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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fritz</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T01:57:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Advanced_Space_Compass&amp;diff=50221</id>
		<title>Advanced Space Compass</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Advanced_Space_Compass&amp;diff=50221"/>
		<updated>2016-01-10T17:36:05Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Navigational Buoys */  correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The ''[[Tyley-Feynman]]'' GW-99 astro-navigation compass with user-selectable target modes, is an addition to the ship a commander is unlikely to regret.  The function it offers beyond that of the basic compass may seem like an unnecessary luxury, but there are many hidden navigational utilities in space, and once experienced how to exploit them with the ASC's contribution to effortless space-orienteering, one comes quickly to rely and depend on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
As with a basic compass, one may navigate by:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planet ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:OoASC-plr.png|50px|]] nearby planet directly ahead. &lt;br /&gt;
* [[Image:OoASC-plf.png|50px|]] nearby planet directly aft. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By a [[Oolite Keyboard Controls|key toggle]] on the astrogation console, the advanced compass can alternatively navigate by:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sun ===&lt;br /&gt;
* [[Image:OoASC-sf.png|50px|]] sun directly ahead. &lt;br /&gt;
* [[Image:OoASC-sr.png|50px|]] sun directly aft. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Navigational Buoys ===&lt;br /&gt;
&lt;br /&gt;
Navigational buoys and other beacons are indicated by a rhombus, and an identifying letter. Pressing the \ or # key will cause the Advanced Space Compass to cycle though all the Beacons being transmitted by stations, buoys or ships in the current system. From 1.77, you can also use the Shift + \ to step backwards&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List of Navigational Buoys ====&lt;br /&gt;
&lt;br /&gt;
* W - Witchpoint&lt;br /&gt;
* N - Galcop Station / main Station&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* A - Astromine - [[Commies|Commies OXP]]&lt;br /&gt;
* A - Combat Arena - [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12723 Combat Arena OXP]&lt;br /&gt;
* A - Lave Academy - [[Lave_Academy_OXP|Lave Academy OXP]]&lt;br /&gt;
* B - Bank of the Black Monks - [[Black_Monk_Monastery|Black Monks OXP]]&lt;br /&gt;
* B - Nemeanian Military Base - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* B - Space Bar - [[Random_Hits_OXP|Random Hits OXP]]&lt;br /&gt;
* C - HoOpy Casino - [[HoOpy_Casino|HoOpy Casino OXP]]&lt;br /&gt;
* C - Pi-42 Constore - [[Your_Ad_Here!|Your Ad Here! OXP]]&lt;br /&gt;
* D - Derelict ship - [[Towbar|Towbar OXP]]&lt;br /&gt;
* E - Escape Capsule - [[Escape Pod Locator OXP]]&lt;br /&gt;
* F - Collective SLAPU - [[Commies|Commies OXP]]&lt;br /&gt;
* F - Collective Zero-G Factory - [[Commies|Commies OXP]]&lt;br /&gt;
* F - Fuel Station - [[Fuel_Station_OXP|Fuel Station OXP]]&lt;br /&gt;
* F - Imperial Astro Farm - [[Imperial_AstroFactory|Dictators OXP]]&lt;br /&gt;
* F - Royal Hunting Lodge - [[Feudal States|Feudal States OXP]]&lt;br /&gt;
* I - Naval Base - [[Coyote's Run|Coyote's Run OXP]]&lt;br /&gt;
* J - Jaguar Company Base Buoy - [[Jaguar_Company|Jaguar Company]]&lt;br /&gt;
* J - Jump Ring - [[Ringpod|Racing Rings OXP]]&lt;br /&gt;
* g - GRS Buoy Repair Factory - [[BuoyRepair|Buoy Repair OXP]]&lt;br /&gt;
* G - Griff Research Orbital - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* F - Collective Zero-G Factory - [[Commies|Commies OXP]]&lt;br /&gt;
* H - Deep Space Hoopy Hotel (Hades Branch) - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* H - Hacker Hideout - [[Anarchies_OXP|Anarchies OXP]]&lt;br /&gt;
* H - OoHaul Hauler - [[Oo-Haul|Oo-Haul OXP]]&lt;br /&gt;
* L - Deep Space Hoopy Hotel (Lernean Branch) - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* L - Link Base - [[Ionics_OXP|Ionics OXP]]&lt;br /&gt;
* M - Mother ship (That you're on escort duty for, a trader or hauler) - [[Escort_Contracts_OXP|Escort Contracts OXP]] &amp;amp; [[Oo-Haul|Oo Haul OXP]]&lt;br /&gt;
* P - Giant Space Pizza - [[Giant Space Pizza]]&lt;br /&gt;
* P - Tianve Pulsar Monitoring Station - [[Tianve| Tianve Pulsar OXP]]&lt;br /&gt;
* Q - Hesperides Wiseguy Way Station - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* R - Augeaian Orbital Repair Facility - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* R - Rebel Outpost - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* R - Rescue Station - [[RRS_Group|Rescue Stations OXP]]&lt;br /&gt;
* R - Rock Hermit - [[Rock_Hermit_Locator|Rock Hermit Locator OXP]] &amp;amp; [[Mining_Contracts_OXP|Mining Contracts OXP]]&lt;br /&gt;
* S - Special Branch Orbital Headquarters (Assassins) - [[The_Assassins_Guild_OXP|The Assassins Guild OXP]]&lt;br /&gt;
* S - SuperHub Station - [[Superhub|SuperHub OXP]]&lt;br /&gt;
* T - Taranis Corporation HQ - [[Taranis_OXP|Taranis OXP]]&lt;br /&gt;
* T - Taxi - [[Taxi_Galactica|Taxi Galactica OXP]]&lt;br /&gt;
* T - Towbar mission target - [[Towbar|Towbar OXP]]&lt;br /&gt;
* T - Tracker: Jaguar Company Patrol - [[Jaguar_Company|Jaguar Company]]&lt;br /&gt;
* U - Baakili Far Trader - [[Baakili_Far_Trader|Baakili Far Trader OXP]]&lt;br /&gt;
* V - Space Pizza Visitor Centre - [[Giant Space Pizza]]&lt;br /&gt;
* X - Xeptatl Society station/installation - [[Xeptatl's Sword]]&lt;br /&gt;
* Z – Free Trade Zone – [[Free_Trade_Zone|Free Trade Zone OXP]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* (fuel pump icon) - Fuel Station - [[Fuel_Station_OXP|Fuel Station OXP]]&lt;br /&gt;
* (horseshoe magnet icon) - Cargo Shepherd - [[Cargo_Shepherd_OXP|Cargo Shepherd OXP]]&lt;br /&gt;
* (★) - Galactic Navy SecCom Station - [[Galactic_Navy_OXP|Galactic Navy OXP]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchpoint Buoy ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:OoASC-wif.png|50px|]] witchpoint buoy directly ahead. &lt;br /&gt;
* [[Image:OoASC-wir.png|50px|]] witchpoint buoy directly aft. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Station Buoy ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:OoASC-buf.png|50px|]] station buoy directly ahead. &lt;br /&gt;
* [[Image:OoASC-bur.png|50px|]] station buoy directly aft.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Station ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:OoASC-stf.png|50px|]] nearby station directly ahead. &lt;br /&gt;
* [[Image:OoASC-str.png|50px|]] nearby station directly aft. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Target ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:OoASC-taf.png|50px|]] locked target directly ahead. &lt;br /&gt;
* [[Image:OoASC-tar.png|50px|]] locked target directly aft.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
 Price: 650.0 Cr.&lt;br /&gt;
 Techlevel: 7 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50099</id>
		<title>Navigation Flashers OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50099"/>
		<updated>2015-12-21T00:44:16Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Similar OXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navigation Flashers.png|thumb|300px|The Quusdi Navigation buoy would be hard to see without flashers.]]&lt;br /&gt;
This OXP adds red flashing lights to the docking navigation buoys to increase visibility under difficult lighting conditions. This is especially useful if you have reduced ambient lighting.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Use the OXZ manager, or download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
No rights reserved (CC0)&lt;br /&gt;
&lt;br /&gt;
=== Similar OXP ===&lt;br /&gt;
* [[BetterBuoys]] also adds flashers, and it replaces the buoy textures. It's useless to install both OXPs together.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-20: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Navigation_Flashers_1.0.oxz‎|Navigation_Flashers_1.0.oxz‎]] (downloaded {{#downloads:Navigation_Flashers_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Navigation Flashers&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-20&lt;br /&gt;
|features = adds flashers to docking navigation buoys &lt;br /&gt;
|license = CC0&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17950 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50098</id>
		<title>Navigation Flashers OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50098"/>
		<updated>2015-12-21T00:35:24Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navigation Flashers.png|thumb|300px|The Quusdi Navigation buoy would be hard to see without flashers.]]&lt;br /&gt;
This OXP adds red flashing lights to the docking navigation buoys to increase visibility under difficult lighting conditions. This is especially useful if you have reduced ambient lighting.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Use the OXZ manager, or download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
No rights reserved (CC0)&lt;br /&gt;
&lt;br /&gt;
=== Similar OXP ===&lt;br /&gt;
* [[BetterBuoys]] also adds flashers, and it replaces the buoy textures.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-20: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Navigation_Flashers_1.0.oxz‎|Navigation_Flashers_1.0.oxz‎]] (downloaded {{#downloads:Navigation_Flashers_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Navigation Flashers&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-20&lt;br /&gt;
|features = adds flashers to docking navigation buoys &lt;br /&gt;
|license = CC0&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17950 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Lights_OXP&amp;diff=50093</id>
		<title>Navigation Lights OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Lights_OXP&amp;diff=50093"/>
		<updated>2015-12-20T21:28:12Z</updated>

		<summary type="html">&lt;p&gt;Fritz: +deleteme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deleteme|Wrong name, not linked from anywhere}}&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[Navigation Flashers OXP]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50092</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50092"/>
		<updated>2015-12-20T21:22:16Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Links I often need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== OXPs made, maintained or significantly modified by me== &lt;br /&gt;
* [[Company Freighters]] (textures and naming engine for freighters, not released yet)&lt;br /&gt;
* [[Engine Sound FG]] (similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Navigation Flashers OXP|Navigation Flashers]] (only a little shipdata tweak) &lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] &lt;br /&gt;
&lt;br /&gt;
== Other installed OXPs == &lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Star-Jelly]]&lt;br /&gt;
* [[Staer9's Shipset]] ([[No Shaders alternate or extra ships and accessories|no-shaders version]], some role probabilities reduced)&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: First it was just an idea, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum], but now I'm actually starting to work on it.&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;br /&gt;
* [http://www.oolite.org/oxps/ Oolite OXP manager]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50091</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50091"/>
		<updated>2015-12-20T21:19:49Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== OXPs made, maintained or significantly modified by me== &lt;br /&gt;
* [[Company Freighters]] (textures and naming engine for freighters, not released yet)&lt;br /&gt;
* [[Engine Sound FG]] (similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Navigation Flashers OXP|Navigation Flashers]] (only a little shipdata tweak) &lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] &lt;br /&gt;
&lt;br /&gt;
== Other installed OXPs == &lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Star-Jelly]]&lt;br /&gt;
* [[Staer9's Shipset]] ([[No Shaders alternate or extra ships and accessories|no-shaders version]], some role probabilities reduced)&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: First it was just an idea, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum], but now I'm actually starting to work on it.&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50089</id>
		<title>Navigation Flashers OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50089"/>
		<updated>2015-12-20T21:18:49Z</updated>

		<summary type="html">&lt;p&gt;Fritz: moved Navigation Lights OXP to Navigation Flashers OXP: wrong name...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navigation Flashers.png|thumb|300px|The Quusdi Navigation buoy would be hard to see without flashers.]]&lt;br /&gt;
This OXP adds red flashing lights to the docking navigation buoys to increase visibility under difficult lighting conditions. This is especially useful if you have reduced ambient lighting.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Use the OXZ manager, or download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
No rights reserved (CC0)&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-20: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Navigation_Flashers_1.0.oxz‎|Navigation_Flashers_1.0.oxz‎]] (downloaded {{#downloads:Navigation_Flashers_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Navigation Flashers&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-20&lt;br /&gt;
|features = adds flashers to docking navigation buoys &lt;br /&gt;
|license = CC0&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17950 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Lights_OXP&amp;diff=50090</id>
		<title>Navigation Lights OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Lights_OXP&amp;diff=50090"/>
		<updated>2015-12-20T21:18:49Z</updated>

		<summary type="html">&lt;p&gt;Fritz: moved Navigation Lights OXP to Navigation Flashers OXP: wrong name...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Navigation Flashers OXP]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50088</id>
		<title>Navigation Flashers OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50088"/>
		<updated>2015-12-20T20:48:10Z</updated>

		<summary type="html">&lt;p&gt;Fritz: linkfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navigation Flashers.png|thumb|300px|The Quusdi Navigation buoy would be hard to see without flashers.]]&lt;br /&gt;
This OXP adds red flashing lights to the docking navigation buoys to increase visibility under difficult lighting conditions. This is especially useful if you have reduced ambient lighting.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Use the OXZ manager, or download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
No rights reserved (CC0)&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-20: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Navigation_Flashers_1.0.oxz‎|Navigation_Flashers_1.0.oxz‎]] (downloaded {{#downloads:Navigation_Flashers_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Navigation Flashers&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-20&lt;br /&gt;
|features = adds flashers to docking navigation buoys &lt;br /&gt;
|license = CC0&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17950 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50087</id>
		<title>Navigation Flashers OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Navigation_Flashers_OXP&amp;diff=50087"/>
		<updated>2015-12-20T20:41:31Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Created page with &amp;quot;The Quusdi Navigation buoy would be hard to see without flashers. This OXP adds red flashing lights to the docking navigation buoy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navigation Flashers.png|thumb|300px|The Quusdi Navigation buoy would be hard to see without flashers.]]&lt;br /&gt;
This OXP adds red flashing lights to the docking navigation buoys to increase visibility under difficult lighting conditions. This is especially useful if you have reduced ambient lighting.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Use the OXZ manager, or download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
No rights reserved (CC0)&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-20: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Navigation_Flashers_1.0.oxz‎|Navigation_Flashers_1.0.oxz‎]] (downloaded {{#downloads:Navigation_Flashers_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Navigation Flashers&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-20&lt;br /&gt;
|features = adds flashers to docking navigation buoys &lt;br /&gt;
|license = CC0&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17939 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Navigation_Flashers.png&amp;diff=50086</id>
		<title>File:Navigation Flashers.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Navigation_Flashers.png&amp;diff=50086"/>
		<updated>2015-12-20T20:40:24Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Navigation_Flashers_1.0.oxz&amp;diff=50085</id>
		<title>File:Navigation Flashers 1.0.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Navigation_Flashers_1.0.oxz&amp;diff=50085"/>
		<updated>2015-12-20T20:39:57Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50038</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50038"/>
		<updated>2015-12-17T00:41:17Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== OXPs made, maintained or significantly modified by me== &lt;br /&gt;
* [[Company Freighters]] (textures and naming engine for freighters, not released yet)&lt;br /&gt;
* [[Engine Sound FG]] (similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] &lt;br /&gt;
&lt;br /&gt;
== Other installed OXPs == &lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Star-Jelly]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
* [[Staer9's Shipset]] ([[No Shaders alternate or extra ships and accessories|no-shaders version]], some role probabilities reduced)&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=50015</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=50015"/>
		<updated>2015-12-15T00:10:51Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Sortable Table of OXPs */  +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OXP difficulty==&lt;br /&gt;
[[OXP by level indicated]] is a table listing the OXPs and their difficulty level according to the author's belief. You can find the [[OXP_Levelindicators | level indicators]] on the wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==OXPs for new players==&lt;br /&gt;
&lt;br /&gt;
It is suggested that players new to the game should be careful when choosing OXPs. The basic game is extremely well-balanced and has stood the test of time, but many OXPs change the balance and dynamics of the game.&lt;br /&gt;
&lt;br /&gt;
To make an informed choice as to what OXPs you might want, you do need to understand the way the standard game works first, so it is recommended that new players should consider playing Oolite without game-changing OXPs for a while.&lt;br /&gt;
&lt;br /&gt;
However, many OXPs will just enhance eye-candy and ambience - they make the game look better, or add features which make the Oolite experience more enjoyable without affecting the way the game plays.&lt;br /&gt;
&lt;br /&gt;
To help, a [[OXP_List_for_New_Players| list of suitable OXPs for newcomers]] has been compiled. These are OXPs that will not affect gameplay but are worthwhile additions for the new player who wants a diverse and visually exciting Ooniverse. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Z&amp;quot; column indicates that an OXZ version is available in the [http://www.oolite.org/oxps/ OXZ list] and downloadable within the Expansion Pack Manager in Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] keeps accounts, recommends profitable trades &amp;amp; warns of mistakes; with an auto-trade function&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2014-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Alerting Crosshairs] automatically varies the gun-sight according to the current danger level&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[User:Norby#Recommended_OXPs|Ambiences recommended by Norby]] install many graphical packs for better look and feel, need Oolite v1.82&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Anarchies Facelift]] Griffifies the [[Anarchies OXP]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-08-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Andromeda]] is a large battleship with exceptional cargo and fuel capacity.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Arachnid Mark 1]], A multi purpose Elite style vessel similar to a Cobra Mark 3. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Asteroid Tweaks]] implements asteroid respawning and lets you multiply the number of asteroids in system.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto Crosshairs]] change shape to alert the pilot to the precise moment a target is centred&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the main station to remotely pilot the player's ship into the hangar for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2014-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruisers carrying [[Navy Asp]]s, [[Navy Viper]]s and Navy Sidewinders&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BetterBuoys | Better Buoys]] (v1.3) Improves the buoys with detailed textures and lighting.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Better Screens]] (v1.1) Update for the 'in-game' GUI screens. If you are bored with 'just black', this might be for you.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid, Tricky&lt;br /&gt;
|date=2014-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Griff, spara&lt;br /&gt;
|date=2015-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|con=Svengali, spara&lt;br /&gt;
|date=2015-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/BullsEyeSquadron BullsEyeSquadron] Adds three new ships meant to act as a squadron.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Carriers]] build up your fleet and take with you on your Carrier.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a craft intended to be able to carry a large array of weaponry to combat the growing Thargoid threat.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Addition) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Replace) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[ClassicVarietyPack | Classic Variety Pack v1.0]] Adds another twenty textures to the Classic Ships expansions. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] This is the XT upgrade of the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2014-10-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and three other Racers to the game.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-10-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Coluber Pitviper|Coluber CPV-9333 Pitviper]] is a powerful combat vessel well suited for bounty hunters. Includes optional custom HUD.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Coluber CPV-12375 Pitviper Mk. II] is a corvette-class combat vessel, improving on the original Pitviper. (requires 1.77 for some HUD functionality).&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Coluber HUD CH01|Coluber HUD CH01]] A fully featured HUD with individual scales for each gauge and additional control lights for important equipment.&lt;br /&gt;
|aut=[[User:Captain Beatnik|Captain Beatnik]]&lt;br /&gt;
|date=2014-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatMFD]] show many data of your ship and your target.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|con=Zirael&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13742&amp;amp;start=15 Comet] adds a version of a cartoon ship of the same name.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Commanders Log OXP|Commanders Log]] adds a log of the last 100 major events&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2014-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CommsLogMFD]] displays all communications received by the player in a scrollable multi-function display&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2014-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Communications_Pack_A|Communications Pack A]] adds NPC comms messages&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2010-10-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] v1.6 Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:Cody|Cody]]'s novella [[:Category:Oolite stories#Cody|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=Cody, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Cruzer|Cruzer]] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cup of Tea]] (v1.1) Buy an express tea maker. Makes a lovely cup of tea in just 15 seconds.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomShields]] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD] Big scanner and partially numeric dials around crosshairs.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Advanced_Navigation_Computer.html Deep Horizon - Advanced Navigation Computer] allows for fuel savings by extending the hyperspace jump countdown&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]], [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Emergency_Witchspace_Initiator.html Deep Horizon - Emergency Witchspace Initiator] decreases the hyperspace jump countdown, but can have nasty side-effects&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2014-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2013-09-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2013-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Detectors|Detectors]] show the sum of your energy, shield and armour and more from your target also.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger, parcel, and cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2013-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragonships]] adds three ships that are designed to look like WW2 aircraft - the Draco, the Dragonette and the Wyrm  &lt;br /&gt;
||aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2015-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Atlas]] adds a bulk-cargo hauler, similar in specs to the Anaconda, but with 4 integral Passenger Berths.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-01-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Cyclops]] adds a large bulk-cargo hauler, along the lines of the Anaconda, but faster.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Galaxy Liner]] adds a player-flyable Luxury Cruise Liner.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Heart of Gold]] adds the famous 'Heart of Gold' spaceship from the BBC-TV series ''Hitchhiker's Guide to the Galaxy''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Kraken]] A medium capacity cargo hauler, slightly larger and faster than a Boa.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Manta]] A stylish and elegant all-rounder, roughly on a par with a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. MK-1]] adds a general purpose cargo ship, with overall specs similar to a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Planet Express]] adds the famous Planet Express delivery ship from the TV series ''Futurama''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Space Zeppelin]] adds a Steampunk-esque Zeppelin style cargo ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Snake Charmer]] Specs similar to a Cobra Mk III, but has 4 integral passenger berths built in.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Tomahawk]] This stylish and modern-looking general-purpose ship has slightly higher specs than a Cobrak Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. War Lance]] Bigger brother of the Tomahawk, this well-armed, dangerous looking ship is intended to compete with the Boa Mk2.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Wraith]] The Wraith is an excellent bounty-hunter's ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Elite Ranks]] A costly device showing the NPCs' Elite standings. An immersion increase OXP.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GALCOP and other entities.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.zip EnergyBomb OXP] makes the Energy Bomb available in Oolite 1.77+ &lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound|Engine Sound]] creates an engine sound that follows the speed of the your ship  &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound FG|Engine Sound FG]] creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds  &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.7.1]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[EscortDeck]] Build up your personal escort fleet, make money from salvaging small ships.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[EscortPack]] Escort ships, escpecially useful with [[EscortDeck]]. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[FarPlanets]] travel to new and very far planets with fast drives.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-02-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13873 Fireball], A medium sized multi-function vessel from the TV show Fireball XL5.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 100 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2015-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] - an OXP that lets giant freight trains cross some systems.&lt;br /&gt;
|aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[Frizbee]] adds a frizbee to the game.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2014-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Frontier Style Equipment]] enhances some combat equipment to actually use up space a la FFE&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13540 Fruit Bat], a small sized escort/pirate vessel with an true escort variant.&lt;br /&gt;
|aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Galactic Navy Additions]] enhances the graphics of the [[Galactic Navy OXP|Galactic Navy]] &amp;amp; [[Behemoth]] oxps and alternatively adds new ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gallery]] Show and zoom ships, meet Exhibitions and gain Visitor Levels.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] offers varying levels of comfort and performance to increase diversity in the Ooniverse.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] provides long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane, phkb&lt;br /&gt;
|date=2015-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:Cody|Cody]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://www.box.com/s/162d02b7e79b1202689c Griff's Alloys &amp;amp; Wreckage] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2013-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=15033#p205227 HardBase] one of the biggest playable entity with huge cargo capacity and almost no agility.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[HardShips]] Armoured ships, harder NPCs, many new defensive equipments.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Headlights]] tune the light level on the dark side of objects in space.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|Heavy Metal Freight Hauler]] adds a semi-tractor/trailer like ship. Available in single and double trailer versions.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Hornet|Hornet]] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HudRequests] tech demo to make dynamic HUDs and a small action game.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[HUDSelector]] choose your HUD from more possibilities and set your default MFDs.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Hyperspace Hangar]] Own more than one ship.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2015-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ILS]] semi-automatic Instrument Landing System which support Injector speeds.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In System Trader]] varies system market.&lt;br /&gt;
|aut=[[User:Dr.Tripsa|Dr.Tripsa]]&lt;br /&gt;
|date=2013-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[JadeShadow]] adds a powerful, multi role ship from the post movies book series of Star Wars&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-11-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2013-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Laser Cannons]] powerful short range lasers for large ships. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Commander Zi Tweaks| Laser Colors]] changes the laser color to orange for all classic player ships. NPC laser is still red&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Life In The Frontier]] Roleplaying environment on space stations: disembark from your ship and get casual events.&lt;br /&gt;
|aut=BeeTLe BeTHLeHeM&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2013-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[LogEvents]] all js event call printed into the Latest.log file.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://app.boxcn.net/shared/bpl582x1hu Long Range Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechAttackShips Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Haulers] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechOvoids Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mandotech_WarBirds]] Four fighter birds, Lightningbird, Terrorbird, Thunderbird, &amp;amp; Roc.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Market Inquirer]] adds two station interfaces and updates the ASC to show the markets of selected secondary stations and in-system distances.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-03-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[MarketObserver]] Enhances the market screen by showing ads and trading information. This oxp also gives a trader's rating based on your buys and sells.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Medical_Anaconda_(Oolite)|Medical Anaconda]] adds NPC &amp;quot;Medical Anaconda&amp;quot; Hospital Ships and their Moray Medical escorts.&lt;br /&gt;
|aut=[[User:Ranthe|Ranthe]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2013-03-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that recaptures some unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MinerCobra]] 75t cargo, miner laser and scoop in change of less energy, recharge and missile pylons. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MTBattleCruisers]] Two large, powerful battle ships loaded for bear.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MT2000Brachiator]] A trader/fighter built for a race of monkeys.  Has ball turrets.  Can destroy.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Night_Adder|Night Adder]] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9, phkb&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[NuVipers|Nu Vipers]] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[OMGLaser]] the ultimate laser weapon for Anaconda.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oolite_Fonts|Oolite Fonts]] is a listing of all the available font packs for the game.&lt;br /&gt;
|aut=Various&lt;br /&gt;
|date=2015-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[https://app.box.com/s/jblvt5caahth7ap78khv Oolite en Français] is a French Oolite localization&lt;br /&gt;
|aut=[[User:Poovga|Poovga]]&lt;br /&gt;
|date=2013-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16697 OrangED HUD] Big scanner, partially numeric dials and more!&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch, Spara&lt;br /&gt;
|date=2014-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Paradox Paradox]Weird, paradoxical hunter/trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Persephone Persephone]Very large new trader, gold metalic, and four lasers.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Petra Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Proseus Proseus]Big, metalic blue, and nasty....for a trader, that is.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2014-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random Player/Ship Name]] enhances the Ship Registration interface with random names&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2013-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Re2dux Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Real Life Time]] converts *lite timecode to human-readable format, starting on whatever date the player wants&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://drive.google.com/file/d/0BwG6R5Qjd1f2bURyeHNudlNLSE0/edit?usp=sharing RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[RetroRefit_OXZ|retroRefit]] Restores the classic Elite-style ships and stations (with the original rotation rates) in place of the new default set.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-11-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ReverseControl|Reverse Control]] in the aft view, so you can aim as in the front view. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16237 Riredi] Enhances planet Reredi in G1 with a new texture, and adds a custom main station and defence ships.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2014-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Risk_Based_Economy_OXP|Risk Based Economy]] changes prices depending on the government type&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14549 RocketMiner] starter ship which can dock without rolling.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-11-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SafetyCatch|Safety Catch]] prevent accidental [[Q-Bomb]] or other mine launches when using missiles.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Scanner Alerting Enhancement]] provides automatic pre-emptive identification of new ships on the scanner&lt;br /&gt;
|aut=[[User:jh145|jh145]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Select-o-matic Crosshairs] lets the pilot choose which cross-hair design to use, regardless of installed weapons&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t also for less than half price.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler]] distributes shield energy between fore and aft shields (stable version)&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler Next]] (development version) distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-11-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Mutabilis]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Status Quo]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Storage_Helper|Ship Storage Helper]] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2015-04-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Ship_Respray_OXP|Ship Respray OXP]] gives player the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shipset Compatibility OXP|Shipset Compatibility]] helps old replacement shipsets work with 1.80&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ShipVersion|ShipVersion]] NPCs get extra equipments and bonuses scaled with the version.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Simon B's Ships OXP]] Adds a collection of Simon Bridge's ships from his Neolite OXP's, updated for Oolite 1.80+.&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Simon B&lt;br /&gt;
|date=2014-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14410 Slasher_redux] The Slasher with lower, more streamlined profile.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.2]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-06-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15451 Sonoran] Hunter-trader ship inspired by Smivs' [[Contractor_ZZ1|Contractor Mk II]].&lt;br /&gt;
|aut=[[User:Robin|Robin]]&lt;br /&gt;
|date=2013-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spara's X-Ships]] updates [[Aegidian's X-Ships]] to match [[Smivs' ShipSet]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2015-08-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Stations for Extra Planets]] adds stations to extra planets.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Station Validator]] adds a mechanism to simulate the construction of a destroyed station.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2013-09-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Synchronised Torus OXP|Synchronised Torus]] allows you to synchronise torus (jump) drives with NPC ships you are following to save time &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Targeter_OXP|Targeter]] allows to automatically aquire targets in the categories: hostile/outlaw, neutral and cargoes&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Technical Reference Library]] adds an equipment that shows technical details of common ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Telescope|Telescope]] extended targeting and scanning features, auto steering, sniper ring and more.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TheCollector|The Collector]] find the rich man and do the jobs he offer. The story is affected by your choices.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[TimeControl]] set Time Acceleration with Injectors and Torus, clear in Red alert and near a Wormhole. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TimeSlip|TimeSlip]] use Time Acceleration with Torus Jump Drive and Injectors (old version with an advantage for NPCs).&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14167 TOGY Memorials v1.1] Adds memorials to deceased Commanders to the Tionisla Orbital Graveyard.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Selezen, Eric Walch&lt;br /&gt;
|date=2013-05-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TorusToSun]] reach the Sun and other places faster. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Towbar|Towbar]] make money from derelict ships and earn high salvager rankings.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] v4.0 Increases NPC equipment and pilot skill - a re-balancing upgrade for experienced Commanders.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Trails]] NPC ships leaves condensation trails.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-07-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Untrumbled] removes a core game feature which some players find irritating&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Useful MFDs]] adds some functionality to the best thing introduced in 1.79&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[VariableMasslock]] Ships has shorter masslock radius based on mass. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, Cody, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests - [https://app.box.com/s/rmtyflcj6bveeioznuc1 download link]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=spara&lt;br /&gt;
|date=2015-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Xenon_HUD|Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, Cody, Fatleaf&lt;br /&gt;
|date=2014-06-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoBouy] Adds an aesthetic glow to the standard bouy, improving visibility.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12942 ZygoCinematicSky&amp;amp;Nebulas] Adds a spectacular &amp;quot;cinematic&amp;quot; look to stars and nebulae.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2012-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoRetroStartup] Retro your start-up with a wire-frame styled splash screen!&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] Adds new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoTraffic] Improved realism traffic flow when leaving or fresh-launching from a game load-up.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=N}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[DuplexFuelTank_OXP|Duplex Fuel Tank]] additional fuel tank refillable from main tank (1.77+ only)&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[GalacticSatNav|Galactic SatNav]] a navigation aid for long journeys &lt;br /&gt;
|aut=Wyn Sleeman&lt;br /&gt;
|date=2014-10-29&lt;br /&gt;
|work=N}}{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Miner_Pod_OXP|Miner Pod]] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13034 Ship's Cat] Adds 9 individual ship's cats for purchase.&lt;br /&gt;
|aut=superbatprime&lt;br /&gt;
|date=2012-11-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=The [[Weapon Rotator]] rotates your 4 Lasers anti/clockwise to put the laser that's best for your current task up front.&lt;br /&gt;
|aut=Holger Böhnke&lt;br /&gt;
|date=2013-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] a Mill-hud remake / update.&lt;br /&gt;
|aut=Wolfsstar BH&lt;br /&gt;
|date=2015-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for earlier versions of Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] ([https://app.box.com/s/jwz5fc63ld6jiuittp65 mirror]) is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16164 Engine Trails] adds engine trails behind the player and NPCs&lt;br /&gt;
|aut=[[User:Zireael | Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In-System Market Restore]] restores in-system non-main station market prices and quantities on load game.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-06-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=50014</id>
		<title>Escort Contracts OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=50014"/>
		<updated>2015-12-14T23:41:49Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Download Links */  + Quick facts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Escort_Contracts6.jpg|200px|thumb|right|F4 screen with escort contracts offered]]&lt;br /&gt;
[[File:Escort_Contracts7.jpg|200px|thumb|right|Contract selection screen]]&lt;br /&gt;
[[File:Escort_Contracts8.jpg|200px|thumb|right|Contract selection map screen]]&lt;br /&gt;
[[File:Escort_Contracts10.jpg|200px|thumb|right|Let's go!]]&lt;br /&gt;
[[File:Escort_Contracts4.png|200px|thumb|right|Torus drive synchronisation]]&lt;br /&gt;
[[File:Escort_Contracts5.png|200px|thumb|right|]]&lt;br /&gt;
[[File:Makara_escortjump.jpg|200px|thumb|right|Screenshot by Makara]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Escort Contracts By Capt Murphy 2011,2012 until version 1.5.6 (07/05/12).&lt;br /&gt;
Requires Oolite 1.76.&lt;br /&gt;
&lt;br /&gt;
Updated to work with Oolite V1.77's interfaces screen (and other updates) by Keeper,&lt;br /&gt;
new background images by ZygoUgo and fixes by Norby in version 1.6.1  (01/27/15).&lt;br /&gt;
Requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Licence of all versions: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allow players to enter into short-term escort contracts with NPC lone wolf traders.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Independent Traders and Hauliers Association have reacted to demand from lone wolf NPC Traders and introduced a system to allow them to enter into short-term escort contracts with vetted and rated freelance escort pilots.&lt;br /&gt;
&lt;br /&gt;
Players who wish want to access these contracts must purchase an I.T.H.A Independent Escort License available to players with a Clean legal status at systems with a Tech Level of 3 or above and not Anarchies, Feudal States or Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
Once purchased players whose legal rating is still Clean may be offered short term escort contracts on docking at a system’s main station. The chance of being offered contracts is based on the player’s reputation as an escort. The fees offered are also affected by the player’s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased when a contract is successfully fulfilled and reduced when a contract is failed or aborted.&lt;br /&gt;
&lt;br /&gt;
Once a contract is agreed the player has 3 game hours to launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or 'mother') will be waiting in the station aegis and will prompt the player to approach as they prepare to jump to the target system. The player can follow them through their wormhole or alternatively jump themselves to the target system. Failure to arrive at the target system by the point the wormhole expires ends the contract.&lt;br /&gt;
&lt;br /&gt;
Once in the target system the player’s task is to escort the mother to the system's main station. Mothers will issue various prompts to players in flight, will request assistance if attacked, and will assist the player if the player is attacked. The contract is fulfilled once the mother has entered the aegis of the target system's main station, unless there are hostile craft in the vicinity in which case the player must stand by to protect the mother until it has safely docked.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass installed the Mother will be marked with an ‘M’ beacon code.&lt;br /&gt;
&lt;br /&gt;
Game Balance and Playability:&lt;br /&gt;
&lt;br /&gt;
In order to avoid these contracts being long and rather dull in between hostile encounters, this [[OXP]] gives the mother the ability to 'synchronise jump drives' with the player. The mother has been given scan_class CLASS_ROCK (but with custom scanner colours) so will not mass-lock the player. In flight if there is nothing else to mass-lock the player the mother will prompt the player to approach to between 500m - 2500m and to match heading.  If the player does so the mother will synchronise jump drives with the player and both mother and player will travel on the mother’s heading at torus speeds, until the player or mother is mass-locked again.&lt;br /&gt;
&lt;br /&gt;
If the player is mass-locked but with no hostile contacts in the vicinity the mother may after a short delay decide to try and use injectors to get out of the mass-locked situation so that the player and mother can take advantage of the mother’s synchronised jump drive capability. This feature will only operate if the player also has working injectors and at least 1 LY of fuel.&lt;br /&gt;
&lt;br /&gt;
Mothers will normally be an Anaconda, Boa, Boa Cruiser or Python and all come equipped with ECM, injectors, and fore and aft beam lasers as standard. &lt;br /&gt;
&lt;br /&gt;
== Technical notes ==&lt;br /&gt;
The shipdata.plist is set up to 'like_ship' to the core versions of these ships (or a retextured version if the core versions have been replaced by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff's, DeepSpace, Shady Sungs, Smiv's and Neolite Core.&lt;br /&gt;
&lt;br /&gt;
If you have a retexture pack installed that does not replace the core models and want to suppress usage of the core models in this OXP you can edit the shipdata.plist to reduce the roleweighting of the core ships. Instructions are included in the shipdata.plist as comments.&lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is also set up to use these OXP ships as potential mothers if installed: &lt;br /&gt;
From Neolite Companion : Monitor, Python Cruiser, Python ET Special; &lt;br /&gt;
From Old Ships 2010 : Monitor, Monitor2;&lt;br /&gt;
From Far Arm Ships : Tanker;&lt;br /&gt;
From Clippers: Python Clipper, Boa Clipper;&lt;br /&gt;
From Staer9's Shipset: Monitor, Python Cruiser, Python ET Special.&lt;br /&gt;
&lt;br /&gt;
You can use these entries as a template to use ships from your favorite OXP. However be wary of doing this with any OXP ship that normally requires its own shipscript, or is too large to dock at a normal station as the results may be unpredictable.&lt;br /&gt;
&lt;br /&gt;
== Changes in v1.5.9 ==&lt;br /&gt;
&lt;br /&gt;
No longer will new contracts be shown when you dock at a station&lt;br /&gt;
(though results of an existing mission will be, as usual). Instead,&lt;br /&gt;
if a contract is available, you will find an &amp;quot;ITHA Escort Contracts&amp;quot;&lt;br /&gt;
entry on the interfaces screen (F4 or 4 while docked at a main station)&lt;br /&gt;
showing you how many are available.&lt;br /&gt;
&lt;br /&gt;
When you view the contracts, you still have the option of viewing the&lt;br /&gt;
Short Range Chart, but instead of actually going to the real Short&lt;br /&gt;
Range Chart GUI, it loads the chart as an overlay, so you have an&lt;br /&gt;
immediate ability to accept or decline the contract while looking&lt;br /&gt;
at the chart (thanks to cim for the heads-up about this new feature).&lt;br /&gt;
&lt;br /&gt;
That Short Range Chart view also will give you the key information&lt;br /&gt;
(trader name, destination, pay, and risk) in a terse form at the top&lt;br /&gt;
of the screen, so you won't have to memorize what the contract entailed.&lt;br /&gt;
It also will display the economy type, government type, and tech level&lt;br /&gt;
of both the current and the destination system, to help you decide&lt;br /&gt;
which contract to accept if you're carrying cargo yourself.&lt;br /&gt;
&lt;br /&gt;
All the menu selections have been aligned to the right of the screen,&lt;br /&gt;
so that when viewing the chart, the text is out of the way of the&lt;br /&gt;
planets and your fuel range. Also, all the menu selection positions&lt;br /&gt;
will be maintained. For example, when you &amp;quot;View next contract&amp;quot;, the&lt;br /&gt;
next page will have &amp;quot;View next contract&amp;quot; pre-selected, so you can page&lt;br /&gt;
through offers more easily. Also, the &amp;quot;Agree&amp;quot; option never will be&lt;br /&gt;
pre-selected, so you can't accept an offer by mistake. When you&lt;br /&gt;
have toggled the chart view on, it will remain on when you view the&lt;br /&gt;
next or previous offer.&lt;br /&gt;
&lt;br /&gt;
If you decline the contracts, the offers will stay available up to&lt;br /&gt;
a point. The timer that the OXP had before while you were looking&lt;br /&gt;
at the chart is still running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires (a random time but usually a few hours),&lt;br /&gt;
the contract offers will disappear and no new offers will be made.&lt;br /&gt;
That's different than the original OXP. Fact is I never got it to&lt;br /&gt;
work right when having it create new offers. Either all the variables&lt;br /&gt;
were empty or it accumulated a huge number of new offers. I'm sure&lt;br /&gt;
it's possible to get it right, but in most cases you're not going&lt;br /&gt;
to be at the station long enough (even doing ship maintenance)&lt;br /&gt;
for the offers to go away, so it's not a big deal.&lt;br /&gt;
&lt;br /&gt;
Of course, you also can launch from the station, turn around and re-dock,&lt;br /&gt;
hoping to see new offers turn up... It is left to people who actually are&lt;br /&gt;
programmers to work out a more robust system of preventing such a &amp;quot;cheat&amp;quot;&lt;br /&gt;
way of fishing for better contracts.&lt;br /&gt;
&lt;br /&gt;
You may find offers available when you load a saved game, so you&lt;br /&gt;
may not actually have to go somewhere else to continue your escort work.&lt;br /&gt;
(I say &amp;quot;continue&amp;quot; because it still will check to make sure that you have&lt;br /&gt;
purchased an ITHA licence and that you have a Clean legal status.)&lt;br /&gt;
&lt;br /&gt;
There are now three different success screens, so that it won't mention&lt;br /&gt;
getting a bonus if you made no kills during the trip, and it will use&lt;br /&gt;
the singular &amp;quot;kill&amp;quot; if you got only one.&lt;br /&gt;
&lt;br /&gt;
The Griff Prototype Boa has been added as a potential mothership.&lt;br /&gt;
I only used the one that gets decals from the texture's alpha channel,&lt;br /&gt;
as that &amp;quot;alpha&amp;quot; version is the only one whose role normally always is&lt;br /&gt;
a trader (the others are or can be pirates), so it looks best that way.&lt;br /&gt;
&lt;br /&gt;
Spelling was corrected, but don't be worried about me being American;&lt;br /&gt;
I left in UK spelling of things like &amp;quot;hauliers&amp;quot;, &amp;quot;initialising&amp;quot;, etc.&lt;br /&gt;
I simply corrected misspellings of &amp;quot;its&amp;quot;, &amp;quot;independent&amp;quot; (adjective),&lt;br /&gt;
&amp;quot;en route&amp;quot; etc., and added commas where needed and replaced commas&lt;br /&gt;
with full-stops where needed.&lt;br /&gt;
&lt;br /&gt;
With the initial screen now eliminated, that meant losing one of&lt;br /&gt;
ZygoUgo's new background images... or at least it would have if&lt;br /&gt;
I hadn't moved it to the &amp;quot;contract accepted&amp;quot; screen!&lt;br /&gt;
&lt;br /&gt;
There is a harmless quirk you may encounter when loading a saved game.&lt;br /&gt;
Sometimes, you'll see the IHTA Escort Contracts menu item on the&lt;br /&gt;
interfaces screen with &amp;quot;0 available&amp;quot;. Most of the time, the menu item&lt;br /&gt;
will not appear when there are no contracts available, but I guess it is&lt;br /&gt;
possible for you to go to the F4 screen before the menu removal code&lt;br /&gt;
has run. It doesn't cause any problems, and the line goes away when you&lt;br /&gt;
go to another screen and then back to the F4 screen.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9 (24/4/11)''' - Initial Release.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.1 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in detecting player kills (the mother should pay a bonus for hostile kills made during the contract - was broken in version 0.9).&lt;br /&gt;
&lt;br /&gt;
Added code for mother to use injectors to try and escape from mass lock situations after a few minutes.&lt;br /&gt;
&lt;br /&gt;
Made criteria for contract success arrival in target system's station aegis rather than mother safely docked to save player time. &lt;br /&gt;
&lt;br /&gt;
Replaced shield enhancers with shield boosters as standard equipment for mothers as they were a little too uber. &lt;br /&gt;
&lt;br /&gt;
Added code to stop the I.T.H.A. Independent Escort License being damaged in combat. &lt;br /&gt;
&lt;br /&gt;
Added an additional world script which displays the players escort reputation on the manifest screen.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.2 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a small bug in calculation and display of contract prices.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.0 (8/5/11)'''&lt;br /&gt;
&lt;br /&gt;
Added a cap to escort reputation.&lt;br /&gt;
&lt;br /&gt;
Removed shield boosters as standard equipment for mothers and gave them fore beam lasers instead of military lasers. Mothers now really do need your help to survive an encounter with multiple hostiles.&lt;br /&gt;
&lt;br /&gt;
Many improvements to the AI for the mother using injectors feature.&lt;br /&gt;
&lt;br /&gt;
Fixed a cosmetic bug in the mission screen timing.&lt;br /&gt;
&lt;br /&gt;
