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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GGShinobi</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T05:07:31Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36319</id>
		<title>OXP List</title>
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		<updated>2013-03-04T01:59:13Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Work in Progress OXPs */ updated date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] recommends profitable trades, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead Mk. II OXP|Copperhead Mk.II]] SoloTek Industries' successor to the Copperhead. Larger, faster, stronger. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-15&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating among other features.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-02&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=Influenced by the Xeceesian Shipyards, the [[Shuriken OXP|Shuriken]] is a step up from SoloTek Industries' Copperhead Mk. II. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36284</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36284"/>
		<updated>2013-02-25T01:49:42Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Work in Progress OXPs */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] recommends profitable trades, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-02-20&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead Mk. II OXP|Copperhead Mk.II]] SoloTek Industries' successor to the Copperhead. Larger, faster, stronger. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-15&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating among other features.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-24&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=Influenced by the Xeceesian Shipyards, the [[Shuriken OXP|Shuriken]] is a step up from SoloTek Industries' Copperhead Mk. II. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-25&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scripting_Tasks&amp;diff=36283</id>
		<title>Scripting Tasks</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scripting_Tasks&amp;diff=36283"/>
		<updated>2013-02-24T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: changed names to make example more generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists examples for solutions of often recurring scripting tasks.&lt;br /&gt;
If you know a better or other way of doing something or have any suggestions or ideas, feel free to edit / add to this page!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please insert tasks in alphabetical order unless you have a better idea on how to sort / organize this :-) --&amp;gt;&lt;br /&gt;
==drain energy while equipment is being used (simulate energy usage)==&lt;br /&gt;
===using a Timer and it's callback function (modified example taken from [[Ore Processor]]):===&lt;br /&gt;
====Overview====&lt;br /&gt;
This solution uses a [[Oolite JavaScript Reference: Timer|Timer]] and it's callback function. When the equipment is activated, the timer is being started. The timer is configured to fire every 0.5 seconds. Every time it fires, the callback function ''this.$drainEnergy'' is being called, which reduces the ships' energy by a certain value (here: by 6.4). Note: for simplicity, the code shown here is reduced to only those parts that simulate the energy usage. Have a look at the original source code of the [[Ore Processor|Ore Processor OXP]] for more info (e.g. howto play a sound while energy is drained).&lt;br /&gt;
&lt;br /&gt;
=====1. Timer setup=====&lt;br /&gt;
The timer ''this.$energyDrainTimer'' that periodically calls the energy reducing method has to be configured. Here this is done in the method ''[[Oolite JavaScript Reference: world script event handlers#startUp|this.startUp]]'' (which is part of a world script):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.startUp = function ()&lt;br /&gt;
{&lt;br /&gt;
   this.$energyDrainTimer = new Timer(this, this.$drainEnergy, 5, 0.5);&lt;br /&gt;
   this.$energyDrainTimer.stop();&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====2. prepare energy reducing function=====&lt;br /&gt;
Together with the timer, this method simulates the energy draining by reducing the ships' energy every time that it is called. If the ships' energy drops to 64, the energy drain will stop (for safety):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$drainEnergy = function ()&lt;br /&gt;
{&lt;br /&gt;
  if (player.ship.energy &amp;gt; 64)&lt;br /&gt;
  {&lt;br /&gt;
    player.ship.energy -= 6.4;&lt;br /&gt;
    // do something with the used energy here&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
    player.consoleMessage(&amp;quot;Energy failure!!&amp;quot;);&lt;br /&gt;
    this.$energyDrainTimer.stop();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====3. start/stop the timer when equipment is activated/deactivated=====&lt;br /&gt;
In the actual OreProcessor.oxp, the function energy draining function is called when a splinter is scooped. To make things simpler, that has been changed for this example. Now there exist functions ''this.$activateEnergyDrain'' and ''this.$deactivateEnergyDrain'' which simply start or stop the timer:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$activateEnergyDrain = function ()&lt;br /&gt;
{&lt;br /&gt;
  this.$energyDrainTimer.start();                                                    &lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$deactivateEnergyDrain = function ()&lt;br /&gt;
{&lt;br /&gt;
  this.$energyDrainTimer.stop();                                                    &lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scripting_Tasks&amp;diff=36281</id>
		<title>Scripting Tasks</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scripting_Tasks&amp;diff=36281"/>
		<updated>2013-02-24T21:16:24Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: Scripting Task: drain energy while equipment is being used (simulate energy usage)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists examples for solutions of often recurring scripting tasks.&lt;br /&gt;
If you know a better or other way of doing something or have any suggestions or ideas, feel free to edit / add to this page!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please insert tasks in alphabetical order unless you have a better idea on how to sort / organize this :-) --&amp;gt;&lt;br /&gt;
==drain energy while equipment is being used (simulate energy usage)==&lt;br /&gt;
===using a Timer and it's callback function (modified example taken from [[Ore Processor]]):===&lt;br /&gt;
====Overview====&lt;br /&gt;
This solution uses a [[Oolite JavaScript Reference: Timer|Timer]] and it's callback function. When the equipment is activated (here: by collecting some processable ore), the timer is being started. The timer is configured to fire every 0.5 seconds. Every time it fires, the callback function ''this.$processOre'' is being called, which reduces the ships' energy by a certain value (here: by 6.4). Note: for simplicity, the code shown here is reduced to only those parts that simulate the energy usage. Have a look at the original source code for more info (e.g. howto play a sound while energy is drained).&lt;br /&gt;
&lt;br /&gt;
=====1. Timer setup=====&lt;br /&gt;
The timer ''this.$oreTimer'' that periodically calls the energy reducing method has to be configured. Here this is done in the method ''[[Oolite JavaScript Reference: world script event handlers#startUp|this.startUp]]'' (which is part of a world script):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.startUp = function ()&lt;br /&gt;
{&lt;br /&gt;
   this.$oreTimer = new Timer(this, this.$processOre, 5, 0.5);&lt;br /&gt;
   this.$oreTimer.stop();&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====2. prepare energy reducing function=====&lt;br /&gt;
Together with the timer, this method simulates the energy draining by reducing the ships' energy every time that it is called. If the ships' energy drops to 64, the ore processor will deactivate itself for safety:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$processOre = function ()&lt;br /&gt;
{&lt;br /&gt;
  if (player.ship.energy &amp;gt; 64)&lt;br /&gt;
  {&lt;br /&gt;
    // busy processing splinter&lt;br /&gt;
    player.ship.energy -= 6.4;&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
    player.consoleMessage(&amp;quot;Energy failure, no extraction of ore!!&amp;quot;);&lt;br /&gt;
    this.$oreTimer.stop();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====3. start/stop the timer when equipment is activated/deactivated=====&lt;br /&gt;
In the actual OreProcessor.oxp, the function ''this.$processOre'' is called when a splinter is scooped. To make things simpler, that has been changed for this example. Now there exist functions ''this.$activateOreProcessor'' and ''this.$deactivateOreProcessor'' which simply start or stop the timer:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$activateOreProcessor = function ()&lt;br /&gt;
{&lt;br /&gt;
  this.$oreTimer.start();                                                    &lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.$activateOreProcessor = function ()&lt;br /&gt;
{&lt;br /&gt;
  this.$oreTimer.stop();                                                    &lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=36274</id>
		<title>List of software</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_software&amp;diff=36274"/>
		<updated>2013-02-24T17:33:17Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Programmer's TextEditors or PlistEditors */ added Vim and the syntax highlighter for plist files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Useful software to have when making an OXP.&lt;br /&gt;
&lt;br /&gt;
== Oolite specific converters ==&lt;br /&gt;
* see [[Oolite Converters]]&lt;br /&gt;
&lt;br /&gt;
== 3D model applications ==&lt;br /&gt;
* [http://www.wings3d.com Wings3D] Cross-platform; Free. Highly advised for Oolite. A quick tutorial by Aegidian -&amp;gt; [[OXP_howto_model]]&lt;br /&gt;
* [http://codenautics.com/meshwork/ Meshwork] OSX; Free. &amp;lt;!-- [http://oolite.aegidian.org/cyoship/ Giles' HowTo] (link broken as at 24/02/2012) --&amp;gt;&lt;br /&gt;
* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor]&lt;br /&gt;
* [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeller.&lt;br /&gt;
* [http://www.stmuc.com/moray/metut03.html Moray]&lt;br /&gt;
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. &lt;br /&gt;
* [http://www.xnormal.net/1.aspx xNormal] This does certain things better than Blender,  producing better quality normals, height, ambient occlusion. Windows only.&lt;br /&gt;
* [http://www.blacksmith3d.com/blacksmith3D-3d-paint-software.php Blacksmith3D-Paint] Paint directly on to your model!  It lets you paint straight over any  seams in a manner that makes it very easy to see accurately which bits  join exactly where. Windows and Mac.&lt;br /&gt;
* [http://www.planetinaction.com/software/ncombiner.htm Normal Map Combiner] This utility is designed to combine two normal maps into one and to fix  bad normal vectors in auto generated normal maps. Windows only.&lt;br /&gt;
* [http://www.atangeo.com Balancer Lite] Windows + Mac. Features polygon reduction or mesh decimation for Wavefront (obj). Lite version is free for non-commercial purposes.&lt;br /&gt;
* Oolite is low-poly, so any user-friendly 3D editor will do, provided it supports DAT or OBJ.&lt;br /&gt;
&lt;br /&gt;
== Terrain Generation ==&lt;br /&gt;
Exported objects may need optimization.&lt;br /&gt;
* [http://www.planetside.co.uk/ Terragen] Mac + Windows. Terrain generator with export option to obj. Free version for non-commerical use available.&lt;br /&gt;
* [http://www.earthsculptor.com/ EarthSculptor] Mac + Windows. Terrain generator with export option to obj. Free version for non-commerical use available.&lt;br /&gt;
&lt;br /&gt;
== Graphics Editors ==&lt;br /&gt;
* [http://www.adobe.nl/products/photoshop/main.html AdobePhotoshop]&lt;br /&gt;
* [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display Corel Paintshop Pro]&lt;br /&gt;
* [http://www.gimp.org/ GIMP] Free, cross-platform powerful image-editor.&lt;br /&gt;
* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available.&lt;br /&gt;
* any other freeware software that supports layers&lt;br /&gt;
* [http://www.filterforge.com/download/ Filter Tools]&lt;br /&gt;
&lt;br /&gt;
== Graphics Optimization ==&lt;br /&gt;
* [http://optipng.sourceforge.net/ OptiPNG] Linux, Mac, Windows - Open-Source zlib/libpng License&lt;br /&gt;
* [http://pmt.sourceforge.net/pngcrush/index.html pngcrush] Linux, Windows - OSI-Approved Open Source&lt;br /&gt;
&lt;br /&gt;
== Programmer's TextEditors or PlistEditors ==&lt;br /&gt;
* [http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
* [http://www.editplus.com/ Editplus]&lt;br /&gt;
* [http://www.jedit.org/ JEdit]&lt;br /&gt;
* [http://www.macupdate.com/info.php/id/11321 SubEthaEdit (V2.2)] (mac)&lt;br /&gt;
* [http://www.slickedit.com/ SlickEdit] (mac)&lt;br /&gt;
* [http://www.versiontracker.com/dyn/moreinfo/macosx/22659 plistEdit V1.2] &lt;br /&gt;
* [http://www.fatcatsoftware.com/plisteditpro/l PListEditPro], OSX, highly recommended to switch between ascii and XML...&lt;br /&gt;
* [http://notepad-plus.sourceforge.net/ Notepad++], for Windows. Excellent Notepad replacement, with multi-language support.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Property List Editor, OSX, part of the developer package that is on the installation disc for the OS. (Not installed by default).&lt;br /&gt;
* [http://www.vim.org/ (g)Vim], a powerful cross-plattform editor. A [http://www.vim.org/scripts/script.php?script_id=1223 syntax highlighter for plist files] is also available.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Comparison_of_text_editors Overview of editors for various operating systems]&lt;br /&gt;
&lt;br /&gt;
== Audio Tools ==&lt;br /&gt;
* [http://audacity.sourceforge.net/ Audacity] Cross platform, under GNU General Public License (GPL).&lt;br /&gt;
&lt;br /&gt;
== Support tools ==&lt;br /&gt;
* [http://www.python.org Python] Cross platform language under [http://docs.python.org/license.html Python Software Foundation License]. For Oolites tools 2.6 (not 3.x!!) is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are plenty other free editors and tools available, these are just a few.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36271</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36271"/>
		<updated>2013-02-24T01:22:50Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ ooops, corrected wrong date... and added Shuriken :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] recommends profitable trades, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-02-20&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead Mk. II OXP|Copperhead Mk.II]] SoloTek Industries' successor to the Copperhead. Larger, faster, stronger. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-15&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating among other features.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=Influenced by the Xeceesian Shipyards, the [[Shuriken OXP|Shuriken]] is a step up from SoloTek Industries' Copperhead Mk. II. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-17&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36270</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36270"/>
		<updated>2013-02-24T01:10:08Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ added Copperhead Mk. II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] recommends profitable trades, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-02-20&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead Mk. II OXP|Copperhead Mk.II]] SoloTek Industries' successor to the Copperhead. Larger, faster, stronger. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-15&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating among other features.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-17&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36172</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36172"/>
		<updated>2013-02-17T19:40:23Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Work in Progress OXPs */ updated date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] recommends profitable trades, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-15&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-17&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-17&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Turret_Toggler&amp;diff=36114</id>
		<title>Turret Toggler</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Turret_Toggler&amp;diff=36114"/>
		<updated>2013-02-13T20:43:20Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Further Info */ removed search highlighting from link :-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Since the introduction of the semi AI plasma turret technology, the mounting of such plasma turrets has become increasingly popular. No longer are they exclusive domain of carriers, frigates and similar large craft. The technology has been miniaturized in so much that even fighter class craft have been fitted with these plasma turrets. But something seemed missing, something so simple that it was surprising it was overlooked. It was the uncontrollable and unsafe nature of the these plasma turrets being always on all the time. This has lead to numerous friendly fire incidents resulting in destruction of property, loss of life and otherwise innocent commanders being tagged fugitives because of a design flaw in the implementation of this plasma turret technology.&lt;br /&gt;
&lt;br /&gt;
But no more!&lt;br /&gt;
&lt;br /&gt;
Solonar of Esceso, having spotted this seeming oversight early on, devoted his time and resources from his personal assets to develop a technology to improve the safety and controlability of the semi AI plasma turret technology. The first prototype of this device was installed and tested on a modified Fer de Lance 3G+, the Wayward, and seeing the possibilities of the application of so simple an innovation, he improved on the device until it was ready for final release. Thus was the founding of what has come to be known as SolarTech Industries. SolarTech, operating out of a refitted dodec station in Esceso space, now holds the GalCop patent for the Plasma Turret Regulator Device Apparatus, otherwise known as the Turret Toggler, is the sole producer of the Turret Toggler and at the time of this printing is dedicated only to producing the Turret Toggler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Download Turret Toggler 1.1 OXP [https://www.box.com/s/0nhy9n219qb2vg94rm8q here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Info ==&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13112 Turret Toggler] on the BB&lt;br /&gt;
&lt;br /&gt;
[[Category:Unclassified OXPs]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Turret_Toggler&amp;diff=36113</id>
		<title>Turret Toggler</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Turret_Toggler&amp;diff=36113"/>
		<updated>2013-02-13T20:40:45Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: Linked to info in the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Since the introduction of the semi AI plasma turret technology, the mounting of such plasma turrets has become increasingly popular. No longer are they exclusive domain of carriers, frigates and similar large craft. The technology has been miniaturized in so much that even fighter class craft have been fitted with these plasma turrets. But something seemed missing, something so simple that it was surprising it was overlooked. It was the uncontrollable and unsafe nature of the these plasma turrets being always on all the time. This has lead to numerous friendly fire incidents resulting in destruction of property, loss of life and otherwise innocent commanders being tagged fugitives because of a design flaw in the implementation of this plasma turret technology.&lt;br /&gt;
&lt;br /&gt;
But no more!&lt;br /&gt;
&lt;br /&gt;
Solonar of Esceso, having spotted this seeming oversight early on, devoted his time and resources from his personal assets to develop a technology to improve the safety and controlability of the semi AI plasma turret technology. The first prototype of this device was installed and tested on a modified Fer de Lance 3G+, the Wayward, and seeing the possibilities of the application of so simple an innovation, he improved on the device until it was ready for final release. Thus was the founding of what has come to be known as SolarTech Industries. SolarTech, operating out of a refitted dodec station in Esceso space, now holds the GalCop patent for the Plasma Turret Regulator Device Apparatus, otherwise known as the Turret Toggler, is the sole producer of the Turret Toggler and at the time of this printing is dedicated only to producing the Turret Toggler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Download Turret Toggler 1.1 OXP [https://www.box.com/s/0nhy9n219qb2vg94rm8q here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Info ==&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13112&amp;amp;hilit=Turret+Toggler Turret Toggler] on the BB&lt;br /&gt;
&lt;br /&gt;
[[Category:Unclassified OXPs]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36091</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36091"/>
		<updated>2013-02-11T20:11:04Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: (new section) See also: Shipdata.plist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * [[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roleWeights''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the recommended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a [[Oolite JavaScript Reference: ship script event handlers#shipRemoved|this.shipRemoved(suppressDeathEvent)]] event. By default it will also trigger a [[Oolite JavaScript Reference: ship script event handlers#shipDied|this.shipDied()]] event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shipdata.plist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36088</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36088"/>
		<updated>2013-02-11T18:35:22Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* scriptInfo */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * [[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roleWeights''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the recommended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a [[Oolite JavaScript Reference: ship script event handlers#shipRemoved|this.shipRemoved(suppressDeathEvent)]] event. By default it will also trigger a [[Oolite JavaScript Reference: ship script event handlers#shipDied|this.shipDied()]] event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36087</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36087"/>
		<updated>2013-02-11T18:32:01Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* roleWeights */ typo, but please check if correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * [[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roleWeights''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a [[Oolite JavaScript Reference: ship script event handlers#shipRemoved|this.shipRemoved(suppressDeathEvent)]] event. By default it will also trigger a [[Oolite JavaScript Reference: ship script event handlers#shipDied|this.shipDied()]] event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_EquipmentInfo&amp;diff=36080</id>
		<title>Oolite JavaScript Reference: EquipmentInfo</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_EquipmentInfo&amp;diff=36080"/>
		<updated>2013-02-11T15:23:00Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* infoForKey */ (new section) See also: Equipment.plist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;Object&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' none&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;code&amp;gt;EquipmentInfo&amp;lt;/code&amp;gt;''' objects provide information about a type of equipment. To acquire an &amp;lt;code&amp;gt;EquipmentInfo&amp;lt;/code&amp;gt; object, use the &amp;lt;code&amp;gt;[[#infoForKey|infoForKey]]()&amp;lt;/code&amp;gt; method, as in:&lt;br /&gt;
 var missileInfo = EquipmentInfo.infoForKey(&amp;quot;EQ_MISSILE&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== Equipment Expressions ===&lt;br /&gt;
Many methods can take either an &amp;lt;code&amp;gt;EquipmentInfo&amp;lt;/code&amp;gt; or an equipment key. For instance, &amp;lt;code&amp;gt;ship.hasEquipment(&amp;quot;EQ_ECM&amp;quot;)&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;ship.hasEquipment(EquipmentInfo.infoForKey(&amp;quot;EQ_ECM&amp;quot;))&amp;lt;/code&amp;gt;. In specifications, this is represented by arguments typed &amp;lt;code&amp;gt;equipmentInfoExpression&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;canBeDamaged&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''canBeDamaged''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the equipment type can be damaged (either in combat or using &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Ship#setEquipmentStatus|Ship.setEquipmentStatus()]]&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently, this is hard-coded: trumbles, passenger berths, cargo bays and external stores are invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canCarryMultiple&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''canCarryMultiple''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if multiple instances of the equipment type can be used at once, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently, this is hard-coded to trumbles, passenger berths and external stores.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;damageProbability&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''damageProbability''' : Number (read-only nonnegative)&lt;br /&gt;
The relative probability of this item of equipment being damaged, as specified by the &amp;lt;code&amp;gt;damage_probability&amp;lt;/code&amp;gt; key in [[equipment.plist]]. This is always zero for mines and missiles, and defaults to one for other equipment. The chance of a particular piece of equipment being damaged is its' damageProbability divided by the total damageProbability of all remaining undamaged equipment.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''description''' : String (read-only)&lt;br /&gt;
A short description of the equipment, as seen on the Ship Outfitting screen.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;effectiveTechLevel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''effectiveTechLevel''' : Number (read/write nonnegative integer)&lt;br /&gt;
The effective tech level required to purchase this item. Unlike &amp;lt;code&amp;gt;[[#techLevel|techLevel]]&amp;lt;/code&amp;gt;, this takes the special meaning of 99 and &amp;lt;code&amp;gt;TL_FOR_EQ_WHATEVER&amp;lt;/code&amp;gt; mission variables into account. If the raw tech level is 99, changing the value of &amp;lt;code&amp;gt;[[#effectiveTechLevel|effectiveTechLevel]]&amp;lt;/code&amp;gt; is equivalent to setting the appropriate &amp;lt;code&amp;gt;TL_FOR_EQ_WHATEVER&amp;lt;/code&amp;gt; mission variable. If the raw tech level is not 99, changes to &amp;lt;code&amp;gt;[[#effectiveTechLevel|effectiveTechLevel]]&amp;lt;/code&amp;gt; are ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting &amp;lt;code&amp;gt;effectiveTechLevel&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;, will remove the corresponding &amp;lt;code&amp;gt;TL_FOR_EQ_WHATEVER&amp;lt;/code&amp;gt; mission variable.&lt;br /&gt;
&lt;br /&gt;
'''See also: &amp;lt;code&amp;gt;[[#techLevel|techLevel]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipmentKey''' : String (read-only)&lt;br /&gt;
The equipment key for the equipment described by this &amp;lt;code&amp;gt;EquipmentInfo&amp;lt;/code&amp;gt; object. For EQ_MISSILE, this is &amp;quot;EQ_MISSILE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;incompatibleEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''incompatibleEquipment''' : Array (read-only)&lt;br /&gt;
An array of equipment keys (in arbitrary order). In order to be installed, no item in this array may already be installed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresAnyEquipment|requiresAnyEquipment]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#requiresEquipment|requiresEquipment]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isAvailableToAll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isAvailableToAll''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the equipment type can be used with any ship, regardless of its shipyard settings. It only has effect on player ships. npc ships always can have it, unless they are explicit excluded with the &amp;lt;code&amp;gt;isAvailableToNPCs&amp;lt;/code&amp;gt; key.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isAvailableToNPCs&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isAvailableToNPCs''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the equipment type can be used by non-player ships (&amp;lt;code&amp;gt;available_to_NPCs&amp;lt;/code&amp;gt; in [[equipment.plist]], default &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isAvailableToPlayer&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isAvailableToPlayer''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the equipment type can be used by player ships (&amp;lt;code&amp;gt;available_to_player&amp;lt;/code&amp;gt; in [[equipment.plist]], default &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isExternalStore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isExternalStore''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; for _MISSILE and _MINE equipment types.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPortableBetweenShips&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPortableBetweenShips''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if equipment of this type is kept when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isVisible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isVisible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the equipment type is visible on the ship info screen (&amp;lt;code&amp;gt;visible&amp;lt;/code&amp;gt; in [[equipment.plist]], default: &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read-only)&lt;br /&gt;
The display name for the equipment described by this &amp;lt;code&amp;gt;EquipmentInfo&amp;lt;/code&amp;gt; object. This string is localized. For EQ_MISSILE in English, this is &amp;quot;Missile&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;price&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''price''' : Number (read-only nonnegative integer)&lt;br /&gt;
This is the value as used in the equipment.plist. Divide this by ten for the real value in credits.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiredCargoSpace&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiredCargoSpace''' : Number (read-only nonnegative integer)&lt;br /&gt;
Until Oolite 1.76 this was only used to decide '''if''' an item could be displayed on the equipment screen. Starting with Oolite 1.77, this key will actually make that the equipment uses cargo space when installed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresAnyEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresAnyEquipment''' : Array (read-only)&lt;br /&gt;
An array of equipment keys (in arbitrary order). In order to be installed, ''at least one'' item in this array must already be installed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#incompatibleEquipment|incompatibleEquipment]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#requiresEquipment|requiresEquipment]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresCleanLegalRecord&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresCleanLegalRecord''' : Boolean (read-only)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresNonCleanLegalRecord|requiresNonCleanLegalRecord]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresEmptyPylon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresEmptyPylon''' : Boolean (read-only)&lt;br /&gt;
True for equipment that requires at least one pylon to have nothing on it.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresMountedPylon|requiresMountedPylon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresEquipment''' : Array (read-only)&lt;br /&gt;
An array of equipment keys (in arbitrary order). In order to be installed, ''all'' items in this array must already be installed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#incompatibleEquipment|incompatibleEquipment]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#requiresAnyEquipment|requiresAnyEquipment]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresFreePassengerBerth&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresFreePassengerBerth''' : Boolean (read-only)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresFullFuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresFullFuel''' : Boolean (read-only)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresNonFullFuel|requiresNonFullFuel]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresMountedPylon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresMountedPylon''' : Boolean (read-only)&lt;br /&gt;
True for equipment that requires at least one pylon to have a store (missile, mine or equipment) on it.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresEmptyPylon|requiresEmptyPylon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresNonCleanLegalRecord&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresNonCleanLegalRecord''' : Boolean (read-only)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresCleanLegalRecord|requiresCleanLegalRecord]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;requiresNonFullFuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''requiresNonFullFuel''' : Boolean (read-only)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#requiresFullFuel|requiresFullFuel]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the equipments’s ''[[equipment.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptName''' : String (read-only)&lt;br /&gt;
The name of an attached script. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;techLevel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''techLevel''' : Number (read-only nonnegative integer)&lt;br /&gt;
The raw tech level required to purchase this item. Unlike &amp;lt;code&amp;gt;[[#effectiveTechLevel|effectiveTechLevel]]&amp;lt;/code&amp;gt;, this does not take the special meaning of 99 and &amp;lt;code&amp;gt;TL_FOR_EQ_WHATEVER&amp;lt;/code&amp;gt; mission variables into account.&lt;br /&gt;
&lt;br /&gt;
'''See also: &amp;lt;code&amp;gt;[[#effectiveTechLevel|effectiveTechLevel]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Static properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;allEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 allEquipment : Array (EquipmentInfos, read-only)&lt;br /&gt;
Returns a list of all known equipment types.&lt;br /&gt;
&lt;br /&gt;
== Static methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;infoForKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''infoForKey'''(equipmentKey : String) : EquipmentInfo&lt;br /&gt;
Returns the equipment info object for a given type of equipment, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for an unrecognised key. Example: &amp;lt;code&amp;gt;var missileInfo = EquipmentInfo.infoForKey(&amp;quot;EQ_MISSILE&amp;quot;);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Equipment.plist]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=GalTech_Escape_Pod_GIC-E1&amp;diff=36077</id>
		<title>GalTech Escape Pod GIC-E1</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=GalTech_Escape_Pod_GIC-E1&amp;diff=36077"/>
		<updated>2013-02-10T21:19:38Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=GalTech Escape Pod GIC-E1&lt;br /&gt;
|image = [[Image:GalTech_Escape_pod_GIC-E1.png|250px]]&lt;br /&gt;
|width = 4.1m&lt;br /&gt;
|height = 4.1m&lt;br /&gt;
|length = 7.0m&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.06 LM&lt;br /&gt;
|maneuverability = Roll: 0.6&amp;lt;br /&amp;gt;Pitch: 0.6&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|energyrecharge = 2.5&lt;br /&gt;
|gunmounts = N/A&lt;br /&gt;
|missileslots = N/A&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|milshields = No&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  Yes&lt;br /&gt;
|baseprice = 1000 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The new range of escape capsules, developed by the [[User:Shipbuilder|The GalTech Industries Corporation]], will offer varying levels of comfort and performance. However even the base model, the GalTech GIC-E1, provides more spacious accommodation and outperforms standard issued escape pods with respect to both speed and maneuverability. This results in a faster, safer and more comfortable journey to the nearest safe haven and comes complete with personal ship and equipment insurance.&lt;br /&gt;
&lt;br /&gt;
Also available is the GalTech GIC-E2 escape pod which is equipped with an upgraded power system which results in a marked improvement compared to the GIC-E1 with respect to thrust, speed and energy levels.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
Both the GalTech GIC-E1 and GIC-E2 escape pods are available as both a player and NPC escape pods.&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;GalTech_Escape_Pods_V1.10.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game and the ships should be added.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 26/09/12 - Version 1.00 - Release version containing the GalTech GIC-E1 escape pod.&lt;br /&gt;
* 27/09/12 - Version 1.01 - The info.plist and requires.plist have been moved to the correct location within the .oxp folder&lt;br /&gt;
* 20/10/12 - Version 1.10 - An additional escape pod model, the GalTech GIC-E2, has been added.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* V1.00 - With thanks to Tricky and Commander McLane for their general advice and assistance on the Oolite bb.&lt;br /&gt;
* V1.01 - With thanks to Kasero for reporting the incorrect location of the info.plist and requires.plist files plus Smivs and Commander McLane for advising the correct location.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/etow6mbshhtgj9jvopeu GalTech Escape Pods V1.10]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
*[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=12586 GalTech Escape Pods] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=GalTech_Escort_Fighter&amp;diff=36076</id>
		<title>GalTech Escort Fighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=GalTech_Escort_Fighter&amp;diff=36076"/>
		<updated>2013-02-10T21:17:57Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=GalTech Escort Fighter&lt;br /&gt;
|image = [[Image: GalTech_Escort_Fighter_player1.png|250px]]&lt;br /&gt;
|width = 38m&lt;br /&gt;
|height = 11m&lt;br /&gt;
|length = 46m&lt;br /&gt;
|capacity = 2 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.355 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.7&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|energyrecharge = 3.3&lt;br /&gt;
|gunmounts = Fore and Aft&lt;br /&gt;
|missileslots = 2&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  Yes&lt;br /&gt;
|baseprice = 148,500 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The GalTech Escort Fighter has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. The ship’s dogfighting capabilities were therefore paramount to enable it to fulfil this role. As such the designers produced a craft that is both agile and fast but at the same time able to deliver a respectable degree of firepower. &lt;br /&gt;
&lt;br /&gt;
One of the key roles the craft was developed for was to provide an armed escort to solar fuel collection tankers. Therefore a high performance heat protection system has been developed and incorporated in to the design allowing extended periods of exposure to high degrees of heat.&lt;br /&gt;
&lt;br /&gt;
The basic model comes equipped with both forward and aft beam lasers and is able to carry two missiles however due to the ship design allowing for further equipment upgrades cargo carrying capacity is limited to 2T.&lt;br /&gt;
Demand for this ship has already been high with many commercial shipment companies purchasing vessels to provide armed escort to their freighters. GalCop have also placed orders for a substantial number of higher specification vessels to supplement their fleet of Viper craft. &lt;br /&gt;
&lt;br /&gt;
[[User:Shipbuilder|The GalTech Industries Corporation]] itself utilizes this ship to defend both their supply and delivery shipments and to protect the shipyard installations in the Ceesxe, Gerete and Edle systems.&lt;br /&gt;
Also due to the relatively inexpensive retail price, wealth up available equipment upgrades and ease of maintenance the ship has quickly become popular with bounty hunters and pirate groups alike.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Player ships - Forward and rear beam lasers, fuel scoops, high performance heat shields and 2 missiles. &lt;br /&gt;
&lt;br /&gt;
Escort version - Forward and rear beam lasers, fuel scoops, high performance heat shields and 2 missiles.&lt;br /&gt;
&lt;br /&gt;
Pirate version - Forward and rear beam lasers, fuel scoops, high performance heat shields and 2 missiles.&lt;br /&gt;
&lt;br /&gt;
Hunter version - Forward military and rear beam lasers, fuel scoops, high performance heat shields and 2 missiles.&lt;br /&gt;
&lt;br /&gt;
Police version - Forward and rear military lasers, fuel scoops, high performance heat shields, 2 ECM hardened missiles, fuel injectors, ,military jammer, military scanner filter and shield boosters.&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available as a player craft and also a NPC escort, pirate, hunter and police vessel. Each role of NPC ship has an individual texture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The escort version consists of the same standard equipment available to the player but with the chance of a number of equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
{| align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
[[Image: GalTech_Escort_Fighter_escort1.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pirate version, like the escort version, may be equipped with as a number of optional upgrades.&lt;br /&gt;
{| align=centre width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
[[Image: GalTech_Escort_Fighter_pirate1.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunter version like the escort and pirate sports a variety of additional equipment features over and above that of the basic player ship. Being bounty hunter craft these ships are more likely to have a variety of upgrades fitted with a limited number known to be equipped with shield enhancers. Hunter versions invariably have the standard forward beam laser replaced with a military laser system.&lt;br /&gt;
&lt;br /&gt;
{| align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
[[Image: GalTech_Escort_Fighter_hunter1.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The police version is an upgraded model produced exclusively for GalCop by [[User:Shipbuilder|The GalTech Industries Corporation]]. With an upgraded power system police vessels are capable of greater speed (0.360 LM), have an improved recharge rate (3.8), stronger shields and an upgraded laser system. Police craft also have substantially more equipment fitted as standard.&lt;br /&gt;
&lt;br /&gt;
{| align=center width=100% style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
[[Image: GalTech_Escort_Fighter_police1.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;GalTech_Escort_Fighter_V1.00.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 24/11/12 - Version 0.98 – Pre-release test version.&lt;br /&gt;
* 25/11/12 - Version 1.00 - Release version.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
V0.98 - Thanks to Tricky for agreeing to look through the pre-release oxp to check for any errors within the code and script.&lt;br /&gt;
&lt;br /&gt;
V1.00 – With thanks to Smivs, cim, Commander McLane and El Viejo for their help and advice regarding different aspects of the scripting and code. Additional thanks go to various members of the Oolite bb for suggestions made regarding NPC messages. Finally thanks to Frontier Developments for the creation of the Elite logo tweaked by myself for use on the texture of the police version of this craft.&lt;br /&gt;
&lt;br /&gt;
==Play Testers==&lt;br /&gt;
Tricky&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/w1zpr62wovr7r6rj07s3 GalTech Escort Fighter V1.00]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
*[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13059 GalTech Escort Fighter] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Serpent_Class_Cruiser&amp;diff=36075</id>
		<title>Serpent Class Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Serpent_Class_Cruiser&amp;diff=36075"/>
		<updated>2013-02-10T21:14:53Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Serpent Class Cruiser&lt;br /&gt;
|image = [[Image:Serpent_Class_Cruiser 2.png|250px]]&lt;br /&gt;
|width = 76.5m&lt;br /&gt;
|height = 63m&lt;br /&gt;
|length = 180m&lt;br /&gt;
|capacity = 185 TC&lt;br /&gt;
|capacityext = 15 TC&lt;br /&gt;
|maxspeed = 0.290 LM&lt;br /&gt;
|maneuverability = Roll: 2.1&amp;lt;br /&amp;gt;Pitch: 1.2&lt;br /&gt;
|energybanks = 8&lt;br /&gt;
|energyrecharge = 4.0&lt;br /&gt;
|gunmounts = Fore, Aft, Starboard and Port&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  Yes&lt;br /&gt;
|baseprice = 475,000 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Serpent Class Cruiser produced by [[User:Shipbuilder|The GalTech Industries Corporation]] is GalTech's attempt to capture a market share of the sales of Python Class Cruisers produced at Inera and the newer Boa Class 2 Cruisers.&lt;br /&gt;
&lt;br /&gt;
In many ways the Serpent Class Cruiser closely compares with the Boa 2. Though slightly slower and generally considered not quite as manoeuvrable, what the designers have focused on is a new Quadflux reactor and shielding system. This system produces powerful shields and a superior energy recharge compared to that of the Boa 2.&lt;br /&gt;
&lt;br /&gt;
The main selling point however is the modern design of the internal ship architecture. This is aimed specifically to ensure full compatibility with ship upgrades on the market including the option to fit fuel injectors, shield boosters and military shields whilst providing for a substantial cargo hold.&lt;br /&gt;
&lt;br /&gt;
This balance of cargo space, speed, manoeuvrability and upgrade potential combined with its ability to withstand a sustained attack make the Serpent Class Cruiser an excellent choice for the discerning pilot and trader. Once equipped with the myriad of available upgrades the Serpent Class Cruiser, in the hands of a competent pilot, is easily a match for most aggressors.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Forward Beam Laser, fuel scoops, escape pod and 2 missiles.&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available as both a player and NPC ship. Pirate versions are equipped with forward and aft beam lasers, 3 missiles and have a 95% chance of also having an ECM system installed. Other NPC ships are equipped with forward and aft beam lasers, 2 missiles and have an 85% chance of also having an ECM system installed.&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions. No additional OXPs are required to be installed in order for this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;Serpent_Class_Cruiser_V1.00.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 26/08/12 - Version 0.92 – Pre-release test version.&lt;br /&gt;
* 09/09/12 - Version 1.00 - Release version.&lt;br /&gt;
&lt;br /&gt;
==Play Testers==&lt;br /&gt;
Rese249er.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/31kr70c70596vnobvgzb Serpent Class Cruiser V1.00]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=12500 Serpent Class Cruiser] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Chimera_Gunship&amp;diff=36074</id>
		<title>Chimera Gunship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Chimera_Gunship&amp;diff=36074"/>
		<updated>2013-02-10T21:13:37Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Chimera Gunship&lt;br /&gt;
|image = [[Image:Chimera_Gunship.png|250px]]&lt;br /&gt;
|width = 93m&lt;br /&gt;
|height = 36m&lt;br /&gt;
|length = 98m&lt;br /&gt;
|capacity = 5 TC&lt;br /&gt;
|capacityext = 15 TC&lt;br /&gt;
|maxspeed = 0.330 LM&lt;br /&gt;
|maneuverability = Roll: 1.6&amp;lt;br /&amp;gt;Pitch: 1.6&lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|energyrecharge = 4.0&lt;br /&gt;
|gunmounts = Fore Aft Starboard Port&lt;br /&gt;
|missileslots = 12&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  Yes&lt;br /&gt;
|baseprice = 199,000 Cr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Chimera Gunship was originally designed, by [[User:Shipbuilder|The GalTech Industries Corporation]], as a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. &lt;br /&gt;
&lt;br /&gt;
The weapon carrying capability together with reasonable speed and good manoeuvrability also make the vessel an attractive option for bounty hunters and pirates as well as the ideal choice for combating lager ships. With an extendable cargo capacity of 20T this vessel also caters for the smaller trader.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Forward Beam Laser, fuel scoops and ECM.&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available as both a player and NPC ship. Police versions of this ship come equipped with forward and aft military lasers, an ECM system and carry 8 missiles. Pirate versions are equipped with forward and aft beam lasers, 3 missiles and have a 90% chance of also having an ECM system installed. Other NPC ships are equipped with forward and aft beam lasers, 2 missiles and have an 80% chance of also having an ECM system installed.&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;Chimera_Gunship_V1.00.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game up and the ship should be added.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 21/08/12 - Version 1.00 - Release version.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/f7af035a0e21001c817c Chimera Gunship V1.00]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=12300 Chimera Gunship] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Constitution_Class_Heavy_Cruiser&amp;diff=36073</id>
		<title>Constitution Class Heavy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Constitution_Class_Heavy_Cruiser&amp;diff=36073"/>
		<updated>2013-02-10T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Constitution Class Heavy Cruiser&lt;br /&gt;
|image = [[Image:Constitution Class Heavy Cruiser.png|250px]]&lt;br /&gt;
|width = 245m&lt;br /&gt;
|height = 122m&lt;br /&gt;
|length = 524m&lt;br /&gt;
|capacity = 50 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.550 LM&lt;br /&gt;
|maneuverability = Roll: 1.0&amp;lt;br /&amp;gt;Pitch: 1.0&lt;br /&gt;
|energybanks = 22&lt;br /&gt;
|energyrecharge = 10.0&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 16&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This class of starship are constructed by [[User:Shipbuilder|The GalTech Industries Corporation]] exclusively for Starfleet and are designed to combine both long range exploration with a substantial military capability. Due to the exclusivity deal in place with Starfleet and the huge production cost these vessels are not available to any organisation other than Starfleet nor are they available as player ships.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Forward military laser.&lt;br /&gt;
Rear military laser.&lt;br /&gt;
ECM.&lt;br /&gt;
Shield Booster.&lt;br /&gt;
Fuel Injection.&lt;br /&gt;
Shield Enhancer.&lt;br /&gt;
Energy Unit.&lt;br /&gt;
6 Escape Pods&lt;br /&gt;
Fuel Scoops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available as an npc ship only. These vessel’s primary role is exploration and therefore they are typically encountered investigating systems. Their remit does not include the enforcement of local or galactic law and hence they will not attack other vessels except in self defense&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
This OXP requires the BigShips OXP produced by Thargoid and Eric Walch to also be installed (A copy is included in the OXP download for convenience). The OXP has been developed for Oolite V1.76 however it should also be upward compatible with future releases.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;Constitution Class Heavy Cruiser - V1.00.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game up and the ship should be added.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*  02/06/2012 - Version 1.00 – First release.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* V1.00 - With thanks to Thargoid and Eric Walch for the use of their BigShips oxp, cim and Smivs for advice regarding specifying the correct type of missile used by the ship, Thargoid and Svengali for advice on how to rescale my original model, Paramount Pictures for releasing the movies and Gene Roddenberry for the original concept.&lt;br /&gt;
&lt;br /&gt;
==Play Testers==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/545bdb5a4e543049e61f Constitution Class Heavy Cruiser v1.00]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=12013 Constitution Class Heavy Cruiser] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Cylon_Raider_Mark_1&amp;diff=36072</id>
		<title>Cylon Raider Mark 1</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Cylon_Raider_Mark_1&amp;diff=36072"/>
		<updated>2013-02-10T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Download */ added link to the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Cylon Raider Mark 1&lt;br /&gt;
|image = [[Image:Cylon_Raider_Mark_1.png|250px]]&lt;br /&gt;
|width = 37.5m&lt;br /&gt;
|height = 7.0m&lt;br /&gt;
|length = 29m&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.365 LM&lt;br /&gt;
