<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hircus</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hircus"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Hircus"/>
	<updated>2026-04-12T12:39:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Missile_Analyser&amp;diff=10535</id>
		<title>Missile Analyser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Missile_Analyser&amp;diff=10535"/>
		<updated>2008-08-11T05:29:52Z</updated>

		<summary type="html">&lt;p&gt;Hircus: Analysor -&amp;gt; Analyser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
This oxp adds the equipment: Missile Analyser. This analyser reacts on an incoming missile alert. On such an alert it analyses the spectrum of the exhaust fumes, speed manoeuvrability etc. On comparing these data with its database it can predict quite accurate what type of missile it is.&lt;br /&gt;
&lt;br /&gt;
All this information is displayed at the player console. It is up to the player how to react on this information.&lt;br /&gt;
&lt;br /&gt;
Minimum requirement Oolite 1.71&lt;br /&gt;
&lt;br /&gt;
===Why this equipment===&lt;br /&gt;
In the old days there were only &amp;quot;missiles&amp;quot; and &amp;quot;ECM hardened missiles&amp;quot;. When you fired your Electric Counter Measurements and the missile was still coming, you knew what type of missile you were facing. With the introduction of many new missile types, (e.g. from Missiles_&amp;amp;_Bombs.oxp) it is often not clear how to react on an incoming missile. Some have a q-bomb mounted and others don't react on chaff. You can wait till the missile is close enough to visually inspect the shape.  When you are lucky you recognise it before impact takes place. Better use this analyser for early recognition.&lt;br /&gt;
&lt;br /&gt;
The analyser is connected to the default Missile Launch Detector that almost every ship has on board. The MLD activates the Missiles Analyser and the MA than determines what type of missile is heading for the ship. When it is a plain missile it does nothing to avoid to much cluttering on the screen. When it is a special missile, a warning is displayed on screen, giving the missile type and the ships name that fired it.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
In normal use the pilot hears the alarm of an incoming missile. A well trained pilot will activate his EMC in a reflex. Only as a second reaction he should look at the screen. When the MA shows no message it is very likely a plain missile that will explode on ECM activation. When the MA does give a message the pilot should read it and act accordingly.&lt;br /&gt;
When the pilot also has a Target System Memory Expansion installed, the MA is connected with it on installation and with an incoming, not standard missile, it will transfer the missile location to the first position in the target memory. When the pilot has anti ballistic missiles on board he just has to press T (to target his ABM) followed by M (to fire the ABM). Sometimes even a normal missile, fired as ABM, is able to destroy an incoming missile.&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
This equipment can be purchased in all high-technical systems (10+) for a sum of 17500 Cr. &lt;br /&gt;
&lt;br /&gt;
===Technical specifications===&lt;br /&gt;
Missiles have no transponder for easy recognition like many ships have. The key for recognition of a missile is the exhaust flame of the projectile. Depending on the manufacturer of the fuel there are small composition changes that result in an slightly different flame spectrum. Besides this spectrum every burner gives a slightly different flicker of the flame. This analyser detects these differences in spectrum and flickering and compares this with an on-board database of known missiles.&lt;br /&gt;
This database has to be updated regularly when new manufacturers appear or a manufacturer switches fuel composition. Therefor the purchase costs of the MA includes a &amp;quot;live-time&amp;quot; update of the database. For this update it automated connects to a computer network during a maintenance. The pilot has nothing to do for this.&lt;br /&gt;
&lt;br /&gt;
