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	<updated>2026-04-15T22:39:41Z</updated>
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		<id>http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71941</id>
		<title>Her Imperial Majesty's Space Navy</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71941"/>
		<updated>2022-01-17T21:36:47Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Her Imperial Majesty's Space Navy.png|400px|thumb|right|The Navy to the rescue!]]&lt;br /&gt;
This is an example of [[lore]] derived from the game code. You will find no mention of Her Imperial Majesty's Space Navy ('''HIMSN''') in the literature which came with [[Classic Elite]] ([[The Space Traders Flight Training Manual|the Manual]] or the novels [[The Dark Wheel]] &amp;amp; [[Imprint]]). But many of the various versions of Elite included missions - and for at least one of these, the player was instructed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materialises to seduce the unwary player into deeds of derring do!&lt;br /&gt;
&lt;br /&gt;
== The problem ==&lt;br /&gt;
So what ''is'' Her Imperial Majesty's Space Navy? All we know is that Curruthers is a Captain of it, and that he's joined there by a second Captain as well as an Agent in other missions!&lt;br /&gt;
*Is it a forerunner of the Duval Empire which exists in Frontier/Elite 2 (but is conspicuously absent in Elite &amp;amp; Oolite)? &lt;br /&gt;
*Is it another body hinted at in the original manual? ''The Galactic Co-operative is only one - although the largest - of several planetary federations, and maintains trade and diplomatic links with over 2000 planets spread throughout 8 galaxies.'' (p11)&lt;br /&gt;
*Is it [[GalCop]]'s [[Galactic Navy]]?&lt;br /&gt;
*Is it something else?&lt;br /&gt;
&lt;br /&gt;
After prolonged confabulation amongst the early savants of Oolite, a consensus was reached.&lt;br /&gt;
&lt;br /&gt;
== The solution ==&lt;br /&gt;
If you are interested in a prolonged argument analysing the relationship between HIMSN &amp;amp; Elite/Oolite lore, click here! ==&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show solution&amp;quot; data-collapsetext=&amp;quot;Hide solution&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{QuoteText|Text=Lave has never been Earth - Old Earth is mentioned in both The Dark Wheel and the Manual as a separate entity, and although never clearly stated, it is implied that it is some distance away. Also, Lave's population is listed as Human Colonials. In Frontier and FFE, the galactic map puts Lave some distance to the south-west of the Sol system, and that's the first confirmation of where Earth is in relation to Lave.&lt;br /&gt;
&lt;br /&gt;
If you look in the Gallery on my site, I have a Frontier map of the same area covered by Galaxy 1's map in Elite.&lt;br /&gt;
&lt;br /&gt;
OK, Her Majesty's Space Navy is a holdover term from Elite before the whole question of Lave's and GalCop's heirarchical structure was discussed. As far as I know, Bell and Braben never really set out the structure of the organisation or galaxies involved, and Rob Holdstock was given very free reign to make it up as he went along. If you notice, in original versions of Elite, GalCop is never explicitly mentioned - it is a term restricted to the manual and fiction that went alongside it!&lt;br /&gt;
&lt;br /&gt;
So - the term His/Her Majesty's Space Navy is not a term related to the Empire, since the Emperor is usually referred to as His Imperial Majesty. Also, the term HER Majesty would never be used to refer to an Empire of Achenar ruler, since they do not allow female monarchs.&lt;br /&gt;
&lt;br /&gt;
In my writing, Her/His Majesty's Space Navy is a traditional term harking back to the days of the Old Worlds Alliance, where members of what had once been Earth's royal family set up a government on Lave and became self-styled Kings and Queens. With the formation of the Space Navy following the Thargoid threat, it was the royal famiy who funded and approved the Navy, becoming the patrons of the organisation. By this time, however, they were no longer rulers of Lave, having turned the rule of the world over to an autocratic government.&lt;br /&gt;
&lt;br /&gt;
A monarch is still in residence on Lave, and has governmental rule over one continent of the world. She retains control of the Space Navy in a purely patronising way (as in she is the PATRON of the Navy, not that she patronises it) but has no direct control over the way it is run.&lt;br /&gt;
&lt;br /&gt;
For the record, the current monarch is Queen Isabell, and she is over 90 years old. Her 67 year old son is much chagrined at her obstinate refusal to die, and is seeing his chances at taking the throne fade away with his health. He already has had most of his internal organs replaced in order to remain fit and healthy and eligible to take over the throne.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=17024#p17024 Selezen, 2006])}}&lt;br /&gt;
&lt;br /&gt;
Note that Her Majesty becomes Her ''Imperial'' Majesty in later BB threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion from 2008:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=Here's a likely scenario. Lave is home to the GalCop offices and training facilities. Lave is a dictatorship (nothing in the manuals or fluff speak out against Lave being under the rule of an imperial monarch during the Elite era - the landmasses could be under the general control of the Firstfallian Empire). A hundred or so years ago, the emperor of the time began to get hissy about the fact that all these outworlders were travelling to Lave and not bringing any benefit to the economy, since they were just here to do some piddly little flight exam then bugger off, leaving all their litter and empty Reidquat Ale bottles lying around.&lt;br /&gt;
&lt;br /&gt;
So GalCop put together a committee, then a sub-committee, then an evaluation board, then a study group, then GalCop's president looks at all the proposals and says &amp;quot;bugger all that lot, let's just give the moaning-faced old git a fancy hereditary position and make up a title for him - how about Commander in Chief of the Navy!&amp;quot; Hence, to keep the old codger (the Emperor) happy, he's called Commander in Chief of All The Galactic Navy, and the Navy sometimes gets called His Imperial Majesty's Space Navy. Out of his earshot, it's still the darned Galactic Navy, but at least old royal bones has shut his face. He thinks he has some sway with the Navy and how it's run, but in reality there's about fifteen levels of beurocracy before any of his ideas even get to someone important.&lt;br /&gt;
&lt;br /&gt;
Over the years and decades, the name kind of sticks in certain areas, especially with those Naval officers who hail from Lave. they're kind of proud of it, and use it whenever they can. Other officers just use it to make everything sound impressive in front of the proles.&lt;br /&gt;
&lt;br /&gt;
Hence, Carruthers and that other bloke could either be trying to 'big themselves up' in front of our lowly pilot bloke or could actually be from Lave!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49734#p49734 Selezen])}}&lt;br /&gt;
&lt;br /&gt;
And, the next post:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=I like that! Unless someone can see any glaring issues with it I think it's the best solution. &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; could be used pompously, or seriously, or sarcastically!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, sir, am an officer of Her Imperial Majesty's Space Navy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her Imperial Majesty's Space Navy stands ready to do its duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you're an officer of 'Her Imperial Majesty's Space Navy', are you?&amp;quot; (for best effect, try to imagine a frog making &amp;quot;quote marks&amp;quot; in the air with his fingers as he says this)|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49735#p49735 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
But, in 2012, we find a contrasting approach:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=If on the Wiki, one maybe would have to look back to page revisions previous to the release of Galactic Navy.oxp. The creator of the OXP changed the Elite backstory (and the Wiki) considerably in order to accommodate the massive military he created. I see that as a deviation from Elite canon, but because not many people are aware of that, and the OXP is one of the most recommended for newbies, this deviation from canon has (for many players) turned into canon. For me personally, one of the central points of canon, and in fact one of the defining characteristics of GalCop as an organisation is that it doesn't have a considerable naval force. The whacky and oddly-named &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; that you encounter in the two native missions is really all there is. It's mostly invisible, simply because there doesn't exist much to show. 16 capital ships (I'm in favour of Behemoth.oxp), an unspecified number of small fighters, and every licensed pilot as a reserve, that's it.&lt;br /&gt;
&lt;br /&gt;
The affectations of &amp;quot;Her Imperial Majesty's Navy&amp;quot; could be a courtesy to whatever monarch is being referred.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=170541#p170541 Commander McLane])}}&lt;br /&gt;
&lt;br /&gt;
So we commence with HIMSN being a name for the Galactic Navy, but we then move on to it being quite distinct! Of course, Oolite being an individual game tailored by you for you, you can decide this for yourself!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
(some of them)&lt;br /&gt;
[[File:HIMSN Komodo Carrier.png|thumb|right|400px]]&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Asp-X]] or [[Asp X]] - 2 pages!!&lt;br /&gt;
*[[Cobra2|Cobra2-X/Cobra2-C]]&lt;br /&gt;
*[[Sidewinder-X]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=216156#p216156 Komodo Carrier] &amp;amp; [http://aegidian.org/bb/viewtopic.php?p=184228#p184228 Komodo lore]&lt;br /&gt;
&lt;br /&gt;
== Aims of HIMSN.oxp ==&lt;br /&gt;
Cody's Synopsis (based on quotes from the thread: Cody was involved in the HIMSN team):&lt;br /&gt;
&lt;br /&gt;
 *Hopefully, a barely perceptible Navy presence, with better graphics and a few missions along the lines of the native missions.&lt;br /&gt;
 &lt;br /&gt;
 *The idea is to create a more 'believable' Navy presence that sits more comfortably in the Ooniverse as many of us see it. The problem with GN is that it's too big. Based on canon and lore, the war against the Thargoids is played out mostly in InterGalactic space, and therefore you wouldn't expect to find a big naval presence in 'normal' space. There would not be navy ships all over the place (clogging up the spacelanes!) and the idea of numerous naval bases (SecComs) in each Galaxy also seems a bit silly. These stations also skew the game quite badly due to their market economics. Also, GN often focuses on pirates, and there is no justification for this within the game - that's what the GalCop Police are for.&lt;br /&gt;
 &lt;br /&gt;
 We are talking about an OXP which adds a much more discrete (and believable) naval presence, with a more appropriate range of ships. It may in time also offer missions similar to the two in-built missions involving HIMSN: small, covert special-ops type missions rather than the somewhat repetitive mass shoot-em-ups that GN offers.&lt;br /&gt;
 &lt;br /&gt;
 The Navy is there if you go looking. If you do your normal trading, mining and bounty hunting you will never see them. They do not, under any circumstances, meddle in internal system politics. So, you will not be attacked by the Navy if you are an offender or even a fugitive for that matter. That is a police matter.&lt;br /&gt;
&lt;br /&gt;
''This oxp seems to have been effectively sabotaged by the emergence of E:D (which seduced away both Gimi &amp;amp; then Pleb)!''&lt;br /&gt;
&lt;br /&gt;
=== Current status of HIMSN.oxp ===&lt;br /&gt;
{{QuoteText|Text=''Re'' the HISMN project, what was still outstanding for it? On briefly looking through the last available download (v.0.701, which I think should be 0.7.0.1), I can see populator-type functions, but no missions (at least, none that I could see). Was this the next step for the project?|Source=([http://aegidian.org/bb/viewtopic.php?p=253756#p253756 Phkb (2017)]}}&lt;br /&gt;
&lt;br /&gt;
Looking through the oxp, one sees (all?) the ships with their AI's, and (all?) the stations (headquarters, system bases &amp;amp; interstellar outposts). There are a number of very clever innovations.&lt;br /&gt;
&lt;br /&gt;
While it was never finished, it ''does'' work, purposefully adding a ''minor'' naval presence as outlined above. &lt;br /&gt;
&lt;br /&gt;
''But'' the navy bases need work: they need textures, their markets do not function, nor is there a purpose-built welcome on docking such as GN offers. Further, the combat zones with the Thargoids have not been programmed in, nor have the missions (Stages two and three of the project).&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Authors: It was authored by Gimi, Pleb, Keeper, Smivs, Cody &amp;amp; Disembodied. (Also Storm?).&lt;br /&gt;
*License: GPL v2+ &amp;amp; CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* HIMSN 0.9 is now available from the in-game Expansion Manager.&lt;br /&gt;
*[[File:Himsn_alpha_test.oxz|Functioning link]] to '''Himsn_alpha_test.oxz''' for HIMSN (the top/latest version is the current &amp;quot;beta&amp;quot; alpha version).&lt;br /&gt;
*[https://github.com/tsoj/himsn GitHub] HIMSN development site (2021)&lt;br /&gt;
*Keeper republished some of his contributions [http://www.keeper1st.com/Oolite/ here] as '''NVSecurity.oxp.zip''', in the hope that they would be used. His original contributions are prefixed with '''himsn'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Lore ===&lt;br /&gt;
* [[Mission One - FAQ|Interview with Captain Curruthers]]&lt;br /&gt;
* See [[Sector5/The Tetiri Conclave (Region)|Tetiri Conclave (Region, Galaxy 5)]] &amp;amp; [[Sector5/Tetiri|Tetiri]]&lt;br /&gt;
* There is an alternative lore of Her (non-Imperial) Majesty's Space Navy by [[User:Selezen|Selezen]] (2006) based on synthesising Elite, Frontier &amp;amp; Oolite. This has nothing to do with this oxp. It is found [http://www.aegidian.org/bb/viewtopic.php?p=17031#p17031 here].&lt;br /&gt;
:•It is understood by this editor that the original lore on this wiki was mostly based on the [[Special:Contributions/Selezen|work of Selezen]].&lt;br /&gt;
:•When Matt634 started the development of the Galactic Navy.oxp, he also started [[Special:Contributions/Matt634|weaving GN lore]] into relevant wiki pages and altering what was already there to present a seamless whole. Thus Selezen's work on Her Majesty's Space Navy was overwritten by descriptions of the Galactic Navy.&lt;br /&gt;
:•HIMSN has a quite different lore to either of the afore-mentioned. The current lore on HIMSN was mostly developed by [[User:Disembodied|Disembodied]] in conjunction with [[User:Cody|Cody]] ''et al''. Whilst HIMSN and GN can probably exist side-by-side in your Ooniverse (HIMSN focused purely on fighting Thargoids, GN having a much much heavier presence and a much wider remit), you may well find their respective lores conflict! The editing of this editor attempts to present all views (in order to allow you, the reader, a choice). See [[Lore]] for more analysis of this.&lt;br /&gt;
&lt;br /&gt;
=== Related Downloads ===&lt;br /&gt;
*[[Cataclysm OXP]] (mission is broken)&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Xeptatl's Sword]] a cameo appearance (mission is broken)&lt;br /&gt;
&lt;br /&gt;
=== Other similar OXPs ===&lt;br /&gt;
*[[Galactic Navy]]: the alternative to HIMSN - large, pervasive presence, and unlike HIMSN, fights pirates too (oodles of ships, many of them massive, 14 sector bases in every galaxy, ''etc'').&lt;br /&gt;
*[[249th Naval Reserve Wing OXP]]: A naval reserve wing which you can volunteer for. Works with HIMSN rather than with the Galactic Navy (which has its own Naval Reserve units which you can volunteer for).&lt;br /&gt;
&lt;br /&gt;
=== HIMSN Lore &amp;amp; Development ===&lt;br /&gt;
Gimi (an officer in the Royal Norwegian Navy!) became the first Imperial Manager back in 2012. [[User:Pleb87|Pleb]] took over in 2013.&lt;br /&gt;
*[https://daftworks.co.uk/elite/ Selezen's Site]&lt;br /&gt;
*[[Mission One - FAQ|Interview with Captain Curruthers]] (Dilbert, 2006)&lt;br /&gt;
*[http://elite.acornarcade.com/archive/aftall.htm Fiction] by Simon Challands: note that Her Majesty is not Imperial here!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1689 BB Thread] of Selezen's post: Background story of the Elite universe (2006): Queen Isabell of Lave and Her Majesty's (non-Imperial) Space Navy&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=49729#p49729 BB Thread]: Discussion (2008) &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11923 BB Thread]: Her Imperial Majesty's Space Navy (2012-14, (with later bumps) 51 pages long!!)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=171236#p171236 HIMSN p14] Smiv's summary of the relationship between the Galactic Navy &amp;amp; HIMSN&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=184203#p184203 HIMSN p18] Gimi's summary of the HIMSN project&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215603#p215603 HIMSN p27] link (broken) to first test .oxp for HIMSN (first of half a dozen)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215838#p215838 HIMSN p32] Cim's second critique&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215916#p215916 HIMSN p34] Norby's synopsis of previous good ideas in the thread&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=233703#p233703 HIMSN p50] Abandonment of HIMSN due to a leaky pipe forcing purchase of new computer and consequent loss of Pleb (the Imperial Project Manager) to E:D&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
*[[Lave (Rough Guide)]] - see the bottom of the page for a cameo appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Navies]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71935</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71935"/>
		<updated>2022-01-15T11:59:29Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Sector7/The Lizard's Claw (Region)|Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71843</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71843"/>
		<updated>2022-01-05T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
A few well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71839</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71839"/>
		<updated>2022-01-05T12:52:57Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71838</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71838"/>
		<updated>2022-01-05T12:51:01Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71807</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71807"/>
		<updated>2022-01-03T17:18:24Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71806</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=71806"/>
		<updated>2022-01-03T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70720</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70720"/>
		<updated>2021-11-17T10:54:18Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Region Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nuitstations.jpg|thumb|right|320px|Nuit is built to allow external docking]]&lt;br /&gt;
'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Oolite only offers 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The overly-simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction, more to do outside the ship, more realistic landings/launches - including mooring ''outside'' the space stations on pylons (as [[Nuit Space Station OXP|Nuit]] theoretically offers on the lower struts)&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for fixing this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's [[Hermitage]]. Phkb's [[Ship Configuration]]. Phkb's [[Smugglers]]. Phkb's [[Home System]]. Day's [[Diplomancy]]. Redspear's [[Weapon Laws]]. Norby's [[Telescope]]. The [[Strangers World]] suite.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be '''The Lizard's Claw'''&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lore added to Lizard's Claw page!&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=70716</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=70716"/>
		<updated>2021-11-17T10:50:02Z</updated>

		<summary type="html">&lt;p&gt;Cody: Created page with &amp;quot;Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=70491</id>
		<title>Her Imperial Majesty's Space Navy</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=70491"/>
		<updated>2021-11-08T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Her Imperial Majesty's Space Navy.png|400px|thumb|right|The Navy to the rescue!]]&lt;br /&gt;
This is an example of [[lore]] derived from the game code. You will find no mention of Her Imperial Majesty's Space Navy ('''HIMSN''') in the literature which came with [[Classic Elite]] ([[The Space Traders Flight Training Manual|the Manual]] or the novels [[The Dark Wheel]] &amp;amp; [[Imprint]]). But many of the various versions of Elite included missions - and for at least one of these, the player was instructed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materialises to seduce the unwary player into deeds of derring do!&lt;br /&gt;
&lt;br /&gt;
== The problem ==&lt;br /&gt;
So what ''is'' Her Imperial Majesty's Space Navy? All we know is that Curruthers is a Captain of it, and that he's joined there by a second Captain as well as an Agent in other missions!&lt;br /&gt;
*Is it a forerunner of the Duval Empire which exists in Frontier/Elite 2 (but is conspicuously absent in Elite &amp;amp; Oolite)? &lt;br /&gt;
*Is it another body hinted at in the original manual? ''The Galactic Co-operative is only one - although the largest - of several planetary federations, and maintains trade and diplomatic links with over 2000 planets spread throughout 8 galaxies.'' (p11)&lt;br /&gt;
*Is it [[GalCop]]'s [[Galactic Navy]]?&lt;br /&gt;
*Is it something else?&lt;br /&gt;
&lt;br /&gt;
After prolonged confabulation amongst the early savants of Oolite, a consensus was reached.&lt;br /&gt;
&lt;br /&gt;
== The solution ==&lt;br /&gt;
If you are interested in a prolonged argument analysing the relationship between HIMSN &amp;amp; Elite/Oolite lore, click here! ==&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show solution&amp;quot; data-collapsetext=&amp;quot;Hide solution&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{QuoteText|Text=Lave has never been Earth - Old Earth is mentioned in both The Dark Wheel and the Manual as a separate entity, and although never clearly stated, it is implied that it is some distance away. Also, Lave's population is listed as Human Colonials. In Frontier and FFE, the galactic map puts Lave some distance to the south-west of the Sol system, and that's the first confirmation of where Earth is in relation to Lave.&lt;br /&gt;
&lt;br /&gt;
If you look in the Gallery on my site, I have a Frontier map of the same area covered by Galaxy 1's map in Elite.&lt;br /&gt;
&lt;br /&gt;
OK, Her Majesty's Space Navy is a holdover term from Elite before the whole question of Lave's and GalCop's heirarchical structure was discussed. As far as I know, Bell and Braben never really set out the structure of the organisation or galaxies involved, and Rob Holdstock was given very free reign to make it up as he went along. If you notice, in original versions of Elite, GalCop is never explicitly mentioned - it is a term restricted to the manual and fiction that went alongside it!&lt;br /&gt;
&lt;br /&gt;
So - the term His/Her Majesty's Space Navy is not a term related to the Empire, since the Emperor is usually referred to as His Imperial Majesty. Also, the term HER Majesty would never be used to refer to an Empire of Achenar ruler, since they do not allow female monarchs.&lt;br /&gt;
&lt;br /&gt;
In my writing, Her/His Majesty's Space Navy is a traditional term harking back to the days of the Old Worlds Alliance, where members of what had once been Earth's royal family set up a government on Lave and became self-styled Kings and Queens. With the formation of the Space Navy following the Thargoid threat, it was the royal famiy who funded and approved the Navy, becoming the patrons of the organisation. By this time, however, they were no longer rulers of Lave, having turned the rule of the world over to an autocratic government.&lt;br /&gt;
&lt;br /&gt;
A monarch is still in residence on Lave, and has governmental rule over one continent of the world. She retains control of the Space Navy in a purely patronising way (as in she is the PATRON of the Navy, not that she patronises it) but has no direct control over the way it is run.&lt;br /&gt;
&lt;br /&gt;
For the record, the current monarch is Queen Isabell, and she is over 90 years old. Her 67 year old son is much chagrined at her obstinate refusal to die, and is seeing his chances at taking the throne fade away with his health. He already has had most of his internal organs replaced in order to remain fit and healthy and eligible to take over the throne.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=17024#p17024 Selezen, 2006])}}&lt;br /&gt;