|maneuverability = Roll: 2.4&amp;lt;br /&amp;gt;Pitch: 2.2&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|energyrecharge = 3.0&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 0&lt;br /&gt;
|shieldboost = No&lt;br /&gt;
|milshields = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Cylon Raider Mark 1, produced by [[User:Shipbuilder|The GalTech Industries Corporation]], forms the backbone of the Cylon Empire’s fighter force. Designed to combine agility with a fearsome strike capability a Cylon Raider Mark 1 is more than a match for many opponents. With a crew of three centurions, (commander, pilot and co-pilot), a combination of tasks can be undertaken whilst in combat.&lt;br /&gt;
&lt;br /&gt;
These strengths combined with the standard Cylon tactic of deploying these ships in small attack groups have proved devastatingly effective against humankind in resent times.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Forward Military Laser and ECM.&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available as a NPC ship only.&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
This OXP is available in 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems. &lt;br /&gt;
&lt;br /&gt;
Decide whether you want the lower or higher detail version. Unzip the file, and then move the either the &amp;quot;Cylon_Raider_Mk1_higher_detail_model_V1.0.oxp&amp;quot; or the &amp;quot;Cylon_Raider_Mk1_lower_detail_model_V1.0.oxp&amp;quot; folder to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 05/07/12 - Version 1.00 - Release version.&lt;br /&gt;
* 09/07/12 – Version 1.01 – Emission_map filename and shipdata.plist updated.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* V1.00 - With thanks to Svengali for providing detailed comments and advice on all aspects of the pre-release test version and Smivs for advice regarding the emission_map. Thanks also go to Universal Studios for producing the original movie in the first place.&lt;br /&gt;
* V1.01 – With thanks to Wildeblood and Griff for advice regarding specifying individual emission_maps in order to avoid possible incorrect use of the emission_map.&lt;br /&gt;
&lt;br /&gt;
==Play Testers==&lt;br /&gt;
Svengali and Solonar.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/9761140e06680776ab9d Cylon Raider Mark 1 V1.01]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=12125 Cylon Raider Mark 1] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36071</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36071"/>
		<updated>2013-02-10T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ added Shipbuilders' ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a well armed gunship intended to be able to carry a large array of weaponry to combat the growing Thargoid threat. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] This new range of escape capsules will offer varying levels of comfort and performance and increase diversity in the Ooniverse. Available to player and NPCs.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] has been developed to provide long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-10&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Colonial_Viper_Mark_1&amp;diff=36070</id>
		<title>Colonial Viper Mark 1</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Colonial_Viper_Mark_1&amp;diff=36070"/>
		<updated>2013-02-10T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: added links to info in the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Colonial Viper Mark 1&lt;br /&gt;
|image = [[Image:Colonial Viper Mark 1.png|250px]]&lt;br /&gt;
|width = 19m&lt;br /&gt;
|height = 12.5m&lt;br /&gt;
|length = 30m&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.375 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 2.1&lt;br /&gt;
|energybanks = 3&lt;br /&gt;
|energyrecharge = 3.0&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 0&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer =  Yes&lt;br /&gt;
|baseprice = 140,000 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Colonial Viper Mark 1, produced by [[User:Shipbuilder|The GalTech Industries Corporation]], is a one man fighter designed specifically for ship to ship combat. Its combination of small size, speed and manoeuvrability make it an ideal choice for a carrier or station based fighter but it is also able to provide a more general defence and escort role.&lt;br /&gt;
&lt;br /&gt;
The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment==&lt;br /&gt;
Forward pulse laser&lt;br /&gt;
&lt;br /&gt;
==Ship Variants==&lt;br /&gt;
The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.&lt;br /&gt;
&lt;br /&gt;
==Minimum Requirements==&lt;br /&gt;
The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Unzip the file, and then move the folder &amp;quot;Colonial Viper Mark 1 - V1.02.oxp&amp;quot; to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* 20/05/2012 - Version 1.00 - Pre-release test version.&lt;br /&gt;
* 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).&lt;br /&gt;
* 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* V1.00 - With thanks to El Viejo, Smivs and Thargoid for their assistance via the Oolite Bulletin forum and Universal Studios for producing the original movie in the first place.&lt;br /&gt;
* V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.&lt;br /&gt;
* V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.&lt;br /&gt;
&lt;br /&gt;
==Play Testers==&lt;br /&gt;
El Viejo&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[https://www.box.com/s/5d22a790455946bcafb9 Colonial Viper Mark 1 V1.02]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36069</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=36069"/>
		<updated>2013-02-10T18:18:29Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* remove */ added wiki interlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * [[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a [[Oolite JavaScript Reference: ship script event handlers#shipRemoved|this.shipRemoved(suppressDeathEvent)]] event. By default it will also trigger a [[Oolite JavaScript Reference: ship script event handlers#shipDied|this.shipDied()]] event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship_script_event_handlers&amp;diff=36068</id>
		<title>Oolite JavaScript Reference: Ship script event handlers</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship_script_event_handlers&amp;diff=36068"/>
		<updated>2013-02-10T18:14:34Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: added wiki interlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides a list of event handlers which can be implemented by [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]].&lt;br /&gt;
&lt;br /&gt;
Ship scripts are linked to Oolite either using the appropriate [[shipdata.plist#script|shipdata.plist]] setting or via javascript using [[Oolite JavaScript Reference: Ship#setScript|ship.setScript]] and are only active when the ship is present. More than one ship can be assigned the same ship script. Each ship will create its own separate copy of the script, each one independent from the others.&lt;br /&gt;
&lt;br /&gt;
The list of event handlers will change from version to version (usually additions of extra handlers). For this reason, any variables or functions you create as &amp;lt;code&amp;gt;this.variable&amp;lt;/code&amp;gt; should have a name beginning with '_' or '$' - e.g. &amp;lt;code&amp;gt;this._variable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;this.$variable&amp;lt;/code&amp;gt; - to avoid potential conflicts with future event handlers.&lt;br /&gt;
&lt;br /&gt;
Note that a ship script event which affects the player ship (therefore not those marked NPC only, station only, etc.) will also appear as a [[Oolite JavaScript Reference: world_script_event_handlers|world script event]].&lt;br /&gt;
&lt;br /&gt;
=== Docking ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillDockWithStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillDockWithStation&amp;lt;/code&amp;gt; handler is called at the beginning of the docking tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipWillDockWithStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == nil&amp;quot;, &amp;quot;ship.status == STATUS_DOCKING&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipDockedWithStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipDockedWithStation&amp;lt;/code&amp;gt; handler is called at the end of the docking tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipDockedWithStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == the station&amp;quot;, &amp;quot;ship.status == STATUS_DOCKED&amp;quot; and &amp;quot;gui_screen&amp;quot; is either GUI_SCREEN_STATUS or GUI_SCREEN_REPORT. However, any identical handler from an other oxp could have changed those values. Never count on it but double check when important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillLaunchFromStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
This handler was added for npc ships with test release 1.75, before it was a worldScript only handler.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillLaunchFromStation&amp;lt;/code&amp;gt; handler is called for ship scripts on ship creation, before the shipSpawned event. &lt;br /&gt;
&lt;br /&gt;
 this.shipWillLaunchFromStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLaunchedFromStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLaunchedFromStation&amp;lt;/code&amp;gt; handler is called at the end of the launch tract, when the ship has clearly left the station and AI updating begins.&lt;br /&gt;
&lt;br /&gt;
 this.shipLaunchedFromStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Witchspace Jumps ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerWillEnterWitchspace&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerWillEnterWitchspace&amp;lt;/code&amp;gt; handler is called just before a witchspace jump starts and after the &amp;lt;code&amp;gt;shipWillEnterWitchspace&amp;lt;/code&amp;gt; handler fires. It is send to all ships in the system to signal that the player is about to leave the system. (By jump or by wormhole)&lt;br /&gt;
&lt;br /&gt;
 this.playerWillEnterWitchspace = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedWormhole&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedWormhole&amp;lt;/code&amp;gt; handler is called when a ship exits a wormhole.&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedWormhole = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillEnterWormhole&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillEnterWormhole&amp;lt;/code&amp;gt; handler is called when a ship enters a wormhole. only)&lt;br /&gt;
&lt;br /&gt;
 this.shipWillEnterWormhole = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Enter/Exit Aegis ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnteredStationAegis&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnteredStationAegis&amp;lt;/code&amp;gt; handler is called when the player enters the aegis of the main-station (2x scanner range from main-station). Other stations than the main-station don't give aegis messages.&lt;br /&gt;
&lt;br /&gt;
 this.shipEnteredStationAegis = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedStationAegis&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedStationAegis&amp;lt;/code&amp;gt; handler is called when the player leaves the aegis of the main-station (2x scanner range from main-station).&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedStationAegis = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnteredPlanetaryVicinity&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnteredPlanetaryVicinity&amp;lt;/code&amp;gt; handler is called when the player enters the planet aegis (3x planet radius).&lt;br /&gt;
&lt;br /&gt;
 this.shipEnteredPlanetaryVicinity = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedPlanetaryVicinity&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedPlanetaryVicinity&amp;lt;/code&amp;gt; handler is called when the player leaves the planet aegis (3x planet radius).&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedPlanetaryVicinity = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipApproachingPlanetSurface&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipApproachingPlanetSurface&amp;lt;/code&amp;gt; handler is called when the player is very close to the planet (crosses a border ± 500 meter above the surface).&lt;br /&gt;
&lt;br /&gt;
 this.shipApproachingPlanetSurface = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLeavingPlanetSurface&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLeavingPlanetSurface&amp;lt;/code&amp;gt; handler is called when the player leaves the planet (crosses a border ± 500 meter above the surface).&lt;br /&gt;
&lt;br /&gt;
 this.shipLeavingPlanetSurface = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;cascadeWeaponDetected&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;cascadeWeaponDetected&amp;lt;/code&amp;gt; handler fires when a Q-bomb (or equivalent device) detonates within scanner range of the player. The stock Q-mine (and potentially OXP equivalents) will also send this handler at the start of the countdown, giving ships more time to react. The weapon entity will be passed as a parameter.&lt;br /&gt;
&lt;br /&gt;
 this.cascadeWeaponDetected = function(weapon)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;escortAttack&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;escortAttack&amp;lt;/code&amp;gt; handler is sent to all escorts of a mothership that are deployed. The mother first changes the escorts AI to interceptAI.plist and also sets the escort target to his own target before sending this handler to the escorts.&lt;br /&gt;
&lt;br /&gt;
 this.escortAttack = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipAttackedOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
The &amp;lt;code&amp;gt;shipAttackedOther&amp;lt;/code&amp;gt; handler is called when this ship hits another with a laser shot. &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; is the identity of the ship being hit (added in test version 1.74.2).&lt;br /&gt;
&lt;br /&gt;
 this.shipAttackedOther = function(other)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipAttackedWithMissile&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipAttackedWithMissile&amp;lt;/code&amp;gt; handler is called when a missile is fired. &amp;lt;code&amp;gt;missile&amp;lt;/code&amp;gt; contains the missile entity and &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that launched the missile.&lt;br /&gt;
&lt;br /&gt;
 this.shipAttackedWithMissile = function(missile, whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBeingAttacked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBeingAttacked&amp;lt;/code&amp;gt; handler is called when a laser shot  hits. &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that attacked.&lt;br /&gt;
&lt;br /&gt;
 this.shipBeingAttacked = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBeingAttackedByCloaked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBeingAttackedByCloaked&amp;lt;/code&amp;gt; handler is called when a laser shot from a cloaked ship hits. There is no parameter provided to identify the cloaked ship.&lt;br /&gt;
&lt;br /&gt;
 this.shipBeingAttackedByCloaked = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBeingAttackedUnsuccessfully&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBeingAttackedUnsuccessfully&amp;lt;/code&amp;gt; handler is called when a laser shot narrowly misses the ship, when fired by an uncloaked ship intending to hit. &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that attacked.&lt;br /&gt;
&lt;br /&gt;
 this.shipBeingAttackedUnsuccessfully = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipCloakActivated&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipCloakActivated&amp;lt;/code&amp;gt; handler is called whenever the script's target ship activates its cloaking device. No parameters are required for this handler (added in test version 1.74).&lt;br /&gt;
&lt;br /&gt;
  this.shipCloakActivated = function()&lt;br /&gt;
  {&lt;br /&gt;
     // Your code here&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipCloakDeactivated&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipCloakDeactivated&amp;lt;/code&amp;gt; handler is called whenever the script's target ship deactivates its cloaking device. No parameters are required for this handler (added in test version 1.74).&lt;br /&gt;
&lt;br /&gt;
  this.shipCloakDectivated = function()&lt;br /&gt;
  {&lt;br /&gt;
     // Your code here&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetDestroyed&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetDestroyed&amp;lt;/code&amp;gt; handler is called when the target gets destroyed. &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; contains the destroyed target entity. This command is always preceded by the &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; handler.&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetDestroyed = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipDied&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipDied&amp;lt;/code&amp;gt; handler is called when the ship or player dies. Expect a &amp;lt;code&amp;gt;reset()&amp;lt;/code&amp;gt; shortly when it is the player ship.&lt;br /&gt;
&lt;br /&gt;
 this.shipDied = function(whom, why)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
'''whom''' contains the entity that caused the kill. '''why''' is the cause written as string and is one of: &amp;quot;removed&amp;quot;, &amp;quot;hit a planet&amp;quot;, &amp;quot;energy damage&amp;quot;, &amp;quot;scrape damage&amp;quot;, &amp;quot;heat damage&amp;quot;, &amp;quot;cascade weapon&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;quot;cascade weapon&amp;quot; is new in 1.74 and  &amp;quot;removed&amp;quot; / &amp;quot;energy damage&amp;quot; were accidentally switched in 1.73)&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnergyBecameFull &amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnergyBecameFull &amp;lt;/code&amp;gt; handler is called when the energy level reaches its maximum value again. &lt;br /&gt;
&lt;br /&gt;
 this.shipEnergyBecameFull = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnergyIsLow&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnergyIsLow&amp;lt;/code&amp;gt; handler is called every time when a ship gets energy damage while the energy level lies below 25% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
 this.shipEnergyIsLow = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipHitByECM&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipHitByECM&amp;lt;/code&amp;gt; handler is called when a ship receives a ECM pulse. &amp;lt;code&amp;gt;pulsesRemaining&amp;lt;/code&amp;gt; contains the number of pulses that still have to be send by the sending ship. When a ship activates his ecm, he will send 4 pulses with 0.5 seconds interval and increasing range.: 6400 --&amp;gt; 12800 --&amp;gt; 19200 --&amp;gt; 25600. (Handler added in test version 1.71)&lt;br /&gt;
&lt;br /&gt;
 this.shipHitByECM = function(pulsesRemaining)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipFiredMissile&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipFiredMissile&amp;lt;/code&amp;gt; handler is called when a missile is fired. &amp;lt;code&amp;gt;missile&amp;lt;/code&amp;gt; contains the missile entity and &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; the identity of the target. The handler is send to the ship that launched the missile. (Handler added in test version 1.74)&lt;br /&gt;
&lt;br /&gt;
 this.shipFiredMissile = function(missile, target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipKilledOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipKilledOther&amp;lt;/code&amp;gt; handler is called when a ship kills an other ship. &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that was killed. &amp;lt;code&amp;gt;damageType&amp;lt;/code&amp;gt; is the type of damage. (Handler added in test version 1.75) &lt;br /&gt;
&lt;br /&gt;
 this.shipKilledOther = function(whom,damageType)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetAcquired&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetAcquired&amp;lt;/code&amp;gt; handler is called whenever a new target is selected. (Handler added in test version 1.74) &lt;br /&gt;
&lt;br /&gt;
 this.shipTargetAcquired = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetCloaked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetCloaked&amp;lt;/code&amp;gt; handler is called when the target cloakes.&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetCloaked = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; handler is called when the target gets lost. &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; contains the lost target entity.&amp;lt;br&amp;gt;(Handler introduced in 1.74 as replacement with consistent name for the old handler: 'shipLostTarget'.)&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetLost = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTakingDamage&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTakingDamage&amp;lt;/code&amp;gt; handler is called when a ship sustains damage. (For player ships this only happens after the shields are down) Handler is added in Oolite 1.75&amp;lt;br&amp;gt;&lt;br /&gt;
It transfers the &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt; of damage, &amp;lt;code&amp;gt;who&amp;lt;/code&amp;gt; caused the damage and the &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; of damage.&lt;br /&gt;
&lt;br /&gt;
 this.shipTakingDamage = function(amount, whom, type)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;commsMessageReceived&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;commsMessageReceived&amp;lt;/code&amp;gt; handler is sent when receiving a message from other ships. Handler is added in Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
 commsMessageReceived = function(message: string, sender: ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;distressMessageReceived&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;distressMessageReceived&amp;lt;/code&amp;gt; handler is sent when receiving a distress message from other ships. Handler is added in Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
 distressMessageReceived = function(aggressor: ship, sender: ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBountyChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{Oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBountyChanged&amp;lt;/code&amp;gt; handler is sent when an event tries to change the bounty level of the ship. &amp;lt;code&amp;gt;delta&amp;lt;/code&amp;gt; may be zero, positive or negative. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; is a string that may either contain a standard value or a custom value set by an OXP. The standard values are:&lt;br /&gt;
* '''setup actions''': Bounty level settings in the system populator or as a side effect of launching a ship from a station with a particular role.&lt;br /&gt;
* '''scripted''': OXP scripted changes to bounties, with no specified cause.&lt;br /&gt;
* '''attacked police''': The ship attacked a police ship&lt;br /&gt;
* '''attacked main station''': The ship attacked the main station&lt;br /&gt;
* '''attacked innocent''': The ship attacked a Clean ship and was seen doing so&lt;br /&gt;
* '''seen by police''': The ship was seen by police committing a crime&lt;br /&gt;
* '''distress call''': A police ship responded to a distress call from a ship that this ship is attacking&lt;br /&gt;
* '''illegal exports''': The ship launched from a main station while carrying illegal goods (player only)&lt;br /&gt;
* '''assisting offenders''': The bounty adjustment applied when a clean ship escorts an offender, or vice versa (NPC only)&lt;br /&gt;
* '''new galaxy''': The ship entered a new galaxy (player only)&lt;br /&gt;
* '''new system''': The ship entered a new system&lt;br /&gt;
* '''paid fine''': The ship was marked for fines by police, and then paid them on docking (player only)&lt;br /&gt;
* '''escape pod''': The ship is a replacement ship from escape pod insurance (player only)&lt;br /&gt;
* '''assisting police''': The ship helped out a police ship in combat&lt;br /&gt;
* '''unknown''': The bounty changed for an unknown reason. This should not occur.&lt;br /&gt;
&lt;br /&gt;
 this.shipBountyChanged = function(delta,reason)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipCloseContact&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipCloseContact&amp;lt;/code&amp;gt; handler is sent when approaching otherShip and when &amp;quot;track_contacts&amp;quot; in shipData is true.&lt;br /&gt;
&lt;br /&gt;
 this.shipCloseContact = function(otherShip)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipCollided&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipCollided&amp;lt;/code&amp;gt; handler is sent after a collision with otherShip.&lt;br /&gt;
&lt;br /&gt;
 this.shipCollided = function(otherShip)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipReachedEndPoint&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipReachedEndPoint&amp;lt;/code&amp;gt; handler is sent after reaching the last navigation point when in mode &amp;lt;code&amp;gt;performFlyRacepoints&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
 shipReachedEndPoint = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipReachedNavPoint&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipReachedNavPoint&amp;lt;/code&amp;gt; handler is sent after reaching a navigation point when in mode &amp;lt;code&amp;gt;performFlyRacepoints&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
 this.shipReachedNavPoint = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipScoopedOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipScoopedOther&amp;lt;/code&amp;gt; handler is called when a ship scoops scripted_cargo. (&amp;quot;cargo_type&amp;quot; = CARGO_SCRIPTED_ITEM) Other cargo, even scooping escapepods, doesn't trigger a handler.&amp;lt;br&amp;gt;The scooped item is transferred as argument. The scooped cargo itselfs gets the handler: &amp;lt;code&amp;gt;shipWasScooped&amp;lt;/code&amp;gt; with the scooper as argument. Starting with Oolite 1.77 this handler will fire on every scooped object.&lt;br /&gt;
&lt;br /&gt;
 this.shipScoopedOther = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLaunchedEscapePod&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLaunchedEscapePod&amp;lt;/code&amp;gt; handler is called when the pilot bails out. This will be followed by a &amp;lt;code&amp;gt;shipWillDockWithStation()&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;shipDockedWithStation()&amp;lt;/code&amp;gt; pair after a few seconds when it is the player that is ejecting.&lt;br /&gt;
&lt;br /&gt;
 this.shipLaunchedEscapePod = function(escapepod, passengers)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;escapepod&amp;lt;/code&amp;gt; contains the main pod with the pilot. &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; will be added with Oolite 1.77 and is an array with passenger pods for those ships that have more than one escape-capsule defined.&lt;br /&gt;
&lt;br /&gt;
=== NPC only ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;coordinatesForEscortPosition&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;coordinatesForEscortPosition&amp;lt;/code&amp;gt; handler fires whenever the game engine wishes to know the positions of escorts relative to their group leader, and fires in the group leader's ship script at that time. It is given two parameters: the number of the escort, and the maximum number of escorts the group leader might have (which is not necessarily the number of escorts it currently has, of course). Unlike most ship script handlers, which return void, ''this handler is required to return a Vector'' (or a value equivalent to a Vector) describing the relative position of the escort to the mothership.&lt;br /&gt;
&lt;br /&gt;
 coordinatesForEscortPosition = function(num,max)&lt;br /&gt;
 {&lt;br /&gt;
    // Your code here&lt;br /&gt;
    return escort_position;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
The escort position is relative to the mothership, and in the mothership's coordinate system. For example, to place an escort 500m to the right of the mothership, return &amp;lt;code&amp;gt;new Vector(500, 0, 0);&amp;lt;/code&amp;gt;. You are responsible for ensuring that there is sufficient space between the escorts and the mothership, and between any pair of escorts, or they will spend most of their time trying to avoid collisions with each other. If you intend to use the same ship script on several ships of varying sizes, you may wish to include the mothership's [[Oolite_JavaScript_Reference:_Entity#collisionRadius|collisionRadius]] in the calculations.&lt;br /&gt;
&lt;br /&gt;
Placing escorts directly ahead of the mothership (e.g. &amp;lt;code&amp;gt;new Vector(0, 0, 500);&amp;lt;/code&amp;gt;) or too close to the mothership will trigger collision warnings for the mothership, making it difficult to maintain level flight for any significant time.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;entityDestroyed&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;entityDestroyed&amp;lt;/code&amp;gt; handler fires immediately ''after'' the ship becomes invalid, regardless of the reason, except when the game restarts. This is the best place for all kind of 'clean-up' code, for example stopping [[Oolite_JavaScript_Reference:_Timer|Timers]] associated with the ship script. (Added with Oolite 1.75.1)&lt;br /&gt;
&lt;br /&gt;
 entityDestroyed = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;escortAccepted&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;escortAccepted&amp;lt;/code&amp;gt; handler is called for mother ships that have accepted an escort. The escort simultaneously gets a &amp;lt;code&amp;gt;shipAcceptedEscort&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
 this.escortAccepted = function(escortship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;escortDock&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;escortDock&amp;lt;/code&amp;gt; handler is called by a mother ships that uses the AI command: &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt;.  Escorts are instructed to change AI into dockingAI.plist and enter the ABORT state of this AI after a certain delay. Than this event is send to all his escorts, each with a different delay with 3 seconds spacing.&lt;br /&gt;
&lt;br /&gt;
 this.escortDock = function(delay)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;offenceCommittedNearby&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;offenceCommittedNearby&amp;lt;/code&amp;gt; handler is only send to police ships in scanner range of a hostile action. It transfers the attacker and the victim to the police vessel.&lt;br /&gt;
&lt;br /&gt;
 this.offenceCommittedNearby = function(attacker, victim)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;scriptedAI&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;scriptedAI&amp;lt;/code&amp;gt; handler is called each frame while the ship's AI is in &amp;quot;performScriptedAI&amp;quot; or &amp;quot;performScriptedAttackAI&amp;quot; mode. It must return an object defining the ship's flight parameters. The &amp;lt;code&amp;gt;delta&amp;lt;/code&amp;gt; parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]]&lt;br /&gt;
&lt;br /&gt;
 this.scriptedAI = function(delta)&lt;br /&gt;
 {&lt;br /&gt;
   // Your code here&lt;br /&gt;
   return flightParameters;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipAcceptedEscort&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipAcceptedEscort&amp;lt;/code&amp;gt; handler is called for ships that are accepted as escort. The mother simultaneously gets a &amp;lt;code&amp;gt;escortAccepted&amp;lt;/code&amp;gt; event. &lt;br /&gt;
&lt;br /&gt;
 this.shipAcceptedEscort = function(mother)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLandedOnPlanet&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLandedOnPlanet&amp;lt;/code&amp;gt; handler is called for ships landing on a planet. It transfers the &amp;lt;code&amp;gt;planet&amp;lt;/code&amp;gt; parameter.  (Will be added with Oolite 1.77)&lt;br /&gt;
&lt;br /&gt;
 shipLandedOnPlanet = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipRemoved&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipRemoved&amp;lt;/code&amp;gt; handler is called for ships removed by script. It transfers the &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; parameter so the script knows if there will also follow a shipDied() event.&lt;br /&gt;
&lt;br /&gt;
 shipRemoved = function(suppressDeathEvent)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipSpawned&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipSpawned&amp;lt;/code&amp;gt; handler is called for newly added ships. It does not trigger on adding but on the first update after adding. On a witchspace jump it means that first all ships are added to the system, then afterwards all the shipSpawned() events are triggered.&lt;br /&gt;
&lt;br /&gt;
 this.shipSpawned = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;spawnedAsEscort&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;spawnedAsEscort&amp;lt;/code&amp;gt; handler is called for newly added escort ships. It does trigger on adding the ship and before the shipSpawned() handlers is activated. It has the mothership as argument. &lt;br /&gt;
&lt;br /&gt;
 this.spawnedAsEscort = function(mother)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWasScooped&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWasScooped&amp;lt;/code&amp;gt; handler is send to the cargopod when a ship scoops scripted_cargo. (&amp;quot;cargo_type&amp;quot; = CARGO_SCRIPTED_ITEM) The scooper is transferred as argument. The scooper itself gets a trigger on  the handler &amp;lt;code&amp;gt;shipScoopedOther&amp;lt;/code&amp;gt;.  (ship script only)&lt;br /&gt;
&lt;br /&gt;
 this.shipWasScooped = function(scooper)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Stations only ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;alertConditionChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;alertConditionChanged&amp;lt;/code&amp;gt; handler is called when a station's alert status ([[Oolite_JavaScript_Reference:_Station#alertCondition|Station.alertCondition]]) changes. Only the player and stations have an alert condition. The equivalent player event is handled inside [[Oolite_JavaScript_Reference:_world_script_event_handlers|world scripts]].&lt;br /&gt;
&lt;br /&gt;
 this.alertConditionChanged = function(newCondition, oldCondition)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;otherShipDocked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;otherShipDocked&amp;lt;/code&amp;gt; handler is called with a station script only, when an ship docks. It has the docked ship as argument.&lt;br /&gt;
&lt;br /&gt;
 this.otherShipDocked = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;stationLaunchedShip&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;stationLaunchedShip&amp;lt;/code&amp;gt; handler is called with a station script only, when a ship launches. It has the launched ship as argument.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 this.stationLaunchedShip = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;willOpenDockingPortFor&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;willOpenDockingPortFor&amp;lt;/code&amp;gt; handler is called with a station script only, when a ship requests docking, in cases where a dock is set to generally disallow docking (i.e. [[Oolite_JavaScript_Reference:_Dock#allowsDocking|allowsDocking]] is false). It returns a Boolean:&lt;br /&gt;
* if it returns false (or this function isn't defined), this dock will not be opened later for the requesting ship, and it should not try again.&lt;br /&gt;
* if it returns true, this dock will be opened later for the requesting ship, and it should try again later if it cannot find another suitable dock on this station.&lt;br /&gt;
The handler is passed the identity of the dock and the requesting ship&lt;br /&gt;
&lt;br /&gt;
 this.willOpenDockingPortFor = function(dock, ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
      return allow;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Docks Only ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
==== acceptDockingRequestFrom ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;acceptDockingRequestFrom&amp;lt;/code&amp;gt; handler is called when a ship is looking for docking clearance from the station, and is considering this dock. To get as far as calling this handler, the dock must have [[Oolite_JavaScript_Reference:_Dock#allowsDocking|allowsDocking]] true, and be large enough to physically fit the ship.&lt;br /&gt;
&lt;br /&gt;
It returns a boolean: true to accept the request (which, depending on docking queue lengths will not necessarily mean that this dock is the one that the ship heads for), and false to reject the request. 'true' is assumed if this handler is not defined.&lt;br /&gt;
&lt;br /&gt;
This handler may be called multiple times for the same ship if the ship is having difficulty finding a suitable docking queue.&lt;br /&gt;
&lt;br /&gt;
 this.acceptDockingRequestFrom = function(ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
      return allow;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== acceptLaunchingRequestFrom ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;acceptLaunchingRequestFrom&amp;lt;/code&amp;gt; handler is called when a ship is looking for launching clearance from the station, and is considering this dock. To get as far as calling this handler, the dock must have [[Oolite_JavaScript_Reference:_Dock#allowsDocking|allowsLaunching]] true, and be large enough to physically fit the ship (unless the ship is the player).&lt;br /&gt;
&lt;br /&gt;
It returns a boolean: true to accept the request (which, depending on launching queue lengths will not necessarily mean that this dock is the one that the ship uses), and false to reject the request. 'true' is assumed if this handler is not defined.&lt;br /&gt;
&lt;br /&gt;
 this.acceptLaunchingRequestFrom = function(ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
      return allow;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missing Events ===&lt;br /&gt;
&lt;br /&gt;
All initially planned events have a corresponding event handler in v1.74.&lt;br /&gt;
&lt;br /&gt;
If there are other events you would like to be able to respond to, please write a request [http://www.aegidian.org/bb/viewtopic.php?t=3296 on the forum].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' [[Oolite JavaScript Reference: world_script_event_handlers|world_script_event_handlers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36065</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36065"/>
		<updated>2013-02-10T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Work in Progress OXPs */ wrong line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-10&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36064</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36064"/>
		<updated>2013-02-10T14:06:22Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Work in Progress OXPs */ added [WIP] External Repair System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-02-10&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36061</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36061"/>
		<updated>2013-02-10T05:15:11Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ updated release-date of marketObserver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchase log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36025</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36025"/>
		<updated>2013-02-07T22:11:35Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ linked Mamushi and Osoroshii to wiki page rather than to BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchce log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-19&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Starship_Design_Works&amp;diff=36024</id>
		<title>Starship Design Works</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Starship_Design_Works&amp;diff=36024"/>
		<updated>2013-02-07T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: added links to info in the BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
&lt;br /&gt;
Starship Design Works are a new enterprise, believed to originate from Galactic Sector 5.  It is not clear exactly where they started, but sales reps are liable to appear in any system, offering their wares, usually refusing to take no for an answer.  Which is understandable given the comparatively low cost of their products.  Supplying exclusively to goverment and law enforcement agencies, the reps are keen to stress that they are not responsible for ships which have ended up in the hands of those on the other side of the law.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
The Mamushi is the first public release from Starship Design Works and fulfills the ideal of an ultra light weight, portable and almost disposable fighter for escort and protection work.&lt;br /&gt;
&lt;br /&gt;
This has been supplemented with the Osoroshii (dreadful) Carrier.  This is intended as a light cruiser equipped with a number of Mamushi fighters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[Image:Mamushi_0.1_side.png |200px]]&lt;br /&gt;
[[Image:Osoroshii 0.2 side.png |200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
Latest versions are announced first on the forum [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 ''Mamushi Light Fighter and Osoroshii Carrier'']&lt;br /&gt;
&lt;br /&gt;
direct links: &lt;br /&gt;
[https://www.box.com/s/amy2tku99l27pb2fg9rr ''Mamushi version 0.4''] &lt;br /&gt;
[https://www.box.com/s/9ufjdbb29cxobbmav1c3 ''Osoroshii version 0.3'']&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13133 ''Mamushi Light Fighter 0.1''] on the BB&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 ''Mamushi Light Fighter and Osoroshii Carrier''] on the BB&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36023</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=36023"/>
		<updated>2013-02-07T21:54:20Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ updated release-date of marketObserver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=T}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchce log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-19&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2013-02-06&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 Mamushi Light Fighter] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 Osoroshii Carrier] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13489 Duplex Fuel Tank v0.4] additional fuel tank refillable from main tank (1.77 only)&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MarketObserver&amp;diff=36022</id>
		<title>MarketObserver</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MarketObserver&amp;diff=36022"/>
		<updated>2013-02-07T21:51:17Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Quick Facts */ updated release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[File:Market_observer.png‎ |200px|thumb|right|marketObserver]]&lt;br /&gt;
&lt;br /&gt;
This oxp enhances the market screen with valuable data and gives the player a trader's ranking based on profit made from standard trading. To keep this enhancement free, ads from various advertisers are shown in the market screen.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
&lt;br /&gt;
This oxp monitors the prices of markets and keeps a list of minimum, maximum, average prices, purchases and profit made. Market screen is enhanced with this information and ads. Player is given a Trader's Rating based on profit made. Rating is shown in ships manifest.&lt;br /&gt;
&lt;br /&gt;
Average price is calculated from main station's market and data is collected when exiting witchspace and docking. Only changed data is noted. Min and max prices from main station are collected at the same time. Min and max from oxp stations are collected when entering the market screen.&lt;br /&gt;
&lt;br /&gt;
Purchase log is collected from purchaces in the standard market. Profit is calculated when selling a commodity that's purchase has been logged. When selling, the log is purged starting from the latest purchases. Profit is calculated only if there is something in the log. Meaning, no profit is calculated from salvaging or contracting etc, unless some purchased cargo is lost.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
* Min and max prices from all dockables.&lt;br /&gt;
* Average from main stations.&lt;br /&gt;
* Purchase log. Latest is seen, all are logged and stored.&lt;br /&gt;
* Trader's rating based on profit made from trading in standard market. First rank at 1500 cr. Highest rank at 1000000 cr.&lt;br /&gt;
* Ads from YAH are randomly shown in the market screen.&lt;br /&gt;
* User defineable variables (in Config/script.js file):&lt;br /&gt;
&lt;br /&gt;
-resetMarketData (reset gathered market data on start)&lt;br /&gt;
&lt;br /&gt;
-this.$noteOxpPrices (include or exclude oxp station prices to min and max)&lt;br /&gt;
&lt;br /&gt;
-this.$traderRankFeat (toggle trader rank feature on or off)&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
*Oolite version 1.77.&lt;br /&gt;
*This oxp clashes with [[AI Trading Assistant]], don't use them at the same time.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
* All ads are selected, cropped and resized from Your Ad Here! oxp. Ads are made by different Oolite players.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* Download version 1.4 (for Oolite 1.77) from [https://www.box.com/s/u0hij6k0jzid4ujp2xi2 the box].&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{Infobox OXPb| title = marketObserver&lt;br /&gt;
|version = 1.4&lt;br /&gt;
|release = 2013-01-19&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = Statistics&lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = Spara&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13336 Oolite BB]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anaconda_(Frontier)&amp;diff=35997</id>
		<title>Anaconda (Frontier)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anaconda_(Frontier)&amp;diff=35997"/>
		<updated>2013-02-06T16:30:29Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: linked Anacondas in other Elite Games, since searching for &amp;quot;Anaconda&amp;quot; leads to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Anaconda&lt;br /&gt;
|image = [[Image:Anaconda.gif]]&lt;br /&gt;
|ladenmass = 150t&lt;br /&gt;
|hullmass = 800t&lt;br /&gt;
|capacity = 650t&lt;br /&gt;
|mainaccel = 6g&lt;br /&gt;
|retroaccel = 3g&lt;br /&gt;
|gunmountings = 2&lt;br /&gt;
|missiles = 8&lt;br /&gt;
|crew = 8&lt;br /&gt;
|hyperrange = '''Class 3''': 3.37&amp;lt;BR&amp;gt;'''Class 4''': 6.00&amp;lt;BR&amp;gt;'''Class 5''': 9.37&amp;lt;BR&amp;gt;'''Class 6''': 13.50&amp;lt;BR&amp;gt;'''Class 7''': 18.37&lt;br /&gt;
|standarddrive = '''Class 6'''&lt;br /&gt;
|fuelscoop = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Anaconda is one of those ships you are going to find yourself using when you've decided against bounty hunting or piracy as a way of life. With one of these, your primary occupation is going to be trading, with perhaps a little short-range taxi service work thrown in. Alternatively, work for the Federal or Imperial Navy can be undertaken, providing the distances involved are not too great.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
As described in the Space Trader's Flight Training Manual, the Anaconda is equipped with Dizaoner SpaceWares swing float platforms as standard. These ingenious inventions are basically load-balance metering devices which enable the Captain or his/her loadmaster to re-arrange cargo within seconds. This has the benefit of greatly speeding up loading and unloading times when docked, but also allows the load to be arrange to improve manoeuvrability of the great ship.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
All ships of this size suffer in the speed and agility stakes, but somehow the Anaconda fares worse than most. It's handling characteristics have been likened to those of an asteroid and that may, in fact, be unkind to asteroids. You aren't going to get between or within systems very quickly with this ship and you aren't going to particularly enjoy the experience either.&lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
&lt;br /&gt;
By all means buy one of these if you want to devote your life to trading, otherwise avoid it like a pack of angry Thargoids.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Anaconda (Classic)]]&lt;br /&gt;
* [[Anaconda (Oolite)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_World_script_event_handlers&amp;diff=35988</id>
		<title>Oolite JavaScript Reference: World script event handlers</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_World_script_event_handlers&amp;diff=35988"/>
		<updated>2013-02-05T16:40:56Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: explained why preceding vars with '_' or '$' avoids conflicts with event handlers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides a list of event handlers which can be implemented inside world scripts [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]]. Additionally, ship script handlers called on the player's ship will cause an equivalent world script event.&lt;br /&gt;
&lt;br /&gt;
Most event handlers can be used both in world scripts and in ship scripts. Generally speaking, handlers starting with &amp;quot;ship&amp;quot; can be used for both scripts and those starting with &amp;quot;player&amp;quot; are meant only for the player (= can only be used in a world script). Exceptions on this rule are mentioned with the individual handlers below. &lt;br /&gt;
&lt;br /&gt;
World scripts can be either found inside Config\script.js, or be distinctly named .js files inside the Scripts directory - in the latter case, the worldScript.plist will list the active world scripts.&lt;br /&gt;
&lt;br /&gt;
World scripts are always active.&lt;br /&gt;
&lt;br /&gt;
The list of event handlers will change from version to version (usually additions of extra handlers). For this reason, any variables or functions you create as &amp;lt;code&amp;gt;this.variable&amp;lt;/code&amp;gt; should have a name beginning with '_' or '$' - e.g. &amp;lt;code&amp;gt;this._variable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;this.$variable&amp;lt;/code&amp;gt; - to avoid potential conflicts with future event handlers (which will never start with '_' or '$').&lt;br /&gt;
&lt;br /&gt;
=== Game State ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;startUp&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;startUp&amp;lt;/code&amp;gt; handler is called after all OXPs have been loaded. This also means that it is called every time the player loads a game, begins a new game or presses space after dying. It can be used to do one-off initialisation such as copying mission variables into &amp;lt;code&amp;gt;this.*&amp;lt;/code&amp;gt; properties for efficiency or setting up data arrays to be used by the script in other handlers. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.startUp = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerWillSaveGame&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerWillSaveGame&amp;lt;/code&amp;gt; handler is called whenever the player saves a game. The transferred message is one of the following strings: 'standardSave', 'autoSave' or 'quickSave'&lt;br /&gt;
&lt;br /&gt;
 this.playerWillSaveGame = function(message : String)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Using this event is useful for storing temporary variables in missionVariables, just before the game gets saved. missionVariables are slow in use compared to normal JS variables, therefor their use should be minimised for efficient code. The main benefit of using missionVariables is that they are saved in a saved game.&lt;br /&gt;
&lt;br /&gt;
=== Docking ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillDockWithStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillDockWithStation&amp;lt;/code&amp;gt; handler is called at the beginning of the docking tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipWillDockWithStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == null&amp;quot;, &amp;quot;ship.docked == true&amp;quot;, &amp;quot;ship.status == STATUS_DOCKING&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipDockedWithStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipDockedWithStation&amp;lt;/code&amp;gt; handler is called at the end of the docking tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipDockedWithStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == the station&amp;quot;, &amp;quot;ship.docked == true&amp;quot;, &amp;quot;ship.status == STATUS_DOCKED&amp;quot; and &amp;quot;gui_screen&amp;quot; is either GUI_SCREEN_STATUS or GUI_SCREEN_REPORT. However, any identical handler from an other oxp could have changed those values. Never count on it but double check when important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillLaunchFromStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillLaunchFromStation&amp;lt;/code&amp;gt; handler is called at the beginning of the launch tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipWillLaunchFromStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == the station&amp;quot;, &amp;quot;ship.docked == false&amp;quot;, &amp;quot;ship.status == STATUS_LAUNCHING&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLaunchedFromStation&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLaunchedFromStation&amp;lt;/code&amp;gt; handler is called at the end of the launch tunnel effect.&lt;br /&gt;
&lt;br /&gt;
 this.shipLaunchedFromStation = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
At this moment &amp;quot;ship.dockedStation == null&amp;quot;, &amp;quot;ship.docked == false&amp;quot;, &amp;quot;ship.status == STATUS_IN_FLIGHT&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerStartedAutoPilot&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerStartedAutoPilot&amp;lt;/code&amp;gt; handler is called when the player starts autopilot docking. It is not called for the instantaneous dock command.&lt;br /&gt;
&lt;br /&gt;
