<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Disembodied</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Disembodied"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Disembodied"/>
	<updated>2026-04-16T00:19:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=64051</id>
		<title>Calliope</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=64051"/>
		<updated>2021-04-11T12:01:31Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Creating page to download &amp;quot;Calliope&amp;quot; from Smashwords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Calliope''  is a short novella by [[User:Disembodied|Blaze O'Glory]], and describes an incident from the career of [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Calliope'' recounts an unedifying episode from the unorthodox life of Captain Hesperus, star trader. Money is tight, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as an EPUB, Mobi, or PDF from [https://www.smashwords.com/books/view/301780 Smashwords]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=64049</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=64049"/>
		<updated>2021-04-11T11:55:43Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Downloads */ Updating download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Stranglehold''  is a short novella by [[User:Disembodied|Blaze O'Glory]], recounting an episode in the life and travels of [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Stranglehold'' highlights many of the difficulties faced by merchant captains in the [[GalCop|Co-operative]] today. It contains interesting insights into negotiation techniques, commander–crew relations, and the importance of hats, and shows how some trades can have awkward consequences.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
Download ''Stranglehold'' as an EPUB, Mobi, or PDF from [https://www.smashwords.com/books/view/301781 Smashwords]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=64047</id>
		<title>List of Oolite stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=64047"/>
		<updated>2021-04-11T11:52:30Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Blaze O'Glory */ Updating link to &amp;quot;Local Midnight in the Vacuum Bar&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all [[Oolite]] stories by author. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Items, the Oolite Anthology ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienItems.jpg|thumb|right|150px|The Cover of Alien Items]]&lt;br /&gt;
&lt;br /&gt;
* [[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are represented including Dylan Smith, Blaze O' Glory, Cody (El Viejo), DaddyHoggy, Commander Wyvern, Ganelon and Drew Wagar.&lt;br /&gt;
&lt;br /&gt;
:*   The Virtuous Misfortune (Dylan Smith) - What happens when the captain and crew of a Python Class Cruiser recover some cargo that they didn't quite intend&lt;br /&gt;
:*   Carver's Anarchy (Ganelon) - Stand-alone Chapter 1 of the saga below&lt;br /&gt;
:*   Nine (Drew Wagar) - About an attempt to reach the ninth chart and its tragic consequences&lt;br /&gt;
:*   Calliope (Blaze O' Glory) - What can happen when the deal to ship some machinery is just too good to be true&lt;br /&gt;
:*   Coyote (Cody)&lt;br /&gt;
:*   Ascension (Drew Wagar) - What happens when a spaceship crashes on a pre-spacefaring world&lt;br /&gt;
:*   Local Midnight at the Vacuum Bar (Blaze O' Glory)&lt;br /&gt;
:*   Snake Charming (DaddyHoggy)&lt;br /&gt;
:*   Schism (Drew Wagar) - About an anachronistic incident on a generation ship&lt;br /&gt;
:*   Vakume Danserz (Ganelon)&lt;br /&gt;
:*   Negotiations of Failure (Commander Wyvern)&lt;br /&gt;
:*   Lazarus (DaddyHoggy)&lt;br /&gt;
:*   Replay (Drew Wagar) - About Thargoid mind experiments on humans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It can now be found [https://www.yumpu.com/en/document/view/6917513/alien-items-drew-wagar here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Blaze O'Glory ==&lt;br /&gt;
[[File:Hesperus mugshot.png|200px|thumb|right|]]&lt;br /&gt;
* [[Calliope]] (2009) - An episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. Money is short, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
* [[Stranglehold]] (2012) – A further episode from [[User:Captain_Hesperus|Captain Hesperus's]] unorthodox life. A stirring tale of dash, daring and foul mutiny!&lt;br /&gt;
* [https://app.box.com/s/3dob2hvj9a Local Midnight in the Vacuum Bar] (2010) - A short story.&lt;br /&gt;
&lt;br /&gt;
== Clym Angus ==&lt;br /&gt;
* Also see ''Wyvern &amp;amp; Clym Angus'' below&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17247 The chronicles of Shulth - Apocrypha] - How did the world of Elite/Oolite change into that of FE2/FFE/ED? Read this and find out!&lt;br /&gt;
&lt;br /&gt;
==[[User:Cody|Cody]]==&lt;br /&gt;
&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Kaxgar'' - the tale of a lost planet in peril.&lt;br /&gt;
&lt;br /&gt;
Cody's fiction may be downloaded [https://www.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DredgerMan ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and battered Python Special ET. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drew Wagar ==  &lt;br /&gt;
&lt;br /&gt;
[[Image:Status_Quo_Edition_2_Cover_Small.jpg|thumb|right|100px|Status Quo. Cover by Neil Badman]]&lt;br /&gt;
[[Image:Mutabilisneilbadman.png|thumb|right|100px|Mutabilis. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
* [[Status_Quo|Status Quo]] (2006) - The first story in the [[Oolite Saga]]. “A brilliant scientist uncovers  a terrifying plot to begin a galactic war.  Aided by a talented, but  reluctant and embittered combateer, he must stop the deployment of a  super weapon he invented. A weapon so powerful it threatens to destroy  entire worlds.” Elite came with a Novella called ''The Dark Wheel'', which set the scene for the game. ''Status Quo'' aims to do the same thing for Oolite, introducing Commander Jamesons to the Ooniverse...&lt;br /&gt;
* [[Mutabilis]] (2008) - The second story in the [[Oolite Saga]]. “When a series of linked murders  forces GalCop to outlaw the shadow organisation known as ‘The Dark  Wheel’, a mysterious top secret document must be found in order to stave  off a galactic conflict. The document contains a devastating secret;  the key to domination, power and control. A secret as old as space  itself, the location of the legendary planet ‘Raxxla’”. ''Mutabilis'' is the sequel to 'Status Quo' and also introduces readers to the adventures of [[User:Captain_Hesperus|Captain Hesperus]]. Further accounts of this roguish character can be found in the [[Calliope]] story below...''&lt;br /&gt;
* [[Incursio]] (2011) - The third story and final part of the [[Oolite Saga]]. “When a deadly alien attack is launched across the galaxy, humankind  finds itself under-prepared and overwhelmed. As star systems begin to fall, privateers take up the battle alongside the military forces and a  desperate plan is hatched to stop the invaders once and for all, before  humanity is eradicated.” ''Incursio'' picks up the story eleven years later and also feature avatars from the Oolite forum: Daddyhoggy, Hesperus, Udian, Coyote, Derik, Cheyd and Maik.''&lt;br /&gt;
* [[Finis]] (2011) - The fourth and final final part of the [[Oolite Saga]]. &amp;quot;With the alien menace poised to overthrow the galaxy a lone group of combateers is all that that stands between them and total annihilation. When one of their number is kidnapped by the aliens and their plans thwarted, the group must decide whether to mount a rescue and risk losing the war, or sacrifice her for the greater good of humankind…&amp;quot;&lt;br /&gt;
* [[Altera]] (2016) - The fifth and final final final part of the [[Oolite Saga]].&lt;br /&gt;
&lt;br /&gt;
The first two of the series have been transmogrified into [[Ship's Library OXP|Ship's Library]] books for reading while docked or in-flight on an MDF.&lt;br /&gt;
&lt;br /&gt;
The Oolite Saga had its own [http://www.facebook.com/drewwagarwriter fan page on Facebook].''&lt;br /&gt;
&lt;br /&gt;
Drew has also written a number of short stories for the Oolite Universe…&lt;br /&gt;
&lt;br /&gt;
* [[Schism]] (2007) - ”Lumbering through the deeps of space are the Generation Ships; huge  self contained transports driving between the stars at sublight speeds  in the midst of thousand year journeys to populate new planets. After 30  generations, a staggering and devastating truth is revealed to the  occupants of one such ship…”&lt;br /&gt;
* [[Nine]] (2009) - “The story of an attempt to reach the ‘ninth’ chart. As players familiar with Elite and Oolite will doubtless know there are only eight charts reachable by Galactic Hyperspace. Does the ninth chart exist? Can it be reached? If so, what’s there? This is a slightly chilling tale of  the ‘Ooniverse’…”&lt;br /&gt;
* [[Ascension]] (2009) - ”A tale of what might happen when an example of sophisticated  technology is suddenly thrust upon a backward culture steeped in  religion.”&lt;br /&gt;
* [[Replay]] (2009) - “Difficult to describe even in summary without giving away the plot.  It’s only three and a half pages long, so won’t take you long! Enjoy!”&lt;br /&gt;
* [[Family]] (2009) - “an excellent battle and nice interaction between Kemi and the Princess.”&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.drewwagar.com Drew Wagar's website].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Dylan Smith ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] (2006) - Dylan wrote the first short story for Oolite. A salutary warning in terms of who and how to fight, and what cargoes are safe to carry...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ganelon ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8609 Vakume Danserz] (2010) on the Oolite BB. Not quite a story, in my opinion.  A vignette, perhaps. Included in [[Alien Items]].&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8641 Carver's Anarchy] (2010) on the Oolite BB. This might be the first installment, or it might be the only story about Carver and his crew that I actually get around to finishing. [Comment: This a 8 chapter short story giving imaginative insight into an Anarchy]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=9649 Derelict] 2011 on the Oolite BB. Marooned in witchspace!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hoqllnq ==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18678 Vicious Brew] (2017) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K Thomas (OneOfTheLost) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heralds_End.jpg|thumb|right|150px|Herald's End by K Thomas]]&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=7160 Herald's End] (2009-2010) on the Oolite BB. An Oolite short story, a work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
My god, the stars...&lt;br /&gt;
&lt;br /&gt;
Hundreds of the blinking lights shone through the infinite blackness of the abyss. The three viewscreens in front of him where filled with them. Slowly the pilot leaned back in his chair. Eyeing the left viewscreen with a hint of concern, he pushed the steering yoke forward, pushing the ships' nose downward, and hopefully out of the 'lane' of traffic going into, and leaving the station.&lt;br /&gt;
&lt;br /&gt;
At its pilot's bidding, the Python class frieghter sunk downward. The pilot pressed a button on his console, and the center viewscreen's view suddenly changed. Now it showed a perspective from the rear of the ship, allowing the pilot to see a spinning decahedron shaped mass. The engines where at 'full-burn' and a trail of yellow and blue partially obscured the Coriolis space station. Just behind it, a massive green blob filled part of the screen.&lt;br /&gt;
&lt;br /&gt;
Lave&lt;br /&gt;
&lt;br /&gt;
The planet was infamous. Or more accurately, the system where it made its residence. Many a spacer had started his or her career here. The Lave Academy qualified those with the credits for space flight. Licenses where issued by a rather surly frog aboard the orbiting space station.&lt;br /&gt;
&lt;br /&gt;
Having just left a rather heated encounter with just such a dockmaster, the young pilot gave a scowl. This promised to be an interesting trip. Putting the ship onto a course aiming directly at the sun, Orin Minea'r leaned back into the pilot's chair and observed the deck around him.&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Malacandra ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=13691 Do It For Thysen] (2013) on the Oolite BB. A young man learns some words to live by.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14008 Ships That Pass In The Night] (2013) ditto. An Asp pilot in a communist utopia.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16729&amp;amp;start=15 Sidewinder Precision Pro] (2014) ditto. Adventures of a Sidewinder pilot.&lt;br /&gt;
&lt;br /&gt;
== Marc Beaumont (Maaarcooose) ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theramist.co.uk/blog/?p=121 Mostly Deadly] (2012) on theramist.co.uk. The story of a hedonistic woman, running from her past, until it catches up with her and changes everything.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14894 The Curse Of The Crimson Koala] (2013) on the Oolite BBS. First part of a three parter. Theme music also available on [https://soundcloud.com/theramist/searching Soundcloud].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossfoot ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16586 Mossfoot Tales of Woe] (2014-2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My ammo crate ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17843 The Systems Three] (2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=11&amp;amp;t=18060 The Rebellious Three] (2016) on the Oolite BB. Because this is a sequel, reading The Systems Three is recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PA Groove ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8354 The Ipsiolon Treat] (2010) on the Oolite BB. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rese249er ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12393 Breaker Breaker] (2012) on the Oolite BB. A story about some wet behind the ears new pilots fresh out of the Academy. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RyanHoots ==&lt;br /&gt;
&lt;br /&gt;
* [[Anguis Primus (book) | Anguis Primus]]: What happens when an uber ship falls into the hands of a girl...&lt;br /&gt;
* The Shadowed Hand: Work in Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spooky ==&lt;br /&gt;
&lt;br /&gt;
* [http://int13h.com/downloads/static.pdf Static] (2012) PDF download. Whilst clearing out some old kit I found some partially completed ooliterature that I was working on 3 or 4 years ago. Normally I just bin this stuff but this time I though I'd have a bash at finishing it and letting you poor people &amp;quot;enjoy&amp;quot; it. So, I suppose I'm proud to present Static.&lt;br /&gt;
&lt;br /&gt;
== TheOldGamer ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18175 In Service to the Margravine] (2016) on the Oolite BB. A young chap from Lave makes his way up to Aronar ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[user:Wyvern|Wyvern]] &amp;amp; Clym Angus==&lt;br /&gt;
&lt;br /&gt;
* [[Rise_of_the_Kirin|Rise of the Kirin]] (2009) by [[user:Wyvern|Wyvern]]  &amp;amp; Clym Angus.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8309 Negotiations of failure] (2010) on the Oolite BB by [[user:Wyvern|Wyvern]]. An Oolite short story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zireael ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16182 Commander Mara's Ship Log] (2014) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
== Treasure Troves ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=4156 Commander Munchausen] is a hoot!&lt;br /&gt;
*The [[Classic Elite]] &amp;quot;official&amp;quot; stories are [[The Dark Wheel]] &amp;amp; [[Imprint]].&lt;br /&gt;
*Please note that there are separate pages with a [[:Category:Elite stories | List of Elite story authors]] (links to their stories) and also a [[List of Frontier stories]].&lt;br /&gt;
*Feel free to dig around in the [http://www.aegidian.org/bb/viewforum.php?f=11 Fiction] threads of our BB to see what you can unearth!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Rough_Guide_to_the_Ooniverse&amp;diff=62505</id>
		<title>Rough Guide to the Ooniverse</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Rough_Guide_to_the_Ooniverse&amp;diff=62505"/>
		<updated>2021-02-04T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Contents of .pdf version */ Updating link to PDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RGcoverwiki.jpg|right|thumb|''The Rough Guide to the Ooniverse'']]&lt;br /&gt;
'''Rough Guide to the Ooniverse'''&lt;br /&gt;
&lt;br /&gt;
''Authors: Disembodied, PAGroove &amp;amp; Gareth3377''&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Planets, eh? Who needs ’em? Big, massy, gassy things, and all that gravity’s just a drag... That’s what most spacers tend to think, anyway. But peek beneath those clouds, look beyond that one-line description in the Register of Worlds, and there are delights and surprises in store for anyone willing to go those extra few klicks from orbit to the surface! Let our team of Planetary Reviewers guide you through the highs and lows of the local volume, the sights, the smells, the sheer otherness of life on foreign worlds, under alien skies. So leave the ship in the loading bay, take a break, take a shuttle and come on down...&lt;br /&gt;
&lt;br /&gt;
=== Contents of .pdf version ===&lt;br /&gt;
&lt;br /&gt;
* [[Isinor (Rough Guide)|Isinor]]&lt;br /&gt;
* [[Lave (Rough Guide)|Lave]]&lt;br /&gt;
* [[Reorte (Rough Guide)|Reorte]]&lt;br /&gt;
* [[Riedquat (Rough Guide)|Riedquat]]&lt;br /&gt;
* [[Tionisla (Rough Guide)|Tionisla]]&lt;br /&gt;
* [[Zaonce (Rough Guide)|Zaonce]]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1AIhqQOS80Dlz_Dyzn61oO_59kOEIxSKF/view?usp=sharing Download] the ''Rough Guide'' in PDF format.&lt;br /&gt;
&lt;br /&gt;
=== Currently only in the online version ===&lt;br /&gt;
&lt;br /&gt;
* [[Aesbion (Rough Guide)|Aesbion]]&lt;br /&gt;
* [[Aronar (Rough Guide)|Aronar]]&lt;br /&gt;
* [[Beusrior (Rough Guide)|Beusrior]]&lt;br /&gt;
* [[Isence (Rough Guide)|Isence]]&lt;br /&gt;
* [[Laenin (Rough Guide)|Laenin]]&lt;br /&gt;
* [[Qutiri (Rough Guide)|Qutiri]]&lt;br /&gt;
* [[Reinen (Rough Guide)|Reinen]]&lt;br /&gt;
* [[Tianve (Rough_Guide)|Tianve]]&lt;br /&gt;
* [[Tibionis (Rough Guide)|Tibionis]]&lt;br /&gt;
* [[Xexedi (Rough Guide)|Xexedi]]&lt;br /&gt;
* [[Zarece (Rough Guide)|Zarece]]&lt;br /&gt;
&lt;br /&gt;
=== Nuggets from the BB ===&lt;br /&gt;
==== Planetside ====&lt;br /&gt;
One of the most frequent questions a star pilot or traveller asks is why can't I land on planets?. The answer to this is quite simple. Because you are not allowed to. In reality though the reasons are varied and complex, though [[GalCop]] show signs of relaxing their attitude to planetside visits through the deployment of shuttlecraft. Never attempt to take your own vessle into a planet's atmosphere. The police are allowed to use deadly force and will.&lt;br /&gt;
&lt;br /&gt;
Should you wish to visit a planet you must first obtain a visa from the appropriate authorities on the space station and rent a shuttle craft. These can be quite expensive and charges are ususally applied on a daily basis. Never attempt to trade with a planet's inhabitants whether they be your species or not. Onworld trade is strictly forbidden and drastic measures will be take (pilot's license revoked, 35 year prison sentence minimum).&lt;br /&gt;
&lt;br /&gt;
As stated above, the laws are starting to be relaxed and there are a few reports of some systems upgrading their basic starports. Be advised though that these are rumours and despite some protests from various environmentalist groups GalCop have not announced anything official regarding this matter.&lt;br /&gt;
&lt;br /&gt;
==== Currency ====&lt;br /&gt;
The standard galactic currency is the credit and is accepted throughout all GalCop registered planets. All purchases (equipment, transport, consumables, stock etc.) will be conducted in credits [See GalCop Directive 3123-3127 for further details].&lt;br /&gt;
Some planets may trade with currency other than the credit. Be warned that this done at the trader's discretion.&lt;br /&gt;
&lt;br /&gt;
==== Food and Drink ====&lt;br /&gt;
In a galaxy as diverse and varied as ours it is next to impossible to list all the delightful dishes and drinks you may come across. However, the Lavian Tree Grub and Lavian Chardonnay come highly recommended. With regards to the Lavian wine always ensure that you ask for white chardonnay as opposed to the red variety. These two drinks are poles apart! Other foods to lookout for is Thrumpberry flavouring and deep fried trumble (The Ontiat system is probably the best for BBQ trumble - try it for yourself).&lt;br /&gt;
&lt;br /&gt;
==== Communications ====&lt;br /&gt;
Most communications are conducted via the Holo-fac facility and all space faring vessels are equiped with this communications unit. As long as you have a name, home planet and valid ID reference code for the person you wish to contact the Holo-fac facility can be used for an unlimited time with no cost to the user. [For further details of how GalComm can provide this service at no charge to you then it is advisable to read the GalComm enquiry of 3002]&lt;br /&gt;
&lt;br /&gt;
==== Media ====&lt;br /&gt;
Due to restrictions in ship-to-ship communications (see DeLaney Vs Galcop 3001 and Fotherham Vs Galcop 3004 for further details) most communications are done via bulletin board system.&lt;br /&gt;
&lt;br /&gt;
Occasional news items may be broadcast direct to the ship, but large scale galactic news is reduced due to bandwith proximities and com regulations.&lt;br /&gt;
&lt;br /&gt;
It is advisable, therefore, that all travellers and star pilots who wish to communicate with each other do via the BBS.&lt;br /&gt;
&lt;br /&gt;
==== Sports and Entertainments ====&lt;br /&gt;
In a universe as diverse as ours a full range of sports and entertainments would take up several thousand volumes. However, there are some interesting diversions that are worth noting.&lt;br /&gt;
&lt;br /&gt;
Firstly, '''Zero-G hockey''', the galactic sport is currently enjoying it's 150th Galactic championship. Here, the top 32 systems &amp;quot;battle&amp;quot; it out to see who can lift the coveted Galactic Cup. Systems have to enter a &amp;quot;world&amp;quot; team (made up of the best players in their system) for qualification.&lt;br /&gt;
&lt;br /&gt;
This prestigious tournament, held every four years, is the number one event and this year, Zaonce have qualified for the first time in over 70 years.&lt;br /&gt;
&lt;br /&gt;
Zero-G has a long and fascinating history and it is well worth checking out Zero-G: The Definitive Guide - Past, Present and Future 44th Edition, Published by Trantor House, Lave&lt;br /&gt;
&lt;br /&gt;
As well as Zero-G hockey there are literally hundreds of sports available to watch and participate in. Of particular note is the growth of '''rugby'''. Once this was a popular sport on old Earth but had declined to the point of extinction. Now, a consortium of businessmen (names, unfortunately, withheld from publication) are pumping millions of credits into this ancient sport. In just a few short years this sport has grown in popularity. If you get a chance attend a game and witness one of the sports of yesteryear.&lt;br /&gt;
&lt;br /&gt;
As well as sports there are a variety of outposts you can visit and relax in. In some systems you'll find the [[HoOpy Casino|HoOpy Casinos]]. Once regarded as a bit of harmless fun, now they are a multi-billion credit industry and the premium outlet for all your gambling needs.&lt;br /&gt;
&lt;br /&gt;
==== Trumbles ====&lt;br /&gt;
&lt;br /&gt;
This species deserves special mention as out of the millions of different species that populate the universe the Trumble is one of the most well known. Often seen as a pest and pet in equal measure these small creatures have a habit of infesting living space if not looked after in the correct manner. Although there are many galactic myths about the Trumbles (breeding continuously is one) the space traveller would be advised to check their facts with reliable sources. Trumbles require specific diets and all reputable traders will inform you of how to keep them and how to maintain a healthy lifestyle of the for animal.&lt;br /&gt;
&lt;br /&gt;
In recent years there has been a lot of Trumble baiting and Trumble Turning (a pilot stocks up on Trumbles and flies out to the nearest star...well you can guess the results). Despite being edible a number of protest groups have started to voice their concerns. Indeed, there have been reports of some Trumble rights activists attacking trade ships and sellers of these unusual animals.&lt;br /&gt;
&lt;br /&gt;
==== What to do in an Emergency ====&lt;br /&gt;
It is vital that you ensure that your newly purchased vessle comes with a REMLOK mask. All dealerships in space faring vessels a required by GalCop law to provide one AT NO EXTRA COST [GalCop Directive 420].&lt;br /&gt;
The Remlok mask is essentail for anybody travelling through space.&lt;br /&gt;
Should you find yourself in the unfortunate position of being stranded in the hard vacuum without a ship and space suit then the Remlok mask is essential. Protecting your vital organs the Remlok device shields you from the void by InsPlas plasFibre coating. The advanced communications devices secured within the visiplate broadcast SOS signals through 40 channels, shifting wavelength within each channel four times a second.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Advanced_Navigational_Array&amp;diff=49917</id>
		<title>Advanced Navigational Array</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Advanced_Navigational_Array&amp;diff=49917"/>
		<updated>2015-11-30T10:20:42Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Usage */ Updating &amp;quot;shortest time&amp;quot; display instructions for 1.82&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Many times during exploration of the galaxies, commanders find themselves looking for a quick way to get to a certain destination planet. Route planning over long distances can be tedious and is often prone to trial and error: In some cases, distance between consecutive stops on the way to destination may be very close to the 7.0 LY fuel limit, creating uncertainty in regards to the feasibility of the trip. In other cases, destinations may simply be unreachable.&lt;br /&gt;
&lt;br /&gt;
The Advanced Navigational Array (ANA) is a navigation computer software upgrade, designed to assist commanders in planning long routes on the galactic map. In its current implementation, it allows commanders to view the Interplanetary Connectivity Grid (ICG) for the galaxy they are currently in, plus an overlay of the shortest route to their selected destination. For versions of Oolite prior to 1.74, shortest route refers to minimum number of jumps required and not necessarily shortest journey time. Oolite versions from 1.74 onwards feature the shortest journey time route as well. The ANA allows in addition for a quick and easy way to spot unreachable destinations on the current galaxy.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The ANA is activated by pressing ‘'''^'''’ (Shift + 6) – or ‘'''!'''’ (Shift + 1) for Oolite versions before 1.69 – while on the galactic chart screen. The ICG and route to destination will be displayed for as long as ‘'''^'''’ remains pressed and will switch off upon key release. See images below for examples:&lt;br /&gt;
&lt;br /&gt;
* [[Image:GalChart.png]]&lt;br /&gt;
Galactic chart screen selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Image:ANA_display2.png]]&lt;br /&gt;
'^' pressed and held. ANA is now active showing ICG and route to selected destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Image:ANA_destinationUnreachable.png]]&lt;br /&gt;
Selected destination is unreachable. Only ICG is plotted in this case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Image:ANA_display3.png]]&lt;br /&gt;
Starting with Oolite version 1.74, it is possible to display also the shortest travel time route to the selected destination. To do this, press 'Shift+6' while the ANA is activated (from version 1.82; for versions 1.74 to 1.80, press 'Ctrl').&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
The Advanced Navigational Array is buyable equipment, available at any planet of Tech Level 7 or higher. Cost: 2250 Cr.&lt;br /&gt;
This equipment is not supported in Oolite versions earlier than 1.67.&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46732</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46732"/>
		<updated>2015-02-07T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [https://app.box.com/shared/3dob2hvj9a ''Local Midnight in the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised &amp;quot;[[User:Captain_Hesperus|Captain Hesperus]] adventures&amp;quot;, ''[[Calliope]]'' and ''[[Stranglehold]]''.&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46731</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46731"/>
		<updated>2015-02-07T14:07:39Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [https://app.box.com/shared/3dob2hvj9a |''Local Midnight in the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised &amp;quot;[[User:Captain_Hesperus|Captain Hesperus]] adventures&amp;quot;, ''[[Calliope]]'' and ''[[Stranglehold]]''.&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46730</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=46730"/>
		<updated>2015-02-07T14:05:56Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */ Updating broking link to &amp;quot;Local Midnight&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [https://app.box.com/shared/3dob2hvj9a|''Local Midnight in the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised &amp;quot;[[User:Captain_Hesperus|Captain Hesperus]] adventures&amp;quot;, ''[[Calliope]]'' and ''[[Stranglehold]]''.&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38070</id>
		<title>Mr Gimlet</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38070"/>
		<updated>2013-11-02T15:13:34Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Removing &amp;quot;off-lane&amp;quot; advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mr_Gimlet.png|thumb|right|Mr Gimlet, Dockmaster, Lave Coriolis 1]]''&amp;amp;ldquo;It is an ancient mariner,'' &lt;br /&gt;
''and he stoppeth one of three...&amp;amp;rdquo;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All right there! You just got your pilot&amp;amp;rsquo;s ticket. Can I just say that your zip-clip there doesn&amp;amp;rsquo;t do you justice? You&amp;amp;rsquo;re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?&lt;br /&gt;
&lt;br /&gt;
So. You got yourself a brand and shiny-new [[Cobra Mk.3 (Oolite)|Cobra Mark III]]. [[Cowell &amp;amp; MgRath|Cowell and MgRath&amp;amp;rsquo;]]s finest, yes siree: more&amp;amp;rsquo;n sixty years since the first one rolled off the line right here on Lave, and it&amp;amp;rsquo;s still one of the best. An all-round ship, you get me? It ain&amp;amp;rsquo;t the fastest, and it ain&amp;amp;rsquo;t the strongest, nor the most killing neither, and it definitely ain&amp;amp;rsquo;t the biggest, by a long shot, but a sweet little number in her own right, no error. &lt;br /&gt;
&lt;br /&gt;
Let&amp;amp;rsquo;s take a tour around ... Hoo boy, she is ''mint'', ain&amp;amp;rsquo;t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic, so don&amp;amp;rsquo;t you snort too deep ...&lt;br /&gt;
&lt;br /&gt;
Hah! I&amp;amp;rsquo;m just funnin&amp;amp;rsquo; ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there&amp;amp;rsquo;s more&amp;amp;rsquo;n enough out there to kill you plenty quick, if you don&amp;amp;rsquo;t watch out, shiny new ship or no. &lt;br /&gt;
&lt;br /&gt;
I see a lot of blanks on this here board ... I&amp;amp;rsquo;m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn&amp;amp;rsquo;t oughta let kids out in a machine like this; it&amp;amp;rsquo;s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A [[Pulse Laser]]. A Pulse Laser&amp;amp;rsquo;s one step up from a penlight, kiddo. Oh, it&amp;amp;rsquo;s a better defence than just harsh language, and there&amp;amp;rsquo;s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that &amp;amp;ldquo;Harmless&amp;amp;rdquo; tag you better beef up your armaments, and soon! [[Beam Laser]], minimum. Until then you&amp;amp;rsquo;d best stick to the cop-end worlds: [[Powers_and_Organisations#Democratic_Worlds|Democracies]] and [[Powers_and_Organisations#Corporate_Worlds|Corporates]], [[Powers_and_Organisations#Confederate_Worlds|Confederacies]] maybe if you&amp;amp;rsquo;re feeling lucky, you hear me? And remember: your av&amp;amp;rsquo;rage villain don&amp;amp;rsquo;t care too much if you live or die, just so long as he gains some out the deal ... right now, by my estimation, you ain&amp;amp;rsquo;t in no shape to argue your case. So if&amp;amp;rsquo;n you ''do'' get rolled, you just swallow your pride, drop your cargo, and hope it satisfies. It&amp;amp;rsquo;s a bitter pill, I know, but poor and living beats rich and dead, every time. &lt;br /&gt;
&lt;br /&gt;
See, right here is what I&amp;amp;rsquo;m talking about: this is where you need to fit an [[E.C.M._System|ECM]]. Someone locks a [[Missile|missile]] on you, you pop that sucker fast. Oh, I know there&amp;amp;rsquo;s [[ECM_Hardened_Missile|Hardheads]] out there, shielded missiles proofed against countermeasures, but a good ECM can pop those too, if you&amp;amp;rsquo;re lucky. You get one of those running on you, you turn tail and run from it as fast as you can. A warhead&amp;amp;rsquo;s nasty, but no sense in giving it a kinetic advantage too, right? Keep slapping the ECM as you go, if you&amp;amp;rsquo;ve got the energy for it: if the first burst don&amp;amp;rsquo;t kill it, maybe the next one will. &lt;br /&gt;
&lt;br /&gt;
Speaking of running ... over here is where you&amp;amp;rsquo;d control your [[Witch_fuel_injectors|Witchdrive Fuel Injectors]], if&amp;amp;rsquo;n you had &amp;amp;rsquo;em ... dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a [[Pilot%27s_Reference_Manual#Mass_Lock.2FStatus_indicator|mass-lock]] to getting the hell out of town!&lt;br /&gt;
&lt;br /&gt;
Down here, now, this is your [[Fuel_Scoops|Fuel Scoop]] indicator ... huh, &amp;amp;ldquo;offline&amp;amp;rdquo;, I see. Sure, sure, you don&amp;amp;rsquo;t think you&amp;amp;rsquo;ll ever need to kiss the stars: why bother, when fuel&amp;amp;rsquo;s cheaper than Celabiler poetry? Well, maybe it&amp;amp;rsquo;s true, and maybe it ain&amp;amp;rsquo;t, but anyways this piece of kit scoops up more than just sunshine. There&amp;amp;rsquo;s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops &amp;amp;rsquo;em straight into the cargo bay. Pays for itself in no time. Sweeps up [[Escape_Pod|Escape Pods]], too: you get the chance to bring someone safe home, you take it – even if it means dumping some of your own payload to take them on board. Look out for the other guys and they&amp;amp;rsquo;ll look out for you.&lt;br /&gt;
&lt;br /&gt;
