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	<updated>2026-04-11T22:44:22Z</updated>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60230</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60230"/>
		<updated>2020-12-03T18:40:55Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Factual]][[Category:Classic]]&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which [http://https://www.msx.org/nl/node/47314?page=2 does not appear] in the disk version of the game, and omits many that are. The screen shots do not correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score. Depending on the ship you destroy, you get between 3 (Orbit shuttle) and 150 (Thargoid, Wolf Mk III) points. Since you need 2,000 points to become Mostly Harmless, this will on average require 27 kills. Although other 8 bit versions require much less kills, the amount of points needed follows the same pattern (Poor is twice Mostly Harmless, Elite is 2 and a half times Deadly, and so on).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nr. !! Rating !! Score !! Which is&lt;br /&gt;
|-&lt;br /&gt;
| 0. || Harmless || 0 || Start &lt;br /&gt;
|-&lt;br /&gt;
| 1. || Mostly Harmless || 2,000 || ~27 kills &lt;br /&gt;
|-&lt;br /&gt;
| 2. || Poor || 4,000 || 2 x Mostly Harmless, ~55 kills&lt;br /&gt;
|-&lt;br /&gt;
| 3. || Average || 8,192 || 2^13, ~113 kills &lt;br /&gt;
|-&lt;br /&gt;
| 4. || Above Average || 16,384 || 2 x Average, ~227 kills &lt;br /&gt;
|-&lt;br /&gt;
| 5. || Competent || 32,768 || 2 x Above Average, ~453 kills&lt;br /&gt;
|-&lt;br /&gt;
| 6. || Dangerous || 131,072 || 4 x Competent, ~1,814 kills&lt;br /&gt;
|-&lt;br /&gt;
| 7. || Deadly || 655,360 || 2^16 x 10, ~9,096 kills&lt;br /&gt;
|-&lt;br /&gt;
| 8. || Elite || 1,638,400 || 2,5 x Deadly, ~22,673 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device is very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after which the instruction will read: &amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect your payment.&lt;br /&gt;
&lt;br /&gt;
== Combat tips ==&lt;br /&gt;
&lt;br /&gt;
Pirate and [[Thargoid]] attacks are always announced by your console saying &amp;quot;condition red&amp;quot;. Thargoids always attack solo. Pirates attack solo or in groups that seem to get larger in the higher numbered galaxies. Attacking ships will fly toward you and start firing as soon as you are in firing range. Their fire power is also greater in galaxies with higher numbers.&lt;br /&gt;
&lt;br /&gt;
Pirates always use these ships, and these ships only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&lt;br /&gt;
! Manoeuvrability&lt;br /&gt;
! Size&lt;br /&gt;
! Firing needed to destroy&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| medium&lt;br /&gt;
| small&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| low&lt;br /&gt;
| big&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mk III&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slow moving merchant vessels like Anacondas and Cobras can sometimes get in the cross fire. Firing at them by accident will make them start actively chasing you and firing at you. It takes a lot of time to get rid of them and every time you're attacked by a new group, they're there again. Destroying them may be your only option but will ruin your legal status.&lt;br /&gt;
&lt;br /&gt;
Try to identify your attackers. They all carry the same kind of beam weapons, so target the easiest ones to destroy first. Typically these are Sidewinders and Mambas. If there are Wolves or Asps in the group, actively get out of their way, because they will almost always turn too late and crash into you. If you have the fire power and a cloaking device, stopping dead in space is the easiest way to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
If you own an [[ECM]], save any Boas for last if possible. They usually carry two or three cargo canisters and it is easiest to pick them up if you're not being fired on.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60229</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60229"/>
		<updated>2020-12-03T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Elite rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which [http://https://www.msx.org/nl/node/47314?page=2 does not appear] in the disk version of the game, and omits many that are. The screen shots do not correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score. Depending on the ship you destroy, you get between 3 (Orbit shuttle) and 150 (Thargoid, Wolf Mk III) points. Since you need 2,000 points to become Mostly Harmless, this will on average require 27 kills. Although other 8 bit versions require much less kills, the amount of points needed follows the same pattern (Poor is twice Mostly Harmless, Elite is 2 and a half times Deadly, and so on).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nr. !! Rating !! Score !! Which is&lt;br /&gt;
|-&lt;br /&gt;
| 0. || Harmless || 0 || Start &lt;br /&gt;
|-&lt;br /&gt;
| 1. || Mostly Harmless || 2,000 || ~27 kills &lt;br /&gt;
|-&lt;br /&gt;
| 2. || Poor || 4,000 || 2 x Mostly Harmless, ~55 kills&lt;br /&gt;
|-&lt;br /&gt;
| 3. || Average || 8,192 || 2^13, ~113 kills &lt;br /&gt;
|-&lt;br /&gt;
| 4. || Above Average || 16,384 || 2 x Average, ~227 kills &lt;br /&gt;
|-&lt;br /&gt;
| 5. || Competent || 32,768 || 2 x Above Average, ~453 kills&lt;br /&gt;
|-&lt;br /&gt;
| 6. || Dangerous || 131,072 || 4 x Competent, ~1,814 kills&lt;br /&gt;
|-&lt;br /&gt;
| 7. || Deadly || 655,360 || 2^16 x 10, ~9,096 kills&lt;br /&gt;
|-&lt;br /&gt;
| 8. || Elite || 1,638,400 || 2,5 x Deadly, ~22,673 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device is very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after which the instruction will read: &amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect your payment.&lt;br /&gt;
&lt;br /&gt;
== Combat tips ==&lt;br /&gt;
&lt;br /&gt;
Pirate and [[Thargoid]] attacks are always announced by your console saying &amp;quot;condition red&amp;quot;. Thargoids always attack solo. Pirates attack solo or in groups that seem to get larger in the higher numbered galaxies. Attacking ships will fly toward you and start firing as soon as you are in firing range. Their fire power is also greater in galaxies with higher numbers.&lt;br /&gt;
&lt;br /&gt;
Pirates always use these ships, and these ships only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&lt;br /&gt;
! Manoeuvrability&lt;br /&gt;
! Size&lt;br /&gt;
! Firing needed to destroy&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| medium&lt;br /&gt;
| small&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| low&lt;br /&gt;
| big&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mk III&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slow moving merchant vessels like Anacondas and Cobras can sometimes get in the cross fire. Firing at them by accident will make them start actively chasing you and firing at you. It takes a lot of time to get rid of them and every time you're attacked by a new group, they're there again. Destroying them may be your only option but will ruin your legal status.&lt;br /&gt;
&lt;br /&gt;
Try to identify your attackers. They all carry the same kind of beam weapons, so target the easiest ones to destroy first. Typically these are Sidewinders and Mambas. If there are Wolves or Asps in the group, actively get out of their way, because they will almost always turn too late and crash into you. If you have the fire power and a cloaking device, stopping dead in space is the easiest way to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
If you own an [[ECM]], save any Boas for last if possible. They usually carry two or three cargo canisters and it is easiest to pick them up if you're not being fired on.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60228</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=60228"/>
		<updated>2020-12-03T18:36:20Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which [http://https://www.msx.org/nl/node/47314?page=2 does not appear] in the disk version of the game, and omits many that are. The screen shots do not correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score. Depending on the ship you destroy, you get between 3 (Orbit shuttle) and 150 (Thargoid, Wolf Mk III) points, on average this is 74. Since you need 2000 points to become Mostly Harmess, that will on average require 27 kills. Although other 8 bit versions require much less kills, the amount of points needed follows the same pattern (Poor is twice Mostly Harmless, Elite is 2 and a half times Deadly).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nr. !! Rating !! Score !! Which is&lt;br /&gt;
|-&lt;br /&gt;
| 0. || Harmless || 0 || Start &lt;br /&gt;
|-&lt;br /&gt;
| 1. || Mostly Harmless || 2,000 || ~27 kills &lt;br /&gt;
|-&lt;br /&gt;
| 2. || Poor || 4,000 || 2 x Mostly Harmless, ~55 kills&lt;br /&gt;
|-&lt;br /&gt;
| 3. || Average || 8,192 || 2^13, ~113 kills &lt;br /&gt;
|-&lt;br /&gt;
| 4. || Above Average || 16,384 || 2 x Average, ~227 kills &lt;br /&gt;
|-&lt;br /&gt;
| 5. || Competent || 32,768 || 2 x Above Average, ~453 kills&lt;br /&gt;
|-&lt;br /&gt;
| 6. || Dangerous || 131,072 || 4 x Competent, ~1,814 kills&lt;br /&gt;
|-&lt;br /&gt;
| 7. || Deadly || 655,360 || 2^16 x 10, ~9,096 kills&lt;br /&gt;
|-&lt;br /&gt;
| 8. || Elite || 1,638,400 || 2,5 x Deadly, ~22,673 kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device is very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after which the instruction will read: &amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect your payment.&lt;br /&gt;
&lt;br /&gt;
== Combat tips ==&lt;br /&gt;
&lt;br /&gt;
Pirate and [[Thargoid]] attacks are always announced by your console saying &amp;quot;condition red&amp;quot;. Thargoids always attack solo. Pirates attack solo or in groups that seem to get larger in the higher numbered galaxies. Attacking ships will fly toward you and start firing as soon as you are in firing range. Their fire power is also greater in galaxies with higher numbers.&lt;br /&gt;
&lt;br /&gt;
Pirates always use these ships, and these ships only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&lt;br /&gt;
! Manoeuvrability&lt;br /&gt;
! Size&lt;br /&gt;
! Firing needed to destroy&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| medium&lt;br /&gt;
| small&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| low&lt;br /&gt;
| big&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mk III&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slow moving merchant vessels like Anacondas and Cobras can sometimes get in the cross fire. Firing at them by accident will make them start actively chasing you and firing at you. It takes a lot of time to get rid of them and every time you're attacked by a new group, they're there again. Destroying them may be your only option but will ruin your legal status.&lt;br /&gt;
&lt;br /&gt;
Try to identify your attackers. They all carry the same kind of beam weapons, so target the easiest ones to destroy first. Typically these are Sidewinders and Mambas. If there are Wolves or Asps in the group, actively get out of their way, because they will almost always turn too late and crash into you. If you have the fire power and a cloaking device, stopping dead in space is the easiest way to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
If you own an [[ECM]], save any Boas for last if possible. They usually carry two or three cargo canisters and it is easiest to pick them up if you're not being fired on.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=52188</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=52188"/>
		<updated>2016-05-10T19:36:55Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which [http://https://www.msx.org/nl/node/47314?page=2 does not appear] in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{{Infobox elite ratings&lt;br /&gt;
|title = MSX Elite&lt;br /&gt;
|float=left&lt;br /&gt;
|Harmless = 0 kills&lt;br /&gt;
|Mostly Harmless = 2000 kills&lt;br /&gt;
|Poor = 4000 kills&lt;br /&gt;
|Average = 8200 kills&lt;br /&gt;
|Above Average = 16350 kills&lt;br /&gt;
|Competent = 32800 kills&lt;br /&gt;
|Dangerous = 131168 kills&lt;br /&gt;
|Deadly = 655384 kills&lt;br /&gt;
|Elite = 1310768 kills (unconfirmed)&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;br /&gt;
&lt;br /&gt;
== Combat tips ==&lt;br /&gt;
&lt;br /&gt;
Pirate and [[Thargoid]] attacks are always announced by your console saying &amp;quot;condition red&amp;quot;. Thargoids always attack solo. Pirates attack solo or in groups that seem to get larger in the higher numbered galaxies. Attacking ships will fly toward you and start firing as soon as you're in firing range. Their fire power is also greater in galaxies with higher numbers.&lt;br /&gt;
&lt;br /&gt;
Pirates always use these ships, and these ships only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&lt;br /&gt;
! Manoeuvrability&lt;br /&gt;
! Size&lt;br /&gt;
! Firing needed to destroy&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| medium&lt;br /&gt;
| small&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| low&lt;br /&gt;
| big&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mk III&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slow moving merchant vessels like Anacondas and Cobras can sometimes get in the cross fire. Firing at them by accident will make them start actively chasing you and firing at you. It takes a lot of time to get rid of them and every time you're attacked by a new group, they're there again. Destroying them may be your only option but will ruin your legal status.&lt;br /&gt;
&lt;br /&gt;
Try to identify your attackers. They all carry the same kind of beam weapons, so target the easiest ones to destroy first. Typically these are Sidewinders and Mambas. If there are Wolves or Asps in the group, actively go out of their way, because they will almost always turn too late and crash into you. If you have the fire power and a cloaking device, stopping dead in space is the easiest way to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
If you own an [[ECM]], save Boas for last if possible. They usually carry two or three canisters and it is easiest to pick them up if you're no fired on.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tom_Sutherland&amp;diff=39879</id>
		<title>Tom Sutherland</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tom_Sutherland&amp;diff=39879"/>
		<updated>2014-06-04T08:50:07Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Created page with &amp;quot;Two stories about a privateer named Tom Sutherland that I'd like to contribute to this site.  * [http://bender.diederickdevries.net/anquphi/Upgrade%20-%20Diederick%20de%20Vrie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two stories about a privateer named Tom Sutherland that I'd like to contribute to this site.&lt;br /&gt;
&lt;br /&gt;
* [http://bender.diederickdevries.net/anquphi/Upgrade%20-%20Diederick%20de%20Vries.pdf Upgrade] - Tom Sutherland has to make a sacrifice to end his career as an interstellar pirate. A robot he meets along the way has a change of heart of its own (pdf, 13.119 words).&lt;br /&gt;
* [http://bender.diederickdevries.net/anquphi/Empire%20-%20Diederick%20de%20Vries.pdf Empire] - Tom Sutherland takes a bet and has a humbling learning experience along the way, only to forget about it and to become very rich, as well as to be instrumental in the end of Anquphi's Bradley dynasty (pdf, 24.852 words).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Frontier_Stories]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Frontier_Fiction&amp;diff=39878</id>