 this.playerStartedAutoPilot = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerCancelledAutoPilot&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerCancelledAutoPilot&amp;lt;/code&amp;gt; handler is called when the player cancels autopilot docking.&lt;br /&gt;
&lt;br /&gt;
 this.playerCancelledAutoPilot = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerDockingRefused&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerDockingRefused&amp;lt;/code&amp;gt; handler is called when a station refuses to provide autopilot docking instructions.&lt;br /&gt;
&lt;br /&gt;
 this.playerDockingRefused = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerRequestedDockingClearance&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerRequestedDockingClearance&amp;lt;/code&amp;gt; handler is called when a station answers on a docking request of the player by targeting the station and pressing L (shift-l).&lt;br /&gt;
&lt;br /&gt;
 this.playerRequestedDockingClearance = function(message)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Message is a string and can take the values: &amp;quot;DOCKING_CLEARANCE_GRANTED&amp;quot;, &amp;quot;DOCKING_CLEARANCE_DENIED_TRAFFIC_OUTBOUND&amp;quot;, &amp;quot;DOCKING_CLEARANCE_DENIED_TRAFFIC_INBOUND&amp;quot;,  &amp;quot;DOCKING_CLEARANCE_DENIED_SHIP_FUGITIVE&amp;quot;, &amp;quot;DOCKING_CLEARANCE_NOT_REQUIRED&amp;quot;, &amp;quot;DOCKING_CLEARANCE_EXTENDED&amp;quot; or &amp;quot;DOCKING_CLEARANCE_CANCELLED&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Witchspace Jumps ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerStartedJumpCountdown&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerStartedJumpCountdown&amp;lt;/code&amp;gt; handler is called when the user starts a witchspace or galactic witchspace jump countdown. The &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; parameter is a string specifying which type of jump is occuring; currently, the possible values are “standard” and “galactic”. Other values may be added in future. The &amp;lt;code&amp;gt;seconds&amp;lt;/code&amp;gt; parameter is a number specifying the number of seconds the countdown is running for.&lt;br /&gt;
&lt;br /&gt;
 this.playerStartedJumpCountdown = function(type, seconds)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerCancelledJumpCountdown&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerCancelledJumpCountdown&amp;lt;/code&amp;gt; handler is called when the user cancels a witchspace or galactic witchspace jump countdown.&lt;br /&gt;
&lt;br /&gt;
 this.playerCancelledJumpCountdown = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerJumpFailed&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerJumpFailed&amp;lt;/code&amp;gt; handler is called at the end of a witchspace or galactic witchspace countdown, if the jump is not possible. The &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; parameter is a string specifying why the jump failed. The current values are:&lt;br /&gt;
* '''&amp;quot;insufficient fuel&amp;quot;''' - the ship no longer has enough fuel to make the jump (e.g. injector use or fuel leak).&lt;br /&gt;
* '''&amp;quot;blocked&amp;quot;''' - a heavy ship is near the player (specifically &amp;lt;code&amp;gt;object mass&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;object distance&amp;lt;/code&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;gt;= 10.0, and &amp;lt;code&amp;gt;object distance&amp;lt;/code&amp;gt; &amp;lt;= scanner range).&lt;br /&gt;
* '''&amp;quot;malfunction&amp;quot;''' - the jump malfunctioned in a way that leaves the player ship in the current system.&lt;br /&gt;
* '''&amp;quot;malfunction&amp;quot;''' - the Galactic Hyperdrive is damaged or removed during a galactic jump countdown.&lt;br /&gt;
&lt;br /&gt;
Also theoretically possible but unlikely in current Oolite:&lt;br /&gt;
* '''&amp;quot;too far&amp;quot;''' - the jump destination is outside the 7LY range (but wasn't when the countdown started).&lt;br /&gt;
* '''&amp;quot;no target&amp;quot;''' - the jump destination is the current location (but wasn't when the countdown started).&lt;br /&gt;
&lt;br /&gt;
 this.playerJumpFailed = function(reason)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillEnterWitchspace&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillEnterWitchspace&amp;lt;/code&amp;gt; handler is called immediately before a witchspace jump, while the player is still in the starting system. The &amp;lt;code&amp;gt;cause&amp;lt;/code&amp;gt; parameter is a string specifying what sort of jump is occuring; currently, the possible values are “standard jump”, “galactic jump” and “wormhole”. Other values may be added in future.&lt;br /&gt;
&lt;br /&gt;
 this.shipWillEnterWitchspace = function(cause)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipWillExitWitchspace&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipWillExitWitchspace&amp;lt;/code&amp;gt; handler is called as a witchspace jump concludes. When it is called, the player is (from a program perspective) in the destination system, but the tunnel effect has not yet been shown. Use this event to set up elements which need to be present in-system after the player exits witchspace.&lt;br /&gt;
&lt;br /&gt;
 this.shipWillExitWitchspace = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedWitchspace&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedWitchspace&amp;lt;/code&amp;gt; handler is called after a witchspace jump has concluded and the tunnel effect has been shown.&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedWitchspace = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerEnteredNewGalaxy&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerEnteredNewGalaxy&amp;lt;/code&amp;gt; handler is called just before shipWillExitWitchspace.&lt;br /&gt;
&lt;br /&gt;
the sequence of events for a player jumping to a different galaxy is as follows:&lt;br /&gt;
&lt;br /&gt;
shipWillEnterWitchspace (world event)&amp;lt;br&amp;gt;&lt;br /&gt;
playerWillEnterWitchspace (NPC ship event)&amp;lt;br&amp;gt;&lt;br /&gt;
playerEnteredNewGalaxy (world event)&amp;lt;br&amp;gt;&lt;br /&gt;
shipWillExitWitchspace (world event)&amp;lt;br&amp;gt;&lt;br /&gt;
shipExitedWitchspace (world event)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 this.playerEnteredNewGalaxy = function(galaxyNumber)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Enter/Exit Aegis ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnteredStationAegis&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnteredStationAegis&amp;lt;/code&amp;gt; handler is called when the player enters the aegis of the main-station (2x scanner range from main-station). Other stations than the main-station don't give aegis messages.&lt;br /&gt;
&lt;br /&gt;
 this.shipEnteredStationAegis = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedStationAegis&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedStationAegis&amp;lt;/code&amp;gt; handler is called when the player leaves the aegis of the main-station (2x scanner range from main-station).&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedStationAegis = function(station)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipEnteredPlanetaryVicinity&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipEnteredPlanetaryVicinity&amp;lt;/code&amp;gt; handler is called when the player enters the planet aegis (3x planet radius).&lt;br /&gt;
&lt;br /&gt;
 this.shipEnteredPlanetaryVicinity = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipExitedPlanetaryVicinity&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipExitedPlanetaryVicinity&amp;lt;/code&amp;gt; handler is called when the player leaves the planet aegis (3x planet radius).&lt;br /&gt;
&lt;br /&gt;
 this.shipExitedPlanetaryVicinity = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipApproachingPlanetSurface&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipApproachingPlanetSurface&amp;lt;/code&amp;gt; handler is called when the player is very close to the planet (crosses a border ± 500 meter above the surface).&lt;br /&gt;
&lt;br /&gt;
 this.shipApproachingPlanetSurface = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLeavingPlanetSurface&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLeavingPlanetSurface&amp;lt;/code&amp;gt; handler is called when the player leaves the planet (crosses a border ± 500 meter above the surface).&lt;br /&gt;
&lt;br /&gt;
 this.shipLeavingPlanetSurface = function(planet)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;alertConditionChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;alertConditionChanged&amp;lt;/code&amp;gt; handler is called when the player’s alert status (&amp;lt;code&amp;gt;[[Oolite_JavaScript_Reference:_Player#alertCondition|player.alertCondition]]&amp;lt;/code&amp;gt;) changes. Only the player and stations have an alert condition. (world script and station scripts)&lt;br /&gt;
&lt;br /&gt;
 this.alertConditionChanged = function(newCondition, oldCondition)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerTargetedMissile&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerTargetedMissile&amp;lt;/code&amp;gt; handler is called when the player targets the nearest missile by pressing T (shift-t) on the keybord.&lt;br /&gt;
&lt;br /&gt;
 this.playerTargetedMissile = function(missile)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipAttackedOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipAttackedOther&amp;lt;/code&amp;gt; handler is called when the player hits another with a laser shot. &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; is the identity of the ship being hit.&lt;br /&gt;
&lt;br /&gt;
 this.shipAttackedOther = function(other)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipAttackedWithMissile&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipAttackedWithMissile&amp;lt;/code&amp;gt; handler is called when a missile is fired. &amp;lt;code&amp;gt;missile&amp;lt;/code&amp;gt; contains the missile entity and &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that launched the missile.&lt;br /&gt;
&lt;br /&gt;
 this.shipAttackedWithMissile = function(missile, whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBeingAttacked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBeingAttacked&amp;lt;/code&amp;gt; handler is called when a laser shot  hits. &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that attacked.&lt;br /&gt;
&lt;br /&gt;
 this.shipBeingAttacked = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipBeingAttackedByCloaked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipBeingAttackedByCloaked&amp;lt;/code&amp;gt; handler is called when a laser shot from a cloaked ship hits. Guess what, there is no parameter because he is cloaked!&lt;br /&gt;
&lt;br /&gt;
 this.shipBeingAttackedByCloaked = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipKilledOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipKilledOther&amp;lt;/code&amp;gt; handler is called when a ship kills an other ship. &amp;lt;code&amp;gt;whom&amp;lt;/code&amp;gt; the identity of the ship that was killed. &amp;lt;code&amp;gt;damageType&amp;lt;/code&amp;gt; is the type of damage. (Handler added in test version 1.75) &lt;br /&gt;
&lt;br /&gt;
 this.shipKilledOther = function(whom,damageType)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetDestroyed&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetDestroyed&amp;lt;/code&amp;gt; handler is called when the target gets destroyed. &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; contains the destroyed target entity. This command is always preceded by the &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; handler.&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetDestroyed = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipDied&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipDied&amp;lt;/code&amp;gt; handler is called when the ship or player dies. Expect a &amp;lt;code&amp;gt;reset()&amp;lt;/code&amp;gt; shortly when it is the player ship.&lt;br /&gt;
&lt;br /&gt;
 this.shipDied = function(whom, why)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
'''whom''' contains the entity that caused the kill. '''why''' is the cause written as string and is one of: &amp;quot;removed&amp;quot;, &amp;quot;hit a planet&amp;quot;, &amp;quot;energy damage&amp;quot;, &amp;quot;scrape damage&amp;quot;, &amp;quot;heat damage&amp;quot;, &amp;quot;cascade weapon&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;quot;cascade weapon&amp;quot; is new in 1.74 and  &amp;quot;removed&amp;quot; / &amp;quot;energy damage&amp;quot; were accidentally switched in 1.73)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipFiredMissile&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipFiredMissile&amp;lt;/code&amp;gt; handler is called when a missile is fired. &amp;lt;code&amp;gt;missile&amp;lt;/code&amp;gt; contains the missile entity and &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; the identity of the target. The handler is send to the ship that launched the missile.&lt;br /&gt;
&lt;br /&gt;
 this.shipFiredMissile = function(missile, target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetLost&amp;lt;/code&amp;gt; handler is called when the target gets lost. &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; contains the lost target entity.&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetLost = function(target)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipTargetCloaked&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipTargetCloaked&amp;lt;/code&amp;gt; handler is called when the target cloakes.&lt;br /&gt;
&lt;br /&gt;
 this.shipTargetCloaked = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Cargo ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;equipmentDestroyed&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;equipmentDestroyed&amp;lt;/code&amp;gt; handler is called when equipment gets destroyed completely beyond repair. (in strict mode)  (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.equipmentDestroyed = function(equipment)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;equipmentDamaged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;equipmentDamaged&amp;lt;/code&amp;gt; handler is called when equipment gets damaged. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.equipmentDamaged = function(equipment)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;equipmentRepaired&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{Oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;equipmentRepaired&amp;lt;/code&amp;gt; handler is called when equipment gets repaired. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.equipmentRepaired = function(equipment)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerBoughtCargo&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{Oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerBoughtCargo&amp;lt;/code&amp;gt; handler is called when cargo is bought at the market screen. &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; contains the non-localised name for the cargo. You can get the localised name using &amp;lt;code&amp;gt;expandDescription(&amp;quot;[commodity-name &amp;quot;+commodity+&amp;quot;]&amp;quot;);&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;price&amp;lt;/code&amp;gt; is price per unit in tenths of a credit.&lt;br /&gt;
&lt;br /&gt;
 this.playerBoughtCargo = function(commodity, units, price)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerBoughtEquipment&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerBoughtEquipment&amp;lt;/code&amp;gt; handler is called when equipment is bought at the outfit screen.&lt;br /&gt;
&lt;br /&gt;
 this.playerBoughtEquipment = function(equipment)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerBoughtNewShip&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerBoughtNewShip&amp;lt;/code&amp;gt; handler is called when a new ship is bought. May be needed to re-evaluate the old equipment as buying a new ship does not trigger equipment removal.&lt;br /&gt;
&lt;br /&gt;
 this.playerBoughtNewShip = function(ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;playerSoldCargo&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{Oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;playerSoldCargo&amp;lt;/code&amp;gt; handler is called when cargo is sold at the market screen. &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; contains the non-localised name for the cargo. You can get the localised name using &amp;lt;code&amp;gt;expandDescription(&amp;quot;[commodity-name &amp;quot;+commodity+&amp;quot;]&amp;quot;);&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;price&amp;lt;/code&amp;gt; is price per unit in tenths of a credit.&lt;br /&gt;
&lt;br /&gt;
 this.playerSoldCargo = function(commodity, units, price)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipScoopedFuel&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{Oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipScoopedFuel&amp;lt;/code&amp;gt; handler is called whenever the player's ship transfers 0.1LY of fuel from the scoops to the tank.&lt;br /&gt;
&lt;br /&gt;
 this.shipScoopedFuel = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipScoopedOther&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipScoopedOther&amp;lt;/code&amp;gt; handler is called when a ship scoops cargo. The scooped item is transferred as argument.&amp;lt;br&amp;gt;If the cargo is scripted cargo, but not otherwise, then the scooped cargo itself gets the handler &amp;lt;code&amp;gt;shipWasScooped&amp;lt;/code&amp;gt; with the scooper as argument.&lt;br /&gt;
&lt;br /&gt;
 this.shipScoopedOther = function(whom)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;compassTargetChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;compassTargetChanged&amp;lt;/code&amp;gt; handler is called when a new target is selected. Mode can be any of the following:&lt;br /&gt;
&lt;br /&gt;
 COMPASS_MODE_BASIC&lt;br /&gt;
 COMPASS_MODE_PLANET&lt;br /&gt;
 COMPASS_MODE_STATION&lt;br /&gt;
 COMPASS_MODE_SUN&lt;br /&gt;
 COMPASS_MODE_TARGET&lt;br /&gt;
 COMPASS_MODE_BEACONS&lt;br /&gt;
&lt;br /&gt;
script example &lt;br /&gt;
&lt;br /&gt;
 this.compassTargetChanged = function(whom, mode)&lt;br /&gt;
 {&lt;br /&gt;
      log(' Now targeting ' + whom);&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;dayChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;dayChanged&amp;lt;/code&amp;gt; handler is called each time a new day starts. At very low frame rates while the clock is updating, it is possible for this handler to be called twice in the same frame. Therefore, clock.days will not be correct for one of the calls. Use the day number passed to the function instead.&lt;br /&gt;
&lt;br /&gt;
 this.dayChanged = function(newday)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;guiScreenChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;guiScreenChanged&amp;lt;/code&amp;gt; handler is called when the guiScreen changes. &amp;quot;from&amp;quot; is the screen it is changing from and &amp;quot;to&amp;quot; is the screen were it initially switched to. Note that the screen can have changed again in the meantime by the action of other oxps. Therefor, it will generally better to test for the global &amp;lt;code&amp;gt;guiScreen&amp;lt;/code&amp;gt; to see which page is really on display instead of using the &amp;quot;to&amp;quot; parameter. (world script only)&amp;lt;br&amp;gt;&lt;br /&gt;
This handler will not fire for every screen the player can switch to, but only when switching to any of the following screens: &lt;br /&gt;
&lt;br /&gt;
1.76: &amp;lt;code&amp;gt;GUI_SCREEN_MAIN, GUI_SCREEN_STATUS, GUI_SCREEN_MANIFEST, GUI_SCREEN_SYSTEM_DATA, GUI_SCREEN_OPTIONS, GUI_SCREEN_EQUIP_SHIP, GUI_SCREEN_SHIPYARD, GUI_SCREEN_SHORT_RANGE_CHART, GUI_SCREEN_LONG_RANGE_CHART, GUI_SCREEN_MARKET, GUI_SCREEN_CONTRACTS, GUI_SCREEN_REPORT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.77: adds &amp;lt;code&amp;gt;GUI_SCREEN_INTERFACES&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 this.guiScreenChanged = function(to, from)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;guiScreenWillChange&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;guiScreenWillChange&amp;lt;/code&amp;gt; handler is called when the guiScreen is about to change.  It only fires for the screens: &amp;lt;code&amp;gt;GUI_SCREEN_EQUIP_SHIP, GUI_SCREEN_MANIFEST, GUI_SCREEN_MARKET, GUI_SCREEN_SHIPYARD&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;GUI_SCREEN_SYSTEM_DATA&amp;lt;/code&amp;gt; (in 1.77, also &amp;lt;code&amp;gt;GUI_SCREEN_STATUS&amp;lt;/code&amp;gt;). On these screens a script could change the content of the page to be displayed. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.guiScreenWillChange = function(to, from)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;missionChoiceWasReset&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;missionChoiceWasReset&amp;lt;/code&amp;gt; handler is called when the mission choice is set to null via script (either using the legacy script method resetMissionChice, or using mission.choice = null; in javascript)&lt;br /&gt;
&lt;br /&gt;
 this.missionChoiceWasReset= function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;missionScreenEnded&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;missionScreenEnded&amp;lt;/code&amp;gt; handler is called when the missionscreen ends. Note that an other script may have put up a new missionscreen in the meantime. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.missionScreenEnded = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;missionScreenOpportunity&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;missionScreenOpportunity&amp;lt;/code&amp;gt; handler is called if there are no mission / report screens active, and the player is docked to a station. It gets fired at game startup, upon docking, and after a docking report or previous mission screen has ended.  (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.missionScreenOpportunity= function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
This handler works a bit different as other handlers. It fires for every installed oxp, until an oxp creates a mission screen during this handler. Than it stops. When the mission screen ends and there is no callback function that created a new mission screen, than the missionScreenOpportunity is send again to all installed oxps, starting with the oxp that used the mission screen as last one. All this means that when this handler fires, it is safe to show a mission screen and no further test are needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;reportScreenEnded&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;reportScreenEnded&amp;lt;/code&amp;gt; handler is called when the last arrival-report  screen ends. This is a screen that should not be written by a missionscreen. The code should wait until this eventhandler fires. Note that an other script may have put up a new missionscreen in the meantime. (world script only)&lt;br /&gt;
&lt;br /&gt;
 this.reportScreenEnded = function()&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipCollided&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipCollided&amp;lt;/code&amp;gt; handler is send after a collision with otherShip.&lt;br /&gt;
&lt;br /&gt;
 this.shipCollided = function(otherShip)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipSpawned&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipSpawned&amp;lt;/code&amp;gt; handler is called after an NPC ship has been added to the system. After a witchspace jump it means that first all ships are added to the system, then all the relevant shipSpawned events are triggered.&amp;lt;br&amp;gt;&lt;br /&gt;
This handler for the woldScript is new since Oolite 1.74. After the event is sent to the shipScript, it is now also send to the worldScript with the added entity as argument.&lt;br /&gt;
&lt;br /&gt;
 this.shipSpawned = function(ship)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;shipLaunchedEscapePod&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;shipLaunchedEscapePod&amp;lt;/code&amp;gt; handler is called when the player bails out. This will be followed by a &amp;lt;code&amp;gt;shipWillDockWithStation()&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;shipDockedWithStation()&amp;lt;/code&amp;gt; pair after a few seconds.&lt;br /&gt;
&lt;br /&gt;
 this.shipLaunchedEscapePod = function(escapepod)&lt;br /&gt;
 {&lt;br /&gt;
      // Your code here&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;viewDirectionChanged&amp;lt;/code&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;viewDirectionChanged&amp;lt;/code&amp;gt; handler is called when the player view changes, with a string to indicate which view the player is facing. Amongst its possible values are &amp;quot;VIEW_FORWARD&amp;quot;, &amp;quot;VIEW_AFT&amp;quot;, &amp;quot;VIEW_PORT&amp;quot;, &amp;quot;VIEW_STARBOARD&amp;quot;,&lt;br /&gt;
&amp;quot;VIEW_CUSTOM&amp;quot;,&lt;br /&gt;
&amp;quot;VIEW_GUI_DISPLAY&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 this.viewDirectionChanged = function(viewString)&lt;br /&gt;
 {&lt;br /&gt;
   if (viewString == &amp;quot;VIEW_PORT&amp;quot;)&lt;br /&gt;
   {&lt;br /&gt;
      // Your code here&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Defunct ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;tickle&amp;lt;/code&amp;gt; (removed in 1.77) ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;tickle&amp;lt;/code&amp;gt; handler is called periodically-ish, whenever the old [[property list|plist]] scripts are updated. &amp;lt;code&amp;gt;tickle()&amp;lt;/code&amp;gt; is deprecated. In new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Missing Events ===&lt;br /&gt;
&lt;br /&gt;
All the initially planned events have been implemented in 1.74.&lt;br /&gt;
&lt;br /&gt;
If there are other events you would like to be able to respond to, please write a request [http://www.aegidian.org/bb/viewtopic.php?t=3296 on the forum].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' [[Oolite JavaScript Reference: ship_script_event_handlers|ship_script_event_handlers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Mission&amp;diff=35983</id>
		<title>Oolite JavaScript Reference: Mission</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Mission&amp;diff=35983"/>
		<updated>2013-02-04T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* runScreen */ link to description of choices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;Object&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' none&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''mission''' global object is used to run mission screens, and perform other actions related to mission scripting.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayModel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayModel''' : {{oojsclass|Ship}}&lt;br /&gt;
If currently running a mission screen with a &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt;, the ship entity used to display the model. This can be animated by setting its position and orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if you want a specific ship to be showed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitScreen&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''exitScreen''' : [[Oolite JavaScript Reference: Global#guiScreen|guiScreen]] (read/write)&lt;br /&gt;
&lt;br /&gt;
This can be used to set a new exit screen for the current mission screen. Outside of a callback function, the value of this is meaningless, and setting it has no useful effect.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;markedSystems&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''markedSystems''' : Array (read-only)&lt;br /&gt;
&lt;br /&gt;
An array of the objects currently being used to mark systems. The objects will have the same properties as those used by &amp;lt;code&amp;gt;markSystem&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;unmarkSystem&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;screenID&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''screenID''' : String (read-only)&lt;br /&gt;
&lt;br /&gt;
If there is currently a mission screen running, and it defined a screenID, then that screenID. Otherwise, this is null.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addMessageText&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''addMessageText'''(message : String)&lt;br /&gt;
&lt;br /&gt;
Appends text to the currently running mission screen. Can also be used to add text to other screens like the system data (F7) screen.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addMessageTextKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''addMessageTextKey'''(messageKey : String)&lt;br /&gt;
&lt;br /&gt;
Like &amp;lt;code&amp;gt;[[#addMessageText|addMessageText()]]&amp;lt;/code&amp;gt;, but looks up the specified &amp;lt;code&amp;gt;messageKey&amp;lt;/code&amp;gt; in [[missiontext.plist]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;markSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''markSystem'''(systemNumber : Number)&lt;br /&gt;
&lt;br /&gt;
Mark a system on the long range chart. Multiple systems may be marked at once, as in &amp;lt;code&amp;gt;mission.markSystem(4, 54, 222)&amp;lt;/code&amp;gt;. In 1.76 and earlier a system cannot be marked twice, so:&lt;br /&gt;
 mission.markSystem(7);&lt;br /&gt;
 mission.markSystem(7);&lt;br /&gt;
 mission.unmarkSystem(7);&lt;br /&gt;
will leave the system unmarked.&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, the parameters may be objects instead of numbers. This allows control over the marker's appearance, and allows multiple markers to be placed on the same system. The object takes the following parameters:&lt;br /&gt;
* &amp;lt;code&amp;gt;system&amp;lt;/code&amp;gt; : The system ID. This is the only required parameter.&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; : A string identifying the group this marker belongs to (which may be the script's name, or something more specific). If omitted, which is not recommended, this defaults to &amp;quot;__oolite_legacy_destinations&amp;quot; which is also used for marking with numbers and marking carried out by legacy scripts.&lt;br /&gt;
* &amp;lt;code&amp;gt;markerColor&amp;lt;/code&amp;gt; : A string specifying a colour. e.g. &amp;quot;redColor&amp;quot; or &amp;quot;1.0 0.5 0.0&amp;quot;. If omitted, &amp;quot;redColor&amp;quot; will be used.&lt;br /&gt;
* &amp;lt;code&amp;gt;markerScale&amp;lt;/code&amp;gt; : A number between 0.5 and 2.0 specifying the relative size of the marker. Defaults to 1.0.&lt;br /&gt;
* &amp;lt;code&amp;gt;markerShape&amp;lt;/code&amp;gt; : A string describing the shape of the marker. Valid values are MARKER_X, MARKER_PLUS, MARKER_SQUARE and MARKER_DIAMOND. If this value is invalid or omitted, MARKER_X will be used.&lt;br /&gt;
&lt;br /&gt;
Multiple markers may be placed on the same system, provided that they have different names. If a marker with the same system and name already exists, it will be replaced.&lt;br /&gt;
&lt;br /&gt;
 mission.markSystem({&lt;br /&gt;
    system: 55,&lt;br /&gt;
    name: &amp;quot;my_oxp&amp;quot;,&lt;br /&gt;
    markerColor: &amp;quot;cyanColor&amp;quot;,&lt;br /&gt;
    markerScale: 1.5,&lt;br /&gt;
    markerShape: &amp;quot;MARKER_DIAMOND&amp;quot;&lt;br /&gt;
 });&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#unmarkSystem|unmarkSystem()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;runScreen&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''runScreen(parameters : Object [, callback : Function [, this : Object]])''' &lt;br /&gt;
Present a mission screen.&lt;br /&gt;
&lt;br /&gt;
The appearance of the mission screen is defined by the properties of the &amp;lt;code&amp;gt;parameters&amp;lt;/code&amp;gt; object. The currently defined properties are:&lt;br /&gt;
* &amp;lt;code&amp;gt;title : String&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;titleKey : String&amp;lt;/code&amp;gt; (Key in [[missiontext.plist]])&lt;br /&gt;
* &amp;lt;code&amp;gt;music : String&amp;lt;/code&amp;gt; (name of a music file)&lt;br /&gt;
* &amp;lt;code&amp;gt;overlay : ''guiTextureSpecifier''&amp;lt;/code&amp;gt; (name of an image used as overlay)&lt;br /&gt;
* &amp;lt;code&amp;gt;background : ''guiTextureSpecifier''&amp;lt;/code&amp;gt; (name of a picture used as background)&lt;br /&gt;
* &amp;lt;code&amp;gt;backgroundSpecial: String&amp;lt;/code&amp;gt; (1.77 or later, special background layer)&lt;br /&gt;
* &amp;lt;code&amp;gt;model : String&amp;lt;/code&amp;gt; (Role of a ship that will be shown as rotating ship)&lt;br /&gt;
* &amp;lt;code&amp;gt;modelPersonality : Int&amp;lt;/code&amp;gt; (1.77 or later, the entityPersonality assigned to the &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt;. If unspecified, or in 1.76 or earlier, a random personality is used)&lt;br /&gt;
* &amp;lt;code&amp;gt;message : String&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;messageKey : String&amp;lt;/code&amp;gt; (Key in [[missiontext.plist]])&lt;br /&gt;
* &amp;lt;code&amp;gt;spinModel: Boolean&amp;lt;/code&amp;gt; (If &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, the model is shown from the top with no automatic animation.)&lt;br /&gt;
* &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Mission#Advanced choices (1.77 or later only)|choices]]: Object&amp;lt;/code&amp;gt; (1.77 or later. Object describing choices)&lt;br /&gt;
* &amp;lt;code&amp;gt;choicesKey : String&amp;lt;/code&amp;gt; (Key in [[missiontext.plist]])&lt;br /&gt;
* &amp;lt;code&amp;gt;initialChoicesKey : String&amp;lt;/code&amp;gt; (1.77 or later, the key from &amp;lt;code&amp;gt;choicesKey&amp;lt;/code&amp;gt; which is initially selected)&lt;br /&gt;
* &amp;lt;code&amp;gt;allowInterrupt : Boolean&amp;lt;/code&amp;gt; (1.77 or later. If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (default: false), the mission screen can be interrupted with function keys, which does not call the callback function. Mainly intended for interfaces.)&lt;br /&gt;
* &amp;lt;code&amp;gt;exitScreen : ''guiScreen''&amp;lt;/code&amp;gt; (1.77 or later, a GUI screen to exit on. If omitted, an invalid value is given, or the player is not docked, this will revert to &amp;quot;GUI_SCREEN_STATUS&amp;quot;. Not all GUI screens are selectable for this: only those reachable with function keys F3 to F8)&lt;br /&gt;
* &amp;lt;code&amp;gt;screenID : String&amp;lt;/code&amp;gt; (1.77 or later, an optional string which can be read later from &amp;lt;code&amp;gt;[[#screenID|mission.screenID]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of these are mutually exclusive; for instance, “title” overrides “titleKey”. See [[Oolite JavaScript Reference: Global#setScreenBackground|setScreenBackground()]] for a discussion of ''guiTextureSpecifier''. &lt;br /&gt;
&lt;br /&gt;
There are 21 lines available for display of the message and choices combined. (In 1.77, this is extended to 27 lines if the player's HUD is hidden)&lt;br /&gt;
&lt;br /&gt;
==== runScreen callbacks ====&lt;br /&gt;
The callback function is a function that is called when the player makes a choice. Every runScreen can have its own specific callback function, or you can design a single function to handle multiple mission screens instead. The optional &amp;lt;code&amp;gt;this&amp;lt;/code&amp;gt; parameter will be used as the &amp;lt;code&amp;gt;this&amp;lt;/code&amp;gt; property of the mission screen callback. It is usually unnecessary to specify this, but if you intend the function which calls runScreen to be called from a different script, and the callback references &amp;lt;code&amp;gt;this&amp;lt;/code&amp;gt;, you will need to use it.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&amp;lt;br&amp;gt;&lt;br /&gt;
A simple mission screen:&lt;br /&gt;
 mission.runScreen({&lt;br /&gt;
     title: &amp;quot;My first mission screen&amp;quot;,&lt;br /&gt;
     message: &amp;quot;This am a mission screen wot is good&amp;quot;,&lt;br /&gt;
     choicesKey: &amp;quot;me_firstmission_choices&amp;quot;&lt;br /&gt;
 },&lt;br /&gt;
 function (choice)&lt;br /&gt;
 {&lt;br /&gt;
     if (choice === &amp;quot;1_YES&amp;quot;)  player.commsMessage(&amp;quot;Yay!&amp;quot;);&lt;br /&gt;
     else if (choice === &amp;quot;2_NO&amp;quot;)  player.commsMessage(&amp;quot;Boo.&amp;quot;);&lt;br /&gt;
     else  player.commsMessage(&amp;quot;Whut?&amp;quot;);&lt;br /&gt;
 });&lt;br /&gt;
In [[missiontext.plist]], you’ll need the following. The numbers are used because choices are sorted by key.&lt;br /&gt;
 {&lt;br /&gt;
     &amp;quot;me_firstmission_choices&amp;quot; =&lt;br /&gt;
     {&lt;br /&gt;
         &amp;quot;1_YES&amp;quot; = &amp;quot;Yes.&amp;quot;;&lt;br /&gt;
         &amp;quot;2_NO&amp;quot; = &amp;quot;No.&amp;quot;;&lt;br /&gt;
         &amp;quot;3_MAYBE&amp;quot; = &amp;quot;Maybe.&amp;quot;;&lt;br /&gt;
     };&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
The call does not have to be laid out as above. The parameters object can be manipulated in any way you want beforehand, and the callback function can be written out of line. For example, the following is equivalent:&lt;br /&gt;
 var parameters = new Object();&lt;br /&gt;
 parameters.title = &amp;quot;My first mission screen&amp;quot;;&lt;br /&gt;
 parameters.message = &amp;quot;This am&amp;quot;;&lt;br /&gt;
 parameters.choicesKey = &amp;quot;me_firstmission_choices&amp;quot;;&lt;br /&gt;
 parameters.message += &amp;quot; a mission screen wot is good&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
 function callback(choice)&lt;br /&gt;
 {&lt;br /&gt;
     if (choice === &amp;quot;1_YES&amp;quot;)  player.commsMessage(&amp;quot;Yay!&amp;quot;);&lt;br /&gt;
     else if (choice === &amp;quot;2_NO&amp;quot;)  player.commsMessage(&amp;quot;Boo.&amp;quot;);&lt;br /&gt;
     else  player.commsMessage(&amp;quot;Whut?&amp;quot;);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 mission.runScreen(parameters, callback);&lt;br /&gt;
&lt;br /&gt;
This form is more complicated, and the ordering is less intuitive. However, it does allow you to make complex decisions about the parameters in code, and writing the callback out of line can be preferable if it’s long. It is recommended that you start out with the first approach, but keep in mind that there are other options if it becomes too limiting.&lt;br /&gt;
&lt;br /&gt;
In 1.77, if &amp;lt;code&amp;gt;allowInterrupt&amp;lt;/code&amp;gt; is set to true, it is possible that the callback function will not be called. It should therefore only be set for mission screens which can safely be interrupted without the callback. Regardless of this setting, all mission screens may be interrupted by the player launching from the station, and this possibility should be considered.&lt;br /&gt;
&lt;br /&gt;
==== runScreen special backgrounds (1.77 or later only) ====&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, 'backgroundSpecial' may be given the following special string values:&lt;br /&gt;
* &amp;lt;code&amp;gt;SHORT_RANGE_CHART&amp;lt;/code&amp;gt;: Uses the short range chart (as if the player had pressed F6). The first 18 lines of the mission text will overlap the chart if used.&lt;br /&gt;
* &amp;lt;code&amp;gt;LONG_RANGE_CHART&amp;lt;/code&amp;gt;: Uses the current long range chart (as if the player had pressed F6 twice). The first 16 lines of the mission text will overlap the chart if used.&lt;br /&gt;
* &amp;lt;code&amp;gt;LONG_RANGE_CHART_SHORTEST&amp;lt;/code&amp;gt;: As LONG_RANGE_CHART, but if the player has a working [[Advanced Navigational Array]] then the shortest (fewest jumps, not necessarily shortest distance) route to their current destination system will be displayed.&lt;br /&gt;
* &amp;lt;code&amp;gt;LONG_RANGE_CHART_QUICKEST&amp;lt;/code&amp;gt;: As LONG_RANGE_CHART, but if the player has a working [[Advanced Navigational Array]] then the quickest route to their current destination system will be displayed.&lt;br /&gt;
With all special chart backgrounds, changes made to destination system, or to markers, will be updated immediately.&lt;br /&gt;
These backgrounds will be displayed above the '&amp;lt;code&amp;gt;background&amp;lt;/code&amp;gt;' (if any) but below everything else.&lt;br /&gt;
&lt;br /&gt;
==== Advanced choices (1.77 or later only) ====&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, choices may be set either with the 'choicesKey' parameter from missiontext.plist as before, or with the 'choices' parameter. (If both are set, 'choicesKey' will be ignored)&lt;br /&gt;
'''Example'''&amp;lt;br&amp;gt;&lt;br /&gt;
 var options = {&lt;br /&gt;
    &amp;quot;01_AGREE&amp;quot; : &amp;quot;Take the job&amp;quot;,&lt;br /&gt;
    &amp;quot;02_DECLINE&amp;quot; : &amp;quot;Politely decline&amp;quot;&lt;br /&gt;
 };&lt;br /&gt;
 if (player.bounty == 0) // only clean players have this option&lt;br /&gt;
 {&lt;br /&gt;
    options[&amp;quot;03_REPORT&amp;quot;] = &amp;quot;Call the police&amp;quot;;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 mission.runScreen({&lt;br /&gt;
    // title, message, etc.&lt;br /&gt;
    choices: options&lt;br /&gt;
 },function(choice) {&lt;br /&gt;
    // choice handling&lt;br /&gt;
 });&lt;br /&gt;
&lt;br /&gt;
This is useful where the options available (perhaps depending on the player's ship or equipment, or on previous events in the mission) may vary in a complex fashion, to avoid the need to have a separate missiontext.plist entry for every possibility.&lt;br /&gt;
&lt;br /&gt;
The value (either in &amp;lt;code&amp;gt;choicesKey&amp;lt;/code&amp;gt;'s missiontext entry or &amp;lt;code&amp;gt;choices&amp;lt;/code&amp;gt;) may either be a text string as in previous versions, or an object itself. If it is an object, it can take three parameters: &lt;br /&gt;
* 'text' is the displayed text for this key. &lt;br /&gt;
* 'alignment' can be 'LEFT', 'RIGHT' or 'CENTER' (the default). &lt;br /&gt;
* 'unselectable' can be &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; (the default for non-blank text). Unselectable rows are printed, but are skipped when moving through the options. This can be useful for keeping a consistent interface.&lt;br /&gt;
* 'color' can be any color specification (e.g. &amp;quot;orangeColor&amp;quot;). The default is &amp;quot;yellowColor&amp;quot;, or &amp;quot;darkGrayColor&amp;quot; for unselectable rows.&lt;br /&gt;
For example (missiontext.plist):&lt;br /&gt;
 &amp;quot;my_choice_1&amp;quot; = {&lt;br /&gt;
    &amp;quot;01_AGREE&amp;quot; = {&lt;br /&gt;
       text = &amp;quot;Take the job&amp;quot;;&lt;br /&gt;
       alignment = &amp;quot;LEFT&amp;quot;;&lt;br /&gt;
       color = &amp;quot;greenColor&amp;quot;;&lt;br /&gt;
    };&lt;br /&gt;
    // more options&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
In 1.77, the behaviour for choices which have no text is slightly changed. These will now leave a blank and unselectable line in the option list.&lt;br /&gt;
&lt;br /&gt;
==== Safe usage of runScreen ====&lt;br /&gt;
&lt;br /&gt;
One warning: &amp;lt;code&amp;gt;runScreen()&amp;lt;/code&amp;gt; will overwrite any existing missionscreen or GUI screen. The only safe place is using it inside a &amp;lt;code&amp;gt;missionScreenOpportunity&amp;lt;/code&amp;gt; handler or the callback function from a previous mission screen (or in 1.77 onwards, inside an interface callback function), because that handler only fires when it is allowed to show such a screen. When using the command at other places, first make sure with &amp;lt;code&amp;gt;guiScreen != &amp;quot;GUI_SCREEN_MISSION&amp;quot;&amp;lt;/code&amp;gt; that there is currently no missionscreen on display by another oxp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setInstructions&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setInstructions(instructions : String, [worldScriptName : String])'''&lt;br /&gt;
&lt;br /&gt;
Specify a message to put on the Manifest screen (usually short instructions for current mission), under the title “Missions”.&lt;br /&gt;
&lt;br /&gt;
When not called from within a world script, the name of a world script must be specified so that Oolite knows which script the message belongs to. Clear the message by calling &amp;lt;code&amp;gt;setInstructions(null)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is recommended that &amp;lt;code&amp;gt;setInstructions()&amp;lt;/code&amp;gt; is used only when you need to customise the text for a specific scenario. For static text, use &amp;lt;code&amp;gt;[[#setInstructionsKey|setInstructionsKey()]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setInstructionsKey|setInstructionsKey()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setInstructionsKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setInstructionsKey(messageKey : String, [worldScript : String])'''&lt;br /&gt;
&lt;br /&gt;
Like &amp;lt;code&amp;gt;[[#setInstructions|setInstructions()]]&amp;lt;/code&amp;gt;, but looks up the specified &amp;lt;code&amp;gt;messageKey&amp;lt;/code&amp;gt; in [[missiontext.plist]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setInstructions|setInstructions()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;unmarkSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''unmarkSystem'''(systemNumbers : Number)&lt;br /&gt;
&lt;br /&gt;
Remove a mark set with &amp;lt;code&amp;gt;[[#markSystem|markSystem()]]&amp;lt;/code&amp;gt;. Multiple systems may be unmarked at once, as in &amp;lt;code&amp;gt;mission.unmarkSystem(4, 54, 222)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In 1.76 and earlier versions, any script can unmark a system, regardless of which script marked it or how many times it was previously marked. &lt;br /&gt;
&lt;br /&gt;
In 1.77, each marker has a name, and if a system has multiple markers each marker must be removed separately. Parameters in 1.77 may be numbers or objects. Numbers remove the &amp;quot;__oolite_legacy_destinations&amp;quot; markers. Objects are the same format as in &amp;lt;code&amp;gt;markSystem&amp;lt;/code&amp;gt; and remove the marker of the corresponding name (the marker style options are ignored when unmarking). In 1.77, this function will return true if all requested markers existed and were removed, or false if any of the requested markers did not exist.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#markSystem|markSystem()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35976</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35976"/>
		<updated>2013-02-04T15:11:36Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* isCloaked */ linked maxEnergy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * [[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shipdata.plist&amp;diff=35975</id>
		<title>Shipdata.plist</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shipdata.plist&amp;diff=35975"/>
		<updated>2013-02-04T14:28:07Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* subentities */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''shipdata.[[plist]]''' will provide Oolite with all the definitions necessary to include it as an entity in the game, be it ship, station, freak object or sub-entity [[shipdata_structure|(extra)]]. The following (property) entries are, for order's sake, listed alphabetically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ship keys=&lt;br /&gt;
The following keys are used by all ships&lt;br /&gt;
==accuracy==&lt;br /&gt;
Used with missiles it has influence on tracking of target. Allowed values with missiles are between 0.0 and 10.0. When not defined, the system assigns to the missile the accuracy value of 0.0, which corresponds to the standard missile tracking behaviour.&lt;br /&gt;
&lt;br /&gt;
In 1.76 or earlier, when used with NPC ships it slightly enlarges the chance of shooting at greater distances, and makes a small improvement to their aim. Value with NPC ships is between -5 and 10 though all values between -5 and +1 will be increased to +1. When not defined, NPCs will be assigned a random value in the range +1 to +10.&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, when used with NPC ships it affects various aspects of the ship AI. Values can be assigned between -5 and +10. When not defined, a random value between -5 and +5 will be used. [[OXP_NPC_Combat_AI|NPC accuracy]] significantly affects the quality of the AI in combat.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;accuracy&amp;quot; = 8.3;&lt;br /&gt;
&lt;br /&gt;
== aft_eject_position ==&lt;br /&gt;
Determines the XYZ point on the model from which cargo is ejected.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;aft_eject_position&amp;quot; = &amp;quot;0.0 -4.5 -23.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== aft_weapon_type ==&lt;br /&gt;
Assigns the ship's aft laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;aft_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== ai_type ==&lt;br /&gt;
Assigns an AI to the entity. This may be a previously existing AI, or one custom made for the occasion.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;ai_type&amp;quot; = &amp;quot;pirateAI.plist&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== auto_ai ==&lt;br /&gt;
This will autoswitch the ai to the appropriate one if a ship was added in one of its standard roles like trader or pirate. (true by default). See also the comment in the autoAIMap.plist inside Oolite. Defining auto_ai is only necessary when using one of the standard roles mentioned in the autoAIMap.plist for your ship. auto_ai does nothing for ships with custom roles.&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;auto_ai&amp;quot; = yes;&lt;br /&gt;
This auto_ai switch is also used for bounties. When auto_ai is false the ship will keep the bounty as defined for the ship but, when true and the ship is added in one of the populator roles, the ship will get the default bounty for that role.&lt;br /&gt;
&lt;br /&gt;
== beacon ==&lt;br /&gt;
A special feature for beacons and navigation aids.&lt;br /&gt;
The string can be anything - the first letter is what's displayed in the advanced space compass.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 &amp;quot;beacon&amp;quot; = &amp;quot;X-code&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Characters that are known to be used as identifiers for '''stations and other fixed objects''' are found on the page for the [[Advanced_Space_Compass#List_of_Navigational_Buoys|Advanced_Space_Compass]].&lt;br /&gt;
&lt;br /&gt;
The following characters are known to be used for '''non-station objects that may appear anywhere''':&lt;br /&gt;
&lt;br /&gt;
 H = Homing Beacon (ett Homing Beacon)&lt;br /&gt;
&lt;br /&gt;
The following characters should not be assigned easily to stations or ships that are supposed to appear anywhere, because they are likely to be used for ships in other OXPs:&lt;br /&gt;
&lt;br /&gt;
 M = Mark&lt;br /&gt;
 T = Target&lt;br /&gt;
 V = Victim&lt;br /&gt;
 X = general marker&lt;br /&gt;
 + = general marker&lt;br /&gt;
&lt;br /&gt;
We can also use custom icons with the compass. For that you must define a key in descriptions.plist with the same name as the beacon definition.  Than define the icon in the same way as missile icons. (An array of x/y-coordinates that will be connected by lines). You can find more info at [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9529 the Oolite BB].&amp;lt;br&amp;gt;&lt;br /&gt;
Example in shipdata:&lt;br /&gt;
 &amp;quot;beacon&amp;quot; = &amp;quot;fuelStation_location&amp;quot;;&lt;br /&gt;
Example in descriptions.plist&lt;br /&gt;
 &amp;quot;fuelStation_location&amp;quot; =  (1, 2, -3, 2, -3, -4, 3, -4, 3, 4,  -3, 4, -3, 3, 2, 3, 2, -3, 1, -3 );&lt;br /&gt;
Before 1.75 the ships primary role was used for defining the icon name in descriptions.plist, but since 1.75 the beacon name itself is used.&lt;br /&gt;
&lt;br /&gt;
== bounty ==&lt;br /&gt;
Sets a Cr. reward on the NPC's head, and is bound to give it trouble with the law . This bounty setting is overruled when adding ships in one of the populator roles like pirate, trader etc. Pirates are default added with a small bounty and traders are added clean. However, like the player, also the npc bounty can raise when attacking other clean ships or police vessels.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;bounty&amp;quot; = 50;&lt;br /&gt;
&lt;br /&gt;
== cargo_carried ==&lt;br /&gt;
Determines the type of cargo carried as described in [[commodities]] and [[commodities.plist]].  Only one type can be specified. This key can be used for both ships and barrels.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
When used for barrels, it is also possible to add several units in a pod by preceding the commodity name with a space separated number. Adding more than a ton in a pod is not possible. Defining a quantity for ships is not possible this way.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to define a mix of random cargo for ships by using the string &amp;quot;SCARCE_GOODS&amp;quot; or &amp;quot;PLENTIFUL_GOODS&amp;quot;, instead of a commodity name. The first selects random goods that are scarce at the main station, the second selects goods that are plentiful present at the main station. (Populator added traders heading toward the station always have scarce goods while traders heading from the main station always have plentiful goods on board. It would be wise to stick to this rule with custom ships.)&amp;lt;br&amp;gt;&lt;br /&gt;
To make cargo_carried working for ships, the cargo_type must be &amp;quot;CARGO_NOT_CARGO&amp;quot; to define the ship not being cargo itself. (see below)&lt;br /&gt;
&lt;br /&gt;
== [[cargo_type]] ==&lt;br /&gt;
Determines if object is indeed cargo (CARGO_RANDOM, CARGO_SLAVES, CARGO_THARGOID, CARGO_ALLOY, CARGO_MINERALS, CARGO_CARRIED) or a ship, as below, which is not cargo.  (CARGO_RANDOM is not fully random but means that a container can hold any kind of commodity.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; = &amp;quot;CARGO_RANDOM&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Will create random cargo, often based on availability in the system. When you want fixed cargo you can use:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; = &amp;quot;CARGO_CARRIED&amp;quot;;&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;4 Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