Fixed a bug where the mother could still be found waiting to dock after the player had docked, met the mother’s pilot in the bar, got their reward and re-launched.&lt;br /&gt;
&lt;br /&gt;
Improvements and bug fixes to the combat AI, mainly relating to mother - player communication.&lt;br /&gt;
&lt;br /&gt;
Removed player auto targeting mother’s primary aggressor (potential for confusion if other auto target-locking OXP’s are installed).&lt;br /&gt;
&lt;br /&gt;
Adjusted criteria for contract success. If no hostiles in vicinity the contract is fulfilled once the mother is in the station aegis. If there are hostiles in the vicinity when the mother arrives in the aegis the player must not dock until the mother is safely docked to fulfill the contract. The mother will explicitly tell the player this on arrival at the station aegis.&lt;br /&gt;
&lt;br /&gt;
Added code so that if repeatedly attacked by the player, the mother will eventually ‘turn’ and attack the player. The contract is immediately failed at this point.&lt;br /&gt;
&lt;br /&gt;
Added code so the timer that checks to see if the player has followed the mother through it’s wormhole kicks as the wormhole closes. Uses same calculation as oolite engine to work out wormhole expiry time depending on the mother ship mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1 (15/6/11)'''&lt;br /&gt;
&lt;br /&gt;
Various improvements to AI following tester reports of occasional anomalous docking and route finding behaviour.&lt;br /&gt;
&lt;br /&gt;
Added a pilot and cargo to the mother (thanks to Eric Walch for the tip).&lt;br /&gt;
&lt;br /&gt;
Added code to gradually reduce a positive or negative escort reputation over time.&lt;br /&gt;
&lt;br /&gt;
Added code so that any fire from a players ‘Hired Guns’ from the OXP of the same same are treated as Friendly Fire.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.2 (13/7/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed dockingAI that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
Tweaked and tidied the synchronised jump code. Player must be between 500m-2500m and on approximately same heading as mother before synchronised jump will happen. The minimum distance has been introduced to avoid mother making course changes whilst hopping due to avoiding ‘collision’ with the player.&lt;br /&gt;
&lt;br /&gt;
Added an additional check to avoid anomalous communication from the mother when docked.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Added code to Mission Screen handling to allow access to Short Range Chart whilst perusing contracts.&lt;br /&gt;
&lt;br /&gt;
Added check to avoid contract being offered to post-Nova system.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3.1 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed missiontext.plist that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4 (19/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/hop’. Change prompted by reports of original method causing a crash to desktop on some systems (seemingly caused by changing the mother’s ship.position by script), and retained as the effect is more pleasing. Thanks to FleurdeMal for reporting the crash and testing the revised version.&lt;br /&gt;
&lt;br /&gt;
If player leaves mission screen to access short range chart and does not return within a fairly short time period there is a chance that the contracts on offer will have changed.&lt;br /&gt;
&lt;br /&gt;
Tweaked AI for initial hyperspace jump to reduce incidence of mother trying to jump when jumps are blocked by the station’s mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.1 (24/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Minor tweaks. Can now access both short range and long range charts and return to mission screens.&lt;br /&gt;
&lt;br /&gt;
Tweaked the AI, so mother more likely to use injectors if mass-locked repeatedly by same NPC.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.2 (20/11/11)'''&lt;br /&gt;
&lt;br /&gt;
Some tweaks to the mother ship-script to reduce processing overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill was an asteroid or boulder.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5 (28/1/12)'''&lt;br /&gt;
&lt;br /&gt;
Made JS strict mode compatible.&lt;br /&gt;
&lt;br /&gt;
Made Save Anywhere OXP compatible.&lt;br /&gt;
&lt;br /&gt;
Reduced use of missionVariables.&lt;br /&gt;
&lt;br /&gt;
Tweaked calculation of contract rewards - average is 25% lower than previous versions but with significant random variation.&lt;br /&gt;
&lt;br /&gt;
Kills are only counted by the mother if the player is within 3 x her scanner range.&lt;br /&gt;
&lt;br /&gt;
If mother is 'abandoned' by the player for any length of time there is a chance she will be ambushed by pirates - frequency is higher in more dangerous government types.&lt;br /&gt;
&lt;br /&gt;
Added a little randomness to some of the comms messages from the mother.&lt;br /&gt;
&lt;br /&gt;
Eliminated unneccesary and irritating repeat comms messages, particulary the 'Jump Drive Synchronised' message.&lt;br /&gt;
&lt;br /&gt;
Added a background image to mission screens.&lt;br /&gt;
&lt;br /&gt;
Made the code to remove mother ship from ooniverse on contract failure more robust.&lt;br /&gt;
&lt;br /&gt;
Found and fixed a few potential bugs if the player does something 'weird' such as not dock to collect the reward at the end of a contract.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.1 (05/02/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug in display of reputation introduced in last release.&lt;br /&gt;
&lt;br /&gt;
Reduced frequency of some other comms messages in response to user feedback.&lt;br /&gt;
&lt;br /&gt;
Expanded shipdata.plist to use ship variants as mothers from the 5 main retexture shipsets if available, and several other OXP ships if available.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.2 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweaked AI to stop mother injecting indefinately in fleeing from attack in starting system.&lt;br /&gt;
&lt;br /&gt;
Reduced max speed of escort contracts variant of Boa Clipper.&lt;br /&gt;
&lt;br /&gt;
Enabled entries for the addition version of Smiv's v4 shipset.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.3 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill isCargo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.4 (21/04/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweak to the chances of contracts being offered. Was in a range of 25% to 100% depending on escort reputation, now a range of 20% to 80%.&lt;br /&gt;
&lt;br /&gt;
Set specific spawn position for mother of 19km directly behind main station to avoid issues with bigger stations (e.g the Torus) (thanks to cim for bug report and suggestion for appropriate fix).&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.5 (05/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Added Staer9 shipset versions of the  Monitor, Python Cruiser, &amp;amp; Python ET Special as potential mother variants if the OXP is installed.&lt;br /&gt;
&lt;br /&gt;
Made the Escort License transferable equipment when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.6 (07/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Mother spawn position set to sphere radius 4km centred on a spot 14km directly behind main station.&lt;br /&gt;
&lt;br /&gt;
Mother will hold this position until player approaches and then start moving directly away from station/planet rather than towards witchpoint, whilst preparing to jump.&lt;br /&gt;
&lt;br /&gt;
If mother's maxSpeed is greater than 95% of player.ship.maxSpeed she will limit her cruising speed and injector speed to 95% of equivalent player.ship.maxSpeeds (apart from in combat).&lt;br /&gt;
&lt;br /&gt;
Fixed logic bug with behaviour controlling when to start/stop injecting. Starting was based on player's mass lock status, ending on the mothers. Ending now checks both.&lt;br /&gt;
&lt;br /&gt;
Increased frequency of check to stop injecting to every second - previously every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lone_wolf and cim for highlighting the issues leading to these tweaks.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.9 (2013-05-05)'''&lt;br /&gt;
&lt;br /&gt;
Unofficial update to work with Oolite V1.77's interfaces screen (and other updates) by Keeper&lt;br /&gt;
and new background images by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.1 (2015-01-27)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Norby.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.2 (2015-06-09)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Chimrod.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.3 (2015-08-25)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by phkb.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.7.1 (2015-12-04)'''&lt;br /&gt;
&lt;br /&gt;
Several fixes and other changes by Fritz. Most non-bugfix changes apply to the comms messages which are now randomly variable and won't be repeated too often anymore.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Version 1.7.1: [[Media:Escort Contracts 1.7.1.oxz|Escort_Contracts_1.7.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.7.1.oxz}} times)&lt;br /&gt;
&lt;br /&gt;
Older versions:&lt;br /&gt;
&lt;br /&gt;
Version 1.6.3: [http://app.box.com/s/e6iog5p0295at7vbvlll2tfyvls8hn23 box.com] (a fix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])&lt;br /&gt;
&lt;br /&gt;
Version 1.6.2: [[Media:Escort_Contracts_1.6.2.oxz|Escort_Contracts_1.6.2.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1: [[Media:Escort_Contracts_1.6.1.oxz|Escort_Contracts_1.6.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.1.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXZ: [[Media:Escort_Contracts_1.5.9.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Escort_Contracts_1.5.9.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXP: [http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj Zy&amp;amp;K Escort Contracts] for Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.6: [http://www.box.com/s/fqux5e4dpq3s5asp3euq box.com] for Oolite 1.76. Also mirrored on [https://app.box.com/s/5axsr83uf4g39ugsgo6h JazHaz's Box].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feedback can be left on the OXPs discussion topic at [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17921 Oolite BB].&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel|0|2}}{{Infobox OXPb| title = Escort Contracts&lt;br /&gt;
|version = 1.7.1&lt;br /&gt;
|release = 2015-12-04&lt;br /&gt;
|features = Contracts for escorting and protecting NPC traders&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|category = Missions OXPs&lt;br /&gt;
|author = [[User:Capt. Murphy|Capt. Murphy]] and others&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17921 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50013</id>
		<title>Synchronised Torus OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50013"/>
		<updated>2015-12-14T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Quick Facts */  + BB link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Synchronised Torus 1.jpg|thumb|300px|Following a Cobra Mk III to Maonle.]]&lt;br /&gt;
[[File:Synchronised Torus 3.jpg|thumb|300px|You can use synchronisation with escort groups too.]]&lt;br /&gt;
[[File:Synchronised Torus 2.jpg|thumb|300px|Even following [[Aliens|Aliens]] is possible!]]&lt;br /&gt;
This OXP allows you to synchronise torus (jump) drives with NPC ships you are following to save time.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.81 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
Activate (prime) the torus synchronisation controller by using &amp;quot;shift-n&amp;quot;. Target the ship you want to follow. If it's an escort group, you must target the leader. Than match heading, and keep a distance between 500 and 2500 meters. Then you can start torus synchronisation by pressing the &amp;quot;n&amp;quot; key. Pressing &amp;quot;n&amp;quot; again will stop it. &lt;br /&gt;
&lt;br /&gt;
Torus synchronisation will only start and be continued if there is no mass lock and if the next waypoint of the targeted ship is outside scanner range. Starting normal torus drive by pressing &amp;quot;j&amp;quot;, using fuel injectors, or a change of direction by either ship will also interrupt synchronisation. &lt;br /&gt;
&lt;br /&gt;
Other than with normal torus drive, the synchronisation controller will not change your speed to maximum. So if you match your speed with that of your synchronisation partner, you won't run into him when synchronisation is interrupted unexpectedly. You can even adjust your speed during torus synchronisation.&lt;br /&gt;
&lt;br /&gt;
Torus speed and direction is determined by the NPC ship. You can use torus synchronisation with any ship or escort group that isn't bothered by your presence and continues to fly to a distant waypoint on a straight course.&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;quot;b&amp;quot; key to show the distance to the target's next waypoint. This works independently from torus synchronisation, so it can be used on any ship and during normal or synchronised torus flight.&lt;br /&gt;
&lt;br /&gt;
=== Game balance ===&lt;br /&gt;
This OXP doesn't make the game easier or more difficult. It just saves time if you like to follow ships and watch what they are doing. But it can change the game, because you can let NPCs run into other ships that they wouldn't have met going at normal speeds. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP uses the same basic technique that has been included in [[Escort Contracts OXP]] by [[User:Capt. Murphy|Capt. Murphy]].&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-14: Version 1.0, check escort alignment, show distance to waypoint continuously in scanner targeting description&lt;br /&gt;
* 2015-12-13: Version 0.92, now works with escort groups, &amp;quot;b&amp;quot; key shows distance to waypoint, fixed planet and sun mass-locking&lt;br /&gt;
* 2015-12-11: Version 0.91, first beta release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Synchronised_Torus_1.0.oxz‎|Synchronised_Torus_1.0.oxz‎]] (downloaded {{#downloads:Synchronised_Torus_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Synchronised Torus&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-14&lt;br /&gt;
|features = Torus drive synchronisation with NPC ships&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Equipment OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17939 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50012</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50012"/>
		<updated>2015-12-14T23:12:53Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Currently installed OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== OXPs made, maintained or significantly modified by me== &lt;br /&gt;
* [[Company Freighters]] (textures and naming engine for freighters, not released yet)&lt;br /&gt;
* [[Engine Sound FG]] (similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] &lt;br /&gt;
&lt;br /&gt;
== Other installed OXPs == &lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Star-Jelly]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50011</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50011"/>
		<updated>2015-12-14T23:08:06Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Work in progress */  -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== Currently installed OXPs == &lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Company Freighters]] (own project, not released yet)&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Engine Sound FG]] (own OXP, similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] (own OXP)&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50010</id>
		<title>Synchronised Torus OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50010"/>
		<updated>2015-12-14T23:07:36Z</updated>

		<summary type="html">&lt;p&gt;Fritz: version 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Synchronised Torus 1.jpg|thumb|300px|Following a Cobra Mk III to Maonle.]]&lt;br /&gt;
[[File:Synchronised Torus 3.jpg|thumb|300px|You can use synchronisation with escort groups too.]]&lt;br /&gt;
[[File:Synchronised Torus 2.jpg|thumb|300px|Even following [[Aliens|Aliens]] is possible!]]&lt;br /&gt;
This OXP allows you to synchronise torus (jump) drives with NPC ships you are following to save time.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.81 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
Activate (prime) the torus synchronisation controller by using &amp;quot;shift-n&amp;quot;. Target the ship you want to follow. If it's an escort group, you must target the leader. Than match heading, and keep a distance between 500 and 2500 meters. Then you can start torus synchronisation by pressing the &amp;quot;n&amp;quot; key. Pressing &amp;quot;n&amp;quot; again will stop it. &lt;br /&gt;
&lt;br /&gt;
Torus synchronisation will only start and be continued if there is no mass lock and if the next waypoint of the targeted ship is outside scanner range. Starting normal torus drive by pressing &amp;quot;j&amp;quot;, using fuel injectors, or a change of direction by either ship will also interrupt synchronisation. &lt;br /&gt;
&lt;br /&gt;
Other than with normal torus drive, the synchronisation controller will not change your speed to maximum. So if you match your speed with that of your synchronisation partner, you won't run into him when synchronisation is interrupted unexpectedly. You can even adjust your speed during torus synchronisation.&lt;br /&gt;
&lt;br /&gt;
Torus speed and direction is determined by the NPC ship. You can use torus synchronisation with any ship or escort group that isn't bothered by your presence and continues to fly to a distant waypoint on a straight course.&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;quot;b&amp;quot; key to show the distance to the target's next waypoint. This works independently from torus synchronisation, so it can be used on any ship and during normal or synchronised torus flight.&lt;br /&gt;
&lt;br /&gt;
=== Game balance ===&lt;br /&gt;
This OXP doesn't make the game easier or more difficult. It just saves time if you like to follow ships and watch what they are doing. But it can change the game, because you can let NPCs run into other ships that they wouldn't have met going at normal speeds. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP uses the same basic technique that has been included in [[Escort Contracts OXP]] by [[User:Capt. Murphy|Capt. Murphy]].&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-14: Version 1.0, check escort alignment, show distance to waypoint continuously in scanner targeting description&lt;br /&gt;
* 2015-12-13: Version 0.92, now works with escort groups, &amp;quot;b&amp;quot; key shows distance to waypoint, fixed planet and sun mass-locking&lt;br /&gt;
* 2015-12-11: Version 0.91, first beta release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Synchronised_Torus_1.0.oxz‎|Synchronised_Torus_1.0.oxz‎]] (downloaded {{#downloads:Synchronised_Torus_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Synchronised Torus&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-14&lt;br /&gt;
|features = Torus drive synchronisation with NPC ships&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Equipment OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_1.0.oxz&amp;diff=50009</id>
		<title>File:Synchronised Torus 1.0.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_1.0.oxz&amp;diff=50009"/>
		<updated>2015-12-14T23:06:53Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50008</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=50008"/>
		<updated>2015-12-13T15:43:37Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== My ship ==&lt;br /&gt;
After using a Cobra Mk III for some time I decided that I didn't really like it. I didn't like its outer shape, and - even more important - its cargo capacity was to small to use for the mix of cargo, passenger, and pirate hunting business I like to play. With two or three passenger cabins fitted, the remaining space was much too small!&lt;br /&gt;
&lt;br /&gt;
I had always liked the looks of the Python, even in the original Elite game, and it's definitely more beautiful than a Boa or an Anaconda. It also looks kind of badass, while the other freighters look like what they are: big, pointy containers with engines fitted. While the Anaconda does have some elegance, both Boa types are really fat and ugly.&lt;br /&gt;
&lt;br /&gt;
So if I wanted a freighter, it would have to be a Python! But standard Pythons are slow - too slow, especially for picking up cargo pods and wreckage. And I lost too much real world time on the final approach to stations and during mass locks.&lt;br /&gt;
&lt;br /&gt;
So, after I had earned and bought all the military equipment available, I decided to sell the Cobra and modify a Python by reducing its cargo space to 75 t. The remaining space was used to fit engines and equipment that enabled speed and energy recharge rate of a Cobra Mk III. I didn't change thrust, pitch or roll rates, so it gives a nice feeling of being heavier - it needs around 750 m to stop from full speed!&lt;br /&gt;
&lt;br /&gt;
Currently I have 4 passenger cabins fitted, and the remaining cargo space of 55 t is enough in most situations. &lt;br /&gt;
&lt;br /&gt;
For fairness, I have added the same ship for NPCs, mostly appearing in the role of a &amp;quot;heavy&amp;quot; assassin. And - compared to an Asp Mk II - it is really heavy and always equipped with two military lasers! I've made some texture variants too, and I'll probably release it as an OXP some day.&lt;br /&gt;
&lt;br /&gt;
== Currently installed OXPs == &lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Company Freighters]] (own project, not released yet)&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Engine Sound FG]] (own OXP, similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] (own OXP)&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Synchronised Torus: Still in beta phase but almost finished&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50006</id>
		<title>Synchronised Torus OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=50006"/>
		<updated>2015-12-13T14:27:29Z</updated>

		<summary type="html">&lt;p&gt;Fritz: version 0.92&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Synchronised Torus 1.jpg|thumb|300px|Following a Cobra Mk III to Maonle.]]&lt;br /&gt;
[[File:Synchronised Torus 3.jpg|thumb|300px|You can use synchronisation with escort groups too.]]&lt;br /&gt;
[[File:Synchronised Torus 2.jpg|thumb|300px|Even following [[Aliens|Aliens]] is possible!]]&lt;br /&gt;
This OXP allows you to synchronise torus (jump) drives with NPC ships you are following to save time.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
Activate (prime) the torus synchronisation controller by using &amp;quot;shift-n&amp;quot;. Target the ship you want to follow. If it's an escort group, you must target the leader. Than match heading, and keep a distance between 500 and 2500 meters. Then you can start torus synchronisation by pressing the &amp;quot;n&amp;quot; key. Pressing &amp;quot;n&amp;quot; again will stop it. &lt;br /&gt;
&lt;br /&gt;
Torus synchronisation will only start and be continued if there is no mass lock and if the next waypoint of the targeted ship is outside scanner range. Starting normal torus drive by pressing &amp;quot;j&amp;quot;, using fuel injectors, or a change of direction by either ship will also interrupt synchronisation. &lt;br /&gt;
&lt;br /&gt;
Other than with normal torus drive, the synchronisation controller will not change your speed to maximum. So if you match your speed with that of your synchronisation partner, you won't run into him when synchronisation is interrupted unexpectedly. You can even adjust your speed during torus synchronisation.&lt;br /&gt;
&lt;br /&gt;
Torus speed and direction is determined by the NPC ship. You can use torus synchronisation with any ship or escort group that isn't bothered by your presence and continues to fly to a distant waypoint on a straight course.&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;quot;b&amp;quot; key to show the distance to the target's next waypoint. This works independently from torus synchronisation, so it can be used on any ship and during normal or synchronised torus flight.&lt;br /&gt;
&lt;br /&gt;
=== Game balance ===&lt;br /&gt;
This OXP doesn't make the game easier or more difficult. It just saves time if you like to follow ships and watch what they are doing. But it can change the game, because you can let NPCs run into other ships that they wouldn't have met going at normal speeds. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP uses the same basic technique that has been included in [[Escort Contracts OXP]] by [[User:Capt. Murphy|Capt. Murphy]].&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-13: Version 0.92, now works with escort groups, &amp;quot;b&amp;quot; key shows distance to waypoint, fixed planet and sun mass-locking&lt;br /&gt;
* 2015-12-11: Version 0.91, first beta release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Synchronised_Torus_0.92.oxz‎|Synchronised_Torus_0.92.oxz‎]] (downloaded {{#downloads:Synchronised_Torus_0.92.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Synchronised Torus&lt;br /&gt;
|version = 0.92 beta&lt;br /&gt;
|release = 2015-12-13&lt;br /&gt;
|features = Torus drive synchronisation with NPC ships&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Equipment OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_0.92.oxz&amp;diff=50005</id>
		<title>File:Synchronised Torus 0.92.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_0.92.oxz&amp;diff=50005"/>
		<updated>2015-12-13T14:26:30Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_3.jpg&amp;diff=49994</id>
		<title>File:Synchronised Torus 3.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_3.jpg&amp;diff=49994"/>
		<updated>2015-12-12T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Entity&amp;diff=49993</id>
		<title>Oolite JavaScript Reference: Entity</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_JavaScript_Reference:_Entity&amp;diff=49993"/>
		<updated>2015-12-12T16:12:29Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* owner */  This should be mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;'''Prototype:''' &amp;lt;code&amp;gt;Object&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Subtypes:''' &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Planet|Planet]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Ship|Ship]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Sun|Sun]]&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''&amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;''' class represents an object in the game universe. &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Ship|Ship]]&amp;lt;/code&amp;gt;s, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Station|Station]]&amp;lt;/code&amp;gt;s, &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Planet|Planet]]&amp;lt;/code&amp;gt;s and &amp;lt;code&amp;gt;[[Oolite JavaScript Reference: Sun|Sun]]&amp;lt;/code&amp;gt;s are types of entity. Note that these more specific types have additional properties and methods.&lt;br /&gt;
&lt;br /&gt;
=== Stale References ===&lt;br /&gt;
When an entity dies or is otherwise removed from the game universe (for instance, because player jumped from the system), existing &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt; variables referring to the entity become invalid; all their properties become &amp;lt;code&amp;gt;undefined&amp;lt;/code&amp;gt;, and their methods do nothing. In addition to the undefined properties, this can be detected with the &amp;lt;code&amp;gt;[[#isValid|isValid]]&amp;lt;/code&amp;gt; property.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== &amp;lt;code&amp;gt;collisionRadius&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''collisionRadius''' : Number (read-only)&lt;br /&gt;
The radius of the entity, in game meters. This is the radius of the spherical entity representation Oolite calculates with for non-colliding entities.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;distanceTravelled&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''distanceTravelled''' : Number (read-only)&lt;br /&gt;
The distance the entity has travelled since being spawned, in game meters. It only tracks the distance change generated by thrust. (useful for missiles). Distance traveled by an initial velocity, like with cargo pods, is not added in this value.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''energy''' : Number (read/write)&lt;br /&gt;
The entity’s total energy; ranges from 0 to &amp;lt;code&amp;gt;[[#maxEnergy|maxEnergy]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;heading&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''heading''' : [[Oolite JavaScript Reference: Vector|Vector]] (read-only)&lt;br /&gt;
