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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cholmondely</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cholmondely"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Cholmondely"/>
	<updated>2026-04-16T01:09:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72100</id>
		<title>Equipment by Ship Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72100"/>
		<updated>2022-01-24T19:28:49Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The role of the NPC ship determines what if any additional equipment it may have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== v1.0 Overview ==&lt;br /&gt;
*Alterations to pirate and escort equipment and availability.&lt;br /&gt;
::In short, they neither need fuel injectors nor are their long term interests always well served by their use&lt;br /&gt;
*Also Vipers can appear as escorts but not pirates (the latter might be too confusing)&lt;br /&gt;
*Vipers usually have injectors but interceptors don't!&lt;br /&gt;
*Better odds for player to escape from pirates but not for pirates to escape police&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
After my ramblings [url=http://aegidian.org/bb/viewtopic.php?p=269141&amp;amp;sid=01a20d581c213c64e98053280a37b27b#p269141]here[/url], I went on a trawl through shipdata.plist and found details of interest regarding prevalence of injectors and ship speed.&lt;br /&gt;
&lt;br /&gt;
In an effort to alter how combat is often experienced for the beginner and yet keep it recognisable for the veteran player, I'm considering tweaking the occurance of injectors in non player ships in two ways.&lt;br /&gt;
&lt;br /&gt;
*Reducing their general frequency&lt;br /&gt;
*Swapping one ship for another more likely and useful (IMO) candidate[/list]&lt;br /&gt;
&lt;br /&gt;
There may be some population tweaks as well a la Traffic Redistributer oxp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Detail ==&lt;br /&gt;
&lt;br /&gt;
As I suspect most readers are well aware, the Cobra Mk 3 was one of only two (two and a half if you count the viper pursuit) vessels to be granted a speed boost compared to the original elite. It's the default player ship in Oolite and the only player ship in Elite.&lt;br /&gt;
&lt;br /&gt;
A comparison:&lt;br /&gt;
&lt;br /&gt;
'''Elite first.'''&lt;br /&gt;
*The Cobra Mk 3 can reach speeds of 0.3 &lt;br /&gt;
*It can be outrun by mambas, sidewinders, asps and (crucially) police (vipers)&lt;br /&gt;
*Kraits and the Fer de Lance can also keep pace with it&lt;br /&gt;
&lt;br /&gt;
'''Now Oolite'''&lt;br /&gt;
*The player mk 3 can reach 0.35&lt;br /&gt;
*Only sidewinders and asps can outrun it (and thargoids) using the old elite values, vipers can no longer catch it&lt;br /&gt;
*No other ships can keep up.&lt;br /&gt;
&lt;br /&gt;
With a larger arena in Oolite (i.e. scanner range) combats can take longer, potentially much longer, and so high speed is likely more of a virtue than it was in elite. Once you can outrun all police and nearly all bounty hunters however, then maybe you're so fast that the criminal life it too easy for you.&lt;br /&gt;
&lt;br /&gt;
Enter the viper pursuit at 0.36 (just fast enough to catch the mk 3) and even the viper interceptor at 0.52 (fast enough to catch the Mk 3 most of the inevitable 'upgrade from a Mk 3' oxp ships that were to follow). The interceptor is also hard as nails to boot!&lt;br /&gt;
&lt;br /&gt;
Injectors complicate the issue somewhat as with them the player can't be caught by the viper pursuit and can also leave the sidewinder behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]So which core, non player ships have injectors and at what probability?[/b]&lt;br /&gt;
&lt;br /&gt;
:Asp - 0.5&lt;br /&gt;
:Cobra Mk 1 (alt version) - 0.25&lt;br /&gt;
:Fer de Lance - 0.75&lt;br /&gt;
:Krait - 0.65&lt;br /&gt;
:Viper interceptor - 1 (i.e. always)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So none of the big traders have injectors (including the Mk 3) and the only ship that has them without also having a hyperdrive is the krait.&lt;br /&gt;
In all cases they will likely have more fuel left than the player and so you're likely not escaping from the asp and almost certainly not from the interceptor.&lt;br /&gt;
&lt;br /&gt;
Once the player has injectors, I think that's pretty well balanced. after all, once your tanks empty then you also have the sidewinders and (potentially) viper pursuits to worry about. But if you don't have injectors... running really isn't much of an option. So what can I tweak to maybe improve things here.&lt;br /&gt;
&lt;br /&gt;
Could alter the frequency at which ships have injectors.&lt;br /&gt;
*Interceptors probably should always have them as they only occur in some systems so the player can avoid the altogether.&lt;br /&gt;
*The Fer de Lance is meant to be a premium bounty hunter's vessel and at 0.3 it seems a little slow for that role, so I wouldn't want to reduce the probability of injectors by too much.&lt;br /&gt;
*The Asp is one of the few vessels faster than the Mk 3 and s it doesn't need them as much but unlike the FdL it would actually have a higher injector speed than the Mk 3. So again, I don't think I want to trim too much here.&lt;br /&gt;
*The Cobra Mk 1 is kind of fun on this list as it's the only real trader/miner here and it's nice that the occasional apparently helpless victim could escape.&lt;br /&gt;
&lt;br /&gt;
The Krait however is the real oddity here.&lt;br /&gt;
*It's a common enough pirate so that it has injectors is significant&lt;br /&gt;
*Despite being superceeded by the mamba (according to elite lore at least) it has them when the Mamba does not&lt;br /&gt;
*It actually has other uncommon advantages such as being found with both shield improvements (but is a fairly large target)&lt;br /&gt;
*It's the only one without a hyperdrive and so it's not obvious that it should be carrying fuel in the first place&lt;br /&gt;
*Despite the questionable likelihood of having them, that likelihood is as high as 65%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Proposed new values ===&lt;br /&gt;
&lt;br /&gt;
*Interceptor (premier police): 1&lt;br /&gt;
*Fer de Lance (premier bounty hunter): 0.5&lt;br /&gt;
*Asp (navy spec vessel): 0.25&lt;br /&gt;
*Cobra MK 1 (token escaping trader/miner): 0.1&lt;br /&gt;
*Krait (not sure why it's here...): 0&lt;br /&gt;
&lt;br /&gt;
I think the game needs the Interceptors as they exist for every player to fear (on some level the) law.&lt;br /&gt;
&lt;br /&gt;
Regarding the FdL and the Asp, it makes sense that they might have injectors and so one way to explain the reduction is to consider that they might already have spent their fuel (less likely to happen in game than might be expected due to player's use of the torus drive).&lt;br /&gt;
&lt;br /&gt;
The Krait is a common occurrance however and once the player has injectors then that could be important i.e. there would be a common vessel that might encourage the player to have to use the injectors at least a little. It's not the most obvious ship for the role but it's speed value is about right: slower than the mk 3 but not too slow.&lt;br /&gt;
&lt;br /&gt;
So, how about swapping it for the Mamba? I'd favour much less than the 0.65 probabilty granted to the Krait but it seems apt that there be some trace left of its racing heritage now that the mk 3 is actually faster than it (speeds of 0.35 vs 0.32). Further, if the role of the Krait in all of this was partly to make the player spend a little fuel here and there, then a slightly faster ship (0.32 vs 0.3) may be better able to remain relvant when I'm also reducing injector frequency.&lt;br /&gt;
&lt;br /&gt;
So, I think I might swap the Krait for the Mamba but at something like 0.3 rather than 0.65 chance of having injectors.&lt;br /&gt;
&lt;br /&gt;
A complication to consider is that the Mamba, unlike the Krait, is often an escort. I'm yet to be convinced however that there's a problem there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[File:Oolite.oxp.redspear.equipment by ship role.oxz]] v.1.0 (2022)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20577 BB thread] (2020-22)&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Save_and_Jump_OXP&amp;diff=72099</id>
		<title>Save and Jump OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Save_and_Jump_OXP&amp;diff=72099"/>
		<updated>2022-01-24T16:40:19Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Download */ Added Mirror Site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Save and Jump is an add-on that changes the way you play Oolite. It gives you the option of saving your current game at the moment you make a witchspace jump between systems, as well as at the usual time when docked at the main station.&lt;br /&gt;
&lt;br /&gt;
During the countdown to a jump, change views to the status (F5) screen, otherwise the jump will proceed normally, with no pause. Once the jump begins, Oolite will pause to allow you to save your game - you should see the current system name on the status screen change from e.g. &amp;quot;Lave&amp;quot; to &amp;quot;Leaving Lave for Zaonce&amp;quot;. Simple - no buying special equipment or fiddling with the N-key menu, or other complications.&lt;br /&gt;
&lt;br /&gt;
When loading a saved commander into Oolite, games saved with Save and Jump OXP can be easily distinguished because both the departure and destination system names will be displayed in the location field. When loading such a game, remember to be ready for anything because you will not be docked at a station, but in flight and immediately jumping into a new system.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
Download from [https://www.box.com/s/b6784a86a48e330cf2a0 the box]. (Note: no longer available)&lt;br /&gt;
&lt;br /&gt;
[https://www.sendspace.com/file/qq5y51 Mirror site]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
Please use this [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12150&amp;amp;p=177312 forum thread] for questions, comments or difficulties related to this OXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Save-and-Jump_OXP.png]]&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}} [[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Weapon_Laws_OXP&amp;diff=72098</id>
		<title>Weapon Laws OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Weapon_Laws_OXP&amp;diff=72098"/>
		<updated>2022-01-24T16:36:47Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Conflicts */ Updated for v.1.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ''This is Tionisla Station Control, how may we be of service?''&lt;br /&gt;
 &lt;br /&gt;
 I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.&lt;br /&gt;
 &lt;br /&gt;
 ''Can you confirm the last item please Sir?''&lt;br /&gt;
 &lt;br /&gt;
 A quirium cascade mine.&lt;br /&gt;
 &lt;br /&gt;
 ''...Mines are not available at this station Sir.''&lt;br /&gt;
 &lt;br /&gt;
 Fine, fit me a rear military laser then.&lt;br /&gt;
 &lt;br /&gt;
 ''Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.''&lt;br /&gt;
 &lt;br /&gt;
 ...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?&lt;br /&gt;
 &lt;br /&gt;
 ''This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.''&lt;br /&gt;
 &lt;br /&gt;
 Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.&lt;br /&gt;
 &lt;br /&gt;
 ''...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without Weapon Laws, just pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything. Not any more...&lt;br /&gt;
&lt;br /&gt;
[[GalCop]] doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons. If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average [[Jameson]]'s comfort zone in order to get it.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale.&lt;br /&gt;
&lt;br /&gt;
Tech level restrictions remain however and so some items will now be much rarer due to the combination of Tech level ''and'' political restrictions: the Military Shield enhancement can no longer be bought in [[Sector1/Ceesxe|Ceesxe]], [[Sector1/Inera|Inera]], [[Sector1/Onrira|Onrira]] or [[Sector1/Tianve|Tianve]]. It is now ''only'' buyable in [[Sector1/Xexedi|Xexedi]] - and also [[Sector1/Sori|Ascension]] ''if'' you have [[Famous Planets]] installed.&lt;br /&gt;
[[File:Military Laser.png|thumb|504px|right|Military Laser: ''banned''! Now ''only'' available in Biarge, Gerete, Teraed, Cemave, Xezaor &amp;amp; Zasoceat]]&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
    '''Corporate States'''&lt;br /&gt;
    Kindly note the dialogue above! None of the below are buyable. Number of systems where purchase is possible is listed below (where this is less than 10).&lt;br /&gt;
&lt;br /&gt;
    '''Democracies'''&lt;br /&gt;
    ECM (from TL3), Shield boosters (from TL11)&lt;br /&gt;
&lt;br /&gt;
    '''Confederacies'''&lt;br /&gt;
    '''Pulse lasers''' (from TL4), Military Shield Enhancement (from TL14 - [[Sector1/Xexedi|Xexedi]] only)&lt;br /&gt;
&lt;br /&gt;
    '''Communist States'''&lt;br /&gt;
    '''Missiles''' (from TL2), Multi-Targeting System (from TL6), Target System Memory Expansion (from TL9)&lt;br /&gt;
&lt;br /&gt;
    '''Dictatorships'''&lt;br /&gt;
    '''Beam lasers''' (from TL5), Scanner Targeting Enhancement (from TL12 - there are 6 such systems only in Galaxy 1)&lt;br /&gt;
&lt;br /&gt;
    '''Multi-Governments'''&lt;br /&gt;
    '''Military lasers''' (from TL11 - there are 6 of them), Integrated Targeting System (from TL12 - there are 3 of them)&lt;br /&gt;
&lt;br /&gt;
    '''Feudal States'''&lt;br /&gt;