You can also specify the cargo of a ship. use &amp;quot;cargo_type&amp;quot; = CARGO_NOT_CARGO  and define the contents of the barrels it will give with &amp;quot;cargo_carried&amp;quot;. In that case there must be no quantity defined, only the type of [[commodity]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; =  &amp;quot;CARGO_NOT_CARGO&amp;quot;;&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;Computers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Another notable type of cargo is the scripted item CARGO_SCRIPTED_ITEM, as examplified by the cloacking device. When CARGO_SCRIPTED_ITEM is defined, the barrels will trigger scooping events for the ship-scripts. Other barrels don't trigger scooping events.&amp;lt;br&amp;gt;&lt;br /&gt;
The cargo barrels are stored in the ships hold like normal barrels when a cargo was defined for them with the JS method &amp;quot;setCargo&amp;quot;. Without defined content, scripted barrels are removed after scooping. Scripted cargo works with any object that can be scooped. When you have scripted escape pods that must be preserved after scooping, fill it with one ton of Slaves.&lt;br /&gt;
&lt;br /&gt;
== cloak_automatic ==&lt;br /&gt;
When false, the cloak of npc ships will never get activate automatic during combat, but is only activated by JS script commands. (True by default) Key added with Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cloak_automatic&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== cloak_passive ==&lt;br /&gt;
When true, any firing of laser will deactivate the cloak. (False by default) &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cloak_passive&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==conditions==&lt;br /&gt;
With this option you can include an array of extra conditions when to add a ship. When the conditions are not met, the ship does not appear in a selection list by role. Useful when you have a standard ship like a trader that should only be added in certain systems.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;conditions&amp;quot; = (&lt;br /&gt;
                 &amp;quot;systemGovernment_number equal 3&amp;quot;,&lt;br /&gt;
                 &amp;quot;systemEconomy_number lessthan 4&amp;quot;&lt;br /&gt;
                );&lt;br /&gt;
&lt;br /&gt;
==condition_script==&lt;br /&gt;
''Available from Oolite 1.77 onwards''&lt;br /&gt;
&lt;br /&gt;
This option specifies a Javascript file which controls the addition of this ship. The &amp;lt;code&amp;gt;allowSpawnShip&amp;lt;/code&amp;gt; function in that [[Oolite_JavaScript_Reference:_Condition_scripts|condition script]] will then be tested before the ship is added. Several ships can share a condition script.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;condition_script&amp;quot; = &amp;quot;myoxp_conditions.js&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== counts_as_kill ==&lt;br /&gt;
Killing this ship will not count as a kill by the player when set to false. (Default is true). Using this key prevents awarding kills to all kind of cargo, debris etc. Key is added with Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;counts_as_kill&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== custom_views==&lt;br /&gt;
Will add the ability to display custom POVs of the player ship, in game toggled by pressing '''v'''.  &lt;br /&gt;
&lt;br /&gt;
This is an array with any number of entries, one for each view, each with:&lt;br /&gt;
*a '''view_description''' - giving a textual description of the view. &lt;br /&gt;
*a '''view_position''' - relative to the origin of the ship model. &lt;br /&gt;
*a '''view_orientation''' - this is a [[Quaternions|quaternion]] expressing a rotation from directly forwards. &lt;br /&gt;
*a '''weapon_facing''' - FORWARD, AFT, PORT or STARBOARD. The weapon that will fire when that view is selected.&lt;br /&gt;
&lt;br /&gt;
The view_position is best chosen by selecting a facet, line or point in Wings and copying down the coordinates. &lt;br /&gt;
&lt;br /&gt;
For the view_orientation you will probably need a calculator but the basic method is to choose a unit vector (x y z) as the axis for a rotation then calculate the four values W X Y and Z for the quaternion as follows: &lt;br /&gt;
&lt;br /&gt;
W = the cosine of half the angle rotated about the axis xyz&amp;lt;br /&amp;gt;&lt;br /&gt;
X = the sine of half the angle rotated about xyz, multiplied by x&amp;lt;br /&amp;gt;&lt;br /&gt;
Y = the sine of half the angle rotated about xyz, multiplied by y &amp;lt;br /&amp;gt;&lt;br /&gt;
Z = the sine of half the angle rotated about xyz, multiplied by z &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Four decimal places are probably enough accuracy for these values.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  custom_views =&lt;br /&gt;
 (&lt;br /&gt;
     {&lt;br /&gt;
         view_description = &amp;quot;Front View&amp;quot;;&lt;br /&gt;
         view_orientation = &amp;quot;0.0 0.0 1.0 0.0&amp;quot;;&lt;br /&gt;
         view_position = &amp;quot;0.0 30.0 200.0&amp;quot;;&lt;br /&gt;
         weapon_facing = &amp;quot;FORWARD&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== death_actions ==&lt;br /&gt;
Gives an opportunity to have a ship's death trigger one or a set of [[Shipdata.plist#script_actions|script_actions]]. It contains an array of legacy script expressions.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;death_actions&amp;quot; = (&amp;quot;spawn: explosive_shrapnel 1&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
== debris_role ==&lt;br /&gt;
Specifies the kind of debris an asteroid or boulder generates. When not defined they default to generating 'ships' with role &amp;quot;boulder&amp;quot; or &amp;quot;splinter&amp;quot;.  (Key added with Oolite 1.74)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;debris_role&amp;quot; = &amp;quot;my_boulder_foo&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== density ==&lt;br /&gt;
This real value is used to calculate a ships total mass. Default is 1.0. The mass of the ship is then 20 * density * volume.&lt;br /&gt;
&lt;br /&gt;
Ship's mass does not affect its flight under the non-inertial engines - see [[#thrust|thrust]]. It does affect:&lt;br /&gt;
* changes in momentum, and damage done, in a collision&lt;br /&gt;
* the minimum distance needed from this ship for another ship to open a witchspace wormhole (the blocking radius is the square root of a tenth of the mass)&lt;br /&gt;
* the length of time a witchspace wormhole opened by this ship will remain open, and the radius of that wormhole.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;density&amp;quot; = 1.5;&lt;br /&gt;
&lt;br /&gt;
== display_name ==&lt;br /&gt;
States the model's name as it will be known to the ID computer. By default this is the same as &amp;quot;name&amp;quot;. Added for multilingual oolite.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;display_name&amp;quot; = &amp;quot;ExampleShip Mark IX&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== energy_recharge_rate ==&lt;br /&gt;
The rate at which energy is replenished.  Stations are at 100, Adders at 2. (Default value: 1)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;energy_recharge_rate&amp;quot; = &amp;quot;3.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== escape_pod_model ==&lt;br /&gt;
With this entry ships can have custom escape pods. (starting from version 1.65) You have to specify the '''role''' of your custom escape pod (not its entry-name).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escape_pod_model&amp;quot; = &amp;quot;custom_pod&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== escorts ==&lt;br /&gt;
Determines how many escorts an NPC shall have. Maximum is 16.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escorts&amp;quot; = 4;&lt;br /&gt;
Warning: Ships with scanClass = CLASS_POLICE should always have escorts set to zero. Oolite will set this value here and add wingmans instead of escorts. Without special scripting escorts won't escort a mother with CLASS_POLICE.&amp;lt;br&amp;gt;&lt;br /&gt;
For ships that are added in a trader role, the populator can decide to subtract escorts from the defined value when the system is estimated as safe. &lt;br /&gt;
&lt;br /&gt;
== escort_role ==&lt;br /&gt;
Assigns the specific ship type to be the escort, by the ship's role. (Before Oolite 1.74 only the name &amp;quot;escort-role&amp;quot; is accepted.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escort_role&amp;quot; = &amp;quot;my_custom_escort_role&amp;quot;;&lt;br /&gt;
Escort ships will use the escortAI.plist unless &amp;quot;auto_ai&amp;quot; is set to false.&lt;br /&gt;
&lt;br /&gt;
== escort_ship ==&lt;br /&gt;
Assigns the specific ship type to be the escort, by the ship's name. (Before Oolite 1.74 only the name &amp;quot;escort-ship&amp;quot; is accepted.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escort_ship&amp;quot; = &amp;quot;cobramk1&amp;quot;;&lt;br /&gt;
Escort ships will use the escortAI.plist unless &amp;quot;auto_ai&amp;quot; is set to false.&lt;br /&gt;
&lt;br /&gt;
== exhaust ==&lt;br /&gt;
The XYZ position(s) of exhaust plume(s), and the XYZ of the plume shape, ergo&lt;br /&gt;
&lt;br /&gt;
 x y z width height length&lt;br /&gt;
&lt;br /&gt;
'''x y z''' is the position relative to the origin of the main model. &lt;br /&gt;
&lt;br /&gt;
'''width''' in meters, how far a plume extends on x axis, on each side of plume position. (x radius)&lt;br /&gt;
&lt;br /&gt;
'''height''' in meters, how far a plume extends on y axis, above and below of plume position. (y radius)&lt;br /&gt;
&lt;br /&gt;
'''length''' in meters, how long a plume is on z axis. (This value is in current Oolite versions ignored. Length is now derived from the ships speed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are 2 assigned plumes at coords 5, 0, -25 and -5, 0, -25, and each plume is 6 m wide and 4 m tall. (length info is ignored)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;exhaust&amp;quot; = (&lt;br /&gt;
     &amp;quot;5 0.0 -25 3.0 2.0 10.0&amp;quot;,&lt;br /&gt;
     &amp;quot;-5 0.0 -25 3.0 2.0 10.0&amp;quot;&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== extra_cargo ==&lt;br /&gt;
Cargobay extension size can be customised. This is the amount the cargo capacity increases when an extra cargobay is installed. Default value is 15. It is only used with player ships.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;extra_cargo&amp;quot; = 25;&lt;br /&gt;
&lt;br /&gt;
== forward_weapon_type ==&lt;br /&gt;
Assigns the ship's forward laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used.&amp;lt;br&amp;gt; e.g.: WEAPON_PULSE_LASER, WEAPON_BEAM_LASER, WEAPON_MILITARY_LASER, WEAPON_MINING_LASER, WEAPON_PLASMA_CANNON, WEAPON_THARGOID_LASER and WEAPON_NONE. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;forward_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== frangible ==&lt;br /&gt;
Determines if eventual sub-entities are &amp;quot;loose&amp;quot;. By default any given object is already frangible, so the use of this line must be to negate that. &lt;br /&gt;
If set to false, the object plus subentities will be regarded as a single object.&lt;br /&gt;
If set to true, sub entities can be destroyed seperately from the main object. Frangible sub-entities can have a max_energy and an energy_recharge_rate that is independently set from the main entity.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;frangible&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== fragment_chance ==&lt;br /&gt;
Determines if a ship breaks apart into fragments and generates parts with role &amp;quot;wreckage&amp;quot;. By chance factor, or true/false. Default is 90% chance.&lt;br /&gt;
The amount of wreckage is based on the ships mass with a maximum of 3. Wreckage is scaled to match the ships size but is very short living. (0.25s -&amp;gt; 1.25s)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;fragment_chance&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== fuel ==&lt;br /&gt;
Determines an NPC ship's fuel storage, which will affect how it uses its Fuel Injectors.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;fuel&amp;quot; = 70;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== has_cloaking_device ==&lt;br /&gt;
Determines if a ship has a cloacking device installed. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_cloaking_device&amp;quot; = 0.5;&lt;br /&gt;
&lt;br /&gt;
== has_ecm ==&lt;br /&gt;
Determines if a ship has the E.C.M system installed. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_ecm&amp;quot; = 0.5;&lt;br /&gt;
or&lt;br /&gt;
 &amp;quot;has_ecm&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== has_energy_bomb ==&lt;br /&gt;
Determines if a ship has an energy bomb. If it has one, it might launch a mine with role &amp;quot;energy_bomb&amp;quot; as part of his fleeing behavior. currently the only build-in mine with this role is the q-bomb.&amp;lt;br&amp;gt;A ship will only deploy the bomb when it has also fuel-injectors and some fuel left to avoid getting killed by its own bomb. On average it will try to deploy the bomb once every 100 seconds during fleeing.&lt;br /&gt;
&lt;br /&gt;
Example:		&lt;br /&gt;
 &amp;quot;has_energy_bomb&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== has_escape_pod ==&lt;br /&gt;
Determines if a ship has an escape pod. Can be either a boolean value, or a number from 0 to 1 expressing the likelihood of the equipment being present. Starting with version 1.65 ships can have multiple escape pods. To specify more than one escape pod, '''has_escape_pod''' must be set to a numeric value corresponding to the escape pods present on board.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 has_escape_pod = no;&lt;br /&gt;
 has_escape_pod = 0.75;&lt;br /&gt;
 has_escape_pod = 3;&lt;br /&gt;
&lt;br /&gt;
== has_fuel_injection ==&lt;br /&gt;
Determines if a ship has the witchdrive fuel injector.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_fuel_injection&amp;quot; = 0.99;&lt;br /&gt;
&lt;br /&gt;
==has_military_jammer==&lt;br /&gt;
Determines if a ship has a military jammer. Ships equipped with this item become invisible on the radar. &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_military_jammer&amp;quot; = 0.75;&lt;br /&gt;
&lt;br /&gt;
==has_military_scanner_filter==&lt;br /&gt;
Determines if a ship has a military jammer filter. Ships equipped with this item can see ships equipped with a military jammer on the radar. &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_military_scanner_filter&amp;quot; = 0.50;&lt;br /&gt;
&lt;br /&gt;
== has_scoop ==&lt;br /&gt;
Determines if a ship has a fuel/cargo scoop.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_scoop&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== has_scoop_message ==&lt;br /&gt;
A key for cargo. Determines if a barrel generates a default scoop message when scooped. Default is true, but setting it to false suppresses any messages, so a scripts can generate its custom messages on scooping. (Added with Oolite 1.74)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_scoop_message&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== has_shield_booster==&lt;br /&gt;
Determines if a ship has the shield booster. (enlarges max energy with 256)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shield_booster&amp;quot; = 0.80;&lt;br /&gt;
&lt;br /&gt;
== has_shield_enhancer ==&lt;br /&gt;
Determines if a ship has the coveted shield enhancer. (enlarges max energy with 256 and raises energy recharge rate with 50%)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shield_enhancer&amp;quot; = 0.45;&lt;br /&gt;
&lt;br /&gt;
== heat_insulation ==&lt;br /&gt;
This real number gives the amount of heat insulation of a ship. Default is 1.0 Only for NPC ships. Playes ships can have the equipment EQ_HEAT_SHIELDING with gives the player than a heat_insulation of 2.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;heat_insulation&amp;quot; = &amp;quot;2.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== hud ==&lt;br /&gt;
Used for a playership, to assign another HUD than the default one.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;hud&amp;quot; = &amp;quot;specialhud.plist&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== hyperspace_motor ==&lt;br /&gt;
If set to false / NO, it will stop ships from executing normal hyperspace jump (player ships will still be able to execute galactic jumps). Default = true / YES. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 &amp;quot;hyperspace_motor&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
 hyperspace_motor=NO;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hyperspace_motor_spin_time ==&lt;br /&gt;
Used to modify jump countdown time. Default = 15.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 &amp;quot;hyperspace_motor_spin_time&amp;quot; = &amp;quot;15&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
==is_external_dependency==&lt;br /&gt;
This key should be added to ships that use like_ship references to ships in other oxps but don't depend on them. Normally will Oolite write errors in the log when it can't resolve a like_ship reference. When this key is set to YES, it will suppress the error generation.&amp;lt;br&amp;gt;WARNING: only set this key to YES when the model won't get added to the system without the other oxp installed or you will miss a valuable warning.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_external_dependency&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==is_submunition==&lt;br /&gt;
Key added for missiles with multiple warheads. When this key is set and the entity is spawn or fired by a missile, it inherits its parent as owner. This key must be set so the player will be awarded for a kill by submunition.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_submunition&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==is_template==&lt;br /&gt;
Set this to yes for ships which are only used through like_ships and are not intended to be used directly. If your (otherwise working) OXP generates warnings about ships with no roles or model attribute, you probably need this.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_template&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== laser_color ==&lt;br /&gt;
Determines a ship's laser colour.&lt;br /&gt;
&lt;br /&gt;
As colour you can use a [[Materials in Oolite#Colour specifiers|colour specifier]] or a [[Materials in Oolite#Named colours|named colour]]. The game requires laser colours to be reasonably bright; if the brightest colour component is less than 0.5, the colour will be brightened.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;laser_color&amp;quot; = &amp;quot;cyanColor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== launch_actions ==&lt;br /&gt;
Triggers a script on the entity just after setup, also when called by spawn and addShip methods.&lt;br /&gt;
Can be used to change to a custom AI, when a ship is generated by standard role. &lt;br /&gt;
[[Shipdata.plist#script_actions|script_actions]]&lt;br /&gt;
&lt;br /&gt;
 Example:&lt;br /&gt;
 &amp;quot;role = trader&amp;quot;;&lt;br /&gt;
 &amp;quot;launch_actions&amp;quot; = (&lt;br /&gt;
   &amp;quot;setAITo: pirateAI.plist&amp;quot;&lt;br /&gt;
  );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== like_ship ==&lt;br /&gt;
Allows a shipdata entry (of a ship with many matching characteristics to another) to be short and sweet. With '''like_ship''' you can reference to another existing shipdata entry, and then only specify the differences to the 'original'. It takes the unique '''entry-identifier''' as argument. Of course you have to make sure that the 'original' you are referring to actually exists, or Oolite won't be able to create your ship.&lt;br /&gt;
&lt;br /&gt;
Works well together with the [[#is_template|is_template]]-key.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;my_ship&amp;quot; = {&lt;br /&gt;
 &amp;quot;like_ship&amp;quot; = &amp;quot;adder&amp;quot;;&lt;br /&gt;
 &amp;quot;max_flight_speed&amp;quot; = &amp;quot;700&amp;quot;;&lt;br /&gt;
 &amp;quot;name&amp;quot; = &amp;quot;Freak Turbo Adder&amp;quot;;&lt;br /&gt;
 },&lt;br /&gt;
&lt;br /&gt;
== likely_cargo ==&lt;br /&gt;
This is only used for ships with role asteroid and pirate. With asteroids it gives the likely number of boulders it breaks into. With pirates added by the [[System Populator]]: when lower than 16 it is the cargo, when higher than 15, it is changed in a random value between 0 and 15. This value is overridden by the actual scooped cargo if the pirate had scooped something.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;likely_cargo&amp;quot; = &amp;quot;2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== materials ==&lt;br /&gt;
See [[Materials in Oolite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_cargo ==&lt;br /&gt;
Sets the ship's cargo limit. On explosion of trader ships added by the [[System Populator]], 10% of this value is used as likely cargo. When the result is lower than 16 it is the cargo, when higher than 15, it is changed in a random value between 0 and 15.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_cargo&amp;quot; = &amp;quot;5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_energy ==&lt;br /&gt;
Sets the ship's energy value. (Default value: 200)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_energy&amp;quot; = &amp;quot;300&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_pitch ==&lt;br /&gt;
Sets pitch factor. Will usually range from a sluggish 0.6 to a very sensitive 3.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_pitch&amp;quot; = &amp;quot;2.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_roll ==&lt;br /&gt;
Sets roll factor. Will usually range from 0.8 to 4.6.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_roll&amp;quot; = &amp;quot;4.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_speed ==&lt;br /&gt;
Sets the model's top speed. Interceptors fly at 520 (0.52 LM), Shuttles at 80.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_speed&amp;quot; = &amp;quot;320&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_flight_yaw ==&lt;br /&gt;
Sets yaw factor. Will usually range from a sluggish 0.6 to a very sensitive 3.0 When no value is defined it will use the same value as max_flight_pitch&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_yaw&amp;quot; = &amp;quot;2.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_missiles ==&lt;br /&gt;
Sets a ship's missile limit. Maximum allowable value for the player is 16 and for npc ships 32. When not defined, the value with &amp;quot;missiles&amp;quot; is used as max_missiles. When defining more than a few missiles, it could be wise to also define value for &amp;quot;missile_load_time&amp;quot; to avoid massive missile launches. npc ships are more likely to fire missiles the more they carry.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_missiles&amp;quot; = &amp;quot;1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== missile_launch_position ==&lt;br /&gt;
Determines the XYZ point on the model from which a missile is launched.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missile_launch_position&amp;quot; = &amp;quot;0.0 -2.25 10.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
This position should lie outside the bounding box of the core entity and not just outside of the ships mesh.  Default value: (0, -4, 1)&amp;lt;br&amp;gt;&lt;br /&gt;
If the position does lie inside the bounding box, the launch position is shifted along its direction until the launched missile lies outside the bounding box of the central entity. (Bounding boxes of subentities are ignored) The collision radius of the launched missile is taken into account. The collision radius for a plain missile is 4.52 meter.&lt;br /&gt;
&lt;br /&gt;
== missile_load_time ==&lt;br /&gt;
Defines the time in seconds before a new missile is ready to fire after one is fired. Mainly useful for npc ships that have many missiles.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missile_load_time&amp;quot; = &amp;quot;2.1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== missiles ==&lt;br /&gt;
Sets the number of missiles the ship is equipped with on ship creation. e.g. you can set this at zero and than use a dedicated script to fill up the bay with specific missiles.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missiles&amp;quot; = &amp;quot;0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== missile_role ==&lt;br /&gt;
Defines the type of missiles (or mines) an NPC ship is provided with. Default is &amp;quot;EQ_MISSILE&amp;quot;. When missiles are loaded on ship creation, 90% will be of this type and 10% will be random, chosen from all possible NPC missiles and mines. Also affects the javascript [[Oolite_JavaScript_Reference:_Ship#selectNewMissile|selectNewMissile()]] command.&lt;br /&gt;
The string defined inside missile_role needs both to be defined inside [[equipment.plist]], and be inside the '''roles''' property of the missile/mine shipdata entry. &lt;br /&gt;
&lt;br /&gt;
To assign a specific missile type to a newly bought player ship, its dependancies must be defined inside [[shipyard.plist]].&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 &amp;quot;missile_role&amp;quot; = &amp;quot;EQ_THARGON&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== model ==&lt;br /&gt;
Assigns the entity's corresponding '''.dat''' file that will be found with the exact same name in the ''Models'' folder.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;model&amp;quot; = &amp;quot;example_ship.dat&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== name ==&lt;br /&gt;
States the model's name as it will be known to the ID computer.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;name&amp;quot; = &amp;quot;ExampleShip Mark IX&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== no_boulders ==&lt;br /&gt;
With older versions, scripted asteroids had no boulders by default. Starting with 1.70 all asteroids produce boulders when hit by a mining laser. no_boulders can overwrite this to emulate the old situation. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;no_boulders&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== pilot ==&lt;br /&gt;
Gives the ship a predefined pilot, defined in [[characters.plist]]. Can eject in pod, if available, and be captured.&amp;lt;BR&amp;gt;&lt;br /&gt;
By default every object starts with a pilot except buoys, missiles, cargo and rocks. By defining a specific pilot,  any default pilot is replaced or a pilot is added to previously unpiloted objects.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;pilot&amp;quot; = &amp;quot;constrictor-mission-thief&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
When no pilot is defined, Oolite will create a random pilot based on the ships role. For custom roles this means that Oolite has no clue and the pilot might have other bounties/insurances than desired. For this reason contains Oolite, starting with v 1.75, some predefined pilots: &amp;quot;oolite-trader&amp;quot;, &amp;quot;oolite-pirate&amp;quot;, &amp;quot;oolite-hunter&amp;quot;, &amp;quot;oolite-police&amp;quot;, &amp;quot;oolite-miner&amp;quot;, &amp;quot;oolite-passenger&amp;quot; and &amp;quot;oolite-slave&amp;quot;. When using one of these pilots, a random bounty/insurance will be set appropriate for this pilot role. Pilot bounty is different as ship bounty but on ejecting the pilot inherits the highest of both values. (actually a bitwise OR of both values)&lt;br /&gt;
&lt;br /&gt;
== port_weapon_type ==&lt;br /&gt;
(Oolite 1.77 or later)&lt;br /&gt;
Assigns the ship's port laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
While not essential, you should generally assign the same weapon to [[#starboard_weapon_type|starboard_weapon_type]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== roles ==&lt;br /&gt;
Assigns which [[role]](s) the entity should have, that can correspond to one specific, exclusive use, or several.&lt;br /&gt;
&lt;br /&gt;
The game engine constantly calls for generic roles to populate the universe.  In the example below the ship in question will be considered twice as often (2.0) when a trader is called for, only one quarter as often (0.25) when looking for a hunter, and as often as any other pirate ships when looking for a pirate. Multiple roles are space separated.&lt;br /&gt;
&lt;br /&gt;
'''NB:''' If the ship cannot be docked to, extra care should be taken to avoid using the words '''station''' or '''carrier''' as part of any of the ship's role names. When either of these words are inside the roles key, the ship is automatically given station attributes. Other ships might even fruitless try to dock with it, and it will affect how some ships / entities are shown on the scanner.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;hunter(0.25) trader(2.0) pirate&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
or an exclusive role, simply:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;uniquely_named_role&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
This has the benefit of being the only ship to be selected when a [[Script.plist|script]] calls for the ''uniquely_named_role'' ship.&lt;br /&gt;
&lt;br /&gt;
An item from the [[commodities]] can also be named as a role, for when that commodity is floating in space and called upon, to be represented by a particular model.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Some roles are used by the game engine to populate systems, detect and define properties. (see also the [[System Populator]])&lt;br /&gt;
Such roles include 'thargoid', 'missile' and 'energybomb'.&lt;br /&gt;
Externally used equipment also needs specific mention of role, for example EQ_*_MINE and EQ_*_MISSILE.&lt;br /&gt;
&lt;br /&gt;
== rotational_velocity ==&lt;br /&gt;
May be applied to a sub-entity, like the following entry to the [[Shipdata.plist#subentities|subentity]] spines of the [[Weeviloid Hunter]].&lt;br /&gt;
Takes the form of [[Quaternions|quaternions]]. The following example enables rotation around the Z-axis.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;rotational_velocity&amp;quot; = &amp;quot;0.707 0.0 0.0 0.707&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An explaining example taken from the Oolite Bulletin board.&lt;br /&gt;
&lt;br /&gt;
The rotational velocity key is rotation per second. &lt;br /&gt;
&lt;br /&gt;
For instance, if you want to rotate once per 20 seconds around the Z axis:&lt;br /&gt;
 &lt;br /&gt;
a = 360 ° / 20 = 18 °&lt;br /&gt;
&lt;br /&gt;
[x, y, z] = [0, 0, 1]&lt;br /&gt;
 &lt;br /&gt;
sin a ˜ 0.30902&lt;br /&gt;
 &lt;br /&gt;
cos a ˜ 0.95106&lt;br /&gt;
 &lt;br /&gt;
Q = (0.95106, 0, 0, 0.30902)&lt;br /&gt;
&lt;br /&gt;
'''shipdata.plist entry:'''&lt;br /&gt;
 &amp;quot;rotational_velocity&amp;quot;=&amp;quot;0.95106 0.0 0.0 0.30902&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scan_class ==&lt;br /&gt;
Will alter the model's appearance on the [[IFF system]].  If this line is omitted, it will usually become by default a standard ship entity (CLASS_NEUTRAL), appearing as a yellow flag on the radar (red if hostile to the player), but may be given a different scan class if added with other roles.  There are other options.&lt;br /&gt;
* CLASS_BUOY - green/yellow on scanner, will rotate in idle state, does not masslock&lt;br /&gt;
* CLASS_CARGO - white on scanner, can be scooped, does not masslock&lt;br /&gt;
* CLASS_MILITARY - purple on scanner, better pilots, will not attack other military ships, flashes purple/magenta if hostile to player&lt;br /&gt;
* CLASS_MISSILE - cyan on scanner, will not avoid collisions&lt;br /&gt;
* CLASS_POLICE - purple on scanner, will not attack other police ships, legal penalties for attacking, never has bounty, flashes purple/magenta if hostile to player&lt;br /&gt;
* CLASS_ROCK - white on scanner, launched defense ships do not inherit scan class, does not masslock&lt;br /&gt;
* CLASS_STATION - green on scanner, launched defense ships do not inherit scan class&lt;br /&gt;
* CLASS_THARGOID - green/red on scanner, considered hostile to any non-thargoid ship&lt;br /&gt;
* CLASS_NO_DRAW - invisible on scanner, cannot be targeted by missiles, does not masslock&lt;br /&gt;
* CLASS_MINE - red/yellow on scanner, automatically set on mines launched by player to override existing scan class, does not masslock&lt;br /&gt;
(This property was called &amp;quot;scanClass&amp;quot; before Oolite 1.74.)&lt;br /&gt;
Scan classes marked as &amp;quot;does not masslock&amp;quot; will masslock the player anyway if they are hostile to the player (as condition will be Red)&lt;br /&gt;
&lt;br /&gt;
Scripts can define custom colours for ships on the [[IFF system]] so ships may have a scanner appearance different to the default for their scan class.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scan_class&amp;quot; = &amp;quot;CLASS_ROCK&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
==== Developer Note ====&lt;br /&gt;
Oolite uses scan_class internally to determine the behaviour of some ships (particularly with regard to who may shoot whom without incurring legal penalties). Bear this in mind and don't allocate CLASS_POLICE or CLASS_THARGOID to ships lightly!&lt;br /&gt;
&lt;br /&gt;
== scanner_display_color1 ==&lt;br /&gt;
Overrides the color that would normally be set by scanClass.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_display_color1&amp;quot; = &amp;quot;greenColor&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scanner_display_color2 ==&lt;br /&gt;
Overrides the color that would normally be set by scanClass. If this is set, the ship will flash between the two colours.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_display_color2&amp;quot; = &amp;quot;redColor&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scanner_range ==&lt;br /&gt;
Sets a custom scanner range. Standard is 25.6 km, thargoids have 50 km. Only applies to NPCs. However, at least since oolite 1.65 all defined scanner ranges are limited to 25.6 km, even for thargoids. This means it only makes sense defining shorter ranges than the maximum range.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_range&amp;quot; = &amp;quot;25600&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scoop_position ==&lt;br /&gt;
Determines the XYZ point on the model from which cargo is scooped. (default is 0,0,0)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scoop_position&amp;quot; = &amp;quot;0.0 -4.5 -23.0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scooping for a player ship starts when the cargo collides with the front half of the bottom of the ship. Any other place of first contact leads to smashing the cargo in pieces. A good y-value for the position would therefor be half the size of the lowest body part of this area of the ship. For the z-value a point in the back side would be better.&lt;br /&gt;
&lt;br /&gt;
== script ==&lt;br /&gt;
Specifies a [[Scripting Oolite with JavaScript|JavaScript script]] (through it's filename) to attach to the ship. Ship scripts are the preferred approach for scripting ships in current Oolite.&lt;br /&gt;
&lt;br /&gt;
== script_info ==&lt;br /&gt;
A property list whose contents are available to JavaScript scripts, for whatever use they desire. It is exposed to JavaScript as the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Ship#scriptInfo|scriptInfo]]&amp;lt;/code&amp;gt; property of &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that when using an ascii plist, the JS engine will read in all entries as strings. When you need an entry as number, you might need to explicit convert it to a number. This is specially true for booleans as a &amp;quot;NO&amp;quot; string will be read as true. For all normal keys its Oolite that does the conversion for you.&lt;br /&gt;
&lt;br /&gt;
A short overview about used [[OXP_scriptInfo|script_info keys in OXPs]].&lt;br /&gt;
&lt;br /&gt;
== script_actions ==&lt;br /&gt;
Gives an oportunity to insert events such as in [[script.plist]], to involve a specific shipdata entity.  As seen in the following example, this particular object checks if Player has a cloaking device, and if not, will award it.  Should Player already have it, the gift will be in gold. See also [[scripts within shipdata]] for more detailled info.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;script_actions&amp;quot; =&lt;br /&gt;
 (&lt;br /&gt;
     &amp;quot;testForEquipment: EQ_CLOAKING_DEVICE&amp;quot;,&lt;br /&gt;
     {&lt;br /&gt;
        &amp;quot;conditions&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;foundEquipment_bool equal NO&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
        &amp;quot;do&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;awardEquipment: EQ_CLOAKING_DEVICE&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
        &amp;quot;else&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;awardCargo: 100 Gold&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
     }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== setup_actions ==&lt;br /&gt;
Arranges a process that may be necessary for some objects, like ball turrets.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;setup_actions&amp;quot; =&lt;br /&gt;
 (&lt;br /&gt;
    &amp;quot;initialiseTurret&amp;quot;&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== shaders ==&lt;br /&gt;
The ''shaders'' dictionary has the same structure as the ''[[#materials|materials]]'' dictionary. When [[Shaders in Oolite|shaders]] are available, the contents of the ''shaders'' dictionary are used in preference to those in ''materials''. If shaders are not available, the ''shaders'' dictionary is ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== smooth ==&lt;br /&gt;
Determines if the model will use glLightModel(GL_FLAT) or glLightModel(GL_SMOOTH).&lt;br /&gt;
&lt;br /&gt;
If true, then lighting effects will be interpolated across the polygons of the model, giving a more 'rounded' effect.&lt;br /&gt;
&lt;br /&gt;
Asteroids, Boulders and Splinters use this effect as do some other models.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;smooth&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== spawn ==&lt;br /&gt;
The spawn directory is only used when a ship is added with the command: &amp;quot;spawnShip: shipname&amp;quot;.  This command only allows to add one ship by name (not role!). The position and orientation are taken from a spawn directory that describes the position it is placed and the position it is looking at.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
 &amp;quot;spawn&amp;quot;&lt;br /&gt;
 {&lt;br /&gt;
       &amp;quot;facing_position&amp;quot; = &amp;quot;spu 0 0 0&amp;quot;;&lt;br /&gt;
       &amp;quot;position&amp;quot; = &amp;quot;wpu 0 0 0.2&amp;quot;;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== starboard_weapon_type ==&lt;br /&gt;
(Oolite 1.77 or later)&lt;br /&gt;
Assigns the ship's starboard laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
While not essential, you should generally assign the same weapon to [[#port_weapon_type|port_weapon_type]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;starboard_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== subentities ==&lt;br /&gt;
An array of ''subentity definitions''. A ''subentity'' is an object attached to your ship. There are several types of subentity:&lt;br /&gt;
* ''Static subentities'', the default type, are simply extra models. They are defined as separate shipdata.plist entries, so technically they’re ships, but they don’t have a mind of their own. If the main ship is [[#frangible|frangible]], static subentities can take damage and blow up separately from the main ship. They can also be individually exploded or removed by scripts.&lt;br /&gt;
* ''Docks'' are recognized when setting up a station or carrier, and used to determine the station’s docking port parameters. After set-up, they work just like normal static subentities. The string &amp;quot;dock&amp;quot; in lowercase must be part of the old style name in order to get recognised as the dock subEntity.&lt;br /&gt;
* ''Ball turrets'' turn to track the ship’s current target, and shoot plasma balls if the target is within range (6000 metres). A ball turret’s field of fire is a 157 ° cone centred on its original facing. Currently, ball turrets make no effort not to shoot their own ship, so it is up to the designer to ensure this field of fire is clear. Like a static subentity, a ball turret is based on a shipdata.plist entry so its appearance can be customized. Oolite provides a built-in shipdata entry for ball turrets called, imaginatively, '''ballturret'''.&lt;br /&gt;
* ''Flashers'' are blobs which glow with a pulsating light. From Oolite 1.74 onwards, constant light will also be an option. Note that while flashers appear luminous – they are unaffected by shadows – they do not cast light on other objects.&lt;br /&gt;
&lt;br /&gt;
=== New-style subentity definition ===&lt;br /&gt;
Oolite 1.73 introduced a more flexible, dictionary-based way of specifying subentities. A new-style subentity is a dictionary using the following keys:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''type''' || string || One of: “'''standard'''”, “'''ball_turret'''”, “'''flasher'''”. If not specified, “standard” is assumed.&lt;br /&gt;
|-&lt;br /&gt;
| '''subentity_key''' || string || The key of a ''shipdata.plist'' entry. Required for '''standard''' and '''ball_turret''' subentities, ignored for flashers.&lt;br /&gt;
|-&lt;br /&gt;
| '''position''' || vector || The position of the subentity relative to its parent. (This can be specified as a string with three numbers in it, or an array of three numbers, or a dictionary with '''x''', '''y''' and '''z''' entries.) Default: (0, 0, 0).&lt;br /&gt;
|-&lt;br /&gt;
| '''orientation''' || [[quaternion]] || The orientation of the subentity. Ignored for flashers. (This can be specified as a string with four numbers in it, or an array of four numbers, or a dictionary with '''w''', '''x''', '''y''' and '''z''' entries.) Default: (1, 0, 0, 0), which corresponds to no rotation.&lt;br /&gt;
|-&lt;br /&gt;
| '''is_dock''' || boolean || True if the subentity is a dock; false by default. Only applies to '''standard''' subentities. '''Note:''' this is ''not'' implied by having “dock” in the '''subentity_key''', as it is for old-style subentity definitions. In Oolite 1.76 or earlier a station may only have at most one dock subentity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for dock subentities (1.77 or later)&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''allow_docking''' || boolean || ''In Oolite 1.77 or later'', whether the dock allows docking. Defaults to true. (and always true in 1.76). Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''allow_launching''' || boolean || ''In Oolite 1.77 or later'', whether the dock allows launching. Defaults to true. (and always true in 1.76).  Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''disallowed_docking_collides''' || boolean || ''In Oolite 1.77 or later'', if this is true, ships attempting to dock here will collide with the dock if &amp;lt;code&amp;gt;allow_docking&amp;lt;/code&amp;gt; is false. If it is false, ships attempting to dock here will be docked with the station anyway. Defaults to false. (and always false in 1.76).  Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''dock_label''' || string || ''In Oolite 1.77 or later'', the name given to the dock by traffic control (overrides the display_name of the dock subentity). Defaults to &amp;quot;the docking bay&amp;quot;, and ignored for non-docks. In Oolite 1.76 or earlier the concept of dock names is meaningless.&lt;br /&gt;
|}&lt;br /&gt;
See [[Multiple Docks]] for more information on dock subentities and stations with more than one dock in Oolite 1.77 or later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for ball turrets&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''fire_rate''' || number || Interval between shots in seconds, for '''ball_turret''' subentities. Default: 0.5; minimum: 0.25.&lt;br /&gt;
|-&lt;br /&gt;
| '''weapon_range''' || number || Range for '''ball_turret''' subentities. Default: 6000; maximum 7500.&lt;br /&gt;
|-&lt;br /&gt;
| '''weapon_energy''' || number || Weapon energy for '''ball_turret''' subentities. Default: 25; maximum 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for flashers&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''color''' || [[Materials in Oolite#Colour specifiers|colour specifier]] || Single colour for a flasher. Ignored for non-flashers. Default value: '''redColor'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''colors''' || array || Array of colour specifiers for a flasher. Ignored for non-flashers. Before 1.74, only the first entry was used. If not present, see '''color'''. '''Note:''' like [[#laser_color|laser_color]], flasher colours must be “reasonably bright”.&lt;br /&gt;
|-&lt;br /&gt;
| '''frequency''' || number || Pulse rate for flashers, in cycles per second. Ignored for non-flashers. If 0, the flasher will have full intensity all the time in Oolite 1.74 and later, but half intensity in earlier releases. Default: 2.&lt;br /&gt;
|-&lt;br /&gt;
| '''initially_on''' || boolean || Specifiers whether a flasher is turned on when created. Ignored for non-flashers. Default: yes.&lt;br /&gt;
|-&lt;br /&gt;
| '''phase''' || number || Pulse phase offset for flashers, in seconds. Ignored for non-flashers. (This value is simply added to the time to get the pulse parameter.) Default: 0.&lt;br /&gt;
|-&lt;br /&gt;
| '''size''' || positive number || Diameter of a flasher in metres. Ignored for non-flashers. Default: 8. (Why 8? I don’t remember.)&lt;br /&gt;
|-&lt;br /&gt;
| '''bright_fraction''' || number || ''In Oolite 1.77 or later'', a number between 0 and 1 defining the proportion of the flasher's cycle that the flasher is bright for. Ignored for non-flashers. The default (which mimics the behaviour of all flashers in 1.76 or earlier) is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old-style subentity definition ===&lt;br /&gt;
Prior to Oolite 1.73, this was the the only way to specify a subentity.&lt;br /&gt;
&lt;br /&gt;
An old-style subentity definition is a string with eight items separated by spaces. In the description below, words in bold correspond to keys in [[#New-style subentity definition|new-style definitions]]. There are two variants:&lt;br /&gt;
&lt;br /&gt;
==== Flashers ====&lt;br /&gt;
For a flasher, the entry takes the form:&lt;br /&gt;
 *FLASHER* x y z hue frequency phase size&lt;br /&gt;
''*FLASHER*'' must be precisely the string “*FLASHER*”, in capitals.&lt;br /&gt;
&lt;br /&gt;
''x'', ''y'' and ''z'' form the '''position'''.&lt;br /&gt;
&lt;br /&gt;
''hue'' specifies the [http://en.wikipedia.org/wiki/HSL_and_HSV HSV] hue component (in degrees) of '''color'''. Saturation and value are always 1.&lt;br /&gt;
&lt;br /&gt;
'''frequency''', '''phase''' and '''size''' are the same as in the new-style format.&lt;br /&gt;
&lt;br /&gt;
'''initially_on''' is false.&lt;br /&gt;
&lt;br /&gt;
==== Other subentities ====&lt;br /&gt;
For a non-flasher, the entry takes the form:&lt;br /&gt;
 key x y z qw qx qy qz&lt;br /&gt;
''key'' corresponds to '''subentity_key'''.&lt;br /&gt;
&lt;br /&gt;
''x'', ''y'' and ''z'' form the '''position'''.&lt;br /&gt;
&lt;br /&gt;
''qw'', ''qx'', ''qy'' and ''qz'' form the '''orientation'''.&lt;br /&gt;
&lt;br /&gt;
'''type''' is ''standard'' unless the command ''initialiseTurret'' is present in the [[#setup_actions|setup_actions]] of the subentity, in which case it is ''ball_turret''. Note that the ''initialiseTurret'' no longer does anything when executed in a script; its presence is only used as an indicator to set the ''is_turret'' property when old-style definitions are translated. If ''initialiseTurret'' is inside a condition, it will be ignored. The ''initialiseTurret'' command is not required or useful for turrets which are only referenced using new-style subentity definitions.&lt;br /&gt;
&lt;br /&gt;
'''is_dock''' is implied by having the string “dock” (in lowercase) in the ''key''.&lt;br /&gt;
&lt;br /&gt;
== track_contacts ==&lt;br /&gt;
Tracks the movement of the ship and sends a &amp;quot;CLOSE CONTACT&amp;quot; message to other ship AI's. It uses a time consuming tracking, so only set to true when actually used.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;track_contacts&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== throw_sparks ==&lt;br /&gt;
Each new ship should start in seemingly good operating condition, unless specifically told not to. (Added with oolite 1.73, false by default)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;throw_sparks&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== thrust ==&lt;br /&gt;
Gives the entity an 'inertia' value, telling how fast it can increase or reduce speed (in m/s^2). 0 for rocks and cargo, 50 for a very fast ship, 100 for a station. When used with turrets it defines the turn rate in revolutions per second (with 1 being an average value). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;thrust&amp;quot; = &amp;quot;25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== unpiloted ==&lt;br /&gt;
Used to designate items that will never have a pilot, thus never turn aggressive and never eject a pod. By chance factor, or true/false.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not add a pilot when set to false, but will remove any existing pilot when set to true.&lt;br /&gt;
commsMessages can only be broadcasted by piloted ships. Ships are by default piloted.  cargo , rocks, missiles etc. are not piloted by default.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;unpiloted&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== view_position_.. ==&lt;br /&gt;
Sets the ship's 4 point-of-view positions in XYZ relative to the model.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;view_position_aft&amp;quot; = &amp;quot;0.0 5.0 -20.0&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_forward&amp;quot; = &amp;quot;0.0 1.9375 5.0&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_port&amp;quot; = &amp;quot;-11.85 2.825 -3.5&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_starboard&amp;quot; = &amp;quot;11.85 2.825 -3.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon_energy ==&lt;br /&gt;
This setting works differently depending on the type of entity it's used for:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Missiles.&amp;lt;/b&amp;gt; Changes the damage inflicted by the missile. Any value accepted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NPC ships.&amp;lt;/b&amp;gt; Changes the forward weapon damage to a value different to the default one. Values higher than 50 will be clamped to 50. Does not change the value for aft weapons or subEntity weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; It does not have any effect on player ships.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;turrets.&amp;lt;/b&amp;gt; Unused for turrets. Set the turret weapon_energy in its [[Shipdata.plist#New-style_subentity_definition|subEntity directory]].&lt;br /&gt;
&lt;br /&gt;
Default values are: WEAPON_PLASMA_CANNON = 6.0; WEAPON_PULSE_LASER = 15.0; WEAPON_BEAM_LASER = 15.0; WEAPON_MINING_LASER = 50.0; WEAPON_THARGOID_LASER = 12.5; WEAPON_MILITARY_LASER = 23.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;weapon_energy&amp;quot; = &amp;quot;17&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== weapon_facings ==&lt;br /&gt;
(1.77 or later only)&lt;br /&gt;
What weapon mounts are available on the ship. This is a bit-mask, so pick the mounts and add the numbers:&lt;br /&gt;
&lt;br /&gt;
1 - Forward&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - Aft&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - Port&amp;lt;br /&amp;gt;&lt;br /&gt;
8 - Starboard&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
Fore and aft weapon mounts only.&lt;br /&gt;
  &amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;3&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If omitted, defaults to 15 (all mounts). If a player ship has this specified, and the same property specified in shipyard.plist, the shipyard.plist property takes precedence.&lt;br /&gt;
&lt;br /&gt;
Weapons assigned to a mount that the ship does not have will be ignored. Scripting cannot be used to add weapons to these mounts later, either.&lt;br /&gt;
&lt;br /&gt;
== weapon_offset ==&lt;br /&gt;
Removed after version 1.65 (it was used to change the offsetpoint of a plasma cannon.)&lt;br /&gt;
&lt;br /&gt;
== weapon_position_.. ==&lt;br /&gt;
Plots the 'gunmouth' points of the model's 4 potential lasers.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;weapon_position_aft&amp;quot; = &amp;quot;0.0 -5.0 -20.0&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_forward&amp;quot; = &amp;quot;0.0 0.0417 16.6667&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_port&amp;quot; = &amp;quot;-13.75 -2.0625 -1.875&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_starboard&amp;quot; = &amp;quot;13.75 -2.0625 -1.875&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
= Station keys=&lt;br /&gt;
The following keys are only used by stations or carriers.&lt;br /&gt;
&lt;br /&gt;
== allows_auto_docking ==&lt;br /&gt;
When set false for a station, this station will not allow the use of a docking computer. Default value in &amp;quot;yes&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 allows_auto_docking = &amp;quot;no&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== allows_fast_docking ==&lt;br /&gt;
When set true for a station, this station will allow fast docking with the docking computer. Default value in &amp;quot;no&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 allows_fast_docking = &amp;quot;yes&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== defense_ship ==&lt;br /&gt;
Gives an oportunity to designate a particular ship by name that will defend a station/carrier. See also [[Shipdata.plist#defense_ship_role|defense_ship_role]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 defense_ship&amp;quot; = &amp;quot;my_defender&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== defense_ship_role ==&lt;br /&gt;
