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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cmdr+James</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cmdr+James"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Cmdr_James"/>
	<updated>2026-04-16T01:57:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Shipyard.plist&amp;diff=12276</id>
		<title>Shipyard.plist</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Shipyard.plist&amp;diff=12276"/>
		<updated>2009-01-02T22:21:08Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Show how to set a maximum tech level (only available in trunk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''shipyard.plist''' provides Oolite with the information necessary to equip a player-purchaseable ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== chance ==&lt;br /&gt;
Affects the likelihood of the ship appearing in the shipyard, and also the likelihood of extra equipment being fitted. The difference between the local tech level and the ship’s tech level also factor into this.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 &amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
 &amp;lt;real&amp;gt;0.25&amp;lt;/real&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== optional_equipment ==&lt;br /&gt;
This section lists equipment that the ship can be fitted with. Note that Oolite will offer variants of basic ship models with a selection of the optional equipment added, and the cost increased accordingly. Do not list equipment in both this section and the [[Shipyard.plist#standard_equipment|standard_equipment]] section, or you will be ripping your customers off.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
  &amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;array&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
  &amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some equipment is universally available. For example all ships can buy fuel and equip a [[Galactic Hyperdrive|galactic hyperdrive]]. Refer to [[equipment.plist]] for specifics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== price ==&lt;br /&gt;
How much the ship costs to purchase. Be sure to consider [[Shipyard.plist#standard_equipment|standard_equipment]] when you determine ship price.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  &amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;65000&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== standard_equipment ==&lt;br /&gt;
Equipment that comes fitted as standard with your ship. Any extras included in this section are ''free'', and should not appear in the [[Shipyard.plist#optional_equipment|optional_equipment]] section, or the station sales screen may offer a model of the ship with equipment it already has. Be sure to factor in the cost of equipment that comes as standard when pricing your ships.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
All models of this ship come with a heat shield, pulse laser and a single missile.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;array&amp;gt;&lt;br /&gt;
      &amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;/array&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;forward_weapon_type&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;EQ_WEAPON_PULSE_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
All models of this ship come with a military laser, but nothing else as standard. If you have equipment listed as optional, the system may offer a tricked-out variant at a greater cost.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;array/&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;forward_weapon_type&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
    &amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
    &amp;lt;integer&amp;gt;0&amp;lt;/integer&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== techlevel ==&lt;br /&gt;
Minimum tech level (TL) of a system for the ship to be on sale. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  &amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;4&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In future versions it will be possible to set a maximum tech level with this&lt;br /&gt;
  &amp;lt;key&amp;gt;conditions&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;array&amp;gt;&lt;br /&gt;
  &amp;lt;string&amp;gt;dockedTechLevel_number lessthan 11&amp;lt;/string&amp;gt;&lt;br /&gt;
  &amp;lt;/array&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== weapon_facings ==&lt;br /&gt;
What weapon mounts are available on the ship. This is a bit-mask, so pick the mounts and add the numbers:&lt;br /&gt;
&lt;br /&gt;
1 - Forward&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - Aft&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - Port&amp;lt;br /&amp;gt;&lt;br /&gt;
8 - Starboard&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
Fore and aft weapon mounts only.&lt;br /&gt;
  &amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;3&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br /&amp;gt;&lt;br /&gt;
All weapon mounts.&lt;br /&gt;
  &amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=12226</id>
		<title>Running Oolite-Mac</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=12226"/>
		<updated>2008-12-28T15:50:14Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Add info on how to connect to maintenance branch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite.dmg Mirror 1 - PowerPC]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite.dmg Mirror 2 - PowerPC]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite.1.62.dmg Mirror 3 - PowerPC]&lt;br /&gt;
&lt;br /&gt;
The Universal Binary is 200 kilobytes larger, and may be downloaded with these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg Mirror 1 - Universal binary]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite-ub.dmg Mirror 2 - Universal binary]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite-ub.dmg Mirror 3 - Universal binary]&lt;br /&gt;
&lt;br /&gt;
Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4.&lt;br /&gt;
&lt;br /&gt;
Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.&lt;br /&gt;
&lt;br /&gt;
===Notes for Core Duo users===&lt;br /&gt;
Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs (add ons)===&lt;br /&gt;
In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
&lt;br /&gt;
=== Development Environment (Xcode) === &lt;br /&gt;
To start, you will need the newest version of Xcode from the [http://connect.apple.com/ Apple Developer Connection]. You will need an ADC membership to obtain Xcode by download; however, the free online membership is sufficient. You will also need to ensure you have installed the Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.3 and Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.4 Universal SDKs, which are available through the Xcode Tools installer. Lastly, you will require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here].&lt;br /&gt;
&lt;br /&gt;
=== Getting the Source ===&lt;br /&gt;
&lt;br /&gt;
The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; the repo is called that because it’s where the repository moved after [[GUSTO]] was complete. The SVN url for 1.65 is:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/tags/v165-final&lt;br /&gt;
&lt;br /&gt;
You can also get the latest work-in-progress from:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
It is not possible to connect with svn+ssh unless you have a berlios shell (unix) account and are added to the project.&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn+ssh://developername@svn.berlios.de/svnroot/repos/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
Developers should also checkout the relevant maintenance branch (assuming we are in a suitale fgolder like /sandbox/oolite/:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn+ssh://developername@svn.berlios.de/svnroot/repos/oolite-linux/branches/version-maintenance/ ./branches/version-maintenance/&lt;br /&gt;
&lt;br /&gt;
=== Building oolite ===&lt;br /&gt;
Now that you have the source, and an IDE to work in, we are ready to build the code and run.&lt;br /&gt;
To build the trunk, you will need to install some additional files. First, you will need the source release of [http://libpng.org/pub/png/libpng.html libpng]. This will decompress as a folder called “lpng1223” or similar. Rename it to “libpng” and move it to deps/Cross-platforms-deps in the Oolite repository. Second, in order to build the “Deployment – Test Release” target, you will need the Smart Crash Reports SDK. This is distributed with the Smart Crash Reports installer, available from [http://smartcrashreports.com/ smartcrashreports.com]; after installing, the SDK will appear as a folder called “Smart Crash Reports SDK” on the desktop. Move this folder, without renaming it, into deps/Cocoa-deps in the Oolite repository. If you don’t want Smart Crash Reports installed, you can remove it from ~/Library/Input Managers/. These steps do not need to be repeated after updating the repository using the &amp;lt;code&amp;gt;svn update&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
Additionally, in order to build and use the [[Debug OXP]] in the Development configuration, the [http://www.brockerhoff.net/src/rbs.html RBSplitView Interface Builder plug-in] must be installed.&lt;br /&gt;
&lt;br /&gt;
It should now be possible to build Oolite. The project contains three targets: Build All, Oolite and libpng-custom. The Oolite target will build the Oolite application and Spotlight indexer. The Build All target will build the Oolite target, and also the Debug.oxp subproject, and copy Debug.oxp into the AddOns folder in the build results folder. The libpng-custom target builds libpng and is automatically built by the Oolite target, so it shouldn’t need to be touched directly.&lt;br /&gt;
&lt;br /&gt;
Building the Build All target will result in the following being created in the build results folder: AddOns, Debug.oxp, libjs.a, libpng.a, Oolite.app (or OoliteDev.app for the Development configuration) and Oolite.mdimporter. AddOns contains a copy of Debug.oxp. Oolite.app contains a copy of Oolite.mdimporter, and libjs.a and libpng.a are linked into the Oolite executable. Debug.oxp, libjs.a, libpng.a and Oolite.mdimporter can thus be considered side effects of the build process. Building the Oolite target produces libjs.a, libpng.a, Oolite.app or Oolitedev.app and Oolite.mdimporter, but not AddOns and Debug.oxp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=DeepSpacePirates&amp;diff=10479</id>
		<title>DeepSpacePirates</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=DeepSpacePirates&amp;diff=10479"/>
		<updated>2008-08-03T09:42:24Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: change form missile analyzer to DeepSpacePirates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
This is just a basic oxp that increases the chance of an encounter with pirates outside the space lanes and in deep space. This is the area were the pirates start their career and do their combat practice. Some of these pirates still have a clean status as they never have been caught in the action by an official copper or never let a victim escape to report the crime. &lt;br /&gt;
&lt;br /&gt;
Minimum version requirement Oolite 1.71&lt;br /&gt;
&lt;br /&gt;
===Background of this oxp===&lt;br /&gt;
The original Elite was written for slow computers that could not cope with too much action. So ships were only added near the player's location. When the player left them behind they were removed from the system. (Player-centred game.) &lt;br /&gt;
&lt;br /&gt;
Oolite was developed for much faster computers. Initially the system is populated. Then the player is put in the middle of it. A lot of action happens in places the player cannot see. &lt;br /&gt;
&lt;br /&gt;
But more ships mean more calculations, so a choice was made to place ships along the routes a player is likely to travel (i.e., the space lanes: from the witch point beacon to the planet, and, to a lesser extent, from the planet to the sun.) Outside the lanes space is normally quite empty. (Ships spotted outside the lanes were probably added by some other OXP.) &lt;br /&gt;
&lt;br /&gt;
DeepSpacePirates.OXP was designed to add ships outside the space lanes--based on the player's location, direction and speed. Random ships can be encountered anywhere in the universe, bringing a realism to the player's experience. &lt;br /&gt;
&lt;br /&gt;
Without this OXP the area outside the space lanes is free of piracy. Players often make a small detour and leave the lanes to avoid lurking pirates within. &lt;br /&gt;
&lt;br /&gt;
This OXP makes travel within the lanes a better option by increasing the player's chance of getting assistance from GalCop (the police) and/or from bounty hunters who are only too willing to make a kill. Leaving the lanes is more like a short-cut through a dark alley: no more guarantees of a risk-free flight.&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
Currently it adds pirates and asteroids. Frequency of adding depends on government type and distance to the spacelane. The chance of adding is much higher just outside the lanes than in deep space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Download Link===&lt;br /&gt;
&lt;br /&gt;
[[Media:DeepSpacePirates_0.1.zip|''Deep Space Pirates'']]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Update Notes===&lt;br /&gt;
&lt;br /&gt;
The version posted on the Wiki is the latest version of this OXP.&lt;br /&gt;
Version 0.16&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder named &amp;quot;DeepSpacePirates&amp;quot;. Open this folder and you will see a folder named &amp;quot;DeepSpacePirates &amp;lt;version&amp;gt;.oxp&amp;quot; and a readme. Move the DeepSpacePirates 0.16.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Terrapin&amp;diff=10223</id>
		<title>Talk:Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Terrapin&amp;diff=10223"/>
		<updated>2008-06-23T21:50:00Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: External views which may be copied into shipdata.plist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;External views:&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;key&amp;gt;custom_views&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;array&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Rear View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;1.0 0.0 0.0 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 30.0 -200.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Rear Right View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.9239 0.0 0.3827 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;141.42 30.0 -141.42&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Right View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.7071 0.0 0.7071 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;200.0 30.0 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Front Right View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.3827 0.0 0.9239 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;141.42 30.0 141.42&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Front View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 0.0 1.0 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 30.0 200.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Front Left View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.3827 0.0 -0.9239 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;-141.42 30.0 141.42&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Left View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.7071 0.0 -0.7071 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;-200.0 30.0 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;STARBOARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Rear Left View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.9239 0.0 -0.3827 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;-141.42 30.0 -141.42&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Top View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;-0.7071 0.7071 0.0 0.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 200.0 -15.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                        &amp;lt;dict&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_description&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;Bottom View&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_orientation&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 0.0 0.7071 0.7071&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;view_position&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;0.0 -200.0 -15.0&amp;lt;/string&amp;gt;&lt;br /&gt;
                                &amp;lt;key&amp;gt;weapon_facing&amp;lt;/key&amp;gt;&lt;br /&gt;
                                &amp;lt;string&amp;gt;FORWARD&amp;lt;/string&amp;gt;&lt;br /&gt;
                        &amp;lt;/dict&amp;gt;&lt;br /&gt;
                &amp;lt;/array&amp;gt;&lt;br /&gt;
        &amp;lt;/dict&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10222</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10222"/>
		<updated>2008-06-23T21:46:42Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|capacityext = 10 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|energyrecharge = 5&lt;br /&gt;
|missileslots = 6&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 20000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A small, fast low profile trader, great for avoiding trouble in Anarchy Systems.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10221</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10221"/>
		<updated>2008-06-23T21:45:32Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|capacityext = 10 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|energyrecharge = 5&lt;br /&gt;
|missileslots = 6&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 20000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10220</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10220"/>
		<updated>2008-06-23T21:44:19Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|capacityext = 10 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|energyrecharge = 5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10219</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10219"/>
		<updated>2008-06-23T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|capacityext = 10 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Terrapin.png&amp;diff=10218</id>
		<title>File:Terrapin.png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Terrapin.png&amp;diff=10218"/>
		<updated>2008-06-23T21:42:47Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Simple front view terrapin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simple front view terrapin&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10217</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10217"/>
		<updated>2008-06-23T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10216</id>
		<title>Terrapin</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Terrapin&amp;diff=10216"/>
		<updated>2008-06-23T21:41:57Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terrapin==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Terrapin&lt;br /&gt;
|image = [[Image:Terrapin.png|250px]]&lt;br /&gt;
|capacity = 30 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.410 LM&lt;br /&gt;
|maneuverability = Roll: 2.3&amp;lt;br /&amp;gt;Pitch: 1.3&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Teretrurus Mk.I is found in the [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I''] OXP.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Terrapin is found in the [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Ships&amp;diff=9801</id>
		<title>Oolite Ships</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Ships&amp;diff=9801"/>
		<updated>2008-05-17T08:56:52Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Fix  Starbelly_Class_Sled link (was to adder)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Table of ships ordered by [[Fastest Ships (Oolite)|speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Table of ships ordered by [[Largest Ships (Oolite)|cargo capacity]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Standard ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Adder (Oolite)|Adder]]&amp;lt;br&amp;gt;{{Click || image=adder.png | link= Adder (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Anaconda (Oolite)|Anaconda]]&amp;lt;br&amp;gt;{{Click || image=Anaconda.png | link= Anaconda (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Asp (Oolite)|Asp Mk II]]&amp;lt;br&amp;gt;{{Click || image=Asp.png | link=Asp (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Boa (Oolite)|Boa]]&amp;lt;br&amp;gt;{{Click || image=Boa.png | link=Boa (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Boa 2 Class Cruiser]]&amp;lt;br&amp;gt;{{Click || image=BoaMkII.png | link= Boa 2 Class Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra Mk.1 (Oolite)|Cobra Mk I]]&amp;lt;br&amp;gt;{{Click || image=Cobra1.png | link= Cobra Mk.1 (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra Mk.3 (Oolite)|Cobra Mk III]]&amp;lt;br&amp;gt;{{Click || image=Cobra3.png | link= Cobra Mk.3 (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Constrictor (Oolite)|Constrictor]]&amp;lt;br&amp;gt;{{Click || image=Constrictor-icon.png | link= Constrictor (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Fer-de-Lance (Oolite|Fer-de-Lance]]&amp;lt;br&amp;gt;{{Click || image=Ferdelance.png | link= Fer-de-Lance (Oolite | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Gecko (Oolite)|Gecko]]&amp;lt;br&amp;gt;{{Click || image=Gecko.png | link= Gecko (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Krait (Oolite)|Krait]]&amp;lt;br&amp;gt;{{Click || image=Krait.png | link= Krait (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Mamba (Oolite)|Mamba]]&amp;lt;br&amp;gt;{{Click || image=Mamba.png | link=Mamba (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Moray Star Boat (Oolite)|Moray Star Boat]]&amp;lt;br&amp;gt;{{Click || image=Moray.png | link= Moray Star Boat (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Python (Oolite)|Python]]&amp;lt;br&amp;gt;{{Click || image=Python.png | link= Python (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Shuttle (Oolite)|Shuttle]]&amp;lt;br&amp;gt;{{Click || image=Shuttle.png | link= Shuttle (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Sidewinder (Oolite)|Sidewinder]]&amp;lt;br&amp;gt;{{Click || image=Sidewinder.png | link= Sidewinder (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Thargoid Warship (Oolite)|Thargoid Warship]]&amp;lt;br&amp;gt;{{Click || image=Thargoid.png | link= Thargoid Warship (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Thargoid Robot Fighter (Oolite)|Thargoid Robot Fighter]]&amp;lt;br&amp;gt;{{Click || image=Tharglet.png | link= Thargoid Robot Fighter (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Transporter (Oolite)|Transporter]]&amp;lt;br&amp;gt;{{Click || image=Transporter.png | link= Transporter (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Viper (Oolite)|Viper]]&amp;lt;br&amp;gt;{{Click || image=Viper.png | link= Viper (Oolite)|Viper | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Viper Interceptor]]&amp;lt;br&amp;gt;{{Click || image=Viper_interceptor.png | link= Viper Interceptor | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Worm (Oolite)|Worm]]&amp;lt;br&amp;gt;{{Click || image=Worm.png | link= Worm (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[OXP]] ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[A-Wing]]&amp;lt;br&amp;gt;{{Click || image=A-Wing_sm.png | link= A-Wing | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Adder_Mk_II|Adder Mk II]]&amp;lt;br&amp;gt;{{Click || image=Adder_MkII_sm.png | link= Adder_Mk_II | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[All_Stars_Large_Freighter|All Stars Large Freighter]]&amp;lt;br&amp;gt;{{Click || image=All_Stars_Large_Freighter_sm.png | link= All_Stars_Large_Freighter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Aphid]]&amp;lt;br&amp;gt;{{Click || image=Aphid.png | link= Aphid | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Asp Mk.I]]&amp;lt;br&amp;gt;{{Click || image=Asp_MkI_sm.png | link= Asp Mk.I | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Astro_Mines#Mining_Pods|Astrogulag Mining Pod]]&amp;lt;br&amp;gt;{{Click || image=Astrogulag_Mining_Pod_sm.png | link= Astro_Mines#Mining_Pods | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[B-Wing]]&amp;lt;br&amp;gt;{{Click || image=B-Wing_sm.png | link= B-Wing | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Bandy-Bandy|Bandy-Bandy Courier]]&amp;lt;br&amp;gt;{{Click || image=BandyblueSM.png | link= Bandy-Bandy | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Basilisk]]&amp;lt;br&amp;gt;{{Click || image=Mil-basilSM.png | link= Basilisk | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Behemoth]]&amp;lt;br&amp;gt;{{Click || image=Behemothsm.png | link= Behemoth | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Bellatrix_Cruiser|Bellatrix Cruiser]]&amp;lt;br&amp;gt;{{Click || image=Bellatrix_sm.png | link= Bellatrix_Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Black_Monk_Gunship|Black Monk Gunship]]&amp;lt;br&amp;gt;{{Click || image=Black_Monk_Gunship_sm.png | link= Black_Monk_Gunship | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[BoyRacer]]&amp;lt;br&amp;gt;{{Click || image=BoyRace1.png | link= BoyRacer | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Bushmaster Miner]]&amp;lt;br&amp;gt;{{Click || image=Bushmaster-miner.png | link= Bushmaster Miner | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Capisastra_Defender|Capisastra Defender]]&amp;lt;br&amp;gt;{{Click || image=Capisastra_Defender.png | link= Capisastra_Defender | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Capisastra_Hauler|Capisastra Hauler]]&amp;lt;br&amp;gt;{{Click || image=Capisastra_Hauler.png | link= Capisastra_Hauler | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Capisastra_Warrior|Capisastra Warrior]]&amp;lt;br&amp;gt;{{Click || image=Capisastra_Warrior.png | link= Capisastra_Warrior | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cat (Oolite)|Cat (Cougar)]]&amp;lt;br&amp;gt;{{Click || image=Cat-icon.png | link= Cat (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Chameleon (Oolite)|Chameleon]]&amp;lt;br&amp;gt;{{Click || image=Chameleon-icon.png | link=Chameleon (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Chuckwalla]]&amp;lt;br&amp;gt;{{Click || image=ChuckSM.png | link= Chuckwalla | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[CoachWhip]]&amp;lt;br&amp;gt;{{Click || image=Coach.png | link= CoachWhip | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra Clipper SAR]]&amp;lt;br&amp;gt;{{Click || image=ClipperSM.png | link= Cobra Clipper SAR | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra Courier]]&amp;lt;br&amp;gt;{{Click || image=cobracouriersmall.png | link= Cobra Courier | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra Mk.2 (Oolite)|Cobra Mk II-X]]&amp;lt;br&amp;gt;{{Click || image=Cobra2SM.png | link= Cobra Mk.2 (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra_III_NjX|Cobra III NjX]]&amp;lt;br&amp;gt;{{Click || image=Cobra_Njx_sm.png | link= Cobra_III_NjX | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra_3.5|Cobra 3.5]]&amp;lt;br&amp;gt;{{Click || image=cobra35.png | link= Cobra_3.5 | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Cobra_Rapier|Cobra Rapier]]&amp;lt;br&amp;gt;{{Click || image=Cobra_Rapier_sm.png | link= Cobra_Rapier | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Condor]]&amp;lt;br&amp;gt;{{Click || image=Condor_sm.png | link= Condor | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Coral]]&amp;lt;br&amp;gt;{{Click || image=Coralsm.png | link= Coral | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Deamon_Cruiser|Deamon Class Cruiser]]&amp;lt;br&amp;gt;{{Click || image=DeamonClassCruiser.png | link= Deamon_Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Deep_Space_Dredger|Deep Space Dredger]]&amp;lt;br&amp;gt;{{Click || image=Deep_Space_Dredger_sm.png | link= Deep_Space_Dredger | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Delta_Long-Range_Escort|Delta Long-Range Escort]]&amp;lt;br&amp;gt;{{Click || image=delta_sm.png | link= Delta_Long-Range_Escort | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Drake]]&amp;lt;br&amp;gt;{{Click || image=drake_sm.png | link= Drake | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Drake Mk II]]&amp;lt;br&amp;gt;{{Click || image=drakemk2_sm.png | link= Drake Mk II | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Eagle_Mk_II|Eagle Mk II]]&amp;lt;br&amp;gt;{{Click || image=Eagle_MkII.png | link= Eagle_Mk_II | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Eel Rapier]]&amp;lt;br&amp;gt;{{Click || image=Eelrapier.png | link= Eel Rapier | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Excalibur]]&amp;lt;br&amp;gt;{{Click || image=Excalibur_sm.png | link= Excalibur | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Falcon_(Oolite)|Falcon]]&amp;lt;br&amp;gt;{{Click || image=Falcon_sm.png | link= Falcon_(Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Far_Star_Murderer|Far Star Murderer]]&amp;lt;br&amp;gt;{{Click || image=Far_Star_sm.png | link= Far_Star_Murderer | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ferdepai]]&amp;lt;br&amp;gt;{{Click || image=FerdePai_sm.png | link= Ferdepai | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Firefly]]&amp;lt;br&amp;gt;{{Click || image=Firefly_sm.png | link= Firefly | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Firewasp]]&amp;lt;br&amp;gt;{{Click || image=Firewasp_sm.png | link= Firewasp | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Frog Space Rickshaw]]&amp;lt;br&amp;gt;{{Click || image=FrogSR-icon.png | link= Frog Space Rickshaw | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[GalCop_SWAT_Viper|GalCop SWAT Viper]]&amp;lt;br&amp;gt;{{Click || image=viperswat_sm.png | link= GalCop_SWAT_Viper | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&amp;lt;br&amp;gt;{{Click || image=GalCop_Viper_MkII_sm.png | link= GalCop_Viper_Mark_II | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&amp;lt;br&amp;gt;{{Click || image=GalCop_Viper_Cruiser_sm.png | link= GalCop_Viper_Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Gaundlet Armoured Transport Type1|Gaundlet Armoured Transport T1]]&amp;lt;br&amp;gt;{{Click || image=Att1.png | link= Gaundlet Armoured Transport Type1 | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Gaundlet Armoured Escort Viper]]&amp;lt;br&amp;gt;{{Click || image=Atviper.png | link= Gaundlet Armoured Escort Viper | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Gemini_Escort|Gemini Escort]]&amp;lt;br&amp;gt;{{Click || image=gemini_sm.png | link= Gemini_Escort | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Generation_Ship|Generation Ship]]&amp;lt;br&amp;gt;{{Click || image=gen-ship_sm.png | link= Generation_Ship | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ghavial (Oolite)|Ghavial]]&amp;lt;br&amp;gt;{{Click || image=Ghavial-icon.png | link= Ghavial (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Giant_Ray|Giant Ray]]&amp;lt;br&amp;gt;{{Click || image=GiantRay.png | link= Giant_Ray | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Griffin Two (Oolite)|Griffin Two]]&amp;lt;br&amp;gt;{{Click || image=Griffin2SM.png | link= Griffin Two (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Hamadryad]]&amp;lt;br&amp;gt;{{Click || image=HamadryadSM.png | link= Hamadryad | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&amp;lt;br&amp;gt;{{Click || image=Happy_Eye_Pulpit_Pod_sm.png | link= Happy_Eye_Pulpit_Pod | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Herald_Military_Gunboat|Herald Military Gunboat]]&amp;lt;br&amp;gt;{{Click || image=Herald_Military_Gunboat_sm.png | link= Herald_Military_Gunboat | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Hognose]]&amp;lt;br&amp;gt;{{Click || image=Hog.png | link= Hognose | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Hydra]]&amp;lt;br&amp;gt;{{Click || image=Mil-hydra6SM.png | link= Hydra | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Iguana (Oolite)|Iguana]]&amp;lt;br&amp;gt;{{Click || image=Iguana-icon.png | link= Iguana (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Censor|Imperial Censor]]&amp;lt;br&amp;gt;{{Click || image=Imperial_Censor_sm.png | link=Imperial_Censor | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Courier_(Oolite)|Imperial Courier]]&amp;lt;br&amp;gt;{{Click || image=imp_cour_sm.png | link= Imperial_Courier_(Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Freighter|Imperial Freighter]]&amp;lt;br&amp;gt;{{Click || image=Imperial_Freighter_sm.png | link= Imperial_Freighter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Lictor|Imperial Lictor]]&amp;lt;br&amp;gt;{{Click || image=Imperial_Lictor_sm.png | link= Imperial_Lictor | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Quaestor|Imperial Quaestor]]&amp;lt;br&amp;gt;{{Click || image=Imperial_Quaestor_sm.png | link= Imperial_Quaestor | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Imperial_Tanker|Imperial Tanker]]&amp;lt;br&amp;gt;{{Click || image=Imperial_Tanker_sm.png | link= Imperial_Tanker | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ionics Funnelweb]]&amp;lt;br&amp;gt;{{Click || image=funnelwebsm.png | link= Ionics Funnelweb | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ionics Huntsman]]&amp;lt;br&amp;gt;{{Click || image=Ionics_Huntsman_sm.png | link= Ionics Huntsman | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ionics Redback]]&amp;lt;br&amp;gt;{{Click || image=Ionics_Redback_sm.png | link= Ionics Redback | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ionics Whitetail]]&amp;lt;br&amp;gt;{{Click || image=Ionics_Whitetail_sm.png | link= Ionics Whitetail | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&amp;lt;br&amp;gt;{{Click || image=Ixian_Battlecruiser_sm.png | link= Ixian_Battle_Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ixian_Bezerka|Ixian Bezerka]]&amp;lt;br&amp;gt;{{Click || image=Ixian_Bezerka_sm.png | link= Ixian_Bezerka | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ixian_Freighter_MK1|Ixian Freighter MK1]]&amp;lt;br&amp;gt;{{Click || image=Ixian_Freighter_MkI_sm.png | link= Ixian_Freighter_MK1 | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ixian_Gunship|Ixian Gunship]]&amp;lt;br&amp;gt;{{Click || image=Ixian_Gunship_sm.png | link= Ixian_Gunship | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mark I]]&amp;lt;br&amp;gt;{{Click || image=Ixian_No-Ship_MkI_sm.png | link= Ixian_No-Ship_Mark_I | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Josher]]&amp;lt;br&amp;gt;{{Click || image=Joshersm.png | link= Josher | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Junta_Enforcer|Junta Enforcer]]&amp;lt;br&amp;gt;{{Click || image=Junta_Enforcer_sm.png | link= Junta_Enforcer | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Kestrel]]&amp;lt;br&amp;gt;{{Click || image=Kestrel_sm.png | link= Kestrel | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[L-Crate_Hauler|L-Crate Hauler]]&amp;lt;br&amp;gt;{{Click || image=L-Crate_Hauler_sm.png | link= L-Crate_Hauler | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Lambdashuttle]]&amp;lt;br&amp;gt;{{Click || image=Lambda_Shuttle_sm.png | link= Lambdashuttle | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Lampyris]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Leviathan]]&amp;lt;br&amp;gt;{{Click || image=LeviathanSM.png | link= Leviathan | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Llama]]&amp;lt;br&amp;gt;{{Click || image=llama.png | link= Llama | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Longshot]]&amp;lt;br&amp;gt;{{Click || image=Longshot_sm.png | link= Longshot | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Manta]]&amp;lt;br&amp;gt;{{Click || image=Manta_sm.png | link= Manta | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Merlin_(Oolite)|Merlin]]&amp;lt;br&amp;gt;{{Click || image=merlin_sm.png | link=Merlin_(Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Stingray_(Oolite)|Military Stingray]]&amp;lt;br&amp;gt;{{Click || image=stingray.png | link=Stingray_(Oolite) | width=99px | height=73px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Mongoose|Mongoose Light Fighter]]&amp;lt;br&amp;gt;{{Click || image=Navy_Mongoose_sm.png | link=Mongoose | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Monitor (Oolite)|Monitor]]&amp;lt;br&amp;gt;{{Click || image=Monitor-icon.png | link= Monitor (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Mosquito_Trader|Mosquito Trader]]&amp;lt;br&amp;gt;{{Click || image=Mosquito_Trader_sm.png | link= Mosquito_Trader | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Mosquito_Sport|Mosquito Sport]]&amp;lt;br&amp;gt;{{Click || image=Mosquito_Sport_sm.png | link= Mosquito_Sport | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Mussurana]]&amp;lt;br&amp;gt;{{Click || image=Mussuranasm.png | link= Mussurana | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Naga]]&amp;lt;br&amp;gt;{{Click || image=NagaSM.png | link= Naga | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Nemesis]]&amp;lt;br&amp;gt;{{Click || image=Nemesis_fightersm.png | link= Nemesis | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ophidian (Oolite)|Ophidian]]&amp;lt;br&amp;gt;{{Click || image=Ophidian-icon.png | link= Ophidian (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Orb]]&amp;lt;br&amp;gt;{{Click || image=Orb_sm.png | link= Orb | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Oresrian_Trader|Oresrian_Trader]]&amp;lt;br&amp;gt;{{Click || image=oresrian_sm.png | link= Oresrian_Trader | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Outrider (Oolite)|Outrider]]&amp;lt;br&amp;gt;{{Click || image=Outrider_sm.png | link= Outrider (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Paladin]]&amp;lt;br&amp;gt;{{Click || image=paladin_sm.png | link= Paladin | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Pallas]]&amp;lt;br&amp;gt;{{Click || image=pallas_sm.png | link= Pallas | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Pelamis]]&amp;lt;br&amp;gt;{{Click || image=PelamisSM.png | link= Pelamis | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Penelope_Class_Freighter|Penelope Class Freighter]]&amp;lt;br&amp;gt;{{Click || image=Penelope_Class_Freighter_sm.png | link= Penelope_Class_Freighter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Phoenix]]&amp;lt;br&amp;gt;{{Click || image=Phoenix_sm.png | link= Phoenix | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Python Class Cruiser]]&amp;lt;br&amp;gt;{{Click || image=PythonsharkSM.png | link= Python Class Cruiser | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Python ET Special]]&amp;lt;br&amp;gt;{{Click || image=PythonETSM.png | link= Python ET Special | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Rattle Cutter]]&amp;lt;br&amp;gt;{{Click || image=Mil-rattleSM.png | link= Rattle Cutter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ray_Mk.I|Ray Mk.I]]&amp;lt;br&amp;gt;{{Click || image=Ray_MkI_sm.png | link= Ray_Mk.I | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Refugee Adder]]&amp;lt;br&amp;gt;{{Click || image=Xpat-icon.png | link= Refugee Adder | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Revolutionary_Guard|Revolutionary Guard]]&amp;lt;br&amp;gt;{{Click || image=Revolutionary_Guard_sm.png | link= Revolutionary_Guard | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Rigel_Bomber|Rigel Tactical Bomber]]&amp;lt;br&amp;gt;{{Click || image=Rigel_sm.png | link= Rigel_Bomber | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ringhals]]&amp;lt;br&amp;gt;{{Click || image=RebelfighterSM.png | link= Ringhals | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Sabre]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Saiph_Interceptor|Saiph Interceptor]]&amp;lt;br&amp;gt;{{Click || image=Saiph_sm.png | link= Saiph_Interceptor | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Salamander (Oolite)|Salamander]]&amp;lt;br&amp;gt;{{Click || image=Salamander-icon.png | link= Salamander (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Scorpion Frigate|Scorpion Class Frigate]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Seymour_Class_Sled|Seymour Class Sled]]&amp;lt;br&amp;gt;{{Click || image=Seymour_Class_Cargo_Sled_sm.png | link= Seymour_Class_Sled | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Starbelly_Class_Sled|Starbelly Class Sled]]&amp;lt;br&amp;gt;{{Click || image=Starbelly_Class_Sled_sm.png | link=Starbelly_Class_Sled | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Starhawk]]&amp;lt;br&amp;gt;{{Click || image=Starhawk_Class_Cruiser_sm.png | link= Starhawk | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&amp;lt;br&amp;gt;{{Click || image=starseeker_sm.png | link= Starseeker_Personal_Shuttle | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Starwolf_Mark_I|Starwolf Mark I]]&amp;lt;br&amp;gt;{{Click || image=Starwolf_MkI_sm.png | link= Starwolf_Mark_I | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Strelka_CruiseLiner|Strelka CruiseLiner]]&amp;lt;br&amp;gt;{{Click || image=strelka_sm.png | link= Strelka_CruiseLiner | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Sturgeon_Mk.I|Sturgeon Mk.I]]&amp;lt;br&amp;gt;{{Click || image=ComLim.png | link= Sturgeon_Mk.I | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[SuperCobra]]&amp;lt;br&amp;gt;{{Click || image=supercobraSm.png | link= SuperCobra | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Swift]]&amp;lt;br&amp;gt;{{Click || image=Swift_sm.png | link= Swift | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Taipan]]&amp;lt;br&amp;gt;{{Click || image=TaipanSM.png | link= Taipan | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Telemachus_Class_Escort|Telemachus Class Escort]]&amp;lt;br&amp;gt;{{Click || image=Telemachus_Class_Escort_sm.png | link= Telemachus_Class_Escort | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Tepiu]]&amp;lt;br&amp;gt;{{Click || image=Tepiu_sm.png | link= Tepiu | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Teretrurus_Mk.I|Teretrurus Mk.I]]&amp;lt;br&amp;gt;{{Click || image=Teretrurus_MkI.png | link= Teretrurus_Mk.I | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Terrapin]]&amp;lt;br&amp;gt;{{Click || image=Terrapin_sm.png | link= Terrapin | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Terroriser_Frigate|Terroriser Frigate]]{{Click || image=Thargoid_Terrorizer_sm.png | link= Terroriser Frigate | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Tesoura]]&amp;lt;br&amp;gt;{{Click || image=Tesoura_sm.png | link= Tesoura | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Thargoid_Carrier|Thargoid Carrier]]&amp;lt;br&amp;gt;{{Click || image=Thargoid_Carrier_sm.png | link= Thargoid_Carrier | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&amp;lt;br&amp;gt;{{Click || image=Thargoid_Thorgon_Battleship_sm.png | link= Thargoid_Thorgon_Battleship | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&amp;lt;br&amp;gt;{{Click || image=Thargoid_Thorgon_Cruiser_sm.png | link= Thargoid_Thorgon_Cruiser) | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Tie-Fighter]]&amp;lt;br&amp;gt;{{Click || image=Tie-Fighter_sm.png | link= Tie-Fighter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Tie-Interceptor]]&amp;lt;br&amp;gt;{{Click || image=Tie-Interceptor_sm.png | link= Tie-Interceptor | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Tiger_Mark_I|Tiger Mark I]]&amp;lt;br&amp;gt;{{Click || image=Tiger_sm.png | link= Tiger_Mark_I | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&amp;lt;br&amp;gt;{{Click || image=trident_sm.png | link= Trident_Executive_Shuttle | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&amp;lt;br&amp;gt;{{Click || image=Ulysses_Class_Interceptor_sm.png | link= Ulysses_Class_Interceptor | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Urutu_Mk.III|Urutu Mk.III]]&amp;lt;br&amp;gt;{{Click || image=Urutu_MkIII_sm.png | link= Urutu_Mk.III | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Urutu_Mk.IV|Urutu Mk.IV]]&amp;lt;br&amp;gt;{{Click || image=Urutu_MkIV_sm.png | link= Urutu_Mk.IV | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Weeviloid Hunter]]&amp;lt;br&amp;gt;{{Click || image=Weeviloid2SM.png | link= Weeviloid Hunter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Weeviloid Scoutship]]&amp;lt;br&amp;gt;{{Click || image=Weescout1SM.png | link= Weeviloid Scoutship | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Wolf Mk.2 (Oolite)|Wolf Mk II]]&amp;lt;br&amp;gt;{{Click || image=Wolfmk2.png | link= Wolf Mk.2 (Oolite) | width=100px | height=100px}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Woma]]&amp;lt;br&amp;gt;{{Click || image=Woma.png | link= Woma | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Worker's_Commuter|Worker's Commuter]]&amp;lt;br&amp;gt;{{Click || image=WorkCom.png | link= Worker's_Commuter | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[X-Wing]]&amp;lt;br&amp;gt;{{Click || image=X-Wing_sm.png | link= X-Wing | width=100px | height=100px}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Y-Wing]]&amp;lt;br&amp;gt;{{Click || image=Y-Wing_sm.png | link= Y-Wing | width=100px | height=100px}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite Ships]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Oolite_Ships&amp;diff=9745</id>
		<title>Talk:Oolite Ships</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Oolite_Ships&amp;diff=9745"/>
		<updated>2008-05-05T11:24:30Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Universes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==layout==&lt;br /&gt;
Nice job, Murgh, but can you make the images link to the article instead of the image? --[[User:Selezen|Selezen]] 10:38, 15 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
it wan't me (although it's looking spookily similar to the oofleet page now) but MtKlima and Galileo. making the images link shouldn't be tough, but I'm not so sure if I like the columned look. gets assymetrical and cluttery..--[[User:Murgh|Murgh]] 10:49, 15 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm going to standardise the sizes of the columns, and I'll make the images links too. --[[User:Galileo|Galileo]] 13:24, 15 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
yes, that's much nicer. I guess you'll do the lower section when you get into linkifying the images, eh? have you tried it without any visible borderwidth though? still not sure framing them in like that is the most aesthetic choice..--[[User:Murgh|Murgh]] 17:47, 15 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==avatarmaking==&lt;br /&gt;
BTW: how do you guys actually produce these pictures?--[[User:Rxke|Rxke]] 10:01, 22 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
not difficult once you're going (ie a hassle to do it for just one ship, but faster when doing several)&amp;lt;br/&amp;gt;&lt;br /&gt;
-take the pic (best in demoships sequence or shipyard, or wings, not so nice in oolitespace since the lighting is often lacking and you get plumes and such).&amp;lt;br/&amp;gt;&lt;br /&gt;
-open and crop in photoshop, remove surrounding &amp;quot;paint&amp;quot; with a magic wand (ie make all non-ship transparent). I like to go over the edges with a blurring tool to avoid the harsh pixels. contrast, lightness and hue tweak (esp for pics taken in wings)&amp;lt;br/&amp;gt;&lt;br /&gt;
-resize and fit into a 100x100px frame, save the png..&amp;lt;br/&amp;gt;--[[User:Murgh|Murgh]] 10:59, 22 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
wow, I didn't realise the results could be that good. Thanks, time to make me a SC avatar!--[[User:Rxke|Rxke]] 11:16, 22 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
that would be the ''popular'' SuperCobra? ;) do remember to take your oolite pics in fullscreen, of course..--[[User:Murgh|Murgh]] 11:26, 22 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Usually when I take my screenshots from Wings, the resizing of the image (down, of course) takes care of the pixelisation on edges. --[[User:Selezen|Selezen]] 17:42, 22 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ionics? ==&lt;br /&gt;
&lt;br /&gt;
Just testing a proggie to display OXPs using (*cough*) DirectX. I updated/added a few missing images, such as the Llama (didn't have the proper bg) and the Super Cobra. [Edit 22 Jan: WTF!? No sky blue background in ''any'' of the images but mine!? ... oh wait... guess what my browser is...] [Edit:Later that same day. Re-uploaded the images, now with a proper mask. Checked them with both a ''good'' and an ''bad'' browser; no diffs anymore. JW]&lt;br /&gt;
&lt;br /&gt;
Whatever happened to the Ionics ships? I can't find them on Oosat. (Besides that, a lot of Oosat links are dead!)&lt;br /&gt;
&lt;br /&gt;
[Jongware] 22:38, 21 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ship names ==&lt;br /&gt;
&lt;br /&gt;
Hi, why do some wiki pages like [[Fer-de-Lance (Oolite)]] end with Oolite? Is this with ships available in Oolite and Standard, but with different stats? This page has also some linking errors: some ships from the standard-section are linked to Oolite-ships - even if the Oolite ships have no pages and the standard ships are existing :/ Greetings: [[User:Makarius|Makarius]] 16:29, 23 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, Which ship pages are affected by this? The many edits I've done the last couple of days is the first wiki work I've ever done, so it wouldn't surprise me too much if I've messed things a bit out. Perhaps it will be solved as soon as the empty pages get a category? I'm sorry about the inconvenience and will do my best to sort it out as quickly as possible.   18:00, 23 February 2007 [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
&lt;br /&gt;
:well - maby I misunderstood the reason of this page. The first section are links to the Oolite-types of standard ships (?) - in this case the links are fine. You can sign discussion comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; this writes your name and the date (or everybody has to check the history of the discussion to see who wrote what). Greetings: [[User:Makarius|Makarius]] 11:08, 26 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Universes ==&lt;br /&gt;
&lt;br /&gt;
I think it would be nice to have the ships from alternate universes, such as StarWars, Star Trek and Firefly and so on in a different block.  Does anyone agree?&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=9744</id>
		<title>OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP&amp;diff=9744"/>
		<updated>2008-05-05T11:20:25Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Ships and Ship Variants */  remove cargo wrecks, which is already listed below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are OXPs? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:oolite-oxp-icon.png|128px|right|OXP icon]]&lt;br /&gt;
An '''OXP''' (Oolite eXpansion Pack) is an enhancement to the game [[Oolite]]. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending &amp;quot;.oxp&amp;quot;. An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Downloading OXPs ==&lt;br /&gt;
&lt;br /&gt;
On this page you will find download links to all the OXPs. Most OXPs can also be found at [http://oosat.alioth.net The Oolite Satellite Resource Site] (Oosat2) or the older [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Captain Hack OoSat Site] (Oosat1).&lt;br /&gt;
&lt;br /&gt;
Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.&lt;br /&gt;
&lt;br /&gt;
The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Do read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.&lt;br /&gt;
&lt;br /&gt;
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.&lt;br /&gt;
&lt;br /&gt;
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the [[Oolite_Missions|Mission OXPs]] will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide &amp;quot;Jane's Spacecraft&amp;quot;. Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.&lt;br /&gt;
&lt;br /&gt;
== Table of all OXPs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid  #cfcfbf; background-color: #f0f0ff; padding: .5em 1em 1em; cellpadding: 0; cellspacing: 0; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Information / Download !! Ships !! Stations !! Short Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Aegidian's_Specials|Aegidian's Specials]]&lt;br /&gt;
| [[Mussurana]]&lt;br /&gt;
[http://wiki.alioth.net/index.php/Asp_%28Oolite%29#Notable_features Asp Mk II Special]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Mussurana and an improved Asp.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Aegidian's_X-Ships|Aegidian's X-Ships]]&lt;br /&gt;
| [[Python_ET_Special|Python ET Special]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Mk.2_%28Oolite%29|Cobra Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Taipan]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An improved Python, the experimental Cobra Mk II and the fearsome Taipan.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set, based on the sound set used in the Amiga version of the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&lt;br /&gt;
| [[Hacker_Viper|Hacker Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Phoenix|Salvager Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[Salvager_Tugger|Salvager Tugger]]&lt;br /&gt;
| [[Hacker_Outpost|Hacker Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Salvage_Gang|Salvage Gang]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel_Station|Sentinel Station]]&lt;br /&gt;
&lt;br /&gt;
[[Renegade_Station|Renegade Station]]&lt;br /&gt;
| Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech [[Powers_and_Organisations#Anarchy_Worlds|Anarchy systems]], the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the stylish Aphid escort service.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&lt;br /&gt;
| [[Gaundlet_Armoured_Transport_Type1|Gaundlet Armoured Transport Type 1]]&lt;br /&gt;
&lt;br /&gt;
[[Gaundlet_Armoured_Escort_Viper|Gaundlet Armoured Escort Viper]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[The Assassins Guild OXP|Assassins Guild V1.3 (Updated)]]&lt;br /&gt;
| [[Deamon_Cruiser|Deamon Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Mongoose]]&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion_Frigate|Scorpion Frigate]]&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| [[Oolite_Missions#The_Assassins_Guild|Missions]] / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister [[Powers_and_Organisations#The_Assassins_Guild|Assassins Guild]]. Updated from the versions on Oosat1 &amp;amp; Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Asteroid_Storm|Asteroid Storm V3.45 (new)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Feature / [[Oolite_Missions#Asteroid_Storm|Mission]]. Adds lots of different types of Asteroids to the Universe. A [[Oolite_Missions#Asteroid_Storm|Mission]] is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&lt;br /&gt;
|[[Bandersnatch]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a pirate capital vessel armed with plasma turrets.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&lt;br /&gt;
| [[Black_Monk_Gunship|Black Monk Gunship]]&lt;br /&gt;
| [[Black_Monk_Monastary|Black Monk Monastary]]&lt;br /&gt;
| Feature / [[Oolite_Missions#Bank_of_the_Black_Monks|Mission]]. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Updated from the version on Oosat2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&lt;br /&gt;
| [[Behemoth]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Behemoth_Spacewar|''Behemoth Spacewar'']]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Patch. Adds intelligenge to the Behemoth and brings a combat with thargoids&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BoomslangWIP.zip|''Boomslang'']]&lt;br /&gt;
| [[Boomslang]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[BuoyRepair|BuoyRepair]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Repair company for defect or destroyed nav beacons.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&lt;br /&gt;
| [[Capisastra_Defender|Capisastra Defender]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Hauler|Capisastra Hauler]]&lt;br /&gt;
&lt;br /&gt;
[[Capisastra_Warrior|Capisastra Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Capisatra pirates appear in Galaxy 4.  [[Capisastra_OXP|More Information]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Cargo_wrecks_teaser_v1.3.1.zip|''Cargo &amp;amp; Wrecks V1.3.1 (Updated)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cargo. Adds lots of different types of cargo canisters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&lt;br /&gt;