    '''ECM hardened missile''' (from TL10 - [[Sector1/Ededleen|Ededleen]] only), '''Quirium cascade mine''' (from TL7)&lt;br /&gt;
&lt;br /&gt;
    '''Anarchies'''&lt;br /&gt;
    '''Energy bomb''' (...if the oxp is installed, from TL8 - there are 6 of them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Advantages'':&lt;br /&gt;
*Trims the often 3+ page f3 screen down to something more manageable in many systems&lt;br /&gt;
*Closer to typical risk/reward behaviour for game design&lt;br /&gt;
*Prevents 'iron-assing' in the safer systems&lt;br /&gt;
&lt;br /&gt;
''To Do?'':&lt;br /&gt;
*Compatibility with other equipment altering .oxps&lt;br /&gt;
*Possibly add counterbalance whereby some equipment [[only]] available in safer systems&lt;br /&gt;
*Incorporate relevant .oxp equipment items&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
*1.4 AppleMac friendly&lt;br /&gt;
*1.3 Only works with Oolite 1.89 upwards - because of code change, removed energy bomb (but compatible with the energy bomb oxp), Compatibile with Laser Combat Reimagined &amp;amp; Missile Combat Reimagined&lt;br /&gt;
*1.2 [[Energy Bomb]] included ([[User:Cim|Cim]] credited), [[ECM]] restrictions removed (for compatibility with [[Missile Combat Reimagined]].oxp)&lt;br /&gt;
*1.1 Tweaked restrictions to take account of number of high tech systems with unstable politics which actually exist in Galaxies!&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
*Oolite v1.90 or later for 1.4. No dependencies on other OXPs. &lt;br /&gt;
*Be aware that [[Famous Planets OXP]] changes the TL9 Anarchy Sori into the now very useful TL16 Anarchy [[Sector1/Sori|Ascension]]&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
''[[User:Dybal|Dybal]] &amp;amp; [[User:Phkb|Phkb]] have hopefully sorted this out in the new vanilla game code for Oolite v.1.92''&lt;br /&gt;
&lt;br /&gt;
Redspear has meanwhile come up with another fix for these in v.1.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
*[[Escape Pod]] - if you use this, your insurance will not replace your old lasers if the system prohibits their sale&lt;br /&gt;
&lt;br /&gt;
*[[Combat Simulator OXP]] - lasers are confiscated if the system prohibits their sale&lt;br /&gt;
*[[Laser Arrangement]] - lasers are confiscated if the system prohibits their sale&lt;br /&gt;
*[[Ship Storage Helper]] - see [http://www.aegidian.org/bb/viewtopic.php?p=273299#p273299 this post]&lt;br /&gt;
*[[Hyperspace Hangar]] - see [http://www.aegidian.org/bb/viewtopic.php?p=273299#p273299 this post]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.&lt;br /&gt;
&lt;br /&gt;
''If you are re-using any piece of this OXP, please send a PM to [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=24530 '''Redspear'''] at the Oolite Bulletin board.&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
To add in the [[Vimana HUD]] offensive equipment &amp;amp; [[SniperLock]] see [http://www.aegidian.org/bb/viewtopic.php?p=279277#p279277 here].  You might wish to consult [[How to tweak OXZ's]].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20036 Bulletin Board Discussion]&lt;br /&gt;
*[[Oolite Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.90&amp;quot;|oxpCPU=&amp;quot;??&amp;quot;|oxpMEM=&amp;quot;??&amp;quot;|oxpGPU=&amp;quot;??&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tag-colour-red.png]]&lt;br /&gt;
{{OXPLevel|4}}{{Infobox OXPb| title = Weapon Laws&lt;br /&gt;
|version = 1.3&lt;br /&gt;
|release = 2020-03-24&lt;br /&gt;
|features = Restricts Weaponry&lt;br /&gt;
|license = CC BY-NC-SA 4&lt;br /&gt;
|category = Equipment OXPs&lt;br /&gt;
|author = [[User:Redspear|Redspear]]&lt;br /&gt;
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20036 BB-Link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72097</id>
		<title>Equipment by Ship Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72097"/>
		<updated>2022-01-24T15:38:11Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20577 BB thread] (2020-22)&lt;br /&gt;
&lt;br /&gt;
The role of the NPC ship determines what if any additional equipment it may have.&lt;br /&gt;
&lt;br /&gt;
[[File:Oolite.oxp.redspear.equipment by ship role.oxz]] v.1.0 (2022)&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72096</id>
		<title>Equipment by Ship Role</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Equipment_by_Ship_Role&amp;diff=72096"/>
		<updated>2022-01-24T15:36:52Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Page Created (needs work)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20577 BB thread] (2020-22)&lt;br /&gt;
&lt;br /&gt;
[File:Oolite.oxp.redspear.equipment by ship role.oxz Download] v.1.0 (2022)&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User:Redspear&amp;diff=72095</id>
		<title>User:Redspear</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User:Redspear&amp;diff=72095"/>
		<updated>2022-01-24T15:33:26Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Equipment by Ship Role, Demand Driven Economy &amp;amp; Station Variation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OXPs ==&lt;br /&gt;
&lt;br /&gt;
Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for ''eg'' Re-imagining Laser Combat or Redistributing traffic.&lt;br /&gt;
&lt;br /&gt;
=== Ambience (done with collaborators: Spara ''etc'') ===&lt;br /&gt;
*[[Additional Planets]] SR Base	''Redspear, Spara, PHKB'' The in-game mechanism providing the base for the following texture packs.&lt;br /&gt;
*Additional Planets Redux Pack	''Redspear, Spara and collaborators'' Textures from the old Redux pack&lt;br /&gt;
*Additional Planets Demux Pack	''Redspear, Spara and collaborators'' Textures from the old Demux pack&lt;br /&gt;
*Additional Planets SR Demux Volcanic Pack	''Redspear, Spara and collaborators'' More Demux textures.&lt;br /&gt;
*Additional Planets SR Others Gas Giants pack	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Alien Worlds	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Earthlike	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps dusty	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps icy	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps rocky	''Redspear, spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Ocean Worlds	''Redspear, Spara and collaborators''&lt;br /&gt;
&lt;br /&gt;
=== Equipment &amp;amp; Weapons ===&lt;br /&gt;
*[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.&lt;br /&gt;
*[[Missile Combat Reimagined]]: fragile ECMs &amp;amp; 4 types of missile&lt;br /&gt;
*[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet!&lt;br /&gt;
*[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL)&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
*[[Cargo Scoop as Standard]] (note: ''cargo'' scoop not fuel scoop!)&lt;br /&gt;
*[[Equipment by Ship Class]]: Size of ship, tech level and grade all affect equipment performance&lt;br /&gt;
*[[Equipment by Ship Role]]: Role of ship determines the extra equipment it might have&lt;br /&gt;
*[[Escape Pod As Standard]]&lt;br /&gt;
*[[Hyperdrives]]: size, tech level &amp;amp; equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time &amp;amp; maximum distance of witchspace jumps &lt;br /&gt;
*[[Indestructible Injectors]]&lt;br /&gt;
*[[Masslock Compensator]]: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.&lt;br /&gt;
*[[Power To Engines]]: 50% speed boost when weapons are off-line&lt;br /&gt;
*[[Star Fuel]]: speed bonus for fuel scooped from larger stars&lt;br /&gt;
*[[Traffic Redistributer]]: changing the speeds of different ships helps reduce mass-lock&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
*[[FdL Lightspeeder]]: a sleeker, faster, Fer-de-Lance&lt;br /&gt;
*[[Jane's Galactic Shipset]]: Resizes and reattributes core shipset based on primary [[Classic Elite]] sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.&lt;br /&gt;
&lt;br /&gt;
=== Systems ===&lt;br /&gt;
*[[Demand Driven Economy]]: new profitable runs which involve other commodities than just furs and computers&lt;br /&gt;
*[[Paddling Pool]]: Turns the Leesti - Diso milk run into a much safer route for the beginning player.&lt;br /&gt;
&lt;br /&gt;
== Experimentation ==&lt;br /&gt;
Redspear has been working with [[User:Diziet Sma|Diziet Sma]] in trying to rescale the sizes in Oolite to come out with something that is more realistic - but also playable.&lt;br /&gt;
*See [[Rescaling experiment]] for a description of the issues&lt;br /&gt;
*See [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=16159 Discussion thread] on the BB with links to his code for compiling&lt;br /&gt;
*Redspear has been working on [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18081 differentiating stations according to species] for some years now&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Brilliant_but_broken...&amp;diff=72094</id>
		<title>Brilliant but broken...</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Brilliant_but_broken...&amp;diff=72094"/>
		<updated>2022-01-24T15:05:13Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Systems */ Update on HIMSN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Litf stationmap.png|thumb|right|200px|Activities: Life in the Frontier]]&lt;br /&gt;
[[File:Vincentz's Icons.png|thumb|right|200px|Economics: New Deal]]&lt;br /&gt;
[[File:Cloud City close-up.png|thumb|right|200px|Ambience: Cloud City]]&lt;br /&gt;
[[File:Instructor.png|thumb|right|200px|Ambience: Lave OXP]]&lt;br /&gt;
[[File:Tetiri Ring.png|thumb|right|200px|Ambience: Tetiri Planet Ring]]&lt;br /&gt;
[[File:Griff's Cargo Robot Loader.png|thumb|right|300px|Robot Loader (Dockables: Busy Ports)]]&lt;br /&gt;
[[File:Griff's Bulk Freighter.png|thumb|right|300px|Bulk Freighter ((Dockables: Busy Ports)]]&lt;br /&gt;
[[File:Gsagostinho's Stations 1.png|thumb|right|200px|Dockables: Gsagostinho's station experiments]]&lt;br /&gt;
[[File:Oolific Princess.png|thumb|right|200px|Dockables: Oolific Princess (Liner)]]&lt;br /&gt;
[[File:Final Capital 0.png|thumb|right|200px|Ships: Final Capital (Liner?)]]&lt;br /&gt;
[[File:Galactic Navy.png|thumb|right|200px|Systems: Galactic Navy]]&lt;br /&gt;
[[File:Her Imperial Majesty's Space Navy.png|thumb|right|200px|Systems: HIMSN]]&lt;br /&gt;
&lt;br /&gt;
This is a collection of ''wonderful'' OXPs which any of which would change the game in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Not necessarily broken, ''but'', they need TLC from somebody with a mastery of [[The Dark Side]] - or else the idea taken and incorporated into something else...&lt;br /&gt;
&lt;br /&gt;
As well as needing the '''skills''' to fix one of these, there is also the thorny issue of '''copyright'''.&lt;br /&gt;
&lt;br /&gt;
Where a good license exists (''eg'' Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license), there is no issue. But where there is no license (or a poor one), one needs to either rewrite the bally thing from scratch, or write an overwrite OXP. Many of the early oxp's were lost when Oosat2 sundered in Oct 2006. The replacement oxp's lacked the ReadMe's with license details, and some may never have had licences in the first place. The authors from that era (Murgh, Charlie ''etc'') also disappeared shortly later... I blame the Thargoids!.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
*[[Astronaut]] (2012, CC BY-SA 3.0) clashes with a number of things preventing it from working much of the time.&lt;br /&gt;
*[[Life in the Frontier]] (2015, CC-BY-NC-SA 4.0) is not ''broken'', but is crying out for expansion... every single station is the same, with the ''same'' map and the ''same'' places and with almost the ''same'' events. &lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8275 Mining OXP] (2010, GNU) broken. Claims &amp;amp; rights. Managing workers &amp;amp; mines. Music while you work!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Economics ====&lt;br /&gt;
*[[New Cargoes]] (2012-3; introduces 100 new lore-laden goods; ''needs updating for the newer Trade-goods.plist'', hence issues with illegality of goods ''etc''.)&lt;br /&gt;
*[[New Deal]] (2015, &amp;quot;Public Domain&amp;quot;) moves away from the bi-polar agricultural⇔industrial model to a more complex four-polar model. ''Unfinished''&lt;br /&gt;
*[[Real-Life Economics]] (2014, GNU GPLv3) ''is broken'' - it supposedly eliminates milk runs as something a true free market would smooth over, and provides real dynamic markets with unlimited quantities of commodities. The Local Economic Balance system seems broken. It only displays part of the time, and seems not to affect the local economies. It could also do with having the optional commodities added (oxygen, quirium crystals ''etc'').&lt;br /&gt;
*[[Switeck's Shipping OXP]] introduces new trader ship behaviour, sensible pricing tweaks, ''etc''. Needs updating for the newer Trade-goods.plist, and possible tweaks to deal with the market changes to Rock Hermits ''etc'' in Oolite v.1.82.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ambience ==&lt;br /&gt;
*Black Holes. [https://app.box.com/s/b2tic3tjsk Charlie's oxp] has vanished. But there is some technical discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=12041 here].&lt;br /&gt;
*[[Diso OXP]]  (no license?, 2010) ''needs updating for the newer graphics'' - nebulae, Diso B station &amp;amp; market. Diso B Planet is static. (no license?)&lt;br /&gt;
*[[Lave OXP]]  (no license?, 2009) ''needs updating for the newer graphics'' - student pilots with instructors, restaurant junks, ''etc''.&lt;br /&gt;
*[[Monument]]  (no license?, 2005) could this be enhanced to actually ''do'' something (intone a lo-o-ong list of departed commanders...)?&lt;br /&gt;
