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		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16832</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16832"/>
		<updated>2009-11-10T11:47:16Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Ships and Ship Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''. If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems. Debian changes the folder locations to '''$HOME/.Oolite/AddOns.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.''' This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16831</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16831"/>
		<updated>2009-11-10T11:46:45Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Ship Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''. If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems. Debian changes the folder locations to '''$HOME/.Oolite/AddOns.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.''' This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16830</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16830"/>
		<updated>2009-11-10T11:45:52Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Customisations by Government (or Tech Level) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''. If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems. Debian changes the folder locations to '''$HOME/.Oolite/AddOns.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.''' This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16829</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16829"/>
		<updated>2009-11-10T11:45:35Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Dockable Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''. If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems. Debian changes the folder locations to '''$HOME/.Oolite/AddOns.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.''' This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16828</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=16828"/>
		<updated>2009-11-10T11:44:41Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Table of all OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/p9wjemvoc8 ''Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08)'']&lt;br /&gt;
| Assassin, Hoodlum, Mugger, Scoundrel and Spiv&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/sm6fpqxsg4 ''Amen Brick's Megaships v1.2 (Amended 07/08)'']&lt;br /&gt;
| The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Anarchies_OXP|''Anarchies.oxp'']]&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[AMS_OXP|Anti-Missile System]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta_Ray|Manta Ray]], [[Shark|Shark]], [[Man_O%27_War|Man O' War]], [[Box_Escort|Box Escort]], [[Conger|Conger Cargo Hauler]], [[Hawksbill|Hawksbill Fuel Tanker]], [[HammerHead|HammerHead Hauler Carrier]], [[Barracuda|Barracuda]], [[LeviathanPlatform|Leviathan System Platform]], [[Orca|Orca Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/bandersnatch_1_1.zip ''Bandersnatch v1.1'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.5]]&lt;br /&gt;
| Armadillo&amp;lt;br&amp;gt;Controller&amp;lt;br&amp;gt;Guanako&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Caduceus]&lt;br /&gt;
| [[Caduceus|Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4. [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Captured_Thargons_OXP|Captured Thargons]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks V1.4 (Updated April 2009)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cataclysm_OXP|Cataclysm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature / Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Commies|''Commies'']]&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|''Deep Space Pirates'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|''Deposed 1.3.4'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T /Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Drones_OXP|Drones]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star OXP|Far Star]]&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Flying Dutchman OXP|Flying Dutchman]]''&lt;br /&gt;
| [[Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Fuel_Station_OXP|Fuel Station]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Generation_Ships_OXP|''Generation Ships'']]&lt;br /&gt;
| [[Generation_Ships_OXP|Generation Ships]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Globe_station|Globe Station2.0]]&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems. (Updated 22/10/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff_ArcElite|Griff ArcElite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. New versions of the native Oolite ships textured &amp;amp; shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Hired_Guns_OXP|Hired Guns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.16]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig and RepairBots. (Updated 13/08/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Interstellar help OXP|''Interstellar help'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ionics_OXP|Ionics 1.2.3]]&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ixian_Ships|''Ixian Ships'']]&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main download area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Killit_OXP|''Killit'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Weapons. Adds a bunch of insane super weapons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Lave_Academy_OXP|Lave Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[LongWay_OXP| ''Long Way Around 1.1'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Lovecats.oxp|''Lovecats 1.2'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military Fiasco]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Milspec HUD|Milspec HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Adds targeting aids, emphasis on functionality.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missile_Rack_OXP|Missile Rack]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Murgh_Xships OXP|''Murgh's X-Ships'']]&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.3.zip ''Oolite Italiano v1.3'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.73 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Orbits.zip|''Orbits'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ore_Processor|''Ore Processor'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXPConfig1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.box.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Probe_OXP|Probe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[RingPod.oxp|''Racing Rings'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.3.6 Beta (Updated 5/8/09)]]&lt;br /&gt;
|[[GalMine Hopper|GalMine Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine AutoMiner|GalMine AutoMiner]]&lt;br /&gt;
&lt;br /&gt;
[[GalMine Cargo Drone|GalMine Cargo Drone]]&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.72.2 of Oolite].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
| [[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders.. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mcmeur2axl''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