Gives an oportunity to designate a particular (group of) ships that will defend a station/carrier. This has to be specified in the [[Shipdata.plist#roles|roles]] of the ship(s) that are assigned to defend. When launched from a carrier the scan_class becomes that of the carrier. Default role is &amp;quot;police&amp;quot;/&amp;quot;interceptor&amp;quot; for normal stations and &amp;quot;hermit-ship&amp;quot; for stations of CLASS_ROCK. Defense ships with scanclass police or with a hermit-ship role launch with a policeInterceptAI.plist. All other ships use the ai_type as defined in shipdata.plist. After launch, all primary roles are changed into: &amp;quot;defense_ship&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;defense_ship_role&amp;quot; = &amp;quot; carrier_defenders&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== equipment_price_factor ==&lt;br /&gt;
Equipment price mask for dockables.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;equipment_price_factor&amp;quot; = &amp;quot;4.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== equivalent_tech_level ==&lt;br /&gt;
Sets shipyard tech level for dockables, different to the local system tech_level. Default value is the system tech_level.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;equivalent_tech_level&amp;quot; = 1;&lt;br /&gt;
&lt;br /&gt;
== has_npc_traffic ==&lt;br /&gt;
Determines if a station has NPC traffic. Default is &amp;quot;yes&amp;quot;. When set to &amp;quot;no the station will not launch random traders. Only rotating stations will launch traders when this is set to true.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_npc_traffic&amp;quot; = yes;&lt;br /&gt;
 &lt;br /&gt;
== has_patrol_ships ==&lt;br /&gt;
Determines if a station launches periodic patrol ships. Default is &amp;quot;no&amp;quot;. Main stations always have patrol ships. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_patrol_ships&amp;quot; = yes;&lt;br /&gt;
 &lt;br /&gt;
== has_shipyard ==&lt;br /&gt;
Determines if a station or carrier has a shipyard. By chance factor as number between 0 and 1, but it can also be an array of conditions. Default is &amp;quot;no&amp;quot;, but for main stations has_shipyard is always &amp;quot;yes&amp;quot;. (Name is valid starting with Oolite 1.74. Before it was called &amp;quot;hasShipyard&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shipyard&amp;quot; = &amp;quot;0.75&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;has_shipyard&amp;quot; = (&lt;br /&gt;
                   &amp;quot;systemGovernment_number morethan 3&amp;quot;,&lt;br /&gt;
                   &amp;quot;systemEconomy_number lessthan 4&amp;quot;&lt;br /&gt;
                  )&lt;br /&gt;
&lt;br /&gt;
== interstellar_undocking ==&lt;br /&gt;
When set true for a station, this station will allow interstellar docking and undocking in interstellar space. When set to &amp;quot;no&amp;quot; the player docks in nearby normal space. Default value in &amp;quot;no&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 interstellar_undocking = &amp;quot;yes&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
==is_carrier==&lt;br /&gt;
Added as a tag for making the model be considered a carrier or station.  An alternative to including ''carrier'' or ''station'' among the [[Shipdata.plist#roles|roles]]. When present this key even overrules station/carrier settings with roles. (Name is valid starting with Oolite 1.74. Before it was called &amp;quot;isCarrier&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_carrier&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== market ==&lt;br /&gt;
Key that sets the market for stations and carriers. The name defines the key in [[commodities.plist]] that will be used as local market. Without a market key, the stations primaryRole is used as market.  Added with test release 1.74&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;market&amp;quot; = &amp;quot;none&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_defense_ships ==&lt;br /&gt;
Designates how many ships a dockable entity (station, carrier) can launch in defense. Default value  is 3. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_defense_ships&amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_police ==&lt;br /&gt;
Designates how many police or patrol ships a dockable entity (station, carrier) can launch.  Default value  is 8. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_police &amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_scavengers ==&lt;br /&gt;
Designates how many scavengers or miners a dockable entity (station, carrier) can launch. Default value  is 3. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_scavengers&amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== port_dimensions ==&lt;br /&gt;
Defines the size of the docking port and takes 3 numbers, separated by &amp;quot;x&amp;quot;. This key is generally of little use and can be skipped as it becomes overwritten by the actual size of the bounding box of the dock subentity when a correct dock subentity is defined.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_dimensions&amp;quot; = &amp;quot;65x30x500&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Size of Oolites main-station dock is: 64.00 x 192.00 x 250.00  while the dimension of a rock-hermit dock is: 138.001 x 138.001 x 250.12 (W x H x L)&amp;lt;br&amp;gt;&lt;br /&gt;
These sizes may be relevant for ship dimensions as since Oolite 1.75 ships must fit in these docks to be allowed docking or launching.&lt;br /&gt;
&lt;br /&gt;
== port_radius ==&lt;br /&gt;
Defines the size of the docking port radius. Or more precise, this is the distance from the station centre to the port location. Default value is 500. This key is generally of little use and can be skipped as it will be overwritten by the real position of the dock subentity.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_radius&amp;quot; = &amp;quot;500&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== requires_docking_clearance ==&lt;br /&gt;
Sets the requirement for docking clearance. Default is &amp;quot;no&amp;quot;. See also [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|DockingClearance]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;requires_docking_clearance&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==rotating==&lt;br /&gt;
Given to a station when rotation is desired. Default is &amp;quot;no&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;rotating&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== station_roll ==&lt;br /&gt;
Determines the rotation speed of a station. Default value is determined by the systemwide station_roll in planetInfo.plist. If that is not defined, the default is 0.4. Negative values are also possible for a rotation in the other direction. (Key is added in Oolite 1.74.2)&lt;br /&gt;
&lt;br /&gt;
'''Note''': unlike the other turn rate properties, for historical reasons &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; is measured in right-angles/second, ''not'' radians/second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;station_roll&amp;quot; = &amp;quot;-1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==tunnel_corners==&lt;br /&gt;
Defines the number of corners in the docking tunnel. Ranges from 4 to 128. Default is &amp;quot;4&amp;quot;. (Key is added in Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_corners&amp;quot; = 6;&lt;br /&gt;
&lt;br /&gt;
==tunnel_start_angle==&lt;br /&gt;
Defines the position of the first corner of the docking tunnel in degrees. 0 means the first corner is straight up. Default is &amp;quot;45&amp;quot;. (Key is added in Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_start_angle&amp;quot; = 0;&lt;br /&gt;
&lt;br /&gt;
==tunnel_aspect_ratio==&lt;br /&gt;
Defines the proportion of the tunnel’s width to its height. Default is &amp;quot;2.67&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_aspect_ratio&amp;quot; = 1;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXPConfig_Doc&amp;diff=35958</id>
		<title>OXPConfig Doc</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXPConfig_Doc&amp;diff=35958"/>
		<updated>2013-02-03T19:25:34Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* oxpcSettings */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[OXPConfig]] is more or less only a Interface to give OXPs the possibility to let users change, load and store settings in the game. It does it only for OXPs which are including the necessary data (and if the OXP is in the database for performance reasons). This way it's still up to the OXPers to decide if they want user settings or not. In most cases it's really easy to implement the data and usually only needs a few lines of code.&lt;br /&gt;
&lt;br /&gt;
OXPConfig looks up all worldScripts which are in it's database for the &amp;lt;tt&amp;gt;.oxpcSettings&amp;lt;/tt&amp;gt; object, collects it, deletes it if the &amp;lt;tt&amp;gt;.LeaveData&amp;lt;/tt&amp;gt; flag is not set and applies stored settings to these OXPs. It runs in two cycles when Oolite gets started or a savedgame is loaded and the flags in OXPs can specify when settings should be applied. The reason is that &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; can be pretty timecostly, specially when OXPs have to be configured as early as possible and if dependency chains are involved. For OXPs which don't need early settings OXPConfig applies them on &amp;lt;tt&amp;gt;guiScreenChanged&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;alertConditionChanged&amp;lt;/tt&amp;gt; or triggered by the timer. OXPs can also be notified about changes via the &amp;lt;tt&amp;gt;.Notify&amp;lt;/tt&amp;gt; flag. &lt;br /&gt;
&lt;br /&gt;
Sometimes you'll find posts that OXPConfig is a Debug-Tool or a tool for OXP-Developers only. This is not really right. It is a Interface between Player and OXPs and completely relies on the provided settings in the OXPs. They can use it to control their own debug features though (e.g. logging or measuring functions, etc.), but this is up to the OXPs. OXPConfig supports OXPers and Players though in case of trouble as it can write missionVariables and worldScript properties to Latest.log to help identifying the culprit.&lt;br /&gt;
 &lt;br /&gt;
As OXPConfig is a OXP all rules for OXPs in Oolite apply (inclusive the dynamic loading order and timelimiter!!!).&lt;br /&gt;
&lt;br /&gt;
* List of supported [[:Category:OXPConfig-compatible OXPs|OXPConfig-compatible OXPs]] - currently {{PAGESINCATEGORY:OXPConfig-compatible OXPs}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to join ==&lt;br /&gt;
If any of your worldScripts should be included in the database send a pm with infos to Svengali or post your request in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4908 OXPConfig] thread:&lt;br /&gt;
* name of worldScript&lt;br /&gt;
* display name, can be different from the scriptname.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The script will get an ID (stored in OXPConfig) that is internally used to relate saved settings to specific OXPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A test OXP is available to demonstrate usage of &amp;lt;tt&amp;gt;.Hide&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;.DynamicNotify&amp;lt;/tt&amp;gt; flags:&lt;br /&gt;
* [https://www.box.com/s/6zcqt48f8dq5p86pdz67 OXPConfig_Test.zip] (1.49 KB)&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
The listed properties are useful for OXP-Developers. Players shouldn't need to change the defaults.&lt;br /&gt;
=== collectAll ===&lt;br /&gt;
:Boolean. En/disables collecting of data from all worldScripts.  This can be pretty slow if hundreds of OXPs are installed and in combination with logging enabled it can lead to aborting by Oolites timelimiter in trunk (even if I haven’t seen it yet). It's main purpose is to check if the settings are correctly identified - loading and saving is disabled for OXPs which are not in the database. Default is false.&lt;br /&gt;
&lt;br /&gt;
=== displayAll ===&lt;br /&gt;
:Boolean. En/disables collecting data from all OXPs which are declaring oxpcSettings.  If false OXPConfig will only check OXPs which are in it’s internal database and removes entries which are not declaring the necessary settings. It's main purpose is to check if the settings are correctly identified - loading and saving is disabled for OXPs which are not in the database. Default is false.&lt;br /&gt;
&lt;br /&gt;
=== logEarly ===&lt;br /&gt;
:Boolean. En/disables the logging of OXPs which have set the EarlyCall flag.  If OXPConfig calls the &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; it will log this event.  Additionally this switch is for measuring the time OXPConfig needs for it’s own &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt;, including collecting data from all OXPs, calling the &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt;’s, building it’s search trees and applying settings.  The time is quantised in units of maybe 50/60ms or 16 ms or 10ms or ..., depending on system. Default is false.&lt;br /&gt;
&lt;br /&gt;
=== logging ===&lt;br /&gt;
:Boolean. Switches extended logging on/off and can be configured. This is quite verbose and slows down the whole processing and it’s primary goal is to give developers insight in the internal ongoings and to locate problems. Default is false.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
=== oxpcNotifyOnChange() ===&lt;br /&gt;
{{CodeEx|codeex=this.oxpcNotifyOnChange = function(n)}}&lt;br /&gt;
The callback is sent if &amp;lt;tt&amp;gt;.Notify&amp;lt;/tt&amp;gt; is set and stored settings are loaded, default settings are loaded by the user, the player exits OXPConfig or switches to the OXP list. It is also sent if &amp;lt;tt&amp;gt;.DynamicNotify&amp;lt;/tt&amp;gt; is set. See [[#oxpcSettings|oxpcSettings]].&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
:;n:Number. 1 - boolean settings changed, 2 - short unsigned integers changed, 4 - unsigned 24Bit integer changed.&lt;br /&gt;
&lt;br /&gt;
'''Returns'''&lt;br /&gt;
:;nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== changeOXPData() ===&lt;br /&gt;
{{CodeEx|codeex=this.changeOXPData = function(obj)}}&lt;br /&gt;
OXPConfig can be forced to rebuild its internal searchtree. This is only meaningful for OXPs which need to change their settings e.g. by adding the &amp;lt;tt&amp;gt;.Notify&amp;lt;/tt&amp;gt; flag or changing the &amp;lt;tt&amp;gt;.Hide&amp;lt;/tt&amp;gt; flag (see [[#oxpcSettings|oxpcSettings]]). Usually there's no need to call it though - OXPConfig stores a reference to the &amp;lt;tt&amp;gt;.oxpcSettings&amp;lt;/tt&amp;gt; object and the recommended way is to use the &amp;lt;tt&amp;gt;.LeaveData&amp;lt;/tt&amp;gt; flag to keep the reference alive.&lt;br /&gt;
&lt;br /&gt;
'''Paramerters'''&lt;br /&gt;
:;obj:Object. See [[#oxpcSettings|oxpcSettings]].&lt;br /&gt;
&lt;br /&gt;
'''Returns'''&lt;br /&gt;
:;success:Boolean. True if successful, otherwise false.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== startUp() ===&lt;br /&gt;
{{CodeEx|codeex=this.startUp = function()}}&lt;br /&gt;
This function is called by Oolite when the application gets started or a savegame was loaded and starts OXPConfigs own handling.&lt;br /&gt;
Changes to OXPConfigs &amp;lt;tt&amp;gt;.displayAll&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;.collectAll&amp;lt;/tt&amp;gt; require a restart to take effect.  All switches are false by default.  The integer settings are only there as examples and have no real function for OXPConfig itself.&lt;br /&gt;
&lt;br /&gt;
[[OXPConfig]] uses two missionVariables&lt;br /&gt;
&lt;br /&gt;
* missionVariables.OXPConfig_Self - used to store OXPConfigs setup.&lt;br /&gt;
* missionVariables.OXPConfig_Change - used to store OXP settings.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
:;none.&lt;br /&gt;
&lt;br /&gt;
'''Returns'''&lt;br /&gt;
:;nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== oxpcSettings ===&lt;br /&gt;
This object holds the settings for an OXP. OXPConfig deletes this object after gathering the infos if &amp;lt;tt&amp;gt;oxpcSettings.Info.LeaveData&amp;lt;/tt&amp;gt; flag is not true. Make sure the object is extensible and not sealed or frozen, otherwise it will be rejected.&lt;br /&gt;
&lt;br /&gt;
'''oxpcSettings'''&lt;br /&gt;
:;Info:Object. General infos about an OXP and flags for OXPConfig and is required:&lt;br /&gt;
:;Info.Name:String. Name of the worldScript. Required.&lt;br /&gt;
:;Info.MinVersion:String. Minimum version.  Optional, defaults to “0.0”.&lt;br /&gt;
:;Info.Display:String. Name that should be displayed.  Optional, defaults to &amp;lt;tt&amp;gt;oxpcSettings.Info.Name&amp;lt;/tt&amp;gt;.&lt;br /&gt;
:;Info.EarlyCall:Boolean. Flag if &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; should be called by OXPConfig.  Optional, defaults to false. If this flag should be used it is strongly recommended to use the schemata PhantorGorth has developed. See [[Handling_OXP_Dependencies_with_JavaScript]]. But keep in mind that this will raise the time OXPConfigs &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; takes.&lt;br /&gt;
:;Info.EarlySet:Boolean. Flag if settings should be applied in OXPConfigs &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; or later.  Optional, defaults to false. If this flag is used, please keep in mind that this will raise the time OXPConfigs &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; takes.&lt;br /&gt;
:;Info.Notify:Boolean. Flag if OXP should be notified about applied or changed settings. The notification is sent if stored settings are loaded, default settings are loaded by the user, the player exits OXPConfig or switches to the OXP list. Optional, defaults to false. If this flag is used, please keep in mind that this will raise the processing-time of OXPConfig. See [[#oxpcNotifyOnChange()|oxpcNotifyOnChange()]].&lt;br /&gt;
:;Info.DynamicNotify:Boolean. Flag if OXP should be notified about every change of settings by the user. Useful for updating of descriptions based on current settings. Optional, defaults to false. See [[#oxpcNotifyOnChange()|oxpcNotifyOnChange()]].&lt;br /&gt;
:;Info.LeaveData:Boolean. Flag if OXPConfig should not delete &amp;lt;tt&amp;gt;.oxpcSettings&amp;lt;/tt&amp;gt; after gathering the infos. Setting this flag is recommended for OXPs which are changing their settings (e.g. descriptions or &amp;lt;tt&amp;gt;.Hide&amp;lt;/tt&amp;gt; flags) to keep the reference alive. Optional, defaults to false.&lt;br /&gt;
:;Info.InfoB:String. Additional text for the boolean screen. Max 240 chars.&lt;br /&gt;
:;Info.InfoS:String. Additional text for the short unsigned integer screen. Max 240 chars.&lt;br /&gt;
:;Info.InfoE:String. Additional infos for the unsigned 24Bit integer screen. Max 240 chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;Bool0:Object. Infos and settings for a boolean property.  Possible are Bool0...Bool3.  If used the following settings are required:&lt;br /&gt;
:;Bool0.Name:String. Name of the property.  E.g. if the script declares this.logging, Name would be “logging”.&lt;br /&gt;
:;Bool0.Def:Boolean. Default value of the property.  This is used to reset settings when user chooses to load defaults.&lt;br /&gt;
:;Bool0.Desc:String. Short description.  OXPConfig truncates overlengthie descriptions (~18 em).&lt;br /&gt;
:;Bool0.Hide:Boolean. Optional. If true OXPConfig does not expose this property to the user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;SInt0:Object. Infos and settings for a short unsigned integer property.  Possible are SInt0...SInt3.  If used the following settings are required:&lt;br /&gt;
:;SInt0.Name:String. Name of the property.  E.g. if the script declares this.maxMoons, Name would be “maxMoons”.&lt;br /&gt;
:;SInt0.Def:Number. Default value of the property.  This is used to reset settings when user chooses to load defaults.&lt;br /&gt;
:;SInt0.Max:Number. Maximum value of the property.&lt;br /&gt;
:;SInt0.Desc:String. Short description.  OXPConfig truncates overlengthie descriptions (~9 em).&lt;br /&gt;
:;SInt0.Hide:Boolean. Optional. If true OXPConfig does not expose this property to the user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:;EInt0:Object. Infos and settings for the unsigned 24Bit integer property.  If used the following settings are required:&lt;br /&gt;
:;EInt0.Name:String. Name of the property.  E.g. if the script declares this.myShips, Name would be “myShips”.&lt;br /&gt;
:;EInt0.Def:Number. Default value of the property.  This is used to reset settings when user chooses to load defaults.&lt;br /&gt;
:;EInt0.Max:Number. Maximum value of the property.&lt;br /&gt;
:;EInt0.Desc:Array. Short descriptions for every bit.  OXPConfig truncates overlengthie descriptions (~8 em).&lt;br /&gt;
:;EInt0.Hide:Boolean. Optional. If true OXPConfig does not expose this property to the user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example declaration:&lt;br /&gt;
{{CodeEx|codeex=this.oxpcSettings = {&lt;br /&gt;
:Info: {Name:&amp;quot;myOXP&amp;quot;, Notify:true, InfoB:&amp;quot;Funny things can be configured.&amp;quot;, InfoS:&amp;quot;Short explanation.&amp;quot;},&lt;br /&gt;
:Bool0: {Name:&amp;quot;logging&amp;quot;, Def:false, Desc:&amp;quot;Logging functions.&amp;quot;},&lt;br /&gt;
:SInt0: {Name:&amp;quot;sliderA&amp;quot;, Def:0x2, Max:0xa, Desc:&amp;quot;Chance.&amp;quot;},&lt;br /&gt;
:SInt1: {Name:&amp;quot;sliderB&amp;quot;, Def:0x5, Max:0xff, Desc:&amp;quot;OptionB.&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Other checked properties ==&lt;br /&gt;
=== deactivated ===&lt;br /&gt;
[[OXPConfig]] checks a boolean property (&amp;lt;tt&amp;gt;.deactivated&amp;lt;/tt&amp;gt;) in OXPs. If set to true the handling for this OXP is switched off.  Reason is that a script can delete itself (e.g. if it has already done its job and there's no need for it anymore) to free ressources.  The flag simply indicates this. OXPConfig checks this flag on every activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
=== User defined colors ===&lt;br /&gt;
Starting with 2.0.8 OXPConfig ships a feature to set 20 colors for scanner colors in supporting OXPs.&lt;br /&gt;
&lt;br /&gt;
It declares a array with 20 elements in the format [ [[c0-color1],[c0-color2]], ... ] and a missionVariable &amp;lt;tt&amp;gt;.genericUserColors&amp;lt;/tt&amp;gt;. OXPs can get a instance of this array&lt;br /&gt;
{{CodeEx|codeex=this.myColors = worldScripts.OXPConfig.genericUserColors;}}&lt;br /&gt;
&lt;br /&gt;
A simple example could look like:&lt;br /&gt;
{{CodeEx|codeex=this.startUp = function(){&lt;br /&gt;
:this.myColor = [ [&amp;quot;grayColor&amp;quot;,&amp;quot;greenColor&amp;quot;] ];&lt;br /&gt;
:if(worldScripts.OXPConfig) this.grabArrayDelayed = true;&lt;br /&gt;
:else if(missionVariables.genericUserColors) this.myColor = JSON.parse(missionVariables.genericUserColors);&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
this.shipWillLaunchFromStation = function()&lt;br /&gt;
{&lt;br /&gt;
:if(this.grabArrayDelayed){&lt;br /&gt;
::this.myColor = worldScripts.OXPConfig.genericUserColors;&lt;br /&gt;
::delete this.grabArrayDelayed;&lt;br /&gt;
:}&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
this.shipTargetAcquired = function(newTarget)&lt;br /&gt;
{&lt;br /&gt;
:if(!newTarget) return;&lt;br /&gt;
:newTarget.scannerDisplayColor1 = this.myColor[0][0];&lt;br /&gt;
:newTarget.scannerDisplayColor2 = this.myColor[0][1];&lt;br /&gt;
};}}&lt;br /&gt;
The example defines a default array which is used if neither array, nor the related mV is available. Then it checks if OXPConfig is installed - if so it delays the access (here &amp;lt;tt&amp;gt;.shipWillLaunchFromStation&amp;lt;/tt&amp;gt;) to avoid loading order stuff without the need of a timer and grabs the reference. If a user changes the settings through OXPConfigs GUI the references will be automagically updated as well without any callback/registering or constant checking (associative array). If no OXPConfig is installed (= array unavailable), it tries to get the data from the mV.&lt;br /&gt;
&lt;br /&gt;
OXPConfig itself does a similiar thing. The default array get defined in the script body. On &amp;lt;tt&amp;gt;.startUp&amp;lt;/tt&amp;gt; it tries to read in the mV. If not available the mV gets created. If OXPConfig shuts down this property is not deleted (unlike most other properties) to stay available for other OXPs. The mV gets updated on leaving the color settings.&lt;br /&gt;
&lt;br /&gt;
=== List of color supporting OXPs ===&lt;br /&gt;
- none&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:OXPDoc]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shipdata.plist&amp;diff=35915</id>
		<title>Shipdata.plist</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shipdata.plist&amp;diff=35915"/>
		<updated>2013-01-30T15:26:06Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* script */ more precise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''shipdata.[[plist]]''' will provide Oolite with all the definitions necessary to include it as an entity in the game, be it ship, station, freak object or sub-entity [[shipdata_structure|(extra)]]. The following (property) entries are, for order's sake, listed alphabetically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ship keys=&lt;br /&gt;
The following keys are used by all ships&lt;br /&gt;
==accuracy==&lt;br /&gt;
Used with missiles it has influence on tracking of target. Allowed values with missiles are between 0.0 and 10.0. When not defined, the system assigns to the missile the accuracy value of 0.0, which corresponds to the standard missile tracking behaviour.&lt;br /&gt;
&lt;br /&gt;
In 1.76 or earlier, when used with NPC ships it slightly enlarges the chance of shooting at greater distances, and makes a small improvement to their aim. Value with NPC ships is between -5 and 10 though all values between -5 and +1 will be increased to +1. When not defined, NPCs will be assigned a random value in the range +1 to +10.&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, when used with NPC ships it affects various aspects of the ship AI. Values can be assigned between -5 and +10. When not defined, a random value between -5 and +5 will be used. [[OXP_NPC_Combat_AI|NPC accuracy]] significantly affects the quality of the AI in combat.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;accuracy&amp;quot; = 8.3;&lt;br /&gt;
&lt;br /&gt;
== aft_eject_position ==&lt;br /&gt;
Determines the XYZ point on the model from which cargo is ejected.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;aft_eject_position&amp;quot; = &amp;quot;0.0 -4.5 -23.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== aft_weapon_type ==&lt;br /&gt;
Assigns the ship's aft laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;aft_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== ai_type ==&lt;br /&gt;
Assigns an AI to the entity. This may be a previously existing AI, or one custom made for the occasion.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;ai_type&amp;quot; = &amp;quot;pirateAI.plist&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== auto_ai ==&lt;br /&gt;
This will autoswitch the ai to the appropriate one if a ship was added in one of its standard roles like trader or pirate. (true by default). See also the comment in the autoAIMap.plist inside Oolite. Defining auto_ai is only necessary when using one of the standard roles mentioned in the autoAIMap.plist for your ship. auto_ai does nothing for ships with custom roles.&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;auto_ai&amp;quot; = yes;&lt;br /&gt;
This auto_ai switch is also used for bounties. When auto_ai is false the ship will keep the bounty as defined for the ship but, when true and the ship is added in one of the populator roles, the ship will get the default bounty for that role.&lt;br /&gt;
&lt;br /&gt;
== beacon ==&lt;br /&gt;
A special feature for beacons and navigation aids.&lt;br /&gt;
The string can be anything - the first letter is what's displayed in the advanced space compass.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 &amp;quot;beacon&amp;quot; = &amp;quot;X-code&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Characters that are known to be used as identifiers for '''stations and other fixed objects''' are found on the page for the [[Advanced_Space_Compass#List_of_Navigational_Buoys|Advanced_Space_Compass]].&lt;br /&gt;
&lt;br /&gt;
The following characters are known to be used for '''non-station objects that may appear anywhere''':&lt;br /&gt;
&lt;br /&gt;
 H = Homing Beacon (ett Homing Beacon)&lt;br /&gt;
&lt;br /&gt;
The following characters should not be assigned easily to stations or ships that are supposed to appear anywhere, because they are likely to be used for ships in other OXPs:&lt;br /&gt;
&lt;br /&gt;
 M = Mark&lt;br /&gt;
 T = Target&lt;br /&gt;
 V = Victim&lt;br /&gt;
 X = general marker&lt;br /&gt;
 + = general marker&lt;br /&gt;
&lt;br /&gt;
We can also use custom icons with the compass. For that you must define a key in descriptions.plist with the same name as the beacon definition.  Than define the icon in the same way as missile icons. (An array of x/y-coordinates that will be connected by lines). You can find more info at [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9529 the Oolite BB].&amp;lt;br&amp;gt;&lt;br /&gt;
Example in shipdata:&lt;br /&gt;
 &amp;quot;beacon&amp;quot; = &amp;quot;fuelStation_location&amp;quot;;&lt;br /&gt;
Example in descriptions.plist&lt;br /&gt;
 &amp;quot;fuelStation_location&amp;quot; =  (1, 2, -3, 2, -3, -4, 3, -4, 3, 4,  -3, 4, -3, 3, 2, 3, 2, -3, 1, -3 );&lt;br /&gt;
Before 1.75 the ships primary role was used for defining the icon name in descriptions.plist, but since 1.75 the beacon name itself is used.&lt;br /&gt;
&lt;br /&gt;
== bounty ==&lt;br /&gt;
Sets a Cr. reward on the NPC's head, and is bound to give it trouble with the law . This bounty setting is overruled when adding ships in one of the populator roles like pirate, trader etc. Pirates are default added with a small bounty and traders are added clean. However, like the player, also the npc bounty can raise when attacking other clean ships or police vessels.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;bounty&amp;quot; = 50;&lt;br /&gt;
&lt;br /&gt;
== cargo_carried ==&lt;br /&gt;
Determines the type of cargo carried as described in [[commodities]] and [[commodities.plist]].  Only one type can be specified. This key can be used for both ships and barrels.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
When used for barrels, it is also possible to add several units in a pod by preceding the commodity name with a space separated number. Adding more than a ton in a pod is not possible. Defining a quantity for ships is not possible this way.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to define a mix of random cargo for ships by using the string &amp;quot;SCARCE_GOODS&amp;quot; or &amp;quot;PLENTIFUL_GOODS&amp;quot;, instead of a commodity name. The first selects random goods that are scarce at the main station, the second selects goods that are plentiful present at the main station. (Populator added traders heading toward the station always have scarce goods while traders heading from the main station always have plentiful goods on board. It would be wise to stick to this rule with custom ships.)&amp;lt;br&amp;gt;&lt;br /&gt;
To make cargo_carried working for ships, the cargo_type must be &amp;quot;CARGO_NOT_CARGO&amp;quot; to define the ship not being cargo itself. (see below)&lt;br /&gt;
&lt;br /&gt;
== [[cargo_type]] ==&lt;br /&gt;
Determines if object is indeed cargo (CARGO_RANDOM, CARGO_SLAVES, CARGO_THARGOID, CARGO_ALLOY, CARGO_MINERALS, CARGO_CARRIED) or a ship, as below, which is not cargo.  (CARGO_RANDOM is not fully random but means that a container can hold any kind of commodity.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; = &amp;quot;CARGO_RANDOM&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Will create random cargo, often based on availability in the system. When you want fixed cargo you can use:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; = &amp;quot;CARGO_CARRIED&amp;quot;;&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;4 Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
You can also specify the cargo of a ship. use &amp;quot;cargo_type&amp;quot; = CARGO_NOT_CARGO  and define the contents of the barrels it will give with &amp;quot;cargo_carried&amp;quot;. In that case there must be no quantity defined, only the type of [[commodity]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cargo_type&amp;quot; =  &amp;quot;CARGO_NOT_CARGO&amp;quot;;&lt;br /&gt;
 &amp;quot;cargo_carried&amp;quot; = &amp;quot;Computers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Another notable type of cargo is the scripted item CARGO_SCRIPTED_ITEM, as examplified by the cloacking device. When CARGO_SCRIPTED_ITEM is defined, the barrels will trigger scooping events for the ship-scripts. Other barrels don't trigger scooping events.&amp;lt;br&amp;gt;&lt;br /&gt;
The cargo barrels are stored in the ships hold like normal barrels when a cargo was defined for them with the JS method &amp;quot;setCargo&amp;quot;. Without defined content, scripted barrels are removed after scooping. Scripted cargo works with any object that can be scooped. When you have scripted escape pods that must be preserved after scooping, fill it with one ton of Slaves.&lt;br /&gt;
&lt;br /&gt;
== cloak_automatic ==&lt;br /&gt;
When false, the cloak of npc ships will never get activate automatic during combat, but is only activated by JS script commands. (True by default) Key added with Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cloak_automatic&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== cloak_passive ==&lt;br /&gt;
When true, any firing of laser will deactivate the cloak. (False by default) &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;cloak_passive&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==conditions==&lt;br /&gt;
With this option you can include an array of extra conditions when to add a ship. When the conditions are not met, the ship does not appear in a selection list by role. Useful when you have a standard ship like a trader that should only be added in certain systems.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;conditions&amp;quot; = (&lt;br /&gt;
                 &amp;quot;systemGovernment_number equal 3&amp;quot;,&lt;br /&gt;
                 &amp;quot;systemEconomy_number lessthan 4&amp;quot;&lt;br /&gt;
                );&lt;br /&gt;
&lt;br /&gt;
==condition_script==&lt;br /&gt;
''Available from Oolite 1.77 onwards''&lt;br /&gt;
&lt;br /&gt;
This option specifies a Javascript file which controls the addition of this ship. The &amp;lt;code&amp;gt;allowSpawnShip&amp;lt;/code&amp;gt; function in that [[Oolite_JavaScript_Reference:_Condition_scripts|condition script]] will then be tested before the ship is added. Several ships can share a condition script.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;condition_script&amp;quot; = &amp;quot;myoxp_conditions.js&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== counts_as_kill ==&lt;br /&gt;
Killing this ship will not count as a kill by the player when set to false. (Default is true). Using this key prevents awarding kills to all kind of cargo, debris etc. Key is added with Oolite 1.75&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;counts_as_kill&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== custom_views==&lt;br /&gt;
Will add the ability to display custom POVs of the player ship, in game toggled by pressing '''v'''.  &lt;br /&gt;
&lt;br /&gt;
This is an array with any number of entries, one for each view, each with:&lt;br /&gt;
*a '''view_description''' - giving a textual description of the view. &lt;br /&gt;
*a '''view_position''' - relative to the origin of the ship model. &lt;br /&gt;
*a '''view_orientation''' - this is a [[Quaternions|quaternion]] expressing a rotation from directly forwards. &lt;br /&gt;
*a '''weapon_facing''' - FORWARD, AFT, PORT or STARBOARD. The weapon that will fire when that view is selected.&lt;br /&gt;
&lt;br /&gt;
The view_position is best chosen by selecting a facet, line or point in Wings and copying down the coordinates. &lt;br /&gt;
&lt;br /&gt;
For the view_orientation you will probably need a calculator but the basic method is to choose a unit vector (x y z) as the axis for a rotation then calculate the four values W X Y and Z for the quaternion as follows: &lt;br /&gt;
&lt;br /&gt;
W = the cosine of half the angle rotated about the axis xyz&amp;lt;br /&amp;gt;&lt;br /&gt;
X = the sine of half the angle rotated about xyz, multiplied by x&amp;lt;br /&amp;gt;&lt;br /&gt;
Y = the sine of half the angle rotated about xyz, multiplied by y &amp;lt;br /&amp;gt;&lt;br /&gt;
Z = the sine of half the angle rotated about xyz, multiplied by z &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Four decimal places are probably enough accuracy for these values.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  custom_views =&lt;br /&gt;
 (&lt;br /&gt;
     {&lt;br /&gt;
         view_description = &amp;quot;Front View&amp;quot;;&lt;br /&gt;
         view_orientation = &amp;quot;0.0 0.0 1.0 0.0&amp;quot;;&lt;br /&gt;
         view_position = &amp;quot;0.0 30.0 200.0&amp;quot;;&lt;br /&gt;
         weapon_facing = &amp;quot;FORWARD&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== death_actions ==&lt;br /&gt;
Gives an opportunity to have a ship's death trigger one or a set of [[Shipdata.plist#script_actions|script_actions]]. It contains an array of legacy script expressions.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;death_actions&amp;quot; = (&amp;quot;spawn: explosive_shrapnel 1&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
== debris_role ==&lt;br /&gt;
Specifies the kind of debris an asteroid or boulder generates. When not defined they default to generating 'ships' with role &amp;quot;boulder&amp;quot; or &amp;quot;splinter&amp;quot;.  (Key added with Oolite 1.74)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;debris_role&amp;quot; = &amp;quot;my_boulder_foo&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== density ==&lt;br /&gt;
This real value is used to calculate a ships total mass. Default is 1.0. The mass of the ship is then 20 * density * volume.&lt;br /&gt;
&lt;br /&gt;
Ship's mass does not affect its flight under the non-inertial engines - see [[#thrust|thrust]]. It does affect:&lt;br /&gt;
* changes in momentum, and damage done, in a collision&lt;br /&gt;
* the minimum distance needed from this ship for another ship to open a witchspace wormhole (the blocking radius is the square root of a tenth of the mass)&lt;br /&gt;
* the length of time a witchspace wormhole opened by this ship will remain open, and the radius of that wormhole.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;density&amp;quot; = 1.5;&lt;br /&gt;
&lt;br /&gt;
== display_name ==&lt;br /&gt;
States the model's name as it will be known to the ID computer. By default this is the same as &amp;quot;name&amp;quot;. Added for multilingual oolite.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;display_name&amp;quot; = &amp;quot;ExampleShip Mark IX&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== energy_recharge_rate ==&lt;br /&gt;
The rate at which energy is replenished.  Stations are at 100, Adders at 2. (Default value: 1)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;energy_recharge_rate&amp;quot; = &amp;quot;3.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== escape_pod_model ==&lt;br /&gt;
With this entry ships can have custom escape pods. (starting from version 1.65) You have to specify the '''role''' of your custom escape pod (not its entry-name).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escape_pod_model&amp;quot; = &amp;quot;custom_pod&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== escorts ==&lt;br /&gt;
Determines how many escorts an NPC shall have. Maximum is 16.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escorts&amp;quot; = 4;&lt;br /&gt;
Warning: Ships with scanClass = CLASS_POLICE should always have escorts set to zero. Oolite will set this value here and add wingmans instead of escorts. Without special scripting escorts won't escort a mother with CLASS_POLICE.&amp;lt;br&amp;gt;&lt;br /&gt;
For ships that are added in a trader role, the populator can decide to subtract escorts from the defined value when the system is estimated as safe. &lt;br /&gt;
&lt;br /&gt;
== escort_role ==&lt;br /&gt;
Assigns the specific ship type to be the escort, by the ship's role. (Before Oolite 1.74 only the name &amp;quot;escort-role&amp;quot; is accepted.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escort_role&amp;quot; = &amp;quot;my_custom_escort_role&amp;quot;;&lt;br /&gt;
Escort ships will use the escortAI.plist unless &amp;quot;auto_ai&amp;quot; is set to false.&lt;br /&gt;
&lt;br /&gt;
== escort_ship ==&lt;br /&gt;
Assigns the specific ship type to be the escort, by the ship's name. (Before Oolite 1.74 only the name &amp;quot;escort-ship&amp;quot; is accepted.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;escort_ship&amp;quot; = &amp;quot;cobramk1&amp;quot;;&lt;br /&gt;
Escort ships will use the escortAI.plist unless &amp;quot;auto_ai&amp;quot; is set to false.&lt;br /&gt;
&lt;br /&gt;
== exhaust ==&lt;br /&gt;
The XYZ position(s) of exhaust plume(s), and the XYZ of the plume shape, ergo&lt;br /&gt;
&lt;br /&gt;
 x y z width height length&lt;br /&gt;
&lt;br /&gt;
'''x y z''' is the position relative to the origin of the main model. &lt;br /&gt;
&lt;br /&gt;
'''width''' in meters, how far a plume extends on x axis, on each side of plume position. (x radius)&lt;br /&gt;
&lt;br /&gt;
'''height''' in meters, how far a plume extends on y axis, above and below of plume position. (y radius)&lt;br /&gt;
&lt;br /&gt;
'''length''' in meters, how long a plume is on z axis. (This value is in current Oolite versions ignored. Length is now derived from the ships speed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are 2 assigned plumes at coords 5, 0, -25 and -5, 0, -25, and each plume is 6 m wide and 4 m tall. (length info is ignored)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;exhaust&amp;quot; = (&lt;br /&gt;
     &amp;quot;5 0.0 -25 3.0 2.0 10.0&amp;quot;,&lt;br /&gt;
     &amp;quot;-5 0.0 -25 3.0 2.0 10.0&amp;quot;&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== extra_cargo ==&lt;br /&gt;
Cargobay extension size can be customised. This is the amount the cargo capacity increases when an extra cargobay is installed. Default value is 15. It is only used with player ships.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;extra_cargo&amp;quot; = 25;&lt;br /&gt;
&lt;br /&gt;
== forward_weapon_type ==&lt;br /&gt;
Assigns the ship's forward laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used.&amp;lt;br&amp;gt; e.g.: WEAPON_PULSE_LASER, WEAPON_BEAM_LASER, WEAPON_MILITARY_LASER, WEAPON_MINING_LASER, WEAPON_PLASMA_CANNON, WEAPON_THARGOID_LASER and WEAPON_NONE. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;forward_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== frangible ==&lt;br /&gt;
Determines if eventual sub-entities are &amp;quot;loose&amp;quot;. By default any given object is already frangible, so the use of this line must be to negate that. &lt;br /&gt;
If set to false, the object plus subentities will be regarded as a single object.&lt;br /&gt;
If set to true, sub entities can be destroyed seperately from the main object. Frangible sub-entities can have a max_energy and an energy_recharge_rate that is independently set from the main entity.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;frangible&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== fragment_chance ==&lt;br /&gt;
Determines if a ship breaks apart into fragments and generates parts with role &amp;quot;wreckage&amp;quot;. By chance factor, or true/false. Default is 90% chance.&lt;br /&gt;
The amount of wreckage is based on the ships mass with a maximum of 3. Wreckage is scaled to match the ships size but is very short living. (0.25s -&amp;gt; 1.25s)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;fragment_chance&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== fuel ==&lt;br /&gt;
Determines an NPC ship's fuel storage, which will affect how it uses its Fuel Injectors.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;fuel&amp;quot; = 70;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== has_cloaking_device ==&lt;br /&gt;
Determines if a ship has a cloacking device installed. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_cloaking_device&amp;quot; = 0.5;&lt;br /&gt;
&lt;br /&gt;
== has_ecm ==&lt;br /&gt;
Determines if a ship has the E.C.M system installed. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_ecm&amp;quot; = 0.5;&lt;br /&gt;
or&lt;br /&gt;
 &amp;quot;has_ecm&amp;quot; = no;&lt;br /&gt;
 &lt;br /&gt;
== has_energy_bomb ==&lt;br /&gt;
Determines if a ship has an energy bomb. If it has one, it might launch a mine with role &amp;quot;energy_bomb&amp;quot; as part of his fleeing behavior. currently the only build-in mine with this role is the q-bomb.&amp;lt;br&amp;gt;A ship will only deploy the bomb when it has also fuel-injectors and some fuel left to avoid getting killed by its own bomb. On average it will try to deploy the bomb once every 100 seconds during fleeing.&lt;br /&gt;
&lt;br /&gt;
Example:		&lt;br /&gt;
 &amp;quot;has_energy_bomb&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== has_escape_pod ==&lt;br /&gt;
Determines if a ship has an escape pod. Can be either a boolean value, or a number from 0 to 1 expressing the likelihood of the equipment being present. Starting with version 1.65 ships can have multiple escape pods. To specify more than one escape pod, '''has_escape_pod''' must be set to a numeric value corresponding to the escape pods present on board.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 has_escape_pod = no;&lt;br /&gt;
 has_escape_pod = 0.75;&lt;br /&gt;
 has_escape_pod = 3;&lt;br /&gt;
&lt;br /&gt;
== has_fuel_injection ==&lt;br /&gt;
Determines if a ship has the witchdrive fuel injector.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_fuel_injection&amp;quot; = 0.99;&lt;br /&gt;
&lt;br /&gt;
==has_military_jammer==&lt;br /&gt;
Determines if a ship has a military jammer. Ships equipped with this item become invisible on the radar. &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_military_jammer&amp;quot; = 0.75;&lt;br /&gt;
&lt;br /&gt;
==has_military_scanner_filter==&lt;br /&gt;
Determines if a ship has a military jammer filter. Ships equipped with this item can see ships equipped with a military jammer on the radar. &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_military_scanner_filter&amp;quot; = 0.50;&lt;br /&gt;
&lt;br /&gt;
== has_scoop ==&lt;br /&gt;
Determines if a ship has a fuel/cargo scoop.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_scoop&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== has_scoop_message ==&lt;br /&gt;
A key for cargo. Determines if a barrel generates a default scoop message when scooped. Default is true, but setting it to false suppresses any messages, so a scripts can generate its custom messages on scooping. (Added with Oolite 1.74)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_scoop_message&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
== has_shield_booster==&lt;br /&gt;
Determines if a ship has the shield booster. (enlarges max energy with 256)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shield_booster&amp;quot; = 0.80;&lt;br /&gt;
&lt;br /&gt;
== has_shield_enhancer ==&lt;br /&gt;
Determines if a ship has the coveted shield enhancer. (enlarges max energy with 256 and raises energy recharge rate with 50%)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shield_enhancer&amp;quot; = 0.45;&lt;br /&gt;
&lt;br /&gt;
== heat_insulation ==&lt;br /&gt;
This real number gives the amount of heat insulation of a ship. Default is 1.0 Only for NPC ships. Playes ships can have the equipment EQ_HEAT_SHIELDING with gives the player than a heat_insulation of 2.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;heat_insulation&amp;quot; = &amp;quot;2.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== hud ==&lt;br /&gt;
Used for a playership, to assign another HUD than the default one.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;hud&amp;quot; = &amp;quot;specialhud.plist&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== hyperspace_motor ==&lt;br /&gt;
If set to false / NO, it will stop ships from executing normal hyperspace jump (player ships will still be able to execute galactic jumps). Default = true / YES. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 &amp;quot;hyperspace_motor&amp;quot; = no;&lt;br /&gt;
&lt;br /&gt;
 hyperspace_motor=NO;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hyperspace_motor_spin_time ==&lt;br /&gt;
Used to modify jump countdown time. Default = 15.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 &amp;quot;hyperspace_motor_spin_time&amp;quot; = &amp;quot;15&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
==is_external_dependency==&lt;br /&gt;
This key should be added to ships that use like_ship references to ships in other oxps but don't depend on them. Normally will Oolite write errors in the log when it can't resolve a like_ship reference. When this key is set to YES, it will suppress the error generation.&amp;lt;br&amp;gt;WARNING: only set this key to YES when the model won't get added to the system without the other oxp installed or you will miss a valuable warning.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_external_dependency&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==is_submunition==&lt;br /&gt;
Key added for missiles with multiple warheads. When this key is set and the entity is spawn or fired by a missile, it inherits its parent as owner. This key must be set so the player will be awarded for a kill by submunition.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_submunition&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==is_template==&lt;br /&gt;
Set this to yes for ships which are only used through like_ships and are not intended to be used directly. If your (otherwise working) OXP generates warnings about ships with no roles or model attribute, you probably need this.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_template&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== laser_color ==&lt;br /&gt;
Determines a ship's laser colour.&lt;br /&gt;
&lt;br /&gt;
As colour you can use a [[Materials in Oolite#Colour specifiers|colour specifier]] or a [[Materials in Oolite#Named colours|named colour]]. The game requires laser colours to be reasonably bright; if the brightest colour component is less than 0.5, the colour will be brightened.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;laser_color&amp;quot; = &amp;quot;cyanColor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== launch_actions ==&lt;br /&gt;
Triggers a script on the entity just after setup, also when called by spawn and addShip methods.&lt;br /&gt;
Can be used to change to a custom AI, when a ship is generated by standard role. &lt;br /&gt;
[[Shipdata.plist#script_actions|script_actions]]&lt;br /&gt;
&lt;br /&gt;
 Example:&lt;br /&gt;
 &amp;quot;role = trader&amp;quot;;&lt;br /&gt;
 &amp;quot;launch_actions&amp;quot; = (&lt;br /&gt;
   &amp;quot;setAITo: pirateAI.plist&amp;quot;&lt;br /&gt;
  );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== like_ship ==&lt;br /&gt;
Allows a shipdata entry (of a ship with many matching characteristics to another) to be short and sweet. With '''like_ship''' you can reference to another existing shipdata entry, and then only specify the differences to the 'original'. It takes the unique '''entry-identifier''' as argument. Of course you have to make sure that the 'original' you are referring to actually exists, or Oolite won't be able to create your ship.&lt;br /&gt;
&lt;br /&gt;
Works well together with the [[#is_template|is_template]]-key.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;my_ship&amp;quot; = {&lt;br /&gt;
 &amp;quot;like_ship&amp;quot; = &amp;quot;adder&amp;quot;;&lt;br /&gt;
 &amp;quot;max_flight_speed&amp;quot; = &amp;quot;700&amp;quot;;&lt;br /&gt;
 &amp;quot;name&amp;quot; = &amp;quot;Freak Turbo Adder&amp;quot;;&lt;br /&gt;
 },&lt;br /&gt;
&lt;br /&gt;
== likely_cargo ==&lt;br /&gt;
This is only used for ships with role asteroid and pirate. With asteroids it gives the likely number of boulders it breaks into. With pirates added by the [[System Populator]]: when lower than 16 it is the cargo, when higher than 15, it is changed in a random value between 0 and 15. This value is overridden by the actual scooped cargo if the pirate had scooped something.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;likely_cargo&amp;quot; = &amp;quot;2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== materials ==&lt;br /&gt;
See [[Materials in Oolite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_cargo ==&lt;br /&gt;
Sets the ship's cargo limit. On explosion of trader ships added by the [[System Populator]], 10% of this value is used as likely cargo. When the result is lower than 16 it is the cargo, when higher than 15, it is changed in a random value between 0 and 15.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_cargo&amp;quot; = &amp;quot;5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_energy ==&lt;br /&gt;
Sets the ship's energy value. (Default value: 200)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_energy&amp;quot; = &amp;quot;300&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_pitch ==&lt;br /&gt;
Sets pitch factor. Will usually range from a sluggish 0.6 to a very sensitive 3.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_pitch&amp;quot; = &amp;quot;2.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_roll ==&lt;br /&gt;
Sets roll factor. Will usually range from 0.8 to 4.6.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_roll&amp;quot; = &amp;quot;4.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== max_flight_speed ==&lt;br /&gt;
Sets the model's top speed. Interceptors fly at 520 (0.52 LM), Shuttles at 80.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_speed&amp;quot; = &amp;quot;320&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_flight_yaw ==&lt;br /&gt;
Sets yaw factor. Will usually range from a sluggish 0.6 to a very sensitive 3.0 When no value is defined it will use the same value as max_flight_pitch&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_flight_yaw&amp;quot; = &amp;quot;2.2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_missiles ==&lt;br /&gt;