&lt;br /&gt;
Note that Her Majesty becomes Her ''Imperial'' Majesty in later BB threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion from 2008:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=Here's a likely scenario. Lave is home to the GalCop offices and training facilities. Lave is a dictatorship (nothing in the manuals or fluff speak out against Lave being under the rule of an imperial monarch during the Elite era - the landmasses could be under the general control of the Firstfallian Empire). A hundred or so years ago, the emperor of the time began to get hissy about the fact that all these outworlders were travelling to Lave and not bringing any benefit to the economy, since they were just here to do some piddly little flight exam then bugger off, leaving all their litter and empty Reidquat Ale bottles lying around.&lt;br /&gt;
&lt;br /&gt;
So GalCop put together a committee, then a sub-committee, then an evaluation board, then a study group, then GalCop's president looks at all the proposals and says &amp;quot;bugger all that lot, let's just give the moaning-faced old git a fancy hereditary position and make up a title for him - how about Commander in Chief of the Navy!&amp;quot; Hence, to keep the old codger (the Emperor) happy, he's called Commander in Chief of All The Galactic Navy, and the Navy sometimes gets called His Imperial Majesty's Space Navy. Out of his earshot, it's still the darned Galactic Navy, but at least old royal bones has shut his face. He thinks he has some sway with the Navy and how it's run, but in reality there's about fifteen levels of beurocracy before any of his ideas even get to someone important.&lt;br /&gt;
&lt;br /&gt;
Over the years and decades, the name kind of sticks in certain areas, especially with those Naval officers who hail from Lave. they're kind of proud of it, and use it whenever they can. Other officers just use it to make everything sound impressive in front of the proles.&lt;br /&gt;
&lt;br /&gt;
Hence, Carruthers and that other bloke could either be trying to 'big themselves up' in front of our lowly pilot bloke or could actually be from Lave!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49734#p49734 Selezen])}}&lt;br /&gt;
&lt;br /&gt;
And, the next post:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=I like that! Unless someone can see any glaring issues with it I think it's the best solution. &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; could be used pompously, or seriously, or sarcastically!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, sir, am an officer of Her Imperial Majesty's Space Navy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her Imperial Majesty's Space Navy stands ready to do its duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you're an officer of 'Her Imperial Majesty's Space Navy', are you?&amp;quot; (for best effect, try to imagine a frog making &amp;quot;quote marks&amp;quot; in the air with his fingers as he says this)|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49735#p49735 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
But, in 2012, we find a contrasting approach:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=If on the Wiki, one maybe would have to look back to page revisions previous to the release of Galactic Navy.oxp. The creator of the OXP changed the Elite backstory (and the Wiki) considerably in order to accommodate the massive military he created. I see that as a deviation from Elite canon, but because not many people are aware of that, and the OXP is one of the most recommended for newbies, this deviation from canon has (for many players) turned into canon. For me personally, one of the central points of canon, and in fact one of the defining characteristics of GalCop as an organisation is that it doesn't have a considerable naval force. The whacky and oddly-named &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; that you encounter in the two native missions is really all there is. It's mostly invisible, simply because there doesn't exist much to show. 16 capital ships (I'm in favour of Behemoth.oxp), an unspecified number of small fighters, and every licensed pilot as a reserve, that's it.&lt;br /&gt;
&lt;br /&gt;
The affectations of &amp;quot;Her Imperial Majesty's Navy&amp;quot; could be a courtesy to whatever monarch is being referred.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=170541#p170541 Commander McLane])}}&lt;br /&gt;
&lt;br /&gt;
So we commence with HIMSN being a name for the Galactic Navy, but we then move on to it being quite distinct! Of course, Oolite being an individual game tailored by you for you, you can decide this for yourself!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
(some of them)&lt;br /&gt;
[[File:HIMSN Komodo Carrier.png|thumb|right|400px]]&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Asp-X]] or [[Asp X]] - 2 pages!!&lt;br /&gt;
*[[Cobra2|Cobra2-X/Cobra2-C]]&lt;br /&gt;
*[[Sidewinder-X]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=216156#p216156 Komodo Carrier] &amp;amp; [http://aegidian.org/bb/viewtopic.php?p=184228#p184228 Komodo lore]&lt;br /&gt;
&lt;br /&gt;
== Aims of HIMSN.oxp ==&lt;br /&gt;
Cody's Synopsis (based on quotes from the thread: Cody was involved in the HIMSN team):&lt;br /&gt;
&lt;br /&gt;
 *Hopefully, a barely perceptible Navy presence, with better graphics and a few missions along the lines of the native missions.&lt;br /&gt;
 &lt;br /&gt;
 *The idea is to create a more 'believable' Navy presence that sits more comfortably in the Ooniverse as many of us see it. The problem with GN is that it's too big. Based on canon and lore, the war against the Thargoids is played out mostly in InterGalactic space, and therefore you wouldn't expect to find a big naval presence in 'normal' space. There would not be navy ships all over the place (clogging up the spacelanes!) and the idea of numerous naval bases (SecComs) in each Galaxy also seems a bit silly. These stations also skew the game quite badly due to their market economics. Also, GN often focuses on pirates, and there is no justification for this within the game - that's what the GalCop Police are for.&lt;br /&gt;
 &lt;br /&gt;
 We are talking about an OXP which adds a much more discrete (and believable) naval presence, with a more appropriate range of ships. It may in time also offer missions similar to the two in-built missions involving HIMSN: small, covert special-ops type missions rather than the somewhat repetitive mass shoot-em-ups that GN offers.&lt;br /&gt;
 &lt;br /&gt;
 The Navy is there if you go looking. If you do your normal trading, mining and bounty hunting you will never see them. They do not, under any circumstances, meddle in internal system politics. So, you will not be attacked by the Navy if you are an offender or even a fugitive for that matter. That is a police matter.&lt;br /&gt;
&lt;br /&gt;
''This oxp seems to have been effectively sabotaged by the emergence of E:D (which seduced away both Gimi &amp;amp; then Pleb)!''&lt;br /&gt;
&lt;br /&gt;
=== Current status of HIMSN.oxp ===&lt;br /&gt;
{{QuoteText|Text=''Re'' the HISMN project, what was still outstanding for it? On briefly looking through the last available download (v.0.701, which I think should be 0.7.0.1), I can see populator-type functions, but no missions (at least, none that I could see). Was this the next step for the project?|Source=([http://aegidian.org/bb/viewtopic.php?p=253756#p253756 Phkb (2017)]}}&lt;br /&gt;
&lt;br /&gt;
Looking through the oxp, one sees (all?) the ships with their AI's, and (all?) the stations (headquarters, system bases &amp;amp; interstellar outposts). There are a number of very clever innovations.&lt;br /&gt;
&lt;br /&gt;
While it was never finished, it ''does'' work, purposefully adding a ''minor'' naval presence as outlined above. &lt;br /&gt;
&lt;br /&gt;
''But'' the navy bases need work: they need textures, their markets do not function, nor is there a purpose-built welcome on docking such as GN offers. Further, the combat zones with the Thargoids have not been programmed in, nor have the missions (Stages two and three of the project).&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Authors: It was authored by Gimi, Pleb, Keeper, Smivs, Cody &amp;amp; Disembodied. (Also Storm?).&lt;br /&gt;
*License: GPL v2+ &amp;amp; CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[[File:Himsn_alpha_test.oxz|Functioning link]] to '''Himsn_alpha_test.oxz''' for HIMSN&lt;br /&gt;
*Keeper republished some of his contributions [http://www.keeper1st.com/Oolite/ here] as '''NVSecurity.oxp.zip''', in the hope that they would be used. His original contributions are prefixed with '''himsn'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Lore ===&lt;br /&gt;
* See [[Sector5/The Tetiri Conclave (Region)|Tetiri Conclave (Region, Galaxy 5)]] &amp;amp; [[Sector5/Tetiri|Tetiri]]&lt;br /&gt;
* There is an alternative lore of Her (non-Imperial) Majesty's Space Navy by [[User:Selezen|Selezen]] (2006) based on synthesising Elite, Frontier &amp;amp; Oolite. This has nothing to do with this oxp. It is found [http://www.aegidian.org/bb/viewtopic.php?p=17031#p17031 here].&lt;br /&gt;
:•It is understood by this editor that the original lore on this wiki was mostly based on the [[Special:Contributions/Selezen|work of Selezen]].&lt;br /&gt;
:•When Matt634 started the development of the Galactic Navy.oxp, he also started [[Special:Contributions/Matt634|weaving GN lore]] into relevant wiki pages and altering what was already there to present a seamless whole. Thus Selezen's work on Her Majesty's Space Navy was overwritten by descriptions of the Galactic Navy.&lt;br /&gt;
:•HIMSN has a quite different lore to either of the afore-mentioned. The current lore on HIMSN was mostly developed by [[User:Disembodied|Disembodied]] in conjunction with [[User:Cody|Cody]] ''et al''. Whilst HIMSN and GN can probably exist side-by-side in your Ooniverse (HIMSN focused purely on fighting Thargoids, GN having a much much heavier presence and a much wider remit), you may well find their respective lores conflict! The editing of this editor attempts to present all views (in order to allow you, the reader, a choice). See [[Lore]] for more analysis of this.&lt;br /&gt;
&lt;br /&gt;
=== Related Downloads ===&lt;br /&gt;
*[[Cataclysm OXP]] (mission is broken)&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Xeptatl's Sword]] a cameo appearance (mission is broken)&lt;br /&gt;
&lt;br /&gt;
=== Other similar OXPs ===&lt;br /&gt;
*[[Galactic Navy]]: the alternative to HIMSN - large, pervasive presence, and unlike HIMSN, fights pirates too (oodles of ships, many of them massive, 14 sector bases in every galaxy, ''etc'').&lt;br /&gt;
*[[249th Naval Reserve Wing OXP]]: A naval reserve wing which you can volunteer for. Works with HIMSN rather than with the Galactic Navy (which has its own Naval Reserve units which you can volunteer for).&lt;br /&gt;
&lt;br /&gt;
=== HIMSN Lore &amp;amp; Development ===&lt;br /&gt;
Gimi (an officer in the Royal Norwegian Navy!) became the first Imperial Manager back in 2012. [[User:Pleb87|Pleb]] took over in 2013.&lt;br /&gt;
*[https://daftworks.co.uk/elite/ Selezen's Site]&lt;br /&gt;
*[[Mission One - FAQ|Interview with Captain Curruthers]]&lt;br /&gt;
*[http://elite.acornarcade.com/archive/aftall.htm Fiction] by Simon Challands: note that Her Majesty is not Imperial here!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1689 BB Thread] of Selezen's post: Background story of the Elite universe (2006): Queen Isabell of Lave and Her Majesty's (non-Imperial) Space Navy&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=49729#p49729 BB Thread]: Discussion (2008) &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11923 BB Thread]: Her Imperial Majesty's Space Navy (2012-14, (with later bumps) 51 pages long!!)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=171236#p171236 HIMSN p14] Smiv's summary of the relationship between the Galactic Navy &amp;amp; HIMSN&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=184203#p184203 HIMSN p18] Gimi's summary of the HIMSN project&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215603#p215603 HIMSN p27] link (broken) to first test .oxp for HIMSN (first of half a dozen)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215838#p215838 HIMSN p32] Cim's second critique&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215916#p215916 HIMSN p34] Norby's synopsis of previous good ideas in the thread&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=233703#p233703 HIMSN p50] Abandonment of HIMSN due to a leaky pipe forcing purchase of new computer and consequent loss of Pleb (the Imperial Project Manager) to E:D&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
*[[Lave (Rough Guide)]] - see the bottom of the page for a cameo appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Navies]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70216</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70216"/>
		<updated>2021-11-02T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Region Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be '''The Lizard's Claw'''&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70214</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70214"/>
		<updated>2021-11-02T02:08:35Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70211</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70211"/>
		<updated>2021-11-02T00:10:32Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise the Ceraso Hub. The only way in is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet. Yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made their homes on Ceerti, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70210</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=70210"/>
		<updated>2021-11-02T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise the Ceraso Hub. The only way in is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made their homes on Ceerti, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=70157</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=70157"/>
		<updated>2021-10-31T18:11:25Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Exploration&amp;diff=70131</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Exploration&amp;diff=70131"/>
		<updated>2021-10-31T11:43:46Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Explorational Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zero Map.png|thumb|right|200px|F6 Long distance chart (Zero Map)]]&lt;br /&gt;
[[File:SOTL Altmap F6.png|thumb|right|200px|New Galaxy: SOTL Altmap]]&lt;br /&gt;
[[File:Sotl-gravity.png|thumb|right|200px|New Game: SOTL Exploration&amp;lt;br&amp;gt;Prospecting for resources]]&lt;br /&gt;
[[File:Sotl-hyperspace.png|thumb|right|200px|Hyperspace jumping in SOTL Exploration]]&lt;br /&gt;
To perform meaningful &amp;quot;exploration&amp;quot; in Oolite requires two matters.&lt;br /&gt;
&lt;br /&gt;
*Ignorance about what one is exploring!&lt;br /&gt;
*Game modifications enhancing the act of exploration!&lt;br /&gt;
&lt;br /&gt;
== Ignorance ==&lt;br /&gt;
'''Ignorance''' can be achieved in one of two ways.&lt;br /&gt;
:*For those not yet knowledgeable about the vanilla eight galaxies, the relevant information can be hidden using OXP's.&lt;br /&gt;
:*For those who have know too much about [[The Eight]], one can play in other galaxies. These will ''not'' share the lore built up around the eight, but they ''will'' be new!&lt;br /&gt;
&lt;br /&gt;
== Game modifications ==&lt;br /&gt;
==== OXP's hiding unknown parts of the galaxy ====&lt;br /&gt;
*[[Here be Dragons]] hides the unexplored systems on the F6/F7 pages (2012-19)&lt;br /&gt;
*[[Zero Map - Explore the galaxy]] hides the unexplored systems on the F6 charts: customisable (2016)&lt;br /&gt;
*[[Buyable map]] (2012)&lt;br /&gt;
&lt;br /&gt;
==== OXP's recording explorational exploits ====&lt;br /&gt;
*[[Explorers' Club OXP]]&lt;br /&gt;
&lt;br /&gt;
==== New Galaxies to explore ====&lt;br /&gt;
*[[SOTL Altmap]] - a new suite of 8 galaxies with political regions, uninhabited systems, new commodities and slightly different equipment. Unfinished but playable. &lt;br /&gt;
:This is a scenario oxp which prevents including other oxp's. You might wish to tweak this to allow loading some of these other OXPs as well as, say, [[Market Observer]]. See page for details.&lt;br /&gt;
*[[Galaxy Seeds]] - essay on creating new galaxies, link to Pleb's Oolite Galaxy Generator (Windows only)&lt;br /&gt;
&lt;br /&gt;
==== Changing those Galaxies ====&lt;br /&gt;
Different stars, more/different planets, moons, rings, flares, ''etc''.&lt;br /&gt;
*See [[Guide to Ambience OXPs]] for comparisons of the more far-reaching of what is available&lt;br /&gt;
*See [[:Category:Ambience OXPs]] for a list of what is available&lt;br /&gt;
&lt;br /&gt;
=== New Explorational Game ===&lt;br /&gt;
*[[SOTL Exploration]] - no combat. New galaxy, different hyperspace jump method (which requires steering). Locate resources for your stranded mother ship!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[The Eight]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Galaxy Seeds]]&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=279948#p279948 Oolite as exploration game: Essay by Stranger (author of Here Be Dragons.oxp)]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16141 More/ larger galaxies] BB Thread (2013-date)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Concepts]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector5/Ereddive&amp;diff=69855</id>
		<title>Sector5/Ereddive</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector5/Ereddive&amp;diff=69855"/>
		<updated>2021-10-18T10:30:14Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Location=|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonists|Productivity=21280|PlanetRadius=2820|MapX=4|MapY=97}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Location=|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonists|Productivity=21280|PlanetRadius=2820}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Ereddive|Sector=5|System=7|Description=The planet Ereddive is reasonably fabled for Zero-G cricket and vicious Soa'xenu gargle blasters.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 5 direct Witchspace Routes from/to Ereddive:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=3.2|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=3.6|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Aquti|Sector=5|System=173|Distance=6.0|Government=6|Economy=5|Techlevel=7|Population=3.6|Productivity=14400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Enatce|Sector=5|System=205|Distance=1.2|Government=6|Economy=6|Techlevel=6|Population=3.3|Productivity=10560|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Zaxeed|Sector=5|System=253|Distance=6.8|Government=2|Economy=4|Techlevel=6|Population=2.7|Productivity=7776|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Ereddive|Sector=5|X=4|Y=195|Radius=3}}{{LocalAreaMapEntry|Name=Tetiri|RX=6|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=6|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Aquti|RX=9|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Enatce|RX=-3|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Zaxeed|RX=13|RY=-23|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy3}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
In the ''Coyote Trilogy'', Ereddive is subjected to a kinetic bombardment by a Thargoid armada.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Ereddive is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Ereddive is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector5/Aquti&amp;diff=69759</id>
		<title>Sector5/Aquti</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector5/Aquti&amp;diff=69759"/>
		<updated>2021-10-14T13:16:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669|MapX=13|MapY=110}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Aquti|Sector=5|System=173|Description=This world is a tedious little planet.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 6 direct Witchspace Routes from/to Aquti:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Ereddive|Sector=5|System=7|Distance=6.0|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=2.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Atredi|Sector=5|System=137|Distance=3.6|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Edzadiar|Sector=5|System=140|Distance=6|Government=3|Economy=4|Techlevel=6|Population=2.8|Productivity=9408|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=2.4|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Larionra|Sector=5|System=191|Distance=6.4|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Aquti|Sector=5|X=13|Y=221|Radius=5}}{{LocalAreaMapEntry|Name=Ereddive|RX=-9|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Tetiri|RX=-3|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Atredi|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Edzadiar|RX=3|RY=31|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=-3|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Larionra|RX=-2|RY=32|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy5}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
Cody's ''Coyote Trilogy'' is partly set on Aquti.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Aquti is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Aquti is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69758</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69758"/>
		<updated>2021-10-14T12:53:40Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69757</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69757"/>
		<updated>2021-10-14T12:53:04Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector5/Aquti&amp;diff=69756</id>
		<title>Sector5/Aquti</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector5/Aquti&amp;diff=69756"/>
		<updated>2021-10-14T12:49:25Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669|MapX=13|MapY=110}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Aquti|Sector=5|System=173|Description=This world is a tedious little planet.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 6 direct Witchspace Routes from/to Aquti:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Ereddive|Sector=5|System=7|Distance=6.0|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=2.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Atredi|Sector=5|System=137|Distance=3.6|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Edzadiar|Sector=5|System=140|Distance=6|Government=3|Economy=4|Techlevel=6|Population=2.8|Productivity=9408|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=2.4|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Larionra|Sector=5|System=191|Distance=6.4|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Aquti|Sector=5|X=13|Y=221|Radius=5}}{{LocalAreaMapEntry|Name=Ereddive|RX=-9|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Tetiri|RX=-3|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Atredi|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Edzadiar|RX=3|RY=31|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=-3|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Larionra|RX=-2|RY=32|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy5}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
The ''Coyote Trilogy'' is partly set on Aquti.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Aquti is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Aquti is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sector5/The_Tetiri_Conclave_(Region)&amp;diff=69755</id>
		<title>Sector5/The Tetiri Conclave (Region)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sector5/The_Tetiri_Conclave_(Region)&amp;diff=69755"/>
		<updated>2021-10-14T12:44:31Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
Based in a rather distant star-cluster to the south-west of the fifth octant, the planets of the Conclave suffered some of the first Thargoid attacks on known space. Coming together under a treaty of mutual defence, and led by the human colonists of Orlaed and the reptile natives of Tetiri, the Conclave was able to build and equip a force of fighting ships (See HIMSN below) capable of withstanding Thargoid aggression, eventually driving the invaders from their sector. The Tetiri Conclave has just recently become a full voting member of [[GalCop]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] consists of the systems [[Sector5/Enatce|Enatce]], [[Sector5/Ereddive|Ereddive]], [[Sector5/Orlaed|Orlaed]], [[Sector5/Tetiri|Tetiri]], [[Sector5/Aquti|Aquti]], [[Sector5/Atredi|Atredi]], [[Sector5/Larionra|Larionra]] and [[Sector5/Edzadiar|Edzadiar]].&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=5|Image=Sector5_The_Tetiri_Conclave_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Enatce|Sector=5|XPos=1|YPos=190|XPosRel=6|YPosRel=288}}&lt;br /&gt;
{{ClickMapEntry|Name=Ereddive|Sector=5|XPos=4|YPos=195|XPosRel=15|YPosRel=295}}&lt;br /&gt;
{{ClickMapEntry|Name=Orlaed|Sector=5|XPos=10|YPos=209|XPosRel=33|YPosRel=316}}&lt;br /&gt;
{{ClickMapEntry|Name=Tetiri|Sector=5|XPos=10|YPos=208|XPosRel=33|YPosRel=315}}&lt;br /&gt;
{{ClickMapEntry|Name=Aquti|Sector=5|XPos=13|YPos=221|XPosRel=42|YPosRel=334}}&lt;br /&gt;
{{ClickMapEntry|Name=Atredi|Sector=5|XPos=12|YPos=240|XPosRel=39|YPosRel=363}}&lt;br /&gt;
