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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Diziet+Sma</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T00:22:27Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54251</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54251"/>
		<updated>2017-03-24T05:42:32Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
Click on images to view full-size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo department. Created by cbr.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids. Created by cbr.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors. Created by cbr.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54250</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54250"/>
		<updated>2017-03-24T05:41:10Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
Click on images to view full-size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo department.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54249</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54249"/>
		<updated>2017-03-24T05:39:01Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
Click on images to view full-size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54248</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54248"/>
		<updated>2017-03-24T05:38:35Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
Click on images to enlarge them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54247</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54247"/>
		<updated>2017-03-24T05:38:01Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54246</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54246"/>
		<updated>2017-03-24T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54245</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54245"/>
		<updated>2017-03-24T05:35:24Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54244</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54244"/>
		<updated>2017-03-24T05:32:24Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|Armored Trader - A little light in the cargo deptartment.&lt;br /&gt;
File:Thargoidhuntercamo.jpg|Special camo to hunt around unsuspecting thargoids.&lt;br /&gt;
File:Blueangel.jpg|The Blue Angel hunter, not scared to show his colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54243</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54243"/>
		<updated>2017-03-24T05:30:01Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|1&lt;br /&gt;
File:Thargoidhuntercamo.jpg|2&lt;br /&gt;
File:Blueangel.jpg|3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54242</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54242"/>
		<updated>2017-03-24T05:29:32Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armored.jpg|1&lt;br /&gt;
File:Thargoidhuntercamo.jpg|2&lt;br /&gt;
File:Blueangel.jpg.jpg|3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54241</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54241"/>
		<updated>2017-03-24T05:27:07Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armoured Trader - a little lacking in the cargo department, full Armored.jpg|1&lt;br /&gt;
File:Special camo to hunt around unsuspected thargoids, full Thargoidhuntercamo.jpg|2&lt;br /&gt;
File:The blue angel hunter, not scared to show his colors, full Blueangel.jpg.jpg|3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Thargoidhuntercamo.jpg&amp;diff=54240</id>
		<title>File:Thargoidhuntercamo.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Thargoidhuntercamo.jpg&amp;diff=54240"/>
		<updated>2017-03-24T05:23:55Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Blueangel.jpg&amp;diff=54239</id>
		<title>File:Blueangel.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Blueangel.jpg&amp;diff=54239"/>
		<updated>2017-03-24T05:23:22Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54238</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54238"/>
		<updated>2017-03-24T05:18:27Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[Image:Armored.jpg|Armored Trader]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54237</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54237"/>
		<updated>2017-03-24T05:14:45Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Armored Trader:&lt;br /&gt;
&lt;br /&gt;
[[Image:Armored.jpg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54236</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=54236"/>
		<updated>2017-03-24T05:13:32Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Custom paint jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Armored Trader:&lt;br /&gt;
&lt;br /&gt;
[[File:Armored.jpg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Armored.jpg&amp;diff=54235</id>
		<title>File:Armored.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Armored.jpg&amp;diff=54235"/>
		<updated>2017-03-24T05:11:14Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Pitviper_1_1_0_2016-10-24.oxz&amp;diff=53851</id>
		<title>File:Pitviper 1 1 0 2016-10-24.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Pitviper_1_1_0_2016-10-24.oxz&amp;diff=53851"/>
		<updated>2016-10-24T09:25:36Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: Diziet Sma uploaded a new version of &amp;amp;quot;File:Pitviper 1 1 0 2016-10-24.oxz&amp;amp;quot;: Minor fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53847</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53847"/>
		<updated>2016-10-24T08:40:16Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.1.0 2016-10-24 (Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma)&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53846</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53846"/>
		<updated>2016-10-24T08:38:59Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Pitviper MK II (CPV-12375) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II thread].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53845</id>
		<title>Coluber Pitviper</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coluber_Pitviper&amp;diff=53845"/>
		<updated>2016-10-24T08:38:25Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Pitviper MK I (CPV-9333) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper&lt;br /&gt;
|image = [[Image:pitviper_250x167_001.png]]&lt;br /&gt;
|dimensions = 66 x 57 x 93&lt;br /&gt;
|width = 66m&lt;br /&gt;
|height = 57m&lt;br /&gt;
|length = 93m&lt;br /&gt;
|capacity = 9 TC&lt;br /&gt;
|capacityext = 3 TC&amp;lt;br/&amp;gt;(&amp;quot;Beast&amp;quot; variant only)&lt;br /&gt;
|maxspeed = 0.333 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br/&amp;gt;Pitch: 1.2&amp;lt;br/&amp;gt;Yaw: 1.2&amp;lt;br/&amp;gt;Thrust: 39&lt;br /&gt;
|energybanks = 9&lt;br /&gt;
|energyrecharge = 3.66&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 9&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 399999 Cr&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
What the Boa II is to the trader, the Pitviper is to the bounty-hunter. This corvette-class ship is the result of a joint venture between the Riredian Government and the Coluber Works and Shipyards Ltd. The HQ of the company is located in the Riredi system in galaxy one, and so they have very good connections to the local government.&lt;br /&gt;
&lt;br /&gt;
The Pitviper is a straightforward combat vessel, a bounty-hunters dream. (And thus a pirates nightmare, of course). &lt;br /&gt;
&lt;br /&gt;
The ships hull can not deny to be a insectoid design and thus - to human eyes - the ship looks quite ugly. Many of the outer technical details can not deny to be a human design and thus - to insect eyes - the ship looks quite ugly. But hey! They have put a nice paintwork on it.&lt;br /&gt;
&lt;br /&gt;
==Notable features==&lt;br /&gt;
In the Riredian culture and religion the numbers 3,6 and 9 are very meaningful and this circumstance had great influence on the design.(E.g. the vindicator can carry 27 = 3*9 missiles; 9 energy banks; 3 engines; etc.)&lt;br /&gt;
&lt;br /&gt;
A special characteristic of the pitviper is its' forcefield-reinforced hull. This, together with the special design of the hull, enables the pilot to attack by ramming other ships. But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
The military version Pitviper &amp;quot;Vindicator&amp;quot; is not available on the civilian market. This version has no cargo capacity, but can carry up to 27(!!) missiles. Its' main weapon is a reinforced military laser. This proprietary development of the Riredian navy has 30% more penetrating power than a common military laser and is also not available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you may get an offer to buy the &amp;quot;Beast&amp;quot;, a special edition of the Pitviper. Coluber has gained a exceptional permission from the Riredian Government to equip a small amount of Pitvipers for the civilian market with the military engines and energy banks of the the &amp;quot;Vindicator&amp;quot; version. Of course, these vessels are rare and quite expensive.&lt;br /&gt;
&lt;br /&gt;
==Notable pilots==&lt;br /&gt;
===Diziet Sma===&lt;br /&gt;
[[Image:pitviper_blackwidow400x268.png|thumb|250px|right|The Pitviper Beast Blackwidow commanded by Diziet Sma]]&lt;br /&gt;
:Diziet Sma commands the Blackwidow, a Pitviper Beast. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Maxwell D. Fishhead XXV (rank: deadly)===&lt;br /&gt;
[[Image:pitviper_firewizard_001_400x268.png|thumb|250px|right|The Pitviper Firewizard commanded by Maxwell D. Fishhead XXV]]&lt;br /&gt;
:Maxwell D. Fishhead XXV, a black furry feline from Diso, commands the Pitviper &amp;quot;Firewizard&amp;quot;. Maxwall himself claims to be a tomcat of independent means who became rich at the 4D-roulette tables while others insist he became rich by smuggling firearms, medicines and even dissidents for the rebels on Leleer during the last civil war on this planet. Both could be true for he is an excellent spacepilot and an excellent gambler as well. Fact is, he won the Firewizard in an epic Lave-fold-em pokermatch. Though Fishhead may be a smuggler, apart from that he definitely is a tomcat of high ethical standards. On his travels he has rescued more than 50 souls found in distress at space and never accepted a reward for it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filgafel Saramant the younger (rank: harmless)===&lt;br /&gt;
[[Image:Pitviper_shining_star_of_atriso_400x268.png|thumb|250px|right|The Pitviper Shining Star of Atriso commanded by Filgafel Saramant the younger]]&lt;br /&gt;
:Filgafel Saramant the Younger, oldest and only son of Filgafel Saramant the Elder, despot of Atriso, commands the Pitviper Beast &amp;quot;Shining Star of Atriso&amp;quot;. Well, in fact he does not really &amp;quot;command&amp;quot; her. To say he tortures her through open space describes much better what he does. Filgafel is an absolutely inept pilot. But that does not matter much since he is the son of the despot and thus always has more than enough escortships with him that keep the spacelanes clear. Because money is no object for him, he can afford to be a bit gonzo: The entire vessel has a coating in a traditional weave pattern made from the finest furs of the Tibionisian deadly goat. Weird, isn´t it?    &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Infobox ShipEquipment Oolite&lt;br /&gt;