Sets a ship's missile limit. Maximum allowable value for the player is 16 and for npc ships 32. When not defined, the value with &amp;quot;missiles&amp;quot; is used as max_missiles. When defining more than a few missiles, it could be wise to also define value for &amp;quot;missile_load_time&amp;quot; to avoid massive missile launches. npc ships are more likely to fire missiles the more they carry.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_missiles&amp;quot; = &amp;quot;1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== missile_launch_position ==&lt;br /&gt;
Determines the XYZ point on the model from which a missile is launched.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missile_launch_position&amp;quot; = &amp;quot;0.0 -2.25 10.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
This position should lie outside the bounding box of the core entity and not just outside of the ships mesh.  Default value: (0, -4, 1)&amp;lt;br&amp;gt;&lt;br /&gt;
If the position does lie inside the bounding box, the launch position is shifted along its direction until the launched missile lies outside the bounding box of the central entity. (Bounding boxes of subentities are ignored) The collision radius of the launched missile is taken into account. The collision radius for a plain missile is 4.52 meter.&lt;br /&gt;
&lt;br /&gt;
== missile_load_time ==&lt;br /&gt;
Defines the time in seconds before a new missile is ready to fire after one is fired. Mainly useful for npc ships that have many missiles.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missile_load_time&amp;quot; = &amp;quot;2.1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== missiles ==&lt;br /&gt;
Sets the number of missiles the ship is equipped with on ship creation. e.g. you can set this at zero and than use a dedicated script to fill up the bay with specific missiles.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;missiles&amp;quot; = &amp;quot;0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== missile_role ==&lt;br /&gt;
Defines the type of missiles (or mines) an NPC ship is provided with. Default is &amp;quot;EQ_MISSILE&amp;quot;. When missiles are loaded on ship creation, 90% will be of this type and 10% will be random, chosen from all possible NPC missiles and mines. Also affects the javascript [[Oolite_JavaScript_Reference:_Ship#selectNewMissile|selectNewMissile()]] command.&lt;br /&gt;
The string defined inside missile_role needs both to be defined inside [[equipment.plist]], and be inside the '''roles''' property of the missile/mine shipdata entry. &lt;br /&gt;
&lt;br /&gt;
To assign a specific missile type to a newly bought player ship, its dependancies must be defined inside [[shipyard.plist]].&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 &amp;quot;missile_role&amp;quot; = &amp;quot;EQ_THARGON&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== model ==&lt;br /&gt;
Assigns the entity's corresponding '''.dat''' file that will be found with the exact same name in the ''Models'' folder.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;model&amp;quot; = &amp;quot;example_ship.dat&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== name ==&lt;br /&gt;
States the model's name as it will be known to the ID computer.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;name&amp;quot; = &amp;quot;ExampleShip Mark IX&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== no_boulders ==&lt;br /&gt;
With older versions, scripted asteroids had no boulders by default. Starting with 1.70 all asteroids produce boulders when hit by a mining laser. no_boulders can overwrite this to emulate the old situation. By chance factor, or true/false.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;no_boulders&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== pilot ==&lt;br /&gt;
Gives the ship a predefined pilot, defined in [[characters.plist]]. Can eject in pod, if available, and be captured.&amp;lt;BR&amp;gt;&lt;br /&gt;
By default every object starts with a pilot except buoys, missiles, cargo and rocks. By defining a specific pilot,  any default pilot is replaced or a pilot is added to previously unpiloted objects.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;pilot&amp;quot; = &amp;quot;constrictor-mission-thief&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
When no pilot is defined, Oolite will create a random pilot based on the ships role. For custom roles this means that Oolite has no clue and the pilot might have other bounties/insurances than desired. For this reason contains Oolite, starting with v 1.75, some predefined pilots: &amp;quot;oolite-trader&amp;quot;, &amp;quot;oolite-pirate&amp;quot;, &amp;quot;oolite-hunter&amp;quot;, &amp;quot;oolite-police&amp;quot;, &amp;quot;oolite-miner&amp;quot;, &amp;quot;oolite-passenger&amp;quot; and &amp;quot;oolite-slave&amp;quot;. When using one of these pilots, a random bounty/insurance will be set appropriate for this pilot role. Pilot bounty is different as ship bounty but on ejecting the pilot inherits the highest of both values. (actually a bitwise OR of both values)&lt;br /&gt;
&lt;br /&gt;
== port_weapon_type ==&lt;br /&gt;
(Oolite 1.77 or later)&lt;br /&gt;
Assigns the ship's port laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
While not essential, you should generally assign the same weapon to [[#starboard_weapon_type|starboard_weapon_type]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== roles ==&lt;br /&gt;
Assigns which [[role]](s) the entity should have, that can correspond to one specific, exclusive use, or several.&lt;br /&gt;
&lt;br /&gt;
The game engine constantly calls for generic roles to populate the universe.  In the example below the ship in question will be considered twice as often (2.0) when a trader is called for, only one quarter as often (0.25) when looking for a hunter, and as often as any other pirate ships when looking for a pirate. Multiple roles are space separated.&lt;br /&gt;
&lt;br /&gt;
'''NB:''' If the ship cannot be docked to, extra care should be taken to avoid using the words '''station''' or '''carrier''' as part of any of the ship's role names. When either of these words are inside the roles key, the ship is automatically given station attributes. Other ships might even fruitless try to dock with it, and it will affect how some ships / entities are shown on the scanner.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;hunter(0.25) trader(2.0) pirate&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
or an exclusive role, simply:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;uniquely_named_role&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
This has the benefit of being the only ship to be selected when a [[Script.plist|script]] calls for the ''uniquely_named_role'' ship.&lt;br /&gt;
&lt;br /&gt;
An item from the [[commodities]] can also be named as a role, for when that commodity is floating in space and called upon, to be represented by a particular model.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;roles&amp;quot; = &amp;quot;Gold&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Some roles are used by the game engine to populate systems, detect and define properties. (see also the [[System Populator]])&lt;br /&gt;
Such roles include 'thargoid', 'missile' and 'energybomb'.&lt;br /&gt;
Externally used equipment also needs specific mention of role, for example EQ_*_MINE and EQ_*_MISSILE.&lt;br /&gt;
&lt;br /&gt;
== rotational_velocity ==&lt;br /&gt;
May be applied to a sub-entity, like the following entry to the [[Shipdata.plist#subentities|subentity]] spines of the [[Weeviloid Hunter]].&lt;br /&gt;
Takes the form of [[Quaternions|quaternions]]. The following example enables rotation around the Z-axis.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;rotational_velocity&amp;quot; = &amp;quot;0.707 0.0 0.0 0.707&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An explaining example taken from the Oolite Bulletin board.&lt;br /&gt;
&lt;br /&gt;
The rotational velocity key is rotation per second. &lt;br /&gt;
&lt;br /&gt;
For instance, if you want to rotate once per 20 seconds around the Z axis:&lt;br /&gt;
 &lt;br /&gt;
a = 360 ° / 20 = 18 °&lt;br /&gt;
&lt;br /&gt;
[x, y, z] = [0, 0, 1]&lt;br /&gt;
 &lt;br /&gt;
sin a ˜ 0.30902&lt;br /&gt;
 &lt;br /&gt;
cos a ˜ 0.95106&lt;br /&gt;
 &lt;br /&gt;
Q = (0.95106, 0, 0, 0.30902)&lt;br /&gt;
&lt;br /&gt;
'''shipdata.plist entry:'''&lt;br /&gt;
 &amp;quot;rotational_velocity&amp;quot;=&amp;quot;0.95106 0.0 0.0 0.30902&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scan_class ==&lt;br /&gt;
Will alter the model's appearance on the [[IFF system]].  If this line is omitted, it will usually become by default a standard ship entity (CLASS_NEUTRAL), appearing as a yellow flag on the radar (red if hostile to the player), but may be given a different scan class if added with other roles.  There are other options.&lt;br /&gt;
* CLASS_BUOY - green/yellow on scanner, will rotate in idle state, does not masslock&lt;br /&gt;
* CLASS_CARGO - white on scanner, can be scooped, does not masslock&lt;br /&gt;
* CLASS_MILITARY - purple on scanner, better pilots, will not attack other military ships, flashes purple/magenta if hostile to player&lt;br /&gt;
* CLASS_MISSILE - cyan on scanner, will not avoid collisions&lt;br /&gt;
* CLASS_POLICE - purple on scanner, will not attack other police ships, legal penalties for attacking, never has bounty, flashes purple/magenta if hostile to player&lt;br /&gt;
* CLASS_ROCK - white on scanner, launched defense ships do not inherit scan class, does not masslock&lt;br /&gt;
* CLASS_STATION - green on scanner, launched defense ships do not inherit scan class&lt;br /&gt;
* CLASS_THARGOID - green/red on scanner, considered hostile to any non-thargoid ship&lt;br /&gt;
* CLASS_NO_DRAW - invisible on scanner, cannot be targeted by missiles, does not masslock&lt;br /&gt;
* CLASS_MINE - red/yellow on scanner, automatically set on mines launched by player to override existing scan class, does not masslock&lt;br /&gt;
(This property was called &amp;quot;scanClass&amp;quot; before Oolite 1.74.)&lt;br /&gt;
Scan classes marked as &amp;quot;does not masslock&amp;quot; will masslock the player anyway if they are hostile to the player (as condition will be Red)&lt;br /&gt;
&lt;br /&gt;
Scripts can define custom colours for ships on the [[IFF system]] so ships may have a scanner appearance different to the default for their scan class.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scan_class&amp;quot; = &amp;quot;CLASS_ROCK&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
==== Developer Note ====&lt;br /&gt;
Oolite uses scan_class internally to determine the behaviour of some ships (particularly with regard to who may shoot whom without incurring legal penalties). Bear this in mind and don't allocate CLASS_POLICE or CLASS_THARGOID to ships lightly!&lt;br /&gt;
&lt;br /&gt;
== scanner_display_color1 ==&lt;br /&gt;
Overrides the color that would normally be set by scanClass.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_display_color1&amp;quot; = &amp;quot;greenColor&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scanner_display_color2 ==&lt;br /&gt;
Overrides the color that would normally be set by scanClass. If this is set, the ship will flash between the two colours.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_display_color2&amp;quot; = &amp;quot;redColor&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scanner_range ==&lt;br /&gt;
Sets a custom scanner range. Standard is 25.6 km, thargoids have 50 km. Only applies to NPCs. However, at least since oolite 1.65 all defined scanner ranges are limited to 25.6 km, even for thargoids. This means it only makes sense defining shorter ranges than the maximum range.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scanner_range&amp;quot; = &amp;quot;25600&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== scoop_position ==&lt;br /&gt;
Determines the XYZ point on the model from which cargo is scooped. (default is 0,0,0)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;scoop_position&amp;quot; = &amp;quot;0.0 -4.5 -23.0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scooping for a player ship starts when the cargo collides with the front half of the bottom of the ship. Any other place of first contact leads to smashing the cargo in pieces. A good y-value for the position would therefor be half the size of the lowest body part of this area of the ship. For the z-value a point in the back side would be better.&lt;br /&gt;
&lt;br /&gt;
== script ==&lt;br /&gt;
Specifies a [[Scripting Oolite with JavaScript|JavaScript script]] (through it's filename) to attach to the ship. Ship scripts are the preferred approach for scripting ships in current Oolite.&lt;br /&gt;
&lt;br /&gt;
== script_info ==&lt;br /&gt;
A property list whose contents are available to JavaScript scripts, for whatever use they desire. It is exposed to JavaScript as the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Ship#scriptInfo|scriptInfo]]&amp;lt;/code&amp;gt; property of &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that when using an ascii plist, the JS engine will read in all entries as strings. When you need an entry as number, you might need to explicit convert it to a number. This is specially true for booleans as a &amp;quot;NO&amp;quot; string will be read as true. For all normal keys its Oolite that does the conversion for you.&lt;br /&gt;
&lt;br /&gt;
A short overview about used [[OXP_scriptInfo|script_info keys in OXPs]].&lt;br /&gt;
&lt;br /&gt;
== script_actions ==&lt;br /&gt;
Gives an oportunity to insert events such as in [[script.plist]], to involve a specific shipdata entity.  As seen in the following example, this particular object checks if Player has a cloaking device, and if not, will award it.  Should Player already have it, the gift will be in gold. See also [[scripts within shipdata]] for more detailled info.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;script_actions&amp;quot; =&lt;br /&gt;
 (&lt;br /&gt;
     &amp;quot;testForEquipment: EQ_CLOAKING_DEVICE&amp;quot;,&lt;br /&gt;
     {&lt;br /&gt;
        &amp;quot;conditions&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;foundEquipment_bool equal NO&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
        &amp;quot;do&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;awardEquipment: EQ_CLOAKING_DEVICE&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
        &amp;quot;else&amp;quot;&lt;br /&gt;
        (&lt;br /&gt;
           &amp;quot;awardCargo: 100 Gold&amp;quot;&lt;br /&gt;
        )&lt;br /&gt;
     }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== setup_actions ==&lt;br /&gt;
Arranges a process that may be necessary for some objects, like ball turrets.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;setup_actions&amp;quot; =&lt;br /&gt;
 (&lt;br /&gt;
    &amp;quot;initialiseTurret&amp;quot;&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== shaders ==&lt;br /&gt;
The ''shaders'' dictionary has the same structure as the ''[[#materials|materials]]'' dictionary. When [[Shaders in Oolite|shaders]] are available, the contents of the ''shaders'' dictionary are used in preference to those in ''materials''. If shaders are not available, the ''shaders'' dictionary is ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== smooth ==&lt;br /&gt;
Determines if the model will use glLightModel(GL_FLAT) or glLightModel(GL_SMOOTH).&lt;br /&gt;
&lt;br /&gt;
If true, then lighting effects will be interpolated across the polygons of the model, giving a more 'rounded' effect.&lt;br /&gt;
&lt;br /&gt;
Asteroids, Boulders and Splinters use this effect as do some other models.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;smooth&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== spawn ==&lt;br /&gt;
The spawn directory is only used when a ship is added with the command: &amp;quot;spawnShip: shipname&amp;quot;.  This command only allows to add one ship by name (not role!). The position and orientation are taken from a spawn directory that describes the position it is placed and the position it is looking at.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
 &amp;quot;spawn&amp;quot;&lt;br /&gt;
 {&lt;br /&gt;
       &amp;quot;facing_position&amp;quot; = &amp;quot;spu 0 0 0&amp;quot;;&lt;br /&gt;
       &amp;quot;position&amp;quot; = &amp;quot;wpu 0 0 0.2&amp;quot;;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== starboard_weapon_type ==&lt;br /&gt;
(Oolite 1.77 or later)&lt;br /&gt;
Assigns the ship's starboard laser. &lt;br /&gt;
Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). &lt;br /&gt;
&lt;br /&gt;
While not essential, you should generally assign the same weapon to [[#port_weapon_type|port_weapon_type]].&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;starboard_weapon_type&amp;quot; = &amp;quot;WEAPON_BEAM_LASER&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== subentities ==&lt;br /&gt;
An array of ''subentity definitions''. A ''subentity'' is an object attached to your ship. There are several types of subentity:&lt;br /&gt;
* ''Static subentities'', the default type, are simply extra models. They are defined as separate shipdata.plist entries, so technically they’re ships, but they don’t have a mind of their own. If the main ship is [[#frangible|frangible]], static subentities can take damage and blow up separately from the main ship. They can also be individually exploded or removed by scripts.&lt;br /&gt;
* ''Docks'' are recognized when setting up a station or carrier, and used to determine the station’s docking port parameters. After set-up, they work just like normal static subentities. The string &amp;quot;dock&amp;quot; in lowercase must be part of the old style name in order to get recognised as the dock subEntity.&lt;br /&gt;
* 'Ball turrets'' turn to track the ship’s current target, and shoot plasma balls if the target is within range (6000 metres). A ball turret’s field of fire is a 157 ° cone centred on its original facing. Currently, ball turrets make no effort not to shoot their own ship, so it is up to the designer to ensure this field of fire is clear. Like a static subentity, a ball turret is based on a shipdata.plist entry so its appearance can be customized. Oolite provides a built-in shipdata entry for ball turrets called, imaginatively, '''ballturret'''.&lt;br /&gt;
* ''Flashers'' are blobs which glow with a pulsating light. From Oolite 1.74 onwards, constant light will also be an option. Note that while flashers appear luminous – they are unaffected by shadows – they do not cast light on other objects.&lt;br /&gt;
&lt;br /&gt;
=== New-style subentity definition ===&lt;br /&gt;
Oolite 1.73 introduced a more flexible, dictionary-based way of specifying subentities. A new-style subentity is a dictionary using the following keys:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''type''' || string || One of: “'''standard'''”, “'''ball_turret'''”, “'''flasher'''”. If not specified, “standard” is assumed.&lt;br /&gt;
|-&lt;br /&gt;
| '''subentity_key''' || string || The key of a ''shipdata.plist'' entry. Required for '''standard''' and '''ball_turret''' subentities, ignored for flashers.&lt;br /&gt;
|-&lt;br /&gt;
| '''position''' || vector || The position of the subentity relative to its parent. (This can be specified as a string with three numbers in it, or an array of three numbers, or a dictionary with '''x''', '''y''' and '''z''' entries.) Default: (0, 0, 0).&lt;br /&gt;
|-&lt;br /&gt;
| '''orientation''' || [[quaternion]] || The orientation of the subentity. Ignored for flashers. (This can be specified as a string with four numbers in it, or an array of four numbers, or a dictionary with '''w''', '''x''', '''y''' and '''z''' entries.) Default: (1, 0, 0, 0), which corresponds to no rotation.&lt;br /&gt;
|-&lt;br /&gt;
| '''is_dock''' || boolean || True if the subentity is a dock; false by default. Only applies to '''standard''' subentities. '''Note:''' this is ''not'' implied by having “dock” in the '''subentity_key''', as it is for old-style subentity definitions. In Oolite 1.76 or earlier a station may only have at most one dock subentity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for dock subentities (1.77 or later)&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''allow_docking''' || boolean || ''In Oolite 1.77 or later'', whether the dock allows docking. Defaults to true. (and always true in 1.76). Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''allow_launching''' || boolean || ''In Oolite 1.77 or later'', whether the dock allows launching. Defaults to true. (and always true in 1.76).  Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''disallowed_docking_collides''' || boolean || ''In Oolite 1.77 or later'', if this is true, ships attempting to dock here will collide with the dock if &amp;lt;code&amp;gt;allow_docking&amp;lt;/code&amp;gt; is false. If it is false, ships attempting to dock here will be docked with the station anyway. Defaults to false. (and always false in 1.76).  Ignored for non-docks.&lt;br /&gt;
|-&lt;br /&gt;
| '''dock_label''' || string || ''In Oolite 1.77 or later'', the name given to the dock by traffic control (overrides the display_name of the dock subentity). Defaults to &amp;quot;the docking bay&amp;quot;, and ignored for non-docks. In Oolite 1.76 or earlier the concept of dock names is meaningless.&lt;br /&gt;
|}&lt;br /&gt;
See [[Multiple Docks]] for more information on dock subentities and stations with more than one dock in Oolite 1.77 or later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for ball turrets&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''fire_rate''' || number || Interval between shots in seconds, for '''ball_turret''' subentities. Default: 0.5; minimum: 0.25.&lt;br /&gt;
|-&lt;br /&gt;
| '''weapon_range''' || number || Range for '''ball_turret''' subentities. Default: 6000; maximum 7500.&lt;br /&gt;
|-&lt;br /&gt;
| '''weapon_energy''' || number || Weapon energy for '''ball_turret''' subentities. Default: 25; maximum 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+ Subentity definition properties for flashers&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''color''' || [[Materials in Oolite#Colour specifiers|colour specifier]] || Single colour for a flasher. Ignored for non-flashers. Default value: '''redColor'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''colors''' || array || Array of colour specifiers for a flasher. Ignored for non-flashers. Before 1.74, only the first entry was used. If not present, see '''color'''. '''Note:''' like [[#laser_color|laser_color]], flasher colours must be “reasonably bright”.&lt;br /&gt;
|-&lt;br /&gt;
| '''frequency''' || number || Pulse rate for flashers, in cycles per second. Ignored for non-flashers. If 0, the flasher will have full intensity all the time in Oolite 1.74 and later, but half intensity in earlier releases. Default: 2.&lt;br /&gt;
|-&lt;br /&gt;
| '''initially_on''' || boolean || Specifiers whether a flasher is turned on when created. Ignored for non-flashers. Default: yes.&lt;br /&gt;
|-&lt;br /&gt;
| '''phase''' || number || Pulse phase offset for flashers, in seconds. Ignored for non-flashers. (This value is simply added to the time to get the pulse parameter.) Default: 0.&lt;br /&gt;
|-&lt;br /&gt;
| '''size''' || positive number || Diameter of a flasher in metres. Ignored for non-flashers. Default: 8. (Why 8? I don’t remember.)&lt;br /&gt;
|-&lt;br /&gt;
| '''bright_fraction''' || number || ''In Oolite 1.77 or later'', a number between 0 and 1 defining the proportion of the flasher's cycle that the flasher is bright for. Ignored for non-flashers. The default (which mimics the behaviour of all flashers in 1.76 or earlier) is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old-style subentity definition ===&lt;br /&gt;
Prior to Oolite 1.73, this was the the only way to specify a subentity.&lt;br /&gt;
&lt;br /&gt;
An old-style subentity definition is a string with eight items separated by spaces. In the description below, words in bold correspond to keys in [[#New-style subentity definition|new-style definitions]]. There are two variants:&lt;br /&gt;
&lt;br /&gt;
==== Flashers ====&lt;br /&gt;
For a flasher, the entry takes the form:&lt;br /&gt;
 *FLASHER* x y z hue frequency phase size&lt;br /&gt;
''*FLASHER*'' must be precisely the string “*FLASHER*”, in capitals.&lt;br /&gt;
&lt;br /&gt;
''x'', ''y'' and ''z'' form the '''position'''.&lt;br /&gt;
&lt;br /&gt;
''hue'' specifies the [http://en.wikipedia.org/wiki/HSL_and_HSV HSV] hue component (in degrees) of '''color'''. Saturation and value are always 1.&lt;br /&gt;
&lt;br /&gt;
'''frequency''', '''phase''' and '''size''' are the same as in the new-style format.&lt;br /&gt;
&lt;br /&gt;
'''initially_on''' is false.&lt;br /&gt;
&lt;br /&gt;
==== Other subentities ====&lt;br /&gt;
For a non-flasher, the entry takes the form:&lt;br /&gt;
 key x y z qw qx qy qz&lt;br /&gt;
''key'' corresponds to '''subentity_key'''.&lt;br /&gt;
&lt;br /&gt;
''x'', ''y'' and ''z'' form the '''position'''.&lt;br /&gt;
&lt;br /&gt;
''qw'', ''qx'', ''qy'' and ''qz'' form the '''orientation'''.&lt;br /&gt;
&lt;br /&gt;
'''type''' is ''standard'' unless the command ''initialiseTurret'' is present in the [[#setup_actions|setup_actions]] of the subentity, in which case it is ''ball_turret''. Note that the ''initialiseTurret'' no longer does anything when executed in a script; its presence is only used as an indicator to set the ''is_turret'' property when old-style definitions are translated. If ''initialiseTurret'' is inside a condition, it will be ignored. The ''initialiseTurret'' command is not required or useful for turrets which are only referenced using new-style subentity definitions.&lt;br /&gt;
&lt;br /&gt;
'''is_dock''' is implied by having the string “dock” (in lowercase) in the ''key''.&lt;br /&gt;
&lt;br /&gt;
== track_contacts ==&lt;br /&gt;
Tracks the movement of the ship and sends a &amp;quot;CLOSE CONTACT&amp;quot; message to other ship AI's. It uses a time consuming tracking, so only set to true when actually used.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;track_contacts&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== throw_sparks ==&lt;br /&gt;
Each new ship should start in seemingly good operating condition, unless specifically told not to. (Added with oolite 1.73, false by default)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;throw_sparks&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== thrust ==&lt;br /&gt;
Gives the entity an 'inertia' value, telling how fast it can increase or reduce speed (in m/s^2). 0 for rocks and cargo, 50 for a very fast ship, 100 for a station. When used with turrets it defines the turn rate in revolutions per second (with 1 being an average value). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;thrust&amp;quot; = &amp;quot;25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== unpiloted ==&lt;br /&gt;
Used to designate items that will never have a pilot, thus never turn aggressive and never eject a pod. By chance factor, or true/false.&amp;lt;br&amp;gt;&lt;br /&gt;
It will not add a pilot when set to false, but will remove any existing pilot when set to true.&lt;br /&gt;
commsMessages can only be broadcasted by piloted ships. Ships are by default piloted.  cargo , rocks, missiles etc. are not piloted by default.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;unpiloted&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== view_position_.. ==&lt;br /&gt;
Sets the ship's 4 point-of-view positions in XYZ relative to the model.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;view_position_aft&amp;quot; = &amp;quot;0.0 5.0 -20.0&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_forward&amp;quot; = &amp;quot;0.0 1.9375 5.0&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_port&amp;quot; = &amp;quot;-11.85 2.825 -3.5&amp;quot;;&lt;br /&gt;
 &amp;quot;view_position_starboard&amp;quot; = &amp;quot;11.85 2.825 -3.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weapon_energy ==&lt;br /&gt;
This setting works differently depending on the type of entity it's used for:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Missiles.&amp;lt;/b&amp;gt; Changes the damage inflicted by the missile. Any value accepted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NPC ships.&amp;lt;/b&amp;gt; Changes the forward weapon damage to a value different to the default one. Values higher than 50 will be clamped to 50. Does not change the value for aft weapons or subEntity weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; It does not have any effect on player ships.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;turrets.&amp;lt;/b&amp;gt; Unused for turrets. Set the turret weapon_energy in its [[Shipdata.plist#New-style_subentity_definition|subEntity directory]].&lt;br /&gt;
&lt;br /&gt;
Default values are: WEAPON_PLASMA_CANNON = 6.0; WEAPON_PULSE_LASER = 15.0; WEAPON_BEAM_LASER = 15.0; WEAPON_MINING_LASER = 50.0; WEAPON_THARGOID_LASER = 12.5; WEAPON_MILITARY_LASER = 23.0&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;weapon_energy&amp;quot; = &amp;quot;17&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== weapon_facings ==&lt;br /&gt;
(1.77 or later only)&lt;br /&gt;
What weapon mounts are available on the ship. This is a bit-mask, so pick the mounts and add the numbers:&lt;br /&gt;
&lt;br /&gt;
1 - Forward&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - Aft&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - Port&amp;lt;br /&amp;gt;&lt;br /&gt;
8 - Starboard&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
Fore and aft weapon mounts only.&lt;br /&gt;
  &amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;3&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If omitted, defaults to 15 (all mounts). If a player ship has this specified, and the same property specified in shipyard.plist, the shipyard.plist property takes precedence.&lt;br /&gt;
&lt;br /&gt;
Weapons assigned to a mount that the ship does not have will be ignored. Scripting cannot be used to add weapons to these mounts later, either.&lt;br /&gt;
&lt;br /&gt;
== weapon_offset ==&lt;br /&gt;
Removed after version 1.65 (it was used to change the offsetpoint of a plasma cannon.)&lt;br /&gt;
&lt;br /&gt;
== weapon_position_.. ==&lt;br /&gt;
Plots the 'gunmouth' points of the model's 4 potential lasers.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;weapon_position_aft&amp;quot; = &amp;quot;0.0 -5.0 -20.0&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_forward&amp;quot; = &amp;quot;0.0 0.0417 16.6667&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_port&amp;quot; = &amp;quot;-13.75 -2.0625 -1.875&amp;quot;;&lt;br /&gt;
 &amp;quot;weapon_position_starboard&amp;quot; = &amp;quot;13.75 -2.0625 -1.875&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
= Station keys=&lt;br /&gt;
The following keys are only used by stations or carriers.&lt;br /&gt;
&lt;br /&gt;
== allows_auto_docking ==&lt;br /&gt;
When set false for a station, this station will not allow the use of a docking computer. Default value in &amp;quot;yes&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 allows_auto_docking = &amp;quot;no&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== allows_fast_docking ==&lt;br /&gt;
When set true for a station, this station will allow fast docking with the docking computer. Default value in &amp;quot;no&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 allows_fast_docking = &amp;quot;yes&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
== defense_ship ==&lt;br /&gt;
Gives an oportunity to designate a particular ship by name that will defend a station/carrier. See also [[Shipdata.plist#defense_ship_role|defense_ship_role]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 defense_ship&amp;quot; = &amp;quot;my_defender&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== defense_ship_role ==&lt;br /&gt;
Gives an oportunity to designate a particular (group of) ships that will defend a station/carrier. This has to be specified in the [[Shipdata.plist#roles|roles]] of the ship(s) that are assigned to defend. When launched from a carrier the scan_class becomes that of the carrier. Default role is &amp;quot;police&amp;quot;/&amp;quot;interceptor&amp;quot; for normal stations and &amp;quot;hermit-ship&amp;quot; for stations of CLASS_ROCK. Defense ships with scanclass police or with a hermit-ship role launch with a policeInterceptAI.plist. All other ships use the ai_type as defined in shipdata.plist. After launch, all primary roles are changed into: &amp;quot;defense_ship&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;defense_ship_role&amp;quot; = &amp;quot; carrier_defenders&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== equipment_price_factor ==&lt;br /&gt;
Equipment price mask for dockables.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;equipment_price_factor&amp;quot; = &amp;quot;4.5&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== equivalent_tech_level ==&lt;br /&gt;
Sets shipyard tech level for dockables, different to the local system tech_level. Default value is the system tech_level.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;equivalent_tech_level&amp;quot; = 1;&lt;br /&gt;
&lt;br /&gt;
== has_npc_traffic ==&lt;br /&gt;
Determines if a station has NPC traffic. Default is &amp;quot;yes&amp;quot;. When set to &amp;quot;no the station will not launch random traders. Only rotating stations will launch traders when this is set to true.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_npc_traffic&amp;quot; = yes;&lt;br /&gt;
 &lt;br /&gt;
== has_patrol_ships ==&lt;br /&gt;
Determines if a station launches periodic patrol ships. Default is &amp;quot;no&amp;quot;. Main stations always have patrol ships. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_patrol_ships&amp;quot; = yes;&lt;br /&gt;
 &lt;br /&gt;
== has_shipyard ==&lt;br /&gt;
Determines if a station or carrier has a shipyard. By chance factor as number between 0 and 1, but it can also be an array of conditions. Default is &amp;quot;no&amp;quot;, but for main stations has_shipyard is always &amp;quot;yes&amp;quot;. (Name is valid starting with Oolite 1.74. Before it was called &amp;quot;hasShipyard&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;has_shipyard&amp;quot; = &amp;quot;0.75&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;has_shipyard&amp;quot; = (&lt;br /&gt;
                   &amp;quot;systemGovernment_number morethan 3&amp;quot;,&lt;br /&gt;
                   &amp;quot;systemEconomy_number lessthan 4&amp;quot;&lt;br /&gt;
                  )&lt;br /&gt;
&lt;br /&gt;
== interstellar_undocking ==&lt;br /&gt;
When set true for a station, this station will allow interstellar docking and undocking in interstellar space. When set to &amp;quot;no&amp;quot; the player docks in nearby normal space. Default value in &amp;quot;no&amp;quot;. (Planned for Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 interstellar_undocking = &amp;quot;yes&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
==is_carrier==&lt;br /&gt;
Added as a tag for making the model be considered a carrier or station.  An alternative to including ''carrier'' or ''station'' among the [[Shipdata.plist#roles|roles]]. When present this key even overrules station/carrier settings with roles. (Name is valid starting with Oolite 1.74. Before it was called &amp;quot;isCarrier&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;is_carrier&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== market ==&lt;br /&gt;
Key that sets the market for stations and carriers. The name defines the key in [[commodities.plist]] that will be used as local market. Without a market key, the stations primaryRole is used as market.  Added with test release 1.74&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;market&amp;quot; = &amp;quot;none&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_defense_ships ==&lt;br /&gt;
Designates how many ships a dockable entity (station, carrier) can launch in defense. Default value  is 3. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_defense_ships&amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_police ==&lt;br /&gt;
Designates how many police or patrol ships a dockable entity (station, carrier) can launch.  Default value  is 8. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_police &amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== max_scavengers ==&lt;br /&gt;
Designates how many scavengers or miners a dockable entity (station, carrier) can launch. Default value  is 3. See also [[Station Ships]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;max_scavengers&amp;quot; = &amp;quot;10&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== port_dimensions ==&lt;br /&gt;
Defines the size of the docking port and takes 3 numbers, separated by &amp;quot;x&amp;quot;. This key is generally of little use and can be skipped as it becomes overwritten by the actual size of the bounding box of the dock subentity when a correct dock subentity is defined.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_dimensions&amp;quot; = &amp;quot;65x30x500&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Size of Oolites main-station dock is: 64.00 x 192.00 x 250.00  while the dimension of a rock-hermit dock is: 138.001 x 138.001 x 250.12 (W x H x L)&amp;lt;br&amp;gt;&lt;br /&gt;
These sizes may be relevant for ship dimensions as since Oolite 1.75 ships must fit in these docks to be allowed docking or launching.&lt;br /&gt;
&lt;br /&gt;
== port_radius ==&lt;br /&gt;
Defines the size of the docking port radius. Or more precise, this is the distance from the station centre to the port location. Default value is 500. This key is generally of little use and can be skipped as it will be overwritten by the real position of the dock subentity.&lt;br /&gt;
  &lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;port_radius&amp;quot; = &amp;quot;500&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== requires_docking_clearance ==&lt;br /&gt;
Sets the requirement for docking clearance. Default is &amp;quot;no&amp;quot;. See also [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|DockingClearance]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;requires_docking_clearance&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
==rotating==&lt;br /&gt;
Given to a station when rotation is desired. Default is &amp;quot;no&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;rotating&amp;quot; = yes;&lt;br /&gt;
&lt;br /&gt;
== station_roll ==&lt;br /&gt;
Determines the rotation speed of a station. Default value is determined by the systemwide station_roll in planetInfo.plist. If that is not defined, the default is 0.4. Negative values are also possible for a rotation in the other direction. (Key is added in Oolite 1.74.2)&lt;br /&gt;
&lt;br /&gt;
'''Note''': unlike the other turn rate properties, for historical reasons &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; is measured in right-angles/second, ''not'' radians/second.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;station_roll&amp;quot; = &amp;quot;-1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==tunnel_corners==&lt;br /&gt;
Defines the number of corners in the docking tunnel. Ranges from 4 to 128. Default is &amp;quot;4&amp;quot;. (Key is added in Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_corners&amp;quot; = 6;&lt;br /&gt;
&lt;br /&gt;
==tunnel_start_angle==&lt;br /&gt;
Defines the position of the first corner of the docking tunnel in degrees. 0 means the first corner is straight up. Default is &amp;quot;45&amp;quot;. (Key is added in Oolite 1.75)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_start_angle&amp;quot; = 0;&lt;br /&gt;
&lt;br /&gt;
==tunnel_aspect_ratio==&lt;br /&gt;
Defines the proportion of the tunnel’s width to its height. Default is &amp;quot;2.67&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;quot;tunnel_aspect_ratio&amp;quot; = 1;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35910</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35910"/>
		<updated>2013-01-30T03:04:42Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* isFrangible */ see also: restoreSubEntities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * maxEnergy&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35909</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35909"/>
		<updated>2013-01-30T03:04:01Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* subEntities */ see also: restoreSubEntities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * maxEnergy&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35908</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35908"/>
		<updated>2013-01-30T03:02:20Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* restoreSubEntities */ see also: isFrangible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * maxEnergy&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35907</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35907"/>
		<updated>2013-01-30T03:00:44Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* restoreSubEntities */ where did that additional empty line come from??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * maxEnergy&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35906</id>
		<title>Oolite JavaScript Reference: Ship</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Ship&amp;diff=35906"/>
		<updated>2013-01-30T03:00:06Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* restoreSubEntities */ See also: subEntities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt;''' class is an &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity|Entity]]&amp;lt;/code&amp;gt; representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in [[shipdata.plist]]. A &amp;lt;code&amp;gt;Ship&amp;lt;/code&amp;gt; has all the properties and methods of a &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;, and several others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s and the &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]&amp;lt;/code&amp;gt; are types of ship. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;accuracy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''accuracy''' : Number (read/write, read-only and irrelevant for player ship)&lt;br /&gt;
The accuracy of the ship's AI. Varies between -5 and +10 for ships, or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range.&lt;br /&gt;
&lt;br /&gt;
For missiles, this affects the missile tracking, with 0 being the default value.&lt;br /&gt;
&lt;br /&gt;
For NPC ships, this affects their combat AI in many ways. Values of +5 or higher enable various [[OXP_NPC_Combat_AI|special combat AIs]] for a tough fight.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;aftWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''aftWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped aft weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AI''' : String (read-only)&lt;br /&gt;
The name of the ship’s current AI.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AIState|AIState]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIFoundTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIFoundTarget''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;found target&amp;quot; of the ship's AI. This is set by various AI state commands, and is often copied to the primary target with the &amp;lt;code&amp;gt;setTargetToFoundTarget&amp;lt;/code&amp;gt; AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIPrimaryAggressor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''AIPrimaryAggressor''' : Entity (read/write, read-only for player)&lt;br /&gt;
The &amp;quot;primary aggressor&amp;quot; of the ship's AI. Often the last ship to attack this ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;AIState&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''AIState''' : String (read/write, read-only for player)&lt;br /&gt;
The ship’s AI’s current state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;beaconCode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''beaconCode''' : String (read-only in 1.76, read-write from 1.77)&lt;br /&gt;
If the ship is a beacon, an identifying string. The first character is used for identification on the [[Advanced Space Compass]]. For non-beacons, this property is &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This can not be changed by script for either the player's ship or the main station.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isBeacon|isBeacon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;boundingBox&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''boundingBox''' : Vector (read-only)&lt;br /&gt;
For ships, a vector describing the dimensions of the cuboid box containing the ship aligned to the ship axes, including all non-flasher sub-entities. For sub-entities, the dimensions of the box for the sub-entity alone.&lt;br /&gt;
&lt;br /&gt;
Vector components match the standard model order - &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is width, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; is height, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; is length.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;bounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''bounty''' : Number (read/write integer)&lt;br /&gt;
The bounty on the ship.&lt;br /&gt;
&lt;br /&gt;
In 1.77, changes to the bounty are given a reason. If you change this directly, the reason sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged]] will be &amp;quot;scripted&amp;quot;. To set a different reason, use [[#setBounty|setBounty]] instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cargoSpaceCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cargoSpaceCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s cargo capacity, in tons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodity''' : String (read-only)&lt;br /&gt;
The commodity for cargo containers as a lowercase string. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-cargo ships. For scripted cargo that has no specific cargo defined, it returns the general description &amp;quot;goods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commodityAmount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''commodityAmount''' : Number (read-only)&lt;br /&gt;
The amount of commodity in a cargo container. (not the number of containers in a ship)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;contracts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''contracts''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s contracts. (For now only available for the player). Each contract contains the entries: &amp;lt;code&amp;gt;commodity: string, quantity: integer, description: string, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.contracts[0].commodity&lt;br /&gt;
 player.ship.contracts[0].quantity&lt;br /&gt;
 player.ship.contracts[0].description&lt;br /&gt;
 player.ship.contracts[0].start&lt;br /&gt;
 player.ship.contracts[0].destination&lt;br /&gt;
 player.ship.contracts[0].startName&lt;br /&gt;
 player.ship.contracts[0].destinationName&lt;br /&gt;
 player.ship.contracts[0].eta  // Estimated Time of Arrival.&lt;br /&gt;
 player.ship.contracts[0].etaDescription&lt;br /&gt;
 player.ship.contracts[0].fee      // The profit of the contract, paid out on successful delivery.&lt;br /&gt;
 player.ship.contracts[0].premium  // The sum paid to obtain the goods and paid back on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this contract, and premium was the amount the player had to pay to secure this contract.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cloakAutomatic&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cloakAutomatic''' : Boolean (read/write)&lt;br /&gt;
If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (the default), the ship will automatically engage its cloak while attacking. Otherwise, it must be managed by a script. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;cloak_automatic&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;cruiseSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''cruiseSpeed''' : Number (read-only nonnegative)&lt;br /&gt;
The ship’s “normal” &amp;lt;code&amp;gt;[[#desiredSpeed|desiredSpeed]]&amp;lt;/code&amp;gt;, used in normal flight. Normally this is 80 % of &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;, but it may be lowered when accepting a slow escort.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;currentWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}} &lt;br /&gt;
 '''currentWeapon''' : EquipmentType (read/write)&lt;br /&gt;
A shortcut property to whichever of &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt; represents the ship's currently active laser mount.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dataKey&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''dataKey''' : String (read-only)&lt;br /&gt;
The ship data key used to define this ship (e.g. &amp;lt;code&amp;gt;adder-player&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;coriolis-station&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;defenseTargets&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''defenseTargets''' : Array (read-only)&lt;br /&gt;
The array of defense targets that the ship has. If the ship has point defense weapons (turrets, thargoid lasers) it may fire them at these targets if it cannot hit its primary target.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#addDefenseTarget|addDefenseTarget]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#clearDefenseTargets|clearDefenseTargets]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''desiredRange''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The range the AI uses in various AI routines to set a distance between the ship and another object - for example, the radius of a sphere around a destination point, or the distance to flee from a hostile ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''desiredSpeed''' : Number (read/write nonnegative, read-only for player)&lt;br /&gt;
The speed the AI will attempt to maintain. The AI core and AI script may change this from time to time. The corresponding AI method is &amp;lt;code&amp;gt;setSpeedFactorTo:&amp;lt;/code&amp;gt;; a speed factor of 1.0 corresponds to a &amp;lt;code&amp;gt;desiredSpeed&amp;lt;/code&amp;gt; equal to &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#cruiseSpeed|cruiseSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''destination''' : Vector (read/write, read-only for player)&lt;br /&gt;
The destination coordinates for the AI, used in behaviours such as &amp;lt;code&amp;gt;performFlyToRangeFromDestination&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''displayName''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship as seen by the player. By default it is the same as &amp;lt;code&amp;gt;[[#name|name]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;entityPersonality&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''entityPersonality''' : Number (read-only integer)&lt;br /&gt;
A random number in the range 0..32767 which is generated when the ship is created. Equivalent to the &amp;lt;code&amp;gt;entityPersonalityInt&amp;lt;/code&amp;gt; [[Shaders in Oolite: uniforms#Ship|uniform binding]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''equipment''' : Array of [[Oolite_JavaScript_Reference:_EquipmentInfo|EquipmentInfo ]] (read-only)&lt;br /&gt;
The equipment a ship is carrying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escortGroup&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escortGroup''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxEscorts|maxEscorts]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;escorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''escorts''' : Array (read-only array of [[Oolite JavaScript Reference: Entity|Entity]]s)&lt;br /&gt;
The ship’s deployed escorts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;forwardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''forwardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuel&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''fuel''' : Number (read/write)&lt;br /&gt;
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: PlayerShip#fuelLeakRate|PlayerShip.fuelLeakRate]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== &amp;lt;code&amp;gt;fuelChargeRate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Added in 1.74 but not documented, because it’s currently always 1.0.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;group&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''group''' : [[Oolite JavaScript Reference: ShipGroup|ShipGroup]]&lt;br /&gt;
Contains ship’s belonging to each other. Added pirate groups are an example or a station with its launched defenders.&amp;lt;br&amp;gt;&lt;br /&gt;
A group is an individual object that can be linked to several ships belonging to the same group. When a ship dies and the group object has still owners, the group stays active as object. The group is only removed from memory after the last ship that had this group as property is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
Adding a group to a ship does not automatic puts that ship in the group. For that to happen you need also use the addShip() command. &lt;br /&gt;
e.g. &lt;br /&gt;
 this.ship.group = new ShipGroup();&lt;br /&gt;
 this.ship.group.addShip(this.ship);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHostileTarget&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHostileTarget''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s AI is trying to kill something, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the player.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasHyperspaceMotor&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasHyperspaceMotor''' : Boolean (read-only)&lt;br /&gt;
True if the ship can make witchspace jumps. The corresponding ''[[shipdata.plist]]'' entry is &amp;lt;code&amp;gt;hyperspace_motor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasSuspendedAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''hasSuspendedAI''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has suspended AIs, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heatInsulation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heatInsulation''' : Number (read/write)&lt;br /&gt;