This very sensitive scanner makes the equipment expensive. What also is expensive is the pure information in the database. This information is very well protected. To make sure this information never comes for free on the market, every analyser is booby-trapped. When not opened with the right tools it will destroy itself without any right on warranty.&lt;br /&gt;
&lt;br /&gt;
===Disclamer===&lt;br /&gt;
The manufacture of the MA will never guarantee the MA always gives the right result. Because some pilot could have made modifications to the missile or manufacturers could have changed missile specifications that are not yet in the database, analyses by the MA can result in wrong conclusions.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
[[Media:Missile_Analyser_1.0.zip|''Missile Analyser 1.0'']]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
The version posted on the Wiki is the latest version of this OXP. (Updated 27/6/08).&lt;br /&gt;
Version 1.0: First release&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder named &amp;quot;Missile Analyser&amp;quot;. Open this folder and you will see a folder named &amp;quot;Missile Analyser.oxp&amp;quot; and a readme. Move the Missile Analyser.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Equipment]]&lt;/div&gt;</summary>
		<author><name>Hircus</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Dragon&amp;diff=10534</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Dragon&amp;diff=10534"/>
		<updated>2008-08-11T01:43:01Z</updated>

		<summary type="html">&lt;p&gt;Hircus: Link to external hosting service, as file has not been uploaded to the Wiki by author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Dragon Assault Craft&lt;br /&gt;
|image = [[Image:Dragon_in_flight.png|250px]]&lt;br /&gt;
|dimensions = 100 × 16 × 91&lt;br /&gt;
|capacity = 15 TC&lt;br /&gt;
|maxspeed = 0.37 LM&lt;br /&gt;
|maneuverability = Roll: 2.2&amp;lt;br /&amp;gt;Pitch: 1.2&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 8&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 350000 Cr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Dragon was originally designed for the [[Galactic Navy|Galactic Navy]] to serve in a niche role, somewhere between heavy strike fighter and light bomber, and as close-cover escort for heavy bombers and logistics details.&lt;br /&gt;
&lt;br /&gt;
However, due to more and more high performance attack craft and military grade kit being released on the civilian market and landing in the hands of aggressive outlaws, Pteradyne licenced Sirrane Starworks of Tionisla to begin limited production of a civilian version marketed to the [[Bountyhunter|bounty hunter]] community, to be sold only with proper background checks.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, a few Dragons have been reported stolen off the showroom floors. (Not to mention dealers that may be a little crooked and got paid extra to let the ships go sans security checks.)&lt;br /&gt;
&lt;br /&gt;
Though lacking the armor, enhanced performance, and exclusive military technology of the Naval version, the civilian variant is a reliable, rugged, and formidable ship, and with a skilled crew, is able to survive duels in the most lawless of anarchy systems.&lt;br /&gt;
&lt;br /&gt;
==Noteable Features==&lt;br /&gt;
The Dragon comes with a forward [[Military Lasers|Military Laser]] and rear [[Twin Plasma Cannon|Twin Plasma Cannons]] as standard weapons. His designation for fight is also shown by the no less than eight missile slots of the craft.&lt;br /&gt;
&lt;br /&gt;
The Dragon is available with three different paint patterns, namely &amp;quot;Copper Shift&amp;quot;, &amp;quot;UV Doppler Shift&amp;quot; and &amp;quot;Tesla Blue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the other hand it should be noted that the cargo space is not very big (15 TC) and can ''not'' be expanded.&lt;br /&gt;
&lt;br /&gt;
==Test Pilot's Review==&lt;br /&gt;
Pteradyne does it again, this time with the Dragon, a stout, bred for battle, cobbie-3 sized ship with (I believe) well balanced handling.&lt;br /&gt;
&lt;br /&gt;
Unlike most of the Pteradyne lineup which may be too responsive at the controls for most Academy plebes to deal with, I've found the Dragon to be remarkedly well mannered, yet losing little of the eagerness to go that Pteradyne designs have gotten known for. Quite surprising! When the majority of the newer models coming out these days handle with ill tempers, the Dragon is a refined Lady at her quirium burning heart, and a joy to fly.&lt;br /&gt;