|misc={{ListWithSeparator| • |{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_FUEL_INJECTION}}|{{EQ_FUEL_SCOOPS|'''}}|{{EQ_GAL_DRIVE}}|{{EQ_MULTI_TARGET}}|{{EQ_PASSENGER_BERTH}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}}}&lt;br /&gt;
|weaponry={{ListWithSeparator| • |{{EQ_ENERGY_BOMB}}|{{EQ_BEAM_LASER}}|{{EQ_PULSE_LASER}}|{{EQ_MINING_LASER}}|{{EQ_MILITARY_LASER|'''}}}}&lt;br /&gt;
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Custom paint jobs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minimum requirements==&lt;br /&gt;
Oolite 1.76+. No dependencies.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Download the ZIP-file, unzip and move the OXP-file from the unziped folder into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Currently none. &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 this OXP's BB thread here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;br /&gt;
{{OXPLevel|3}}&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
This [[OXP]] was developed by Captain Beatnik.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks go to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs, Griff and CommonSenseOTB. I have learned very much by studying their work. Special thanks go to to Maik and Diziet Sma for the help with this wiki and testing the [[OXP]].&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License (CC BY-NC-SA 3.0).]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK II (CPV-12375) ===&lt;br /&gt;
[[Media:Pitviper2_v_1_1.oxz|Pitviper2_v_1_1.oxz]] (downloaded {{#downloads:Pitviper2_v_1_1.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Pitviper Mark II topic].&lt;br /&gt;
&lt;br /&gt;
=== Pitviper MK I (CPV-9333) ===&lt;br /&gt;
&lt;br /&gt;
[[Media:Pitviper_1_1_0_2016-10-24.oxz|Pitviper_1_1_0_2016-10-24.oxz]] (downloaded {{#downloads:Pitviper_1_1_0_2016-10-24.oxz}} times). Read more in the [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12526 Pitviper thread].&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6uh6ufodsnk0jer9d6un Pitviper_1_0_0_2012-09-09.zip] (for Oolite 1.76.x - 1.77.x only)&lt;br /&gt;
&lt;br /&gt;
===Version History===&lt;br /&gt;
Version 1.0.0 2012-09-09&lt;br /&gt;
&lt;br /&gt;
:*First release of this OXP&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Pitviper_1_1_0_2016-10-24.oxz&amp;diff=53844</id>
		<title>File:Pitviper 1 1 0 2016-10-24.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Pitviper_1_1_0_2016-10-24.oxz&amp;diff=53844"/>
		<updated>2016-10-24T08:25:10Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for Oolite 1.80+ and converted to OXZ format by Diziet Sma.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53843</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53843"/>
		<updated>2016-10-23T06:09:15Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Changing Key Assignments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt; - ''(was C:\Program Files\Oolite\... before 1.73.x)''&lt;br /&gt;
* Mac OS-X: In “Extras” folder, or in  &amp;lt;code&amp;gt;Oolite.app/Contents/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
++'''Additional''': the column labelled BBC, refers to the alternate BBC keyboard controls.++&lt;br /&gt;
&lt;br /&gt;
=== Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| key_roll_left || Left arrow || 253 || FD || , || Roll anticlockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| key_roll_right || Right arrow || 252 || FC || . || Roll clockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| key_pitch_forward || Up arrow || 255 || FF || s || Pitch down (dive).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| key_pitch_back || Down arrow || 254 || FE || x || Pitch up (climb).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| key_yaw_left || , || 44 || 2C || Left arrow || Yaw (turn) left.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| key_yaw_right || . || 46 || 2E || Right arrow || Yaw (turn) right.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| key_increase_speed || w || 119 || 77 || Space || Speed increase.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| key_inject_fuel || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| key_decrease_speed || s || 115 || 73 || / || Speed decrease.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| key_ident_system || r || 114 || 72 || r || Activate Ident System.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Ident system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u ||NB: This is the same action as &amp;quot;Deactivate Missile-targeting system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| key_launch_escapepod || Esc || 27 || 1B || Esc ||Requires an Escape Pod to be fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| key_jumpdrive || j || 106 || 6A || j || Cannot activate when close to planets or ships.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| key_hyperspace || h || 104 || 68 || h || Requires a hyperspace-capable ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| key_galactic_hyperspace || g || 103 || 67 || g || Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Ask for docking clearance &lt;br /&gt;
| key_docking_clearance_request || L || 76 || 4C || L || The targeted station will give you clearance (or not). Carriers might stop when giving clearance.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| key_autopilot || c || 99 || 63 || c || Requires Docking Computer. Slow-docking.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| key_autodock || C || 68 || 44 || C || Requires Docking Computer. Instant-docking.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle Weapons On/Off&lt;br /&gt;
| key_weapons_online_toggle || _ || 95 || 5f || _ || Toggle weapon lockdown (laser and turrets).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| key_fire_lasers || a || 97 || 61 || a || Fire laser in current view (if installed).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Missile-targeting system&lt;br /&gt;
| key_target_missile || t || 116 || 74 || t || Activate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Missile-targeting system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u || Deactivate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| key_launch_missile || m || 109 || 6D || m || Launch Missile or Mine.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| key_next_missile || y || 121 || 79 || y || [[Multi-Targeting System]] required in Oolite versions before 1.74.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| key_next_target || + || 43 || 2B || + || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| key_previous_target || - || 45 || 2D || - || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| key_ecm || e || 101 || 65 || e || ECM System required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target nearest incoming missile&lt;br /&gt;
| key_target_incoming_missile || T || 84 || 54 || e ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb&lt;br /&gt;
| key_energy_bomb || Tab (&amp;quot;\t&amp;quot;) || 9 || 09 || Tab || Energy Bomb required. (Strict mode only from v1.77 on.)&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle cloaking device&lt;br /&gt;
| key_cloaking_device || 0 || 48 || 30 || 0 || Cloaking Device required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dump Cargo &lt;br /&gt;
| key_dump_cargo || d || 100 || 64 || d ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| key_rotate_cargo || R || 82 || 52 || R ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prime optional equipment&lt;br /&gt;
| key_prime_equipment || N || 78 || 4e || N || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment&lt;br /&gt;
| key_activate_equipment || n || 110 || 6e || n || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment secondary function&lt;br /&gt;
| key_mode_equipment || b || 98 || 62 || b || From Oolite v1.77. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| key_scanner_zoom || z || 122 || 7A || z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Reset Scanner Zoom &lt;br /&gt;
| key_scanner_unzoom || Z || 90 || 5A || Z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Target&lt;br /&gt;
| key_next_compass_mode || \ or # || 92 || 5C || \ ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Previous Compass Target&lt;br /&gt;
| key_prev_compass_mode || &amp;amp;#124; || 124 || 7C || &amp;amp;#124; || Oolite V1.77 or later.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| key_comms_log || ` || 96 || 60 || ` || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| key_advanced_nav_array || ^ || 94 || 5E || ^ || In Galactic-Chart Mode: Hold down to activate, release to deactivate.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| key_map_home || Home or ↖ || 302 || 12E || O || In Galactic-Chart Mode: Selects your current system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Info&lt;br /&gt;
| key_map_info || i || 105 || 69 || i || In Galactic-Chart Mode: Additional system information while held down.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| key_docking_music || s || 115 || 73 || q || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle through external views&lt;br /&gt;
| key_custom_view || v || 118 || 76 || v || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| key_snapshot || * (shift+8) || 42 || 2A || * (shift+8) || Written to $HOME/oolite-saves.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Hud&lt;br /&gt;
| key_hud_toggle || o || 111 || 6F || o || Oolite 1.76 or later (replaces fixed debug key).  Useful for screen dumps.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| key_pausebutton || p || 112 || 70 || p || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| key_mouse_control || M || 77 || 4D || M || When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates.  (Only available in test releases.)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| key_dump_target_state || H || 72 || 48 || H || Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Action !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;75%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead, create a 'Config' folder in your local AddOns folder, and copy &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; into it, then edit the copy: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows (except Vista): &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows Vista: &amp;lt;code&amp;gt;C:\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;~/Library/Application Support/Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
In current test releases, key assignments can be specified as text instead.&lt;br /&gt;