And ... sweet Lord Giles on a gyrospider, they didn&amp;amp;rsquo;t even fit you out with a [[Docking_Computers|Docking Computer]]! &amp;amp;ldquo;Optional Extra&amp;amp;rdquo;, my shiny blue ass ... Oh, sure, manual docking&amp;amp;rsquo;s easy enough, but there&amp;amp;rsquo;s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And ''match'' the ''rotation'': you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased ...&lt;br /&gt;
&lt;br /&gt;
Oh, there&amp;amp;rsquo;s a whole bunch of other junk you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that&amp;amp;rsquo;s half the battle. Well, quarter of the battle. Or a fifth. Some proportion, anyhow. The [[Advanced Space Compass]], too, now that&amp;amp;rsquo;s a handy doodad to have on board. And an [[Extra Energy Unit]] to boost your recharge. And [[Shield Boosters]], now they&amp;amp;rsquo;re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn&amp;amp;rsquo;t set you back more&amp;amp;rsquo;n ten, twenty thou.&lt;br /&gt;
&lt;br /&gt;
You got ''how'' much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let&amp;amp;rsquo;s break it down. Your problem here is financial, not technical. Maybe at bottom it&amp;amp;rsquo;s psychological, but I&amp;amp;rsquo;ll give you the benefit.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I&amp;amp;rsquo;ll run you through them both, and you can make up your own mind. &lt;br /&gt;
&lt;br /&gt;
For the fast money, there&amp;amp;rsquo;s this sweet and cherry Cobra III: you sell it, right now, you&amp;amp;rsquo;ll net yourself enough to buy a [[Second-hand ships|second-hand ship]] with enough scratch left over for some half-decent kit. &amp;amp;rsquo;Course, some of these second-hand numbers are pretty, well, ''used'', if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy&amp;amp;rsquo;s anatomy? And the resale sucks, if&amp;amp;rsquo;n you ever want to move on up. But it&amp;amp;rsquo;s an option.&lt;br /&gt;
&lt;br /&gt;
Slow money, now, that&amp;amp;rsquo;s less chancy. You buy up what&amp;amp;rsquo;s cheap, you take it to where it&amp;amp;rsquo;s expensive, and you sell it at a profit. Rinse and repeat. What&amp;amp;rsquo;s cheap where, and what&amp;amp;rsquo;s expensive? Supply and demand, kid. Like the philosopher said, &amp;amp;ldquo;it&amp;amp;rsquo;s the economy, stupid&amp;amp;rdquo;. Agricultural worlds produce raw materials like [[Commodities#Minerals|minerals]] and [[Commodities#Radioactives|radioactives]], and the bio-products like [[Commodities#Food|food]], [[Commodities#Textiles|textiles]], [[Commodities#Liquor.2FWines|booze]] and [[Commodities#Furs|furs]], too. Industrial planets make finished goods, like [[Commodities#Luxuries|luxuries]], [[Commodities#Computers|computers]] and [[Commodities#Machinery|machinery]]. So you take the produce of one and you sell it on the other, and chances are you&amp;amp;rsquo;re making money on the deal. Politics don&amp;amp;rsquo;t matter squat: farmers need harvesters and factories need feedstock! &lt;br /&gt;
&lt;br /&gt;
O&amp;amp;rsquo;course, ''money'' matters: rich Industrials are rich because they&amp;amp;rsquo;ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they&amp;amp;rsquo;ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they&amp;amp;rsquo;re most desperate for fine articles and will scrape together whatever they can to pay for &amp;amp;rsquo;em: meanwhile, they&amp;amp;rsquo;ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap, but hey: nobody said life was fair. Folks like you who&amp;amp;rsquo;ve climbed up the gravity well, you&amp;amp;rsquo;re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that&amp;amp;rsquo;s my advice! There&amp;amp;rsquo;s money to be made elsewhere, no error, but those are the sweetest runs you&amp;amp;rsquo;re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a [[Cargo_Bay_expansion|Cargo Bay Expansion]] to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.&lt;br /&gt;
&lt;br /&gt;
It ain&amp;amp;rsquo;t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they might not offer the greatest profits, but they don&amp;amp;rsquo;t take up any cargo space at all. See this safe over here, behind this bulkhead? You take on [[Commodities#Platinum|platinum]], or [[Commodities#Gold|gold]], or a sack of [[Commodities#Gem-Stones|gemstones]] when you&amp;amp;rsquo;re docked, they go right in here. You can keep &amp;amp;rsquo;em here as long as you like, until you find somewhere to offload &amp;amp;rsquo;em. [[GalCop|Co-op]] rules stop you dropping too much of &amp;amp;rsquo;em, or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&amp;amp;rsquo;s not much to beat it. You can buy the shinies cheap off the miners direct, if you run across a [[Rock_hermit|Rock Hermit]]. It&amp;amp;rsquo;s thirsty work, cracking rocks … you can learn that for yourself, if&amp;amp;rsquo;n you get a [[Mining_Lasers|Mining Laser]] to go with your Fuel Scoop, and you don&amp;amp;rsquo;t mind scraping carbon scoring off the scoop every few jumps. Only don&amp;amp;rsquo;t, for any sake, put the Mining Laser on the nose! It&amp;amp;rsquo;s a tool, not a weapon.&lt;br /&gt;
&lt;br /&gt;
What &amp;amp;ldquo;other&amp;amp;rdquo; products? What you winking for, kid? You mean [[Commodities#Slaves|slaves]], [[Commodities#Narcotics|narcotics]] and [[Commodities#Firearms|firearms]]? Why don&amp;amp;rsquo;t you just damn well say so? They ain&amp;amp;rsquo;t illegal. They&amp;amp;rsquo;s what we call ''controlled'' merchandise. You find &amp;amp;rsquo;em out there, you can bring &amp;amp;rsquo;em in, much as you want, all nice and legal ... what ''will'' get you into trouble with the [[GalCop|Blues]] is shipping them ''out'' of a main system station.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s long-range shipping contracts on offer, too, in some stations: F4 will bring &amp;amp;rsquo;em up, if there&amp;amp;rsquo;s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They&amp;amp;rsquo;ll be out your price-range just now, and anyway most of &amp;amp;rsquo;em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy. And there&amp;amp;rsquo;s always a few small packets need shifting too: even the smallest ship can stow a few parcels in the cockpit. Remember to check out the route beforehand, though: the destination might be all sweetness and light, but you best see what you might have to swim through first to get there.&lt;br /&gt;
&lt;br /&gt;
That&amp;amp;rsquo;s slow money, kid: work, save, invest, and work again, that&amp;amp;rsquo;s what it&amp;amp;rsquo;s all about! It ain&amp;amp;rsquo;t pretty but it gets you there in the end.&lt;br /&gt;
&lt;br /&gt;
Huh. Anyhow. I&amp;amp;rsquo;m a busy frog, I can&amp;amp;rsquo;t stay here all day filling in every [[Jameson]] on what they should have learned in the spawning pond. Gimme your ticket, kid, and I&amp;amp;rsquo;ll stamp it flight-ready, though Giles knows I prob&amp;amp;rsquo;ly shouldn&amp;amp;rsquo;t ... there ya go. That&amp;amp;rsquo;s you ready to take on the Witch. Jens help us all ... don&amp;amp;rsquo;t know enough to keep a level bearing through a wormhole ... what they send up here for us to deal with ... pick up the pieces more like ...&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38069</id>
		<title>Mr Gimlet</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38069"/>
		<updated>2013-11-02T15:09:30Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Sorting reference to mining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mr_Gimlet.png|thumb|right|Mr Gimlet, Dockmaster, Lave Coriolis 1]]''&amp;amp;ldquo;It is an ancient mariner,'' &lt;br /&gt;
''and he stoppeth one of three...&amp;amp;rdquo;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All right there! You just got your pilot&amp;amp;rsquo;s ticket. Can I just say that your zip-clip there doesn&amp;amp;rsquo;t do you justice? You&amp;amp;rsquo;re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?&lt;br /&gt;
&lt;br /&gt;
So. You got yourself a brand and shiny-new [[Cobra Mk.3 (Oolite)|Cobra Mark III]]. [[Cowell &amp;amp; MgRath|Cowell and MgRath&amp;amp;rsquo;]]s finest, yes siree: more&amp;amp;rsquo;n sixty years since the first one rolled off the line right here on Lave, and it&amp;amp;rsquo;s still one of the best. An all-round ship, you get me? It ain&amp;amp;rsquo;t the fastest, and it ain&amp;amp;rsquo;t the strongest, nor the most killing neither, and it definitely ain&amp;amp;rsquo;t the biggest, by a long shot, but a sweet little number in her own right, no error. &lt;br /&gt;
&lt;br /&gt;
Let&amp;amp;rsquo;s take a tour around ... Hoo boy, she is ''mint'', ain&amp;amp;rsquo;t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic, so don&amp;amp;rsquo;t you snort too deep ...&lt;br /&gt;
&lt;br /&gt;
Hah! I&amp;amp;rsquo;m just funnin&amp;amp;rsquo; ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there&amp;amp;rsquo;s more&amp;amp;rsquo;n enough out there to kill you plenty quick, if you don&amp;amp;rsquo;t watch out, shiny new ship or no. &lt;br /&gt;
&lt;br /&gt;
I see a lot of blanks on this here board ... I&amp;amp;rsquo;m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn&amp;amp;rsquo;t oughta let kids out in a machine like this; it&amp;amp;rsquo;s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A [[Pulse Laser]]. A Pulse Laser&amp;amp;rsquo;s one step up from a penlight, kiddo. Oh, it&amp;amp;rsquo;s a better defence than just harsh language, and there&amp;amp;rsquo;s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that &amp;amp;ldquo;Harmless&amp;amp;rdquo; tag you better beef up your armaments, and soon! [[Beam Laser]], minimum. Until then you&amp;amp;rsquo;d best stick to the cop-end worlds: [[Powers_and_Organisations#Democratic_Worlds|Democracies]] and [[Powers_and_Organisations#Corporate_Worlds|Corporates]], [[Powers_and_Organisations#Confederate_Worlds|Confederacies]] maybe if you&amp;amp;rsquo;re feeling lucky, you hear me? And remember: your av&amp;amp;rsquo;rage villain don&amp;amp;rsquo;t care too much if you live or die, just so long as he gains some out the deal ... right now, by my estimation, you ain&amp;amp;rsquo;t in no shape to argue your case. So if&amp;amp;rsquo;n you ''do'' get rolled, you just swallow your pride, drop your cargo, and hope it satisfies. It&amp;amp;rsquo;s a bitter pill, I know, but poor and living beats rich and dead, every time. &lt;br /&gt;
&lt;br /&gt;
See, right here is what I&amp;amp;rsquo;m talking about: this is where you need to fit an [[E.C.M._System|ECM]]. Someone locks a [[Missile|missile]] on you, you pop that sucker fast. Oh, I know there&amp;amp;rsquo;s [[ECM_Hardened_Missile|Hardheads]] out there, shielded missiles proofed against countermeasures, but a good ECM can pop those too, if you&amp;amp;rsquo;re lucky. You get one of those running on you, you turn tail and run from it as fast as you can. A warhead&amp;amp;rsquo;s nasty, but no sense in giving it a kinetic advantage too, right? Keep slapping the ECM as you go, if you&amp;amp;rsquo;ve got the energy for it: if the first burst don&amp;amp;rsquo;t kill it, maybe the next one will. &lt;br /&gt;
&lt;br /&gt;
Speaking of running ... over here is where you&amp;amp;rsquo;d control your [[Witch_fuel_injectors|Witchdrive Fuel Injectors]], if&amp;amp;rsquo;n you had &amp;amp;rsquo;em ... dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a [[Pilot%27s_Reference_Manual#Mass_Lock.2FStatus_indicator|mass-lock]] to getting the hell out of town!&lt;br /&gt;
&lt;br /&gt;
Down here, now, this is your [[Fuel_Scoops|Fuel Scoop]] indicator ... huh, &amp;amp;ldquo;offline&amp;amp;rdquo;, I see. Sure, sure, you don&amp;amp;rsquo;t think you&amp;amp;rsquo;ll ever need to kiss the stars: why bother, when fuel&amp;amp;rsquo;s cheaper than Celabiler poetry? Well, maybe it&amp;amp;rsquo;s true, and maybe it ain&amp;amp;rsquo;t, but anyways this piece of kit scoops up more than just sunshine. There&amp;amp;rsquo;s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops &amp;amp;rsquo;em straight into the cargo bay. Pays for itself in no time. Sweeps up [[Escape_Pod|Escape Pods]], too: you get the chance to bring someone safe home, you take it – even if it means dumping some of your own payload to take them on board. Look out for the other guys and they&amp;amp;rsquo;ll look out for you.&lt;br /&gt;
&lt;br /&gt;
And ... sweet Lord Giles on a gyrospider, they didn&amp;amp;rsquo;t even fit you out with a [[Docking_Computers|Docking Computer]]! &amp;amp;ldquo;Optional Extra&amp;amp;rdquo;, my shiny blue ass ... Oh, sure, manual docking&amp;amp;rsquo;s easy enough, but there&amp;amp;rsquo;s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And ''match'' the ''rotation'': you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased ...&lt;br /&gt;
&lt;br /&gt;
Oh, there&amp;amp;rsquo;s a whole bunch of other junk you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that&amp;amp;rsquo;s half the battle. Well, quarter of the battle. Or a fifth. Some proportion, anyhow. The [[Advanced Space Compass]], too, now that&amp;amp;rsquo;s a handy doodad to have on board. And an [[Extra Energy Unit]] to boost your recharge. And [[Shield Boosters]], now they&amp;amp;rsquo;re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn&amp;amp;rsquo;t set you back more&amp;amp;rsquo;n ten, twenty thou.&lt;br /&gt;
&lt;br /&gt;
You got ''how'' much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let&amp;amp;rsquo;s break it down. Your problem here is financial, not technical. Maybe at bottom it&amp;amp;rsquo;s psychological, but I&amp;amp;rsquo;ll give you the benefit.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I&amp;amp;rsquo;ll run you through them both, and you can make up your own mind. &lt;br /&gt;
&lt;br /&gt;
For the fast money, there&amp;amp;rsquo;s this sweet and cherry Cobra III: you sell it, right now, you&amp;amp;rsquo;ll net yourself enough to buy a [[Second-hand ships|second-hand ship]] with enough scratch left over for some half-decent kit. &amp;amp;rsquo;Course, some of these second-hand numbers are pretty, well, ''used'', if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy&amp;amp;rsquo;s anatomy? And the resale sucks, if&amp;amp;rsquo;n you ever want to move on up. But it&amp;amp;rsquo;s an option.&lt;br /&gt;
&lt;br /&gt;
Slow money, now, that&amp;amp;rsquo;s less chancy. You buy up what&amp;amp;rsquo;s cheap, you take it to where it&amp;amp;rsquo;s expensive, and you sell it at a profit. Rinse and repeat. What&amp;amp;rsquo;s cheap where, and what&amp;amp;rsquo;s expensive? Supply and demand, kid. Like the philosopher said, &amp;amp;ldquo;it&amp;amp;rsquo;s the economy, stupid&amp;amp;rdquo;. Agricultural worlds produce raw materials like [[Commodities#Minerals|minerals]] and [[Commodities#Radioactives|radioactives]], and the bio-products like [[Commodities#Food|food]], [[Commodities#Textiles|textiles]], [[Commodities#Liquor.2FWines|booze]] and [[Commodities#Furs|furs]], too. Industrial planets make finished goods, like [[Commodities#Luxuries|luxuries]], [[Commodities#Computers|computers]] and [[Commodities#Machinery|machinery]]. So you take the produce of one and you sell it on the other, and chances are you&amp;amp;rsquo;re making money on the deal. Politics don&amp;amp;rsquo;t matter squat: farmers need harvesters and factories need feedstock! &lt;br /&gt;
&lt;br /&gt;
O&amp;amp;rsquo;course, ''money'' matters: rich Industrials are rich because they&amp;amp;rsquo;ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they&amp;amp;rsquo;ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they&amp;amp;rsquo;re most desperate for fine articles and will scrape together whatever they can to pay for &amp;amp;rsquo;em: meanwhile, they&amp;amp;rsquo;ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap, but hey: nobody said life was fair. Folks like you who&amp;amp;rsquo;ve climbed up the gravity well, you&amp;amp;rsquo;re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that&amp;amp;rsquo;s my advice! There&amp;amp;rsquo;s money to be made elsewhere, no error, but those are the sweetest runs you&amp;amp;rsquo;re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a [[Cargo_Bay_expansion|Cargo Bay Expansion]] to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.&lt;br /&gt;
&lt;br /&gt;
It ain&amp;amp;rsquo;t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they might not offer the greatest profits, but they don&amp;amp;rsquo;t take up any cargo space at all. See this safe over here, behind this bulkhead? You take on [[Commodities#Platinum|platinum]], or [[Commodities#Gold|gold]], or a sack of [[Commodities#Gem-Stones|gemstones]] when you&amp;amp;rsquo;re docked, they go right in here. You can keep &amp;amp;rsquo;em here as long as you like, until you find somewhere to offload &amp;amp;rsquo;em. [[GalCop|Co-op]] rules stop you dropping too much of &amp;amp;rsquo;em, or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&amp;amp;rsquo;s not much to beat it. You can buy the shinies cheap off the miners direct, if you run across a [[Rock_hermit|Rock Hermit]]. It&amp;amp;rsquo;s thirsty work, cracking rocks … you can learn that for yourself, if&amp;amp;rsquo;n you get a [[Mining_Lasers|Mining Laser]] to go with your Fuel Scoop, and you don&amp;amp;rsquo;t mind scraping carbon scoring off the scoop every few jumps. Only don&amp;amp;rsquo;t, for any sake, put the Mining Laser on the nose! It&amp;amp;rsquo;s a tool, not a weapon.&lt;br /&gt;
&lt;br /&gt;
What &amp;amp;ldquo;other&amp;amp;rdquo; products? What you winking for, kid? You mean [[Commodities#Slaves|slaves]], [[Commodities#Narcotics|narcotics]] and [[Commodities#Firearms|firearms]]? Why don&amp;amp;rsquo;t you just damn well say so? They ain&amp;amp;rsquo;t illegal. They&amp;amp;rsquo;s what we call ''controlled'' merchandise. You find &amp;amp;rsquo;em out there, you can bring &amp;amp;rsquo;em in, much as you want, all nice and legal ... what ''will'' get you into trouble with the [[GalCop|Blues]] is shipping them ''out'' of a main system station.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s long-range shipping contracts on offer, too, in some stations: F4 will bring &amp;amp;rsquo;em up, if there&amp;amp;rsquo;s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They&amp;amp;rsquo;ll be out your price-range just now, and anyway most of &amp;amp;rsquo;em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy. And there&amp;amp;rsquo;s always a few small packets need shifting too: even the smallest ship can stow a few parcels in the cockpit. Remember to check out the route beforehand, though: the destination might be all sweetness and light, but you best see what you might have to swim through first to get there.&lt;br /&gt;
&lt;br /&gt;
That&amp;amp;rsquo;s slow money, kid: work, save, invest, and work again, that&amp;amp;rsquo;s what it&amp;amp;rsquo;s all about! It ain&amp;amp;rsquo;t pretty but it gets you there in the end.&lt;br /&gt;
&lt;br /&gt;
One final tip, kid: I&amp;amp;rsquo;ll say this &amp;amp;rsquo;cos I like ya. It won&amp;amp;rsquo;t save you work but it will save you time, and it might just save your life, too: if you want to get from the Witchpoint to the station fast, without getting your [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|jumpdrive]] mass-locked by anyone, friendly or otherwise, here&amp;amp;rsquo;s what you do. Line up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you&amp;amp;rsquo;ve given yourself enough sky, pull the nose back round and come on down to the station. Chances are you won&amp;amp;rsquo;t meet a soul, whether you&amp;amp;rsquo;re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is, where there&amp;amp;rsquo;s help and hostility both; you get nervous, you go off-beam. Most times, you&amp;amp;rsquo;ll come through safe.&lt;br /&gt;
&lt;br /&gt;
Huh. Anyhow. I&amp;amp;rsquo;m a busy frog, I can&amp;amp;rsquo;t stay here all day filling in every [[Jameson]] on what they should have learned in the spawning pond. Gimme your ticket, kid, and I&amp;amp;rsquo;ll stamp it flight-ready, though Giles knows I prob&amp;amp;rsquo;ly shouldn&amp;amp;rsquo;t ... there ya go. That&amp;amp;rsquo;s you ready to take on the Witch. Jens help us all ... don&amp;amp;rsquo;t know enough to keep a level bearing through a wormhole ... what they send up here for us to deal with ... pick up the pieces more like ...&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38068</id>
		<title>Mr Gimlet</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38068"/>
		<updated>2013-11-02T15:05:41Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Removing ref. to Ore Processor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mr_Gimlet.png|thumb|right|Mr Gimlet, Dockmaster, Lave Coriolis 1]]''&amp;amp;ldquo;It is an ancient mariner,'' &lt;br /&gt;
''and he stoppeth one of three...&amp;amp;rdquo;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All right there! You just got your pilot&amp;amp;rsquo;s ticket. Can I just say that your zip-clip there doesn&amp;amp;rsquo;t do you justice? You&amp;amp;rsquo;re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?&lt;br /&gt;
&lt;br /&gt;
So. You got yourself a brand and shiny-new [[Cobra Mk.3 (Oolite)|Cobra Mark III]]. [[Cowell &amp;amp; MgRath|Cowell and MgRath&amp;amp;rsquo;]]s finest, yes siree: more&amp;amp;rsquo;n sixty years since the first one rolled off the line right here on Lave, and it&amp;amp;rsquo;s still one of the best. An all-round ship, you get me? It ain&amp;amp;rsquo;t the fastest, and it ain&amp;amp;rsquo;t the strongest, nor the most killing neither, and it definitely ain&amp;amp;rsquo;t the biggest, by a long shot, but a sweet little number in her own right, no error. &lt;br /&gt;
&lt;br /&gt;
Let&amp;amp;rsquo;s take a tour around ... Hoo boy, she is ''mint'', ain&amp;amp;rsquo;t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic, so don&amp;amp;rsquo;t you snort too deep ...&lt;br /&gt;
&lt;br /&gt;
Hah! I&amp;amp;rsquo;m just funnin&amp;amp;rsquo; ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there&amp;amp;rsquo;s more&amp;amp;rsquo;n enough out there to kill you plenty quick, if you don&amp;amp;rsquo;t watch out, shiny new ship or no. &lt;br /&gt;
&lt;br /&gt;
I see a lot of blanks on this here board ... I&amp;amp;rsquo;m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn&amp;amp;rsquo;t oughta let kids out in a machine like this; it&amp;amp;rsquo;s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A [[Pulse Laser]]. A Pulse Laser&amp;amp;rsquo;s one step up from a penlight, kiddo. Oh, it&amp;amp;rsquo;s a better defence than just harsh language, and there&amp;amp;rsquo;s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that &amp;amp;ldquo;Harmless&amp;amp;rdquo; tag you better beef up your armaments, and soon! [[Beam Laser]], minimum. Until then you&amp;amp;rsquo;d best stick to the cop-end worlds: [[Powers_and_Organisations#Democratic_Worlds|Democracies]] and [[Powers_and_Organisations#Corporate_Worlds|Corporates]], [[Powers_and_Organisations#Confederate_Worlds|Confederacies]] maybe if you&amp;amp;rsquo;re feeling lucky, you hear me? And remember: your av&amp;amp;rsquo;rage villain don&amp;amp;rsquo;t care too much if you live or die, just so long as he gains some out the deal ... right now, by my estimation, you ain&amp;amp;rsquo;t in no shape to argue your case. So if&amp;amp;rsquo;n you ''do'' get rolled, you just swallow your pride, drop your cargo, and hope it satisfies. It&amp;amp;rsquo;s a bitter pill, I know, but poor and living beats rich and dead, every time. &lt;br /&gt;
&lt;br /&gt;
See, right here is what I&amp;amp;rsquo;m talking about: this is where you need to fit an [[E.C.M._System|ECM]]. Someone locks a [[Missile|missile]] on you, you pop that sucker fast. Oh, I know there&amp;amp;rsquo;s [[ECM_Hardened_Missile|Hardheads]] out there, shielded missiles proofed against countermeasures, but a good ECM can pop those too, if you&amp;amp;rsquo;re lucky. You get one of those running on you, you turn tail and run from it as fast as you can. A warhead&amp;amp;rsquo;s nasty, but no sense in giving it a kinetic advantage too, right? Keep slapping the ECM as you go, if you&amp;amp;rsquo;ve got the energy for it: if the first burst don&amp;amp;rsquo;t kill it, maybe the next one will. &lt;br /&gt;
&lt;br /&gt;
Speaking of running ... over here is where you&amp;amp;rsquo;d control your [[Witch_fuel_injectors|Witchdrive Fuel Injectors]], if&amp;amp;rsquo;n you had &amp;amp;rsquo;em ... dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a [[Pilot%27s_Reference_Manual#Mass_Lock.2FStatus_indicator|mass-lock]] to getting the hell out of town!&lt;br /&gt;
&lt;br /&gt;
Down here, now, this is your [[Fuel_Scoops|Fuel Scoop]] indicator ... huh, &amp;amp;ldquo;offline&amp;amp;rdquo;, I see. Sure, sure, you don&amp;amp;rsquo;t think you&amp;amp;rsquo;ll ever need to kiss the stars: why bother, when fuel&amp;amp;rsquo;s cheaper than Celabiler poetry? Well, maybe it&amp;amp;rsquo;s true, and maybe it ain&amp;amp;rsquo;t, but anyways this piece of kit scoops up more than just sunshine. There&amp;amp;rsquo;s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops &amp;amp;rsquo;em straight into the cargo bay. Pays for itself in no time. Sweeps up [[Escape_Pod|Escape Pods]], too: you get the chance to bring someone safe home, you take it – even if it means dumping some of your own payload to take them on board. Look out for the other guys and they&amp;amp;rsquo;ll look out for you.&lt;br /&gt;
&lt;br /&gt;
And ... sweet Lord Giles on a gyrospider, they didn&amp;amp;rsquo;t even fit you out with a [[Docking_Computers|Docking Computer]]! &amp;amp;ldquo;Optional Extra&amp;amp;rdquo;, my shiny blue ass ... Oh, sure, manual docking&amp;amp;rsquo;s easy enough, but there&amp;amp;rsquo;s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And ''match'' the ''rotation'': you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased ...&lt;br /&gt;
&lt;br /&gt;
Oh, there&amp;amp;rsquo;s a whole bunch of other junk you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that&amp;amp;rsquo;s half the battle. Well, quarter of the battle. Or a fifth. Some proportion, anyhow. The [[Advanced Space Compass]], too, now that&amp;amp;rsquo;s a handy doodad to have on board. And an [[Extra Energy Unit]] to boost your recharge. And [[Shield Boosters]], now they&amp;amp;rsquo;re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn&amp;amp;rsquo;t set you back more&amp;amp;rsquo;n ten, twenty thou.&lt;br /&gt;
&lt;br /&gt;
You got ''how'' much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let&amp;amp;rsquo;s break it down. Your problem here is financial, not technical. Maybe at bottom it&amp;amp;rsquo;s psychological, but I&amp;amp;rsquo;ll give you the benefit.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I&amp;amp;rsquo;ll run you through them both, and you can make up your own mind. &lt;br /&gt;
&lt;br /&gt;
For the fast money, there&amp;amp;rsquo;s this sweet and cherry Cobra III: you sell it, right now, you&amp;amp;rsquo;ll net yourself enough to buy a [[Second-hand ships|second-hand ship]] with enough scratch left over for some half-decent kit. &amp;amp;rsquo;Course, some of these second-hand numbers are pretty, well, ''used'', if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy&amp;amp;rsquo;s anatomy? And the resale sucks, if&amp;amp;rsquo;n you ever want to move on up. But it&amp;amp;rsquo;s an option.&lt;br /&gt;
&lt;br /&gt;
Slow money, now, that&amp;amp;rsquo;s less chancy. You buy up what&amp;amp;rsquo;s cheap, you take it to where it&amp;amp;rsquo;s expensive, and you sell it at a profit. Rinse and repeat. What&amp;amp;rsquo;s cheap where, and what&amp;amp;rsquo;s expensive? Supply and demand, kid. Like the philosopher said, &amp;amp;ldquo;it&amp;amp;rsquo;s the economy, stupid&amp;amp;rdquo;. Agricultural worlds produce raw materials like [[Commodities#Minerals|minerals]] and [[Commodities#Radioactives|radioactives]], and the bio-products like [[Commodities#Food|food]], [[Commodities#Textiles|textiles]], [[Commodities#Liquor.2FWines|booze]] and [[Commodities#Furs|furs]], too. Industrial planets make finished goods, like [[Commodities#Luxuries|luxuries]], [[Commodities#Computers|computers]] and [[Commodities#Machinery|machinery]]. So you take the produce of one and you sell it on the other, and chances are you&amp;amp;rsquo;re making money on the deal. Politics don&amp;amp;rsquo;t matter squat: farmers need harvesters and factories need feedstock! &lt;br /&gt;
&lt;br /&gt;
O&amp;amp;rsquo;course, ''money'' matters: rich Industrials are rich because they&amp;amp;rsquo;ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they&amp;amp;rsquo;ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they&amp;amp;rsquo;re most desperate for fine articles and will scrape together whatever they can to pay for &amp;amp;rsquo;em: meanwhile, they&amp;amp;rsquo;ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap, but hey: nobody said life was fair. Folks like you who&amp;amp;rsquo;ve climbed up the gravity well, you&amp;amp;rsquo;re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that&amp;amp;rsquo;s my advice! There&amp;amp;rsquo;s money to be made elsewhere, no error, but those are the sweetest runs you&amp;amp;rsquo;re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a [[Cargo_Bay_expansion|Cargo Bay Expansion]] to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.&lt;br /&gt;
&lt;br /&gt;
It ain&amp;amp;rsquo;t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they might not offer the greatest profits, but they don&amp;amp;rsquo;t take up any cargo space at all. See this safe over here, behind this bulkhead? You take on [[Commodities#Platinum|platinum]], or [[Commodities#Gold|gold]], or a sack of [[Commodities#Gem-Stones|gemstones]] when you&amp;amp;rsquo;re docked, they go right in here. You can keep &amp;amp;rsquo;em here as long as you like, until you find somewhere to offload &amp;amp;rsquo;em. [[GalCop|Co-op]] rules stop you dropping too much of &amp;amp;rsquo;em, or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&amp;amp;rsquo;s not much to beat it. You can mine for &amp;amp;rsquo;em yourself, if&amp;amp;rsquo;n you get a [[Mining_Lasers|Mining Laser]] to go with your Fuel Scoop, and you don&amp;amp;rsquo;t mind scraping carbon scoring off the scoop every few jumps. Only don&amp;amp;rsquo;t, for any sake, put the Mining Laser on the nose! It&amp;amp;rsquo;s a tool, not a weapon. Or you can just buy the shinies cheap off the miners direct, if you run across a [[Rock_hermit|Rock Hermit]]. Powerful fond of liquor, Rock Hermits are, too.&lt;br /&gt;
&lt;br /&gt;
What &amp;amp;ldquo;other&amp;amp;rdquo; products? What you winking for, kid? You mean [[Commodities#Slaves|slaves]], [[Commodities#Narcotics|narcotics]] and [[Commodities#Firearms|firearms]]? Why don&amp;amp;rsquo;t you just damn well say so? They ain&amp;amp;rsquo;t illegal. They&amp;amp;rsquo;s what we call ''controlled'' merchandise. You find &amp;amp;rsquo;em out there, you can bring &amp;amp;rsquo;em in, much as you want, all nice and legal ... what ''will'' get you into trouble with the [[GalCop|Blues]] is shipping them ''out'' of a main system station.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s long-range shipping contracts on offer, too, in some stations: F4 will bring &amp;amp;rsquo;em up, if there&amp;amp;rsquo;s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They&amp;amp;rsquo;ll be out your price-range just now, and anyway most of &amp;amp;rsquo;em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy. And there&amp;amp;rsquo;s always a few small packets need shifting too: even the smallest ship can stow a few parcels in the cockpit. Remember to check out the route beforehand, though: the destination might be all sweetness and light, but you best see what you might have to swim through first to get there.&lt;br /&gt;
&lt;br /&gt;
That&amp;amp;rsquo;s slow money, kid: work, save, invest, and work again, that&amp;amp;rsquo;s what it&amp;amp;rsquo;s all about! It ain&amp;amp;rsquo;t pretty but it gets you there in the end.&lt;br /&gt;
&lt;br /&gt;
One final tip, kid: I&amp;amp;rsquo;ll say this &amp;amp;rsquo;cos I like ya. It won&amp;amp;rsquo;t save you work but it will save you time, and it might just save your life, too: if you want to get from the Witchpoint to the station fast, without getting your [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|jumpdrive]] mass-locked by anyone, friendly or otherwise, here&amp;amp;rsquo;s what you do. Line up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you&amp;amp;rsquo;ve given yourself enough sky, pull the nose back round and come on down to the station. Chances are you won&amp;amp;rsquo;t meet a soul, whether you&amp;amp;rsquo;re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is, where there&amp;amp;rsquo;s help and hostility both; you get nervous, you go off-beam. Most times, you&amp;amp;rsquo;ll come through safe.&lt;br /&gt;
&lt;br /&gt;
Huh. Anyhow. I&amp;amp;rsquo;m a busy frog, I can&amp;amp;rsquo;t stay here all day filling in every [[Jameson]] on what they should have learned in the spawning pond. Gimme your ticket, kid, and I&amp;amp;rsquo;ll stamp it flight-ready, though Giles knows I prob&amp;amp;rsquo;ly shouldn&amp;amp;rsquo;t ... there ya go. That&amp;amp;rsquo;s you ready to take on the Witch. Jens help us all ... don&amp;amp;rsquo;t know enough to keep a level bearing through a wormhole ... what they send up here for us to deal with ... pick up the pieces more like ...&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38066</id>
		<title>Mr Gimlet</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=38066"/>
		<updated>2013-11-02T14:23:17Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Removing references to specific OXPs, adding advice on pirates, general fiddling ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mr_Gimlet.png|thumb|right|Mr Gimlet, Dockmaster, Lave Coriolis 1]]''&amp;amp;ldquo;It is an ancient mariner,'' &lt;br /&gt;
''and he stoppeth one of three...&amp;amp;rdquo;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All right there! You just got your pilot&amp;amp;rsquo;s ticket. Can I just say that your zip-clip there doesn&amp;amp;rsquo;t do you justice? You&amp;amp;rsquo;re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?&lt;br /&gt;
&lt;br /&gt;
So. You got yourself a brand and shiny-new [[Cobra Mk.3 (Oolite)|Cobra Mark III]]. [[Cowell &amp;amp; MgRath|Cowell and MgRath&amp;amp;rsquo;]]s finest, yes siree: more&amp;amp;rsquo;n sixty years since the first one rolled off the line right here on Lave, and it&amp;amp;rsquo;s still one of the best. An all-round ship, you get me? It ain&amp;amp;rsquo;t the fastest, and it ain&amp;amp;rsquo;t the strongest, nor the most killing neither, and it definitely ain&amp;amp;rsquo;t the biggest, by a long shot, but a sweet little number in her own right, no error. &lt;br /&gt;
&lt;br /&gt;
Let&amp;amp;rsquo;s take a tour around ... Hoo boy, she is ''mint'', ain&amp;amp;rsquo;t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic, so don&amp;amp;rsquo;t you snort too deep ...&lt;br /&gt;
&lt;br /&gt;
Hah! I&amp;amp;rsquo;m just funnin&amp;amp;rsquo; ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there&amp;amp;rsquo;s more&amp;amp;rsquo;n enough out there to kill you plenty quick, if you don&amp;amp;rsquo;t watch out, shiny new ship or no. &lt;br /&gt;
&lt;br /&gt;