*[[Tetiri Planet Ring]]  (&amp;quot;Freely available&amp;quot;, 2014) ''needs work'' - massive planet ring at Tetiri (galaxy 5) which is broken around the stations. Station markets bust.&lt;br /&gt;
*[[Tianve OXP]] (2009, CC-BY-NC-SA 3.0) ''needs updating for the newer graphics'' - pulsar, nebulae, special ships, station market ''etc''. Pulsar station market bust.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dockables ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=279737#p279737 Busy Ports] (Griff, 2007, no obvious license): features port activity - cargo-loading robots... (AI issues?)&lt;br /&gt;
*[[Cloud City OXP]] (no license?, 2009) ''is unfinished'' - cloud cities at Gas Giants&lt;br /&gt;
*[[Colonization]], Okti (2012, CC BY-SA 3.0). Unfinished. Fun to fly around inside - mind the struts!&lt;br /&gt;
*'''Gsagostinho's station experiments''' (&amp;quot;Public Domain&amp;quot;, 2017) [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18977 here]. (unfinished - needs texturing).&lt;br /&gt;
*'''Oolific Princess''' - another liner (by SimonB. license: unnumbered &amp;quot;Creative Commons: attribution, non-commercial, sharealike&amp;quot;) (see [[OXPList]] - Work in Progress OXPs)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=281398#p281398 Amaranth's Refinery Station] (2013)&lt;br /&gt;
*[https://app.box.com/s/utgt7quduh96v9xwzr8qq5bsd80wsuuf Z-GrOovy Navy Carrier] (download) - from [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 BB {WIP} navy carrier upgrade. CNV Thor class] Dertien (no license, 2011)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*[https://app.box.com/s/ekxt8re1nt Thargoid's Goliath] (2010, CC-BY-NC-SA 3.0 - tweaked) Planetary defence? A small tester/demo OXP for larger turrets/cannon weaponry, and the feasibility for &amp;quot;dumb&amp;quot; cannonball type munitions in the game.&lt;br /&gt;
*[[User:Alaric/KV-16 Owners Manual|Torus Field Monitor]] (2016, CC-BY-NC-SA 3.0) warns of approaching Mass Lock by Alaric. ''Not quite finished''&lt;br /&gt;
&lt;br /&gt;
*[[Squadron Command System]] (2011, CC-BY-NC-SA 4.0 - part of Ramirez's [[Resistance Commander]] mission). For commanding a small squadron. Unfinished (see comments on page) - also involves changes to ship AI.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
*[[Extended Shipyards]] (2012, CC-BY-NC-SA 3.0) - clashes with many things preventing it from working much of the time&lt;br /&gt;
*[[Friend or Foe]] (2012, CC-BY-NC-SA 3.0) - broken? And possibly too complex - you need to tweak your ship oxp's for it to work with them.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017) Buggy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
*[[Cutscene]] (2012, Copyright: [[User:Svengali]]) a demo cutscene for Oolite v.1.76 trunk users&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=18900 Scriptable Pause] (2017, CC-BY-NC-SA 3.0) for letting the game run and then pause itself on red-alert (4 oxp's, 1st problematic: Hoqlinq &amp;amp; [[User:Astrobe|Astrobe]]) ''Problematic''&lt;br /&gt;
*[[Galactic Misjump OXP]] (2012, CC-BY-NC-SA 3.0) - what happens if you misjump between galaxies? By [[User:Cim|Cim]]. ''Needs development''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
In some cases, these just don't work any longer. The onwards march of improvements to the vanilla game has led to increasing issues with the older missions, and the constant introduction of issue-causing tweaks led a number of mission developers to just throw their hands up in the air. &lt;br /&gt;
&lt;br /&gt;
But there is another problem. Many of the missions in Oolite have been rendered less challenging by the onwards march of OXPs introducing this and that. For example, missions where fuel shortage was part of the challenge are now rendered toothless by the OXPs which introduce extra fuel tanks and improved fuel scooping capabilities. Or new über ships which destroy the challenge. In one or two cases such OXPs have been tweaked to prevent them ruining missions ([[User:Thargoid|Thargoid]] tweaked his [[Fuel Station OXP]] to prevent it wrecking the mission in [[LongWay OXP]]). Somebody who understood one of those missions could probably just fix it by using the &amp;quot;conflict&amp;quot; option under &amp;quot;dependencies&amp;quot; on the manifest manager (is that what it is called?) on Oolite.org.&lt;br /&gt;
&lt;br /&gt;
This list contains every known problematic mission, as each adds an adventure to the game. &lt;br /&gt;
&lt;br /&gt;
* [[Antient Aliens]] (2015, CC-BY-NC-SA 4.0) Archaeological ruins by Stormrider (mission, unfinished). Fascinating concept!&lt;br /&gt;
* [[Cataclysm OXP]] (2009, CC-BY-NC-SA 3.0) by [[User:Commander McLane|Commander McLane]]. Thwart the Thargoids! Clashes with commies, galactic navy &amp;amp; broken by überships.&lt;br /&gt;
* [[Localhero OXP]] (2008, CC-BY-NC-SA 3.0) another broken mission by [[User:Svengali|Svengali]]. Complex. Very complex. Broken by Oolite updates.&lt;br /&gt;
* [[Recession OXP]] by JohnSmith (2006, no license?) - escort trader Othello Truss's [[Anaconda (Oolite)|Anaconda]]. Should simulate a recession. Broken.&lt;br /&gt;
* [[Vector OXP]] (2012, CC-BY-NC-SA 3.0) unusual mission by [[User:Svengali|Svengali]]. Broken by Oolite updates.&lt;br /&gt;
* [[Victim 11]] is a mission written by [[User:Fatleaf|Fatleaf]] (2011, CC-BY-NC-SA 3.0): You need to finish [[The Assassins Guild OXP]] first (Galaxy 7). Possibly broken with Oolite v.1.80/v.1.82.&lt;br /&gt;
* [[Xeptatl's Sword]] (2014, CC-BY-NC-SA 3.0) by [[User:Smivs|Smivs]]. The website is down too. Thwart the Thargoids! Broken by Oolite updates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[Animated Ships]] (2010) Thargoid's flying butterflies. Not broken.&lt;br /&gt;
*[[Final Capital]] (2011) Eric Walch's might-be liner&lt;br /&gt;
*[[Hotrods OXP]] (2006-9) Arexack Heretic's Tiger gang who go for you! (Creative Commons: attribution, non-commercial, sharealike.). Not broken but still brilliant. Unfinished.&lt;br /&gt;
*[[Orb]] - Charlie's alien intelligence&lt;br /&gt;
*[[Z GrOovy HPC pack]] (2014) [[Dertien]]'s Cobra &amp;amp; Sidewinder with lasers, landing gear and other bits you can shoot off! Not broken, but certainly brilliant!&lt;br /&gt;
*[https://app.box.com/s/utgt7quduh96v9xwzr8qq5bsd80wsuuf Z GrOovy Navy Carrier (2013)] - from [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 {WIP} navy carrier upgrade. CNV Thor class] (2011, no obvious license)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collections ===&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=281398#p281398 Amaranth's ships] (2013) - collection of 12 ships &amp;amp; a refinery station&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
These two navies are quite different. The Galactic Navy is strong and powerful, and fills [[The Eight]] with its presence. HIMSN is based in one or two of systems dotted around just one or two of the galaxies (it is more active in &amp;quot;intergalactic space&amp;quot;) and is much less mighty - but is the navy of the [[Classic Elite]] missions and the [[Vanilla game]] code missions. Some people prefer the one, others the other. It would be super to have both on the Expansions Manager as options!&lt;br /&gt;
*[[Galactic Navy]] (2011, no license) ''needs an override OXP updating it'' (for the post-v.1.77 era). There have been improvements in AI (markets seem to be fine).&lt;br /&gt;
*[[HIMSN]] (Her Imperial Majesty's Space Navy) (2014, CC-BY-NC-SA 4.0) ''needs finishing''. Stage 1 has now been published (after a 7 year hiatus!).&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11048 Corporate Systems Flavour OXP] (2011) - just a discussion thread, no .oxp&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Not oxp's ==&lt;br /&gt;
*[https://github.com/JensAyton/OoliteGalaxyExtruder Galaxy Extruder] (2011 - GitHub) [[User:Ahruman|Ahruman]]'s &amp;quot;3D-er&amp;quot; for use with Oolite v.2.0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21035 BB Discussion Thread] (2021)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite expansion packs| ]]&lt;br /&gt;
[[Category:Oolite Development]]&lt;br /&gt;
[[Category:Demo OXPs| ]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Lost_OXP%27s&amp;diff=72093</id>
		<title>List of Lost OXP's</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Lost_OXP%27s&amp;diff=72093"/>
		<updated>2022-01-24T15:03:22Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: &amp;quot;Save and Jump&amp;quot; has been found!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following OXP's seem to be lost with no working download links.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Activities OXP's ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=3421 Mafia.oxp]: DocWild (2007, beta version, download link broken). A career in the Mafia&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8260 PsychOo OXP]: Smivs (2010, download link removed). Oolite 6th Birthday present&lt;br /&gt;
&lt;br /&gt;
== HUD OXP's ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?t=8406 Yet another HUD]: Palmski (2010, download link broken).&lt;br /&gt;
*See Deepspace &amp;amp; Killer Wolf below&lt;br /&gt;
&lt;br /&gt;
== Ships OXP's ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=280072#p280072 Missing RX/D! ships]: Commander Xairon (2012 Navy ships missing)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=103806#p103806 Seraphim Police Viper replacement OXP]: Shipbuilder (2010 download link broken)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards]: Storm (2012) No links. Jackal, Coyote ''etc''.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13810 Tetra Yacht]: Submersible (2013 download link broken). A glitter ship.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16423 Typhoon class freighter] (2014 download link broken). Unarmed, with 6 giant supercharged engines, can easy accelerate to 0.6 LM with cargo of 300 tons.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10398 DSE Wyvern - Test Flight] (2011) Übership.&lt;br /&gt;
&lt;br /&gt;
== Authors ==&lt;br /&gt;
*Deepspace: Retro HUD&lt;br /&gt;
*Killer Wolf: [[Killer Wolf's Dynamic HUD]], Steampunk HUD&lt;br /&gt;
*Ryan Hoots: [[Ryan's Villa]] &amp;amp; [[Koneko Industries OXP]] - station &amp;amp; ships&lt;br /&gt;
*[[User:Wildeblood|Wildeblood]]: AI Combat Assistant OXP, [[Alternative Ooniverses OXP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Steve&amp;diff=72090</id>
		<title>User talk:Steve</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Steve&amp;diff=72090"/>
		<updated>2022-01-23T19:25:57Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added posted request from Oolite Wiki thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Azure Sunset issue should now be fixed. I have not deleted the Azure_sunset page. Deleting pages seems to be a Wiki no-no!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You're a star. how did you do it?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I used the &amp;quot;move&amp;quot; option to set up a new page exactly the same as the old one but with the correct title.&lt;br /&gt;
The Wiki would then automatically redirect everyone who visited the old page to the new one, but as there were only a couple of pages that linked there anyway I changed the links on those pages manually :-)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sir Steve...&lt;br /&gt;
&lt;br /&gt;
1) Can you add anything to the utter lack of information on Andy Redman ([[Imprint]])?&lt;br /&gt;
&lt;br /&gt;
2) I've been adumbrating the wiki pages on Elite, Frontier ''etc'', and would appreciate your just checking to see that I've not made any egregious errors! I've never played either game (or Pioneer or E:D - joys of the AppleMac!).&lt;br /&gt;
&lt;br /&gt;
Major changes to [[Classic Elite]], [[Frontier]], [[First Encounters]] as well as to many of the pages within their categories: [[:Category:Classic]], [[:Category:FFE]] &amp;amp; [[:Category:FE2]].&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
::''Cholmondeley 19:25, 23 January 2022 (UTC)''&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Classic_Elite&amp;diff=72087</id>
		<title>Classic Elite</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Classic_Elite&amp;diff=72087"/>
		<updated>2022-01-23T12:34:12Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Elite sites */ link to User:Steve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG| title = Elite&lt;br /&gt;
|image = [[Image: Elite plaincover.jpg|200px]]&lt;br /&gt;
|developer = [[Ian Bell]] &amp;lt;br /&amp;gt; [[David Braben]]|&lt;br /&gt;
|publisher = Acornsoft&amp;lt;br /&amp;gt; Firebird &amp;lt;br /&amp;gt; Torus &amp;lt;br /&amp;gt; Microprose &amp;lt;br /&amp;gt; Telecomsoft   &amp;lt;br /&amp;gt;Hybrid&lt;br /&gt;
|released = 1984 |&lt;br /&gt;
|version = Elite &amp;lt;br /&amp;gt; Elite Plus&amp;lt;br /&amp;gt; ArcElite |&lt;br /&gt;
|platforms = BBC Micro &amp;lt;br /&amp;gt; Acorn Electron &amp;lt;br /&amp;gt; Commodore 64&amp;lt;br /&amp;gt; Sinclair ZX Spectrum  &amp;lt;br /&amp;gt;  Amstrad CPC&amp;lt;br /&amp;gt; Apple ][&amp;lt;br /&amp;gt; IBM PC &amp;lt;br /&amp;gt;Atari ST&amp;lt;br /&amp;gt;Amiga&amp;lt;br /&amp;gt;MSX &amp;lt;br /&amp;gt;Tatung Einstein&amp;lt;br /&amp;gt;[[NES Elite|NES]] &amp;lt;br /&amp;gt;Acorn Archimedes|&lt;br /&gt;
}}&lt;br /&gt;
