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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelpie</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelpie"/>
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	<updated>2026-04-11T22:44:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=4971</id>
		<title>Lanner 2</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=4971"/>
		<updated>2007-01-03T22:15:51Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner 2&lt;br /&gt;
|image = [[Image:Lanner2.gif]]&lt;br /&gt;
|ladenmass = 60t&lt;br /&gt;
|hullmass = 271t&lt;br /&gt;
|capacity = 211t&lt;br /&gt;
|mainaccel = 7g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.42&amp;lt;BR&amp;gt;'''Class 3''':9.96&amp;lt;BR&amp;gt;'''Class 4''':17.71&amp;lt;BR&amp;gt;'''Class 5''':27.67&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3''':9.96&amp;lt;BR&amp;gt;&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
An evolutionary step up from its younger brother the [[Lanner]] the Lanner 2 has little to recommend it.  Slightly more sluggish with a slightly increase mass and capacity. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A bit prettier but not much else to say really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=4970</id>
		<title>Lanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=4970"/>
		<updated>2007-01-03T22:11:12Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner&lt;br /&gt;
|image = [[Image:Lanner.gif]]&lt;br /&gt;
|ladenmass = 53t&lt;br /&gt;
|hullmass = 245t&lt;br /&gt;
|capacity = 198t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.89&amp;lt;BR&amp;gt;'''Class 3''':11.02&amp;lt;BR&amp;gt;'''Class 4''':19.59&amp;lt;BR&amp;gt;'''Class 5''':30.61&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Lanner is a fairly common ship seen in all parts of human space. Its squat delta-wing shape is instantly recognizable if somewhat ungainly.  It is the favorite of up and coming traders and semi-well off pirates alike. The large space inside allows for the mounting of a powerful laser or plenty of cargo space.  Unlike the smaller ships a pirate in a Lanner is a significant threat to the larger cargo ships if not dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
Not particularly fast and with a slow turning rate the Lanner has trouble against the small fighters so will often be escorted.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very slow rotation speed.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not typically a ship you want to keep in the long term. Isn't going to win any beauty contests either. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Federation&amp;diff=4957</id>
		<title>Federation</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Federation&amp;diff=4957"/>
		<updated>2006-12-26T22:34:36Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: minor spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Overview'''==&lt;br /&gt;
The Federation sees itself as the center of the [[galaxies | galaxy]], and more importantly, the center of humanity. Its capital system, Sol, is the birthplace of humanity.  It prides itself on its [[democracy]], freedom of speech and the high level of living standards for its citizens.  &lt;br /&gt;
&lt;br /&gt;
Other [[political factions]] see the federation as an old, decadent, corrupt establishment, which will probably fall apart of its own rot and decay.&lt;br /&gt;
&lt;br /&gt;
=='''Politics'''==&lt;br /&gt;
&lt;br /&gt;
Both versions are more or less true.  Although the Federation has a strong navy, and promotes patriotism to drive its peoples (as opposed to genetics or internal repression (See [[Empire]])) it suffers the fate of all large, hierarchical empires, which include corruption, state secrecy and the triumph of wealth over justice. Whilst not unique to the Federation, they still represent a challenge to its idealized self-image. &lt;br /&gt;
&lt;br /&gt;
The Federation's attitude to the Empire is of implacable opposition, as the Empire represents opposition to all the Federation's ideas. The less charitable also note that the Federation psyche has not yet got over the insult of the original Achenari &amp;quot;insurgency&amp;quot; many hundreds of years ago. The two powers are locked in an almost constant state of Cold War, with occasional flare-ups of armed hostility. This spills over into many areas of Federation cultural and political life, which leads to significant distortions of public life and policy. &lt;br /&gt;
&lt;br /&gt;
The attitude to the [[Alliance]] is considerably more ambivalent. Despite the fact that the Alliance was formed as an attempt to resist both Imperial ''and'' Federation dominance, the relationship between the two can be described as more or less friendly rivalry, which has not spiraled into direct conflict yet, although the increasing clout of the new and relatively uncorrupted power has provided significant areas of tension and border incidents. &lt;br /&gt;