The heading of the entity. This is equivalent to &amp;lt;code&amp;gt;[[#orientation|orientation]]&amp;lt;/code&amp;gt;, but ignoring the axial twist component (roll in the case of a ship).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;entity.heading()&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;entity.[[#orientation|orientation]].[[Oolite JavaScript Reference: Quaternion#forwardVector|forwardVector]]()&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isDock&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''isDock''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Dock|Dock]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isInSpace&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''isInSpace''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is currently independently in real space, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise (e.g. dead, docked, in a hold, in witchspace, etc.)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPlanet&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPlanet''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Planet|Planet]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isPlayer&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isPlayer''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is the [[Oolite JavaScript Reference: PlayerShip|player ship]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isShip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isShip''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Ship|Ship]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isStation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isStation''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Station|Station]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isSubEntity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isSubEntity''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a subentity, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise. A subentity’s owner can be acquired through the &amp;lt;code&amp;gt;[[#owner|owner]]&amp;lt;/code&amp;gt; property.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isSun&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isSun''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Sun|Sun]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isValid&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''isValid''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a valid entity variable, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; if it is [[#Stale References|stale]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isVisible&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.77}}&lt;br /&gt;
 '''isVisible''' : Boolean (read-only)&lt;br /&gt;
Determines if the entity is close enough to the player to be drawn.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isVisualEffect&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{oolite-prop-added|1.77}}&lt;br /&gt;
 '''isVisualEffect''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: VisualEffect|VisualEffect]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;isWormhole&amp;lt;/code&amp;gt; ===&lt;br /&gt;
{{Oolite-prop-added|1.79}}&lt;br /&gt;
 '''isWormhole''' : Boolean (read-only)&lt;br /&gt;
&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the entity is a [[Oolite JavaScript Reference: Wormhole|Wormhole]], &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; otherwise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;mass&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''mass''' : Number (read-only)&lt;br /&gt;
The mass of the entity. Currently, this is directly proportional to the volume.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;maxEnergy&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''maxEnergy''' : Number (read-only, read/write from 1.81)&lt;br /&gt;
The highest permissible value of &amp;lt;code&amp;gt;[[#energy|energy]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;orientation&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''orientation''' : [[Oolite JavaScript Reference: Quaternion|Quaternion]] (read/write)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;owner&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''owner''' : Entity (read-only)&lt;br /&gt;
The entity which owns this one. In the case of a subentity, the entity to which it is attached. In the case of a defense ship, the station it belongs to. In the case of an escort, the group leader. In the case of a missile, the ship that launched it. There may be other uses.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;position&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''position''' : [[Oolite JavaScript Reference: Vector|Vector]] (read/write)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;scanClass&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''scanClass''' : String (read-only)&lt;br /&gt;
The current scan class of the entity (such as “CLASS_NEUTRAL” and “CLASS_CARGO”).&lt;br /&gt;
&lt;br /&gt;
In 1.77 or later, this is partially read/write for Ship entities other than the PlayerShip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;spawnTime&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''spawnTime''' : Number (read-only)&lt;br /&gt;
The time at which the entity came into existence.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; ===&lt;br /&gt;
 '''status''' : String (read-only)&lt;br /&gt;
The current status of the entity (such as “STATUS_IN_FLIGHT” and “STATUS_BEING_SCOOPED”).&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49992</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49992"/>
		<updated>2015-12-11T19:52:27Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== Currently installed OXPs == &lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Company Freighters]] (own project, not released yet)&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Engine Sound FG]] (own OXP, similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
* [[Synchronised Torus OXP|Synchronised Torus]] (own OXP)&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Synchronised Torus: Still in beta phase, planning to make it work with escorted ships too.&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=49991</id>
		<title>Synchronised Torus OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Synchronised_Torus_OXP&amp;diff=49991"/>
		<updated>2015-12-11T19:50:53Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Created page with &amp;quot;Following a Cobra Mk III to Maonle Aliens is possible!]] Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Synchronised Torus 1.jpg|thumb|300px|Following a Cobra Mk III to Maonle]]&lt;br /&gt;
[[File:Synchronised Torus 2.jpg|thumb|300px|Even following [[Aliens|Aliens]] is possible!]]&lt;br /&gt;
This OXP allows you to synchronise torus (jump) drives with NPC ships you are following to save time.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
Activate (prime) the torus synchronisation controller by using &amp;quot;shift-n&amp;quot;. Target the ship you want to follow, match its heading, and keep a distance between 500 and 2500 meters. Then you can start torus synchronisation by pressing the &amp;quot;n&amp;quot; key. Pressing &amp;quot;n&amp;quot; again will stop it.&lt;br /&gt;
&lt;br /&gt;
Torus synchronisation will only start and be continued if there is no mass lock and if the next waypoint of the targeted ship is outside scanner range. Starting normal torus drive by pressing &amp;quot;j&amp;quot;, using fuel injectors, or a change of direction by either ship will also interrupt synchronisation. &lt;br /&gt;
&lt;br /&gt;
Other than with normal torus drive, the synchronisation controller will not change your speed to maximum. So if you match your speed with that of your synchronisation partner, you won't run into him when synchronisation is interrupted unexpectedly. You can even adjust your speed during torus synchronisation.&lt;br /&gt;
&lt;br /&gt;
Torus speed and direction is determined by the NPC ship. You can use torus synchronisation with any ship that isn't bothered by your presence and continues to fly to a distant waypoint on a straight course.&lt;br /&gt;
&lt;br /&gt;
The current beta version of this OXP only allows you to follow single ships. Escorts will mass-lock both your ship and the convoy leader and prevent torus synchronisation. This will be changed in the near future.&lt;br /&gt;
&lt;br /&gt;
=== Game balance ===&lt;br /&gt;
This OXP doesn't make the game easier or more difficult. It just saves time if you like to follow ships and watch what they are doing. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP uses the same basic technique that has been included in [[Escort Contracts OXP]] by [[User:Capt. Murphy|Capt. Murphy]].&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-11: Version 0.91, first beta release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Synchronised_Torus_0.91.oxz‎|Synchronised_Torus_0.91.oxz‎]] (downloaded {{#downloads:Synchronised_Torus_0.91.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Synchronised Torus&lt;br /&gt;
|version = 0.91 beta&lt;br /&gt;
|release = 2015-12-11&lt;br /&gt;
|features = Torus drive synchronisation with NPC ships&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Equipment OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_2.jpg&amp;diff=49990</id>
		<title>File:Synchronised Torus 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_2.jpg&amp;diff=49990"/>
		<updated>2015-12-11T19:44:42Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_1.jpg&amp;diff=49989</id>
		<title>File:Synchronised Torus 1.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_1.jpg&amp;diff=49989"/>
		<updated>2015-12-11T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_0.91.oxz&amp;diff=49988</id>
		<title>File:Synchronised Torus 0.91.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Synchronised_Torus_0.91.oxz&amp;diff=49988"/>
		<updated>2015-12-11T19:43:30Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49972</id>
		<title>Engine Sound FG</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49972"/>
		<updated>2015-12-09T21:03:14Z</updated>

		<summary type="html">&lt;p&gt;Fritz: version 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
If you want to change the volume or other settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. &amp;quot;Engine Sound FG.oxp&amp;quot;) in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the &amp;quot;Scripts&amp;quot; subfolder. You can modify the volume levels of engines, standby sound and maneuvering sound separately, you can disable torus, maneuvering and/or cooling fan sound if you want, and you can control the behaviour if you have [[BGS|BGS OXP]] installed as well (see below).&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP is based on ideas developed in [http://oolite.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 the Oolite forum] and on a demonstration OXP by [[User:Norby|Norby]]. An updated version of Norby's OXP is available under [[Engine Sound]]. &lt;br /&gt;
&lt;br /&gt;
Most sound files were taken from [[BGS|BGS OXP]] by Pagroove, PhantorGorth, Thargoid, Tricky &amp;amp; Svengali, and modified by Norby. The fan sound files were made from a file from freesound.org where it was uploaded by suzzy457 and licensed under CC BY 3.0 ([https://freesound.org/people/suzzy457/sounds/268146]).&lt;br /&gt;
&lt;br /&gt;
=== Differences to Engine Sound OXP by Norby (apart from the additional sounds) === &lt;br /&gt;
This OXP uses the same 25 sound files as Engine Sound but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full &amp;quot;spectrum&amp;quot; of the available sound files.&lt;br /&gt;
&lt;br /&gt;
Obviously you shouldn't install both OXPs at the same time.&lt;br /&gt;
&lt;br /&gt;
=== BGS OXP compatibility ===&lt;br /&gt;
BGS uses a constant ambient engine sound when speed &amp;gt; 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the forum discussion mentioned above. BGS uses two additional sound files to create accelerating and deceleration noises - the files are used in this OXP for the torus drive.&lt;br /&gt;
&lt;br /&gt;
BGS and this OXP can be used together, but if the BGS ambient sounds are left on, not only the crowd noise and the radio chatter will be played but also a (constant) engine sound. The &amp;quot;double engine&amp;quot; doesn't sound bad but is of course a little bit louder, so it could be a good idea to increase the maneuvering and perhaps the standby sound volume (BGS turns off its engine sound completely on standstill). &lt;br /&gt;
&lt;br /&gt;
There is a switch in engine_sound_fg.js to turn of the BGS ambient sounds. If both chatter and crowd noise have been disabled in BGS, the BGS engine sound will be turned off in any case.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-09: Version 1.2, added cooling fan sound and system shutdown sound when docking, BGS ambient sound left on by default &lt;br /&gt;
* 2015-12-06: Version 1.1, added maneuvering sound, reduced volume levels, stop sound while game is paused&lt;br /&gt;
* 2015-12-05: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Engine_Sound_FG_1.2.oxz‎|Engine_Sound_FG_1.2.oxz‎]] (downloaded {{#downloads:Engine_Sound_FG_1.2.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound FG&lt;br /&gt;
|version = 1.2&lt;br /&gt;
|release = 2015-12-09&lt;br /&gt;
|features = Engine Sound&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.2.oxz&amp;diff=49971</id>
		<title>File:Engine Sound FG 1.2.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.2.oxz&amp;diff=49971"/>
		<updated>2015-12-09T20:45:51Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=49966</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=49966"/>
		<updated>2015-12-08T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Sortable Table of OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OXP difficulty==&lt;br /&gt;
[[OXP by level indicated]] is a table listing the OXPs and their difficulty level according to the author's belief. You can find the [[OXP_Levelindicators | level indicators]] on the wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==OXPs for new players==&lt;br /&gt;
&lt;br /&gt;
It is suggested that players new to the game should be careful when choosing OXPs. The basic game is extremely well-balanced and has stood the test of time, but many OXPs change the balance and dynamics of the game.&lt;br /&gt;
&lt;br /&gt;
To make an informed choice as to what OXPs you might want, you do need to understand the way the standard game works first, so it is recommended that new players should consider playing Oolite without game-changing OXPs for a while.&lt;br /&gt;
&lt;br /&gt;
However, many OXPs will just enhance eye-candy and ambience - they make the game look better, or add features which make the Oolite experience more enjoyable without affecting the way the game plays.&lt;br /&gt;
&lt;br /&gt;
To help, a [[OXP_List_for_New_Players| list of suitable OXPs for newcomers]] has been compiled. These are OXPs that will not affect gameplay but are worthwhile additions for the new player who wants a diverse and visually exciting Ooniverse. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Z&amp;quot; column indicates that an OXZ version is available in the [http://www.oolite.org/oxps/ OXZ list] and downloadable within the Expansion Pack Manager in Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] keeps accounts, recommends profitable trades &amp;amp; warns of mistakes; with an auto-trade function&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2014-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Alerting Crosshairs] automatically varies the gun-sight according to the current danger level&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[User:Norby#Recommended_OXPs|Ambiences recommended by Norby]] install many graphical packs for better look and feel, need Oolite v1.82&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Anarchies Facelift]] Griffifies the [[Anarchies OXP]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-08-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Andromeda]] is a large battleship with exceptional cargo and fuel capacity.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (Ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Arachnid Mark 1]], A multi purpose Elite style vessel similar to a Cobra Mark 3. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Asteroid Tweaks]] implements asteroid respawning and lets you multiply the number of asteroids in system.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto Crosshairs]] change shape to alert the pilot to the precise moment a target is centred&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the main station to remotely pilot the player's ship into the hangar for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2014-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruisers carrying [[Navy Asp]]s, [[Navy Viper]]s and Navy Sidewinders&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BetterBuoys | Better Buoys]] (v1.3) Improves the buoys with detailed textures and lighting.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Better Screens]] (v1.1) Update for the 'in-game' GUI screens. If you are bored with 'just black', this might be for you.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid, Tricky&lt;br /&gt;
|date=2014-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Griff, spara&lt;br /&gt;
|date=2015-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|con=Svengali, spara&lt;br /&gt;
|date=2015-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/BullsEyeSquadron BullsEyeSquadron] Adds three new ships meant to act as a squadron.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Carriers]] build up your fleet and take with you on your Carrier.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a craft intended to be able to carry a large array of weaponry to combat the growing Thargoid threat.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Addition) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Replace) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[ClassicVarietyPack | Classic Variety Pack v1.0]] Adds another twenty textures to the Classic Ships expansions. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] This is the XT upgrade of the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2014-10-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and three other Racers to the game.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-10-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Coluber Pitviper|Coluber CPV-9333 Pitviper]] is a powerful combat vessel well suited for bounty hunters. Includes optional custom HUD.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Coluber CPV-12375 Pitviper Mk. II] is a corvette-class combat vessel, improving on the original Pitviper. (requires 1.77 for some HUD functionality).&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Coluber HUD CH01|Coluber HUD CH01]] A fully featured HUD with individual scales for each gauge and additional control lights for important equipment.&lt;br /&gt;
|aut=[[User:Captain Beatnik|Captain Beatnik]]&lt;br /&gt;
|date=2014-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatMFD]] show many data of your ship and your target.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|con=Zirael&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13742&amp;amp;start=15 Comet] adds a version of a cartoon ship of the same name.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Commanders Log OXP|Commanders Log]] adds a log of the last 100 major events&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2014-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CommsLogMFD]] displays all communications received by the player in a scrollable multi-function display&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2014-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Communications_Pack_A|Communications Pack A]] adds NPC comms messages&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2010-10-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] v1.6 Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's_Run|Coyote's Run]] brings [[:User:Cody|Cody]]'s novella [[:Category:Oolite stories#Cody|Coyote]] to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=Cody, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Cruzer|Cruzer]] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cup of Tea]] (v1.1) Buy an express tea maker. Makes a lovely cup of tea in just 15 seconds.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomShields]] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD] Big scanner and partially numeric dials around crosshairs.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Advanced_Navigation_Computer.html Deep Horizon - Advanced Navigation Computer] allows for fuel savings by extending the hyperspace jump countdown&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]], [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Emergency_Witchspace_Initiator.html Deep Horizon - Emergency Witchspace Initiator] decreases the hyperspace jump countdown, but can have nasty side-effects&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Nav_Buoy.html Deep Horizon - Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2014-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2013-09-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2013-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Detectors|Detectors]] show the sum of your energy, shield and armour and more from your target also.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger, parcel, and cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2013-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragonships]] adds three ships that are designed to look like WW2 aircraft - the Draco, the Dragonette and the Wyrm  &lt;br /&gt;
||aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2015-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Atlas]] adds a bulk-cargo hauler, similar in specs to the Anaconda, but with 4 integral Passenger Berths.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-01-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Cyclops]] adds a large bulk-cargo hauler, along the lines of the Anaconda, but faster.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Galaxy Liner]] adds a player-flyable Luxury Cruise Liner.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Heart of Gold]] adds the famous 'Heart of Gold' spaceship from the BBC-TV series ''Hitchhiker's Guide to the Galaxy''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Kraken]] A medium capacity cargo hauler, slightly larger and faster than a Boa.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Manta]] A stylish and elegant all-rounder, roughly on a par with a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. MK-1]] adds a general purpose cargo ship, with overall specs similar to a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Planet Express]] adds the famous Planet Express delivery ship from the TV series ''Futurama''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Space Zeppelin]] adds a Steampunk-esque Zeppelin style cargo ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Snake Charmer]] Specs similar to a Cobra Mk III, but has 4 integral passenger berths built in.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Tomahawk]] This stylish and modern-looking general-purpose ship has slightly higher specs than a Cobrak Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. War Lance]] Bigger brother of the Tomahawk, this well-armed, dangerous looking ship is intended to compete with the Boa Mk2.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Wraith]] The Wraith is an excellent bounty-hunter's ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Elite Ranks]] A costly device showing the NPCs' Elite standings. An immersion increase OXP.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GALCOP and other entities.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.zip EnergyBomb OXP] makes the Energy Bomb available in Oolite 1.77+ &lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.7.1]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[EscortDeck]] Build up your personal escort fleet, make money from salvaging small ships.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[EscortPack]] Escort ships, escpecially useful with [[EscortDeck]]. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[FarPlanets]] travel to new and very far planets with fast drives.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-02-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13873 Fireball], A medium sized multi-function vessel from the TV show Fireball XL5.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 100 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2015-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] - an OXP that lets giant freight trains cross some systems.&lt;br /&gt;
|aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[Frizbee]] adds a frizbee to the game.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2014-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Frontier Style Equipment]] enhances some combat equipment to actually use up space a la FFE&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13540 Fruit Bat], a small sized escort/pirate vessel with an true escort variant.&lt;br /&gt;
|aut=[[Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Galactic Navy Additions]] enhances the graphics of the [[Galactic Navy OXP|Galactic Navy]] &amp;amp; [[Behemoth]] oxps and alternatively adds new ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gallery]] Show and zoom ships, meet Exhibitions and gain Visitor Levels.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] offers varying levels of comfort and performance to increase diversity in the Ooniverse.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] provides long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane, phkb&lt;br /&gt;
|date=2015-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:Cody|Cody]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://www.box.com/s/162d02b7e79b1202689c Griff's Alloys &amp;amp; Wreckage] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2013-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=15033#p205227 HardBase] one of the biggest playable entity with huge cargo capacity and almost no agility.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[HardShips]] Armoured ships, harder NPCs, many new defensive equipments.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Headlights]] tune the light level on the dark side of objects in space.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|Heavy Metal Freight Hauler]] adds a semi-tractor/trailer like ship. Available in single and double trailer versions.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Hornet|Hornet]] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HudRequests] tech demo to make dynamic HUDs and a small action game.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[HUDSelector]] choose your HUD from more possibilities and set your default MFDs.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Hyperspace Hangar]] Own more than one ship.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2015-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ILS]] semi-automatic Instrument Landing System which support Injector speeds.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In System Trader]] varies system market.&lt;br /&gt;
|aut=[[User:Dr.Tripsa|Dr.Tripsa]]&lt;br /&gt;
|date=2013-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[JadeShadow]] adds a powerful, multi role ship from the post movies book series of Star Wars&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-11-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2013-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Laser Cannons]] powerful short range lasers for large ships. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Commander Zi Tweaks| Laser Colors]] changes the laser color to orange for all classic player ships. NPC laser is still red&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Life In The Frontier]] Roleplaying environment on space stations: disembark from your ship and get casual events.&lt;br /&gt;
|aut=BeeTLe BeTHLeHeM&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2013-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[LogEvents]] all js event call printed into the Latest.log file.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://app.boxcn.net/shared/bpl582x1hu Long Range Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechAttackShips Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Haulers] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechOvoids Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mandotech_WarBirds]] Four fighter birds, Lightningbird, Terrorbird, Thunderbird, &amp;amp; Roc.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Market Inquirer]] adds two station interfaces and updates the ASC to show the markets of selected secondary stations and in-system distances.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-03-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[MarketObserver]] Enhances the market screen by showing ads and trading information. This oxp also gives a trader's rating based on your buys and sells.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Medical_Anaconda_(Oolite)|Medical Anaconda]] adds NPC &amp;quot;Medical Anaconda&amp;quot; Hospital Ships and their Moray Medical escorts.&lt;br /&gt;