{{ClickMapEntry|Name=Larionra|Sector=5|XPos=11|YPos=253|XPosRel=36|YPosRel=382}}&lt;br /&gt;
{{ClickMapEntry|Name=Edzadiar|Sector=5|XPos=16|YPos=252|XPosRel=51|YPosRel=381}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Enatce|Sector=5|System=205|XPos=1|YPos=190|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Human Colonials|Productivity=10560|Hubcount=3|Description=Enatce is very notable for its inhabitants’ ingrained shyness.}}&lt;br /&gt;
{{SectorTableEntry|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonials|Productivity=21280|Hubcount=5|Description=The planet Ereddive is reasonably fabled for Zero-G cricket and vicious Soa’xenu gargle blasters.}}&lt;br /&gt;
{{SectorTableEntry|Name=Orlaed|Sector=5|System=161|XPos=10|YPos=209|Government=5|Economy=1|Techlevel=12|Population=5.1|Inhabitants=Human Colonials|Productivity=33048|Hubcount=5|Description=The planet Orlaed is most noted for its inhabitants’ exceptional loathing of food blenders and its exciting Orlaedian evil juice.}}&lt;br /&gt;
{{SectorTableEntry|Name=Tetiri|Sector=5|System=70|XPos=10|YPos=208|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Green Horned Lizards|Productivity=52800|Hubcount=5|Description=Tetiri is mildly well known for its hoopy night life.}}&lt;br /&gt;
{{SectorTableEntry|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonials|Productivity=14400|Hubcount=6|Description=This world is a tedious little planet.}}&lt;br /&gt;
{{SectorTableEntry|Name=Atredi|Sector=5|System=137|XPos=12|YPos=240|Government=3|Economy=0|Techlevel=10|Population=4.0|Inhabitants=Fat Humanoids|Productivity=22400|Hubcount=5|Description=This world is very fabled for its ancient mountains.}}&lt;br /&gt;
{{SectorTableEntry|Name=Larionra|Sector=5|System=191|XPos=11|YPos=253|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Insects|Productivity=1920|Hubcount=3|Description=This world is a revolting little planet.}}&lt;br /&gt;
{{SectorTableEntry|Name=Edzadiar|Sector=5|System=140|XPos=16|YPos=252|Government=3|Economy=4|Techlevel=6|Population=2.8|Inhabitants=Human Colonials|Productivity=9408|Hubcount=3|Description=Edzadiar is very notable for the Edzadiarian tree grub.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== OXP's ==&lt;br /&gt;
=== HIMSN ===&lt;br /&gt;
Her Imperial Majesty's Space Navy ([[HIMSN]]) is the military arm of the Tetiri Conclave, founded at the time of the first Thargoid attacks. The success of HIMSN led to the previously isolated Conclave being invited to join the Co-operative, and it is now one of the larger and more cohesive political subgroups to be found anywhere within the eight.&lt;br /&gt;
&lt;br /&gt;
Although the Tetiri Conclave only recently became a full voting member, the ships and crews of HIMSN are already at the forefront of the fight against Thargoid incursions across the entire Co-operative volume. Unlike the disparate forces of GalCop, which tend to be focused on planetary policing, much of the work of HIMSN is carried out in deep space, denying territory to the enemy and thwarting raiding parties before they reach inhabited systems. Now that HIMSN has the financial and industrial muscle of the whole Co-operative to call upon, we can anticipate the swift and total defeat of the Thargoid menace.&lt;br /&gt;
&lt;br /&gt;
There ''are'' a handful of bases dotted around other galaxies, but this is the main focus of Her Imperial Majesty's Space Navy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector5/Region|The Tetiri Conclave]]&lt;br /&gt;
{{RoutesAndRegionsSector5}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=69053</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=69053"/>
		<updated>2021-09-10T20:35:58Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banishes your HUD to allow the taking of pristine, uncluttered, screenshots.&lt;br /&gt;
&lt;br /&gt;
The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur-of-the-moment screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*CC BY-NC-SA 4&lt;br /&gt;
*Author: [[User:Cody|Cody]]: I'm indebted to [[User:cim|cim]] for the code. All I did was drop it into the appropriate folders.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20955 BB Thread] (2021)&lt;br /&gt;
*[[Priming Equipment]] - how to!&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=275963#p275963 Recent screen-shots] (2021)&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-blue.png|right]]&lt;br /&gt;
For fanatical snap-shotters, this is the OXP of your dreams. No more faffing about with pauses and banishments of your HUD, this little expansion does it all for you!&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}} [[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69052</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69052"/>
		<updated>2021-09-10T20:33:24Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69051</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69051"/>
		<updated>2021-09-10T20:25:43Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69050</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=69050"/>
		<updated>2021-09-10T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' &amp;amp; ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Geography&amp;diff=68851</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Geography&amp;diff=68851"/>
		<updated>2021-08-25T02:43:05Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Double star systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpacewayL1.jpg|thumb|right|600px]]&lt;br /&gt;
== Limits of the game-code ==&lt;br /&gt;
Whilst Oolite was originally just a rewrite of Classic Elite for the AppleMac, our first lead developer, [[User:Aegidian|Aegidian]], starting opening out parts of the code for modifying. This process has continued since 2003 with more and more of the game being changeable. This area is one of those which are still relatively restricted by the game code.&lt;br /&gt;
=== Limits: galactic ===&lt;br /&gt;
The coding currently restricts Oolite to [[The Eight|eight two-dimensional galaxies]] with 256 systems in each.&lt;br /&gt;
&lt;br /&gt;
There are several ways in which you can get around this which include: &lt;br /&gt;
*See cim's [[SOTL Exploration‎|Song of the Labyrinth]] for oxp's which create a new discovery game set in one of two new galaxies.&lt;br /&gt;
*See [[Galaxy Seeds]] for detail on how to change the galaxies yourself!&lt;br /&gt;
*See [http://aegidian.org/bb/viewtopic.php?p=278482#p278482 More/larger galaxies] (2014) for tips on increasing the sizes of your galaxies as well as the number&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limits: intra-galactic ===&lt;br /&gt;
The vanilla game code provides for just one star with one close-by planet. No moons. No rings. No solar flares. This is, as you probably realise, easily alterable by the OXPs (see [[Guide to Ambience OXPs]] for more detail). Thus, OXP's have created rings, solar flares, a pulsar, ''etc''. They have changed the star types, distances, the look of the nebulae, ''etc''.&lt;br /&gt;
&lt;br /&gt;
At the time of writing (2021) Oolite lacks the following:&lt;br /&gt;
:No black holes.&lt;br /&gt;
:No binary systems.&lt;br /&gt;
:No quasars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Double star systems ====&lt;br /&gt;
While the game code does not allow for true binary systems, there are some so-called &amp;quot;double star systems&amp;quot; (see links below): &lt;br /&gt;
:Galaxy 3: Quzaarar &amp;amp; Riusbequ &lt;br /&gt;
:Galaxy 4: Riusbequ &amp;amp; Quzaarar&lt;br /&gt;
:Galaxy 5: Tezabi &amp;amp; Divees&lt;br /&gt;
:Galaxy 5: Zaenza &amp;amp; Lazaso; Tetiri &amp;amp; Orlaed&lt;br /&gt;
:Galaxy 8: Esusale &amp;amp; Cecees&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Galaxy01O1.png|thumb|right|Dr Beeb's map (Galaxy 1): notice the complex structure of the bottom right quarter]]&lt;br /&gt;
[[File:Ensoreus's region.png|thumb|right|320px|Ensoreus: click on this for detail]]&lt;br /&gt;
[[File:Edxebere's region.png|thumb|right|320px|Edxebere: click on this for detail]]&lt;br /&gt;
&lt;br /&gt;
== Effects of 7ly hyperdrive limit ==&lt;br /&gt;
The 7 lightyear jump limit limits which systems can be reached - for example, [[The Great Rift]] in Galaxy 7. There, some 30 systems are stranded in an &amp;quot;island&amp;quot; more than 7ly from the rest of the systems. But there are also effects on local geography too. As well as islands, peninsulae are created. The effects of this can clearly be seen if one tampers with this limit - see [[User:Redspear|Redspear]]'s [[Hyperdrives]] OXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== [[User:Cim|Cim]], Oolites 3rd Lead Developer on the importance of Geography ===&lt;br /&gt;
''Takes off dev hat, puts on player/OXP writer hat''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, with 2048 systems in the original 8, it's not as if the average player - or even a committed member of the Explorer's Club - is going to visit them all in a hurry. So an extra 2048 which are more of the same (but with fewer content or mission OXPs available) doesn't immediately sound appealing. What they need is interesting stories that couldn't be told in the original 8.&lt;br /&gt;
&lt;br /&gt;
==== Geography makes the difference ====&lt;br /&gt;
There really isn't a lot of difference in direct gameplay terms between [[Sector1/Ensoreus]] (Gal 1, Rich Ind Corporate, TL 12) and [[Sector5/Edxebere]] (Gal 5, Rich Ind Corporate, TL 12). But while Ensoreus is the technological and industrial anchor of a small cluster of mostly-agricultural stars, Edxebere is a gateway system - along with its sister world of Gediesqu - between the dense mostly-stable cluster of Galcentre G5, and the dangerous and bottleneck-filled trail that leads from the Siege Worlds down to the trader's graveyard of Bizaar.&lt;br /&gt;
&lt;br /&gt;
Ensoreus is a local trading hub of some importance, well positioned to fend off competition from Zaonce and Tionisla on the edges of its cluster - and it exploits this to keep the nearby Agricultural worlds mostly pretty poor and dependent on it.&lt;br /&gt;
&lt;br /&gt;
Edxebere - with Inbior, Bisoaton, and a range of other high tech worlds just two jumps to its north - is mainly a place people go through on their way to somewhere more interesting, or for emergency repairs after a nasty experience in Anisat when traversing the trail eastward.&lt;br /&gt;
&lt;br /&gt;
==== Geography creates the stories ====&lt;br /&gt;
The stories that get told about each place are very different, despite their apparent similarity. There are three types of stories to tell ... not without overlap, of course:&amp;lt;br&amp;gt;&lt;br /&gt;
1) The unfolding personal narrative as you play the game&amp;lt;br&amp;gt;&lt;br /&gt;
2) Stories told through the medium of fiction&amp;lt;br&amp;gt;&lt;br /&gt;
3) Stories told through a mission OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are entire regions of the Eight - in some cases getting on for entire galaxies - which don't yet have their stories told to a wide audience (indeed, once you get out of Chart 1, the stories get much sparser). If you start with the topology, and work out of the story, there are hundreds of interesting OXPs and/or novellas yet to be written, just from the existing eight charts.&lt;br /&gt;
&lt;br /&gt;
Of course, sometimes you want to start with the story, and then find a place in the charts to set it. The charts are very diverse already, so there's usually space for it. So - a 9th chart is only useful in my opinion if it lets a story be told that someone wants to tell but can't in the original 8 because there's nowhere it makes sense to set it. Find that story - and a chart that allows it - and there's your justification.&lt;br /&gt;
&lt;br /&gt;
==== The 7LY jump limit ====&lt;br /&gt;
Incidentally, this is why the 7LY jump limit is for me the key thing that makes Oolite what it is. With the jump limit increased by a mere 0.2LY, for instance, a jump from Bexe to Zaenza becomes possible, and the Steel Halo in Gal 5 goes from being an extremely interesting branch with one story already set there - and at least one other very obvious story no-one's yet published - to being a relatively dull cluster of industrial and semi-industrial worlds.&lt;br /&gt;
&lt;br /&gt;
Editor's note: ''The French '''Annalistes''' school was convinced that geography created history, and thus the history of an island would be different from that of a mountainous peninsula, and again, from that of a desert country.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== In-game geographical differences ==&lt;br /&gt;
=== Galactic Differences ===&lt;br /&gt;
{{QuoteText|Text=I find the eight galaxies have a very different feel to them.&lt;br /&gt;
:1 - mostly well connected, but you've got that large bit at 5 o'clock which is almost a separate bit.&lt;br /&gt;
:2 - lots of bottlenecks. Most of the Eight's double bottlenecks.&lt;br /&gt;
:3 - similar to 1 in terms of general connectivity, but with that odd disconnection across a lot of the north edge.&lt;br /&gt;
:4 - odd government types: only four of the eight used, which gives it a lot of Anarchy bottlenecks, especially if travelling east/west.&lt;br /&gt;
:5 - feels very core+frontier, in a way, with oddities like the Steel Halo or Tetiri Conclave, or the thin route from S to SE&lt;br /&gt;
:6 - this one just makes me uneasy. I don't know why.&lt;br /&gt;
:7 - the Great Rift, but even without that divided into two halves with narrow bottleneck routes between them&lt;br /&gt;
:8 - Oresrati, of course, but also very well connected in terms of routes to reach various points.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=212702#p212702 Cim])}}&lt;br /&gt;
&lt;br /&gt;
# [[Oolite planet list/Galaxy 1]]  [[Image:StarChart-Academy-000.png|50px|Academy chart of galaxy 1]]  [[Academies/Galaxy 1|Academies of Galaxy 1]] [[Image:StarChart-Academy-000.png|50px]] There a lot of OXPs adding colour to Galaxy 1: [[Lave OXP]], [[Monument]], the [[Sector1/Tionisla|Tionisla]] oxp's, [[Tianve OXP]], [[Riredi OXP]], [[Taranis]], [[Diso OXP]] ''etc''.&lt;br /&gt;
# [[Oolite planet list/Galaxy 2]]  [[Image:StarChart-Academy-001.png|50px]]  [[Academies/Galaxy 2|Academies of Galaxy 2]] [[Image:StarChart-Academy-001.png|50px|Academy chart of galaxy 2]] [[Ionics]] adds special ships and a war!&lt;br /&gt;
# [[Oolite planet list/Galaxy 3]]  [[Image:StarChart-Academy-002.png|50px|Academy chart of galaxy 3]]  [[Academies/Galaxy 3|Academies of Galaxy 3]] [[Image:StarChart-Academy-002.png|50px|Academy chart of galaxy 1]] [[Aquatics OXP]] introduces special ships, mission and a station to this galaxy. &lt;br /&gt;
# [[Oolite planet list/Galaxy 4]]  [[Image:StarChart-Academy-003.png|50px|Academy chart of galaxy 4]]  [[Academies/Galaxy 4|Academies of Galaxy 4]] [[Image:StarChart-Academy-003.png|50px]] The missions set in this galaxy introduce a number of very different scenarios: [[Deposed]], [[Love Cats]] &amp;amp; [[Trident Down]].&lt;br /&gt;
# [[Oolite planet list/Galaxy 5]]  [[Image:StarChart-Academy-004.png|50px|Academy chart of galaxy 5]]  [[Academies/Galaxy 5|Academies of Galaxy 5]] [[Image:StarChart-Academy-004.png|50px]] [[Resistance Commander]] gives you a role in an invasion. [[Coyote's Run]] introduces a number of galaxy 5 specialities.&lt;br /&gt;
# [[Oolite planet list/Galaxy 6]]  [[Image:StarChart-Academy-005.png|50px|Academy chart of galaxy 6]]  [[Academies/Galaxy 6|Academies of Galaxy 6]] [[Image:StarChart-Academy-005.png|50px]] [[Vortex]] is broken ... sorry!&lt;br /&gt;
# [[Oolite planet list/Galaxy 7]]  [[Image:StarChart-Academy-006.png|50px|Academy chart of galaxy 7]]  [[Academies/Galaxy 7|Academies of Galaxy 7]] [[Image:StarChart-Academy-006.png|50px]] [[The Assassins Guild OXP]] introduces special ships, missions &amp;amp; planet descriptions to this galaxy. &lt;br /&gt;
# [[Oolite planet list/Galaxy 8]]  [[Image:StarChart-Academy-007.png|50px|Academy chart of galaxy 8]]  [[Academies/Galaxy 8|Academies of Galaxy 8]] [[Image:StarChart-Academy-007.png|50px]] [[Iron Raven]] introduces new ships&lt;br /&gt;
&lt;br /&gt;
*There are also the [[Shipset]]s - you can choose different shipsets for the different galaxies to give a very different look to each of them. Ditto with [[Oolite Stations|Orbital stations]] (more awkward, but doable).&lt;br /&gt;
*[[Famous Planets]] adds colour to many of the systems of Galaxies 1, 2 &amp;amp; 8 (if you look at your F7 page!).&lt;br /&gt;
&lt;br /&gt;
=== Regional differences ===&lt;br /&gt;
Regions are put on the in-game maps by [[Explorers' Club OXP]] &amp;amp; by [[GalCop Galactic Registry]]. There are several varieties of these regions.&lt;br /&gt;
* [[Sector1/The Iron Stars (Region)|Iron Stars]] cluster in Galaxy 1 (Economic) - the markets are very similar (more difficult to make a profit until you leave the region!)&lt;br /&gt;
* [[Sector1/The Pulsar Worlds (Region)|Pulsar Worlds]] (supposedly visual - one should be able to ''see'' the pulsar!)&lt;br /&gt;
* [[Sector1/The Devils Triangle (Region)|Devil's Triangle]] (political) - pirate infested - and the game code spills this out to the general locale in Oolite v.1.80 and later&lt;br /&gt;
&lt;br /&gt;
=== OXPs making geography relevant ===&lt;br /&gt;
* [[Darkside Moonshine Distillery]] creates an regional increase in price of the whisky as distance from the distilleries in the Tortuga expanse increases&lt;br /&gt;
&lt;br /&gt;
*[[New Cargoes]] creates a market in over 100 specific versions of regular commodities - ''eg'' Vacuum Karate training videos (luxury) or Earthquake Predictors (computers). These are only produced by a handful of systems - and will only sell at full price to another handful... You need to know your geography for this one!&lt;br /&gt;
* [[Diplomancy]] can create no-go areas where one cannot buy visas for travel to systems (''ie'' visiting the Communists in [[Sector1/Onlema]] &amp;amp; [[Sector1/Soorbi]] when they are at war with their neighbours). You can visit the systems, but not dock at the official system's stations!&lt;br /&gt;
*[[Smugglers]] creates difficulties in trade routes when commodities suddenly become illegal for a particular system!&lt;br /&gt;
*[[Weapon Laws]] creates difficulties in buying combat equipment - not only do you need the right TL, but you need the right political system too!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Trade Routes ==&lt;br /&gt;
Put on the map by [[GNN]]'s news broadcasts, &amp;amp; by [[GalCop Galactic Registry]]. It is uncertain if there is any real logic behind these routes. [[User:CaptSolo|CaptSolo]] has quite a different network of trade routes on his maps.&lt;br /&gt;
:In-game differences made by [[Fuel Station OXP]]: placing fuel stations in the more stable systems on SpaceWay L1 in galaxy 1&lt;br /&gt;
:[[Liners]] used to part of a suite of [[Povray Planets]] OXPs and ran the liners along the trade routes. The suite included planet textures, planet descriptions (now the [[Famous Planets]] OXP), liners &amp;amp; specific music for various systems!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[The Eight]]&lt;br /&gt;
*[[Powers and Organisations]] has a listing of organisations specific to each galaxy.&lt;br /&gt;
*[[Galaxy Seeds]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Distance (Oolite)]]&lt;br /&gt;
*[[Light Mach]]&lt;br /&gt;
&lt;br /&gt;
=== BBB threads ===&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20974 Cool OXPs for celestial objects] (2021)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=5387 Terraforming] (2008)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7141 Double Star Systems] (2010)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16141 More/larger galaxies] (2013-6) There is a summary towards the end of what seems to be the essential bits.&lt;br /&gt;
*[https://app.box.com/s/acghol1pbiktpsgtic2p Box account for the above] (2014)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=9642 3D galaxy prototype] (2011) [[User:Ahruman|Ahruman]]'s thoughts on implementing a 3D galaxy on the F6 pages&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Hyperdrives]] - different strength hyperdrives change the galactic geography&lt;br /&gt;
*[[Explorers' Club OXP]] - records where you have been&lt;br /&gt;
*[[GalCop Galactic Registry]] - essential database&lt;br /&gt;
*[[SOTL Exploration‎|Song of the Labyrinth]] - experiment with related games in two new galaxies&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Ooliters Map.png|right|245px]]&lt;br /&gt;
=== ''Your'' Real-Life Geography ===&lt;br /&gt;
*[https://www.scribblemaps.com/maps/view/Oolite_Map/3US4ObF9uH Interactive Map of Ooliters]&lt;br /&gt;
Some instructions on how to pin ''your'' marker on the new Oolite Map:&lt;br /&gt;
* Go to http://www.scribblemaps.com/maps/view/Oolite_Map/3US4ObF9uH&lt;br /&gt;
* Click on &amp;quot;Create A Map&amp;quot; on the upper-right corner of the page&lt;br /&gt;
* Click &amp;quot;Menu&amp;quot; from the toolbar and select Load/Import from the options pop-up window&lt;br /&gt;
* The Map Id is 3US4ObF9uH (the last part of the URL given by Selezen), leave the &amp;quot;Load&amp;quot; radio button checked and click the &amp;quot;Load Map&amp;quot; button&lt;br /&gt;
''Now the easy part follows:''&lt;br /&gt;
* Select the &amp;quot;Move the Map&amp;quot; toolbar icon and Pan/Zoom to the location you want to pin for yourself&lt;br /&gt;
* Select the &amp;quot;Place a marker&amp;quot; toolbar icon and select the marker icon you like from the next pop-up window&lt;br /&gt;
* Click on the map to pin your marker and fill in a description for the marker in the pop-up window. Put your call sign in the title.&lt;br /&gt;
* Click &amp;quot;Menu&amp;quot; from the toolbar and select Save Map&lt;br /&gt;
* Add the Oolite08 password, given by Selezen, and click the &amp;quot;Save Map&amp;quot; button[/list]&lt;br /&gt;
&lt;br /&gt;
Done!&lt;br /&gt;
&lt;br /&gt;
Reference: [http://aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=13020 Ooliteers Planet - An Interactive Pinmap] (2012+)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite‏‎]]&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Routes]]&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Famous_Planets_OXP&amp;diff=68082</id>
		<title>Famous Planets OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Famous_Planets_OXP&amp;diff=68082"/>
		<updated>2021-08-03T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Promov27.jpg|600px|center]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Infobox OXP| title = Famous Planets&lt;br /&gt;
|image = &lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|story = 2013-23-02&lt;br /&gt;
|ships = No&lt;br /&gt;
|stations = No&lt;br /&gt;
|mission = No&lt;br /&gt;
|equipment = No&lt;br /&gt;
|alternativeHUD = No&lt;br /&gt;
|soundSet = No&lt;br /&gt;
|version = 2.7&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = Pagroove&lt;br /&gt;
}}&lt;br /&gt;
The new version of Famous Planets is here! This OXP adds planetary texts to the F7 screen. The text expand on the original descriptions and include elements from Oolite fiction. The OXP was designed to work in tandem with the Povray Planets set that you can read all about in [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594&amp;amp;hilit=povray+planets this thread.] If you have the Povray set then you also SEE the textures that I made. This version does not include the textures anymore.&lt;br /&gt;
&lt;br /&gt;
I hope you have fun with it. I'm glad it's released. &lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=13bq-R0jWnA Youtube promo video]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Unique planetary textures for 89 planets throughout Galaxy 1 and Galaxy 2, but they are not in this oxp. The textures are in the Povray Planets OXP. To see the textures you need the '''Povray Sets''' also (see below).&lt;br /&gt;
*More Planet descriptions for the F7 screen than in v 2.5. Also some famous places in other galaxies get some text. Many descriptions are true to the described planets in Drew Wagar's novellas [[Status Quo]] and [[Mutabilis]]. Others are short extracts from the excellent [[Rough Guide]] by Disembodied that can be found on the wiki. Further descriptions were contributed by many others (see credits).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:Newdes.png|400px|right|Example of a ''Famous Planets'' description on the F7 screen]]&lt;br /&gt;
== Changes ==&lt;br /&gt;
*The textures themselves are not in this oxp anymore. The textures are in the Povray Planets OXP. To see the textures you need the Povray Sets also. &lt;br /&gt;
*The music packs are also taken out of the oxp. I want to make some new music and/or make a hyperradio station pack for the [[Hyperradio js OXP|Hyperradio OXP]] by Svengali.&lt;br /&gt;
&lt;br /&gt;
== Povray Planets OXPs ==&lt;br /&gt;
Download the '''original textures''' from [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594 here]. One set for each galaxy. Note that there are two different renderings of the first galaxy, this link only gives the later version which is a different vintage from the other seven galaxies.&lt;br /&gt;
&lt;br /&gt;
== Famous Planets Liners OXP ==&lt;br /&gt;
This is now part of [[Liners]]. It was originally the [[Famous_Planets_Liners_OXP|Famous Planets Liners]] add-on OXP.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Latest version needs Oolite v1.77&lt;br /&gt;
* No dependencies.&lt;br /&gt;
&lt;br /&gt;
== Download/Installation == &lt;br /&gt;