[[Image:elitebox.jpg|thumb|left|290px|The original game box]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Elite_BBCdisk_splash1.png|thumb|left|290px|Start-up screen for Classic Elite on BBC micro, Disk version (1984)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite_adverts.jpg|thumb|left|290px|Firebird's quite original Elite ads as seen in Zzap!64]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BrabenBell.jpg|thumb|left|290px|Elite's creators at the time of launch in 1984: the youngsters David Braben and Ian Bell]] &lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Elite_%28computer_game%29 Elite] is a seminal space trading computer game, originally published by [http://en.wikipedia.org/wiki/Acornsoft Acornsoft] in 1984 for the [[BBC Micro]] and [[Acorn Electron]] computers and subsequently ported to many others. The game's title derives from one of the player's goals to raise their [[Elite Rankings|combat rating]] from Harmless, through Mostly Harmless, Poor, Average, Above Average, Competent, Dangerous, Deadly, before reaching the exalted heights of Elite.&lt;br /&gt;
&lt;br /&gt;
The BBC version of the game originally came on cassette in a box - on the top left there is a photograph of the front and back. The box contained:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:* the cassette with the game on it.&lt;br /&gt;
:* instructions on loading the game.&lt;br /&gt;
:* a strip of card to place above the red function keys on the BBC Micro explaining their role in game (Launch/Buy Cargo/Equip Ship/Long range chart ''etc'').&lt;br /&gt;
:* a wall chart for identifying ships.&lt;br /&gt;
:* [[The Space Traders Flight Training Manual]].&lt;br /&gt;
:* a copy of [[The Dark Wheel]] novella.&lt;br /&gt;
:* a postcard for posting back to Acornsoft when one reached Elite status, so that they could send one a special badge!&lt;br /&gt;
:* [http://www.elitehomepage.org/playguide.htm The Elite Player's Guide] was authored by Bell and Braben but did not make it into the box.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The player initially controls &amp;quot;Commander Jameson&amp;quot; and starts at the Lave orbital space station with 100 credits and a lightly armed Cobra Mark III. Most of the ships that the player encounters are named after snakes or other reptiles. Credits can be accumulated through piracy, trade, military missions, bounty hunting and asteroid mining. This money allows the player to upgrade the ship with improved weapons, a larger cargo hold, an automated docking system, an extra energy bank and more.&lt;br /&gt;
&lt;br /&gt;
The later non-BBC ports of the game variously added new ships, more colour, replaced Dark Wheel with [[Imprint]], ''etc''.&lt;br /&gt;
&lt;br /&gt;
== Comment ==&lt;br /&gt;
{{QuoteText|Text=I think a lot of it is due to the imagination factor...&lt;br /&gt;
&lt;br /&gt;
Years ago (in the early 90s) the topic of Elite came up at a party. We'd been talking about computer games and etc, and a few people had played Elite. But some of the things they remembered were odd, in that I'm fairly sure they didn't actually exist in any form of Elite. They'd all played it before, but I was making my first runs at that time. I'm not one of the people who played Elite when it first came out, I couldn't afford a computer then. I was playing the DOS version on a Radio Shack computer that was not quite as good as a 286. LOL&lt;br /&gt;
&lt;br /&gt;
Anyway, one of them talked about how he'd often been boarded by &amp;quot;the vipers&amp;quot; and inspected for contraband. Some others agreed it sucked when that happened. One recalled, in some detail, a mission where he was carrying some special sort of missile and it malfunctioned while onboard his ship and had to be defused, which involved figuring out some sort of numeric code. Another recalled having gotten her engines and shields upgraded as a result of an encounter with friendly aliens. Alien ships flying in large geometric formations before they'd break to attack. An alien homeworld or secret base. Having a wingman/partner that flew along and occasionally advised. Emergency missions running a special load of vaccine to worlds having plagues. Struggling to avoid falling into a black hole. Intercepting messages that had to be decoded in some way. Seeing the wreckage of your own ship if you restarted and then later found exactly the same spot where you'd been shot down.&lt;br /&gt;
&lt;br /&gt;
At the time, I wasn't far into the game, so all this sounded plausible enough. I just nodded and figured it was out there somewhere and I'd find it eventually. One thing they agreed on was that Elite was the greatest spacegame of all time, far better than others I'd played at that time, like Starflight or Wing Commander. Oh, the graphics and etc were &amp;quot;old school&amp;quot;, but there was agreement that it was by far the best game.&lt;br /&gt;
&lt;br /&gt;
While there might have been some alcohol-inspired exaggeration in some cases, I don't think they were trying to intentionally BS me so much as that they actually *did* remember the game that way. In some cases, I think it likely they mis-remembered features of other games as being somewhere in Elite. In other cases, I think that the universe and adventures that they imagined, the &amp;quot;game in the head&amp;quot;, superseded reality and they recalled the game as being much more than it actually was.&lt;br /&gt;
&lt;br /&gt;
That's one of the qualities of a legend though, isn't it? When a thing is remembered as perhaps greater and more wonderful than it actually was. Not many other games result in as many &amp;quot;tall tales&amp;quot; as Elite.&lt;br /&gt;
&lt;br /&gt;
One thing they agreed on, though, was that it wasn't like most other games. You could just get in your ship and go.. and keep going. There was nothing you *had* to do or accomplish, and you could just go forever, bumming along through space and seeing what wonders you could find. Kind of a &amp;quot;Holy Grail&amp;quot; of games, the game that never had to end. So I'm pretty sure they actually played it and weren't just BS-ing. For all the odd things that aren't in the game that some of them were sure they remembered, not a one of them ever claimed to see a &amp;quot;game over&amp;quot; other than in the personal sense of &amp;quot;press space&amp;quot;.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=147457#p147457 Ganelon] 2011)}}&lt;br /&gt;
&lt;br /&gt;
== The authors ==&lt;br /&gt;
&lt;br /&gt;
For the time (1983) it was relatively unusual to have more than one author for a game, but [[David Braben]] and [[Ian Bell]] realized they were working on similar projects and collaborated whilst undergraduates at the University of Cambridge to produce Elite. &lt;br /&gt;
&lt;br /&gt;
There are two excellent stories of the original elite: the first concerns how the enterprising duo were able to cram the game into 32k of memory. The second concerns their difficulties in finding a publisher for it.&lt;br /&gt;
&lt;br /&gt;
See how David Braben and Ian Bell created Elite, by watching the documentary [[Elite on TV|Brits Who Made The Modern World]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Elite Animation.gif|thumb|right|Firebird's Commodore C64 version (in German)]]&lt;br /&gt;
== Firebird ==&lt;br /&gt;
Bell &amp;amp; Braben also signed another contract with Firebird (part of British Telecom, until bought out by Microprose in 1989) for porting to other computer systems (IBM, Apple, Commodore, Amstrad ''etc''.). Firebird developed the famous ads seen above.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Classic Elite ships]]&lt;br /&gt;
* [[Classic Elite ships firepower]]&lt;br /&gt;
* [[Classic Elite ships wireframe]]&lt;br /&gt;
* [[Classic Elite sounds]]&lt;br /&gt;
* [[Classic Elite entity states]]&lt;br /&gt;
* [[Classic Elite planet descriptions]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* [[Alt Fan Elite FAQ|a 'historically preserved document']] rescued from a Google cache that contains a lot of information on various classic forms of Elite. &lt;br /&gt;
* [[AFE FAQ3|Varieties of Classic Elite with notes on them]]&lt;br /&gt;
* [[Legends of Elite]]&lt;br /&gt;
* [[Lore]] - debates over what the original Elite really was (was the novel really compatible with the game?).&lt;br /&gt;
* [[Vanilla game]] - the original ''Strict Game'' choice in the earlier versions of Oolite was an Elite emulator (no new equipment, ''etc'').&lt;br /&gt;
* [[:Category:Elite stories|Elite stories]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=11996 Why does Elite still matter?] (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=18195 Best sources on Elite game design] (2016).&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=35949#p35949 Influence of Traveller RPG on Elite] (2007).&lt;br /&gt;
&lt;br /&gt;
=== Elite sites ===&lt;br /&gt;
''Most of the various Elite sites have foundered over the decades. These still worked in Dec 2020:''&lt;br /&gt;
*[[Ian Bell]]'s very own [http://www.iancgbell.clara.net/elite/ website] with Maths for programmers, Elite game code (in C), [[The Space Traders Flight Training Manual|Elite Manual]], [[The Dark Wheel]] &amp;amp; UV body art!&lt;br /&gt;
*[http://elite.acornarcade.com/ Acorn Arcade] with hints, pictures, fiction &amp;amp; resources...&lt;br /&gt;
*[https://www.frontierastro.co.uk/ Frontier Astro] - also good for [[Frontier]] (courtesy of Commander [[User:Steve|Steve]]). Still updated in 2020.&lt;br /&gt;
*[http://mufossa.dream-ware.co.uk/ Mufossa's Elite Site] - also good for Frontier. With fiction&lt;br /&gt;
*[https://www.bbcelite.com/ The original game code]&lt;br /&gt;
*[http://gamma.nic.fi/~jknutar/scripture.html The Holy Scripture of Elite] ''And lo, it came to pass that the words of Braben didst fall upon the ears of the Quakerites, who were smote with the joy and happiness of knowing the Elite, their heathen beliefs broken asunder beneath the clouds of Achenar...&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
=== History of Elite sites ===&lt;br /&gt;
*[http://www.gamestudies.org/1302/articles/agazzard The Platform and the Player: exploring the (hi)stories of Elite] ''An academic stab at a history of the development of Elite by Dr Alison Gazzard of UCL''&lt;br /&gt;
&lt;br /&gt;
*[https://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php The History of Elite: Space, the Endless Frontier] ''Article by Matt Barton &amp;amp; Bill Loguidice (Design)''&lt;br /&gt;
&lt;br /&gt;
*[https://www.faber.co.uk/blog/elite-dangerous-how-the-first-elite-was-made-by-francis-spufford/ Part] of the book by Thomas Spufford who did the TV show on the making of Elite&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=lhO-v1wMe3M New Film] on History of Elite by Kim Justice (2019).&lt;br /&gt;
&lt;br /&gt;
=== Dramatic Side of Elite ===&lt;br /&gt;
*[http://www.iancgbell.clara.net/elite/musical/index.htm Elite - the musical] from Ian Bell's website.&lt;br /&gt;
&lt;br /&gt;
=== Sartorial Side of Elite ===&lt;br /&gt;
*[[Elite t-shirt]] put up by Winston in 2006.&lt;br /&gt;
&lt;br /&gt;
=== Oolite ===&lt;br /&gt;
*[[Lore Collection (Classic Elite)]] adds the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Classic| ]]&lt;br /&gt;
[[Category:Classic Elites (different versions)| ]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=72086</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Frontier&amp;diff=72086"/>
		<updated>2022-01-23T12:24:58Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* External */ Added link to Steve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG&lt;br /&gt;
| title     = Frontier: Elite II&lt;br /&gt;
| image     = [[File: FE2_small.jpg]]&lt;br /&gt;
| developer = [[David Braben]]|&lt;br /&gt;
| publisher = [[Gametek]]&lt;br /&gt;
| version   = 1.06 (Shareware)|&lt;br /&gt;
| released  = 29th October 1993 |&lt;br /&gt;
| platforms = PC, ST, Amiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier was the first sequel to the [[classic Elite]] game. Its full title was Frontier: Elite II. It was developed by the fledgling [[Frontier Developments]] company founded by co-author of the original Elite game [[David Braben]]. It was published by [[Gametek]] in October 1993, and made available for most popular systems of the time, including IBM Compatibles, Amiga and Atari ST. The game box came packed with goodies, including a huge manual, a [[Gazetteer]], a book of short stories and a poster depicting the Core Systems.&lt;br /&gt;
&lt;br /&gt;
Frontier expanded the universe of Elite to encompass the entire galaxy, with one of the main selling points being the fact that the creators had accurately mapped our galaxy. Frontier also introduced a [[Newtonian modelling|Newtonian flight model]] instead of the usual reactive flight model used in games until that point, adding a new level of realism.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Many rumours abounded following the release of the game that Frontier was '''never''' intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to [[Dylan Smith|this author's]] knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships.&lt;br /&gt;
&lt;br /&gt;
In Frontier, the political environment changed considerably from Elite. The [[Galactic Co-operative of Worlds]] was no more, and instead there were two opposing factions: the Federation based on Earth and the [[Empire]] based in the Achenar system. There was no sign of the [[Thargoid]]s, and a real time system was used for the first time, setting Frontier in 3200.&lt;br /&gt;
&lt;br /&gt;