| A variety of new alien ship variants.&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Sell equipment OXP|''Sell Equipment'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers1.0.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 19/10/2009&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spy_Hunter_OXP|''Spy Hunter'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''S.T.E'']&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.msdownload.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Taranis_OXP|''Taranis Corporation HQ'']]&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better. You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Target_Autolock_OXP|Target Autolock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A software update for the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target selected.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid craft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds scenery, including a pulsar, to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar. There are various adverts in the system, along with two extra 'space lanes', one between the planet and the pulsar and another between the pulsar and the witchpoint.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Total_patrol_OXP|''Total patrol'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Replaces the default police AIs with a totalPatrolAI which lets police ships patrol between all three major points of the system: planet, witchpoint and sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&lt;br /&gt;
|&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Traffic_Control_OXP|Traffic Control]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Station upgrade. Adds traffic control personnel to each system main station. They are happy to talk new Commanders (and older ones who've got too reliant on Docking Computers and then lost them) through approaching and manual docking with the station. There's even a cheery goodbye when you leave, just don't dawdle and block the station approach lane!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Transports]]&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.3]]&lt;br /&gt;
| Vector&lt;br /&gt;
|&lt;br /&gt;
|Mission/Ships. Fast, rare and expensive. And some small surprises - So dive in and have a good time (Updated 31.08.2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Welcome_Mat_OXP|Welcome Mat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Misc. Software upgrade for the communications systems to expand the information given to the commander on arrival from witchspace into a new system. Augments the system name message with planetary biographical details via the buoy network, plus the latest safety and alien presence information from Galcop. Also fully compatible with [[OXPConfig|OXPConfig]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Wolfs_variants.zip|''Wolfwood's Variants v1.5'']]&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Your Ad Here!]]&lt;br /&gt;
| [[Pi-42 security|Sidewinder Pi-42 Security]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo security|Sidewinder Tescoo Security]]&lt;br /&gt;
&lt;br /&gt;
[[Star security|Sidewinder Star Security]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart security|Sidewinder Mall Wart Security]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's security|Sidewinder Sainsboory's Security]]&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
&lt;br /&gt;
[[Star]]&lt;br /&gt;
&lt;br /&gt;
[[Mall Wart]]&lt;br /&gt;
&lt;br /&gt;
[[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts.&lt;br /&gt;
Every set features 50 different adverts and also adds a different type of constore to the universe (Set A introduces the Pi-42 constore, Set B the Tescoo Ooxpress constore etc). A constore is a dockable commercial base which is added to the space lanes of most systems with a large population.&lt;br /&gt;
Also from version 4 and above of this oxp each constore has its own security force, the ships of which are skinned in the colours of the store they protect, and billboards will occasionally appear in asteroid fields of Corporate Systems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|''Deep Space Dredger '']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|''Commies'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP| ''Pirate Coves'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Plannets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|''Racing Rings'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/tianve.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|''Deposed 1.3.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|''Ionics v.1.2.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP| ''Long Way Around 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|''Lovecats 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|''Spy Hunter'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|''Taranis Corporation HQ'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.3 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[Anarchies OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|''Nuclear Torpedos'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|''Ore Processor'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Anarchies OXP]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|''DeepSpacePirates'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Flying Dutchman OXP|Flying Dutchman]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|''Generation Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|''Griff ArcElite Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|''Griff Krait'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|''Ixian Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|''Murgh's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|''Thargorn Threat v1.3 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|''Transports'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|''Cargo &amp;amp; Wrecks v1.4'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.16'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 13/08/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 04/09/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers1.0.1]] (Updated 19/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application.&lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder).&lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''. If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems. Debian changes the folder locations to '''$HOME/.Oolite/AddOns.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.''' This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation.&lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=16827</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=16827"/>
		<updated>2009-11-10T11:40:56Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=11526</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=11526"/>
		<updated>2008-10-15T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ftp50ziqdb.zip Download Realistic Shipyards V3.02b here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Amen Brick's Pirate Clan One: The Blitzspears, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Svengali (For his patient bug-hunting, solution-advicing and loads of practical help)&lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1, Amen Brick's Pirate Clan One: The Blitzspears, Vector &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Zzzz_Realistic_Shipyards.oxp_V1.06.zip&amp;diff=11104</id>
		<title>File:Zzzz Realistic Shipyards.oxp V1.06.zip</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Zzzz_Realistic_Shipyards.oxp_V1.06.zip&amp;diff=11104"/>