I see a lot of blanks on this here board ... I&amp;amp;rsquo;m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn&amp;amp;rsquo;t oughta let kids out in a machine like this; it&amp;amp;rsquo;s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A [[Pulse Laser]]. A Pulse Laser&amp;amp;rsquo;s one step up from a penlight, kiddo. Oh, it&amp;amp;rsquo;s a better defence than just harsh language, and there&amp;amp;rsquo;s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that &amp;amp;ldquo;Harmless&amp;amp;rdquo; tag you better beef up your armaments, and soon! [[Beam Laser]], minimum. Until then you&amp;amp;rsquo;d best stick to the cop-end worlds: [[Powers_and_Organisations#Democratic_Worlds|Democracies]] and [[Powers_and_Organisations#Corporate_Worlds|Corporates]], [[Powers_and_Organisations#Confederate_Worlds|Confederacies]] maybe if you&amp;amp;rsquo;re feeling lucky, you hear me? And remember: your av&amp;amp;rsquo;rage villain don&amp;amp;rsquo;t care too much if you live or die, just so long as he gains some out the deal ... right now, by my estimation, you ain&amp;amp;rsquo;t in no shape to argue your case. So if&amp;amp;rsquo;n you ''do'' get rolled, you just swallow your pride, drop your cargo, and hope it satisfies. It&amp;amp;rsquo;s a bitter pill, I know, but poor and living beats rich and dead, every time. &lt;br /&gt;
&lt;br /&gt;
See, right here is what I&amp;amp;rsquo;m talking about: this is where you need to fit an [[E.C.M._System|ECM]]. Someone locks a [[Missile|missile]] on you, you pop that sucker fast. Oh, I know there&amp;amp;rsquo;s [[ECM_Hardened_Missile|Hardheads]] out there, shielded missiles proofed against countermeasures, but a good ECM can pop those too, if you&amp;amp;rsquo;re lucky. You get one of those running on you, you turn tail and run from it as fast as you can. A warhead&amp;amp;rsquo;s nasty, but no sense in giving it a kinetic advantage too, right? Keep slapping the ECM as you go, if you&amp;amp;rsquo;ve got the energy for it: if the first burst don&amp;amp;rsquo;t kill it, maybe the next one will. &lt;br /&gt;
&lt;br /&gt;
Speaking of running ... over here is where you&amp;amp;rsquo;d control your [[Witch_fuel_injectors|Witchdrive Fuel Injectors]], if&amp;amp;rsquo;n you had &amp;amp;rsquo;em ... dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a [[Pilot%27s_Reference_Manual#Mass_Lock.2FStatus_indicator|mass-lock]] to getting the hell out of town!&lt;br /&gt;
&lt;br /&gt;
Down here, now, this is your [[Fuel_Scoops|Fuel Scoop]] indicator ... huh, &amp;amp;ldquo;offline&amp;amp;rdquo;, I see. Sure, sure, you don&amp;amp;rsquo;t think you&amp;amp;rsquo;ll ever need to kiss the stars: why bother, when fuel&amp;amp;rsquo;s cheaper than Celabiler poetry? Well, maybe it&amp;amp;rsquo;s true, and maybe it ain&amp;amp;rsquo;t, but anyways this piece of kit scoops up more than just sunshine. There&amp;amp;rsquo;s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops &amp;amp;rsquo;em straight into the cargo bay. Pays for itself in no time. Sweeps up [[Escape_Pod|Escape Pods]], too: you get the chance to bring someone safe home, you take it – even if it means dumping some of your own payload to take them on board. Look out for the other guys and they&amp;amp;rsquo;ll look out for you.&lt;br /&gt;
&lt;br /&gt;
And ... sweet Lord Giles on a gyrospider, they didn&amp;amp;rsquo;t even fit you out with a [[Docking_Computers|Docking Computer]]! &amp;amp;ldquo;Optional Extra&amp;amp;rdquo;, my shiny blue ass ... Oh, sure, manual docking&amp;amp;rsquo;s easy enough, but there&amp;amp;rsquo;s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And ''match'' the ''rotation'': you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased ...&lt;br /&gt;
&lt;br /&gt;
Oh, there&amp;amp;rsquo;s a whole bunch of other junk you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that&amp;amp;rsquo;s half the battle. Well, quarter of the battle. Or a fifth. Some proportion, anyhow. The [[Advanced Space Compass]], too, now that&amp;amp;rsquo;s a handy doodad to have on board. And an [[Extra Energy Unit]] to boost your recharge. And [[Shield Boosters]], now they&amp;amp;rsquo;re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn&amp;amp;rsquo;t set you back more&amp;amp;rsquo;n ten, twenty thou.&lt;br /&gt;
&lt;br /&gt;
You got ''how'' much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let&amp;amp;rsquo;s break it down. Your problem here is financial, not technical. Maybe at bottom it&amp;amp;rsquo;s psychological, but I&amp;amp;rsquo;ll give you the benefit.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I&amp;amp;rsquo;ll run you through them both, and you can make up your own mind. &lt;br /&gt;
&lt;br /&gt;
For the fast money, there&amp;amp;rsquo;s this sweet and cherry Cobra III: you sell it, right now, you&amp;amp;rsquo;ll net yourself enough to buy a [[Second-hand ships|second-hand ship]] with enough scratch left over for some half-decent kit. &amp;amp;rsquo;Course, some of these second-hand numbers are pretty, well, ''used'', if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy&amp;amp;rsquo;s anatomy? And the resale sucks, if&amp;amp;rsquo;n you ever want to move on up. But it&amp;amp;rsquo;s an option.&lt;br /&gt;
&lt;br /&gt;
Slow money, now, that&amp;amp;rsquo;s less chancy. You buy up what&amp;amp;rsquo;s cheap, you take it to where it&amp;amp;rsquo;s expensive, and you sell it at a profit. Rinse and repeat. What&amp;amp;rsquo;s cheap where, and what&amp;amp;rsquo;s expensive? Supply and demand, kid. Like the philosopher said, &amp;amp;ldquo;it&amp;amp;rsquo;s the economy, stupid&amp;amp;rdquo;. Agricultural worlds produce raw materials like [[Commodities#Minerals|minerals]] and [[Commodities#Radioactives|radioactives]], and the bio-products like [[Commodities#Food|food]], [[Commodities#Textiles|textiles]], [[Commodities#Liquor.2FWines|booze]] and [[Commodities#Furs|furs]], too. Industrial planets make finished goods, like [[Commodities#Luxuries|luxuries]], [[Commodities#Computers|computers]] and [[Commodities#Machinery|machinery]]. So you take the produce of one and you sell it on the other, and chances are you&amp;amp;rsquo;re making money on the deal. Politics don&amp;amp;rsquo;t matter squat: farmers need harvesters and factories need feedstock! &lt;br /&gt;
&lt;br /&gt;
O&amp;amp;rsquo;course, ''money'' matters: rich Industrials are rich because they&amp;amp;rsquo;ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they&amp;amp;rsquo;ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they&amp;amp;rsquo;re most desperate for fine articles and will scrape together whatever they can to pay for &amp;amp;rsquo;em: meanwhile, they&amp;amp;rsquo;ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap, but hey: nobody said life was fair. Folks like you who&amp;amp;rsquo;ve climbed up the gravity well, you&amp;amp;rsquo;re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that&amp;amp;rsquo;s my advice! There&amp;amp;rsquo;s money to be made elsewhere, no error, but those are the sweetest runs you&amp;amp;rsquo;re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a [[Cargo_Bay_expansion|Cargo Bay Expansion]] to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.&lt;br /&gt;
&lt;br /&gt;
It ain&amp;amp;rsquo;t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they might not offer the greatest profits, but they don&amp;amp;rsquo;t take up any cargo space at all. See this safe over here, behind this bulkhead? You take on [[Commodities#Platinum|platinum]], or [[Commodities#Gold|gold]], or a sack of [[Commodities#Gem-Stones|gemstones]] when you&amp;amp;rsquo;re docked, they go right in here. You can keep &amp;amp;rsquo;em here as long as you like, until you find somewhere to offload &amp;amp;rsquo;em. [[GalCop|Co-op]] rules stop you dropping too much of &amp;amp;rsquo;em, or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&amp;amp;rsquo;s not much to beat it. You can mine for &amp;amp;rsquo;em yourself, if&amp;amp;rsquo;n you get a [[Mining_Lasers|Mining Laser]] and an [[Ore Processor]] to go with your Fuel Scoop, and you don&amp;amp;rsquo;t mind scraping carbon scoring off the scoop every few jumps. Only don&amp;amp;rsquo;t, for any sake, put the Mining Laser on the nose! It&amp;amp;rsquo;s a tool, not a weapon. Or you can just buy the shinies cheap off the miners direct, if you run across a [[Rock_hermit|Rock Hermit]]. Powerful fond of liquor, Rock Hermits are, too.&lt;br /&gt;
&lt;br /&gt;
What &amp;amp;ldquo;other&amp;amp;rdquo; products? What you winking for, kid? You mean [[Commodities#Slaves|slaves]], [[Commodities#Narcotics|narcotics]] and [[Commodities#Firearms|firearms]]? Why don&amp;amp;rsquo;t you just damn well say so? They ain&amp;amp;rsquo;t illegal. They&amp;amp;rsquo;s what we call ''controlled'' merchandise. You find &amp;amp;rsquo;em out there, you can bring &amp;amp;rsquo;em in, much as you want, all nice and legal ... what ''will'' get you into trouble with the [[GalCop|Blues]] is shipping them ''out'' of a main system station.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s long-range shipping contracts on offer, too, in some stations: F4 will bring &amp;amp;rsquo;em up, if there&amp;amp;rsquo;s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They&amp;amp;rsquo;ll be out your price-range just now, and anyway most of &amp;amp;rsquo;em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy. And there&amp;amp;rsquo;s always a few small packets need shifting too: even the smallest ship can stow a few parcels in the cockpit. Remember to check out the route beforehand, though: the destination might be all sweetness and light, but you best see what you might have to swim through first to get there.&lt;br /&gt;
&lt;br /&gt;
That&amp;amp;rsquo;s slow money, kid: work, save, invest, and work again, that&amp;amp;rsquo;s what it&amp;amp;rsquo;s all about! It ain&amp;amp;rsquo;t pretty but it gets you there in the end.&lt;br /&gt;
&lt;br /&gt;
One final tip, kid: I&amp;amp;rsquo;ll say this &amp;amp;rsquo;cos I like ya. It won&amp;amp;rsquo;t save you work but it will save you time, and it might just save your life, too: if you want to get from the Witchpoint to the station fast, without getting your [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|jumpdrive]] mass-locked by anyone, friendly or otherwise, here&amp;amp;rsquo;s what you do. Line up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you&amp;amp;rsquo;ve given yourself enough sky, pull the nose back round and come on down to the station. Chances are you won&amp;amp;rsquo;t meet a soul, whether you&amp;amp;rsquo;re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is, where there&amp;amp;rsquo;s help and hostility both; you get nervous, you go off-beam. Most times, you&amp;amp;rsquo;ll come through safe.&lt;br /&gt;
&lt;br /&gt;
Huh. Anyhow. I&amp;amp;rsquo;m a busy frog, I can&amp;amp;rsquo;t stay here all day filling in every [[Jameson]] on what they should have learned in the spawning pond. Gimme your ticket, kid, and I&amp;amp;rsquo;ll stamp it flight-ready, though Giles knows I prob&amp;amp;rsquo;ly shouldn&amp;amp;rsquo;t ... there ya go. That&amp;amp;rsquo;s you ready to take on the Witch. Jens help us all ... don&amp;amp;rsquo;t know enough to keep a level bearing through a wormhole ... what they send up here for us to deal with ... pick up the pieces more like ...&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Curse_of_the_Black_Sunspot&amp;diff=36567</id>
		<title>Curse of the Black Sunspot</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Curse_of_the_Black_Sunspot&amp;diff=36567"/>
		<updated>2013-04-01T16:45:24Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Download */ Updating download to 1.0.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curse of the Black Sunspot is a short mission OXP set in a nondescript backwater of Galaxy 3. &lt;br /&gt;
&lt;br /&gt;
It will start when the player is in Galaxy 3 with an Elite rating of&lt;br /&gt;
at least Dangerous. The mission involves a couple of tricky fights,&lt;br /&gt;
but can be completed with a standard Cobra III.&lt;br /&gt;
&lt;br /&gt;
This is an &amp;quot;informal&amp;quot; mission - no-one is hiring you: there is simply&lt;br /&gt;
a situation which you can choose to interact with or avoid. Therefore,&lt;br /&gt;
it might take you a while before you find out where to go and what to&lt;br /&gt;
do to find the situation. Alternatively, you might accidentally&lt;br /&gt;
stumble into it while going about your normal business.&lt;br /&gt;
&lt;br /&gt;
No other OXPs are required, though [[Randomshipnames_OXP|Random Ship Names]] is strongly&lt;br /&gt;
recommended, and users of [[Snoopers]] and [[New Cargoes]] will find a few&lt;br /&gt;
additional hints about the situation delivered through the messages in&lt;br /&gt;
those OXPs (though nothing you can't find out through other sources).&lt;br /&gt;
&lt;br /&gt;
Many thanks to Solonar and Diziet Sma for beta testing and feedback.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
This OXP requires Oolite 1.77 or later. Shaders are used in a few places for improved graphics, but the OXP can be played without them.&lt;br /&gt;
&lt;br /&gt;
Download [http://compsoc.dur.ac.uk/~cim/oolite/Curse_of_the_Black_Sunspot_1.0.2.zip COTBS 1.0.2] and install to your AddOns folder in the usual way.&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|5}}{{Infobox OXPb| title = Curse of the Black Sunspot&lt;br /&gt;
|version = 1.0.2&lt;br /&gt;
|release = 2013-04-01&lt;br /&gt;
|features = &amp;quot;Informal&amp;quot; mission&lt;br /&gt;
|license = CC-BY-SA 3&lt;br /&gt;
|category = Missions OXPs&lt;br /&gt;
|author = [[User:cim|cim]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13588 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=36563</id>
		<title>Calliope</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=36563"/>
		<updated>2013-04-01T11:32:50Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Downloads / Hardcopy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Calliope'' tells the story of an episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. The ''Dubious Profit'' is in dire needs of repairs: funds are tight, but there's nothing that can't be fixed with one sweet deal. A cargo of machinery destined for a low-tech Anarchy system: what could possibly go wrong?&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Feedback from readers ==&lt;br /&gt;
&lt;br /&gt;
A riveting tale, to be sure!&lt;br /&gt;
&lt;br /&gt;
A fantastic job good twists and turns and a lethally comical ending.&lt;br /&gt;
&lt;br /&gt;
Excellent piece of work.&lt;br /&gt;
&lt;br /&gt;
Wonderful - top-notch, class-act tale.&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as a [http://www.box.net/shared/mhkx2vhd28 PDF], an [http://www.box.net/shared/pl19j92qlx EPUB] or a [https://www.box.com/s/132w3hi11eiuopotqhaq .mobi] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=36345</id>
		<title>Mr Gimlet</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mr_Gimlet&amp;diff=36345"/>
		<updated>2013-03-08T12:07:34Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Updating to include parcels contracts, and F4 key (for 1.77)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mr_Gimlet.png|thumb|right|Mr Gimlet, Dockmaster, Lave Coriolis 1]]''&amp;amp;ldquo;It is an ancient mariner,'' &lt;br /&gt;
''and he stoppeth one of three...&amp;amp;rdquo;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All right there! You just got your pilot&amp;amp;rsquo;s ticket. Can I just say that your zip-clip there doesn&amp;amp;rsquo;t do you justice? You&amp;amp;rsquo;re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?&lt;br /&gt;
&lt;br /&gt;
So. You got yourself a brand and shiny-new [[Cobra Mk.3 (Oolite)|Cobra Mark III]]. [[Cowell &amp;amp; MgRath|Cowell and MgRath&amp;amp;rsquo;]]s finest, yes siree: more&amp;amp;rsquo;n sixty years since the first one rolled off the line right here on Lave, and it&amp;amp;rsquo;s still one of the best. An all-round ship, you get me? It ain&amp;amp;rsquo;t the fastest, and it ain&amp;amp;rsquo;t the strongest, nor the most killing neither, and it definitely ain&amp;amp;rsquo;t the biggest, by a long shot, but a sweet little number in her own right, no error. &lt;br /&gt;
&lt;br /&gt;
Let&amp;amp;rsquo;s take a tour around... Hoo boy, she is ''mint'', ain&amp;amp;rsquo;t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic, so don&amp;amp;rsquo;t you snort too deep...&lt;br /&gt;
&lt;br /&gt;
Hah! I&amp;amp;rsquo;m just funnin&amp;amp;rsquo; ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there&amp;amp;rsquo;s more&amp;amp;rsquo;n enough out there to kill you plenty quick, if you don&amp;amp;rsquo;t watch out, shiny new ship or no. &lt;br /&gt;
&lt;br /&gt;
I see a lot of blanks on this here board... I&amp;amp;rsquo;m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn&amp;amp;rsquo;t oughta let kids out in a machine like this; it&amp;amp;rsquo;s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A [[Pulse Laser]]. A Pulse Laser&amp;amp;rsquo;s one step up from a penlight, kiddo. Oh, it&amp;amp;rsquo;s a better defence than just harsh language, and there&amp;amp;rsquo;s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that &amp;amp;ldquo;Harmless&amp;amp;rdquo; tag you better beef up your armaments, and soon! [[Beam Laser]], minimum. Until then you&amp;amp;rsquo;d best stick to the cop-end worlds: [[Powers_and_Organisations#Democratic_Worlds|Democracies]] and [[Powers_and_Organisations#Corporate_Worlds|Corporates]], [[Powers_and_Organisations#Confederate_Worlds|Confederacies]] maybe if you&amp;amp;rsquo;re feeling lucky, you hear me? You stay sharp, and maybe you&amp;amp;rsquo;ll stay alive.&lt;br /&gt;
&lt;br /&gt;
See, right here is what I&amp;amp;rsquo;m talking about: this is where you need to fit an [[E.C.M._System|ECM]]. Someone locks a [[Missile|missile]] on you, you pop that sucker fast. Oh, I know there&amp;amp;rsquo;s [[ECM_Hardened_Missile|Hardheads]] out there, shielded missiles proofed against countermeasures, but a good ECM can pop those too, if you&amp;amp;rsquo;re lucky. You get one of those running on you, you turn tail and run from it as fast as you can. A warhead&amp;amp;rsquo;s nasty, but no sense in giving it a kinetic advantage too, right? Keep slapping the ECM as you go, if you&amp;amp;rsquo;ve got the energy for it: if the first burst don&amp;amp;rsquo;t kill it, maybe the next one will. &lt;br /&gt;
&lt;br /&gt;
Speaking of running... over here is where you&amp;amp;rsquo;d control your [[Witch_fuel_injectors|Witchdrive Fuel Injectors]], if&amp;amp;rsquo;n you had &amp;amp;rsquo;em... dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a [[Pilot%27s_Reference_Manual#Mass_Lock.2FStatus_indicator|mass-lock]] to getting the hell out of town!&lt;br /&gt;
&lt;br /&gt;
Down here, now, this is your [[Fuel_Scoops|Fuel Scoop]] indicator... huh, &amp;amp;ldquo;offline&amp;amp;rdquo;, I see. Sure, sure, you don&amp;amp;rsquo;t think you&amp;amp;rsquo;ll ever need to kiss the stars: why bother, when fuel&amp;amp;rsquo;s cheaper than Celabiler poetry? Well, maybe it&amp;amp;rsquo;s true, and maybe it ain&amp;amp;rsquo;t, but anyways this piece of kit scoops up more than just sunshine. There&amp;amp;rsquo;s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops &amp;amp;rsquo;em straight into the cargo bay. Pays for itself in no time. Sweeps up [[Escape_Pod|Escape Pods]], too: you get the chance to bring someone safe home, you take it – even if it means dumping some of your own payload to take them on board. Look out for the other guys and they&amp;amp;rsquo;ll look out for you.&lt;br /&gt;
&lt;br /&gt;
And... sweet Lord Giles on a gyrospider, they didn&amp;amp;rsquo;t even fit you out with a [[Docking_Computers|Docking Computer]]! &amp;amp;ldquo;Optional Extra&amp;amp;rdquo;, my shiny blue ass... Oh, sure, manual docking&amp;amp;rsquo;s easy enough, but there&amp;amp;rsquo;s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And ''match'' the ''rotation'': you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased...&lt;br /&gt;
&lt;br /&gt;
Oh, there&amp;amp;rsquo;s a whole bunch of other shit you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that&amp;amp;rsquo;s half the battle. Well, quarter of the battle. Or a fifth. Some proportion, anyhow. The [[Advanced Space Compass]], too, now that&amp;amp;rsquo;s a handy doodad to have on board. And an [[Extra Energy Unit]] to boost your recharge. And [[Shield Boosters]], now they&amp;amp;rsquo;re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn&amp;amp;rsquo;t set you back more&amp;amp;rsquo;n ten, twenty thou.&lt;br /&gt;
&lt;br /&gt;
You got ''how'' much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let&amp;amp;rsquo;s break it down. Your problem here is financial, not technical. Maybe at bottom it&amp;amp;rsquo;s psychological, but I&amp;amp;rsquo;ll give you the benefit.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I&amp;amp;rsquo;ll run you through them both, and you can make up your own mind. &lt;br /&gt;
&lt;br /&gt;
First of all, for the fast money, there&amp;amp;rsquo;s this sweet and cherry Cobra III: you sell it, right now, you&amp;amp;rsquo;ll net yourself enough to buy a [[Second-hand ships|second-hand ship]] with enough scratch left over for some half-decent kit. &amp;amp;rsquo;Course, some of these second-hand numbers are pretty, well, ''used'', if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy&amp;amp;rsquo;s anatomy? And the resale sucks, if&amp;amp;rsquo;n you ever want to move on up. But it&amp;amp;rsquo;s an option.&lt;br /&gt;
&lt;br /&gt;
Second, now, there&amp;amp;rsquo;s the... ah, let me just check that we&amp;amp;rsquo;re alone here... okay: there&amp;amp;rsquo;s the [[Black_Monk_Monastary|Black Monks]]. Great guys, I&amp;amp;rsquo;d like to make that clear, absolutely: most fine and upstanding! They&amp;amp;rsquo;ll be happy to loan you what you need to get you started. They&amp;amp;rsquo;re a not-for-profit organisation, a charity, really, but what with overheads and all they do have to charge a wee bit of interest on any loans they make: and they are keen – eager, even – to see that they get paid back. You take a loan from them, you make every gram of cargo pay, every time. Work hard though and it can be done: in all my years I&amp;amp;rsquo;ve never met anyone who defaulted on a loan from the Bank of St Herod. Not one. Ever.&lt;br /&gt;
&lt;br /&gt;
Slow money, now, that&amp;amp;rsquo;s less chancy. You buy up what&amp;amp;rsquo;s cheap, you take it to where it&amp;amp;rsquo;s expensive, and you sell it at a profit. Rinse and repeat. What&amp;amp;rsquo;s cheap where, and what&amp;amp;rsquo;s expensive? Supply and demand, kid. Like the philosopher said, &amp;amp;ldquo;it&amp;amp;rsquo;s the economy, stupid&amp;amp;rdquo;. Agricultural worlds produce raw materials like [[Commodities#Minerals|minerals]], [[Commodities#Alloys|metals]] and [[Commodities#Radioactives|radioactives]], and the bio-products like [[Commodities#Food|food]], [[Commodities#Textiles|textiles]], [[Commodities#Liquor.2FWines|booze]] and [[Commodities#Furs|furs]], too. Industrial planets make finished goods, like [[Commodities#Luxuries|luxuries]], [[Commodities#Computers|computers]] and [[Commodities#Machinery|machinery]]. So you take the produce of one and you sell it on the other, and chances are you&amp;amp;rsquo;re making money on the deal. Politics don&amp;amp;rsquo;t matter squat: farmers need harvesters and factories need feedstock! &lt;br /&gt;
&lt;br /&gt;
O&amp;amp;rsquo;course, ''money'' matters: rich Industrials are rich because they&amp;amp;rsquo;ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they&amp;amp;rsquo;ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they&amp;amp;rsquo;re most desperate for fine articles and will scrape together whatever they can to pay for &amp;amp;rsquo;em: meanwhile, they&amp;amp;rsquo;ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap, but hey: nobody said life was fair. Folks like you who&amp;amp;rsquo;ve climbed up the gravity well, you&amp;amp;rsquo;re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that&amp;amp;rsquo;s my advice! There&amp;amp;rsquo;s money to be made elsewhere, no error, but those are the sweetest runs you&amp;amp;rsquo;re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a [[Cargo_Bay_expansion|Cargo Bay Expansion]] to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.&lt;br /&gt;
&lt;br /&gt;
It ain&amp;amp;rsquo;t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they might not offer the greatest profits, but they don&amp;amp;rsquo;t take up any cargo space at all. See this safe over here, behind this bulkhead? You take on [[Commodities#Platinum|platinum]], or [[Commodities#Gold|gold]], or a sack of [[Commodities#Gem-Stones|gemstones]] when you&amp;amp;rsquo;re docked, they go right in here. You can keep &amp;amp;rsquo;em here as long as you like, until you find somewhere to offload &amp;amp;rsquo;em. [[GalCop|Co-op]] rules stop you dropping too much of &amp;amp;rsquo;em, or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&amp;amp;rsquo;s not much to beat it. You can mine for &amp;amp;rsquo;em yourself, if&amp;amp;rsquo;n you get a [[Mining_Lasers|Mining Laser]] and an [[Ore Processor]] to go with your Fuel Scoop, and you don&amp;amp;rsquo;t mind scraping carbon scoring off the scoop every few jumps. Only don&amp;amp;rsquo;t, for any sake, put the Mining Laser on the nose! It&amp;amp;rsquo;s a tool, not a weapon. Or you can just buy the shinies cheap off the miners direct, if you run across a [[Rock_hermit|Rock Hermit]]. Powerful fond of liquor, Rock Hermits are, too.&lt;br /&gt;
&lt;br /&gt;
What &amp;amp;ldquo;other&amp;amp;rdquo; products? What you winking for, kid? You mean [[Commodities#Slaves|slaves]], [[Commodities#Narcotics|narcotics]] and [[Commodities#Firearms|firearms]]? Why don&amp;amp;rsquo;t you just damn well say so? They ain&amp;amp;rsquo;t illegal. They&amp;amp;rsquo;s what we call ''controlled'' merchandise. Bring as much of &amp;amp;rsquo;em in as you want... what ''will'' get you into trouble with the Blues is shipping them out of a main system station. But there&amp;amp;rsquo;s plenty of other places to buy &amp;amp;rsquo;em up, all nice and legal, along with reg&amp;amp;rsquo;lar trade goods, too. Some of the [[Powers_and_Organisations#Communist_Worlds|Commie]] worlds have [[SLAPU|Slap-Yous]] and [[CZGF|Cee-Zed-Gee-Effs]], whatever the hell they all are, and [[Astro_Mines|Astro-Gulags]] too, which are just plain depressing. Some industrial [[Powers_and_Organisations#Dictatorship_Worlds|Dictatorship]] systems, they got [[Imperial_AstroFactory|Imperial AstroFactories]], although some of &amp;amp;rsquo;em seem to sell stuff they don&amp;amp;rsquo;t ever make... go figure. And some spots, if they got the population size to make it worthwhile, there&amp;amp;rsquo;s [[Pi-42|Convenience Stores]] way out by the Witchpoint. You want to give these guys a try, you sail on in. Check the system prices first, note down what you got yourself, see what&amp;amp;rsquo;s on offer, and do the sums.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;rsquo;s long-range shipping contracts on offer, too, in some stations: F4 will bring &amp;amp;rsquo;em up, if there&amp;amp;rsquo;s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They&amp;amp;rsquo;ll be out your price-range just now, and anyway most of &amp;amp;rsquo;em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy. And there&amp;amp;rsquo;s always a few small packets need shifting too: even the smallest ship can stow a few parcels in the cockpit. Remember to check out the route beforehand, though: the destination might be all sweetness and light, but see what you have to swim through first to get there.&lt;br /&gt;
&lt;br /&gt;
That&amp;amp;rsquo;s slow money, kid: work, save, invest, and work again, that&amp;amp;rsquo;s what it&amp;amp;rsquo;s all about! It ain&amp;amp;rsquo;t pretty but it gets you there in the end.&lt;br /&gt;
&lt;br /&gt;
One final tip, kid: I&amp;amp;rsquo;ll say this &amp;amp;rsquo;cos I like ya. It won&amp;amp;rsquo;t save you work but it will save you time, and it might just save your life, too: if you want to get from the Witchpoint to the station fast, without getting your [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|jumpdrive]] mass-locked by anyone, friendly or otherwise, here&amp;amp;rsquo;s what you do. Line up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you&amp;amp;rsquo;ve given yourself enough sky, pull the nose back round and come on down to the station. Chances are you won&amp;amp;rsquo;t meet a soul, whether you&amp;amp;rsquo;re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is, where there&amp;amp;rsquo;s help and hostility both; you get nervous, you go off-beam. Most times, you&amp;amp;rsquo;ll come through safe.&lt;br /&gt;
&lt;br /&gt;
Huh. Anyhow. I&amp;amp;rsquo;m a busy frog, I can&amp;amp;rsquo;t stay here all day filling in every [[Jameson]] on what they should have learned in the spawning pond. Gimme your ticket, kid, and I&amp;amp;rsquo;ll stamp it flight-ready, though Giles knows I prob&amp;amp;rsquo;ly shouldn&amp;amp;rsquo;t... there ya go. That&amp;amp;rsquo;s you ready to take on the Witch. Jens help us all... don&amp;amp;rsquo;t know enough to keep a level bearing through a wormhole... what they send up here for us to deal with... pick up the pieces more like...&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34307</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34307"/>
		<updated>2012-10-02T11:55:23Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Downloads / Hardcopy */ Changing &amp;quot;Calliope&amp;quot; to &amp;quot;Stranglehold&amp;quot;; adding link to .mobi file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Stranglehold'' recounts another episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]], highlighting many of the difficulties faced by merchant captains in the Co-operative today. It contains interesting insights into negotiation techniques, commander–crew relations, and the importance of hats, and shows how some trades can have awkward consequences. Traders, take heed!&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Stranglehold'' as a [https://www.box.com/s/v22vqnl08kgoqjuadev3 PDF], [https://www.box.com/s/n7uxurngpxzrj2rw2joj MOBI], or [https://www.box.com/s/bwseax67pz8rknqm65mx EPUB] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Category:Oolite_stories&amp;diff=34305</id>
		<title>Category:Oolite stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Category:Oolite_stories&amp;diff=34305"/>
		<updated>2012-09-30T18:51:33Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Blaze O'Glory */ Adding link to &amp;quot;Stranglehold&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where you'll find Fan Fiction all based in the Oolite Universe.&lt;br /&gt;
&lt;br /&gt;
== Alien Items, the Oolite Anthology ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienItems.jpg|thumb|right|150px|The Cover of Alien Items]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are represented including Dylan Smith, Blaze O' Glory, El Viejo, DaddyHoggy, Commander Wyvern, Ganelon and Drew Wagar.&lt;br /&gt;
&lt;br /&gt;
== Drew Wagar ==  &lt;br /&gt;
&lt;br /&gt;
[[Image:Status_Quo_Edition_2_Cover_Small.jpg|thumb|right|150px|Status Quo. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
[[Status_Quo|Status Quo]] (2006) - The first story in the [[Oolite Saga]]. “A brilliant scientist uncovers  a terrifying plot to begin a galactic war.  Aided by a talented, but  reluctant and embittered combateer, he must stop the deployment of a  super weapon he invented. A weapon so powerful it threatens to destroy  entire worlds.”&lt;br /&gt;
&lt;br /&gt;
''Elite came with a Novella called 'The Dark Wheel', which set the scene for the game. 'Status Quo' aims to do the same thing for 'Oolite', introducing Commander Jamesons to the 'Ooniverse'...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mutabilisneilbadman.png|thumb|right|150px|Mutabilis. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
[[Mutabilis]] (2008) - The second story in the [[Oolite Saga]]. “When a series of linked murders  forces GalCop to outlaw the shadow organisation known as ‘The Dark  Wheel’, a mysterious top secret document must be found in order to stave  off a galactic conflict. The document contains a devastating secret;  the key to domination, power and control. A secret as old as space  itself, the location of the legendary planet ‘Raxxla’”.&lt;br /&gt;
&lt;br /&gt;
'''Mutabilis' is the sequel to 'Status Quo' and also introduces readers to the adventures of [[User:Captain_Hesperus|Captain Hesperus]]. Further accounts of this roguish character can be found in the [[Calliope]] story below...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Incursio]] (2011) - The third story in the [[Oolite Saga]]. “When a deadly alien attack is launched across the galaxy, humankind  finds itself under-prepared and overwhelmed. As star systems begin to fall, privateers take up the battle alongside the military forces and a  desperate plan is hatched to stop the invaders once and for all, before  humanity is eradicated.”&lt;br /&gt;
&lt;br /&gt;
'''Incursio' picks up the story eleven years later and also feature avatars from the Oolite forum: Daddyhoggy, Hesperus, Udian, Coyote, Derik, Cheyd and Maik.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Finis]] (2011) - The fourth and final part of the [[Oolite Saga]]. &amp;quot;With the alien menace poised to overthrow the galaxy a lone group of combateers is all that that stands between them and total annihilation. When one of their number is kidnapped by the aliens and their plans thwarted, the group must decide whether to mount a rescue and risk losing the war, or sacrifice her for the greater good of humankind…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oolite Saga has its own [http://www.facebook.com/drewwagarwriter fan page on Facebook].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drew has also written a number of short stories for the Oolite Universe…&lt;br /&gt;
&lt;br /&gt;
[[Schism]] (2007) - ”Lumbering through the deeps of space are the Generation Ships; huge  self contained transports driving between the stars at sublight speeds  in the midst of thousand year journeys to populate new planets. After 30  generations, a staggering and devastating truth is revealed to the  occupants of one such ship…”&lt;br /&gt;
&lt;br /&gt;
[[Nine]] (2009) - “The story of an attempt to reach the ‘ninth’ chart. As players familiar with Elite and Oolite will doubtless know there are only eight charts reachable by Galactic Hyperspace. Does the ninth chart exist? Can it be reached? If so, what’s there? This is a slightly chilling tale of  the ‘Ooniverse’…”&lt;br /&gt;
&lt;br /&gt;
[[Ascension]] (2009) - ”A tale of what might happen when an example of sophisticated  technology is suddenly thrust upon a backward culture steeped in  religion.”&lt;br /&gt;
&lt;br /&gt;
[[Replay]] (2009) - “Difficult to describe even in summary without giving away the plot.  It’s only three and a half pages long, so won’t take you long! Enjoy!”&lt;br /&gt;
&lt;br /&gt;
[[Family]] (2009) - “an excellent battle and nice interaction between Kemi and the Princess.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visit [http://wagar.org.uk/ Drew Wagar's website].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dylan Smith ==&lt;br /&gt;
&lt;br /&gt;