		<title>Frontier Fiction</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Frontier_Fiction&amp;diff=39878"/>
		<updated>2014-06-04T08:44:30Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fan fiction based in the Frontier universe.&lt;br /&gt;
&lt;br /&gt;
*[[Between_the_Devil_and_the_Deep_Black_Space|Between the Devil and the Deep Black Space]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Commander_Mic's_Logbook|Commander Mics Logbook]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Envied_the_Dead_Man_His_Freedom|Envied the Dead Man His Freedom]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Eywtkaticawata]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Heaven's_Reach|Heaven's Reach]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Imprint]] - Actually set in the classic Elite universe.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marcan_Rayger|Marcan Rayger]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Memoirs_of_a_Rockjack|Memoirs of a Rockjack]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pritchard_on_the_Frontier|Pritchard on the Frontier]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Swallowing_Pride|Swallowing Pride]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The_Robin_Sharrock_Diaries|The Robin Sharrock Diaries]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[WalkingShadow|Walking Shadow]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Memoires_of_Aleksei_Corbeau|Memoirs of Aleksei Corbeau, part one: An Idiot]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tom Sutherland|Some fan fiction in and around the frontier system Anquphi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]][[Category:FE2]][[Category:Fiction]][[Category:Frontier_Stories]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39877</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39877"/>
		<updated>2014-06-04T07:47:37Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
[[Independent worlds|Independent]]&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trade routes ===&lt;br /&gt;
&lt;br /&gt;
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World&lt;br /&gt;
! Sector&lt;br /&gt;
! Distance&lt;br /&gt;
! Profit&lt;br /&gt;
! Imports&lt;br /&gt;
! Exports&lt;br /&gt;
|-&lt;br /&gt;
| Waolio||-3,-12||16.80||130.75||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
| Orerve||-3,-6||26.02||48.34||Water, Liquid Oxygen, Liquor, Animal Meat, Minerals||Fertilizer, Heavy Plastics, Metal Alloys, Medicines, Precious Metals, Robots&lt;br /&gt;
|-&lt;br /&gt;
| Quurce||-5,-12||26.21||120.38||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: FFE]][[Category: FE2]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39876</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39876"/>
		<updated>2014-06-04T07:47:22Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
[[Independent worlds|Independent]]&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.&lt;br /&gt;
&lt;br /&gt;
=== Trade routes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World&lt;br /&gt;
! Sector&lt;br /&gt;
! Distance&lt;br /&gt;
! Profit&lt;br /&gt;
! Imports&lt;br /&gt;
! Exports&lt;br /&gt;
|-&lt;br /&gt;
| Waolio||-3,-12||16.80||130.75||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
| Orerve||-3,-6||26.02||48.34||Water, Liquid Oxygen, Liquor, Animal Meat, Minerals||Fertilizer, Heavy Plastics, Metal Alloys, Medicines, Precious Metals, Robots&lt;br /&gt;
|-&lt;br /&gt;
| Quurce||-5,-12||26.21||120.38||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: FFE]][[Category: FE2]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39875</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39875"/>
		<updated>2014-06-04T07:45:21Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
[[Independent worlds|Independent]]&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World&lt;br /&gt;
! Sector&lt;br /&gt;
! Distance&lt;br /&gt;
! Profit&lt;br /&gt;
! Imports&lt;br /&gt;
! Exports&lt;br /&gt;
|-&lt;br /&gt;
| Waolio||-3,-12||16.80||130.75||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
| Orerve||-3,-6||26.02||48.34||Water, Liquid Oxygen, Liquor, Animal Meat, Minerals||Fertilizer, Heavy Plastics, Metal Alloys, Medicines, Precious Metals, Robots&lt;br /&gt;
|-&lt;br /&gt;
| Quurce||-5,-12||26.21||120.38||Narcotics, Military fuel, Industrial Parts, Computers||Fertilizer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: FFE]][[Category: FE2]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39874</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=39874"/>
		<updated>2014-06-04T07:42:53Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
[[Independent worlds|Independent]]&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category: FFE]][[Category: FE2]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=28531</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=28531"/>
		<updated>2011-07-20T21:11:04Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Added combat tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;br /&gt;
&lt;br /&gt;
== Combat tips ==&lt;br /&gt;
&lt;br /&gt;
Pirate and Thargoid attacks are always announced by your console saying &amp;quot;condition red&amp;quot;. Thargoids always attack solo. Pirates attack solo or in groups that seem to get larger in the higher numbered galaxies. Attacking ships will fly toward you and start firing as soon as you're in firing range. Their fire power is also greater in galaxies with higher numbers.&lt;br /&gt;
&lt;br /&gt;
Pirates always use these ships, and these ships only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&lt;br /&gt;
! Manoeuvrability&lt;br /&gt;
! Size&lt;br /&gt;
! Firing needed to destroy&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| medium&lt;br /&gt;
| small&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| low&lt;br /&gt;
| big&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| long&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| high&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| high&lt;br /&gt;
| tiny&lt;br /&gt;
| short&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Mk III&lt;br /&gt;
| low&lt;br /&gt;
| huge&lt;br /&gt;
| long&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slow moving merchant vessels like Anacondas and Cobras can sometimes get in the cross fire. Firing at them by accident will make them start actively chasing you and firing at you. It takes a lot of time to get rid of them and every time you're attacked by a new group, they're there again. Destroying them may be your only option but will ruin your legal status.&lt;br /&gt;
&lt;br /&gt;
Try to identify your attackers. They all carry the same kind of beam weapons, so target the easiest ones to destroy first. Typically these are Sidewinders and Mambas. If there are Wolves or Asps in the group, actively go out of their way, because they will almost always turn too late and crash into you. If you have the fire power and a cloaking device, stopping dead in space is the easiest way to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
If you own an ECM, save Boas for last if possible. They usually carry two or three canisters and it is easiest to pick them up if you're no fired on.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=28530</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=28530"/>
		<updated>2011-07-20T20:38:03Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=22086</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=22086"/>
		<updated>2010-06-06T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Added screen shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Msx-battle.png|right]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Msx-battle.png&amp;diff=22085</id>
		<title>File:Msx-battle.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Msx-battle.png&amp;diff=22085"/>
		<updated>2010-06-06T18:03:53Z</updated>

		<summary type="html">&lt;p&gt;Diederick: uploaded a new version of &amp;quot;File:Msx-battle.png&amp;quot;:&amp;amp;#32;Battling against a group of pirates in the anarchic system of Cebiledi, Galaxy #5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battling against a group of pirates in the anarchic system of Cebiledi, Galaxy #5.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Msx-battle.png&amp;diff=22084</id>
		<title>File:Msx-battle.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Msx-battle.png&amp;diff=22084"/>
		<updated>2010-06-06T17:59:14Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Battling against a group of pirates in the anarchic system of Cebiledi, Galaxy #5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battling against a group of pirates in the anarchic system of Cebiledi, Galaxy #5.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13808</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13808"/>
		<updated>2009-08-28T21:23:04Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* 4. Cougar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 556.461 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13665</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13665"/>
		<updated>2009-08-05T16:53:30Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* System: Anquphi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
Highly populated system with tech level 11 at the southern egde with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
Independent&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13664</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13664"/>
		<updated>2009-08-05T16:21:13Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Systems]]&lt;br /&gt;
==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
Independent&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13663</id>
		<title>Anquphi</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Anquphi&amp;diff=13663"/>
		<updated>2009-08-05T16:20:10Z</updated>

		<summary type="html">&lt;p&gt;Diederick: New page: ==System: Anquphi==  ===Government Type=== Independent Democracy ===Economy Type=== Capitalist ===Allegiance=== Independent ===Population=== 1 - 10 Billion ===Sector Code=== (-3,-10), Syst...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==System: Anquphi==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
Independent Democracy&lt;br /&gt;
===Economy Type===&lt;br /&gt;
Capitalist&lt;br /&gt;
===Allegiance===&lt;br /&gt;
Independent&lt;br /&gt;
===Population===&lt;br /&gt;
1 - 10 Billion&lt;br /&gt;
===Sector Code===&lt;br /&gt;
(-3,-10), System number 5&lt;br /&gt;
===System overview===&lt;br /&gt;
Stable system with 22 major bodies&lt;br /&gt;
&lt;br /&gt;
Primary star: Type 'G' yellow star&lt;br /&gt;
&lt;br /&gt;
===Spaceports and orbiters===&lt;br /&gt;
'''Andrewson's Legacy''': Small barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Mitterand City&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Camp Bradley''': Barren sphere of rock&lt;br /&gt;
&lt;br /&gt;
Major starports: Stevenson&lt;br /&gt;
&lt;br /&gt;
Orbiters: Heath Relay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Williamson's Haven''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: O'Brien&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fortress Richardson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New World''': World with indigenous life and oxygen atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Camp Watson, Ford City, New Bush&lt;br /&gt;
&lt;br /&gt;
Orbiters: Kawasaki Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hooper's Trial''': Terraformed world with introduced life&lt;br /&gt;
&lt;br /&gt;
Major starports: Fort Köhl, Newtown&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Kosmala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ford Reward''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: Nakasone's Camp&lt;br /&gt;
&lt;br /&gt;
Orbiters: Baker Terminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stevensworld''': Rocky planet with a thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Major starports: du Pres Landing&lt;br /&gt;
&lt;br /&gt;
Orbiters: Fort Simpson&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major imports&lt;br /&gt;
! Minor imports&lt;br /&gt;
! Major Exports&lt;br /&gt;
! Minor Exports&lt;br /&gt;
! Illegal Goods&lt;br /&gt;
|-&lt;br /&gt;
| Medicines&lt;br /&gt;
| Fertilizer&lt;br /&gt;
| Water&lt;br /&gt;
| Animal Meat&lt;br /&gt;
| Hand Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Plastics&lt;br /&gt;
| Metal Alloys&lt;br /&gt;
| Liquid Oxygen&lt;br /&gt;
| Live Animals&lt;br /&gt;
| Battle Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Precious Metals&lt;br /&gt;
| Liquor&lt;br /&gt;
| Gem Stones&lt;br /&gt;
| Nerve Gas&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Robots&lt;br /&gt;
| Narcotics&lt;br /&gt;
| Minerals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Military Fuel&lt;br /&gt;
| Industrial Parts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Chaff&lt;br /&gt;
| Computers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category:Star Systems}}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13649</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13649"/>
		<updated>2009-08-03T19:39:03Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FFE]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
&lt;br /&gt;
All items are established facts derived from the games themselves, except for those labeled &amp;quot;infered&amp;quot;, which are events that the original author has infered, based on information taken directly from the games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! year&lt;br /&gt;
! source&lt;br /&gt;
! event&lt;br /&gt;
|-&lt;br /&gt;
| 1950's&lt;br /&gt;
| &lt;br /&gt;
| First man in space, controlled nuclear fission, transistor, start of the nuclear arms race.&lt;br /&gt;
|-&lt;br /&gt;
| 1960's&lt;br /&gt;
| &lt;br /&gt;
| First man on [[Moon]], commercial fission power, integrated circuits, computers.&lt;br /&gt;
|-&lt;br /&gt;
| 1970's&lt;br /&gt;
| &lt;br /&gt;
| Probes in Solar system.&lt;br /&gt;
|-&lt;br /&gt;
| 1980's&lt;br /&gt;
| &lt;br /&gt;
| End of first nuclear arms race.&lt;br /&gt;
|-&lt;br /&gt;
| 1990's&lt;br /&gt;
| &lt;br /&gt;
| First serious environmental problems on [[Earth]], controlled nuclear fusion.&lt;br /&gt;
|-&lt;br /&gt;
| 2000's&lt;br /&gt;
| &lt;br /&gt;
| First (minor) armed conflict between a nation and a &amp;quot;multi-national&amp;quot; corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 2010's&lt;br /&gt;
| &lt;br /&gt;
| First serious population problems on Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 2020's&lt;br /&gt;
| &lt;br /&gt;
| First international environmental protection enforcement agency, first commercial space station.&lt;br /&gt;
|-&lt;br /&gt;
| 2030's&lt;br /&gt;
| &lt;br /&gt;
| Major energy crisis, fossil fuel restrictions, religious unrest, first baby born off Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 2040's&lt;br /&gt;
| &lt;br /&gt;
| World War III. Huge technological advancements, huge loss of life, dreadful environmental damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2050's&lt;br /&gt;
| &lt;br /&gt;
| War gradually abandoned due to popular rebellions. Commercial fusion power.&lt;br /&gt;
|-&lt;br /&gt;
| 2060's&lt;br /&gt;
| &lt;br /&gt;
| Rebuilding. Dominance of corporations increased.&lt;br /&gt;