The gameplay was considerably tweaked. Frontier still retained the generally open-ended style, where the player could take control of their own destiny, but additional elements were introduced. The player could now undertake missions of many types ranging from delivering packages to assassinating fellow pilots. Military missions for both Federation and Empire were also included.&lt;br /&gt;
&lt;br /&gt;
Pilots could, for the first time, fly in the atmosphere of a planet, and could even land at a planetside starport. Those with the required piloting skills (and patience) could land anywhere on a planet, and even drop a mining rig when they got there!&lt;br /&gt;
&lt;br /&gt;
The choice of ships was also greatly improved - most of the ships from the original Elite made an appearance (apart from the imposing [[Fer-de-Lance (Classic)|Fer-de-Lance]]) and were joined by another whole fleet of ships from the humble [[Eagle Long Range Fighter Mk 1|Eagle Mk I]] (the starting ship) to the mighty [[Imperial Courier]].&lt;br /&gt;
&lt;br /&gt;
Frontier's control system is the aspect of the game that garners most debate. Many feel that the Newtonian physics detract from the gameplay and make combat almost unbearable. Others claim that the physics enhance the game and turn it into a hybrid of fun game and simulator.&lt;br /&gt;
&lt;br /&gt;
Frontier was also plagued with bugs and quirks due to an alleged rushed release. The tale goes that Frontier Developments were not ready to release the game but Gametek forced the issue, stating that the project had been delayed long enough. As a result, many features that were to be implemented were half finished, and the game was unstable. A series of patches were released that repaired most of these errors. Those who have hacked into the code for the game have reported that there are a great many tags and references in the code for other equipment and game elements, including cloaking devices and Thargoids. This mess resulted in a long series of legal issues that were only resolved in 1999.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments released a shareware version of the game to the legions of fans through the [http://www.eliteclub.co.uk| Elite Club] website. This version includes all the post-release patches and removes the copy protection schema, although Frontier Developments have neglected to complete the alleged missing code and there remain a number of now well known bugs. Also available is [[GLFrontier]], a reverse-engineered version of FE2 that allows OpenGL rendering.&lt;br /&gt;
&lt;br /&gt;
In summary, Frontier was a playable and fun game, but missed out on truly legendary status through several complaints, amongst them being the bug-ridden beginnings and the troublesome control system. It has, however, gained a faithful and vociferous following of its own with many people still playing the game over a decade after its release, as well as creating [[Frontier Fiction|fan fiction]] set in the Frontier universe.&lt;br /&gt;
&lt;br /&gt;
The sequel to Frontier was [[First Encounters]].&lt;br /&gt;
&lt;br /&gt;
== Further Critique ==&lt;br /&gt;
[[File:Impexp.jpg|thumb|320px|right|Imperial Explorer]]&lt;br /&gt;
*'''Question''': Would implementing physics enhance or ruin Oolite?&lt;br /&gt;
*'''Answer''' (jonnycuba): Please no! Frontier ''etc'' were lame ducks because of the dreaded *N* word... (''ie'' [[Newtonian modelling]]).&lt;br /&gt;
*'''Response''' ([http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=442 Winston (2005)]):&lt;br /&gt;
No they weren't. Frontier and FFE's problem was nothing to do with using proper laws of motion, but everything to do with limited AI, bugs, more bugs and a very poor implementation of ship control. FFE ship control is about as advanced as those old Tandy &amp;quot;forward and reverse turn only&amp;quot; radio controlled cars.&lt;br /&gt;
&lt;br /&gt;
Using the laws of motion had absolutely nothing to do with FE:2 and FFE's shortcomings. But even with the lousy controls (and with the help of JJFFE where you can control all of the thrusters, even if it's only off or full on) with practice you can have a lot of fun dogfighting.&lt;br /&gt;
&lt;br /&gt;
The advantages of proper laws of motion and more realistic star systems is you can have a lot of fun. You can actually do the orbital calculations on paper and try them out in FFE - and you get a stable orbit. It is impossible to orbit a planet in any version of classic Elite (including oolite) due to the games lacking the proper laws of motion. FFE allowed some great flights of fancy, like visiting a superdense white dwarf and trying to set up an orbit by hand that lasted more than a few revolutions!&lt;br /&gt;
&lt;br /&gt;
The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent versions of [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
A version of Oolite with its superior graphics would be AWESOME with the proper laws of motion plus a decent method of ship control. The trouble with all the 'classic' Elites (including Oolite) is that they seem so small. The stars are only a few hundred km from the planets - the reality is Earth vs Sol is 150 million km - about five orders of magnitude greater than in the classic Elite universe! Despite the shortcomings of FFE, it did at least capture the enormity of space.&lt;br /&gt;
&lt;br /&gt;
The trouble is making a game with the real laws of motion and properly scaled solar systems and a decent combat system will be an incredibly tough nut to crack. It would take a very large number of round tuits to do well. The beauty of classic Elite is that it's much simpler to implement, and more time can be put into game play - so it'll be a tradeoff (especially with what is essentially a one-man project). So on the whole I'd prefer a game with the richness in the game play rather than the physics model, so I think [[User:Aegidian|Aegidian]] picked the right tradeoff. (Note that all the other attempts at a better FFE have failed dismally - but all the serious attempts at new classic Elites have succeeded).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
*[[AFE_FAQ3#3.22) Frontier Elite II (Braben, with elements attributable to Bell, 1993)|Quirks of Frontier as a game]]&lt;br /&gt;
*[[Frontier Fiction]]&lt;br /&gt;
*[[Lore]] &amp;amp; [[History]] for an overview of how Frontier/FE2/FFE have impacted on Oolite&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=18143#p18143 More personal views] of [[User:Winston|Winston]] who wrote much of this page. Leads into an extended discussion of Player Centricism in games.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=43115#p43115 Issues with Frontier] Dr Nil &amp;amp; Arexack_Heretic (2007) &lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=209080#p209080 Cim's analysis] of Frontier vis-a-vis Classic Elite (2013).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''The Elite gaming family''&lt;br /&gt;
*[[Classic Elite]]&lt;br /&gt;
*[[First Encounters]] (FFE)&lt;br /&gt;
*[[Elite: Dangerous]] (E:D)&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
All working in Dec 2020&lt;br /&gt;
* [http://alioth.net/ Alioth.net] - link to the other non-wiki part of this website (written by our host, [[Dylan Smith]]).&lt;br /&gt;
* [http://www.dream-ware.co.uk/ Dream-ware] - a clutch of 5 different Frontier sites (Sirocco, Kelpie, R3, Longhaul &amp;amp; Mufossa).&lt;br /&gt;
* [https://www.frontierastro.co.uk/index.html Frontier Astro] - Commander [[User:Steve|Steve]]'s excellent site&lt;br /&gt;
* [http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite II Home site]&lt;br /&gt;
* [https://pioneerspacesim.net/ Pioneer] does for Frontier what Oolite did for Elite. It so far has some 20-odd mods or oxp-equivalents.&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=List_of_Frontier_stories&amp;diff=72085</id>
		<title>List of Frontier stories</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=List_of_Frontier_stories&amp;diff=72085"/>
		<updated>2022-01-23T12:24:05Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all [[Frontier]] stories by author.&lt;br /&gt;
&lt;br /&gt;
== Anthologies ==&lt;br /&gt;
&lt;br /&gt;
* [[Stories of Life on the Frontier]] - a series of loosely connected stories which came in the box with the original game&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/a-new-start/ A New Start] ([[David Massey]])&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/when-a-plan-works-well/ When a Plan Works Well] (David Massey)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/all-that-glisters/ All that Glisters] (David Massey)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/fiercest-creature-on-altair/ The fiercest creature on Altair] (David Massey)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/on-the-wrong-side-of-the-law/ On the Wrong Side of the Law] (David Massey)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/living-in-hope/ Living in Hope] (Kathy Dickinson)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/the-outer-limits/ The Outer Limits] (Moira Sheehan)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/full-circle/ Full Circle] (David Massey)&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Edge|Further Stories of Life on the Frontier]] - an anthology of unconnected short stories set in the Frontier universe supplied with the boxed version of second game Frontier First Encounters&lt;br /&gt;
: - [http://www.dream-ware.co.uk/first-encounters/books/further-stories-of-life-on-the-frontier/acrobat-in-black/ The Acrobat in Black] (Manda Scott)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/first-encounters/books/further-stories-of-life-on-the-frontier/faust/ Faust] (S.L.A.M.)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/first-encounters/books/further-stories-of-life-on-the-frontier/children-of-a-greater-god/ Children of a Greater God] (Julian Flood)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/first-encounters/books/further-stories-of-life-on-the-frontier/a-business-proposal/ A Business Proposal] (Martyn Taylor)&lt;br /&gt;
: - [http://www.dream-ware.co.uk/first-encounters/books/further-stories-of-life-on-the-frontier/inevitable-consequences/ Inevitable Consequences] (Moira Sheehan)&lt;br /&gt;
: - Genuine Thargoid (Moira Sheehan)&lt;br /&gt;
: - Ruined Blood (Jude Jones)&lt;br /&gt;
: - Invisible Enemy (Kathy Braben)&lt;br /&gt;
: - Lucifer Falling (Julian Flood)&lt;br /&gt;
&lt;br /&gt;
== [[Luther Burgsvik]] ==&lt;br /&gt;
&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/09/a-morning-in-fed-land-short-story.html A Morning in Fed' Land]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.co.uk/2012/10/giovanni-short-story.html Giovanni]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2013/03/dyou-fancy-waiting-for-that-ticking.html &amp;quot;D'you fancy waiting for that ticking time bomb to go off?&amp;quot;]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.co.uk/2013/07/whyve-you-never-settled-down-found.html &amp;quot;Why've you never settled down? Found a woman, squatted in a hovel and raised sproglets?&amp;quot;]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/10/the-law-short-story.html The Law]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/04/hierarchy.html The Hierarchy]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.co.uk/2012/11/of-freeman-and-bondi-short-story.html Of Freeman and Bondi]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.co.uk/2013/06/you-just-cant-get-staff-these-days.html &amp;quot;You Just Can't Get the Staff These Days.&amp;quot;]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/09/a-coffee-break-in-coffee-house-with.html A Coffee Break in the Coffee House with a Slave Trader from Alioth]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/03/battle-of-stoney-place-short-story.html The Assault on Stoney Place]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2013/03/ginger-kevins-purple-moray-short-story.html Ginger Kevin's Purple Moray]&lt;br /&gt;
* [http://lutherburgsvik.blogspot.com/2012/09/to-everything-their-is-season-short.html To Everything There's a Season]&lt;br /&gt;
&lt;br /&gt;
== Brad Chacos ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.sharoma.com/frontierverse/wdtgd.htm Why did the Groigan Dance?]&lt;br /&gt;
* [[Heaven's Reach]] - a story of slavery and cruelty at the hands of the Empire, available [https://web.archive.org/web/20090611214632/http://www.alioth.net/Fiction/heaven.html online] or in [https://web.archive.org/web/20080511184657/http://www.alioth.net/Fiction/heaven.pdf PDF] format&lt;br /&gt;
&lt;br /&gt;
== Matthew A. Fossa ==&lt;br /&gt;
&lt;br /&gt;
* [[Memoirs of a Rockjack]], available [http://mufossa.dream-ware.co.uk/stories/memoirs-of-a-rockjack/prologue.html online]&lt;br /&gt;
* [[Pritchard on the Frontier]], available [http://mufossa.dream-ware.co.uk/stories/pritchard-on-the-frontier/ online]&lt;br /&gt;
&lt;br /&gt;
== Mic Healey ==&lt;br /&gt;
&lt;br /&gt;
* [[Commander Mic's Logbook]], available [http://www.planetmic.com/orbit/felogidx.htm online]&lt;br /&gt;
&lt;br /&gt;
== Dave Jones ==&lt;br /&gt;
&lt;br /&gt;
* Five issue comic about Commander Jameson, available from the [https://www.frontierastro.co.uk/Comic/comic.html FrontierAstro] site&lt;br /&gt;
&lt;br /&gt;
== Paolo Mariani ==&lt;br /&gt;
&lt;br /&gt;
* [[Between the Devil and the Deep Black Space]] - a collection of stories, available in [https://web.archive.org/web/20060211085535/http://blackspace.alioth.net/blackspace.pdf PDF] format&lt;br /&gt;
: - [https://web.archive.org/web/20090731091623/http://blackspace.alioth.net/necessary.html A Necessary Measure]&lt;br /&gt;
: - [https://web.archive.org/web/20090728132528/http://blackspace.alioth.net/courier.html Courier]&lt;br /&gt;
