;
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{{FAQ|question=When I close Oolite (V.1.68) and restart it later, I don't have the textured planets, even on saved games. How come?|answer=Just follow the steps in the above answer to turn them on again. You will have to do so every time you open Oolite. The textured planets are at present experimental and not a default. However they may well be integrated as a default option in a later version.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.69 to V.1.71.2 and I want to see the cool new planet textures everyone is going on about. I tried pressing '''P''' and '''T'''. But it doesn't seem to work.|answer=There was a bug causing a crash with the new planet textures in version 1.69, which is not yet fixed. As a result the textures are disabled in later versions. But don't despair! If you are using Oolite 1.71 or later, there is [http://download.marlinsoftware.co.uk/Oolite/System_Redux.zip System_Redux.oxp], that introduces textured planets with a variety of textures. And there is another project in the making that aims at re-introducing procedural generation to the texturing of planets. For more information about this '''work in progress''' have a look at the [http://aegidian.org/bb/viewtopic.php?t=4205 Oolite Forums].}}&lt;br /&gt;
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== Known Issues / Bugs ==&lt;br /&gt;
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{{FAQ|question=Every so often some of the messages (either from other ships or from my ship) on the bottom of the screen remain and end up 'scrolling' up the screen to cover my gunsights. What's up with that?|answer=The 'sticky messages' bug is, unfortunately, a long standing issue in Oolite, but the tireless developers are trying to rectify this. Have you tried to download version Oolite V.1.71.1 (see first question above)? The problem should be fixed in this version. If it isn't, or if you still prefer an older version of Oolite, flicking between views (either internal or external) is probably the quickest way to clear the messages.}}&lt;br /&gt;
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{{FAQ|question=Every so often I meet a ship or a cargopod that I can't lock on. My laser fire goes right through it. Sometimes it happens with a ship I have just killed. Sometimes after a while it even starts again firing at me, but I can't harm it anymore.|answer=The 'ghost ship' bug is another very old acquaintance in Oolite, and again the tireless developers are trying to rectify this. In the meantime, ignoring the ghost ships (or cargo pods) is the best thing you can do.}}&lt;br /&gt;
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{{FAQ|question=The brightness of the rotating ships screen on the start-screen of the game has gone dark, I can hardly see them anymore. Do you know that, and what can I do about it?|answer=This is a problem with the lighting model for ships using shaders. The tireless developers are aware of the problem and are going to fix it. In the meantime, and as the problem only occurs when the shader settings are set to 'Full', you can work around it by setting them to 'Simple' or 'Off' in the Options-screen of Oolite (press '''F2''' and choose 'Game Options...'). Although of course you won't have the shader effects then.}}&lt;br /&gt;
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== System Requirements ==&lt;br /&gt;
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{{FAQ|question=Does it work on Mac OS X 10.2 (Jaguar)?|answer=Sadly, no. The minimum OS requirement for Oolite on the Mac is now Mac OS X 10.3.9.}}&lt;br /&gt;
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{{FAQ|question=Does it work on the new Intel Macs?|answer=Yes, from v1.65 Oolite is Universal Binary.}}&lt;br /&gt;
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{{FAQ|question=What's the latest version?|answer=The most recent stable release is v1.65. The Mac version can be downloaded from [http://oolite.org/download.shtml here]. The latest test releases can be found through the Oolite forums, [http://aegidian.org/bb/viewforum.php?f=10 here].}}&lt;br /&gt;
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{{FAQ|question=Is there a port for the PC or Linux?|answer=Yes. Oolite for Linux is stable and is at the same level of development as Oolite for the Mac. Development of Oolite for Windows lags behind the GNU/Linux version by a few days. You can download v1.65 for Windows or for Linux [http://oolite.org/download.shtml here] (click on &amp;quot;show all platforms&amp;quot; if you can't see the version you're looking for). The latest test releases for Linux can be found through the Oolite forums [http://aegidian.org/bb/viewforum.php?f=9 here], and for Windows [http://aegidian.org/bb/viewforum.php?f=8 here].}}&lt;br /&gt;