|aut=[[User:Ranthe|Ranthe]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2013-03-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that recaptures some unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MinerCobra]] 75t cargo, miner laser and scoop in change of less energy, recharge and missile pylons. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MTBattleCruisers]] Two large, powerful battle ships loaded for bear.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MT2000Brachiator]] A trader/fighter built for a race of monkeys.  Has ball turrets.  Can destroy.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Night_Adder|Night Adder]] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9, phkb&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[NuVipers|Nu Vipers]] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[OMGLaser]] the ultimate laser weapon for Anaconda.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oolite_Fonts|Oolite Fonts]] is a listing of all the available font packs for the game.&lt;br /&gt;
|aut=Various&lt;br /&gt;
|date=2015-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[https://app.box.com/s/jblvt5caahth7ap78khv Oolite en Français] is a French Oolite localization&lt;br /&gt;
|aut=[[User:Poovga|Poovga]]&lt;br /&gt;
|date=2013-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16697 OrangED HUD] Big scanner, partially numeric dials and more!&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch, Spara&lt;br /&gt;
|date=2014-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship design works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Paradox Paradox]Weird, paradoxical hunter/trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Persephone Persephone]Very large new trader, gold metalic, and four lasers.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Petra Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Proseus Proseus]Big, metalic blue, and nasty....for a trader, that is.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2014-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-12-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random Player/Ship Name]] enhances the Ship Registration interface with random names&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2013-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Re2dux Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Real Life Time]] converts *lite timecode to human-readable format, starting on whatever date the player wants&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://drive.google.com/file/d/0BwG6R5Qjd1f2bURyeHNudlNLSE0/edit?usp=sharing RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[RetroRefit_OXZ|retroRefit]] Restores the classic Elite-style ships and stations (with the original rotation rates) in place of the new default set.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-11-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ReverseControl|Reverse Control]] in the aft view, so you can aim as in the front view. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16237 Riredi] Enhances planet Reredi in G1 with a new texture, and adds a custom main station and defence ships.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2014-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Risk_Based_Economy_OXP|Risk Based Economy]] changes prices depending on the government type&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14549 RocketMiner] starter ship which can dock without rolling.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-11-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SafetyCatch|Safety Catch]] prevent accidental [[Q-Bomb]] or other mine launches when using missiles.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Scanner Alerting Enhancement]] provides automatic pre-emptive identification of new ships on the scanner&lt;br /&gt;
|aut=[[User:jh145|jh145]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Select-o-matic Crosshairs] lets the pilot choose which cross-hair design to use, regardless of installed weapons&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t also for less than half price.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler]] distributes shield energy between fore and aft shields (stable version)&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler Next]] (development version) distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-11-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Mutabilis]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Status Quo]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Storage_Helper|Ship Storage Helper]] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2015-04-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Ship_Respray_OXP|Ship Respray OXP]] gives player the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shipset Compatibility OXP|Shipset Compatibility]] helps old replacement shipsets work with 1.80&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ShipVersion|ShipVersion]] NPCs get extra equipments and bonuses scaled with the version.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Simon B's Ships OXP]] Adds a collection of Simon Bridge's ships from his Neolite OXP's, updated for Oolite 1.80+.&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Simon B&lt;br /&gt;
|date=2014-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14410 Slasher_redux] The Slasher with lower, more streamlined profile.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.2]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-06-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15451 Sonoran] Hunter-trader ship inspired by Smivs' [[Contractor_ZZ1|Contractor Mk II]].&lt;br /&gt;
|aut=[[User:Robin|Robin]]&lt;br /&gt;
|date=2013-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spara's X-Ships]] updates [[Aegidian's X-Ships]] to match [[Smivs' ShipSet]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2015-08-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Stations for Extra Planets]] adds stations to extra planets.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Station Validator]] adds a mechanism to simulate the construction of a destroyed station.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2013-09-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Targeter_OXP|Targeter]] allows to automatically aquire targets in the categories: hostile/outlaw, neutral and cargoes&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Technical Reference Library]] adds an equipment that shows technical details of common ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Telescope|Telescope]] extended targeting and scanning features, auto steering, sniper ring and more.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TheCollector|The Collector]] find the rich man and do the jobs he offer. The story is affected by your choices.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[TimeControl]] set Time Acceleration with Injectors and Torus, clear in Red alert and near a Wormhole. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TimeSlip|TimeSlip]] use Time Acceleration with Torus Jump Drive and Injectors (old version with an advantage for NPCs).&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14167 TOGY Memorials v1.1] Adds memorials to deceased Commanders to the Tionisla Orbital Graveyard.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Selezen, Eric Walch&lt;br /&gt;
|date=2013-05-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TorusToSun]] reach the Sun and other places faster. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Towbar|Towbar]] make money from derelict ships and earn high salvager rankings.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] v4.0 Increases NPC equipment and pilot skill - a re-balancing upgrade for experienced Commanders.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Trails]] NPC ships leaves condensation trails.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-07-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Untrumbled] removes a core game feature which some players find irritating&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Useful MFDs]] adds some functionality to the best thing introduced in 1.79&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[VariableMasslock]] Ships has shorter masslock radius based on mass. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, Cody, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests - [https://app.box.com/s/rmtyflcj6bveeioznuc1 download link]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=spara&lt;br /&gt;
|date=2015-09-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Xenon_HUD|Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, Cody, Fatleaf&lt;br /&gt;
|date=2014-06-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoBouy] Adds an aesthetic glow to the standard bouy, improving visibility.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12942 ZygoCinematicSky&amp;amp;Nebulas] Adds a spectacular &amp;quot;cinematic&amp;quot; look to stars and nebulae.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2012-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoRetroStartup] Retro your start-up with a wire-frame styled splash screen!&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] Adds new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoTraffic] Improved realism traffic flow when leaving or fresh-launching from a game load-up.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=N}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[DuplexFuelTank_OXP|Duplex Fuel Tank]] additional fuel tank refillable from main tank (1.77+ only)&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite 2&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[GalacticSatNav|Galactic SatNav]] a navigation aid for long journeys &lt;br /&gt;
|aut=Wyn Sleeman&lt;br /&gt;
|date=2014-10-29&lt;br /&gt;
|work=N}}{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Miner_Pod_OXP|Miner Pod]] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13034 Ship's Cat] Adds 9 individual ship's cats for purchase.&lt;br /&gt;
|aut=superbatprime&lt;br /&gt;
|date=2012-11-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=The [[Weapon Rotator]] rotates your 4 Lasers anti/clockwise to put the laser that's best for your current task up front.&lt;br /&gt;
|aut=Holger Böhnke&lt;br /&gt;
|date=2013-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] a Mill-hud remake / update.&lt;br /&gt;
|aut=Wolfsstar BH&lt;br /&gt;
|date=2015-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for earlier versions of Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] ([https://app.box.com/s/jwz5fc63ld6jiuittp65 mirror]) is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16164 Engine Trails] adds engine trails behind the player and NPCs&lt;br /&gt;
|aut=[[User:Zireael | Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In-System Market Restore]] restores in-system non-main station market prices and quantities on load game.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-06-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49955</id>
		<title>Engine Sound FG</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49955"/>
		<updated>2015-12-06T14:24:10Z</updated>

		<summary type="html">&lt;p&gt;Fritz: version 1.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP Creates an engine sound that follows the speed of the your ship and additional sounds when maneuvering or using the torus drive.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
If you want to change the volume settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. &amp;quot;Engine Sound FG&amp;quot;) in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the &amp;quot;Scripts&amp;quot; subfolder. You can modify the volume levels of engines, standby sound and maneuvering sound separately, and you can disable torus and/or maneuvering sound if you want. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP is based on ideas developed in [http://oolite.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 the Oolite forum] and on a demonstration OXP by [[User:Norby|Norby]]. An updated version of Norby's OXP is available under [[Engine Sound]]. &lt;br /&gt;
&lt;br /&gt;
The sound files were taken from [[BGS|BGS OXP]] by Pagroove, PhantorGorth, Thargoid, Tricky &amp;amp; Svengali, and modified by Norby. &lt;br /&gt;
&lt;br /&gt;
=== Differences to Engine Sound OXP by Norby === &lt;br /&gt;
This OXP uses the same 25 sound files as Engine Sound but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full &amp;quot;spectrum&amp;quot; of the available sound files.&lt;br /&gt;
&lt;br /&gt;
Further difference are that this OXP has a &amp;quot;standby sound&amp;quot; when speed is zero and the engine sound keeps running during torus driving. Finally, this OXP creates sounds while maneuvering and on starting and stopping the torus drive. The files for the torus sound are taken from BGS OXP, where they are used for acceleration and deceleration. This can be deactivated in the configuration section of the script file, where you can also adjust the volume levels if you find them too loud for continuous playing.&lt;br /&gt;
&lt;br /&gt;
Obviously you shouldn't install both OXPs at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Differences to the engine sounds in BGS OXP and compatibility issues ===&lt;br /&gt;
BGS uses a constant ambient engine sound when speed &amp;gt; 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the discussion mentioned above. That's why BGS uses two additional sound files to create accelerating and deceleration noises - the files are used in this OXP for the torus drive.&lt;br /&gt;
&lt;br /&gt;
BGS and this OXP can be used together (tested with BGS-A 1.10.9.). Because of a combined &amp;quot;switch&amp;quot; for radio chatter and ambient engine sound, using this OXP sadly also disables the chatter. This can probably only be fixed in BGS itself.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-06: Version 1.1, added maneuvering sound, reduced volume levels, stop sound while game is paused&lt;br /&gt;
* 2015-12-05: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Engine_Sound_FG_1.1.oxz‎|Engine_Sound_FG_1.1.oxz‎]] (downloaded {{#downloads:Engine_Sound_FG_1.1.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound FG&lt;br /&gt;
|version = 1.1&lt;br /&gt;
|release = 2015-12-06&lt;br /&gt;
|features = Engine Sound&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.1.oxz&amp;diff=49954</id>
		<title>File:Engine Sound FG 1.1.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.1.oxz&amp;diff=49954"/>
		<updated>2015-12-06T14:23:42Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49953</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49953"/>
		<updated>2015-12-05T23:11:27Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== Currently installed OXPs == &lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Company Freighters]] (own project, not released yet)&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Engine Sound FG]] (own OXP, similar but significantly different to [[Engine Sound]])&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.0.oxz&amp;diff=49949</id>
		<title>File:Engine Sound FG 1.0.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Engine_Sound_FG_1.0.oxz&amp;diff=49949"/>
		<updated>2015-12-05T22:58:20Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49948</id>
		<title>Engine Sound FG</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Engine_Sound_FG&amp;diff=49948"/>
		<updated>2015-12-05T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Created page with &amp;quot;This OXP Creates an engine sound that follows the speed of the your ship and additional sounds when engaging and stopping the torus drive.  === Dependencies === Oolite version...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP Creates an engine sound that follows the speed of the your ship and additional sounds when engaging and stopping the torus drive.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite version 1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Download .oxz file and move into the AddOns folder of your Oolite installation. &lt;br /&gt;
&lt;br /&gt;
If you want to change the volume settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. &amp;quot;Engine Sounds FG&amp;quot;) in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the &amp;quot;Scripts&amp;quot; subfolder. &lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
This OXP is based on ideas developed in [http://oolite.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 the Oolite forum] and on a demonstration OXP by [[User:Norby|Norby]]. An updated version of Norby's OXP is available under [[Engine Sound]]. &lt;br /&gt;
&lt;br /&gt;
The sound files were taken from [[BGS|BGS OXP]] by Pagroove, PhantorGorth, Thargoid, Tricky &amp;amp; Svengali, and modified by Norby. &lt;br /&gt;
&lt;br /&gt;
=== Differences to Engine Sounds OXP by Norby === &lt;br /&gt;
This OXP uses the same 25 sound files as Engine Sounds but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full &amp;quot;spectrum&amp;quot; of the available sound files.&lt;br /&gt;
&lt;br /&gt;
Further difference are that this OXP has a &amp;quot;standby sound&amp;quot; when speed is zero and the engine sound keeps running during torus driving. Finally, this OXP creates sounds on starting and stopping the torus drive. The files used are taken from BGS OXP, where they are used for acceleration and deceleration. This can be deactivated in the configuration section of the script file, where you can also adjust the volume levels if you find them too loud for continuous playing.&lt;br /&gt;
&lt;br /&gt;
Obviously you shouldn't install both OXPs at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Differences to the engine sounds in BGS OXP and compatibility issues ===&lt;br /&gt;
BGS uses a constant ambient engine sound when speed &amp;gt; 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the discussion mentioned above. That's why BGS uses two additional sound files to create accelerating and deceleration noises - the files are used in this OXP for the torus drive.&lt;br /&gt;
&lt;br /&gt;
BGS and this OXP can be used together (tested with BGS-A 1.10.9.). Because of a combined &amp;quot;switch&amp;quot; for radio chatter and ambient engine sound, using this OXP sadly also disables the chatter. This can probably only be fixed in BGS itself.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
* 2015-12-05: Version 1.0, first release&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
[[Media:Engine_Sound_FG_1.0.oxz‎|Engine_Sound_FG_1.0.oxz‎]] (downloaded {{#downloads:Engine_Sound_FG_1.0.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound FG&lt;br /&gt;
|version = 1.0&lt;br /&gt;
|release = 2015-12-05&lt;br /&gt;
|features = Engine Sound&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Fritz|Fritz]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Engine_Sound&amp;diff=49947</id>
		<title>Engine Sound</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Engine_Sound&amp;diff=49947"/>
		<updated>2015-12-05T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Quick Facts */  category fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tone of engine sound follow the speed of your ship if you install Engine Sound OXP.&lt;br /&gt;
&lt;br /&gt;
Requested in the [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920#p245289 Sound effects topic].&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite v1.79 or later.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.&lt;br /&gt;
&lt;br /&gt;
The sound file is copied from [[BGS]] and modified for various speeds.&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
 2014.12.05. v1.1  Exclude Torus speeds.&lt;br /&gt;
 2014.12.04. v1.0  First release.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Engine_Sound_1.1.oxz‎|Engine_Sound_1.1.oxz‎]] (downloaded {{#downloads:Engine_Sound_1.1.oxz‎}} times).&lt;br /&gt;
&lt;br /&gt;
===Quick Facts===&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound&lt;br /&gt;
|version = 1.1&lt;br /&gt;
|release = 2015-12-05&lt;br /&gt;
|features = Engine Sound&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Norby|Norby]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17920 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49946</id>
		<title>User:Fritz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Fritz&amp;diff=49946"/>
		<updated>2015-12-05T21:09:47Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.&lt;br /&gt;
&lt;br /&gt;
I won't watch the talk page too closely, so better contact me in the [http://oolite.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=29081 forum].&lt;br /&gt;
&lt;br /&gt;
== Currently installed OXPs == &lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
* [[Communications Pack A]]&lt;br /&gt;
* [[Company Freighters]] (own project, not released yet)&lt;br /&gt;
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)&lt;br /&gt;
* [[Display reputation OXP|Display reputation]] (modified text)&lt;br /&gt;
* [[Engine Sound FG]] (own project, not released yet)&lt;br /&gt;
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)&lt;br /&gt;
* [[Griff_Industries|Griff's alloys and wreckage]]&lt;br /&gt;
* [[Griff_Industries|Griff's alternative Cobra Mk III]]&lt;br /&gt;
* [[LogEvents]]&lt;br /&gt;
* [[Missile Booster]] (because I'm flying a Python)&lt;br /&gt;
* [[Randomshipnames OXP|Randomshipnames]] (strongly modified to something I call &amp;quot;Shortershipnames&amp;quot;)&lt;br /&gt;
* [[ReverseControl]]&lt;br /&gt;
* [[Sensible Sun]]&lt;br /&gt;
* [[Station Ads]]&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
* Engine Sounds depending on speed (working on a little OXP similar to [[Engine Sound]])&lt;br /&gt;
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.&lt;br /&gt;
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...&lt;br /&gt;
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.&lt;br /&gt;
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17776 forum].&lt;br /&gt;
&lt;br /&gt;
== Links I often need ==&lt;br /&gt;
* [[:Category:Oolite JavaScript Reference]]&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49932</id>
		<title>Escort Contracts OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49932"/>
		<updated>2015-12-04T00:41:25Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Download Links */  new forum thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Escort_Contracts6.jpg|200px|thumb|right|F4 screen with escort contracts offered]]&lt;br /&gt;
[[File:Escort_Contracts7.jpg|200px|thumb|right|Contract selection screen]]&lt;br /&gt;
[[File:Escort_Contracts8.jpg|200px|thumb|right|Contract selection map screen]]&lt;br /&gt;
[[File:Escort_Contracts10.jpg|200px|thumb|right|Let's go!]]&lt;br /&gt;
[[File:Escort_Contracts4.png|200px|thumb|right|Torus drive synchronisation]]&lt;br /&gt;
[[File:Escort_Contracts5.png|200px|thumb|right|]]&lt;br /&gt;
[[File:Makara_escortjump.jpg|200px|thumb|right|Screenshot by Makara]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Escort Contracts By Capt Murphy 2011,2012 until version 1.5.6 (07/05/12).&lt;br /&gt;
Requires Oolite 1.76.&lt;br /&gt;
&lt;br /&gt;
Updated to work with Oolite V1.77's interfaces screen (and other updates) by Keeper,&lt;br /&gt;
new background images by ZygoUgo and fixes by Norby in version 1.6.1  (01/27/15).&lt;br /&gt;
Requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Licence of all versions: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allow players to enter into short-term escort contracts with NPC lone wolf traders.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Independent Traders and Hauliers Association have reacted to demand from lone wolf NPC Traders and introduced a system to allow them to enter into short-term escort contracts with vetted and rated freelance escort pilots.&lt;br /&gt;
&lt;br /&gt;
Players who wish want to access these contracts must purchase an I.T.H.A Independent Escort License available to players with a Clean legal status at systems with a Tech Level of 3 or above and not Anarchies, Feudal States or Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
Once purchased players whose legal rating is still Clean may be offered short term escort contracts on docking at a system’s main station. The chance of being offered contracts is based on the player’s reputation as an escort. The fees offered are also affected by the player’s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased when a contract is successfully fulfilled and reduced when a contract is failed or aborted.&lt;br /&gt;
&lt;br /&gt;
Once a contract is agreed the player has 3 game hours to launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or 'mother') will be waiting in the station aegis and will prompt the player to approach as they prepare to jump to the target system. The player can follow them through their wormhole or alternatively jump themselves to the target system. Failure to arrive at the target system by the point the wormhole expires ends the contract.&lt;br /&gt;
&lt;br /&gt;
Once in the target system the player’s task is to escort the mother to the system's main station. Mothers will issue various prompts to players in flight, will request assistance if attacked, and will assist the player if the player is attacked. The contract is fulfilled once the mother has entered the aegis of the target system's main station, unless there are hostile craft in the vicinity in which case the player must stand by to protect the mother until it has safely docked.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass installed the Mother will be marked with an ‘M’ beacon code.&lt;br /&gt;
&lt;br /&gt;
Game Balance and Playability:&lt;br /&gt;
&lt;br /&gt;
In order to avoid these contracts being long and rather dull in between hostile encounters, this [[OXP]] gives the mother the ability to 'synchronise jump drives' with the player. The mother has been given scan_class CLASS_ROCK (but with custom scanner colours) so will not mass-lock the player. In flight if there is nothing else to mass-lock the player the mother will prompt the player to approach to between 500m - 2500m and to match heading.  If the player does so the mother will synchronise jump drives with the player and both mother and player will travel on the mother’s heading at torus speeds, until the player or mother is mass-locked again.&lt;br /&gt;
&lt;br /&gt;
If the player is mass-locked but with no hostile contacts in the vicinity the mother may after a short delay decide to try and use injectors to get out of the mass-locked situation so that the player and mother can take advantage of the mother’s synchronised jump drive capability. This feature will only operate if the player also has working injectors and at least 1 LY of fuel.&lt;br /&gt;
&lt;br /&gt;
Mothers will normally be an Anaconda, Boa, Boa Cruiser or Python and all come equipped with ECM, injectors, and fore and aft beam lasers as standard. &lt;br /&gt;
&lt;br /&gt;
== Technical notes ==&lt;br /&gt;
The shipdata.plist is set up to 'like_ship' to the core versions of these ships (or a retextured version if the core versions have been replaced by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff's, DeepSpace, Shady Sungs, Smiv's and Neolite Core.&lt;br /&gt;
&lt;br /&gt;
If you have a retexture pack installed that does not replace the core models and want to suppress usage of the core models in this OXP you can edit the shipdata.plist to reduce the roleweighting of the core ships. Instructions are included in the shipdata.plist as comments.&lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is also set up to use these OXP ships as potential mothers if installed: &lt;br /&gt;
From Neolite Companion : Monitor, Python Cruiser, Python ET Special; &lt;br /&gt;
From Old Ships 2010 : Monitor, Monitor2;&lt;br /&gt;
From Far Arm Ships : Tanker;&lt;br /&gt;
From Clippers: Python Clipper, Boa Clipper;&lt;br /&gt;
From Staer9's Shipset: Monitor, Python Cruiser, Python ET Special.&lt;br /&gt;
&lt;br /&gt;
You can use these entries as a template to use ships from your favorite OXP. However be wary of doing this with any OXP ship that normally requires its own shipscript, or is too large to dock at a normal station as the results may be unpredictable.&lt;br /&gt;
&lt;br /&gt;
== Changes in v1.5.9 ==&lt;br /&gt;
&lt;br /&gt;
No longer will new contracts be shown when you dock at a station&lt;br /&gt;
(though results of an existing mission will be, as usual). Instead,&lt;br /&gt;
if a contract is available, you will find an &amp;quot;ITHA Escort Contracts&amp;quot;&lt;br /&gt;
entry on the interfaces screen (F4 or 4 while docked at a main station)&lt;br /&gt;
showing you how many are available.&lt;br /&gt;
&lt;br /&gt;
When you view the contracts, you still have the option of viewing the&lt;br /&gt;
Short Range Chart, but instead of actually going to the real Short&lt;br /&gt;
Range Chart GUI, it loads the chart as an overlay, so you have an&lt;br /&gt;
immediate ability to accept or decline the contract while looking&lt;br /&gt;
at the chart (thanks to cim for the heads-up about this new feature).&lt;br /&gt;
&lt;br /&gt;
That Short Range Chart view also will give you the key information&lt;br /&gt;
(trader name, destination, pay, and risk) in a terse form at the top&lt;br /&gt;
of the screen, so you won't have to memorize what the contract entailed.&lt;br /&gt;
It also will display the economy type, government type, and tech level&lt;br /&gt;
of both the current and the destination system, to help you decide&lt;br /&gt;