|-&lt;br /&gt;
| 2070's&lt;br /&gt;
| &lt;br /&gt;
| First man on [[Mars]], first permanent Moon base.&lt;br /&gt;
|-&lt;br /&gt;
| 2080's&lt;br /&gt;
| &lt;br /&gt;
| Manned exploration of solar system, orbital cities around Earth, first interstellar probes launched.&lt;br /&gt;
|-&lt;br /&gt;
| 2090's&lt;br /&gt;
| &lt;br /&gt;
| First permanent Mars base, heavy industry on Moon.&lt;br /&gt;
|-&lt;br /&gt;
| 2100's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of fossils on Mars base, &amp;quot;[[hyperspace]]&amp;quot; discovered, humans throughout solar system.&lt;br /&gt;
|-&lt;br /&gt;
| 2110's&lt;br /&gt;
| &lt;br /&gt;
| Arrival of message from first interstellar probe to [[Alpha Centauri]] system. First pictures taken of an extra-solar planet in the Lagrange point on the two main stars.&lt;br /&gt;
|-&lt;br /&gt;
| 2120's&lt;br /&gt;
| &lt;br /&gt;
| Presence of life on [[Tau Ceti]] 3 detected, first armed conflict in space over rights in the asteroid belt.&lt;br /&gt;
|-&lt;br /&gt;
| 2130's&lt;br /&gt;
| &lt;br /&gt;
| Hyperspace capable probes sent to all nearby systems.&lt;br /&gt;
|-&lt;br /&gt;
|2140's&lt;br /&gt;
|&lt;br /&gt;
| Manned space craft sent to Tau Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 2150's&lt;br /&gt;
| &lt;br /&gt;
| Colony established on Tau Ceti 3. Major corporations sending first private colony ships.&lt;br /&gt;
|-&lt;br /&gt;
| 2160's&lt;br /&gt;
| &lt;br /&gt;
| The race for the stars. Enormous production effort to produce ships, and mass exodus started.&lt;br /&gt;
|-&lt;br /&gt;
| 2170's&lt;br /&gt;
| &lt;br /&gt;
| First attempt to terra-form Mars started.&lt;br /&gt;
|-&lt;br /&gt;
| 2180's&lt;br /&gt;
| &lt;br /&gt;
| Life on [[Delta Parvonis]] discovered and made extinct in same year from bacteriological infection.&lt;br /&gt;
|-&lt;br /&gt;
| 2190's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of life on [[Beta Hydri]] 4, [[Altair]] 5. Human colonials spreading out of control.&lt;br /&gt;
|-&lt;br /&gt;
| 2200's&lt;br /&gt;
| &lt;br /&gt;
| Earth environmental recovery program started, terraforming of Mars abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| 2220's&lt;br /&gt;
| &lt;br /&gt;
| Extinctions on Tau Ceti 3 increasing. Earth threatens to send a police force if nothing is done about it.&lt;br /&gt;
|-&lt;br /&gt;
| 2230's&lt;br /&gt;
|&lt;br /&gt;
| Ultimatum sent to Tau Ceti ignored&lt;br /&gt;
|-&lt;br /&gt;
| 2240's&lt;br /&gt;
| &lt;br /&gt;
| First interstellar battle, formation of the [[Federation]]. Founder members: Earth, Tau Ceti, [[Delta Pavonis]], Altair, Beta Hydri.&lt;br /&gt;
|-&lt;br /&gt;
| 2260's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Federation influence.&lt;br /&gt;
|-&lt;br /&gt;
| 2270's&lt;br /&gt;
| &lt;br /&gt;
| Second attempt to terraform Mars started.&lt;br /&gt;
|-&lt;br /&gt;
| 2280's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of first non-human relic in space. Origin still unknown in 3200.&lt;br /&gt;
|-&lt;br /&gt;
| 2290's&lt;br /&gt;
| &lt;br /&gt;
| First man &amp;quot;outside&amp;quot; on Mars (ie breathing unaided) on completion of terraforming.&lt;br /&gt;
|-&lt;br /&gt;
| 2300's&lt;br /&gt;
|&lt;br /&gt;
| Remaining indigenous life on Tau Ceti 3 preserved in special enclosures.&lt;br /&gt;
|-&lt;br /&gt;
| 2310's&lt;br /&gt;
| &lt;br /&gt;
| News of elimination of a reputedly sentient race on [[Achenar]] 6d by private colonists causes outrage in the Federation. Achenar refuses to join Federation, many terra-forming projects started.&lt;br /&gt;
|-&lt;br /&gt;
| 2320's&lt;br /&gt;
| &lt;br /&gt;
| Federation sends war fleet to Achenar. Resulting enormous space battle won by Achenar&lt;br /&gt;
|-&lt;br /&gt;
| 2330's&lt;br /&gt;
| &lt;br /&gt;
| Spread of [[Empire]] from Achenar to surrounding worlds. War between Empire and Federation.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The first Space Dredgers are built as a means of providing heavy industrial capability on the front lines of the war.&lt;br /&gt;
|-&lt;br /&gt;
| 2340's&lt;br /&gt;
| &lt;br /&gt;
| Continuing battles between Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2350's&lt;br /&gt;
| &lt;br /&gt;
| [[Sirius corporation]] founded, grows rich supplying the war fleets.&lt;br /&gt;
|-&lt;br /&gt;
| 2380's&lt;br /&gt;
| &lt;br /&gt;
| Treaty signed between Empire and Federation. The Cold War begins...&lt;br /&gt;
|-&lt;br /&gt;
| 2400&lt;br /&gt;
| infered&lt;br /&gt;
| [[Galactic Cooperative of Worlds]] is formed as a arbitrating body to maintain the peace between the Federation and Empire as well as the independent systems. It is given a very large budget through equal contributions from the Federation and Empire as well as contributions from other multi-world political entities. This budget is used primarily to produce adequate police forces and a well-armed Navy which would come to the aid of any system threatened with invasion by another system. An era of peace begins to settle over the populated galaxy, though there is still much tension between the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2700&lt;br /&gt;
| &lt;br /&gt;
| [[Python]] class star cruiser is produced by [[Whatt and Pritney ShipConstruct]] of [[Inera]].&lt;br /&gt;
|-&lt;br /&gt;
| 2762&lt;br /&gt;
| &lt;br /&gt;
| [[Viper]] class heavy fighter is produced by [[Faulcon Manspace]] of [[Reorte]] and becomes the standard GalCop Police ship. The design is sent to all shipyards on medium to high technology worlds for immediate mass production.&lt;br /&gt;
|-&lt;br /&gt;
| 2852&lt;br /&gt;
| &lt;br /&gt;
| [[Gecko]] is produced by the [[Ace &amp;amp;amp; Faber HullWorks]] of [[Lerelace]].&lt;br /&gt;
|-&lt;br /&gt;
| 2855&lt;br /&gt;
| &lt;br /&gt;
| [[Cobra Mk 1]], produced by [[Paynou, Prosett, and Salem shipyards]] of [[Zaonce]], introduces revolutionary [[Prosett]] drive which alters the course of ship engine design all over the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 2856&lt;br /&gt;
| &lt;br /&gt;
| [[Anaconda]] class freighter is produced by [[RimLiner Galactic]] of [[Barnard's Star]]. It is hailed as the largest freighter class built to date and remains so until the late 3100's. [[Orbit Shuttle]] is produced by [[Saud-Kruger Astro Design]] of Achenar. It steadily begins phasing out the old [[Transporter]] as the standard surface-to-orbit cargo and passenger carrier.&lt;br /&gt;
|-&lt;br /&gt;
| 2878&lt;br /&gt;
| &lt;br /&gt;
| [[Asp Mk. II]] is produced by [[GalCop Shipworks]], [[Eta Cassiopeia]] and becomes the standard GalCop Navy patrol and combat craft.&lt;br /&gt;
|-&lt;br /&gt;
| 2900&lt;br /&gt;
| infered&lt;br /&gt;
| After a series of peace talks, the Empire and Federation decide to form a special joint task force whose &amp;quot;official&amp;quot; purpose is research and development of spacecraft and space living technology. It is given the name Intergalactic Naval Research Arm, or [[INRA]] for short.&lt;br /&gt;
|-&lt;br /&gt;
| 2914&lt;br /&gt;
| &lt;br /&gt;
| [[Adder]] produced by illicit [[Outworld Workshop]]. (Actually, the ship was an INRA design, but this information was considered Top Secret until 3290 - infered).&lt;br /&gt;
|-&lt;br /&gt;
| 2982&lt;br /&gt;
| &lt;br /&gt;
| [[Sidewinder]] scout ship designed by Faulcon deLacy Shipworks and produced by [[Spalder and Starblaze corporation]] of Eta Cassiopea to satisfy GalCop Navy's need for a fast and manoeuvrable forward reconnaissance craft. The design immediately becomes very popular with space pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3017&lt;br /&gt;
| &lt;br /&gt;
| [[Boa]] class star cruiser produced by [[Gerege Federation Space Works]], [[Gerege]].&lt;br /&gt;
|-&lt;br /&gt;
| 3027&lt;br /&gt;
| &lt;br /&gt;
| [[Krait]] class fighter is produced by Faulcon deLacy Shipworks, Inines.&lt;br /&gt;
|-&lt;br /&gt;
| 3028&lt;br /&gt;
| &lt;br /&gt;
| [[Moray 'Starboat']] is produced by [[Marine Trench, Co.]], Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 3050&lt;br /&gt;
| infered&lt;br /&gt;
| First reported contact with insectoid alien race known as the [[Thargoids]] ends in hostility.&lt;br /&gt;
|-&lt;br /&gt;
| 3055&lt;br /&gt;
| infered&lt;br /&gt;
| The Thargoid invasion officially begins. Massive fleets of Thargoid warships carrying remote controlled fighters ruthlessly cut a swathe into occupied human territory, encroaching on a cluster of stars centred around [[Alioth]]. GalCop Navy is mobilized to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| &lt;br /&gt;
| [[Cobra Mk 3]] is produced by [[Cowell &amp;amp;amp; McGrath Shipyards]] of [[Lave]]. [[Fer de Lance]] Lightspeeder is produced by [[Zorgon Patterson Group]]. It becomes a favourite with bounty hunters, but becomes outlawed in the late 3100's due to its overuse by pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| infered&lt;br /&gt;
| The GalCop Navy manages to beat the Thargoid invasion back, a battle line is drawn, centred on sector 9,9. The Thargoids begin sending small reconnaissance fleets behind the battle line and deep into Human territory to survey various systems for later conquest and to raid commercial shipping.&lt;br /&gt;
|-&lt;br /&gt;
| 3101&lt;br /&gt;
|&lt;br /&gt;
| [[Worm]] class landing craft is produced by Sirius Corporation of [[Sol]] to provide a means for larger ships to off-load passengers and cargo without the need of an orbital station.&lt;br /&gt;
|-&lt;br /&gt;
| 3110&lt;br /&gt;
| &lt;br /&gt;
| [[Mamba]] class fighter designed as a racing craft by the illicit [[Reorte Ship Federation]]. The design is standardized and mass produced by [[Radlett and Rayburn Shipyards]] of [[Reorte]] and is later outlawed by the GalCop due to its lack of sufficient safety features.&lt;br /&gt;
|-&lt;br /&gt;
| 3123&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative is reduced in its power to that of an interstellar police force due to its failure to repel the Thargoid invasion. Existence of the INRA is officially announced by the Federation and Empire and the INRA Attack Wing is created. Citizens of both superpowers are encouraged to enlist to help stave off the invasion. GalCop becomes known as the Interpol and it finds itself under much scrutiny by the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 3127&lt;br /&gt;
| infered &lt;br /&gt;
| Federation and Empire officially reject authority of [[Interpol]] and form their own police forces. Interpol is relegated to policing non-aligned systems and smaller confederacies.&lt;br /&gt;
|-&lt;br /&gt;
| 3145&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Courier]] is produced by the [[Gutamaya Corporation]] of Achenar.&lt;br /&gt;
|-&lt;br /&gt;
| 3147&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Trader]] is produced by the Gutamaya Corporation of Achenar. The Osprey attack fighter is produced by the Imperial Shipyards at [[Vequess]].&lt;br /&gt;
|-&lt;br /&gt;
| 3166&lt;br /&gt;
| &lt;br /&gt;
| The [[Tiger Trader]] is produced by the [[Core Industrial Corporation]] of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3179&lt;br /&gt;
| &lt;br /&gt;
| The [[Puma Clipper]] is produced by the [[Gupta Industrial Corporation]] of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3182&lt;br /&gt;
| &lt;br /&gt;
| The [[Lion]] class heavy trader is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3185&lt;br /&gt;
| &lt;br /&gt;
| The [[Panther Clipper]] is produced by the Gupta Industrial Corporation of Alpha Centauri. It is the largest privately-owned freighter ever produced to date and remains so until the release of the [[Quest]] class ship.&lt;br /&gt;
|-&lt;br /&gt;
| 3189&lt;br /&gt;
| &lt;br /&gt;
| The [[Constrictor]] medium trader is produced by the [[Vega Line Corporation]].&lt;br /&gt;
|-&lt;br /&gt;
| 3193&lt;br /&gt;
| infered &lt;br /&gt;
| Thargoid invasion halted by INRA's introduction of a [[Mycoid virus]] into the Thargoids' living machinery. The Thargoids vanish from human space entirely and Humanity begins a period of re-colonization and revitalization.&lt;br /&gt;
|-&lt;br /&gt;
| 3195&lt;br /&gt;
| &lt;br /&gt;
| The [[Eagle Long Range Fighter Mk 1]] is produced by Faulcon deLacy shipyards, Reorte.&lt;br /&gt;
|-&lt;br /&gt;
| 3199&lt;br /&gt;
| &lt;br /&gt;
| The [[Eagle Long Range Fighter Mk 2]] is produced by the Federal Military Shipyards at [[Eta Cassiopea]]. The [[Eagle Long Range Fighter Mk 3]] is produced by the Gutamaya Corporation of Achenar a few months after the Mk 2 is released, ultimately fixing problems caused by the Mk. 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3200&lt;br /&gt;
| &lt;br /&gt;
| [[Frontier: Elite 2]] begins.&lt;br /&gt;
|-&lt;br /&gt;
| 3219&lt;br /&gt;
| &lt;br /&gt;
| The [[Tiercel]] class light freighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3228&lt;br /&gt;
| &lt;br /&gt;
| The [[Skeet]] class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3230&lt;br /&gt;
| &lt;br /&gt;
| Alioth uprising. The system, which had been subjected to many battles between the Empire and Federation was freed in a massed insurrection against both sets of invaders. The [[Alliance of Independent Systems]] is formed. [[Oltiqu]] is renamed [[Gateway]] as it joins the new Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| [[Argent Amalgamated Aerodynamics (Inc.)]] is formed by [[Meredith Argent]] and [[Mic Turner]] and based on the newly-renamed world of Argent's Claim. The company immediately announces its position as &amp;quot;The Official Alliance Shipbuilder.&amp;quot; Construction begins on the soon-to-be-famous [[New Rossyth shipyards]].&lt;br /&gt;
|-&lt;br /&gt;
| 3231&lt;br /&gt;
|&lt;br /&gt;
| The [[Harrier]] class medium fighter is produced by the [[Perez Corporation]] of [[UV Ceti]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The Argent Amalgamated Aerodynamics Inc.'s (AAAI) New Rossyth shipyards are completed. The new facility utilizes state-of-the-art technology and immediately begins producing its own ships.&lt;br /&gt;
|-&lt;br /&gt;
| 3234&lt;br /&gt;
| &lt;br /&gt;
| The [[Gyr]] class medium fighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3236&lt;br /&gt;
| infered&lt;br /&gt;
| Alioth system economy stabilizes due to business interests taking up residence on the system's three terraformed worlds. The New Rossyth Shipyards reach an incredible production record, which is unsurpassed by any other shipyard in the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 3237&lt;br /&gt;
| &lt;br /&gt;
| The [[Mantis]] class transport is produced by AAAI of Alioth. The [[Harris]] class heavy fighter is produced by the Perez Corporation of UV Ceti. The [[Wyvern]] class light explorer is produced by the AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3240&lt;br /&gt;
| &lt;br /&gt;
| The [[Lanner]] class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3245&lt;br /&gt;
| &lt;br /&gt;
| The [[Griffin]] is produced by AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3247&lt;br /&gt;
| &lt;br /&gt;
| The [[Lanner Mk. II]] heavy trader is produced by the Core Industrial Corporation of Sol. The [[Merlin]] class medium fighter is produced by the Perez Corporation of UV Ceti. The [[Spar]] class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 3248&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Explorer]] is produced by Gutamaya Corporation of Achenar. The [[Viper Mk 2]] is produced by Faulcon deLacy of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3250&lt;br /&gt;
| &lt;br /&gt;