I've testflown a production ship in both the official deepspace proving grounds, and in the wild badlands of some pretty fierce anarchies. She rules with the grace and finesse of a Queen, oh yes, she does. I think I will fly nothing else.&lt;br /&gt;
&lt;br /&gt;
Now that you have your tail end parked in the pilot's seat - whether or not you have a tail is unimportant, the seat is adjustable - let me relay some of my experiences with this fine craft.&lt;br /&gt;
&lt;br /&gt;
The ordinance stores display shows slots for up to 8 missiles and mines. That may seem a bit overambitious at first, but considering how fast the L&amp;amp;F military grade laser heats up...errmm, yes. The heavy missile loadout is meant to suppliment an easily overheated mil laser, and it balances very well, indeed. Don't be a tightwad; if you can afford to purchase and kit up a Dragon, then you can afford to load her up with a launcher full of hardheads. *ahem* Just remember to point your Dragon at your target before letting a missile fly. The place the launcher is put makes more-or-less straight missile shots your best bet. The mine dispenser is the bog-standard failproof L&amp;amp;F P-25 model everyone is familiar with, and will work as expected.&lt;br /&gt;
&lt;br /&gt;
The Dragon's fore gun mount, missile launcher, and scoop position is set in the front, right under your seat. Makes for great weapons accuracy and ease of scooping. :)&lt;br /&gt;
&lt;br /&gt;
Speaking of accuracy, the Dragon is set to use milhud by default. (My hud of choice, it has a good layout. The laser pipper comes in handy as well.)&lt;br /&gt;
Install the included milhud-old for oolite 1.65, milhud-new for 1.67 and later, or feel free to alter the hud key in shipdata.plist to use your hud of choice. The Dragon also works well with dr.hud and fighterhud.&lt;br /&gt;
&lt;br /&gt;
There's three player Dragons in the shipdata, one for each color scheme. They're all specced exactly the same, don't worry. Something to note when changing the hud, and/or tweaking the specs. Just be careful to know what you're doing and try not to snafu it too bad, you trumble smugglin' rogue, you. ;)&lt;br /&gt;
&lt;br /&gt;
The rare pirate Dragon has a high bounty, and may appear as a Fugitive. &lt;br /&gt;
He'll be a cocky bastard, so show him no mercy, and don't let him get on your tail. Pirate-flown Dragons will be in varying states of repair and kitup - it's a marked, stolen ship, what do you expect? - making some of them easier kills than others.&lt;br /&gt;
&lt;br /&gt;
The rogues among you should remember that traders won't fly Dragons; the cargo hold - while just large enough for some decent high value salvage - is too small to make milk run trading with a Dragon worthwhile. A Dragon that's Clean in your STE is a bounty hunter, very well kitted, tends to be VERY aggressive, and more than likely will kick a few dents in your iron ass if messed with. After all, it's the School of Hard Knocks out there, with &amp;quot;No Tolerance For Fools&amp;quot;. ;)&lt;br /&gt;
&lt;br /&gt;
In closing, your new Dragon is a 'Goid eating tough ship that can take a fair beating, but she's no uber and can still be blown into spacedust if you get too cocky and let your evasion skills laspe. The Ooniverse has enough uberpirates already, and not enough truely skilled flyboys.&lt;br /&gt;
If you absolutely must have uber, then buy a SuperCobra, Vampy, or a Tiger. Or Happy Eye forbid, an &amp;quot;Uber Mk Leet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
PS - Oh yes, if you feel the paintshop crew at Sirrane had one too many gargleblasters before picking up the sprayers, then (hint hint nudge nudge) look in the Textures folder.&lt;br /&gt;
----&lt;br /&gt;
'''''Derik Roh'i of Tionisla, callsign Wyvern,''''' freelance test pilot &amp;amp; bounty hunter.&lt;br /&gt;
Last seen bounty hunting around Galaxy 7 in a fully kitted Dragon with 'Testla Blue' paint job, ship registered under the name &amp;quot;Lady Tiomat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
:* [http://www.badongo.com/file/10781941 Download Dragon.oxp]&lt;/div&gt;</summary>
		<author><name>Hircus</name></author>
		
	</entry>
</feed>