which contract to accept if you're carrying cargo yourself.&lt;br /&gt;
&lt;br /&gt;
All the menu selections have been aligned to the right of the screen,&lt;br /&gt;
so that when viewing the chart, the text is out of the way of the&lt;br /&gt;
planets and your fuel range. Also, all the menu selection positions&lt;br /&gt;
will be maintained. For example, when you &amp;quot;View next contract&amp;quot;, the&lt;br /&gt;
next page will have &amp;quot;View next contract&amp;quot; pre-selected, so you can page&lt;br /&gt;
through offers more easily. Also, the &amp;quot;Agree&amp;quot; option never will be&lt;br /&gt;
pre-selected, so you can't accept an offer by mistake. When you&lt;br /&gt;
have toggled the chart view on, it will remain on when you view the&lt;br /&gt;
next or previous offer.&lt;br /&gt;
&lt;br /&gt;
If you decline the contracts, the offers will stay available up to&lt;br /&gt;
a point. The timer that the OXP had before while you were looking&lt;br /&gt;
at the chart is still running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires (a random time but usually a few hours),&lt;br /&gt;
the contract offers will disappear and no new offers will be made.&lt;br /&gt;
That's different than the original OXP. Fact is I never got it to&lt;br /&gt;
work right when having it create new offers. Either all the variables&lt;br /&gt;
were empty or it accumulated a huge number of new offers. I'm sure&lt;br /&gt;
it's possible to get it right, but in most cases you're not going&lt;br /&gt;
to be at the station long enough (even doing ship maintenance)&lt;br /&gt;
for the offers to go away, so it's not a big deal.&lt;br /&gt;
&lt;br /&gt;
Of course, you also can launch from the station, turn around and re-dock,&lt;br /&gt;
hoping to see new offers turn up... It is left to people who actually are&lt;br /&gt;
programmers to work out a more robust system of preventing such a &amp;quot;cheat&amp;quot;&lt;br /&gt;
way of fishing for better contracts.&lt;br /&gt;
&lt;br /&gt;
You may find offers available when you load a saved game, so you&lt;br /&gt;
may not actually have to go somewhere else to continue your escort work.&lt;br /&gt;
(I say &amp;quot;continue&amp;quot; because it still will check to make sure that you have&lt;br /&gt;
purchased an ITHA licence and that you have a Clean legal status.)&lt;br /&gt;
&lt;br /&gt;
There are now three different success screens, so that it won't mention&lt;br /&gt;
getting a bonus if you made no kills during the trip, and it will use&lt;br /&gt;
the singular &amp;quot;kill&amp;quot; if you got only one.&lt;br /&gt;
&lt;br /&gt;
The Griff Prototype Boa has been added as a potential mothership.&lt;br /&gt;
I only used the one that gets decals from the texture's alpha channel,&lt;br /&gt;
as that &amp;quot;alpha&amp;quot; version is the only one whose role normally always is&lt;br /&gt;
a trader (the others are or can be pirates), so it looks best that way.&lt;br /&gt;
&lt;br /&gt;
Spelling was corrected, but don't be worried about me being American;&lt;br /&gt;
I left in UK spelling of things like &amp;quot;hauliers&amp;quot;, &amp;quot;initialising&amp;quot;, etc.&lt;br /&gt;
I simply corrected misspellings of &amp;quot;its&amp;quot;, &amp;quot;independent&amp;quot; (adjective),&lt;br /&gt;
&amp;quot;en route&amp;quot; etc., and added commas where needed and replaced commas&lt;br /&gt;
with full-stops where needed.&lt;br /&gt;
&lt;br /&gt;
With the initial screen now eliminated, that meant losing one of&lt;br /&gt;
ZygoUgo's new background images... or at least it would have if&lt;br /&gt;
I hadn't moved it to the &amp;quot;contract accepted&amp;quot; screen!&lt;br /&gt;
&lt;br /&gt;
There is a harmless quirk you may encounter when loading a saved game.&lt;br /&gt;
Sometimes, you'll see the IHTA Escort Contracts menu item on the&lt;br /&gt;
interfaces screen with &amp;quot;0 available&amp;quot;. Most of the time, the menu item&lt;br /&gt;
will not appear when there are no contracts available, but I guess it is&lt;br /&gt;
possible for you to go to the F4 screen before the menu removal code&lt;br /&gt;
has run. It doesn't cause any problems, and the line goes away when you&lt;br /&gt;
go to another screen and then back to the F4 screen.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9 (24/4/11)''' - Initial Release.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.1 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in detecting player kills (the mother should pay a bonus for hostile kills made during the contract - was broken in version 0.9).&lt;br /&gt;
&lt;br /&gt;
Added code for mother to use injectors to try and escape from mass lock situations after a few minutes.&lt;br /&gt;
&lt;br /&gt;
Made criteria for contract success arrival in target system's station aegis rather than mother safely docked to save player time. &lt;br /&gt;
&lt;br /&gt;
Replaced shield enhancers with shield boosters as standard equipment for mothers as they were a little too uber. &lt;br /&gt;
&lt;br /&gt;
Added code to stop the I.T.H.A. Independent Escort License being damaged in combat. &lt;br /&gt;
&lt;br /&gt;
Added an additional world script which displays the players escort reputation on the manifest screen.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.2 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a small bug in calculation and display of contract prices.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.0 (8/5/11)'''&lt;br /&gt;
&lt;br /&gt;
Added a cap to escort reputation.&lt;br /&gt;
&lt;br /&gt;
Removed shield boosters as standard equipment for mothers and gave them fore beam lasers instead of military lasers. Mothers now really do need your help to survive an encounter with multiple hostiles.&lt;br /&gt;
&lt;br /&gt;
Many improvements to the AI for the mother using injectors feature.&lt;br /&gt;
&lt;br /&gt;
Fixed a cosmetic bug in the mission screen timing.&lt;br /&gt;
&lt;br /&gt;
Fixed a bug where the mother could still be found waiting to dock after the player had docked, met the mother’s pilot in the bar, got their reward and re-launched.&lt;br /&gt;
&lt;br /&gt;
Improvements and bug fixes to the combat AI, mainly relating to mother - player communication.&lt;br /&gt;
&lt;br /&gt;
Removed player auto targeting mother’s primary aggressor (potential for confusion if other auto target-locking OXP’s are installed).&lt;br /&gt;
&lt;br /&gt;
Adjusted criteria for contract success. If no hostiles in vicinity the contract is fulfilled once the mother is in the station aegis. If there are hostiles in the vicinity when the mother arrives in the aegis the player must not dock until the mother is safely docked to fulfill the contract. The mother will explicitly tell the player this on arrival at the station aegis.&lt;br /&gt;
&lt;br /&gt;
Added code so that if repeatedly attacked by the player, the mother will eventually ‘turn’ and attack the player. The contract is immediately failed at this point.&lt;br /&gt;
&lt;br /&gt;
Added code so the timer that checks to see if the player has followed the mother through it’s wormhole kicks as the wormhole closes. Uses same calculation as oolite engine to work out wormhole expiry time depending on the mother ship mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1 (15/6/11)'''&lt;br /&gt;
&lt;br /&gt;
Various improvements to AI following tester reports of occasional anomalous docking and route finding behaviour.&lt;br /&gt;
&lt;br /&gt;
Added a pilot and cargo to the mother (thanks to Eric Walch for the tip).&lt;br /&gt;
&lt;br /&gt;
Added code to gradually reduce a positive or negative escort reputation over time.&lt;br /&gt;
&lt;br /&gt;
Added code so that any fire from a players ‘Hired Guns’ from the OXP of the same same are treated as Friendly Fire.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.2 (13/7/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed dockingAI that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
Tweaked and tidied the synchronised jump code. Player must be between 500m-2500m and on approximately same heading as mother before synchronised jump will happen. The minimum distance has been introduced to avoid mother making course changes whilst hopping due to avoiding ‘collision’ with the player.&lt;br /&gt;
&lt;br /&gt;
Added an additional check to avoid anomalous communication from the mother when docked.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Added code to Mission Screen handling to allow access to Short Range Chart whilst perusing contracts.&lt;br /&gt;
&lt;br /&gt;
Added check to avoid contract being offered to post-Nova system.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3.1 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed missiontext.plist that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4 (19/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/hop’. Change prompted by reports of original method causing a crash to desktop on some systems (seemingly caused by changing the mother’s ship.position by script), and retained as the effect is more pleasing. Thanks to FleurdeMal for reporting the crash and testing the revised version.&lt;br /&gt;
&lt;br /&gt;
If player leaves mission screen to access short range chart and does not return within a fairly short time period there is a chance that the contracts on offer will have changed.&lt;br /&gt;
&lt;br /&gt;
Tweaked AI for initial hyperspace jump to reduce incidence of mother trying to jump when jumps are blocked by the station’s mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.1 (24/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Minor tweaks. Can now access both short range and long range charts and return to mission screens.&lt;br /&gt;
&lt;br /&gt;
Tweaked the AI, so mother more likely to use injectors if mass-locked repeatedly by same NPC.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.2 (20/11/11)'''&lt;br /&gt;
&lt;br /&gt;
Some tweaks to the mother ship-script to reduce processing overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill was an asteroid or boulder.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5 (28/1/12)'''&lt;br /&gt;
&lt;br /&gt;
Made JS strict mode compatible.&lt;br /&gt;
&lt;br /&gt;
Made Save Anywhere OXP compatible.&lt;br /&gt;
&lt;br /&gt;
Reduced use of missionVariables.&lt;br /&gt;
&lt;br /&gt;
Tweaked calculation of contract rewards - average is 25% lower than previous versions but with significant random variation.&lt;br /&gt;
&lt;br /&gt;
Kills are only counted by the mother if the player is within 3 x her scanner range.&lt;br /&gt;
&lt;br /&gt;
If mother is 'abandoned' by the player for any length of time there is a chance she will be ambushed by pirates - frequency is higher in more dangerous government types.&lt;br /&gt;
&lt;br /&gt;
Added a little randomness to some of the comms messages from the mother.&lt;br /&gt;
&lt;br /&gt;
Eliminated unneccesary and irritating repeat comms messages, particulary the 'Jump Drive Synchronised' message.&lt;br /&gt;
&lt;br /&gt;
Added a background image to mission screens.&lt;br /&gt;
&lt;br /&gt;
Made the code to remove mother ship from ooniverse on contract failure more robust.&lt;br /&gt;
&lt;br /&gt;
Found and fixed a few potential bugs if the player does something 'weird' such as not dock to collect the reward at the end of a contract.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.1 (05/02/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug in display of reputation introduced in last release.&lt;br /&gt;
&lt;br /&gt;
Reduced frequency of some other comms messages in response to user feedback.&lt;br /&gt;
&lt;br /&gt;
Expanded shipdata.plist to use ship variants as mothers from the 5 main retexture shipsets if available, and several other OXP ships if available.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.2 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweaked AI to stop mother injecting indefinately in fleeing from attack in starting system.&lt;br /&gt;
&lt;br /&gt;
Reduced max speed of escort contracts variant of Boa Clipper.&lt;br /&gt;
&lt;br /&gt;
Enabled entries for the addition version of Smiv's v4 shipset.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.3 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill isCargo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.4 (21/04/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweak to the chances of contracts being offered. Was in a range of 25% to 100% depending on escort reputation, now a range of 20% to 80%.&lt;br /&gt;
&lt;br /&gt;
Set specific spawn position for mother of 19km directly behind main station to avoid issues with bigger stations (e.g the Torus) (thanks to cim for bug report and suggestion for appropriate fix).&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.5 (05/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Added Staer9 shipset versions of the  Monitor, Python Cruiser, &amp;amp; Python ET Special as potential mother variants if the OXP is installed.&lt;br /&gt;
&lt;br /&gt;
Made the Escort License transferable equipment when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.6 (07/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Mother spawn position set to sphere radius 4km centred on a spot 14km directly behind main station.&lt;br /&gt;
&lt;br /&gt;
Mother will hold this position until player approaches and then start moving directly away from station/planet rather than towards witchpoint, whilst preparing to jump.&lt;br /&gt;
&lt;br /&gt;
If mother's maxSpeed is greater than 95% of player.ship.maxSpeed she will limit her cruising speed and injector speed to 95% of equivalent player.ship.maxSpeeds (apart from in combat).&lt;br /&gt;
&lt;br /&gt;
Fixed logic bug with behaviour controlling when to start/stop injecting. Starting was based on player's mass lock status, ending on the mothers. Ending now checks both.&lt;br /&gt;
&lt;br /&gt;
Increased frequency of check to stop injecting to every second - previously every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lone_wolf and cim for highlighting the issues leading to these tweaks.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.9 (2013-05-05)'''&lt;br /&gt;
&lt;br /&gt;
Unofficial update to work with Oolite V1.77's interfaces screen (and other updates) by Keeper&lt;br /&gt;
and new background images by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.1 (2015-01-27)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Norby.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.2 (2015-06-09)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Chimrod.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.3 (2015-08-25)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by phkb.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.7.1 (2015-12-04)'''&lt;br /&gt;
&lt;br /&gt;
Several fixes and other changes by Fritz. Most non-bugfix changes apply to the comms messages which are now randomly variable and won't be repeated too often anymore.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Version 1.7.1: [[Media:Escort Contracts 1.7.1.oxz|Escort_Contracts_1.7.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.7.1.oxz}} times)&lt;br /&gt;
&lt;br /&gt;
Older versions:&lt;br /&gt;
&lt;br /&gt;
Version 1.6.3: [http://app.box.com/s/e6iog5p0295at7vbvlll2tfyvls8hn23 box.com] (a fix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])&lt;br /&gt;
&lt;br /&gt;
Version 1.6.2: [[Media:Escort_Contracts_1.6.2.oxz|Escort_Contracts_1.6.2.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1: [[Media:Escort_Contracts_1.6.1.oxz|Escort_Contracts_1.6.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.1.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXZ: [[Media:Escort_Contracts_1.5.9.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Escort_Contracts_1.5.9.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXP: [http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj Zy&amp;amp;K Escort Contracts] for Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.6: [http://www.box.com/s/fqux5e4dpq3s5asp3euq box.com] for Oolite 1.76. Also mirrored on [https://app.box.com/s/5axsr83uf4g39ugsgo6h JazHaz's Box].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feedback can be left on the OXPs discussion topic at [http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17921 Oolite BB].&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49931</id>
		<title>Escort Contracts OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49931"/>
		<updated>2015-12-04T00:29:51Z</updated>

		<summary type="html">&lt;p&gt;Fritz: new version 1.7.1, new screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Escort_Contracts6.jpg|200px|thumb|right|F4 screen with escort contracts offered]]&lt;br /&gt;
[[File:Escort_Contracts7.jpg|200px|thumb|right|Contract selection screen]]&lt;br /&gt;
[[File:Escort_Contracts8.jpg|200px|thumb|right|Contract selection map screen]]&lt;br /&gt;
[[File:Escort_Contracts10.jpg|200px|thumb|right|Let's go!]]&lt;br /&gt;
[[File:Escort_Contracts4.png|200px|thumb|right|Torus drive synchronisation]]&lt;br /&gt;
[[File:Escort_Contracts5.png|200px|thumb|right|]]&lt;br /&gt;
[[File:Makara_escortjump.jpg|200px|thumb|right|Screenshot by Makara]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Escort Contracts By Capt Murphy 2011,2012 until version 1.5.6 (07/05/12).&lt;br /&gt;
Requires Oolite 1.76.&lt;br /&gt;
&lt;br /&gt;
Updated to work with Oolite V1.77's interfaces screen (and other updates) by Keeper,&lt;br /&gt;
new background images by ZygoUgo and fixes by Norby in version 1.6.1  (01/27/15).&lt;br /&gt;
Requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Licence of all versions: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allow players to enter into short-term escort contracts with NPC lone wolf traders.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Independent Traders and Hauliers Association have reacted to demand from lone wolf NPC Traders and introduced a system to allow them to enter into short-term escort contracts with vetted and rated freelance escort pilots.&lt;br /&gt;
&lt;br /&gt;
Players who wish want to access these contracts must purchase an I.T.H.A Independent Escort License available to players with a Clean legal status at systems with a Tech Level of 3 or above and not Anarchies, Feudal States or Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
Once purchased players whose legal rating is still Clean may be offered short term escort contracts on docking at a system’s main station. The chance of being offered contracts is based on the player’s reputation as an escort. The fees offered are also affected by the player’s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased when a contract is successfully fulfilled and reduced when a contract is failed or aborted.&lt;br /&gt;
&lt;br /&gt;
Once a contract is agreed the player has 3 game hours to launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or 'mother') will be waiting in the station aegis and will prompt the player to approach as they prepare to jump to the target system. The player can follow them through their wormhole or alternatively jump themselves to the target system. Failure to arrive at the target system by the point the wormhole expires ends the contract.&lt;br /&gt;
&lt;br /&gt;
Once in the target system the player’s task is to escort the mother to the system's main station. Mothers will issue various prompts to players in flight, will request assistance if attacked, and will assist the player if the player is attacked. The contract is fulfilled once the mother has entered the aegis of the target system's main station, unless there are hostile craft in the vicinity in which case the player must stand by to protect the mother until it has safely docked.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass installed the Mother will be marked with an ‘M’ beacon code.&lt;br /&gt;
&lt;br /&gt;
Game Balance and Playability:&lt;br /&gt;
&lt;br /&gt;
In order to avoid these contracts being long and rather dull in between hostile encounters, this [[OXP]] gives the mother the ability to 'synchronise jump drives' with the player. The mother has been given scan_class CLASS_ROCK (but with custom scanner colours) so will not mass-lock the player. In flight if there is nothing else to mass-lock the player the mother will prompt the player to approach to between 500m - 2500m and to match heading.  If the player does so the mother will synchronise jump drives with the player and both mother and player will travel on the mother’s heading at torus speeds, until the player or mother is mass-locked again.&lt;br /&gt;
&lt;br /&gt;
If the player is mass-locked but with no hostile contacts in the vicinity the mother may after a short delay decide to try and use injectors to get out of the mass-locked situation so that the player and mother can take advantage of the mother’s synchronised jump drive capability. This feature will only operate if the player also has working injectors and at least 1 LY of fuel.&lt;br /&gt;
&lt;br /&gt;
Mothers will normally be an Anaconda, Boa, Boa Cruiser or Python and all come equipped with ECM, injectors, and fore and aft beam lasers as standard. &lt;br /&gt;
&lt;br /&gt;
== Technical notes ==&lt;br /&gt;
The shipdata.plist is set up to 'like_ship' to the core versions of these ships (or a retextured version if the core versions have been replaced by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff's, DeepSpace, Shady Sungs, Smiv's and Neolite Core.&lt;br /&gt;
&lt;br /&gt;
If you have a retexture pack installed that does not replace the core models and want to suppress usage of the core models in this OXP you can edit the shipdata.plist to reduce the roleweighting of the core ships. Instructions are included in the shipdata.plist as comments.&lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is also set up to use these OXP ships as potential mothers if installed: &lt;br /&gt;
From Neolite Companion : Monitor, Python Cruiser, Python ET Special; &lt;br /&gt;
From Old Ships 2010 : Monitor, Monitor2;&lt;br /&gt;
From Far Arm Ships : Tanker;&lt;br /&gt;
From Clippers: Python Clipper, Boa Clipper;&lt;br /&gt;
From Staer9's Shipset: Monitor, Python Cruiser, Python ET Special.&lt;br /&gt;
&lt;br /&gt;
You can use these entries as a template to use ships from your favorite OXP. However be wary of doing this with any OXP ship that normally requires its own shipscript, or is too large to dock at a normal station as the results may be unpredictable.&lt;br /&gt;
&lt;br /&gt;
== Changes in v1.5.9 ==&lt;br /&gt;
&lt;br /&gt;
No longer will new contracts be shown when you dock at a station&lt;br /&gt;
(though results of an existing mission will be, as usual). Instead,&lt;br /&gt;
if a contract is available, you will find an &amp;quot;ITHA Escort Contracts&amp;quot;&lt;br /&gt;
entry on the interfaces screen (F4 or 4 while docked at a main station)&lt;br /&gt;
showing you how many are available.&lt;br /&gt;
&lt;br /&gt;
When you view the contracts, you still have the option of viewing the&lt;br /&gt;
Short Range Chart, but instead of actually going to the real Short&lt;br /&gt;
Range Chart GUI, it loads the chart as an overlay, so you have an&lt;br /&gt;
immediate ability to accept or decline the contract while looking&lt;br /&gt;
at the chart (thanks to cim for the heads-up about this new feature).&lt;br /&gt;
&lt;br /&gt;
That Short Range Chart view also will give you the key information&lt;br /&gt;
(trader name, destination, pay, and risk) in a terse form at the top&lt;br /&gt;
of the screen, so you won't have to memorize what the contract entailed.&lt;br /&gt;
It also will display the economy type, government type, and tech level&lt;br /&gt;
of both the current and the destination system, to help you decide&lt;br /&gt;
which contract to accept if you're carrying cargo yourself.&lt;br /&gt;
&lt;br /&gt;
All the menu selections have been aligned to the right of the screen,&lt;br /&gt;
so that when viewing the chart, the text is out of the way of the&lt;br /&gt;
planets and your fuel range. Also, all the menu selection positions&lt;br /&gt;
will be maintained. For example, when you &amp;quot;View next contract&amp;quot;, the&lt;br /&gt;
next page will have &amp;quot;View next contract&amp;quot; pre-selected, so you can page&lt;br /&gt;
through offers more easily. Also, the &amp;quot;Agree&amp;quot; option never will be&lt;br /&gt;
pre-selected, so you can't accept an offer by mistake. When you&lt;br /&gt;
have toggled the chart view on, it will remain on when you view the&lt;br /&gt;
next or previous offer.&lt;br /&gt;
&lt;br /&gt;
If you decline the contracts, the offers will stay available up to&lt;br /&gt;
a point. The timer that the OXP had before while you were looking&lt;br /&gt;
at the chart is still running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires (a random time but usually a few hours),&lt;br /&gt;
the contract offers will disappear and no new offers will be made.&lt;br /&gt;
That's different than the original OXP. Fact is I never got it to&lt;br /&gt;
work right when having it create new offers. Either all the variables&lt;br /&gt;
were empty or it accumulated a huge number of new offers. I'm sure&lt;br /&gt;
it's possible to get it right, but in most cases you're not going&lt;br /&gt;
to be at the station long enough (even doing ship maintenance)&lt;br /&gt;
for the offers to go away, so it's not a big deal.&lt;br /&gt;
&lt;br /&gt;
Of course, you also can launch from the station, turn around and re-dock,&lt;br /&gt;
hoping to see new offers turn up... It is left to people who actually are&lt;br /&gt;
programmers to work out a more robust system of preventing such a &amp;quot;cheat&amp;quot;&lt;br /&gt;
way of fishing for better contracts.&lt;br /&gt;
&lt;br /&gt;
You may find offers available when you load a saved game, so you&lt;br /&gt;
may not actually have to go somewhere else to continue your escort work.&lt;br /&gt;
(I say &amp;quot;continue&amp;quot; because it still will check to make sure that you have&lt;br /&gt;
purchased an ITHA licence and that you have a Clean legal status.)&lt;br /&gt;
&lt;br /&gt;
There are now three different success screens, so that it won't mention&lt;br /&gt;
getting a bonus if you made no kills during the trip, and it will use&lt;br /&gt;
the singular &amp;quot;kill&amp;quot; if you got only one.&lt;br /&gt;
&lt;br /&gt;
The Griff Prototype Boa has been added as a potential mothership.&lt;br /&gt;
I only used the one that gets decals from the texture's alpha channel,&lt;br /&gt;
as that &amp;quot;alpha&amp;quot; version is the only one whose role normally always is&lt;br /&gt;
a trader (the others are or can be pirates), so it looks best that way.&lt;br /&gt;
&lt;br /&gt;
Spelling was corrected, but don't be worried about me being American;&lt;br /&gt;
I left in UK spelling of things like &amp;quot;hauliers&amp;quot;, &amp;quot;initialising&amp;quot;, etc.&lt;br /&gt;
I simply corrected misspellings of &amp;quot;its&amp;quot;, &amp;quot;independent&amp;quot; (adjective),&lt;br /&gt;
&amp;quot;en route&amp;quot; etc., and added commas where needed and replaced commas&lt;br /&gt;
with full-stops where needed.&lt;br /&gt;
&lt;br /&gt;
With the initial screen now eliminated, that meant losing one of&lt;br /&gt;
ZygoUgo's new background images... or at least it would have if&lt;br /&gt;
I hadn't moved it to the &amp;quot;contract accepted&amp;quot; screen!&lt;br /&gt;
&lt;br /&gt;
There is a harmless quirk you may encounter when loading a saved game.&lt;br /&gt;
Sometimes, you'll see the IHTA Escort Contracts menu item on the&lt;br /&gt;
interfaces screen with &amp;quot;0 available&amp;quot;. Most of the time, the menu item&lt;br /&gt;
will not appear when there are no contracts available, but I guess it is&lt;br /&gt;
possible for you to go to the F4 screen before the menu removal code&lt;br /&gt;
has run. It doesn't cause any problems, and the line goes away when you&lt;br /&gt;
go to another screen and then back to the F4 screen.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9 (24/4/11)''' - Initial Release.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.1 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in detecting player kills (the mother should pay a bonus for hostile kills made during the contract - was broken in version 0.9).&lt;br /&gt;
&lt;br /&gt;
Added code for mother to use injectors to try and escape from mass lock situations after a few minutes.&lt;br /&gt;
&lt;br /&gt;
Made criteria for contract success arrival in target system's station aegis rather than mother safely docked to save player time. &lt;br /&gt;
&lt;br /&gt;
Replaced shield enhancers with shield boosters as standard equipment for mothers as they were a little too uber. &lt;br /&gt;
&lt;br /&gt;
Added code to stop the I.T.H.A. Independent Escort License being damaged in combat. &lt;br /&gt;
&lt;br /&gt;
Added an additional world script which displays the players escort reputation on the manifest screen.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.2 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a small bug in calculation and display of contract prices.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.0 (8/5/11)'''&lt;br /&gt;
&lt;br /&gt;
Added a cap to escort reputation.&lt;br /&gt;
&lt;br /&gt;
Removed shield boosters as standard equipment for mothers and gave them fore beam lasers instead of military lasers. Mothers now really do need your help to survive an encounter with multiple hostiles.&lt;br /&gt;
&lt;br /&gt;