| [[Cobra_3.5|Cobra Mk 3.5]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slightly faster and tougher variation on the Classic Cobra Mk III, at the price of a reduced cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&lt;br /&gt;
| [[Cobra_Clipper_SAR|Cobra Clipper SAR]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III to rescue stranded Commanders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk III Njx'']&lt;br /&gt;
| [[Cobra_III_NjX|Cobra III NjX]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A faster, tougher variation on the Classic Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/commies.zip ''Commies'']&lt;br /&gt;
| [[Ray_Mk.I|Ray Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Giant_Ray|Giant Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Mining Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Astro_Mines|Scavenger Rays]]&lt;br /&gt;
&lt;br /&gt;
[[Sturgeon_Mk.I|Sturgeon Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Worker%27s_Commuter|Worker's Commuter]]&lt;br /&gt;
&lt;br /&gt;
| [[Astro_Mines|Astro Mines]]&lt;br /&gt;
&lt;br /&gt;
[[CZGF|Collective Zero-G Factory]]&lt;br /&gt;
&lt;br /&gt;
[[SLAPU|Solar Laboratory and Production Unit]]&lt;br /&gt;
|Ships / Stations. Commie systems have their own police forces, transports, stations and miners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&lt;br /&gt;
| [[Condor]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A very powerful police and Navy Cruiser.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] -&lt;br /&gt;
([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&lt;br /&gt;
|[[DWCobra|Dark Wheel Cobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Deposed|Mission]]. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission offering compatible with other OXP's.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Diso.zip ''Diso'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
| Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Dredger.zip ''Deep Space Dredger'']&lt;br /&gt;
| [[Sabre]]&lt;br /&gt;
| [[Deep_Space_Dredger|Deep Space Dredger]]&lt;br /&gt;
|Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[http://www.fileden.com/files/2007/2/12/766318/OXPs/Dictators%20v1.2.zip ''Dictators'']&lt;br /&gt;
| [[Imperial_Censor|Imperial Censor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Freighter|Imperial Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Lictor|Imperial Lictor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Quaestor|Imperial Quaestor]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial_Tanker|Imperial Tanker]]&lt;br /&gt;
&lt;br /&gt;
[[Junta_Enforcer|Junta Enforcer]]&lt;br /&gt;
&lt;br /&gt;
[[Revolutionary_Guard|Revolutionary Guard]]&lt;br /&gt;
| [[Imperial_AstroFactory|Imperial AstroFactory]]&lt;br /&gt;
| Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk II'']&lt;br /&gt;
| [[Eagle_Mk_II|Eagle Mk II]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Eagle Long Range Fighter in several versions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mark a position in space by deploying a pylon mounted beacon. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&lt;br /&gt;
| [[Delta_Long-Range_Escort|Delta Long-Range Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Gemini_Escort|Gemini Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Starseeker_Personal_Shuttle|Starseeker Personal Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Strelka_CruiseLiner|Strelka Cruise Liner]]&lt;br /&gt;
&lt;br /&gt;
[[Trident_Executive_Shuttle|Trident Executive Shuttle]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the [[Executive_SpaceWays|Executive SpaceWays Sales Brochure]] for further details.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do '''not''' use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&lt;br /&gt;
| [[Far_Star_Murderer|Far Star Murderer]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A mid-range fighter / trader, with a fair sized cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Farsun1.03.zip|''Farsun v1.03'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Utility. Places suns further away from the planet than standard Oolite. Now fully compatible with the Nova mission.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&lt;br /&gt;
| [[Ferdepai]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a new fighter / trader to Galaxy 2.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&lt;br /&gt;
| [[Firewasp]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A fast interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Freaky Thargoids OXP|Freaky Thargoids]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[shaders in Oolite|Shader]] example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&lt;br /&gt;
|&lt;br /&gt;
| [[Free_Trade_Zone|Free Trade Zone]]&lt;br /&gt;
| Stations. Adds an independent trading post of dubious legality to Multi-Government systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&lt;br /&gt;
| [[Frog_Space_Rickshaw|Frog Space Rickshaw]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a chatty space taxi service to the safer systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
| [http://www.fileden.com/files/2007/2/12/766318/Fuel%20Tank%20v2.0.zip ''Fuel Tank'']&lt;br /&gt;
|[[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Mounts in place of a missile, to top up 3 light years of fuel.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Galactic_Navy_OXP | Galactic Navy]]&lt;br /&gt;
| [[Navy_Frigate|Navy Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Medical_Ship|Navy Medical Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Minesweeper|Navy Minesweeper]]&lt;br /&gt;
&lt;br /&gt;
[[Navy_Transport|Navy Transport]]&lt;br /&gt;
| [[Navy_SecCom_Station|Navy Sector Command Station]]&lt;br /&gt;
| Ships and Stations. A selection of ships and space stations that adds to the already formidible arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves.  Requires the Behemoth OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. The mythical Generation Ships appear from time to time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Globe_station|Globe Station]]&lt;br /&gt;
| Stations. A new type of station appears at advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&lt;br /&gt;
| [[Penelope_Class_Freighter|Penelope Class Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Telemachus_Class_Escort|Telemachus Class Escort]]&lt;br /&gt;
&lt;br /&gt;
[[Ulysses_Class_Interceptor|Ulysses Class Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large trade ship and escorts. Sometimes also used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&lt;br /&gt;
| [[Griffin_Two_%28Oolite%29|Griffin Two]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Griffin Mk II from Frontier.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stations. The Corolis Station gets a more detailed texture.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:halsis.zip|''Hal's Hot Sister'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sound Set, featuring a female cockpit voice.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&lt;br /&gt;
| [[BoyRacer|Boy Racer]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&lt;br /&gt;
| [[Herald_Military_Gunboat|Herald Military Gunboat]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful police and Navy interceptor.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&lt;br /&gt;
| [[Hognose]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The chatty tug ships can be seen towing broken down ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|&lt;br /&gt;
|[[HoOpy Casino]]&lt;br /&gt;
|Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints &amp;amp; Racers. Replaces  [http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
|[[Hyperradio_js_OXP | Hyperradio v1.04]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This device gives you the ability to listen to your own music. 3 different versions available. (Updated 22.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
| [[Icarus (Oolite)|Icarus]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Icarus Light Trader from [[Seldar Shipyards]]. A small fighter / trader based on blueprints from the lost Solice system.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Utility. Allows the player to fly all the Classic Elite Ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
| [[Imperial_Courier_%28Oolite%29|Imperial Courier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]. Updated from the version on Oosat1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Ionics-1.2.1.oxp.zip|Ionics]]''&lt;br /&gt;
| [[Ionics_Funnelweb|Ionics Funnelweb]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Huntsman|Ionics Huntsman]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Redback|Ionics Redback]]&lt;br /&gt;
&lt;br /&gt;
[[Ionics_Whitetail|Ionics Whitetail]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Ionics|Mission]]. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. [[Ionics_OXP|More Information here.]] Updated from the version on Oosat1. Make sure you use this version, as the version on Oosat1 has a bug making one of the missions impossible to complete!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnibus'']&lt;br /&gt;
| [[Ixian_Battle_Cruiser|Ixian Battle Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Bezerka|Ixian Bezerka]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Freighter_MK1|Ixian Freighter Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_Gunship|Ixian Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Ixian_No-Ship_Mark_I|Ixian No-Ship Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A set of ships from Dune. Used by pirates and traders alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Jabberwocky fighter / trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ''[[JavaScript test OXP|JavaScript test]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Scripting Oolite with JavaScript|JavaScript scripting]] example, requires Oolite 1.68.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
[[Falcon_%28Oolite%29|Falcon]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still avaiable from the [http://www.box.net/public/b2tic3tjsk#1:4083657 ''Benulobiweed''] main dowload area.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&lt;br /&gt;
| [[Krait]]&lt;br /&gt;
&lt;br /&gt;
[[Mamba]]&lt;br /&gt;
&lt;br /&gt;
[[Sidewinder]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds NPC versions of ships from different [[Racers#Listing_of_sponsored_teams|racing teams]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Llama.zip|Llama]]&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Localhero_OXP|Localhero v1.05]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mission. Adds a mission campaign in the first galaxies. (Updated 27.04.2008)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Longway_Mission|Mission]]. A transport mission well suited to the novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&lt;br /&gt;
| [[Longshot]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Love_Cats|Mission]]. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&lt;br /&gt;
| [[Manta]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Manta light escort craft.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&lt;br /&gt;
| [[Adder_Mk_II|Adder Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Trader|Mosquito Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Mosquito_Sport|Mosquito Sport]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of fighters and medium traders from Marett Space Corps.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&lt;br /&gt;
| [[Merlin_%28Oolite%29|Merlin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. An interceptor used by the Police and Navy, but also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:MildAudio.oxp.zip|''MildAudio'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Military_Fiasco|Military]]&lt;br /&gt;
| [[Basilisk]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
[[Rattle_Cutter|Rattle Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]]&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Military_Fiasco|Mission]]. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use this one, as the old version can clash with other Mission OXPs. You must also use the Updated version of [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships''] to play this OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Military_station|Military Station]]&lt;br /&gt;
|Stations. Well armed Military Stations appear in the more advanced systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Stingray.zip ''Military Stingray'']&lt;br /&gt;
| [[Stingray_%28Oolite%29|Stingray]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Missiles &amp;amp; Bombs'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&lt;br /&gt;
| [[Happy_Eye_Pulpit_Pod|Happy Eye Pulpit Pod]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. A monument to famous Commanders can sometimes be seen near the Sun.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a vast trade ship to the Universe.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&lt;br /&gt;
| [[Bandy-Bandy]]&lt;br /&gt;
&lt;br /&gt;
[[Chuckwalla]]&lt;br /&gt;
&lt;br /&gt;
[[Eel_Rapier|Eel Rapier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You MUST use this version for the [[Military_Fiasco|Military Fiasco]] Mission to run properly!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Navy with powerful cruisers including a docakable Star Trek style Starship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&lt;br /&gt;
| [[Hamadryad]]&lt;br /&gt;
&lt;br /&gt;
[[Josher]]&lt;br /&gt;
&lt;br /&gt;
[[Naga]]&lt;br /&gt;
&lt;br /&gt;
[[Ringhals]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a variety of mining and trade ships seen in previous versions of Elite.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Alternative HUD.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&lt;br /&gt;
| [[GalCop_Viper_Mark_II|GalCop Viper Mark II]]&lt;br /&gt;
[[GalCop_Viper_Cruiser|GalCop Viper Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Increases the types of Viper patrol ships appearing in the space lanes and defending Stations.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Equipment. Adds a powerful, but slow moving, missile.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&lt;br /&gt;
| [[Bushmaster_Miner|Bushmaster Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Cat_%28Oolite%29|Cat (Cougar)]]&lt;br /&gt;
&lt;br /&gt;
[[Chameleon_%28Oolite%29|Chameleon]]&lt;br /&gt;
&lt;br /&gt;
[[Ghavial_%28Oolite%29|Ghavial]]&lt;br /&gt;
&lt;br /&gt;
[[Iguana_%28Oolite%29|Iguana]]&lt;br /&gt;
&lt;br /&gt;
[[Monitor_%28Oolite%29|Monitor]]&lt;br /&gt;
&lt;br /&gt;
[[Ophidian_%28Oolite%29|Ophidian]]&lt;br /&gt;
&lt;br /&gt;
[[Salamander_%28Oolite%29|Salamander]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A collection of ships from ArcElite and Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&lt;br /&gt;
| [[L-Crate_Hauler|L-Crate Hauler]]&lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#Oo-haul_Escort_Missions|Mission]]. Vast corporate bulk haulers can be seen in the space lanes. Commanders with a respectable Elite rating who chose to dock with a [[Pi-42]] base may also be offered missions to escort one of these haulers safely to its destination. You must also install the [http://sancho.dk/oolite/yaw.zip ''Your Ad Here!''] OXP for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/index.php/Image:OoliteItaliano_v1.1.zip ''Oolite Italiano v1.1'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Miscellaneous. First ever Oolite localization OXP. Requires Oolite v1.71.1 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/8sclm59k58#main ''Orb'']&lt;br /&gt;
| [[Orb]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a new alien race, which may (or may not) help GalCop in the battle against the Thargoids.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Ore_Processor|Equipment]]. When mounted to a ships fuel scoop systems extracts valuable materials from asteroid fragments. A must for any Commander working as a miner.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/outrider.zip ''Outrider'']&lt;br /&gt;
| [[Outrider_%28Oolite%29|Outrider]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&lt;br /&gt;
| [[Pallas]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast but lightly shielded fighter.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&lt;br /&gt;
| [[Pelamis]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Pelamis trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&lt;br /&gt;
| [[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A strange ship, built from salvaged parts from various Serpent Class ships.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Pirate_Coves|Mission]]. Some rock hermits in the more dangerous systems have been taken over by pirates. Traders coming too close are likely to be assaulted by scrambled pirates keen to relive them of their cargo.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. To combat piracy GalCop sometimes deploys dummies of trade ships. Pirates who fire on them have their details transmitted to the police and face large fines.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&lt;br /&gt;
| [[Excalibur]]&lt;br /&gt;
[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A powerful combat ship, the Excalibur is offered for sale on the open market. The Paladin is the even tougher Military version, although sometimes these ships fall into the wrong hands.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&lt;br /&gt;
| [[Python_Class_Cruiser|Python Class Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large powerful trade ship, which can also hold its own in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Media:Python_Class_Cruiser.oxp.zip|Python Class Cruiser version 2.6]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| As above, but features [[shaders in Oolite|Shaders]]. Shaders require Oolite 1.69 or later.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&lt;br /&gt;
|[[Chicaneer Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Chicaneer Mk IV]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Dragster Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds dedicated racing ships to the Universe. Although very fast, these ships are pure racers with no cargo bays and light shields. The focus on pure speed make them ill-suited to combat or trading roles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds Racing Rings to the Galaxy 1 systems of Lave and Zanoce. Fly through the rings in order and completing the race circuit will transmit the competitors time.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Random Hits OXP|Random Hits Version 1.2 (Updated)]]&lt;br /&gt;
|Classified.&lt;br /&gt;
|[[Space Bar|Space Bar]]&lt;br /&gt;
|[[Oolite_Missions#Random_Hits|Missions]] / Ships / Stations / Feature. Adds [[Space Bar|Seedy Space Bars]] to the space lanes of all Anarchy Systems. Commanders who chose to dock with one can view a Bulletin Board displaying details of the local Galaxies Most Wanted Criminals. Large bounties are paid for killing or capturing one of these offenders. Missions are procedurally generated using a database of over 30,000 words creating over one trillion different Bulletin Board Advertisements. Missions are therefore effectively never-ending. This OXP requires [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite] or higher.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot; &lt;br /&gt;
|[[Realistic Shipyards|Realistic Shipyards V3.01]] &lt;br /&gt;
|All in-game ships modified in price &amp;amp; tech level availability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
&lt;br /&gt;
|All shipyards modified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special Interstellar Repairs- and Shipyard Facility]]&lt;br /&gt;
&lt;br /&gt;
|Shipyards / Feature / Customisation / Ships and Ship Variants. &lt;br /&gt;
Is only fully functional with [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.71 of Oolite]. Big download size! (85.5 MB)&lt;br /&gt;
* Consistent ship prices &amp;amp; tech levels for ALL ships available in Oolite (strict and oxps) &lt;br /&gt;
* Game balance &amp;amp; strategic elements concerning ships enhanced&lt;br /&gt;
* Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors) &lt;br /&gt;
* Eight player ships for veteran players and a new high-tech equipment &amp;amp; shipyards facility not available in any other oxp&lt;br /&gt;
* In total, 183 playable ships &amp;amp; about 500 NPC ships&lt;br /&gt;
* Ship roles have been altered for more diversity, providing a much harder Ooniverse with whole new classes of ships!&lt;br /&gt;
* Contains a &amp;lt;b&amp;gt;complete ship stats databank&amp;lt;/b&amp;gt; for ALL buyable ships of strict mode and ALL oxp ships available in the game!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&lt;br /&gt;
| [[Remorse_Of_Conscience_v2|Remorse Of Conscience]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A trade ship with a large hold, that can hold its own in combat. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates'']&lt;br /&gt;
|[[Piracy|Renegade Pirates]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. Adds rare very well armed pirate versions of Classic Elite ships to the more lawless  systems. These pirates carry high bounties, but their multiple lasers and plasma cannons will make mince-meat of a young Jameson. Do not install this OXP until you have an Iron Ass! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&lt;br /&gt;
|[[Renegade Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Grass Snake]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Sometimes even GalCops are victims of crime, finding their Vipers stolen from the docking berth. The joy-rider gives the stolen Viper a new lick of paint and joins a pirate fleet. Large bounties are paid for ridding the space lanes of these thieves. The Grass Snake is a trade ship with a large hold, often used by pirates.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Media:Rock_Hermit_Locator1.2.zip|''Rock Hermit Locator 1.2'']]&lt;br /&gt;
|[[Rock Hermit Locator]]&lt;br /&gt;
|&lt;br /&gt;
|Equipment. The Rock Hermit Locator is a piece of equipment for your ship to locate Rock Hermits.. Usefull for miners and Traders.. You need to allready have bought the advanced space compas that works in tandem with the RTL (&amp;quot;Rock Hermit Locator&amp;quot;).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&lt;br /&gt;
| [[Bellatrix_Cruiser|Bellatrix Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Rigel_Bomber|Rigel Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Saiph_Interceptor|Saiph Interceptor]]&lt;br /&gt;
|&lt;br /&gt;
|Ships / Feature. High Tech Corporate States gain their own patrol craft. Some of these ships are also available on the open market.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. Just for fun adds a (very rare) Santa Sledge to the space lanes escorted by plasma gun toting reindeer space bikers! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:BlackBaron1.70.zip|''Scourge of the Black Baron v1.70'']]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#The_Scourge_of_the_Black_Baron|Mission]]. A sequel to the [http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around''] mission, featuring combat and transport missions. Well suited to a relative novice in Galaxy 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&lt;br /&gt;
| [[GalCop_SWAT_Viper|GalCop SWAT Viper]]&lt;br /&gt;
&lt;br /&gt;
[[Oresrian_Trader|Oresrian Trader]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. In response to increasing piracy GalCop has introduced the SWAT Viper, a beefed up version of the standard Viper. Also adds the peaceful Oresrian Trader.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[[Shady Cobra OXP|Shady Cobra]]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ships. A [[shaders in Oolite|Shader]] example (requires Oolite 1.69 or later). Replaces the normal model for the Cobra Mk III with one featuring the new Shaders.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&lt;br /&gt;
| [[All_Stars_Large_Freighter|All Stars Large Freighter]]&lt;br /&gt;
&lt;br /&gt;
[[Seymour_Class_Sled|Seymour Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starbelly_Class_Sled|Starbelly Class Sled]]&lt;br /&gt;
&lt;br /&gt;
[[Starhawk|Star Hawk]]&lt;br /&gt;
&lt;br /&gt;
[[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
| Ships. A set of ships featuring a large trade ship and a variety of fighters and escorts.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. The Snark is a powerful fighter / trader, often used by pirates and bounty hunters.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A pure fighter, fast and nippy but with a weak shield, no cargo bay and can be a twitchy bird to fly. Often used as an escort or part of a pirate fleet acting in a hit an run role.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Spyhunter|Mission]]. A mission for the Galactic Navy available to a Commander with a rating of 'Dangerous' or above. Spys from the Empire sometimes infiltrate GalCop space. Commanders wishing to volunteer for hunting duties should visit the Navy base at Inines in Galaxy 1. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&lt;br /&gt;
| [[A-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[B-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Lambdashuttle|Lambda Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Tie-Interceptor]]&lt;br /&gt;
&lt;br /&gt;
[[X-Wing]]&lt;br /&gt;
&lt;br /&gt;
[[Y-Wing]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds a set of ships from the Star Wars Universe to Oolite. Tie Fighters are occasionally used by GalCop to support Viper patrols, but all ships are available on the open market and may be used by traders, pirates and bounty hunters alike.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| ''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Replacement textures for all Classic Elite Ships. The Link will take you to the author's web-site where you can download them. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Normally in Oolite ships tend to stick to the space lanes and so are rarely encountered on the way to the Sun. This OXP adds ships to the sun / planet corridor increasing the chance of meeting other ships whilst sun-skimming. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&lt;br /&gt;
| [[SuperCobra]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The awesome Super Cobra. A beefed up version of the Cobra Mk III featuring larger engines, more cargo space and stronger shields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&lt;br /&gt;
| [[Swift]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. As the name implies, a very fast ship often used by pirates or bounty hunters. Although fast, cargo space is limited and the shield is nominal.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&lt;br /&gt;
|&lt;br /&gt;
| [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]]&lt;br /&gt;
| [[Oolite_Missions#Taranis|Mission]]. Adds the vast orbital [[Taranis_Corporation_HQ_%28Oolite%29|Taranis Corporation HQ]] to the Lerelace system in Galaxy 1. A mission is also available for law abiding Commanders with a rating of Competent or better.  You must also have the [http://oosat.alioth.net/files/outrider.zip ''Outrider''] OXP installed for this OXP to work properly.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&lt;br /&gt;
| [[Teretrurus Mk.I|Teretrurus MK.I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader somewhat faster and tougher than the Cobra Mk III, but with a smaller cargo bay.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&lt;br /&gt;
| [[Terrapin]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader. A good upgrade from the Cobra Mk III.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&lt;br /&gt;
| [[Tesoura]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A slow, but well shielded trade ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&lt;br /&gt;