&lt;br /&gt;
If you can't be bothered with manual editing try [[Keyconfig]] - a small helper for creating your personal keymapping for Oolite 1.76+.&lt;br /&gt;
&lt;br /&gt;
== Numeric Keypads ==&lt;br /&gt;
&lt;br /&gt;
Oolite does not make use of the numeric keypad. This ensures the game is playable on laptops. However, since some players may wish to make use of it, here are the keycodes for all the numeric pad keys.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Key Name !! width=&amp;quot;10%&amp;quot;|Keycode (Dec) !! width=&amp;quot;10%&amp;quot;|Keycode (Hex) !! width=&amp;quot;70%&amp;quot;|Suggested keyconfig.plist usage &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! gvArrowKeyRight&lt;br /&gt;
| 252 || FC || 252; // gvArrowKeyRight&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyLeft&lt;br /&gt;
| 253 || FD || 253; // gvArrowKeyLeft&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyDown&lt;br /&gt;
| 254 || FE || 254; // gvArrowKeyDown&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyUp&lt;br /&gt;
| 255 || FF || 255; // gvArrowKeyUp&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvHomeKey&lt;br /&gt;
| 303 || 12F || 303; // gvHomeKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvEndKey&lt;br /&gt;
| 304 || 130 || 304; // gvEndKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvInsertKey&lt;br /&gt;
| 305 || 131 || 305; // gvInsertKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvDeleteKey&lt;br /&gt;
| 306 || 132 || 306; // gvDeleteKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageUpKey&lt;br /&gt;
| 307 || 133 || 307; // gvPageUpKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageDownKey&lt;br /&gt;
| 308 || 134 || 308; // gvPageDownKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey0&lt;br /&gt;
| 310 || 136 || 310; // gvNumberPadKey0&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey1&lt;br /&gt;
| 311 || 137 || 311; // gvNumberPadKey1&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey2&lt;br /&gt;
| 312 || 138 || 312; // gvNumberPadKey2&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey3&lt;br /&gt;
| 313 || 139 || 313; // gvNumberPadKey3&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey4&lt;br /&gt;
| 314 || 13A || 314; // gvNumberPadKey4&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey5&lt;br /&gt;
| 315 || 13B || 315; // gvNumberPadKey5&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey6&lt;br /&gt;
| 316 || 13C || 316; // gvNumberPadKey6&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey7&lt;br /&gt;
| 317 || 13D || 317; // gvNumberPadKey7&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey8&lt;br /&gt;
| 318 || 13E || 318; // gvNumberPadKey8&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey9&lt;br /&gt;
| 319 || 13F || 319; // gvNumberPadKey9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classic Elite keyboard controls ==&lt;br /&gt;
&lt;br /&gt;
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; &amp;lt; and &amp;gt; (well &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot;) to roll left and right; and A to fire the lasers.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of download links to grab the keyconfig.plist file that you need to change the keys.&lt;br /&gt;
&lt;br /&gt;
* [http://svn.berlios.de/viewvc/oolite-linux/trunk/tools/BBC%20keys/keyconfig.plist?view=log Classic Elite keyboard config] hosted on Berlios.&lt;br /&gt;
&lt;br /&gt;
* [https://www.box.com/s/wa19flt29azdqx0lslvl Classic Elite keyboard config] alternative hosting on Box.com. Includes a Readme with installation Instructions and a list of the keys.&lt;br /&gt;
&lt;br /&gt;
Download one of these files, put it into a Config folder, and put that in your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:oolite|Keybord controls]]&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53842</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53842"/>
		<updated>2016-10-23T06:04:37Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Changing Key Assignments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt; - ''(was C:\Program Files\Oolite\... before 1.73.x)''&lt;br /&gt;
* Mac OS-X: In “Extras” folder, or in  &amp;lt;code&amp;gt;Oolite.app/Contents/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
++'''Additional''': the column labelled BBC, refers to the alternate BBC keyboard controls.++&lt;br /&gt;
&lt;br /&gt;
=== Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| key_roll_left || Left arrow || 253 || FD || , || Roll anticlockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| key_roll_right || Right arrow || 252 || FC || . || Roll clockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| key_pitch_forward || Up arrow || 255 || FF || s || Pitch down (dive).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| key_pitch_back || Down arrow || 254 || FE || x || Pitch up (climb).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| key_yaw_left || , || 44 || 2C || Left arrow || Yaw (turn) left.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| key_yaw_right || . || 46 || 2E || Right arrow || Yaw (turn) right.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| key_increase_speed || w || 119 || 77 || Space || Speed increase.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| key_inject_fuel || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| key_decrease_speed || s || 115 || 73 || / || Speed decrease.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| key_ident_system || r || 114 || 72 || r || Activate Ident System.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Ident system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u ||NB: This is the same action as &amp;quot;Deactivate Missile-targeting system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| key_launch_escapepod || Esc || 27 || 1B || Esc ||Requires an Escape Pod to be fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| key_jumpdrive || j || 106 || 6A || j || Cannot activate when close to planets or ships.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| key_hyperspace || h || 104 || 68 || h || Requires a hyperspace-capable ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| key_galactic_hyperspace || g || 103 || 67 || g || Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Ask for docking clearance &lt;br /&gt;
| key_docking_clearance_request || L || 76 || 4C || L || The targeted station will give you clearance (or not). Carriers might stop when giving clearance.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| key_autopilot || c || 99 || 63 || c || Requires Docking Computer. Slow-docking.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| key_autodock || C || 68 || 44 || C || Requires Docking Computer. Instant-docking.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle Weapons On/Off&lt;br /&gt;
| key_weapons_online_toggle || _ || 95 || 5f || _ || Toggle weapon lockdown (laser and turrets).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| key_fire_lasers || a || 97 || 61 || a || Fire laser in current view (if installed).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Missile-targeting system&lt;br /&gt;
| key_target_missile || t || 116 || 74 || t || Activate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Missile-targeting system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u || Deactivate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| key_launch_missile || m || 109 || 6D || m || Launch Missile or Mine.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| key_next_missile || y || 121 || 79 || y || [[Multi-Targeting System]] required in Oolite versions before 1.74.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| key_next_target || + || 43 || 2B || + || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| key_previous_target || - || 45 || 2D || - || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| key_ecm || e || 101 || 65 || e || ECM System required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target nearest incoming missile&lt;br /&gt;
| key_target_incoming_missile || T || 84 || 54 || e ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb&lt;br /&gt;
| key_energy_bomb || Tab (&amp;quot;\t&amp;quot;) || 9 || 09 || Tab || Energy Bomb required. (Strict mode only from v1.77 on.)&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle cloaking device&lt;br /&gt;
| key_cloaking_device || 0 || 48 || 30 || 0 || Cloaking Device required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dump Cargo &lt;br /&gt;
| key_dump_cargo || d || 100 || 64 || d ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| key_rotate_cargo || R || 82 || 52 || R ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prime optional equipment&lt;br /&gt;
| key_prime_equipment || N || 78 || 4e || N || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment&lt;br /&gt;
| key_activate_equipment || n || 110 || 6e || n || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment secondary function&lt;br /&gt;
| key_mode_equipment || b || 98 || 62 || b || From Oolite v1.77. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| key_scanner_zoom || z || 122 || 7A || z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Reset Scanner Zoom &lt;br /&gt;
| key_scanner_unzoom || Z || 90 || 5A || Z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Target&lt;br /&gt;
| key_next_compass_mode || \ or # || 92 || 5C || \ ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Previous Compass Target&lt;br /&gt;
| key_prev_compass_mode || &amp;amp;#124; || 124 || 7C || &amp;amp;#124; || Oolite V1.77 or later.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| key_comms_log || ` || 96 || 60 || ` || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| key_advanced_nav_array || ^ || 94 || 5E || ^ || In Galactic-Chart Mode: Hold down to activate, release to deactivate.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| key_map_home || Home or ↖ || 302 || 12E || O || In Galactic-Chart Mode: Selects your current system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Info&lt;br /&gt;
| key_map_info || i || 105 || 69 || i || In Galactic-Chart Mode: Additional system information while held down.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| key_docking_music || s || 115 || 73 || q || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle through external views&lt;br /&gt;
| key_custom_view || v || 118 || 76 || v || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| key_snapshot || * (shift+8) || 42 || 2A || * (shift+8) || Written to $HOME/oolite-saves.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Hud&lt;br /&gt;