[http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] (2006) - Dylan wrote the first short story for Oolite. A salutary warning in terms of who and how to fight, and what cargoes are safe to carry...&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blaze O'Glory ==&lt;br /&gt;
&lt;br /&gt;
[[Calliope]] (2009) - An episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. Money is short, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
&lt;br /&gt;
[[Stranglehold]] (2012) – A further episode from [[User:Captain_Hesperus|Captain Hesperus's]] unorthodox life. A stirring tale of dash, daring and foul mutiny!&lt;br /&gt;
&lt;br /&gt;
[http://www.box.com/shared/3dob2hvj9a Local Midnight in the Vacuum Bar] (2010) - A short story.&lt;br /&gt;
&lt;br /&gt;
==[[user:Wyvern|Wyvern]] &amp;amp; Clym Angus==&lt;br /&gt;
&lt;br /&gt;
[[Rise_of_the_Kirin|Rise of the Kirin]] (2009) by [[user:Wyvern|Wyvern]]  &amp;amp; Clym Angus.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?t=8309 Negotiations of failure] (2010) on the Oolite BB by [[user:Wyvern|Wyvern]]. An Oolite short story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[User:El_Viejo|El Viejo]]==&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=7561 Coyote] (2010) on Box.Net. &amp;quot;A ripping yarn of the spacelanes&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=8478 Kaxgar] (2010) on Box.Net. &amp;quot;A tale of a lost planet in peril&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PA Groove ==&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?t=8354 The Ipsiolon Treat] (2010) on the Oolite BB. A work in progress.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== K Thomas (OneOfTheLost) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heralds_End.jpg|thumb|right|150px|Herald's End by K Thomas]]&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?t=7160 Herald's End] (2009-2010) on the Oolite BB. An Oolite short story, a work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ganelon ==&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?t=8609 Vakume Danserz] (2010) on the Oolite BB. Not quite a story, in my opinion.  A vignette, perhaps.&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?t=8641 Carver's Anarchy] (2010) on the Oolite BB. This might be the first installment, or it might  be the only story about Carver and his crew that I actually get around  to finishing.  &lt;br /&gt;
&lt;br /&gt;
== RyanHoots ==&lt;br /&gt;
&lt;br /&gt;
[[Anguis Primus (Book) | Anguis Primus]]: What happens when an uber ship falls into the hands of a girl...&lt;br /&gt;
&lt;br /&gt;
The Shadowed Hand: Work in Progress.&lt;br /&gt;
&lt;br /&gt;
== DredgerMan ==&lt;br /&gt;
&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and battered Python Special ET. A work in progress.&lt;br /&gt;
&lt;br /&gt;
== Spooky ==&lt;br /&gt;
&lt;br /&gt;
[http://int13h.com/downloads/static.pdf Static] (2012) PDF download. Whilst clearing out some old kit I found some partially completed ooliterature that I was working on 3 or4 years ago. Normally I just bin this stuff but this time I though I'd have a bash at finishing it and letting you poor people &amp;quot;enjoy&amp;quot; it. So, I suppose I'm proud to present Static.&lt;br /&gt;
&lt;br /&gt;
== Rese249er ==&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12393 Breaker Breaker] (2012) on the Oolite BB. A story about some wet behind the ears new pilots fresh out of the Academy. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Oolite| Oolite stories]] [[Category:Fiction| Oolite stories]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34304</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34304"/>
		<updated>2012-09-30T17:56:41Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Stranglehold'' recounts another episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]], highlighting many of the difficulties faced by merchant captains in the Co-operative today. It contains interesting insights into negotiation techniques, commander–crew relations, and the importance of hats, and shows how some trades can have awkward consequences. Traders, take heed!&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as a [https://www.box.com/s/v22vqnl08kgoqjuadev3 PDF] or as an [https://www.box.com/s/bwseax67pz8rknqm65mx EPUB] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34303</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34303"/>
		<updated>2012-09-30T17:56:02Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Stranglehold'' recounts another episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]], highlighting many of the difficulties faced by merchant captains, and containing interesting insights into negotiation techniques, commander–crew relations, and the importance of hats, and shows how some trades can have awkward consequences. Traders, take heed!&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as a [https://www.box.com/s/v22vqnl08kgoqjuadev3 PDF] or as an [https://www.box.com/s/bwseax67pz8rknqm65mx EPUB] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34302</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Stranglehold&amp;diff=34302"/>
		<updated>2012-09-30T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Created page with &amp;quot;== Introduction ==  ''Stranglehold'' recounts another episode from the unorthodox life of Captain Hesperus, highlighting many of the difficulties fac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Stranglehold'' recounts another episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]], highlighting many of the difficulties faced by merchant captains, and containing interesting insights into negotiation techniques, the desirability of smooth commander–crew relations, and how some trades can have awkward consequences. Traders, take heed!&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as a [https://www.box.com/s/v22vqnl08kgoqjuadev3 PDF] or as an [https://www.box.com/s/bwseax67pz8rknqm65mx EPUB] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=34301</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=34301"/>
		<updated>2012-09-30T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */ Adding link to Stranglehold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight in the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised &amp;quot;[[User:Captain_Hesperus|Captain Hesperus]] adventures&amp;quot;, ''[[Calliope]]'' and ''[[Stranglehold]]''.&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=28532</id>
		<title>Oolite Instruction Manual</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=28532"/>
		<updated>2011-07-21T12:17:38Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Playing the game */ Linking to up-to-date Reference Sheet on Berlios&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Installing the game==&lt;br /&gt;
* [[Running Oolite-Mac|Running Oolite on Mac OS X]]&lt;br /&gt;
* [[Running Oolite-Linux|Running Oolite on Linux]]&lt;br /&gt;
* [[Running Oolite-Windows|Running Oolite on Windows]]&lt;br /&gt;
* [[Running Oolite-Unix|Running Oolite on BSD and Irix]]&lt;br /&gt;
&lt;br /&gt;
==A background to the game==&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] - A story that sets the scene&lt;br /&gt;
* [[Status Quo]] - Elite came with a Novella called 'The Dark Wheel', which set the scene for the game. 'Status Quo' aims to do the same thing for 'Oolite', introducing Commander Jamesons to the 'Ooniverse'... There is also a sequel [[Mutabilis]] by the same author.&lt;br /&gt;
* [[Calliope|Calliope - a Captain Hesperus adventure]] - An episode from the unorthodox life of the commander of the ''Dubious Profit''&lt;br /&gt;
* [[Powers_and_Organisations|Powers and Organisations]] - Some histories of the various corporations and powers, both legal and illicit, that exist in the Oolite Galaxies.&lt;br /&gt;
* [[Mr Gimlet|Mr Gimlet]] - A wise Blue Frog aboard Lave Station has some tips for new Commanders.&lt;br /&gt;
* [[Rough Guide|''The Rough Guide to the Ooniverse'']] – A brief overview of the inhabitants, customs and cultures of Lave and other nearby worlds.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
* [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/Doc/OoliteRS.pdf Download OoliteRS.pdf] - Essential info reference sheet for a quick start.&lt;br /&gt;
* [[Pilot's Reference Manual]]&lt;br /&gt;
* [[Docking Clearance Protocol (v1.72 or later)]]&lt;br /&gt;
* [[Oolite Equipment|Equipment]]&lt;br /&gt;
* [[Oolite Trading|Trading]]&lt;br /&gt;
* [[Oolite Tactics|Tactics]]&lt;br /&gt;
:* [[How to Dock|How to Dock]]&lt;br /&gt;
:* [[Dealing with piracy (Oolite)|How to deal with pirates]]&lt;br /&gt;
:* [[Dealing with Thargoids|How to deal with thargoid ambushes]]&lt;br /&gt;
:* [[Laser tactics]]&lt;br /&gt;
:* [[Missile tactics]]&lt;br /&gt;
:* [[Using weapons of mass destruction|WMD tactics]]&lt;br /&gt;
* [[IFF system]]&lt;br /&gt;
* [[Fuel Scoops|Scooping fuel and cargo]]&lt;br /&gt;
* [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Oolite Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Technical help and troubleshooting==&lt;br /&gt;
* [[Location of Oolite saved settings]]&lt;br /&gt;
* [http://aegidian.org/bb/ Oolite forum]&lt;br /&gt;
* [[Oolite_FAQ|Oolite Frequently Asked Questions (FAQ)]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Русская версия: [[Ru:Oolite Instruction Manual]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tibionis_(Rough_Guide)&amp;diff=28012</id>
		<title>Tibionis (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tibionis_(Rough_Guide)&amp;diff=28012"/>
		<updated>2011-05-30T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to match others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tibionis==&lt;br /&gt;
[[Image:Tibionisview.jpg|right|thumb|''Tibionis'']]&lt;br /&gt;
*Economic status: '''Mainly Agricultural (with heavy emphasis on tourism)'''&lt;br /&gt;
*Technology level: '''8''' &lt;br /&gt;
*Population: '''3.9 Billion (Furry Rodents)''' &lt;br /&gt;
*Political status: '''Democracy'''&lt;br /&gt;
*Radius: '''4673km''' &lt;br /&gt;
*G: '''1.15 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], Terea, Oresri, Uscela, Maregeis, [[Laenin (Rough Guide)|Laenin]], [[Reinen (Rough Guide)|Reinen]], Esbeus, [[Zarece (Rough Guide)|Zarece]], [[Xexedi (Rough Guide)|Xexedi]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot; Tibionis is most noted for the Tibionisian deadly goat and its vast rain forests. Sadly the deadly goats where introduced by traders from Aronar. Tourists are advised not to travel deep into the splendid jungles. In addition Tibionis features beautiful tropical beaches. Tibionis is the center for Navy sector command 4.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Laenin_(Rough_Guide)&amp;diff=28010</id>
		<title>Laenin (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Laenin_(Rough_Guide)&amp;diff=28010"/>
		<updated>2011-05-30T10:47:51Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to match others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Laenin==&lt;br /&gt;
[[Image:Laeninview.jpg|right|thumb|''Laenin'']]&lt;br /&gt;
*Economic status: '''Poor Agricultural'''&lt;br /&gt;
*Technology level: '''4''' &lt;br /&gt;
*Population: ''2.4 Billion (Human Colonials)''' &lt;br /&gt;
*Political status: '''Communist'''&lt;br /&gt;
*Radius: '''4165km''' &lt;br /&gt;
*G: '''1.05 standard''' &lt;br /&gt;
*Neighbors: '''Terea, Oresri, Usle, Uscela, Maregeis, [[Reinen (Rough Guide|Reinen]], Esbeus, Lerelace, [[Tibionis (Rough Guide)|Tibionis]], Xeoner, [[Xexedi (Rough Guide)|Xexedi]]'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The planet Laenin is famous as being remotely named after an old hero of Coomunism. Laenin was a leader who named himself after reading a fictional book on a fictional planet called Earth. In that book a red revolution was described. This revolution made him invent coomunism. He made a sit-com. People loved it. That was long ago and the red revolution has spread all over the 8 galaxies. Today Laenin is called: the workers paradise.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Zarece_(Rough_Guide)&amp;diff=28008</id>
		<title>Zarece (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Zarece_(Rough_Guide)&amp;diff=28008"/>
		<updated>2011-05-30T10:47:17Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to match others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Zarece==&lt;br /&gt;
[[Image:Zareceview.jpg|right|thumb|''Zarece'']]&lt;br /&gt;
*Economic status: '''Poor Agricultural'''&lt;br /&gt;
*Technology level: '''5''' &lt;br /&gt;
*Population: ''2.9 Bilion Fierce Black Felines'' &lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''3889 km''' &lt;br /&gt;
*G: '''0.56 standard'''&lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], [[Aesbion (Rough Guide)|Aesbion]], [[Reinen (Rough Guide)|Reinen]], Eninre, [[Tibionis (Rough Guide)|Tibionis]]''' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Zarece was the first conolized gas planet ever. Colonized by felines of Reorte who became fed up with the constant Earthquakes on their home planet. With a combination of Zero-G technology and modern baloons large orbital cities where created that float in the higher layers of the atmosphere. Zarece exists of superdense gasses not yet fully understood.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Beusrior_(Rough_Guide)&amp;diff=28006</id>
		<title>Beusrior (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Beusrior_(Rough_Guide)&amp;diff=28006"/>
		<updated>2011-05-30T10:46:49Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to match others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beusrior==&lt;br /&gt;
[[Image:Beusriorview.jpg|right|thumb|''Beusrior'']]&lt;br /&gt;
*Economic status: '''Poor industrial'''&lt;br /&gt;
*Technology level: '''11''' &lt;br /&gt;
*Population: ''4.8 Billion (Human Colonials)'' &lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''3650 km''' &lt;br /&gt;
*G: '''1.02 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], Uscela, Maregeis, [[Aronar (Rough Guide)|Aronar]], Rilace'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A dull world says the register. In 2513 a large freighter broke down in orbit around this planet. The people had to leave the ship. The colonials built an underground base called New London as the whole surface of the planet is covered with snow and Ice. Day temperature varies between -22C to -40C but in the night the temperature drops sometimes below -55C.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:Beusriormap.jpg]]&lt;br /&gt;
&lt;br /&gt;
X23-BO 'Goliath' was a generation ship or freighter. It's how you call it. A navigational error caused the large ship (which did not have atmospheric capabilities) to enter too low an orbit. In 2513 the 'Goliath' plunged down with 3500 people on board. They were not lucky as they fell into the New-London Canyon. This canyon is about 9000 km long and ends in the so called New London crater.&lt;br /&gt;
&lt;br /&gt;
The impact was hard. Thankfully due to the sturdy construction of the ship a few people survived. They found themselves in a harsh Arctic climate. After surviving the first 'Winter' the temperatures raised enough to organize an expedition. The second expedition exploded the New London Crater. They found a large cave network. The next year found the crew moving all the equipment to the cave. The crew were lucky that the lab and the engineering sections of the Goliath were only lightly damaged. After 2 years the cave network featured living quarters, workshops, a greenhouse (largely stripped out of the 'garden' section of the 'Goliath'. After 3 years the crew engineered an efficient climate system inside the caves. The underground city kept expanding and expanding. Nowadays the underground network spans the whole planet. The main entry and space-port remains in the New London Crater. An automated landing system leads shuttles, transports and traders to the docking platforms.&lt;br /&gt;
&lt;br /&gt;
[[Image:NewLondoncanyon.jpg|Left|thumb|''New London Canyon'']]&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Reinen_(Rough_Guide)&amp;diff=28005</id>
		<title>Reinen (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Reinen_(Rough_Guide)&amp;diff=28005"/>
		<updated>2011-05-30T10:45:43Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Restoring ADCK's text!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reinen==&lt;br /&gt;
[[Image:Reinenview.jpg|right|thumb|''Reinen'']]&lt;br /&gt;
*Economic status: '''Average Agricultural'''&lt;br /&gt;
*Technology level: '''8''' &lt;br /&gt;
*Population: '''4.0 Bilion (Human colonials)''' &lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''6455 km''' &lt;br /&gt;
*G: '''1.00 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], Terea, Oresri, Uscela, [[Laenin (Rough Guide)|Laenin]], Eninre, [[Zarece (Rough Guide)|Zarece]], [[Tibionis (Rough Guide)|Tibionis]], Riredi, Riiser, [[Xexedi (Rough Guide)|Xexedi]]'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Reinen: a farmers' planet in true tradition. The visitor even can see the crops from outer space. Natural resources are now exhausted and therefore Reinen nowadays specialises in biotechnology. They sell all sorts of farming equipment and therefore the planet now rates as an average agricultural. The capital city New Boorlin hosts the yearly Galaxy 1 Beerfesten which attracts drinkers from all over the universe.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This planet is a tedious little planet.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Reinen is yet another one of those planets with an undeserved reputation for being &amp;quot;tedious&amp;quot; thanks in part to the Galactic Catalogue. Certainly your typical native of Reinen (or ''Reinlander'') can be quite grave and humorless when there is work to be done; however, few planets truly know how to unwind quite like Reinen does, and to those in the know, the great Neu BOorlin Bierfest is one of the most prestigious events in the Great Eight.&lt;br /&gt;
&lt;br /&gt;
The Bierfest is an old tradition that goes back to the original colonists' roots on faraway Earth. It is held over the course of two weeks in the harvest season and features such attractions as carnival rides, local folk music, tasty traditional cuisine, and, of course, copious amounts of Reinenian Quuma-Beer. Though it lacks the alcoholic kick of much harder liquors popular elsewhere, it is commonly acclaimed by gourmets one of the smoothest and tastiest beverages in the Galaxy, consistently appearing in Top Ten Beverage lists compiled by great gastronomic and culinary experts from across space and attracting gourmet pilgrims from as far afield as Tianve to the festival. Quuma-Beer is one of Reinen's most lucrative exports, though most of the stock tends to be quickly bought up at a scandalous discount by nearby Xexedi for resale in its own high-price restaurants or consumption in exclusive executive drinking clubs.&lt;br /&gt;
&lt;br /&gt;
The Bierfest is only one aspect (though certainly the most well-known) of Reinen's agrarian culture. The planet has little heavy industry - the vast majority of its few mineral resources have been largely stripped away to fuel the booming industries of Xexedi and Lerelace - and most manufactured goods are either imports or products built strictly for the domestic market by regional craft guilds. Most of Reinen's surface is given over to farmland, which mostly grows a variety of staple crops (including the quumatriticale grain used in Quuma Beer). The common Reinlander stereotype is one of an independent, small-time freeholder; though a significant portion of the land is now in the hands of corporations and the regional governments, the majority is still owned by individuals or family farms, and having a plot to call one's own is still a dream for many (though fewer than in previous generations). Reinlanders are also notably very civic-minded; indeed, the term &amp;quot;Reinlander&amp;quot; itself is more one of convenience than allegiance, as most natives self-identify with their ''Land'' (province) or ''Kanton'' (township) before the planet itself. The planet is technically governed by a loose confederation of all the ''Lands''; however, each ''Land'' is given broad leeway in making its own laws and regulations so long as they do not violate the Charter of Confederation. It's probably better to think of the Reinen Confederacy as an alliance or an economic association than as a government ''per se''.&lt;br /&gt;
&lt;br /&gt;
In general, life on Reinen is fairly relaxed compared to that on many other worlds of the Ooniverse. The locals are friendly, the beer is good, and the days go by at a leisurely pace. Perhaps for those used to a fast-paced life of adventure, Reinen is indeed &amp;quot;a tedious little planet&amp;quot;; however, for the veteran spacer looking for somewhere to retire, or at least a place to cool his heels, the planet is an ideal stopping point.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Aronar_(Rough_Guide)&amp;diff=28004</id>
		<title>Aronar (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Aronar_(Rough_Guide)&amp;diff=28004"/>
		<updated>2011-05-30T10:44:04Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to conform to others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aronar==&lt;br /&gt;
[[Image:Aronarview.jpg|right|thumb|''Aronar'']]&lt;br /&gt;
*Economic status: '''Poor industrial'''&lt;br /&gt;
*Technology level: '''8''' &lt;br /&gt;
*Population: '''3.2 million human colonials''' &lt;br /&gt;
*Political status: '''Feudal'''&lt;br /&gt;
*Radius: '''5429 km''' &lt;br /&gt;
*G: '''1.02 standard'''&lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], [[Aesbion (Rough Guide)|Aesbion]], [[Beusrior (Rough Guide)|Beusrior]], Ontiat, [[Isinor (Rough Guide)|Isinor]], [[Qutiri (Rough Guide)|Qutiri]] &lt;br /&gt;
&lt;br /&gt;
''The Jungle world of Aronar. The most dangerous passage on the Spaceway L1 to Lerelace. The landscape is dominated by a jungle covered supercontinent. Deep in the woods the Aronar Deadly Goat has its habitat. They are deadly because of their size. 2 times as large as normal goats. Every village on Aronar houses a local Hoopy Casino. Gambling is a religion on Aronar. Every citizen of Aronar gambles before dinner''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aronar is most famous for the Aronarian deadly goat and its hoopy casinos.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The planet of Aronar is home to one of the most unusual cultures in the Ooniverse. On the one hand, the people are very conservative and spiritual, believing for the most part in the Fundamental Tenets of the Word of Giles, including the admonitions against excess material wealth. On the other hand, the entire planet seems to suffer from a collective compulsive gambling habit. Casinos, gambling halls, race courses and tournament fields seem to be on every street corner, and passions for the hobby run so deep that two Aronarians will often make casual bets on such matters as which of two raindrops will reach the bottom windowpane first. The casual observer is often left standing in wonder how these two seemingly contradictory facets of society can exist in harmony. The secret lies in a peculiar idea known locally as &amp;quot;the Wheel of Fortune.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Wheel of Fortune's basic principle is that the souls of all sentient beings are part of a great cosmic wheel that turns according to the will of Giles. As it turns, a soul's fortune will rise and fall according to its place on the wheel; as life goes on, one is subjected to a continuous cycle of rising and falling fortune. As a result, any fortunes won as a result of chance are seen as perfectly legitimate; if it was not Giles's will that the winner should be so fortunate, he would not have won. Of course, this extends to other areas of life as well; disappointments and failures are seen as only temporary, while Aronarians are not overly proud of today's accomplishment when they may be swept away by a downturn of fortune tomorrow. On the whole, this gives them a rather phlegmatic outlook on life. However, it also gives them a certain contempt for traders and merchants, whom they feel are trying to defy the cycle by always seeking profit at any expense. This has caused some friction with many spacefaring peoples, particularly with their vitriolic neighbors on Aesbion. &lt;br /&gt;
&lt;br /&gt;
While most traders will be able to satisfy their entertainment needs at any of the the local gambling halls (where, appropriately enough, the roulette wheel dominates), those with more discerning tastes are encouraged to investigate one of the aristocratic lodges. Generally visitors from the outside are received hospitably, and even with some curiosity - unlike on some worlds, most people have little opportunity for day-to-day contact with pilots. The local lord will undoubtedly throw a sumptuous (and, most important of all, expense-free) feast during your visit, complete with the best food and drink in his stocks and entertainment provided by a local band or a traveling actors' troupe. He may also throw an impromptu tournament, inviting you to compete against the best pilots of his house in various competitions, which will of course attract plenty of interest (and money) from the locals. (Be careful - although space duels are only supposed to last until one party yields, accidents do happen.) The entire point of all this extravagance, of course, is to impress you into swearing fealty to the lord's house as an exclusive pilot. You may be tempted - house pilots are granted considerable privileges, including the lord's protection - but you are under no obligation to accept, no matter how good the local alcohol is, and the lord will sometimes (begrudgingly) allow himself to be bargained down to a much more open contract if the price is right. Being a member or close ally of an aristocratic house often brings benefits, but it can also attract some unwelcome attention from jealous rivals; although open warfare has thankfully gone out of style on Aronar, the nobility still wage petty &amp;quot;shadow conflicts&amp;quot; against one another, and being too close to a particular house or too good at your job may make you an ideal target for a little dash of poison in your next meal or being smothered by a well-paid chambermaid in your sleep. Your friends probably won't miss you too much, either - after all, that's how the wheel turns. &lt;br /&gt;
&lt;br /&gt;
While you're visiting the countryside, be on the lookout for the famed Aronarian deadly goat. They shouldn't be too difficult to spot - they're about half again as tall as an average human being and usually kitted out with garish purple and sky-blue fleeces. Males also sport large curved horns, which they often use to settle arguments over territory or females - naturally, these clashes give yet another outlet for bored Aronarians to press their luck. Despite the name, the deadly goats tend to be quite docile unless provoked, although they do get noticeably agitated during the local mating season. Should you somehow manage to get on the receiving end of a goat charge, the best thing to do is to run away as quickly as you possibly can; a charging male can easily kill a full-grown human (or any number of other sentients), while even concentrated blaster fire has difficulty penetrating their tough skulls. Thankfully, deadly goats tend to exhaust themselves pretty quickly when charging at full speed, so as long as you're in decent shape you should be able to outrun one. While large flocks do still roam in the wild (particularly in the south, where a shaggier breed prevails against the colder temperatures), most have been domesticated and are found in the pastures surrounding the lodges. &lt;br /&gt;
&lt;br /&gt;
Also note that, aside from the feasts, taverns and gambling halls, you should try to be on your best behavior while planetside. The people of Aronar tend to be somewhat old-fashioned about vice and draconian in their punishments. Giles alone can help you if you are caught in a particularly criminal or scandalous act, although the locals will help you arrange a personal meeting to straighten things out. All in all, you'll stay out of jeopardy if you keep yourself on a tight leash, show (or fake) the proper respect to the right people, and don't make too many of the wrong sort of enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aronarmap.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Qutiri_(Rough_Guide)&amp;diff=28003</id>
		<title>Qutiri (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Qutiri_(Rough_Guide)&amp;diff=28003"/>
		<updated>2011-05-30T10:43:27Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to conform to others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Qutiri==&lt;br /&gt;
[[Image:Qutiriview.jpg|right|thumb|''Quitiri'']]&lt;br /&gt;
*Economic status: '''Rich Industrial'''&lt;br /&gt;
*Technology level: '''9''' &lt;br /&gt;
*Population: '''3.5 Billion Yellow Fat Felines''' &lt;br /&gt;
*Political status: '''Multi Government'''&lt;br /&gt;
*Radius: '''5420 km''' &lt;br /&gt;
*G: '''0.90 standard'''&lt;br /&gt;
*Neighbors: '''[[Aronar (Rough Guide)|Aronar]], Ontiat, [[Tionisla (Rough Guide)|Tionisla]], [[Zaonce (Rough Guide)|Zaonce]], [[Isinor (Rough Guide)|Isinor]], Bemaera'''&lt;br /&gt;
&lt;br /&gt;
''“Qutiri offers space travelers a sight to behold. Magnificent mountain ranges and enormous glaciers cover the planet. Climate is cold but drinking Lethal brandy in the Bleu Ice caves of the Capital Qitroomax or climbing Mount Tironos under a bright cold night sky are things that you will never forget. The yellow felines of Qutiri have adapted their skin to the cold climate ”''&lt;br /&gt;
&lt;br /&gt;
[[Image:Qutirimap.jpg|'' Map of Quitiri'']]&lt;br /&gt;
&lt;br /&gt;
This planet is featured in [[Famous Planets OXP]]&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Isence_(Rough_Guide)&amp;diff=28002</id>
		<title>Isence (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Isence_(Rough_Guide)&amp;diff=28002"/>
		<updated>2011-05-30T10:43:00Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to conform to others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Isence==&lt;br /&gt;
[[Image:Icenseview.jpg|right|thumb|''Icense'']]&lt;br /&gt;
*Economic status: '''Rich industrial'''&lt;br /&gt;
*Technology level: '''9''' &lt;br /&gt;
*Population: '''3.5 Billion (Red Fat Humanoids)''' &lt;br /&gt;
*Political status: '''Multi-Govenment'''&lt;br /&gt;
*Radius: '''6196km''' &lt;br /&gt;
*G: '''0.86 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Aesbion (Rough Guide)|Aesbion]], [[Aronar (Rough Guide)|Aronar]], [[Beusrior (Rough Guide)|Beusrior]], [[Reinen (Rough Guide)|Reinen]], Eninre, [[Zarece (Rough Guide)|Zarece]], [[Tibionis (Rough Guide)|Tibionis]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot; Everyone knows the saying: Red like the hells of Isence. Everything is Red on Isence. Isence was in Quarantine for many years. The deadly Isencian V bacteria turned the humanoids red and fat. It is now clear that the desease only activates if you live for more than 5 years on the planet. Nowadays an expensive medicine exists to keep the desease under control. This allowed the now famous Chexsin Cherzin to take part in the Four-Way Pellery championship on Isinor.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tianve_(Rough_Guide)&amp;diff=28001</id>
		<title>Tianve (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tianve_(Rough_Guide)&amp;diff=28001"/>
		<updated>2011-05-30T10:42:34Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Editing format to conform to others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tianve==&lt;br /&gt;
[[Image:tianve2.jpg|right|thumb|''Tianve'']]&lt;br /&gt;
*Economic status: '''Rich Industrial'''&lt;br /&gt;
*Technology level: '''14''' &lt;br /&gt;
*Population: '''5.9 Billion Blue Bony Felines''' &lt;br /&gt;
*Political status: '''Democracy'''&lt;br /&gt;
*Radius: '''4835 km''' &lt;br /&gt;
*G: '''0.89 standard'''&lt;br /&gt;
*Neighbors (7.0 LY or less): '''Zaatxe, Teanrebi, Malama, Alaza, Beraanxe, Celabile, Inines, Edreor, Anle''' &lt;br /&gt;
&lt;br /&gt;
''“Tianve is most noted for its famous pulsar, the top tourist attraction in the North East quadrant. Visiting by an official liner is recommended, but rental vessels are available as a cheaper option. Zero-Gee Cricket is banned on Tianve at the request of the native feline population. Tianve is also home to the Elite Combateer 'Rebecca Weston', and details on Tianve's most famous resident can be found in the Tionisla Chronicle publications - '[[Status Quo]]' and '[[Mutabilis]]').”''&lt;br /&gt;
&lt;br /&gt;
The pulsar of [[Tianve]] is known throughout the 8 Galaxies. It is said that the radiation of the pulsar colored the skin of the feline population of the planet. The inhabitants are therefore also known under the name: pulsar cats. The strong radiation from both the normal Tianve star and the pulsar forces the inhabitants to be cautious when going outside although the pulsar cats have developed special skin DNA that can resist radiation for a much longer time.&lt;br /&gt;
&lt;br /&gt;
Tourists that make the trip down to the surface are handed special suits and anti-radiation capsules. However after they've taken the necessary precautions they often are stunned by the beauty. The atmosphere colors the landscape in an eerie but beautiful blue.&lt;br /&gt;
&lt;br /&gt;
Tianvilus is the main city that is mostly under a shielded glass dome for protection. Under this glass ceiling the visitor is delighted to find some ancient temples devoted to the Pulsargod Tiaxus. &lt;br /&gt;
It is believed that Tiaxes must be brought sacrifices to extend the time before he repeats his infamous 'Sunrage'. Non-religious people simply call the 'Sunrage' a Sun or pulsar storm. This time of high radiation activity happens once every 50 years or so but cannot be accurately predicted. In the eye of the non-religious inhabitant the worship of Tiaxus is basically a waste of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tianvemap.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Xootian Desert is a growing desert. This desert starts directly at the East side of Tanvilus. One of the other reasons for Tianvilus to be under a glass dome are the Xootian sandstorms that would otherwise blow directly into the city causing all sorts of inconveniences. The Xootian desert is a harsh environment but has beautiful dunes. In the North East part of the planet the famous Acid Lake can be found. This Lake has a diameter of 1500 km and is the largest acid lake on the planet. The acid boils up from beneath the surface and is caused by volcanic activity in combination with radiation that is reacting with  substances in the lava from Tianve. This results in a almost blinding yellow inland sea.&lt;br /&gt;
&lt;br /&gt;
The Blue mountains are a 18000 km long mountain range with peaks up to 10 km. Some of the most challenging peaks of galaxy 1 can be found here including the famous Mt. Alioth.&lt;br /&gt;
&lt;br /&gt;
The Cloud Ocean covers most of the planets surface. The deep blue water is believed to be home to some massive sea creatures. The Tianve Snakefish for example can reach a length of 250 meter. As long as a large spacecruiser.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=27999</id>
