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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Commander+Learner</id>
	<title>Elite Wiki - User contributions [en]</title>
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	<updated>2026-04-16T03:42:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=23413</id>
		<title>Oolite Missions Old</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Missions_Old&amp;diff=23413"/>
		<updated>2010-07-21T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Index==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* ''Cloaking Device  '''G5'''  '' &lt;br /&gt;
* ''Constrictor Hunt  '''G1/2'''   '' &lt;br /&gt;
* ''Nova  '''G4'''  ''&lt;br /&gt;
* ''Thargoid Plans  '''G3'''  ''&lt;br /&gt;
* ''Trumbles''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
''see [[All OXP's by Category#Missions|OXP Missions]] for more information.''&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Mission Requirements==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Native&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Cloaking Device====&lt;br /&gt;
*Takes place in Galaxy 5.&lt;br /&gt;
&lt;br /&gt;
====[[Mission_One_-_FAQ|Constrictor Hunt]]====&lt;br /&gt;
*Must have 256 kills.&lt;br /&gt;
*Must be in Galaxy 1 or 2.&lt;br /&gt;
&lt;br /&gt;
For further help with this mission, you can also install the [http://www.box.net/shared/3smiibdosb Constrictor Mission Hints OXP] by Arexack Heretic.&lt;br /&gt;
&lt;br /&gt;
====Nova====&lt;br /&gt;
*Must have a Galactic Hyperdrive fitted.&lt;br /&gt;
*Must also be in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Plans====&lt;br /&gt;
*Must have 1281 kills.&lt;br /&gt;
*Must be in Galaxy 3.&lt;br /&gt;
*Requires fulfilment of Constrictor Hunt.&lt;br /&gt;
&lt;br /&gt;
====Trumbles====&lt;br /&gt;
*Initiated at a 6553.5 Cr. purse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;OXP&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====The Assassins Guild====&lt;br /&gt;
*Must be docked anywhere in Galaxy 7.&lt;br /&gt;
*Must have more than 200 kills before the Guild will approach you.&lt;br /&gt;
*Must remain in Galaxy 7 to be offered further missions.&lt;br /&gt;
*Further Missions also depend on your Elite and Guild Ratings.&lt;br /&gt;
&lt;br /&gt;
====Aquatics - The Kraken IV====&lt;br /&gt;
*Must be at least Dangerous rank (512+ kills).&lt;br /&gt;
*Must be in the Aqualina system in Galaxy 3 (begins when docked at the main Corporate HQ station).&lt;br /&gt;
*Must be in good standing with the Corporation.&lt;br /&gt;
&lt;br /&gt;
====Asteroid Storm====&lt;br /&gt;
*Must be rated at least Above Average (64+ kills).&lt;br /&gt;
*Begins when docked at Leesti Station in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Bank of the Black Monks====&lt;br /&gt;
*Begins when docked at any Black Monk Monastary.&lt;br /&gt;
*These stations only appear in Systems with a Tech Level of 11+.&lt;br /&gt;
&lt;br /&gt;
====Cataclysm====&lt;br /&gt;
*Must have at least 5200 kills.&lt;br /&gt;
*Must have finished the native Constrictor Hunt and Thargoid Plans missions.&lt;br /&gt;
*Begins in Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Deposed====&lt;br /&gt;
*Must have 1700 kills.&lt;br /&gt;
*Must be in Galaxy 4, begins when docked.&lt;br /&gt;
*At some point during the missions you will trigger the Nova mission as well, if you haven't fininshed it before.&lt;br /&gt;
&lt;br /&gt;
====Ionics====&lt;br /&gt;
*Must be at Zaria, Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
====Galactic Navy====&lt;br /&gt;
*Must be docked at any SecCom Station.&lt;br /&gt;
*Must be at least Competent to join Reserves.&lt;br /&gt;
&lt;br /&gt;
====Galactic Navy Spec Ops====&lt;br /&gt;
*Must be in Galaxy 6.&lt;br /&gt;
*Must be docked at any SecCom Station.&lt;br /&gt;
*Must have flown at least 10 Reserve Sorties.&lt;br /&gt;
&lt;br /&gt;
====Localhero====&lt;br /&gt;
*Must have 50+ kills.&lt;br /&gt;
*Must be in the first 5 galaxies.&lt;br /&gt;
*Must be lawful.&lt;br /&gt;
*Missions only offered in Tech Level 8+ confederacy systems&lt;br /&gt;
&lt;br /&gt;
====The Longway Mission====&lt;br /&gt;
*Begins at Biarge, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Love Cats====&lt;br /&gt;
*Begins when docked in Galaxy 4.&lt;br /&gt;
*Must have completed both the Nova and Constrictor Missions.&lt;br /&gt;
&lt;br /&gt;
====Military Fiasco====&lt;br /&gt;
*Must have 1000 kills.&lt;br /&gt;
*Must be lawful.&lt;br /&gt;
&lt;br /&gt;
====Oo-haul Escort Missions====&lt;br /&gt;
*Must have rating Average or better.&lt;br /&gt;
*Must be docked at a Pi-42 (appears in non-anarchy systems with a population of 4 billion or more when Your Ad Here! is installed).&lt;br /&gt;
*Must have a good standing with the Oo-Haul corp (at least 15 jumps since turning down a contract or 20 since ditching a mission or 25 since failing).&lt;br /&gt;
If the requirements are fulfilled, you have 1/5 chance of being offered a mission.&lt;br /&gt;
Oo-haul missions may be played any number of times.&lt;br /&gt;
&lt;br /&gt;
The presence of a Pi-42 Clerk near the witchpoint is the hint to a mission being offered in the current system.&lt;br /&gt;
&lt;br /&gt;
====Pirate Coves====&lt;br /&gt;
*Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.&lt;br /&gt;
&lt;br /&gt;
====Random Hits====&lt;br /&gt;
*Must be docked at any [[Space Bar|Seedy Space Bar]]. (These stations appear in all Anarchy Systems in all eight Galaxies).&lt;br /&gt;
*Must be rated at least Average to qualify for an easy mission.&lt;br /&gt;