: - [https://web.archive.org/web/20090804030602/http://blackspace.alioth.net/unlikely.html Unlikely Coincidences]&lt;br /&gt;
: - [https://web.archive.org/web/20080723113657/http://blackspace.alioth.net/public.html Public Relations]&lt;br /&gt;
: - [https://web.archive.org/web/20030216090100/http://blackspace.alioth.net/dissident.html Dissident]&lt;br /&gt;
: - [https://web.archive.org/web/20050307191717/http://blackspace.alioth.net/science.html Science]&lt;br /&gt;
: - [https://web.archive.org/web/20090728133303/http://blackspace.alioth.net/wellunderway.html Well Underway]&lt;br /&gt;
: - [https://web.archive.org/web/20090804031320/http://blackspace.alioth.net/death.html Death is Our Business]&lt;br /&gt;
: - [https://web.archive.org/web/20050206173213/http://blackspace.alioth.net/angel.html Angel Watch]  &lt;br /&gt;
* [https://web.archive.org/web/20090804030914/http://blackspace.alioth.net/sunrise.html Sunrise]&lt;br /&gt;
&lt;br /&gt;
== [[Ben Peake]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Nothing Like The Prodigal]] - a story about a bounty hunter, available in [https://web.archive.org/web/20070711095651/http://www.alioth.net/Fiction/home.pdf PDF] format&lt;br /&gt;
* [[Walking Shadow]], available in [https://web.archive.org/web/20060824062950/http://www.alioth.net/Fiction/walkingshadow.pdf PDF] format&lt;br /&gt;
* [[Envied the Dead Man His Freedom]], see the article for chapter links&lt;br /&gt;
&lt;br /&gt;
== [[Dalibor Perkovic]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Swallowing Pride]] - story about a commander who picked up a famous movie star, available [https://web.archive.org/web/20100410055829/http://www.alioth.net/Fiction/swpride.html online]&lt;br /&gt;
* [http://www.wattpad.com/70305906-roll-of-the-dice Roll of the Dice]&lt;br /&gt;
* [[Memoirs of Aleksei Corbeau]], see the article for chapter links&lt;br /&gt;
&lt;br /&gt;
== Kevin Prest ==&lt;br /&gt;
&lt;br /&gt;
* The Dave Harrison Adventures&lt;br /&gt;
&lt;br /&gt;
== Robin Sharrock ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.sfera.hr/corbeau/node/sharrock/cacti/chapter01.htm The Life &amp;amp; Times of Commander Cacti] (Chapter 1 &amp;amp; part of 2)&lt;br /&gt;
&lt;br /&gt;
== [[Dylan Smith]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Deceit, Harmony and Pleasure]] - an epic story on the exploits of [[James K. Winston|Jim Winston]], see the article for chapter links&lt;br /&gt;
* [[Space Psychosis]] - a short story about Space Psychosis, available [https://web.archive.org/web/20090612000831/http://www.alioth.net/Fiction/SpacePsychosis.html online] or in [https://web.archive.org/web/20090617032641/http://www.alioth.net/Fiction/SpacePsychosis.pdf PDF] format&lt;br /&gt;
* [[Tionisla Rising]] - a new mission of Jim Winston, see the article for chapter links, also available in [https://web.archive.org/web/20090616225331/http://www.alioth.net/Fiction/TionislaRising.pdf PDF] format&lt;br /&gt;
&lt;br /&gt;
== Jonathan Stott ==&lt;br /&gt;
&lt;br /&gt;
* The Kerensky Saga&lt;br /&gt;
&lt;br /&gt;
== [[Marko Susimetsä]] ==&lt;br /&gt;
&lt;br /&gt;
Stories about [[Federation|Federal]] Military Intelligence agent [[Marcan Rayger]], available at the [http://www.susimetsa.net/elite/books.php author's website] in MOBI and EPUB format&lt;br /&gt;
* Hunting Troy - first Marcan Rayger story&lt;br /&gt;
* Castor  - second Marcan Rayger story&lt;br /&gt;
* Inter-Mission - third Marcan Rayger story&lt;br /&gt;
* Dioscuri - fourth Marcan Rayger story&lt;br /&gt;
&lt;br /&gt;
== [[Andrei Tanase]] ==&lt;br /&gt;
&lt;br /&gt;
Stories about the [[Imperial Courier]]:&lt;br /&gt;
* [https://web.archive.org/web/20090417065716/http://eywtkaticawata.alioth.net/stories/1.htm #SD03C To the Rescue!]&lt;br /&gt;
* [https://web.archive.org/web/20090417065721/http://eywtkaticawata.alioth.net/stories/2.htm Boo!]&lt;br /&gt;
* [https://web.archive.org/web/20090417070058/http://eywtkaticawata.alioth.net/stories/3.htm Weekend in Veliaze]&lt;br /&gt;
* [https://web.archive.org/web/20090417065737/http://eywtkaticawata.alioth.net/stories/4.htm Diplomatic Escort]&lt;br /&gt;
* [https://web.archive.org/web/20090417070104/http://eywtkaticawata.alioth.net/stories/5.htm Physiological Needs]&lt;br /&gt;
* [https://web.archive.org/web/20090417065759/http://eywtkaticawata.alioth.net/stories/6.htm Turn the Page]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://www.frontierastro.co.uk/FEU/feu.html Steve's FrontierAstro site: fiction page]&lt;br /&gt;
*[https://daftworks.co.uk/elite/index.php/Fan_Fiction Selezen's Daftworks site: fiction page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier stories| ]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Dylan_Smith&amp;diff=72084</id>
		<title>Dylan Smith</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Dylan_Smith&amp;diff=72084"/>
		<updated>2022-01-23T12:16:43Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Stories */ Added link to Selezen's site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dylan.jpg|right|thumb|150px|Dylan Smith]]&lt;br /&gt;
Dylan Smith is an author of [[Frontier]] stories, and maintains the Alioth.net website.&lt;br /&gt;
&lt;br /&gt;
== Elite biography ==&lt;br /&gt;
&lt;br /&gt;
Dylan Smith first encountered [[Classic Elite]] on the BBC Microcomputer, and was lucky enough to start on the disk version. Since the only access to the BBC Micro was at school, and games were banned, most of his early Elite experience was performed in an illicit and underhand manner while trying to dodge staff - with the right hand never far away from the 'Break' key. His first experiences of Elite without causing rule infractions were some time later, with the Sinclair Spectrum 48K version.&lt;br /&gt;
&lt;br /&gt;
He first made a genuine [[Elite Rating]] in 1990 on the PC version, which was considered to be &amp;quot;too easy&amp;quot;; it certainly seems that the original PC Elite required less than 6,000 kills for the coveted rating. The only other genuine Elite rating that he holds is from [[FFE|Frontier: First Encounters]] - this rating received after keeping a commander going for many years, kills often being accumulated in the name of research for the Alioth.net website. This commander was tragically killed by an exploding PC power supply, along with the computer's motherboard, CD-RW drive and graphics card (and needless to say, the hard disk on which the commander file resided).&lt;br /&gt;
&lt;br /&gt;
He is actively involved in maintaining the Oolite-Linux port, and is currently working to unify the Mac OS X and 'everything else' source tree into the Grand Unified Source Tree for Oolite ([[GUSTO]]) - which despite first looks, is not a backronym.&lt;br /&gt;
&lt;br /&gt;
== Alioth.net ==&lt;br /&gt;
&lt;br /&gt;
Alioth.net is a very extensive fan-fiction site, named after the planet [[Alioth]], the capital of [[Alliance]], mainly devoted the Alliance and Alliance citizens. &lt;br /&gt;
&lt;br /&gt;
The EliteWiki (the website you are on now) is hosted from the Alioth.net server. He wrote much of the early content of this site, including the original of [[Chronicles of the Milky Way]].&lt;br /&gt;
&lt;br /&gt;
You will find the (non-wiki) Frontier part of this site [http://alioth.net/index.html here]. It is one of the handful of FE2/FFE sites still standing after more than two and a half decades.&lt;br /&gt;
&lt;br /&gt;
== Private life ==&lt;br /&gt;
&lt;br /&gt;
Dylan Smith is currently owned by three cats, something he may have in common with [[Ian Bell]].&lt;br /&gt;
&lt;br /&gt;
=== Non-Elite interests ===&lt;br /&gt;
&lt;br /&gt;
* Holds a private pilots license for gliders as well as single engine and multi engine airplanes, and is instrument rated.&lt;br /&gt;
* Plays the piano&lt;br /&gt;
* Plays the balalaika (very badly)&lt;br /&gt;
* Enjoys a good game of Enemy Territory or TCE.&lt;br /&gt;
&lt;br /&gt;
== Stories ==&lt;br /&gt;
&lt;br /&gt;
Smith has written several stories about his alter ego [[James K. Winston]] (and Mack).&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20090617033559/http://www.alioth.net/Fiction/LionStory.pdf] [[The Disappearance of the AJN Lion]]&lt;br /&gt;
* [https://web.archive.org/web/20090617032641/http://www.alioth.net/Fiction/SpacePsychosis.pdf] [[Space Psychosis]]&lt;br /&gt;
* [https://web.archive.org/web/20090617033553/http://www.alioth.net/Fiction/HunterHunted.pdf] [[The Hunter &amp;amp; The Hunted]]&lt;br /&gt;
* [https://web.archive.org/web/20080511182821/http://www.alioth.net/Fiction/ExpensiveTrip.pdf] [[An Expensive Trip]]&lt;br /&gt;
* [https://web.archive.org/web/20090616225331/http://www.alioth.net/Fiction/TionislaRising.pdf] [[Tionisla Rising]]&lt;br /&gt;
* [https://web.archive.org/web/20090616225202/http://www.alioth.net/Fiction/dhp.pdf] [[Deceit, Harmony and Pleasure]] (first two parts)&lt;br /&gt;
* [https://web.archive.org/web/20100331114241/http://www.alioth.net/Fiction/oolitestory.pdf] [[The Virtuous Misfortune]]&lt;br /&gt;
&lt;br /&gt;
And see also here: https://daftworks.co.uk/elite/index.php/Fan_Fiction &lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]][[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=72083</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Cholmondely&amp;diff=72083"/>
		<updated>2022-01-23T11:50:19Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Tweaks!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nuitstations.jpg|thumb|right|320px|Nuit was built to allow external docking back in 2010, but the game does not yet allow that]]&lt;br /&gt;
[[File:Bgs hyper effect.jpg|thumb|right|320px|I ''really'' like this jump sequence, but it only exists in the older [[BGS]] which needs the outdated [[CCL]] included as well. What a shame it was not included as an option in the newer BGS versions]]&lt;br /&gt;
== Musings about Oolite: What I would like to see changed ==&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of &amp;quot;faults&amp;quot; in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Oolite only offers '''2-dimensional''' F6 charts with exactly '''256''' systems in each (thanks to Pleb for working on this one). Ahruman started fixing the 2D thing [https://github.com/JensAyton/OoliteGalaxyExtruder back in 2011]&lt;br /&gt;
* '''Pocket universes''': the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon '''surfaces''' to show on the IFF scanner (Quirum Bombs show up, so why not planet surfaces?)&lt;br /&gt;
* The overly-simplified '''prices/economics''' system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre [[Distance (Oolite)|distance scales]] (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More '''NPC interaction''' (family, friends, Academy chums, engineers, lovers ''etc''.) &lt;br /&gt;
* More to do '''outside the ship''': [[Life in the Frontier]] starts addressing this, but has a long way to go!&lt;br /&gt;
* More realistic '''dockings'''/launches - including mooring ''outside'' the space stations on pylons (as [[Nuit Space Station OXP|Nuit]] theoretically offers on the lower struts)&lt;br /&gt;
* More '''control buttons''' for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four &amp;quot;controlled&amp;quot; colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Milo [http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=20668 (see #13)] &amp;amp; Phkb for working on this one.&lt;br /&gt;
&lt;br /&gt;
== OXP's which ''really'' change the game ==&lt;br /&gt;
* Phkb's [[Hermitage]]. Phkb's [[Ship Configuration]]. Phkb's [[Smugglers]]. Phkb's [[Home System]]. Day's [[Diplomancy]]. Redspear's [[Weapon Laws]]. Norby's [[Telescope]]. The [[Strangers World]] suite.&lt;br /&gt;
&lt;br /&gt;
== OXP's needing work ==&lt;br /&gt;
*MFD's which need tagging for HUDSelector so that they are remembered in the save files:&lt;br /&gt;
::[[Advanced System Data MFD]] (Strangers World)&lt;br /&gt;
::[[Station Dock Control]] MFD&lt;br /&gt;
::[[Ship's Library]] MFD&lt;br /&gt;
*[[Useful MFDs]] needs sorting out ([[Solar Wind Flux]] gauge is faulty, and the .oxp itself [http://www.aegidian.org/bb/viewtopic.php?p=280607#p280607 generates too much rubbish]).&lt;br /&gt;
*[[Diplomancy]] needs sorting out: generates massively long lists of peace treaties between just two states... '''This oxp has a lot of potential'''&lt;br /&gt;
*[[Life in the Frontier]] needs adding to to create more differences between the various stations. '''This oxp has a lot of potential'''&lt;br /&gt;
*[[SW Economy]] mislabels mining worlds as agricultural and their markets are identical, the only difference being in quantities for sale. &lt;br /&gt;
*I'd dearly love to see the spiderweb jump sequence from [[BGS]] v.1.10.9 added in as an option to the newer BGS.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== List of my Wiki (WIP) pages under construction ==&lt;br /&gt;
*[[Immersion]]&lt;br /&gt;
*[[Realism]]&lt;br /&gt;
=== Other WIP pages ===&lt;br /&gt;
*[[Gameplay and Balance Indicator]]&lt;br /&gt;
*Various [[Ulite]] pages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Brown&amp;quot;&amp;gt;'''      !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== Knotty's natty gallery ==&lt;br /&gt;
[[File:Screen_Shot_2012-11-04_at_21.22.16.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Screen_Shot_2012-11-04_at_21.19.59.png]]&lt;br /&gt;
[[File:Screen_Shot_2012-11-04_at_21.18.26.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Screen_Shot_2012-11-04_at_21.04.50.png]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be '''The Lizard's Claw'''&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lore added to Lizard's Claw page!&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hotrods_OXP&amp;diff=72082</id>