| [[Frontier: First Encounters]] begins. The [[Osprey Attack Fighter]] is produced by the Gutamaya Corporation of Achenar. [[Valhalla Liberation Army]] commander [[Dentara Rast]] is assassinated. Mic Turner of AAAI fame completes his design of a brand new type of starship called the Quest class. New Rossyth Shipyards begin laying the groundwork for this new vessel.&lt;br /&gt;
|-&lt;br /&gt;
| 3251&lt;br /&gt;
|&lt;br /&gt;
| New Rossyth rebuilds prototype [[Class 4 Military Drive]] and mounts it on the prototype Quest class ship, the Turner's Quest. The Quest class starship is officially announced and becomes the largest privately owned vessel ever produced.&lt;br /&gt;
|-&lt;br /&gt;
| 3252&lt;br /&gt;
| &lt;br /&gt;
| The second Quest class ship, named Argent's Quest is laid down at New Rossyth Shipyards. Another INRA attack on a secret asteroid base in the Alioth system results in the theft of a vaccine to the Mycoid Virus with which the Thargoids were infected in order to bring about a victory for Humankind over the Thargoid invasion.&lt;br /&gt;
|-&lt;br /&gt;
| 3253&lt;br /&gt;
| &lt;br /&gt;
| An official peace between Independent Alliance and Thargoids is established when the captured vaccine to the INRA's mycoid virus is stolen from a secret INRA research base and delivered by the crew of the Argent's Quest to the Thargoid home system of [[Miacke]]. The first Thargoid warship ever to be flown by a human arrives in Alliance space.&lt;br /&gt;
|-&lt;br /&gt;
| 3255&lt;br /&gt;
| &lt;br /&gt;
| Relations between Thargoids and Humanity become more amicable as both species begin exchanges of technological and cultural ideas.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Timeline&amp;diff=13648</id>
		<title>Talk:Timeline</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Timeline&amp;diff=13648"/>
		<updated>2009-08-03T19:38:49Z</updated>

		<summary type="html">&lt;p&gt;Diederick: New page: This is the time line as found on [http://web.archive.org/web/20080207024358/www.alioth.net/~mufossa/elite/timeline.html http://www.alioth.net/%7Emufossa/elite/timeline.html], without the ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the time line as found on [http://web.archive.org/web/20080207024358/www.alioth.net/~mufossa/elite/timeline.html http://www.alioth.net/%7Emufossa/elite/timeline.html], without the items from Elite fan fiction. The original author was Matthew A. Fossa. He dates his copyright 1999-2003.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13647</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13647"/>
		<updated>2009-08-03T19:32:57Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FFE]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! year&lt;br /&gt;
! source&lt;br /&gt;
! event&lt;br /&gt;
|-&lt;br /&gt;
| 1950's&lt;br /&gt;
| &lt;br /&gt;
| First man in space, controlled nuclear fission, transistor, start of the nuclear arms race.&lt;br /&gt;
|-&lt;br /&gt;
| 1960's&lt;br /&gt;
| &lt;br /&gt;
| First man on [[Moon]], commercial fission power, integrated circuits, computers.&lt;br /&gt;
|-&lt;br /&gt;
| 1970's&lt;br /&gt;
| &lt;br /&gt;
| Probes in Solar system.&lt;br /&gt;
|-&lt;br /&gt;
| 1980's&lt;br /&gt;
| &lt;br /&gt;
| End of first nuclear arms race.&lt;br /&gt;
|-&lt;br /&gt;
| 1990's&lt;br /&gt;
| &lt;br /&gt;
| First serious environmental problems on [[Earth]], controlled nuclear fusion.&lt;br /&gt;
|-&lt;br /&gt;
| 2000's&lt;br /&gt;
| &lt;br /&gt;
| First (minor) armed conflict between a nation and a &amp;quot;multi-national&amp;quot; corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 2010's&lt;br /&gt;
| &lt;br /&gt;
| First serious population problems on Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 2020's&lt;br /&gt;
| &lt;br /&gt;
| First international environmental protection enforcement agency, first commercial space station.&lt;br /&gt;
|-&lt;br /&gt;
| 2030's&lt;br /&gt;
| &lt;br /&gt;
| Major energy crisis, fossil fuel restrictions, religious unrest, first baby born off Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 2040's&lt;br /&gt;
| &lt;br /&gt;
| World War III. Huge technological advancements, huge loss of life, dreadful environmental damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2050's&lt;br /&gt;
| &lt;br /&gt;
| War gradually abandoned due to popular rebellions. Commercial fusion power.&lt;br /&gt;
|-&lt;br /&gt;
| 2060's&lt;br /&gt;
| &lt;br /&gt;
| Rebuilding. Dominance of corporations increased.&lt;br /&gt;
|-&lt;br /&gt;
| 2070's&lt;br /&gt;
| &lt;br /&gt;
| First man on [[Mars]], first permanent Moon base.&lt;br /&gt;
|-&lt;br /&gt;
| 2080's&lt;br /&gt;
| &lt;br /&gt;
| Manned exploration of solar system, orbital cities around Earth, first interstellar probes launched.&lt;br /&gt;
|-&lt;br /&gt;
| 2090's&lt;br /&gt;
| &lt;br /&gt;
| First permanent Mars base, heavy industry on Moon.&lt;br /&gt;
|-&lt;br /&gt;
| 2100's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of fossils on Mars base, &amp;quot;[[hyperspace]]&amp;quot; discovered, humans throughout solar system.&lt;br /&gt;
|-&lt;br /&gt;
| 2110's&lt;br /&gt;
| &lt;br /&gt;
| Arrival of message from first interstellar probe to [[Alpha Centauri]] system. First pictures taken of an extra-solar planet in the Lagrange point on the two main stars.&lt;br /&gt;
|-&lt;br /&gt;
| 2120's&lt;br /&gt;
| &lt;br /&gt;
| Presence of life on [[Tau Ceti]] 3 detected, first armed conflict in space over rights in the asteroid belt.&lt;br /&gt;
|-&lt;br /&gt;
| 2130's&lt;br /&gt;
| &lt;br /&gt;
| Hyperspace capable probes sent to all nearby systems.&lt;br /&gt;
|-&lt;br /&gt;
|2140's&lt;br /&gt;
|&lt;br /&gt;
| Manned space craft sent to Tau Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 2150's&lt;br /&gt;
| &lt;br /&gt;
| Colony established on Tau Ceti 3. Major corporations sending first private colony ships.&lt;br /&gt;
|-&lt;br /&gt;
| 2160's&lt;br /&gt;
| &lt;br /&gt;
| The race for the stars. Enormous production effort to produce ships, and mass exodus started.&lt;br /&gt;
|-&lt;br /&gt;
| 2170's&lt;br /&gt;
| &lt;br /&gt;
| First attempt to terra-form Mars started.&lt;br /&gt;
|-&lt;br /&gt;
| 2180's&lt;br /&gt;
| &lt;br /&gt;
| Life on [[Delta Parvonis]] discovered and made extinct in same year from bacteriological infection.&lt;br /&gt;
|-&lt;br /&gt;
| 2190's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of life on [[Beta Hydri]] 4, [[Altair]] 5. Human colonials spreading out of control.&lt;br /&gt;
|-&lt;br /&gt;
| 2200's&lt;br /&gt;
| &lt;br /&gt;
| Earth environmental recovery program started, terraforming of Mars abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| 2220's&lt;br /&gt;
| &lt;br /&gt;
| Extinctions on Tau Ceti 3 increasing. Earth threatens to send a police force if nothing is done about it.&lt;br /&gt;
|-&lt;br /&gt;
| 2230's&lt;br /&gt;
|&lt;br /&gt;
| Ultimatum sent to Tau Ceti ignored&lt;br /&gt;
|-&lt;br /&gt;
| 2240's&lt;br /&gt;
| &lt;br /&gt;
| First interstellar battle, formation of the [[Federation]]. Founder members: Earth, Tau Ceti, [[Delta Pavonis]], Altair, Beta Hydri.&lt;br /&gt;
|-&lt;br /&gt;
| 2260's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Federation influence.&lt;br /&gt;
|-&lt;br /&gt;
| 2270's&lt;br /&gt;
| &lt;br /&gt;
| Second attempt to terraform Mars started.&lt;br /&gt;
|-&lt;br /&gt;
| 2280's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of first non-human relic in space. Origin still unknown in 3200.&lt;br /&gt;
|-&lt;br /&gt;
| 2290's&lt;br /&gt;
| &lt;br /&gt;
| First man &amp;quot;outside&amp;quot; on Mars (ie breathing unaided) on completion of terraforming.&lt;br /&gt;
|-&lt;br /&gt;
| 2300's&lt;br /&gt;
|&lt;br /&gt;
| Remaining indigenous life on Tau Ceti 3 preserved in special enclosures.&lt;br /&gt;
|-&lt;br /&gt;
| 2310's&lt;br /&gt;
| &lt;br /&gt;
| News of elimination of a reputedly sentient race on [[Achenar]] 6d by private colonists causes outrage in the Federation. Achenar refuses to join Federation, many terra-forming projects started.&lt;br /&gt;
|-&lt;br /&gt;
| 2320's&lt;br /&gt;
| &lt;br /&gt;
| Federation sends war fleet to Achenar. Resulting enormous space battle won by Achenar&lt;br /&gt;
|-&lt;br /&gt;
| 2330's&lt;br /&gt;
| &lt;br /&gt;
| Spread of [[Empire]] from Achenar to surrounding worlds. War between Empire and Federation.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The first Space Dredgers are built as a means of providing heavy industrial capability on the front lines of the war.&lt;br /&gt;
|-&lt;br /&gt;
| 2340's&lt;br /&gt;
| &lt;br /&gt;
| Continuing battles between Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2350's&lt;br /&gt;
| &lt;br /&gt;
| [[Sirius corporation]] founded, grows rich supplying the war fleets.&lt;br /&gt;
|-&lt;br /&gt;
| 2380's&lt;br /&gt;
| &lt;br /&gt;
| Treaty signed between Empire and Federation. The Cold War begins...&lt;br /&gt;
|-&lt;br /&gt;
| 2400&lt;br /&gt;
| infered&lt;br /&gt;
| [[Galactic Cooperative of Worlds]] is formed as a arbitrating body to maintain the peace between the Federation and Empire as well as the independent systems. It is given a very large budget through equal contributions from the Federation and Empire as well as contributions from other multi-world political entities. This budget is used primarily to produce adequate police forces and a well-armed Navy which would come to the aid of any system threatened with invasion by another system. An era of peace begins to settle over the populated galaxy, though there is still much tension between the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2700&lt;br /&gt;
| &lt;br /&gt;
| [[Python]] class star cruiser is produced by [[Whatt and Pritney ShipConstruct]] of [[Inera]].&lt;br /&gt;
|-&lt;br /&gt;
| 2762&lt;br /&gt;
| &lt;br /&gt;
| [[Viper]] class heavy fighter is produced by [[Faulcon Manspace]] of [[Reorte]] and becomes the standard GalCop Police ship. The design is sent to all shipyards on medium to high technology worlds for immediate mass production.&lt;br /&gt;
|-&lt;br /&gt;
| 2852&lt;br /&gt;
| &lt;br /&gt;
| [[Gecko]] is produced by the [[Ace &amp;amp;amp; Faber HullWorks]] of [[Lerelace]].&lt;br /&gt;
|-&lt;br /&gt;
| 2855&lt;br /&gt;
| &lt;br /&gt;
| [[Cobra Mk 1]], produced by [[Paynou, Prosett, and Salem shipyards]] of [[Zaonce]], introduces revolutionary [[Prosett]] drive which alters the course of ship engine design all over the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 2856&lt;br /&gt;
| &lt;br /&gt;
| [[Anaconda]] class freighter is produced by [[RimLiner Galactic]] of [[Barnard's Star]]. It is hailed as the largest freighter class built to date and remains so until the late 3100's. [[Orbit Shuttle]] is produced by [[Saud-Kruger Astro Design]] of Achenar. It steadily begins phasing out the old [[Transporter]] as the standard surface-to-orbit cargo and passenger carrier.&lt;br /&gt;
|-&lt;br /&gt;
| 2878&lt;br /&gt;
| &lt;br /&gt;
| [[Asp Mk. II]] is produced by [[GalCop Shipworks]], [[Eta Cassiopeia]] and becomes the standard GalCop Navy patrol and combat craft.&lt;br /&gt;
|-&lt;br /&gt;
| 2900&lt;br /&gt;
| infered&lt;br /&gt;
| After a series of peace talks, the Empire and Federation decide to form a special joint task force whose &amp;quot;official&amp;quot; purpose is research and development of spacecraft and space living technology. It is given the name Intergalactic Naval Research Arm, or [[INRA]] for short.&lt;br /&gt;
|-&lt;br /&gt;
| 2914&lt;br /&gt;
| &lt;br /&gt;
| [[Adder]] produced by illicit [[Outworld Workshop]]. (Actually, the ship was an INRA design, but this information was considered Top Secret until 3290 - infered).&lt;br /&gt;
|-&lt;br /&gt;
| 2982&lt;br /&gt;
| &lt;br /&gt;
| [[Sidewinder]] scout ship designed by Faulcon deLacy Shipworks and produced by [[Spalder and Starblaze corporation]] of Eta Cassiopea to satisfy GalCop Navy's need for a fast and manoeuvrable forward reconnaissance craft. The design immediately becomes very popular with space pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3017&lt;br /&gt;
| &lt;br /&gt;
| [[Boa]] class star cruiser produced by [[Gerege Federation Space Works]], [[Gerege]].&lt;br /&gt;
|-&lt;br /&gt;
| 3027&lt;br /&gt;
| &lt;br /&gt;
| [[Krait]] class fighter is produced by Faulcon deLacy Shipworks, Inines.&lt;br /&gt;
|-&lt;br /&gt;
| 3028&lt;br /&gt;
| &lt;br /&gt;
| [[Moray 'Starboat']] is produced by [[Marine Trench, Co.]], Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 3050&lt;br /&gt;
| infered&lt;br /&gt;
| First reported contact with insectoid alien race known as the [[Thargoids]] ends in hostility.&lt;br /&gt;
|-&lt;br /&gt;
| 3055&lt;br /&gt;
| infered&lt;br /&gt;
| The Thargoid invasion officially begins. Massive fleets of Thargoid warships carrying remote controlled fighters ruthlessly cut a swathe into occupied human territory, encroaching on a cluster of stars centred around [[Alioth]]. GalCop Navy is mobilized to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| &lt;br /&gt;
| [[Cobra Mk 3]] is produced by [[Cowell &amp;amp;amp; McGrath Shipyards]] of [[Lave]]. [[Fer de Lance]] Lightspeeder is produced by [[Zorgon Patterson Group]]. It becomes a favourite with bounty hunters, but becomes outlawed in the late 3100's due to its overuse by pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| infered&lt;br /&gt;
| The GalCop Navy manages to beat the Thargoid invasion back, a battle line is drawn, centred on sector 9,9. The Thargoids begin sending small reconnaissance fleets behind the battle line and deep into Human territory to survey various systems for later conquest and to raid commercial shipping.&lt;br /&gt;
|-&lt;br /&gt;
| 3101&lt;br /&gt;
|&lt;br /&gt;
| [[Worm]] class landing craft is produced by Sirius Corporation of [[Sol]] to provide a means for larger ships to off-load passengers and cargo without the need of an orbital station.&lt;br /&gt;
|-&lt;br /&gt;
| 3110&lt;br /&gt;
| &lt;br /&gt;
| [[Mamba]] class fighter designed as a racing craft by the illicit [[Reorte Ship Federation]]. The design is standardized and mass produced by [[Radlett and Rayburn Shipyards]] of [[Reorte]] and is later outlawed by the GalCop due to its lack of sufficient safety features.&lt;br /&gt;
|-&lt;br /&gt;
| 3123&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative is reduced in its power to that of an interstellar police force due to its failure to repel the Thargoid invasion. Existence of the INRA is officially announced by the Federation and Empire and the INRA Attack Wing is created. Citizens of both superpowers are encouraged to enlist to help stave off the invasion. GalCop becomes known as the Interpol and it finds itself under much scrutiny by the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 3127&lt;br /&gt;
| infered &lt;br /&gt;
| Federation and Empire officially reject authority of [[Interpol]] and form their own police forces. Interpol is relegated to policing non-aligned systems and smaller confederacies.&lt;br /&gt;
|-&lt;br /&gt;
| 3145&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Courier]] is produced by the [[Gutamaya Corporation]] of Achenar.&lt;br /&gt;
|-&lt;br /&gt;
| 3147&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Trader]] is produced by the Gutamaya Corporation of Achenar. The Osprey attack fighter is produced by the Imperial Shipyards at [[Vequess]].&lt;br /&gt;
|-&lt;br /&gt;
| 3166&lt;br /&gt;
| &lt;br /&gt;
| The [[Tiger Trader]] is produced by the [[Core Industrial Corporation]] of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3179&lt;br /&gt;
| &lt;br /&gt;
| The [[Puma Clipper]] is produced by the [[Gupta Industrial Corporation]] of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3182&lt;br /&gt;
