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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hattix</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T03:34:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=10505</id>
		<title>Merlin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Merlin&amp;diff=10505"/>
		<updated>2008-08-05T01:57:21Z</updated>

		<summary type="html">&lt;p&gt;Hattix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Merlin&lt;br /&gt;
|image = [[Image:Merlin.gif]]&lt;br /&gt;
|ladenmass = 8t&lt;br /&gt;
|hullmass = 35t&lt;br /&gt;
|capacity = 27t&lt;br /&gt;
|mainaccel = 22.2g&lt;br /&gt;
|retroaccel = 11.1g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':8.57&amp;lt;BR&amp;gt;'''Class 2''':34.28&amp;lt;BR&amp;gt;'''Class 3''':77.14&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Manufactured by the Perez Corporation the Merlin is a rather commonplace light fighter in the [[Alliance]] and [[Federation]].  Often pilots will purchase this as a second ship, it is slightly better than the [[Saker Mk 3]] in almost all respects.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
With a reasonably useful capacity, reasonably useful engine, the Merlin would be a reasonably useful fighter.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Except that it's just not that much of an improvement over the Saker Mk.3. A beginning commander would be better advised to chase a Cobra Mk. III or a Viper.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
It is not the fastest light fighter out there, but offers decent space for its class. You might find it useful for fast courier missions. Watch out for gangs of these birds attacking you simultaneously!&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=10504</id>
		<title>Lion</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=10504"/>
		<updated>2008-08-05T01:48:27Z</updated>

		<summary type="html">&lt;p&gt;Hattix: Lions are crap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lion&lt;br /&gt;
|image = [[Image:Lion.gif]]&lt;br /&gt;
|ladenmass = 65t&lt;br /&gt;
|hullmass = 300t&lt;br /&gt;
|capacity = 235t&lt;br /&gt;
|mainaccel = 5g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 4&lt;br /&gt;
|hyperrange = '''Class 2''':4.00&amp;lt;BR&amp;gt;'''Class 3''':9.00&amp;lt;BR&amp;gt;'''Class 4''':16.00&amp;lt;BR&amp;gt;'''Class 5''':25.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by the Gupta Industrial Corporation the Lion is a particularly bad small medium sized trading vessel. The 5g main thruster is incredibly weak and the large flat surface area makes the Lion incredibly vulnerable to a attack.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
For a ship that looks the part, the Lion is remarkably good.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
The Lion is slow, underarmed, underpowered, underranged and lacks a bottom turret. Also in FE2, firing the top turret can damage the ship. Its cross section from any angle is large and easy to score a hit on. When an assassination target is flying a Lion, the assassin has a very easy time on his hands.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Great ship - As long as it's your assassination target.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=10503</id>
		<title>Lion</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lion&amp;diff=10503"/>
		<updated>2008-08-05T01:46:42Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lion&lt;br /&gt;
|image = [[Image:Lion.gif]]&lt;br /&gt;
|ladenmass = 65t&lt;br /&gt;
|hullmass = 300t&lt;br /&gt;
|capacity = 235t&lt;br /&gt;
|mainaccel = 5g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 3&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 4&lt;br /&gt;
|hyperrange = '''Class 2''':4.00&amp;lt;BR&amp;gt;'''Class 3''':9.00&amp;lt;BR&amp;gt;'''Class 4''':16.00&amp;lt;BR&amp;gt;'''Class 5''':25.00&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by the Gupta Industrial Corporation the Lion is a particularly bad small medium sized trading vessel. The 5g main thruster is incredibly weak and the large flat surface area makes the Lion incredibly vulnerable to a attack.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
For a ship that looks the part, the Lion is remarkably good.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Slow and weak.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=10502</id>
		<title>Lanner 2</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=10502"/>
		<updated>2008-08-05T01:45:50Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner 2&lt;br /&gt;
|image = [[Image:Lanner2.gif]]&lt;br /&gt;
|ladenmass = 60t&lt;br /&gt;
|hullmass = 271t&lt;br /&gt;
|capacity = 211t&lt;br /&gt;
|mainaccel = 7g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.42&amp;lt;BR&amp;gt;'''Class 3''':9.96&amp;lt;BR&amp;gt;'''Class 4''':17.71&amp;lt;BR&amp;gt;'''Class 5''':27.67&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3''':9.96&amp;lt;BR&amp;gt;&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
An evolutionary step up from its younger brother the [[Lanner]] the Lanner 2 has little to recommend it.  Slightly more sluggish with a slightly increase mass and capacity. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
The tail wobbles a bit due to the centripetal artificial gravity generator.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
The Lanner 2 takes everything that was bad about the Lanner and makes it worse. The rotation speed is worse. The acceleration is worse. The price is worse.&lt;br /&gt;
&lt;br /&gt;
There wasn't anything good about the Lanner for the Lanner 2 to improve on.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A bit prettier but not much else to say really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=10501</id>