*Must be rated at least Competent to qualify for a medium mission.&lt;br /&gt;
*Must be rated at least Dangerous to qualify for a difficult mission.&lt;br /&gt;
*Special Missions can be offered to those who complete sufficent standard missions.&lt;br /&gt;
&lt;br /&gt;
====The Scourge of the Black Baron====&lt;br /&gt;
*Must have at least 151 kills&lt;br /&gt;
*Begins at Teesdi, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Spyhunter====&lt;br /&gt;
*Must have 512 kills.&lt;br /&gt;
*Must be at Inines, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
Mission 1:&lt;br /&gt;
*Must be competent (have at least 128 kills).&lt;br /&gt;
*Must be clean.&lt;br /&gt;
*Must be at Taranis Corporation HQ, Lerelace, Galaxy 1.&lt;br /&gt;
&lt;br /&gt;
====Thargoid Wars====&lt;br /&gt;
*Must ''not'' be in Galaxy 1.&lt;br /&gt;
*Begins when docked.&lt;br /&gt;
&lt;br /&gt;
====Trident Down====&lt;br /&gt;
*Combat rating of Dangerous or above (512+ kills).&lt;br /&gt;
*Begins when docked in any main station in Galaxy 4.&lt;br /&gt;
&lt;br /&gt;
====UPS Courier Company====&lt;br /&gt;
*Instantly initiated.&lt;br /&gt;
*Get on with your ordinary Oolite business and from time to time the UPS Courier Company will be in contact with transport and combat missions!&lt;br /&gt;
&lt;br /&gt;
====Vector====&lt;br /&gt;
Or Richmans World :-)&lt;br /&gt;
* 150++ kills for the standard, 300++ for the background story&lt;br /&gt;
* Possibly picked up while doing other things&lt;br /&gt;
&lt;br /&gt;
====To Catch A Thargoid====&lt;br /&gt;
Sequel to the Native Thargoid Plans mission.&lt;br /&gt;
*Galaxy 3&lt;br /&gt;
*Must have at least 1500 kills&lt;br /&gt;
*Must have completed the Thargoid Plans mission&lt;br /&gt;
*May be offered while docking&lt;br /&gt;
&lt;br /&gt;
== Certain SPOILER facts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trumbles====&lt;br /&gt;
Hint: Trumbles are best served hot.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Iron_ass&amp;diff=13877</id>
		<title>Iron ass</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Iron_ass&amp;diff=13877"/>
		<updated>2009-09-02T02:49:45Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
An 'iron ass' is a trade ship or fighter kitted out to be a battle ship. The traditional Iron Ass will be equipped with military lasers on all mountings, a full quota of missiles and all the defensive and offensive addons available on the market.&lt;br /&gt;
&lt;br /&gt;
Iron Ass ships are generally flown by very experienced pilots, often ranking Dangerous or above.&lt;br /&gt;
&lt;br /&gt;
Iron Ass ships are usually Imperial Couriers, Super Cobras or other added ships. These ships are sleek and maneuverable thus making them good choices for the supreme ship.&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
In Oolite, you can cheat to get an Iron Ass, the simplest way is to edit the Savefile and alter the number under the &amp;lt;key&amp;gt; Credits, usually typing in 9999999 (7 nines) to get 9 million credits and buying everything from the shipyard, preferably from Zaonce or other high tech systems.&lt;br /&gt;
&lt;br /&gt;
A more sophisticated way is to locate your current ship's ''Shipdata text'' which is located in ''ooliteApp--&amp;gt;Resources--&amp;gt;Shipdata''. Find your ship's name with the role &amp;quot;player&amp;quot;, not anything else and edit the number of max missiles (to 15), Max Energy to 2000 and energy recharge rate to 500. This will effectively make your ship's energy bank never-ending (unless you are crazy enough to crash onto something hard enough for your ship to explode instantly).&lt;br /&gt;
&lt;br /&gt;
I have tested this out, the results were pretty good.....could survive 20 minutes of non-stop Naval Military Laser fire....as well as keeping the ECM on all the time. But remember! This is CHEATING!!&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Dealing_with_Thargoids&amp;diff=13876</id>
		<title>Dealing with Thargoids</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Dealing_with_Thargoids&amp;diff=13876"/>
		<updated>2009-09-02T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dealing with Thargoids ==&lt;br /&gt;
&lt;br /&gt;
One of the most terrifying experiences a commander can have is being mugged in witch space by half a dozen Thargoid warships. It's an experience from which many don't live to tell the tale.&lt;br /&gt;
&lt;br /&gt;
Thargoids are the only alien enemy of species found in GalCop worlds. They are cloaked in mystery - no one knows where they are from, where they currently live, or what their goals are. Most of their attacks seem to be 'hit and run', almost guerrilla like in nature. Occasionally they are spotted in normal space, but typically they lurk in the spaces between star systems using a system that can interrupt witch-space transits to ambush traders. Much of GalCop's time is spent battling the Thargoid menace. The [[Behemoth]] carrier is often dispatched to interstellar space to deal with known Thargoid ambushes.&lt;br /&gt;
&lt;br /&gt;
When a Thargoid mothership begins to take damage, they will often release Thargons - tiny robot fighters that are remotely controlled by the mothership. An individual thargon is not particularly powerful, but the mothership will generally release half a dozen - and massed, they can be very dangerous (when there are several motherships around, a single human fighter, even equipped with an iron ass, is likely to be sliced to shreds by Thargoid lasers in seconds). Like many insectoid races, Thargoids tend to swarm whether you meet them 'in person' or in the cold hard vacuum of space.&lt;br /&gt;