| &lt;br /&gt;
| The [[Lion]] class heavy trader is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3185&lt;br /&gt;
| &lt;br /&gt;
| The [[Panther Clipper]] is produced by the Gupta Industrial Corporation of Alpha Centauri. It is the largest privately-owned freighter ever produced to date and remains so until the release of the [[Quest]] class ship.&lt;br /&gt;
|-&lt;br /&gt;
| 3189&lt;br /&gt;
| &lt;br /&gt;
| The [[Constrictor]] medium trader is produced by the [[Vega Line Corporation]].&lt;br /&gt;
|-&lt;br /&gt;
| 3193&lt;br /&gt;
| infered &lt;br /&gt;
| Thargoid invasion halted by INRA's introduction of a [[Mycoid virus]] into the Thargoids' living machinery. The Thargoids vanish from human space entirely and Humanity begins a period of re-colonization and revitalization.&lt;br /&gt;
|-&lt;br /&gt;
| 3195&lt;br /&gt;
| &lt;br /&gt;
| The [[Eagle Long Range Fighter Mk 1]] is produced by Faulcon deLacy shipyards, Reorte.&lt;br /&gt;
|-&lt;br /&gt;
| 3199&lt;br /&gt;
| &lt;br /&gt;
| The [[Eagle Long Range Fighter Mk 2]] is produced by the Federal Military Shipyards at [[Eta Cassiopea]]. The [[Eagle Long Range Fighter Mk 3]] is produced by the Gutamaya Corporation of Achenar a few months after the Mk 2 is released, ultimately fixing problems caused by the Mk. 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3200&lt;br /&gt;
| &lt;br /&gt;
| [[Frontier: Elite 2]] begins.&lt;br /&gt;
|-&lt;br /&gt;
| 3219&lt;br /&gt;
| &lt;br /&gt;
| The [[Tiercel]] class light freighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3228&lt;br /&gt;
| &lt;br /&gt;
| The [[Skeet]] class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3230&lt;br /&gt;
| &lt;br /&gt;
| Alioth uprising. The system, which had been subjected to many battles between the Empire and Federation was freed in a massed insurrection against both sets of invaders. The [[Alliance of Independent Systems]] is formed. [[Oltiqu]] is renamed [[Gateway]] as it joins the new Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| [[Argent Amalgamated Aerodynamics (Inc.)]] is formed by [[Meredith Argent]] and [[Mic Turner]] and based on the newly-renamed world of Argent's Claim. The company immediately announces its position as &amp;quot;The Official Alliance Shipbuilder.&amp;quot; Construction begins on the soon-to-be-famous [[New Rossyth shipyards]].&lt;br /&gt;
|-&lt;br /&gt;
| 3231&lt;br /&gt;
|&lt;br /&gt;
| The [[Harrier]] class medium fighter is produced by the [[Perez Corporation]] of [[UV Ceti]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The Argent Amalgamated Aerodynamics Inc.'s (AAAI) New Rossyth shipyards are completed. The new facility utilizes state-of-the-art technology and immediately begins producing its own ships.&lt;br /&gt;
|-&lt;br /&gt;
| 3234&lt;br /&gt;
| &lt;br /&gt;
| The [[Gyr]] class medium fighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3236&lt;br /&gt;
| infered&lt;br /&gt;
| Alioth system economy stabilizes due to business interests taking up residence on the system's three terraformed worlds. The New Rossyth Shipyards reach an incredible production record, which is unsurpassed by any other shipyard in the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 3237&lt;br /&gt;
| &lt;br /&gt;
| The [[Mantis]] class transport is produced by AAAI of Alioth. The [[Harris]] class heavy fighter is produced by the Perez Corporation of UV Ceti. The [[Wyvern]] class light explorer is produced by the AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3240&lt;br /&gt;
| &lt;br /&gt;
| The [[Lanner]] class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3245&lt;br /&gt;
| &lt;br /&gt;
| The [[Griffin]] is produced by AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3247&lt;br /&gt;
| &lt;br /&gt;
| The [[Lanner Mk. II]] heavy trader is produced by the Core Industrial Corporation of Sol. The [[Merlin]] class medium fighter is produced by the Perez Corporation of UV Ceti. The [[Spar]] class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 3248&lt;br /&gt;
| &lt;br /&gt;
| The [[Imperial Explorer]] is produced by Gutamaya Corporation of Achenar. The [[Viper Mk 2]] is produced by Faulcon deLacy of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3250&lt;br /&gt;
| &lt;br /&gt;
| [[Frontier: First Encounters]] begins. The [[Osprey Attack Fighter]] is produced by the Gutamaya Corporation of Achenar. [[Valhalla Liberation Army]] commander [[Dentara Rast]] is assassinated. Mic Turner of AAAI fame completes his design of a brand new type of starship called the Quest class. New Rossyth Shipyards begin laying the groundwork for this new vessel.&lt;br /&gt;
|-&lt;br /&gt;
| 3251&lt;br /&gt;
|&lt;br /&gt;
| New Rossyth rebuilds prototype [[Class 4 Military Drive]] and mounts it on the prototype Quest class ship, the Turner's Quest. The Quest class starship is officially announced and becomes the largest privately owned vessel ever produced.&lt;br /&gt;
|-&lt;br /&gt;
| 3252&lt;br /&gt;
| &lt;br /&gt;
| The second Quest class ship, named Argent's Quest is laid down at New Rossyth Shipyards. Another INRA attack on a secret asteroid base in the Alioth system results in the theft of a vaccine to the Mycoid Virus with which the Thargoids were infected in order to bring about a victory for Humankind over the Thargoid invasion.&lt;br /&gt;
|-&lt;br /&gt;
| 3253&lt;br /&gt;
| &lt;br /&gt;
| An official peace between Independent Alliance and Thargoids is established when the captured vaccine to the INRA's mycoid virus is stolen from a secret INRA research base and delivered by the crew of the Argent's Quest to the Thargoid home system of [[Miacke]]. The first Thargoid warship ever to be flown by a human arrives in Alliance space.&lt;br /&gt;
|-&lt;br /&gt;
| 3255&lt;br /&gt;
| &lt;br /&gt;
| Relations between Thargoids and Humanity become more amicable as both species begin exchanges of technological and cultural ideas.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13635</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13635"/>
		<updated>2009-08-02T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FFE]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
This is the time line as found on [http://web.archive.org/web/20080207024358/www.alioth.net/~mufossa/elite/timeline.html http://www.alioth.net/%7Emufossa/elite/timeline.html], without the items from Elite fan fiction. The original author was Matthew A. Fossa. All items are established facts derived from the games themselves, except for those labeled &amp;quot;infered&amp;quot;, which are events that the original author has infered, based on information taken directly from the games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! year&lt;br /&gt;
! source&lt;br /&gt;
! event&lt;br /&gt;
|-&lt;br /&gt;
| 1950's&lt;br /&gt;
| &lt;br /&gt;
| First man in space, controlled nuclear fission, transistor, start of the nuclear arms race&lt;br /&gt;
|-&lt;br /&gt;
| 1960's&lt;br /&gt;
| &lt;br /&gt;
| First man on Moon, commercial fission power, integrated circuits, computers&lt;br /&gt;
|-&lt;br /&gt;
| 1970's&lt;br /&gt;
| &lt;br /&gt;
| Probes in Solar system&lt;br /&gt;
|-&lt;br /&gt;
| 1980's&lt;br /&gt;
| &lt;br /&gt;
| End of first nuclear arms race&lt;br /&gt;
|-&lt;br /&gt;
| 1990's&lt;br /&gt;
| &lt;br /&gt;
| First serious environmental problems on Earth, controlled nuclear fusion&lt;br /&gt;
|-&lt;br /&gt;
| 2000's&lt;br /&gt;
| &lt;br /&gt;
| First (minor) armed conflict between a nation and a &amp;quot;multi-national&amp;quot; corporation&lt;br /&gt;
|-&lt;br /&gt;
| 2010's&lt;br /&gt;
| &lt;br /&gt;
| First serious population problems on Earth&lt;br /&gt;
|-&lt;br /&gt;
| 2020's&lt;br /&gt;
| &lt;br /&gt;
| First international environmental protection enforcement agency, first commercial space station&lt;br /&gt;
|-&lt;br /&gt;
| 2030's&lt;br /&gt;
| &lt;br /&gt;
| Major energy crisis, fossil fuel restrictions, religious unrest, first baby born off Earth&lt;br /&gt;
|-&lt;br /&gt;
| 2040's&lt;br /&gt;
| &lt;br /&gt;
| World War III. Huge technological advancements, huge loss of life, dreadful environmental damage&lt;br /&gt;
|-&lt;br /&gt;
| 2050's&lt;br /&gt;
| &lt;br /&gt;
| War gradually abandoned due to popular rebellions. Commercial fusion power&lt;br /&gt;
|-&lt;br /&gt;
| 2060's&lt;br /&gt;
| &lt;br /&gt;
| Rebuilding. Dominance of corporations increased&lt;br /&gt;
|-&lt;br /&gt;
| 2070's&lt;br /&gt;
| &lt;br /&gt;
| First man on Mars, first permanent Moon base&lt;br /&gt;
|-&lt;br /&gt;
| 2080's&lt;br /&gt;
| &lt;br /&gt;
| Manned exploration of solar system, orbital cities around Earth, first interstellar probes launched&lt;br /&gt;
|-&lt;br /&gt;
| 2090's&lt;br /&gt;
| &lt;br /&gt;
| First permanent Mars base, heavy industry on Moon&lt;br /&gt;
|-&lt;br /&gt;
| 2100's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of fossils on Mars base, &amp;quot;hyperspace&amp;quot; discovered, humans throughout solar system&lt;br /&gt;
|-&lt;br /&gt;
| 2110's&lt;br /&gt;
| &lt;br /&gt;
| Arrival of message from first interstellar probe to Alpha Centauri system. First pictures taken of an extra-solar planet in the Lagrange point on the two main stars&lt;br /&gt;
|-&lt;br /&gt;
| 2120's&lt;br /&gt;
| &lt;br /&gt;
| Presence of life on Tau Ceti 3 detected, first armed conflict in space over rights in the asteroid belt&lt;br /&gt;
|-&lt;br /&gt;
| 2130's&lt;br /&gt;
| &lt;br /&gt;
| Hyperspace capable probes sent to all nearby systems&lt;br /&gt;
|-&lt;br /&gt;
|2140's&lt;br /&gt;
|&lt;br /&gt;
| Manned space craft sent to Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| 2150's&lt;br /&gt;
| &lt;br /&gt;
| Colony established on Tau Ceti 3. Major corporations sending first private colony ships&lt;br /&gt;
|-&lt;br /&gt;
| 2160's&lt;br /&gt;
| &lt;br /&gt;
| The race for the stars. Enourmous production effort to produce ships, and mass exodus started&lt;br /&gt;
|-&lt;br /&gt;
| 2170's&lt;br /&gt;
| &lt;br /&gt;
| First attempt to terra-form Mars started&lt;br /&gt;
|-&lt;br /&gt;
| 2180's&lt;br /&gt;
| &lt;br /&gt;
| Life on Delta Parvonis discovered and made extinct in same year from bacteriological infection&lt;br /&gt;
|-&lt;br /&gt;
| 2190's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of life on Beta Hydri 4, Altair 5. Human colonials spreading out of control&lt;br /&gt;
|-&lt;br /&gt;
| 2200's&lt;br /&gt;
| &lt;br /&gt;
| Earth environmental recovery program started, terraforming of Mars abandoned&lt;br /&gt;
|-&lt;br /&gt;
| 2220's&lt;br /&gt;
| &lt;br /&gt;
| Extinctions on Tau Ceti 3 increasing. Earth threatens to send a police force if nothing is done about it&lt;br /&gt;
|-&lt;br /&gt;
| 2230's&lt;br /&gt;
|&lt;br /&gt;
| Ultimatum sent to Tau Ceti ignored&lt;br /&gt;
|-&lt;br /&gt;
| 2240's&lt;br /&gt;
| &lt;br /&gt;
| First interstellar battle, formation of the Federation founder members: Earth, Tau Ceti, Delta Pavonis, Altair, Beta Hydri&lt;br /&gt;
|-&lt;br /&gt;
| 2260's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Federation influence&lt;br /&gt;
|-&lt;br /&gt;
| 2270's&lt;br /&gt;
| &lt;br /&gt;
| Second attempt to terra-form Mars started&lt;br /&gt;
|-&lt;br /&gt;
| 2280's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of first non-human relic in space. Origin still unknown in 3200&lt;br /&gt;
|-&lt;br /&gt;
| 2290's&lt;br /&gt;
| &lt;br /&gt;
| First man &amp;quot;outside&amp;quot; on Mars (ie breathing unaided) on completion of terraforming&lt;br /&gt;
|-&lt;br /&gt;
| 2300's&lt;br /&gt;
|&lt;br /&gt;
| Remaining indigenous life on Tau Ceti 3 preserved in special enclosures&lt;br /&gt;
|-&lt;br /&gt;
| 2310's&lt;br /&gt;
| &lt;br /&gt;
| News of elimination of a reputedly sentient race on Achenar 6d by private colonists causes outrage in the Federation. Achenar refuses to join Federation, many terra-forming projects started&lt;br /&gt;
|-&lt;br /&gt;
| 2320's&lt;br /&gt;
| &lt;br /&gt;
| Federation sends war fleet to Achenar. Resulting enormous space battle won by Achenar&lt;br /&gt;
|-&lt;br /&gt;
| 2330's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Empire from Achenar to surrounding worlds. War between Empire and Federation.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The first Space Dredgers are built as a means of providing heavy industrial capability on the front lines of the war.&lt;br /&gt;
|-&lt;br /&gt;
| 2340's&lt;br /&gt;
| &lt;br /&gt;
| Continuing battles between Federation and Empire&lt;br /&gt;
|-&lt;br /&gt;
| 2350's&lt;br /&gt;
| &lt;br /&gt;
| Sirus corporation founded, and grew rich supplying the war fleets&lt;br /&gt;
|-&lt;br /&gt;
| 2380's&lt;br /&gt;
| &lt;br /&gt;
| Treaty signed between Empire and Federation. The Cold War begins...&lt;br /&gt;
|-&lt;br /&gt;
| 2400&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative of Worlds is formed as a arbitrating body to maintain the peace between the Federation and Empire as well as the independent systems. It is given a very large budget through equal contributions from the Federation and Empire as well as contributions from other multi-world political entities. This budget is used primarily to produce adequate police forces and a well-armed Navy which would come to the aid of any system threatened with invasion by another system. An era of peace begins to settle over the populated galaxy, though there is still much tension between the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2700&lt;br /&gt;
| &lt;br /&gt;
| Python class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 2762&lt;br /&gt;
| &lt;br /&gt;
| Viper class heavy fighter is produced by Faulcon Manspace of Reorte and becomes the standard GalCop Police ship. The design is sent to all shipyards on medium to high technology worlds for immediate mass production.&lt;br /&gt;
|-&lt;br /&gt;
| 2852&lt;br /&gt;
| &lt;br /&gt;
| Gecko is produced by the Ace &amp;amp;amp; Faber HullWorks of Lerelace.&lt;br /&gt;
|-&lt;br /&gt;
| 2855&lt;br /&gt;
| &lt;br /&gt;
| Cobra Mk. I, produced by Paynou, Prosett, and Salem shipyards of Zaonce, introduces revolutionary Prosett drive which alters the course of ship engine design all over the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 2856&lt;br /&gt;
| &lt;br /&gt;
| Anaconda class freighter is produced by RimLiner Galactic of Barnard's Star. It is hailed as the largest freighter class built to date and remains so until the late 3100's. Orbit Shuttle is produced by Saud-Kruger Astro Design of Achenar. It steadily begins phasing out the old Transporter as the standard surface-to-orbit cargo and passenger carrier.&lt;br /&gt;
|-&lt;br /&gt;
| 2878&lt;br /&gt;
| &lt;br /&gt;
| Asp Mk. II is produced by GalCop Shipworks, Eta Cassiopeia and becomes the standard GalCop Navy patrol and combat craft.&lt;br /&gt;
|-&lt;br /&gt;
| 2900&lt;br /&gt;
| infered&lt;br /&gt;
| After a series of peace talks, the Empire and Federation decide to form a special joint task force whose &amp;quot;official&amp;quot; purpose is research and development of spacecraft and space living technology. It is given the name Intergalactic Naval Research Arm, or INRA for short.&lt;br /&gt;
|-&lt;br /&gt;
| 2914&lt;br /&gt;
| &lt;br /&gt;
| Adder produced by illicit Outworld Workshop. (Actually, the ship was an INRA design, but this information was considered Top Secret until 3290 - infered).&lt;br /&gt;
|-&lt;br /&gt;
| 2982&lt;br /&gt;
| &lt;br /&gt;
| Sidewinder scout ship designed by Faulcon deLacy Shipworks and produced by Spalder and Starblaze corporation of Eta Cassiopea to satisfy GalCop Navy's need for a fast and maneuverable forward reconnaissance craft. The design immediately becomes very popular with space pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3017&lt;br /&gt;