		<title>Lanner 2</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner_2&amp;diff=10501"/>
		<updated>2008-08-05T01:45:21Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner 2&lt;br /&gt;
|image = [[Image:Lanner2.gif]]&lt;br /&gt;
|ladenmass = 60t&lt;br /&gt;
|hullmass = 271t&lt;br /&gt;
|capacity = 211t&lt;br /&gt;
|mainaccel = 7g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.42&amp;lt;BR&amp;gt;'''Class 3''':9.96&amp;lt;BR&amp;gt;'''Class 4''':17.71&amp;lt;BR&amp;gt;'''Class 5''':27.67&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3''':9.96&amp;lt;BR&amp;gt;&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
An evolutionary step up from its younger brother the [[Lanner]] the Lanner 2 has little to recommend it.  Slightly more sluggish with a slightly increase mass and capacity. &lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
The Lanner 2 takes everything that was bad about the Lanner and makes it worse. The rotation speed is worse. The acceleration is worse. The price is worse.&lt;br /&gt;
&lt;br /&gt;
There wasn't anything good about the Lanner for the Lanner 2 to improve on.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A bit prettier but not much else to say really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10500</id>
		<title>Lanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10500"/>
		<updated>2008-08-05T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner&lt;br /&gt;
|image = [[Image:Lanner.gif]]&lt;br /&gt;
|ladenmass = 53t&lt;br /&gt;
|hullmass = 245t&lt;br /&gt;
|capacity = 198t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.89&amp;lt;BR&amp;gt;'''Class 3''':11.02&amp;lt;BR&amp;gt;'''Class 4''':19.59&amp;lt;BR&amp;gt;'''Class 5''':30.61&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Lanner is a fairly common ship seen in all parts of human space. Its squat delta-wing shape is instantly recognizable if somewhat ungainly.  It is the favorite of up and coming traders and semi-well off pirates alike. The large space inside allows for the mounting of a powerful laser or plenty of cargo space.  Unlike the smaller ships a pirate in a Lanner is a significant threat to the larger cargo ships if not dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
Not particularly fast and with a slow turning rate the Lanner has trouble against the small fighters so will often be escorted.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Nobody knows what Michael Lanner was thinking when he designed the ship, but they do suspect he was in a system were narcotics are a major import. It's too small for the price to be a decent trader, it turns too slow and has too short a range to be a decent fighter. The 8g acceleration is a running joke (compare the 6g of a [[Panther Clipper]]!)&lt;br /&gt;
&lt;br /&gt;
The Lanner has successfully proven that it can be possible for a multi-role craft to have no useful role.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very poor rotation speed.&lt;br /&gt;
&lt;br /&gt;
Very poor engines.&lt;br /&gt;
&lt;br /&gt;
Very poor missile capacity.&lt;br /&gt;
&lt;br /&gt;
Very poor price.&lt;br /&gt;
&lt;br /&gt;
Very poor design.&lt;br /&gt;
&lt;br /&gt;
Very poor frontal cross section.&lt;br /&gt;
&lt;br /&gt;
Very poor attempt at a ship.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not typically a ship you want to keep in the long term. Isn't going to win any beauty contests either. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10499</id>
		<title>Lanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10499"/>
		<updated>2008-08-05T01:43:43Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner&lt;br /&gt;
|image = [[Image:Lanner.gif]]&lt;br /&gt;
|ladenmass = 53t&lt;br /&gt;
|hullmass = 245t&lt;br /&gt;
|capacity = 198t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.89&amp;lt;BR&amp;gt;'''Class 3''':11.02&amp;lt;BR&amp;gt;'''Class 4''':19.59&amp;lt;BR&amp;gt;'''Class 5''':30.61&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Lanner is a fairly common ship seen in all parts of human space. Its squat delta-wing shape is instantly recognizable if somewhat ungainly.  It is the favorite of up and coming traders and semi-well off pirates alike. The large space inside allows for the mounting of a powerful laser or plenty of cargo space.  Unlike the smaller ships a pirate in a Lanner is a significant threat to the larger cargo ships if not dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
Not particularly fast and with a slow turning rate the Lanner has trouble against the small fighters so will often be escorted.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Nobody knows what Michael Lanner was thinking when he designed the ship, but they do suspect he was in a system were narcotics are a major import. It's too small for the price to be a decent trader, it turns too slow and has too short a range to be a decent fighter. The 8g acceleration is a running joke (compare the 6g of a [[Panther Clipper]]!)&lt;br /&gt;
&lt;br /&gt;
The Lanner has successfully proven that it can be possible for a multi-role craft to have no useful role.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very poor rotation speed.&lt;br /&gt;
Very poor engines.&lt;br /&gt;
Very poor missile capacity.&lt;br /&gt;
Very poor price.&lt;br /&gt;
Very poor design.&lt;br /&gt;
Very poor frontal cross section.&lt;br /&gt;
Very poor attempt at a ship.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not typically a ship you want to keep in the long term. Isn't going to win any beauty contests either. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10498</id>