&lt;br /&gt;
Independent worlds have generally been safe from Federal conquest, if only for the reasons that such activity would quickly attract the Imperial and Alliance war fleets. Where as the Federation would not object (per se) to their addition to the list of aligned worlds, the Federation is generally too big and too politically inert to take any actions to bring this about.&lt;br /&gt;
&lt;br /&gt;
=='''Navy'''==&lt;br /&gt;
&lt;br /&gt;
The Federation boasts the most powerful fleet in the known Galaxy, on par with the Imperial War Machine.  Based out of [[Eta Cassiopeia]], the Federation Navy Centre, the navy's fleets patrol human space, engaging in border clashes with both the Empire and the Alliance, as well as peace keeping missions in systems of civil war or disputed systems.&lt;br /&gt;
&lt;br /&gt;
=='''Sphere of Influence'''==&lt;br /&gt;
&lt;br /&gt;
The Federation borders stretch from [[Beta Hydri]] in the 'South', bordering the Imperial Systems, up to Eta Cassiopeia and the Federation/Alliance border in the 'North'.  Systems of note within the Federation borders include [[Delta Pavonis]], [[Tau Ceti]] and the &amp;quot;homeworlds&amp;quot; including [[Sol]] and the industrial center of [[Barnards Star]].  Several systems not within the immediate vicinity of Earth nonetheless swear allegiance to the Federation Government.  Examples include [[Tiliala]] [-4,-1] and [[Quiness]] [-8,6]&lt;br /&gt;
&lt;br /&gt;
There are also several systems within the Federation border which do not swear allegiance to the Federation, but remain independent, retaining sovereignty and their own laws. These range from religious enclaves like the [[van Maneens Star]], to communist worlds like [[YZ Canis Minoris]] to corporate systems such as the [[Siruis]] system (Home to Sirius Corp, the biggest manufacturer of military fuel in the galaxy). Whilst the influence of the Federation is not absolute within it's borders, the powerful navy and almost-as-powerful Federal bureaucracy ensure that violent insurrection is almost unknown. &lt;br /&gt;
&lt;br /&gt;
=='''History'''==&lt;br /&gt;
&lt;br /&gt;
The Federation was formed as a response to the attempts at genocide on Tau Ceti 3 in the 2240s, this was suppressed by the newly formed political entity, which spread its influence throughout known space. The success of the rebellion on [[Achenar]] only served to strengthen the political unity of the Federation, as well as give it a distinctly bellicose character.&lt;br /&gt;
&lt;br /&gt;
Since that time, the Federation and the Empire had been in a state of perpetual Cold War, only interrupted once in 900 years. It was during the 3000's that humanity made contact with another intelligent life form.  Unfortunately, this contact came in the form of an unprovoked attack on the alien ship, resulting in a long and costly war with the technologically superior insectoid species, known as the [[Thargoids]].&lt;br /&gt;
&lt;br /&gt;
Joining forces with its old enemy, the Empire, The Inter-Galactic Navy Research Arm, or [[INRA]] was formed.  INRA  was involved in finding ways to combat the Thargoid menace through both military and non military means. The joint operations served to forge together &lt;br /&gt;
&lt;br /&gt;
After the end of the [[Thargoid War]] (later renamed the War of Mutual Misunderstanding, after contact with the aliens was reestablished) INRA disappeared into the darkness of myth, and the Federation returned to its cold war with the Empire.&lt;br /&gt;
&lt;br /&gt;
This cold war was fundamentally changed when the Alliance was formed, during an otherwise routine conflict over the ownership of [[Alioth]] between Federal and Imperial war fleets. The repulsion of both forces by the natives of Alioth was a severe black-eye to the Federation, although the Alliance would prove to be as implacable a foe of the Empire as the Federation itself was. Once equilibrium was reached between the powers, the Federation was sandwiched between the traditional rival of the Achenari empire and the new rival on its northern frontier. To an extent, this has produced a siege mentality, although relationships with both remain &amp;quot;neutral&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]] [[Category: Factual]]  [[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Federation&amp;diff=4956</id>
		<title>Federation</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Federation&amp;diff=4956"/>
		<updated>2006-12-26T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Overview'''==&lt;br /&gt;