		<title>Xexedi (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=27999"/>
		<updated>2011-05-30T10:41:08Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Altering format to match other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Xexedi==&lt;br /&gt;
[[Image:Xexediview.jpg|right|thumb|''Xexedi'']]&lt;br /&gt;
*Economic status: '''Rich industrial (Specialist in high-end tech and beauty products)'''&lt;br /&gt;
*Technology level: '''14''' &lt;br /&gt;
*Population: ''5.8 Billion (Large Green Frogs)''&lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''3399km''' &lt;br /&gt;
*G: '''0.99 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''Terea, Oresri, Usle, Uscela, Maregeis, [[Laenin (Rough Guide)|Laenin]], [[Reinen (Rough Guide)|Reinen]], Esbeus, Lerelace, [[Tibionis (Rough Guide)|Tibionis]], Xeoner'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Center of the Xexedi Cluster and the Western part of Galaxy 1. This planet houses a city that covers the whole planet. Xexedi's high tech level reflects in the futurisic towers, domes, houses an mordern transport on the planet. The famous beauty company L' Ooreaal, [[Zorgon Petterson Group]] and Oocruise have their HQ on the planet. Xexedi is known for the Xexedi skyneedle a 2 mile high skyscraper.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The planet Xexedi is scourged by a deadly disease.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The instant you drop out of witchspace into the Xexedi system, you can see that it is one of the busiest systems in the known Ooniverse. For one thing, you're never alone on the inflight corridor - almost as soon as you pop in, you'll find yourself in the presence of ships - some bulk haulers carrying the billions of tons of food, water and other products necessary to fuel the planet-spanning city, others carrying delegations and dispatches to the millions of corporations that have their headquarters on (or partially under) its surface - including such household names as L'Ooreal and Zorgon Petterson. All of these, plus the myriads of freelance traders (such as yourself) and curious tourists from the far corners of the Eight Galaxies, combine to form a traffic stack that stretches all the way out to the witchpoint. Xexedi's Traffic Control Division has a larger fleet and budget than some systems' entire police forces, and the single orbiting Galcop station, though housing one of the largest hangars seen anywhere, is woefully inadequate to cope with all the vessels that come and go. Most of the larger hauling corporations, in fact, have either constructed their own stations or negotiated to have their fleets shuttle their cargoes directly to the surface. Even then, the station itself highly encourages a constant traffic flow by imposing steep extra fees on pilots who intend to stay docked longer than three standard hours for any reason other than a medical or mechanical emergency. Constant bustle and high prices for everything are constants on Xexedi, no matter where you go. &lt;br /&gt;
&lt;br /&gt;
Once you reach the &amp;quot;surface&amp;quot; (many residents spend their entire lives without ever setting foot on the ground level of the planet), you discover that Xexedi is a cosmopolitan place. Officially the native froglike Xexedians make up the majority of the population, but a quick glance at the crowded walkways shows sentients of every species, color and body type, most of them trying to push their way through the crowd with varying degrees of success and urgency. The ever-present mass of people is quite a different experience from the usual spacer lifestyle, where more than ten contacts on a scope is a &amp;quot;crowded neighborhood,&amp;quot; and even veteran pilots may start feeling claustrophobic. &lt;br /&gt;
&lt;br /&gt;
One of the first things you want to do after you've recovered your composure is to find yourself something to eat, and what better way to do that than to enjoy one of the most upscale restaurants in the Eight? It's going to be expensive, but if you've managed to make it this far already, you probably have money to burn anyway. No matter what your preference, you're guaranteed to find some high-class establishment that caters to it. Try to check in advance both for available reservations and for proper attire at one of the handy pay-terminals first, though, especially as some places will actually charge money for wasting their time if you try to get a table without either. You might also wish to check out one of the planet's Hyper-Malls, featuring stores with cutting edge technology and fashions that are ten years ahead of the rest of the Ooniverse. You can even marvel at the wonderful interactive advertisements that detect when you take a gander at their products and archive your retinal patterns so that the next time you look at one, it will automatically tailor itself to suit your interests. &lt;br /&gt;
&lt;br /&gt;
[[Image:Skyneedle.jpg|right|thumb|''Skyneedle'']]No tour of the Capital Financial District is complete without a tour of the Xexedi Skyneedle. This single tower is the beating heart of an entire Ooniverse's commerce, housing the corporate offices of almost all of the FortOone 500. The Skyneedle towers over its surroundings at the impressive height of two miles; while most spacers will be hard to impress, having spent most of their lives some thirty times above a planetary surface at least, the view from the top is certainly something not to miss, especially at night. &lt;br /&gt;
&lt;br /&gt;
Of course, Xexedi is not without its hidden dark side. Living on the planet is staggeringly expensive, and while many white-collar workers make truly impressive salaries, a high percentage of these go towards paying the prodigious rent rates and the high cost of daily necessities. Those lower on the pay scale are even unluckier, often effectively selling themselves into indenture to one of the major corporations simply to make ends meet. Finally, while the planet seeks to present a shiny, glossy public image, once you step beyond the financial districts you encounter billions of acres of factories and processing plants, spewing out toxins and carcinogens into the atmosphere at alarming rates. In fact, almost every resident eventually develops some kind of respiratory problem - even the most advanced filtration systems cannot cope with the volume of pollutants pumped into the air - and most die before reaching middle age. Finally, there are nasty (though unproven) rumors that even the massive tonnage of shipped foodstuffs are not enough to satisfy demand, and therefore the corporations have resorted to some rather gruesome alternatives to avert the threat of famine... &lt;br /&gt;
&lt;br /&gt;
Also, a word of warning: Be wary should you ever be informed that you are eligible for an all-expenses-paid vacation to Xexedi, especially if there seems to be a typo in the system's name. One rather unfortunate scam is to trick the victim into accepting a &amp;quot;chance of a lifetime,&amp;quot; only to find that most of the trip is spent within a sealed cargo crate - and that once they arrive, they will be spending the rest of their days toiling as slaves in the fields of the sulfurous, volcanic hellhole ''Xexeti''.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Reinen_(Rough_Guide)&amp;diff=27998</id>
		<title>Reinen (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Reinen_(Rough_Guide)&amp;diff=27998"/>
		<updated>2011-05-30T10:40:05Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Adding Specialist290's text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reinen==&lt;br /&gt;
[[Image:Reinenview.jpg|right|thumb|''Reinen'']]&lt;br /&gt;
*Economic status: '''Average Agricultural'''&lt;br /&gt;
*Technology level: '''8''' &lt;br /&gt;
*Population: '''4.0 Bilion (Human colonials)''' &lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''6455 km''' &lt;br /&gt;
*G: '''1.00 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], Terea, Oresri, Uscela, [[Laenin (Rough Guide)|Laenin]], Eninre, [[Zarece (Rough Guide)|Zarece]], [[Tibionis (Rough Guide)|Tibionis]], Riredi, Riiser, [[Xexedi (Rough Guide)|Xexedi]]'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This planet is a tedious little planet.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Reinen is yet another one of those planets with an undeserved reputation for being &amp;quot;tedious&amp;quot; thanks in part to the Galactic Catalogue. Certainly your typical native of Reinen (or ''Reinlander'') can be quite grave and humorless when there is work to be done; however, few planets truly know how to unwind quite like Reinen does, and to those in the know, the great Neu BOorlin Bierfest is one of the most prestigious events in the Great Eight.&lt;br /&gt;
&lt;br /&gt;
The Bierfest is an old tradition that goes back to the original colonists' roots on faraway Earth. It is held over the course of two weeks in the harvest season and features such attractions as carnival rides, local folk music, tasty traditional cuisine, and, of course, copious amounts of Reinenian Quuma-Beer. Though it lacks the alcoholic kick of much harder liquors popular elsewhere, it is commonly acclaimed by gourmets one of the smoothest and tastiest beverages in the Galaxy, consistently appearing in Top Ten Beverage lists compiled by great gastronomic and culinary experts from across space and attracting gourmet pilgrims from as far afield as Tianve to the festival. Quuma-Beer is one of Reinen's most lucrative exports, though most of the stock tends to be quickly bought up at a scandalous discount by nearby Xexedi for resale in its own high-price restaurants or consumption in exclusive executive drinking clubs.&lt;br /&gt;
&lt;br /&gt;
The Bierfest is only one aspect (though certainly the most well-known) of Reinen's agrarian culture. The planet has little heavy industry - the vast majority of its few mineral resources have been largely stripped away to fuel the booming industries of Xexedi and Lerelace - and most manufactured goods are either imports or products built strictly for the domestic market by regional craft guilds. Most of Reinen's surface is given over to farmland, which mostly grows a variety of staple crops (including the quumatriticale grain used in Quuma Beer). The common Reinlander stereotype is one of an independent, small-time freeholder; though a significant portion of the land is now in the hands of corporations and the regional governments, the majority is still owned by individuals or family farms, and having a plot to call one's own is still a dream for many (though fewer than in previous generations). Reinlanders are also notably very civic-minded; indeed, the term &amp;quot;Reinlander&amp;quot; itself is more one of convenience than allegiance, as most natives self-identify with their ''Land'' (province) or ''Kanton'' (township) before the planet itself. The planet is technically governed by a loose confederation of all the ''Lands''; however, each ''Land'' is given broad leeway in making its own laws and regulations so long as they do not violate the Charter of Confederation. It's probably better to think of the Reinen Confederacy as an alliance or an economic association than as a government ''per se''.&lt;br /&gt;
&lt;br /&gt;
In general, life on Reinen is fairly relaxed compared to that on many other worlds of the Ooniverse. The locals are friendly, the beer is good, and the days go by at a leisurely pace. Perhaps for those used to a fast-paced life of adventure, Reinen is indeed &amp;quot;a tedious little planet&amp;quot;; however, for the veteran spacer looking for somewhere to retire, or at least a place to cool his heels, the planet is an ideal stopping point.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=27440</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=27440"/>
		<updated>2011-03-24T14:54:17Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight in the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised [[Calliope|''Calliope - a Captain Hesperus adventure'']].&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=26040</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=26040"/>
		<updated>2011-01-15T14:13:42Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Blaze O'Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's made it to Elite, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''***ELITE***'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight at the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised [[Calliope|''Calliope - a Captain Hesperus adventure'']].&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=25364</id>
		<title>Calliope</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Calliope&amp;diff=25364"/>
		<updated>2010-12-08T12:00:16Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Downloads / Hardcopy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''Calliope'' tells the story of an episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. The ''Dubious Profit'' is in dire needs of repairs: funds are tight, but there's nothing that can't be fixed with one sweet deal. A cargo of machinery destined for a low-tech Anarchy system: what could possibly go wrong?&lt;br /&gt;
&lt;br /&gt;
Told in the form of a short novella by [[User:Disembodied|Blaze O'Glory]].&lt;br /&gt;
&lt;br /&gt;
== Feedback from readers ==&lt;br /&gt;
&lt;br /&gt;
A riveting tale, to be sure!&lt;br /&gt;
&lt;br /&gt;
A fantastic job good twists and turns and a lethally comical ending.&lt;br /&gt;
&lt;br /&gt;
Excellent piece of work.&lt;br /&gt;
&lt;br /&gt;
Wonderful - top-notch, class-act tale.&lt;br /&gt;
&lt;br /&gt;
== Downloads / Hardcopy ==&lt;br /&gt;
&lt;br /&gt;
Download ''Calliope'' as a [http://www.box.net/shared/mhkx2vhd28 PDF] or as an [http://www.box.net/shared/pl19j92qlx EPUB] file.&lt;br /&gt;
&lt;br /&gt;
== Notes and Extras ==&lt;br /&gt;
&lt;br /&gt;
This story could be set at any time in the Elite/Oolite timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite stories]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=25302</id>
		<title>Xexedi (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=25302"/>
		<updated>2010-11-29T14:25:18Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xexediview.jpg|right|thumb|''Xexedi'']]&lt;br /&gt;
&lt;br /&gt;
'''Xexedi'''&lt;br /&gt;
&lt;br /&gt;
*Economic status: '''Rich industrial (Specialist in high-end tech and beauty products)'''&lt;br /&gt;
*Technology level: '''14''' &lt;br /&gt;
*Population: ''5.8 Billion (Large Green Frogs)''&lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''3399km''' &lt;br /&gt;
*G: '''0.99 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''Terea, Oresri, Usle, Uscela, Maregeis, [[Laenin (Rough Guide)|Laenin]], [[Reinen (Rough Guide)|Reinen]], Esbeus, Lerelace, [[Tibionis (Rough Guide)|Tibionis]], Xeoner'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Center of the Xexedi Cluster and the Western part of Galaxy 1. This planet houses a city that covers the whole planet. Xexedi's high tech level reflects in the futurisic towers, domes, houses an mordern transport on the planet. The famous beauty company L' Ooreaal, [[Zorgon Petterson Group]] and Oocruise have their HQ on the planet. Xexedi is known for the Xexedi skyneedle a 2 mile high skyscraper.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The planet Xexedi is scourged by a deadly disease.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The instant you drop out of witchspace into the Xexedi system, you can see that it is one of the busiest systems in the known Ooniverse. For one thing, you're never alone on the inflight corridor - almost as soon as you pop in, you'll find yourself in the presence of ships - some bulk haulers carrying the billions of tons of food, water and other products necessary to fuel the planet-spanning city, others carrying delegations and dispatches to the millions of corporations that have their headquarters on (or partially under) its surface - including such household names as L'Ooreal and Zorgon Petterson. All of these, plus the myriads of freelance traders (such as yourself) and curious tourists from the far corners of the Eight Galaxies, combine to form a traffic stack that stretches all the way out to the witchpoint. Xexedi's Traffic Control Division has a larger fleet and budget than some systems' entire police forces, and the single orbiting Galcop station, though housing one of the largest hangars seen anywhere, is woefully inadequate to cope with all the vessels that come and go. Most of the larger hauling corporations, in fact, have either constructed their own stations or negotiated to have their fleets shuttle their cargoes directly to the surface. Even then, the station itself highly encourages a constant traffic flow by imposing steep extra fees on pilots who intend to stay docked longer than three standard hours for any reason other than a medical or mechanical emergency. Constant bustle and high prices for everything are constants on Xexedi, no matter where you go. &lt;br /&gt;
&lt;br /&gt;
Once you reach the &amp;quot;surface&amp;quot; (many residents spend their entire lives without ever setting foot on the ground level of the planet), you discover that Xexedi is a cosmopolitan place. Officially the native froglike Xexedians make up the majority of the population, but a quick glance at the crowded walkways shows sentients of every species, color and body type, most of them trying to push their way through the crowd with varying degrees of success and urgency. The ever-present mass of people is quite a different experience from the usual spacer lifestyle, where more than ten contacts on a scope is a &amp;quot;crowded neighborhood,&amp;quot; and even veteran pilots may start feeling claustrophobic. &lt;br /&gt;
&lt;br /&gt;
One of the first things you want to do after you've recovered your composure is to find yourself something to eat, and what better way to do that than to enjoy one of the most upscale restaurants in the Eight? It's going to be expensive, but if you've managed to make it this far already, you probably have money to burn anyway. No matter what your preference, you're guaranteed to find some high-class establishment that caters to it. Try to check in advance both for available reservations and for proper attire at one of the handy pay-terminals first, though, especially as some places will actually charge money for wasting their time if you try to get a table without either. You might also wish to check out one of the planet's Hyper-Malls, featuring stores with cutting edge technology and fashions that are ten years ahead of the rest of the Ooniverse. You can even marvel at the wonderful interactive advertisements that detect when you take a gander at their products and archive your retinal patterns so that the next time you look at one, it will automatically tailor itself to suit your interests. &lt;br /&gt;
&lt;br /&gt;
[[Image:Skyneedle.jpg|right|thumb|''Skyneedle'']]No tour of the Capital Financial District is complete without a tour of the Xexedi Skyneedle. This single tower is the beating heart of an entire Ooniverse's commerce, housing the corporate offices of almost all of the FortOone 500. The Skyneedle towers over its surroundings at the impressive height of two miles; while most spacers will be hard to impress, having spent most of their lives some thirty times above a planetary surface at least, the view from the top is certainly something not to miss, especially at night. &lt;br /&gt;
&lt;br /&gt;
Of course, Xexedi is not without its hidden dark side. Living on the planet is staggeringly expensive, and while many white-collar workers make truly impressive salaries, a high percentage of these go towards paying the prodigious rent rates and the high cost of daily necessities. Those lower on the pay scale are even unluckier, often effectively selling themselves into indenture to one of the major corporations simply to make ends meet. Finally, while the planet seeks to present a shiny, glossy public image, once you step beyond the financial districts you encounter billions of acres of factories and processing plants, spewing out toxins and carcinogens into the atmosphere at alarming rates. In fact, almost every resident eventually develops some kind of respiratory problem - even the most advanced filtration systems cannot cope with the volume of pollutants pumped into the air - and most die before reaching middle age. Finally, there are nasty (though unproven) rumors that even the massive tonnage of shipped foodstuffs are not enough to satisfy demand, and therefore the corporations have resorted to some rather gruesome alternatives to avert the threat of famine... &lt;br /&gt;
&lt;br /&gt;
Also, a word of warning: Be wary should you ever be informed that you are eligible for an all-expenses-paid vacation to Xexedi, especially if there seems to be a typo in the system's name. One rather unfortunate scam is to trick the victim into accepting a &amp;quot;chance of a lifetime,&amp;quot; only to find that most of the trip is spent within a sealed cargo crate - and that once they arrive, they will be spending the rest of their days toiling as slaves in the fields of the sulfurous, volcanic hellhole ''Xexeti''.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=25301</id>
		<title>Xexedi (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Xexedi_(Rough_Guide)&amp;diff=25301"/>
		<updated>2010-11-29T14:24:45Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Adding Specialist290's text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xexediview.jpg|right|thumb|''Xexedi'']]&lt;br /&gt;
&lt;br /&gt;
'''Xexedi'''&lt;br /&gt;
&lt;br /&gt;
*Economic status: '''Rich industrial (Specialist in high-end tech and beauty products)'''&lt;br /&gt;
*Technology level: '''14''' &lt;br /&gt;
*Population: ''5.8 Billion (Large Green Frogs)''' &lt;br /&gt;
*Political status: '''Confederacy'''&lt;br /&gt;
*Radius: '''3399km''' &lt;br /&gt;
*G: '''0.99 standard''' &lt;br /&gt;
*Neighbors (7.0 LY or less): '''Terea, Oresri, Usle, Uscela, Maregeis, [[Laenin (Rough Guide)|Laenin]], [[Reinen (Rough Guide)|Reinen]], Esbeus, Lerelace, [[Tibionis (Rough Guide)|Tibionis]], Xeoner'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Center of the Xexedi Cluster and the Western part of Galaxy 1. This planet houses a city that covers the whole planet. Xexedi's high tech level reflects in the futurisic towers, domes, houses an mordern transport on the planet. The famous beauty company L' Ooreaal, [[Zorgon Petterson Group]] and Oocruise have their HQ on the planet. Xexedi is known for the Xexedi skyneedle a 2 mile high skyscraper.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The planet Xexedi is scourged by a deadly disease.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The instant you drop out of witchspace into the Xexedi system, you can see that it is one of the busiest systems in the known Ooniverse. For one thing, you're never alone on the inflight corridor - almost as soon as you pop in, you'll find yourself in the presence of ships - some bulk haulers carrying the billions of tons of food, water and other products necessary to fuel the planet-spanning city, others carrying delegations and dispatches to the millions of corporations that have their headquarters on (or partially under) its surface - including such household names as L'Ooreal and Zorgon Petterson. All of these, plus the myriads of freelance traders (such as yourself) and curious tourists from the far corners of the Eight Galaxies, combine to form a traffic stack that stretches all the way out to the witchpoint. Xexedi's Traffic Control Division has a larger fleet and budget than some systems' entire police forces, and the single orbiting Galcop station, though housing one of the largest hangars seen anywhere, is woefully inadequate to cope with all the vessels that come and go. Most of the larger hauling corporations, in fact, have either constructed their own stations or negotiated to have their fleets shuttle their cargoes directly to the surface. Even then, the station itself highly encourages a constant traffic flow by imposing steep extra fees on pilots who intend to stay docked longer than three standard hours for any reason other than a medical or mechanical emergency. Constant bustle and high prices for everything are constants on Xexedi, no matter where you go. &lt;br /&gt;
&lt;br /&gt;
Once you reach the &amp;quot;surface&amp;quot; (many residents spend their entire lives without ever setting foot on the ground level of the planet), you discover that Xexedi is a cosmopolitan place. Officially the native froglike Xexedians make up the majority of the population, but a quick glance at the crowded walkways shows sentients of every species, color and body type, most of them trying to push their way through the crowd with varying degrees of success and urgency. The ever-present mass of people is quite a different experience from the usual spacer lifestyle, where more than ten contacts on a scope is a &amp;quot;crowded neighborhood,&amp;quot; and even veteran pilots may start feeling claustrophobic. &lt;br /&gt;
&lt;br /&gt;
One of the first things you want to do after you've recovered your composure is to find yourself something to eat, and what better way to do that than to enjoy one of the most upscale restaurants in the Eight? It's going to be expensive, but if you've managed to make it this far already, you probably have money to burn anyway. No matter what your preference, you're guaranteed to find some high-class establishment that caters to it. Try to check in advance both for available reservations and for proper attire at one of the handy pay-terminals first, though, especially as some places will actually charge money for wasting their time if you try to get a table without either. You might also wish to check out one of the planet's Hyper-Malls, featuring stores with cutting edge technology and fashions that are ten years ahead of the rest of the Ooniverse. You can even marvel at the wonderful interactive advertisements that detect when you take a gander at their products and archive your retinal patterns so that the next time you look at one, it will automatically tailor itself to suit your interests. &lt;br /&gt;
&lt;br /&gt;
[[Image:Skyneedle.jpg|right|thumb|''Skyneedle'']]No tour of the Capital Financial District is complete without a tour of the Xexedi Skyneedle. This single tower is the beating heart of an entire Ooniverse's commerce, housing the corporate offices of almost all of the FortOone 500. The Skyneedle towers over its surroundings at the impressive height of two miles; while most spacers will be hard to impress, having spent most of their lives some thirty times above a planetary surface at least, the view from the top is certainly something not to miss, especially at night. &lt;br /&gt;
&lt;br /&gt;
Of course, Xexedi is not without its hidden dark side. Living on the planet is staggeringly expensive, and while many white-collar workers make truly impressive salaries, a high percentage of these go towards paying the prodigious rent rates and the high cost of daily necessities. Those lower on the pay scale are even unluckier, often effectively selling themselves into indenture to one of the major corporations simply to make ends meet. Finally, while the planet seeks to present a shiny, glossy public image, once you step beyond the financial districts you encounter billions of acres of factories and processing plants, spewing out toxins and carcinogens into the atmosphere at alarming rates. In fact, almost every resident eventually develops some kind of respiratory problem - even the most advanced filtration systems cannot cope with the volume of pollutants pumped into the air - and most die before reaching middle age. Finally, there are nasty (though unproven) rumors that even the massive tonnage of shipped foodstuffs are not enough to satisfy demand, and therefore the corporations have resorted to some rather gruesome alternatives to avert the threat of famine... &lt;br /&gt;
&lt;br /&gt;
Also, a word of warning: Be wary should you ever be informed that you are eligible for an all-expenses-paid vacation to Xexedi, especially if there seems to be a typo in the system's name. One rather unfortunate scam is to trick the victim into accepting a &amp;quot;chance of a lifetime,&amp;quot; only to find that most of the trip is spent within a sealed cargo crate - and that once they arrive, they will be spending the rest of their days toiling as slaves in the fields of the sulfurous, volcanic hellhole ''Xexeti''.&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Aronar_(Rough_Guide)&amp;diff=25300</id>
		<title>Aronar (Rough Guide)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Aronar_(Rough_Guide)&amp;diff=25300"/>
		<updated>2010-11-29T14:21:52Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Adding Specialist290's text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aronarview.jpg|right|thumb|''Aronar'']]&lt;br /&gt;
&lt;br /&gt;
'''Aronar'''&lt;br /&gt;
&lt;br /&gt;
*Economic status: '''Poor industrial'''&lt;br /&gt;
*Technology level: '''8''' &lt;br /&gt;
*Population: '''3.2 million human colonials''' &lt;br /&gt;
*Political status: '''Feudal'''&lt;br /&gt;
*Radius: '''5429 km''' &lt;br /&gt;
*G: '''1.02 standard'''&lt;br /&gt;
*Neighbors (7.0 LY or less): '''[[Isence (Rough Guide)|Isence]], [[Aesbion (Rough Guide)|Aesbion]], [[Beusrior (Rough Guide)|Beusrior]], Ontiat, [[Isinor (Rough Guide)|Isinor]], [[Qutiri (Rough Guide)|Qutiri]] &lt;br /&gt;
&lt;br /&gt;
''The Jungle world of Aronar. The most dangerous passage on the Spaceway L1 to Lerelace. The landscape is dominated by a jungle covered supercontinent. Deep in the woods the Aronar Deadly Goat has its habitat. They are deadly because of their size. 2 times as large as normal goats. Every village on Aronar houses a local Hoopy Casino. Gambling is a religion on Aronar. Every citizen of Aronar gambles before dinner''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aronar is most famous for the Aronarian deadly goat and its hoopy casinos.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The planet of Aronar is home to one of the most unusual cultures in the Ooniverse. On the one hand, the people are very conservative and spiritual, believing for the most part in the Fundamental Tenets of the Word of Giles, including the admonitions against excess material wealth. On the other hand, the entire planet seems to suffer from a collective compulsive gambling habit. Casinos, gambling halls, race courses and tournament fields seem to be on every street corner, and passions for the hobby run so deep that two Aronarians will often make casual bets on such matters as which of two raindrops will reach the bottom windowpane first. The casual observer is often left standing in wonder how these two seemingly contradictory facets of society can exist in harmony. The secret lies in a peculiar idea known locally as &amp;quot;the Wheel of Fortune.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Wheel of Fortune's basic principle is that the souls of all sentient beings are part of a great cosmic wheel that turns according to the will of Giles. As it turns, a soul's fortune will rise and fall according to its place on the wheel; as life goes on, one is subjected to a continuous cycle of rising and falling fortune. As a result, any fortunes won as a result of chance are seen as perfectly legitimate; if it was not Giles's will that the winner should be so fortunate, he would not have won. Of course, this extends to other areas of life as well; disappointments and failures are seen as only temporary, while Aronarians are not overly proud of today's accomplishment when they may be swept away by a downturn of fortune tomorrow. On the whole, this gives them a rather phlegmatic outlook on life. However, it also gives them a certain contempt for traders and merchants, whom they feel are trying to defy the cycle by always seeking profit at any expense. This has caused some friction with many spacefaring peoples, particularly with their vitriolic neighbors on Aesbion. &lt;br /&gt;
&lt;br /&gt;
While most traders will be able to satisfy their entertainment needs at any of the the local gambling halls (where, appropriately enough, the roulette wheel dominates), those with more discerning tastes are encouraged to investigate one of the aristocratic lodges. Generally visitors from the outside are received hospitably, and even with some curiosity - unlike on some worlds, most people have little opportunity for day-to-day contact with pilots. The local lord will undoubtedly throw a sumptuous (and, most important of all, expense-free) feast during your visit, complete with the best food and drink in his stocks and entertainment provided by a local band or a traveling actors' troupe. He may also throw an impromptu tournament, inviting you to compete against the best pilots of his house in various competitions, which will of course attract plenty of interest (and money) from the locals. (Be careful - although space duels are only supposed to last until one party yields, accidents do happen.) The entire point of all this extravagance, of course, is to impress you into swearing fealty to the lord's house as an exclusive pilot. You may be tempted - house pilots are granted considerable privileges, including the lord's protection - but you are under no obligation to accept, no matter how good the local alcohol is, and the lord will sometimes (begrudgingly) allow himself to be bargained down to a much more open contract if the price is right. Being a member or close ally of an aristocratic house often brings benefits, but it can also attract some unwelcome attention from jealous rivals; although open warfare has thankfully gone out of style on Aronar, the nobility still wage petty &amp;quot;shadow conflicts&amp;quot; against one another, and being too close to a particular house or too good at your job may make you an ideal target for a little dash of poison in your next meal or being smothered by a well-paid chambermaid in your sleep. Your friends probably won't miss you too much, either - after all, that's how the wheel turns. &lt;br /&gt;
&lt;br /&gt;
While you're visiting the countryside, be on the lookout for the famed Aronarian deadly goat. They shouldn't be too difficult to spot - they're about half again as tall as an average human being and usually kitted out with garish purple and sky-blue fleeces. Males also sport large curved horns, which they often use to settle arguments over territory or females - naturally, these clashes give yet another outlet for bored Aronarians to press their luck. Despite the name, the deadly goats tend to be quite docile unless provoked, although they do get noticeably agitated during the local mating season. Should you somehow manage to get on the receiving end of a goat charge, the best thing to do is to run away as quickly as you possibly can; a charging male can easily kill a full-grown human (or any number of other sentients), while even concentrated blaster fire has difficulty penetrating their tough skulls. Thankfully, deadly goats tend to exhaust themselves pretty quickly when charging at full speed, so as long as you're in decent shape you should be able to outrun one. While large flocks do still roam in the wild (particularly in the south, where a shaggier breed prevails against the colder temperatures), most have been domesticated and are found in the pastures surrounding the lodges. &lt;br /&gt;