&lt;br /&gt;
If your ship is well equipped, it is interesting to note that Thargoid ships are somewhat reluctant to maneuver out of your way. It seems that they like to play puth'ra or &amp;quot;chicken&amp;quot; with lasers. ONLY DO THIS IF YOU HAVE AT LEAST SHIELD BOOSTERS AND MILITARY LASERS!&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
There is one simple priority - destroy the motherships, and destroy them as quickly as possible. Never chase Thargons - they are small, manueverable and difficult to shoot, and you will waste your time (which is often fatal when facing Thargoids). Despite their fearsome reputation, and some of the myths and legends spread about by traders, Thargoids do not have great resistance - a Thargoid warship generally can take less damage than a [[Python Class Cruiser]].&lt;br /&gt;
&lt;br /&gt;
== Laser engagements ==&lt;br /&gt;
&lt;br /&gt;
Generally, you will need military lasers to successfully take on a group of Thargoid warships - preferably fitted to both front and rear mountings. If every shot of your military laser hits the warship, it will destroy it before overheating (this was a design goal of the original military laser specification). However, if you miss even just a couple of times, you will not destroy the mothership - and it may be able to release all its Thargons. So be as accurate as possible - ensure you are using the appropriate spacecraft control method (turn your joystick onto High Accuracy mode, or use the mouse). Speed of destruction is essential - don't miss! If there is more than one warship, the other warship will take control of the Thargons that were released by a warship that you have just destroyed.&lt;br /&gt;
&lt;br /&gt;
== Using missiles ==&lt;br /&gt;
&lt;br /&gt;
Don't bother with standard missiles - it is futile. If you expect to engage Thargoids (either because you are in an area where there have been many recent attacks, or if you are specifically contracting to the Galctic Navy), only carry [[ECM Hardened Missile|ECM hardened missiles]]. A worthwhile tactic is to use the multi-targeter to target numerous warships, launch all your missiles, and concentrate on one of the warships with your laser. An ECM-hardened missile will severely damage a Thargoid warship - this will make it much easier for you to clean up quickly.&lt;br /&gt;
&lt;br /&gt;
== Energy bombs ==&lt;br /&gt;
&lt;br /&gt;
The [[Energy Bomb|energy bomb]] is an indiscriminate weapon, so only use it when no allied or neutral ships are present. If you are surrounded by Thargoids and nothing but Thargoids, launch an energy bomb. It is often best to shoot at all the warships and have them dispatch all their Thargons - this way you get the greatest bounty (for destroying all the motherships and multiple Thargons) as well as the best contribution to your Elite rating for the use of the energy bomb. There have been rumours that undamaged warships can survive an energy bombing, so use caution.&lt;br /&gt;
&lt;br /&gt;
== Q-bombs ==&lt;br /&gt;
&lt;br /&gt;
The [[Q bomb]] is less indiscriminate than the energy bomb, and so can be released when friendly ships are in the area (so long as the friendly ships can get away). Thargoids are just as vulnerable to the disruptive field of the Q-bomb as any other ship. Release as close to the largest grouping of Thargoids. With the number of thargons and motherships normally encountered, a Q-bomb also makes for a very spectacular display.&lt;br /&gt;
&lt;br /&gt;
==After the Fight ==&lt;br /&gt;
&lt;br /&gt;
If you manage to destroy all the Thargoids, congratulate yourself. Then, scoop up all those harmless Thargons ( Thargoid Robot Fighters) and sell them to the market at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb ( if you used it).&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Commander_Learner&amp;diff=13846</id>
		<title>User:Commander Learner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Commander_Learner&amp;diff=13846"/>
		<updated>2009-09-01T02:27:24Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander Learner is a junior in the Ooniverse and tries to learn whatever he can pick up from the ''Seniors''.&lt;br /&gt;
&lt;br /&gt;
Commander Learner prefers sleek ships (not to mention he wants to look like one). He likes contributing to the Equipments section as he is well versed in those than anything else. He currently flies a V2 Imperial Courier which is fully armed to the teeth (or....cockpit...in a ship's case).&lt;br /&gt;
&lt;br /&gt;
A weird thing about Commander L is that he keeps 2 save files, one which he plays normally, the other which he hacks....rendering the ship unhonestly invincible.&lt;br /&gt;
&lt;br /&gt;
Any questions about equipments can be sent to his email at ng.zen.ian@gmail.com&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Commander_Learner&amp;diff=13845</id>
		<title>User:Commander Learner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Commander_Learner&amp;diff=13845"/>
		<updated>2009-09-01T02:27:01Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: New page: Commander Learner is a junior in the Ooniverse and tries to learn whatever he can pick up from the ''Seniors''.  Commander Learner prefers sleek ships (not to mention he wants to look like...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander Learner is a junior in the Ooniverse and tries to learn whatever he can pick up from the ''Seniors''.&lt;br /&gt;
&lt;br /&gt;