		<title>Lanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10498"/>
		<updated>2008-08-05T01:42:04Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner&lt;br /&gt;
|image = [[Image:Lanner.gif]]&lt;br /&gt;
|ladenmass = 53t&lt;br /&gt;
|hullmass = 245t&lt;br /&gt;
|capacity = 198t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.89&amp;lt;BR&amp;gt;'''Class 3''':11.02&amp;lt;BR&amp;gt;'''Class 4''':19.59&amp;lt;BR&amp;gt;'''Class 5''':30.61&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Lanner is a fairly common ship seen in all parts of human space. Its squat delta-wing shape is instantly recognizable if somewhat ungainly.  It is the favorite of up and coming traders and semi-well off pirates alike. The large space inside allows for the mounting of a powerful laser or plenty of cargo space.  Unlike the smaller ships a pirate in a Lanner is a significant threat to the larger cargo ships if not dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
Not particularly fast and with a slow turning rate the Lanner has trouble against the small fighters so will often be escorted.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Nobody knows what Michael Lanner was thinking when he designed the ship, but they do suspect he was in a system were narcotics are a major import. It's too small for the price to be a decent trader, it turns too slow and has too short a range to be a decent fighter. The 8g acceleration is a running joke (compare the 6g of a [[Panther Clipper]]!)&lt;br /&gt;
&lt;br /&gt;
The Lanner has successfully proven that it can be possible for a multi-role craft to have no useful role.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very slow rotation speed.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not typically a ship you want to keep in the long term. Isn't going to win any beauty contests either. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10497</id>
		<title>Lanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lanner&amp;diff=10497"/>
		<updated>2008-08-05T01:40:55Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lanner&lt;br /&gt;
|image = [[Image:Lanner.gif]]&lt;br /&gt;
|ladenmass = 53t&lt;br /&gt;
|hullmass = 245t&lt;br /&gt;
|capacity = 198t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = '''Class 2''':4.89&amp;lt;BR&amp;gt;'''Class 3''':11.02&amp;lt;BR&amp;gt;'''Class 4''':19.59&amp;lt;BR&amp;gt;'''Class 5''':30.61&amp;lt;BR&amp;gt;&lt;br /&gt;
|standarddrive = '''Class 3'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Lanner is a fairly common ship seen in all parts of human space. Its squat delta-wing shape is instantly recognizable if somewhat ungainly.  It is the favorite of up and coming traders and semi-well off pirates alike. The large space inside allows for the mounting of a powerful laser or plenty of cargo space.  Unlike the smaller ships a pirate in a Lanner is a significant threat to the larger cargo ships if not dealt with quickly.&lt;br /&gt;
&lt;br /&gt;
Not particularly fast and with a slow turning rate the Lanner has trouble against the small fighters so will often be escorted.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Nobody knows what Michael Lanner was thinking when he designed the ship, but they do suspect he was in a system were narcotics are a major import. It's too fast and too small for the price to be a decent trader, it turns too slow and has too short a range to be a decent fighter.&lt;br /&gt;
&lt;br /&gt;
The Lanner has successfully proven that it can be possible for a multi-role craft to have no useful role.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Very slow rotation speed.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Not typically a ship you want to keep in the long term. Isn't going to win any beauty contests either. &lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Adder_(Frontier)&amp;diff=10496</id>
		<title>Adder (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Adder_(Frontier)&amp;diff=10496"/>
		<updated>2008-08-05T01:39:01Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Disadvantages */ A friendly notice from the Adder Appreciation Society.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Adder&lt;br /&gt;
|image = [[Image:Adder.gif]]&lt;br /&gt;
|ladenmass = 55t&lt;br /&gt;
|hullmass = 15t&lt;br /&gt;
|capacity = 40t&lt;br /&gt;
|mainaccel = 18g&lt;br /&gt;
|retroaccel = 8g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 0&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''': 5.45&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 2''': 21.81&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 3''': 49.09 &lt;br /&gt;
|standarddrive = Class 2&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You'll be surprised just how many of these craft you see zipping about the space lanes these days. Small, fast and agile, they are often favoured by pirates hoping to pick on inexperienced pilots to improve their combat rating and scoop up any goodies left over. Generally speaking, if you pick one up on your scanner, you can expect to be involved in a high-speed dogfight within seconds.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The Adder is one of the smallest craft that can genuinely be regarded as multi-role. There's space for a decent amount of cargo, certainly enough to make journeys between systems worthwhile. The basic Class 2 hyperdrive gives you a jump range of over 20ly, helping you to shave precious hours off your courier runs between the core systems. There's even room for a couple of passenger cabins, if you fancy life as a taxi driver.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