*Downloadable through the in-game [[Expansions Manager]].&lt;br /&gt;
*Or download in OXZ format [[Media:Famous_Planets_2.7.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Famous_Planets_2.7.oxz}} times).&lt;br /&gt;
* Download and install the Povray sets if you also want to ''see'' the Famous Planets (rather than just read about them!).&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*''Ideas and 'Famous' planets by: [[User:P.A. Groove|P.A. Groove]]''&lt;br /&gt;
*''Additional planets: Cmd. Cheyd, Stromboli, Pangloss, Capt Kev''&lt;br /&gt;
*''Special credits: Submersible. For integrating the Famous Planets OXP into the excellent Povray Planets OXP and seeding the eight galaxies with excellent textures for all 2048 planets. Wow!''&lt;br /&gt;
*''Planetary descriptions by: P.A. Groove, Drew Wagar, Fatleaf, Cody, Disembodied''&lt;br /&gt;
*''Proof reading planetary text and/or manual: Cody, Disembodied (Galaxy 1), Cim, UK Eliter, Allikat, Drew Wagar (Galaxy 2), Snork''&lt;br /&gt;
*''Coding/testing and compiling: Submersible, Thargoid, Cmd. Cheyd, Svengali, Lestradae, UK Eliter'&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5011 BB Thread]&lt;br /&gt;
*A number of the planet pages in the [[Rough Guide to the Ooniverse]] are based on the Famous Planets descriptions.&lt;br /&gt;
&lt;br /&gt;
{{OXPLevel|0}}&lt;br /&gt;
[[File:Tag-colour-green.png]]&lt;br /&gt;
{{OXPConfig-small}}&lt;br /&gt;
{{Ambience-OXP}}&lt;br /&gt;
{{Required OXP|Cabal Common Library}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Famous Planets]]&lt;br /&gt;
[[Category:OXPConfig-compatible OXPs]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Interstellar_help_OXP&amp;diff=68001</id>
		<title>Interstellar help OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Interstellar_help_OXP&amp;diff=68001"/>
		<updated>2021-07-27T11:27:30Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Interstellar Tweaks OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Electronic Thumb&lt;br /&gt;
|equipCost = 985₢&lt;br /&gt;
|equipTL = 7&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Interstellar space is a treacherous territory, and misjumps are dangerous. It's not only what you may meet out there, it's the sheer fact that you may get stranded in the vast voids of interstellar space forever. Initiating a witchjump and creating the tunnel through witchspace consumes fuel. So if—for whatever reason—the tunnel collapses halfway on your journey to the next planet, you are thrown out somewhere in the middle of nowhere, in the vast realms of ghastly, pale green half-light, your fuel tanks nearly depleted, possibly with not enough fuel left to create another tunnel to the closest system.&lt;br /&gt;
&lt;br /&gt;
Many pilots have just vanished without a trace in the boundless void. Some ships have said to be found drifting into the outer zones of an adjacent system—but only decades after their life support systems ran out of energy.&lt;br /&gt;
&lt;br /&gt;
So the family of space-farers gets even closer together in the uncanny zone of interstellar space, where everybody is far away from home, and everybody may find himself at the mercy of fellow captains, or be lost in space forever. One for all, and all for one—although for anybody in the dire straits of need for fuel help comes with a price.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Helping others ====&lt;br /&gt;
&lt;br /&gt;
This OXP introduces some interaction with fellow commanders in interstellar space. You may meet another trader who got stuck in interstellar space who sends distress calls and asks for your help. He is willing to pay a good price for some fuel from your tanks, or for a ride in your wake. If you are in the mood to help him, just answer his call by flying towards him. You will have to get closer than 1000 meters in order to make clear that you are there for him.&lt;br /&gt;
&lt;br /&gt;
He then will either be wanting to buy some fuel from you, or request to follow through your wormhole, after you have jumped to your destination. If you agree to sell him some of your fuel reserves, you just have to get very close to him. So close that he can scoop any of the fuel you are venting from your tanks. The process starts automatically, monitored by your ship's computer, as soon as you have approached him closely enough. If you want to end the transaction you just have to turn your nose away from his scoops. If you do not do so, he will take all the fuel you have until his tanks are completely filled. The usual price for a fuel transfer so far away from the next supplier is ten times what you would pay at a main station.&lt;br /&gt;
&lt;br /&gt;
If he asks you for a witchspace ride, all you have to do is jump to your current destination. After you have jumped to any system within your reach, he will follow you through your wormhole (note that he will not jump out at the exact same location as you; wormhole ends are a tiny little bit fuzzy, which means that ships leaving the same wormhole will all be somewhere in the vicinity of the witchpoint, but not at the exact same place). You will have earned the eternal gratitude of a fellow trader, and a financial reward, which will always be enough to cover your fuel costs for the jump.&lt;br /&gt;
&lt;br /&gt;
==== Need help yourself? ====&lt;br /&gt;
&lt;br /&gt;
But what if you are stuck in interstellar space yourself? Do not despair, that's where your Electronic Thumb comes in handy. Available from any equipment store of techlevel 7 or higher, the Electronic Thumb is a short squat black rod, smooth and matte with a couple of flat switches and dials at one end. Just activate it any time during flight to flag down passing spacecraft to either buy fuel from them or hitch a ride in their wormhole. Note that the Electronic Thumb only works if you need it, that is in interstellar space. If you're in a system it does nothing.&lt;br /&gt;
&lt;br /&gt;
After you have activated it, just wait a little for a ship approaching you with the offer to help you. Again you have to close in to him in order to accept the offer. Depending on his mood he may offer you to buy some of his fuel reserves, or to take a ride through his wormhole. This time it is you, of course, who has to pay the price.&lt;br /&gt;
&lt;br /&gt;
Again, if you agreed on a fuel transaction, you have to get close enough to scoop the fuel he is going to vent from his tanks, and again your ship's computer takes care of monitoring the transaction. You can end the transfer anytime, by pointing your ship's nose (and therefore your fuel scoops) away from your donor. The transaction will also end if you run out of money. And your benefactor will not sell all his fuel—he is going to need some for his own journey, after all.&lt;br /&gt;
&lt;br /&gt;
If the offer is to take a ride in his wormhole, he will initiate his jump and invite you to follow him. In that case you are supposed to pay him on the other side. Oh, in order to allow him to initiate the jump sequence it may be necessary that you get out of his way first.&lt;br /&gt;
&lt;br /&gt;
In any case it would be considered very rude to shoot at your benefactor or try to extract his fuel otherwise. The attempt won't be successful.&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
*Interstellar_help.oxz v2.3 requires at least Oolite 1.80.&lt;br /&gt;
*Interstellar_help.oxp v 2.1 requires at least [[Oolite]] 1.75.1. For Oolite versions below that you can still use interstellar_help v 2.0.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
*Downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*For the older oxp's: Move or copy the file interstellar_help.oxp from the download folder to the AddOns folder inside the Oolite main folder. Restart Oolite.&lt;br /&gt;
&lt;br /&gt;
*Download [[Media:Interstellar_Help.oxz|Interstellar_Help.oxz]] v2.3&lt;br /&gt;
*[http://app.box.com/shared/1ug835jxb5 Interstellar_help v 2.1] is available for download via box.com.&lt;br /&gt;
*[http://app.box.com/shared/viqz8fhujv Interstellar_help v 2.0] is also still available via box.com.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel}}{{IconOXP|ooVersion = &amp;quot;1.80&amp;quot;|oxpCPU = &amp;quot;Low&amp;quot;|oxpMEM = &amp;quot;Low&amp;quot;|oxpGPU = &amp;quot;Low&amp;quot;}}&lt;br /&gt;
{{Infobox OXPb| title = Interstellar_Help.oxz&lt;br /&gt;
|version = 2.3&lt;br /&gt;
|release = 2021-07-01&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = help in witchspace&lt;br /&gt;
|category = Activities OXPs&lt;br /&gt;
|author = [[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5654 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
{{activity-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wormhole_restoration_OXP&amp;diff=68000</id>
		<title>Wormhole restoration OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wormhole_restoration_OXP&amp;diff=68000"/>
		<updated>2021-07-27T09:46:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Previous Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
How do the Thargoids make your wormhole through witchspace collapse and spit you out in the middle of nowhere? It turns out that they have a device for that, and if you get stuck in interstellar space, you find yourself within a grid of four Thargoid Witchspace Jammers. These jammers keep you where you are, and also prevent you from escaping with another witchspace jump, even if you have the necessary fuel.&lt;br /&gt;
&lt;br /&gt;
Destroy them and your original wormhole will re-open, allowing you to continue your journey to your original destination.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Usually, after a misjump you find yourself ambushed by some viciously attacking Thargoid Warships. Sometimes you even manage to fight and kill them. You're still full of excitement and adrenalin from the epic battle when you finally find out that you're dead anyway, because you don't have enough fuel left to reach any of the surrounding systems. You're doomed to die in interstellar space. This sucks.&lt;br /&gt;
&lt;br /&gt;
There are already a couple of OXPs which offer you a way out of this—literally—dead end. Wormhole_restoration.oxp goes another path than those existing OXPs. Its basic premise is that after you fought off the ambush in interstellar space, your original wormhole opens again and you can continue your original journey to your original destination.&lt;br /&gt;
&lt;br /&gt;
To this end the OXP introduces a visible device which is supposed to have collapsed your wormhole in the first place: the Thargoid Witchspace Jammer. There are always four of them surrounding the place where you emerged from your jump. It's a spiky device that gives off an evil glow, easily recognizable. Destroy all four of them, and your original wormhole opens again. Enter it just like you would enter another ship's wormhole, and you continue your journey to your original destination without using any more witchjump fuel.&lt;br /&gt;
&lt;br /&gt;
The Thargoids place their Witchspace Jammers only at the midpoints between two systems. Therefore, if you make another misjump from that midpoint, you won't encounter another set of Witchspace Jammers. Giles only knows what it was that made your jump fail again. You may still encounter Thargoids, though, and now you're depending on your own fuel.&lt;br /&gt;
&lt;br /&gt;
It is only necessary to destroy the four Witchspace Jammers, so you can try to avoid the surrounding Thargoid ships and only concentrate on the jammers. However, the warships will of course still attack you, so you will still be forced to fight them off. Your ship's computer will notify you whenever one of the Witchspace Jammers is destroyed, telling you how many are still intact. It will also detect the re-formation of your original wormhole after the last Witchspace Jammer is destroyed. All you have to do then is to locate your wormhole, return to it, and enter it. If there were other ships stuck together with you, their wormholes will re-open as well, leading to their original destinations, so in this case it may be worthwhile to examine all wormholes first. You don't want to jump in the wrong direction, do you? Don't spend too much time with a thorough examination, though. The re-opened wormholes only stay open for between one and two minutes. Therefore your maxim should be: if in doubt, just head for the closest wormhole as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
There is a catch, though: If you (or other ships) haven't killed all Thargoids before destroying the Witchspace Jammers, the remaining Thargoid ships may follow you or any other ship through the re-opened wormhole. Therefore your successful escape may mean death and destruction for many vessels in your destination system. You may unwillingly head the Thargoid forces to an invasion of the very system where you seek refuge from them. Therefore—if at all possible—you should make sure that no Thargoid Warships are left in interstellar space when you re-enter your wormhole.&lt;br /&gt;
&lt;br /&gt;
== Technical details ==&lt;br /&gt;
&lt;br /&gt;
Wormhole_restoration.oxp contains the model of the Thargoid Witchspace Jammer. This model was recycled from [[Cataclysm_OXP|Cataclysm.oxp]]. Four Thargoid Witchspace Jammers are spawned in a grid around the player's position whenever misjumping. These Witchspace Jammers have enough mass to prevent any witchspace jump inside their scanner range, therefore leaving is not possible, even with enough fuel. Killing them sends a message to the player's console. Killing the last one creates an invisible dummy entity that immediately attempts to jump out to the player's original destination. The attempts are repeated until one is successful. The wormhole stays open for about 90 seconds. Another dummy entity is created for each ship with a yellow blip. These jump out randomly to either the player's destination or the system he came from. Immediately after reaching the other side the dummy entity is removed.&lt;br /&gt;
&lt;br /&gt;
The [[OXP]] also replaces the normal thargoidAI with a slightly modified version. This new thargoidAI gives Thargoid ships a one-in-four chance to follow the player through his wormhole whenever he jumps out. This is inspired by the current pirateAI, which also introduces the chance of pirates following the player, should he jump out in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
Wormhole_restoration.oxz v1.2 requires at least Oolite 1.80.&lt;br /&gt;
&lt;br /&gt;
Wormhole_restoration.oxp v1.1 requires at least Oolite 1.75.2.&lt;br /&gt;
&lt;br /&gt;
== Download Location ==&lt;br /&gt;
Download [[Media:Wormhole_Restoration.oxz|Wormhole_Restoration.oxz]] v1.2.&lt;br /&gt;
&lt;br /&gt;
=== Previous Versions ===&lt;br /&gt;
Wormhole_restoration.oxp v 1.1 is available for download [http://app.box.com/shared/9jy8xax4fj via Box.com].&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Move or copy the file wormhole_restoration.oxp from its download folder into your AddOns folder. Where that resides depends on your installation. Restart Oolite.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel}}{{IconOXP|ooVersion = &amp;quot;1.80&amp;quot;|oxpCPU = &amp;quot;Low&amp;quot;|oxpMEM = &amp;quot;Low&amp;quot;|oxpGPU = &amp;quot;Low&amp;quot;}}&lt;br /&gt;
{{Infobox OXPb| title = Wormhole_Restoration.oxz&lt;br /&gt;
|version = 1.2&lt;br /&gt;
|release = 2018-04-12&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = &lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = [[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9723 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[File:Tag-colour-green.png]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67519</id>
		<title>List of Oolite stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67519"/>
		<updated>2021-07-18T22:52:13Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Cody */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all [[Oolite]] stories by author. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Items, the Oolite Anthology ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienItems.jpg|thumb|right|150px|The Cover of Alien Items]]&lt;br /&gt;
&lt;br /&gt;
* [[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are represented including Dylan Smith, Blaze O' Glory, Cody (El Viejo), DaddyHoggy, Commander Wyvern, Ganelon and Drew Wagar.&lt;br /&gt;
&lt;br /&gt;
:*   The Virtuous Misfortune (Dylan Smith) - What happens when the captain and crew of a Python Class Cruiser recover some cargo that they didn't quite intend&lt;br /&gt;
:*   Carver's Anarchy (Ganelon) - Stand-alone Chapter 1 of the saga below&lt;br /&gt;
:*   Nine (Drew Wagar) - About an attempt to reach the ninth chart and its tragic consequences&lt;br /&gt;
:*   Calliope (Blaze O' Glory) - What can happen when the deal to ship some machinery is just too good to be true&lt;br /&gt;
:*   Coyote (Cody)&lt;br /&gt;
:*   Ascension (Drew Wagar) - What happens when a spaceship crashes on a pre-spacefaring world&lt;br /&gt;
:*   Local Midnight at the Vacuum Bar (Blaze O' Glory)&lt;br /&gt;
:*   Snake Charming (DaddyHoggy)&lt;br /&gt;
:*   Schism (Drew Wagar) - About an anachronistic incident on a generation ship&lt;br /&gt;
:*   Vakume Danserz (Ganelon)&lt;br /&gt;
:*   Negotiations of Failure (Commander Wyvern)&lt;br /&gt;
:*   Lazarus (DaddyHoggy)&lt;br /&gt;
:*   Replay (Drew Wagar) - About Thargoid mind experiments on humans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It can now be found [https://www.yumpu.com/en/document/view/6917513/alien-items-drew-wagar here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Blaze O'Glory ==&lt;br /&gt;
[[File:Hesperus mugshot.png|200px|thumb|right|]]&lt;br /&gt;
* [[Calliope]] (2009) - An episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. Money is short, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
* [[Stranglehold]] (2012) – A further episode from [[User:Captain_Hesperus|Captain Hesperus's]] unorthodox life. A stirring tale of dash, daring and foul mutiny!&lt;br /&gt;
* [https://app.box.com/s/3dob2hvj9a Local Midnight in the Vacuum Bar] (2010) - A short story.&lt;br /&gt;
&lt;br /&gt;
== Clym Angus ==&lt;br /&gt;
* Also see ''Wyvern &amp;amp; Clym Angus'' below&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17247 The chronicles of Shulth - Apocrypha] - How did the world of Elite/Oolite change into that of FE2/FFE/ED? Read this and find out!&lt;br /&gt;
&lt;br /&gt;
==[[User:Cody|Cody]]==&lt;br /&gt;
&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (as yet, unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
Cody's fiction may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
== DredgerMan ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and battered Python Special ET. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drew Wagar ==  &lt;br /&gt;
&lt;br /&gt;
[[Image:Status_Quo_Edition_2_Cover_Small.jpg|thumb|right|100px|Status Quo. Cover by Neil Badman]]&lt;br /&gt;
[[Image:Mutabilisneilbadman.png|thumb|right|100px|Mutabilis. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
* [[Status_Quo|Status Quo]] (2006) - The first story in the [[Oolite Saga]]. “A brilliant scientist uncovers  a terrifying plot to begin a galactic war.  Aided by a talented, but  reluctant and embittered combateer, he must stop the deployment of a  super weapon he invented. A weapon so powerful it threatens to destroy  entire worlds.” Elite came with a Novella called ''The Dark Wheel'', which set the scene for the game. ''Status Quo'' aims to do the same thing for Oolite, introducing Commander Jamesons to the Ooniverse...&lt;br /&gt;
* [[Mutabilis]] (2008) - The second story in the [[Oolite Saga]]. “When a series of linked murders  forces GalCop to outlaw the shadow organisation known as ‘The Dark  Wheel’, a mysterious top secret document must be found in order to stave  off a galactic conflict. The document contains a devastating secret;  the key to domination, power and control. A secret as old as space  itself, the location of the legendary planet ‘Raxxla’”. ''Mutabilis'' is the sequel to 'Status Quo' and also introduces readers to the adventures of [[User:Captain_Hesperus|Captain Hesperus]]. Further accounts of this roguish character can be found in the [[Calliope]] story below...''&lt;br /&gt;
* [[Incursio]] (2011) - The third story and final part of the [[Oolite Saga]]. “When a deadly alien attack is launched across the galaxy, humankind  finds itself under-prepared and overwhelmed. As star systems begin to fall, privateers take up the battle alongside the military forces and a  desperate plan is hatched to stop the invaders once and for all, before  humanity is eradicated.” ''Incursio'' picks up the story eleven years later and also feature avatars from the Oolite forum: Daddyhoggy, Hesperus, Udian, Coyote, Derik, Cheyd and Maik.''&lt;br /&gt;
* [[Finis]] (2011) - The fourth and final final part of the [[Oolite Saga]]. &amp;quot;With the alien menace poised to overthrow the galaxy a lone group of combateers is all that that stands between them and total annihilation. When one of their number is kidnapped by the aliens and their plans thwarted, the group must decide whether to mount a rescue and risk losing the war, or sacrifice her for the greater good of humankind…&amp;quot;&lt;br /&gt;
* [[Altera]] (2016) - The fifth and final final final part of the [[Oolite Saga]].&lt;br /&gt;
&lt;br /&gt;
The first two of the series have been transmogrified into [[Ship's Library OXP|Ship's Library]] books for reading while docked or in-flight on an MDF.&lt;br /&gt;
&lt;br /&gt;
The Oolite Saga had its own [http://www.facebook.com/drewwagarwriter fan page on Facebook].''&lt;br /&gt;
&lt;br /&gt;
Drew has also written a number of short stories for the Oolite Universe…&lt;br /&gt;
&lt;br /&gt;
* [[Schism]] (2007) - ”Lumbering through the deeps of space are the Generation Ships; huge  self contained transports driving between the stars at sublight speeds  in the midst of thousand year journeys to populate new planets. After 30  generations, a staggering and devastating truth is revealed to the  occupants of one such ship…”&lt;br /&gt;
* [[Nine]] (2009) - “The story of an attempt to reach the ‘ninth’ chart. As players familiar with Elite and Oolite will doubtless know there are only eight charts reachable by Galactic Hyperspace. Does the ninth chart exist? Can it be reached? If so, what’s there? This is a slightly chilling tale of  the ‘Ooniverse’…”&lt;br /&gt;
* [[Ascension]] (2009) - ”A tale of what might happen when an example of sophisticated  technology is suddenly thrust upon a backward culture steeped in  religion.”&lt;br /&gt;
* [[Replay]] (2009) - “Difficult to describe even in summary without giving away the plot.  It’s only three and a half pages long, so won’t take you long! Enjoy!”&lt;br /&gt;
* [[Family]] (2009) - “an excellent battle and nice interaction between Kemi and the Princess.”&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.drewwagar.com Drew Wagar's website].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Dylan Smith ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] (2006) - Dylan wrote the first short story for Oolite. A salutary warning in terms of who and how to fight, and what cargoes are safe to carry...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ganelon ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8609 Vakume Danserz] (2010) on the Oolite BB. Not quite a story, in my opinion.  A vignette, perhaps. Included in [[Alien Items]].&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8641 Carver's Anarchy] (2010) on the Oolite BB. This might be the first installment, or it might be the only story about Carver and his crew that I actually get around to finishing. [Comment: This a 8 chapter short story giving imaginative insight into an Anarchy]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=9649 Derelict] 2011 on the Oolite BB. Marooned in witchspace!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hoqllnq ==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18678 Vicious Brew] (2017) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K Thomas (OneOfTheLost) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heralds_End.jpg|thumb|right|150px|Herald's End by K Thomas]]&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=7160 Herald's End] (2009-2010) on the Oolite BB. An Oolite short story, a work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
My god, the stars...&lt;br /&gt;
&lt;br /&gt;
Hundreds of the blinking lights shone through the infinite blackness of the abyss. The three viewscreens in front of him where filled with them. Slowly the pilot leaned back in his chair. Eyeing the left viewscreen with a hint of concern, he pushed the steering yoke forward, pushing the ships' nose downward, and hopefully out of the 'lane' of traffic going into, and leaving the station.&lt;br /&gt;
&lt;br /&gt;
At its pilot's bidding, the Python class frieghter sunk downward. The pilot pressed a button on his console, and the center viewscreen's view suddenly changed. Now it showed a perspective from the rear of the ship, allowing the pilot to see a spinning decahedron shaped mass. The engines where at 'full-burn' and a trail of yellow and blue partially obscured the Coriolis space station. Just behind it, a massive green blob filled part of the screen.&lt;br /&gt;
&lt;br /&gt;
Lave&lt;br /&gt;
&lt;br /&gt;