		<title>Hotrods OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hotrods_OXP&amp;diff=72082"/>
		<updated>2022-01-23T10:44:18Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added cbr's Krait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hotrods paint job.png|right|320px]]&lt;br /&gt;
Gang Warfare! Plus various custom ships / paint jobs to add variety to the ooniverse.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This Oolite expansion pack adds a collection of classic Elite ships with custom paint jobs. Includes also a large number of custom and standard racing vehicles, gang warfare and an anarchic gang of pirates with tiger stripes that somehow don't like the player.&lt;br /&gt;
&lt;br /&gt;
There are ships from the Bloods, Jjaggeds &amp;amp; Grims gangs, but they do not yet operate as &amp;quot;gangs&amp;quot; in the way that the Tigers do.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
This OXP requires version 1.65 of Oolite for the extra ships, or version 1.75+ for the scripted encounters.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://app.box.com/shared/j2r6frlvq1 '''Hotrods v0.53'''] can be downloaded by clicking on the link.&lt;br /&gt;
*[[OXP old]]&lt;br /&gt;
:Place the folder Hotrods.oxp inside the Oolite\AddOns folder, restart Oolite. See [[OXP]] for more information (if needed).&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show Changelog&amp;quot; data-collapsetext=&amp;quot;Hide Changelog&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
v0.53 05/12/2011&lt;br /&gt;
:- converted plists to openstep.&lt;br /&gt;
:- scripts and descriptions entries given less generic names. &lt;br /&gt;
:- discovered a couple of bugs, and updated js to Oolite v1.75+.&lt;br /&gt;
&lt;br /&gt;
v0.52d 16/03/2009&lt;br /&gt;
:- minor speed improvements &amp;amp; quick update to Oolite v1.71+&lt;br /&gt;
&lt;br /&gt;
v0.52c 01/04/2008&lt;br /&gt;
:- bugfixed Hotrod's version checking code.&lt;br /&gt;
&lt;br /&gt;
v0.52b&lt;br /&gt;
:- better aligned textures for some of the racers&lt;br /&gt;
:- corrected another texture / name mismatch&lt;br /&gt;
:- made js script more compatible with 1.71 (as yet unreleased)&lt;br /&gt;
&lt;br /&gt;
v0.51&lt;br /&gt;
:- bug inside abs2pwm corrected (function would not work correctly if witchpoint buoy was destroyed!)&lt;br /&gt;
:- minor change to 'reinforcements' code.&lt;br /&gt;
:- (added in 0.50) ships compatible with oolite 1.65 &amp;amp; will appear as pirates throughout the systems.(added in 0.50)&lt;br /&gt;
 &lt;br /&gt;
v0.50&lt;br /&gt;
:- added demoships.plist&lt;br /&gt;
:- updated textures and names to match their ships.&lt;br /&gt;
:- updated the script to make it a bit more challenging.&lt;br /&gt;
:- includes abs2pwm function, for better ships placement in Oolite 1.70.&lt;br /&gt;
&lt;br /&gt;
v0.40&lt;br /&gt;
:- Cleaned up all ships entries inside shipdata.&lt;br /&gt;
:- Reintroduced striped sidewinder - from Custom Paint Jobs.&lt;br /&gt;
:- More Tiger Python bugfixing. No 'civilians' spawned as escorts anymore.&lt;br /&gt;
:- Tweaked frequency for some ships.&lt;br /&gt;
:- Converted to javascript.&lt;br /&gt;
:- Added tigerAI, with tiger gang comms messages.&lt;br /&gt;
:- Added a minimalistic story arc, see above.&lt;br /&gt;
:- Requires Oolite 1.70&lt;br /&gt;
:- Tested against Oolite 1.70 -verify-oxp.&lt;br /&gt;
&lt;br /&gt;
V2.1B 21/7/2007 Fixed a faulty line in SETUP_ACTIONS python shipdata.&lt;br /&gt;
&lt;br /&gt;
V2.0B 20/7/2007 Added Tiger python, updated the script.plist.&lt;br /&gt;
&lt;br /&gt;
V2.0B created 19/7/2007 reduxed V1 and added racers and several paintjobs.&lt;br /&gt;
&lt;br /&gt;
V1 Created in 2005 and compiled by [[User:Murgh|Murgh]].&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
:Add the Hotrods gang and get the player in the middle of a gang feud between the two.&lt;br /&gt;
:The Hotrods - the Tigers fiercest rivals.&lt;br /&gt;
:Storyline!&lt;br /&gt;
&lt;br /&gt;
=== Custom Paint changelog ===&lt;br /&gt;
August 2007: By Arexack_Heretic&lt;br /&gt;
&lt;br /&gt;
Cleanup of all the models inside CP&amp;amp;R &amp;amp; CPJ, about 30 ships between models and paint jobs, including 4 types of tiger ships and 12 '50s racetrack style adders. The internal names of the ships were kept the same, to update older, buggier models with these more recent ones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hotrods (cbr's Krait).png|thumb|right|320px|cbr's Krait (2022)]]&lt;br /&gt;
== Notes ==&lt;br /&gt;
Hotrods v0.53&lt;br /&gt;
:Update for Custompaints&amp;amp;Racers_v2_0b.oxp &amp;amp; custpaint1.oxp.&lt;br /&gt;
:Replaces (and fixes) '''Custompaints &amp;amp; Racers''' by [[User:Arexack|Arexack]] Heretic (before 2007).&lt;br /&gt;
&lt;br /&gt;
'''This OXP contains:'''&lt;br /&gt;
:-No dependencies (unintended or otherwise) on other OXP's.&lt;br /&gt;
:-Is written in legacy (pre-Javascript) style.&lt;br /&gt;
:-graphic material and models based on G.Williams' redux set. &lt;br /&gt;
:-several new models and associated textures designed by me, the author. &lt;br /&gt;
:-a small test script.plist, that sets up an ambush for the player. This file is for exposition purposes only, take this out as soon as possible. Later versions will include a more involved script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future plans:'''&lt;br /&gt;
:-more expanded gang shiplists and behaviour, communications.&lt;br /&gt;
:-some AI scripted racer behaviour.&lt;br /&gt;
&lt;br /&gt;
Compatible with Oolite v1.65 and above. Gang warfare available on Oolite v1.75 and above.&lt;br /&gt;
&lt;br /&gt;
'''Note''' should be made that cbr has come up with some new textures for Hotrods (see opposite!)&lt;br /&gt;
&lt;br /&gt;
'''Gang warfare info:'''&lt;br /&gt;
After the player's kills score gets to 30, the gang warfare begins.&lt;br /&gt;
&lt;br /&gt;
At the moment there's only one gang: the tiger gang, and it doesn't like the player.&lt;br /&gt;
The tiger gang should show itself in numbers in about a third of the systems. They'll have a go at the player the next 5-10 times the player encounters them, then things will quiet down again. (but for how long?)&lt;br /&gt;
&lt;br /&gt;
Individual tiger gang members can also - occasionally - be spotted just about anywhere, but they're not especially singling out the player. Keep this expansion in the AddOns folder to add variety to the Ooniverse.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
The author is extremely prone to type, syntax, copy-paste, and other programming errors. &lt;br /&gt;
My excuses in advance should you encounter the inevitable (non-thargoid) bugs.&lt;br /&gt;
Please communicate these to me via the boards (http://aegidian.org/bb/index.php)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Gangs scripting &amp;amp; models cleanup by [[User:Kaks|Kaks]].&lt;br /&gt;
*Custompaints &amp;amp; Racers by [[User:Arexack|Arexack_Heretic]].&lt;br /&gt;
*v1 version Plist support by [[User:Murgh|Murgh]].&lt;br /&gt;
*This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.&lt;br /&gt;
:Notes on license from ReadMe:&lt;br /&gt;
:*Oolite was created by Giles Williams under creative Commons Licence.&lt;br /&gt;
:*As such all derived material, including this Oolite Expansion Pack are subject to the same license.&lt;br /&gt;
:*Oolite has been moved under another more commercial license recently, however I feel mentioning the former license suffices. (I need to get some coffee)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4218 BB Thread] (2008-13, 2021)&lt;br /&gt;
* [[OXP#Table_of_all_OXPs|Table of all OXPs]]. Since edited off the page!&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Oosat] - see Arexack's section - listed as custpaint1.zip (Oct 2006)&lt;br /&gt;
* [[Jjagged Bbanner]] - background to Jjagged ships in Hotrods (but from [[Frontier]], not Oolite)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
Tougher - and the gang does not just hang out purely in the anarchies either... they travel! A ''good'' oxp.&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}} {{mission-OXP}}&lt;br /&gt;
[[Category:Racing]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Hotrods_(cbr%27s_Krait).png&amp;diff=72081</id>
		<title>File:Hotrods (cbr's Krait).png</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Hotrods_(cbr%27s_Krait).png&amp;diff=72081"/>
		<updated>2022-01-23T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: From https://i.postimg.cc/tJG0gTRg/oolite-068.png

Accessed via http://www.aegidian.org/bb/viewtopic.php?p=282139#p282139&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From https://i.postimg.cc/tJG0gTRg/oolite-068.png&lt;br /&gt;
&lt;br /&gt;
Accessed via http://www.aegidian.org/bb/viewtopic.php?p=282139#p282139&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Hotrods_OXP&amp;diff=72080</id>
		<title>Hotrods OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Hotrods_OXP&amp;diff=72080"/>
		<updated>2022-01-23T10:32:11Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Links */ Added Jjagged Banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hotrods paint job.png|right|320px]]&lt;br /&gt;
Gang Warfare! Plus various custom ships / paint jobs to add variety to the ooniverse.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This Oolite expansion pack adds a collection of classic Elite ships with custom paint jobs. Includes also a large number of custom and standard racing vehicles, gang warfare and an anarchic gang of pirates with tiger stripes that somehow don't like the player.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
This OXP requires version 1.65 of Oolite for the extra ships, or version 1.75+ for the scripted encounters.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[http://app.box.com/shared/j2r6frlvq1 '''Hotrods v0.53'''] can be downloaded by clicking on the link.&lt;br /&gt;
*[[OXP old]]&lt;br /&gt;
:Place the folder Hotrods.oxp inside the Oolite\AddOns folder, restart Oolite. See [[OXP]] for more information (if needed).&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show Changelog&amp;quot; data-collapsetext=&amp;quot;Hide Changelog&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
v0.53 05/12/2011&lt;br /&gt;
:- converted plists to openstep.&lt;br /&gt;
:- scripts and descriptions entries given less generic names. &lt;br /&gt;
:- discovered a couple of bugs, and updated js to Oolite v1.75+.&lt;br /&gt;
&lt;br /&gt;
v0.52d 16/03/2009&lt;br /&gt;
:- minor speed improvements &amp;amp; quick update to Oolite v1.71+&lt;br /&gt;
&lt;br /&gt;
v0.52c 01/04/2008&lt;br /&gt;
:- bugfixed Hotrod's version checking code.&lt;br /&gt;
&lt;br /&gt;
v0.52b&lt;br /&gt;
:- better aligned textures for some of the racers&lt;br /&gt;
:- corrected another texture / name mismatch&lt;br /&gt;
:- made js script more compatible with 1.71 (as yet unreleased)&lt;br /&gt;
&lt;br /&gt;
v0.51&lt;br /&gt;
:- bug inside abs2pwm corrected (function would not work correctly if witchpoint buoy was destroyed!)&lt;br /&gt;
:- minor change to 'reinforcements' code.&lt;br /&gt;
:- (added in 0.50) ships compatible with oolite 1.65 &amp;amp; will appear as pirates throughout the systems.(added in 0.50)&lt;br /&gt;
 &lt;br /&gt;
v0.50&lt;br /&gt;
:- added demoships.plist&lt;br /&gt;
:- updated textures and names to match their ships.&lt;br /&gt;
:- updated the script to make it a bit more challenging.&lt;br /&gt;
:- includes abs2pwm function, for better ships placement in Oolite 1.70.&lt;br /&gt;
&lt;br /&gt;
v0.40&lt;br /&gt;
:- Cleaned up all ships entries inside shipdata.&lt;br /&gt;
:- Reintroduced striped sidewinder - from Custom Paint Jobs.&lt;br /&gt;
:- More Tiger Python bugfixing. No 'civilians' spawned as escorts anymore.&lt;br /&gt;
:- Tweaked frequency for some ships.&lt;br /&gt;
:- Converted to javascript.&lt;br /&gt;
:- Added tigerAI, with tiger gang comms messages.&lt;br /&gt;
:- Added a minimalistic story arc, see above.&lt;br /&gt;
:- Requires Oolite 1.70&lt;br /&gt;
:- Tested against Oolite 1.70 -verify-oxp.&lt;br /&gt;
&lt;br /&gt;
V2.1B 21/7/2007 Fixed a faulty line in SETUP_ACTIONS python shipdata.&lt;br /&gt;
&lt;br /&gt;
V2.0B 20/7/2007 Added Tiger python, updated the script.plist.&lt;br /&gt;
&lt;br /&gt;
V2.0B created 19/7/2007 reduxed V1 and added racers and several paintjobs.&lt;br /&gt;
&lt;br /&gt;
V1 Created in 2005 and compiled by Murgh.&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
:Add the Hotrods gang and get the player in the middle of a gang feud between the two.&lt;br /&gt;
:The Hotrods - the Tigers fiercest rivals.&lt;br /&gt;
:Storyline!&lt;br /&gt;
&lt;br /&gt;
=== Custom Paint changelog ===&lt;br /&gt;
August 2007: By Arexack_Heretic&lt;br /&gt;
&lt;br /&gt;
Cleanup of all the models inside CP&amp;amp;R &amp;amp; CPJ, about 30 ships between models and paint jobs, including 4 types of tiger ships and 12 '50s racetrack style adders. The internal names of the ships were kept the same, to update older, buggier models with these more recent ones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Hotrods v0.53&lt;br /&gt;
:Update for Custompaints&amp;amp;Racers_v2_0b.oxp &amp;amp; custpaint1.oxp.&lt;br /&gt;
:Replaces (and fixes) '''Custompaints &amp;amp; Racers''' by [[User:Arexack|Arexack]] Heretic (before 2007).&lt;br /&gt;
&lt;br /&gt;
'''This OXP contains:'''&lt;br /&gt;
:-No dependencies (unintended or otherwise) on other OXP's.&lt;br /&gt;
:-Is written in legacy (pre-Javascript) style.&lt;br /&gt;