		<updated>2008-09-27T16:28:05Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10353</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10353"/>
		<updated>2008-07-09T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Amen Brick's Pirate Clan One: The Blitzspears, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Svengali (For his patient bug-hunting, solution-advicing and loads of practical help)&lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10267</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10267"/>
		<updated>2008-06-26T08:30:35Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Ships and Ship Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10266</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10266"/>
		<updated>2008-06-26T08:30:07Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Ship Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10265</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10265"/>
		<updated>2008-06-26T08:29:16Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Customisations by Government (or Tech Level) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10264</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10264"/>
		<updated>2008-06-26T08:28:42Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Dockable Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.02]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10263</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10263"/>
		<updated>2008-06-26T08:26:48Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Table of all OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10262</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10262"/>
		<updated>2008-06-26T08:25:02Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Table of all OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Missiles and Bombs|Missiles and Bombs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.02]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Needs an at least medium to fast system to run properly. Big download size! (85.6 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10261</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10261"/>
		<updated>2008-06-26T08:22:36Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Svengali (For his patient bug-hunting, solution-advicing and loads of practical help)&lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10260</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10260"/>
		<updated>2008-06-26T08:20:56Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Svengali (For his patient bug-hunting, solution-advicing and loads of practical help)&lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10259</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10259"/>
		<updated>2008-06-26T08:19:40Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10258</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10258"/>
		<updated>2008-06-26T08:18:52Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here!&lt;br /&gt;
&lt;br /&gt;
Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs alongside to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10257</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10257"/>
		<updated>2008-06-26T08:18:20Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into this OXP here!&lt;br /&gt;
&lt;br /&gt;
Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs in addition to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10256</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10256"/>
		<updated>2008-06-26T08:17:45Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into Realistic Shipyards V3.02!&lt;br /&gt;
&lt;br /&gt;
Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs in addition to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10255</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10255"/>
		<updated>2008-06-26T08:17:08Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Important Note:&amp;lt;/b&amp;gt; If you are using the Realistic Shipyards V3.02, you &amp;lt;b&amp;gt;should not install the OXPs below in addition to it&amp;lt;/b&amp;gt;, because the complete contents of those OXPs have been completely merged into Realistic Shipyards V3.02!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged:&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing.&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;b&amp;gt;should by all means install&amp;lt;/b&amp;gt; the following OXPs in addition to this one because Realistic Shipyards V3.02 &amp;lt;b&amp;gt;is dependent on them&amp;lt;/b&amp;gt;: Assassins, Commies, Hotrods, Ionics-1.2.1, Pirate Clan One, Vector &amp;amp; Zz-Oo-Haul.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10254</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10254"/>
		<updated>2008-06-26T08:07:36Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.02:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.02, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 190 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10253</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10253"/>
		<updated>2008-06-26T08:04:54Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
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------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
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------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/tdomu9i8ko.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
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[[Category:Ship OXPs]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
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V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
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&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
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&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
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&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.02:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.02, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
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&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
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Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
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&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
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The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
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&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
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Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
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Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
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&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
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&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
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A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
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&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10252</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10252"/>