| [[Thargoid_Carrier|Thargoid Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Thargoid_Wars|Thargoid Wars V4.2 (Updated)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#ThargoidWars|Mission]]. War with the Thargoids intensifies featuring new attack and defense missions. To avoid young Jamesons being out-gunned, the OXP missions will run in all Galaxies except Galaxy 1. Updated from the version on Oosat1. It is important that you use the updated version as the old version will clash with many other missions.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&lt;br /&gt;
| [[Terroriser_Frigate|Terroriser Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thargorn_Battleship|Thargoid Thargorn Battleship]]&lt;br /&gt;
&lt;br /&gt;
[[Thargoid_Thorgon_Cruiser|Thargoid Thorgon Cruiser]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Redresses the game imbalance caused by the number of OXPs arming the Navy with warships. These Thargoid carft are very powerful and re-establish the Thargoid's place as a threat to mankind. Best played with the Behemoth OXP installed, for epic space battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&lt;br /&gt;
|&lt;br /&gt;
|[[Navy Station]]&lt;br /&gt;
|Planets / Stations. Adds a pulsar to the Galaxy 1 system of Tianve. A Station orbits the pulsar and fleets of pleasure liners can be seen taking tourists on flights around the pulsar.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&lt;br /&gt;
| [[Tiger_Mark_I|Tiger Mark I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A truly awesome (and very expensive) multi-role craft. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Feature. Adds the graveyard to the Galaxy 1 system of Tionisla, as described in the Dark Wheel. Long dead Commanders are buried in their rusting ships amongst monuments, Stars of David, Crucifixes and other religious symbols. Security patrols will make short work of any Commander foolish enough to desecrate the tombs.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Torus_station|Torus Station]]&lt;br /&gt;
|Stations. Adds a vast 2001 style space station to very high tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&lt;br /&gt;
|&lt;br /&gt;
| [[Transhab_station|Transhab Station]]&lt;br /&gt;
|Stations. Adds a large station with rotating arms to some medium tech level systems.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&lt;br /&gt;
| [[CoachWhip]]&lt;br /&gt;
&lt;br /&gt;
[[Coral]]&lt;br /&gt;
&lt;br /&gt;
[[Woma]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds more variety to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Transporters and Large Woma fuel tankers to bring much needed supplies and fuel to space stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Trident_Down|Trident Down]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident Shuttle operated by [[Executive_SpaceWays|Executive SpaceWays]].  &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[UPS_Courier|U.P.S. Courier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|[[Oolite_Missions#UPS_Courier_Company|Mission]] / Feature. The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&lt;br /&gt;
| [[Urutu_Mk.III|Urutu Mk III]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&lt;br /&gt;
| [[Urutu_Mk.IV|Urutu Mk IV]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A medium fighter / trader from Elite-A.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&lt;br /&gt;
| [http://www.purgatori.net/Isis_Interstellar.htm Vampire]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the Purgatori Vampire series of combat ships. A strong combat ship in numerous different versions and paint-jobs. A Military version is used by the police, but several civilian versions of the ship are also available on the open market. Clicking the download link will take you to the sales broacher, where you can inspect further particulars and download the OXP.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [[Velocity_OXP|Velocity]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ships. A fast fighter ship.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&lt;br /&gt;
| [[Weeviloid_Hunter|Weeviloid Hunter]]&lt;br /&gt;
[[Weeviloid_Scoutship|Weeviloid Scoutship]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. The scout-ship is a light trade ship. The hunter is a fearsome multi-gunned war ship. Little is known about the Weeviloids and many Commanders meeting them have found them hostile. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&lt;br /&gt;
| [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. Adds the powerful Wolf Mk II, as seen in Elite-A. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&lt;br /&gt;
| [[Asp_Mk.I|Asp Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Courier|Cobra Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Cobra_Rapier|Cobra Rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&lt;br /&gt;
&lt;br /&gt;
[[Drake_Mk_II|Drake Mk II]]&lt;br /&gt;
&lt;br /&gt;
[[Wolf Mk I]]&lt;br /&gt;
|&lt;br /&gt;
|Ships. A large selection of traders and fighters based on models seen in Classic versions of Elite. The ships strive to be on the same level with original ships and not too powerful in comparison to them. Tested on Oolite v1.70.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sound Set.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''])&lt;br /&gt;
|&lt;br /&gt;
| [[Pi-42]]&lt;br /&gt;
&lt;br /&gt;
[[Tescoo_Oxpress|Tescoo Oxpress]]&lt;br /&gt;
|Feature. This OXP adds a lot of variety to the Universe. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. The updated Version 3.0 edition features 200 different adverts. The OXP also adds the Pi-42 and Tescoo Oxpress dockable bases to the space lanes of most systems with a large population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| [http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E''])&lt;br /&gt;
|&lt;br /&gt;
| [[Sainsboory's]]&lt;br /&gt;
&lt;br /&gt;
|Feature. Witch-point and navigation beacons are replaced with giant bill boards displaying adverts. This OXP adds an additional 50 ads. The OXP also adds the Sainsboory's dockable bases to the space lanes of most systems with a large population if [http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0''] is installed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All OXPs by Category==&lt;br /&gt;
&lt;br /&gt;
===Sound Sets===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/E5Amigasoundpack01oxp.zip ''Amiga Replament Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CustomSounds.zip ''Custom Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:halsis.zip|Hal's Hot Sister]] (female cockpit voice)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds2.zip ''Murgh's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds.zip ''Wiggy's Replacement Sounds]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/extra/oosounds3.zip ''Xaotik's Replacement Sounds'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:MildAudio.oxp.zip|MildAudio]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative HUDs===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist ''Compact HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk.III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/megawalnutdash.oxp.zip ''Mega-Walnut Dashboard'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/FighterHud.zip ''Fighter HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip ''NG HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/MilHUDv2.zip ''Milspec HUD'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[HUD images here]]&lt;br /&gt;
&lt;br /&gt;
===Dockable Objects===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/z2ahfudnt3 ''Bank of the Black Monks'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Dredger.zip ''Deep Space Dredger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?dnzltr0cit5 ''Free Trade Zone'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/globestations.zip ''Globe Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/HoOpy.zip ''HoOpy Casino'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/gwxstations.oxp.zip ''Military Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip ''Torus Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Trans-Hab.zip ''Trans-Hab Station'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the Station images appearing in Oolite can be found [[Oolite Stations|here]].&lt;br /&gt;
&lt;br /&gt;
[[Dockable Object images here]]&lt;br /&gt;
&lt;br /&gt;
===Customisations by Government (or Tech Level)===&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[BuoyRepair|BuoyRepair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/commies.zip ''Commies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.fileden.com/files/2007/2/12/766318/OXPs/Dictators%20v1.2.zip ''Dictators'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other System Objects===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Diso.zip ''Diso'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?zahdnac0tj1 ''Lave v1.70'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip ''Pirate Coves'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip ''Pirate Traps'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/tianve_v01.zip ''Tianve Pulsar'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/TGY.zip ''Tionisla Orbital Graveyard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/yaw.zip ''Your Ad Here! v3.0'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/ya_set_E.zip ''Your Ad Here! Set E'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm V3.44 (new)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Deposed_1.3.2.zip|''Deposed 1.3.2 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Ionics-1.2.1.oxp.zip|''Ionics v.1.2.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Localhero OXP|Localhero v1.05]]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 27.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/longway.oxp.zip ''Long Way Around'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Lovecats_1.1.zip|''Lovecats 1.1 (new)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Military_Fiasco|Military Fiasco V2.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Oo-Haul.zip ''Oo-Haul'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Random Hits OXP|Random Hits Version 1.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Taranis.zip ''Taranis Corporation HQ'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thargoid_Wars|Thargoid Wars V4.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trident_Down|Trident Down]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BlackBaron1.70.zip| ''Scourge of the Black Baron v1.70'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spyhunter.zip ''Spy Hunter'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[UPS_Courier|U.P.S. Courier]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information on the numerous Oolite Missions can be found [[Oolite Missions|here]].&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
[[The Assassins Guild OXP|Assassins Guild V1.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/External%20Views.zip ''External Views'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fuel Tank|Fuel Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Oolite.html ''Missiles &amp;amp; Bombs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/3/33/Nuke.zip ''Nuclear Torpedo'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Ore_processor.zip ''Ore Processor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Rock_Hermit_Locator1.2.zip|''Rock Hermit Locator 1.2'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ships and Ship Variants===&lt;br /&gt;
See below for ship names and stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aegidian's_Specials|''Aegidian's Specials'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aegidian's_X-Ships|''Aegidian's X-Ships'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/Anarchies1dot0.zip ''Anarchies V 1.0 (new)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/aphidv2.oxp_.zip ''Aphid Escort Service'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/att1.zip ''Armoured Transport Type 1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/bandersnatch.zip ''Bandersnatch'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Behemoth.zip ''Behemoth'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:BoomslangWIP.zip|''Boomslang'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/seosu.zip ''Capisastra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/clearskies.oxp_.zip ''Clear Skies'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ChoppedCobra.zip ''Cobra 3.5 (chopped Cobra)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/CobraClipper.zip ''Cobra Clipper SAR'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/cobra3njx.zip ''Cobra Mk.III Njx'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Condor'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/custpaint1.zip ''Custom Paint Jobs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/dwcobra3HiRes.zip ''Dark Wheel Cobra''] - ([http://oosat.alioth.net/files/dwcobra3.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/eagle2.zip ''Eagle Mk.II'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ettBeaconLauncher.zip ''ETT Homing Beacon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.arcadia-digital.net/steve/Oolite/Ships/Executive%20SpaceWays%20v2.2.zip ''Executive Spaceways'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/farstar.oxp.zip ''Far Star'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ferdelance_ng.oxp.zip ''Fer de Lance NG'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/ferdepai.oxp_.zip ''Ferdepai'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Firewasp.zip ''Firewasp'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Freaky Thargoids OXP|Freaky Thargoids]]'' ([[shaders in Oolite|shader]] example, requires Oolite 1.69)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/fsr.zip ''Frog Space Rickshaw'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic_Navy_OXP |''Galactic Navy'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/shared/cu6c4gv35j ''Generation Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/griffin2.oxp.zip ''Griffin Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/boyracers.zip ''Hatchling Boyracers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/Herald.zip ''Herald'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Hognose Tugships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?2vgjwpj6xdy ''Hotrods v0.52c'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/index.php/Icarus_%28Oolite%29 ''Icarus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/illicit_unlock.oxp.zip ''Illicit Unlock'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/impcourier.zip ''Imperial Courier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/jabberwocky.zip ''Jabberwocky'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon v1.70.1'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Llama.zip|''Llama'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Longshot.zip ''Longshot'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/mPakRedux.zip ''M-Pack (rusties)'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/manta.oxp_.zip ''Manta'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Merlin'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/missionaries.zip ''Missionaries'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip ''Monument'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/morrigan.zip ''Morrigan'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Murgh-Xships.zip ''Murgh's X-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Navy Starships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/nuvipers.zip ''Nu Vipers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/oldships.zip ''Old Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/8sclm59k58#main ''Orb'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/outrider.zip ''Outrider'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Pallas'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Pelamis.zip ''Pelamis'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Phoenix.zip ''Phoenix'']&amp;lt;br&amp;gt;&lt;br /&gt;
''Planets''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/PTI.zip ''Pteradyne Technologies Ships''] - ([http://oosat.alioth.net/files/PTI_bugfix11.zip ''bug fix''])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/pcc.oxp.zip ''Python Class Cruiser]&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Media:Python Class Cruiser.oxp.zip|Python Class Cruiser version 2.6]]'' (Includes shaders which require Oolite 1.69 or later)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip ''Racers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RingPod.zip ''Racing Rings'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Realistic_Shipyards|Realistic Shipyards V3.01]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RoC.oxp.zip ''Remorse of Conscience'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/RenegadesV3.zip ''Renegade Pirates''] (Wait until you have an Iron Ass before installing this OXP!)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/RVandGS.zip ''Renegade Viper + Grass Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Saleza%20Aeronautics%20v2.0.zip ''Saleza Aeronautics'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/santa_v2.zip ''Santa''] - ([http://oosat.alioth.net/files/Santa.zip alternative lo-end version])&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/s-ships1.zip ''Selezen's S-Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[[Shady Cobra OXP|Shady Cobra]]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/snark.zip ''Snark'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Spearhead.zip ''Spearhead Interceptor Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships'']&amp;lt;br&amp;gt;&lt;br /&gt;
''[http://www.schmucker-info.homepage.t-online.de/ Sung's Detailed Textures]''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/sunskimmers.zip ''Sunskimmers'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip ''Supercobra'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.box.net/public/b2tic3tjsk#f4083657 ''Swift'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sancho.dk/oolite/Shield-tail.zip ''Teretrurus Mk.I'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Terrapin.zip ''Terrapin Trader'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tescoura.zip ''Tesoura'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Thargoid_CarrierV1.zip ''Thargoid Carrier'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Thorgorn Threat.zip|''Thargorn Threat v1.1 (updated)'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/Tiger.zip ''Tiger'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.mediafire.com/?1jpmsx7xgy9 ''Transports v2.45'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/tugs.zip ''Tugs'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK3.zip ''Urutu Mk.III'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://oosat.alioth.net/files/UrutaMK4.zip ''Urutu Mk.IV'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.purgatori.net/Isis_Interstellar.htm ''Vampire'']&amp;lt;br&amp;gt;&lt;br /&gt;
[[Velocity_OXP|''Velocity'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid'']&amp;lt;br&amp;gt;&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip ''Wolf Mk.II]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood's Variants v1.5'']&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ship data table|Ship data table here]]&amp;lt;br&amp;gt;&lt;br /&gt;
More information on the Ships appearing in Oolite can be found [[Oolite Ships|here]].&lt;br /&gt;
&lt;br /&gt;
[[Ships and Ship Variant images here]]&lt;br /&gt;
&lt;br /&gt;
=== Other objects and miscellaneous eyecandy ===&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Cargo_wrecks_teaser_v1.3.1.zip|''Cargo &amp;amp; Wrecks v1.3.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Farsun1.03.zip|''Farsun v1.03'']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperradio_js_OXP|''Hyperradio v1.00 - v1.04'']]&amp;amp;nbsp;&amp;amp;nbsp;(Updated 22.04.2008)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OoliteItaliano_v1.1.zip|''Oolite Italiano v1.1'']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing an OXP ==&lt;br /&gt;
Unzip the OXP and place it in the folder named '''AddOns'''. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with '''.oxp''' into the AddOns folder. This folder is found in different locations, depending on the platform:&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
Found in the folder that contains the Oolite application. &lt;br /&gt;
&lt;br /&gt;
'''Troubleshooting:''' If you get an error saying &amp;quot;The item could not be moved because &amp;quot;AddOns&amp;quot; cannot be modified&amp;quot;, that can happen if you weren't the user that installed Oolite.&lt;br /&gt;
The solution is to put the OXP's of your choice in '''~/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' instead (you may need to create this folder). &lt;br /&gt;
The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership &amp;amp; Permissions pane and check that it says You Can: Read &amp;amp; Write.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
If the game was installed system-wide, it is in '''/usr/lib/Oolite/AddOns'''.  If it was installed just for the currently logged in user, it will be in the user's home directory, in '''$HOME/.local/lib/Oolite/AddOns''' except Debian systems.  Debian changes the folder locations to '''$HOME/.Oolite/Addons.''', '''$HOME/Library/Application&amp;amp;nbsp;Support/Oolite/AddOns/''' and '''/usr/lib/GNUstep/System/Applications/AddOns.'''  This, hopefully, solves many a Debian users dilemma of where to put the OXPs.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in '''C:\Programs Files\Oolite'''. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that correspnds to your installation. &lt;br /&gt;
If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unzipping the file, make sure that it is ''the'' OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the '''.oxp''' extension into the AddOns folder.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.&lt;br /&gt;
&lt;br /&gt;
== Creating an OXP ==&lt;br /&gt;
It is intended to be easy to create expansion packs. With a few simple [[List_of_software|tools]], a player can make small or big changes, and customize the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto|How to make OXPs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Ships_and_Ship_Variant_images_here&amp;diff=9743</id>
		<title>Talk:Ships and Ship Variant images here</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Ships_and_Ship_Variant_images_here&amp;diff=9743"/>
		<updated>2008-05-05T11:17:43Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: What is this page for?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is meant to be a list of images, and almost none of the content is images.&lt;br /&gt;
&lt;br /&gt;
I think this should either be deleted, or have the images uploaded, or maybe have the links to oxps removed, it is confusing to have the same files linked in so many places, when little is added.&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Rock_Hermit_Locator&amp;diff=9511</id>
		<title>Rock Hermit Locator</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Rock_Hermit_Locator&amp;diff=9511"/>
		<updated>2008-04-06T11:33:57Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Update link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rock Hermit Locator is an add on Equipment for your Vessel. It is especially useful for miners and Traders since Rock Hermits are always in an asteroid field, and Rock Hermits have good prices on certain commodities.&lt;br /&gt;
&lt;br /&gt;
Download it here&lt;br /&gt;
&lt;br /&gt;
[http://home20.inet.tele.dk/dp1974/Rock_Hermit_Locator1.1.oxp.zip ''Rock Hermit Locator'']&lt;br /&gt;
&lt;br /&gt;
[http://wiki.alioth.net/images/4/48/Rock_Hermit_Locator1.2.zip ''1.2'']&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=9152</id>
		<title>Running Oolite-Mac</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=9152"/>
		<updated>2008-02-22T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite.dmg Mirror 1 - PowerPC]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite.dmg Mirror 2 - PowerPC]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite.1.62.dmg Mirror 3 - PowerPC]&lt;br /&gt;
&lt;br /&gt;
The Universal Binary is 200 kilobytes larger, and may be downloaded with these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg Mirror 1 - Universal binary]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite-ub.dmg Mirror 2 - Universal binary]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite-ub.dmg Mirror 3 - Universal binary]&lt;br /&gt;
&lt;br /&gt;
Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4.&lt;br /&gt;
&lt;br /&gt;
Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.&lt;br /&gt;
&lt;br /&gt;
===Notes for Core Duo users===&lt;br /&gt;
Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs (add ons)===&lt;br /&gt;
In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
&lt;br /&gt;
=== Development Environment (Xcode) === &lt;br /&gt;
To start, you will need the newest version of Xcode from the [http://connect.apple.com/ Apple Developer Connection]. You will need an ADC membership to obtain Xcode by download; however, the free online membership is sufficient. You will also need to ensure you have installed the Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.3 and Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.4 Universal SDKs, which are available through the Xcode Tools installer. Lastly, you will require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here].&lt;br /&gt;
&lt;br /&gt;
=== Getting the Source ===&lt;br /&gt;
&lt;br /&gt;
The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; the repo is called that because it’s where the repository moved after [[GUSTO]] was complete. The SVN url for 1.65 is:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/tags/v165-final&lt;br /&gt;
&lt;br /&gt;
You can also get the latest work-in-progress from:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
It is not possible to connect with svn+ssh unless you have a berlios shell (unix) account and are added to the project.&lt;br /&gt;
&lt;br /&gt;
=== Building oolite ===&lt;br /&gt;
Now that you have the source, and an IDE to work in, we are ready to build the code and run.&lt;br /&gt;
To build the trunk, you will need to install some additional files. First, you will need the source release of [http://libpng.org/pub/png/libpng.html libpng]. This will decompress as a folder called “lpng1223” or similar. Rename it to “libpng” and move it to deps/Cross-platforms-deps in the Oolite repository. Second, in order to build the “Deployment – Test Release” target, you will need the Smart Crash Reports SDK. This is distributed with the Smart Crash Reports installer, available from [http://smartcrashreports.com/ smartcrashreports.com]; after installing, the SDK will appear as a folder called “Smart Crash Reports SDK” on the desktop. Move this folder, without renaming it, into deps/Cocoa-deps in the Oolite repository. If you don’t want Smart Crash Reports installed, you can remove it from ~/Library/Input Managers/. These steps do not need to be repeated after updating the repository using the &amp;lt;code&amp;gt;svn update&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
Additionally, in order to build and use the [[Debug OXP]] in the Development configuration, the [http://www.fscript.org/ F-Script] framework must be installed. F-Script is not used in the TestRelease configuration.&lt;br /&gt;
&lt;br /&gt;
It should now be possible to build Oolite. The project contains three targets: Build All, Oolite and libpng-custom. The Oolite target will build the Oolite application and Spotlight indexer. The Build All target will build the Oolite target, and also the Debug.oxp subproject, and copy Debug.oxp into the AddOns folder in the build results folder. The libpng-custom target builds libpng and is automatically built by the Oolite target, so it shouldn’t need to be touched directly.&lt;br /&gt;
&lt;br /&gt;