The planet was infamous. Or more accurately, the system where it made its residence. Many a spacer had started his or her career here. The Lave Academy qualified those with the credits for space flight. Licenses where issued by a rather surly frog aboard the orbiting space station.&lt;br /&gt;
&lt;br /&gt;
Having just left a rather heated encounter with just such a dockmaster, the young pilot gave a scowl. This promised to be an interesting trip. Putting the ship onto a course aiming directly at the sun, Orin Minea'r leaned back into the pilot's chair and observed the deck around him.&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Malacandra ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=13691 Do It For Thysen] (2013) on the Oolite BB. A young man learns some words to live by.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14008 Ships That Pass In The Night] (2013) ditto. An Asp pilot in a communist utopia.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16729&amp;amp;start=15 Sidewinder Precision Pro] (2014) ditto. Adventures of a Sidewinder pilot.&lt;br /&gt;
&lt;br /&gt;
== Marc Beaumont (Maaarcooose) ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theramist.co.uk/blog/?p=121 Mostly Deadly] (2012) on theramist.co.uk. The story of a hedonistic woman, running from her past, until it catches up with her and changes everything.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14894 The Curse Of The Crimson Koala] (2013) on the Oolite BBS. First part of a three parter. Theme music also available on [https://soundcloud.com/theramist/searching Soundcloud].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossfoot ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16586 Mossfoot Tales of Woe] (2014-2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My ammo crate ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17843 The Systems Three] (2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=11&amp;amp;t=18060 The Rebellious Three] (2016) on the Oolite BB. Because this is a sequel, reading The Systems Three is recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PA Groove ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8354 The Ipsiolon Treat] (2010) on the Oolite BB. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rese249er ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12393 Breaker Breaker] (2012) on the Oolite BB. A story about some wet behind the ears new pilots fresh out of the Academy. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RyanHoots ==&lt;br /&gt;
&lt;br /&gt;
* [[Anguis Primus (book) | Anguis Primus]]: What happens when an uber ship falls into the hands of a girl...&lt;br /&gt;
* The Shadowed Hand: Work in Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spooky ==&lt;br /&gt;
&lt;br /&gt;
* [http://int13h.com/downloads/static.pdf Static] (2012) PDF download. Whilst clearing out some old kit I found some partially completed ooliterature that I was working on 3 or 4 years ago. Normally I just bin this stuff but this time I though I'd have a bash at finishing it and letting you poor people &amp;quot;enjoy&amp;quot; it. So, I suppose I'm proud to present Static.&lt;br /&gt;
&lt;br /&gt;
== TheOldGamer ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18175 In Service to the Margravine] (2016) on the Oolite BB. A young chap from Lave makes his way up to Aronar ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[user:Wyvern|Wyvern]] &amp;amp; Clym Angus==&lt;br /&gt;
&lt;br /&gt;
* [[Rise_of_the_Kirin|Rise of the Kirin]] (2009) by [[user:Wyvern|Wyvern]]  &amp;amp; Clym Angus.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8309 Negotiations of failure] (2010) on the Oolite BB by [[user:Wyvern|Wyvern]]. An Oolite short story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zireael ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16182 Commander Mara's Ship Log] (2014) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
== Treasure Troves ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=4156 Commander Munchausen] is a hoot!&lt;br /&gt;
*The [[Classic Elite]] &amp;quot;official&amp;quot; stories are [[The Dark Wheel]] &amp;amp; [[Imprint]].&lt;br /&gt;
*Please note that there are separate pages with a [[:Category:Elite stories | List of Elite story authors]] (links to their stories) and also a [[List of Frontier stories]].&lt;br /&gt;
*Feel free to dig around in the [http://www.aegidian.org/bb/viewforum.php?f=11 Fiction] threads of our BB to see what you can unearth!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67518</id>
		<title>List of Oolite stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67518"/>
		<updated>2021-07-18T22:18:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Cody */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all [[Oolite]] stories by author. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Items, the Oolite Anthology ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienItems.jpg|thumb|right|150px|The Cover of Alien Items]]&lt;br /&gt;
&lt;br /&gt;
* [[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are represented including Dylan Smith, Blaze O' Glory, Cody (El Viejo), DaddyHoggy, Commander Wyvern, Ganelon and Drew Wagar.&lt;br /&gt;
&lt;br /&gt;
:*   The Virtuous Misfortune (Dylan Smith) - What happens when the captain and crew of a Python Class Cruiser recover some cargo that they didn't quite intend&lt;br /&gt;
:*   Carver's Anarchy (Ganelon) - Stand-alone Chapter 1 of the saga below&lt;br /&gt;
:*   Nine (Drew Wagar) - About an attempt to reach the ninth chart and its tragic consequences&lt;br /&gt;
:*   Calliope (Blaze O' Glory) - What can happen when the deal to ship some machinery is just too good to be true&lt;br /&gt;
:*   Coyote (Cody)&lt;br /&gt;
:*   Ascension (Drew Wagar) - What happens when a spaceship crashes on a pre-spacefaring world&lt;br /&gt;
:*   Local Midnight at the Vacuum Bar (Blaze O' Glory)&lt;br /&gt;
:*   Snake Charming (DaddyHoggy)&lt;br /&gt;
:*   Schism (Drew Wagar) - About an anachronistic incident on a generation ship&lt;br /&gt;
:*   Vakume Danserz (Ganelon)&lt;br /&gt;
:*   Negotiations of Failure (Commander Wyvern)&lt;br /&gt;
:*   Lazarus (DaddyHoggy)&lt;br /&gt;
:*   Replay (Drew Wagar) - About Thargoid mind experiments on humans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It can now be found [https://www.yumpu.com/en/document/view/6917513/alien-items-drew-wagar here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Blaze O'Glory ==&lt;br /&gt;
[[File:Hesperus mugshot.png|200px|thumb|right|]]&lt;br /&gt;
* [[Calliope]] (2009) - An episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. Money is short, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
* [[Stranglehold]] (2012) – A further episode from [[User:Captain_Hesperus|Captain Hesperus's]] unorthodox life. A stirring tale of dash, daring and foul mutiny!&lt;br /&gt;
* [https://app.box.com/s/3dob2hvj9a Local Midnight in the Vacuum Bar] (2010) - A short story.&lt;br /&gt;
&lt;br /&gt;
== Clym Angus ==&lt;br /&gt;
* Also see ''Wyvern &amp;amp; Clym Angus'' below&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17247 The chronicles of Shulth - Apocrypha] - How did the world of Elite/Oolite change into that of FE2/FFE/ED? Read this and find out!&lt;br /&gt;
&lt;br /&gt;
==[[User:Cody|Cody]]==&lt;br /&gt;
&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (as yet, unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
Cody's fiction may be downloaded [https://www.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
== DredgerMan ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and battered Python Special ET. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drew Wagar ==  &lt;br /&gt;
&lt;br /&gt;
[[Image:Status_Quo_Edition_2_Cover_Small.jpg|thumb|right|100px|Status Quo. Cover by Neil Badman]]&lt;br /&gt;
[[Image:Mutabilisneilbadman.png|thumb|right|100px|Mutabilis. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
* [[Status_Quo|Status Quo]] (2006) - The first story in the [[Oolite Saga]]. “A brilliant scientist uncovers  a terrifying plot to begin a galactic war.  Aided by a talented, but  reluctant and embittered combateer, he must stop the deployment of a  super weapon he invented. A weapon so powerful it threatens to destroy  entire worlds.” Elite came with a Novella called ''The Dark Wheel'', which set the scene for the game. ''Status Quo'' aims to do the same thing for Oolite, introducing Commander Jamesons to the Ooniverse...&lt;br /&gt;
* [[Mutabilis]] (2008) - The second story in the [[Oolite Saga]]. “When a series of linked murders  forces GalCop to outlaw the shadow organisation known as ‘The Dark  Wheel’, a mysterious top secret document must be found in order to stave  off a galactic conflict. The document contains a devastating secret;  the key to domination, power and control. A secret as old as space  itself, the location of the legendary planet ‘Raxxla’”. ''Mutabilis'' is the sequel to 'Status Quo' and also introduces readers to the adventures of [[User:Captain_Hesperus|Captain Hesperus]]. Further accounts of this roguish character can be found in the [[Calliope]] story below...''&lt;br /&gt;
* [[Incursio]] (2011) - The third story and final part of the [[Oolite Saga]]. “When a deadly alien attack is launched across the galaxy, humankind  finds itself under-prepared and overwhelmed. As star systems begin to fall, privateers take up the battle alongside the military forces and a  desperate plan is hatched to stop the invaders once and for all, before  humanity is eradicated.” ''Incursio'' picks up the story eleven years later and also feature avatars from the Oolite forum: Daddyhoggy, Hesperus, Udian, Coyote, Derik, Cheyd and Maik.''&lt;br /&gt;
* [[Finis]] (2011) - The fourth and final final part of the [[Oolite Saga]]. &amp;quot;With the alien menace poised to overthrow the galaxy a lone group of combateers is all that that stands between them and total annihilation. When one of their number is kidnapped by the aliens and their plans thwarted, the group must decide whether to mount a rescue and risk losing the war, or sacrifice her for the greater good of humankind…&amp;quot;&lt;br /&gt;
* [[Altera]] (2016) - The fifth and final final final part of the [[Oolite Saga]].&lt;br /&gt;
&lt;br /&gt;
The first two of the series have been transmogrified into [[Ship's Library OXP|Ship's Library]] books for reading while docked or in-flight on an MDF.&lt;br /&gt;
&lt;br /&gt;
The Oolite Saga had its own [http://www.facebook.com/drewwagarwriter fan page on Facebook].''&lt;br /&gt;
&lt;br /&gt;
Drew has also written a number of short stories for the Oolite Universe…&lt;br /&gt;
&lt;br /&gt;
* [[Schism]] (2007) - ”Lumbering through the deeps of space are the Generation Ships; huge  self contained transports driving between the stars at sublight speeds  in the midst of thousand year journeys to populate new planets. After 30  generations, a staggering and devastating truth is revealed to the  occupants of one such ship…”&lt;br /&gt;
* [[Nine]] (2009) - “The story of an attempt to reach the ‘ninth’ chart. As players familiar with Elite and Oolite will doubtless know there are only eight charts reachable by Galactic Hyperspace. Does the ninth chart exist? Can it be reached? If so, what’s there? This is a slightly chilling tale of  the ‘Ooniverse’…”&lt;br /&gt;
* [[Ascension]] (2009) - ”A tale of what might happen when an example of sophisticated  technology is suddenly thrust upon a backward culture steeped in  religion.”&lt;br /&gt;
* [[Replay]] (2009) - “Difficult to describe even in summary without giving away the plot.  It’s only three and a half pages long, so won’t take you long! Enjoy!”&lt;br /&gt;
* [[Family]] (2009) - “an excellent battle and nice interaction between Kemi and the Princess.”&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.drewwagar.com Drew Wagar's website].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Dylan Smith ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] (2006) - Dylan wrote the first short story for Oolite. A salutary warning in terms of who and how to fight, and what cargoes are safe to carry...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ganelon ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8609 Vakume Danserz] (2010) on the Oolite BB. Not quite a story, in my opinion.  A vignette, perhaps. Included in [[Alien Items]].&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8641 Carver's Anarchy] (2010) on the Oolite BB. This might be the first installment, or it might be the only story about Carver and his crew that I actually get around to finishing. [Comment: This a 8 chapter short story giving imaginative insight into an Anarchy]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=9649 Derelict] 2011 on the Oolite BB. Marooned in witchspace!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hoqllnq ==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18678 Vicious Brew] (2017) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K Thomas (OneOfTheLost) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heralds_End.jpg|thumb|right|150px|Herald's End by K Thomas]]&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=7160 Herald's End] (2009-2010) on the Oolite BB. An Oolite short story, a work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
My god, the stars...&lt;br /&gt;
&lt;br /&gt;
Hundreds of the blinking lights shone through the infinite blackness of the abyss. The three viewscreens in front of him where filled with them. Slowly the pilot leaned back in his chair. Eyeing the left viewscreen with a hint of concern, he pushed the steering yoke forward, pushing the ships' nose downward, and hopefully out of the 'lane' of traffic going into, and leaving the station.&lt;br /&gt;
&lt;br /&gt;
At its pilot's bidding, the Python class frieghter sunk downward. The pilot pressed a button on his console, and the center viewscreen's view suddenly changed. Now it showed a perspective from the rear of the ship, allowing the pilot to see a spinning decahedron shaped mass. The engines where at 'full-burn' and a trail of yellow and blue partially obscured the Coriolis space station. Just behind it, a massive green blob filled part of the screen.&lt;br /&gt;
&lt;br /&gt;
Lave&lt;br /&gt;
&lt;br /&gt;
The planet was infamous. Or more accurately, the system where it made its residence. Many a spacer had started his or her career here. The Lave Academy qualified those with the credits for space flight. Licenses where issued by a rather surly frog aboard the orbiting space station.&lt;br /&gt;
&lt;br /&gt;
Having just left a rather heated encounter with just such a dockmaster, the young pilot gave a scowl. This promised to be an interesting trip. Putting the ship onto a course aiming directly at the sun, Orin Minea'r leaned back into the pilot's chair and observed the deck around him.&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Malacandra ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=13691 Do It For Thysen] (2013) on the Oolite BB. A young man learns some words to live by.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14008 Ships That Pass In The Night] (2013) ditto. An Asp pilot in a communist utopia.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16729&amp;amp;start=15 Sidewinder Precision Pro] (2014) ditto. Adventures of a Sidewinder pilot.&lt;br /&gt;
&lt;br /&gt;
== Marc Beaumont (Maaarcooose) ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theramist.co.uk/blog/?p=121 Mostly Deadly] (2012) on theramist.co.uk. The story of a hedonistic woman, running from her past, until it catches up with her and changes everything.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14894 The Curse Of The Crimson Koala] (2013) on the Oolite BBS. First part of a three parter. Theme music also available on [https://soundcloud.com/theramist/searching Soundcloud].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossfoot ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16586 Mossfoot Tales of Woe] (2014-2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My ammo crate ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17843 The Systems Three] (2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=11&amp;amp;t=18060 The Rebellious Three] (2016) on the Oolite BB. Because this is a sequel, reading The Systems Three is recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PA Groove ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8354 The Ipsiolon Treat] (2010) on the Oolite BB. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rese249er ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12393 Breaker Breaker] (2012) on the Oolite BB. A story about some wet behind the ears new pilots fresh out of the Academy. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RyanHoots ==&lt;br /&gt;
&lt;br /&gt;
* [[Anguis Primus (book) | Anguis Primus]]: What happens when an uber ship falls into the hands of a girl...&lt;br /&gt;
* The Shadowed Hand: Work in Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spooky ==&lt;br /&gt;
&lt;br /&gt;
* [http://int13h.com/downloads/static.pdf Static] (2012) PDF download. Whilst clearing out some old kit I found some partially completed ooliterature that I was working on 3 or 4 years ago. Normally I just bin this stuff but this time I though I'd have a bash at finishing it and letting you poor people &amp;quot;enjoy&amp;quot; it. So, I suppose I'm proud to present Static.&lt;br /&gt;
&lt;br /&gt;
== TheOldGamer ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18175 In Service to the Margravine] (2016) on the Oolite BB. A young chap from Lave makes his way up to Aronar ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[user:Wyvern|Wyvern]] &amp;amp; Clym Angus==&lt;br /&gt;
&lt;br /&gt;
* [[Rise_of_the_Kirin|Rise of the Kirin]] (2009) by [[user:Wyvern|Wyvern]]  &amp;amp; Clym Angus.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8309 Negotiations of failure] (2010) on the Oolite BB by [[user:Wyvern|Wyvern]]. An Oolite short story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zireael ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16182 Commander Mara's Ship Log] (2014) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
== Treasure Troves ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=4156 Commander Munchausen] is a hoot!&lt;br /&gt;
*The [[Classic Elite]] &amp;quot;official&amp;quot; stories are [[The Dark Wheel]] &amp;amp; [[Imprint]].&lt;br /&gt;
*Please note that there are separate pages with a [[:Category:Elite stories | List of Elite story authors]] (links to their stories) and also a [[List of Frontier stories]].&lt;br /&gt;
*Feel free to dig around in the [http://www.aegidian.org/bb/viewforum.php?f=11 Fiction] threads of our BB to see what you can unearth!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67517</id>
		<title>List of Oolite stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Oolite_stories&amp;diff=67517"/>
		<updated>2021-07-18T22:17:44Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Cody */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all [[Oolite]] stories by author. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Items, the Oolite Anthology ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienItems.jpg|thumb|right|150px|The Cover of Alien Items]]&lt;br /&gt;
&lt;br /&gt;
* [[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are represented including Dylan Smith, Blaze O' Glory, Cody (El Viejo), DaddyHoggy, Commander Wyvern, Ganelon and Drew Wagar.&lt;br /&gt;
&lt;br /&gt;
:*   The Virtuous Misfortune (Dylan Smith) - What happens when the captain and crew of a Python Class Cruiser recover some cargo that they didn't quite intend&lt;br /&gt;
:*   Carver's Anarchy (Ganelon) - Stand-alone Chapter 1 of the saga below&lt;br /&gt;
:*   Nine (Drew Wagar) - About an attempt to reach the ninth chart and its tragic consequences&lt;br /&gt;
:*   Calliope (Blaze O' Glory) - What can happen when the deal to ship some machinery is just too good to be true&lt;br /&gt;
:*   Coyote (Cody)&lt;br /&gt;
:*   Ascension (Drew Wagar) - What happens when a spaceship crashes on a pre-spacefaring world&lt;br /&gt;
:*   Local Midnight at the Vacuum Bar (Blaze O' Glory)&lt;br /&gt;
:*   Snake Charming (DaddyHoggy)&lt;br /&gt;
:*   Schism (Drew Wagar) - About an anachronistic incident on a generation ship&lt;br /&gt;
:*   Vakume Danserz (Ganelon)&lt;br /&gt;
:*   Negotiations of Failure (Commander Wyvern)&lt;br /&gt;
:*   Lazarus (DaddyHoggy)&lt;br /&gt;
:*   Replay (Drew Wagar) - About Thargoid mind experiments on humans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It can now be found [https://www.yumpu.com/en/document/view/6917513/alien-items-drew-wagar here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Blaze O'Glory ==&lt;br /&gt;
[[File:Hesperus mugshot.png|200px|thumb|right|]]&lt;br /&gt;
* [[Calliope]] (2009) - An episode from the unorthodox life of [[User:Captain_Hesperus|Captain Hesperus]]. Money is short, the engines are failing, and there's soup on the ceiling ...&lt;br /&gt;
* [[Stranglehold]] (2012) – A further episode from [[User:Captain_Hesperus|Captain Hesperus's]] unorthodox life. A stirring tale of dash, daring and foul mutiny!&lt;br /&gt;
* [https://app.box.com/s/3dob2hvj9a Local Midnight in the Vacuum Bar] (2010) - A short story.&lt;br /&gt;
&lt;br /&gt;
== Clym Angus ==&lt;br /&gt;
* Also see ''Wyvern &amp;amp; Clym Angus'' below&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17247 The chronicles of Shulth - Apocrypha] - How did the world of Elite/Oolite change into that of FE2/FFE/ED? Read this and find out!&lt;br /&gt;
&lt;br /&gt;
==[[User:Cody|Cody]]==&lt;br /&gt;
&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (As yet, unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
Cody's fiction may be downloaded [https://www.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
== DredgerMan ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and battered Python Special ET. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drew Wagar ==  &lt;br /&gt;
&lt;br /&gt;
[[Image:Status_Quo_Edition_2_Cover_Small.jpg|thumb|right|100px|Status Quo. Cover by Neil Badman]]&lt;br /&gt;
[[Image:Mutabilisneilbadman.png|thumb|right|100px|Mutabilis. Cover by Neil Badman]]&lt;br /&gt;
&lt;br /&gt;
* [[Status_Quo|Status Quo]] (2006) - The first story in the [[Oolite Saga]]. “A brilliant scientist uncovers  a terrifying plot to begin a galactic war.  Aided by a talented, but  reluctant and embittered combateer, he must stop the deployment of a  super weapon he invented. A weapon so powerful it threatens to destroy  entire worlds.” Elite came with a Novella called ''The Dark Wheel'', which set the scene for the game. ''Status Quo'' aims to do the same thing for Oolite, introducing Commander Jamesons to the Ooniverse...&lt;br /&gt;
* [[Mutabilis]] (2008) - The second story in the [[Oolite Saga]]. “When a series of linked murders  forces GalCop to outlaw the shadow organisation known as ‘The Dark  Wheel’, a mysterious top secret document must be found in order to stave  off a galactic conflict. The document contains a devastating secret;  the key to domination, power and control. A secret as old as space  itself, the location of the legendary planet ‘Raxxla’”. ''Mutabilis'' is the sequel to 'Status Quo' and also introduces readers to the adventures of [[User:Captain_Hesperus|Captain Hesperus]]. Further accounts of this roguish character can be found in the [[Calliope]] story below...''&lt;br /&gt;
* [[Incursio]] (2011) - The third story and final part of the [[Oolite Saga]]. “When a deadly alien attack is launched across the galaxy, humankind  finds itself under-prepared and overwhelmed. As star systems begin to fall, privateers take up the battle alongside the military forces and a  desperate plan is hatched to stop the invaders once and for all, before  humanity is eradicated.” ''Incursio'' picks up the story eleven years later and also feature avatars from the Oolite forum: Daddyhoggy, Hesperus, Udian, Coyote, Derik, Cheyd and Maik.''&lt;br /&gt;
* [[Finis]] (2011) - The fourth and final final part of the [[Oolite Saga]]. &amp;quot;With the alien menace poised to overthrow the galaxy a lone group of combateers is all that that stands between them and total annihilation. When one of their number is kidnapped by the aliens and their plans thwarted, the group must decide whether to mount a rescue and risk losing the war, or sacrifice her for the greater good of humankind…&amp;quot;&lt;br /&gt;
* [[Altera]] (2016) - The fifth and final final final part of the [[Oolite Saga]].&lt;br /&gt;
&lt;br /&gt;
The first two of the series have been transmogrified into [[Ship's Library OXP|Ship's Library]] books for reading while docked or in-flight on an MDF.&lt;br /&gt;
&lt;br /&gt;
The Oolite Saga had its own [http://www.facebook.com/drewwagarwriter fan page on Facebook].''&lt;br /&gt;
&lt;br /&gt;
Drew has also written a number of short stories for the Oolite Universe…&lt;br /&gt;
&lt;br /&gt;
* [[Schism]] (2007) - ”Lumbering through the deeps of space are the Generation Ships; huge  self contained transports driving between the stars at sublight speeds  in the midst of thousand year journeys to populate new planets. After 30  generations, a staggering and devastating truth is revealed to the  occupants of one such ship…”&lt;br /&gt;