The Federation sees itself as the centre of the [[galaxies | galaxy]], and more importantly, the centre of humanity. Its capital system, Sol, is the birthplace of humanity.  It prides itself on its [[democracy]], freedom of speech and the high level of living standards for its citizens.  &lt;br /&gt;
&lt;br /&gt;
Other [[political factions]] see the federation as an old, decadent, corrupt establishment, which will probably fall apart of its own rot and decay.&lt;br /&gt;
&lt;br /&gt;
=='''Politics'''==&lt;br /&gt;
&lt;br /&gt;
Both versions are more or less true.  Although the Federation has a strong navy, and promotes patriotism to drive its peoples (as opposed to genetics or internal repression (See [[Empire]])) it suffers the fate of all large, hierarchical empires, which include corruption, state secrecy and the triumph of wealth over justice. Whilst not unique to the Federation, they still represent a challenge to its idealised self-image. &lt;br /&gt;
&lt;br /&gt;
The Federation's attitude to the Empire is of implacable opposition, as the Empire represents opposition to all the Federation's ideas. The less charitable also note that the Federation psyche has not yet got over the insult of the original Achenari &amp;quot;insurgency&amp;quot; many hundreds of years ago. The two powers are locked in an almost constant state of Cold War, with occasional flare-ups of armed hostility. This spills over into many areas of Federation cultural and political life, which leads to significant distortions of public life and policy. &lt;br /&gt;
&lt;br /&gt;
The attitude to the [[Alliance]] is considerably more ambivalent. Despite the fact that the Alliance was formed as an attempt to resist both Imperial ''and'' Federation dominance, the relationship between the two can be described as more or less friendly rivalry, which has not spiralled into direct conflict yet, although the increasing clout of the new and relatively uncorrupted power has provided significant areas of tension and border incidents. &lt;br /&gt;
&lt;br /&gt;
Independent worlds have generally been save from Federal conquest, if only for the reasons that such activity would quickly attract the Imperial and Alliance war fleets. Wheras the Federation would not object (per se) to their addition to the list of aligned worlds, the Federation is generally too big and too politically inert to take any actions to bring this about.&lt;br /&gt;
&lt;br /&gt;
=='''Navy'''==&lt;br /&gt;
&lt;br /&gt;
The Federation boasts the most powerful fleet in the known Galaxy, on par with the Imperial War Machine.  Based out of [[Eta Cassiopeia]], the Federation Navy Centre, the navy's fleets patrol human space, engaging in border clashes with both the Empire and the Alliance, as well as peace keeping missions in systems of civil war or disputed systems.&lt;br /&gt;
&lt;br /&gt;
=='''Sphere of Influence'''==&lt;br /&gt;
&lt;br /&gt;
The Federation borders stretch from [[Beta Hydri]] in the 'South', bordering the Imperial Systems, up to Eta Cassiopeia and the Federation/Alliance border in the 'North'.  Systems of note within the Federation borders include [[Delta Pavonis]], [[Tau Ceti]] and the &amp;quot;homeworlds&amp;quot; including [[Sol]] and the industrial centre of [[Barnards Star]].  Several systems not within the immediate vicinity of Earth nonetheless swear allegiance to the Federation Government.  Examples include [[Tiliala]] [-4,-1] and [[Quiness]] [-8,6]&lt;br /&gt;
&lt;br /&gt;
There are also several systems within the Federation border which do not swear allegiance to the Federation, but remain indepedent, retaining soveriegnty and their own laws. These range from religious enclaves like the [[van Maneens Star]], to communist worlds like [[YZ Canis Minoris]] to corporate systems such as the [[Siruis]] system (Home to Sirius Corp, the biggest manufacturer of military fuel in the galaxy). Whilst the influence of the Federation is not absolute within it's borders, the powerful navy and almost-as-powerful Federal bureaucracy ensure that violent insurrection is almost unknown. &lt;br /&gt;
&lt;br /&gt;
=='''History'''==&lt;br /&gt;
&lt;br /&gt;
The Federation was formed as a response to the attempts at genocide on Tau Ceti 3 in the 2240s, this was suppressed by the newly formed political entity, which spread its influence throughout known space. The success of the rebellion on [[Achenar]] only served to strengthen the political unity of the Federation, as well as give it a distinctly bellicose character.&lt;br /&gt;
&lt;br /&gt;
Since that time, the Federation and the Empire had been in a state of perpeptual Cold War, only interrupted once in 900 years. It was during the 3000's that humanity made contact with another intelligent lifeform.  Unfortunately, this contact came in the form of an unprovoked attack on the alien ship, resulting in a long and costly war with the technologically superior insectoid species, known as the [[Thargoids]].&lt;br /&gt;