There are so many of these ships in space now, you'll have a hard time trying to sell it at a decent price when the time comes to upgrade. Adders are unfashionable (shaped rather unexcitingly like a brick), hold no missiles, have poor capacity and poor acceleration for their class. They are the kind of vessel that elderly women use to visit their grandsons once a month.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The perfect ship to learn all the basics of life in space; taxi rides, courier runs for the military, a little bit of piracy; they can all be done successfully, if in a limited fashion, in an Adder.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Panther_Clipper&amp;diff=10495</id>
		<title>Panther Clipper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Panther_Clipper&amp;diff=10495"/>
		<updated>2008-08-05T01:35:10Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Panther Clipper&lt;br /&gt;
|image = [[Image:Panther.gif]]&lt;br /&gt;
|ladenmass = 2500t&lt;br /&gt;
|hullmass = 400t&lt;br /&gt;
|capacity = 2100t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 12&lt;br /&gt;
|hyperrange = '''Class 5''': 4.22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 6''': 6.08&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 7''': 8.28 &lt;br /&gt;
|standarddrive = Class 8&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Panther Clipper is viewed throughout the galaxy as the wealthy person's dream machine, the ship to own when all you care about is getting rich, and then getting richer still. Tales of single Panthers purchasing an entire planet's stock of essential food, thus condemming the population to certain starvation, are undoubtedly apocryphal but are an indication of the kind of influence this ship can wield. Its agility is questionable, its speed almost laughable, but you rarely see Panther owners parting with these craft; the riches they have accrued would permit them to buy a faster, more exciting craft whilst keeping the Panther for those times when the Cr balance needs a hefty boost.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The first notable aspect of the Panther Clipper is, of course, its sheer size; only the [[Griffin|Griffin]]  comes close. This has two benefits; firstly, its cargo capacity allows the owner to purchase huge amounts of cargo each time they dock in a well-stocked system, thus ensuring that large profits are made on the basis of volume of trade. Secondly, the ship is big enough to house every offensive and defensive weapon available, while still having room for umpteen shield generators. So the Frontier pilot who wishes to improve their Elite or military ranking will find this an ideal ship to do so in. True, there's no finesse involved; simply wait for your victim to blunder into your line of fire and wipe them out with your LPA.&lt;br /&gt;
&lt;br /&gt;
Another notable feature is the large number of crew required to fly the ship, 12 in all. If you've recently upgraded from a smaller ship, you may find yourself stuck in dock for a while, waiting for crew to advertise their presence for you to hire. Once you've got them, the weekly wage bill rises accordingly.&lt;br /&gt;
&lt;br /&gt;
Many Panther owners don't even bother filling their front or rear gun mounts and instead throw plasma accelerators onto the turrets. They know the ship is too slow to keep a fighter in the gun mounts' sights. Or, as many do, just fly along as though the fighters weren't even there...Pirates aren't the best pilots and a Panther takes a whole lot of space. A Krait hitting a hundred shield generators is like an Arcturan mosquito splatting against the front visor of a hoverbike.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
At first, it may seem as if the Panther Clipper has no weakness, but this is far from the truth. Being the biggest ship currently available on the open market means it is also the slowest. Main thrust is a mere 6g max, meaning traversing the space between your hyperspace egress point and the nearest starport can take days or even weeks longer than a speedier craft, a major consideration when you have tight deadlines.&amp;lt;br&amp;gt;By the same token, hyperspace ranges are severely limited, even with the larger engines fitted. The result of this is that a jump that may take a smaller craft a couple of days to make may take a Panther a full week. Indeed, the journey may require more than one jump, adding yet more time. In short, don't use this ship if you're hoping to meet a tight schedule!&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The Panther Clipper is the ultimate ship to own, provided you use it to its advantages. You'll get much more fun flying smaller craft, but if your business is cargo profit or no-brainer combat to improve your Elite rating, keep working until you can afford the 2.7 million credits you need to buy one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Panther_Clipper&amp;diff=10494</id>
		<title>Panther Clipper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Panther_Clipper&amp;diff=10494"/>
		<updated>2008-08-05T01:34:43Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Panther Clipper&lt;br /&gt;
|image = [[Image:Panther.gif]]&lt;br /&gt;
|ladenmass = 2500t&lt;br /&gt;
|hullmass = 400t&lt;br /&gt;
|capacity = 2100t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 12&lt;br /&gt;
|hyperrange = '''Class 5''': 4.22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 6''': 6.08&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class 7''': 8.28 &lt;br /&gt;