* [[Nine]] (2009) - “The story of an attempt to reach the ‘ninth’ chart. As players familiar with Elite and Oolite will doubtless know there are only eight charts reachable by Galactic Hyperspace. Does the ninth chart exist? Can it be reached? If so, what’s there? This is a slightly chilling tale of  the ‘Ooniverse’…”&lt;br /&gt;
* [[Ascension]] (2009) - ”A tale of what might happen when an example of sophisticated  technology is suddenly thrust upon a backward culture steeped in  religion.”&lt;br /&gt;
* [[Replay]] (2009) - “Difficult to describe even in summary without giving away the plot.  It’s only three and a half pages long, so won’t take you long! Enjoy!”&lt;br /&gt;
* [[Family]] (2009) - “an excellent battle and nice interaction between Kemi and the Princess.”&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.drewwagar.com Drew Wagar's website].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Dylan Smith ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] (2006) - Dylan wrote the first short story for Oolite. A salutary warning in terms of who and how to fight, and what cargoes are safe to carry...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ganelon ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8609 Vakume Danserz] (2010) on the Oolite BB. Not quite a story, in my opinion.  A vignette, perhaps. Included in [[Alien Items]].&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8641 Carver's Anarchy] (2010) on the Oolite BB. This might be the first installment, or it might be the only story about Carver and his crew that I actually get around to finishing. [Comment: This a 8 chapter short story giving imaginative insight into an Anarchy]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=9649 Derelict] 2011 on the Oolite BB. Marooned in witchspace!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hoqllnq ==&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18678 Vicious Brew] (2017) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K Thomas (OneOfTheLost) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heralds_End.jpg|thumb|right|150px|Herald's End by K Thomas]]&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=7160 Herald's End] (2009-2010) on the Oolite BB. An Oolite short story, a work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt;&lt;br /&gt;
My god, the stars...&lt;br /&gt;
&lt;br /&gt;
Hundreds of the blinking lights shone through the infinite blackness of the abyss. The three viewscreens in front of him where filled with them. Slowly the pilot leaned back in his chair. Eyeing the left viewscreen with a hint of concern, he pushed the steering yoke forward, pushing the ships' nose downward, and hopefully out of the 'lane' of traffic going into, and leaving the station.&lt;br /&gt;
&lt;br /&gt;
At its pilot's bidding, the Python class frieghter sunk downward. The pilot pressed a button on his console, and the center viewscreen's view suddenly changed. Now it showed a perspective from the rear of the ship, allowing the pilot to see a spinning decahedron shaped mass. The engines where at 'full-burn' and a trail of yellow and blue partially obscured the Coriolis space station. Just behind it, a massive green blob filled part of the screen.&lt;br /&gt;
&lt;br /&gt;
Lave&lt;br /&gt;
&lt;br /&gt;
The planet was infamous. Or more accurately, the system where it made its residence. Many a spacer had started his or her career here. The Lave Academy qualified those with the credits for space flight. Licenses where issued by a rather surly frog aboard the orbiting space station.&lt;br /&gt;
&lt;br /&gt;
Having just left a rather heated encounter with just such a dockmaster, the young pilot gave a scowl. This promised to be an interesting trip. Putting the ship onto a course aiming directly at the sun, Orin Minea'r leaned back into the pilot's chair and observed the deck around him.&amp;lt;/Blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Malacandra ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=13691 Do It For Thysen] (2013) on the Oolite BB. A young man learns some words to live by.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14008 Ships That Pass In The Night] (2013) ditto. An Asp pilot in a communist utopia.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16729&amp;amp;start=15 Sidewinder Precision Pro] (2014) ditto. Adventures of a Sidewinder pilot.&lt;br /&gt;
&lt;br /&gt;
== Marc Beaumont (Maaarcooose) ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.theramist.co.uk/blog/?p=121 Mostly Deadly] (2012) on theramist.co.uk. The story of a hedonistic woman, running from her past, until it catches up with her and changes everything.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=14894 The Curse Of The Crimson Koala] (2013) on the Oolite BBS. First part of a three parter. Theme music also available on [https://soundcloud.com/theramist/searching Soundcloud].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossfoot ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16586 Mossfoot Tales of Woe] (2014-2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My ammo crate ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=17843 The Systems Three] (2015) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
* [http://bb.aegidian.org/viewtopic.php?f=11&amp;amp;t=18060 The Rebellious Three] (2016) on the Oolite BB. Because this is a sequel, reading The Systems Three is recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PA Groove ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8354 The Ipsiolon Treat] (2010) on the Oolite BB. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rese249er ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=12393 Breaker Breaker] (2012) on the Oolite BB. A story about some wet behind the ears new pilots fresh out of the Academy. A work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RyanHoots ==&lt;br /&gt;
&lt;br /&gt;
* [[Anguis Primus (book) | Anguis Primus]]: What happens when an uber ship falls into the hands of a girl...&lt;br /&gt;
* The Shadowed Hand: Work in Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spooky ==&lt;br /&gt;
&lt;br /&gt;
* [http://int13h.com/downloads/static.pdf Static] (2012) PDF download. Whilst clearing out some old kit I found some partially completed ooliterature that I was working on 3 or 4 years ago. Normally I just bin this stuff but this time I though I'd have a bash at finishing it and letting you poor people &amp;quot;enjoy&amp;quot; it. So, I suppose I'm proud to present Static.&lt;br /&gt;
&lt;br /&gt;
== TheOldGamer ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=18175 In Service to the Margravine] (2016) on the Oolite BB. A young chap from Lave makes his way up to Aronar ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[user:Wyvern|Wyvern]] &amp;amp; Clym Angus==&lt;br /&gt;
&lt;br /&gt;
* [[Rise_of_the_Kirin|Rise of the Kirin]] (2009) by [[user:Wyvern|Wyvern]]  &amp;amp; Clym Angus.&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?t=8309 Negotiations of failure] (2010) on the Oolite BB by [[user:Wyvern|Wyvern]]. An Oolite short story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zireael ==&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=16182 Commander Mara's Ship Log] (2014) on the Oolite BB.&lt;br /&gt;
&lt;br /&gt;
== Treasure Troves ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=4156 Commander Munchausen] is a hoot!&lt;br /&gt;
*The [[Classic Elite]] &amp;quot;official&amp;quot; stories are [[The Dark Wheel]] &amp;amp; [[Imprint]].&lt;br /&gt;
*Please note that there are separate pages with a [[:Category:Elite stories | List of Elite story authors]] (links to their stories) and also a [[List of Frontier stories]].&lt;br /&gt;
*Feel free to dig around in the [http://www.aegidian.org/bb/viewforum.php?f=11 Fiction] threads of our BB to see what you can unearth!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=F6_page_(galactic_chart_%221%22)&amp;diff=67284</id>
		<title>F6 page (galactic chart &quot;1&quot;)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=F6_page_(galactic_chart_%221%22)&amp;diff=67284"/>
		<updated>2021-07-13T07:03:39Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* OXP icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F6 screen (Vanilla game).png|thumb|right|450px|F6 screen from the [[Vanilla game]] &amp;lt;br&amp;gt; &lt;br /&gt;
*No target system has yet been selected so both red and green crosses rest on the Lave system. &amp;lt;br&amp;gt;&lt;br /&gt;
*The colours of the stars displayed represent the star types. &amp;lt;br&amp;gt;&lt;br /&gt;
*The green circle represents the 7ly radius of travel of the ship's full tank of fuel (less fuel yields a smaller circle)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:F6 oops (oxp'd).png|thumb|right|450px|F6 screen after being OXP'd! &amp;lt;br&amp;gt;&lt;br /&gt;
*The galaxy name at the top of the page is from [[Galaxy Names OXP]] &amp;lt;br&amp;gt;&lt;br /&gt;
*The stars are now coloured according to their political system (Anarchies such as Riedquat are purple...) &amp;lt;br&amp;gt;&lt;br /&gt;
*Zaonce has been selected as the target destination - and is now marked with a red cross. The green cross shows that the ship is currently in the Lave system. The distance and travel time to Zaonce are displayed beneath the chart. &amp;lt;br&amp;gt;&lt;br /&gt;
*[[XenonUI]] provides the references on the sides which repeat in-game the information given on the left of this screen shot &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xenon HUD]] provides the details about the ship in the lower corners of the screen (fuel bar, missiles status, destination, current location ''etc'')]]&lt;br /&gt;
This page is accessible both while docked and in flight. This is where you select the star-system you wish to jump to (using Witchspace/[[Hyperspace Drive]]). It shows one of two versions of the Galactic Map.&lt;br /&gt;
*If you have accepted any contracts (''eg'' parcel deliveries) the relevant systems will be marked on the chart.&lt;br /&gt;
&lt;br /&gt;
== Key-commands ==&lt;br /&gt;
This screen is primarily an information screen, but also where you select the target system for your Witchspace/[[Hyperspace Drive]]. It is also known as the &amp;quot;short range chart&amp;quot;.&lt;br /&gt;
*The circle shows the range of your jump (changes with fuel available - the circle will grow while scooping fuel, for example).&lt;br /&gt;
*The &amp;quot;Arrow keys&amp;quot; move the marker between the systems shown. The &amp;quot;Home&amp;quot; key returns the marker to your current (home) system.&lt;br /&gt;
::The &amp;quot;home system&amp;quot; is shown with a green cross, the &amp;quot;target system&amp;quot; with a smaller red cross.&lt;br /&gt;
*Pressing the F7 button takes you to information on the selected system.&lt;br /&gt;
*This chart is zoomable! Use the &amp;quot;page up&amp;quot; &amp;amp; &amp;quot;page down&amp;quot; buttons (or the mouse).&lt;br /&gt;
&lt;br /&gt;
=== Changing the displayed information ===&lt;br /&gt;
*The &amp;quot;i&amp;quot; key toggles between the names of the systems - and icons giving essential data on them (economy type, government type &amp;amp; TL).&lt;br /&gt;
*The &amp;quot;?&amp;quot; key toggles the display of the colour of each system between four possibilities:&lt;br /&gt;
:'''Sun Colour''' (important for OXPs such as [[Hard Way]] &amp;amp; [[Star Fuel]] where the star category impacts on the game)&lt;br /&gt;
:'''Economic system''' (from deep green for ''poor agricultural'' to deep yellow for ''rich industrial'')&lt;br /&gt;
:'''Political system''' (white: ''corporate state''; grey: ''democracy''; blue: ''confederate''; red: ''communist''; yellow: ''dictatorship''; green: ''multi-gov''; brown: ''Feudal System''; purple: ''anarchy'')&lt;br /&gt;
:'''[[TL]]/Technology Level ''' (from red for ''low TL'' to blue-white for ''high TL'') &amp;lt;br&amp;gt;&lt;br /&gt;
''The eagle-eyed will notice that the Economic &amp;amp; Political colours remain constant between the &amp;quot;i&amp;quot; icon-toggle display and the &amp;quot;?&amp;quot; star-colour-toggle display''&lt;br /&gt;
&lt;br /&gt;
=== ANA (Advanced Navigational Array) ===&lt;br /&gt;
Purchasing ANA allows jump routes to be shown on the map, and one to select routes to destinations beyond the 7ly limit.&lt;br /&gt;
*The &amp;quot;^&amp;quot; key toggles between the regular F6 chart, a second variant showing the shortest route to the target (destination) system and a third variant showing the fastest route to the target system.&lt;br /&gt;
See [[Advanced Navigational Array]] for more detail.&lt;br /&gt;
&lt;br /&gt;
== Changing the page ==&lt;br /&gt;
*[[XenonUI]] provides an on-screen reference list of key commands for this and the other F4-F8 pages&lt;br /&gt;
*[[Xenon HUD]]'s docked HUD version provides the ship information in the bottom margins of the page: fuel bar, missiles &amp;amp; destination on the left; current location on the right. &lt;br /&gt;
*[[Galaxy Names OXP]] puts the name of the galaxy at the top of the chart (Santaari for Galaxy 1).&lt;br /&gt;
*[[Distant Realms]] provides names of regions when a star in a region (''eg'' [[Sector1/The Pulsar Worlds (Region)|the Pulsar Worlds]]) has been targeted.&lt;br /&gt;
*Some OXPs change the details of systems from those shown in the [[Vanilla game]]&lt;br /&gt;
::[[Famous Planets]] changes the details of Sori (bottom right-hand corner: TL9 dictatorship) to Ascension (TL16 anarchy)&lt;br /&gt;
::[[Lave OXP]] increases Lave's TL from 5 to 8&lt;br /&gt;
*OXPs which allot missions will mark the relevant systems accordingly (''eg'' [[LongWay OXP|Long Way Round]], [[GalCop Missions]] ''etc'').&lt;br /&gt;
*[[Explorers' Club OXP]] will identify visited systems according to your selected parameters (arrive in system, visit orbital station, land on planet...).&lt;br /&gt;
*[[Smugglers]] will mark systems with various trade embargoes with orange or yellow diamonds accordingly.&lt;br /&gt;
*[[Home System]] OXP: Home systems will be marked on the galactic chart with a purple diamond shape.&lt;br /&gt;
&lt;br /&gt;
*[[Docked HUDs]] removes your HUD from the bottom of the page, leaving only the fuel bar &amp;amp; missile display. Some of the more recent [[HUD]]s do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Guide to Icons (Incomplete) ==&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|400px]]&lt;br /&gt;
=== Vanilla game Icons ===&lt;br /&gt;
*For &amp;quot;i&amp;quot; icons (Government &amp;amp; Economy types) see on the right - or add the [[Xenon UI]] oxp to your game!&lt;br /&gt;
*Green Cross (large, thick arms): current system&lt;br /&gt;
*Red Cross (short, thick arms): target system&lt;br /&gt;
*Orange Cross (long, thin arms): cargo or parcel delivery contract&lt;br /&gt;
*Orange Lozenge: passenger delivery contract&lt;br /&gt;
*Orange Square: cargo delivery contract&lt;br /&gt;
&lt;br /&gt;
=== OXP icons ===&lt;br /&gt;
''the following oxp derived icons add to the list above''&lt;br /&gt;
*Cross: Red (long, thin arms): [[GalCop Missions]]: GalCop missions contract ''or'' default marker for other contract &amp;quot;managed&amp;quot; by GalCop Missions (see below)&lt;br /&gt;
*Cross: Orange (long, thin arms): [[GalCop Missions]]: secondary contract derived from an &amp;quot;Investigate unknown beacon&amp;quot; missions&lt;br /&gt;
*Diamond: Orange: ''either'' [[Explorers' Club]]: Unvisited system&lt;br /&gt;
:::::::: ''or'' [[Smugglers]]: systems where only Firearms are illegal&lt;br /&gt;
*Diamond: Purple: [[Home System]]: one of your Home systems&lt;br /&gt;
*Diamond: Yellow: [[Smugglers]]: systems where commodities other than just firearms are illegal&lt;br /&gt;
*Square Orange: [[GalCop Missions]]: second system in a two-step mission (first system marked by red cross, as above)&lt;br /&gt;
*X: Green: [[Explorers' Club]]: Visited system&lt;br /&gt;
*X: Red: [[Illegal Goods Tweak OXP]]: Thankful Slave/Family&lt;br /&gt;
&lt;br /&gt;
''[http://www.aegidian.org/bb/viewtopic.php?p=277366#p277366 Note about GalCop Missions]'' - this oxp does not just create its own missions. It also collates other &amp;quot;non-GalCop Missions&amp;quot; missions for inclusion on its F4 Bulletin Board. Where these other missions have their own icons, these are then used on the maps. Where they do not, GalCop Missions assigns them a default icon - a Red Cross.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Short Range Chart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[File:F6F6 screen (Vanilla game).png|thumb|right|450px|F6F6 screen from the [[Vanilla game]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;D&amp;quot; has been typed into the name search section - all 9 systems beginning D have been highlighted and the last/default selected with the distance to it from the current location (Lave) given]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:F6F6_screen_(oxp'd).png|thumb|right|450px|F6F6 screen after being OXP'd! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Digebiti&amp;quot; has been typed into the name search section. The distance from the current system is given beneath.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= F6F6 page (long range chart) =&lt;br /&gt;
This page is accessible both while docked and in flight. This shows the second version of the Galactic Map: the entire galaxy. It is also known as the &amp;quot;long range chart&amp;quot;.&lt;br /&gt;
*Unlike the F6 chart, this chart allows searching for systems by name. The &amp;quot;i&amp;quot; toggle no longer works as the names/icons would be too crowded if all were shown. The &amp;quot;?&amp;quot; toggle does work. The Vanilla game chart on the right shows star type colours, the OXP'd chart beneath shows political system colours.&lt;br /&gt;
&lt;br /&gt;
Note that when the F6 chart is fully zoomed out that it looks identical to the F6F6 chart. In such cases the F6 chart remains zoomable, the F6F6 remains searchable!&lt;br /&gt;
&lt;br /&gt;
== Changing the page ==&lt;br /&gt;
*[[XenonUI]] provides an on-screen reference list of key commands for this and the other F4-F8 pages&lt;br /&gt;
*[[Xenon HUD]]'s docked HUD version provides the ship information in the bottom margins of the page: fuel bar, missiles &amp;amp; destination on the left; current location on the right.&lt;br /&gt;
*[[Galaxy Names OXP]] puts the name of the galaxy at the top of the chart (Santaari for Galaxy 1).&lt;br /&gt;
*[[Docked HUDs]] removes your HUD from the bottom of the page, leaving only the fuel bar &amp;amp; missile display. Some of the more recent [[HUD]]s do this automatically.&lt;br /&gt;
&lt;br /&gt;
*[[Explorers' Club OXP]] will mark visited systems according to your selected parameters (arrive in system, visit orbital station, land on planet...).&lt;br /&gt;
&lt;br /&gt;
=== Discovery game OXPs ===&lt;br /&gt;
*[[Here be Dragons]] OXP blanks details of unvisited systems from the chart&lt;br /&gt;
*[[Zero Map - Explore the galaxy]] does the same (older but allows more choice of blanking).&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
*[[Galaxy Seeds]] for information on changing the actual maps themselves&lt;br /&gt;
*[[SOTL Exploration]] &amp;amp; [[SOTL Altmap]] for examples of this (and different games too!)&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12273 Buyable Map OXP] - you now have to buy the F6 maps (partial or complete). Spara (2012 - BB Thread). Available from [https://app.box.com/s/sgjyd0k2kwsf82lnucc895le4nrlq2fr The Munificent Maik's] Mirror download site. This OXP needs to be included in your game manually - see [[OXP]] for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help pages]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67246</id>
		<title>Laser tactics</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67246"/>
		<updated>2021-07-12T20:46:34Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Side Lasers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laveacad.png|thumb|right|Lave Academy &amp;lt;br&amp;gt;home of the Supreme Savants &amp;lt;br&amp;gt;of the School of Strategic Studies]]&lt;br /&gt;
== Laser combat tactics ==&lt;br /&gt;
&lt;br /&gt;
Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although mining lasers pack a powerful punch, their cycle time is too slow for combat use and so will not be discussed here.&lt;br /&gt;
&lt;br /&gt;
== The different kinds of combat laser ==&lt;br /&gt;
&lt;br /&gt;
The [[Pulse Laser|Pulse Laser]] is the cheapest and most basic kind of combat laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbing you of your cargo, but that's about it. They have a very slow cycle time which only compounds the problems of being low powered. Pulse lasers have a maximum range of 12,500 metres. The only advantage of pulse lasers is they don't heat up very quickly, so you can almost fire them all the time without worrying about heat build up.&lt;br /&gt;
&lt;br /&gt;
For a serious combateer or a trader who visits more dangerous worlds, the [[Beam Laser|Beam Laser]] is more appropriate. This laser is not much more powerful than the pulse laser, but instead of firing in short pulses followed by a long quench time, the beam laser fires in a continuous beam as its name suggests. Beam lasers have a maximum range of 15,000 metres. The weapon itself is made up of 150 laser tubes which are fired together. A power pack augments the ship's power and keeps a continuous flow of high wattage current running to the laser tubes so there is no risk of fade out when other demands are made on a ship's main power unit. They do generate more heat, and when a certain limit is reached must be allowed to cool. The thermal cut-out is automatic, and will degrade the weapon to 'pulse' mode when thermal limits are reached so the weapon is still of some use when hot.&lt;br /&gt;
&lt;br /&gt;
The [[Military Lasers|Military Laser]], despite the marketing hype, is nothing more than a beam laser with additional laser tubes. Consequently, its wattage is much higher - and so is its propensity to overheat. Like the beam laser, the thermal cut-out degrades firing mode gracefully to pulse mode when the weapon nears thermal limits. Military lasers have a maximum range of 30,000 metres. The military laser will destroy small ships like the Adder in less than two seconds - small ships have very little defence against a ship wielding this powerful weapon.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Lasers are extremely simple to use - line your target up in the targeting box, and fire. However, to be effective you need finesse. Follow this advice to get the most out of your laser, regardless of type:&lt;br /&gt;
&lt;br /&gt;
* Don't '''pull''' the trigger (particularly with joysticks, trackball controllers or mice), '''squeeze''' it instead. This will make you less likely to jerk the controls and move the targeting reticule off the target.&lt;br /&gt;
* Combat is stressful, but take care to breathe evenly - again to reduce the chance of jerking the targeting reticule off the enemy ship. They say [[Religion]] helps - try meditating on the [[Church of Giles the Creator|The Pool of Pellucid Placidity]]. Others swear by [[Ebortsa's lucky charm]].&lt;br /&gt;
* Only fire when you are sure your target is in proper position - especially with military lasers. Heating your lasers up firing into empty space is guaranteed to result in your laser overheating when you really need it and you actually have the target properly lined up. As soon as you see the target drift out of the sights, '''stop firing'''.&lt;br /&gt;
* For keyboards since v.1.77 (''ie'' with a functioning '''control''' key) and for [[Joysticks_and_Gamepads#Joystick Precision (sensitivity) Indicator|controllers]] that support precision mode: ''use it'' - especially for distant targets. You should normally be in precision mode when firing.&lt;br /&gt;
* Consider fitting aft lasers and practising combat with your aft view. An aft laser can help you out of a sticky situation when your main weapon overheats.&lt;br /&gt;
* If you are making a pre-emptive strike on another ship, make absolutely sure the ship is properly in the target reticule before firing. Nothing gives away the element of surprise like a shot across the bows when you really meant to hit.&lt;br /&gt;
&lt;br /&gt;
== Rear Lasers ==&lt;br /&gt;
There are two OXPs which help with aiming the rear laser at targets.&lt;br /&gt;
*[[ReverseControl|&amp;quot;Reverse Y Control&amp;quot; &amp;amp; &amp;quot;Reverse control with inertia&amp;quot;]] - both by [[User:Norby|Norby]]&lt;br /&gt;
&lt;br /&gt;
== Side Lasers ==&lt;br /&gt;
{{QuoteText|Text=I did find that I learnt how to use my side lasers in close combat through trying to learn how to use turrets. I'd never been able to get the hang of them until I'd changed my flying style to adjust to turret use. Then something seemed to click and side lasers made sense.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=140191#p140191 Mauiby de Fug (2010)])}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;centre of the roll&amp;quot; seems to be not equal with the &amp;quot;centre of your view&amp;quot; which looks a bit strange.&lt;br /&gt;
&lt;br /&gt;
Moreover if your ship is not stopped then even a stationary target will always move sideways from your crosshairs due to your ship moving forwards: which looks like sideways movement in the side views, so you must constantly roll and pitch again.&lt;br /&gt;
&lt;br /&gt;
Try practicing the side aim during movement on the navigation buoy first (but don't shoot unless you want a criminal record!). Asteroids make good practice targets.&lt;br /&gt;