&lt;br /&gt;
Joining forces with its old enemy, the Empire, The Inter-Galactic Navy Research Arm, or [[INRA]] was formed.  INRA  was involved in finding ways to combat the Thargoid menace through both military and non military means. The joint operations served to forge together &lt;br /&gt;
&lt;br /&gt;
After the end of the [[Thargoid War]] (later renamed the War of Mutual Misunderstanding, after contact with the aliens was reestablished) INRA disappeared into the darkness of myth, and the Federation returned to its cold war with the Empire.&lt;br /&gt;
&lt;br /&gt;
This cold war was fundamentally changed when the Alliance was formed, during an otherwise routine conflict over the ownership of [[Alioth]] between Federal and Imperial warfleets. The repulsion of both forces by the natives of Alioth was a severe black-eye to the Federation, although the Alliance would prove to be as implacable a foe of the Empire as the Federation itself was. Once equilibrium was reached between the powers, the Federation was sandwiched between the tradtional rival of the Achenari empire and the new rival on its northern frontier. To an extent, this has produced a siege mentality, although relationships with both remain &amp;quot;neutral&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]] [[Category: Factual]]  [[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Python_(Frontier)&amp;diff=4955</id>
		<title>Python (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Python_(Frontier)&amp;diff=4955"/>
		<updated>2006-12-25T22:32:46Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Python Freighter&lt;br /&gt;
|image = [[Image:Python.gif]]&lt;br /&gt;
|ladenmass = 100t&lt;br /&gt;
|hullmass = 500t&lt;br /&gt;
|capacity = 400t&lt;br /&gt;
|mainaccel = 10g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 7&lt;br /&gt;
|hyperrange = '''Class 3''':5.40&amp;lt;BR&amp;gt;'''Class 4''':9.60&amp;lt;BR&amp;gt;'''Class 5''':15.00&amp;lt;BR&amp;gt;'''Class 6''':21.60&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 4'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Somewhat rare these days the Python has the size of a medium trader but flies like a large fighter.  The Python became notorious in the past as a pirate ship but now days is more commonly seen as Taxi and passenger craft.  Good acceleration for its size and an a quick turning circle makes the Python a viable large fighter.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Because the Python is rather old it requires a large crew to Pilot.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4954</id>
		<title>Eagle Long Range Fighter Mk 3</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_3&amp;diff=4954"/>
		<updated>2006-12-25T20:29:58Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk III&lt;br /&gt;
|image = [[Image:Eagle3.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 15.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.00&amp;lt;BR&amp;gt;'''Class 2''':40.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A small ship, with just enough space to cram in the most necessary equipment to make it a Long Range Fighter, but with the need for compromise.&lt;br /&gt;
The 22t of internal space can be distributed for instance as follows:&lt;br /&gt;
*5t - 1MW Beam Laser - a must-have for anyone ever expecting to get into a fight&lt;br /&gt;
*6t - Military Drive 1 - gives you 4 tons you can use for other equipment&lt;br /&gt;
*1t - Scanner - goes without saying&lt;br /&gt;
*1t - Autopilot - never leave home without it&lt;br /&gt;
*4t - Fuel - for a theoretical range of 40LY (4 jumps)&lt;br /&gt;
*5t - at Commander's disposal (e.g. Radar Mapper, Atmospheric Shield...)&lt;br /&gt;
&lt;br /&gt;
Or, to make it a true long range fighter, for those really urgent parcel deliveries:&lt;br /&gt;
*5t - 1MW Beam Laser&lt;br /&gt;
*12t - Military Drive 2&lt;br /&gt;
*1t - Autopilot&lt;br /&gt;
* which puts you in a dilemma: 4 tons of fuel for maximum range, or sacrifice 1t to fit in the scanner. If you're a really good shot, you could also build in a 5MW Pulse laser, that frees up 1t. Note that you can't land on planets with atmospheres with this ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Imperial retrofit, with improved retro-rockets.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
*It is just too small to do any serious trading or ferry passengers. &lt;br /&gt;