| key_hud_toggle || o || 111 || 6F || o || Oolite 1.76 or later (replaces fixed debug key).  Useful for screen dumps.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| key_pausebutton || p || 112 || 70 || p || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| key_mouse_control || M || 77 || 4D || M || When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates.  (Only available in test releases.)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| key_dump_target_state || H || 72 || 48 || H || Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Action !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;75%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead copy &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; into your local AddOns directory, then edit the copy: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows (except Vista): &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows Vista: &amp;lt;code&amp;gt;C:\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;~/Library/Application Support/Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
In current test releases, key assignments can be specified as text instead.&lt;br /&gt;
&lt;br /&gt;
If you can't be bothered with manual editing try [[Keyconfig]] - a small helper for creating your personal keymapping for Oolite 1.76+.&lt;br /&gt;
&lt;br /&gt;
== Numeric Keypads ==&lt;br /&gt;
&lt;br /&gt;
Oolite does not make use of the numeric keypad. This ensures the game is playable on laptops. However, since some players may wish to make use of it, here are the keycodes for all the numeric pad keys.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Key Name !! width=&amp;quot;10%&amp;quot;|Keycode (Dec) !! width=&amp;quot;10%&amp;quot;|Keycode (Hex) !! width=&amp;quot;70%&amp;quot;|Suggested keyconfig.plist usage &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! gvArrowKeyRight&lt;br /&gt;
| 252 || FC || 252; // gvArrowKeyRight&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyLeft&lt;br /&gt;
| 253 || FD || 253; // gvArrowKeyLeft&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyDown&lt;br /&gt;
| 254 || FE || 254; // gvArrowKeyDown&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyUp&lt;br /&gt;
| 255 || FF || 255; // gvArrowKeyUp&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvHomeKey&lt;br /&gt;
| 303 || 12F || 303; // gvHomeKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvEndKey&lt;br /&gt;
| 304 || 130 || 304; // gvEndKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvInsertKey&lt;br /&gt;
| 305 || 131 || 305; // gvInsertKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvDeleteKey&lt;br /&gt;
| 306 || 132 || 306; // gvDeleteKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageUpKey&lt;br /&gt;
| 307 || 133 || 307; // gvPageUpKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageDownKey&lt;br /&gt;
| 308 || 134 || 308; // gvPageDownKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey0&lt;br /&gt;
| 310 || 136 || 310; // gvNumberPadKey0&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey1&lt;br /&gt;
| 311 || 137 || 311; // gvNumberPadKey1&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey2&lt;br /&gt;
| 312 || 138 || 312; // gvNumberPadKey2&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey3&lt;br /&gt;
| 313 || 139 || 313; // gvNumberPadKey3&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey4&lt;br /&gt;
| 314 || 13A || 314; // gvNumberPadKey4&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey5&lt;br /&gt;
| 315 || 13B || 315; // gvNumberPadKey5&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey6&lt;br /&gt;
| 316 || 13C || 316; // gvNumberPadKey6&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey7&lt;br /&gt;
| 317 || 13D || 317; // gvNumberPadKey7&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey8&lt;br /&gt;
| 318 || 13E || 318; // gvNumberPadKey8&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey9&lt;br /&gt;
| 319 || 13F || 319; // gvNumberPadKey9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classic Elite keyboard controls ==&lt;br /&gt;
&lt;br /&gt;
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; &amp;lt; and &amp;gt; (well &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot;) to roll left and right; and A to fire the lasers.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of download links to grab the keyconfig.plist file that you need to change the keys.&lt;br /&gt;
&lt;br /&gt;
* [http://svn.berlios.de/viewvc/oolite-linux/trunk/tools/BBC%20keys/keyconfig.plist?view=log Classic Elite keyboard config] hosted on Berlios.&lt;br /&gt;
&lt;br /&gt;
* [https://www.box.com/s/wa19flt29azdqx0lslvl Classic Elite keyboard config] alternative hosting on Box.com. Includes a Readme with installation Instructions and a list of the keys.&lt;br /&gt;
&lt;br /&gt;
Download one of these files, put it into a Config folder, and put that in your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:oolite|Keybord controls]]&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53841</id>
		<title>Oolite Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Keyboard_Controls&amp;diff=53841"/>
		<updated>2016-10-23T06:01:37Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: Added Numeric Pad codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Default Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
Key assignments are stored in the file &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt;.  This file, by default, is in the following location:&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Oolite\oolite.app\Resources\Config\keyconfig.plist&amp;lt;/code&amp;gt; - ''(was C:\Program Files\Oolite\... before 1.73.x)''&lt;br /&gt;
* Mac OS-X: In “Extras” folder, or in  &amp;lt;code&amp;gt;Oolite.app/Contents/Resources/Config/keyconfig.plist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
++'''Please Note''': All characters in capitals are shift + character, i.e. R = shift + r.++&lt;br /&gt;
&lt;br /&gt;
++'''Additional''': the column labelled BBC, refers to the alternate BBC keyboard controls.++&lt;br /&gt;
&lt;br /&gt;
=== Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Roll Left &lt;br /&gt;
| key_roll_left || Left arrow || 253 || FD || , || Roll anticlockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Roll Right&lt;br /&gt;
| key_roll_right || Right arrow || 252 || FC || . || Roll clockwise.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Forward&lt;br /&gt;
| key_pitch_forward || Up arrow || 255 || FF || s || Pitch down (dive).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pitch Back&lt;br /&gt;
| key_pitch_back || Down arrow || 254 || FE || x || Pitch up (climb).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Left&lt;br /&gt;
| key_yaw_left || , || 44 || 2C || Left arrow || Yaw (turn) left.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Yaw Right&lt;br /&gt;
| key_yaw_right || . || 46 || 2E || Right arrow || Yaw (turn) right.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Increase Speed&lt;br /&gt;
| key_increase_speed || w || 119 || 77 || Space || Speed increase.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Inject Fuel&lt;br /&gt;
| key_inject_fuel || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Decrease Speed&lt;br /&gt;
| key_decrease_speed || s || 115 || 73 || / || Speed decrease.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Ident System &lt;br /&gt;
| key_ident_system || r || 114 || 72 || r || Activate Ident System.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Ident system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u ||NB: This is the same action as &amp;quot;Deactivate Missile-targeting system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Escape Pod &lt;br /&gt;
| key_launch_escapepod || Esc || 27 || 1B || Esc ||Requires an Escape Pod to be fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Jumpdrive &lt;br /&gt;
| key_jumpdrive || j || 106 || 6A || j || Cannot activate when close to planets or ships.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hyperspace &lt;br /&gt;
| key_hyperspace || h || 104 || 68 || h || Requires a hyperspace-capable ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Galactic Hyperspace &lt;br /&gt;
| key_galactic_hyperspace || g || 103 || 67 || g || Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Ask for docking clearance &lt;br /&gt;
| key_docking_clearance_request || L || 76 || 4C || L || The targeted station will give you clearance (or not). Carriers might stop when giving clearance.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autopilot &lt;br /&gt;
| key_autopilot || c || 99 || 63 || c || Requires Docking Computer. Slow-docking.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Autodock &lt;br /&gt;
| key_autodock || C || 68 || 44 || C || Requires Docking Computer. Instant-docking.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle Weapons On/Off&lt;br /&gt;
| key_weapons_online_toggle || _ || 95 || 5f || _ || Toggle weapon lockdown (laser and turrets).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Fire Lasers&lt;br /&gt;
| key_fire_lasers || a || 97 || 61 || a || Fire laser in current view (if installed).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate Missile-targeting system&lt;br /&gt;
| key_target_missile || t || 116 || 74 || t || Activate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deactivate Missile-targeting system&lt;br /&gt;
| key_untarget_missile || u || 117 || 75 || u || Deactivate Missile-targeting system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Launch Missile &lt;br /&gt;
| key_launch_missile || m || 109 || 6D || m || Launch Missile or Mine.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Missile&lt;br /&gt;
| key_next_missile || y || 121 || 79 || y || [[Multi-Targeting System]] required in Oolite versions before 1.74.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle forward between targets &lt;br /&gt;
| key_next_target || + || 43 || 2B || + || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle backward between targets &lt;br /&gt;
| key_previous_target || - || 45 || 2D || - || [[Target System Memory Upgrade]] required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate ECM	 &lt;br /&gt;
| key_ecm || e || 101 || 65 || e || ECM System required.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Target nearest incoming missile&lt;br /&gt;
| key_target_incoming_missile || T || 84 || 54 || e ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Energy Bomb&lt;br /&gt;
| key_energy_bomb || Tab (&amp;quot;\t&amp;quot;) || 9 || 09 || Tab || Energy Bomb required. (Strict mode only from v1.77 on.)&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Toggle cloaking device&lt;br /&gt;
| key_cloaking_device || 0 || 48 || 30 || 0 || Cloaking Device required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-Flight Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dump Cargo &lt;br /&gt;
| key_dump_cargo || d || 100 || 64 || d ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Cycle cargo to dump&lt;br /&gt;
| key_rotate_cargo || R || 82 || 52 || R ||&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Prime optional equipment&lt;br /&gt;
| key_prime_equipment || N || 78 || 4e || N || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment&lt;br /&gt;