Commander Learner prefers sleek ships (not to mention he wants to look like one. He likes contributing to the Equipments section as he is well versed in those than anything else. He currently flies a V2 Imperial Courier which is fully armed to the teeth (or....cockpit...in a ship's case).&lt;br /&gt;
&lt;br /&gt;
A weird thing about Commander L is that he keeps 2 save files, one which he plays normally, the other which he hacks....rendering the ship unhonestly invincible.&lt;br /&gt;
&lt;br /&gt;
Any questions about equipments can be sent to his email at ng.zen.ian@gmail.com&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Fuel_Tank&amp;diff=13844</id>
		<title>Fuel Tank</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Fuel_Tank&amp;diff=13844"/>
		<updated>2009-09-01T02:00:11Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This is a disposable internal fuel tank available from all medium and high-tech shipyards.  Fitted in place of a bomb or missile in a ship's weapons bay, each tank holds 3.0ly of witchdrive fuel that may be transferred to the main tanks at the push of a button.&lt;br /&gt;
&lt;br /&gt;
The fuel tank is ideal for freighter pilots facing long, non-stop voyages, but can be equally useful to any ship owner as an emergency reserve.&lt;br /&gt;
&lt;br /&gt;
To use the Fuel Tank efficiently when you are on a long journey like from Ceerdi to Birera, buy about 3 tanks and hyperspace to the next planet. There, if a Fuel Station is nearby, then fuel up and hyperspace again. If no Fuel Stations are present, use the Fuel Tank to top up and hyperspace if you can, or ''Inject''(Use the Witchdrive Fuel Injectors) your way to the space station.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Fuel Tank is available in the [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank''] OXP&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Fuel_Tank&amp;diff=13843</id>
		<title>Fuel Tank</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Fuel_Tank&amp;diff=13843"/>
		<updated>2009-09-01T01:59:19Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This is a disposable internal fuel tank available from all medium and high-tech shipyards.  Fitted in place of a bomb or missile in a ship's weapons bay, each tank holds 3.0ly of witchdrive fuel that may be transferred to the main tanks at the push of a button.&lt;br /&gt;
&lt;br /&gt;
The fuel tank is ideal for freighter pilots facing long, non-stop voyages, but can be equally useful to any ship owner as an emergency reserve.&lt;br /&gt;
&lt;br /&gt;
To use the Fuel Tank efficiently when you are on a long journey like from Ceerdi to Birera, you buy about 3 tanks and hyperspace to the next planet. There, if a Fuel Station is nearby, then fuel up and hyperspace again. If no Fuel Stations are present, use the Fuel Tank to top up and hyperspace if you can, or ''Inject''(Use the Witchdrive Fuel Injectors) your way to the space station.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Fuel Tank is available in the [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Fuel Tank''] OXP&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13842</id>
		<title>Oolite FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_FAQ&amp;diff=13842"/>
		<updated>2009-09-01T01:09:57Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question=Where do I get the program? And what about the different versions that exist?|answer=Oolite is a work in progress. The latest 'official' release that it considered stable is version 1.65. It is also the last release made by the original programmer, Giles Williams (a.k.a. Aegidian) and is best available from his website [http://oolite.aegidian.org/ oolite.aegidian.org]. All releases after this one are in alpha- or beta-stadium and therefore contain a certain amount of bugs. The latest test-releases can be [http://developer.berlios.de/project/showfiles.php?group_id=3577 downloaded from BerliOS]. The current development version is 1.72, with installers available for OS X, Windows and Linux (x86). More detailed information can be found in the [http://aegidian.org/bb/index.php Oolite Bulletin Board], in the respective sections for [http://aegidian.org/bb/viewforum.php?f=10 Oolite-Mac], [http://aegidian.org/bb/viewforum.php?f=9 Oolite-Linux] and [http://aegidian.org/bb/viewforum.php?f=8 Oolite-PC].}}&lt;br /&gt;
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{{FAQ|question=What's the point of the game?|answer=To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE.}}&lt;br /&gt;
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{{FAQ|question=I'm still confused, how do I play?|answer=It's a good idea to start with the [http://wiki.alioth.net/images/0/0d/Oolite_1.65_ReadMe.pdf.zip Oolite ReadMe] file for some basic information. For further information you may wish to consult the [http://wiki.alioth.net/index.php/Oolite_Instruction_Manual Oolite Instruction Manual] here on the wiki. A load of helpful information can be obtained from [http://wiki.alioth.net/index.php/Mr_Gimlet Mr Gimlet], the quite talkative dockmaster on Lave Station. If you're a fresh graduate from the Flight Academy on the way to your first ship, you should see him. It's also a good idea to have a look at Ian Bell's [http://www.iancgbell.clara.net/elite/manual.htm Flight Training Manual] for the original BBC Elite, although some of Oolite's control keys are different from the original, so be careful.}}&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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{{FAQ|question=What do the various colors represent on the radar?|answer=White - unpowered items that can't mass-lock the in-system drive (jumpdrive). Green/Yellow - navigation buoys. Yellow - powered craft. Red - powered craft identified as hostile. Green - space stations. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole.}}&lt;br /&gt;