Building the Build All target will result in the following being created in the build results folder: AddOns, Debug.oxp, libjs.a, libpng.a, Oolite.app (or OoliteDev.app for the Development configuration) and Oolite.mdimporter. AddOns contains a copy of Debug.oxp. Oolite.app contains a copy of Oolite.mdimporter, and libjs.a and libpng.a are linked into the Oolite executable. Debug.oxp, libjs.a, libpng.a and Oolite.mdimporter can thus be considered side effects of the build process. Building the Oolite target produces libjs.a, libpng.a, Oolite.app or Oolitedev.app and Oolite.mdimporter, but not AddOns and Debug.oxp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=UPS_courier&amp;diff=9151</id>
		<title>UPS courier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=UPS_courier&amp;diff=9151"/>
		<updated>2008-02-22T19:47:09Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Redirecting to UPS Courier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT  [[UPS_Courier]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Torus_station&amp;diff=8992</id>
		<title>Torus station</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Torus_station&amp;diff=8992"/>
		<updated>2008-01-27T14:46:41Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Torus Station&lt;br /&gt;
|image = [[Image:Oolite-twintorus.jpg|280px]]&lt;br /&gt;
|dimensions = 5770 x 5770 x &amp;lt;br /&amp;gt;1000 ''single''&amp;lt;br /&amp;gt;2000 ''double''&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = 0&lt;br /&gt;
|missileslots = 0&lt;br /&gt;
|maxspeed = N/A&lt;br /&gt;
|maneuverability = Roll: 8.0&amp;lt;br /&amp;gt;Pitch: 8.0&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = NA &amp;lt;!-- 60 billion, according to status quo --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Collossal and majestic, '''Torus''' stations can be spotted at a great distance in space, and serve as a reminder that one is approaching the cream of technological advancement. Capable of containing vast resources and unorthodox space accomodation, they are usually lucrative centers of commerce.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
When the first Torus station was unveiled in orbit of [[Onrira]] in 3129, it marked an event of political promise. As [[GASEC]] and [[GalCop]] had relied heavily on the services of [[Obnoxicorp]] in both the political lobbying and execution of the project, there were many champions to claim honours and declare directions for the future, and some confusion could not be disguised.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oolite-torusLS.jpg|200px|left|thumb|The ''virgin Torus'' at Onrira]]&lt;br /&gt;
As Onrira was at the time under a flawed Multi-Government system, caught up in the recurring [[Esonatoid]] calamity, there was solid cause to see the political instability resolved, especially considering the potential of the world's abundant resources. The Obnoxicorp strategy was intended to join the fragmented leadership in space, and shape a common prosperity through trade.  The Torus station made this possible.&lt;br /&gt;
&lt;br /&gt;
Early indications showed success as Onrira began to prosper, offering hope to similar systems who would benefit from a similar lift, but few of these figured in Obnoxicorp's elaborate plans. Torus stations began to appear on a galactic scale, but exclusively around planets of great commercial promise, and not where diplomatic efforts were needed. Although Galcop leadership were said to be displeased about the direction of the Torus program, any public acknowledgement of failure was suppressed.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
&lt;br /&gt;
Although enormous in size, a Torus station is remarkably unproblematic to assemble compared to other space habitat. The prefabricated segments are transported with ease to the assembly site, where a Torus station is finalized according to specific needs and budget. Theoretically, there is no limit to the amount of rings a Torus can feature, though few have requested more than two. A single Torus supporting 8 times the population of a [[Coriolis station (Oolite)|Coriolis]] and unique controlled segment facilities, corporate opportunity dwells at the very heart of the design.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The [http://capnhack.com/hosting/oolite/Oolite/OXPs/tori.zip tori.oxp] containing the 4 Torus variants. (Link to the old CapnHack OoSat)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stations]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Pilot%27s_Reference_Manual&amp;diff=8991</id>
		<title>Pilot's Reference Manual</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Pilot%27s_Reference_Manual&amp;diff=8991"/>
		<updated>2008-01-27T14:39:10Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;'''Pilot’s Reference Manual to the Cobra Mk III'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
(revision 3.1.57a)&amp;lt;br/&amp;gt;&lt;br /&gt;
Published by [[Faulcon de Lacy|Faulcon deLacy]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Written by Lt. D Hughes (Test Pilot, Cowell &amp;amp; MgRath Shipyards, Lave)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Engineering Team:&amp;lt;br/&amp;gt;&lt;br /&gt;
Prof. I. Bell, Prof. D. Braben&amp;lt;br/&amp;gt;&lt;br /&gt;
Avionics &amp;amp; Navigation Team:&amp;lt;br/&amp;gt;&lt;br /&gt;
Cdr. G. Williams, Cdr. D Smith, Cdr. D. Taylor&amp;lt;br/&amp;gt;&lt;br /&gt;
==Introduction to the Cobra Mk III==&lt;br /&gt;
'''Section 1'''&lt;br /&gt;
===Timeline===&lt;br /&gt;
'''1.1'''&amp;lt;br/&amp;gt;&lt;br /&gt;
2972 - 	[[Paynou, Prosset and Salem]] proposal for a successor to the [[Cobra Mk.1 (Oolite)|Cobra Mk I]] receives green light by [[GalCop|Galactic Co-operative]] and [[GASEC]] officials. Financing is arranged.&amp;lt;br/&amp;gt;&lt;br /&gt;
2974 - 	[[Cobra Mk.2|Cobra Mk II]] designs authorised – construction of 2 prototype shells begins.&amp;lt;br/&amp;gt;&lt;br /&gt;
2982 - 	First prototype explodes on launch due to shearing stress on hull.&amp;lt;br/&amp;gt;&lt;br /&gt;
2983 - 	Second prototype scrapped due to malformed alloys.&amp;lt;br/&amp;gt;&lt;br /&gt;
2985 - 	Third prototype commissioned following acquisition of further funding from [[Faulcon de Lacy|Faulcon deLacy]].&amp;lt;br/&amp;gt;&lt;br /&gt;
2988 - 	Third prototype launched. Initial trials successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
2990 - 	Following exhaustive tests, metal stress fractures found in key areas of hull. Cobra Mk II design scrapped.&amp;lt;br/&amp;gt;&lt;br /&gt;
2994 - 	PPS fail to repay loans and are incorporated into Faulcon deLacy. FdL refurbish Cobra Mk I design using some elements of suggested Mk II systems.&amp;lt;br/&amp;gt;&lt;br /&gt;
3069 - 	FdL begin design tests on [[Cobra Mk.3 (Oolite)|Cobra Mk III]] designs, following on from suggestions made by the original Mk II design team.&amp;lt;br/&amp;gt;&lt;br /&gt;
3073 - 	Cobra Mk III design specification is agreed, including the landmark modular construction strategy, allowing for high levels of customisability.&amp;lt;br/&amp;gt;&lt;br /&gt;
3079 - 	Two prototypes built at [[Cowell &amp;amp; MgRath]] shipyards on [[Lave]]. Testing is scheduled to be based on Lave Coriolis 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
3083 -	First prototype returns after extensive tests. Second prototype is launched and returns successfully.&amp;lt;br/&amp;gt;&lt;br /&gt;
3084 - 	Tests reveal minor stressing. Small redesigns are authorised and carried out.&amp;lt;br/&amp;gt;&lt;br /&gt;
3085 - 	Second wave of testing on both prototypes reveals no problems with spaceframe.&amp;lt;br/&amp;gt;&lt;br /&gt;
3088 - 	Avionics and engineering options are developed for the frame.&amp;lt;br/&amp;gt;&lt;br /&gt;
3092 - 	Bridge and control modules are finalised.&amp;lt;br/&amp;gt;&lt;br /&gt;
3094 - 	Cargo bay design is finalised, including options for refitting and expansion.&amp;lt;br/&amp;gt;&lt;br /&gt;
3098 - 	Cobra Mk III is cleared by GASEC and GalCop for commercial sales.&amp;lt;br/&amp;gt;&lt;br /&gt;
3100 - 	First production Cobra Mk III is purchased by GalCop and tested. GalCop begins negotiations for Cobra Mk III to be supplied to all successful pilot academy graduates as part of financial and insurance package.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design Features===&lt;br /&gt;
'''1.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The Cobra Mk III has attained a highly popular customer base due to the innovations in design within the spaceframe.&amp;lt;br/&amp;gt;These include:&lt;br /&gt;
*Revolutionary modular design of the internal workspace, since replicated out on license to other manufacturers.&lt;br /&gt;
*Superior structural integrity and inertial stability, even at high velocities.&lt;br /&gt;
*Comfort and luxury throughout the living area, with the new holoStim facilities fitted as standard.&lt;br /&gt;
&lt;br /&gt;
==Ship’s Systems==&lt;br /&gt;
'''Section 2'''&lt;br /&gt;
===Bridge Systems===&lt;br /&gt;
'''2.1'''&lt;br /&gt;
====Astrogation Console==== '''2.1.1''' &lt;br /&gt;
::::::[[Image:Astro-console-gray.png|300px]]&lt;br /&gt;
The DL-A396 Astrogator Console is a fully integrated unit, and was retrofitted to most spaceframes between 3155 and 3159.  It is now the standard console type used by GalCop vessels, including those of the [[Galactic Navy]].&lt;br /&gt;
&lt;br /&gt;
The console features several multifunction displays (MFDs) and customisable controls.  The manufacturer, [[Williams Avionics]], supplies the console with a default layout template, but users can customise the controls and displays as necessary.  The only display that retains a definite style is the local space scanner.&lt;br /&gt;
&lt;br /&gt;
The astrogator console is the interface to the astrogation computer that takes over the majority of the ship's navigation controls. The most recent unit, introduced in 3170, is the Socam 103, which includes all the standard controls along with advanced thruster control, a more advanced AI and a newly updated personality interface. &lt;br /&gt;
&lt;br /&gt;
Standard responsibilities of the astrogation system are:&lt;br /&gt;
* Handling of relativistic space flight: advanced routines 'hide' the relativistic aspect of real space flight from the pilot, presenting a simple dive/climb/roll control method and a simplified acceleration and deceleration control related to the primary stellar body in the vicinity of the ship.&lt;br /&gt;
* Docking procedures once within a space station.&lt;br /&gt;
* Basic IFF interrogation with nearby vessels.&lt;br /&gt;
* Tracking of stellar objects.&lt;br /&gt;
* Orientation and positioning for witchspace transit (formerly handled by the Orbitspace Authority on a manual basis).&lt;br /&gt;
&lt;br /&gt;
Note that any references to controls within this manual will refer to the default layout of the console controls as supplied by Williams Avionics. Also note that each control has been assigned a verbal command through the AI, and unless you have disabled this option you may use the appropriately assigned command.&lt;br /&gt;
&lt;br /&gt;
====Viewscreen====&lt;br /&gt;
'''2.1.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
:::[[Image:Oolite-screenshot-122.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The view screen shows several items.  The HUD, at the bottom of the screen, is detailed in the next section. The central cross-hairs are used for accurate orientation of the ship during navigation and docking manoeuvres, as well as having obvious functions in combat. &lt;br /&gt;
&lt;br /&gt;
The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.  During flight, the four available cameras are quickly selected:&lt;br /&gt;
*''Forward View'' &amp;lt;br/&amp;gt;Press '''f1''' or '''1'''.&lt;br /&gt;
*''Aft View'' &amp;lt;br/&amp;gt;Press '''f2''' or '''2'''.&lt;br /&gt;
*''Port View'' &amp;lt;br/&amp;gt;Press '''f3''' or '''3'''.&lt;br /&gt;
*''Starboard View'' &amp;lt;br/&amp;gt;Press '''f4''' or '''4'''.&lt;br /&gt;
&lt;br /&gt;
Other view functions may also be called upon at any time, using the console:&lt;br /&gt;
*''Status screen''&amp;lt;br/&amp;gt;Press '''f5''' or '''5'''&amp;lt;br/&amp;gt;Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.&lt;br /&gt;
*''Manifest screen''&amp;lt;br/&amp;gt;Press '''f5''' or '''5''' twice&amp;lt;br/&amp;gt;Displays the contents of the hold, and any eventual contract commitments.&lt;br /&gt;
*''Short Range Chart''&amp;lt;br/&amp;gt;Press '''f6''' or '''6'''&amp;lt;br/&amp;gt;Shows a proximate [[Short Range Chart|system chart]] with quick-info and current hyperjump range perimeter with the available fuel.&lt;br /&gt;
*''Galactic Chart''&amp;lt;br/&amp;gt;Press '''f6''' or '''6''' twice&amp;lt;br/&amp;gt;Shows the entire galactic sector and enables planet name-search.&lt;br /&gt;
*''System Data screen''&amp;lt;br/&amp;gt;Press '''f7''' or '''7'''&amp;lt;br/&amp;gt;Displays essential information on the present nearby system.&lt;br /&gt;
*''Local Commodity Market''&amp;lt;br/&amp;gt;Press '''f8''' or '''8'''&amp;lt;br/&amp;gt;Displays local market prices, although no interaction is possible unless docked.&lt;br /&gt;
&lt;br /&gt;
=====ID system=====&lt;br /&gt;
'''2.1.2.1'''&amp;lt;br/&amp;gt;&lt;br /&gt;
When engaged, the ship's supplied ID system will select the first object to pass through the centre of the cross-hairs. If the selected object is a space vessel the computer will interrogate the vessel's transponder and show the class of the ship. With a [[Scanner Targeting Enhancement]] installed, more information is available.&lt;br /&gt;
&lt;br /&gt;
The ID computer can be enabled by pressing &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''r'''&amp;lt;/font&amp;gt; on the astrogation console. To deactivate, press &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''u'''&amp;lt;/font&amp;gt;. To transfer an ID query to [[Pilot%27s_Reference_Manual#Pylon_weapon_indicators|Missile Target mode]], press &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''t'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Comms log=====&lt;br /&gt;
'''2.1.2.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The view screen can also show communication logs as well as incoming communications. This is provided for pilots or crews who are hard of hearing or whose audio range is not supported by the standard audio set-up. An additional add-on is available from Williams Avionics allowing system messages from throughout the ship to be displayed on-screen, and this is now being supplied as standard by Cowell &amp;amp; MgRath.&lt;br /&gt;
&lt;br /&gt;
Incoming communiques are displayed forthcoming, but log transcripts may be recalled by pressing the button marked &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''&amp;amp;#126;'''&amp;lt;/font&amp;gt;, which will also indicate the transmission source on the [[IFF system]], if available within scanner range.&lt;br /&gt;
&lt;br /&gt;
=====Ship Camera=====&lt;br /&gt;
'''2.1.2.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
At any point, the selected video feed may be linked to an on-board photographic recorder which will preserve the momentary point of view for posterity. To engage the camera, press the default command &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''&amp;amp;#42;'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====In-dock services====&lt;br /&gt;
'''2.1.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
When docked, the computer connects to the local markets, making business transactions possible:&lt;br /&gt;
*''Ship outfitting''&amp;lt;br/&amp;gt;Press '''f3''' or '''3'''&amp;lt;br/&amp;gt;Lists equipment and services available for purchase and installment.&lt;br /&gt;
*''Shipyard''&amp;lt;br/&amp;gt;Press '''f3''' or '''3''' twice&amp;lt;br/&amp;gt; Displays what vessels are for sale at the local dealership.&lt;br /&gt;
*''Local Commodity Market''&amp;lt;br/&amp;gt;Press '''f8''' or '''8'''&amp;lt;br/&amp;gt;Shows local market prices of available goods, and offers the oportunity to buy and sell.&lt;br /&gt;
*''Local Carrier Market''&amp;lt;br/&amp;gt;Press '''f8''' or '''8''' twice&amp;lt;br/&amp;gt;Shows the local carrier contracts available, for passengers and cargo. When browsing a contract, pressing &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''?'''&amp;lt;/font&amp;gt; will prompt the Galactic chart to show the location of the destination.&lt;br /&gt;
&lt;br /&gt;
====Head-up Display (HUD)====&lt;br /&gt;
'''2.1.4'''&lt;br /&gt;
::[[Image:Oolite-numbered-hud.png|580px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The HUD uses holographic litePixel overlay to project essential details onto the main viewscreen, allowing the pilot the maximum available information with minimum eye movement.&lt;br /&gt;
&lt;br /&gt;
Information shown on the standard HUD layout (pictured above) are outlined below:&lt;br /&gt;
&lt;br /&gt;
====='''Shield Strength'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''1'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shows  the effective charge in the twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and aft.&lt;br /&gt;
&lt;br /&gt;
====='''Level indicators'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''2'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
From top to bottom:&lt;br /&gt;
*''Witchspace Fuel'' &amp;lt;br/&amp;gt;Indicates how much [[Quirium]] fuel is left in the tanks. Using the [[Pilot%27s_Reference_Manual#Hyperdrive|Hyperdrive]] or the [[Witch_fuel_injectors |Fuel Injectors]] will decrease the amount of fuel on board. If a hyperjump destination is plotted on the [[Short Range Chart]], a needle will indicate how much of the available fuel will be required.&lt;br /&gt;
*''Cabin Temperature'' &amp;lt;br/&amp;gt;This scale reports the cabin temperature. This will rise when a ship nears the corona of a star or encounters too much atmospheric friction near the surface of a planet. If the temperature gets too high, the structure of the ship will begin to break down as the plating melts. If this begins to happen, the ship will explode.&lt;br /&gt;
*''Laser Temperature'' &amp;lt;br/&amp;gt;Although ships do have a laser cooling system on board, coupled with the cooling matrix of each type of laser, rapid firing will still generate more heat than either system is capable of handling. This gauge will report how hot the laser is getting, and if the indicator reaches the top the laser will shut down until it cools.&lt;br /&gt;
*''Altitude'' &amp;lt;br/&amp;gt;Indicates the height of a ship from a planetary body. The drive matrices in most ships are not usually sensitive enough to deal with atmospheric entry. As a result, ships may suffer catastrophic hull failure when coming into contact with a planet's atmosphere. The altitude meter will indicate when the ship is becoming dangerously close to a planet's surface. If the bar reaches the top, the ship's structural integrity will be compromised.&lt;br /&gt;
&lt;br /&gt;
====='''Pylon weapon indicators'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''3'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
These indicators show the type and status of weapons attached to the external pylons of your ship. There are three types of armament that can be mounted, and these are distinguished by different icons on the HUD:&lt;br /&gt;
&lt;br /&gt;
*[[Image:Oolite-missile-icon.png|14px]] [[Missile]]&lt;br /&gt;
*[[Image:Oolite-ecmh-icon.png|14px]] [[ECM Hardened Missile]]&lt;br /&gt;
*[[Image:Oolite-mine-icon.png|14px]] [[Q bomb]]&lt;br /&gt;
&lt;br /&gt;
When shown with a yellow outline, the highlighted weapon is armed and ready to launch.&lt;br /&gt;
&lt;br /&gt;
To arm a missile, hit &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''t'''&amp;lt;/font&amp;gt; on your console. To disarm, press &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''u'''&amp;lt;/font&amp;gt;, or switch back to [[Pilot%27s_Reference_Manual#ID_system|ID mode]] by pressing &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''r'''&amp;lt;/font&amp;gt;.  To fire, press &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''m'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A [[Multi-Targeting System]] may be purchased and installed, to select several simultaneous targets.&lt;br /&gt;
&lt;br /&gt;
=====Aegis'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''4'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
When this ''S'' is displayed, the ship is within the control zone of a space station, inside its protective ''Aegis''. Any pirate activity detected within this zone will be met by immediate response from members of the Galactic Police.&lt;br /&gt;
&lt;br /&gt;
====='''Mass Lock/Status indicator'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''5'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This pulsating lamp shows the status of your ship. If it is green, the radar is clear, and the [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|Torus Jump Drive]] may be activated. If it is yellow, there are other vessels or powered objects in the nearby vicinity, and the Jump Drive is inhibited. If it is red, there is a danger to your ship: a hostile may have target-locked your ship, your energy reserves may be very low, you may be at too low an altitude, or your cabin temperature may be approaching a dangerous level.&lt;br /&gt;
&lt;br /&gt;
====='''Short-range Scanner'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''6'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The scanner is the pilot’s overview of the world outside, and is a protected design, patented by Brell and Baben in 3084, running the [[IFF system]] on a 3D representation of space in a 10 km radius of the ship.&lt;br /&gt;
&lt;br /&gt;
The three dimensions are represented via an elliptical display showing the horizontal plane plus the use of ‘tails’ on each scanner blip to indicate the vertical position in relation to the scanning ship’s position. To make further use of this tool, see 8, [[Pilot%27s_Reference_Manual#Scanner_Zoom_Factor|Scanner Zoom Factor]].&lt;br /&gt;
&lt;br /&gt;
====='''Galactic Standard Time indicator'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''7'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Displays the current date and time in galactic meanTime, the standard notation for recording time in space. It is used because it does not rely on point of reference like planetary rotations.  Upon exiting witchspace, the clock will temporarily enter update mode to synchronise with the local time signal as broadcast by all witchspace beacons. This is necessary due to the small amount of relative time distortion experienced during witchspace transit.&lt;br /&gt;
&lt;br /&gt;
====='''Scanner Zoom Factor'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''8'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This shows the zoom factor of the scanner, from 1:1 (normal scale) to 1:5 (macro scale). The key marked &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''z'''&amp;lt;/font&amp;gt; on your console will toggle through the zoom factors.&lt;br /&gt;
&lt;br /&gt;
====='''Space Compass'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''9'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
There are two space compasses available for your HUD. Your ship is fitted with the basic version. It tracks a single object, intelligently choosing which would be the more relevant. Upon entry to a system it will automatically track the location of the nearby planet.  &lt;br /&gt;
* [[Image:OoASC-plr.png|50px|]] nearby planet directly ahead. &lt;br /&gt;
* [[Image:OoASC-plf.png|50px|]] nearby planet directly aft. &lt;br /&gt;
When the world's space station is detected, the compass will track that instead.&lt;br /&gt;
* [[Image:OoASC-stf.png|50px|]] nearby station directly ahead. &lt;br /&gt;
* [[Image:OoASC-str.png|50px|]] nearby station directly aft. &lt;br /&gt;
The [[Advanced Space Compass]] may be purchased to offer further options.&lt;br /&gt;
&lt;br /&gt;
====='''Relative Speed indicator'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''10'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The speed indicator show s the ship's relative velocity through space using the [[Pilot%27s_Reference_Manual#System_drive|System drive]]. Through advanced AI and engineering technology, much of the hard work of space flight has been removed from the pilot and made the speciality of the flight computers on board the ship. This means that a simple relative speed indicator is all that is needed to calculate the ship's speed in relation to the major bodies of the system.&lt;br /&gt;
&lt;br /&gt;
A simple control method will increase and decrease the ship's movement from a standstill to speeds in excess of 0.3 light Mach. Use the &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''w'''&amp;lt;/font&amp;gt; and &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''s'''&amp;lt;/font&amp;gt; controls on your console to increase or decrease your speed respectively. &lt;br /&gt;
&lt;br /&gt;
To further enhance your ship's speed performance, consider installing [[Witch fuel injectors]].&lt;br /&gt;
&lt;br /&gt;
====='''Roll/Pitch indicators'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''11'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
These scales show the ship's roll rate about the axis of travel (the central dot will move to the right of centre when the ship is rolling clockwise, to the left if counterclockwise), and the thrust levels in the vertical axis (the central dot will move left when in a dive attitude, and right when climbing). These are useful when calibrating directional controls following a systems upgrade or an avionics failure. &lt;br /&gt;
&lt;br /&gt;
====='''Energy Level Indicators'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''12'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
These bars show the amount of energy stored in the solar capacitors. They are used primarily to power the ship's systems, including the structural integrity field, life support system and lasers, as well as auxiliary systems such as cargo loading systems and communications.  Ships can have between 2 and 7 capacitors, and energy will drain from them in numerical order as the ship takes damage. Hull damage will reduce these levels as the autoRepair systems seal hull breaches. If the last energy cell is depleted, the hull's damage will cease to be sealed and the structural integrity field will collapse, normally resulting in explosion with the final laser hit.&lt;br /&gt;
&lt;br /&gt;
These cells will recharge using solar energy when the ship is in cruise mode.&lt;br /&gt;
&lt;br /&gt;
An [[Extra Energy Unit]] is available for purchase which will improve the recharge rate of the energy cells.&lt;br /&gt;
&lt;br /&gt;
====='''Fuel Scoop Status Indicator'''=====&lt;br /&gt;
'''2.1.4.'''&amp;lt;u&amp;gt;'''13'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This icon, only visible when [[Fuel Scoops]] are fitted, is located between the Forward Shield Strength indicator and the Short-range Scanner on the Cobra Mark III. The Fuel Scoops Status Indicator has the twin function of indicating when the Fuel Scoops are in operation and also when the Cargo Bay is filled to capacity.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel_Scoops_Icon.png|50px|]] The Fuel Scoop Icon.&lt;br /&gt;
&lt;br /&gt;
====mediStim Bay====&lt;br /&gt;
'''2.1.5'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The mediStim system, provided by Synapse Biotech, provides emergency medical treatment for the commander and crew of a ship. The system can often be the difference between life and death for an injured crew member, and provides first aid and basic life-support until the patient can reach a fully equipped hospital ship or medical centre.&lt;br /&gt;
&lt;br /&gt;
The system is normally stowed against a bulkhead, but will open out into a padded treatment table with standard medical supplies and a medical reference commPad. For lone pilots, a medical servitor droid can be purchased as an upgrade, and is capable of performing many forms of treatment depending on the AI package purchased with the unit.&lt;br /&gt;
&lt;br /&gt;
=====Equipment Locker=====&lt;br /&gt;
'''2.1.5.1'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The equipment locker contains many items of personal equipment essential for the space traveller.  The following are supplied as standard:&lt;br /&gt;
&lt;br /&gt;
=====commPads=====&lt;br /&gt;
'''2.1.5.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