|standarddrive = Class 8&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Panther Clipper is viewed throughout the galaxy as the wealthy person's dream machine, the ship to own when all you care about is getting rich, and then getting richer still. Tales of single Panthers purchasing an entire planet's stock of essential food, thus condemming the population to certain starvation, are undoubtedly apocryphal but are an indication of the kind of influence this ship can wield. Its agility is questionable, its speed almost laughable, but you rarely see Panther owners parting with these craft; the riches they have accrued would permit them to buy a faster, more exciting craft whilst keeping the Panther for those times when the Cr balance needs a hefty boost.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The first notable aspect of the Panther Clipper is, of course, its sheer size; only the [[Griffin|Griffin]]  comes close. This has two benefits; firstly, its cargo capacity allows the owner to purchase huge amounts of cargo each time they dock in a well-stocked system, thus ensuring that large profits are made on the basis of volume of trade. Secondly, the ship is big enough to house every offensive and defensive weapon available, while still having room for umpteen shield generators. So the Frontier pilot who wishes to improve their Elite or military ranking will find this an ideal ship to do so in. True, there's no finesse involved; simply wait for your victim to blunder into your line of fire and wipe them out with your LPA.&amp;lt;br&amp;gt;&lt;br /&gt;
Another notable feature is the large number of crew required to fly the ship, 12 in all. If you've recently upgraded from a smaller ship, you may find yourself stuck in dock for a while, waiting for crew to advertise their presence for you to hire. Once you've got them, the weekly wage bill rises accordingly.&lt;br /&gt;
Many Panther owners don't even bother filling their front or rear gun mounts and instead throw plasma accelerators onto the turrets. They know the ship is too slow to keep a fighter in the gun mounts' sights. Or, as many do, just fly along as though the fighters weren't even there...Pirates aren't the best pirates and a Panther takes a whole lot of space. A Krait hitting a hundred shield generators is like an Arcturan mosquito splatting against the front visor of a hoverbike.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
At first, it may seem as if the Panther Clipper has no weakness, but this is far from the truth. Being the biggest ship currently available on the open market means it is also the slowest. Main thrust is a mere 6g max, meaning traversing the space between your hyperspace egress point and the nearest starport can take days or even weeks longer than a speedier craft, a major consideration when you have tight deadlines.&amp;lt;br&amp;gt;By the same token, hyperspace ranges are severely limited, even with the larger engines fitted. The result of this is that a jump that may take a smaller craft a couple of days to make may take a Panther a full week. Indeed, the journey may require more than one jump, adding yet more time. In short, don't use this ship if you're hoping to meet a tight schedule!&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
The Panther Clipper is the ultimate ship to own, provided you use it to its advantages. You'll get much more fun flying smaller craft, but if your business is cargo profit or no-brainer combat to improve your Elite rating, keep working until you can afford the 2.7 million credits you need to buy one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Boa_(Frontier)&amp;diff=10493</id>
		<title>Boa (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Boa_(Frontier)&amp;diff=10493"/>
		<updated>2008-08-05T01:31:29Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Boa&lt;br /&gt;
|image = [[Image:Boa.gif]]&lt;br /&gt;
|ladenmass = 200t&lt;br /&gt;
|hullmass = 1500t&lt;br /&gt;
|capacity = 1300t&lt;br /&gt;
|mainaccel = 8g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 4&lt;br /&gt;
|missiles = 6&lt;br /&gt;
|crew = 12&lt;br /&gt;
|hyperrange = '''Class 8''': 16.20&lt;br /&gt;
|standarddrive = '''Class 8'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The largest of the freighters produced in Indepedent shipyards, the ''Boa Cruiser'' is the [[Anaconda|Anaconda's]] big brother.  It is is large enough to buy a starports stock out in several items and make a fortune in.  A rich mans vessel, it comes with a rich mans price tag.  In comparison to some of the new freighters, the ''Boa'' is an antique, but it is a timeless antique, still flying the space roads after other ships have come and gone.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
The ''Boa'' looks exactly like an [[Anaconda]], only bigger.  It has the same shape and dimensions, just to a larger scale.  Despite the increase in weight, it actually has superior acceleration.  It also has two turret gun mountings, which make fighting opponents considerably easier when using such a large vessel.  Another interesting fact:  The Boa only requires two more crew over an Anaconda, despite being double the weight.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
The ''Boa'' comes standard with a class 8 hyperdrive.  These are hard-installed in the ship and cannot be uninstalled by regular shipyards.  Class 8 drives cannot be purchased either, so any pilot has to make sure they constantly service their engines - because they will be in trouble if it fails. To make matters worse, the Boa is very, very, very slow.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
A large, subtly beautiful ship.  It is one of the finest large freighters available, lacking pure size in comparison to the [[Griffin|Griffin Carrier]] but making up for it in style and history.  The ''Boa'' will make a fine freighter ship, but little else - certainly not an assasins ship!&lt;br /&gt;