&lt;br /&gt;
*See also [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1768 Port/Starboard Lasers (2006)]&lt;br /&gt;
&lt;br /&gt;
Note that this is one of the player advantages over NPCs in the Vanilla game: you get extra speed, the Torus Drive, separate fore and aft shields, yaw, and side lasers. They get none of this, unless you add oxps which even out the balance (see [[Cheating]] for a list of these).&lt;br /&gt;
&lt;br /&gt;
If you dislike the &amp;quot;roll&amp;quot; in side views then use the ''yaw'' controls (&amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;''','''&amp;lt;/font&amp;gt;&amp;quot; and &amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''.'''&amp;lt;/font&amp;gt;&amp;quot; keys) instead of the ''roll'' controls. See [[Roll vs Yaw crusades]] for more details on changing yaw &amp;amp; roll.&lt;br /&gt;
&lt;br /&gt;
{{:Combat Manoeuvers}}&lt;br /&gt;
&lt;br /&gt;
=== Note for Elite players ===&lt;br /&gt;
The Manfred Manoeuver above only works for Oolite, not 8-bit Elite. Sorry!&lt;br /&gt;
&lt;br /&gt;
=== Note for FE2/FFE players ===&lt;br /&gt;
This is pretty jolly useless for the Newtonian combat of FE2/FFE! Look [http://alioth.net/ajn/index.html here] instead.&lt;br /&gt;
&lt;br /&gt;
== Tips from an old, bold pilot - and there ain't many of them ==&lt;br /&gt;
&lt;br /&gt;
:''If you can't hit your targets consistently with a Beam Laser, you'll probably be worse off with a Military Laser.  You can't afford to fire a Military Laser into deep space.  Finish your training at Lave before setting off and make your old Pa proud.''&lt;br /&gt;
:''Get good with the Beam Laser before upgrading.  And although I intend to leave you a tidy sum, don't do the dumb-rich-kid mistake of putting a Military Laser in a small ship.  The power you need for shield regeneration will be running the laser and you've got to remember your target's pals are going to be shooting at you too.''&lt;br /&gt;
:''Rear lasers are not an option.  When you're running to save your skin - and you will some day - you'll be glad of scaring off or even taking out one of that gang of pirates that's chasing you.  You won't do that unless you've learned how to aim and fire using the rear laser.  There's no shame in running away, boy.  No shame at all.''&lt;br /&gt;
:''Believe it not, you too can shoot and destroy missiles, with practice.  I've even seen these cute blue slimy frogs shoot the tail-fins off a hard-head - that's an ECM Hardened Missile to you son.''&lt;br /&gt;
&lt;br /&gt;
Found in a pile of notes marked &amp;quot;Advice to send young Timmy&amp;quot; in a burned-out Fer-de-Lance drifting off [[Sector5/Ceenbion|Ceenbion]].&lt;br /&gt;
&lt;br /&gt;
== BB threads ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=495 Favourite Combat Tactics] 2005-16&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7053 Stalemate frustration] 2009&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=257726#p257726 Any combat tips?] 2017&lt;br /&gt;
&lt;br /&gt;
== Equipment/OXPs ==&lt;br /&gt;
*[[Oolite Equipment]]: apart from the better lasers, the [[Scanner Targeting Enhancement]] helps greatly in their use.&lt;br /&gt;
A range of OXPs which assist with laser combat/dogfighting can be found through the pages linked to Oolite Equipment. Or see: &lt;br /&gt;
*[[:Category:Lasers]] gives a list of Lasers &amp;amp; specifically laser-related OXPs&lt;br /&gt;
*[[Guide to Accuracy OXPs]]&lt;br /&gt;
*[[:Category:Weapons OXPs]]&lt;br /&gt;
*[[:Category:Equipment OXPs]]&lt;br /&gt;
&lt;br /&gt;
== Other advice pages ==&lt;br /&gt;
*[[How do I ...]] dock / succeed in trading / win a fight / configure my controller/joystick ''etc''&lt;br /&gt;
*[[Oolite Tactics]] has a long list of OXP options and a couple of essays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Help pages]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67245</id>
		<title>Laser tactics</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67245"/>
		<updated>2021-07-12T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Side Lasers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laveacad.png|thumb|right|Lave Academy &amp;lt;br&amp;gt;home of the Supreme Savants &amp;lt;br&amp;gt;of the School of Strategic Studies]]&lt;br /&gt;
== Laser combat tactics ==&lt;br /&gt;
&lt;br /&gt;
Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although mining lasers pack a powerful punch, their cycle time is too slow for combat use and so will not be discussed here.&lt;br /&gt;
&lt;br /&gt;
== The different kinds of combat laser ==&lt;br /&gt;
&lt;br /&gt;
The [[Pulse Laser|Pulse Laser]] is the cheapest and most basic kind of combat laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbing you of your cargo, but that's about it. They have a very slow cycle time which only compounds the problems of being low powered. Pulse lasers have a maximum range of 12,500 metres. The only advantage of pulse lasers is they don't heat up very quickly, so you can almost fire them all the time without worrying about heat build up.&lt;br /&gt;
&lt;br /&gt;
For a serious combateer or a trader who visits more dangerous worlds, the [[Beam Laser|Beam Laser]] is more appropriate. This laser is not much more powerful than the pulse laser, but instead of firing in short pulses followed by a long quench time, the beam laser fires in a continuous beam as its name suggests. Beam lasers have a maximum range of 15,000 metres. The weapon itself is made up of 150 laser tubes which are fired together. A power pack augments the ship's power and keeps a continuous flow of high wattage current running to the laser tubes so there is no risk of fade out when other demands are made on a ship's main power unit. They do generate more heat, and when a certain limit is reached must be allowed to cool. The thermal cut-out is automatic, and will degrade the weapon to 'pulse' mode when thermal limits are reached so the weapon is still of some use when hot.&lt;br /&gt;
&lt;br /&gt;
The [[Military Lasers|Military Laser]], despite the marketing hype, is nothing more than a beam laser with additional laser tubes. Consequently, its wattage is much higher - and so is its propensity to overheat. Like the beam laser, the thermal cut-out degrades firing mode gracefully to pulse mode when the weapon nears thermal limits. Military lasers have a maximum range of 30,000 metres. The military laser will destroy small ships like the Adder in less than two seconds - small ships have very little defence against a ship wielding this powerful weapon.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Lasers are extremely simple to use - line your target up in the targeting box, and fire. However, to be effective you need finesse. Follow this advice to get the most out of your laser, regardless of type:&lt;br /&gt;
&lt;br /&gt;
* Don't '''pull''' the trigger (particularly with joysticks, trackball controllers or mice), '''squeeze''' it instead. This will make you less likely to jerk the controls and move the targeting reticule off the target.&lt;br /&gt;
* Combat is stressful, but take care to breathe evenly - again to reduce the chance of jerking the targeting reticule off the enemy ship. They say [[Religion]] helps - try meditating on the [[Church of Giles the Creator|The Pool of Pellucid Placidity]]. Others swear by [[Ebortsa's lucky charm]].&lt;br /&gt;
* Only fire when you are sure your target is in proper position - especially with military lasers. Heating your lasers up firing into empty space is guaranteed to result in your laser overheating when you really need it and you actually have the target properly lined up. As soon as you see the target drift out of the sights, '''stop firing'''.&lt;br /&gt;
* For keyboards since v.1.77 (''ie'' with a functioning '''control''' key) and for [[Joysticks_and_Gamepads#Joystick Precision (sensitivity) Indicator|controllers]] that support precision mode: ''use it'' - especially for distant targets. You should normally be in precision mode when firing.&lt;br /&gt;
* Consider fitting aft lasers and practising combat with your aft view. An aft laser can help you out of a sticky situation when your main weapon overheats.&lt;br /&gt;
* If you are making a pre-emptive strike on another ship, make absolutely sure the ship is properly in the target reticule before firing. Nothing gives away the element of surprise like a shot across the bows when you really meant to hit.&lt;br /&gt;
&lt;br /&gt;
== Rear Lasers ==&lt;br /&gt;
There are two OXPs which help with aiming the rear laser at targets.&lt;br /&gt;
*[[ReverseControl|&amp;quot;Reverse Y Control&amp;quot; &amp;amp; &amp;quot;Reverse control with inertia&amp;quot;]] - both by [[User:Norby|Norby]]&lt;br /&gt;
&lt;br /&gt;
== Side Lasers ==&lt;br /&gt;
{{QuoteText|Text=I did find that I learnt how to use my side lasers in close combat through trying to learn how to use turrets. I'd never been able to get the hang of them until I'd changed my flying style to adjust to turret use. Then something seemed to click and side lasers made sense.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=140191#p140191 Mauiby de Fug (2010)])}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;centre of the roll&amp;quot; seems to be not equal with the &amp;quot;centre of your view&amp;quot; which looks a bit strange.&lt;br /&gt;
&lt;br /&gt;
Moreover if your ship is not stopped then even a stationary target will always move sideways from your crosshairs due to your ship moving forwards: which looks like sideways movement in the side views, so you must constantly roll and pitch again.&lt;br /&gt;
&lt;br /&gt;
Try practicing the side aim during movement on the navigation buoy first (but don't shoot unless you want a criminal record!) Asteroids make good practice targets.&lt;br /&gt;
&lt;br /&gt;
*See also [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1768 Port/Starboard Lasers (2006)]&lt;br /&gt;
&lt;br /&gt;
Note that this is one of the player advantages over NPCs in the Vanilla game: you get extra speed, the Torus Drive, separate fore and aft shields, yaw, and side lasers. They get none of this, unless you add oxps which even out the balance (see [[Cheating]] for a list of these).&lt;br /&gt;
&lt;br /&gt;
If you dislike the &amp;quot;roll&amp;quot; in side views then use the ''yaw'' controls (&amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;''','''&amp;lt;/font&amp;gt;&amp;quot; and &amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''.'''&amp;lt;/font&amp;gt;&amp;quot; keys) instead of the ''roll'' controls. See [[Roll vs Yaw crusades]] for more details on changing yaw &amp;amp; roll.&lt;br /&gt;
&lt;br /&gt;
{{:Combat Manoeuvers}}&lt;br /&gt;
&lt;br /&gt;
=== Note for Elite players ===&lt;br /&gt;
The Manfred Manoeuver above only works for Oolite, not 8-bit Elite. Sorry!&lt;br /&gt;
&lt;br /&gt;
=== Note for FE2/FFE players ===&lt;br /&gt;
This is pretty jolly useless for the Newtonian combat of FE2/FFE! Look [http://alioth.net/ajn/index.html here] instead.&lt;br /&gt;
&lt;br /&gt;
== Tips from an old, bold pilot - and there ain't many of them ==&lt;br /&gt;
&lt;br /&gt;
:''If you can't hit your targets consistently with a Beam Laser, you'll probably be worse off with a Military Laser.  You can't afford to fire a Military Laser into deep space.  Finish your training at Lave before setting off and make your old Pa proud.''&lt;br /&gt;
:''Get good with the Beam Laser before upgrading.  And although I intend to leave you a tidy sum, don't do the dumb-rich-kid mistake of putting a Military Laser in a small ship.  The power you need for shield regeneration will be running the laser and you've got to remember your target's pals are going to be shooting at you too.''&lt;br /&gt;
:''Rear lasers are not an option.  When you're running to save your skin - and you will some day - you'll be glad of scaring off or even taking out one of that gang of pirates that's chasing you.  You won't do that unless you've learned how to aim and fire using the rear laser.  There's no shame in running away, boy.  No shame at all.''&lt;br /&gt;
:''Believe it not, you too can shoot and destroy missiles, with practice.  I've even seen these cute blue slimy frogs shoot the tail-fins off a hard-head - that's an ECM Hardened Missile to you son.''&lt;br /&gt;
&lt;br /&gt;
Found in a pile of notes marked &amp;quot;Advice to send young Timmy&amp;quot; in a burned-out Fer-de-Lance drifting off [[Sector5/Ceenbion|Ceenbion]].&lt;br /&gt;
&lt;br /&gt;
== BB threads ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=495 Favourite Combat Tactics] 2005-16&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7053 Stalemate frustration] 2009&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=257726#p257726 Any combat tips?] 2017&lt;br /&gt;
&lt;br /&gt;
== Equipment/OXPs ==&lt;br /&gt;
*[[Oolite Equipment]]: apart from the better lasers, the [[Scanner Targeting Enhancement]] helps greatly in their use.&lt;br /&gt;
A range of OXPs which assist with laser combat/dogfighting can be found through the pages linked to Oolite Equipment. Or see: &lt;br /&gt;
*[[:Category:Lasers]] gives a list of Lasers &amp;amp; specifically laser-related OXPs&lt;br /&gt;
*[[Guide to Accuracy OXPs]]&lt;br /&gt;
*[[:Category:Weapons OXPs]]&lt;br /&gt;
*[[:Category:Equipment OXPs]]&lt;br /&gt;
&lt;br /&gt;
== Other advice pages ==&lt;br /&gt;
*[[How do I ...]] dock / succeed in trading / win a fight / configure my controller/joystick ''etc''&lt;br /&gt;
*[[Oolite Tactics]] has a long list of OXP options and a couple of essays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Help pages]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67244</id>
		<title>Laser tactics</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Laser_tactics&amp;diff=67244"/>
		<updated>2021-07-12T20:12:25Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Side Lasers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laveacad.png|thumb|right|Lave Academy &amp;lt;br&amp;gt;home of the Supreme Savants &amp;lt;br&amp;gt;of the School of Strategic Studies]]&lt;br /&gt;
== Laser combat tactics ==&lt;br /&gt;
&lt;br /&gt;
Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although mining lasers pack a powerful punch, their cycle time is too slow for combat use and so will not be discussed here.&lt;br /&gt;
&lt;br /&gt;
== The different kinds of combat laser ==&lt;br /&gt;
&lt;br /&gt;
The [[Pulse Laser|Pulse Laser]] is the cheapest and most basic kind of combat laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbing you of your cargo, but that's about it. They have a very slow cycle time which only compounds the problems of being low powered. Pulse lasers have a maximum range of 12,500 metres. The only advantage of pulse lasers is they don't heat up very quickly, so you can almost fire them all the time without worrying about heat build up.&lt;br /&gt;
&lt;br /&gt;
For a serious combateer or a trader who visits more dangerous worlds, the [[Beam Laser|Beam Laser]] is more appropriate. This laser is not much more powerful than the pulse laser, but instead of firing in short pulses followed by a long quench time, the beam laser fires in a continuous beam as its name suggests. Beam lasers have a maximum range of 15,000 metres. The weapon itself is made up of 150 laser tubes which are fired together. A power pack augments the ship's power and keeps a continuous flow of high wattage current running to the laser tubes so there is no risk of fade out when other demands are made on a ship's main power unit. They do generate more heat, and when a certain limit is reached must be allowed to cool. The thermal cut-out is automatic, and will degrade the weapon to 'pulse' mode when thermal limits are reached so the weapon is still of some use when hot.&lt;br /&gt;
&lt;br /&gt;
The [[Military Lasers|Military Laser]], despite the marketing hype, is nothing more than a beam laser with additional laser tubes. Consequently, its wattage is much higher - and so is its propensity to overheat. Like the beam laser, the thermal cut-out degrades firing mode gracefully to pulse mode when the weapon nears thermal limits. Military lasers have a maximum range of 30,000 metres. The military laser will destroy small ships like the Adder in less than two seconds - small ships have very little defence against a ship wielding this powerful weapon.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Lasers are extremely simple to use - line your target up in the targeting box, and fire. However, to be effective you need finesse. Follow this advice to get the most out of your laser, regardless of type:&lt;br /&gt;
&lt;br /&gt;
* Don't '''pull''' the trigger (particularly with joysticks, trackball controllers or mice), '''squeeze''' it instead. This will make you less likely to jerk the controls and move the targeting reticule off the target.&lt;br /&gt;
* Combat is stressful, but take care to breathe evenly - again to reduce the chance of jerking the targeting reticule off the enemy ship. They say [[Religion]] helps - try meditating on the [[Church of Giles the Creator|The Pool of Pellucid Placidity]]. Others swear by [[Ebortsa's lucky charm]].&lt;br /&gt;
* Only fire when you are sure your target is in proper position - especially with military lasers. Heating your lasers up firing into empty space is guaranteed to result in your laser overheating when you really need it and you actually have the target properly lined up. As soon as you see the target drift out of the sights, '''stop firing'''.&lt;br /&gt;
* For keyboards since v.1.77 (''ie'' with a functioning '''control''' key) and for [[Joysticks_and_Gamepads#Joystick Precision (sensitivity) Indicator|controllers]] that support precision mode: ''use it'' - especially for distant targets. You should normally be in precision mode when firing.&lt;br /&gt;
* Consider fitting aft lasers and practising combat with your aft view. An aft laser can help you out of a sticky situation when your main weapon overheats.&lt;br /&gt;
* If you are making a pre-emptive strike on another ship, make absolutely sure the ship is properly in the target reticule before firing. Nothing gives away the element of surprise like a shot across the bows when you really meant to hit.&lt;br /&gt;
&lt;br /&gt;
== Rear Lasers ==&lt;br /&gt;
There are two OXPs which help with aiming the rear laser at targets.&lt;br /&gt;
*[[ReverseControl|&amp;quot;Reverse Y Control&amp;quot; &amp;amp; &amp;quot;Reverse control with inertia&amp;quot;]] - both by [[User:Norby|Norby]]&lt;br /&gt;
&lt;br /&gt;
== Side Lasers ==&lt;br /&gt;
{{QuoteText|Text=I did find that I learnt how to use my side lasers in close combat through trying to learn how to use turrets. I'd never been able to get the hang of them until I'd changed my flying style to adjust to turret use. Then something seemed to click and side lasers made sense.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=140191#p140191 Mauiby de Fug (2010)])}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;centre of the roll&amp;quot; seems to be not equal with the &amp;quot;centre of your view&amp;quot; which looks a bit strange.&lt;br /&gt;
&lt;br /&gt;
Moreover if your ship is not stopped then even a stationary target will always move sideways from your crosshairs due to your ship moving forwards: which looks like sideways movement in the side views, so you must constantly roll and pitch again.&lt;br /&gt;
&lt;br /&gt;
Try practicing the side aim during movement on the navigation buoy first (but don't shoot unless you want a criminal record!) Asteroids make good practice targets.&lt;br /&gt;
&lt;br /&gt;
*See also [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1768 Port/Starboard Lasers (2006)]&lt;br /&gt;
&lt;br /&gt;
Note that this is one of the player advantages over NPCs in the Vanilla game: you get extra speed, the Torus Drive, separate fore and aft shields and side lasers. They get none of this, unless you add oxps which even out the balance (see [[Cheating]] for a list of these).&lt;br /&gt;
&lt;br /&gt;
If you dislike the &amp;quot;roll&amp;quot; in side views then use the ''yaw'' controls (&amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;''','''&amp;lt;/font&amp;gt;&amp;quot; and &amp;quot;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''.'''&amp;lt;/font&amp;gt;&amp;quot; keys) instead of the ''roll'' controls. See [[Roll vs Yaw crusades]] for more details on changing yaw &amp;amp; roll.&lt;br /&gt;
&lt;br /&gt;
{{:Combat Manoeuvers}}&lt;br /&gt;
&lt;br /&gt;
=== Note for Elite players ===&lt;br /&gt;
The Manfred Manoeuver above only works for Oolite, not 8-bit Elite. Sorry!&lt;br /&gt;
&lt;br /&gt;
=== Note for FE2/FFE players ===&lt;br /&gt;
This is pretty jolly useless for the Newtonian combat of FE2/FFE! Look [http://alioth.net/ajn/index.html here] instead.&lt;br /&gt;
&lt;br /&gt;
== Tips from an old, bold pilot - and there ain't many of them ==&lt;br /&gt;
&lt;br /&gt;
:''If you can't hit your targets consistently with a Beam Laser, you'll probably be worse off with a Military Laser.  You can't afford to fire a Military Laser into deep space.  Finish your training at Lave before setting off and make your old Pa proud.''&lt;br /&gt;
:''Get good with the Beam Laser before upgrading.  And although I intend to leave you a tidy sum, don't do the dumb-rich-kid mistake of putting a Military Laser in a small ship.  The power you need for shield regeneration will be running the laser and you've got to remember your target's pals are going to be shooting at you too.''&lt;br /&gt;
:''Rear lasers are not an option.  When you're running to save your skin - and you will some day - you'll be glad of scaring off or even taking out one of that gang of pirates that's chasing you.  You won't do that unless you've learned how to aim and fire using the rear laser.  There's no shame in running away, boy.  No shame at all.''&lt;br /&gt;
:''Believe it not, you too can shoot and destroy missiles, with practice.  I've even seen these cute blue slimy frogs shoot the tail-fins off a hard-head - that's an ECM Hardened Missile to you son.''&lt;br /&gt;
&lt;br /&gt;
Found in a pile of notes marked &amp;quot;Advice to send young Timmy&amp;quot; in a burned-out Fer-de-Lance drifting off [[Sector5/Ceenbion|Ceenbion]].&lt;br /&gt;
&lt;br /&gt;
== BB threads ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=495 Favourite Combat Tactics] 2005-16&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7053 Stalemate frustration] 2009&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=257726#p257726 Any combat tips?] 2017&lt;br /&gt;
&lt;br /&gt;
== Equipment/OXPs ==&lt;br /&gt;
*[[Oolite Equipment]]: apart from the better lasers, the [[Scanner Targeting Enhancement]] helps greatly in their use.&lt;br /&gt;
A range of OXPs which assist with laser combat/dogfighting can be found through the pages linked to Oolite Equipment. Or see: &lt;br /&gt;
*[[:Category:Lasers]] gives a list of Lasers &amp;amp; specifically laser-related OXPs&lt;br /&gt;
*[[Guide to Accuracy OXPs]]&lt;br /&gt;
*[[:Category:Weapons OXPs]]&lt;br /&gt;
*[[:Category:Equipment OXPs]]&lt;br /&gt;
&lt;br /&gt;
== Other advice pages ==&lt;br /&gt;
*[[How do I ...]] dock / succeed in trading / win a fight / configure my controller/joystick ''etc''&lt;br /&gt;
*[[Oolite Tactics]] has a long list of OXP options and a couple of essays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Help pages]]&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wormhole_Scanner&amp;diff=66997</id>
		<title>Wormhole Scanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wormhole_Scanner&amp;diff=66997"/>
		<updated>2021-07-06T18:52:39Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Ever launched from a station and seen another ship open a wormhole and jump out? Ever wondered where it may be headed? You could just dive into its wormhole cloud and find out when you emerge from witchspace – it may or may not be ideal, but it’s a good way to explore. Or you could purchase a Wormhole Scanner, analyse the wormhole first, and decide if it’s a suitable destination for you.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Contrary to what planet-side folk believe, Quirium 'fuel' is not used to propel your vessel through witchspace.  Quirium is used to create a wormhole from your present location to your desired target system.  The wormhole persists for a while after you have used it, and other ships can follow you through it.  Likewise, when another ship creates a wormhole, if you are quick you can follow that ship through, before the wormhole collapses (the wormhole's duration varies according to the ship's mass).  The benefit is: you will have used no Quirium fuel at all to get to the destination.&lt;br /&gt;
&lt;br /&gt;
If you see another ship create a wormhole, and can see it is near to where you want to go next, by using that ship's wormhole and then jumping to your target system, it will save you some fuel.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Displays detailed information about a targeted wormhole&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
When in flight, press '''r''' to activate the ship's identification system, and place your target reticle over a wormhole to select it as the wormhole scanner's target. The scanner will then start displaying all the information available for the selected wormhole.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
 Price: 2395.0 ₢&lt;br /&gt;