&lt;br /&gt;
Also note that, aside from the feasts, taverns and gambling halls, you should try to be on your best behavior while planetside. The people of Aronar tend to be somewhat old-fashioned about vice and draconian in their punishments. Giles alone can help you if you are caught in a particularly criminal or scandalous act, although the locals will help you arrange a personal meeting to straighten things out. All in all, you'll stay out of jeopardy if you keep yourself on a tight leash, show (or fake) the proper respect to the right people, and don't make too many of the wrong sort of enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aronarmap.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{RoughGuide}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=25281</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=25281"/>
		<updated>2010-11-24T09:57:26Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Blaze O'Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's now rated Deadly with over 5,000 confirmed kills, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''Deadly'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight at the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised [[Calliope|''Calliope - a Captain Hesperus adventure'']].&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=24871</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=24871"/>
		<updated>2010-10-08T13:28:54Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Sortable Table of OXPs */ updating date for new version of FTZ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OXP Categories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |The &amp;quot;C&amp;quot; column indicates compatibility with Oolite version 1.74.2: &amp;quot;Y&amp;quot;=compatible, &amp;quot;N&amp;quot;=incompatible, blank=unknown&lt;br /&gt;
|}&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories]] replaces the textures of all Stations and non-ship objects in Oolite with a more detailed and realistic look&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=Amen Brick&lt;br /&gt;
|date=2008-06-30}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=Amen Brick&lt;br /&gt;
|date=2008-07-11}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2009-11-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids and a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=LittleBear, Charlie&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2009-12-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2010-06-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=capnhack&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler.&lt;br /&gt;
|aut=Maik&lt;br /&gt;
|date=2010-08-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruiser carrying [[Navy Asp]]s and [[Navy Viper]]s&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] framework for images, sounds and ambient music&lt;br /&gt;
|aut=pagroove, Svengali&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2010-03-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boa II Clipper Class]] is a development of the Boa Class Cruiser, adding a third engine at the cost of cargo space&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-09-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, Jar&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|con=Eric Walch, Murgh, Zieman&lt;br /&gt;
|date=2010-06-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-01-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=Captain Berf&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo Wreck Teaser OXP|Cargo Wrecks]] adds lots of different types of cargo canisters&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/clearskies.oxp_.zip Clear Skies] reduces nebula effects. Handy if your system is finding it hard to run Oolite&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5|Chopped Cobra]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] spices up communist systems, adding [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]]  adds a very powerful police and Navy Cruiser.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-03}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1]] Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=Simon Bridge&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces or adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=ramon&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizons Gas Giants Skimming] : skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizons Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizons Pirate Ambushes] : pirates may ambush player upon exit from witchspace&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizons System Redux 2] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=Cdr. Cheyd&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=Sabre&lt;br /&gt;
|date=2010-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=Cdr. Wombat&lt;br /&gt;
|con=Cdr. Mc Lane, Eric Walch&lt;br /&gt;
|date=2009-03-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/Diso.zip Diso] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|date=2006-08-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger ferrying and the cargo contract market&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2010-03-27&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2008-12-25}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron and Icosahedron stations&lt;br /&gt;
|aut=Griff, CaptKev&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-12-22}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/ettBeaconLauncher.zip ETT Homing Beacon] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|date=2007-01-13}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[External Views OXP|External Views]] adds better outside views to all the Classic Elite Ships&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.69}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y&lt;br /&gt;
|big=y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=capnhack&lt;br /&gt;
|date=2005-01-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/d57y0uip74 Far Sun] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=capnhack&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|ext=Visit the Royal Court where you can take on missions. Rise through the Feudal ranks&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-10-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|date=2006-05-10&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 10 systems visited&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-06-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=Disembodied&lt;br /&gt;
|con=Cdr. McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=Nemoricus&lt;br /&gt;
|date=2009-06-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] ads short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=Draco_Caeles&lt;br /&gt;
|date=2009-10-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2009-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip Greek Ships] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/k2lvh3enuy Griff's Explosion Debris] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2009-02-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|date=2010-10-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=capnhack&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip Gritty Coriolis] adds a more detailed texture to the Coriolis station&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=Ovvldc&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=Hawkstrom&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=Flying_Circus&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] gives you the ability to listen to your own music&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2010-09-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip Illicit Unlock] allows the player to fly all the Classic Elite Ships&lt;br /&gt;
|date=2005-10-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/t3n98yhk6n Illicit Unlock - Griff Version] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships.&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|con=Cdr. McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-01-27&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=Galileo&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[JavaScript test OXP|JavaScript test]] : scripting Oolite with JavaScript - JavaScript scripting&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2007-04-03&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.68}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_71_0.zip Kestrel &amp;amp; Falcon] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] (pirates &amp;amp; traders) &amp;amp; the [[Kestrel]], a Police/Navy interceptor&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-10-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip Klepto-HUD] : alternative HUD&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] [[Krait]], [[Mamba]], [[Sidewinder]] adds NPC versions of ships from different racing teams&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/dropbox/Lave171.zip Lave] : Lave System make-over adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=Flying Circus&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N&lt;br /&gt;
|ver=1.72}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] : love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=johnsmith&lt;br /&gt;
|date=2010-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation''] releases new fighters &amp;amp; medium traders: [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]]&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa Hud''] : alternative HUD.&lt;br /&gt;
|aut=ClymAngus&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard''] : alternative HUD&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] : navy mission available to Commander with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] : well armed Military Stations appear in the more advanced systems&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://msdownload.co.uk/Oolite/Stingray.zip Military Stingray] adds [[Stingray_(Oolite)|Military Stingray]]s to GalCop fleet. 2nd hand versions are sometimes available to buy&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD|Milspec HUD]] : alternative HUD. adds targeting aids, emphasis on functionality&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump_Analyser|Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2009-12-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument''] : a monument to famous Commanders can sometimes be seen near the Sun&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=Flying Circus&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|''Murgh's Replacement Sounds'']] contains 10 new sounds&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2009-07-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] : alternative HUD&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip Nu Vipers] : [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]] increases the types of Viper patrol ships&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|con=Wyvern&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2010-05-23&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/rrlm77ztzm Oolite en français] is a French Oolite localization&lt;br /&gt;
|aut=Pierre-Olivier&lt;br /&gt;
|dat=2009-07-12}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=SwissMäc&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://www.box.net/shared/p3engis1ds Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=another_commander&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org] and [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0] are Russian Oolite websites with localizations of the main game and some OXPs&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/x9u5xoulkq Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2010-07-01&lt;br /&gt;
|aut=Ebi&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|con=Ark, Kaks, Eric Walch&lt;br /&gt;
|date=2010-06-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=Roberto&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides means to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2009-09-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=pagroove&lt;br /&gt;
|con=Griff, Cdr. McLane&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-03}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=Aegidian&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2009-08-30&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game.&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=Ramon&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-09-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=another_commander&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|date=2005-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=LittleBear&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip Renegade Viper + Grass Snake] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|date=2004-11-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-05-17&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] : high tech corporate states gain their own patrol craft&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=Frame&lt;br /&gt;
|date=2008-10-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=Rxke&lt;br /&gt;
|date=2010-08-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/s-ships1.zip Selezen's S-Ships] adds [[GalCop SWAT Viper]] and [[Oresrian Trader]]&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows for small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Billboards OXP|Shady Billboards]] is a shader demo that displays adverts from Your Ad Here! on animated billboard&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2008-10-22&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=Ahruman&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] : replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=Sung, Meta, ADCK&lt;br /&gt;
|date=2010-05-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/All-Stars_0.zip Skrounk All-Stars Limited] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smiv's Shipset 2.0]] : re-texture of core Oolite ships, using original models &amp;amp; non-shader lighting effects&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-07-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] : the galactic news network&lt;br /&gt;
|aut=DaddyHoggy&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2010-09-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]]&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a new creation from [[Isis Interstellar]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast &amp;amp; nippy but with weak shields, no cargo bay. Can be twitchy to fly&lt;br /&gt;
|date=2006-07-20&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/StarWars.zip Star Wars Ships] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2008-12-30&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=Rustybolts&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey.&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] : The GASEC Superhub is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=P.A. Groove&lt;br /&gt;
|date=2009-11-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Mod OXP|Switeck's Mod]] rebalances ships &amp;amp; market prices. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2010-09-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=DrBeeb&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=CaptKev&lt;br /&gt;
|date=&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=Roberto&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-10-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] : updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=pleb87&lt;br /&gt;
|date=2008-06-12&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] : G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-06-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=Arexack Heretic&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|date=2010-06-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=Littlebear&lt;br /&gt;
|date=2010-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip Tianve] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=Drew&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://oosat.alioth.net/files/TGY.zip Tionisla Graveyard] adds Tionisla Orbital Graveyard to the Galaxy 1 system of Tionisla&lt;br /&gt;
|aut=Selezen&lt;br /&gt;
|date=2006-03-14&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=murgh&lt;br /&gt;
|date=2006-01-06&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] Makes the core 'Baddies' much tougher in terms of weapons and defences. Not for novices!&lt;br /&gt;
|aut=Smivs&lt;br /&gt;
|date=2010-10-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=Cdr. McLane&lt;br /&gt;
|date=2009-11-17&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] : Griff trade outpost without ads.&lt;br /&gt;
|aut=CaptKev, Griff, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] : controllers give help with approach and manual docking at all main stations&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=ADCK&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=Murgh&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD]&lt;br /&gt;
|aut=barabis&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] : series of Galaxy 4 missions investigating vicious attack on [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-09-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=Eric Walch&lt;br /&gt;
|date=2009-09-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu_Mk.III|Urutu Mk III]] is a medium fighter/trader from Elite-A&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu_Mk.IV|Urutu Mk IV]] is a medium fighter/trader from Elite-A&lt;br /&gt;
|aut=Dr. Nil&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] adds the special feature 'Richmans World' - an unusual mission type&lt;br /&gt;
|aut=Svengali&lt;br /&gt;
|date=2010-09-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=Sabre&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]].&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] is a new ex-military player ship. Rare and expensive, but powerful and kitted out with advanced and unique features&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-09-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=murgh&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] : upgrade for comms systems to expand info given on arrival in new system&lt;br /&gt;
|aut=Thargoid&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=Ark&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=Cdr. Wyvern&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=Griff&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2010-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=Zieman&lt;br /&gt;
|date=2010-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=Kaks&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=7808 Iron Raven] is a loose sequel to Trident Down&lt;br /&gt;
|aut=Ramirez&lt;br /&gt;
|date=2010-09-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=Killer Wolf&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] add new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Realistic Shipyards]] is a complete overhaul of Oolite's shipyards, ships and ship roles system. &amp;lt;b&amp;gt;NOTE: Download link is broken&amp;lt;/b&amp;gt;&lt;br /&gt;
|aut=Lestradae&lt;br /&gt;
|date=2008-06-26&lt;br /&gt;
|work=}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Free_Trade_Zone&amp;diff=24870</id>
		<title>Free Trade Zone</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Free_Trade_Zone&amp;diff=24870"/>
		<updated>2010-10-08T13:25:21Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The so-called &amp;quot;Free Trade Zones&amp;quot; exist in [[Powers_and_Organisations#Multi-Government_Worlds|Multi-Government]] systems. They are located within mined-out [[Rock_Hermit_(Oolite)|Rock Hermits]], dragged beyond the witchpoint beacon, where various morally dyslexic ship captains can trade outside the official, [[GalCop|GalCop]]-protected, network. There are some bargains to be found – as you might expect, given how most of the goods are acquired – but quantities are often low and there are often unscrupulous individuals in the area. It's really a buyer's market, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs hard to find, but they are marked as &amp;quot;Z&amp;quot; on the [[Advanced_Space_Compass|Advanced Space Compass]].&lt;br /&gt;
&lt;br /&gt;
Free Trade Zones exist because of the highly complex legal nature of Multi-Government planets, their collective paranoia over perceived sovereignty infringements by GalCop, and their general inability to make collective decisions. Although FTZs are recognised as nation states by the planetary authorities, GalCop currently regard those who visit these stations as (minor) Offenders, and will garnish your legal status accordingly. As part of the deal with GalCop, the FTZs are obliged to provide information on all who enter and leave. Despite persistent GalCop requests, however, they still refuse to give details of those ships' cargo manifests, citing &amp;quot;commercial confidentiality&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Trade Zones are found in the [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone''] OXP (version 0.15, updated 8 October 2010).&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{station-OXP}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=24504</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=24504"/>
		<updated>2010-09-30T09:06:26Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Blaze O'Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's now rated Deadly with over 4,000 confirmed kills, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''Deadly'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight at the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised [[Calliope|''Calliope - a Captain Hesperus adventure'']].&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Free_Trade_Zone&amp;diff=24196</id>
		<title>Free Trade Zone</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Free_Trade_Zone&amp;diff=24196"/>
		<updated>2010-08-31T16:43:35Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: Adding version number &amp;amp; update date, wikifying blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The so-called &amp;quot;Free Trade Zones&amp;quot; exist in [[Powers_and_Organisations#Multi-Government_Worlds|Multi-Government]] systems. They are located within mined-out [[Rock_Hermit_(Oolite)|Rock Hermits]], dragged beyond the witchpoint beacon, where various morally dyslexic ship captains can trade outside the official, [[GalCop|GalCop]]-protected, network. There are some bargains to be found – as you might expect, given how most of the goods are acquired – but quantities are often low and there are often unscrupulous individuals in the area. It's really a buyer's market, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs hard to find, but they are marked as &amp;quot;Z&amp;quot; on the [[Advanced_Space_Compass|Advanced Space Compass]].&lt;br /&gt;
&lt;br /&gt;
Free Trade Zones exist because of the highly complex legal nature of Multi-Government planets, their collective paranoia over perceived sovereignty infringements by GalCop, and their general inability to make collective decisions. Although FTZs are recognised as nation states by the planetary authorities, GalCop currently regard those who visit these stations as (minor) Offenders, and will garnish your legal status accordingly. As part of the deal with GalCop, the FTZs are obliged to provide information on all who enter and leave. Despite persistent GalCop requests, however, they still refuse to give details of those ships' cargo manifests, citing &amp;quot;commercial confidentiality&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Trade Zones are found in the [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone''] OXP (version 0.14, updated 31 August 2010).&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Feature-OXP}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXPs_%27A%27_to_%27F%27&amp;diff=24195</id>
		<title>OXPs 'A' to 'F'</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXPs_%27A%27_to_%27F%27&amp;diff=24195"/>
		<updated>2010-08-31T16:36:51Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* F */ Info re. update of FTZ OXP and version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OXP_Icon_1.png‎|128px|right]]&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
[[OXPs 'A' to 'F'#Links|Go to Index]]&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Accessories OXP]] {{OXPNew|2010-06-24}}&lt;br /&gt;
|&lt;br /&gt;
| [[Coriolis Station (Oolite)|Coriolis]]&amp;lt;br&amp;gt;[[Dodecahedron Station (Oolite)|Dodecahedron]]&amp;lt;br&amp;gt;[[Icosahedron Station (Oolite)|Icosahedron]]&amp;lt;br&amp;gt;[[Rock Hermit (Oolite)|Rock Hermit]]&lt;br /&gt;
| Replacement texture set for all the non-ship objects in Oolite. This OXP makes use of the original models but replaces all the textures for the Stations and other non-ship objects, giving them a more detailed and realistic look.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&amp;lt;br&amp;gt;[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&amp;lt;br&amp;gt;[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&amp;lt;br&amp;gt;[[Asp_%28Oolite%29#Notable_features|Asp Mark II Special]]&amp;lt;br&amp;gt;[[Sidewinder_%28Oolite%29#Notable_featuresl|Sidewinder Special]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate_Clan_Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]]&lt;br /&gt;
| [[Assassin_Blitzspear|Assassin]]&amp;lt;br&amp;gt;[[Hoodlum]]&amp;lt;br&amp;gt;[[Mugger]]&amp;lt;br&amp;gt;[[Scoundrel]]&amp;lt;br&amp;gt;[[Spiv]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...&lt;br /&gt;
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Amen_Bricks_Megaships|Amen Brick's Megaships]]&lt;br /&gt;
| [[Battleship]]&amp;lt;br&amp;gt;[[Biodome]]&amp;lt;br&amp;gt;[[Cruiseship]]&amp;lt;br&amp;gt;[[Hospitalship]]&amp;lt;br&amp;gt;[[Supercargo]]&amp;lt;br&amp;gt;[[Superlifter]]&amp;lt;br&amp;gt;[[Yacht - Amen Class]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Amiga Replacement Sounds]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Anarchies OXP]]&lt;br /&gt;
| [[Renegade Viper|Hacker Viper]]&amp;lt;br&amp;gt;[[Phoenix|Salvager Phoenix]]&amp;lt;br&amp;gt;[[Hognose|Salvager Tugger]]&lt;br /&gt;
| [[Hacker Outpost]]&amp;lt;br&amp;gt;[[Salvage Gang]]&amp;lt;br&amp;gt;[[Military station|Sentinel Station]]&amp;lt;br&amp;gt;[[Military station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| Anti-Missile System&amp;lt;br /&amp;gt;(Now part of the [[Armoury_OXP|Armoury OXP]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires [[Missile_Analyser|Missile Analyser OXP]] by Eric Walch.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Aphid|Aphid Escort Service]]&lt;br /&gt;
| [[Aphid]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aquatics_OXP|Aquatics]]&lt;br /&gt;
| [[Manta Ray]]&amp;lt;br&amp;gt;[[Shark]]&amp;lt;br&amp;gt;[[Man O' War]]&amp;lt;br&amp;gt;[[Box Escort]]&amp;lt;br&amp;gt;[[Conger|Conger Cargo Hauler]]&amp;lt;br&amp;gt;[[Hawksbill|Hawksbill Fuel Tanker]]&amp;lt;br&amp;gt;[[HammerHead|HammerHead Hauler Carrier]]&amp;lt;br&amp;gt;[[Barracuda]]&amp;lt;br&amp;gt;[[Leviathan_Platform|Leviathan System Platform]]&amp;lt;br&amp;gt;[[Orca|Orca Destroyer]]&lt;br /&gt;
| [[Aquarian Shipbuilding Corp. HQ]]&lt;br /&gt;
|Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Armoured_Transport_Type_1|Armoured Transport&amp;lt;br&amp;gt;Type 1]]&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&amp;lt;br&amp;gt;[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Armoury_OXP|Armoury]] {{OXPUpdated|2010-06-22}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Equipment. New meta-oxp containing AMS, Captured Thargons, Drones, Probe and Missile Rack OXPs functionality plus some other new bombs and the missile machine.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild OXP]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-06-24}}&lt;br /&gt;
| [[Daemon_Class_Cruiser|Daemon Class Cruiser]]&amp;lt;br&amp;gt;[[Mongoose]]&amp;lt;br&amp;gt;[[Nemesis]]&amp;lt;br&amp;gt;[[Scorpion_Frigate|Scorpion Frigate]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm]] {{OXPUpdated|2010-06-15}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. This updated version contains higher quality rocks and needs Oolite 1.74 (Older version are still available).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|&lt;br /&gt;
| BigTraders. Huge passenger ships for the wealthiest in society.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Auto eject OXP|Auto Eject OXP]] {{OXPNew|2010-06-16}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. This OXP adds a piece of equipment which ejects your escape pod automatically when your energy becomes too low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Automatic_Chaff_System|Automatic Chaff System]] {{OXPUpdated|2010-06-21}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. An enhanced chaff-based  missile countermeasure system by [[User:Wyvern|Wyvern]],  based on Thargoid's [[AMS_OXP|AMS]]  and Ramirez's [[Missiles_and_Bombs|Chaff Dispenser]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Baakili Far Trader]]&lt;br /&gt;
| &lt;br /&gt;
| [[Baakili Far Trader]]&lt;br /&gt;
|Ships. Adds a dockable Alien ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Bandersnatch]]&lt;br /&gt;
| [[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with 4 x fore lasers. (Bugfixed at November 2009)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Black_Monk_Monastery|Bank of the Black Monks]]&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastery|Black Monk Monastery]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the [http://www.box.net/public/z2ahfudnt3 Non-Shader Bank of the Black Monks OXP'] and the [http://http://www.box.net/shared/7twwbaelcc 'Shady Bank of the Black Monks OXP']. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
| [[Navy Asp]]&amp;lt;br&amp;gt;[[Navy Viper]]&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[ADCK's_Behemoths|Behemoths - Shadered&amp;lt;br&amp;gt;(By ADCK)]]&lt;br /&gt;
| [[Navy Asp]]&amp;lt;br&amp;gt;[[Navy Viper]]&amp;lt;br&amp;gt; [[Navy Frigate]]&amp;lt;br&amp;gt;[[Navy Medical Ship]]&amp;lt;br&amp;gt;[[Navy Minesweeper]]&amp;lt;br&amp;gt;[[Navy Transport]]&amp;lt;br&amp;gt;[[Navy Shuttle]]&amp;lt;br&amp;gt;[[Navy Lander]]&amp;lt;br&amp;gt;[[Destroyer]]&lt;br /&gt;
| [[Behemoth - Type 1]]&amp;lt;br&amp;gt;[[Behemoth - Type 2]]&amp;lt;br&amp;gt;[[Behemoth - Type 3]]&amp;lt;br&amp;gt;[[Behemoth - Type 4]]&amp;lt;br&amp;gt;[[Navy_SecCom_Station|Military Station Type 1]]&amp;lt;br&amp;gt;[[Military Station Type 2]]&lt;br /&gt;
|Ships. Based on the above oxp and [[Galactic Navy OXP]], but with 2 new behemoths and shaders, plus many new ships. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Behemoth Spacewar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BGS|BGS (BackgroundSet)]] {{OXPNew|2010-07-16}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Backgroundset (or short BGS) is a framework for images, sounds and music and takes advantage of the shiny new features in Oolite 1.74 (and higher).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BigShips_OXP|Big Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships (ish). Adds the new role &amp;quot;bigTrader&amp;quot; to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BlackjacksBullion OXP|BlackJacks Bullion OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Missions. Starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod at the same station you have just docked.&amp;lt;br&amp;gt;Also contains two rare coloured [[S.T.E]]'s available for player purchase.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[BlOomberg Markets|BlOomberg Markets OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. This expansion varies the in-game economy by generating random events that affect commodity prices. News bulletins advise players of the latest market trends and you can use this information to help maximise your profit. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Boa_II_Clipper_Class|Boa II Clipper Class]]&lt;br /&gt;
| [[Boa_II_Clipper_Class|Boa II Clipper Class]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A development of the Boa Class Cruiser, adding a third engine making it faster, at the cost of 25 TC of cargo space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Bounty_Scanner|Bounty Scanner]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-07-02}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
| [[Bulk_Haulers|Bulk Haulers&amp;lt;br&amp;gt;(by ADCK)]]&lt;br /&gt;
| [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]]&amp;lt;br&amp;gt;[[Long Range Cruiser (Oolite)|Long Range Cruiser]]&lt;br /&gt;
| [[Bulk Hauler]]&amp;lt;br&amp;gt;[[Super Bulk Hauler]]&lt;br /&gt;
|Ships. Adds many Bulk Haulers to the game, including a retextured version of Aegidians Bulk Hauler as seen in the Oolite video on YouTube, which until recently has not been available to the public. (Requires [[BigShips_OXP|Big Ships]] and Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair1.02.6]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-06-28}}&lt;br /&gt;
| [[Armadillo]]&amp;lt;br&amp;gt;[[Controller]]&amp;lt;br&amp;gt;[[Guanako]]&lt;br /&gt;
|[[Buoy Repair Facility|Buoy Repair Facility]]&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav-beacons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Caduceus|Caduceus OXP]]&lt;br /&gt;
| [[Caduceus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Capisastra OXP]]&lt;br /&gt;
| [[Capisastra Defender]]&amp;lt;br&amp;gt;[[Capisastra Hauler]]&amp;lt;br&amp;gt;[[Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Captain_Berf_Engineer|Captain Berf Engineer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Voices for crewmembers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Captain_Berf_Pilot|Captain Berf Pilot]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Voices for crewmembers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Captain Berf Pilot Alien]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Voices for crewmembers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Captain Berf Tactical Officer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Voices for crewmembers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Captured Thargons&amp;lt;br /&amp;gt;(see [[Armoury_OXP|Armoury  OXP]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cargo_Wreck_Teaser_OXP|Cargo &amp;amp; Wrecks V1.6.2]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-05-29}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cataclysm OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. &amp;quot;Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before.&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra_3.5|Chopped Cobra]]&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Cobra III NjX]]&lt;br /&gt;