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== Writing OXPs ==&lt;br /&gt;
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{{FAQ|question=I would like to contribute to Oolite and write my own OXP, but unfortunately my knowledge in scripting/programming is limited. How can I get started?|answer=First of all the Oolite community welcomes all efforts to enhance and enrich their favorite game, so be our guest! Many of us have started with very little knowledge, but over time were able to write and release astonishing OXPs, so why shouldn't you? Anyway, scripting can be learned. Currently there are two scripting languages in use for Oolite, plist-scripting (sometimes referred to as legacy-scripting) and JavaScript. For any serious OXP-plans you will have to learn them. A general starting point is the [http://wiki.alioth.net/index.php/OXP_howto OXP howto]-page, which will link you to further documentation. For plist-scripting you should read the [http://wiki.alioth.net/index.php/OXP_howto_plist OXP howto plist]-page, and also the [http://wiki.alioth.net/index.php/Property_list Property list]-intro. Information on the ongoing implementation of scripting with JavaScript can be found in the [http://wiki.alioth.net/index.php/Category:Oolite_scripting Category page for scripting] (work in progress). If you want to design a new ship, you should have a look at the [http://wiki.alioth.net/index.php/OXP_howto_model OXP howto model]-page and the [http://wiki.alioth.net/index.php/OXP_howto_texture OXP howto texture]-page. And if you want to give it a behavior of its own, you should consult the [http://wiki.alioth.net/index.php/OXP_howto_AI OXP howto AI]-page. I suggest you try to read and understand these first. If you still have questions afterwards, there is always the [http://aegidian.org/bb/index.php Oolite Bulletin Board], where lots of friendly people usually are very willing to lend a helping hand and to answer lots of questions.}}&lt;br /&gt;
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{{FAQ|question=I want to write an OXP or add content to the Wiki, but some (or all) of the content was written by another author. What copyright issues do I face?|answer=Anything submitted to the Wiki is on the basis that anyone else may edit or fiddle with it. OXPs are submitted under the creative commons licence. The author (stricty speaking) owns the copyright, but licences users to use or distribute the OXP as long as they don't sell or charge for it. In practice virtually all OXP authors don't assert copyright and are pleased and flattered that somebody thinks their stuff is worth writing about or pinching to use in another OXP (its good manners to credit the orginal author in the readme though). I expect the author will be pleased if you want to add some background, but if you are in doubt, send him a PM asking him for permission. At the end of the day, Oolite is a fun project and everbody is doing stuff for it on that basis. (nicked wholesale from [http://aegidian.org/bb/viewtopic.php?p=44813#44813 Little_Bear's] post on the [http://aegidian.org/bb/index.php Oolite Bulletin Board])}}&lt;br /&gt;
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== Other Questions ==&lt;br /&gt;
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{{FAQ|question=I have a question not answered here, where can I get help?|answer=Post your queries onto [http://aegidian.org/bb/index.php the friendliest board this side of Riedquat]. Satisfaction is not guaranteed, but then what is, in this mixed-up universe? Help keep the board friendly by making sure your question isn't already answered here!}}&lt;br /&gt;
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[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite_Galaxies_Trade_Route_TimeKeeper_v01.zip&amp;diff=13887</id>
		<title>File:Oolite Galaxies Trade Route TimeKeeper v01.zip</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite_Galaxies_Trade_Route_TimeKeeper_v01.zip&amp;diff=13887"/>
		<updated>2009-09-03T15:48:41Z</updated>

		<summary type="html">&lt;p&gt;Lfnfan: Adapted Oolite Galaxies spreadsheet including trade route time calculation and star chart with trading opportunities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adapted Oolite Galaxies spreadsheet including trade route time calculation and star chart with trading opportunities.&lt;/div&gt;</summary>
		<author><name>Lfnfan</name></author>
		
	</entry>
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