*You either struggle with very limited range (10LY) which can make navigating a pain, or you build in the Mil Drive 2 and miss out some other vital piece of equipment.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The absolutely most powerful combination of main and retro thrusters ever build. Only the [[Falcon]] or [[Osprey X]] has marginally better mains, but decidedly worse retros. And, for the Eagle, the (theoretical) ability to cover 40LY in one week! This ship is fun -- but as with most fun things, you'll find it's not worthwhile in the long run.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=4953</id>
		<title>Lion</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=4953"/>
		<updated>2006-12-25T11:32:32Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lion&lt;br /&gt;
|image = [[Image:Lion.gif]]&lt;br /&gt;
|ladenmass = 65t&lt;br /&gt;
|hullmass = 300t&lt;br /&gt;
|capacity = 235t&lt;br /&gt;
|mainaccel = 5g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 4&lt;br /&gt;
|hyperrange = '''Class 2''':4.00&amp;lt;BR&amp;gt;'''Class 3''':9.00&amp;lt;BR&amp;gt;'''Class 4''':16.00&amp;lt;BR&amp;gt;'''Class 5''':25.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by the Gupta Industrial Corporation the Lion is a particularly bad small medium sized trading vessel. The 5g main thruster is incredibly weak and the large flat surface area makes the Lion incredibly vulnerable to a attack.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The 5g main thruster is one of the weakest in the game.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Slow and weak.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=4952</id>
		<title>Merlin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=4952"/>
		<updated>2006-12-25T09:06:13Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Merlin&lt;br /&gt;
|image = [[Image:Merlin.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 35t&lt;br /&gt;
|capacity = 27t&lt;br /&gt;
|mainaccel = 22.2g&lt;br /&gt;
|retroaccel = 11.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':8.57&amp;lt;BR&amp;gt;'''Class 2''':34.28&amp;lt;BR&amp;gt;'''Class 3''':77.14&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Manufactured by the Perez Corporation the Merlin is a rather commonplace light fighter in the [[Alliance]] and [[Federation]].  Often pilots will purchase this as a second ship, it is slightly better than the [[Saker Mk 3]] in almost all respects.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
It is not the fastest light fighter out there, but offers decent space for its class. You might find it useful for fast courier missions. Watch out for gangs of these birds attacking you simultaneously!&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hawk_Airfighter&amp;diff=4951</id>
		<title>Hawk Airfighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hawk_Airfighter&amp;diff=4951"/>
		<updated>2006-12-25T08:53:36Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Hawk Airfighter&lt;br /&gt;
|image = [[Image:Hawk.gif]]&lt;br /&gt;
|ladenmass = 11t&lt;br /&gt;
|hullmass = 18t&lt;br /&gt;
|capacity = 7t&lt;br /&gt;
|mainaccel = 27.2g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':16.66&amp;lt;BR&amp;gt;'''Class 2''':66.66&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As its name suggests the Hawk has been adapted from an air fighter and while its performance in an atmosphere is very good it is a extremely limited interstellar ship.  When used by the military the Hawk is typically fitted with an interplanetary drive and deployed from within a larger mother ship inside the solar system of its target. The larger room afforded by the smaller drive allows the Hawk to carry a 1MW pulse laser and two missiles.Typically this is the only use for the Hawk Airfighter. &lt;br /&gt;
&lt;br /&gt;
Occasionally a brave or foolhardy pilot will fit a Hawk with a military drive and enough fuel for one jump, usually as the result of a bet or dare.  Because the limited cargo space prevents most navigation or scanning equipment to be fitted the pilot must navigate manually back to base, a job requiring considerable skill. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Even worse than the Kestrel. &lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Kestrel_Airfighter&amp;diff=4950</id>
		<title>Kestrel Airfighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Kestrel_Airfighter&amp;diff=4950"/>
		<updated>2006-12-25T08:41:12Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Kestral Airfighter&lt;br /&gt;
|image = [[Image:Kestrel.gif]]&lt;br /&gt;
|ladenmass = 11t&lt;br /&gt;
|hullmass = 20t&lt;br /&gt;
|capacity = 9t&lt;br /&gt;
|mainaccel = 25.2g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':15.00&amp;lt;BR&amp;gt;'''Class 2''':60.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As its name suggests the Kestrel has been adapted from an air fighter and while its performance in an atmosphere is very good it is a lackluster interstellar ship.  When used by the military the Kestrel is typically fitted with an interplanetary drive and deployed from within a larger mother ship inside the solar system of its target. The larger room afforded by the smaller drive allows the Kestrel to be an effective planetary attack ship when used in large numbers.&lt;br /&gt;