| key_activate_equipment || n || 110 || 6e || n || From Oolite v1.76. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Activate optional equipment secondary function&lt;br /&gt;
| key_mode_equipment || b || 98 || 62 || b || From Oolite v1.77. Requires OXP-installed equipment (not in core game).&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Scanner Zoom &lt;br /&gt;
| key_scanner_zoom || z || 122 || 7A || z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Reset Scanner Zoom &lt;br /&gt;
| key_scanner_unzoom || Z || 90 || 5A || Z || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Next Compass Target&lt;br /&gt;
| key_next_compass_mode || \ or # || 92 || 5C || \ ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Previous Compass Target&lt;br /&gt;
| key_prev_compass_mode || &amp;amp;#124; || 124 || 7C || &amp;amp;#124; || Oolite V1.77 or later.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Comms Log &lt;br /&gt;
| key_comms_log || ` || 96 || 60 || ` || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Advanced Navigational Array &lt;br /&gt;
| key_advanced_nav_array || ^ || 94 || 5E || ^ || In Galactic-Chart Mode: Hold down to activate, release to deactivate.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Home &lt;br /&gt;
| key_map_home || Home or ↖ || 302 || 12E || O || In Galactic-Chart Mode: Selects your current system.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Info&lt;br /&gt;
| key_map_info || i || 105 || 69 || i || In Galactic-Chart Mode: Additional system information while held down.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. Controls ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=15%&amp;quot;|Action !! width=&amp;quot;20%&amp;quot;|Keyconfig Entry !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;5%&amp;quot;|Keycode (Dec) !! width=&amp;quot;5%&amp;quot;|Keycode (Hex) !!  width=&amp;quot;10%&amp;quot;|BBC Key !! width=&amp;quot;30%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Docking Music Toggle&lt;br /&gt;
| key_docking_music || s || 115 || 73 || q || Only if Docking Computer fitted!&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Cycle through external views&lt;br /&gt;
| key_custom_view || v || 118 || 76 || v || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Take a Snapshot &lt;br /&gt;
| key_snapshot || * (shift+8) || 42 || 2A || * (shift+8) || Written to $HOME/oolite-saves.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Hud&lt;br /&gt;
| key_hud_toggle || o || 111 || 6F || o || Oolite 1.76 or later (replaces fixed debug key).  Useful for screen dumps.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Pause Game&lt;br /&gt;
| key_pausebutton || p || 112 || 70 || p || &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Toggle Mouse Control &lt;br /&gt;
| key_mouse_control || M || 77 || 4D || M || When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Display Frame Rate &lt;br /&gt;
| key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates.  (Only available in test releases.)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dump Target State&lt;br /&gt;
| key_dump_target_state || H || 72 || 48 || H || Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Keys ==&lt;br /&gt;
&lt;br /&gt;
The following keys only work while you have paused the game by pressing '''p'''. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Action !! width=&amp;quot;10%&amp;quot;|Key !! width=&amp;quot;75%&amp;quot;|Notes &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! Entity Dump&lt;br /&gt;
| 0 (zero) || Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Collision Debug&lt;br /&gt;
| b || Enables collision test debugging.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Octree Debug&lt;br /&gt;
| c || Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Complete Debug&lt;br /&gt;
| d || Enables all debug flags.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shader Debug&lt;br /&gt;
| s || Enables shader debug messages.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Entity Boxes&lt;br /&gt;
| x || Enables drawing of bounding boxes around all entities in the game.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Planet Textures&lt;br /&gt;
| t || Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and [http://www.aegidian.org/bb/viewtopic.php?t=3644 may produce unintended results]. Therefore it is disabled in Oolite 1.69.1.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Switch off HUD&lt;br /&gt;
| o || Switches off the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! End Debugging&lt;br /&gt;
| n || Disables all debug flags and the textured planets. Switches the HUD back on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Changing Key Assignments ==&lt;br /&gt;
&lt;br /&gt;
If you want to change key assignments ''don't'' alter the default file.  Instead copy &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; into your local AddOns directory: &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows (except Vista): &amp;lt;code&amp;gt;C:\Program Files\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows Vista: &amp;lt;code&amp;gt;C:\Oolite\AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mac OS-X: &amp;lt;code&amp;gt;~/Library/Application Support/Oolite/AddOns&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can edit &amp;lt;code&amp;gt;keyconfig.plist&amp;lt;/code&amp;gt; with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes [http://www.comptechdoc.org/os/linux/howlinuxworks/linux_hlkeycodes.html here].  Note that Oolite uses ''decimal'' values whereas most keycodes are expressed in ''hexadecimal''.  This can cause confusion.  For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase &amp;quot;D&amp;quot; key, which is actually 68 (decimal)!  (If you don't have a hex/decimal calculator handy try [http://www.lookuptables.com/ this table] or [http://www.blooberry.com/indexdot/color/hexcalc.htm this online converter].)&lt;br /&gt;
&lt;br /&gt;
In current test releases, key assignments can be specified as text instead.&lt;br /&gt;
&lt;br /&gt;
If you can't be bothered with manual editing try [[Keyconfig]] - a small helper for creating your personal keymapping for Oolite 1.76+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Numeric Keypads ==&lt;br /&gt;
&lt;br /&gt;
Oolite does not make use of the numeric keypad. This ensures the game is playable on laptops. However, since some players may wish to make use of it, here are the keycodes for all the numeric pad keys.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;9&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|-style=&amp;quot;background:darkslateblue; color:white&amp;quot;&lt;br /&gt;
! width=10%&amp;quot;|Key Name !! width=&amp;quot;10%&amp;quot;|Keycode (Dec) !! width=&amp;quot;10%&amp;quot;|Keycode (Hex) !! width=&amp;quot;70%&amp;quot;|Suggested keyconfig.plist usage &lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! gvArrowKeyRight&lt;br /&gt;
| 252 || FC || 252; // gvArrowKeyRight&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyLeft&lt;br /&gt;
| 253 || FD || 253; // gvArrowKeyLeft&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyDown&lt;br /&gt;
| 254 || FE || 254; // gvArrowKeyDown&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvArrowKeyUp&lt;br /&gt;
| 255 || FF || 255; // gvArrowKeyUp&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvHomeKey&lt;br /&gt;
| 303 || 12F || 303; // gvHomeKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvEndKey&lt;br /&gt;
| 304 || 130 || 304; // gvEndKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvInsertKey&lt;br /&gt;
| 305 || 131 || 305; // gvInsertKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvDeleteKey&lt;br /&gt;
| 306 || 132 || 306; // gvDeleteKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageUpKey&lt;br /&gt;
| 307 || 133 || 307; // gvPageUpKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvPageDownKey&lt;br /&gt;
| 308 || 134 || 308; // gvPageDownKey&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey0&lt;br /&gt;
| 310 || 136 || 310; // gvNumberPadKey0&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey1&lt;br /&gt;
| 311 || 137 || 311; // gvNumberPadKey1&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey2&lt;br /&gt;
| 312 || 138 || 312; // gvNumberPadKey2&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey3&lt;br /&gt;
| 313 || 139 || 313; // gvNumberPadKey3&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey4&lt;br /&gt;
| 314 || 13A || 314; // gvNumberPadKey4&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey5&lt;br /&gt;
| 315 || 13B || 315; // gvNumberPadKey5&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey6&lt;br /&gt;
| 316 || 13C || 316; // gvNumberPadKey6&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey7&lt;br /&gt;
| 317 || 13D || 317; // gvNumberPadKey7&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey8&lt;br /&gt;
| 318 || 13E || 318; // gvNumberPadKey8&lt;br /&gt;
|-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! gvNumberPadKey9&lt;br /&gt;
| 319 || 13F || 319; // gvNumberPadKey9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classic Elite keyboard controls ==&lt;br /&gt;
&lt;br /&gt;
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; &amp;lt; and &amp;gt; (well &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot;) to roll left and right; and A to fire the lasers.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of download links to grab the keyconfig.plist file that you need to change the keys.&lt;br /&gt;
&lt;br /&gt;
* [http://svn.berlios.de/viewvc/oolite-linux/trunk/tools/BBC%20keys/keyconfig.plist?view=log Classic Elite keyboard config] hosted on Berlios.&lt;br /&gt;
&lt;br /&gt;
* [https://www.box.com/s/wa19flt29azdqx0lslvl Classic Elite keyboard config] alternative hosting on Box.com. Includes a Readme with installation Instructions and a list of the keys.&lt;br /&gt;
&lt;br /&gt;
Download one of these files, put it into a Config folder, and put that in your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Silly Keyboard Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Change &amp;lt;code&amp;gt; key_launch_missile &amp;lt;/code&amp;gt; to 112.  Now you'll need to hit &amp;quot;p&amp;quot; to launch a missile - which also pauses the game.  You'll sometimes get a nice snapshot of the departing missile!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:oolite|Keybord controls]]&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=49675</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=49675"/>
		<updated>2015-10-19T15:28:03Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG| title = Frontier: Elite 2&lt;br /&gt;
|image = [[Image: FE2_small.jpg]]&lt;br /&gt;
|developer = [[David Braben]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = September 1993 |&lt;br /&gt;