		<updated>2008-06-26T07:49:09Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/6beia9uogc.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 26th June 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.02:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.02, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10251</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10251"/>
		<updated>2008-06-26T07:48:37Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 190 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/6beia9uogc.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.02 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.02 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.02:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.02, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.02 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10250</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10250"/>
		<updated>2008-06-26T07:46:56Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/6beia9uogc.zip Download Realistic Shipyards V3.02 here] (85.6 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
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----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.01 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10184</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=10184"/>
		<updated>2008-06-16T06:31:54Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: /* Table of all OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.01.6]]&lt;br /&gt;
|&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons (08/06/2008).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks V1.3.2 (Updated again)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|''Deep Space Dredger 1.1'']]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/FighterHud.zip ''Fighter HUD Mk. II'']&lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Griff Krait|Griff Krait]]&lt;br /&gt;
|[[Griff Krait|Griff Krait]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds an updated version of the [[Krait (Oolite)|Krait]] featuring [[shaders in Oolite|Shaders]]. Appearing in four different paint-jobs, the new ships are similar to the [[Krait (Oolite)|Standard Krait]] in performance and exclusively flown by members of pirate squadrons. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separatly installed. (Updated 06/06/2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Missiles &amp;amp; Bombs'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.01]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Big download size! (85.5 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors)&lt;br /&gt;
* All core game ships are high-res retextured with Sung's Detailed Textures &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://download.marlinsoftware.co.uk/Oolite/system_redux.zip ''System Redux'']&lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/7/7e/Trade_outpost.zip ''Trade Outpost'']&lt;br /&gt;
| [[Trader_Outpost_%28Oolite%29|Trade Outpost]]&lt;br /&gt;
|&lt;br /&gt;
|Griff trade outpost without ads.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Vector_OXP|Vector1.00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Fast, rare and expensive.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Dredger_1.1.zip|''Deep Space Dredger 1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.01.6]] - Updated (08/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Missiles &amp;amp; Bombs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.2.zip|''Rock Hermit Locator 1.2.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''DeepSpacePirates 0.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.00]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Wrex_1-3-2.zip|''Cargo &amp;amp; Wrecks v1.3.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.08'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 06/06/2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10141</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10141"/>
		<updated>2008-06-12T22:09:48Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.01 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10140</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=10140"/>
		<updated>2008-06-12T22:09:21Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* Recommended system specs: At least 2GB RAM, 2GHz dual-core processor and a decent graphics card. Due to its size, Realistic Shipyards V3.02 needs a state-of-the-art system so as not to produce a performance hit.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9932</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9932"/>
		<updated>2008-05-24T09:55:57Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Currently most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, scavenger, hunter, miner, pirate, thargoid, police, wingman, interceptor, escort, shuttle, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;Disclaimer:&amp;lt;/i&amp;gt; The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman, &amp;quot;What the roles do&amp;quot; from Commander McLane.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;What the roles do:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The purpose of roles is - simply said - to call an entity into being, with a specific role, like the role some actor plays in a movie or theater. The actor with the role Hero is - in most cases at least - different from the actor with the role Villain, and again different from the actor with the role Gentle Maid. That means that the set of properties attached to each of them is different. Hero: good, Villain: bad, Gentle Maid: helpless and in love with the hero. This set of properties is in Oolite defined in shipdata. So the only logical and convenient way is to have a different shipdata-entry for each role. And a play or movie in which the hero, the villain and the gentle maid are just the same character usually makes not much sense.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a separate entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). About 10% of the exiting traders will not witch-out but go for the sun instead. Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irritating ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shouldn't give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads for the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader, the player or ships that are on a special pirate-victim-roles list). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realism, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carriers by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
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{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9796</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9796"/>
		<updated>2008-05-14T05:03:10Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9795</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9795"/>
		<updated>2008-05-14T05:02:17Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Dreams01Beta, Eagle2, Icarus, (Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9794</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9794"/>
		<updated>2008-05-14T05:00:54Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Eagle2, Icarus, (Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Dream Team (Dreams01Beta); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9793</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9793"/>