These are personal communications devices that contain a library system. A standard commPad can uplink to most communications mediums, including holoNets, hyperNets and thruSpace comms grids. They can be customised for particular functions and contain 3.1 terabytes of storage space.  Specialised variants are available, including the medical commPad mentioned above, and a galactic trader's variant which incorporates a neural link translation program and catalogued trade routes, amongst other things.&lt;br /&gt;
&lt;br /&gt;
=====remLock masks=====&lt;br /&gt;
'''2.1.5.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defence against pirates is often the remLock mask. When one of these is worn, in the event of the wearer being cast into the vacuum of space, the mask shoots a polyfibre cocoon around the wearer and begins a life support cycle. The latest version, upgraded after a decade, contains memnSomn software, placing the wearer into a state of suspended awareness to avoid the discomforting experience of being exposed to vacuum.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance Tools=====&lt;br /&gt;
'''2.1.5.4'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Essential tools for performing repairs or adjustments on ship's systems.&lt;br /&gt;
&lt;br /&gt;
=====Manuals=====&lt;br /&gt;
'''2.1.5.5'''&amp;lt;br/&amp;gt;&lt;br /&gt;
This manual, plus other essential operating or cultural manuals, with room for many more in a customised expandable file.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard equipment outlined above, the locker has room for many other things, including personal weaponry, clothing and spare parts.&lt;br /&gt;
&lt;br /&gt;
===Living Section===&lt;br /&gt;
'''2.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Located just below the bridge and accessible via a gravity well, the living section is where the pilot and co-pilot will spend their time when not in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
The living quarters were designed for comfort and maximum relaxation, and contain equipment intended to provide all the comforts of a planetside environment.&lt;br /&gt;
&lt;br /&gt;
The sleeping area is towards the fore of the living section, and contains a gravSomn flotation sleep field to provide maximum support and comfort as the field contours to the body no matter what the sleeping position.  Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.&lt;br /&gt;
&lt;br /&gt;
The relaxation area contains a full synPleasure facility, including relaxaPads and sensory immersion suite, providing a homesick commander with all the sights, sounds and smells of home.&lt;br /&gt;
&lt;br /&gt;
The hygiene facilities are tailored for all species, providing washroom and waste management of any variety. Water and sonic showers are both fitted as standard, and optional extras include sulphuric showers and decontamination facilities.&lt;br /&gt;
&lt;br /&gt;
The atmospheric processors tied to the living quarters can be set independently of those for the rest of the ship, allowing the pilot to transfer passengers from alternate atmospheric conditions with ease. There is a double airlock door fitted to the rear of the living section, joining directly to the cargo bay.&lt;br /&gt;
&lt;br /&gt;
===Cargo Bay===&lt;br /&gt;
'''2.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The Cobra Mk III cargo hold offers room to support freight of 20t of standard [[Cargo cannister|cargo cannisters]]. Should this prove to be insufficient, there exists a solution in undertaking a [[Cargo Bay expansion]], which is not terribly expensive or technologically advanced, but does take some time. &lt;br /&gt;
&lt;br /&gt;
From the bridge, all Cargo Bay functions are controlled by the Tichy CargoMate, often informally referred to as &amp;quot;the Librarian&amp;quot;, as it is relied upon to keep all cargo indexed and updated to the ship's manifest, and using its C-claws, keep all cargo stacked and organized in the most practical manner possible. &lt;br /&gt;
&lt;br /&gt;
Should the need arise to jettison cargo mid-flight, this action is prompted by pressing &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''d'''&amp;lt;/font&amp;gt;. It is always advisable, however, to toggle through the Tichy's register first, by pressing &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''shift-r'''&amp;lt;/font&amp;gt;, to be certain it is the desired cargo that is next in line for ejection.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
'''2.4'''&lt;br /&gt;
====Engines====&lt;br /&gt;
'''2.4.1'''&lt;br /&gt;
=====System drive=====&lt;br /&gt;
'''2.4.1.1'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The ionic repulsion drive is the standard mode of conveyance for most space vessels. The Cobra Mk III is fitted with two Kruger “lightfast” motors, each capable of 1.21 gigawatts power. This provides a top speed of just over 30% light speed.&lt;br /&gt;
&lt;br /&gt;
The motors are mounted either side of the ship's centreline in approximately the centre of the engineering section at the rear of the ship. The large plasma vents allow maximum yield of charged particles from the motors.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''w'''&amp;lt;/font&amp;gt; and &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''s'''&amp;lt;/font&amp;gt; controls on your console will increase or decrease the velocity. &lt;br /&gt;
&lt;br /&gt;
=====Hyperdrive=====&lt;br /&gt;
'''2.4.1.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The Irrikan Thruspace drive is one of the smallest and most efficient hyperdrives on the market. The twin generators take up only 15 cubic metres of space onboard, and the quirium matrix reactor is one of the most efficient on the market today. Recent upgrades in the reactant injector assemblies have meant that the drive is less prone to misjumps: welcome news for those battle-scarred pilots who have been dumped in the middle of a [[Thargoids|Thargoid]] war zone far too often.&lt;br /&gt;
&lt;br /&gt;
The standard control for initiating a hyperjump is marked &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''h'''&amp;lt;/font&amp;gt; on the astrogation console, once a destination is plotted on the [[Short Range Chart]]. The same command may be used to abort a hyperjump during the countdown. Note that a hyperjump may fail if attempted too close to a large body.&lt;br /&gt;
&lt;br /&gt;
=====Torus Jump Drive=====&lt;br /&gt;
'''2.4.1.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The so-called Torus Drive, also known as a flux distortion drive or simply a Jump drive, physically changes the inertial mass of an object by projecting a gravitic field around it. This means that any vessel fitted with one can achieve approximately three times the speed normally achievable with the system drive.  The downside of this is that the ship is vulnerable to collision with asteroidal bodies that penetrate the gravitic field. The field itself is disrupted by the passage of other system drives within the field, resulting in the vessel being 'dumped' back into normal space.&lt;br /&gt;
&lt;br /&gt;
The standard control for activating or deactivating this drive is marked &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''j'''&amp;lt;/font&amp;gt; on the astrogation console.&lt;br /&gt;
&lt;br /&gt;
====Computers====&lt;br /&gt;
'''2.4.2'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The Cobra Mk III is fitted as standard with a Rackham Pell NT901 System and Flight Control computer with a level 3 dynamic artificial intelligence system.  This provides complete peace of mind to the pilot as the system can control most aspects of the ship's performance.  The computer has a fully featured navigation and flight logic system installed, and has the latest version of the Lind M4 hyperspace transit control software, which allows the ship to handle the complex calculations needed for hyperspace trajectories.&lt;br /&gt;
&lt;br /&gt;
The NT901 has a Humanised personality program, providing the owner with a unique companion during each trip. The program learns how to behave based on the personality and responses of the pilot, and can be an invaluable companion to lone pilots during long-haul flights.  Many pilots retain the personality program (usually backing it up to a commPad) and install it on any ship they own.&lt;br /&gt;
&lt;br /&gt;
The Engineering system is tied into the NT901, but also has an independent monitoring system to provide a fail-safe in case of catastrophic incidents.  The system handles damage control, thruster control and monitoring of the drives and their fuel.&lt;br /&gt;
&lt;br /&gt;
====Life Support====&lt;br /&gt;
'''2.4.3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Life Support systems comprise of the atmospheric processing systems, the waste management systems and the recycling plant. These systems are all tied together through a central core system containing a molecular resequencer that purifies and cleans the matter that is passed through it.&lt;br /&gt;
&lt;br /&gt;
The atmospheric system is the most advanced part of the system, including complex monitoring and control routines that constantly sample the air quality. It immediately isolates foreign bodies, including viruses, bacteria and other non-standard particles, then filters them out to the resequencer.&lt;br /&gt;
&lt;br /&gt;
Likewise, waste matter is passed to the resequencer and recycled through the system to wherever it is needed. It is this system that powers the food processors onboard the ship.&lt;br /&gt;
&lt;br /&gt;
The life support system fitted to Cobras, and indeed most other ships, operates at a tenth of its maximum capacity. This allows for power outages and permits the addition of additional passenger berths without the need to upgrade the life support systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shipboard Upgrades==&lt;br /&gt;
'''Section 3'''&amp;lt;br/&amp;gt;&lt;br /&gt;
For a full list of available upgrades, see the [[Oolite Equipment]] section of the Wiki.&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Sidewinder_(Classic)&amp;diff=8990</id>
		<title>Sidewinder (Classic)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Sidewinder_(Classic)&amp;diff=8990"/>
		<updated>2008-01-27T14:37:30Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Classic| title =Sidewinder Scout Ship&lt;br /&gt;
|image = [[Image:Elite-sidewinder.png|250px]]&lt;br /&gt;
|dimensions = 35 x 15 x 65&lt;br /&gt;
|capacity = None&lt;br /&gt;
|arms = Dual 22-18 lasers; &amp;lt;br /&amp;gt;Seeker missiles&lt;br /&gt;
|maxspeed = 0.37 LM&lt;br /&gt;
|inservice = 2982 AD, Onrira &amp;lt;br /&amp;gt;Orbital Shipyards; &amp;lt;br /&amp;gt;Spalder &amp;amp; Starblaze&lt;br /&gt;
|maneuverability = CF 9&lt;br /&gt;
|crew = 1&lt;br /&gt;
|drivemotors = deLacy Spin Ionic MV&lt;br /&gt;
|hullstress = N/A; C-Holding C50&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|gameversions = Classic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Designed by [[Faulcon de Lacy|Faulcon deLacy]] and built in the [[Onrira Orbital Shipyards]] by [[Spalder and Starblaze Inc]]. to [[Galactic Navy]] specifications for a multi-purpose support craft. Mainly used for atmosphere and planetary surface scouting, but extensively too for city-strafing, reconnaissance and infantry air support (and by pirates who favor speed and elusiveness, its primary advantage). Has some interspatial capability not including hyperspace, and must be carried through hyperspace by jump-capable vessels. Hull is too small for the installation of fuel scoops, or more than one missile pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Krait_(Classic)&amp;diff=8989</id>
		<title>Krait (Classic)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Krait_(Classic)&amp;diff=8989"/>
		<updated>2008-01-27T14:36:58Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Classic| title =Krait&lt;br /&gt;
|image = [[Image:Elite-krait.png|250px]]&lt;br /&gt;
|dimensions = 80 x 20 x 90&lt;br /&gt;
|capacity = 10 TC&lt;br /&gt;
|arms = Ergon lasers&lt;br /&gt;
|maxspeed = 0.30 LM&lt;br /&gt;
|inservice = 3027 AD, deLacy &amp;lt;br /&amp;gt; ShipWorks&lt;br /&gt;
|maneuverability = CF 8&lt;br /&gt;
|crew = 1&lt;br /&gt;
|drivemotors = deLacy Spinlonic&amp;lt;br /&amp;gt; ZX 14&lt;br /&gt;
|hullstress = C-Holding &amp;lt;br /&amp;gt;A20-B4&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|gameversions = Classic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Small, reliable one-man fighter, common until the standardized version of the [[Mamba (Classic)|Mamba]] became available on the open market. Several of these early [[Faulcon de Lacy|Faulcon deLacy]] designed craft may still be found in service in remote areas, but spare parts are no longer available and the need to cannibalize has reduced numbers still further in recent years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classic]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hamadryad&amp;diff=8974</id>
		<title>Hamadryad</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hamadryad&amp;diff=8974"/>
		<updated>2008-01-23T01:11:45Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title= Hamadryad&lt;br /&gt;
|image = [[Image: Hamadryad.png|250px]]&lt;br /&gt;
|dimensions = 138 x 59 x 176&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|capacityext = yes&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|missileslots = 2&lt;br /&gt;
|maxspeed = 0.225 LM&lt;br /&gt;
|maneuverability = Roll: 3.2&amp;lt;br /&amp;gt;Pitch: 1.6&lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 2.5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 175000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
== OXP download ==&lt;br /&gt;
&lt;br /&gt;
The [http://oosat.alioth.net/node/8 Newships OXP] containing the Hamadryad.&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Hamadryad&amp;diff=8973</id>
		<title>Talk:Hamadryad</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Hamadryad&amp;diff=8973"/>
		<updated>2008-01-23T01:10:02Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: New page: With a mining laser forwards, and a fuel scoop as default, this is clearly a mining ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With a mining laser forwards, and a fuel scoop as default, this is clearly a mining ship.&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hamadryad&amp;diff=8972</id>
		<title>Hamadryad</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hamadryad&amp;diff=8972"/>
		<updated>2008-01-23T00:11:39Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title= Hamadryad&lt;br /&gt;
|image = [[Image: Hamadryad.png|250px]]&lt;br /&gt;
|dimensions = 138 x 59 x 176&lt;br /&gt;
|capacity = 100 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|maxspeed = 0.225 LM&lt;br /&gt;
|maneuverability = Roll: 3.2&amp;lt;br /&amp;gt;Pitch: 1.6&lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 175000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
== OXP download ==&lt;br /&gt;
&lt;br /&gt;
The [http://oosat.alioth.net/node/8 Newships OXP] containing the Hamadryad.&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Complete_ship_object_list&amp;diff=8971</id>
		<title>Complete ship object list</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Complete_ship_object_list&amp;diff=8971"/>
		<updated>2008-01-20T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Complete Ship/Object List (or CSOL) is a Rich Text Format document compiled by Commander Break (Jason Togneri) which contains notes and cross-references for over one hundred ships, ten space stations (six additional structural variants), thirteen miscellaneous objects, six cargo canister types, various droids and some miscellany which appear in all or most major versions of Elite, including:&lt;br /&gt;
&lt;br /&gt;
[[BBC Elite]], &lt;br /&gt;
[[BBC Elite II]] (unpublished), &lt;br /&gt;
[[Elite A]], &lt;br /&gt;
[[ArcElite]] (Archimedes Elite), &lt;br /&gt;
[[Amiga Elite]], &lt;br /&gt;
[[Amstrad Elite]], &lt;br /&gt;
[[Frontier_Elite_2|FE2]] (Frontier: Elite 2), &lt;br /&gt;
[[FFE]] (Frontier: First Encounters), &lt;br /&gt;
[[Oolite]].&lt;br /&gt;
&lt;br /&gt;
Please note that duplicate or variant ships are listed in chronological order of game release. This is a straightforward chronological progression and the term ''Variant'' in the listing serves merely to distinguish two distinct ship forms, and does not intend to imply that one is the ''proper'' version, where the Elite universe has branched onto two or more new platforms simultaneously. For ease of perusal those ships’ names are in '''bold''' which are common to all major classical versions of the game - taken here as BBC Elite/direct clones and ArcElite - as well as the direct sequels, FE2 and FFE.&lt;br /&gt;
&lt;br /&gt;
The Thargoids are not included because of course, they did not appear in FE2. Also, minor changes have been disregarded (for example the 'prong' on front of the Cobra Mk III in some versions, like Elite-A, as well as other structurally very minor variations, and purely cosmetic or conceptual changes).&lt;br /&gt;
&lt;br /&gt;
A five-column listing compares which ships appear in which version and bolds those vessels which appear in all major versions. Also included is an [[OffRat]] and [[DefRat]] listing for the ships of [[ArcElite]].&lt;br /&gt;
&lt;br /&gt;
You can find the latest version of the CSOL on [[Jason Togneri]]'s webpage, [http://www.filecore.net/arcelite Gold Edition], in both [http://www.filecore.net/arcelite/files/csol/ships.rtf RTF] and basic stats only [http://www.filecore.net/arcelite/files/csol/ships_basic.xls XLS (Excel)] formats (last updated August 2005 with ships in the standard Oolite shipset and newly revised in October 2006).&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Legends_of_Elite&amp;diff=8970</id>
		<title>Legends of Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Legends_of_Elite&amp;diff=8970"/>
		<updated>2008-01-20T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* (In)famous pilots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Rumours have always abounded strange 'easter eggs' in Elite and its descendents, [[David Braben]] did nothing to discourage this, in fact: his inuendo strenghtened the credability of  these sightings. The legends of Elite have been one of the great factors that have kept fans loyal, even after twenty years.&lt;br /&gt;
&lt;br /&gt;
I'd like to list a few of the more notorious ones here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And: please add to this article, it is a stub.''' &lt;br /&gt;
&lt;br /&gt;
== [[Space Dredgers]] == &lt;br /&gt;
The elite manual mentions space dredgers. &lt;br /&gt;
Immense factoryship agglomerates that scour space for debris, especially at battlesites. Best given a wide berth, they have the reputation of being unscrupulous in what they ingest.&lt;br /&gt;
&lt;br /&gt;
== [[Generation Ships]] == &lt;br /&gt;
Huge colonisation vessels travelling through normal space at near-relativistic speed, many have still to reach their destinations. Of those that have, none have attempted to decellerate and have made no effort to communicate with welcome parties. &lt;br /&gt;
Generation ships were mentioned in the manual of classic elite, and even present in the arc-elite version (?unverified, but I have seen pictures).&lt;br /&gt;
&lt;br /&gt;
There is a short story based on Elite Generation ships called [[Schism]]&lt;br /&gt;
&lt;br /&gt;
== Unreachable stars ==&lt;br /&gt;
There are many unreachable planets in elite, rumour had it, that on one of these the Elite-pilots had their hide-out.&lt;br /&gt;
&lt;br /&gt;
== Owning a thargoid fighter ==&lt;br /&gt;
A definite hoax in [[classic Elite]] and [[Frontier_Elite_2|FE:2]]. However, in [[FFE]], the reward for completing the second part of the [[Argent's Quest]] missions was your own Thargoid ship, complete with Thargoid lasers - given by the Thargoids themselves. As for Oolite, the only definitive answer on a player Thargoid warship is &amp;quot;not yet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Black holes ==&lt;br /&gt;
There were a few stars in FE/FFE that were un-approachable, those were rumoured to be blackholes.&lt;br /&gt;
&lt;br /&gt;
== Worm holes ==&lt;br /&gt;
Supposedly, there is a wormhole at the centre of the galaxy in Frontier.&lt;br /&gt;
:This rumour has been affirmed by DB, but no evidence has been found in the sourcecode.&lt;br /&gt;
&lt;br /&gt;
== [[Rock hermit]]s ==&lt;br /&gt;
Mentioned in the Elite classic manual, but not present in all versions of classic Elite. BBC Elite didn't have rock hermits, but ArcElite and Elite on the ZX Spectrum had them. On the Spectrum version, rock hermits could be recognised by noting whether an asteroid was tumbling or not. Asteroids that were not tumbling were rock hermits, and would release a couple of fighters if attacked. On Oolite, it is possible to dock with a rock hermit, and the Pirate Coves expansion pack turns some rock hermits into pirate hideouts (which can be fatal to approach in a lightly armed ship). In ArcElite you may collect the normal bounty for destroying an asteroid (2cr) but you will not find any mineral fragments. This also counts on your legal rating; killing rock hermits is considered a no-no by the police.&lt;br /&gt;
&lt;br /&gt;
== (In)famous pilots ==&lt;br /&gt;
Commander Jameson, hero of the Thargoid wars. &lt;br /&gt;
:Your persona in classic, your grand daddy in [[Frontier_Elite_2|FE2]]/[[FFE]].&lt;br /&gt;
&lt;br /&gt;
== Thargoid warzones ==&lt;br /&gt;
There are at least 50 warzones...in Intergalactic Space.&lt;br /&gt;
&lt;br /&gt;
== [[Raxxla]] ==&lt;br /&gt;
The planet Raxxla. It is fabled to be a gateway to other universes, or at the very least a portal to somewhere else in the galaxy. Many parties actively search for Raxxla, but no-one has ever found it. &lt;br /&gt;
:(related legends: 'shan ri la', 'the 7 planets of gold' and 'the whitehole, the wellspring of eternal life') &lt;br /&gt;
&lt;br /&gt;
== Dark Wheel, the ==&lt;br /&gt;
A mysterious organisation with many elite members. They mediate in (or engender) conflicts, expose corruption, search for legends and forbidden technology. In short: they are meddling mystics and treasurehunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
As said: please add to this page, it's just a start. I'm sure there are plenty more legends.&lt;br /&gt;
&lt;br /&gt;
 {{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]][[Category:Fiction]][[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Legends_of_Elite&amp;diff=8969</id>
		<title>Legends of Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Legends_of_Elite&amp;diff=8969"/>
		<updated>2008-01-20T21:47:34Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Owning a thargoid fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Rumours have always abounded strange 'easter eggs' in Elite and its descendents, [[David Braben]] did nothing to discourage this, in fact: his inuendo strenghtened the credability of  these sightings. The legends of Elite have been one of the great factors that have kept fans loyal, even after twenty years.&lt;br /&gt;
&lt;br /&gt;
I'd like to list a few of the more notorious ones here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And: please add to this article, it is a stub.''' &lt;br /&gt;
&lt;br /&gt;
== [[Space Dredgers]] == &lt;br /&gt;
The elite manual mentions space dredgers. &lt;br /&gt;
Immense factoryship agglomerates that scour space for debris, especially at battlesites. Best given a wide berth, they have the reputation of being unscrupulous in what they ingest.&lt;br /&gt;
&lt;br /&gt;
== [[Generation Ships]] == &lt;br /&gt;
Huge colonisation vessels travelling through normal space at near-relativistic speed, many have still to reach their destinations. Of those that have, none have attempted to decellerate and have made no effort to communicate with welcome parties. &lt;br /&gt;
Generation ships were mentioned in the manual of classic elite, and even present in the arc-elite version (?unverified, but I have seen pictures).&lt;br /&gt;
&lt;br /&gt;
There is a short story based on Elite Generation ships called [[Schism]]&lt;br /&gt;
&lt;br /&gt;
== Unreachable stars ==&lt;br /&gt;
There are many unreachable planets in elite, rumour had it, that on one of these the Elite-pilots had their hide-out.&lt;br /&gt;
&lt;br /&gt;
== Owning a thargoid fighter ==&lt;br /&gt;
A definite hoax in [[classic Elite]] and [[Frontier_Elite_2|FE:2]]. However, in [[FFE]], the reward for completing the second part of the [[Argent's Quest]] missions was your own Thargoid ship, complete with Thargoid lasers - given by the Thargoids themselves. As for Oolite, the only definitive answer on a player Thargoid warship is &amp;quot;not yet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Black holes ==&lt;br /&gt;
There were a few stars in FE/FFE that were un-approachable, those were rumoured to be blackholes.&lt;br /&gt;
&lt;br /&gt;
== Worm holes ==&lt;br /&gt;
Supposedly, there is a wormhole at the centre of the galaxy in Frontier.&lt;br /&gt;
:This rumour has been affirmed by DB, but no evidence has been found in the sourcecode.&lt;br /&gt;
&lt;br /&gt;
== [[Rock hermit]]s ==&lt;br /&gt;
Mentioned in the Elite classic manual, but not present in all versions of classic Elite. BBC Elite didn't have rock hermits, but ArcElite and Elite on the ZX Spectrum had them. On the Spectrum version, rock hermits could be recognised by noting whether an asteroid was tumbling or not. Asteroids that were not tumbling were rock hermits, and would release a couple of fighters if attacked. On Oolite, it is possible to dock with a rock hermit, and the Pirate Coves expansion pack turns some rock hermits into pirate hideouts (which can be fatal to approach in a lightly armed ship). In ArcElite you may collect the normal bounty for destroying an asteroid (2cr) but you will not find any mineral fragments. This also counts on your legal rating; killing rock hermits is considered a no-no by the police.&lt;br /&gt;
&lt;br /&gt;
== (In)famous pilots ==&lt;br /&gt;
Commander Jameson, hero of the Thargoid wars. &lt;br /&gt;
:Your persona in classic, your grand daddy in [[FE2]]/[[FFE]].&lt;br /&gt;
&lt;br /&gt;
== Thargoid warzones ==&lt;br /&gt;
There are at least 50 warzones...in Intergalactic Space.&lt;br /&gt;
&lt;br /&gt;
== [[Raxxla]] ==&lt;br /&gt;
The planet Raxxla. It is fabled to be a gateway to other universes, or at the very least a portal to somewhere else in the galaxy. Many parties actively search for Raxxla, but no-one has ever found it. &lt;br /&gt;
:(related legends: 'shan ri la', 'the 7 planets of gold' and 'the whitehole, the wellspring of eternal life') &lt;br /&gt;
&lt;br /&gt;
== Dark Wheel, the ==&lt;br /&gt;
A mysterious organisation with many elite members. They mediate in (or engender) conflicts, expose corruption, search for legends and forbidden technology. In short: they are meddling mystics and treasurehunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
As said: please add to this page, it's just a start. I'm sure there are plenty more legends.&lt;br /&gt;
&lt;br /&gt;
 {{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]][[Category:Fiction]][[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Frontier_Developments&amp;diff=8968</id>
		<title>Frontier Developments</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Frontier_Developments&amp;diff=8968"/>
		<updated>2008-01-20T21:43:54Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frontier Developments is the company headed by [[David Braben]]. The company was the developer of Frontier Elite 2 and Frontier First Encounters. The company has strongly hinted that it has plans to develop [[:Category:Elite4|Elite 4]]. The company is headquarted at Science Park, Milton Road, Cambridge, having moved from Saxon Farm, Cambridge, in [[2005]]. The company is registered as a private limited company.&lt;br /&gt;
&lt;br /&gt;
The Elite Community generally has a bit of a &amp;quot;love-hate&amp;quot; relationship with Frontier Developments. Many felt betrayed over the broken promises about the First Encounters source code release and the [http://elitclub.co.uk| Elite Club] in general, and the [[Great TNK smackdown]] of early [[2003]]. On the other hand, many in the community recognise that Frontier Developments have indeed legitimised the distribution of the games with an official release, and also recognise that the company has been turning a blind eye to [[JJFFE]] which infringes on their copyright.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