|platforms = PC, ST, Amiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier was the first sequel to the [[classic Elite]] game. Its full title was Frontier: Elite 2.  It was developed by the fledgling [[Frontier Developments]] company founded by co-author of the original Elite game [[David Braben]]. It was published by [[Gametek]] in 1993, and made available for most popular systems of the time, including IBM Compatibles, Amiga and Atari ST.  The game box came packed with goodies, including a huge manual, a [[Gazetteer]], a book of short stories and a poster depicting the Core Systems.&lt;br /&gt;
&lt;br /&gt;
Frontier expanded the universe of Elite to encompass the entire galaxy, with one of the main selling points being the fact that the creators had accurately mapped our galaxy. Frontier also introduced a fully accurate [[Newtonian modelling|Newtonian flight model]] instead of the usual reactive flight model used in games until that point, adding a new level of realism.&lt;br /&gt;
&lt;br /&gt;
Many rumours abounded following the release of the game that Frontier was never intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to this author's knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships.&lt;br /&gt;
&lt;br /&gt;
In Frontier, the political environment changed considerably from Elite. The Galactic Co-operative of Worlds was no more, and instead there were two opposing factions: the Federation based on Earth and the [[Empire]] based in the Achenar system.  There was no sign of the Thargoids, and a real time system was used for the first time, setting Frontier in 3200.&lt;br /&gt;
&lt;br /&gt;
The gameplay was considerably tweaked. Frontier still retained the generally open-ended style, where the player could take control of their own destiny, but additional elements were introduced. The player could now undertake missions of many types ranging from delivering packages to assassinating fellow pilots. Military missions for both Federation and Empire were also included.&lt;br /&gt;
&lt;br /&gt;
Pilots could, for the first time, fly in the atmosphere of a planet, and could even land at a planetside starport. Those with the required piloting skills (and patience) could land anywhere on a planet, and even drop a mining rig when they got there!&lt;br /&gt;
&lt;br /&gt;
The choice of ships was also greatly improved - most of the ships from the original Elite made an appearance (apart from the imposing [[Fer-de-Lance (Classic)|Fer-de-Lance]]) and were joined by another whole fleet of ships from the humble [[Eagle Long Range Fighter Mk 1|Eagle Mk I]] (the starting ship) to the mighty [[Imperial Courier]].&lt;br /&gt;
&lt;br /&gt;
Frontier's control system is the aspect of the game that garners most debate. Many feel that the Newtonian physics detract from the gameplay and make combat almost unbearable. Others claim that the physics enhance the game and turn it into a hybrid of fun game and simulator.&lt;br /&gt;
&lt;br /&gt;
Frontier was also plagued with bugs and quirks due to an alleged rushed release. The tale goes that Frontier Developments were not ready to release the game but Gametek forced the issue, stating that the project had been delayed long enough. As a result, many features that were to be implemented were half finished, and the game was unstable. A series of patches were released that repaired most of these errors.  Those who have hacked into the code for the game have reported that there are a great many tags and references in the code for other equipment and game elements, including cloaking devices and Thargoids. This mess resulted in a long series of legal issues that were only resolved in 1999.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments released a shareware version of the game to the legions of fans through the [http://www.eliteclub.co.uk| Elite Club] website. This version includes all the post-release patches and removes the copy protection schema, although Frontier Developments have neglected to complete the alleged missing code and there remain a number of now well known bugs. Also available is [[GLFrontier]], a reverse-engineered version of FE2 that allows OpenGL rendering.&lt;br /&gt;
&lt;br /&gt;
In summary, Frontier was a playable and fun game, but missed out on truly legendary status through several complaints, amongst them being the bug-ridden beginnings and the troublesome control system. It has, however, gained a faithful and vociferous following of its own with many people still playing the game over a decade after its release, as well as creating [[Frontier Fiction|fan fiction]] set in the Frontier universe.&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite 2 Home site]&lt;br /&gt;
*[[AFE_FAQ3#3.22|FE2 entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49663</id>
		<title>Quirium Cascade Mine Detector</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49663"/>
		<updated>2015-10-17T01:59:06Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Quirium Cascade Mine Detector&lt;br /&gt;
|image =&lt;br /&gt;
|equipName =  Q-Bomb Detector&lt;br /&gt;
|equipCost = 5000&lt;br /&gt;
|equipTL = 10&lt;br /&gt;
}}&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
This [[OXP]] adds the equipment: Q-Bomb Detector. This detector reacts on detecting a Quirium Cascade Mine in the vicinity and sounds an alarm, as well as alerting the pilot on-screen.  It extends the functionality of the ship's scanner, which displays the location of Q-Mines, but doesn't actively warn the player.&lt;br /&gt;
&lt;br /&gt;
It is up to the player to react appropriately on receiving this information.&lt;br /&gt;
&lt;br /&gt;
Minimum requirement Oolite 1.73&lt;br /&gt;
&lt;br /&gt;
===Why this equipment===&lt;br /&gt;
A Quirium Cascade Mine generally detonates within about 5 seconds of being launched.  If a pilot does not react immediately, it may be too late.  In intense combat situations, it is very easy to miss seeing the marker on what is often a crowded scanner.  It was determined that a loud audible warning was the most effective method of ensuring a pilot's attention.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The equipment is fully automatic.  No operator input is required.&lt;br /&gt;
&lt;br /&gt;
If you hear the siren, vacate the area.  Immediately.  As rapidly as possible.&lt;br /&gt;
&lt;br /&gt;
Particularly brave Commanders may wish to try destroying the Q-Bomb instead.  To facilitate this, when the ship also has a Target Memory Expansion installed, the QBD is connected with it on installation and when a Q-Bomb is detected, it will upload the location of the Q-Bomb to the first position in the target memory, whereupon the location of the Q-Bomb will immediately be displayed on the ship's HUD.&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
This equipment can be purchased in all high-technical-level systems (10+) for the sum of 5000 Cr.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
The manufacturer of the QBD will never guarantee the QBD is always 100% correct. Because some pilots may have made modifications to the mine or manufacturers could have changed mine specifications that are not yet in the database, analyses by the QBD could result in false positives, or failures to alert in a timely fashion.&lt;br /&gt;
&lt;br /&gt;
===Attribution===&lt;br /&gt;
This OXP is heavily based on code adapted from [[User:Eric Walch|Eric Walch]]'s [[Missile_Analyser|Missile Analyser]].  Simplified pre-1.77 detection code courtesy of [[User:Wildeblood|Wildeblood]].  The audio is a Public Domain file sourced from [http://soundbible.com/1577-Siren-Noise.html http://soundbible.com/1577-Siren-Noise.html]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Bulletin Board Link===&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12768 ''Discussion, complaints, bug-reports, updates'']&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Links===&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6pgfiwf9v4w0qibz6v0q ''Q-Bomb-Detector_1.4''] For Oolite 1.73+&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Q-Bomb Detector 1.4.oxz|''Q-Bomb-Detector_1.4 as OXZ'']] For Oolite 1.80+ only ({{#downloads:Q-Bomb Detector 1.4.oxz}} downloads)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
The version posted on the Wiki is the latest version of this OXP. (Last updated 26/04/14).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4: Updated to comply with [[OXP_standards|OXP Best Practice Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.3: Updated from XML to NeXTSTEP, added OXZ version&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.2: Updated for Oolite 1.77+&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1: A couple of small fixes added&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0: First release for Oolite 1.76.1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing===&lt;br /&gt;
&lt;br /&gt;
To use the OXP, unzip the downloaded file. This will create a folder named &amp;quot;Q-Bomb-detector_1.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Q-Bomb_detector_1.4.oxp&amp;quot; and a readme. Move/copy the Q-Bomb_detector_1.4.oxp folder to AddOns, and delete any older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
If you download the OXZ version (1.80+ only) you can simply copy and paste the OXZ file (or download it directly) into your AddOns folder, and Oolite will recognise it and take care of the details for you. Alternatively, you can use Oolite 1.79+'s built-in OXZ Management System to automatically download and install it for you.&lt;br /&gt;
&lt;br /&gt;
===Gameplay and Balance indicator===&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49662</id>
		<title>Quirium Cascade Mine Detector</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49662"/>
		<updated>2015-10-17T01:57:16Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Disclaimer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Quirium Cascade Mine Detector&lt;br /&gt;
|image =&lt;br /&gt;
|equipName =  Q-Bomb Detector&lt;br /&gt;
|equipCost = 5000&lt;br /&gt;
|equipTL = 10&lt;br /&gt;
}}&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
This [[OXP]] adds the equipment: Q-Bomb Detector. This detector reacts on detecting a Quirium Cascade Mine in the vicinity and sounds an alarm, as well as alerting the pilot on-screen.  It extends the functionality of the ship's scanner, which displays the location of Q-Mines, but doesn't actively warn the player.&lt;br /&gt;
&lt;br /&gt;
It is up to the player to react appropriately on receiving this information.&lt;br /&gt;
&lt;br /&gt;
Minimum requirement Oolite 1.73&lt;br /&gt;
&lt;br /&gt;
===Why this equipment===&lt;br /&gt;
A Quirium Cascade Mine generally detonates within about 5 seconds of being launched.  If a pilot does not react immediately, it may be too late.  In intense combat situations, it is very easy to miss seeing the marker on what is often a crowded scanner.  It was determined that a loud audible warning was the most effective method of ensuring a pilot's attention.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The equipment is fully automatic.  No operator input is required.&lt;br /&gt;
&lt;br /&gt;