| &lt;br /&gt;
| Boa class star cruiser produced by Gerege Federation Space Works, Gerege.&lt;br /&gt;
|-&lt;br /&gt;
| 3027&lt;br /&gt;
| &lt;br /&gt;
| Krait class fighter is produced by Faulcon deLacy Shipworks, Inines.&lt;br /&gt;
|-&lt;br /&gt;
| 3028&lt;br /&gt;
| &lt;br /&gt;
| Moray Star Boat is produced by Marine Trench, Co., Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 3050&lt;br /&gt;
| infered&lt;br /&gt;
| First reported contact with insectoid alien race known as the Thargoids ends in hostility.&lt;br /&gt;
|-&lt;br /&gt;
| 3055&lt;br /&gt;
| infered&lt;br /&gt;
| The Thargoid invasion officially begins. Massive fleets of Thargoid warships carrying remote controlled fighters ruthlessly cut a swathe into occupied human territory, encroaching on a cluster of stars centered around Alioth. GalCop Navy is mobilized to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| &lt;br /&gt;
| Cobra Mk. III is produced by Cowell &amp;amp;amp; McGrath Shipyards of Lave. Fer de Lance Lightspeeder is produced by Zorgon Patterson Group. It becomes a favorite with bounty hunters, but becomes outlawed in the late 3100's due to its overuse by pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| infered&lt;br /&gt;
| The GalCop Navy manages to beat the Thargoid invasion back, a battle line is drawn, centered on sector 9,9. The Thargoids begin sending small reconaissance fleets behind the battle line and deep into Human territory to survey various systems for later conquest and to raid commercial shipping.&lt;br /&gt;
|-&lt;br /&gt;
| 3101&lt;br /&gt;
|&lt;br /&gt;
| Worm class landing craft is produced by Sirius Corporation of Sol to provide a means for larger ships to off-load passengers and cargo without the need of an orbital station.&lt;br /&gt;
|-&lt;br /&gt;
| 3110&lt;br /&gt;
| &lt;br /&gt;
| Mamba class fighter designed as a racing craft by the illicit Reorte Ship Federation. The design is standardized and mass produced by Radlett and Rayburn Shipyards of Reorte and is later outlawed by the GalCop due to its lack of sufficient safety features.&lt;br /&gt;
|-&lt;br /&gt;
| 3123&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative is reduced in its power to that of an interstellar police force due to its failure to repel the Thargoid invasion. Existence of the INRA is officially announced by the Federation and Empire and the INRA Attack Wing is created. Citizens of both superpowers are encouraged to enlist to help stave off the invasion. GalCop becomes known as the Interpol and it finds itself under much scrutiny by the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 3127&lt;br /&gt;
| infered &lt;br /&gt;
| Federation and Empire officially reject authority of the Interpol and form their own police forces. Interpol is relegated to policing non-aligned systems and smaller confederacies.&lt;br /&gt;
|-&lt;br /&gt;
| 3145&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Courier is produced by the Gutamaya Corporation of Achenar.&lt;br /&gt;
|-&lt;br /&gt;
| 3147&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Trader is produced by the Gutamaya Corporation of Achenar. The Osprey attack fighter is produced by the Imperial Shipyards at Vequess.&lt;br /&gt;
|-&lt;br /&gt;
| 3166&lt;br /&gt;
| &lt;br /&gt;
| The Tiger class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3179&lt;br /&gt;
| &lt;br /&gt;
| The Puma class clipper is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3182&lt;br /&gt;
| &lt;br /&gt;
| The Lion class heavy trader is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3185&lt;br /&gt;
| &lt;br /&gt;
| The Panther class clipper is produced by the Gupta Industrial Corporation of Alpha Centauri. It is the largest privately-owned freighter ever produced to date and remains so until the release of the Quest class ship.&lt;br /&gt;
|-&lt;br /&gt;
| 3189&lt;br /&gt;
| &lt;br /&gt;
| The Constrictor medium trader is produced by the Vega Line Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 3193&lt;br /&gt;
| infered &lt;br /&gt;
| Thargoid invasion halted by INRA's introduction of a Mycoid virus into the Thargoids' living machinery. Thargoids vanish from human space entirely and Humanity begins a period of re-colonization and revitalization.&lt;br /&gt;
|-&lt;br /&gt;
| 3195&lt;br /&gt;
| &lt;br /&gt;
| The Eagle Long Range Fighter is produced by Faulcon deLacy shipyards, Reorte.&lt;br /&gt;
|-&lt;br /&gt;
| 3199&lt;br /&gt;
| &lt;br /&gt;
| The Eagle Mk. II is produced by the Federal Military Shipyards at Eta Cassiopea. The Eagle Mk. III is produced by the Gutamaya Corporation of Achenar a few months after the Mk. II is released, ultimately fixing problems caused by the Mk. II.&lt;br /&gt;
|-&lt;br /&gt;
| 3200&lt;br /&gt;
| &lt;br /&gt;
| Frontier: Elite 2 begins.&lt;br /&gt;
|-&lt;br /&gt;
| 3219&lt;br /&gt;
| &lt;br /&gt;
| The Tiercel class light freighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3228&lt;br /&gt;
| &lt;br /&gt;
| The Skeet class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3230&lt;br /&gt;
| &lt;br /&gt;
| Alioth uprising. The system, which had been subjected to many battles between the Empire and Federation was freed in a massed insurrection against both sets of invaders. The Alliance of Independent Systems is formed. Oltiqu is renamed Gateway as it joins the new Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| Argent Amalgamated Aerodynamics (Inc.) is formed by Meredith Argent and Mic Turner and based on the newly-renamed world of Argent's Claim. The company immediately announces its position as &amp;quot;The Official Alliance Shipbuilder.&amp;quot; Construction begins on the soon-to-be-famous New Rossyth shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| 3231&lt;br /&gt;
|&lt;br /&gt;
| The Harrier class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The Argent Amalgamated Aerodynamics Inc.'s (AAAI) New Rossyth shipyards are completed. The new facility utilizes state-of-the-art technology and immediately begins producing its own ships.&lt;br /&gt;
|-&lt;br /&gt;
| 3234&lt;br /&gt;
| &lt;br /&gt;
| The Gyr class medium fighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3236&lt;br /&gt;
| infered&lt;br /&gt;
| Alioth system economy stabilizes due to business interests taking up residence on the system's three terraformed worlds. The New Rossyth Shipyards reach an incredible production record, which is unsurpassed by any other shipyard in the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 3237&lt;br /&gt;
| &lt;br /&gt;
| The Mantis class transport is produced by AAAI of Alioth. The Harris class heavy fighter is produced by the Perez Corporation of UV Ceti. The Wyvern class light explorer is produced by the &amp;lt;acronym title=&amp;quot;Argent Amalgamated Aerodynamics (Inc.)&amp;quot;&amp;gt;AAAI&amp;lt;/acronym&amp;gt; of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3240&lt;br /&gt;
| &lt;br /&gt;
| The Lanner class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3245&lt;br /&gt;
| &lt;br /&gt;
| The Griffin Carrier is produced by AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3247&lt;br /&gt;
| &lt;br /&gt;
| The Lanner Mk. II heavy trader is produced by the Core Industrial Corporation of Sol. The Merlin class medium fighter is produced by the Perez Corporation of UV Ceti. The Spar class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 3248&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Explorer is produced by Gutamaya Corporation of Achenar. The Viper Mk. II is produced by Faulcon deLacy of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3250&lt;br /&gt;
| &lt;br /&gt;
| Frontier: First Encounters begins. The Osprey-X attack fighter is produced by the Gutamaya Corporation of Achenar. Valhalla Liberation Army commander Dentara Rast is assassinated. Mic Turner of AAAI fame completes his design of a brand new type of starship called the Quest class. New Rossyth Shipyards begin laying the groundwork for this new vessel.&lt;br /&gt;
|-&lt;br /&gt;
| 3251&lt;br /&gt;
|&lt;br /&gt;
| New Rossyth rebuilds prototype Class 4 Military Drive and mounts it on the prototype Quest class ship, the Turner's Quest. The Quest class starship is officially announced and becomes the largest privately owned vessel ever produced.&lt;br /&gt;
|-&lt;br /&gt;
| 3252&lt;br /&gt;
| &lt;br /&gt;
| The second Quest class ship, named Argent's Quest is laid down at New Rossyth Shipyards. Another INRA attack on a secret asteroid base in the Alioth system results in the theft of a vaccine to the Mycoid Virus with which the Thargoids were infected in order to bring about a victory for Humankind over the Thargoid invasion.&lt;br /&gt;
|-&lt;br /&gt;
| 3253&lt;br /&gt;
| &lt;br /&gt;
| An official peace between Independent Alliance and Thargoids is established when the captured vaccine to the INRA's mycoid virus is stolen from a secret INRA research base and delivered by the crew of the Argent's Quest to the Thargoid home system of Miacke. The first Thargoid warship ever to be flown by a human arrives in Alliance space.&lt;br /&gt;
|-&lt;br /&gt;
| 3255&lt;br /&gt;
| &lt;br /&gt;
| Relations between Thargoids and Humanity become more amicable as both species begin exchanges of technological and cultural ideas.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13634</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Timeline&amp;diff=13634"/>
		<updated>2009-08-02T21:45:40Z</updated>

		<summary type="html">&lt;p&gt;Diederick: New page: This is the time line as found on [http://web.archive.org/web/20080207024358/www.alioth.net/~mufossa/elite/timeline.html http://www.alioth.net/%7Emufossa/elite/timeline.html], without the ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the time line as found on [http://web.archive.org/web/20080207024358/www.alioth.net/~mufossa/elite/timeline.html http://www.alioth.net/%7Emufossa/elite/timeline.html], without the items from Elite fan fiction. The original author was Matthew A. Fossa. All items are established facts derived from the games themselves, except for those labeled &amp;quot;infered&amp;quot;, which are events that the original author has infered, based on information taken directly from the games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! year&lt;br /&gt;
! source&lt;br /&gt;
! event&lt;br /&gt;
|-&lt;br /&gt;
| 1950's&lt;br /&gt;
| &lt;br /&gt;
| First man in space, controlled nuclear fission, transistor, start of the nuclear arms race&lt;br /&gt;
|-&lt;br /&gt;
| 1960's&lt;br /&gt;
| &lt;br /&gt;
| First man on Moon, commercial fission power, integrated circuits, computers&lt;br /&gt;
|-&lt;br /&gt;
| 1970's&lt;br /&gt;
| &lt;br /&gt;
| Probes in Solar system&lt;br /&gt;
|-&lt;br /&gt;
| 1980's&lt;br /&gt;
| &lt;br /&gt;
| End of first nuclear arms race&lt;br /&gt;
|-&lt;br /&gt;
| 1990's&lt;br /&gt;
| &lt;br /&gt;
| First serious environmental problems on Earth, controlled nuclear fusion&lt;br /&gt;
|-&lt;br /&gt;
| 2000's&lt;br /&gt;
| &lt;br /&gt;
| First (minor) armed conflict between a nation and a &amp;quot;multi-national&amp;quot; corporation&lt;br /&gt;
|-&lt;br /&gt;
| 2010's&lt;br /&gt;
| &lt;br /&gt;
| First serious population problems on Earth&lt;br /&gt;
|-&lt;br /&gt;
| 2020's&lt;br /&gt;
| &lt;br /&gt;
| First international environmental protection enforcement agency, first commercial space station&lt;br /&gt;
|-&lt;br /&gt;
| 2030's&lt;br /&gt;
| &lt;br /&gt;
| Major energy crisis, fossil fuel restrictions, religious unrest, first baby born off Earth&lt;br /&gt;
|-&lt;br /&gt;
| 2040's&lt;br /&gt;
| &lt;br /&gt;
| World War III. Huge technological advancements, huge loss of life, dreadful environmental damage&lt;br /&gt;
|-&lt;br /&gt;
| 2050's&lt;br /&gt;
| &lt;br /&gt;
| War gradually abandoned due to popular rebellions. Commercial fusion power&lt;br /&gt;
|-&lt;br /&gt;
| 2060's&lt;br /&gt;
| &lt;br /&gt;
| Rebuilding. Dominance of corporations increased&lt;br /&gt;
|-&lt;br /&gt;
| 2070's&lt;br /&gt;
| &lt;br /&gt;
| First man on Mars, first permanent Moon base&lt;br /&gt;
|-&lt;br /&gt;
| 2080's&lt;br /&gt;
| &lt;br /&gt;
| Manned exploration of solar system, orbital cities around Earth, first interstellar probes launched&lt;br /&gt;
|-&lt;br /&gt;
| 2090's&lt;br /&gt;
| &lt;br /&gt;
| First permanent Mars base, heavy industry on Moon&lt;br /&gt;
|-&lt;br /&gt;
| 2100's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of fossils on Mars base, &amp;quot;hyperspace&amp;quot; discovered, humans throughout solar system&lt;br /&gt;
|-&lt;br /&gt;
| 2110's&lt;br /&gt;
| &lt;br /&gt;
| Arrival of message from first interstellar probe to Alpha Centauri system. First pictures taken of an extra-solar planet in the Lagrange point on the two main stars&lt;br /&gt;
|-&lt;br /&gt;
| 2120's&lt;br /&gt;
| &lt;br /&gt;
| Presence of life on Tau Ceti 3 detected, first armed conflict in space over rights in the asteroid belt&lt;br /&gt;
|-&lt;br /&gt;
| 2130's&lt;br /&gt;
| &lt;br /&gt;
| Hyperspace capable probes sent to all nearby systems&lt;br /&gt;
|-&lt;br /&gt;
|2140's&lt;br /&gt;
|&lt;br /&gt;
| Manned space craft sent to Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| 2150's&lt;br /&gt;
| &lt;br /&gt;
| Colony established on Tau Ceti 3. Major corporations sending first private colony ships&lt;br /&gt;
|-&lt;br /&gt;
| 2160's&lt;br /&gt;
| &lt;br /&gt;
| The race for the stars. Enourmous production effort to produce ships, and mass exodus started&lt;br /&gt;
|-&lt;br /&gt;
| 2170's&lt;br /&gt;
| &lt;br /&gt;
| First attempt to terra-form Mars started&lt;br /&gt;
|-&lt;br /&gt;
| 2180's&lt;br /&gt;
| &lt;br /&gt;
| Life on Delta Parvonis discovered and made extinct in same year from bacteriological infection&lt;br /&gt;
|-&lt;br /&gt;
| 2190's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of life on Beta Hydri 4, Altair 5. Human colonials spreading out of control&lt;br /&gt;
|-&lt;br /&gt;
| 2200's&lt;br /&gt;
| &lt;br /&gt;
| Earth environmental recovery program started, terraforming of Mars abandoned&lt;br /&gt;
|-&lt;br /&gt;
| 2220's&lt;br /&gt;
| &lt;br /&gt;
| Extinctions on Tau Ceti 3 increasing. Earth threatens to send a police force if nothing is done about it&lt;br /&gt;
|-&lt;br /&gt;
| 2230's&lt;br /&gt;
|&lt;br /&gt;
| Ultimatum sent to Tau Ceti ignored&lt;br /&gt;
|-&lt;br /&gt;
| 2240's&lt;br /&gt;
| &lt;br /&gt;
| First interstellar battle, formation of the Federation founder members: Earth, Tau Ceti, Delta Pavonis, Altair, Beta Hydri&lt;br /&gt;
|-&lt;br /&gt;
| 2260's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Federation influence&lt;br /&gt;
|-&lt;br /&gt;
| 2270's&lt;br /&gt;
| &lt;br /&gt;
| Second attempt to terra-form Mars started&lt;br /&gt;
|-&lt;br /&gt;
| 2280's&lt;br /&gt;
| &lt;br /&gt;
| Discovery of first non-human relic in space. Origin still unknown in 3200&lt;br /&gt;
|-&lt;br /&gt;
| 2290's&lt;br /&gt;
| &lt;br /&gt;
| First man &amp;quot;outside&amp;quot; on Mars (ie breathing unaided) on completion of terraforming&lt;br /&gt;
|-&lt;br /&gt;
| 2300's&lt;br /&gt;
|&lt;br /&gt;
| Remaining indigenous life on Tau Ceti 3 preserved in special enclosures&lt;br /&gt;
|-&lt;br /&gt;
| 2310's&lt;br /&gt;
| &lt;br /&gt;
| News of elimination of a reputedly sentient race on Achenar 6d by private colonists causes outrage in the Federation. Achenar refuses to join Federation, many terra-forming projects started&lt;br /&gt;
|-&lt;br /&gt;
| 2320's&lt;br /&gt;