| [[Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[OosoundsCombined_OXP|Combined Murgh, Wiggy &amp;amp; Xaotik's sounds]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Commies|Commies v2.11]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-05-22}}&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&amp;lt;br&amp;gt;[[Giant Ray]]&amp;lt;br&amp;gt;[[Astro_Mines|Mining Pods]]&amp;lt;br&amp;gt;[[Astro_Mines|Scavenger Rays]]&amp;lt;br&amp;gt;[[Sturgeon Mk.I|Sturgeon Mk I]]&amp;lt;br&amp;gt;[[Worker's Commuter]]&lt;br /&gt;
| [[Astro Mines]]&amp;lt;br&amp;gt;[[CZGF|Collective Zero-G Factory]]&amp;lt;br&amp;gt;[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Feature / Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[CompactHUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD - clean look.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Condor|Condor]]&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints OXP]&amp;lt;br&amp;gt;{{OXPUpdated|2010-08-04}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Hints. Adds more hints for those doing the native Constrictor Mission. By Arexack Heretic. Updated to JS.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Contractor_ZZ1|Contractor ZZ1]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-06-14}}&lt;br /&gt;
| [[Contractor_ZZ1|Contractor ZZ1]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. This Oolite Expansion Pack (OXP), developed by Smivs, adds a new class  of ship, the Contractor, to the game. This ship occassionally appears in  the game as a Bounty Hunter, and rarely as a Pirate. The Contractor is  player-purchaseable.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Croydon_Starsoarer|Croydon Starsoarer]]&amp;lt;br&amp;gt;{{OXPNew|2010-05-08}}&lt;br /&gt;
| [[Croydon_Starsoarer|Starsoarer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. First new ship from a design discussed on the BB's [http://aegidian.org/bb/viewtopic.php?t=7831 Ship Concepts thread]. The ship is similar to the Asp in specification.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[CustomSounds_OXP|CustomSounds]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Sets. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
| [[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://deephorizonindustries.com/ Deep Horizons System Redux 2 v0.5.1] {{OXPUpdated|2010-07-08}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flavour. This Beta release OXP textures the primary (main) planet of an Oolite system based on a combination of economy and tech level using over 40 custom created textures. It also incorporates the ability to add up to 10 moons and 20 additional planets per system, each featuring it's own custom texture. It replaces [[System_Redux_(Oolite)|System Redux 1]]. Also on the website linked here, are three compatible OXP's, Light Down OXP (which changes system light levels, stars and nebula settings), Gas Giant Skimming OXP (which allows skimming of fuel and rare gases from Gas Giant planets), and Pirate Ambushes OXP (which gives pirates the ability to move the witchpoint beacons in certain systems).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger 2.4.2]]&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep Space Dredger]]&lt;br /&gt;
|Ships. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters. Version 2.3 has new, improved textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[DeepSpacePirates|Deep Space Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deepspace_Ships#Deepspace_HUDs|Deepspace HUD]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD. Two versions available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Deepspace Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Oolite Ships replacement set. Replaces the default ships with new textures.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Deposed_OXP|Deposed 1.3.4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Dictators OXP]]&lt;br /&gt;
| [[Imperial Censor]]&amp;lt;br&amp;gt;[[Imperial Freighter]]&amp;lt;br&amp;gt;[[Imperial Lictor]]&amp;lt;br&amp;gt;[[Imperial Quaestor]]&amp;lt;br&amp;gt;[[Imperial Tanker]]&amp;lt;br&amp;gt;[[Junta Enforcer]]&amp;lt;br&amp;gt;[[Revolutionary Guard]]&lt;br /&gt;
| [[Imperial AstroFactory]]&lt;br /&gt;
| Feature / Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Display reputation OXP|Display Reputation v1.1]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Displays your passenger and contract reputation in your ship's manifest.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Griff_Industries|Dodo Stations OXP v1.1]]&amp;lt;br&amp;gt;{{OXPUpdated|2010-05-18}}&lt;br /&gt;
|&lt;br /&gt;
| [[Griff_Industries|Dodecahedron Stations]]&lt;br /&gt;
| Stations. Retextured Dodo and Ico stations, by Griff and CaptKev. v1.1 updated 18th May 2010.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Dr HUD OXP]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
| [[Dragon|Dragon Assault Craft]]&lt;br /&gt;
|&lt;br /&gt;
| Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?sharekey=ca166c7e38ef78c6e7c82ed4b8f0c380e04e75f6e8ebb871 ''Dragonfly/Firefly S.T'']&lt;br /&gt;
| [[Dragonfly S.T]]&amp;lt;br&amp;gt;[[Firefly S.T]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Drones&amp;lt;br /&amp;gt;(Now part of the [[Armoury_OXP|Armoury  OXP]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
| [[Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[ADCK's Eagles|Eagles Mk's I to IV&amp;lt;br&amp;gt;(By ADCK)]]&lt;br /&gt;
| [[Eagle_Long_Range_Fighter_Mk_1_(Oolite)|Eagle Mk 1]]&amp;lt;br&amp;gt;[[Eagle_Long_Range_Fighter_Mk_2_(Oolite)|Eagle Mk 2]]&amp;lt;br&amp;gt;[[Eagle_Long_Range_Fighter_Mk_3_(Oolite)|Eagle Mk 3]]&amp;lt;br&amp;gt;[[Eagle_Long_Range_Fighter_Mk_4_(Oolite)|Eagle Mk 4]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds 4 Eagle Long Range Fighters to the game, There are 8 different colours to each Eagle, and 4 player versions. Made by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Energy_Equipment_OXP|Energy Equipment]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Executive SpaceWays]]&lt;br /&gt;
| [[Delta Long-Range Escort]]&amp;lt;br&amp;gt;[[Gemini Escort]]&amp;lt;br&amp;gt;[[Starseeker Personal Shuttle]]&amp;lt;br&amp;gt;[[Strelka Cruise Liner]]&amp;lt;br&amp;gt;[[Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[External Views OXP|External Views]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Famous_Planets_OXP|Famous Planets v2.5]] {{OXPUpdated|2010-06-18}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Flavour. Unique planetary textures for more than 89 planets throughout Galaxy 1 and Galaxy 2.  Adds new planetary descriptions to the F7 screen. And theme tunes for 10 planets on arrival.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Famous Planets Liners OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. This OXP adds Spaceway Liners on the 4 spaceways from Lave to Zadies. You can find a map on the Bulletin Board. Just search for the latest version of Presti70's trading map of Galaxy 1. It is a separate OXP but is designed to complement the upcoming Famous Planets v2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Far_Arm_ships|Far Arm ships]]&lt;br /&gt;
| [[Far_Arm_Sunracer|Sunracer]]&amp;lt;br/&amp;gt;[[Far_Arm_Scow|Scow]]&amp;lt;br/&amp;gt;[[Far_Arm_Tanker|Tanker]]&amp;lt;br/&amp;gt;[[Far_Arm_Corsair|Corsair]]&amp;lt;br/&amp;gt;[[Far_Arm_Dart|Dart]]&amp;lt;br/&amp;gt;[[Far_Arm_Hunter|Hunter]]&amp;lt;br/&amp;gt;[[Far_Arm_Cruiser|Cruiser]]&amp;lt;br/&amp;gt;[[Far_Arm_Titan|Titan]]&amp;lt;br/&amp;gt;[[Far_Arm_Manchi_Vulture|Manchi Vulture]]&amp;lt;br/&amp;gt;[[Far_Arm_Manchi_Wasp|Manchi Wasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. This OXP adds 10 ships, inspired by [http://en.wikipedia.org/wiki/Space_Rogue Paul Neurath's Space Rogue] to the Ooniverse. There is also a new alien race called the Manchi, who pilot ships of bizarre design. Released under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported] License.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Far Star Murderer|Far Star OXP]]&lt;br /&gt;
| [[Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.box.net/shared/d57y0uip74 ''Farsun v1.05'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. New, improved, and fully compatible with Novae!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fer de Lance NG|Fer de Lance NG OXP]]&lt;br /&gt;
| [[Fer de Lance NG]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Feudal States|Feudal States OXP]] {{OXPUpdated|2010-07-08}}&lt;br /&gt;
| [[Jäger]]&amp;lt;br&amp;gt;[[Korvette]]&amp;lt;br&amp;gt;[[Zerstörer]]&lt;br /&gt;
| [[Royal Hunting Lodge]]&lt;br /&gt;
|Flavour. The Feudal States is an OXP that adds various new elements to the  leading feudal systems in Oolite galaxies.  The current version is  v1.7, released on 8 July 2010 and covers Galaxies 1, 2, 3 and 5.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Fighter_HUD_%28Oolite%29|Fighter HUD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Flying Dutchman OXP]]&lt;br /&gt;
| [[Flying Dutchman OXP|Griff Wireframe Cobra]]&lt;br /&gt;
|&lt;br /&gt;
| Feature / Ships. Adds the small chance to meet a ''Ghost Ship'' in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Freaky Thargoids OXP]] {{OXPUpdated|2010-06-25}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders. This was one of the first ships with shaders.&amp;lt;br&amp;gt;Version with new shaders that work with Oolite 1.74 .&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone v0.14]] {{OXPUpdated|2010-08-31}}&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]] &lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Frog Space Rickshaw]] {{OXPUpdated|2010-01-01}}&lt;br /&gt;
| [[Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
 |[[Fuel_Collector_OXP|Fuel Collector]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Fuel Station OXP]]&lt;br /&gt;
|&lt;br /&gt;
| [[Fuel Station OXP|Fuel Station]]&lt;br /&gt;
|Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Fuel Tank]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Furball OXP|Furball]] {{OXPNew|2010-07-24}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Flavour. A barroom brawl that's gotten out of hand.  A batch of furious fugitives fleeing from a batch of pissed off police, all on the station's doorstep. You might be ignored, or you might get caught up in it, or you could put your knife between your teeth and dive right in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{{Navbox OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=23732</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=23732"/>
		<updated>2010-08-08T16:01:34Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Sortable Table : OXP authors edit this */ Adding myself as author of FTZ OXP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expansions are for additions to the core game that affect gameplay in some way eg. Missions, Equipment, Weaponry, Characters, Organisations, Dockables or combinations thereof.&lt;br /&gt;
&lt;br /&gt;
Allowed categories are: Combination, Missions, Equipment, Weaponry, Characters, Organisations, Dockables, Environment, Training, Activities, Other&lt;br /&gt;
&lt;br /&gt;
Use Combination only if your OXP has no obvious main category.&lt;br /&gt;
&lt;br /&gt;
For Missions, please provide more information in the [[Oolite Missions]] Overview.&lt;br /&gt;
&lt;br /&gt;
OXP Name and Brief Description no longer than 110 characters please - it's just to give a flavour of what the OXP is about. A full description can be provided on a wiki or other linked page.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
== Sortable Table : OXP authors edit this ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;table-layout:fixed; overflow:auto; word-wrap: break-word; background-color: #f0f0ff; color: #000000; vertical-align: center; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; |[[Category]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;800px&amp;quot; |[[OXP Name and Brief Description (MAX 110 CHARACTERS PLEASE!)]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; |[[Author]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;40px&amp;quot; |[[Min Ver.]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;40px&amp;quot; |[[Max Ver.]]&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Anarchies_OXP|Anarchies]] : [[Hacker Outpost]], [[Salvage Gang]], [[Military station|Stations]], Legal Ratings overhaul&lt;br /&gt;
|Cmd. McLane&lt;br /&gt;
|1.73&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Aquatics_OXP|Aquatics]] : new ships, replacement station added to Aqualina and a mission&lt;br /&gt;
|Thargoid&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Black Monk Monastery]] : loansharks and banking&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Commies]] : [[Astro Mines]], [[CZGF|Collective Zero-G Factory]], &amp;amp; [[SLAPU|Solar Laboratory &amp;amp; Production Unit]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Dictators OXP]] : dictatorships have own police, supply craft &amp;amp; stations eg. [[Imperial AstroFactory]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Feudal States]] adds new elements to leading feudal systems eg. [[Royal Hunting Lodge]] &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Galactic Navy]] adds to the already formidable arsenal of the Galactic Navy&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Combination&lt;br /&gt;
|[[Saleza Aeronautics]] : high tech corporate states gain their own patrol craft&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[The Assassins Guild OXP]] : 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
&lt;br /&gt;
|[[BlackjacksBullion OXP]] : starts in Telace, galaxy 2 as Commander Blackjack arrives via escape pod&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Cataclysm OXP]] : sends you on a mission far bigger than anything you have done for the Navy so far&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Deposed OXP]] : series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Galactic Navy OXP]] : the Galactic Navy needs you&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Ionics OXP]] : series of missions set in Galaxy 2 featuring the Ionics Company of Zaria&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Localhero OXP]] adds a mission campaign in the first galaxies (Updated 9.04.2008) &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[http://wiki.alioth.net/index.php/Lovecats.oxp Lovecats 1.2] : love and betrayal amongst the feline races of Galaxy 4&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Military Fiasco]] : mission for the Navy available to a Commander with more than 1,000 kills&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Oo-Haul]] : be offered missions to escort a hauler safely to its destination&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Pirate Coves OXP]] : pirate coves&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Random Hits OXP]] : bounty hunting&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Ring Racer OXP]] : corporate systems ring racing league in Galaxy 1&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Scourge_of_the_Black_Baron|Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Spy Hunter OXP]] : mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Stealth OXP]] : small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Taranis OXP]] : mission is available to law abiding Commanders with rating of Competent or better&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Thargoid Wars]] : war with the Thargoids intensifies featuring new attack and defense missions&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[TCAT OXP|To Catch a Thargoid]] : G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Trident Down]] : series of Galaxy 4 missions investigating vicious attack on [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|[[Vector OXP]] : special feature - 'Richmans World' - a unusual mission type. Updated 2010-08-01&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Auto eject OXP|Auto Eject OXP]] adds equipment which auto-ejects escape pod when energy too low&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Automatic Chaff System]] : enhanced chaff-based missile countermeasure system&lt;br /&gt;
|Wyvern&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Bounty Scanner]] adds bounty details (if any) to targeting lock-box when locked onto other ships&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Energy_Equipment_OXP|Emergency Charge Device]] acts as an extra boost to the ships energy supplies in case of emergency&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Energy_Equipment_OXP|Emergency Energy Unit]] : a variant of the Emergency Charge Device&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[http://oosat.alioth.net/files/ettBeaconLauncher.zip ETT Homing Beacon] marks a position in space by deploying a pylon mounted beacon.&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Fuel Collector OXP|Fuel Collector]] : very slowly gather fuel whilst cruising in space&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Fuel Tank]] : mounts in place of a missile, to top up 3 light years of fuel &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Hyperradio js OXP|Hyperradio]] : ability to listen to your own music. Expandable by musicpacks&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[IronHide_OXP|IronHide]] is a new range of armour for ships&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Misjump Analyser]] scans the witchspace in the direction of the target system&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Missile Analyser]] scans incoming missiles, targets it if it is not standard missile&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Ore Processor]] extracts valuable materials from asteroid fragments obtained with fuel scoop&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Repair_Bots_OXP|Repair 'Bots]] is a pylon mounted canister of repair nanobots&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Rock Hermit Locator]] allows you to locate Rock Hermits&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Target_Autolock_OXP|Target Autolock]] : updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Target Reticle]] : updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|[[Welcome_Mat_OXP|Welcome Mat]] : upgrade for comms systems to expand info given on arrival in new system&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Armoury OXP]] : AMS, Captured Thargons, Drones, Probe, Missile Rack, new bombs &amp;amp; missile machine&lt;br /&gt;
|Thargoid&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Dragon|Dragon's Military Smart Missile]] is an improved Hard Head Missile with more bang per Credit&lt;br /&gt;
|Dragon&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Hired_Guns_OXP|Hired Guns]] you can hire to protect you on your next journey&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Killit_OXP|Killit™ insta-death super weapons]] adds a bunch of insane super weapons&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Missiles and Bombs]] : cascade stand-off, multiple-warhead, frag, EMP &amp;amp; short-range missiles + Frag Mine&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Weapons&lt;br /&gt;
|[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Baakili Far Trader]] adds a dockable Alien ship &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Behemoth]] adds a dockable Navy Cruiser. Updated from the version on Oosat1&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[ADCK's_Behemoths|Behemoths - Shadered]] : 2 new behemoths and shaders, plus many new ships, includes shaders&lt;br /&gt;
|ADCK&lt;br /&gt;
|1.69&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Bulk Haulers]] adds many Bulk Haulers to the game. Requires [[BigShips_OXP|Big Ships]] &amp;amp; includes shaders&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.69&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[BuoyRepair]] : [[Buoy Repair Facility]] &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Deep Space Dredger]] adds Space Dredgers to space lanes, defended by [[Sabre|Sabre fighters]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[http://oosat.alioth.net/files/Diso.zip Diso] adds extra planets &amp;amp; stations to Diso in Galaxy 1 eg. [[Navy Station]] &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Griff_Industries|Dodo Stations OXP v1.1]] : retextured [[Dodecahedron Station (Oolite)|Dodo]] and [[Icosahedron Station (Oolite)|Ico]] stations&lt;br /&gt;
|Griff,CaptKevv1&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|Disembodied&lt;br /&gt;
|1.68&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Fuel Station OXP]] adds fly-thru Fuel Stations &amp;amp; Fuel Satellites near witchpoint and along route one&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Galactic Navy OXP]] : [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Gates OXP]] adds short-cut jump gates to suitable systems for fee of only 250Cr &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Generation_Ships_OXP|Generation Ships]] adds Generation Ships to interstellar space&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Globe station|Globe Station OXP]] a new type of station appears at advanced systems (Updated 22/10/2009)&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip Gritty Coriolis] : the Corolis Station gets a more detailed texture&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[HoOpy Casino]] appear in advanced systems &amp;amp; allow Commanders to play games of chance&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Military_station|Military Station OXP]] : well armed Military Stations appear in the more advanced systems&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Nuit Space Station OXP]] : [[Isis Interstellar]] announces availability of the Nuit space station &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[P.A. Groove Stations OXP]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Planetfall OXP]] allows the player to land on &amp;amp; trade at the planets and moons of each system&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Random Hits OXP]] : [[Space Bar]]  &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Superhub]] : v1.2 updated 12th November 2009&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Taranis OXP]] : [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]] &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Taxi Galactica]] : [[Taxi Galactica|Taxi Station]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip Tianve] adds [[Navy Station]] &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[S.I.R.F.|S.I.R.FOXP]] : the station is a repair facility for ships in the systems&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Trader Outpost (Oolite)|Trade Outpost]] : Griff trade outpost without ads.&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Dockables&lt;br /&gt;
|[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[BlOomberg Markets]] : varies in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[DeepSpacePirates|Deep Space Pirates]] adds ships outside the space lanes&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[Furball_OXP|Furball]] : Barroom brawl, fugitives fleeing police, on station's doorstep - what should you do?&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[http://www.deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] : pirates may ambush player upon exit from witchspace&lt;br /&gt;
|Cmd. Cheyd&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps]: pirates firing on GalCop dummy ships have details sent to police and face large fines&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[Snoopers]] : the galactic news network&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[Switeck's Mod OXP]] rebalances ships &amp;amp; market prices. Adds Medium and Hard Jameson saves&lt;br /&gt;
|Switeck&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Environment&lt;br /&gt;
|[[Your Ad Here!]] adds Convenience Stores&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Training&lt;br /&gt;
|[[Asteroid Storm]]: a well known station in Galaxy 1 comes under threat from a large asteroid strike &lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Training&lt;br /&gt;
|[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints v2] gives extra hints in g2 when doing native Constrictor Mission&lt;br /&gt;
|A_H&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Training&lt;br /&gt;
|[[Lave_Academy_OXP|Lave Academy]] : training missions &lt;br /&gt;
|Thargoid&lt;br /&gt;
|1.68&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Training&lt;br /&gt;
|[[LongWay_OXP|Long Way Around]] : a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Training&lt;br /&gt;
|[[Target_Range_OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Activities&lt;br /&gt;
|[http://www.deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giant Skimming] : skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|Cmd. Cheyd&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Activities&lt;br /&gt;
|[[Interstellar help OXP]] allows you to help some traders who got stuck without fuel&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Activities&lt;br /&gt;
|[[Taxi Galactica]] adds a Taxi Service&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|-&lt;br /&gt;
|Activities&lt;br /&gt;
|[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|Unknown&lt;br /&gt;
|1.74&lt;br /&gt;
|1.74.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP_Lists]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=23494</id>
		<title>User:Disembodied</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Disembodied&amp;diff=23494"/>
		<updated>2010-07-28T21:12:43Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Publications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blaze O'Glory==&lt;br /&gt;
&lt;br /&gt;
Commander &amp;quot;Blaze O'Glory&amp;quot; is the current pseudonym of an individual with a, to say the least, murky past. More than twenty years ago, it appears he was a starship pilot who suffered some form of mishap and was forced to eject. A series of failures in the escape pod systems &amp;amp;#8211; possibly damaged in the attack or accident &amp;amp;#8211; put the pod into a highly eccentric elliptical orbit around the star. By sheer chance the pod, now pitted by micrometeorites and scoured by solar radiation, was picked up a couple of years ago. The pod was turned over to the Moray Medicals, who, to their surprise and growing horror, discovered that the occupant was still alive. &lt;br /&gt;
&lt;br /&gt;
The internal life-support mechanisms had been radically altered. Resyk units had been patched, recircuited and reprioritised, mated in desperate ways with the onboard autodoc, and stretched far beyond their design limits. The pilot was, indeed, alive: but no closed system is 100% efficient. Over the years the machinery had been forced to cannibalise all available resources to maintain core brain activity. &amp;quot;All available resources&amp;quot; ... you don't need legs to live, or arms; or skin; or flesh; or bones. Then one major organ system after another had been consumed, their functions taken over by mechanical processes. By the time rescue came, the pilot had been stripped down, piece by piece, reduced &amp;amp;#8211; simplified &amp;amp;#8211; to a nervous system and nothing else, held suspended in a soupy fluid within a pressure suit. &lt;br /&gt;
&lt;br /&gt;
The motto of the Moray Medicals is &amp;quot;Never Say Die&amp;quot;. This case tested it to its fullest. Eventually, however, with infinite patience, they excised this bundle of nerves from its warped cocoon and placed it in a specially-designed suspensor tank, meshed into sensor webs and a set of basic manipulators. Then they handed it over to the Psychs &amp;amp;#8211; and hit the local bars, hard. &lt;br /&gt;
&lt;br /&gt;
The pilot's original personality and memories were almost wholly gone. But radical egosurgery and experimental wetware did manage to coax a functioning, and to all intents and purposes sane, individual from the remains. &lt;br /&gt;
&lt;br /&gt;
[[Image:radiomaru.png|thumb|right|The ''Radio Maru'' leaves orbit]]A long-running legal battle ensued between the Medicals, the disembodied brain (now referring to itself as &amp;quot;Blaze O'Glory&amp;quot;, which caused the Psychs some concern) and EV-Away!, the manufacturers of his escape pod. The pod's black-box recorder had been cooked, and there was no record of who the pilot actually was, how much his insurance policy should pay out, or if it was even still valid. Eventually, suffering from increasing bad publicity, the manufacturers caved in and agreed to settle out of court. The medical bills were paid, and Blaze O'Glory was given a basic ship and 100 creds. EV-Away! had at first suggested a Worm, but O'Glory stuck to his guns and held out for a minimum-spec Cobra Mk III, which he named the ''Potage &amp;amp;Eacute;lectrique''. His pilot's skills, although perhaps &amp;amp;#8211; who can say? &amp;amp;#8211; not what they used to be, seem at least adequate: he's now rated Deadly with over 3,000 confirmed kills, and has fought and traded his way up to a cherry-red Wolf Mark II SE, the ''Radio Maru'', too. Clamped into the fabric of the ship, and wired directly to the controls, he's carving out a new life for himself across the quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Ships===&lt;br /&gt;
''Potage &amp;amp;Eacute;lectrique'', [[Cobra Mk.3 (Oolite)|Cobra Mark III]]&lt;br /&gt;
&lt;br /&gt;
''Likely Story'', [[Iguana (Oolite)|Iguana]]&lt;br /&gt;
&lt;br /&gt;
''Prodigal Daughter'', [[Python Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
''Radio Maru'', [[Wolf Mk.2 (Oolite)|Wolf Mark II]] (current; recently upgraded to '''Wolf Mark II Special Edition''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elite Rating===&lt;br /&gt;
'''Deadly'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal Status===&lt;br /&gt;
Blaze O'Glory is currently rated '''Clean'''. His record contains one misdemeanor, now expired, for launching from a GalCo-op station with a ton of Narcotics on board. He was briefly listed as '''Fugitive &amp;amp;#8211; Most Wanted &amp;amp;#8211; Shoot on Sight''' following an incident on Gelegeus in Galaxy 1.  O'Glory was arrested and charged with '''Creating Alarm and Despond''', '''Disrupting the Orderly Operation of the Station''', '''Impersonating a Hostile Intelligence''', and '''Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)'''. He was found Not Guilty on all counts. An attempt by Commander O'Glory to sue the station for wrongful arrest was dismissed by the Gelegeus Merchants' Court.&lt;br /&gt;
&lt;br /&gt;
====The Gelegeus Incident====&lt;br /&gt;
O'Glory has published his own account of the events on Gelegeus:&lt;br /&gt;
&lt;br /&gt;
:''Oh dear. I'd hoped that people had forgotten about that embarrassing little episode. Really, it was a long time ago, and was nothing more than a stupid misunderstanding that's been blown out of all proportion. I suppose I should set the record straight. &lt;br /&gt;
&lt;br /&gt;
:''I was pretty raw back then, both as a pilot and as an individual. I was still flying my first ship, the ''Potage Électrique'', a [[Cobra_Mk.3_%28Oolite%29|Cobra III]], and I was still finding out about myself. Was I a hard-working trader? A sundogging space bum? A stone-cold killer? Of course, now I realise that these crude categories don't really describe anyone, but in the early days I was just the basic core of a personality, built up from wetware wafers and pseudo-experiences, grafted onto whatever rudimentary neural structures remained from whoever was in here before me. I was seeking some kind of definition. &lt;br /&gt;
&lt;br /&gt;
:''Anyway, I'd fitted out the ''Potage Électrique'' with a [[Military_Lasers|military laser]] and upped her shields. I'd had a few firefights before, of course, but on a small scale and in self-defence only. Now I was off looking for trouble. &lt;br /&gt;
&lt;br /&gt;
:''Gelegeus and its neighbouring systems (Zaleriza, anarchy; Xeenle, anarchy; Eszaraxe, anarchy; Isveve, anarchy; Xeesenri, anarchy) is a good place to find that. Honestly, the whole sector is in chaos; there must be something in the background radiation. So in I went, and although I gave as good as I got, and then some – pushed my ratings all the way up from &amp;quot;Average&amp;quot; to &amp;quot;Competent&amp;quot; in five jumps – I scared myself silly in the process. I'll fight, if it comes down to it, and kill if I have to, but I take no joy in it. I was not, it would seem, a pirate, assassin or bounty-hunter. I decided to get out while I was still in one piece, and headed for Biisza, the only island of sanity in the whole volume. &lt;br /&gt;
&lt;br /&gt;
:''To get there, though, I had to head through Gelegeus. It's a [[Powers_and_Organisations#Multi-Government_Worlds|multi-government]] system, a backwards little poor agricultural. I wish I'd just sunskimmed and headed on for Biisza, but there was a &amp;quot;[[Free Trade Zone]]&amp;quot; lurking between me and the star so I ran in to the main station instead. &lt;br /&gt;
&lt;br /&gt;
:''Well that was a ropey run and no mistake. I fought through a five-way furball, dealt with a lone-wolf [[Asp_%28Oolite%29|Asp]], and got jumped by a [[Fer-de-Lance_%28Oolite|Fer-de-Lance]] and his two [[Cobra_Mk.1_%28Oolite%29|Cobra 1]] friends all in the space of three hundred klicks. As the dust cleared, and I was setting up to collect some cargo, I spotted two [[Iguana_%28Oolite%29|Iguanas]], a [[Cat_%28Oolite%29|Cat]] and a big [[Python_%28Oolite%29|Black Dog]] sliding in. Being somewhat beat up, I decided that discretion was the better part of valour, and survival was the cherry on the top. I hightailed it out on my [[Witch_fuel_injectors|injectors]]. Fortunately they were too busy reaping the rewards of my hard labours to bother with more than a token pursuit. &lt;br /&gt;
&lt;br /&gt;
:''So by the time I got into Gelegeus station, I was in a pretty foul mood. It got worse after I discovered that the local scutters weren't remotely qualified to carry out any of the necessary repairs. Then I received a demand to explain a discrepancy in my bill of lading; a cannister of [[Commodities#Luxuries|luxury goods]] which I'd had in there had been destroyed in the fighting, but the Gelegeusians were claiming it was still there and was actually [[Commodities#Liquor.2FWines|liquor and wines]]. Basically, a whole good ton of Solageonian Tree-Wolf musk had been blown all over the inside of the cargo bay, but the dock crew were prepared to drink the residue so as far as they were concerned it was booze. I told them that if they wanted to drink it, they were welcome and with my blessing, as long as they finished servicing the ''Potage Électrique'' first. Okay and thank you, came the reply, but could I just indent the bill – manually, of all things. I told you they were backwards. &lt;br /&gt;
&lt;br /&gt;