		<updated>2008-05-14T04:59:57Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards, ships and ship roles system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity added to the core game:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More diversity in the possible game careers:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Various alternate career beginnings for mostly harmless Jamesons: Sell your Cobra MkIII for a cheaper ship at Lave or Zaonce - and have the cash to buy some equipment &amp;amp; get going faster ...&lt;br /&gt;
* Enhanced gameplay for medium range (Poor to Dangerous) players: An Iron Ass (fully kitted Cobra MkIII) is no longer enough - now there is always a bigger fish, and you will really need those scanners to know what`s coming for you before it`s too late ...&lt;br /&gt;
* Creative solution to the uber-ship problem for the deadly veteran players: Now you can earn one, and with the challenges waiting for you, you will need it. Because so can the others ...&lt;br /&gt;
* It`s not over when you reach ELITE: Only now can you play with the really big boys, and spectacular spacebattles await!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties nonwithstanding. As everything was created under the Creative Commons License, I would feel honoured if someone wants to base their own oxps on this one or use stuff from it - be my guest, the game can only get better!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[http://www.box.net/shared/static/ggj8pi9kwo.zip Download Realistic Shipyards V3.01 here] (85.5 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An addon for Oolite by Giles Williams &amp;amp; Jens Ayton&lt;br /&gt;
 &lt;br /&gt;
Based on &amp;quot;Elite&amp;quot; by Ian Bell and David Braben&lt;br /&gt;
&lt;br /&gt;
Merged &amp;amp; Compiled by Lestradae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks go to: &lt;br /&gt;
* Sung (For the complete hi-res retexturing of all strict mode ships)&lt;br /&gt;
* Giles Williams (Oolite itself + Model &amp;amp; textures for the Navy Juggernaut)&lt;br /&gt;
* LittleBear &amp;amp; Griff (Models &amp;amp; textures for the now playable Black Monk Gunship)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
* Sabre (Models &amp;amp; textures for the now playable Deep Space Dredger)&lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship)&lt;br /&gt;
* Murgh (Model &amp;amp; textures for the Interstellar Explorer under the Creative Commons License)&lt;br /&gt;
* Milinks (Models &amp;amp; textures for the SIRFYards)&lt;br /&gt;
* Commander McLane (for helping me with the SIRFYard scripting)&lt;br /&gt;
* Ahruman (For the really patient anti-bug support nescessary due to my hack-and-slay scripting style)&lt;br /&gt;
* Selezen (For telling me when to stop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many very special thanks go to the authors of the (86) OXPs that were merged into the Realistic Shipyards V3.01 under the Creative Commons License:&lt;br /&gt;
&lt;br /&gt;
Giles Williams (Aegidian-Special, Cobra35, Newships &amp;amp; Pelamis); Craig Crump (All-Stars); ??? (AphidV2); Azzameen (A-Wing, B-Wing, Lambda, TIE, Interceptor, X-Wing &amp;amp; Y-Wing); daniel@kettonlane.me.uk (Bandersnatch); Murgh (Boyracers, CobraClipperPC, fsr, MPakRedux, Murgh_XShips, nuvipers &amp;amp; Oldships); Selezen (Cobra3Njx, Eagle2, Icarus, (Impcourier (Old &amp;amp; New) &amp;amp; s-ships); Charlie (Condor, DWCobra3, Merlin, NavyStarships, Pallas &amp;amp; Swift); Charlie &amp;amp; Kaks (Kestrel&amp;amp;Falcon); Cmdr Wyvern (Dragon, PTI, Phoenix &amp;amp; Terrapin); Dream Team (Dreams01Beta); Sabre (Dredger, Liberator &amp;amp; Velocity); Ramirez (Executive Spaceways V2.2, Fuel Tank &amp;amp; SalezaV2); ??? (Far Star); ??? (Ferdelance_NG); ??? (Ferdepai); ??? (Firewasp); ??? (Grass_Snake); 8-Bit Apocalypse (Greekshipset1, Ixianfreighter, Ixianships &amp;amp; Supercobra); ??? (Griffin2); Captain Hesperus (Illicit_Unlock_FIX1.56); Killer Wolf (Isisinterstellar); Flying_Circus (Herald, Jabberwocky, Llama &amp;amp; Morrigan); Dr.Nil, Arexack_Heretic &amp;amp; Murgh (att1); Arexack_Heretic, jonnycuba, Murgh &amp;amp; co. (Lane_Legal); ??? (Longshot); ??? (Manta); ramon (Marett_Vol1); Dr Nil (Missionaries); Roberto (Outrider); ??? (PythonClassCruiserV2.6); ??? (Racers); ??? (Renegade_Viper); ??? (RoC); Dr. Nil (Shield-Tail); ??? (Shreddies); ??? (Snark); ??? (Spearhead_1); CaptKev (Stingray &amp;amp; Stingray_Mk_II); randallTesoura (Tesoura); cybertiger (Tiger); ??? (Tribant); ??? (Urutu_IV &amp;amp; UrutuMkIII); Wolfwood (WolfMk2 &amp;amp; Wolfwoods_Variants) &amp;amp; ??? (X-Ships)&lt;br /&gt;
&lt;br /&gt;
PS: Many OXP creators have not designated any kind of author`s name in their OXPs, on a forum or on the OXP wiki page. If I am informed of the authorship to some or all of those OXPs I will add their names ASAP in on the &amp;quot;special thanks&amp;quot; section here - otherwise, those authors have to be collectively designated as &amp;quot;???&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V3.01 - compatible with Oolite 1.71 and above - 28th April 2008. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps)&lt;br /&gt;
The prices that ships have and the tech levels as of which they are available are now completely consistent within the game. The more a ship can do the more expensive it is and the higher the tech level nescessary to have a chance of it appearing in the shipyard. What tech level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given tech level have a certain feel to them of being in the same league - the reason being, that they actually are.&lt;br /&gt;
&lt;br /&gt;
The revised tech level spans for ship availabilities are as follows:&lt;br /&gt;
&lt;br /&gt;
29.999 Cr or less:     TL 1-4&amp;lt;br&amp;gt;&lt;br /&gt;
30.000 to 49.999 Cr:   TL 2-5&amp;lt;br&amp;gt;&lt;br /&gt;
50.000 to 74.999 Cr:   TL 3-6&amp;lt;br&amp;gt;&lt;br /&gt;
75.000 to 99.999 Cr:   TL 4-7&amp;lt;br&amp;gt;&lt;br /&gt;
100.000 to 149.999 Cr: TL 5-8&amp;lt;br&amp;gt;&lt;br /&gt;
150.000 to 199.999 Cr: TL 6-9&amp;lt;br&amp;gt;&lt;br /&gt;
200.000 to 299.999 Cr: TL 7-10&amp;lt;br&amp;gt;&lt;br /&gt;
300.000 to 399.999 Cr: TL 8-11&amp;lt;br&amp;gt;&lt;br /&gt;
400.000 to 499.999 Cr: TL 9-12&amp;lt;br&amp;gt;&lt;br /&gt;
500.000 to 599.999 Cr: TL 10-13&amp;lt;br&amp;gt;&lt;br /&gt;
600.000 to 699.999 Cr: TL 11-14&amp;lt;br&amp;gt;&lt;br /&gt;
700.000 to 799.999 Cr: TL 12+&amp;lt;br&amp;gt;&lt;br /&gt;
800.000 to 999.999 Cr: TL 13+&amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 Million Cr:     TL 14+&amp;lt;br&amp;gt;&lt;br /&gt;
3 Million Cr or more:  TL 15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Game balance &amp;amp; strategic elements concerning ships enhanced:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite.&lt;br /&gt;
&lt;br /&gt;
Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alphabetical List of all 85 ship and the one equipment (Fuel Tank) OXPs which have been merged into the Realistic Shipyards V3.01:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Note: If you are using the Realistic Shipyards V3.01, you will no longer need to install the OXPs below; this Realistic Shipyards version does everything they would have done in combination all on its own and at once!&lt;br /&gt;
&lt;br /&gt;
Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, Fuel Tank, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&amp;amp;Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing &amp;amp; Y-Wing&lt;br /&gt;