| &lt;br /&gt;
| Federation sends war fleet to Achenar. Resulting enormous space battle won by Achenar&lt;br /&gt;
|-&lt;br /&gt;
| 2330's&lt;br /&gt;
| &lt;br /&gt;
| Spread of Empire from Achenar to surrounding worlds. War between Empire and Federation.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The first Space Dredgers are built as a means of providing heavy industrial capability on the front lines of the war.&lt;br /&gt;
|-&lt;br /&gt;
| 2340's&lt;br /&gt;
| &lt;br /&gt;
| Continuing battles between Federation and Empire&lt;br /&gt;
|-&lt;br /&gt;
| 2350's&lt;br /&gt;
| &lt;br /&gt;
| Sirus corporation founded, and grew rich supplying the war fleets&lt;br /&gt;
|-&lt;br /&gt;
| 2380's&lt;br /&gt;
| &lt;br /&gt;
| Treaty signed between Empire and Federation. The Cold War begins...&lt;br /&gt;
|-&lt;br /&gt;
| 2400&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative of Worlds is formed as a arbitrating body to maintain the peace between the Federation and Empire as well as the independent systems. It is given a very large budget through equal contributions from the Federation and Empire as well as contributions from other multi-world political entities. This budget is used primarily to produce adequate police forces and a well-armed Navy which would come to the aid of any system threatened with invasion by another system. An era of peace begins to settle over the populated galaxy, though there is still much tension between the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 2700&lt;br /&gt;
| &lt;br /&gt;
| Python class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 2762&lt;br /&gt;
| &lt;br /&gt;
| Viper class heavy fighter is produced by Faulcon Manspace of Reorte and becomes the standard GalCop Police ship. The design is sent to all shipyards on medium to high technology worlds for immediate mass production.&lt;br /&gt;
|-&lt;br /&gt;
| 2852&lt;br /&gt;
| &lt;br /&gt;
| Gecko is produced by the Ace &amp;amp;amp; Faber HullWorks of Lerelace.&lt;br /&gt;
|-&lt;br /&gt;
| 2855&lt;br /&gt;
| &lt;br /&gt;
| Cobra Mk. I, produced by Paynou, Prosett, and Salem shipyards of Zaonce, introduces revolutionary Prosett drive which alters the course of ship engine design all over the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 2856&lt;br /&gt;
| &lt;br /&gt;
| Anaconda class freighter is produced by RimLiner Galactic of Barnard's Star. It is hailed as the largest freighter class built to date and remains so until the late 3100's. Orbit Shuttle is produced by Saud-Kruger Astro Design of Achenar. It steadily begins phasing out the old Transporter as the standard surface-to-orbit cargo and passenger carrier.&lt;br /&gt;
|-&lt;br /&gt;
| 2878&lt;br /&gt;
| &lt;br /&gt;
| Asp Mk. II is produced by GalCop Shipworks, Eta Cassiopeia and becomes the standard GalCop Navy patrol and combat craft.&lt;br /&gt;
|-&lt;br /&gt;
| 2900&lt;br /&gt;
| infered&lt;br /&gt;
| After a series of peace talks, the Empire and Federation decide to form a special joint task force whose &amp;quot;official&amp;quot; purpose is research and development of spacecraft and space living technology. It is given the name Intergalactic Naval Research Arm, or INRA for short.&lt;br /&gt;
|-&lt;br /&gt;
| 2914&lt;br /&gt;
| &lt;br /&gt;
| Adder produced by illicit Outworld Workshop. (Actually, the ship was an INRA design, but this information was considered Top Secret until 3290 - infered).&lt;br /&gt;
|-&lt;br /&gt;
| 2982&lt;br /&gt;
| &lt;br /&gt;
| Sidewinder scout ship designed by Faulcon deLacy Shipworks and produced by Spalder and Starblaze corporation of Eta Cassiopea to satisfy GalCop Navy's need for a fast and maneuverable forward reconnaissance craft. The design immediately becomes very popular with space pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3017&lt;br /&gt;
| &lt;br /&gt;
| Boa class star cruiser produced by Gerege Federation Space Works, Gerege.&lt;br /&gt;
|-&lt;br /&gt;
| 3027&lt;br /&gt;
| &lt;br /&gt;
| Krait class fighter is produced by Faulcon deLacy Shipworks, Inines.&lt;br /&gt;
|-&lt;br /&gt;
| 3028&lt;br /&gt;
| &lt;br /&gt;
| Moray Star Boat is produced by Marine Trench, Co., Earth.&lt;br /&gt;
|-&lt;br /&gt;
| 3050&lt;br /&gt;
| infered&lt;br /&gt;
| First reported contact with insectoid alien race known as the Thargoids ends in hostility.&lt;br /&gt;
|-&lt;br /&gt;
| 3055&lt;br /&gt;
| infered&lt;br /&gt;
| The Thargoid invasion officially begins. Massive fleets of Thargoid warships carrying remote controlled fighters ruthlessly cut a swathe into occupied human territory, encroaching on a cluster of stars centered around Alioth. GalCop Navy is mobilized to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| &lt;br /&gt;
| Cobra Mk. III is produced by Cowell &amp;amp;amp; McGrath Shipyards of Lave. Fer de Lance Lightspeeder is produced by Zorgon Patterson Group. It becomes a favorite with bounty hunters, but becomes outlawed in the late 3100's due to its overuse by pirates.&lt;br /&gt;
|-&lt;br /&gt;
| 3100&lt;br /&gt;
| infered&lt;br /&gt;
| The GalCop Navy manages to beat the Thargoid invasion back, a battle line is drawn, centered on sector 9,9. The Thargoids begin sending small reconaissance fleets behind the battle line and deep into Human territory to survey various systems for later conquest and to raid commercial shipping.&lt;br /&gt;
|-&lt;br /&gt;
| 3101&lt;br /&gt;
|&lt;br /&gt;
| Worm class landing craft is produced by Sirius Corporation of Sol to provide a means for larger ships to off-load passengers and cargo without the need of an orbital station.&lt;br /&gt;
|-&lt;br /&gt;
| 3110&lt;br /&gt;
| &lt;br /&gt;
| Mamba class fighter designed as a racing craft by the illicit Reorte Ship Federation. The design is standardized and mass produced by Radlett and Rayburn Shipyards of Reorte and is later outlawed by the GalCop due to its lack of sufficient safety features.&lt;br /&gt;
|-&lt;br /&gt;
| 3123&lt;br /&gt;
| infered&lt;br /&gt;
| Galactic Cooperative is reduced in its power to that of an interstellar police force due to its failure to repel the Thargoid invasion. Existence of the INRA is officially announced by the Federation and Empire and the INRA Attack Wing is created. Citizens of both superpowers are encouraged to enlist to help stave off the invasion. GalCop becomes known as the Interpol and it finds itself under much scrutiny by the Federation and Empire.&lt;br /&gt;
|-&lt;br /&gt;
| 3127&lt;br /&gt;
| infered &lt;br /&gt;
| Federation and Empire officially reject authority of the Interpol and form their own police forces. Interpol is relegated to policing non-aligned systems and smaller confederacies.&lt;br /&gt;
|-&lt;br /&gt;
| 3145&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Courier is produced by the Gutamaya Corporation of Achenar.&lt;br /&gt;
|-&lt;br /&gt;
| 3147&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Trader is produced by the Gutamaya Corporation of Achenar. The Osprey attack fighter is produced by the Imperial Shipyards at Vequess.&lt;br /&gt;
|-&lt;br /&gt;
| 3166&lt;br /&gt;
| &lt;br /&gt;
| The Tiger class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3179&lt;br /&gt;
| &lt;br /&gt;
| The Puma class clipper is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3182&lt;br /&gt;
| &lt;br /&gt;
| The Lion class heavy trader is produced by the Gupta Industrial Corporation of Alpha Centauri.&lt;br /&gt;
|-&lt;br /&gt;
| 3185&lt;br /&gt;
| &lt;br /&gt;
| The Panther class clipper is produced by the Gupta Industrial Corporation of Alpha Centauri. It is the largest privately-owned freighter ever produced to date and remains so until the release of the Quest class ship.&lt;br /&gt;
|-&lt;br /&gt;
| 3189&lt;br /&gt;
| &lt;br /&gt;
| The Constrictor medium trader is produced by the Vega Line Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 3193&lt;br /&gt;
| infered &lt;br /&gt;
| Thargoid invasion halted by INRA's introduction of a Mycoid virus into the Thargoids' living machinery. Thargoids vanish from human space entirely and Humanity begins a period of re-colonization and revitalization.&lt;br /&gt;
|-&lt;br /&gt;
| 3195&lt;br /&gt;
| &lt;br /&gt;
| The Eagle Long Range Fighter is produced by Faulcon deLacy shipyards, Reorte.&lt;br /&gt;
|-&lt;br /&gt;
| 3199&lt;br /&gt;
| &lt;br /&gt;
| The Eagle Mk. II is produced by the Federal Military Shipyards at Eta Cassiopea. The Eagle Mk. III is produced by the Gutamaya Corporation of Achenar a few months after the Mk. II is released, ultimately fixing problems caused by the Mk. II.&lt;br /&gt;
|-&lt;br /&gt;
| 3200&lt;br /&gt;
| &lt;br /&gt;
| Frontier: Elite 2 begins.&lt;br /&gt;
|-&lt;br /&gt;
| 3219&lt;br /&gt;
| &lt;br /&gt;
| The Tiercel class light freighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3228&lt;br /&gt;
| &lt;br /&gt;
| The Skeet class star cruiser is produced by Whatt and Pritney ShipConstruct of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3230&lt;br /&gt;
| &lt;br /&gt;
| Alioth uprising. The system, which had been subjected to many battles between the Empire and Federation was freed in a massed insurrection against both sets of invaders. The Alliance of Independent Systems is formed. Oltiqu is renamed Gateway as it joins the new Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| Argent Amalgamated Aerodynamics (Inc.) is formed by Meredith Argent and Mic Turner and based on the newly-renamed world of Argent's Claim. The company immediately announces its position as &amp;quot;The Official Alliance Shipbuilder.&amp;quot; Construction begins on the soon-to-be-famous New Rossyth shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| 3231&lt;br /&gt;
|&lt;br /&gt;
| The Harrier class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| infered&lt;br /&gt;
| The Argent Amalgamated Aerodynamics Inc.'s (AAAI) New Rossyth shipyards are completed. The new facility utilizes state-of-the-art technology and immediately begins producing its own ships.&lt;br /&gt;
|-&lt;br /&gt;
| 3234&lt;br /&gt;
| &lt;br /&gt;
| The Gyr class medium fighter is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3236&lt;br /&gt;
| infered&lt;br /&gt;
| Alioth system economy stabilizes due to business interests taking up residence on the system's three terraformed worlds. The New Rossyth Shipyards reach an incredible production record, which is unsurpassed by any other shipyard in the known galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 3237&lt;br /&gt;
| &lt;br /&gt;
| The Mantis class transport is produced by AAAI of Alioth. The Harris class heavy fighter is produced by the Perez Corporation of UV Ceti. The Wyvern class light explorer is produced by the &amp;lt;acronym title=&amp;quot;Argent Amalgamated Aerodynamics (Inc.)&amp;quot;&amp;gt;AAAI&amp;lt;/acronym&amp;gt; of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3240&lt;br /&gt;
| &lt;br /&gt;
| The Lanner class heavy trader is produced by the Core Industrial Corporation of Sol.&lt;br /&gt;
|-&lt;br /&gt;
| 3245&lt;br /&gt;
| &lt;br /&gt;
| The Griffin Carrier is produced by AAAI of Alioth.&lt;br /&gt;
|-&lt;br /&gt;
| 3247&lt;br /&gt;
| &lt;br /&gt;
| The Lanner Mk. II heavy trader is produced by the Core Industrial Corporation of Sol. The Merlin class medium fighter is produced by the Perez Corporation of UV Ceti. The Spar class medium fighter is produced by the Perez Corporation of UV Ceti.&lt;br /&gt;
|-&lt;br /&gt;
| 3248&lt;br /&gt;
| &lt;br /&gt;
| The Imperial Explorer is produced by Gutamaya Corporation of Achenar. The Viper Mk. II is produced by Faulcon deLacy of Inera.&lt;br /&gt;
|-&lt;br /&gt;
| 3250&lt;br /&gt;
| &lt;br /&gt;
| Frontier: First Encounters begins. The Osprey-X attack fighter is produced by the Gutamaya Corporation of Achenar. Valhalla Liberation Army commander Dentara Rast is assassinated. Mic Turner of AAAI fame completes his design of a brand new type of starship called the Quest class. New Rossyth Shipyards begin laying the groundwork for this new vessel.&lt;br /&gt;
|-&lt;br /&gt;
| 3251&lt;br /&gt;
|&lt;br /&gt;
| New Rossyth rebuilds prototype Class 4 Military Drive and mounts it on the prototype Quest class ship, the Turner's Quest. The Quest class starship is officially announced and becomes the largest privately owned vessel ever produced.&lt;br /&gt;
|-&lt;br /&gt;
| 3252&lt;br /&gt;
| &lt;br /&gt;
| The second Quest class ship, named Argent's Quest is laid down at New Rossyth Shipyards. Another INRA attack on a secret asteroid base in the Alioth system results in the theft of a vaccine to the Mycoid Virus with which the Thargoids were infected in order to bring about a victory for Humankind over the Thargoid invasion.&lt;br /&gt;
|-&lt;br /&gt;
| 3253&lt;br /&gt;
| &lt;br /&gt;
| An official peace between Independent Alliance and Thargoids is established when the captured vaccine to the INRA's mycoid virus is stolen from a secret INRA research base and delivered by the crew of the Argent's Quest to the Thargoid home system of Miacke. The first Thargoid warship ever to be flown by a human arrives in Alliance space.&lt;br /&gt;
|-&lt;br /&gt;
| 3255&lt;br /&gt;
| &lt;br /&gt;
| Relations between Thargoids and Humanity become more amicable as both species begin exchanges of technological and cultural ideas.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13633</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13633"/>
		<updated>2009-08-02T20:39:56Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an eight bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 2.600.000 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:MSX_Elite&amp;diff=13632</id>
		<title>Talk:MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:MSX_Elite&amp;diff=13632"/>
		<updated>2009-08-02T19:39:20Z</updated>

		<summary type="html">&lt;p&gt;Diederick: New page: I would like to add some screen shots, but when I click 'Upload file', elite wiki says: &amp;quot;The upload directory (/var/www/vhosts/wiki/www/images) is not writable by the webserver.&amp;quot; Error or ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to add some screen shots, but when I click 'Upload file', elite wiki says: &amp;quot;The upload directory (/var/www/vhosts/wiki/www/images) is not writable by the webserver.&amp;quot; Error or policy? In case of the latter, please tell me how to embed images from my own web server. Thanks!&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13565</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13565"/>
		<updated>2009-07-30T22:18:33Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/MSX MSX] was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 colours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 2.600.000 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13560</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13560"/>
		<updated>2009-07-29T21:31:32Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* 4. Cougar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 2.600.000 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. After destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13559</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13559"/>
		<updated>2009-07-29T21:30:25Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 407.507 points&lt;br /&gt;
* Prerequisites: galactic hyperdrive&lt;br /&gt;
* Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 2.600.000 points&lt;br /&gt;
* Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 677.864 points&lt;br /&gt;
* Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13558</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13558"/>