&lt;br /&gt;
When fitted with a military drive the Kestrel struggles to find an effective role. If used it is most commonly seen as a very fast messenger or courier. Its high acceleration allows for the fast delivery of small documents and packages in the military and civilian sector. In recent years the Kestrel has been made obsolete by the larger and faster [[Falcon]] in this role.&lt;br /&gt;
&lt;br /&gt;
The Kestrel is considered somewhat of a &amp;quot;sports car&amp;quot; of ships. Fast but not particularly comfortable or practical. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The Kestrel has a high acceleration.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Too small for much except joyriding.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Useless, for everything but courier runs because even the small military drive is too big for this craft. You can only fit in a 1MW Pulse Laser, and even then you'll have to forego either Scanner or Autopilot if you actually want to take some fuel to go anywhere.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Falcon&amp;diff=4949</id>
		<title>Falcon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Falcon&amp;diff=4949"/>
		<updated>2006-12-25T08:23:05Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Falcon Attack Fighter&lt;br /&gt;
|image = [[Image:Falcon.gif]]&lt;br /&gt;
|ladenmass = 5t&lt;br /&gt;
|hullmass = 16t&lt;br /&gt;
|capacity = 11t&lt;br /&gt;
|mainaccel = 30.2g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':18.75&amp;lt;BR&amp;gt;'''Class 2''':75.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Falcon is the best of the small fast ships. It has the highest acceleration and usable albeit tight amount of space. The Falcon was designed by the Federal Military for mass planet attacks, They would be transported across by much larger ships then released for the attack. These Falcons were fitted with an Interplanetary Drive allowing a 5MW Pulse laser to be fitted. Although this allowed for no extra fuel room (once the two missiles were added), the Falcon did not need it, with the ability to travel over 200AU simply on 1t of hydrogen.&lt;br /&gt;
&lt;br /&gt;
The Falcon available on the open market is a little different, the addition of the Class one military drive has cut down on space so you can no longer fit a 5MW Pulse Laser but a 1MW should be sufficient. There is room for all the necessary things such as Atmospheric Shielding and Autopilot. The Falcon is best suited to the delivery life mainly military as its high thrust makes it a quick transport ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The Falcon has the fastest acceleration of all ships.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very little cargo space.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
If you are a fighter or a trader forget it., If you want a little military adventure go for a Falcon&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4948</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4948"/>
		<updated>2006-12-25T08:17:50Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Mantis Transport&lt;br /&gt;
|image = [[Image:Mantis.gif]]&lt;br /&gt;
|ladenmass = 166t&lt;br /&gt;
|hullmass = 915t&lt;br /&gt;
|capacity = 749t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 8&lt;br /&gt;
|hyperrange = '''Class 4''':5.24&amp;lt;BR&amp;gt;'''Class 5''':8.19&amp;lt;BR&amp;gt;'''Class 6''':11.80&amp;lt;BR&amp;gt;'''Class 7''':16.06&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 6'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by Mic Turner of [[Turner Class]] fame and manufactured by AAAI the Mantis is a medium to large cargo ship commonly seen plying [[Alliance]] and [[Federation]] space. The Mantis has good performance for its size and its multiple laser and missile mountings allow it to survive in hostile space.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The Mantis has a distinctive sphere towards the rear of the ship.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Although large the Mantis does not compare in size to the larger [[Panther Clipper]] and [[Griffin]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A good medium large trader or very large taxi and delivery ship.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4947</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4947"/>
		<updated>2006-12-25T08:10:11Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Mantis Transport&lt;br /&gt;