The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBeacon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBeacon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a beacon (i.e., can show up on the [[Advanced Space Compass]] with a character indicating its identity), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#beaconCode|beaconCode]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isBoulder&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isBoulder''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a boulder (i.e., has the role &amp;quot;boulder in its roleset)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCargo''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is cargo (i.e., has scan_class CLASS_CARGO and contains at least one unit)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isCloaked''' : Boolean (read/write)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a cloaking device which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. If the ship has a cloaking device and sufficient energy to use it (&amp;lt;code&amp;gt;energy &amp;gt; 0.75 * maxEnergy&amp;lt;/code&amp;gt;), you can activate it by setting &amp;lt;code&amp;gt;isCloaked&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDerelict&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isDerelict''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a derelict (i.e., the pilot has ejected from the ship, or the ship was created with the ship-key: &amp;quot;is_hulk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isFrangible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isFrangible''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is frangible (i.e., its subentities can be destroyed separately from the main ship), &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isJamming&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isJamming''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a military scanner jammer which is currently active &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMine&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMine''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a mine, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isMissile''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a missile, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPiloted&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPiloted''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has a pilot on board, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Generally have ships, station and escape pods pilots and have cargo, rocks, missiles or buoys no pilots.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirate&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirate''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a pirate vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;pirate&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPirateVictim&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPirateVictim''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship’s [[#primaryRole|primary role]] is listed in ''pirate-victim-roles.plist'', &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. This is the same test used by the pirate AI to select victims.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPolice&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPolice''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a police vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_POLICE&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isRock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isRock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a rock (i.e., has scan_class: CLASS_ROCK)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isThargoid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isThargoid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a Thargoid vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Entity#scanClass|scanClass]] == &amp;quot;CLASS_THARGOID&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isTrader&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isTrader''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a merchant vessel, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]] == &amp;quot;trader&amp;quot; || isPlayer&amp;lt;/code&amp;gt;. '''Note:''' &amp;lt;code&amp;gt;[[#isPirateVictim|isPirateVictim]]&amp;lt;/code&amp;gt; may be a better choice in many cases.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isWeapon''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is a weapon, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. Currently equivalent to &amp;lt;code&amp;gt;[[#isMissile|isMissile]] || [[#isMine|isMine]] &amp;lt;/code&amp;gt;, but new categories of weapon could be added in future.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;laserHeatLevel&amp;lt;/code&amp;gt;* ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''laserHeatLevel''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of the ship's currently active weapon. Thermal cut-out is active above 0.85. For non-player ships, if their forward weapon is empty, then the temperature of the forward weapon may be the temperature of a subentity forward weapon.&lt;br /&gt;
 '''laserHeatLevelAft''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelForward''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelPort''' : Number (read-only, 0 to 1)&lt;br /&gt;
 '''laserHeatLevelStarboard''' : Number (read-only, 0 to 1)&lt;br /&gt;
The temperature of specific laser mounts can also be queried.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''lightsActive''' : Boolean (read-write)&lt;br /&gt;
Setting this property to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; turns on all the entity’s flashers, and setting it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; turns them off. Setting it sets the &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; property for all subentities, but subentities’ setting can also be manipulated separately. In addition to affecting flashers, the value can be used by shaders.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;code&amp;gt;lightsActive&amp;lt;/code&amp;gt; is always &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when a ship is spawned, although individual flashers may be off because they have &amp;lt;code&amp;gt;initially_on&amp;lt;/code&amp;gt; set to false in their ''shipdata.plist'' declarations.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxEscorts''' : Number (read/write)&lt;br /&gt;
The maximum number of escorts this ship can have. This cannot be set lower than the number of escorts it currently has, or higher than the value of the MAX_ESCORTS constant (currently 16). There may be other reasons why a ship can have fewer escorts than the value of &amp;lt;code&amp;gt;maxEscorts&amp;lt;/code&amp;gt; (for instance, ships which are escorts cannot have their own escorts)&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#escortGroup|escortGroup]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxPitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxPitch''' : Number (read-only)&lt;br /&gt;
The maximum pitch rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#pitch|pitch]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxRoll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxRoll''' : Number (read-only)&lt;br /&gt;
The maximum roll rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roll|roll]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxSpeed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxSpeed''' : Number (read-only)&lt;br /&gt;
The ship’s maximum speed under normal power. Note that &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt; may exceed this when [[witch fuel injectors]] or [[hyperspeed]] are in use.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#speed|speed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxThrust''' : Number (read-only)&lt;br /&gt;
The ship’s maximum &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;. This value is the one defined as &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; in ''[[Shipdata.plist#thrust|shipdata.plist]]''.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxYaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''maxYaw''' : Number (read-only)&lt;br /&gt;
The maximum yaw rate of the ship, in radians per second.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#yaw|yaw]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileCapacity''' : Number (read-only integer)&lt;br /&gt;
The maximum number of missiles the ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missileLoadTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missileLoadTime''' : Number (read-write nonnegative)&lt;br /&gt;
The minimum amount of time between two missiles. The corresponding ''[[shipdata.plist]]'' key is &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;missiles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''missiles''' : Array (read-only array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]])&lt;br /&gt;
The ship’s loaded missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''name''' : String (read/write, read-only for player)&lt;br /&gt;
The name of the ship type (&amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; key in [[shipdata.plist]]).&lt;br /&gt;
&lt;br /&gt;
''Note'': while &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; can be changed, this is discouraged (and will probably not be supported in Oolite 2.0). Use &amp;lt;code&amp;gt;[[#displayName|displayName]]&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcelCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcelCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of parcels.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;parcels&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''parcels''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s parcels. (For now only available for the player). Each parcel list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this parcel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCapacity''' : Number (read-only integer)&lt;br /&gt;
The ship’s maximum passenger capacity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengerCount&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengerCount''' : Number (read-only integer)&lt;br /&gt;
The ship’s current number of passengers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;passengers&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''passengers''' : Array (read-only NSDictionary)&lt;br /&gt;
The ship’s passengers. (For now only available for the player). Each passengers list contains the entries: &amp;lt;code&amp;gt;name: String, start: integer, destination: integer, startName: string, destinationName: string, eta: integer, etaDescription: string, fee: Integer, premium: Integer&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the information of the first contract can be obtained by:&lt;br /&gt;
 player.ship.passengers[0].name&lt;br /&gt;
 player.ship.passengers[0].start&lt;br /&gt;
 player.ship.passengers[0].destination&lt;br /&gt;
 player.ship.passengers[0].startName&lt;br /&gt;
 player.ship.passengers[0].destinationName&lt;br /&gt;
 player.ship.passengers[0].eta&lt;br /&gt;
 player.ship.passengers[0].etaDescription&lt;br /&gt;
 player.ship.passengers[0].fee  // The final fee, paid out on successful delivery.&lt;br /&gt;
 player.ship.passengers[0].premium  // The advance fee, already paid on acceptance of the contract.&lt;br /&gt;
&lt;br /&gt;
start and destination contain system ID numbers for planets in the current galaxy chart, eta is in clock seconds, fee is the amount that the player will receive when delivering this passenger, and premium shows the amount the player received when the passenger boarded the ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;pitch&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''pitch''' : Number (read-only)&lt;br /&gt;
The rate of pitch of the ship in radians/second (positive for dive, negative for climb)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;portWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''portWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped port weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#starboardWeapon|starboardWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;potentialCollider&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''potentialCollider''' : [[Oolite JavaScript Reference: Entity|Entity]] (read-only)&lt;br /&gt;
The entity the ship is currently trying not to crash into, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''primaryRole''' : String (read/write, read-only for player)&lt;br /&gt;
The main role of the ship; the role for which it was created. For instance, if a ship’s ''shipdata.plist'' entry specifies the roles “pirate trader(0.5) escort”, and a ship of that type is spawned to be a trader, its &amp;lt;code&amp;gt;primaryRole&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;&amp;quot;trader&amp;quot;&amp;lt;/code&amp;gt;, its &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;[&amp;quot;escort&amp;quot;, &amp;quot;pirate&amp;quot;, &amp;quot;trader&amp;quot;]&amp;lt;/code&amp;gt; and its &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt; { &amp;quot;escort&amp;quot;:1, &amp;quot;pirate&amp;quot;:1, &amp;quot;trader&amp;quot;:0.5}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reportAIMessages&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''reportAIMessages''' : Boolean (read/write)&lt;br /&gt;
Debugging facility: set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to dump information about AI activity to the log. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roleWeights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Object (read-only)&lt;br /&gt;
The probabilities for each role in &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 this.pirateProb = ship.roleWeights[&amp;quot;pirate&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roles&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''roles''' : Array (read-only array of Strings)&lt;br /&gt;
The roles of the ship. This consists of the roles specified in the ship’s ''shipdata.plist'' entry, as well as the &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt; if it is not among those.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#primaryRole|primaryRole]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#roleWeights|roleWeights]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasRole|hasRole()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''roll''' : Number (read-only, read/write for stations)&lt;br /&gt;
The rate of roll of the ship in radians/second (positive for anti-clockwise, negative for clockwise)&lt;br /&gt;
&lt;br /&gt;
For stations, this can be set to any value between -2 and +2 to adjust their roll rate. The default is 0.4, or the value specified by the &amp;lt;code&amp;gt;station_roll&amp;lt;/code&amp;gt; key in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;savedCoordinates&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''savedCoordinates''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-write)&lt;br /&gt;
The savedCoordinates of the ship in system co-ordinates. The savedCoordinates vector is only used by AI scripting to store a coordinate that can be used by other AI commands like &amp;lt;code&amp;gt;setDestinationFromCoordinates&amp;lt;/code&amp;gt;. It are the same coordinates that are set by the AI command: &amp;lt;code&amp;gt;&amp;quot;setCoordinates: X Y Z&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor1''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The first of two colours used by the ship’s scanner “lollipop”. When read, this will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assigned to it. Assigning &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; will restore the value from [[shipdata.plist]], or the default value for the ship’s scan class.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor2|scannerDisplayColor2]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerDisplayColor2''' : [[Materials in Oolite#Colour specifiers|Colour specifier]] (read/write)&lt;br /&gt;
The second scanner colour. If both &amp;lt;code&amp;gt;scannerDisplayColor1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;scannerDisplayColor2&amp;lt;/code&amp;gt; are specified, the scanner lollipop will alternate between the two colours.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#scannerDisplayColor1|scannerDisplayColor1]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scannerRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scannerRange''' : Number (read-only)&lt;br /&gt;
The range of the ship’s scanner.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;script&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''script''' : [[Oolite JavaScript Reference: Script|Script]] (read-only)&lt;br /&gt;
The ship’s script.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptedMisjump''' : Boolean (read/write)&lt;br /&gt;
When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the next hyperspace jump will be a misjump. The &amp;lt;code&amp;gt;scriptedMisjump&amp;lt;/code&amp;gt; flag will remain &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; during the &amp;lt;code&amp;gt;shipWillExitWitchspace()&amp;lt;/code&amp;gt; event handler, and will be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; after the &amp;lt;code&amp;gt;shipExitedWitchspace()&amp;lt;/code&amp;gt; event.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptedMisjumpRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''scriptedMisjumpRange''' : Number (read/write)&lt;br /&gt;
If this ship misjumps, this number will be consulted to determine the length of the resulting misjump relative to the normal jump range. Setting this does not in itself force a misjump - this must occur through the usual mechanisms. Values must be greater than 0.0 and less than 1.0, and the default is 0.5 for a traditional half-way misjump. This will be reset to 0.5 at the same time as &amp;lt;code&amp;gt;[[#scriptedMisjump|scriptedMisjump]]&amp;lt;/code&amp;gt; is reset to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scriptInfo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scriptInfo''' : Object (read-only)&lt;br /&gt;
The contents of the &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in the ship’s ''[[shipdata.plist]]'' entry, if any. This may be any [[property list]] object, but the reccomended approach is to use a dictionary whose keys have a unique prefix (such as you should be using for file names, ship names etc.). A property list dictionary is converted to a JavaScript object with properties corresponding to the dictionary’s keys. All other property list types used with Oolite have directly corresponding JavaScript types.&amp;lt;br&amp;gt;&lt;br /&gt;
When using numeric values in the scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using parseInt(scriptInfo.myKey) or parseFloat(scriptInfo.myKey).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''speed''' : Number (read-only)&lt;br /&gt;
The ship’s current speed.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#maxSpeed|maxSpeed]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;starboardWeapon&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''starboardWeapon''' : EquipmentType (read-only, read/write in 1.77)&lt;br /&gt;
The currently equipped forward weapon, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt;. This is always &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for non-player ships in 1.76.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#aftWeapon|aftWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#forwardWeapon|forwardWeapon]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#portWeapon|portWeapon]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntities''' : Array (read-only array of Ships)&lt;br /&gt;
The ships subentities, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if it has none. Special subentities such as flashers and exhaust plumes are not included.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#isFrangible|isFrangible]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;subEntityCapacity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''subEntityCapacity''' : Number (read-only integer)&lt;br /&gt;
The original number of subentities on the ship. &lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#restoreSubEntities|restoreSubEntities()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''target''' : Ship (read-write)&lt;br /&gt;
The ship’s primary target, i.e. the entity it will attempt to shoot at. This value is automatically co-ordinated between a ship and its subentities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;temperature&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''temperature''' : Number (read/write)&lt;br /&gt;
The ship’s temperature, normalized such that a temperature of 1.0 is the level at which a ship starts taking heat damage.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrust&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrust''' : Number (read/write for NPCs, read-only for player)&lt;br /&gt;
The ship’s thrust, ranging from 0 to &amp;lt;code&amp;gt;maxThrust&amp;lt;/code&amp;gt;. This value determines how fast the ship accelerates or decelerates, specified in m/s².&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;thrustVector&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''thrustVector''' : Vector3D (read-only)&lt;br /&gt;
The inertialess velocity generated by the engines.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrust|thrust]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#velocity|velocity]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;trackCloseContacts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''trackCloseContacts''' : Boolean (read/write)&lt;br /&gt;
If true, AI events are generated for near collisions.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorForward&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorForward''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing forwards from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorForward|vectorForward]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorRight&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorRight''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing right from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorRight|vectorRight]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;vectorUp&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''vectorUp''' : Vector3D (read-only)&lt;br /&gt;
The vector pointing up from the ship (in world space for ships, relative to the parent for subentities). Equivalent to &amp;lt;code&amp;gt;ship.[[Oolite JavaScript Reference: Entity#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#vectorUp|vectorUp]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''velocity''' : Vector3D (read/write)&lt;br /&gt;
The ship’s velocity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A ship’s velocity consists of two components, inertial velocity and inertialess thrust. Generally, inertial velocity is zero (so &amp;lt;code&amp;gt;velocity&amp;lt;/code&amp;gt; is equal to &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;), but inertial impulses may be applied if a ship collides or is caught in an explosion. If inertial velocity is non-zero, the ship’s engines will work to counteract it. Changing the ship’s velocity will always apply inertial velocity, so for ships with non-zero &amp;lt;code&amp;gt;[[#maxThrust|maxThrust]]&amp;lt;/code&amp;gt; the effect will be temporary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#thrustVector|thrustVector]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponFacings&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponFacings''' : Number (read-only, integer in range 0-15)&lt;br /&gt;
The weapon facings available for the ship. The format is the same as the equivalent property in [[shipyard.plist]] or [[shipdata.plist]] - a bitmask with the following bits:&amp;lt;br&amp;gt;&lt;br /&gt;
1 - fore&amp;lt;br&amp;gt;&lt;br /&gt;
2 - aft&amp;lt;br&amp;gt;&lt;br /&gt;
4 - port&amp;lt;br&amp;gt;&lt;br /&gt;
8 - starboard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponPosition*&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''weaponPositionAft''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionForward''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionPort''' : Vector (read-only)&lt;br /&gt;
 '''weaponPositionStarboard''' : Vector (read-only)&lt;br /&gt;
The position relative to the ship at which the appropriate laser beam will start. These properties do not imply that the ship has or can have any such weapon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;weaponRange&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''weaponRange''' : Number (read-only)&lt;br /&gt;
The maximum range of the ship’s primary weapon. For the player it is the range of the weapon that fired as last, even when the view direction changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Range values are: WEAPON_PLASMA_CANNON: 5000, WEAPON_PULSE_LASER: 12500, WEAPON_BEAM_LASER: 15000, WEAPON_MINING_LASER: 12500, WEAPON_THARGOID_LASER: 17500, WEAPON_MILITARY_LASER: 30000, WEAPON_NONE: 32000.&amp;lt;br&amp;gt;&lt;br /&gt;
(Turrets are secondary weapons with a maximum range of 6000)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;withinStationAegis&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''withinStationAegis''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship is within the aegis of the system’s main station (i.e., no more than 51 200 game metres from the station, or twice scanner range).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;yaw&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''yaw''' : Number (read-only)&lt;br /&gt;
The rate of yaw of the ship in radians/second (positive for right, negative for left)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;abandonShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''abandonShip'''() : Boolean&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; when the ship has an escapepod. It will launch all escapeposd on board leaving the ship behind as a empty hulk. (scanClass = CLASS_CARGO). This command does nothing when no escape-pod is present.&amp;lt;br&amp;gt;&lt;br /&gt;
Pressence of an escapepod can be tested with: &amp;lt;code&amp;gt;equipmentStatus(&amp;quot;EQ_ESCAPE_POD&amp;quot;) == &amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;addDefenseTarget&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''addDefenseTarget'''(target : Ship)&lt;br /&gt;
Adds the target ship to this ship's list of point [[#defenseTargets|defense targets]], if it isn't already.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;awardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''awardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Adds the given piece of equipment to the ship, if possible, returning &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if successful and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.awardEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#canAwardEquipment|canAwardEquipment()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#removeEquipment|removeEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;canAwardEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''canAwardEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : Boolean&lt;br /&gt;
Tests whether it is possible to add a given equipment type. This command takes the conditions for offering inside equipment.plist into account. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt; is expected to succeed, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#awardEquipment|awardEquipment()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;clearDefenseTargets&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''clearDefenseTargets'''()&lt;br /&gt;
Clears the ship's list of point [[#defenseTargets|defense targets]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;commsMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''commsMessage'''(message : String [,target : Ship])&lt;br /&gt;
Make the ship broadcast the specified message. Works on buoys and subentities as well as normal ships and stations. Messages are send to a maximum of 16 ships in range and always to the player when in range. When the optional target is used, the message goes only to that ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dealEnergyDamage&amp;lt;/code&amp;gt;===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''dealEnergyDamage'''(damage : Number, idealRange : Number [, velocityBias : Number])&lt;br /&gt;
Deals damage to all ships within a sphere centred on this ship. If this ship has an owner (e.g. it is a missile or a subentity) the damage will be credited to its owner. Damage is dealt according to the following formula:&lt;br /&gt;
* Further away than MAX_SCANNER_RANGE (25.6km): deal no damage&lt;br /&gt;
* At or closer than &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;: deal &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; plus (or minus, for receding objects) &amp;lt;code&amp;gt;velocityBias&amp;lt;/code&amp;gt; damage for every 0.001LM of relative closing speed, up to a maximum of 1.0LM&lt;br /&gt;
* Between &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and a derived maximum range: calculate the damage that would have been done at &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt;, and then divide it by the square of the ratio of &amp;lt;code&amp;gt;idealRange&amp;lt;/code&amp;gt; and the real range (i.e inverse-square). The derived maximum range is the distance where a target with no relative closing speed would take 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
As an example, the standard Oolite missile uses &amp;lt;code&amp;gt;dealEnergyDamage(170, 32.5, 0.25)&amp;lt;/code&amp;gt;, has a maximum speed of 0.75LM, and its AI tries to detonate it 25m from its target. Some worked examples (for comparision, one energy bank can absorb 64 points of damage, and a standard shield generator can absorb 128 points of damage):&lt;br /&gt;
* The missile is fired at a stationary asteroid. It detonates at 25m, within the ideal range, and the relative closing speed is 0.75LM. The asteroid takes 170 + (0.25 * 750) = 357.5 points of damage&lt;br /&gt;
* The missile is fired at a Cobra Mk III, which tries to flee from and evade the missile at its top speed of 0.35LM. The missile detonates at 25m, and the evasive manoeuvres mean that it is not heading directly at the Cobra when it detonates. The relative closing speed is 0.38LM. The Cobra takes 170 + (0.25 * 380) = 265 points of damage.&lt;br /&gt;
* An Anaconda freighter travelling at 0.2LM fires a missile at a distant Fer-de-lance. After the missile has travelled 150m away from the Anaconda, it is hit by an ECM pulse from the FDL, and detonates. The relative velocity is -0.55LM (the missile is travelling away from the Anaconda), so the damage at the ideal range would be 170 - (0.25 * 550) = 32.5. The damage is then divided by (150 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the Anaconda takes about 1.5 points of damage.&lt;br /&gt;
* A missile fired at something else detonates 500m away from a Sidewinder. The inverse-square rule divides the damage by (500 / 32.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, so the base damage at this range (ignoring velocityBias) is only 0.7. The Sidewinder is therefore safely outside the blast radius, and is not considered for damage. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;deployEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''deployEscorts'''()&lt;br /&gt;
Launch the ship’s escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dockEscorts&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dockEscorts'''()&lt;br /&gt;
Dock the ship’s deployed escorts, if any.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;dumpCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''dumpCargo'''() : Ship&lt;br /&gt;
Ejects one item of cargo from the ship, and returns the cargo item. Returns &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if the ship has no cargo, anything has been ejected in the last 0.5 seconds, or if sent to the player while docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectItem'''(role : String) : Ship&lt;br /&gt;
Spawns a ship of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. (Note: an equal and opposite reaction is applied to the parent ship, so doing this with large ships is rarely useful. &amp;lt;code&amp;gt;player.ejectItem(&amp;quot;station&amp;quot;)&amp;lt;/code&amp;gt; may seem funny, but don’t come running to me if you have someone’s eye out.) Returns the generated ship, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no ship is generated. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectSpecificItem|ejectSpecificItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ejectSpecificItem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''ejectSpecificItem'''(itemKey : String) : Ship&lt;br /&gt;
Spawns a ship with the ''shipdata.plist'' key &amp;lt;code&amp;gt;itemKey&amp;lt;/code&amp;gt; immediately behind the ship, with a slight backwards velocity. The scanClass of the ejected item will always be CLASS_CARGO.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#dumpCargo|dumpCargo]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#ejectItem|ejectItem]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;equipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''equipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]]) : String&lt;br /&gt;
Tests whether the specified type of equipment is installed, and whether it is functioning. Returns one of the following strings: &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNAVAILABLE&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_UNKNOWN&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setEquipmentStatus|setEquipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitAI'''()&lt;br /&gt;
Exit the current AI, restoring the previous one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|exitAI]]:&amp;lt;/code&amp;gt; AI method. May not be used on player. Will generate a warning if there are no suspended AI states.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#hasSuspendedAI|hasSuspendedAI]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;exitSystem&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''exitSystem'''([targetSystem : Number]) : Boolean&lt;br /&gt;
Cause the ship to jump out of the system, if possible. If &amp;lt;code&amp;gt;targetSystem&amp;lt;/code&amp;gt; is specified, it will attempt to jump to the specified system, otherwise a random system within range is chosen.&lt;br /&gt;
&lt;br /&gt;
This method can fail for various reasons, in which case it returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It always fails for the player ship.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''explode'''()&lt;br /&gt;
Causes the ship to explode. Works on all ships, including the main station and the player except when docked.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#remove|remove()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireECM&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireECM'''()&lt;br /&gt;
activates an ecm burst, identical as the AI command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;fireMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''fireMissile'''([missile]) : Ship&lt;br /&gt;
fireMissile() will try to fire the first available missile and will return the missile fired, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if no missiles can be fired at this time. It can take the optional missile identifier parameter, to allow for a specific missile to be fired. Missiles cannot be fired if the ship hasn’t got a valid target, or if the previous missile was launched less than &amp;lt;code&amp;gt;missile_load_time&amp;lt;/code&amp;gt; seconds before. If a missile type was specified, and not found on the ship, no missile will be fired.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getMaterials'''() : Object&lt;br /&gt;
getMaterials() returns the ship's current materials dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;getShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''getShaders'''() : Object&lt;br /&gt;
getShaders() returns the ship's current shaders dictionary, or if none present an empty dictionary.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;hasRole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''hasRole'''(role : String)&lt;br /&gt;
Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ship has &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; among its roles, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#roles|roles]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;reactToAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''reactToAIMessage'''(message : String)&lt;br /&gt;
Immediately perform the specified handler in the ship’s current AI state.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#sendAIMessage|sendAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''remove'''([suppressDeathEvent : Boolean])&lt;br /&gt;
Immediately removes the ship from the universe. Works on all ships except the player, including the main station.&amp;lt;br&amp;gt;It generates a this.shipRemoved(suppressDeathEvent) event. By default it will also trigger a this.shipDied() event, unless &amp;lt;code&amp;gt;suppressDeathEvent&amp;lt;/code&amp;gt; is true.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#explode|explode()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;removeEquipment&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''removeEquipment'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]])&lt;br /&gt;
Removes the given piece of equipment from the ship.&lt;br /&gt;
This function can also be used to remove missiles (and mines). If more than one missile of the same type is found on board, only one of them will be removed.&lt;br /&gt;
&lt;br /&gt;
Note that in Oolite prior to 1.76.1 there was a bug which could sometimes cause the game to crash if this function was used on pylon-mounted equipment. Therefore, if you do this in your OXP, you should set (at least) 1.76.1 as the version in requires.plist&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 ship.removeEquipment(&amp;quot;EQ_ECM&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;restoreSubEntities&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''restoreSubEntities'''() : Boolean&lt;br /&gt;
Recreate all destroyed subentities of the ship. Returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any subentities were added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#subEntities|subEntities]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;selectNewMissile&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''selectNewMissile'''() : equipmentKey&lt;br /&gt;
selectNewMissile() will automatically select a missile for a specific ship. It uses the missile_role shipdata.plist key to find out which missiles to select. As with the system populator, there's a small chance that missiles other than the missile_role specified in shipdata will be selected.&lt;br /&gt;
e.g.&lt;br /&gt;
 this.ship.awardEquipment(this.ship.selectNewMissile())&lt;br /&gt;
will automatically add the 'right type' of missile to a ship, i.e. one that its captain would normally choose.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;sendAIMessage&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''sendAIMessage'''(message : String)&lt;br /&gt;
Add a message to the ship’s AI deferred message queue. Messages in the queue are handled immediately after the next periodic &amp;lt;code&amp;gt;UPDATE&amp;lt;/code&amp;gt; message. Identical messages are coalesced.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#reactToAIMessage|reactToAIMessage()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setAI'''(AIName : String)&lt;br /&gt;
Set the current AI, leaving the old one suspended. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|setAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#switchAI|switchAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setBounty&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-method-added|1.77}}&lt;br /&gt;
 function '''setBounty'''(bounty : Number, reason : String)&lt;br /&gt;
Sets the ship's bounty to the new value. &amp;lt;code&amp;gt;reason&amp;lt;/code&amp;gt; will be sent to [[Oolite_JavaScript_Reference:_ship_script_event_handlers#shipBountyChanged|shipBountyChanged()]].&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#bounty|bounty]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setCargo&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setCargo'''(commodity : String [, count : Number]) : Boolean&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; weight units of the commodity &amp;lt;code&amp;gt;commodity&amp;lt;/code&amp;gt; for a cargo barrel. (Can not be used to set cargo for ships) When more units are defined than 1 ton, the count is reduced to one ton.  It returns false when the selected commodity is unknown. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setEquipmentStatus&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setEquipmentStatus'''(equipmentType : [[Oolite JavaScript Reference: EquipmentInfo#Equipment Expressions|equipmentInfoExpression]], statusKey : String)&lt;br /&gt;
Changes the status of the given piece of equipment from the ship. The two only valid status keys are &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_OK&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;EQUIPMENT_DAMAGED&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' by design, this method will throw an exception if called with an equipment type that does not exist. To test whether an equipment type exists, use &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: EquipmentInfo#infoForKey|EquipmentInfo.infoForKey()]]&amp;lt;/code&amp;gt;, which will return &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; for undefined equipment.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#equipmentStatus|equipmentStatus()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setMaterials&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setMaterials'''(materialDictionary : Object [, shaderDictionary : Object]) : Boolean&lt;br /&gt;
Set the materials of the ship’s model. This works exactly like the &amp;lt;code&amp;gt;materials&amp;lt;/code&amp;gt; dictionary in [[shipdata.plist]]. The optional &amp;lt;code&amp;gt;shaderDictionary&amp;lt;/code&amp;gt; argument overrides &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; if shaders are active.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
 this.ship.setMaterials({&amp;quot;my_ship_diffuse.png&amp;quot;: { diffuse_map: &amp;quot;my_ship_damaged_diffuse.png&amp;quot; }});&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setShaders|setShaders()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getMaterials|getMaterials()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setScript&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setScript'''(scriptName : String)&lt;br /&gt;
Set, or completely replace, the javascript code associated to a ship entity.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;setShaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''setShaders'''(shaderDictionary : Object) : Boolean&lt;br /&gt;
Set the shader materials of the ship’s model. Equivalent to &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;materialDictionary&amp;lt;/code&amp;gt; value set to the ship’s current material dictionary.&lt;br /&gt;
 &lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#setMaterials|setMaterials()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#getShaders|getShaders()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawn'''(role : String [, count : Number]) : Array&lt;br /&gt;
Attempts to create &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (maximum: 64) ships of role &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; close to the ship – specifically, inside the ship’s collision radius. (Since creating ships may fail, the number created may be less than &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;). The created ships are returned in an array. If &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is not specified, one will be assumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; is intended for cases when a ship splits into multiple parts or drops parts. In particular, it has the following special behaviour:&lt;br /&gt;
* The spawned ships inherit most of the temperature of the parent.&lt;br /&gt;
* If the parent is a missile and a child has the &amp;lt;code&amp;gt;[[shipdata.plist#is_submunition|is_submunition]]&amp;lt;/code&amp;gt; property, the child will be considered a missile, its target will be set to that of the parent and the child’s owner will be set to the parent.&lt;br /&gt;
* &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; does not set up escorts for the new ships, or generate witchspace effects, or do any special AI handling.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnOne&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''spawnOne'''(role : String) : Ship&lt;br /&gt;
Convenience method which calls &amp;lt;code&amp;gt;[[#spawn|spawn]](role)&amp;lt;/code&amp;gt; and returns the first element of the resulting array, or &amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; if &amp;lt;code&amp;gt;spawn()&amp;lt;/code&amp;gt; fails.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;switchAI&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''switchAI'''(AIName : String)&lt;br /&gt;
Set the current AI, exiting the old one. Equivalent to the &amp;lt;code&amp;gt;[[AI_methods|switchAITo]]:&amp;lt;/code&amp;gt; AI method. May not be used on player.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' &amp;lt;code&amp;gt;[[#AI|AI]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#setAI|setAI()]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[#exitAI|exitAI()]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;updateEscortFormation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 function '''updateEscortFormation'''()&lt;br /&gt;
Request that the game updates the target positions for the ship’s escorts by calling the ship’s script’s &amp;lt;code&amp;gt;coordinatesForEscortPosition()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Debug_OXP&amp;diff=35905</id>
		<title>Debug OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Debug_OXP&amp;diff=35905"/>
		<updated>2013-01-30T02:41:20Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Mac OS X-specific features */ point out even more that Debug menu + integrated console are Mac OS X only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Debug.oxp''' is a special OXP that enables JavaScript console support in Oolite (1.70 and later). It also adds a menu with various debug facilities under Mac OS X.&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
[http://jens.ayton.se/oolite/files/debug-oxp-1.76.zip Debug OXP for Oolite 1.76]&lt;br /&gt;
&lt;br /&gt;
== External JavaScript console support ==&lt;br /&gt;
On all platforms, installing Debug.oxp enables support for external console applications using the [[Oolite debug console TCP protocol]]. By default, it will attempt to connect to a console running on the same computer, but this can be changed by specifying a different &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; (and, optionally, &amp;lt;code&amp;gt;console-port&amp;lt;/code&amp;gt;) in ''debugConfig.plist''. For external console support on the same computer under Mac OS X, &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; must be explicitly set to “127.0.0.1”; if this is not done, the [[#Integrated JavaScript console|integrated JavaScript console]] will be used instead. For information on using a console (integrated or external), see [[#Using the JavaScript console|Using the JavaScript console]] below.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A cross-platform, python based, external console application is available in the [http://developer.berlios.de/project/showfiles.php?group_id=3577 Berlios Oolite files] area.&lt;br /&gt;
&lt;br /&gt;
It contains a precompiled console for windows based computers, and the original python based console for Linux and Posix compliant computers.&lt;br /&gt;
&lt;br /&gt;
On Debian or Ubuntu Linux you will need python 2.6.x installed and (at least) the packages &amp;lt;code&amp;gt;blt python-tk tk8.5&amp;lt;/code&amp;gt; (or the equivalents in other distros.)&lt;br /&gt;
&lt;br /&gt;
== Mac OS X-specific features ==&lt;br /&gt;
Under Mac OS X, the Debug OXP provides a menu with various debugging options and an integrated JavaScript console, as well as enabling external console support as on all platforms.&lt;br /&gt;
&lt;br /&gt;
=== Debug menu (Mac OS X only) ===&lt;br /&gt;
[[Image:Oolite-debug-menu.png|494px]]&lt;br /&gt;
&lt;br /&gt;
The Debug menu provides options to&lt;br /&gt;
* Show the Oolite run log in the standard Console application.&lt;br /&gt;
* Enable or disable various classes of log message at runtime (like editing ''logcontrol.plist'', without the need to restart Oolite).&lt;br /&gt;
* Enable various testing features, such as drawing of bounding boxes.&lt;br /&gt;
* Show the JavaScript console, and specify when it should be shown automatically. (This may not have any effect with external consoles, depending on the external console implementation.)&lt;br /&gt;
* Create a ship of any role near the main station (equivalent to the &amp;lt;code&amp;gt;:spawn&amp;lt;/code&amp;gt; [[#Macros|macro]]).&lt;br /&gt;
Note: some of these features are implemented by sending JavaScript messages to the [[#The console script|console script]]. If the script has been modified, some features may not work properly.&lt;br /&gt;
&lt;br /&gt;
The Log Message Classes submenu can be modified by editing ''debugLogMessageClassesMenu.plist'', found inside the OXP. This is merged from Config directories in the usual fashion.&lt;br /&gt;
&lt;br /&gt;
=== Integrated JavaScript console (Mac OS X only) ===&lt;br /&gt;
[[Image:Oolite debug protocol example 1.png|594px]]&lt;br /&gt;
&lt;br /&gt;
The integrated JavaScript console provides a window within Oolite which acts as a [[#Using the JavaScript console|JavaScript console]]. It can be shown using the Show JavaScript Console command in the Debug menu, unless external console mode has been enabled by setting &amp;lt;code&amp;gt;console-host&amp;lt;/code&amp;gt; in ''debugConfig.plist''.&lt;br /&gt;
&lt;br /&gt;
The integrated console has a 100-line memory. To see previous commands, press ⇞ (Page Up) or ⌥↑ (Option-Up Arrow). You can go the other way in the obvious manner.&lt;br /&gt;
&lt;br /&gt;
== Using the JavaScript console ==&lt;br /&gt;
The JavaScript console, whether integrated or external, provides a powerful mechanism for interactively manipulating the game world. It can be used to issue simple commands, like &amp;lt;code&amp;gt;player.ship.awardEquipment(&amp;quot;EQ_FUEL_INJECTION&amp;quot;)&amp;lt;/code&amp;gt;. It can be used to inspect properties of entities in the game world. And it can be used to develop scripts, by rewriting and testing methods of live ship scripts and world scripts.&lt;br /&gt;
&lt;br /&gt;
=== Macros ===&lt;br /&gt;
Macros are a special type of command prefixed with a colon. Instead of being interpreted as a JavaScript command, a macro is looked up in a dictionary, and the result is used as the “real” command. For instance, if you enter the command &amp;lt;code&amp;gt;:listM&amp;lt;/code&amp;gt; (short for “list macros”), the macro dictionary is queried for the string “listM”, and (by default) the code &amp;lt;code&amp;gt;for (let prop in macros) { ConsoleMessage('macro-list', ':' + prop) }&amp;lt;/code&amp;gt; is found and executed. This code is called the ''expansion'' of the macro. The result is a list of macros being printed:&lt;br /&gt;
 :clr&lt;br /&gt;
 :clear&lt;br /&gt;
 :spawn&lt;br /&gt;
 :bgColor&lt;br /&gt;
 :showM&lt;br /&gt;
 :rmFgColor&lt;br /&gt;
 ::&lt;br /&gt;
 :d&lt;br /&gt;
 :ds&lt;br /&gt;
 :listM&lt;br /&gt;
 :setM&lt;br /&gt;
 :delM&lt;br /&gt;
 :fgColor&lt;br /&gt;
 :rmBgColor&lt;br /&gt;
 :resetM&lt;br /&gt;
&lt;br /&gt;
As you can see in the example, To see the expansion of a macro without executing it, use &amp;lt;code&amp;gt;:showM&amp;lt;/code&amp;gt;:&lt;br /&gt;
 &amp;gt; :showM :delM&lt;br /&gt;
 :delM = deleteMacro(PARAM)&lt;br /&gt;
&lt;br /&gt;
When a macro with the word &amp;lt;code&amp;gt;PARAM&amp;lt;/code&amp;gt; is executed, &amp;lt;code&amp;gt;PARAM&amp;lt;/code&amp;gt; is replaced with any text following the macro name, surrounded in quotation marks. This is how &amp;lt;code&amp;gt;:showM&amp;lt;/code&amp;gt; functions, for example; the string “:showM :delM” is expanded to “showMacro(&amp;quot;:delM&amp;quot;)”, causing the JavaScript function &amp;lt;code&amp;gt;showMacro()&amp;lt;/code&amp;gt;, which is part of the [[#The console script|console script]], to be called. You can see the implementation of &amp;lt;code&amp;gt;showMacro()&amp;lt;/code&amp;gt; by entering &amp;lt;code&amp;gt;showMacro&amp;lt;/code&amp;gt; – without any parentheses – into the console.&lt;br /&gt;
&lt;br /&gt;
An initial set of macros is loaded from ''debugConfig.plist''. If you edit any macros, using &amp;lt;code&amp;gt;:setM&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;:delM&amp;lt;/code&amp;gt;, all macros are saved in Oolite’s preferences from that point forwards. This means that you don’t have to re-enter any macros you write with &amp;lt;code&amp;gt;:setM&amp;lt;/code&amp;gt; after restarting Oolite.&lt;br /&gt;
&lt;br /&gt;
The following example creates a simple :msg macro:&lt;br /&gt;
 &amp;gt; :setM msg ConsoleMessage(' ',PARAM)&lt;br /&gt;
If you then type:&lt;br /&gt;
 &amp;gt; :msg Hello World&lt;br /&gt;
The macro will be expanded, and you'll see “Hello World” on the console. However, macros are not functions, so you cannot use macros in the middle of javascript, or as part of another macro.&lt;br /&gt;