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{{FAQ|question=I keep crashing when trying to dock. How do I dock manually?|answer=Many young Jamesons have met a sticky end and had to be scraped from the docking port of Lave Station whilst attempting docking. Its fairly easy once you get the hang of it. Check the [http://wiki.alioth.net/index.php/How_to_Dock How to Dock] guide from the Galactic Navy Flight Manual. Or you can get the Traffic Control OXP for friendly instructions given by the station crew as you try to dock.}}&lt;br /&gt;
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{{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial planet. Write down the prices for everything on both planets and find out where you make the most profit per ton. You can also download the [http://wiki.alioth.net/images/d/df/OoliteRS_rev1.8.zip Oolite Reference Sheet], which features a table with the average prices. From there you can figure out whether you're on a buyers' or a sellers' market. The [http://wiki.alioth.net/images/9/9e/OoliteTradingChart2.zip Trading Chart] allows you to create your own statistics along your way.}}&lt;br /&gt;
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{{FAQ|question=It takes so long to get to the station after each jump. Can I do anything to speed the trip up?|answer=Well, space is huge. It is vast. I mean, have you ever imagined a football-field with an orange in one of the goals and a walnut in the other goal? If you haven't, then don't. It takes you nowhere. As will your ship's engine at normal speed. But then that's what your jumpdrive is for. Hit '''J''', and your journey speeds up. Unfortunately your jumpdrive doesn't work when other masses, like ships or planets, are nearby. They will 'lock' it. And in the 'corridor' between the witchpoint and the planet you are very likely to meet other ships. On the other hand there is no rule that you have to stick to the corridor. Just leave it sideways in any direction with your jumpdrive engaged for a couple of seconds, and head for the planet then. Makes your voyage much smoother. If you're a bounty-hunter and eager to meet lots of pirates, however, this is not your method of choice.}}&lt;br /&gt;
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{{FAQ|question=I have already made my first intergalactic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/Reesdice! Or I just found out that there are some more missions I'd like to do in the first galaxy. So how can I jump back to Galaxy 1?|answer=You can't. Unfortunately due to their very physical nature intergalactic wormholes allow for one-way travel only. Fortunately, though, the intergalactic wormhole in Galaxy 8 connects back to Galaxy 1. So you can go full circle. And you have to, if you want to return to the first galaxy. Of course that will cost you another 5000 credits for each galactic hyperjump. So the complete 8-Galaxies-Sightseeing-Tour has a pricetag of a total 40000 credits.}}&lt;br /&gt;
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{{FAQ|question=I've got a trumble! First it was cute and fluffy. But then it started to multiply. Even worse, they started to eat everything on board and they are confusing my sights. I don't want them anymore! How can I get rid of them? Help!|answer=First of all, don't feel embarrassed. It happens to all commanders sooner or later. I mean, they're really cute and fluffy, aren't they? But seriously, there are several things you could try. E.g. sell them to other unsuspecting noobs. If you don't find enough willing buyers, you could use your escape capsule and abandon your infested ship, hoping that they haven't yet made it into the escape pod, of course. I mean, you can always hope, can't you? If that all doesn't work for you, just remember the old Klingon saying: 'Revenge is a dish that is best served cold.' Now consider that for trumbles it's just the opposite. Want some BBQ-sauce?}}&lt;br /&gt;
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{{FAQ|question=My keyboard doesn't have a particular key used by Oolite, or I even want to change the keyboard layout completely to my liking. What can I do to change the keys?|answer=Oolite reads a key configuration file called keyconfig.plist that you can find at /AddOns/Config/keyconfig.plist; that is the Config-folder that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a copy of the keyconfig.plist found in /Oolite.app/Contents/Resources/Config/ to this folder.) You can open this file in any text editor and change the ASCII values of the keys used to suit your own preferences. Information on the default keys is also found in the [http://wiki.alioth.net/index.php/Oolite_Keyboard_Controls Oolite Keybord Controls-documentation] here on the wiki.}}&lt;br /&gt;
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{{FAQ|question=I've completed a number of native and OXP missions and my [http://wiki.alioth.net/index.php/Cobra_Mk.3_%28Oolite%29 Cobra Mk. III] has a number of new and funky pieces of equipment. However, I'm planning a change of ship, what pieces of equipment will I lose as a result?|answer=Many missions award equipment as a result of either accepting or completing them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and the '''Mark Transponder Scanner''', available from the (native) Cloaking Device and (OXP) Assassins missions respectively are transferred to your new ship. The '''Naval Energy Unit''', although awarded with the completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from high TL systems.}}&lt;br /&gt;