|image = [[Image:Mantis.gif]]&lt;br /&gt;
|ladenmass = 166t&lt;br /&gt;
|hullmass = 915t&lt;br /&gt;
|capacity = 749t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 8&lt;br /&gt;
|hyperrange = '''Class 4''':5.24&amp;lt;BR&amp;gt;'''Class 5''':8.19&amp;lt;BR&amp;gt;'''Class 6''':11.80&amp;lt;BR&amp;gt;'''Class 7''':16.06&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 6'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by Mic Turner of [[Turner Class]] fame and manufactured by AAAI the Mantis is a medium to large cargo ship commonly seen plying [[Alliance]] and [[Federation]] space. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4946</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mantis&amp;diff=4946"/>
		<updated>2006-12-25T08:08:04Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Mantis Transport&lt;br /&gt;
|image = [[Image:Mantis.gif]]&lt;br /&gt;
|ladenmass = 166t&lt;br /&gt;
|hullmass = 915t&lt;br /&gt;
|capacity = 749t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 8&lt;br /&gt;
|hyperrange = '''Class 4''':5.24&amp;lt;BR&amp;gt;'''Class 5''':8.19&amp;lt;BR&amp;gt;'''Class 6''':11.80&amp;lt;BR&amp;gt;'''Class 7''':16.06&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 6'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by Mic Turner of [[Turner Class]] fame the Mantis is a medium large cargo ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Rock_Hermit&amp;diff=4945</id>
		<title>Rock Hermit</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Rock_Hermit&amp;diff=4945"/>
		<updated>2006-12-24T04:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Hermits are members of a space faring race which have decided to live a life of isolation inside a hollowed out asteroid. They may be retired traders or military personal or simply average citizens who wish to live a reclusive life.  &lt;br /&gt;
&lt;br /&gt;
The Rock Hermits life is not entirely without danger. They are at risk of being mistakenly targeted by asteroid miners, although a hollowed out asteroid provides few minerals and any sensible Rock Hermit will attach a beacon to notify of their presence.  &lt;br /&gt;
&lt;br /&gt;
Rock Hermits will have a ship, often a [[Krait (Classic)|Krait]] as a means of escape and resupply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Krait_(Frontier)&amp;diff=4944</id>
		<title>Krait (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Krait_(Frontier)&amp;diff=4944"/>
		<updated>2006-12-24T04:23:30Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Krait&lt;br /&gt;
|image = [[Image:Krait.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 35t&lt;br /&gt;
|capacity = 27t&lt;br /&gt;
|mainaccel = 20.1g&lt;br /&gt;
|retroaccel = 10g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':8.57&amp;lt;BR&amp;gt;'''Class 2''':34.28&amp;lt;BR&amp;gt;'''Class 3''':77.14&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Krait is very agile but small ship. Formerly the mainstay of pirates and Rock Hermits. The Krait has now been superseded by newer  ships and production has ceased. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Krait is no longer in production and being cannibalized for parts it is quite rare. If you are on the lookout for one you can't go wrong with &amp;quot;Lave&amp;quot; and surrounding systems. The Krait was also a little underpowered, mainly due to thruster technology improvements since the Krait was designed.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A fine small fighter but more of a collectors item than a serious threat.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Harrier&amp;diff=4943</id>
		<title>Harrier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Harrier&amp;diff=4943"/>
		<updated>2006-12-24T04:14:28Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Harrier&lt;br /&gt;
|image = [[Image:Harrier.gif]]&lt;br /&gt;
|ladenmass = 25t&lt;br /&gt;
|hullmass = 134t&lt;br /&gt;
|capacity = 109t&lt;br /&gt;
|mainaccel = 21.1g&lt;br /&gt;
|retroaccel = 8g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = '''Class 2''':8.95&amp;lt;BR&amp;gt;'''Class 3''':20.14&amp;lt;BR&amp;gt;'''Class 4''':35.82&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Similar to an ASP Explorer but has 4 Missile pylons instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A viable alternative to the ASP Explorer. Slightly less extreme thrusters and slightly smaller payload, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Transporter_(Frontier)&amp;diff=4942</id>
		<title>Transporter (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Transporter_(Frontier)&amp;diff=4942"/>
		<updated>2006-12-24T04:11:38Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Transporter&lt;br /&gt;
|image = [[Image:Transporter.gif]]&lt;br /&gt;