&lt;br /&gt;
=== Console Properties ===&lt;br /&gt;
&lt;br /&gt;
The console has several properties. They are accessible with &amp;quot;console.Foo&amp;quot;:&lt;br /&gt;
 debugFlags (r/w)&lt;br /&gt;
 shaderMode (r/w)&lt;br /&gt;
 maximumShaderMode (read only)&lt;br /&gt;
 reducedDetailMode (r/w)&lt;br /&gt;
 displayFPS (r/w)&lt;br /&gt;
 platformDescription (read only)&lt;br /&gt;
 pedanticMode (r/w)&lt;br /&gt;
 ignoreDroppedPackets (r/w)&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;debugFlags&amp;lt;/code&amp;gt; you can selective set/disable debugging options. Every debugging option is activated by setting a corresponding bit in the &amp;lt;code&amp;gt;debugFlags&amp;lt;/code&amp;gt;:&lt;br /&gt;
 Linked Lists                = 0x00000001&lt;br /&gt;
 Collisions                  = 0x00000004&lt;br /&gt;
 Docking                     = 0x00000008&lt;br /&gt;
 Octrees - Verbose Logging   = 0x00000010&lt;br /&gt;
 Bounding Boxes              = 0x00000040&lt;br /&gt;
 Octrees - Draw              = 0x00000080&lt;br /&gt;
 Normals                     = 0x00000100&lt;br /&gt;
 Hide Dust		    = 0x00000200&lt;br /&gt;
 disable Shader Fallback	    = 0x00000400&lt;br /&gt;
 Extra Shader Validation	    = 0x00000800&lt;br /&gt;
 Miscellaneous	            = 0x10000000&lt;br /&gt;
&lt;br /&gt;
=== The console script ===&lt;br /&gt;
While an external or integrated console is required to provide a means of user interaction, most of the actual behaviour of the console is implemented in JavaScript, in a script called ''oolite-debug-console.js''. Input typed into the console is passed to the console script, which then generates output. The console script is also informed of log messages and JavaScript errors, and provides a global function, &amp;lt;code&amp;gt;ConsoleMessage(colorCode: String, message: String)&amp;lt;/code&amp;gt;, to write messages to the console using its background colour support. Lastly, the console script implements the entire macro system.&lt;br /&gt;
&lt;br /&gt;
This means that the console’s behaviour can be extensively customized, for instance, by replacing the macro system with something more powerful. There are two basic approaches to doing this:&lt;br /&gt;
* Creating a custom script (or a copy) with the same name, in an OXP which loads later than Debug.oxp (e.g., one which has a name which comes later in alphabetical order).&lt;br /&gt;
* Using a normal world script, and changing the console script object at startup.&lt;br /&gt;
The latter approach has the advantage that it can continue to work with future versions of the console script, and multiple patches can coexist. For example, a modification to supplement the macro system with a better one might look as follows:&lt;br /&gt;
 this.name = &amp;quot;my-super-console-macros&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 this.startUp = function()&lt;br /&gt;
 {&lt;br /&gt;
     // Ensure debug console is installed&lt;br /&gt;
     if (!debugConsole)  return&lt;br /&gt;
     &lt;br /&gt;
     // Save original implementation of consolePerformJSCommand&lt;br /&gt;
     // Note the prefix, used to ensure uniqueness. If several scripts patch&lt;br /&gt;
     // the same method, it's important that they use different names.&lt;br /&gt;
     debugConsole.mySuperConsoleMacros_original_consolePerformJSCommand = debugConsole.consolePerformJSCommand&lt;br /&gt;
     &lt;br /&gt;
     // Replace debugConsole.consolePerformJSCommand with custom function&lt;br /&gt;
     debugConsole.consolePerformJSCommand = function(command)&lt;br /&gt;
     {&lt;br /&gt;
         // Note that in this function &amp;quot;this&amp;quot; will refer to debugconsole, not&lt;br /&gt;
         // my-super-console-macros, since the function will be called as a&lt;br /&gt;
         // method of debugConsole.&lt;br /&gt;
         &lt;br /&gt;
         // Strip leading spaces, same code as original function.&lt;br /&gt;
         while (command.charAt(0) == &amp;quot; &amp;quot;)&lt;br /&gt;
         {&lt;br /&gt;
             command = command.substring(1)&lt;br /&gt;
         }&lt;br /&gt;
         &lt;br /&gt;
         if (command.charAt(0) == &amp;quot;!&amp;quot;)&lt;br /&gt;
         {&lt;br /&gt;
             // Super macro call detected.&lt;br /&gt;
             // Insert super macro system here.&lt;br /&gt;
         }&lt;br /&gt;
         else&lt;br /&gt;
         {&lt;br /&gt;
             // Otherwise, call through to original method.&lt;br /&gt;
             debugConsole.mySuperConsoleMacros_original_consolePerformJSCommand(command)&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
This same patching technique, incidentally, can be used to modify scripts at runtime, either from the console or from other scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;br /&gt;
[[Category:Oolite utilities]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hud.plist&amp;diff=35897</id>
		<title>Hud.plist</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hud.plist&amp;diff=35897"/>
		<updated>2013-01-29T15:28:05Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: Explained the difference between hud.plist and hud-small.plist, see: http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13485&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''hud.[[plist]]''' and '''hud-small.[[plist]]''' are two different HUDs used by Oolite. They provide Oolite with the information necessary to display the players hud. The 'hud-small' is used on ships like the Cobra MkI and the Adder, while the 'hud.plist' is the standard default Cobra MkIII hud. The main difference lies in their width. 'hud-small' is smaller (narrower) than 'hud', to help you imagine a smaller cockpit in a smaller ship.&lt;br /&gt;
&lt;br /&gt;
== cloak_indicator_on_status_light ==&lt;br /&gt;
This key determines if the statuslight also should show the cloaked status.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 cloak_indicator_on_status_light = yes;&lt;br /&gt;
&lt;br /&gt;
== crosshair_scale ==&lt;br /&gt;
Affects the size of the crosshair. (default 32.0)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 crosshair_scale = 32.0;&lt;br /&gt;
&lt;br /&gt;
== crosshair_width ==&lt;br /&gt;
Affects the width of the crosshair. (default 1.5)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 crosshair_width = 1.5;&lt;br /&gt;
&lt;br /&gt;
== crosshair_color ==&lt;br /&gt;
Affects the color of the crosshair. color can be a [[Materials_in_Oolite#Named_colours|named color]] or any of the other [[Materials_in_Oolite#Colour_specifiers|Colour_specifiers]]. (Default is greenColor)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 crosshair_color= &amp;quot;greenColor&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== crosshairs ==&lt;br /&gt;
This entry contains a directory with crosshairs that overrides those defined in the internal [[crosshairs.plist]]&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 crosshairs = {&lt;br /&gt;
 WEAPON_BEAM_LASER =&lt;br /&gt;
 	(&lt;br /&gt;
 		(0.25, 0.25, 1.0,		0.75, 0.0, 0.50),&lt;br /&gt;
 		(0.25, 0.25, -1.0,		0.75, 0.0, -0.50),&lt;br /&gt;
 		(0.25, 1.0, 0.25,		0.75, 0.50, 0.0),&lt;br /&gt;
 		(0.25, -1.0, 0.25,		0.75, -0.50, 0.0),&lt;br /&gt;
 		(0.25, -0.25, 1.0,		0.75, 0.0, 0.50),&lt;br /&gt;
 		(0.25, -0.25, -1.0,		0.75, 0.0, -0.50),&lt;br /&gt;
 		(0.25, 1.0, -0.25,		0.75, 0.50, 0.0),&lt;br /&gt;
 		(0.25, -1.0, -0.25,		0.75, -0.50, 0.0)&lt;br /&gt;
 	);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== crosshair_file ==&lt;br /&gt;
(Oolite 1.77 or later)&lt;br /&gt;
This entry names an external crosshairs plist file that defines the default crosshairs for this HUD. If this is specified at the same time as the &amp;lt;code&amp;gt;crosshairs&amp;lt;/code&amp;gt; property, then &amp;lt;code&amp;gt;crosshair_file&amp;lt;/code&amp;gt; takes precedence.&lt;br /&gt;
&lt;br /&gt;
== dials ==&lt;br /&gt;
The dials are listed here as an array of individual dials. Each dial is a separate directory. Some examples are:&lt;br /&gt;
 {&lt;br /&gt;
 	&amp;quot;equipment_required&amp;quot; = &amp;quot;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;quot;;&lt;br /&gt;
 	selector = &amp;quot;drawTargetReticle:&amp;quot;;&lt;br /&gt;
 },&lt;br /&gt;
 {	// scanner&lt;br /&gt;
 	selector	= &amp;quot;drawScanner:&amp;quot;;&lt;br /&gt;
 	alpha		= 1.0;&lt;br /&gt;
 	x		= 0;&lt;br /&gt;
 	y		= 60;&lt;br /&gt;
 	y_origin	= -1;&lt;br /&gt;
 	height		= 72.0;&lt;br /&gt;
 	width		= 288.0;&lt;br /&gt;
 	rgb_color	= (1.0, 0.0, 0.0);&lt;br /&gt;
 },&lt;br /&gt;
 {    // energy bars&lt;br /&gt;
 	&amp;quot;draw_surround&amp;quot; = yes;&lt;br /&gt;
 	height = 48;&lt;br /&gt;
 	selector = &amp;quot;drawEnergyGauge:&amp;quot;;&lt;br /&gt;
 	width = 80;&lt;br /&gt;
 	x = 200;&lt;br /&gt;
 	y = 35;&lt;br /&gt;
 	&amp;quot;y_origin&amp;quot; = &amp;quot;-1&amp;quot;;&lt;br /&gt;
 	labelled = yes;&lt;br /&gt;
 	n_bars = 3;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== selector ===&lt;br /&gt;
The selector is a hardcode name, like: drawTargetReticle:, drawScanner:, drawScannerZoomIndicator:, drawStickSensitivityIndicator:, drawCompass:, drawAegis:, drawScoopStatus:, drawSpeedBar:, drawRollBar:, drawPitchBar:, drawYawBar:, drawEnergyGauge:, drawForwardShieldBar:, drawAftShieldBar:, drawYellowSurround:, drawFuelBar:, drawCabinTempBar:, drawWeaponTempBar:, drawAltitudeBar:, drawMissileDisplay:, drawStatusLight:, drawClock:, drawWeaponsOfflineText: or drawFPSInfoCounter:&lt;br /&gt;
&lt;br /&gt;
=== alpha ===&lt;br /&gt;
alpha is the transpacency of the dial ranging from 0 to 1.&lt;br /&gt;
&lt;br /&gt;
=== draw_surround ===&lt;br /&gt;
A box is drawn around the dial when set to 'yes'.&lt;br /&gt;
&lt;br /&gt;
=== equipment_required ===&lt;br /&gt;
The dials is only drawn if the required equipment is present.&lt;br /&gt;
&lt;br /&gt;
=== height ===&lt;br /&gt;
The hight of the dial.&lt;br /&gt;
&lt;br /&gt;
=== labeled ===&lt;br /&gt;
Adds bank numbers to the energy banks. Does nothing for other dials.&lt;br /&gt;
&lt;br /&gt;
=== n_bars ===&lt;br /&gt;
Determines how many energy banks are drawn. Without this key, the system chops the total energy in banks with a minimum of 64 units for each bank. (more precisely: n_bars = integer(maxEnergy/64) )&lt;br /&gt;
&lt;br /&gt;
=== rgb_color ===&lt;br /&gt;
Determines the color of some dials.&lt;br /&gt;
Example:&lt;br /&gt;
 rgb_color	= (1.0, 0.0, 0.0);&lt;br /&gt;
&lt;br /&gt;
=== spacing ===&lt;br /&gt;
Determines spacing between the missile icons in the 'drawMissileDisplay'. Does nothing for other dials.&lt;br /&gt;
&lt;br /&gt;
=== x ===&lt;br /&gt;
x is the x-position of the dial on screen.&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
y is the y-position of the dial on screen. &lt;br /&gt;
&lt;br /&gt;
=== x_origin ===&lt;br /&gt;
x_origin = 1.0 means that the x co-ordinate is interpreted relative to the right hand side of the screen. If x_origin is set to 0 or unspecified, then x is interpreted relative to the middle of the screen. x_origin = -1.0 means that the x co-ordinate is interpreted relative to the left hand side of the screen.&lt;br /&gt;
N.B. it is preferable to define hud elements relative to the screen borders, so that hud elements fit better on all height/width ratio screens. &lt;br /&gt;
&lt;br /&gt;
=== y_origin ===&lt;br /&gt;
y_origin = -1.0 means that y is relative to the screen bottom. If y_origin is set to 0 or unspecified, then y is interpreted relative to the middle of the screen , and similarly for y_origin. y_origin = 1.0 means that the y co-ordinate is interpreted relative to the top of the screen.&lt;br /&gt;
&lt;br /&gt;
=== width ===&lt;br /&gt;
The width of the dial.&lt;br /&gt;
&lt;br /&gt;
== legends ==&lt;br /&gt;
The legends are listed here as an array of individual legends. Each legends is a separate directory. The legends looks for example like:&lt;br /&gt;
 legends = (&lt;br /&gt;
 {&lt;br /&gt;
  	text		= &amp;quot;FWD&amp;quot;;&lt;br /&gt;
  	x		= -264;&lt;br /&gt;
  	y		= 82;&lt;br /&gt;
  	y_origin	= -1;&lt;br /&gt;
  	height		= 20;&lt;br /&gt;
  	width		= 10;&lt;br /&gt;
  	alpha 		= 0.5;&lt;br /&gt;
  },&lt;br /&gt;
  {&lt;br /&gt;
  	image		= &amp;quot;myImage.png&amp;quot;;&lt;br /&gt;
  	x		= -164;&lt;br /&gt;
  	y		= 72;&lt;br /&gt;
  	y_origin	= 1;&lt;br /&gt;
  	height		= 40;&lt;br /&gt;
  	width		= 40;&lt;br /&gt;
  	alpha 		= 0.5;&lt;br /&gt;
  }&lt;br /&gt;
 )&lt;br /&gt;
&lt;br /&gt;
== overall_alpha ==&lt;br /&gt;
The overall tranparency of the hud can be set with overall_alpha.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 overall_alpha	= 0.75;&lt;br /&gt;
&lt;br /&gt;
== reticle_target_sensitive ==&lt;br /&gt;
This key determines if the reticle should become red when on-target.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 reticle_target_sensitive = no;&lt;br /&gt;
&lt;br /&gt;
== comm_log_gui ==&lt;br /&gt;
Determines the location and the specifications of the comm_log_gui and contains a directory of keys.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;comm_log_gui&amp;quot; = {&lt;br /&gt;
 	alpha = &amp;quot;0.75&amp;quot;;&lt;br /&gt;
 	width = 360;&lt;br /&gt;
 	height = 100;&lt;br /&gt;
 	x = 0;&lt;br /&gt;
 	y = 180;&lt;br /&gt;
 	row_height = 12;&lt;br /&gt;
 	permanent = no;&lt;br /&gt;
 	automatic = yes;&lt;br /&gt;
 	background_rgba = &amp;quot;0.0 0.05 0.45 0.5&amp;quot;;  // = default color&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
== message_gui ==&lt;br /&gt;
Determines the location and the specifications of the message_gui and contains a directory of keys.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;message_gui&amp;quot; = {&lt;br /&gt;
 	alpha = &amp;quot;0.75&amp;quot;;&lt;br /&gt;
 	width = 480;&lt;br /&gt;
 	height = 160;&lt;br /&gt;
 	x = 0;&lt;br /&gt;
 	y = &amp;quot;-40&amp;quot;;&lt;br /&gt;
 	&amp;quot;row_height&amp;quot; = 16;&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_Distribution&amp;diff=35896</id>
		<title>OXP Distribution</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_Distribution&amp;diff=35896"/>
		<updated>2013-01-29T14:32:54Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* General */ linked explanation how conflicts can occur if no unique names are used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making sure that users can easily find, download, understand, and install your OXP helps making it more popular and keeps requests for help to a minimum. The following best practices help you achieve that.&lt;br /&gt;
==General==&lt;br /&gt;
* Make sure that the file names in your plists precisely match the actual file names, including the capitalization. File names on non-Windows systems are case-sensitive.&lt;br /&gt;
* Include requires.plist in your OXP.&lt;br /&gt;
* Avoid file names with spaces. They make it harder for people who use the command line.&lt;br /&gt;
* Avoid the use of generic names for textures, models, scripts, and keys in .plist files as they may [[OXP howto#Unique names|lead to conflicts with other OXPs]]. Prefixing the names with the OXP name is recommended (e.g. &amp;quot;MyOXP_MetalTexture.png&amp;quot; not &amp;quot;MetalTexture.png&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Packaging==&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;padding-top: 3px; vertical-align: top&amp;quot; |&lt;br /&gt;
# Create a directory named after your OXP, e.g. &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot;. Make sure this directory '''does not''' end with the .oxp suffix.&lt;br /&gt;
#* Replace x.y.z with the version number, e.g. 1.0.0 for the initial release, or 1.0.1 for a small follow-up bug fix release.&lt;br /&gt;
#* Replace yyyy-mm-dd with your OXP's new release date (yyyy: year, mm: month, dd:day), e.g. 2011-03-05 for March 5th, 2011.&lt;br /&gt;
# Inside &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot;, add the readme, the license, and additional files, and the actual OXP directory, named MyNewOXP_x.y.z_yyyy-mm-dd.oxp. Make sure this directory '''does''' end with the .oxp suffix.&lt;br /&gt;
#* If you prefix the names of the readme and license files with MyNewOXP you are making it easier for users to keep all files that belong to OXPs in one place.&lt;br /&gt;
#* If you instead put the readme etc. files into the .oxp directory then Mac users will have a harder time finding them as .oxp directories are presented as packages.&lt;br /&gt;
#* Several OXP authors put a copy of the readme and manuals in both the main folder and the OXP folder. This covers most situations/OSes.&lt;br /&gt;
#* See the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=7047 Licensing OXPs] thread on the Oolite Bulleting Board for information about licensing.&lt;br /&gt;
# Inside the MyNewOXP_x.y.z_yyyy-mm-dd.oxp directory add the Config, Models, etc. directories that make up your OXP.&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px; padding-left: 5px; padding-right: 5px&amp;quot; |&lt;br /&gt;
Example:&lt;br /&gt;
 MyNewOXP_1.0.1_2011-11-17&lt;br /&gt;
 +- MyNewOXP readme.txt&lt;br /&gt;
 +- MyNewOXP license.txt&lt;br /&gt;
 +- MyNewOXP_1.0.1_2011-11-17.oxp&lt;br /&gt;
    +- Config&lt;br /&gt;
    +- Models&lt;br /&gt;
    +- Shaders&lt;br /&gt;
    +- Textures&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
# Create a zip file based on the &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot; directory and name it &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd.zip&amp;quot;&lt;br /&gt;
#* While there are other, more efficient compression tools (such as rar, 7z), zip is available out-of-the-box on all operating systems that are officially supported by Oolite.&lt;br /&gt;
#* If you are working on a Mac, please use either a compression tool like [http://www.macupdate.com/app/mac/12350/yemuzip YemuZip], or the &amp;quot;compress&amp;quot; command from the context menu in Finder followed by a run through [http://www.macupdate.com/app/mac/25497/zipcleaner ZipCleaner]. Otherwise, OS X specific files that are not relevant for other platforms will be included and lead to confusion.&lt;br /&gt;
# Upload the zip file to an easily accessible online storage. Most OXP authors use [http://box.com box.com] for distribution nowadays. It is free up to 5GB and does not annoy your users with advertisements.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
When you start work on an OXP and wish to make this known start a new thread in the Expansion Packs forum of the [http://aegidian.org/bb Oolite Bulletin Board (BB)]. The title of the thread should be the name of the OXP preceded by [WIP] as long as the OXP is under development. When you decide your OXP is finished, it is recommended that you change [WIP] to [Release].&lt;br /&gt;
* Screenshots in the BB post are much appreciated.&lt;br /&gt;
* Create a wiki page for your OXP if you can, or ask around the BB for help with setting one up.&lt;br /&gt;
* At the very least, provide enough information for creating a one-liner in the [[OXP List]].&lt;br /&gt;
==Updating==&lt;br /&gt;
# '''Always''' update the version number, no matter how small the change is.&lt;br /&gt;
# Update your readme file with a new entry to the version history.&lt;br /&gt;
# Rename the directories based on the release date of your new version, create a new zip file, and upload it.&lt;br /&gt;
# Both modify the first post in the OXP thread that you created, and post a new message in the same thread. In the first post, update the download location and provide up-to-date version information. In the new message, mention that there is a new version and give whatever other information is necessary.&lt;br /&gt;
#* If you only modify the first post, then the BB will not show that the thread changed. If you only add a new post, users will miss the new version if they only look at the first post.&lt;br /&gt;
&lt;br /&gt;
==Packaging Retexture/Remodel OXPs==&lt;br /&gt;
If you are making an OXP which adds alternative versions of the core Oolite ships or replaces the core Oolite ships entirely we suggest you follow these guidelines to ensure compatibility with similar OXPs. This modular format also allows end-users to easily customise their 'mix' of ships.&lt;br /&gt;
&lt;br /&gt;
*Firstly create an OXP named ''ShipSetName''_Resources.oxp or similar. This should include the Models, Shaders, and Textures folders required for your ships. As is generally advised the names of the individual models, shaders and textures should be unique.&lt;br /&gt;
&lt;br /&gt;
*Secondly create two separate OXPs named ''ShipSetName''_Replace.oxp and ''ShipSetName''_Addition.oxp or similar. These should contain the Config folder for your ships. End users can install one or the other depending on whether they want your ships to replace the core Oolite ships entirely, or if they want your ships to appear in addition to the core Oolite ships, or in addition to another retexture OXP which has replaced the core Oolite ships.&lt;br /&gt;
&lt;br /&gt;
*The shipdata.plist in ''ShipSetName''_Addition.oxp should reference each ship with a unique identifier. For example your version of the adder may be referenced as  &amp;quot;''ShipSetName''_adder&amp;quot;. You will also need to include a demoships.plist so that your ships will appear on the demoships parade and a shipyard.plist referencing the ships that are player purchasable.&lt;br /&gt;
&lt;br /&gt;
*The shipdata.plist in ''ShipSetName''_Replace.oxp should reference ships that are the direct equivalent of an core Oolite ship with the same name as is used in the core game's shipdata.plist (this file is found in Oolite\Oolite.app\Resources\Config). For example your version of the adder would be referenced as &amp;quot;adder&amp;quot;. This will result in your ships replacing the equivalent core Oolite ships entirely. If your package includes a version of the &amp;quot;cobra3-player&amp;quot;, new Jamesons will start the game flying your version. Any ships which do not have a direct equivalent in the core game's shipdata.plist should retain their unique name. You will only need to include a demoships.plist or shipyard.plist if you are including ships which do not have a direct equivalent in the core game's shipdata.plist. &lt;br /&gt;
&lt;br /&gt;
*End users will need to download the ''ShipSetName''_Resources.oxp and either the ''ShipSetName''_Addition.oxp or the ''ShipSetName''_Replace.oxp depending on their preference. In general end users cannot install multiple 'replacement' type retexture OXPs without them conflicting. However they can install one 'replacement' type retexture OXP, and as many 'addition' type retexture OXPs as they wish to achieve more variety of ships in game. Providing your retexture/remodel OXP in this format facilitates this end user choice.&lt;br /&gt;
&lt;br /&gt;
*Guidance for end users on how to mix and match the currently crop of retexture/remodel OXPs can be found at [[Installing_multiple_retexture_OXPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Oolite expansion packs]][[Category:factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=35895</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=35895"/>
		<updated>2013-01-29T13:08:39Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Sortable Table of OXPs */ updated date to latest version 0.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite 1.76.1:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y&amp;quot;=compatible, &amp;quot;Y*&amp;quot;=compatible (with caveats), &amp;quot;N&amp;quot;=incompatible, &amp;quot;N*&amp;quot;=incompatible (but a fix is described), &lt;br /&gt;
&lt;br /&gt;
blank=unknown/untested, &amp;quot;T&amp;quot;=no, 1.77 only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Accipiter]] is the market entry from Xeceesian shipyards, a strong &amp;amp; fast all purpose vessel for experienced commanders&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Staer9, Griff&lt;br /&gt;
|date=2011-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2012-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12248 AI Combat Assistant] is to enhance situational awareness during combat&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] gives buy &amp;amp; sell recommendations, keeps accounts, warns of unprofitable mistakes, &amp;amp; can even trade automatically&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Capt. Murphy&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the player to authorise the main station to pilot his ship into the hangar on remote control for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13401 Autotrade ATS] is the original and genuine fully Automatic Trading System&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] Cobra3 with revamped architecture and upgraded systems to boost performance&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11974 Colonial Viper Mark 1] adds a single seater fighter from GalTech Industries Corporation&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and the Red Racer, a fast, heavy, long-range fighter&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Coluber CPV-9333 Pitviper] is a powerful combat vessel well suited for bounty hunters. Several versions available&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Console HUD]] Azure themed semi-transparent HUD with balanced array of indicators&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-12-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Copperhead]] Redux of core ship in Archimedes Elite slightly modified. NPC and player buyable&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:El Viejo|El Viejo]]'s novella [[:Category:Oolite stories#El Viejo|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=El Viejo, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11129 Cruzer] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12507 CustomShields] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2012-11-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://www.box.com/s/6470a1bcc4fce34919db EnergyBombfor1.77.oxp] makes the Energy Bomb available on 'unrestricted play' mode in Oolite 1.77+ (Trunk/Nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-04-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.5.6]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2012-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:El Viejo|El Viejo]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.com/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff's No Shaders Shipset|Griff's No Shaders Shipset]] Texture mod of Griff's normalmapped ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CaptSolo&lt;br /&gt;
|date=2012-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11106 Hornet] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[I_Missile |I-Missile OXP]] Adds a very fast &amp;quot;interceptor&amp;quot; missile to the players arsenal&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak v1.7.3]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-05-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, along with the Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Long Range Target Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12328 Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12249 Mandotech Heavy Hauler Pack] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12822 Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[MarketObserver]] Collects and shows lowest, average and maximum commodity prices to the F8 market screen. Adds purchce log and trader's rating.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-17&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=Mandoman&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that gives a velocity boost and recaptures unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Moccasin]] adds light escort craft from Xeceesian Shipyards modeled after ArcElite core ship&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-06-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mod-HUD]] is a slight modification / re-organization of the standard Oolite HUD without surround boxes&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Naval Torpedo]] is slower and less maneuverable but is more destructive than standard missiles&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11075 Night Adder] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2012-02-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12882 Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scimitar]] Adds a fast and nimble ship well kitted out for the serious bounty hunter&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.1.4]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solo's Silver Ships]] Adds three ships with silver themed textures &lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2011-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2012-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-13&lt;br /&gt;
|work=T}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13345 Targeter] allows to automatically aquire targets in the categories enemies, friendlies and cargoes&lt;br /&gt;
|aut=timer&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2010-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Adds increased toughness of 'Baddies' for everyday use or as a backdrop for an immersive storyline.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-12-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies' &lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, El Viejo, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, El Viejo, Fatleaf&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 Mamushi Light Fighter] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13148 Osoroshii Carrier] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=Y}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=mandoman&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9441 Miner Pod] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?p=158934#p158934 Red Racer] is a heavy long range fighter or escort ship from the coluber shipyard in the Riredi system&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=138226#p138226 Shield Cycler] distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2011-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11892 Ship_Storage_Helper v0.20] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77(trunk/nightly)&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations (requires trunk 1.77)&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for versions of Oolite earlier than the current 1.76&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N*}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Misc_plists&amp;diff=35894</id>
		<title>Misc plists</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Misc_plists&amp;diff=35894"/>
		<updated>2013-01-29T12:55:43Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Use */ link to example for generating unique names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=crosshairs.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
The file is organized as a dictionary of crosshairs with the weapon name as its key. The key 'OTHER' can be used for weapons not otherwise defined by the crosshairs dictionary. Each weapon crosshair itself consists of an array of line segments. Each line segment is represented by an array of 6 numbers.&lt;br /&gt;
Example of a line segment:&lt;br /&gt;
 (W1, X1, Y1,    W2, X2, Y2)&lt;br /&gt;
Here is X1,Y1 the starting point of the line segment and W1 its relative width. And X2, Y2 is than the endpoint with W2 the relative with at the end.&lt;br /&gt;
All coordinates must lie between -1 and +1, while the widths are between 0 and 1&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 WEAPON_NONE =&lt;br /&gt;
 (&lt;br /&gt;
 	(0.25, 0.75, 0.0,		0.75, 0.50, 0.0),&lt;br /&gt;
 	(0.25, -0.75, 0.0,		0.75, -0.50, 0.0)&lt;br /&gt;
 );&lt;br /&gt;
The crosshairs.plist is not intended to be changed by an OXP. For custom crosshairs it is intended to add a &amp;lt;code&amp;gt;crosshair&amp;lt;/code&amp;gt; entry in the custom HUD definition itself. This will than override the default crosshairs for that HUD. (See [[hud.plist]]).&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, custom crosshairs files may be defined. These have the same syntax as crosshairs.plist, but should have a different unique name (e.g. &amp;lt;code&amp;gt;oxpname_crosshairs1.plist&amp;lt;/code&amp;gt;). These may be included by a HUD definition, or switched in and out by [[Oolite_JavaScript_Reference:_PlayerShip#crosshairs|scripting]].&lt;br /&gt;
&lt;br /&gt;
=descriptions.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
The file is organized as a dictionary with pairs of key and value (string or array).&lt;br /&gt;
It has the same structure as the [[missiontext.plist]] and it also resides in the config folder inside the OXP.&lt;br /&gt;
&lt;br /&gt;
Example XML:&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;parcelnumbers&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;array&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;two&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;three&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;four&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;five&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;six&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;/array&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example OpenStep:&lt;br /&gt;
 {&lt;br /&gt;
   parcelnumbers = (&amp;quot;two&amp;quot;, &amp;quot;three&amp;quot;, &amp;quot;four&amp;quot;, &amp;quot;five&amp;quot;, &amp;quot;six&amp;quot;);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Use  ==&lt;br /&gt;
&lt;br /&gt;
Its use must be seen as a kind of variable. The key part is the variable name and the string part is the content of the variable. If you use an array of strings the variable will return a random choice of one of the strings. And this is the main use of the descriptions.plist: creation of text with variable content. See also [[string expansion]].&lt;br /&gt;
&lt;br /&gt;
The text itself is invoked by using the key-word between square brackets, like: &lt;br /&gt;
&lt;br /&gt;
 You have to pick up [parcelnumbers] parcels.&lt;br /&gt;
&lt;br /&gt;
Whenever Oolite reads in a scriptline, missiontext or description, it first looks for something between brackets. If it finds something it looks to see if it is a mission_variable. If yes, it replaces the name of the variable with its content. Then it looks in the descriptions.plist. If it finds a key, it replaces the name with the string content. If it is an array it picks at random one of the strings.&lt;br /&gt;
&lt;br /&gt;
Be aware that Oolite reads in all descriptions.plist lines on startup in one big file. This means that you can use keywords from other OXPs or from Oolite itself. If there are some keys with duplicate names, it uses the last. This means that you must use [[OXP Distribution#General|unique keywords]].&lt;br /&gt;
&lt;br /&gt;
=demoships.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The file is organized as an array. Every entry consists of a string, with the name of a ship. The shipname must correspond with a key inside the [[shipdata.plist]]. It resides in the config folder inside the OXP.&lt;br /&gt;
&lt;br /&gt;
Example XML:&lt;br /&gt;
 &amp;lt;array&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;my_ship1&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;my_ship2&amp;lt;/string&amp;gt;&lt;br /&gt;
 &amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example OpenStep:&lt;br /&gt;
 (&lt;br /&gt;
   &amp;quot;my_ship1&amp;quot;,&lt;br /&gt;
   &amp;quot;my_ship2&amp;quot;&lt;br /&gt;
 )&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Its function is to select which ships to show on the startup screen when a new commander is chosen.&lt;br /&gt;
&lt;br /&gt;
=illegal_goods.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The file is organized as a dictionary. Every entry consists of a key and a number. The key says which goods are illegal, and the number how illegal the goods are.&lt;br /&gt;
&lt;br /&gt;
Example OpenStep:&lt;br /&gt;
 {&lt;br /&gt;
    Firearms = 1;&lt;br /&gt;
    Narcotics = 2;&lt;br /&gt;
    Slaves = 1;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Better never use this as it might change the game to much. &lt;br /&gt;
&lt;br /&gt;
=pirate-victim-roles.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The file is organized as an array. Every entry consists of a string, with the name of a shiprole. This plist is introduced with Oolite version 1.70&lt;br /&gt;
&lt;br /&gt;
Example XML:&lt;br /&gt;
 &amp;lt;array&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;my_shiprole1&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;my_shiprole2&amp;lt;/string&amp;gt;&lt;br /&gt;
 &amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example OpenStep:&lt;br /&gt;
 (&lt;br /&gt;
   &amp;quot;my_shiprole1&amp;quot;,&lt;br /&gt;
   &amp;quot;my_shiprole2&amp;quot;&lt;br /&gt;
 )&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Pirates use the function '''scanForNearestMerchantman''' and '''scanForRandomMerchantman'''. With pre 1.70 versions this function only finds ships with role '''trader''' and '''player'''. Starting with 1.70 these two functions finds all ships that are included in the pirate-victim-roles.plist. This makes it possible to add ships in their own role that are recognized by pirates as traders. Ship designers are encouraged to use this pirate-victim-roles.plist and add all private roles that should act trader like for better interaction with pirate groups. &lt;br /&gt;
&lt;br /&gt;
[[Media:pirate-victim-roles.zip|''Download a custom pirate-victim-roles.plist'']]&lt;br /&gt;
&lt;br /&gt;
=OXPMessages.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The file is organized as an array of strings. When the plist is present, the content of the strings is written to the log on start-up and the player sees a message on the start-up screen that the oxp &amp;quot;foo&amp;quot; contains a message. This plist is introduced with Oolite version 1.74. It should be placed direct in the main directory level of the oxp, were also the 'requires.plist' is situated.&lt;br /&gt;
&lt;br /&gt;
Example OpenStep:&lt;br /&gt;
 (&lt;br /&gt;
   &amp;quot;This is a copy of my own testversion of the oxp: &amp;quot;foo&amp;quot;. This oxp is intended for personal use only, don't spread.&amp;quot;&lt;br /&gt;
 )&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Only useful for test versions to make the user constantly aware that he is using a test version of the oxp.&lt;br /&gt;
&lt;br /&gt;
=worldScripts.[[plist]]=&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The file is organized as an array. Every entry consists of a string, with the name of a script. The name must correspond with a file inside the Scripts folder inside the OXP.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 (&lt;br /&gt;
   &amp;quot;my_script1.js&amp;quot;,&lt;br /&gt;
   &amp;quot;my_script2.js&amp;quot;,&lt;br /&gt;
   &amp;quot;my_script3.plist&amp;quot;&lt;br /&gt;
 )&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Its function is to attach more than one wordScript to an oxp. On startup, Oolite looks first if there is a worldScripts.plist file. When present the scripts inside are used as world scripts. These scripts can be both js script files or legacy script plist files. Even a mix is allowed. Only when the worldScripts.plist is not present, Oolite looks for a file with the name &amp;quot;script.js&amp;quot; in the Config folder. And when that is not present it looks for the file &amp;quot;script.plist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite scripting]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[OXP howto]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_Distribution&amp;diff=35888</id>
		<title>OXP Distribution</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_Distribution&amp;diff=35888"/>
		<updated>2013-01-29T07:43:27Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Packaging */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making sure that users can easily find, download, understand, and install your OXP helps making it more popular and keeps requests for help to a minimum. The following best practices help you achieve that.&lt;br /&gt;
==General==&lt;br /&gt;
* Make sure that the file names in your plists precisely match the actual file names, including the capitalization. File names on non-Windows systems are case-sensitive.&lt;br /&gt;
* Include requires.plist in your OXP.&lt;br /&gt;
* Avoid file names with spaces. They make it harder for people who use the command line.&lt;br /&gt;
* Avoid the use of generic names for textures, models, scripts, and keys in .plist files as they may lead to conflicts with other OXPs. Prefixing the names with the OXP name is recommended (e.g. &amp;quot;MyOXP_MetalTexture.png&amp;quot; not &amp;quot;MetalTexture.png&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Packaging==&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;padding-top: 3px; vertical-align: top&amp;quot; |&lt;br /&gt;
# Create a directory named after your OXP, e.g. &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot;. Make sure this directory '''does not''' end with the .oxp suffix.&lt;br /&gt;
#* Replace x.y.z with the version number, e.g. 1.0.0 for the initial release, or 1.0.1 for a small follow-up bug fix release.&lt;br /&gt;
#* Replace yyyy-mm-dd with your OXP's new release date (yyyy: year, mm: month, dd:day), e.g. 2011-03-05 for March 5th, 2011.&lt;br /&gt;
# Inside &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot;, add the readme, the license, and additional files, and the actual OXP directory, named MyNewOXP_x.y.z_yyyy-mm-dd.oxp. Make sure this directory '''does''' end with the .oxp suffix.&lt;br /&gt;
#* If you prefix the names of the readme and license files with MyNewOXP you are making it easier for users to keep all files that belong to OXPs in one place.&lt;br /&gt;
#* If you instead put the readme etc. files into the .oxp directory then Mac users will have a harder time finding them as .oxp directories are presented as packages.&lt;br /&gt;
#* Several OXP authors put a copy of the readme and manuals in both the main folder and the OXP folder. This covers most situations/OSes.&lt;br /&gt;
#* See the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=7047 Licensing OXPs] thread on the Oolite Bulleting Board for information about licensing.&lt;br /&gt;
# Inside the MyNewOXP_x.y.z_yyyy-mm-dd.oxp directory add the Config, Models, etc. directories that make up your OXP.&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px; padding-left: 5px; padding-right: 5px&amp;quot; |&lt;br /&gt;
Example:&lt;br /&gt;
 MyNewOXP_1.0.1_2011-11-17&lt;br /&gt;
 +- MyNewOXP readme.txt&lt;br /&gt;
 +- MyNewOXP license.txt&lt;br /&gt;
 +- MyNewOXP_1.0.1_2011-11-17.oxp&lt;br /&gt;
    +- Config&lt;br /&gt;
    +- Models&lt;br /&gt;
    +- Shaders&lt;br /&gt;
    +- Textures&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
# Create a zip file based on the &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd&amp;quot; directory and name it &amp;quot;MyNewOXP_x.y.z_yyyy-mm-dd.zip&amp;quot;&lt;br /&gt;
#* While there are other, more efficient compression tools (such as rar, 7z), zip is available out-of-the-box on all operating systems that are officially supported by Oolite.&lt;br /&gt;
#* If you are working on a Mac, please use either a compression tool like [http://www.macupdate.com/app/mac/12350/yemuzip YemuZip], or the &amp;quot;compress&amp;quot; command from the context menu in Finder followed by a run through [http://www.macupdate.com/app/mac/25497/zipcleaner ZipCleaner]. Otherwise, OS X specific files that are not relevant for other platforms will be included and lead to confusion.&lt;br /&gt;
# Upload the zip file to an easily accessible online storage. Most OXP authors use [http://box.com box.com] for distribution nowadays. It is free up to 5GB and does not annoy your users with advertisements.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
When you start work on an OXP and wish to make this known start a new thread in the Expansion Packs forum of the [http://aegidian.org/bb Oolite Bulletin Board (BB)]. The title of the thread should be the name of the OXP preceded by [WIP] as long as the OXP is under development. When you decide your OXP is finished, it is recommended that you change [WIP] to [Release].&lt;br /&gt;
* Screenshots in the BB post are much appreciated.&lt;br /&gt;
* Create a wiki page for your OXP if you can, or ask around the BB for help with setting one up.&lt;br /&gt;
* At the very least, provide enough information for creating a one-liner in the [[OXP List]].&lt;br /&gt;
==Updating==&lt;br /&gt;
# '''Always''' update the version number, no matter how small the change is.&lt;br /&gt;
# Update your readme file with a new entry to the version history.&lt;br /&gt;
# Rename the directories based on the release date of your new version, create a new zip file, and upload it.&lt;br /&gt;
# Both modify the first post in the OXP thread that you created, and post a new message in the same thread. In the first post, update the download location and provide up-to-date version information. In the new message, mention that there is a new version and give whatever other information is necessary.&lt;br /&gt;
#* If you only modify the first post, then the BB will not show that the thread changed. If you only add a new post, users will miss the new version if they only look at the first post.&lt;br /&gt;
&lt;br /&gt;
==Packaging Retexture/Remodel OXPs==&lt;br /&gt;
If you are making an OXP which adds alternative versions of the core Oolite ships or replaces the core Oolite ships entirely we suggest you follow these guidelines to ensure compatibility with similar OXPs. This modular format also allows end-users to easily customise their 'mix' of ships.&lt;br /&gt;
&lt;br /&gt;
*Firstly create an OXP named ''ShipSetName''_Resources.oxp or similar. This should include the Models, Shaders, and Textures folders required for your ships. As is generally advised the names of the individual models, shaders and textures should be unique.&lt;br /&gt;
&lt;br /&gt;
*Secondly create two separate OXPs named ''ShipSetName''_Replace.oxp and ''ShipSetName''_Addition.oxp or similar. These should contain the Config folder for your ships. End users can install one or the other depending on whether they want your ships to replace the core Oolite ships entirely, or if they want your ships to appear in addition to the core Oolite ships, or in addition to another retexture OXP which has replaced the core Oolite ships.&lt;br /&gt;
&lt;br /&gt;
*The shipdata.plist in ''ShipSetName''_Addition.oxp should reference each ship with a unique identifier. For example your version of the adder may be referenced as  &amp;quot;''ShipSetName''_adder&amp;quot;. You will also need to include a demoships.plist so that your ships will appear on the demoships parade and a shipyard.plist referencing the ships that are player purchasable.&lt;br /&gt;
&lt;br /&gt;
*The shipdata.plist in ''ShipSetName''_Replace.oxp should reference ships that are the direct equivalent of an core Oolite ship with the same name as is used in the core game's shipdata.plist (this file is found in Oolite\Oolite.app\Resources\Config). For example your version of the adder would be referenced as &amp;quot;adder&amp;quot;. This will result in your ships replacing the equivalent core Oolite ships entirely. If your package includes a version of the &amp;quot;cobra3-player&amp;quot;, new Jamesons will start the game flying your version. Any ships which do not have a direct equivalent in the core game's shipdata.plist should retain their unique name. You will only need to include a demoships.plist or shipyard.plist if you are including ships which do not have a direct equivalent in the core game's shipdata.plist. &lt;br /&gt;
&lt;br /&gt;
*End users will need to download the ''ShipSetName''_Resources.oxp and either the ''ShipSetName''_Addition.oxp or the ''ShipSetName''_Replace.oxp depending on their preference. In general end users cannot install multiple 'replacement' type retexture OXPs without them conflicting. However they can install one 'replacement' type retexture OXP, and as many 'addition' type retexture OXPs as they wish to achieve more variety of ships in game. Providing your retexture/remodel OXP in this format facilitates this end user choice.&lt;br /&gt;
&lt;br /&gt;
*Guidance for end users on how to mix and match the currently crop of retexture/remodel OXPs can be found at [[Installing_multiple_retexture_OXPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Oolite expansion packs]][[Category:factual]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Newtonian_modelling&amp;diff=35887</id>
		<title>Newtonian modelling</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Newtonian_modelling&amp;diff=35887"/>
		<updated>2013-01-29T07:36:14Z</updated>

		<summary type="html">&lt;p&gt;GGShinobi: /* Relative speeds */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Newtonian flight modelling is the style of space craft simulation used in [[Frontier|Frontier Elite 2]] and [[First Encounters|Frontier First Encounters]], and is distinct from the type of flight model used by [[classic Elite]] and [[Oolite]]. The goal is more realistic flight modelling - objects in the simulated space of Frontier and FFE should behave as they would in the real vacuum of space. A space craft or any other object set on a given course, will remain at that speed and direction unless deflected by something else (for example, a collision or activation of one of the ship's thrusters). Compared to classic Elite, the player will see high speeds relative to planetary bodies and is unlikely to encounter the 'speed limit'. The ship can also be rotated without changing the direction of flight. Players used to the classic Elite &amp;quot;aeroplane in space&amp;quot; flight model are likely to be confused by a Newtonian flight model when they encounter it for the first time.&lt;br /&gt;
&lt;br /&gt;
The name, Newtonian flight model, comes from the name of Sir Isaac Newton's laws of motion and laws of gravity. The simulation is somewhat imperfect.&lt;br /&gt;
&lt;br /&gt;
=== Relative speeds ===&lt;br /&gt;
There are three basic control methods in FE2/FFE, absolute manual (also known as &amp;quot;Engines Off&amp;quot;), set speed (also known as &amp;quot;Engines On&amp;quot;)and [[Autopilot]]. You can cycle through these three modes by pressing the '''Tab''' key. Absolute manual involves the manual firing of both the main (use the '''Enter''' key) and retro (right '''Shift''') keys in order to achieve your speed. This mode will be necessary in order to do delicate manoeuvring and dogfighting, but can be somewhat tedious for interplanetary travel. Set speed involves stipulating a speed (increasing with '''Enter''' and decreasing with '''Shift'''), which the computers will then attempt to maintain automatically. Lastly, and probably most importantly is the Autopilot. This should be one of your first purchases, as it can be somewhat difficult to dock with space stations or even get into orbit around planets without it. This essentially takes the judgement and piloting out of interstellar travel, and as travel can take many minutes (subjective) or days (objective), this saves you both a lot of time and effort. &lt;br /&gt;
&lt;br /&gt;
The speeds in FE2/FFE are all expressed as kilommetres per second (to the power of minus one), but they can be a highly confusing figure. Much of this confusion stems from the fact that the speeds are always expressed ''relative to another body''. For instance, if you were travelling in the Sol [0,0] system, heading for the star at the centre, your relative speed would fluctuate during your journey, even if your absolute speed (measured against the star, which doesn't move for the purposes of space travel) remained the same because your speed calculation would change due to its being measured against different bodies within the system. At the bottom-left of your screen there should be the name of a planet, star or space station. This is what your ''relative'' speed is being measured against. If this name changes, your relative speed will be measured against the new named body. Your absolute speed ''will not change'', although if you are in engines on mode (above), your ship will attempt to match the relative speed you have set.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
In FFE, your relative speed, contrary to what should happen (detailed above) remains constant. This means that your actual speed is always changing depending on what your relative speed is.&lt;br /&gt;
&lt;br /&gt;
For example, the player could be travelling at 70km/s relative to Earth and then approach Moon. Even though Moon has its own velocity around Earth, the player would still be travelling at 70km/s but now relative to Moon. The player's actual velocity (relative to Sol) would instantly change. This bug has been corrected in [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
The bug can be exploited to achieve some very large accelerations in very short timescales. As orbits do not follow Kepler's Laws (they're simply set) then a player can leave a fast orbiting object such as a station or the moon of a gas giant at a low speed and retain the low speed to go skimming the gas giant. Under real physics (and JJFFE), the player would be travelling at many kilometers per second relative to the gas giant and would have to perform a long deceleration (de-orbit) burn.&lt;br /&gt;
&lt;br /&gt;
The reverse of this bug is also possible. Rather than have to match orbital velocity with a moon (e.g. Io to dock at Columbus), a player can simply 'intercept' the moon at a low velocity and when his velocity is measured relative to the moon, he will have suddenly matched orbits with it.&lt;br /&gt;
&lt;br /&gt;
This can be extremely unnerving for players used to FE2 and FFE when, in JJFFE, they're unable to match orbits with a moon or a station.&lt;br /&gt;
&lt;br /&gt;
Another bug in FE2 and FFE's Newtonian dynamics is that only the gravity of the current reference mass is counted. This can make it extremely difficult when a small planet or moon is orbiting a large star or gas giant. An example is Canopus 1, which in FFE can never become the reference mass. Players can fly straight through it.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>GGShinobi</name></author>
		
	</entry>
</feed>