&lt;br /&gt;
== Fact ==&lt;br /&gt;
&lt;br /&gt;
In the Original Elite, the Boa Cruiser was a ship often used by pirates.  It's shape was also different, looking more like a multi sided prism with a circular rear.  It was changed for Frontier, Elite II and maintained in First Encounters. Also the Boa was originally the smaller precursor of the Anaconda.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Imperial_Courier&amp;diff=10492</id>
		<title>Imperial Courier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Imperial_Courier&amp;diff=10492"/>
		<updated>2008-08-05T01:27:51Z</updated>

		<summary type="html">&lt;p&gt;Hattix: bit of spelling corrected, bit of background made up on the spot :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title=Imperial Courier&lt;br /&gt;
|image = [[Image:ImperialCourier.gif]]&lt;br /&gt;
|ladenmass = 480t&lt;br /&gt;
|hullmass = 130t&lt;br /&gt;
|capacity = 350t (no drive)&lt;br /&gt;
|mainaccel = 16g&lt;br /&gt;
|retroaccel = 6g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 6&lt;br /&gt;
|crew = 3&lt;br /&gt;
|hyperrange = Class 3: 5.62&amp;lt;br /&amp;gt;Class 4: 10&amp;lt;br /&amp;gt;Class 5: 15.62&amp;lt;br /&amp;gt;Class 6: 22.50&lt;br /&gt;
|standarddrive = Class 5&amp;lt;br /&amp;gt;(cannot be replaced)&lt;br /&gt;
|fuelscoop = Not available&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Imperial Courier is the archetypal Imperial starship from both FE2 and FFE. It is probably the largest effective combat vessel in both those games as it provides a useful balance of speed and size. They are considered formidable opponents to relatively new players to the games.&lt;br /&gt;
&lt;br /&gt;
It is closely related to the [[Imperial Trader]], another starship commonly used by the Empire in both FE2 and FFE. &lt;br /&gt;
&lt;br /&gt;
== Notable features ==&lt;br /&gt;
&lt;br /&gt;
Considering the [[Empire|Empire's]] love for clones compared to the [[Federation|Federation's]] preference for mechanical artificial intelligence, a general surprise of Imperial designs is the high level of automation. When being designed, the Imperial Courier (first of its class, the Trader being second) was to have been extensively reliant on the use of genetically-designed slave crew. It was found, however, that the level of automation required to keep the two drives perfectly synchronised to the precision required by a hyperspace jump meant that it was simpler to just add the extra robotics.&lt;br /&gt;
&lt;br /&gt;
Most ships of this size require a significant crew, but the Courier makes do with only three crew members, nominally a Captain (who is also an experienced pilot), a pilot First Officer and an engineer. Although most spaceports will not allow a ship to launch without the proper number of crew, the Courier can easily be flown single-pilot on a &amp;quot;milk run&amp;quot;, however most commanders will find their job significantly easier with at least a pilot First Officer on board. Although highly automated, the ship is large and complex and should not be used for a prolonged period of time without an engineer on the crew.&lt;br /&gt;
&lt;br /&gt;
== Engine replacement ==&lt;br /&gt;
&lt;br /&gt;
The Courier has a unique two-drive system, and it is normally not possible to change the engine type. No reputable shipyard will remove a Courier's class 5 drive and replace it with another class since this invalidates the spacecraft's type certificate. However, some ship yards have been known to pair, bridge and modify two smaller drives and fit them to Couriers where the normal engines have been destroyed (typically in combat or due to lack of maintenance). In the few Couriers that have been modified in this way, typically a Class 6 drive is assembled by stripping two class 4 drives, bridging them, then fitting them to the engine nacelles of the Courier.&lt;br /&gt;
&lt;br /&gt;
== Notable commanders ==&lt;br /&gt;
&lt;br /&gt;
Famous Imperial Courier Commanders include [[Norman Mosser]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Imperial Courier (Oolite)]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://eywtkaticawata.alioth.net Everything you Wanted To Know about the Imperial Courier and Were Afraid To Ask]&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]] [[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=10491</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Explorer&amp;diff=10491"/>
		<updated>2008-08-05T01:23:42Z</updated>

		<summary type="html">&lt;p&gt;Hattix: /* Verdict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Asp Explorer&lt;br /&gt;
|image = [[Image:Asp.gif]]&lt;br /&gt;
|ladenmass = 150t&lt;br /&gt;
|hullmass = 30t&lt;br /&gt;
|capacity = 120t&lt;br /&gt;
|mainaccel = 22g&lt;br /&gt;
|retroaccel = 7g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 1&lt;br /&gt;
|crew = 2&lt;br /&gt;
|hyperrange = Class 2: 8.00&amp;lt;br /&amp;gt;Class 3: 18.00&amp;lt;br /&amp;gt;Class 4: 32.00&lt;br /&gt;
|standarddrive = Class 3&lt;br /&gt;
|fuelscoop = Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The first built Asps were military vessels, the most common of which was the ''Mk II''.  Fitted with self destruct mechanisms if they fell into the wrong hands, the ''Mk II'' was rarely seen in private hands.&lt;br /&gt;
&lt;br /&gt;
Years later, a public version, known as the ''Explorer'' was released.  It was large and fast, enabling the vessel to keep up in dogfights with smaller, nimbler craft, while it was big enough to hold several shield generators and large weapons.  On the downside, there was only a single missile pylon and the retro thrusters were inadequately sized.  Additionally, the Asp Explorer required a second crew member, which, more often that not, turned out to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