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{{FAQ|question=I’m using ECM-hardened missiles, but enemies are still able to destroy them! I never seem to be able to destroy enemy hardheads, though. What gives?|answer=ECM-hardened missiles are not ECM-proof. The probability of a hardened missile being destroyed by ECM is 10 %–34 % depending on range, and if it is destroyed, there’s a 50 % chance that it will detonate. This applies equally to hardened missiles fired by computer-controlled ships and those fired by the player. The most effective use of hardened missiles is to use them against relatively slow targets at moderate range, and only use them on nimble ships if you desperately need to force them to break of an attack. Also, don’t use your ECM until a missile is close to blast range (250 metres).&lt;br /&gt;
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Specifically, the ECM sends out four pulses with different ranges, at half-second intervals. Each pulse has a 10 % chance of destroying each hardhead it encounters. For a missile fired at close range, that’s 1 - 0.9&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; = 34.39 % chance of being destroyed within two seconds.}}&lt;br /&gt;
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== Expanding the Game ==&lt;br /&gt;
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{{FAQ|question=Speaking of OXPs, I've heard a lot about them. What are they? And where do I find them?|answer=OXP stands for 'Oolite eXpansion Pack'. As the name suggests, an OXP is an expansion to the game. It can contain virtually everything: new graphics for your ship, new ships for the player and/or the NPCs, new stations, new missions, new fun. To install an OXP you simply have to drag it into your AddOns-folder (only the OXP itself, not the folder it probably comes in). And as for finding them, you're already at the right place. All OXPs are now (or will become) accessible through the [http://wiki.alioth.net/index.php/OXP OXP-page of the wiki]. Just follow the link.}}&lt;br /&gt;
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{{FAQ|question=Are there any OXPs that are highly recommended? Or can I get a list of 'must-have' OXPs?|answer=This is a difficult one to answer, because it depends so much on personal taste. There is no list of 'must-have' or necessary OXPs that could be agreed upon by all - or even most - players or contributers. But if you have a look at the [http://aegidian.org/bb/index.php Oolite Bulletin Board], especially the [http://aegidian.org/bb/viewforum.php?f=2 Discussion]- and the [http://aegidian.org/bb/viewforum.php?f=4 Expansion Pack]-forums, you will surely find some topics about this question, and the personal answers of a couple of board members.}}&lt;br /&gt;
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== Why does this and that not exist? ==&lt;br /&gt;
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{{FAQ|question=Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?|answer=At present Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-)}}&lt;br /&gt;
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{{FAQ|question=Can the range of hyperspace jumps/my fuelcapacity be increased?|answer=No. Jumprange in Oolite is hardcoded for a reason. The game would become less challenging and thus less fun. (Although I can imagine hacks that give unlimited fuel. Also JS-scripting may be more flexible in this department.) And don't forget that there are already various ways of refueling while you are in flight.}}&lt;br /&gt;
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{{FAQ|question= I want Laser Cooling Boosters!|answer=There are none at the moment and the reason is simple. It would unbalance the game too much. If they were available for the player only, things would get too easy. And if the NPCs could get them, too, things would get to hard. It's all about maintaining a reasonable balance. So the ultimate advice on this is: Aim carefully. Don't waste your laser fire. Prevent overheating.}}&lt;br /&gt;
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{{FAQ|question=The other day I got killed when I launched from a Rock Hermit/Behemoth/whatever, and all the profits/kills that I made before were gone. Why couldn't I save there? Why only on main stations? |answer=First of all, congratulations to you for having internalized the ''Golden Rule'': save early, save often! Unfortunately in Oolite you can save and load a commander only on main stations. That's because they are the only 'fixed' objects in space. The rest of the system is populated anew each time you load a game and is not saved in your savefile. So chances are that the Rock Hermit or Behemoth you docked with when saving simply wouldn't exist when you load again, and you would find yourself in nirvana instead of in a safe haven. To prevent odd behavior like this saving and loading is prohibited anywhere else than in a main station.}}&lt;br /&gt;