		<updated>2009-07-29T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* 2. Thargoid documents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 249.745 points&lt;br /&gt;
* Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 407.507 points&lt;br /&gt;
Prerequisites: galactic hyperdrive&lt;br /&gt;
Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 2.600.000 points&lt;br /&gt;
Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 677.864 points&lt;br /&gt;
Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13557</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13557"/>
		<updated>2009-07-29T21:29:18Z</updated>

		<summary type="html">&lt;p&gt;Diederick: /* 1. Constrictor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
* Triggered at 175.455 points&lt;br /&gt;
* Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 249.745 points&lt;br /&gt;
Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 407.507 points&lt;br /&gt;
Prerequisites: galactic hyperdrive&lt;br /&gt;
Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 2.600.000 points&lt;br /&gt;
Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 677.864 points&lt;br /&gt;
Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13556</id>
		<title>Elite Wiki talk:Manual of Style</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13556"/>
		<updated>2009-07-29T20:42:33Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be there? or is this more spam? doesn't sound like a style manual to me!&lt;br /&gt;
&lt;br /&gt;
[[User:Lukjad007|lukjad007]] Agreed. This looks more like an add then a manual on how stuff should be written.&lt;br /&gt;
&lt;br /&gt;
[[User:Diederick|Diederick]] agrees as well. Who wrote the original style manual? Can (s)he confirm this is spam?&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13555</id>
		<title>Elite Wiki talk:Manual of Style</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13555"/>
		<updated>2009-07-29T20:42:24Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be there? or is this more spam? doesn't sound like a style manual to me!&lt;br /&gt;
&lt;br /&gt;
[[User:Lukjad007|lukjad007]] Agreed. This looks more like an add then a manual on how stuff should be written.&lt;br /&gt;
&lt;br /&gt;
([[User:Diederick|Diederick]]) agrees as well. Who wrote the original style manual? Can (s)he confirm this is spam?&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13554</id>
		<title>Elite Wiki talk:Manual of Style</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13554"/>
		<updated>2009-07-29T20:41:58Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be there? or is this more spam? doesn't sound like a style manual to me!&lt;br /&gt;
&lt;br /&gt;
[[User:Lukjad007|lukjad007]] Agreed. This looks more like an add then a manual on how stuff should be written.&lt;br /&gt;
&lt;br /&gt;
Who wrote the original style manual? Can (s)he confirm this is spam? ([[User:Diederick|Diederick]])&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13553</id>
		<title>Elite Wiki talk:Manual of Style</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Elite_Wiki_talk:Manual_of_Style&amp;diff=13553"/>
		<updated>2009-07-29T20:41:07Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this supposed to be there? or is this more spam? doesn't sound like a style manual to me!&lt;br /&gt;
&lt;br /&gt;
[[User:Lukjad007|lukjad007]] Agreed. This looks more like an add then a manual on how stuff should be written.&lt;br /&gt;
&lt;br /&gt;
Who wrote the original style manual? Can (s)he confirm this is spam?&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13551</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13551"/>
		<updated>2009-07-29T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Wikipedia:MSX Elite moved to MSX Elite: Removed 'Wikipedia' from the title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 175.455 points&lt;br /&gt;
Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 249.745 points&lt;br /&gt;
Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 407.507 points&lt;br /&gt;
Prerequisites: galactic hyperdrive&lt;br /&gt;
Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 2.600.000 points&lt;br /&gt;
Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 677.864 points&lt;br /&gt;
Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wikipedia:MSX_Elite&amp;diff=13552</id>
		<title>Wikipedia:MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wikipedia:MSX_Elite&amp;diff=13552"/>
		<updated>2009-07-29T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;Diederick: Wikipedia:MSX Elite moved to MSX Elite: Removed 'Wikipedia' from the title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MSX Elite]]&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13550</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13550"/>
		<updated>2009-07-29T20:17:37Z</updated>

		<summary type="html">&lt;p&gt;Diederick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classic]]&lt;br /&gt;
&lt;br /&gt;
MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
&lt;br /&gt;
=== 1. Constrictor ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 175.455 points&lt;br /&gt;
Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
&lt;br /&gt;
A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
&lt;br /&gt;
=== 2. Thargoid documents ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 249.745 points&lt;br /&gt;
Payment: Naval energy unit&lt;br /&gt;
&lt;br /&gt;
The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
&lt;br /&gt;
=== 3. Supernova ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 407.507 points&lt;br /&gt;
Prerequisites: galactic hyperdrive&lt;br /&gt;
Payment: 50kg gems&lt;br /&gt;
&lt;br /&gt;
The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
&lt;br /&gt;
=== 4. Cougar ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 2.600.000 points&lt;br /&gt;
Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
&lt;br /&gt;
This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
&lt;br /&gt;
=== 5. Thargoid invasion ===&lt;br /&gt;
&lt;br /&gt;
Triggered at 677.864 points&lt;br /&gt;
Payment: ECM jammer&lt;br /&gt;
&lt;br /&gt;
A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13549</id>
		<title>MSX Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=MSX_Elite&amp;diff=13549"/>
		<updated>2009-07-29T20:10:33Z</updated>

		<summary type="html">&lt;p&gt;Diederick: New page: MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MSX was an 8-bit home computer standard in the eighties. There were four generations, MSX1, MSX2, MSX2+ and MSX Turbo-R. MSX1 computers had a Zilog Z80a or equivalent CPU at 3.5 Mhz, 64Kb RAM, a 3-channel PSG sound chip and 16 coulours in 256 by 212 pixels. &lt;br /&gt;
&lt;br /&gt;
MSX Elite was programmed by Rob Nicholson of Mr. Micro and released by Firebird in 1987. Although the MSX2 standard was already a year old then, the game was made for MSX1. It came in two versions, a tape version and a disk version. The box and the manuals that came with it were actually for other versions. Through the sticker reading 'MSX' that was on the box, 'ZX Spectrum 48K' could be read easily. The manual mentions the Fer-de-Lance, which is not in the disk version of the game, and omits many that are. The screen shots do no correspond either. The screen shot on the back of the box is in black, white and pink, while the MSX version uses 16 colours.&lt;br /&gt;
&lt;br /&gt;
== Elite rating ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Elite rating depends on your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Harmless&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mostly Harmless&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| 8200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Above average &lt;br /&gt;
| 16350&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Competent&lt;br /&gt;
| 32800&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dangerous&lt;br /&gt;
| 131168&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Deadly&lt;br /&gt;
| 655384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Elite&lt;br /&gt;
| 1310768 (unconfirmed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MSX Elite universe contains 19 different types of ships, as well as space stations and asteroids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bounty&lt;br /&gt;
! Points&lt;br /&gt;
! ECM&lt;br /&gt;
! Max. Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adder&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Anaconda&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ja&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asp MK II&lt;br /&gt;
| 12&lt;br /&gt;
| 110&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Boa Class Cruiser&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK I&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| yes&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Cobra MK III&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| yes&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Constrictor&lt;br /&gt;
| 400&lt;br /&gt;
| 5000&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gecko&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Krait&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Mamba&lt;br /&gt;
| 15&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
| Moray Star Boat&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Shuttle&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Python&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargoid&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Thargon&lt;br /&gt;
| 1&lt;br /&gt;
| 20 &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Transporter&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Viper&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf MK II&lt;br /&gt;
| 15&lt;br /&gt;
| 150&lt;br /&gt;
| yes&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| yes&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Speed is determined by chasing them for a while. Units are vertical bars on your ship's speed indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Cost&lt;br /&gt;
! Tech. level&lt;br /&gt;
! Trigger key&lt;br /&gt;
|-&lt;br /&gt;
| Beam laser&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 4&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking device&lt;br /&gt;
| not for sale&lt;br /&gt;
| &lt;br /&gt;
| l&lt;br /&gt;
|-&lt;br /&gt;
| Docking Computer 	&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 9&lt;br /&gt;
| c&lt;br /&gt;
|-&lt;br /&gt;
| ECM jammer&lt;br /&gt;
| not for sale&lt;br /&gt;
|&lt;br /&gt;
| y&lt;br /&gt;
|-&lt;br /&gt;
| ECM system &lt;br /&gt;
| 600.0&lt;br /&gt;
| 2&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bomb&lt;br /&gt;
| 900.0&lt;br /&gt;
| 7&lt;br /&gt;
| tab&lt;br /&gt;
|-&lt;br /&gt;
| Escape Capsule&lt;br /&gt;
| 1000.0&lt;br /&gt;
| 6&lt;br /&gt;
| esc&lt;br /&gt;
|-&lt;br /&gt;
| Extra Energy Unit&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Scoop&lt;br /&gt;
| 525.0&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Varies&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Hyperdrive&lt;br /&gt;
| 1500.0&lt;br /&gt;
| 10&lt;br /&gt;
| g&lt;br /&gt;
|-&lt;br /&gt;
| Large Cargo Bay&lt;br /&gt;
| 400.0&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Military Laser&lt;br /&gt;
| 6000.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| 800.0&lt;br /&gt;
| 10&lt;br /&gt;
| shift&lt;br /&gt;
|-&lt;br /&gt;
| Missile&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1&lt;br /&gt;
| t to lock, then m to fire&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| 400.0&lt;br /&gt;
| 3&lt;br /&gt;
| shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloaking device is obtained by completing mission four. It doesn't really appear to make you invisible though. If it did, ships wouldn't go out of your way to prevent collisions (they do) and firing at them would give away your position (it doesn't). Ships will just stop firing at you until you disengage it. The cloaking device uses energy from your energy banks.&lt;br /&gt;
&lt;br /&gt;
The ECM jammer will prevent ships from using their ECMs, so you can take out a Wolf or a Thargoid using a missile. Space station's ECMs seem to be impervious to it, though. Like the cloaking device, it uses energy from your energy banks, so using it in combination with a cloaking device it very costly.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
MSX Elite has five missions. According to Ian Bell's Elite FAQ they are triggered when the player reaches a specific number of points. In my experience, the numbers in the FAQ are incorrect.&lt;br /&gt;
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=== 1. Constrictor ===&lt;br /&gt;
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Triggered at 175.455 points&lt;br /&gt;
Payment: 400 c bounty, plus 10000 c from the navy&lt;br /&gt;
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A navy ship prototype has been stolen. You are to find and destroy it. First you must follow directions given to you after landing at each station you visit. This goes on for some time, after the instruction will read:&amp;quot;There is a mean and vicious ship out here.&amp;quot; After you take off, you will be attacked by a Constrictor, the prototype ship in question. Destroy it using your lasers.&lt;br /&gt;
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=== 2. Thargoid documents ===&lt;br /&gt;
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Triggered at 249.745 points&lt;br /&gt;
Payment: Naval energy unit&lt;br /&gt;
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The navy has obtained blue prints of a Thargoid battle ship. You are to transport these documents to a navy base. You will be told that you won't be bothered by Thargoids, but you will.&lt;br /&gt;
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=== 3. Supernova ===&lt;br /&gt;
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Triggered at 407.507 points&lt;br /&gt;
Prerequisites: galactic hyperdrive&lt;br /&gt;
Payment: 50kg gems&lt;br /&gt;
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The sun of the system where you happen to be will go supernova. You are to help evacuating the people, which you can only do using a galactic hyper drive.&lt;br /&gt;
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=== 4. Cougar ===&lt;br /&gt;
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Triggered at 2.600.000 points&lt;br /&gt;
Payment: Cloaking device, as well as 500 c bounty&lt;br /&gt;
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This is more like a special event than a mission. After emerging from hyper space you will be attacked by a Cougar. The Cougar is equipped with a cloaking device which makes it invisible to your eyes as well as your radar. Af destroying it pick up the cargo canister it leaves behind. It will contain the cloaking device.&lt;br /&gt;
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=== 5. Thargoid invasion ===&lt;br /&gt;
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Triggered at 677.864 points&lt;br /&gt;
Payment: ECM jammer&lt;br /&gt;
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A system has been invaded by Thargoids. They are using a space station as their base. Fight your way through the Thargoid fleet and destroy the station. Dock somewhere else to collect you payment.&lt;/div&gt;</summary>
		<author><name>Diederick</name></author>
		
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