If you hear the siren, vacate the area.  Immediately.  As rapidly as possible.&lt;br /&gt;
&lt;br /&gt;
Particularly brave Commanders may wish to try destroying the Q-Bomb instead.  To facilitate this, when the ship also has a Target Memory Expansion installed, the QBD is connected with it on installation and when a Q-Bomb is detected, it will upload the location of the Q-Bomb to the first position in the target memory, whereupon the location of the Q-Bomb will immediately be displayed on the ship's HUD.&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
This equipment can be purchased in all high-technical systems (10+) for the sum of 5000 Cr.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
The manufacturer of the QBD will never guarantee the QBD is always 100% correct. Because some pilots may have made modifications to the mine or manufacturers could have changed mine specifications that are not yet in the database, analyses by the QBD could result in false positives, or failures to alert in a timely fashion.&lt;br /&gt;
&lt;br /&gt;
===Attribution===&lt;br /&gt;
This OXP is heavily based on code adapted from [[User:Eric Walch|Eric Walch]]'s [[Missile_Analyser|Missile Analyser]].  Simplified pre-1.77 detection code courtesy of [[User:Wildeblood|Wildeblood]].  The audio is a Public Domain file sourced from [http://soundbible.com/1577-Siren-Noise.html http://soundbible.com/1577-Siren-Noise.html]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Bulletin Board Link===&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12768 ''Discussion, complaints, bug-reports, updates'']&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Links===&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6pgfiwf9v4w0qibz6v0q ''Q-Bomb-Detector_1.4''] For Oolite 1.73+&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Q-Bomb Detector 1.4.oxz|''Q-Bomb-Detector_1.4 as OXZ'']] For Oolite 1.80+ only ({{#downloads:Q-Bomb Detector 1.4.oxz}} downloads)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
The version posted on the Wiki is the latest version of this OXP. (Last updated 26/04/14).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4: Updated to comply with [[OXP_standards|OXP Best Practice Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.3: Updated from XML to NeXTSTEP, added OXZ version&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.2: Updated for Oolite 1.77+&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1: A couple of small fixes added&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0: First release for Oolite 1.76.1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing===&lt;br /&gt;
&lt;br /&gt;
To use the OXP, unzip the downloaded file. This will create a folder named &amp;quot;Q-Bomb-detector_1.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Q-Bomb_detector_1.4.oxp&amp;quot; and a readme. Move/copy the Q-Bomb_detector_1.4.oxp folder to AddOns, and delete any older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
If you download the OXZ version (1.80+ only) you can simply copy and paste the OXZ file (or download it directly) into your AddOns folder, and Oolite will recognise it and take care of the details for you. Alternatively, you can use Oolite 1.79+'s built-in OXZ Management System to automatically download and install it for you.&lt;br /&gt;
&lt;br /&gt;
===Gameplay and Balance indicator===&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49661</id>
		<title>Quirium Cascade Mine Detector</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Quirium_Cascade_Mine_Detector&amp;diff=49661"/>
		<updated>2015-10-17T01:56:36Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Quirium Cascade Mine Detector&lt;br /&gt;
|image =&lt;br /&gt;
|equipName =  Q-Bomb Detector&lt;br /&gt;
|equipCost = 5000&lt;br /&gt;
|equipTL = 10&lt;br /&gt;
}}&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
This [[OXP]] adds the equipment: Q-Bomb Detector. This detector reacts on detecting a Quirium Cascade Mine in the vicinity and sounds an alarm, as well as alerting the pilot on-screen.  It extends the functionality of the ship's scanner, which displays the location of Q-Mines, but doesn't actively warn the player.&lt;br /&gt;
&lt;br /&gt;
It is up to the player to react appropriately on receiving this information.&lt;br /&gt;
&lt;br /&gt;
Minimum requirement Oolite 1.73&lt;br /&gt;
&lt;br /&gt;
===Why this equipment===&lt;br /&gt;
A Quirium Cascade Mine generally detonates within about 5 seconds of being launched.  If a pilot does not react immediately, it may be too late.  In intense combat situations, it is very easy to miss seeing the marker on what is often a crowded scanner.  It was determined that a loud audible warning was the most effective method of ensuring a pilot's attention.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The equipment is fully automatic.  No operator input is required.&lt;br /&gt;
&lt;br /&gt;
If you hear the siren, vacate the area.  Immediately.  As rapidly as possible.&lt;br /&gt;
&lt;br /&gt;
Particularly brave Commanders may wish to try destroying the Q-Bomb instead.  To facilitate this, when the ship also has a Target Memory Expansion installed, the QBD is connected with it on installation and when a Q-Bomb is detected, it will upload the location of the Q-Bomb to the first position in the target memory, whereupon the location of the Q-Bomb will immediately be displayed on the ship's HUD.&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
This equipment can be purchased in all high-technical systems (10+) for the sum of 5000 Cr.&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
The manufacturer of the QBD will never guarantee the QBD is always 100% correct. Because some pilots may have made modifications to the mine or manufacturers could have changed mine specifications that are not yet in the database, analyses by the QBD could result in false positives, or failures to alert.&lt;br /&gt;
&lt;br /&gt;
===Attribution===&lt;br /&gt;
This OXP is heavily based on code adapted from [[User:Eric Walch|Eric Walch]]'s [[Missile_Analyser|Missile Analyser]].  Simplified pre-1.77 detection code courtesy of [[User:Wildeblood|Wildeblood]].  The audio is a Public Domain file sourced from [http://soundbible.com/1577-Siren-Noise.html http://soundbible.com/1577-Siren-Noise.html]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Bulletin Board Link===&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12768 ''Discussion, complaints, bug-reports, updates'']&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Links===&lt;br /&gt;
&lt;br /&gt;
[https://www.box.com/s/6pgfiwf9v4w0qibz6v0q ''Q-Bomb-Detector_1.4''] For Oolite 1.73+&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Q-Bomb Detector 1.4.oxz|''Q-Bomb-Detector_1.4 as OXZ'']] For Oolite 1.80+ only ({{#downloads:Q-Bomb Detector 1.4.oxz}} downloads)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
The version posted on the Wiki is the latest version of this OXP. (Last updated 26/04/14).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4: Updated to comply with [[OXP_standards|OXP Best Practice Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.3: Updated from XML to NeXTSTEP, added OXZ version&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.2: Updated for Oolite 1.77+&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1: A couple of small fixes added&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0: First release for Oolite 1.76.1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing===&lt;br /&gt;
&lt;br /&gt;
To use the OXP, unzip the downloaded file. This will create a folder named &amp;quot;Q-Bomb-detector_1.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Q-Bomb_detector_1.4.oxp&amp;quot; and a readme. Move/copy the Q-Bomb_detector_1.4.oxp folder to AddOns, and delete any older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
If you download the OXZ version (1.80+ only) you can simply copy and paste the OXZ file (or download it directly) into your AddOns folder, and Oolite will recognise it and take care of the details for you. Alternatively, you can use Oolite 1.79+'s built-in OXZ Management System to automatically download and install it for you.&lt;br /&gt;
&lt;br /&gt;
===Gameplay and Balance indicator===&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49414</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49414"/>
		<updated>2015-10-01T03:39:15Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since [http://www.x.org/wiki/ X.Org] started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49413</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49413"/>
		<updated>2015-10-01T03:39:02Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Axis Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since [http://www.x.org/wiki/ X.Org] started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49412</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49412"/>
		<updated>2015-10-01T03:38:51Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Sensitivity Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since [http://www.x.org/wiki/ X.Org] started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49411</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49411"/>
		<updated>2015-10-01T03:38:26Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Joystick Detection Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since [http://www.x.org/wiki/ X.Org] started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49410</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49410"/>
		<updated>2015-10-01T03:33:56Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49409</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49409"/>
		<updated>2015-10-01T03:33:45Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Axis Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49408</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49408"/>
		<updated>2015-10-01T03:33:32Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Sensitivity Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49407</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49407"/>
		<updated>2015-10-01T03:33:14Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Joystick Detection Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable joystick keyboard emulation&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable joystick mouse emulation&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49406</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49406"/>
		<updated>2015-10-01T03:31:22Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49405</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49405"/>
		<updated>2015-10-01T03:31:06Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Axis Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49404</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49404"/>
		<updated>2015-10-01T03:30:42Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Sensitivity Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49403</id>