Apart from [[Frontier Elite 2]] and [[First Encounters]], Frontier Developments has developed the following games:&lt;br /&gt;
&lt;br /&gt;
* Virus - a game that followed on from Zarch on the Archimedes&lt;br /&gt;
* Darxide - a space combat game for Sega consoles&lt;br /&gt;
* Darxide EMP - a space combat game for handhelds&lt;br /&gt;
* v2000 - a successor to Virus&lt;br /&gt;
* Infestation - a vehicle based game&lt;br /&gt;
* Wallace &amp;amp; Gromit - based on the stop-motion animation of the same name&lt;br /&gt;
* The Roller Coaster Tycoon series with Chris Sawyer&lt;br /&gt;
&lt;br /&gt;
The Outsider is currently under development. It is likely that this game will lay some of the groundwork for the eventual Elite 4 - the Outsider is intended to be an open-ended game, and Frontier Developments are attempting to design an advanced game engine that allows a player to complete a goal by whatever means they choose, rather than by a strict linear progression (as most games - including the FFE missions - have required).&lt;br /&gt;
&lt;br /&gt;
== Legal battles ==&lt;br /&gt;
&lt;br /&gt;
Like many companies, Frontier Developments has been the initiator of several legal battles. The most famous of these is Frontier's battle with Gametek over the release of Frontier First Encounters. The game's release was rushed and buggy, damaging Frontier Developments reputation and David Braben's in particular (it was common to see articles such as 'Now we know it was Ian Bell who was the genius behind Elite', disparaging Braben). Frontier Developments won their legal action against Gametek in [[2000]], and this paved the way for the anticipated development of Elite 4. It is understandable why Frontier Developments generally don't talk about game releases until they are close to completion after being burned by missed deadlines in the past.&lt;br /&gt;
&lt;br /&gt;
The legal controversy between Bell and Braben was personal, and did not involve Frontier Developments directly.&lt;br /&gt;
&lt;br /&gt;
== Financials ==&lt;br /&gt;
&lt;br /&gt;
Since Frontier Developments is a private limited company, and not publically traded, there is very little information on the company's financial performance (which will in turn suggest how likely it is that Elite 4 will be developed). However, publically available information suggests that the company is rapidly expanding in both numbers of staff and the scope of its work. It also seems likely that games are not the sole source of the company's income - they also appear to sell tools to other companies. There has been speculation in [[alt.fan.elite]] by Frontier's detractors that the company is not on a sound financial footing; fortunately this opinion is entirely incorrect.&lt;br /&gt;
&lt;br /&gt;
Information that the company must file by law with the UK's Companies House indicates that as of May 2005, the company has net assets of £2.4 million, up from the 2004 figure of £1.6 million. The company had tangible assets (buildings, vehicles, computers etc.) of £230,000 in 2005, up from £144,000 in 2004. The limited information available indicates that the company is in a good state of financial health with just over £2 million available in the bank - a doubling compared to 2004, and liabilities falling within the year of only quarter of that amount.&lt;br /&gt;
&lt;br /&gt;
David Braben retains overall control of the company.&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=8967</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=8967"/>
		<updated>2008-01-20T21:42:42Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG| title = Frontier: Elite 2&lt;br /&gt;
|image = [[Image: FE2_small.jpg]]&lt;br /&gt;
|developer = [[David Braben]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.05 (Shareware)|&lt;br /&gt;
|released = September [[1993]] |&lt;br /&gt;
|platforms = DOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier was the first sequel to the [[classic Elite]] game. Its full title was Frontier: Elite 2.  It was developed by the fledgling [[Frontier Developments]] company founded by co-author of the original Elite game [[David Braben]]. It was published by [[Gametek]] in 1993, and made available for most popular systems of the time, including IBM Compatibles, Amiga and Atari ST.  The game box came packed with goodies, including a huge manual, a book of short stories and a poster depicting the Core Systems.&lt;br /&gt;
&lt;br /&gt;
Frontier expanded the universe of Elite to encompass the entire galaxy, with one of the main selling points being the fact that the creators had accurately mapped our galaxy. Frontier also introduced a fully accurate [[Newtonian modelling|Newtonian flight model]] instead of the usual reactive flight model used in games until that point, adding a new level of realism.&lt;br /&gt;
&lt;br /&gt;
Many rumours abounded following the release of the game that Frontier was never intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to this author's knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships.&lt;br /&gt;
&lt;br /&gt;
In Frontier, the political environment changed considerably from Elite. The Galactic Co-operative of Worlds was no more, and instead there were two opposing factions: the Federation based on Earth and the [[Empire]] based in the Achenar system.  There was no sign of the Thargoids, and a real time system was used for the first time, setting Frontier in 3200.&lt;br /&gt;
&lt;br /&gt;
The gameplay was considerably tweaked. Frontier still retained the generally open-ended style, where the player could take control of their own destiny, but additional elements were introduced. The player could now undertake missions of many types ranging from delivering packages to assassinating fellow pilots. Military missions for both Federation and Empire were also included.&lt;br /&gt;
&lt;br /&gt;
Pilots could, for the first time, fly in the atmosphere of a planet, and could even land at a planetside starport. Those with the required piloting skills (and patience) could land anywhere on a planet, and even drop a mining rig when they got there!&lt;br /&gt;
&lt;br /&gt;
The choice of ships was also greatly improved - most of the ships from the original Elite made an appearance (apart from the imposing [[Fer-de-Lance]]) and were joined by another whole fleet of ships from the humble [[Eagle Long Range Fighter Mk 1|Eagle Mk I]] (the starting ship) to the mighty [[Imperial Courier]].&lt;br /&gt;
&lt;br /&gt;
Frontier's control system is the aspect of the game that garners most debate. Many feel that the Newtonian physics detract from the gameplay and make combat almost unbearable. Others claim that the physics enhance the game and turn it into a hybrid of fun game and simulator.&lt;br /&gt;
&lt;br /&gt;
Frontier was also plagued with bugs and quirks due to an alleged rushed release. The tale goes that Frontier Developments were not ready to release the game but Gametek forced the issue, stating that the project had been delayed long enough. As a result, many features that were to be implemented were half finished, and the game was unstable. A series of patches were released that repaired most of these errors.  Those who have hacked into the code for the game have reported that there are a great many tags and references in the code for other equipment and game elements, including cloaking devices and Thargoids. This mess resulted in a long series of legal issues that were only resolved in 1999.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments released a shareware version of the game to the legions of fans through the [http://www.eliteclub.co.uk| Elite Club] website. This version includes all the post-release patches and removes the copy protection schema, although Frontier Developments have neglected to complete the alleged missing code and there remain a number of now well known bugs.&lt;br /&gt;
&lt;br /&gt;
In summary, Frontier was a playable and fun game, but missed out on truly legendary status through several complaints, amongst them being the bug-ridden beginnings and the troublesome control system. It has, however, gained a faithful and vociferous following of its own with many people still playing the game over a decade after its release.&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite 2 Home site]&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Faulcon_de_Lacy&amp;diff=8935</id>
		<title>Faulcon de Lacy</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Faulcon_de_Lacy&amp;diff=8935"/>
		<updated>2008-01-14T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Overview */ Fix brokn link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Originally known as Faulcon Manspace and based in [[Reorte]], the corporation won the contract to design a police ship, and created the [[Viper (Oolite)|Viper]], which was to earn the company a large amount of money. The next few years saw a remarkable series of mergers and acquisitions which enabled them to become one of the biggest corporations around.&lt;br /&gt;
&lt;br /&gt;
They decided to buy [[Paynou, Prossett and Salem]] in 2888 because they wanted to get into the lucrative 'one man trader' market, and they acquired the [[Cobra Mk.1 (Oolite)|Cobra Mk I]] from that merger. A merger with deLacy ShipWorks of Inines, who manufactured the [[Krait (Oolite)|Krait]], in 3034 saw them change their name to the more familiar Faulcon de Lacy. Their corporate headquarters was moved to Olympus Village on Mars in [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Following the debacle of the [[Cobra Mk 2]], they sub-contracted the [[Cobra Mk.3 (Oolite)|Cobra Mk III]] to [[Cowell &amp;amp; MgRath]] Shipyards of [[Lave]] while they replaced their entire R&amp;amp;D department. Faulcon DeLacy bought [[Cowell &amp;amp; MgRath]] in 3113 and brought the Mk 3 back in house. In 3126, they took over the designers of the [[Fer-de-Lance (Oolite|Fer-de-Lance]], the Zorgon Petterson Group.&lt;br /&gt;
&lt;br /&gt;
It is generally believed that had their best ship, the [[Fer-de-Lance (Oolite|Fer-de-Lance]], not been outlawed by all of the police forces for being too powerful, Faulcon DeLacy would probably be much larger than they are. However they made a lot of money from sales of the [[Eagle_Long_Range_Fighter_Mk_1|Eagle Long Range Fighter]], and income from the design rights purchased by the designers of the Mk 2 and Mk 3 of that ship. Their recent replacement for the now aging [[Viper (Oolite)|Viper]], the [[Viper Interceptor]], could be a big earner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_2&amp;diff=8934</id>
		<title>Eagle Long Range Fighter Mk 2</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Eagle_Long_Range_Fighter_Mk_2&amp;diff=8934"/>
		<updated>2008-01-14T22:00:26Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Overview */ Fix broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Frontier| title = Eagle Mk II&lt;br /&gt;
|image = [[Image:Eagle2.gif]]&lt;br /&gt;
|ladenmass = 6t&lt;br /&gt;
|hullmass = 28t&lt;br /&gt;
|capacity = 22t&lt;br /&gt;
|mainaccel = 28.2g&lt;br /&gt;
|retroaccel = 4g&lt;br /&gt;
|gunmountings = 1&lt;br /&gt;
|missiles = 2&lt;br /&gt;
|crew = 1&lt;br /&gt;
|hyperrange = '''Class 1''':10.71&amp;lt;BR&amp;gt;'''Class 2''':42.85&amp;lt;BR&amp;gt;'''Class 3''':96.42&lt;br /&gt;
|standarddrive = '''Class 1'''&lt;br /&gt;
|fuelscoop = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The fuss surrounding this ship's release in 3183 was as nothing to the controversy involving who was responsible for its shoddy design. Seven years of design, and the best they could come up with was ''this''? As an upgrade from the [[Eagle_Long_Range_Fighter_Mk_1|Mk I]], the designers treated ship design as a zero-sum game, and by some accounts, the Federal Military Research Directorate has yet to recover from the gaffe.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
The Mk II remains one of the faster small ships on the market, and has decent capacity for outfitting as a fighter. It's also highly manoeuvrable, and most pirates will have difficulty drawing a bead on you. This is fortunate, as it's small enough to not be able to take much punishment. &lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
No, the figure for the retros here is NOT a misprint. 4G is laughably weak for even a cargo ship, and for a small craft such as this it's unforgiveable. You'll be tempted not to install an autopilot and just manually [[Flip manoeuvre|flip]] the craft around every time. &lt;br /&gt;
&lt;br /&gt;
== Verdict ==&lt;br /&gt;
Only buy if desperate or if you're in the mood for a challenging (and probably brief) career. &lt;br /&gt;
&lt;br /&gt;
[[Category:FE2]][[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=SuperCobra&amp;diff=8886</id>
		<title>SuperCobra</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=SuperCobra&amp;diff=8886"/>
		<updated>2008-01-05T21:03:10Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: add some missing fields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=SuperCobra&lt;br /&gt;
|image = [[Image:SuperCobra.png|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm&lt;br /&gt;
|capacity = 40 TC&lt;br /&gt;
|capacityext = Available&lt;br /&gt;
|gunmounts = Fore, Aft, Starboard, Port&lt;br /&gt;
|maxspeed = 0.45 LM&lt;br /&gt;
|maneuverability = Roll: 2.2&amp;lt;br /&amp;gt;Pitch: 1.2&lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 7&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The SuperCobra is the newest in the range of Cobra ships from Cowell &amp;amp; MgRath Shipyards of Lave. Intended as a follow-up to the enormously successful [[Cobra Mk.3 (Oolite)|Cobra Mk.3]], the ship is larger and faster with a stronger hull, with the ability to carry military shield enhancements and shield energy boosters. It exemplifies the latest generation of small multi-role ships that can be used for trading, military purposes, bounty hunting (and to the dismay of the Police, piracy).&lt;br /&gt;
&lt;br /&gt;
== Notable features ==&lt;br /&gt;
&lt;br /&gt;
The ship is most notable for being the Cobra Mk.3 replacement - and basically looks like a Cobra Mk.3, the differences only becoming obvious when the two ships are together, or when the SuperCobra lights up its engines trailing four bright plumes instead of two. Although its predecessor is still popular, most ship afficionados considered the Cobra range to be getting long in the tooth, and even becoming outclassed in most respects by newer designs such as the [[Python Class Cruiser]]. With 'What Spaceship' recommending the somewhat large and unweildy PCC over the Cobra Mk.3 in a recent issue, CMR shipyards decided to expedite bringing the SuperCobra design to market.&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCobra-Thargoid.png|thumb|left|200px|A SuperCobra attacks a [[Thargoid Warship (Oolite)|Thargoid warship]]]]&lt;br /&gt;
&lt;br /&gt;
Few of the ships have been seen in trader's hands; the increases in size and speed have made this a very expensive ship to buy. However, the ability to fit military shield enhancements and at the same time, fit shield boosters, have made this craft extremely attractive to well-heeled bounty hunters and pirates alike. Pirates in particular like the cavernous cargo area - extendable to 55 TC - and lone marauding SuperCobras have been spotted in the more dangerous systems. Bounty hunters have also discovered the advantages of a large cargo area as pirates will often spill copious quantities of loot - and bounty hunters returning with the cargo the pirate stole is no longer an uncommon sight (blurring even more the difference between a pirate and a bounty hunter).&lt;br /&gt;
&lt;br /&gt;
The ship is universally liked by those who have flown one - it is one of the most manoevrable ships in its size class, as well as having a good turn of speed. The addition of witch space fuel injectors make the ship a courier's dream.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
[http://capnhack.com/hosting/oolite/Oolite/OXPs/supercobra.oxp.zip OXP Download from Oosat]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Jameson&amp;diff=8867</id>
		<title>Jameson</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Jameson&amp;diff=8867"/>
		<updated>2008-01-01T23:46:36Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: who or what is the famous Commander Jameson?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jameson or Young Jameson ==&lt;br /&gt;
On delivery it is traditional few Cobra command consoles to be set up with the default username Commander Jameson which is now universally recognized as slang for an inexperienced pilot.  &lt;br /&gt;
&lt;br /&gt;
Many new pilots have forgotten that when mooring a ship at a Gal Corp station they should alter the default filename used to manage the moorage facility to indicate who they themselves are, and thereby update their ships configuration.  Experienced pilots sometimes hang around in the bars overlooking the admin section watching groups of young pilots trying to decide from the limited information provided which of the various ''Jamesons'' is them.  In the worst cases, confusion of Jameson records has caused pilots to use incorrect or old ships, finding themselves stranded in the wrong place, on the wrong ship, with no idea how to recover.  Although some of the old hands find this amusing, and offer small consolation in their advice to plan things better next time, it can cause serious frustration to inexperienced pilots, who just want to get in the ship as they left it and fly.&lt;br /&gt;
&lt;br /&gt;
Of special amusement is the small group of experienced pilots from various humanoid systems who are actually named Jameson, and sometimes even have to adopt pseudonyms to avoid the embarrassment of declaring that ''Jameson'' is coming in to dock, or even worse to open communications with a [[Hognose]], the commanders of which seem to live for the day they are hailed by Commander Jameson and will often tell the tale years later.&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mamba&amp;diff=8866</id>
		<title>Mamba</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mamba&amp;diff=8866"/>
		<updated>2008-01-01T23:27:20Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Redirecting to Mamba (Oolite)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mamba_(Oolite)]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Quirium&amp;diff=8861</id>
		<title>Quirium</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Quirium&amp;diff=8861"/>
		<updated>2008-01-01T14:36:35Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Re-wrote various bits and pieces from a ew places to get a first cut history of Quirium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quirium (witch space fuel) &amp;lt;!-- see Pilot%27s_Reference_Manual # Witchspace Fuel for evidence that Quirium is witchspace fuel --&amp;gt; ==&lt;br /&gt;
A highly unstable chemical initially derived from research on captured [[Thargoid]] equipment, Quirium has formed the a new generation of highly reliable space propulsion.  The days of regular misjumps and subsequent marooning in witchspace are thankfully almost passed, with failure rates for well maintained witch drives approaching zero.  Currently most hyperspace capable ships derive their power from Quirium based fuel, although there are still some ancient vessels &amp;lt;!-- Generation ships probably --&amp;gt; powered by pre-Quirium fuels, and it is believed that the military are experimenting with a new generation of fuels. &lt;br /&gt;
Quirium fuel is normally measured in LY units, where each LY is the equivalent mass of Quirium fuel required to drive a typical hyperpace system one Light Year.  Amount of Quirium in areas other than space propulsion, is sometimes expressed in non LY units, such as kilograms or megajoules but this is not common, and most people will only encounter Qurium sold and consumed by the LY. &lt;br /&gt;
&lt;br /&gt;
==Quirium Production ==&lt;br /&gt;
Quirium is produced industrially in vast quantities and sold for a few Credits per LY.  Due to the low cost, and almost universal availability, small scale production rarely makes sense, but it may also be produced on board a ship from by harvesting hydrogen from the corona of a star with a [[Fuel_Scoops| fuel scoop]] either in emergency, or for far space research where normal supplies may not be available.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In late 2850 a damaged Thargoid ship was captured and made available to GalCop researchers who found a largely intact power system.  Two teams were assigned to work on the new technology, one highly secret, from the military research arm, and another more public, led by Dr. Quirahn Falayn, a native of Diso.  &lt;br /&gt;
Details of the military research group are scetchy, but have been pieced together from documents made public, and from papers the team presented to the sciebtific community.  The military group had been asked to analyze the equipment and tasked with finding a way to interfere with the systems that could be weaponized. As a highly energetic fuel known to be highly unstable it was thought that causing a sever runaway reaction should be possible destroying the power systems, either crippling or destroying Thargoid ships.  It was hoped that a death ray could be developed which would only cause damage to vessels using the Thargoid technology and could be used safely in the presence of Human ships.  &lt;br /&gt;
Dr Falayn and the second team were very open about their objectives, and vocal in their criticism of the choice to rush &amp;quot;New ways to turn science to kill&amp;quot;. The intention of this team was to understand this highly dangerous and advanced fuel and to find non-offensive applications, providing Gal Corp with ships some of the advantages of those of the the Thargoids.  &lt;br /&gt;
Initial hopes for advanced weaponry were slow to be realized and were eventually handed to directly to the military, details of which are not known, but it is assumed that this was eventually dropped without success.  Dr Falayn continued to search for way GalCorp could benefit from the new technology, and in 2354, under intense pressure, Dr. Falayn published details of a sysnthestis for the new Fuel, together with a prototype &amp;quot;engine&amp;quot; based on the captured reaction chamber.  It is for this breakthrough that Dr Quirahn Falayn was immortalized in the naming of the new Fuel, Quirium. &lt;br /&gt;
The new system was incredibly successful, and both commercial and military versions quickly spread and are now almost universal and all new build civilian ships fit Quirium systems.   &lt;br /&gt;
Dreams of planetary defence grids based on Quirium weaponry were finally dashed as human usage of Quirium power took off and any credible large scale deployment of Quirium specific weaponry were gone, and the only known Quirium based weaponry to see use is the [[Q_bomb|Q-mine]] which is believed to have been entirely unrelated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See also http://www.hughesd.co.uk/elite/hyper_fuel.asp --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=8856</id>
		<title>Running Oolite-Mac</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Running_Oolite-Mac&amp;diff=8856"/>
		<updated>2007-12-31T12:13:45Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: minor formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.&lt;br /&gt;
&lt;br /&gt;
==Getting and installing the game==&lt;br /&gt;
You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite.dmg Mirror 1 - PowerPC]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite.dmg Mirror 2 - PowerPC]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite.1.62.dmg Mirror 3 - PowerPC]&lt;br /&gt;
&lt;br /&gt;
The Universal Binary is 200 kilobytes larger, and may be downloaded with these links:&lt;br /&gt;
&lt;br /&gt;
* [http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg Mirror 1 - Universal binary]&lt;br /&gt;
* [http://homepage.mac.com/aegidian/download/oolite-ub.dmg Mirror 2 - Universal binary]&lt;br /&gt;
* [http://aegidian.spymac.com/oolite-ub.dmg Mirror 3 - Universal binary]&lt;br /&gt;
&lt;br /&gt;
Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4.&lt;br /&gt;
&lt;br /&gt;
Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.&lt;br /&gt;
&lt;br /&gt;
===Notes for Core Duo users===&lt;br /&gt;
Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues.&lt;br /&gt;
&lt;br /&gt;
===Installing OXPs (add ons)===&lt;br /&gt;
In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.&lt;br /&gt;
&lt;br /&gt;
==Building Oolite from source==&lt;br /&gt;
&lt;br /&gt;
=== Development Environment (Xcode) === &lt;br /&gt;
To start, you will need the newest version of Xcode from the [http://connect.apple.com/ Apple Developer Connection]. You will need an ADC membership to obtain Xcode by download; however, the free online membership is sufficient. You will also need to ensure you have installed the Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.3 and Mac&amp;amp;nbsp;OS&amp;amp;nbsp;X 10.4 Universal SDKs, which are available through the Xcode Tools installer. Lastly, you will require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here].&lt;br /&gt;
&lt;br /&gt;
=== Getting the Source ===&lt;br /&gt;
&lt;br /&gt;
The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; the repo is called that because it’s where the repository moved after [[GUSTO]] was complete. The SVN url for 1.65 is:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/tags/v165-final&lt;br /&gt;
&lt;br /&gt;
You can also get the latest work-in-progress from:&lt;br /&gt;
&lt;br /&gt;
 svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:&lt;br /&gt;
&lt;br /&gt;
 svn checkout svn://svn.berlios.de/oolite-linux/trunk&lt;br /&gt;
&lt;br /&gt;
=== Building oolite ===&lt;br /&gt;
Now that you have the source, and an IDE to work in, we are ready to build the code and run.&lt;br /&gt;
To build the trunk, you will need to install some additional files. First, you will need the source release of [http://libpng.org/pub/png/libpng.html libpng]. This will decompress as a folder called “lpng1223” or similar. Rename it to “libpng” and move it to deps/Cross-platforms-deps in the Oolite repository. Second, in order to build the “Deployment – Test Release” target, you will need the Smart Crash Reports SDK. This is distributed with the Smart Crash Reports installer, available from [http://smartcrashreports.com/ smartcrashreports.com]; after installing, the SDK will appear as a folder called “Smart Crash Reports SDK” on the desktop. Move this folder, without renaming it, into deps/Cocoa-deps in the Oolite repository. If you don’t want Smart Crash Reports installed, you can remove it from ~/Library/Input Managers/. These steps do not need to be repeated after updating the repository using the &amp;lt;code&amp;gt;svn update&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
Additionally, in order to build and use the [[Debug OXP]] in the Development configuration, the [http://www.fscript.org/ F-Script] framework must be installed. F-Script is not used in the TestRelease configuration.&lt;br /&gt;
&lt;br /&gt;
It should now be possible to build Oolite. The project contains three targets: Build All, Oolite and libpng-custom. The Oolite target will build the Oolite application and Spotlight indexer. The Build All target will build the Oolite target, and also the Debug.oxp subproject, and copy Debug.oxp into the AddOns folder in the build results folder. The libpng-custom target builds libpng and is automatically built by the Oolite target, so it shouldn’t need to be touched directly.&lt;br /&gt;
&lt;br /&gt;
Building the Build All target will result in the following being created in the build results folder: AddOns, Debug.oxp, libjs.a, libpng.a, Oolite.app (or OoliteDev.app for the Development configuration) and Oolite.mdimporter. AddOns contains a copy of Debug.oxp. Oolite.app contains a copy of Oolite.mdimporter, and libjs.a and libpng.a are linked into the Oolite executable. Debug.oxp, libjs.a, libpng.a and Oolite.mdimporter can thus be considered side effects of the build process. Building the Oolite target produces libjs.a, libpng.a, Oolite.app or Oolitedev.app and Oolite.mdimporter, but not AddOns and Debug.oxp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Twin_Plasma_Cannon&amp;diff=8855</id>