|ladenmass = 40t&lt;br /&gt;
|hullmass = 200t&lt;br /&gt;
|capacity = 160t&lt;br /&gt;
|mainaccel = 9g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':6.00&amp;lt;BR&amp;gt;'''Class 3''':13.50&amp;lt;BR&amp;gt;'''Class 4''':24.00&amp;lt;BR&amp;gt;'''Class 5''':37.50&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A large cargo capacity for its size makes it a good middling trader ship but the Transporter is somewhat thin-skinned and ugly. The large flat shape makes it quite vulnerable to attack. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
One of the smallest ships available with a turret.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Suitable for milkruns only. Trade in as soon as possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Gecko_(Frontier)&amp;diff=4941</id>
		<title>Gecko (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Gecko_(Frontier)&amp;diff=4941"/>
		<updated>2006-12-24T04:04:11Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Gecko&lt;br /&gt;
|image = [[Image:Gecko.gif]]&lt;br /&gt;
|ladenmass = 11t&lt;br /&gt;
|hullmass = 45t&lt;br /&gt;
|capacity = 34t&lt;br /&gt;
|mainaccel = 16.1g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':6.66&amp;lt;BR&amp;gt;'''Class 2''':26.66&amp;lt;BR&amp;gt;'''Class 3''':60.00&lt;br /&gt;
|standarddrive =  '''Class 2'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Gecko is a somewhat mediocre ship from the that it is beginning to show its age. It is pretty cramped unless you invest in a military drive. Traders are unlikely to run into a Gecko in the core systems, but the area around Lave is a sure bet. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The Gecko is a fairly good fairly maneuverable ship, but has nothing that jumps out at you.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Falcon&amp;diff=4940</id>
		<title>Falcon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Falcon&amp;diff=4940"/>
		<updated>2006-12-24T03:57:35Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Falcon Attack Fighter&lt;br /&gt;
|image = [[Image:Falcon.gif]]&lt;br /&gt;
|ladenmass = 5t&lt;br /&gt;
|hullmass = 16t&lt;br /&gt;
|capacity = 11t&lt;br /&gt;
|mainaccel = 30.2g&lt;br /&gt;
|retroaccel = 9g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1 Military''':18.75&amp;lt;BR&amp;gt;'''Class 2''':75.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 1 Military'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Falcon is the best of the small fast ships. It has the highest acceleration and usable albeit tight amount of space. The Falcon was designed by the Federal Military for mass planet attacks, They would be transported across by much larger ships then released for the attack. These Falcons were fitted with an Interplanetary Drive allowing a 5MW Pulse laser to be fitted. Although this allowed for no extra fuel room (once the two missiles were added), the Falcon did not need it, with the ability to travel over 200AU simply on 1t of hydrogen.&lt;br /&gt;
&lt;br /&gt;
The Falcon available on the open market is a little different, the addition of the Class one military drive has cut down on space so you can no longer fit a 5MW Pulse Laser but a 1MW should be sufficient. There is room for all the necessary things such as Atmospheric Shielding and Autopilot. The Falcon is best suited to the delivery life mainly military as its high thrust makes it a quick transport ship.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
If you are a fighter or a trader forget it., If you want a little military adventure go for a Falcon&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Gyr&amp;diff=4939</id>
		<title>Gyr</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Gyr&amp;diff=4939"/>
		<updated>2006-12-24T03:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kelpie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Gyr&lt;br /&gt;
|image = [[Image:Gyr.gif]] &lt;br /&gt;
|ladenmass = 16t&lt;br /&gt;
|hullmass = 78t&lt;br /&gt;
|capacity = 62t&lt;br /&gt;
|mainaccel = 15.1g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 4&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':3.84&amp;lt;BR&amp;gt;'''Class 2''':15.38&amp;lt;BR&amp;gt;'''Class 3''':34.61&lt;br /&gt;
|standarddrive = '''Class 2'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Some ships in FFE seem slapped together at the last minute, the Gyr is one of them. The first thing you notice it that the back view does not work. At first this does not seem a problem but it soon starts to irritate you. Standard acceleration and retros make this a mediocre ship at best. With the added irritation of no back view you will soon trade this ship in.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Kelpie</name></author>
		
	</entry>
</feed>