		<title>Talk:Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49403"/>
		<updated>2015-10-01T03:29:42Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While not oolite-specific, another common linux joystick problem :&lt;br /&gt;
&lt;br /&gt;
Since xorg started using evdev driver (around xorg-server 1.12 iirc) , default settings for evdev joystick caused it to be seen as a mouse and keyboard also.&lt;br /&gt;
This can be solved by installing xf86-input-joystick package, then adding /etc/X11/xorg.conf-d/50-joystick.conf with this content : &lt;br /&gt;
&lt;br /&gt;
Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
	Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
	MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
	MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
	Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
EndSection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The StartKeysEnabled and StartMouseEnabled options are the ones that change that behaviour, rest is X defaults for joystick driver.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for the above. I've added this to the page.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49402</id>
		<title>Talk:Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49402"/>
		<updated>2015-10-01T03:29:28Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While not oolite-specific, another common linux joystick problem :&lt;br /&gt;
&lt;br /&gt;
Since xorg started using evdev driver (around xorg-server 1.12 iirc) , default settings for evdev joystick caused it to be seen as a mouse and keyboard also.&lt;br /&gt;
This can be solved by installing xf86-input-joystick package, then adding /etc/X11/xorg.conf-d/50-joystick.conf with this content : &lt;br /&gt;
&lt;br /&gt;
Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
	Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
	MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
	MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
	Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
EndSection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The StartKeysEnabled and StartMouseEnabled options are the ones that change that behaviour, rest is X defaults for joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for the above. I've added this to the page.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49401</id>
		<title>Talk:Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Joystick_problems_(Linux)&amp;diff=49401"/>
		<updated>2015-10-01T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While not oolite-specific, another common linux joystick problem :&lt;br /&gt;
&lt;br /&gt;
Since xorg started using evdev driver (around xorg-server 1.12 iirc) , default settings for evdev joystick caused it to be seen as a mouse and keyboard also.&lt;br /&gt;
This can be solved by installing xf86-input-joystick package, then adding /etc/X11/xorg.conf-d/50-joystick.conf with this content : &lt;br /&gt;
&lt;br /&gt;
Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
	Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
	MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
	MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
	Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
	Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;&lt;br /&gt;
EndSection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The StartKeysEnabled and StartMouseEnabled options are the ones that change that behaviour, rest is X defaults for joystick driver.&lt;br /&gt;
&lt;br /&gt;
Thanks. Added this to the page.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49400</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49400"/>
		<updated>2015-10-01T03:28:08Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49399</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49399"/>
		<updated>2015-10-01T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Axis Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead, you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49398</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49398"/>
		<updated>2015-10-01T03:19:53Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your favourite text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead (since it doesn't require root access to do so), you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49397</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49397"/>
		<updated>2015-10-01T03:19:37Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Axis Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your favourite text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead (since it doesn't require root access to do so), you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49396</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49396"/>
		<updated>2015-10-01T03:18:31Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Other Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your favourite text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead (since it doesn't require root access to do so), you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49395</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49395"/>
		<updated>2015-10-01T03:18:20Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Button Detection &amp;amp; Range Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your favourite text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead (since it doesn't require root access to do so), you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49394</id>
		<title>Joystick problems (Linux)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Joystick_problems_(Linux)&amp;diff=49394"/>
		<updated>2015-10-01T03:18:08Z</updated>

		<summary type="html">&lt;p&gt;Diziet Sma: /* Sensitivity Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Linux is quite good with joystick detection and support, but sometimes things can go wrong. Failing to detect a joystick at all is fairly uncommon, and most reported problems revolve around button detection/assignment, and/or axis range. This article provides explanations and solutions for the various joystick-related problems that have been encountered in Oolite Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joystick Detection Problems ==&lt;br /&gt;
&lt;br /&gt;
Whilst not Oolite-specific, since xorg started using the [https://en.wikipedia.org/wiki/Evdev evdev] driver, the default settings for ''evdev joystick'' can cause the joystick to be seen as a mouse and keyboard also. This can be solved by installing the ''xf86-input-joystick'' package, then, '''as root''', creating a ''/etc/X11/xorg.conf-d/50-joystick.conf'' file, with the following content:&lt;br /&gt;
&lt;br /&gt;
 Section &amp;quot;InputClass&amp;quot;&lt;br /&gt;
         Identifier &amp;quot;joystick catchall&amp;quot;&lt;br /&gt;
         MatchIsJoystick &amp;quot;on&amp;quot;&lt;br /&gt;
         MatchDevicePath &amp;quot;/dev/input/event*&amp;quot;&lt;br /&gt;
         Driver &amp;quot;joystick&amp;quot;&lt;br /&gt;
         Option &amp;quot;StartKeysEnabled&amp;quot; &amp;quot;False&amp;quot;       #Disable keyboard support&lt;br /&gt;
         Option &amp;quot;StartMouseEnabled&amp;quot; &amp;quot;False&amp;quot;      #Disable mouse support&lt;br /&gt;
 EndSection&lt;br /&gt;
&lt;br /&gt;
The ''StartKeysEnabled'' and ''StartMouseEnabled'' options are the ones that change the default behaviour, the rest are X defaults for the joystick driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sensitivity Problems ==&lt;br /&gt;
&lt;br /&gt;
Prior to Oolite v1.80, deadzone and responsiveness issues in Oolite Linux could only be solved [http://aegidian.org/bb/viewtopic.php?p=178651#p178651 by making use of the ''jscal'', ''jstest'' and ''jstest-gtk'' utilities], but Oolite now has built-in joystick configuration and tuning software, which can solve these problems. A tutorial on how to set up and tune your joystick can be found [[Dizzy%27s_guide_to_Setting_up_Joystick_Axis_Profiles_in_Oolite_1.80|here]].&lt;br /&gt;
&lt;br /&gt;
== Button Detection &amp;amp; Range Problems ==&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, it appears that sometimes SDL ([https://www.libsdl.org/ Simple DirectMedia Layer]) takes raw input from the evdev device drivers, instead of using the correct joystick device. By adding the appropriate environment variable to either the ''/etc/environment'' file, or the ''.bashrc'' startup script, you can force SDL to use the &amp;quot;real&amp;quot; joystick driver for input.&lt;br /&gt;
&lt;br /&gt;
[https://help.ubuntu.com/community/EnvironmentVariables Officially speaking], ''/etc/environment'' is the correct place for system-wide environment variables. To add the environment variable to the ''/etc/environment'' file, '''as root''', open ''/etc/environment'' in your favourite text editor, add the following (on a new line) to the file, and save:&lt;br /&gt;
&lt;br /&gt;
 SDL_JOYSTICK_DEVICE=&amp;quot;/dev/input/js0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the change to 'take', you then need to log out and back in again. Rebooting is unnecessary. &lt;br /&gt;
&lt;br /&gt;
If you prefer changing the ''.bashrc'' startup script instead (since it doesn't require root access to do so), you should add the above line to ''.bashrc'' in your ''Home'' folder. As the dot in front of the filename indicates, this is a hidden file, so you may need to set the view in your file browser to &amp;quot;Show Hidden Files&amp;quot; before it will become visible. Once done, save the file and log out, then back in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although rare, it sometimes happens that a joystick is assigned a device number other than 'js0'. If the above fails to work for you, this is the most likely reason.&lt;br /&gt;
&lt;br /&gt;
Using your Software Manager, install the ''jstest-gtk'' package. Launch the ''jstest-gtk'' gui (it will probably be located in the System Menu under &amp;quot;Administration&amp;quot;) and, underneath the name of your joystick, it will list the device details, such as &amp;quot;Device:/dev/input/js1&amp;quot;. You can now edit ''/etc/environment'' or ''.bashrc'' to reflect the correct device number, save, log out and in again, after which Oolite should correctly identify your joystick, and allow you to configure it the way you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Problems ==&lt;br /&gt;
&lt;br /&gt;
Should you require further guidance in creating or editing the above files, or the methods given above fail to resolve, or don't address your particular problem, please don't hesitate to post a thread detailing the issue, and your attempts to fix it, to the [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux forum]. The forum has several Linux gurus available, who would be more than happy to assist.&lt;/div&gt;</summary>
		<author><name>Diziet Sma</name></author>
		
	</entry>
</feed>