Many improvements to the AI for the mother using injectors feature.&lt;br /&gt;
&lt;br /&gt;
Fixed a cosmetic bug in the mission screen timing.&lt;br /&gt;
&lt;br /&gt;
Fixed a bug where the mother could still be found waiting to dock after the player had docked, met the mother’s pilot in the bar, got their reward and re-launched.&lt;br /&gt;
&lt;br /&gt;
Improvements and bug fixes to the combat AI, mainly relating to mother - player communication.&lt;br /&gt;
&lt;br /&gt;
Removed player auto targeting mother’s primary aggressor (potential for confusion if other auto target-locking OXP’s are installed).&lt;br /&gt;
&lt;br /&gt;
Adjusted criteria for contract success. If no hostiles in vicinity the contract is fulfilled once the mother is in the station aegis. If there are hostiles in the vicinity when the mother arrives in the aegis the player must not dock until the mother is safely docked to fulfill the contract. The mother will explicitly tell the player this on arrival at the station aegis.&lt;br /&gt;
&lt;br /&gt;
Added code so that if repeatedly attacked by the player, the mother will eventually ‘turn’ and attack the player. The contract is immediately failed at this point.&lt;br /&gt;
&lt;br /&gt;
Added code so the timer that checks to see if the player has followed the mother through it’s wormhole kicks as the wormhole closes. Uses same calculation as oolite engine to work out wormhole expiry time depending on the mother ship mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1 (15/6/11)'''&lt;br /&gt;
&lt;br /&gt;
Various improvements to AI following tester reports of occasional anomalous docking and route finding behaviour.&lt;br /&gt;
&lt;br /&gt;
Added a pilot and cargo to the mother (thanks to Eric Walch for the tip).&lt;br /&gt;
&lt;br /&gt;
Added code to gradually reduce a positive or negative escort reputation over time.&lt;br /&gt;
&lt;br /&gt;
Added code so that any fire from a players ‘Hired Guns’ from the OXP of the same same are treated as Friendly Fire.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.2 (13/7/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed dockingAI that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
Tweaked and tidied the synchronised jump code. Player must be between 500m-2500m and on approximately same heading as mother before synchronised jump will happen. The minimum distance has been introduced to avoid mother making course changes whilst hopping due to avoiding ‘collision’ with the player.&lt;br /&gt;
&lt;br /&gt;
Added an additional check to avoid anomalous communication from the mother when docked.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Added code to Mission Screen handling to allow access to Short Range Chart whilst perusing contracts.&lt;br /&gt;
&lt;br /&gt;
Added check to avoid contract being offered to post-Nova system.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3.1 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed missiontext.plist that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4 (19/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/hop’. Change prompted by reports of original method causing a crash to desktop on some systems (seemingly caused by changing the mother’s ship.position by script), and retained as the effect is more pleasing. Thanks to FleurdeMal for reporting the crash and testing the revised version.&lt;br /&gt;
&lt;br /&gt;
If player leaves mission screen to access short range chart and does not return within a fairly short time period there is a chance that the contracts on offer will have changed.&lt;br /&gt;
&lt;br /&gt;
Tweaked AI for initial hyperspace jump to reduce incidence of mother trying to jump when jumps are blocked by the station’s mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.1 (24/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Minor tweaks. Can now access both short range and long range charts and return to mission screens.&lt;br /&gt;
&lt;br /&gt;
Tweaked the AI, so mother more likely to use injectors if mass-locked repeatedly by same NPC.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.2 (20/11/11)'''&lt;br /&gt;
&lt;br /&gt;
Some tweaks to the mother ship-script to reduce processing overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill was an asteroid or boulder.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5 (28/1/12)'''&lt;br /&gt;
&lt;br /&gt;
Made JS strict mode compatible.&lt;br /&gt;
&lt;br /&gt;
Made Save Anywhere OXP compatible.&lt;br /&gt;
&lt;br /&gt;
Reduced use of missionVariables.&lt;br /&gt;
&lt;br /&gt;
Tweaked calculation of contract rewards - average is 25% lower than previous versions but with significant random variation.&lt;br /&gt;
&lt;br /&gt;
Kills are only counted by the mother if the player is within 3 x her scanner range.&lt;br /&gt;
&lt;br /&gt;
If mother is 'abandoned' by the player for any length of time there is a chance she will be ambushed by pirates - frequency is higher in more dangerous government types.&lt;br /&gt;
&lt;br /&gt;
Added a little randomness to some of the comms messages from the mother.&lt;br /&gt;
&lt;br /&gt;
Eliminated unneccesary and irritating repeat comms messages, particulary the 'Jump Drive Synchronised' message.&lt;br /&gt;
&lt;br /&gt;
Added a background image to mission screens.&lt;br /&gt;
&lt;br /&gt;
Made the code to remove mother ship from ooniverse on contract failure more robust.&lt;br /&gt;
&lt;br /&gt;
Found and fixed a few potential bugs if the player does something 'weird' such as not dock to collect the reward at the end of a contract.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.1 (05/02/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug in display of reputation introduced in last release.&lt;br /&gt;
&lt;br /&gt;
Reduced frequency of some other comms messages in response to user feedback.&lt;br /&gt;
&lt;br /&gt;
Expanded shipdata.plist to use ship variants as mothers from the 5 main retexture shipsets if available, and several other OXP ships if available.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.2 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweaked AI to stop mother injecting indefinately in fleeing from attack in starting system.&lt;br /&gt;
&lt;br /&gt;
Reduced max speed of escort contracts variant of Boa Clipper.&lt;br /&gt;
&lt;br /&gt;
Enabled entries for the addition version of Smiv's v4 shipset.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.3 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill isCargo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.4 (21/04/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweak to the chances of contracts being offered. Was in a range of 25% to 100% depending on escort reputation, now a range of 20% to 80%.&lt;br /&gt;
&lt;br /&gt;
Set specific spawn position for mother of 19km directly behind main station to avoid issues with bigger stations (e.g the Torus) (thanks to cim for bug report and suggestion for appropriate fix).&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.5 (05/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Added Staer9 shipset versions of the  Monitor, Python Cruiser, &amp;amp; Python ET Special as potential mother variants if the OXP is installed.&lt;br /&gt;
&lt;br /&gt;
Made the Escort License transferable equipment when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.6 (07/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Mother spawn position set to sphere radius 4km centred on a spot 14km directly behind main station.&lt;br /&gt;
&lt;br /&gt;
Mother will hold this position until player approaches and then start moving directly away from station/planet rather than towards witchpoint, whilst preparing to jump.&lt;br /&gt;
&lt;br /&gt;
If mother's maxSpeed is greater than 95% of player.ship.maxSpeed she will limit her cruising speed and injector speed to 95% of equivalent player.ship.maxSpeeds (apart from in combat).&lt;br /&gt;
&lt;br /&gt;
Fixed logic bug with behaviour controlling when to start/stop injecting. Starting was based on player's mass lock status, ending on the mothers. Ending now checks both.&lt;br /&gt;
&lt;br /&gt;
Increased frequency of check to stop injecting to every second - previously every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lone_wolf and cim for highlighting the issues leading to these tweaks.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.9 (2013-05-05)'''&lt;br /&gt;
&lt;br /&gt;
Unofficial update to work with Oolite V1.77's interfaces screen (and other updates) by Keeper&lt;br /&gt;
and new background images by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.1 (2015-01-27)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Norby.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.2 (2015-06-09)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Chimrod.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.3 (2015-08-25)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by phkb.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.7.1 (2015-12-04)'''&lt;br /&gt;
&lt;br /&gt;
Several fixes and other changes by Fritz. Most non-bugfix changes apply to the comms messages which are now randomly variable and won't be repeated too often anymore.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Version 1.7.1: [[Media:Escort Contracts 1.7.1.oxz|Escort_Contracts_1.7.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.7.1.oxz}} times)&lt;br /&gt;
&lt;br /&gt;
Older versions:&lt;br /&gt;
&lt;br /&gt;
Version 1.6.3: [http://app.box.com/s/e6iog5p0295at7vbvlll2tfyvls8hn23 box.com] (a fix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])&lt;br /&gt;
&lt;br /&gt;
Version 1.6.2: [[Media:Escort_Contracts_1.6.2.oxz|Escort_Contracts_1.6.2.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1: [[Media:Escort_Contracts_1.6.1.oxz|Escort_Contracts_1.6.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.1.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXZ: [[Media:Escort_Contracts_1.5.9.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Escort_Contracts_1.5.9.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXP: [http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj Zy&amp;amp;K Escort Contracts] for Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.6: [http://www.box.com/s/fqux5e4dpq3s5asp3euq box.com] for Oolite 1.76. Also mirrored on [https://app.box.com/s/5axsr83uf4g39ugsgo6h JazHaz's Box].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feedback can be left on the OXPs discussion topic at [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9713 Oolite BB].&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts_1.7.1.oxz&amp;diff=49930</id>
		<title>File:Escort Contracts 1.7.1.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts_1.7.1.oxz&amp;diff=49930"/>
		<updated>2015-12-04T00:15:25Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49925</id>
		<title>Escort Contracts OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49925"/>
		<updated>2015-12-01T00:54:20Z</updated>

		<summary type="html">&lt;p&gt;Fritz: &lt;/p&gt;
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&lt;div&gt;[[File:Escort_Contracts1.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts2.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts4.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts5.png|200px|thumb|right]]&lt;br /&gt;
[[File:Makara_escortjump.jpg|200px|thumb|right|Screenshot by Makara]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Escort Contracts By Capt Murphy 2011,2012 until version 1.5.6 (07/05/12).&lt;br /&gt;
Requires Oolite 1.76.&lt;br /&gt;
&lt;br /&gt;
Updated to work with Oolite V1.77's interfaces screen (and other updates) by Keeper,&lt;br /&gt;
new background images by ZygoUgo and fixes by Norby in version 1.6.1  (01/27/15).&lt;br /&gt;
Requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Licence of both version: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allow players to enter into short-term escort contracts with NPC lone wolf traders.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Independent Traders and Hauliers Association have reacted to demand from lone wolf NPC Traders and introduced a system to allow them to enter into short-term escort contracts with vetted and rated freelance escort pilots.&lt;br /&gt;
&lt;br /&gt;
Players who wish want to access these contracts must purchase an I.T.H.A Independent Escort License available to players with a Clean legal status at systems with a Tech Level of 3 or above and not Anarchies, Feudal States or Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
Once purchased players whose legal rating is still Clean may be offered short term escort contracts on docking at a system’s main station. The chance of being offered contracts is based on the player’s reputation as an escort. The fees offered are also affected by the player’s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased when a contract is successfully fulfilled and reduced when a contract is failed or aborted.&lt;br /&gt;
&lt;br /&gt;
Once a contract is agreed the player has 3 game hours to launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or 'mother') will be waiting in the station aegis and will prompt the player to approach as they prepare to jump to the target system. The player can follow them through their wormhole or alternatively jump themselves to the target system. Failure to arrive at the target system by the point the wormhole expires ends the contract.&lt;br /&gt;
&lt;br /&gt;
Once in the target system the player’s task is to escort the mother to the system's main station. Mothers will issue various prompts to players in flight, will request assistance if attacked, and will assist the player if the player is attacked. The contract is fulfilled once the mother has entered the aegis of the target system's main station, unless there are hostile craft in the vicinity in which case the player must stand by to protect the mother until it has safely docked.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass installed the Mother will be marked with an ‘M’ beacon code.&lt;br /&gt;
&lt;br /&gt;
Game Balance and Playability:&lt;br /&gt;
&lt;br /&gt;
In order to avoid these contracts being long and rather dull in between hostile encounters, this [[OXP]] gives the mother the ability to 'synchronise jump drives' with the player. The mother has been given scan_class CLASS_ROCK (but with custom scanner colours) so will not mass-lock the player. In flight if there is nothing else to mass-lock the player the mother will prompt the player to approach to between 500m - 2500m and to match heading.  If the player does so the mother will synchronise jump drives with the player and both mother and player will travel on the mother’s heading at torus speeds, until the player or mother is mass-locked again.&lt;br /&gt;
&lt;br /&gt;
If the player is mass-locked but with no hostile contacts in the vicinity the mother may after a short delay decide to try and use injectors to get out of the mass-locked situation so that the player and mother can take advantage of the mother’s synchronised jump drive capability. This feature will only operate if the player also has working injectors and at least 1 LY of fuel.&lt;br /&gt;
&lt;br /&gt;
Mothers will normally be an Anaconda, Boa, Boa Cruiser or Python and all come equipped with ECM, injectors, and fore and aft beam lasers as standard. &lt;br /&gt;
&lt;br /&gt;
== Technical notes ==&lt;br /&gt;
The shipdata.plist is set up to 'like_ship' to the core versions of these ships (or a retextured version if the core versions have been replaced by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff's, DeepSpace, Shady Sungs, Smiv's and Neolite Core.&lt;br /&gt;
&lt;br /&gt;
If you have a retexture pack installed that does not replace the core models and want to suppress usage of the core models in this OXP you can edit the shipdata.plist to reduce the roleweighting of the core ships. Instructions are included in the shipdata.plist as comments.&lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is also set up to use these OXP ships as potential mothers if installed: &lt;br /&gt;
From Neolite Companion : Monitor, Python Cruiser, Python ET Special; &lt;br /&gt;
From Old Ships 2010 : Monitor, Monitor2;&lt;br /&gt;
From Far Arm Ships : Tanker;&lt;br /&gt;
From Clippers: Python Clipper, Boa Clipper;&lt;br /&gt;
From Staer9's Shipset: Monitor, Python Cruiser, Python ET Special.&lt;br /&gt;
&lt;br /&gt;
You can use these entries as a template to use ships from your favorite OXP. However be wary of doing this with any OXP ship that normally requires its own shipscript, or is too large to dock at a normal station as the results may be unpredictable.&lt;br /&gt;
&lt;br /&gt;
== Changes in v1.5.9 ==&lt;br /&gt;
&lt;br /&gt;
No longer will new contracts be shown when you dock at a station&lt;br /&gt;
(though results of an existing mission will be, as usual). Instead,&lt;br /&gt;
if a contract is available, you will find an &amp;quot;ITHA Escort Contracts&amp;quot;&lt;br /&gt;
entry on the interfaces screen (F4 or 4 while docked at a main station)&lt;br /&gt;
showing you how many are available.&lt;br /&gt;
&lt;br /&gt;
When you view the contracts, you still have the option of viewing the&lt;br /&gt;
Short Range Chart, but instead of actually going to the real Short&lt;br /&gt;
Range Chart GUI, it loads the chart as an overlay, so you have an&lt;br /&gt;
immediate ability to accept or decline the contract while looking&lt;br /&gt;
at the chart (thanks to cim for the heads-up about this new feature).&lt;br /&gt;
&lt;br /&gt;
That Short Range Chart view also will give you the key information&lt;br /&gt;
(trader name, destination, pay, and risk) in a terse form at the top&lt;br /&gt;
of the screen, so you won't have to memorize what the contract entailed.&lt;br /&gt;
It also will display the economy type, government type, and tech level&lt;br /&gt;
of both the current and the destination system, to help you decide&lt;br /&gt;
which contract to accept if you're carrying cargo yourself.&lt;br /&gt;
&lt;br /&gt;
All the menu selections have been aligned to the right of the screen,&lt;br /&gt;
so that when viewing the chart, the text is out of the way of the&lt;br /&gt;
planets and your fuel range. Also, all the menu selection positions&lt;br /&gt;
will be maintained. For example, when you &amp;quot;View next contract&amp;quot;, the&lt;br /&gt;
next page will have &amp;quot;View next contract&amp;quot; pre-selected, so you can page&lt;br /&gt;
through offers more easily. Also, the &amp;quot;Agree&amp;quot; option never will be&lt;br /&gt;
pre-selected, so you can't accept an offer by mistake. When you&lt;br /&gt;
have toggled the chart view on, it will remain on when you view the&lt;br /&gt;
next or previous offer.&lt;br /&gt;
&lt;br /&gt;
If you decline the contracts, the offers will stay available up to&lt;br /&gt;
a point. The timer that the OXP had before while you were looking&lt;br /&gt;
at the chart is still running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires (a random time but usually a few hours),&lt;br /&gt;
the contract offers will disappear and no new offers will be made.&lt;br /&gt;
That's different than the original OXP. Fact is I never got it to&lt;br /&gt;
work right when having it create new offers. Either all the variables&lt;br /&gt;
were empty or it accumulated a huge number of new offers. I'm sure&lt;br /&gt;
it's possible to get it right, but in most cases you're not going&lt;br /&gt;
to be at the station long enough (even doing ship maintenance)&lt;br /&gt;
for the offers to go away, so it's not a big deal.&lt;br /&gt;
&lt;br /&gt;
Of course, you also can launch from the station, turn around and re-dock,&lt;br /&gt;
hoping to see new offers turn up... It is left to people who actually are&lt;br /&gt;
programmers to work out a more robust system of preventing such a &amp;quot;cheat&amp;quot;&lt;br /&gt;
way of fishing for better contracts.&lt;br /&gt;
&lt;br /&gt;
You may find offers available when you load a saved game, so you&lt;br /&gt;
may not actually have to go somewhere else to continue your escort work.&lt;br /&gt;
(I say &amp;quot;continue&amp;quot; because it still will check to make sure that you have&lt;br /&gt;
purchased an ITHA licence and that you have a Clean legal status.)&lt;br /&gt;
&lt;br /&gt;
There are now three different success screens, so that it won't mention&lt;br /&gt;
getting a bonus if you made no kills during the trip, and it will use&lt;br /&gt;
the singular &amp;quot;kill&amp;quot; if you got only one.&lt;br /&gt;
&lt;br /&gt;
The Griff Prototype Boa has been added as a potential mothership.&lt;br /&gt;
I only used the one that gets decals from the texture's alpha channel,&lt;br /&gt;
as that &amp;quot;alpha&amp;quot; version is the only one whose role normally always is&lt;br /&gt;
a trader (the others are or can be pirates), so it looks best that way.&lt;br /&gt;
&lt;br /&gt;
Spelling was corrected, but don't be worried about me being American;&lt;br /&gt;
I left in UK spelling of things like &amp;quot;hauliers&amp;quot;, &amp;quot;initialising&amp;quot;, etc.&lt;br /&gt;
I simply corrected misspellings of &amp;quot;its&amp;quot;, &amp;quot;independent&amp;quot; (adjective),&lt;br /&gt;
&amp;quot;en route&amp;quot; etc., and added commas where needed and replaced commas&lt;br /&gt;
with full-stops where needed.&lt;br /&gt;
&lt;br /&gt;
With the initial screen now eliminated, that meant losing one of&lt;br /&gt;
ZygoUgo's new background images... or at least it would have if&lt;br /&gt;
I hadn't moved it to the &amp;quot;contract accepted&amp;quot; screen!&lt;br /&gt;
&lt;br /&gt;
There is a harmless quirk you may encounter when loading a saved game.&lt;br /&gt;
Sometimes, you'll see the IHTA Escort Contracts menu item on the&lt;br /&gt;
interfaces screen with &amp;quot;0 available&amp;quot;. Most of the time, the menu item&lt;br /&gt;
will not appear when there are no contracts available, but I guess it is&lt;br /&gt;
possible for you to go to the F4 screen before the menu removal code&lt;br /&gt;
has run. It doesn't cause any problems, and the line goes away when you&lt;br /&gt;
go to another screen and then back to the F4 screen.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9 (24/4/11)''' - Initial Release.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.1 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in detecting player kills (the mother should pay a bonus for hostile kills made during the contract - was broken in version 0.9).&lt;br /&gt;
&lt;br /&gt;
Added code for mother to use injectors to try and escape from mass lock situations after a few minutes.&lt;br /&gt;
&lt;br /&gt;
Made criteria for contract success arrival in target system's station aegis rather than mother safely docked to save player time. &lt;br /&gt;
&lt;br /&gt;
Replaced shield enhancers with shield boosters as standard equipment for mothers as they were a little too uber. &lt;br /&gt;
&lt;br /&gt;
Added code to stop the I.T.H.A. Independent Escort License being damaged in combat. &lt;br /&gt;
&lt;br /&gt;
Added an additional world script which displays the players escort reputation on the manifest screen.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.2 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a small bug in calculation and display of contract prices.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.0 (8/5/11)'''&lt;br /&gt;
&lt;br /&gt;
Added a cap to escort reputation.&lt;br /&gt;
&lt;br /&gt;
Removed shield boosters as standard equipment for mothers and gave them fore beam lasers instead of military lasers. Mothers now really do need your help to survive an encounter with multiple hostiles.&lt;br /&gt;
&lt;br /&gt;
Many improvements to the AI for the mother using injectors feature.&lt;br /&gt;
&lt;br /&gt;
Fixed a cosmetic bug in the mission screen timing.&lt;br /&gt;
&lt;br /&gt;
Fixed a bug where the mother could still be found waiting to dock after the player had docked, met the mother’s pilot in the bar, got their reward and re-launched.&lt;br /&gt;
&lt;br /&gt;
Improvements and bug fixes to the combat AI, mainly relating to mother - player communication.&lt;br /&gt;
&lt;br /&gt;
Removed player auto targeting mother’s primary aggressor (potential for confusion if other auto target-locking OXP’s are installed).&lt;br /&gt;
&lt;br /&gt;
Adjusted criteria for contract success. If no hostiles in vicinity the contract is fulfilled once the mother is in the station aegis. If there are hostiles in the vicinity when the mother arrives in the aegis the player must not dock until the mother is safely docked to fulfill the contract. The mother will explicitly tell the player this on arrival at the station aegis.&lt;br /&gt;
&lt;br /&gt;
Added code so that if repeatedly attacked by the player, the mother will eventually ‘turn’ and attack the player. The contract is immediately failed at this point.&lt;br /&gt;
&lt;br /&gt;
Added code so the timer that checks to see if the player has followed the mother through it’s wormhole kicks as the wormhole closes. Uses same calculation as oolite engine to work out wormhole expiry time depending on the mother ship mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1 (15/6/11)'''&lt;br /&gt;
&lt;br /&gt;
Various improvements to AI following tester reports of occasional anomalous docking and route finding behaviour.&lt;br /&gt;
&lt;br /&gt;
Added a pilot and cargo to the mother (thanks to Eric Walch for the tip).&lt;br /&gt;
&lt;br /&gt;
Added code to gradually reduce a positive or negative escort reputation over time.&lt;br /&gt;
&lt;br /&gt;
Added code so that any fire from a players ‘Hired Guns’ from the OXP of the same same are treated as Friendly Fire.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.2 (13/7/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed dockingAI that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
Tweaked and tidied the synchronised jump code. Player must be between 500m-2500m and on approximately same heading as mother before synchronised jump will happen. The minimum distance has been introduced to avoid mother making course changes whilst hopping due to avoiding ‘collision’ with the player.&lt;br /&gt;
&lt;br /&gt;
Added an additional check to avoid anomalous communication from the mother when docked.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Added code to Mission Screen handling to allow access to Short Range Chart whilst perusing contracts.&lt;br /&gt;
&lt;br /&gt;
Added check to avoid contract being offered to post-Nova system.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3.1 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed missiontext.plist that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4 (19/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/hop’. Change prompted by reports of original method causing a crash to desktop on some systems (seemingly caused by changing the mother’s ship.position by script), and retained as the effect is more pleasing. Thanks to FleurdeMal for reporting the crash and testing the revised version.&lt;br /&gt;
&lt;br /&gt;
If player leaves mission screen to access short range chart and does not return within a fairly short time period there is a chance that the contracts on offer will have changed.&lt;br /&gt;
&lt;br /&gt;
Tweaked AI for initial hyperspace jump to reduce incidence of mother trying to jump when jumps are blocked by the station’s mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.1 (24/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Minor tweaks. Can now access both short range and long range charts and return to mission screens.&lt;br /&gt;
&lt;br /&gt;
Tweaked the AI, so mother more likely to use injectors if mass-locked repeatedly by same NPC.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.2 (20/11/11)'''&lt;br /&gt;
&lt;br /&gt;
Some tweaks to the mother ship-script to reduce processing overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill was an asteroid or boulder.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5 (28/1/12)'''&lt;br /&gt;
&lt;br /&gt;
Made JS strict mode compatible.&lt;br /&gt;
&lt;br /&gt;
Made Save Anywhere OXP compatible.&lt;br /&gt;
&lt;br /&gt;
Reduced use of missionVariables.&lt;br /&gt;
&lt;br /&gt;
Tweaked calculation of contract rewards - average is 25% lower than previous versions but with significant random variation.&lt;br /&gt;
&lt;br /&gt;
Kills are only counted by the mother if the player is within 3 x her scanner range.&lt;br /&gt;
&lt;br /&gt;
If mother is 'abandoned' by the player for any length of time there is a chance she will be ambushed by pirates - frequency is higher in more dangerous government types.&lt;br /&gt;
&lt;br /&gt;
Added a little randomness to some of the comms messages from the mother.&lt;br /&gt;
&lt;br /&gt;
Eliminated unneccesary and irritating repeat comms messages, particulary the 'Jump Drive Synchronised' message.&lt;br /&gt;
&lt;br /&gt;
Added a background image to mission screens.&lt;br /&gt;
&lt;br /&gt;
Made the code to remove mother ship from ooniverse on contract failure more robust.&lt;br /&gt;
&lt;br /&gt;
Found and fixed a few potential bugs if the player does something 'weird' such as not dock to collect the reward at the end of a contract.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.1 (05/02/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug in display of reputation introduced in last release.&lt;br /&gt;
&lt;br /&gt;
Reduced frequency of some other comms messages in response to user feedback.&lt;br /&gt;