When equipped with a Class 3 military drive, the Asp was ideal for courier/passenger runs and most assassination contracts. Only being able to fit a single missile could be a disadvantage to the more adventurous combateer, particularly if they were to do a lot of classified recon or bombing missions, as they would need to keep a pylon free for a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
Current models are built by the Core Industrial Corporation in several Federation and Independent systems.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
A quirk of the design of the main and astrogation consoles - the ship's systems designed almost as if they were for a much larger ship - has meant the ship has never been certified for single-crew operations. This largely goes back to the primary customer for the ship - the military, which due to the kinds of situations they put this kind of craft in, always carry two crew in this class of ship. The low powered retro thruster was largely a trade-off to be able to fit a larger main thruster. Generally, Asp pilots will flip the craft and use the main thruster to decelerate the ship, and only use the proper retro thruster for manoevring.&lt;br /&gt;
&lt;br /&gt;
== Suggested Equipment ==&lt;br /&gt;
&lt;br /&gt;
*Class 3 Military Drive&lt;br /&gt;
*4MW Beam Laser with Cooling Booster&lt;br /&gt;
*Shield Generators with Energy Booster, 5 or more (decide by desired cargo capacity&lt;br /&gt;
*Standard equipment like Autopilot, Naval ECM, etc. - whatever you like&lt;br /&gt;
&lt;br /&gt;
This will give you enough range to get anywhere you need to go, enough punch to destroy most opponents within seconds, enough resilience to withstand most attacks, and still leave you enough room for trading or taking on passengers.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
Famous Asp commanders include [[James Winston]].&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
Overall, the Asp is an excellent ship, and in the eyes of many pilots the best there is for freelance work, as long as you rely on lasers instead of missiles. It combines very good engine performance with a sizable internal capacity in a sleek hull. You won't even have to compromise on the equipment and still have enough room for fuel and cargo. No other ship of its size is anywhere near as fast.&lt;br /&gt;
&lt;br /&gt;
The Asp's small frontal cross-section means that, if a dogfight degenerates into a joust, the Asp is very hard to hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Lynx_Bulk_Carrier&amp;diff=10490</id>
		<title>Lynx Bulk Carrier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Lynx_Bulk_Carrier&amp;diff=10490"/>
		<updated>2008-08-05T01:21:38Z</updated>

		<summary type="html">&lt;p&gt;Hattix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Lynx BC&lt;br /&gt;
|image = [[Image:Lynx.gif]]&lt;br /&gt;
|ladenmass = 1200t&lt;br /&gt;
|hullmass = 7200t&lt;br /&gt;
|capacity = 6000t&lt;br /&gt;
|mainaccel = 3g&lt;br /&gt;
|retroaccel = 1g&lt;br /&gt;
|gunmountings = 0&lt;br /&gt;
|missiles = 0&lt;br /&gt;
|crew = 20&lt;br /&gt;
|hyperrange = '''Class 1''':0.04&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In 3033, various contractors had huge surpluses of Panther Clipper components, but in order to keep supply down and the price of the famous Clipper high, they chose not to build them as Panther Clippers and instead to insert the front of the ship and rear of the ship at either end of a long supporting structure, to which was attached cargo pods.&lt;br /&gt;
&lt;br /&gt;
Spacers look upon them with derision, comparing them to the toilet brushes of ancient Earth.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
Like the [[Long Range Cruiser]] they are only ever seen near an orbital station.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Would you be seen in one of these things?&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
They look like toilet brushes and can't go anywhere with a pitiful drive range. You can't even dock them!&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Long_Range_Cruiser&amp;diff=10489</id>
		<title>Long Range Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Long_Range_Cruiser&amp;diff=10489"/>
		<updated>2008-08-05T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;Hattix: We have been de-stubified!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Long Range Cruiser&lt;br /&gt;
|image = [[Image:LRC.gif]]&lt;br /&gt;
|ladenmass = 1000t&lt;br /&gt;
|hullmass = 16000t&lt;br /&gt;
|capacity = 15000t&lt;br /&gt;
|mainaccel = 0g&lt;br /&gt;
|retroaccel = 0g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 0&lt;br /&gt;
|crew = 100&lt;br /&gt;
|hyperrange = '''Class 2''':0.01&lt;br /&gt;
|standarddrive = '''Class 2'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The LRC is the giant ship seen in the intro to FE2 and commonly seen around orbital stations in both FE2 and FFE. They are unplayable (though hacks exist), cannot land on planets but are exceptionally large.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
LRCs are never seen in interplanetary space.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Their jump range is so short according to their in-game specs that it appears impossible they could travel anywhere.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
Just scenery.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Newtonian_modelling&amp;diff=10488</id>
		<title>Newtonian modelling</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Newtonian_modelling&amp;diff=10488"/>