&lt;br /&gt;
The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul ... and by the way, all five of them are strongly recommended! (By me, that is.)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In total, 183 playable ships &amp;amp; about 500 NPC ships, eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example the Deep Space Dredger, legendary biggest mining ship and freighter of the Ooniverse, is now buyable for Commanders with REALLY deep pockets (say, 8 million credits). Flies like a mountain on wheels and adds a whole new dimension to the docking experience. But the trading opportunities ...&lt;br /&gt;
&lt;br /&gt;
Then the Interstellar Explorer: does just that. Scratch the light barrier without stepping on the gas pedal with the fastest ship in the Ooniverse. Sadly, everything but the drive had to be removed to construct this ship that lets even Benulobiweeds finest have a good view into its jet exhaust ... &lt;br /&gt;
&lt;br /&gt;
Or the Navy Juggernaut, an allmighty Behemoth Mothership, becomes available for Commanders with a Rating of Deadly. And the saying with the bigger fish still applies! Because sometimes one of those falls into the hands of pirates ...&lt;br /&gt;
Ship roles have been altered for more diversity - and provide a much harder Ooniverse, with de facto whole new classes of ships!&lt;br /&gt;
&lt;br /&gt;
The space lanes have never been so dangerous. You live in the shadows of other, much bigger and deadlier creatures than you, looking up to them and yearning for the day when you are going to be one of them. Now you really need those scanners to see what`s coming at you. To know that when it`s still maximum scanner range away becomes a question of survival, and those Fuel Injectors and Fuel Tanks are no longer just luxurious medicine against boring spacelane queueing, but become nescessary equipment.&lt;br /&gt;
&lt;br /&gt;
Whether you are a pirate or anarchist on the run from the police, or a trader, courier or reconaissance specialist for the Galactic Navy - an Iron Ass ship is no longer enough. Take care!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Various alternate career beginnings for mostly harmless Jamesons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This oxp solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes more diverse. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
 &lt;br /&gt;
The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enhanced gameplay for medium range (Poor to Dangerous) players - A fully equipped Cobra MkIII is no longer enough:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have a little look at the ships that you might meet on the space lanes. You have to take the ships that were modelled after millenium-old antique art media serious: Back then they were only fiction ... but now they were given those ancient names for a reason: They are the real thing!&lt;br /&gt;
&lt;br /&gt;
Firefly:                  1.073.400 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Incom T-65 X-Wing:        1.079.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Mark I:             1.147.600 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Penelope Class Freighter: 1.271.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
TIE-Interceptor:          1.303.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
A-Wing:                   1.542.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Super Cobra:              1.622.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
The Liberator:            1.742.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
B-Wing:                   2.070.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Tepiu:                    2.299.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Escort:              2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Interceptor:         2.375.850 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Pallas:                   2.677.000 Cr   14&amp;lt;br&amp;gt;&lt;br /&gt;
Imperial Courier (Navy):  2.850.000 Cr   14&amp;lt;br&amp;gt; &lt;br /&gt;
Falcon:                   3.384.000 Cr   15&amp;lt;br&amp;gt; &lt;br /&gt;
The Morrigan:             4.820.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Interstellar Explorer:    7.050.900 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Space Dredger:       8.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Condor Flagship:         15.417.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Juggernaut:         41.000.000 Cr   15&amp;lt;br&amp;gt;&lt;br /&gt;
Navy Constitution:      140.280.000 Cr   15&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Creative solution to the uber-ship problem for the deadly veteran players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest tech levels and have prices that can reach far into the millions-of-Credits range - but that`s only realistic.&lt;br /&gt;
 &lt;br /&gt;
No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (Navy) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this oxp in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards oxp are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards oxp in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Buy a standard Cobra MkIII.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Think about your new options and with which kind of ship you want to continue your game.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Buy the new ship with the Realistic Shipyards oxp in your AddOns folder.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Enjoy the game including all new options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility could be:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards oxp will play out properly anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards oxp. You can just put it into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :) &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues:&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* Do not rename this oxp! The Zzzz - Beginning is nescessary so that the revised ship pricing and tech level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the oxp will not work properly.&lt;br /&gt;
* The 86 oxps merged into the Realistic Shipyards V3.01 probably shouldn`t be installed in addition to this oxp (double). Note that if the creators of those merged oxps should develop them further that development might not be carried over into the Realistic Shipyards.&lt;br /&gt;
* The oxps still supported pricing- and TL-range wise for their buyable ships but not included are: Assassins, Commies, Hotrods, Ionics-1.2.1 &amp;amp; Zz-Oo-Haul. That means the Realistic Shipyards are semi-dependent on them and it would be better to have them included in your Add-Ons folder.&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new oxp`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards oxp so that it covers everything shipwise currently available. Just write to me with the stats of your new/revised ship and I will include the additional information.&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to write and I`ll see what I can do about it!&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9783</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9783"/>