&lt;br /&gt;
Expanded shipdata.plist to use ship variants as mothers from the 5 main retexture shipsets if available, and several other OXP ships if available.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.2 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweaked AI to stop mother injecting indefinately in fleeing from attack in starting system.&lt;br /&gt;
&lt;br /&gt;
Reduced max speed of escort contracts variant of Boa Clipper.&lt;br /&gt;
&lt;br /&gt;
Enabled entries for the addition version of Smiv's v4 shipset.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.3 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill isCargo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.4 (21/04/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweak to the chances of contracts being offered. Was in a range of 25% to 100% depending on escort reputation, now a range of 20% to 80%.&lt;br /&gt;
&lt;br /&gt;
Set specific spawn position for mother of 19km directly behind main station to avoid issues with bigger stations (e.g the Torus) (thanks to cim for bug report and suggestion for appropriate fix).&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.5 (05/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Added Staer9 shipset versions of the  Monitor, Python Cruiser, &amp;amp; Python ET Special as potential mother variants if the OXP is installed.&lt;br /&gt;
&lt;br /&gt;
Made the Escort License transferable equipment when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.6 (07/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Mother spawn position set to sphere radius 4km centred on a spot 14km directly behind main station.&lt;br /&gt;
&lt;br /&gt;
Mother will hold this position until player approaches and then start moving directly away from station/planet rather than towards witchpoint, whilst preparing to jump.&lt;br /&gt;
&lt;br /&gt;
If mother's maxSpeed is greater than 95% of player.ship.maxSpeed she will limit her cruising speed and injector speed to 95% of equivalent player.ship.maxSpeeds (apart from in combat).&lt;br /&gt;
&lt;br /&gt;
Fixed logic bug with behaviour controlling when to start/stop injecting. Starting was based on player's mass lock status, ending on the mothers. Ending now checks both.&lt;br /&gt;
&lt;br /&gt;
Increased frequency of check to stop injecting to every second - previously every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lone_wolf and cim for highlighting the issues leading to these tweaks.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.9 (05/05/13)'''&lt;br /&gt;
&lt;br /&gt;
Unofficial update to work with Oolite V1.77's interfaces screen (and other updates) by Keeper&lt;br /&gt;
and new background images by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.1 (01/27/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Norby.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.2 (06/09/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Chimrod.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.3 (08/25/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by phkb.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Version 1.6.3: [http://app.box.com/s/e6iog5p0295at7vbvlll2tfyvls8hn23 box.com] (a fix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])&lt;br /&gt;
&lt;br /&gt;
Version 1.6.2: [[Media:Escort_Contracts_1.6.2.oxz|Escort_Contracts_1.6.2.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Old versions:&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1: [[Media:Escort_Contracts_1.6.1.oxz|Escort_Contracts_1.6.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.1.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXZ: [[Media:Escort_Contracts_1.5.9.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Escort_Contracts_1.5.9.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXP: [http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj Zy&amp;amp;K Escort Contracts] for Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.6: [http://www.box.com/s/fqux5e4dpq3s5asp3euq box.com] for Oolite 1.76. Also mirrored on [https://app.box.com/s/5axsr83uf4g39ugsgo6h JazHaz's Box].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feedback can be left on the OXPs discussion topic at [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9713 Oolite BB].&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts10.jpg&amp;diff=49924</id>
		<title>File:Escort Contracts10.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts10.jpg&amp;diff=49924"/>
		<updated>2015-11-30T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Escort contract: Let's go!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Escort contract: Let's go!&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts9.jpg&amp;diff=49923</id>
		<title>File:Escort Contracts9.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts9.jpg&amp;diff=49923"/>
		<updated>2015-11-30T23:28:19Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Escort contract mission accepted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Escort contract mission accepted&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts8.jpg&amp;diff=49922</id>
		<title>File:Escort Contracts8.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts8.jpg&amp;diff=49922"/>
		<updated>2015-11-30T23:27:46Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Escort contract offer (map view)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Escort contract offer (map view)&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts7.jpg&amp;diff=49921</id>
		<title>File:Escort Contracts7.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts7.jpg&amp;diff=49921"/>
		<updated>2015-11-30T23:26:59Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Escort contract offer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Escort contract offer&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts6.jpg&amp;diff=49920</id>
		<title>File:Escort Contracts6.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Escort_Contracts6.jpg&amp;diff=49920"/>
		<updated>2015-11-30T23:26:33Z</updated>

		<summary type="html">&lt;p&gt;Fritz: Escort contracts offered on the F4 screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Escort contracts offered on the F4 screen&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49884</id>
		<title>Escort Contracts OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Escort_Contracts_OXP&amp;diff=49884"/>
		<updated>2015-11-24T16:12:55Z</updated>

		<summary type="html">&lt;p&gt;Fritz: /* Download Links */  better be safe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Escort_Contracts1.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts2.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts4.png|200px|thumb|right]]&lt;br /&gt;
[[File:Escort_Contracts5.png|200px|thumb|right]]&lt;br /&gt;
[[File:Makara_escortjump.jpg|200px|thumb|right|Screenshot by Makara]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Escort Contracts By Capt Murphy 2011,2012 until version 1.5.6 (07/05/12).&lt;br /&gt;
Requires Oolite 1.76.&lt;br /&gt;
&lt;br /&gt;
Updated to work with Oolite V1.77's interfaces screen (and other updates) by Keeper,&lt;br /&gt;
new background images by ZygoUgo and fixes by Norby in version 1.6.1  (01/27/15).&lt;br /&gt;
Requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Licence of both version: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allow players to enter into short-term escort contracts with NPC lone wolf traders.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Independent Traders and Hauliers Association have reacted to demand from lone wolf NPC Traders and introduced a system to allow them to enter into short-term escort contracts with vetted and rated freelance escort pilots.&lt;br /&gt;
&lt;br /&gt;
Players who wish want to access these contracts must purchase an I.T.H.A Independent Escort License available to players with a Clean legal status at systems with a Tech Level of 3 or above and not Anarchies, Feudal States or Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
Once purchased players whose legal rating is still Clean may be offered short term escort contracts on docking at a system’s main station. The chance of being offered contracts is based on the player’s reputation as an escort. The fees offered are also affected by the player’s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased when a contract is successfully fulfilled and reduced when a contract is failed.&lt;br /&gt;
&lt;br /&gt;
Once a contract is agreed the player has 3 game hours to launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or 'mother') will be waiting in the station aegis and will prompt the player to approach as they prepare to jump to the target system. The player can follow them through their wormhole or alternatively jump themselves to the target system. Failure to arrive at the target system by the point the wormhole expires ends the contract.&lt;br /&gt;
&lt;br /&gt;
Once in the target system the player’s task is to escort the mother to the system's main station. Mothers will issue various prompts to players in flight, will request assistance if attacked, and will assist the player if the player is attacked. The contract is fulfilled once the mother has entered the aegis of the target system's main station, unless there are hostile craft in the vicinity in which case the player must stand by to protect the mother until it has safely docked.&lt;br /&gt;
&lt;br /&gt;
Game Balance and Playability:&lt;br /&gt;
&lt;br /&gt;
In order to avoid these contracts being long and rather dull in between hostile encounters, this [[OXP]] gives the mother the ability to 'synchronise jump drives' with the player. The mother has been given scan_class CLASS_ROCK (but with custom scanner colours) so will not mass-lock the player. In flight if there is nothing else to mass-lock the player the mother will prompt the player to approach to between 500m - 2500m and to match heading.  If the player does so the mother will synchronise jump drives with the player and both mother and player will travel on the mother’s heading at torus speeds, until the player or mother is mass-locked again.&lt;br /&gt;
&lt;br /&gt;
If the player is mass-locked but with no hostile contacts in the vicinity the mother may after a short delay decide to try and use injectors to get out of the mass-locked situation so that the player and mother can take advantage of the mother’s synchronised jump drive capability. This feature will only operate if the player also has working injectors and at least 1 LY of fuel.&lt;br /&gt;
&lt;br /&gt;
Mothers will normally be an Anaconda, Boa, Boa Cruiser or Python and all come equipped with ECM, injectors, and fore and aft beam lasers as standard. &lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is set up to 'like_ship' to the core versions of these ships (or a retextured version if the core versions have been replaced by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff's, DeepSpace, Shady Sungs, Smiv's and Neolite Core.&lt;br /&gt;
&lt;br /&gt;
If you have a retexture pack installed that does not replace the core models and want to suppress usage of the core models in this OXP you can edit the shipdata.plist to reduce the roleweighting of the core ships. Instructions are included in the shipdata.plist as comments.&lt;br /&gt;
&lt;br /&gt;
The shipdata.plist is also set up to use these OXP ships as potential mothers if installed: &lt;br /&gt;
From Neolite Companion : Monitor, Python Cruiser, Python ET Special; &lt;br /&gt;
From Old Ships 2010 : Monitor, Monitor2;&lt;br /&gt;
From Far Arm Ships : Tanker;&lt;br /&gt;
From Clippers: Python Clipper, Boa Clipper;&lt;br /&gt;
From Staer9's Shipset: Monitor, Python Cruiser, Python ET Special.&lt;br /&gt;
&lt;br /&gt;
You can use these entries as a template to use ships from your favorite OXP. However be wary of doing this with any OXP ship that normally requires its own shipscript, or is too large to dock at a normal station as the results may be unpredictable.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass installed the Mother will be marked with an ‘M’ beacon code.&lt;br /&gt;
&lt;br /&gt;
== Changes in v1.5.9 ==&lt;br /&gt;
&lt;br /&gt;
No longer will new contracts be shown when you dock at a station&lt;br /&gt;
(though results of an existing mission will be, as usual). Instead,&lt;br /&gt;
if a contract is available, you will find an &amp;quot;ITHA Escort Contracts&amp;quot;&lt;br /&gt;
entry on the interfaces screen (F4 or 4 while docked at a main station)&lt;br /&gt;
showing you how many are available.&lt;br /&gt;
&lt;br /&gt;
When you view the contracts, you still have the option of viewing the&lt;br /&gt;
Short Range Chart, but instead of actually going to the real Short&lt;br /&gt;
Range Chart GUI, it loads the chart as an overlay, so you have an&lt;br /&gt;
immediate ability to accept or decline the contract while looking&lt;br /&gt;
at the chart (thanks to cim for the heads-up about this new feature).&lt;br /&gt;
&lt;br /&gt;
That Short Range Chart view also will give you the key information&lt;br /&gt;
(trader name, destination, pay, and risk) in a terse form at the top&lt;br /&gt;
of the screen, so you won't have to memorize what the contract entailed.&lt;br /&gt;
It also will display the economy type, government type, and tech level&lt;br /&gt;
of both the current and the destination system, to help you decide&lt;br /&gt;
which contract to accept if you're carrying cargo yourself.&lt;br /&gt;
&lt;br /&gt;
All the menu selections have been aligned to the right of the screen,&lt;br /&gt;
so that when viewing the chart, the text is out of the way of the&lt;br /&gt;
planets and your fuel range. Also, all the menu selection positions&lt;br /&gt;
will be maintained. For example, when you &amp;quot;View next contract&amp;quot;, the&lt;br /&gt;
next page will have &amp;quot;View next contract&amp;quot; pre-selected, so you can page&lt;br /&gt;
through offers more easily. Also, the &amp;quot;Agree&amp;quot; option never will be&lt;br /&gt;
pre-selected, so you can't accept an offer by mistake. When you&lt;br /&gt;
have toggled the chart view on, it will remain on when you view the&lt;br /&gt;
next or previous offer.&lt;br /&gt;
&lt;br /&gt;
If you decline the contracts, the offers will stay available up to&lt;br /&gt;
a point. The timer that the OXP had before while you were looking&lt;br /&gt;
at the chart is still running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires (a random time but usually a few hours),&lt;br /&gt;
the contract offers will disappear and no new offers will be made.&lt;br /&gt;
That's different than the original OXP. Fact is I never got it to&lt;br /&gt;
work right when having it create new offers. Either all the variables&lt;br /&gt;
were empty or it accumulated a huge number of new offers. I'm sure&lt;br /&gt;
it's possible to get it right, but in most cases you're not going&lt;br /&gt;
to be at the station long enough (even doing ship maintenance)&lt;br /&gt;
for the offers to go away, so it's not a big deal.&lt;br /&gt;
&lt;br /&gt;
Of course, you also can launch from the station, turn around and re-dock,&lt;br /&gt;
hoping to see new offers turn up... It is left to people who actually are&lt;br /&gt;
programmers to work out a more robust system of preventing such a &amp;quot;cheat&amp;quot;&lt;br /&gt;
way of fishing for better contracts.&lt;br /&gt;
&lt;br /&gt;
You may find offers available when you load a saved game, so you&lt;br /&gt;
may not actually have to go somewhere else to continue your escort work.&lt;br /&gt;
(I say &amp;quot;continue&amp;quot; because it still will check to make sure that you have&lt;br /&gt;
purchased an ITHA licence and that you have a Clean legal status.)&lt;br /&gt;
&lt;br /&gt;
There are now three different success screens, so that it won't mention&lt;br /&gt;
getting a bonus if you made no kills during the trip, and it will use&lt;br /&gt;
the singular &amp;quot;kill&amp;quot; if you got only one.&lt;br /&gt;
&lt;br /&gt;
The Griff Prototype Boa has been added as a potential mothership.&lt;br /&gt;
I only used the one that gets decals from the texture's alpha channel,&lt;br /&gt;
as that &amp;quot;alpha&amp;quot; version is the only one whose role normally always is&lt;br /&gt;
a trader (the others are or can be pirates), so it looks best that way.&lt;br /&gt;
&lt;br /&gt;
Spelling was corrected, but don't be worried about me being American;&lt;br /&gt;
I left in UK spelling of things like &amp;quot;hauliers&amp;quot;, &amp;quot;initialising&amp;quot;, etc.&lt;br /&gt;
I simply corrected misspellings of &amp;quot;its&amp;quot;, &amp;quot;independent&amp;quot; (adjective),&lt;br /&gt;
&amp;quot;en route&amp;quot; etc., and added commas where needed and replaced commas&lt;br /&gt;
with full-stops where needed.&lt;br /&gt;
&lt;br /&gt;
With the initial screen now eliminated, that meant losing one of&lt;br /&gt;
ZygoUgo's new background images... or at least it would have if&lt;br /&gt;
I hadn't moved it to the &amp;quot;contract accepted&amp;quot; screen!&lt;br /&gt;
&lt;br /&gt;
There is a harmless quirk you may encounter when loading a saved game.&lt;br /&gt;
Sometimes, you'll see the IHTA Escort Contracts menu item on the&lt;br /&gt;
interfaces screen with &amp;quot;0 available&amp;quot;. Most of the time, the menu item&lt;br /&gt;
will not appear when there are no contracts available, but I guess it is&lt;br /&gt;
possible for you to go to the F4 screen before the menu removal code&lt;br /&gt;
has run. It doesn't cause any problems, and the line goes away when you&lt;br /&gt;
go to another screen and then back to the F4 screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9 (24/4/11)''' - Initial Release.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.1 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in detecting player kills (the mother should pay a bonus for hostile kills made during the contract - was broken in version 0.9).&lt;br /&gt;
&lt;br /&gt;
Added code for mother to use injectors to try and escape from mass lock situations after a few minutes.&lt;br /&gt;
&lt;br /&gt;
Made criteria for contract success arrival in target system's station aegis rather than mother safely docked to save player time. &lt;br /&gt;
&lt;br /&gt;
Replaced shield enhancers with shield boosters as standard equipment for mothers as they were a little too uber. &lt;br /&gt;
&lt;br /&gt;
Added code to stop the I.T.H.A. Independent Escort License being damaged in combat. &lt;br /&gt;
&lt;br /&gt;
Added an additional world script which displays the players escort reputation on the manifest screen.&lt;br /&gt;
&lt;br /&gt;
'''Version 0.9.2 (29/4/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed a small bug in calculation and display of contract prices.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.0 (8/5/11)'''&lt;br /&gt;
&lt;br /&gt;
Added a cap to escort reputation.&lt;br /&gt;
&lt;br /&gt;
Removed shield boosters as standard equipment for mothers and gave them fore beam lasers instead of military lasers. Mothers now really do need your help to survive an encounter with multiple hostiles.&lt;br /&gt;
&lt;br /&gt;
Many improvements to the AI for the mother using injectors feature.&lt;br /&gt;
&lt;br /&gt;
Fixed a cosmetic bug in the mission screen timing.&lt;br /&gt;
&lt;br /&gt;
Fixed a bug where the mother could still be found waiting to dock after the player had docked, met the mother’s pilot in the bar, got their reward and re-launched.&lt;br /&gt;
&lt;br /&gt;
Improvements and bug fixes to the combat AI, mainly relating to mother - player communication.&lt;br /&gt;
&lt;br /&gt;
Removed player auto targeting mother’s primary aggressor (potential for confusion if other auto target-locking OXP’s are installed).&lt;br /&gt;
&lt;br /&gt;
Adjusted criteria for contract success. If no hostiles in vicinity the contract is fulfilled once the mother is in the station aegis. If there are hostiles in the vicinity when the mother arrives in the aegis the player must not dock until the mother is safely docked to fulfill the contract. The mother will explicitly tell the player this on arrival at the station aegis.&lt;br /&gt;
&lt;br /&gt;
Added code so that if repeatedly attacked by the player, the mother will eventually ‘turn’ and attack the player. The contract is immediately failed at this point.&lt;br /&gt;
&lt;br /&gt;
Added code so the timer that checks to see if the player has followed the mother through it’s wormhole kicks as the wormhole closes. Uses same calculation as oolite engine to work out wormhole expiry time depending on the mother ship mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.1 (15/6/11)'''&lt;br /&gt;
&lt;br /&gt;
Various improvements to AI following tester reports of occasional anomalous docking and route finding behaviour.&lt;br /&gt;
&lt;br /&gt;
Added a pilot and cargo to the mother (thanks to Eric Walch for the tip).&lt;br /&gt;
&lt;br /&gt;
Added code to gradually reduce a positive or negative escort reputation over time.&lt;br /&gt;
&lt;br /&gt;
Added code so that any fire from a players ‘Hired Guns’ from the OXP of the same same are treated as Friendly Fire.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.2 (13/7/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed dockingAI that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
Tweaked and tidied the synchronised jump code. Player must be between 500m-2500m and on approximately same heading as mother before synchronised jump will happen. The minimum distance has been introduced to avoid mother making course changes whilst hopping due to avoiding ‘collision’ with the player.&lt;br /&gt;
&lt;br /&gt;
Added an additional check to avoid anomalous communication from the mother when docked.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Added code to Mission Screen handling to allow access to Short Range Chart whilst perusing contracts.&lt;br /&gt;
&lt;br /&gt;
Added check to avoid contract being offered to post-Nova system.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.3.1 (7/8/11)'''&lt;br /&gt;
&lt;br /&gt;
Fixed missiontext.plist that would not parse correctly on Mac systems.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4 (19/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/hop’. Change prompted by reports of original method causing a crash to desktop on some systems (seemingly caused by changing the mother’s ship.position by script), and retained as the effect is more pleasing. Thanks to FleurdeMal for reporting the crash and testing the revised version.&lt;br /&gt;
&lt;br /&gt;
If player leaves mission screen to access short range chart and does not return within a fairly short time period there is a chance that the contracts on offer will have changed.&lt;br /&gt;
&lt;br /&gt;
Tweaked AI for initial hyperspace jump to reduce incidence of mother trying to jump when jumps are blocked by the station’s mass.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.1 (24/9/11)'''&lt;br /&gt;
&lt;br /&gt;
Minor tweaks. Can now access both short range and long range charts and return to mission screens.&lt;br /&gt;
&lt;br /&gt;
Tweaked the AI, so mother more likely to use injectors if mass-locked repeatedly by same NPC.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.4.2 (20/11/11)'''&lt;br /&gt;
&lt;br /&gt;
Some tweaks to the mother ship-script to reduce processing overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill was an asteroid or boulder.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5 (28/1/12)'''&lt;br /&gt;
&lt;br /&gt;
Made JS strict mode compatible.&lt;br /&gt;
&lt;br /&gt;
Made Save Anywhere OXP compatible.&lt;br /&gt;
&lt;br /&gt;
Reduced use of missionVariables.&lt;br /&gt;
&lt;br /&gt;
Tweaked calculation of contract rewards - average is 25% lower than previous versions but with significant random variation.&lt;br /&gt;
&lt;br /&gt;
Kills are only counted by the mother if the player is within 3 x her scanner range.&lt;br /&gt;
&lt;br /&gt;
If mother is 'abandoned' by the player for any length of time there is a chance she will be ambushed by pirates - frequency is higher in more dangerous government types.&lt;br /&gt;
&lt;br /&gt;
Added a little randomness to some of the comms messages from the mother.&lt;br /&gt;
&lt;br /&gt;
Eliminated unneccesary and irritating repeat comms messages, particulary the 'Jump Drive Synchronised' message.&lt;br /&gt;
&lt;br /&gt;
Added a background image to mission screens.&lt;br /&gt;
&lt;br /&gt;
Made the code to remove mother ship from ooniverse on contract failure more robust.&lt;br /&gt;
&lt;br /&gt;
Found and fixed a few potential bugs if the player does something 'weird' such as not dock to collect the reward at the end of a contract.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.1 (05/02/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug in display of reputation introduced in last release.&lt;br /&gt;
&lt;br /&gt;
Reduced frequency of some other comms messages in response to user feedback.&lt;br /&gt;
&lt;br /&gt;
Expanded shipdata.plist to use ship variants as mothers from the 5 main retexture shipsets if available, and several other OXP ships if available.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.2 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweaked AI to stop mother injecting indefinately in fleeing from attack in starting system.&lt;br /&gt;
&lt;br /&gt;
Reduced max speed of escort contracts variant of Boa Clipper.&lt;br /&gt;
&lt;br /&gt;
Enabled entries for the addition version of Smiv's v4 shipset.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.3 (05/03/12)'''&lt;br /&gt;
&lt;br /&gt;
Fixed small bug where player was rewarded extra for a ‘hostile’ kill even if the kill isCargo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.4 (21/04/12)'''&lt;br /&gt;
&lt;br /&gt;
Tweak to the chances of contracts being offered. Was in a range of 25% to 100% depending on escort reputation, now a range of 20% to 80%.&lt;br /&gt;
&lt;br /&gt;
Set specific spawn position for mother of 19km directly behind main station to avoid issues with bigger stations (e.g the Torus) (thanks to cim for bug report and suggestion for appropriate fix).&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.5 (05/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Added Staer9 shipset versions of the  Monitor, Python Cruiser, &amp;amp; Python ET Special as potential mother variants if the OXP is installed.&lt;br /&gt;
&lt;br /&gt;
Made the Escort License transferable equipment when buying a new ship.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.6 (07/05/12)'''&lt;br /&gt;
&lt;br /&gt;
Mother spawn position set to sphere radius 4km centred on a spot 14km directly behind main station.&lt;br /&gt;
&lt;br /&gt;
Mother will hold this position until player approaches and then start moving directly away from station/planet rather than towards witchpoint, whilst preparing to jump.&lt;br /&gt;
&lt;br /&gt;
If mother's maxSpeed is greater than 95% of player.ship.maxSpeed she will limit her cruising speed and injector speed to 95% of equivalent player.ship.maxSpeeds (apart from in combat).&lt;br /&gt;
&lt;br /&gt;
Fixed logic bug with behaviour controlling when to start/stop injecting. Starting was based on player's mass lock status, ending on the mothers. Ending now checks both.&lt;br /&gt;
&lt;br /&gt;
Increased frequency of check to stop injecting to every second - previously every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lone_wolf and cim for highlighting the issues leading to these tweaks.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.5.9 (05/05/13)'''&lt;br /&gt;
&lt;br /&gt;
Unofficial update to work with Oolite V1.77's interfaces screen (and other updates) by Keeper&lt;br /&gt;
and new background images by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.1 (01/27/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Norby.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.2 (06/09/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by Chimrod.&lt;br /&gt;
&lt;br /&gt;
'''Version 1.6.3 (08/25/15)'''&lt;br /&gt;
&lt;br /&gt;
Fixes by phkb.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Version 1.6.3: [http://app.box.com/s/e6iog5p0295at7vbvlll2tfyvls8hn23 box.com] (a fix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])&lt;br /&gt;
&lt;br /&gt;
Version 1.6.2: [[Media:Escort_Contracts_1.6.2.oxz|Escort_Contracts_1.6.2.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Old versions:&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1: [[Media:Escort_Contracts_1.6.1.oxz|Escort_Contracts_1.6.1.oxz]] (downloaded {{#downloads:Escort_Contracts_1.6.1.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXZ: [[Media:Escort_Contracts_1.5.9.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Escort_Contracts_1.5.9.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
Version 1.5.9 OXP: [http://www.mediafire.com/download.php?zbzk5wvpzw8i8aj Zy&amp;amp;K Escort Contracts] for Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.6: [http://www.box.com/s/fqux5e4dpq3s5asp3euq box.com] for Oolite 1.76. Also mirrored on [https://app.box.com/s/5axsr83uf4g39ugsgo6h JazHaz's Box].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feedback can be left on the OXPs discussion topic at [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9713 Oolite BB].&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Fritz</name></author>
		
	</entry>
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