		<updated>2008-08-05T01:13:30Z</updated>

		<summary type="html">&lt;p&gt;Hattix: Bugs bugs bugs bugs bugs bugs bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Newtonian flight modelling is the style of space craft simulation used in [[Frontier|Frontier Elite 2]] and [[First Encounters|Frontier First Encounters]], and is distinct from the type of flight model used by [[classic Elite]] and [[Oolite]]. The goal is more realistic flight modelling - objects in the simulated space of Frontier and FFE should behave as they would in the real vacuum of space. A space craft or any other object set on a given course, will remain at that speed and direction unless deflected by something else (for example, a collision or activation of one of the ship's thrusters). Compared to classic Elite, the player will see high speeds relative to planetary bodies and is unlikely to encounter the 'speed limit'. The ship can also be rotated without changing the direction of flight. Players used to the classic Elite &amp;quot;aeroplane in space&amp;quot; flight model are likely to be confused by a Newtonian flight model when they encounter it for the first time.&lt;br /&gt;
&lt;br /&gt;
The name, Newtonian flight model, comes from the name of Sir Isaac Newton's laws of motion and laws of gravity. The simulation is somewhat imperfect.&lt;br /&gt;
&lt;br /&gt;
=== Relative speeds ===&lt;br /&gt;
There are three basic control methods in FE2/FFE, absolute manual (also known as &amp;quot;Engines Off&amp;quot;), set speed (also known as &amp;quot;Engines On&amp;quot;)and [[Autopilot]]. Yuo can cycle through these three modes by pressing the '''Tab''' key. Absolute manual involves the manual firing of both the main (use the '''Enter''' key) and retro (right '''Shift''') keys in order to achieve your speed. This mode will be necessary in order to do delicate manoeuvring and dogfighting, but can be somewhat tedious for interplanetary travel. Set speed involves stipulating a speed (increasing with '''Enter''' and decreasing with '''Shift'''), which the computers will then attempt to maintain automatically. Lastly, and probably most importantly is the Autopilot. This should be one of your first purchases, as it can be somewhat difficult to dock with space stations or even get into orbit around planets without it. This essentially takes the judgement and piloting out of interstellar travel, and as travel can take many minutes (subjective) or days (objective), this saves you both a lot of time and effort. &lt;br /&gt;
&lt;br /&gt;
The speeds in FE2/FFE are all expressed as kilommetres per second (to the power of minus one), but the can be a highly confusing figure. Much of this confusion stems from the fact that the speeds are always expressed ''relative to another body''. For instance, if you were travelling in the Sol [0,0] system, heading for the star at the centre, your relative speed would fluctuate during your journey, even if your absolute speed (measured against the star, which doesn't move for the purposes of space travel) remained the same because your speed calculation would change due to its being measured against different bodies within the system. At the bottom-left of your screen there should be the name of a planet, star or space station. This is what your ''relative'' speed is being measured against. If this name changes, your relative speed will be measured against the new named body. Your absolute speed ''will not change'', although if you are in engines on mode (above), your ship will attempt to match the relative speed you have set. &lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
In FFE, your relative speed, contrary to what should happen (detailed above) remains constant. This means that your actual speed is always changing depending on what your relative speed is.&lt;br /&gt;
&lt;br /&gt;
For example, the player could be travelling at 70km/s relative to Earth and then approach Moon. Even though Moon has its own velocity around Earth, the player would still be travelling at 70km/s but now relative to Moon. The player's actual velocity (relative to Sol) would instantly change. This bug has been corrected in [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
The bug can be exploited to achieve some very large accelerations in very short timescales. As orbits do not follow Kepler's Laws (they're simply set) then a player can leave a fast orbiting object such as a station or the moon of a gas giant at a low speed and retain the low speed to go skimming the gas giant. Under real physics (and JJFFE), the player would be travelling at many kilometers per second relative to the gas giant and would have to perform a long deceleration (de-orbit) burn.&lt;br /&gt;
&lt;br /&gt;
The reverse of this bug is also possible. Rather than have to match orbital velocity with a moon (e.g. Io to dock at Columbus), a player can simply 'intercept' the moon at a low velocity and when his velocity is measured relative to the moon, he will have suddenly matched orbits with it.&lt;br /&gt;
&lt;br /&gt;
This can be extremely unnerving for players used to FE2 and FFE when, in JJFFE, they're unable to match orbits with a moon or a station.&lt;br /&gt;
&lt;br /&gt;
Another bug in FE2 and FFE's Newtonian dynamics is that only the gravity of the current reference mass is counted. This can make it extremely difficult when a small planet or moon is orbiting a large star or gas giant. An example is Canopus 1, which in FFE can never become the reference mass. Players can fly straight through it.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Hattix</name></author>
		
	</entry>
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