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{{FAQ|question=I would like to switch between different ships of mine, e.g. have a nice racer for the weekends, meanwhile leave my freighter docked somewhere and take it back on Monday. Why can't I do this?|answer=What else do you want? Custom paintjobs and interiors? A millionaire's spaceship-flotilla, one for every occasion? Who do you think you are? Jay Leno??? (Apologies if you ''are'' Jay Leno, but then you should have something else to do than playing computer games.) Let me tell you something: Space stations are no garages. Docking bays are limited, and the 'garage'-fees would be prohibitive. Imagine everybody else out there would want the same parking facilities! -- Having said that, there is also a technical reason: A player can't have two ships and switch between them, because for the game the player ''is'' his ship, and you can ''be'' only one ship at a time. There is no way of storing a ship in your savefile and retrieving it later.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.68 and I want to see the cool new planet textures everyone is going on about. How do I do it?|answer=The next time you leave a station pause the game (press '''P'''), then press '''T'''. A message saying 'Procedural Textures On' will pop up. Unpause the game and the next time you jump and after all subsequent jumps and on exiting stations, you will experience the new textured planets.}}&lt;br /&gt;
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{{FAQ|question=When I close Oolite (V.1.68) and restart it later, I don't have the textured planets, even on saved games. How come?|answer=Just follow the steps in the above answer to turn them on again. You will have to do so every time you open Oolite. The textured planets are at present experimental and not a default. However they may well be integrated as a default option in a later version.}}&lt;br /&gt;
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{{FAQ|question=I have Oolite V.1.69 to V.1.71.2 and I want to see the cool new planet textures everyone is going on about. I tried pressing '''P''' and '''T'''. But it doesn't seem to work.|answer=There was a bug causing a crash with the new planet textures in version 1.69, which is not yet fixed. As a result the textures are disabled in later versions. But don't despair! If you are using Oolite 1.71 or later, there is [http://download.marlinsoftware.co.uk/Oolite/System_Redux.zip System_Redux.oxp], that introduces textured planets with a variety of textures. And there is another project in the making that aims at re-introducing procedural generation to the texturing of planets. For more information about this '''work in progress''' have a look at the [http://aegidian.org/bb/viewtopic.php?t=4205 Oolite Forums].}}&lt;br /&gt;
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== Known Issues / Bugs ==&lt;br /&gt;
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{{FAQ|question=Every so often some of the messages (either from other ships or from my ship) on the bottom of the screen remain and end up 'scrolling' up the screen to cover my gunsights. What's up with that?|answer=The 'sticky messages' bug is, unfortunately, a long standing issue in Oolite, but the tireless developers are trying to rectify this. Have you tried to download version Oolite V.1.71.1 (see first question above)? The problem should be fixed in this version. If it isn't, or if you still prefer an older version of Oolite, flicking between views (either internal or external) is probably the quickest way to clear the messages.}}&lt;br /&gt;
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{{FAQ|question=Every so often I meet a ship or a cargopod that I can't lock on. My laser fire goes right through it. Sometimes it happens with a ship I have just killed. Sometimes after a while it even starts again firing at me, but I can't harm it anymore.|answer=The 'ghost ship' bug is another very old acquaintance in Oolite, and again the tireless developers are trying to rectify this. In the meantime, ignoring the ghost ships (or cargo pods) is the best thing you can do.}}&lt;br /&gt;
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{{FAQ|question=The brightness of the rotating ships screen on the start-screen of the game has gone dark, I can hardly see them anymore. Do you know that, and what can I do about it?|answer=This is a problem with the lighting model for ships using shaders. The tireless developers are aware of the problem and are going to fix it. In the meantime, and as the problem only occurs when the shader settings are set to 'Full', you can work around it by setting them to 'Simple' or 'Off' in the Options-screen of Oolite (press '''F2''' and choose 'Game Options...'). Although of course you won't have the shader effects then.}}&lt;br /&gt;
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== System Requirements ==&lt;br /&gt;
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{{FAQ|question=Does it work on Mac OS X 10.2 (Jaguar)?|answer=Sadly, no. The minimum OS requirement for Oolite on the Mac is now Mac OS X 10.3.9.}}&lt;br /&gt;
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{{FAQ|question=Does it work on the new Intel Macs?|answer=Yes, from v1.65 Oolite is Universal Binary.}}&lt;br /&gt;
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{{FAQ|question=What's the latest version?|answer=The most recent stable release is v1.65. The Mac version can be downloaded from [http://oolite.org/download.shtml here]. The latest test releases can be found through the Oolite forums, [http://aegidian.org/bb/viewforum.php?f=10 here].}}&lt;br /&gt;