		<title>Talk:Twin Plasma Cannon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Twin_Plasma_Cannon&amp;diff=8855"/>
		<updated>2007-12-31T10:52:36Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: New page: I think plasma cannon have been removed from player ships?  As far as I know they are now only available in ball turrets for npc? ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think plasma cannon have been removed from player ships?  As far as I know they are now only available in ball turrets for npc? [[User:Cmdr James|Cmdr James]] 10:52, 31 December 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Quirium_Cascade_Mine&amp;diff=8854</id>
		<title>Talk:Quirium Cascade Mine</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Quirium_Cascade_Mine&amp;diff=8854"/>
		<updated>2007-12-31T09:34:29Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Similar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Etymology: Just as an aside, yes, I called it a q-bomb after the weapon in Leonard Wibberley's ''The Mouse That Roared''. --[[User:Aegidian|Aegidian]] 18:25, 14 January 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thought so :-) ==&lt;br /&gt;
Thought you might have. I've never seen the film but a friend told me about it (the Q-bomb).&lt;br /&gt;
--[[User:Winston|Winston]]&lt;br /&gt;
&lt;br /&gt;
== Similar ==&lt;br /&gt;
I was thinking that this is essentially the same as the Molecular Disruption Device (Little Doctor) from the Enders Game series of books. [[User:Cmdr James|Cmdr James]] 09:34, 31 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== any defense? ==&lt;br /&gt;
&lt;br /&gt;
I was just thinking that a suicidal eagle pilot could take out a behemoth if this bomb actually feeds on mass in the vicinity of the blast (not to mention the possibility of smuggling one onto a planet).&lt;br /&gt;
&lt;br /&gt;
Is it made so that no explosion of your craft occurs if your shields hold? Or some sort of maximum?&lt;br /&gt;
Maybe it would be best if it hits hyperspace capable objects only, and then only if shields get breached (even if it would breach those of a normal ship easily).&lt;br /&gt;
&lt;br /&gt;
- ovvldc&lt;br /&gt;
&lt;br /&gt;
There's a problem with the explanation... Stations being arguably the most massive object in the Ooniverse seem impervious to the Q-bomb effect... How could one explain that away?--[[User:Rxke|Rxke]] 09:57, 14 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Stations have awesome shields, that's why -- and can block the effect. [[User:Winston|Winston]] 11:45, 14 March 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Talk:Quirium_Cascade_Mine&amp;diff=8853</id>
		<title>Talk:Quirium Cascade Mine</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Talk:Quirium_Cascade_Mine&amp;diff=8853"/>
		<updated>2007-12-31T09:34:01Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Etymology: Just as an aside, yes, I called it a q-bomb after the weapon in Leonard Wibberley's ''The Mouse That Roared''. --[[User:Aegidian|Aegidian]] 18:25, 14 January 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thought so :-) ==&lt;br /&gt;
Thought you might have. I've never seen the film but a friend told me about it (the Q-bomb).&lt;br /&gt;
--[[User:Winston|Winston]]&lt;br /&gt;
&lt;br /&gt;
== Similar ==&lt;br /&gt;
I was thinking that this is essentially the same as the Molecular Disruption Device (Little Doctor) from the Enders Game series of books.&lt;br /&gt;
&lt;br /&gt;
== any defense? ==&lt;br /&gt;
&lt;br /&gt;
I was just thinking that a suicidal eagle pilot could take out a behemoth if this bomb actually feeds on mass in the vicinity of the blast (not to mention the possibility of smuggling one onto a planet).&lt;br /&gt;
&lt;br /&gt;
Is it made so that no explosion of your craft occurs if your shields hold? Or some sort of maximum?&lt;br /&gt;
Maybe it would be best if it hits hyperspace capable objects only, and then only if shields get breached (even if it would breach those of a normal ship easily).&lt;br /&gt;
&lt;br /&gt;
- ovvldc&lt;br /&gt;
&lt;br /&gt;
There's a problem with the explanation... Stations being arguably the most massive object in the Ooniverse seem impervious to the Q-bomb effect... How could one explain that away?--[[User:Rxke|Rxke]] 09:57, 14 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Stations have awesome shields, that's why -- and can block the effect. [[User:Winston|Winston]] 11:45, 14 March 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Mussurana&amp;diff=8837</id>
		<title>Mussurana</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Mussurana&amp;diff=8837"/>
		<updated>2007-12-29T12:56:21Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: /* Notable Features */ fix link to military lasers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Mussurana Void-Yacht&lt;br /&gt;
|image = [[Image:Mussurana.png|250px]]&lt;br /&gt;
|dimensions = 35 x 19 x 80&lt;br /&gt;
|capacity = 25 TC&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Starboard, Port&lt;br /&gt;
|maxspeed = 0.38 LM&lt;br /&gt;
|maneuverability = Roll: 4.0&amp;lt;br /&amp;gt;Pitch: 1.25&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Mussurana snake is a snake that eats other snakes. Perhaps the Mussurana Void-Yacht can be called a snake ship that eats other snake ships. Agile, reasonably quick and easy to equip well as a trade ship that can look after itself, this new offering from the Zorgon Petterson Group goes on to continue the reputation that ZPG gained after it designed the now legendary [[Fer de Lance (Oolite)|Fer de Lance]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mussurana-underside.png|left|thumb|180px|Underside clearly showing the ram-scoop]]&lt;br /&gt;
&lt;br /&gt;
Weighing in at a colossal Cr.875,000 for the standard model, this is a ship made for the rich, with an interior to match. The ship has luxurious appointings, without appearing decadent or in bad taste. Zorgon Petterson Group's interior designers have created luxury living quarters with the same clean and understated industrial design that wealthy and discerning commanders have come to expect. This is the ship that Steve Jobs would fly were he to visit Lave and obtain his pilots license.&lt;br /&gt;
&lt;br /&gt;
The comfortable living arrangements does not mean the ship is comfortable for those who make it their target. Most Mussurana commanders spare no expense on defences and weaponry, so you can expect to find any Mussurana you encounter to equipped with [[Military_Lasers|military lasers]] and [[witch fuel injectors]]. Well-heeled bounty hunters with a sense of class are often seen in the Mussurana, having traded up from their Fer de Lance.&lt;br /&gt;
&lt;br /&gt;
== Incidents ==&lt;br /&gt;
&lt;br /&gt;
Only a week after the Mussurana went on sale at Zorgon Petterson Group dealerships, a Mussurana was used to assassinate the charismatic leader of the United Metalworkers Union in Reorte. The ship evaded police [[Viper (Oolite)|Viper]] patrol craft, and slipped into hyperspace. The perpetrator still has not been caught.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
This ship is contained in the [http://capnhack.com/hosting/oolite/Oolite/OXPs/aegidian-special.zip ''Aegidian's Specials OXP'']&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Adder_Mk_II&amp;diff=8826</id>
		<title>Adder Mk II</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Adder_Mk_II&amp;diff=8826"/>
		<updated>2007-12-27T19:45:30Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Adder Mk II&lt;br /&gt;
|image = [[Image:Adder_MkII_sm.png|250px]]&lt;br /&gt;
|dimensions = 45 × 8 × 30 &amp;lt;!-- Unconfirmed --&amp;gt;&lt;br /&gt;
|capacity = 7 TC&lt;br /&gt;
|capacityext = Available&lt;br /&gt;
|maxspeed = 0.400 LM&lt;br /&gt;
|maneuverability = Roll: 2.8&amp;lt;br /&amp;gt;Pitch: 1.5&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|energyrecharge = Poor (2.0) &amp;lt;!-- Unconfirmed --&amp;gt;&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 2&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 1150000 Cr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An enhanced, larger version of the [Adder_(Oolite)|Adder Mk I] with more missile pylons and more power.  Complete with Fuel Injectors as standard.  Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoup any valuables left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
A list of compatible equipment: [[Adder_II_EQ]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Adder Mk II is found in the [http://oosat.alioth.net/files/marett_vol1.zip ''Marett Space Corporation''] OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Ships]] [[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Cmdr_James&amp;diff=8825</id>
		<title>User:Cmdr James</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Cmdr_James&amp;diff=8825"/>
		<updated>2007-12-27T19:28:24Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: flying tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Love the [[Hamadryad|Hamadryad]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Witch_Fuel_Injectors&amp;diff=8824</id>
		<title>Witch Fuel Injectors</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Witch_Fuel_Injectors&amp;diff=8824"/>
		<updated>2007-12-27T19:21:25Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: fix wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WFI-Pursuit.jpg|right|thumb|250px|Fer-de-Lance will not escape - even with Witchdrive Fuel Injectors.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Witchdrive Fuel Injectors have one function: to make your ship go ''very very'' fast almost instantaneously. They do not boost you to the speed of your ship's hyperspeed, and unlike the hyperspeed, they continuously burn fuel to augment your inertialess prime mover. Although they are not as fast as the intra-system hyperspeed drive, they cannot be mass locked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Witch fuel injectors are possibly one of the most versatile enhancements you can fit to your ship. They can be used for simple tasks such as speeding up the hyperspace exit procedure (inject away from the space station for a couple of seconds during hyperspace countdown to ensure you don't get the frustrating 'Too close to station' message and a failed jump), they can be used to reduce the time you spend mass-locked waiting to pass slower ships on your way to a planet's space station, and they can be used to enhance your combat performance. Many new combat tactics can be explored with the boost of the witch fuel injectors. The injectors can also be used to escape [[ECM_Hardened_Missile|ECM hardened missiles]] which would otherwise cause severe damage or the destruction of your ship. They can be used to catch a fleeing pirate who would otherwise outrun your ship and mete out sweet vengeance.&lt;br /&gt;
&lt;br /&gt;
You must bear in mind that the injectors require witch space fuel - and this comes from the same tank as your hyperdrive's supply. If you hyperspace to a system at the edge of your ship's range, you will have little fuel to use with the witch space fuel injectors. If you are intending to get into situations where it becomes necessary to use the injectors frequently, it is a good idea to plan hyperspace jumps to leave plenty of fuel for usage in the injectors. Typically, a third of a tank of fuel will last long enough for most purposes.&lt;br /&gt;
&lt;br /&gt;
If you are ambushed by Thargoids in witch space, be extremely careful when using injectors - you don't want to use so much fuel that by the time you've finished with the Thargoids, there are no systems within hyperspace range! It is a good idea to have a system selected. This will put a marker on your witch fuel gauge which indicates how much fuel is needed for that jump. You will then know to stop using injectors before the fuel falls below that level.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
 Cr. 600.0 Cr.&lt;br /&gt;
 Techlevel: 10&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Back to: [[Oolite Equipment]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8823</id>
		<title>Asp Mk.I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8823"/>
		<updated>2007-12-27T19:15:24Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Asp Mk I&lt;br /&gt;
|image = [[Image:Asp_MkI_sm.png|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm &lt;br /&gt;
|capacity = 3 TC&lt;br /&gt;
|capacityext = No&lt;br /&gt;
|gunmounts = Fore, Aft, Port, Starboard&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|maxspeed = 0.360 LM&lt;br /&gt;
|maneuverability = Roll: 1&amp;lt;br /&amp;gt;Pitch: 2&lt;br /&gt;
|energybanks = X&lt;br /&gt;
|energyrecharge = 3.5&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 250000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Asp Series ==&lt;br /&gt;
In the early days of the Galactic Navy, the military lacked high speed reconnaissance capability and commissioned the Government Workshops to develop a suitable ship.  The Asp as designed in response to this need, and was filled for an alternate role as VIP transport. The Mk I was not used in significant numbers and was quickly replaced by the [[Asp_(Oolite)|Asp Mk 2 ]] which was slightly larger and more powerful, providing a more versatile craft.  The increase of storage also improved the potential as a lightweight transport, a role not well suited to the overly small Asp I.&lt;br /&gt;
&lt;br /&gt;
A non military version of the Asp named the Explorer was released some time later, but never made the impact of the Mk II which is still seen by many as the best of the Asp series.  &lt;br /&gt;
&lt;br /&gt;
== The Asp Mk I ==&lt;br /&gt;
The smallest, lightest, and earliest incarnation of the Asp, the Mk I was rushed into production leaving several areas open to improvement.  Due to the rushed implementation, the Mk I was not hugely successful, but it did boast a number of interesting design features, all of which were carried through to the later Mk II.  &lt;br /&gt;
The best known innovation of the Asp was the advanced pilot identification and linked self destruct systems which for the first time effectively removed theft as a risk for a small high value vessel.  Arguably just as significant, but often overlooked as a feature was the &amp;quot;Chameleon&amp;quot; hull enhancement which provided the only real stealth capability as yet made public &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Asp Mk.I is found in the [http://oosat.alioth.net/files/wolfs_variants.zip ''Wolfwood's Variants''] OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Ships]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8822</id>
		<title>Asp Mk.I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8822"/>
		<updated>2007-12-27T19:13:15Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: correct asp image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Asp Mk I&lt;br /&gt;
|image = [[Image:Asp_Mk.I|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm &lt;br /&gt;
|capacity = 3 TC&lt;br /&gt;
|capacityext = No&lt;br /&gt;
|gunmounts = Fore, Aft, Port, Starboard&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|maxspeed = 0.360 LM&lt;br /&gt;
|maneuverability = Roll: 1&amp;lt;br /&amp;gt;Pitch: 2&lt;br /&gt;
|energybanks = X&lt;br /&gt;
|energyrecharge = 3.5&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 250000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Asp Series ==&lt;br /&gt;
In the early days of the Galactic Navy, the military lacked high speed reconnaissance capability and commissioned the Government Workshops to develop a suitable ship.  The Asp as designed in response to this need, and was filled for an alternate role as VIP transport. The Mk I was not used in significant numbers and was quickly replaced by the [[Asp_(Oolite)|Asp Mk 2 ]] which was slightly larger and more powerful, providing a more versatile craft.  The increase of storage also improved the potential as a lightweight transport, a role not well suited to the overly small Asp I.&lt;br /&gt;
&lt;br /&gt;
A non military version of the Asp named the Explorer was released some time later, but never made the impact of the Mk II which is still seen by many as the best of the Asp series.  &lt;br /&gt;
&lt;br /&gt;
== The Asp Mk I ==&lt;br /&gt;
The smallest, lightest, and earliest incarnation of the Asp, the Mk I was rushed into production leaving several areas open to improvement.  Due to the rushed implementation, the Mk I was not hugely successful, but it did boast a number of interesting design features, all of which were carried through to the later Mk II.  &lt;br /&gt;
The best known innovation of the Asp was the advanced pilot identification and linked self destruct systems which for the first time effectively removed theft as a risk for a small high value vessel.  Arguably just as significant, but often overlooked as a feature was the &amp;quot;Chameleon&amp;quot; hull enhancement which provided the only real stealth capability as yet made public &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Asp Mk.I is found in the [http://oosat.alioth.net/files/wolfs_variants.zip ''Wolfwood's Variants''] OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Ships]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8821</id>
		<title>Asp Mk.I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8821"/>
		<updated>2007-12-27T19:10:37Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Asp Mk I&lt;br /&gt;
|image = [[Image:Asp.png|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm &lt;br /&gt;
|capacity = 3 TC&lt;br /&gt;
|capacityext = No&lt;br /&gt;
|gunmounts = Fore, Aft, Port, Starboard&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|maxspeed = 0.360 LM&lt;br /&gt;
|maneuverability = Roll: 1&amp;lt;br /&amp;gt;Pitch: 2&lt;br /&gt;
|energybanks = X&lt;br /&gt;
|energyrecharge = 3.5&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 250000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Asp Series ==&lt;br /&gt;
In the early days of the Galactic Navy, the military lacked high speed reconnaissance capability and commissioned the Government Workshops to develop a suitable ship.  The Asp as designed in response to this need, and was filled for an alternate role as VIP transport. The Mk I was not used in significant numbers and was quickly replaced by the [[Asp_(Oolite)|Asp Mk 2 ]] which was slightly larger and more powerful, providing a more versatile craft.  The increase of storage also improved the potential as a lightweight transport, a role not well suited to the overly small Asp I.&lt;br /&gt;
&lt;br /&gt;
A non military version of the Asp named the Explorer was released some time later, but never made the impact of the Mk II which is still seen by many as the best of the Asp series.  &lt;br /&gt;
&lt;br /&gt;
== The Asp Mk I ==&lt;br /&gt;
The smallest, lightest, and earliest incarnation of the Asp, the Mk I was rushed into production leaving several areas open to improvement.  Due to the rushed implementation, the Mk I was not hugely successful, but it did boast a number of interesting design features, all of which were carried through to the later Mk II.  &lt;br /&gt;
The best known innovation of the Asp was the advanced pilot identification and linked self destruct systems which for the first time effectively removed theft as a risk for a small high value vessel.  Arguably just as significant, but often overlooked as a feature was the &amp;quot;Chameleon&amp;quot; hull enhancement which provided the only real stealth capability as yet made public &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Asp Mk.I is found in the [http://oosat.alioth.net/files/wolfs_variants.zip ''Wolfwood's Variants''] OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Ships]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8820</id>
		<title>Asp Mk.I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_Mk.I&amp;diff=8820"/>
		<updated>2007-12-27T19:08:42Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: Add basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Asp Mk I&lt;br /&gt;
|image = [[Image:Asp Mk1.png|250px]]&lt;br /&gt;
|dimensions = Xm Ym Zm &lt;br /&gt;
|capacity = 3 TC&lt;br /&gt;
|capacityext = No&lt;br /&gt;
|gunmounts = Fore, Aft, Port, Starboard&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|maxspeed = 0.360 LM&lt;br /&gt;
|maneuverability = Roll: 1&amp;lt;br /&amp;gt;Pitch: 2&lt;br /&gt;
|energybanks = X&lt;br /&gt;
|energyrecharge = 3.5&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 250000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Asp Series ==&lt;br /&gt;
In the early days of the Galactic Navy, the military lacked high speed reconnaissance capability and commissioned the Government Workshops to develop a suitable ship.  The Asp as designed in response to this need, and was filled for an alternate role as VIP transport. The Mk I was not used in significant numbers and was quickly replaced by the [[Asp_(Oolite)|Asp Mk 2 ]] which was slightly larger and more powerful, providing a more versatile craft.  The increase of storage also improved the potential as a lightweight transport, a role not well suited to the overly small Asp I.&lt;br /&gt;
&lt;br /&gt;
A non military version of the Asp named the Explorer was released some time later, but never made the impact of the Mk II which is still seen by many as the best of the Asp series.  &lt;br /&gt;
&lt;br /&gt;
== The Asp Mk I ==&lt;br /&gt;
The smallest, lightest, and earliest incarnation of the Asp, the Mk I was rushed into production leaving several areas open to improvement.  Due to the rushed implementation, the Mk I was not hugely successful, but it did boast a number of interesting design features, all of which were carried through to the later Mk II.  &lt;br /&gt;
The best known innovation of the Asp was the advanced pilot identification and linked self destruct systems which for the first time effectively removed theft as a risk for a small high value vessel.  Arguably just as significant, but often overlooked as a feature was the &amp;quot;Chameleon&amp;quot; hull enhancement which provided the only real stealth capability as yet made public &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Asp Mk.I is found in the [http://oosat.alioth.net/files/wolfs_variants.zip ''Wolfwood's Variants''] OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Ships]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=All_Stars_Large_Freighter&amp;diff=8819</id>
		<title>All Stars Large Freighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=All_Stars_Large_Freighter&amp;diff=8819"/>
		<updated>2007-12-27T15:34:07Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=All Stars Large Freighter&lt;br /&gt;
|image = [[Image:All_Stars_Large_Freighter_sm.png|250px]]&lt;br /&gt;
|dimensions = 58 × 58 × 252&lt;br /&gt;
|capacity = 55 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.18 LM&lt;br /&gt;
|maneuverability = Roll: 0.3&amp;lt;br /&amp;gt;Pitch: 0.14&lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = Medium (4.75)&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = 0 Cr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copied from OXP --&amp;gt;&lt;br /&gt;
The reptiloid Skrounks of the planet Enata in Galaxy 3 began constructing starships as a means of generating income when they discovered that zero-G cricket would not make their world rich.  In this endeavour, they decided that quality was better than quantity, and designed the Starhawk class cruiser.  Rather difficult to construct due to its design complexity, it was a formidable, although not overpowering, starship.  Recent updates to the design have alleviated much of the maintenance problems involved, thereby reducing the number of forced-labor maintenance crew suicides and improving overall efficiency of the Skrounk All-Stars Limited business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The success of the Starhawk as a pirate vessel and well-armed commercial trader resulted in GalCop investigating and eventually purchasing a modified version of the vessel for mid-range patrol and intercept duties, and the income from this transaction allowed All-Stars Limited to produce another ship, which they decided to name the Starbelly (Starpouch was vetoed by a marsupial-rights activist group that found it offensive).  This name, to the Skrounks (who have never taken well to Galacto as a language), implied that the ship had a larger cargo capacity.  It was a success as well, and the Seymour class version of it has seen wide sales among the well-to-do trading companies of the galaxies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following this boon to their now thoroughly fattened resources, they released the Starwolf class as a smaller alternative to the Starbelly and Seymour classes.  Now competing with themselves, the Skrounks had a civil war which accomplished nothing, and then went about becoming recluses.  Their ships are still popular in some galaxies, and their gigantic commercial freighters have recently been returned to commercial service after a stint in some backwater system carrying dirt around.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The All Stars Large Freighter is found in the [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=All_Stars_Large_Freighter&amp;diff=8818</id>
		<title>All Stars Large Freighter</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=All_Stars_Large_Freighter&amp;diff=8818"/>
		<updated>2007-12-27T12:33:58Z</updated>

		<summary type="html">&lt;p&gt;Cmdr James: size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=All Stars Large Freighter&lt;br /&gt;
|image = [[Image:All_Stars_Large_Freighter_sm.png|250px]]&lt;br /&gt;
|dimensions = 58 × 58 × 252&lt;br /&gt;
|capacity = 55 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|maxspeed = 0.18 LM&lt;br /&gt;
|maneuverability = Roll: 0.3&amp;lt;br /&amp;gt;Pitch: 0.14&lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = Medium (4.75)&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|missileslots = 1&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|milshields = No&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = 0 Cr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Copied from OXP --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The reptiloid Skrounks of the planet Enata in Galaxy 3 began constructing starships as a means of generating income when they discovered that zero-G cricket would not make their world rich.  In this endeavour, they decided that quality was better than quantity, and designed the Starhawk class cruiser.  Rather difficult to construct due to its design complexity, it was a formidable, although not overpowering, starship.  Recent updates to the design have alleviated much of the maintenance problems involved, thereby reducing the number of forced-labor maintenance crew suicides and improving overall efficiency of the Skrounk All-Stars Limited business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The success of the Starhawk as a pirate vessel and well-armed commercial trader resulted in GalCop investigating and eventually purchasing a modified version of the vessel for mid-range patrol and intercept duties, and the income from this transaction allowed All-Stars Limited to produce another ship, which they decided to name the Starbelly (Starpouch was vetoed by a marsupial-rights activist group that found it offensive).  This name, to the Skrounks (who have never taken well to Galacto as a language), implied that the ship had a larger cargo capacity.  It was a success as well, and the Seymour class version of it has seen wide sales among the well-to-do trading companies of the galaxies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following this boon to their now thoroughly fattened resources, they released the Starwolf class as a smaller alternative to the Starbelly and Seymour classes.  Now competing with themselves, the Skrounks had a civil war which accomplished nothing, and then went about becoming recluses.  Their ships are still popular in some galaxies, and their gigantic commercial freighters have recently been returned to commercial service after a stint in some backwater system carrying dirt around.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The All Stars Large Freighter is found in the [http://oosat.alioth.net/files/All-Stars_0.zip ''Skrounk All-Stars Limited''] OXP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Cmdr James</name></author>
		
	</entry>
</feed>