:''Fine. Right. I popped the canopy and trundled out onto the wing of the ''Potage'': and that's when all hell broke loose. Suddenly there was screaming and shouting, and klaxons going off all over; scutters were bumping into each other, blast-doors were clanging down and a bunch of local Blues came charging out waving a goddam EMpulser, screaming about an outbreak and ordering everyone to crash their systems. Well, I turned around to get back into the cockpit and purge the computer when the bastards opened up – on me. &lt;br /&gt;
&lt;br /&gt;
:''I locked up dead. My core systems were shielded, of course, but I was still in my original basic transport body. My manipulators, my treads, my communications, my sensorium, all got pulled down by the EMP. I was caught in frozen darkness: no sound, no sight, no sensation at all, just me and my neurons, all on our ownsome, for what seemed like an eternity but probably wasn't much longer than a couple of hours. &lt;br /&gt;
&lt;br /&gt;
:''They don't get many cyborgs through there; certainly none as radical as yours truly. Turned out that somebody, some half-witted hick farmer in the control booth who read too much science fiction, had clocked me for an autonomous AI, a rogue robot about to inject an uplift virus into the station systems and fling Gelegeus into a singularity event. Like I said, backwards. Anyway, to cover their embarrassment, and probably to forestall any lawsuit on my part, they charged me with &amp;quot;Impersonating a Hostile Intelligence&amp;quot;, &amp;quot;Creating Alarm and Despond&amp;quot;, and &amp;quot;Disrupting the Orderly Operation of the Station&amp;quot;. Oh, and &amp;quot;Trading in Sub-Standard Goods (Liquors, Wines and Beverages subsection)&amp;quot;, too. They actually put me on trial, would you believe, after first fitting me out with a replacement sensorium (black-and-white, it was, and pretty damn grainy) and a voicebox that made me sound like I was gargling gravel. At least they managed to repair my transport body: at one point it looked like they were going to have to wheel me into the courtroom on a cart. This is where all that &amp;quot;Fugitive&amp;quot; nonsense comes from; before the trial, the ''Potage'' was impounded and my transponder was clicked up to a stupidly high criminal rating to prevent me &amp;quot;fleeing justice&amp;quot;. Standard practice on Gelegeus, apparently: given that their Blues are so damn incompetent it's probably even a good idea. &lt;br /&gt;
&lt;br /&gt;
:''The whole charade collapsed when it came to court, of course. The charges were dropped, my legal status returned to normal, and my good name restored (although not, I see, before the rumour-mills started to spin all manner of nonsense about me...). I did raise the issue of compensation, but that proved a non-starter: it was, apparently, an &amp;quot;honest mistake&amp;quot; and everyone concerned had &amp;quot;followed operational protocol&amp;quot;. I thought briefly about pushing it – but I'd already spend far too many days of my brief life in numbing courtroom battles. I just wanted to get up, get out, and never come back. &lt;br /&gt;
&lt;br /&gt;
:''I did, to my later shame, make some intemperate remarks to a local fax reporter about &amp;quot;scarlet-arsed forkheads&amp;quot;, which didn't go down too well, and did cause some later resentment among other red horned humanoids who heard it. Well. I was young, I was stupid, and I was deeply, deeply pissed off. Still no excuse, though. People are people, whether they're blue, green, red, black, yellow, furry, bald, slimy, chitinous, or floating in a jar. &lt;br /&gt;
&lt;br /&gt;
:''So. There's the whole sorry story. I shook the dust of Gelegeus from my tracks and lit out for brighter stars. I did upgrade my personal systems soon after, which I feel was a good thing: it helped ground me in a sense of who and what I am. And I did put out a general statement of apology for my use of the f-word, which I hope was accepted by horned communities everywhere as an unfortunate outburst under stressful circumstances. Certainly the people of Onenla didn't seem to care; then again, they're a pretty enlightened bunch. I, for one, will not be back again in Gelegeus in this lifetime, so what they think of me there I know little and care even less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Attention===&lt;br /&gt;
[[Image:Space_Madness.png|thumb|right|Blaze O'Glory's TeraScreen advertisement for Mental Fixative]] Blaze O'Glory's rescue and rehabilitation, and his legal tussle with EV-Away!, gained some coverage in a number of pilot newsfeeds. The resulting publicity persuaded [[NeuroCorp]] to use him as the spokesbeing for their psychostabilising medication ''Dr Sigmund Schmigmund's Mental Fixative''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gelegeusger_Novaar.png|thumb|left|The ''Gelegeusger Novaar'''s version of events]]Several scandal-sheets ran spurious stories concerning his actions on Gelegeus: most notoriously the ''Gelegeusger Novaar'', which claimed that Commander O'Glory had attempted to murder the inhabitants of Gelegeus Coriolis 1 with a cargo-pod full of of nerve gas, and had intended to crash the station onto Miffi, the capital city of the nation of Mifvivanana (&amp;quot;'''The Brain of Death!'''&amp;quot;, ''Gelegeusger Novaar'' 1337-47, pp1-23). A retraction was eventually published (&amp;quot;'''3 Down: He's not really a genocidal psychopath (5,6)'''&amp;quot;, ''Gelegeusger Novaar'' 1337-58, Junior Jumble pullout supplement, p16).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Activity===&lt;br /&gt;
After he provided assistance to the Ousian Academy of Science's climate control project on Onenla, in Galaxy 2, a small statue of Commander O'Glory was erected in the reception lobby of Onenla Station 1. It was recently moved to the Food Court on Level 4, following a petition by the Onenla Institute of Fine Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Publications===&lt;br /&gt;
[[Image:RGcoverwiki.jpg|thumb|right|''The Rough Guide to the Ooniverse'']]O'Glory edited the first six entries to [[Rough Guide|''The Rough Guide to the Ooniverse'']] and wrote the short story [http://www.box.net/shared/3dob2hvj9a|''Local Midnight at the Vacuum Bar'']. He is also listed as the &amp;quot;author&amp;quot; of the lightly-fictionalised [[Calliope|''Calliope - a Captain Hesperus adventure'']].&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXPs_%27N%27_to_%27S%27&amp;diff=23066</id>
		<title>OXPs 'N' to 'S'</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXPs_%27N%27_to_%27S%27&amp;diff=23066"/>
		<updated>2010-07-02T08:41:13Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* S */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OXP_Icon_3.png‎|128px|right]]&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
[[OXPs 'N' to 'S'#Links|Go to Index]]&lt;br /&gt;
&lt;br /&gt;
== N  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&amp;lt;br&amp;gt;[[Josher]]&amp;lt;br&amp;gt;[[Naga]]&amp;lt;br&amp;gt;[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Neolite Ships]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Oolite ships replacement set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop Viper Mark II]]&amp;lt;br&amp;gt;[[GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Nukes.oxp|Nuclear Torpedos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds some powerful, but slow moving, missiles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Nuit Space Station OXP]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nuit Space Station OXP|Nuit Space Station]]&lt;br /&gt;
| Station. [[Isis Interstellar]] formally announces the availability of their newest creation, the Nuit space station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Old Ships]]&lt;br /&gt;
| [[Bushmaster Miner]]&amp;lt;br&amp;gt;[[Cat_%28Oolite%29|Cat (Cougar)]]&amp;lt;br&amp;gt;[[Chameleon_%28Oolite%29|Chameleon]]&amp;lt;br&amp;gt;[[Ghavial_%28Oolite%29|Ghavial]]&amp;lt;br&amp;gt;[[Iguana_%28Oolite%29|Iguana]]&amp;lt;br&amp;gt;[[Monitor_%28Oolite%29|Monitor]]&amp;lt;br&amp;gt;[[Ophidian_%28Oolite%29|Ophidian]]&amp;lt;br&amp;gt;[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Old_Ships_2010|Old Ships 2010]] [[Image:Updated.gif|Updated]]&amp;lt;!-- updated 23rd May 2010 --&amp;gt;&lt;br /&gt;
| [[Bushmaster  Miner]]&amp;lt;br&amp;gt;[[Cat_%28Oolite%29|Cat (Cougar)]]&amp;lt;br&amp;gt;[[Chameleon_%28Oolite%29|Chameleon]]&amp;lt;br&amp;gt;[[Ghavial_%28Oolite%29|Ghavial]]&amp;lt;br&amp;gt;[[Iguana_%28Oolite%29|Iguana]]&amp;lt;br&amp;gt;[[Monitor_%28Oolite%29|Monitor]]&amp;lt;br&amp;gt;[[Monitor 2]]&amp;lt;br&amp;gt;[[Ophidian_%28Oolite%29|Ophidian]]&amp;lt;br&amp;gt;[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A new version of Murgh's Old Ships, retextured by P.A.Groove. Includes a bonus ship, the Monitor 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Oo-Haul]]&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [[Your Ad Here!|Your Ad Here!]] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://terrastorage.ath.cx/Marmagka/9fffb0bdf04397418d5ef9c3715b14c8/OoliteItaliano_v1.4.zip''Oolite Italiano v1.4'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.74 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.boxcn.net/shared/ch3lsepk9k ''Oolite Russian v1.0'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. The second Oolite localization OXP. Requires Oolite v1.72 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/b/be/Orbits.zip ''Orbits'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Positions planets on orbits around the sun. ''NB: Not compatible with Oolite 1.74.''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ore Processor]] [[Image:Updated.gif|Updated]]&amp;lt;!-- updated 5th June 2010 --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
| [[Orisis]]&lt;br /&gt;
|&lt;br /&gt;
|BigTraders. New passenger liners that ferry passengers around.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[OXPConfig|OXP Config 1.08]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Tools/Utility. This tool gives you the ability to configure several oxps. It changes internal (local) settings of the oxps to enable (or disable) logging or audio functions and special settings to recognize errors or to avoid clashes. (Updated 04/09/2009)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[P.A. Groove Stations OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. Adds lots of different types of Coriolis and Dodec Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Personalities OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a bunch of unique, well-known personalities to the Ooniverse. Keen to meet yourself in your game (or have others meet yourself in their game)? Submit your own personality in the OXP's thread on the Oolite BBs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pirate Coves OXP|Pirate Coves]]&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Planetfall_OXP|Planetfall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|System. Allows the player to land on and trade at the planets and moons of each system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pods_OXP|Pods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of goes to scoop, jam in the fuel scoop, explode and even bring a trumble. Designed as a balanced OXP, to add some positives and some negatives to cargo scooping, to give more realism. Those of you who also use the [[UPS_Courier|UPS Courier]] OXP can also [http://www.boxcn.net/shared/sytn2yhpu0 download a little add-on] to the OXP that applies some of the new pods to UPS ones too (UPS Courier needs to be installed for the add-on to work).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| Probe&amp;lt;br /&amp;gt;(Now part of the [[Armoury_OXP|Armoury  OXP]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. A long-range probe missile, flies away from the ship and scans at ranges of 50km and 100km, reporting ships found back to the ship. It then turns around and comes back, ready for fuel scooping and re-use.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Pteradyne Technologies Ships OXP]]&lt;br /&gt;
| [[Excalibur]]&amp;lt;br&amp;gt;[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Python Class Cruiser]]&lt;br /&gt;
| [[Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle. Alternate shader version also available. (Shaders require Oolite 1.69 or later.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&amp;lt;br&amp;gt;[[Chicaneer Mk IV]]&amp;lt;br&amp;gt;[[Dragster Mk I]]&amp;lt;br&amp;gt;[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed makes them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/RingPod.oxp ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zaonce. Fly through the rings in order and completing the race circuit will transmit the competitors' time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|[[Ramon's_Anaconda|Ramon's Anaconda]]&lt;br /&gt;
|&lt;br /&gt;
| Ship. This is a fantastic re-imagining of the Anaconda freighter, made by  Ramon, with assistance by Griff. Check out its special features!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Random_Docking_Music_OXP|Random Docking Music]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Plays a randomly selected music track on activating docking computers  (slow dock), from a list set inside the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.4]][[Image:Updated.gif|Updated!]] &amp;lt;!-- last updated: 27 June 2010 --&amp;gt;&lt;br /&gt;
|[[GalMine Hopper]]&lt;br /&gt;
|[[Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 40,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 of Oolite].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[http://terrastorage.ath.cx/Marmagka/e8e9ce360da6bb40f5952cbe00f02501/RedSet.zip ''RedSet'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Backgrounds for the UI screens. Just a small demo of one of Oolite v1.74's new features.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[RegistrationID|Registration ID]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Flavour.  All Oolite standard ships now have ID tags.. You need at least Oolite  1.73 and a Graphics card capable of running shaders on a full setting..&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Renegade Pirates OXP|Renegade Pirates V3.0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake'']&lt;br /&gt;
|[[Renegade Viper]]&amp;lt;br&amp;gt;[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Repair_Bots_OXP|Repair 'Bots]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. A pylon mounted canister of repair nanobots. These can be activated in-flight, when they scan your ship for damaged equipment and attempt to fix an item of it (a random one if multiple items are found). They are reliable for lower tech items, but as the equipment gets more complicated they sometimes struggle. But if all else fails, buy, try and fly again...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Ring_Racer_OXP|Ring Racer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mission. Corporate Systems Ring Racing League in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Rock Hermit Locator|Rock Hermit Locator 1.3.2]] [[Image:Updated.gif|Updated!]] &amp;lt;!-- last updated: 31 May 2010 --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits. Useful for miners and Traders. You need to already have bought the advanced space compass that works in tandem with the RHL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S  ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot;|Information / Download !! style=&amp;quot;width: 150px;&amp;quot;|Ships !! style=&amp;quot;width: 150px;&amp;quot;|Carriers / Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Saleza Aeronautics]]&lt;br /&gt;
| [[Bellatrix Cruiser]]&amp;lt;br&amp;gt;[[Rigel Bomber]]&amp;lt;br&amp;gt;[[Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Santa]]&lt;br /&gt;
| [[Santa]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Save_Anywhere|Save Anywhere]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Save Anywhere allows you to save your game at any OXP Station, instead of only at Main Stations, as in the standard game.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/c/c7/BlackBaron1.70.zip ''Scourge of the Black Baron v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Second_Wave_OXP|Second Wave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Some new variants on the standard Thargoid Warship and Thargon Robot Fighter.&amp;lt;br&amp;gt;Adds a variety of new alien ship variants.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop SWAT Viper]]&amp;lt;br&amp;gt;[[Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Sell equipment OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Allows you to resell all equipment you bought at an equipment store of suitable techlevel. For a small fee you purchase the &amp;quot;Sell xyz&amp;quot;-option, and are refunded 60 per cent of the original price.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Shady Billboards OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Demo. The '''Shady Billboards''' OXP demonstrates [[shaders in Oolite]] by displaying adverts from [[Your_Ad_Here!|Your Ad Here!]] on an animated electronic billboard.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Shady Cobra OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[S.I.R.F.]] [[Image:New.gif|New!]]&amp;lt;!-- added to the wiki 2nd July 2010 --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[S.I.R.F.|System Independent Repair Facility]]&lt;br /&gt;
| Stations. The station is a repair facility for ships in the systems. First released in 2006 on Oosat 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All Stars Large Freighter]]&amp;lt;br&amp;gt;[[Seymour Class Sled]]&amp;lt;br&amp;gt;[[Starbelly Class Sled]]&amp;lt;br&amp;gt;[[Starhawk|Star Hawk]]&amp;lt;br&amp;gt;[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Smivs'_ShipSet|Smivs' ShipSet]]  [[Image:Updated.gif|Updated]]&amp;lt;!-- released 22nd May 2010 --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships.   This OXP is a replacement ship set giving the   ships and other objects in Oolite a new, more sophisticated look. This   is achieved by applying new textures to the original models.   This preserves the originality of the game...the ships are the same, but   better looking!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Snark]]&lt;br /&gt;
| [[Snark]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Snoopers|Snoopers2.0.3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. The galactic news network. Updated 17/06/2010&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Solid Gold Cobra Mk.3]] [[Image:New.gif|New!]]&amp;lt;!-- released 9th June 2010 --&amp;gt;&lt;br /&gt;
| [[Solid Gold Cobra Mk.3]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A Solid Gold Cobra Mk.3&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Spearhead Interceptor Mk.I]]&lt;br /&gt;
| [[Spearhead Interceptor Mk.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Spy Hunter OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&amp;lt;br&amp;gt;[[B-Wing]]&amp;lt;br&amp;gt;[[Lambda Shuttle]]&amp;lt;br&amp;gt;[[Tie-Fighter]]&amp;lt;br&amp;gt;[[Tie-Interceptor]]&amp;lt;br&amp;gt;[[X-Wing]]&amp;lt;br&amp;gt;[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Status Quo Q-bomb OXP]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Changes the behaviour of Q-bombs according to the [[Status Quo]] novel. They don't detonate in gravity wells, like close to planets or suns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Stealth_OXP|Stealth]] [[Image:New.gif|New!]]&amp;lt;!-- released 15th June 2010 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Small G3 mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| ''[http://www.box.net/shared/static/9cwp2jk84o.zip Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The author's web-site no longer has a link to his textures. The link will download them directly from Lestradae's hosting site.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Shady Sungs|Sung's Detailed Textures (Shader Version)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same as the above oxp, only now with shader support. Normal maps &amp;amp; Effects maps by ADCK. (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
| [[S.T.E]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The S.T.E addon ship a step up from the Cobra III improved trading capabilities also has increased speed over Cobra, is also available in 3 colour options blue, red and yellow.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;  &lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
|&lt;br /&gt;
| [[Superhub]]&lt;br /&gt;
| Stations. Traffic congestion in the Ooniverse is growing and while the stations are getting more advanced the market asked for a more radical solution. This solution comes in the form of the [[GASEC]] Superhub. The GASEC Superhub is the first station that is capable of transporting itself to it's destination, two engine bays allow the GASEC SR-GD (Space Rotary Galactic Drive) to be fitted. At the destination these engines can be taken out for re-use in other transport missions.  ''v1.2 updated 12th November 2009''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [[Swift]]&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;  &lt;br /&gt;
| [[System_Redux_%28Oolite%29|System Redux]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature. Texture the home planet, add a planet/moon combination to each system.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{{Navbox OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=S.I.R.F.&amp;diff=23065</id>
		<title>S.I.R.F.</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=S.I.R.F.&amp;diff=23065"/>
		<updated>2010-07-02T08:39:36Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* System Independent Repair Facility */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Independent Repair Facility ==&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;milinks&amp;quot;, released 9th August 2006&lt;br /&gt;
&lt;br /&gt;
This station is a part of the mission OXP Spylarn which is a 15MB  mission OXP. I have submitted this part in order to gauge if people  think it worthy to submit the entire mission OXP due to its size. People  can always indicate either way here or on the main Oolite site. The  station is a repair facility for ships in the systems. For ease i have  placed this station near to each systems main station for viewing  purposes etc. The Mission station does a lot more, but this is the  visual side of it kinda, to see if people like it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIRF.png|center]]&lt;br /&gt;
&lt;br /&gt;
== Download Link ==&lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/files/active/0/SIRFYard.oxp.rar S.I.R.F. OXP] RAR archive on Oosat 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{station-OXP}}&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=All_OXPs_by_Category&amp;diff=19652</id>
		<title>All OXPs by Category</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=All_OXPs_by_Category&amp;diff=19652"/>
		<updated>2010-05-24T11:28:39Z</updated>

		<summary type="html">&lt;p&gt;Disembodied: /* Customisations by Government (or Tech Level) */ Adding link to Free Trade Zone wiki page (multi-government)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OXP_Icon_cat.png‎|right]]&lt;br /&gt;
=== Index ===&lt;br /&gt;
&lt;br /&gt;
[[All OXP's by Category#Links|Go To Index]]&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/file/mm2ekntynom/Hawksound.zip ''Hawksound'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds''] (= [[Media:MildAudio.oxp.zip|MildAudio]])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/edl1p4lm3o ''Combined Murgh, Wiggy &amp;amp; Xaotik's sounds''] (Needs oolite 1.73+)&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.jblythe.f9.co.uk/Deepspace/Download/DeepspaceHUD_OXP.zip ''Deepspace HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Dr HUD Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD v2''] (1.65-1.72) |&lt;br /&gt;
[http://www.box.net/shared/hczsm8gyi0 ''Milspec HUD v3''] (for 1.73 onwards)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baakili_Far_Trader|Baakili Far Trader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]] - Updated (7/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Space Dredger|Deep Space Dredger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Free Trade Zone|Free Trade Zone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Globe_station|Globestation2.0]] (Updated 22/10/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[HoOpy Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planetfall_OXP|Planetfall]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Superhub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/eil0djqhca ''Trade Outpost v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[P.A. Groove Stations OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair1.02.5]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Commies|Commies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feudal_States|The Feudal States]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Free Trade Zone|Free Trade Zone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers2.0]] (Updated 05/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel_Station_OXP|Fuel Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pirate Coves OXP|Pirate Coves]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/b2tic3tjsk#1:3775170:31020120 ''Planets'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[RingPod.oxp|Racing Rings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring_Racer_OXP|Ring Racer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wagar.org.uk/downloads/software/oolite/Tianve1.3.zip''Tianve'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traffic_Control_OXP|Traffic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Ad Here!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm 1.52]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BlackjacksBullion_OXP|Blackjacks Bullion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cataclysm_OXP|Cataclysm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deposed_OXP|Deposed 1.3.4]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ionics_OXP|Ionics v.1.2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lave_Academy_OXP|Lave Academy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[LongWay_OXP|Long Way Around 1.1]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lovecats.oxp|Lovecats 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oo-Haul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spy_Hunter_OXP|Spy Hunter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Taranis_OXP|Taranis Corporation HQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.4 (Updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[AMS_OXP|Anti-Missile System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Automatic_Chaff_System|Auto-Chaff System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Captured_Thargons_OXP|Captured Thargons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drones_OXP|Drones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Energy_Equipment_OXP|Energy Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hired_Guns_OXP|Hired Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|Hyperradio v1.17]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Killit_OXP|''Killit™'' insta-death super weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Analyser|Missile Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Misjump Analyser|Misjump Analyser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missiles and Bombs|Missiles and Bombs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile_Rack_OXP|Missile Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nukes.oxp|Nuclear Torpedos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ore_Processor|Ore Processor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Probe_OXP|Probe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repair_Bots_OXP|Repair 'Bots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rock_Hermit_Locator|Rock Hermit Locator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sell equipment OXP|Sell equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Status Quo Q-bomb OXP|Status Quo Q-bomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target_Autolock_OXP|Target Autolock]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Target Reticle|Target Reticle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Welcome_Mat_OXP|Welcome Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|Aegidian's Specials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|Aegidian's X-Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uploading.com/files/CTQ4YDB4/Blitzspear%20Clan.rar.html''Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uploading.com/files/QERHQBAE/Amen_Bricks_Megaships.oxp.zip.html''Amen Brick's Megaships v1.1 (new 07/08)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anarchies OXP|Anarchies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aquatics_OXP|Aquatics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baakili_Far_Trader|Baakili Far Trader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Behemoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/nv87fgfyf2 Behemoths - Shadered (By ADCK)]''(Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[[BigShips_OXP|Big Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Boa_2_Class_Cruiser|Boa Class Cruiser]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boa_II_Clipper_Class|Boa II Clipper Class]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/sxcsfa47hf Bulk Haulers (By ADCK)]''(Requires [[BigShips_OXP|Big Ships]] and Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caduceus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobra_Clipper_SAR|Cobra Clipper SAR]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Croydon_Starsoarer|''Croydon Starsoarer'']]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeepSpacePirates|DeepSpacePirates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deepspace_Ships|Deepspace Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon|Dragon Assault Craft (Updated 9/8/08)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.box.net/shared/xkltqit3oj Eagles Mk's I to IV (by ADCK)]'' (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far_Arm_ships|Far Arm ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flying Dutchman OXP|Flying Dutchman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Freaky Thargoids OXP|Freaky Thargoids]] ([[shaders in Oolite|shader]] example, requires Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP|Galactic Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Generation_Ships_OXP|Generation Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_ArcElite|Griff ArcElite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griff_Krait|Griff Krait]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c''], [http://www.box.net/shared/j2r6frlvq1 ''Hotrods v0.52d'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Interstellar help OXP|Interstellar Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ixian_Ships|Ixian Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_71_0.zip ''Kestrel&amp;amp;Falcon v1.71.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/kirin.zip ''Kirin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries v1.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/morrigan101.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murgh_Xships OXP|Murgh's X-Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neolite Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Personalities OXP|Personalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ramon's_Anaconda|Ramon's Anaconda]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second_Wave_OXP|Second Wave]] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shady Cobra OXP|Shady Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/static/9cwp2jk84o.zip ''Sung's Detailed Texture''s]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/535vddgddh ''Sung's Detailed Textures (Shader Version)''] (Includes shaders which require Oolite 1.69 or later)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[SuperCobra|Super Cobra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargorn_Threat_oxp|Thargorn Threat v1.3 (updated)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transports|Transports]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|Velocity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vector_OXP|Vector1.3]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 31.08.2009)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom|Venom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/vhho2av2az ''Wolf Mk.II v3.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Z-ships|Z-ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cargo_Wreck_Teaser_OXP|Cargo &amp;amp; Wrecks v1.4]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous Planets OXP|Famous_planets_oxp and FP Expansion packs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Famous_Planets_2.0.OXP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/d57y0uip74 Farsun v1.05]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|Hyperradio v1.17]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 11/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite German v0.3]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.3.zip|''Oolite Italiano v1.3'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/ch3lsepk9k Oolite Russian v1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/rrlm77ztzm Oolite en français]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Orbits.zip|''Orbits'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[OXPConfig|OXPConfig1.08]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP|Pods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pods_OXP#UPS_PODS|Pods UPS Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snoopers|Snoopers2.0]] (Updated 05/02/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
[[RegistrationID|Registration ID ]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width:75%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; padding: .5em 1em 1em; color: #000000; background-color: #ffffff; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;'''Table of all OXP's'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information regarding Oolite's expansion packs, and the latest OXP download links. New OXPs are posted here! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; padding: .5em 1em 1em; color: #000000; background-color: #ffffff; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:OXP_Icon_1.png‎|link=OXP's 'A' to 'F'|128px|]]&lt;br /&gt;
| [[Image:OXP_Icon_2.png‎|link=OXP's 'G' to 'M'|128px|]]&lt;br /&gt;
| [[Image:OXP_Icon_3.png‎|link=OXP's 'N' to 'S'|128px|]]&lt;br /&gt;
| [[Image:OXP_Icon_4.png‎|link=OXP's 'T' to 'Z'|128px|]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[OXP's 'A' to 'F'|'A' to 'F']]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[OXP's 'G' to 'M'|'G' to 'M']]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[OXP's 'N' to 'S'|'N' to 'S']]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''[[OXP's 'T' to 'Z'|'T' to 'Z']]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Return to [[OXP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Disembodied</name></author>
		
	</entry>
</feed>