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{{FAQ|question=Is there a port for the PC or Linux?|answer=Yes. Oolite for Linux is stable and is at the same level of development as Oolite for the Mac. Development of Oolite for Windows lags behind the GNU/Linux version by a few days. You can download v1.65 for Windows or for Linux [http://oolite.org/download.shtml here] (click on &amp;quot;show all platforms&amp;quot; if you can't see the version you're looking for). The latest test releases for Linux can be found through the Oolite forums [http://aegidian.org/bb/viewforum.php?f=9 here], and for Windows [http://aegidian.org/bb/viewforum.php?f=8 here].}}&lt;br /&gt;
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== Writing OXPs ==&lt;br /&gt;
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{{FAQ|question=I would like to contribute to Oolite and write my own OXP, but unfortunately my knowledge in scripting/programming is limited. How can I get started?|answer=First of all the Oolite community welcomes all efforts to enhance and enrich their favorite game, so be our guest! Many of us have started with very little knowledge, but over time were able to write and release astonishing OXPs, so why shouldn't you? Anyway, scripting can be learned. Currently there are two scripting languages in use for Oolite, plist-scripting (sometimes referred to as legacy-scripting) and JavaScript. For any serious OXP-plans you will have to learn them. A general starting point is the [http://wiki.alioth.net/index.php/OXP_howto OXP howto]-page, which will link you to further documentation. For plist-scripting you should read the [http://wiki.alioth.net/index.php/OXP_howto_plist OXP howto plist]-page, and also the [http://wiki.alioth.net/index.php/Property_list Property list]-intro. Information on the ongoing implementation of scripting with JavaScript can be found in the [http://wiki.alioth.net/index.php/Category:Oolite_scripting Category page for scripting] (work in progress). If you want to design a new ship, you should have a look at the [http://wiki.alioth.net/index.php/OXP_howto_model OXP howto model]-page and the [http://wiki.alioth.net/index.php/OXP_howto_texture OXP howto texture]-page. And if you want to give it a behavior of its own, you should consult the [http://wiki.alioth.net/index.php/OXP_howto_AI OXP howto AI]-page. I suggest you try to read and understand these first. If you still have questions afterwards, there is always the [http://aegidian.org/bb/index.php Oolite Bulletin Board], where lots of friendly people usually are very willing to lend a helping hand and to answer lots of questions.}}&lt;br /&gt;
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{{FAQ|question=I want to write an OXP or add content to the Wiki, but some (or all) of the content was written by another author. What copyright issues do I face?|answer=Anything submitted to the Wiki is on the basis that anyone else may edit or fiddle with it. OXPs are submitted under the creative commons licence. The author (stricty speaking) owns the copyright, but licences users to use or distribute the OXP as long as they don't sell or charge for it. In practice virtually all OXP authors don't assert copyright and are pleased and flattered that somebody thinks their stuff is worth writing about or pinching to use in another OXP (its good manners to credit the orginal author in the readme though). I expect the author will be pleased if you want to add some background, but if you are in doubt, send him a PM asking him for permission. At the end of the day, Oolite is a fun project and everbody is doing stuff for it on that basis. (nicked wholesale from [http://aegidian.org/bb/viewtopic.php?p=44813#44813 Little_Bear's] post on the [http://aegidian.org/bb/index.php Oolite Bulletin Board])}}&lt;br /&gt;
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== Other Questions ==&lt;br /&gt;
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{{FAQ|question=I have a question not answered here, where can I get help?|answer=Post your queries onto [http://aegidian.org/bb/index.php the friendliest board this side of Riedquat]. Satisfaction is not guaranteed, but then what is, in this mixed-up universe? Help keep the board friendly by making sure your question isn't already answered here!}}&lt;br /&gt;
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[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Galactic_Hyperdrive&amp;diff=13793</id>
		<title>Galactic Hyperdrive</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Galactic_Hyperdrive&amp;diff=13793"/>
		<updated>2009-08-28T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;Commander Learner: &lt;/p&gt;
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&lt;div&gt;One shot hyperdrive engines, used to make one jump to another level galaxy of which there are eight. &lt;br /&gt;
fanfiction/technobabble on engines:[http://www.elite.hughesd.co.uk/] &lt;br /&gt;
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A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5000Cr at any planet with a tech level of 10 or over. Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.&lt;br /&gt;
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The Galactic Hyperdrive also warps you to the exact location that you are in the present galaxy. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump.&lt;br /&gt;
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== Links ==&lt;br /&gt;
Back to: [[Oolite Equipment]]&lt;br /&gt;
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[[Category:Classic]] [[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Commander Learner</name></author>
		
	</entry>
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