 Techlevel: 10&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Wormhole_Scanner&amp;diff=66996</id>
		<title>Wormhole Scanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Wormhole_Scanner&amp;diff=66996"/>
		<updated>2021-07-06T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Ever launched from a station and seen another ship open a wormhole and jump out? Ever wondered where it may be headed? You could just dive into its wormhole cloud and find out when you emerge from witchspace – it may or may not be ideal, but it’s a good way to explore. Or you could purchase a Wormhole Scanner, analyse the wormhole first, and decide if it’s a suitable destination for you.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Contrary to what planet-side folk believe, Quirium 'fuel' is not used to propel your vessel through witchspace.  Quirium is used to create a wormhole from your present location to your desired target system.  The wormhole persists for a while after you have used it.  Likewise, when another ship creates a wormhole, if you are quick you can follow that ship through, before the wormhole collapses (the wormhole's duration varies according to the ship's mass).  The benefit is: you will have used no Quirium fuel at all to get to the destination.&lt;br /&gt;
&lt;br /&gt;
If you see another ship create a wormhole, and can see it is near to where you want to go next, by using that ship's wormhole and then jumping to your target system, it will save you some fuel.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Displays detailed information about a targeted wormhole&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
When in flight, press '''r''' to activate the ship's identification system, and place your target reticle over a wormhole to select it as the wormhole scanner's target. The scanner will then start displaying all the information available for the selected wormhole.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
 Price: 2395.0 ₢&lt;br /&gt;
 Techlevel: 10&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coyote%27s_Run&amp;diff=66762</id>
		<title>Coyote's Run</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coyote%27s_Run&amp;diff=66762"/>
		<updated>2021-06-17T20:49:39Z</updated>

		<summary type="html">&lt;p&gt;Cody: Undo revision 66761 by Cody (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Coyote’s Run OXP by Okti ==&lt;br /&gt;
'''Coyote's Run''' brings [[:User:El Viejo|Cody]]'s novella ''Coyote'' to life as an exciting mission OXP.&lt;br /&gt;
&lt;br /&gt;
[[File:Trio.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This OXP is based on the Oolite fiction short story ''Coyote'', by [[:User:El Viejo|Cody]].&lt;br /&gt;
&lt;br /&gt;
The mission will commence when the player jumps into Laquused in G5, with a Cloaking Device. The mission uses comms messages extensively, and the player can check the current instructions by accessing the F5-F5 screen. Also, all previous mission screens can be viewed by pressing F7 when docked to view System Information. The normal System Information can be displayed by a second F7 when mission screens are exited.&lt;br /&gt;
&lt;br /&gt;
Most of the actions are scripted according to the tale and only slightly changed or extended. It would be handy to have read the tale, or to read it during the mission play, but the OXP can be enjoyed even if you haven’t read the tale.&lt;br /&gt;
&lt;br /&gt;
The short story ''Coyote'', can be downloaded [https://www.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
Inside the .zip there are two OXPs... move the Coyote’s Run.oxp into your AddOns folder. If you use Griff’s all-in-one shipset in your game, then you should also install the Coyote’s Run for Griff.oxp into your AddOns folder... this will ensure that all the ships in the OXP are Griff ships. NB: the Coyote's Run for Griff.oxp is currently broken, and should '''not''' be installed. The main OXP should run okay, but there may be some problems, as it needs an update.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*[[:User:El Viejo|Cody]] (Screenplay Consultant): for allowing me to script his intellectual property, correcting the mission texts, giving ideas, test running the mission, motivating me during the WIP period... in short, for directing the OXP.&lt;br /&gt;
*[[User:Smivs|Smivs]]: for providing textures and test playing the mission, and invaluable insights and advice.&lt;br /&gt;
*[[:User:Fatleaf|Fatleaf]] (Chief Test-pilot): for testing, giving ideas, motivation and making me laugh at his comments, and his heroic efforts to ‘break’ the mission.&lt;br /&gt;
*Mauiby de Fug: for testing, correcting typos and his kind PM’s and posts about the mission.&lt;br /&gt;
*Svengali, Ironfist: for testing and giving ideas about placing objects in the right locations.&lt;br /&gt;
*Wyvern: for modeling and quaternion help and also for suggestions for the mission.&lt;br /&gt;
*Griff: for allowing me to write the overrides oxp for his shipset, and his help in providing a custom paintjob and decals for some ships.&lt;br /&gt;
*Eric Walch: for testing the plists on his Mac.&lt;br /&gt;
*PhantorGorth: for facilitating the development environment in the Oolite chatroom, and for his knowledge of JavaScript.&lt;br /&gt;
*All the regulars at DS's Seedy Space Bar for the 'vibes'… thanks, guys and gals!&lt;br /&gt;
*All OXP authors, from whose work I learnt so much, and the Oolite development team, without which many missions would not be possible.&lt;br /&gt;
&lt;br /&gt;
== Copyright ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Use is made of various ‘sector names’ in the OXP... these are taken from ClymAngus’ excellent chart of G5, which can be downloaded [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*The Old Mission OXP was downloadable from [http://www.boxcn.net/shared/3yr86k3za834tym5sv34 here].&lt;br /&gt;
*Phkb's new version is here: [https://app.box.com/s/r8c2wvi4pu5q0etnbv0af91dj2r6c3t3 Coyote's Run.oxz]&lt;br /&gt;
&lt;br /&gt;
[[User:Phkb|Phkb]]: &amp;quot;I've had this sitting around for a while without making a lot of progress on it, so I thought it better to share it and potentially get some other eyes looking at it. This is an update to the &amp;quot;Coyote's Run&amp;quot; mission pack, updating all the scripts and files to use the latest facilities in Oolite, and fixing a couple of bugs. Theoretically I've made no logic changes to the flow of the mission and so this should be a 100% complete conversion, but that's where it's sometimes harder to check. &lt;br /&gt;
&lt;br /&gt;
Now, stay with me, as this next bit is tricky. '''If''' you have the ''shady version'' of Griff's ships installed, but don't have the &amp;quot;replace&amp;quot; pack installed: if you still want to use Griff's shady versions for ships used in this mission, then you need to add ''this'' pack to your '''AddOns''': [https://app.box.com/s/2un7zyjgye80v58pd41x2yd9cz1j2z5d Coyote's Run For Griff.oxz]. I'm pretty confident that 9 times out of 10 you ''won't'' need it, but just in case...&lt;br /&gt;
&lt;br /&gt;
There's a save game in the &amp;quot;Resources&amp;quot; folder inside the pack you can copy to your save games folder if you want to start the mission quickly. Otherwise, the mission starts as stated above: when you jump into Laquused in G5, with a Cloaking Device.&lt;br /&gt;
&lt;br /&gt;
As always, let me know if you find any bugs/problems/''etc''. &lt;br /&gt;
&lt;br /&gt;
Phkb&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
*This mission OXP is discussed on the Oolite forum [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10819 here] (seems to be missing in action).&lt;br /&gt;
*And [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638 here]: [UPDATED RELEASE] Coyote's Run Mission (2011-5)&lt;br /&gt;
*And [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20423 here]: (WIP) Coyote's Run mission pack v2.0 (2019)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Currently (2021) maintained by Phkb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Coyote%27s_Run&amp;diff=66761</id>
		<title>Coyote's Run</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Coyote%27s_Run&amp;diff=66761"/>
		<updated>2021-06-17T20:47:44Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Coyote’s Run OXP by Okti ==&lt;br /&gt;
'''Coyote's Run''' brings [[:User:El Viejo|Cody]]'s novella ''Coyote'' to life as an exciting mission OXP.&lt;br /&gt;
&lt;br /&gt;
[[File:Trio.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This OXP is based on the Oolite fiction short story ''Coyote'', by [[:User:El Viejo|Cody]].&lt;br /&gt;
&lt;br /&gt;
The mission will commence when the player jumps into Laquused in G5, with a Cloaking Device. The mission uses comms messages extensively, and the player can check the current instructions by accessing the F5-F5 screen. Also, all previous mission screens can be viewed by pressing F7 when docked to view System Information. The normal System Information can be displayed by a second F7 when mission screens are exited.&lt;br /&gt;
&lt;br /&gt;
Most of the actions are scripted according to the tale and only slightly changed or extended. It would be handy to have read the tale, or to read it during the mission play, but the OXP can be enjoyed even if you haven’t read the tale.&lt;br /&gt;
&lt;br /&gt;
The short story ''Coyote'', can be downloaded [https://www.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
Inside the .zip there are two OXPs... move the Coyote’s Run.oxp into your AddOns folder. If you use Griff’s all-in-one shipset in your game, then you should also install the Coyote’s Run for Griff.oxp into your AddOns folder... this will ensure that all the ships in the OXP are Griff ships. NB: the Coyote's Run for Griff.oxp is currently broken, and should '''not''' be installed. The main OXP should run okay, but there may be some problems, as it needs an update.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*[[:User:El Viejo|Cody]] (Screenplay Consultant): for allowing me to script his intellectual property, correcting the mission texts, giving ideas, test running the mission, motivating me during the WIP period... in short, for directing the OXP.&lt;br /&gt;
*[[User:Smivs|Smivs]]: for providing textures and test playing the mission, and invaluable insights and advice.&lt;br /&gt;
*[[:User:Fatleaf|Fatleaf]] (Chief Test-pilot): for testing, giving ideas, motivation and making me laugh at his comments, and his heroic efforts to ‘break’ the mission.&lt;br /&gt;
*Mauiby de Fug: for testing, correcting typos and his kind PM’s and posts about the mission.&lt;br /&gt;
*Svengali, Ironfist: for testing and giving ideas about placing objects in the right locations.&lt;br /&gt;
*Wyvern: for modeling and quaternion help and also for suggestions for the mission.&lt;br /&gt;
*Griff: for allowing me to write the overrides oxp for his shipset, and his help in providing a custom paintjob and decals for some ships.&lt;br /&gt;
*Eric Walch: for testing the plists on his Mac.&lt;br /&gt;
*PhantorGorth: for facilitating the development environment in the Oolite chatroom, and for his knowledge of JavaScript.&lt;br /&gt;
*All the regulars at DS's Seedy Space Bar for the 'vibes'… thanks, guys and gals!&lt;br /&gt;
*All OXP authors, from whose work I learnt so much, and the Oolite development team, without which many missions would not be possible.&lt;br /&gt;
&lt;br /&gt;
== Copyright ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Use is made of various ‘sector names’ in the OXP... these are taken from ClymAngus’ excellent chart of G5, which can be downloaded [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*The Old Mission OXP was downloadable from [http://www.boxcn.net/shared/3yr86k3za834tym5sv34 here].&lt;br /&gt;
*Phkb's new version is here: [https://app.box.com/s/r8c2wvi4pu5q0etnbv0af91dj2r6c3t3 Coyote's Run.oxz]&lt;br /&gt;
&lt;br /&gt;
[[User:Phkb|Phkb]]: &amp;quot;I've had this sitting around for a while without making a lot of progress on it, so I thought it better to share it and potentially get some other eyes looking at it. This is an update to the &amp;quot;Coyote's Run&amp;quot; mission pack, updating all the scripts and files to use the latest facilities in Oolite, and fixing a couple of bugs. Theoretically I've made no logic changes to the flow of the mission and so this should be a 100% complete conversion, but that's where it's sometimes harder to check. &lt;br /&gt;
&lt;br /&gt;
Now, stay with me, as this next bit is tricky. '''If''' you have the ''shady version'' of Griff's ships installed, but don't have the &amp;quot;replace&amp;quot; pack installed: if you still want to use Griff's shady versions for ships used in this mission, then you need to add ''this'' pack to your '''AddOns''': [https://app.box.com/s/2un7zyjgye80v58pd41x2yd9cz1j2z5d Coyote's Run For Griff.oxz]. I'm pretty confident that 9 times out of 10 you ''won't'' need it, but just in case...&lt;br /&gt;
&lt;br /&gt;
There's a save game in the &amp;quot;Resources&amp;quot; folder inside the pack you can copy to your save games folder if you want to start the mission quickly. Otherwise, the mission starts as stated above: when you jump into Laquused in G5, with a Cloaking Device.&lt;br /&gt;
&lt;br /&gt;
As always, let me know if you find any bugs/problems/''etc''. &lt;br /&gt;
&lt;br /&gt;
Phkb&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
*This mission OXP is discussed on the Oolite forum [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638 here].&lt;br /&gt;
*And [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638 here]: [UPDATED RELEASE] Coyote's Run Mission (2011-5)&lt;br /&gt;
*And [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20423 here]: (WIP) Coyote's Run mission pack v2.0 (2019)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Currently (2021) maintained by Phkb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stories]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=66508</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cody&amp;diff=66508"/>
		<updated>2021-06-11T17:05:16Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]''&lt;br /&gt;
&lt;br /&gt;
''Coyote'' &amp;amp; ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Solar_Flares&amp;diff=65635</id>
		<title>Solar Flares</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Solar_Flares&amp;diff=65635"/>
		<updated>2021-05-27T00:34:05Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple OXP that adds some flavour to systems that have &amp;quot;solar activity&amp;quot;. The corona flare value of the sun occasionally increases, and then returns back to normal after a short period of time.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that should a flare occur whilst scooping fuel, you could be in trouble. '''Always''' have a jump preset! Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace.&lt;br /&gt;
[[File:Solar Flares OXP Normal.png|right|thumb|Normal Activity]]&lt;br /&gt;
[[File:Solar Flares OXP Flare.png|right|thumb|Flaring]]&lt;br /&gt;
&lt;br /&gt;
== From Wikipedia ==&lt;br /&gt;
[[File:Magnificent CME Erupts on the Sun - August 31.jpg|thumb|320px|left|Solar Flare (coronal mass ejection)]]&lt;br /&gt;
A solar flare is a sudden flash of increased brightness on the Sun, usually observed near its surface and in close proximity to a sunspot group. Powerful flares are often, but not always, accompanied by a coronal mass ejection. Even the most powerful flares are barely detectable in the total solar irradiance (the &amp;quot;solar constant&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Solar flares occur in a power-law spectrum of magnitudes; an energy release of typically 1020 joules of energy suffices to produce a clearly observable event, while a major event can emit up to 1025 joules.&lt;br /&gt;
&lt;br /&gt;
Flares are closely associated with the ejection of plasmas and particles through the Sun's corona into outer space; flares also copiously emit radio waves. If the ejection is in the direction of the Earth, particles associated with this disturbance can penetrate into the upper atmosphere (the ionosphere) and cause bright auroras, and may even disrupt long range radio communication. It usually takes days for the solar plasma ejecta to reach Earth. Flares also occur on other stars, where the term stellar flare applies. High-energy particles, which may be relativistic, can arrive almost simultaneously with the electromagnetic radiations. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licence ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
Code borrowed from the the &amp;quot;Nova Mission&amp;quot; code in the code Oolite application.&lt;br /&gt;
Copyright © 2004-2018 Giles C Williams and contributors&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. To view information about this licence, visit https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*1.1&amp;lt;br&amp;gt;&lt;br /&gt;
- System corona hue and flare values should now be restored correctly after a save game, so when the system is left no changes will be stored.&lt;br /&gt;
&lt;br /&gt;
*1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
Downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=19325 BB thread] (2018)&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Solar_Flares&amp;diff=65634</id>
		<title>Solar Flares</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Solar_Flares&amp;diff=65634"/>
		<updated>2021-05-27T00:31:35Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple OXP that adds some flavour to systems that have &amp;quot;solar activity&amp;quot;. The corona flare value of the sun occasionally increases, and then returns back to normal after a short period of time.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that if a flare should occur whilst scooping fuel, you could be in trouble. '''Always''' have a jump preset! Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace.&lt;br /&gt;
[[File:Solar Flares OXP Normal.png|right|thumb|Normal Activity]]&lt;br /&gt;
[[File:Solar Flares OXP Flare.png|right|thumb|Flaring]]&lt;br /&gt;
&lt;br /&gt;
== From Wikipedia ==&lt;br /&gt;
[[File:Magnificent CME Erupts on the Sun - August 31.jpg|thumb|320px|left|Solar Flare (coronal mass ejection)]]&lt;br /&gt;
A solar flare is a sudden flash of increased brightness on the Sun, usually observed near its surface and in close proximity to a sunspot group. Powerful flares are often, but not always, accompanied by a coronal mass ejection. Even the most powerful flares are barely detectable in the total solar irradiance (the &amp;quot;solar constant&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Solar flares occur in a power-law spectrum of magnitudes; an energy release of typically 1020 joules of energy suffices to produce a clearly observable event, while a major event can emit up to 1025 joules.&lt;br /&gt;
&lt;br /&gt;
Flares are closely associated with the ejection of plasmas and particles through the Sun's corona into outer space; flares also copiously emit radio waves. If the ejection is in the direction of the Earth, particles associated with this disturbance can penetrate into the upper atmosphere (the ionosphere) and cause bright auroras, and may even disrupt long range radio communication. It usually takes days for the solar plasma ejecta to reach Earth. Flares also occur on other stars, where the term stellar flare applies. High-energy particles, which may be relativistic, can arrive almost simultaneously with the electromagnetic radiations. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Licence ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
Code borrowed from the the &amp;quot;Nova Mission&amp;quot; code in the code Oolite application.&lt;br /&gt;
Copyright © 2004-2018 Giles C Williams and contributors&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. To view information about this licence, visit https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*1.1&amp;lt;br&amp;gt;&lt;br /&gt;
- System corona hue and flare values should now be restored correctly after a save game, so when the system is left no changes will be stored.&lt;br /&gt;
&lt;br /&gt;
*1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
Downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=19325 BB thread] (2018)&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Griff%27s_Glowroids&amp;diff=65522</id>
		<title>Griff's Glowroids</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Griff%27s_Glowroids&amp;diff=65522"/>
		<updated>2021-05-25T18:28:58Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Glowroid.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Glowmoss, they call it. Little is known about it, other than it's an organic lifeform perfectly adapted to living in vacuum. It's found on asteroids, and once it gets a hold, it's very difficult to eradicate, hence its other name – Hermit's Bane. As an alien lifeform, some say it should be protected – but try telling that to a rock hermit. Undeniably attractive to the eye as it flows and changes colour, whatever it uses to break down the rock it feeds on is highly corrosive, which makes studying it difficult, if not impossible. There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*[[User:Griff|Griff]] (author of this package)&lt;br /&gt;
*[[User:Cody|Cody]] (publisher)&lt;br /&gt;
*[[User:Cholmondely|Cholmondely]] (much appreciated help to create this page)&lt;br /&gt;
&lt;br /&gt;
== Remarks ==&lt;br /&gt;
&lt;br /&gt;
Since Griff's original work was planned as a demo the initial public release will start with V 1.01.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
This package uses shaders extensively, therefore a shader-capable graphics card is required.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Griff's Glowroids can be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05 Griff Glowroids.OXZ|Griff's Glowroids (oxz)]].&lt;br /&gt;
&lt;br /&gt;
The original OXP (v1.0), which contains no enhancements, is available here: [https://app.box.com/s/yx9v8ufvv2zahof953gi8rt3z5xwvqkk Griff's Glowroids (oxp)]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
&lt;br /&gt;
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0).&lt;br /&gt;
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*'''Version 1.0 / 2021-05-08:'''&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.01 / 2021-05-09:'''&lt;br /&gt;
:initial release for the public&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.02 / 2021-05-09 (after some pm's with Cody):'''&lt;br /&gt;
:added &amp;quot;gloss&amp;quot; to the materials (all credits to Nite Owl)&lt;br /&gt;
:reduced the chance to appear following Cody's lore&lt;br /&gt;
:some more entries at shipdata.plist for better synchronization with other OXP's&lt;br /&gt;
:added individual role for every entity&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.10 / 2021-05-11:'''&lt;br /&gt;
:included rock hermits from following sources:&lt;br /&gt;
:core game&lt;br /&gt;
:[[Spicy Hermits]] OXP ([[User:spara|Spara]])&lt;br /&gt;
:[[Pirate Coves OXP]] ([[User:Eric Walch|Eric Walch]])&lt;br /&gt;
:[[Harder Hermits OXP]] ([[User:Uk_Eliter|UK_Eliter]])&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.88&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox OXPb| title = Glowroids.OXZ&lt;br /&gt;
|version = 1.10&lt;br /&gt;
|release = 2021-05-11&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = additional asteroid varieties&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = Griff, Montana05&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?p=275761#p275761 BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Asteroid (Oolite)]]&lt;br /&gt;
*[[Rock Hermit (Oolite)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65092</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65092"/>
		<updated>2021-05-19T20:19:55Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur-of-the-moment screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm indebted to cim for the code. All I did was drop it into the appropriate folders.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65091</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65091"/>
		<updated>2021-05-19T20:19:39Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur-of-the-moment screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
I'm indebted to cim for the code. All I did was drop it into the appropriate folders.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65090</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65090"/>
		<updated>2021-05-19T19:55:45Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur-of-the-moment screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65089</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65089"/>
		<updated>2021-05-19T19:53:08Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur of the moment eye-candy screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65088</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=HUD_Toggle&amp;diff=65088"/>
		<updated>2021-05-19T19:50:28Z</updated>

		<summary type="html">&lt;p&gt;Cody: Created page with &amp;quot;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab an impulse ey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab an impulse eye-candy screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action screenshots become easy to take, even in the midst of combat.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
</feed>