		<updated>2008-05-12T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Currently most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, scavenger, hunter, miner, pirate, thargoid, police, wingman, interceptor, escort, shuttle, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disclaimer:&amp;lt;/i&amp;gt; The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a separate entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9782</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9782"/>
		<updated>2008-05-12T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Currently most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, scavenger, hunter, miner, pirate, thargoid, police, wingman, interceptor, escort, shuttle, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disclaimer:&amp;lt;/i&amp;gt; The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9781</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9781"/>
		<updated>2008-05-12T22:11:22Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, scavenger, hunter, miner, pirate, thargoid, police, wingman, interceptor, escort, shuttle, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disclaimer:&amp;lt;/i&amp;gt; The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9780</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9780"/>
		<updated>2008-05-12T22:10:05Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, wingman, interceptor, escort, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disclaimer:&amp;lt;/i&amp;gt; The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9779</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9779"/>
		<updated>2008-05-12T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, wingman, interceptor, escort, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9778</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9778"/>
		<updated>2008-05-12T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, wingman, interceptor, escort, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the roles work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9777</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9777"/>
		<updated>2008-05-12T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, wingman, interceptor, escort, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The text below is an impromptu explanation from LittleBear, and he makes a point of noting that he will want to &amp;quot;tidy up&amp;quot; this article in the not-so-far future. As this is as yet the only exhaustive article about this topic on the wiki, however, it might be added that perhaps he is being overly critical about himself here :)&lt;br /&gt;
&lt;br /&gt;
The explanations about scan class and its relation to the roles of &amp;lt;b&amp;gt;police, wingman&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;interceptor&amp;lt;/b&amp;gt; are from Ahruman.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Role&amp;lt;/b&amp;gt; given will determine the ships behaviour and when the game adds it. Oolite will give a ship called as an escort the correct bounty if the bounty key is left out, but will over-ride if one is added. In an entry for a ship with a role “escort” don’t put in any bounty key at all. If the ship is called as a pirate escort then it will be an offender. If called as a clean trader’s escort it will be clean, provided it has no bounty key set in ship data. If you give it a bounty it always has this one. So if you gave a Longshot bounty zero then it will still be clean when escorting a pirate. Escorts really therefore need a separate entry with no bounty key set and only the role escort set for that entry. This is why you really need a sepeare entry for each type of ship. Just adding roles to the same ship data entry means you get Clean pirates and Offender police ships if the bounty key is included. This is a summary of what the various in-built roles do: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRADER:&amp;lt;/b&amp;gt; The game adds traders to the system space lanes. They also witch into systems and then fly to the station. Space Stations (including OXP ones) also launch traders every so often. The ships get either exiting trader or entering trader AI. Exiting traders launch from the station and witch-out (once out of the stations mass-locking effect). Entering traders fly to the station. Traders are basically cowards however. Dice are rolled when a ship is attacked. But basically traders are likely to run away from a single shot and will flee (not using weapons – just deploying escorts) if hurt. They also plead for their lives and send distress calls at the drop of a hat. This is so however well armed or powerful the ship. If its called as a trader it has a trader’s personality. Although not a bug in terms of crashing the game, it causes strange behaviour to give powerful ships the role trader. Although simply adding the role “trader” to the Imperial Courier, Tiger does not crash the game, it introduces strange behaviour. A Condor with the role trader attacked by a single pirate Adder is quite likely to flee and plead for its life rather than swat the irriting ship with its multiple plasma cannons! I would suggest not giving any decent ships the role trader. Better to use these as hunters or pirates. You also shoudn’t give big ships this role. They’ll hit the station and the station is sent whizzing off into deep space by the impact. They’re also too big to be launched and can get stuck. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SCAVENGER:&amp;lt;/b&amp;gt; Scavengers are only ever launched by Stations (including rock hermits, Space Bars and the like) when cargo is detected nearby. Scavengers never appear in the space lanes generally. If you are going to make a ship a scavenger it must have a separate entry with only the role scavenger. It must have fuel scoops and must also be a ship with cargo capacity. Its AI will tell to scoop up the loot (remember it will not have appeared unless loot is about) and then go back to the station which launched it. If the ship does not have both scoops a cargo bay, nasty AI bugs happen. The ship is being ordered to do something that it just cannot do. It’s AI will hang, causing the ship to freeze and chew up a lot of run time slowing the game down. Scavengers are also cowards. Because they appear near a safe haven, they always run away from attack. Again giving powerful ships this role causes wired behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tiger is very likely to flee! Personally I wouldn’t give any powerful ship the role Scavenger and big ships given this role are likely to crash on launch. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MINER:&amp;lt;/b&amp;gt; When the game adds asteroids there is a random chance that it will also add some miners nearby to the cluster. The Ship will scan for asteroids, shoot them, scan for rocks then scoop the rocks. It must therefore have a separate entry with a Forward Mining Laser (NPCs cannot use left or right guns and rarely use a rear gun) and fuel scoops. Without this its AI will hang as it cannot do what its been told to. It also must be a ship that has a cargo bay. Because a mining laser is total pants as a weapon, miners will always flee attack (they are effectively unarmed). Again giving powerful ships this role will cause unrealistic results. Better to save it for the medium and low level ships. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;PIRATE:&amp;lt;/b&amp;gt; A pirate ship needs a separate entry if you are going to set the bounty. It must have fuel scoops and a cargo bay, as its AI will tell it to scoop cargo lying around. Don’t give the role pirate to Police or Navy Ships obviously! Also don’t give a ship with no cargo bay the role pirate (as it will never do any pirating). The pirate AI checks its hold. If full it switches AI stops hunting and heads foe the station. In this mode it won’t attack unless attacked and usually runs for the station. This makes sense as from a pirates point of view there’s no point fighting if he cannot grab the goodies. If you give a ship with no cargo bay the pirate role, its hold is always full so it doesn’t really behave properly. If its hold it not full, it looks for any cargo pod lying about and grabs them. (Again no scoops will cause an AI hang). If no cargo is about it lurks in the space lanes and attacks the nearest ship it spots with the role trader (or the player). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ESCORT:&amp;lt;/b&amp;gt; Escorts always fly on the wing of ships with escorts and follow mum about. They will defend mum against attack and will attack any ship that Mum decides to attack. If mum is a pirate they’ll act as pirates, but only attacking when mum decides to attack. Really only fighters (including powerful ships like ICs and Tigers) should be escorts. Don’t give slow ships like Pythons Escort roles. It doesn’t really make sense for fighters to be escorts. AI problems will also happen with cruisers (Condors etc) being given Escort roles. The Escorts form up with Mum and try to fly on her wing. But if you give a slow ship Escort role, it is likely not to be able to keep up with Mum and you get the escort hanging its AI or just wandering around as its lost its mother ship. In terms of realisim, I’d also make powerful escorts rare. The pilot of a Tiger is one rich commander to have bought the ship. Once in a while a trader might be able hire one, but it should be a rare event. Also it will act as a wingman to a pirate. If an Imperial Courier is a pirate it makes more sense for him to be leading the attack than hanging on the wing of a python. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SHUTTLE:&amp;lt;/b&amp;gt; Shuttles are launched by stations and fly to the planet. They also take off from the planet and dock with stations. Big ships will crash into the station or get stuck in the docking bay. They are also total cowards and NEVER fight back if attacked. This makes sense in the native game as only Worms, Shuttles and Transporters have this role. As these ships are all unarmed, they cannot fight back so it makes sense for the AI to tell them to always run. If you give another ship this role (however powerful it is) it will always run. Condors fleeing Adders doesn’t really look good. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HUNTER:&amp;lt;/b&amp;gt; These ships cruse the space lanes and attack offenders and ships with bounties (including the player of cause). They are pretty brave in combat only fleeing if really badly hurt and sometimes fight to the death. I’d use powerful ships here. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WINGMAN:&amp;lt;/b&amp;gt; ONLY police ships should be given this role. A wingman forms up on the wing of a ship with the role POLICE. Its random whether a police ship has Wingmen (and how many), but this is how the game creates the little squadrons of cops that you sometimes see flying in formation. Really only small police ships should have this role. A Viper flying lead to a Condor doesn’t look that good (the Condor is also likely to get an AI failer as a wingman – as it cannot keep up with the Viper). Its better really not to use powerful ships as wingmen. Use them as police instead. That way a cop Super Cobra or Condor will be the lead ship with a few small ships on his wings. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;INTERCEPTOR:&amp;lt;/b&amp;gt; Only ever launched by a station to defend itself or to attack criminals in the area. It has a police AI and will say thinks like “Laveian Police order you to lower your shields”. Should only be used for police really. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carriers&amp;lt;/b&amp;gt; should be given a customAI. But really its not a good idea to call carrires by a standard game role (they’ll get launched and get stuck). You’d need to give them a custom AI and it would be better really to place them by script.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9776</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9776"/>
		<updated>2008-05-12T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Current most common roles encountered in Oolite:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, wingman, interceptor, escort, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9775</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9775"/>
		<updated>2008-05-12T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9774</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9774"/>
		<updated>2008-05-12T21:47:26Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; is &amp;lt;b&amp;gt;scan class police, bounty 0&amp;lt;/b&amp;gt; and one of the roles &amp;lt;b&amp;gt;police, interceptor or wingman&amp;lt;/b&amp;gt;. &amp;lt;b&amp;gt;Interceptors&amp;lt;/b&amp;gt; are generated in addition to &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; in high-tech systems, while &amp;lt;b&amp;gt;wingman&amp;lt;/b&amp;gt; is used instead of &amp;lt;b&amp;gt;escort&amp;lt;/b&amp;gt; for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into &amp;lt;b&amp;gt;police&amp;lt;/b&amp;gt; with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9773</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9773"/>
		<updated>2008-05-12T21:45:21Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for &amp;lt;b&amp;gt;police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9772</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9772"/>
		<updated>2008-05-12T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9771</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9771"/>
		<updated>2008-05-12T21:44:44Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9770</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9770"/>
		<updated>2008-05-12T21:44:21Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
How the '''Bold text'''police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9769</id>
		<title>Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Role&amp;diff=9769"/>
		<updated>2008-05-12T21:44:03Z</updated>

		<summary type="html">&lt;p&gt;Lestradae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current most common roles encountered in Oolite:&lt;br /&gt;
&lt;br /&gt;
trader, hunter, pirate, thargoid, police, station, astroid, missile, cargopod, etc&lt;br /&gt;
&lt;br /&gt;
How the police roles (police, wingman, interceptor) &amp;amp; police scan class (police) work:&lt;br /&gt;
&lt;br /&gt;
The only supported configuration for police is scan class police, bounty 0 and one of the roles police, interceptor or wingman. Interceptors are generated in addition to police in high-tech systems, while wingman is used instead of escort for police ships with an escorts property. The primary distinction between wingmen and escorts is that wingmen turn into police with route1patrolAI if their owner dies.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Lestradae</name></author>
		
	</entry>
</feed>