:-graphic material and models based on G.Williams' redux set. &lt;br /&gt;
:-several new models and associated textures designed by me, the author. &lt;br /&gt;
:-a small test script.plist, that sets up an ambush for the player. This file is for exposition purposes only, take this out as soon as possible. Later versions will include a more involved script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future plans:'''&lt;br /&gt;
:-more expanded gang shiplists and behaviour, communications.&lt;br /&gt;
:-some AI scripted racer behaviour.&lt;br /&gt;
&lt;br /&gt;
Compatible with Oolite v1.65 and above. Gang warfare available on Oolite v1.75 and above.&lt;br /&gt;
&lt;br /&gt;
'''Gang warfare info:'''&lt;br /&gt;
After the player's kills score gets to 30, the gang warfare begins.&lt;br /&gt;
&lt;br /&gt;
At the moment there's only one gang: the tiger gang, and it doesn't like the player.&lt;br /&gt;
The tiger gang should show itself in numbers in about a third of the systems. They'll have a go at the player the next 5-10 times the player encounters them, then things will quiet down again. (but for how long?)&lt;br /&gt;
&lt;br /&gt;
Individual tiger gang members can also - occasionally - be spotted just about anywhere, but they're not especially singling out the player. Keep this expansion in the AddOns folder to add variety to the Ooniverse.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
The author is extremely prone to type, syntax, copy-paste, and other programming errors. &lt;br /&gt;
My excuses in advance should you encounter the inevitable (non-thargoid) bugs.&lt;br /&gt;
Please communicate these to me via the boards (http://aegidian.org/bb/index.php)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Gangs scripting &amp;amp; models cleanup by [[User:Kaks|Kaks]].&lt;br /&gt;
*Custompaints &amp;amp; Racers by [[User:Arexack|Arexack_Heretic]].&lt;br /&gt;
*v1 version Plist support by [[User:Murgh|Murgh]].&lt;br /&gt;
*This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.&lt;br /&gt;
:Notes on license from ReadMe:&lt;br /&gt;
:*Oolite was created by Giles Williams under creative Commons Licence.&lt;br /&gt;
:*As such all derived material, including this Oolite Expansion Pack are subject to the same license.&lt;br /&gt;
:*Oolite has been moved under another more commercial license recently, however I feel mentioning the former license suffices. (I need to get some coffee)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4218 BB Thread] (2008-13)&lt;br /&gt;
* [[OXP#Table_of_all_OXPs|Table of all OXPs]]. Since edited off the page!&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Oosat] - see Arexack's section - listed as custpaint1.zip (Oct 2006)&lt;br /&gt;
* [[Jjagged Bbanner]] - background to Jjagged ships in Hotrods (but from [[Frontier]], not Oolite)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
Tougher - and the gang does not just hang out purely in the anarchies either... they travel! A ''good'' oxp.&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}} {{mission-OXP}}&lt;br /&gt;
[[Category:Racing]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Jjagged_Bbanner&amp;diff=72079</id>
		<title>Jjagged Bbanner</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Jjagged_Bbanner&amp;diff=72079"/>
		<updated>2022-01-23T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most prolific Dreamware band in the known galaxy, Jjagged Bbanner have solidified their spot at the top of the dream-rock genre over the last sixty years and show no signs of falling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The band members of Jjagged Bbanner live a semi reclusive life near the Lost Gardens of Antipi-Hymbos on Wicca's World in the [[Alioth System|Alioth]] System.  They weren't always this way however and in their youth staged wild, exilarating stunts.  One such stunt was the Wiccan Ware Race, which has now become more infamous than the band itself.&lt;br /&gt;
&lt;br /&gt;
== Wiccan Ware Race ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A stunt dreamed up by their PR of the time.  On the release of an early album, freelance pilots were welcomed to pick up a copy of the album from Old Currie in the [[Hope System]] and deliver it to the 'Cultural Centre' of the Alliance, Wicca's World, in the [[Alioth System]].  The winner of the race would share in the one day sales, gaining a millionth of a percentage.  This usually amounts to a few months pay working as an honest trader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Race continued with the release of each new album, the latest being ''Lost on the Edge''.  Over the years, the race has become an institution and to remove it could cause anger amongst the die hard fans, some who wait with engines primed, years on end, sitting at the Old Currie starport, waiting for such an opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sadly, the Race has degenerated into what could only be described as a demolition derby.  Many participants in the race are killed, their ships destroyed by trigger happy juveniles looking to boost their ELITE combat rating, or just involved in race accidents.  As a result, their music is banned in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://daftworks.co.uk/elite/index.php/Fan_Fiction Past Prologue] (Volume 1) by [[Dylan Smith]]&lt;br /&gt;
*[[Hotrods OXP]] features some Jjagged ships - but for Oolite&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;br /&gt;
[[Category:Racing]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Refugee_Adder&amp;diff=71979</id>
		<title>Refugee Adder</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Refugee_Adder&amp;diff=71979"/>
		<updated>2022-01-20T02:02:21Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Links */ Added another&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Refugee Adder &amp;quot;Xpt&amp;quot;&lt;br /&gt;
|image = [[Image:Adder-fugee.png|250px]]&lt;br /&gt;
|width = 30m&lt;br /&gt;
|height = 8m&lt;br /&gt;
|length = 115m&lt;br /&gt;
|capacity = 15 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|energyrecharge = Poor&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.175 LM&lt;br /&gt;
|maneuverability = Roll: 0.9&amp;lt;br /&amp;gt;Pitch: 0.5&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|missileslots = Unlikely&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Xpat-assault.png|thumb|258px|left|The usual inhospitable welcome]]&lt;br /&gt;
Seeing an '''Xpt''' (pron. expat) '''Refugee Adder''' in space, reminds a commander of Cosmos' most grim destinies.  Not often alone, but in groups, flocks of unfortunates and other fugitives to whom the ship represents last hope and desperate dream of freedom, but usually unaware of how extremely bleak the chances are of ever reaching the destination.  Cynics may refer to them as 'transients' due to their short life expectancy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After &amp;quot;The Inus Miracle&amp;quot;, when ''Ib Martin'' successfully rescued himself and 68 fellow victims of cruel prosecution in a secretly modified [[Adder (Oolite)|Adder]] to reach safety on Aleusqu, whispered news of hope began spreading at hyperspeed.  The schematics of Martin's Xpt modifications became public, and not long after, the first recorded spate of refugees took flight. Scores of the supressed and poverty-stricken grabbed the chance to find better lives, and initially a large number succeeded.  &lt;br /&gt;
&lt;br /&gt;
At first [[GalCop]] were slow to react, but gradually, as pressure from the wealth lobby increased, they took to a substantially more firm line of action.  When it finally became evident that Xpts had become a favourite camouflage of slave-traders, the Reprobate Act was passed, and police were given orders to shoot Xpts upon sight. Tragically, this has done little to deter new waves of uninformed, desperate refugees.&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
The Martin Xpt modifications are possible to implement at enthusiast mechanic level, although there have been deadly accidents with Xpts before they ever got off the ground.  The hull is extended theefold, and the engine is moved and reshaped into a spinning drive, simply called the Martin, which manages to produce enough power for planetary exit with the added weight, and maintain witchjump capability as long as the workmanship is solid.  Often it isn't, as the second most common Xpt fatality is hull shredding upon entering Witchspace.  &lt;br /&gt;
&lt;br /&gt;
The space expansion raises the potential passenger and cargo capacity a great deal, comfortably fitting 70 humanoids.  The highest recorded number of passengers, is 128, but those were undoubtedly inhumane conditions.&lt;br /&gt;
&lt;br /&gt;
== Slave-trafficking ==&lt;br /&gt;
The slave trade caught on early to the vast number of convoys that suddenly were common in space, overwhelming authorities.    Both big crime and small-time peddlers took to the trend of shipping slaves by cover of the immigrants, and found no reason to change strategy until the Reprobate Act came into effect.  Since, only truly desperate slave-traders choose to do their business in an Xpt.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*[http://capnhack.com/hosting/oolite/Oolite/OXPs/xptadder.zip XptAdder.OXP] v1.0 (2005) from CapnHack.com&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=11059#p11059 ...I did this experiment with a refugee-packed Adder] Murgh (2005)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5857 Refugee Adder?] OXP lost (2009)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=6078 Finding OXP's] (2009)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=6338 The Search for the Refugee Adder] (2009)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=158580#p158580 Still lost] (2011)&lt;br /&gt;
*Author: [[User:Murgh|Murgh]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Refugee_Adder&amp;diff=71978</id>
		<title>Refugee Adder</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Refugee_Adder&amp;diff=71978"/>
		<updated>2022-01-20T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Semantic Infobox ShipStats Oolite&lt;br /&gt;
|title=Refugee Adder &amp;quot;Xpt&amp;quot;&lt;br /&gt;
|image = [[Image:Adder-fugee.png|250px]]&lt;br /&gt;
|width = 30m&lt;br /&gt;
|height = 8m&lt;br /&gt;
|length = 115m&lt;br /&gt;
|capacity = 15 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|energyrecharge = Poor&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.175 LM&lt;br /&gt;
|maneuverability = Roll: 0.9&amp;lt;br /&amp;gt;Pitch: 0.5&lt;br /&gt;
|energybanks = 1&lt;br /&gt;
|missileslots = Unlikely&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
|baseprice = N/A&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Xpat-assault.png|thumb|258px|left|The usual inhospitable welcome]]&lt;br /&gt;
Seeing an '''Xpt''' (pron. expat) '''Refugee Adder''' in space, reminds a commander of Cosmos' most grim destinies.  Not often alone, but in groups, flocks of unfortunates and other fugitives to whom the ship represents last hope and desperate dream of freedom, but usually unaware of how extremely bleak the chances are of ever reaching the destination.  Cynics may refer to them as 'transients' due to their short life expectancy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After &amp;quot;The Inus Miracle&amp;quot;, when ''Ib Martin'' successfully rescued himself and 68 fellow victims of cruel prosecution in a secretly modified [[Adder (Oolite)|Adder]] to reach safety on Aleusqu, whispered news of hope began spreading at hyperspeed.  The schematics of Martin's Xpt modifications became public, and not long after, the first recorded spate of refugees took flight. Scores of the supressed and poverty-stricken grabbed the chance to find better lives, and initially a large number succeeded.  &lt;br /&gt;
&lt;br /&gt;
At first [[GalCop]] were slow to react, but gradually, as pressure from the wealth lobby increased, they took to a substantially more firm line of action.  When it finally became evident that Xpts had become a favourite camouflage of slave-traders, the Reprobate Act was passed, and police were given orders to shoot Xpts upon sight. Tragically, this has done little to deter new waves of uninformed, desperate refugees.&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
The Martin Xpt modifications are possible to implement at enthusiast mechanic level, although there have been deadly accidents with Xpts before they ever got off the ground.  The hull is extended theefold, and the engine is moved and reshaped into a spinning drive, simply called the Martin, which manages to produce enough power for planetary exit with the added weight, and maintain witchjump capability as long as the workmanship is solid.  Often it isn't, as the second most common Xpt fatality is hull shredding upon entering Witchspace.  &lt;br /&gt;
&lt;br /&gt;
The space expansion raises the potential passenger and cargo capacity a great deal, comfortably fitting 70 humanoids.  The highest recorded number of passengers, is 128, but those were undoubtedly inhumane conditions.&lt;br /&gt;
&lt;br /&gt;
== Slave-trafficking ==&lt;br /&gt;
The slave trade caught on early to the vast number of convoys that suddenly were common in space, overwhelming authorities.    Both big crime and small-time peddlers took to the trend of shipping slaves by cover of the immigrants, and found no reason to change strategy until the Reprobate Act came into effect.  Since, only truly desperate slave-traders choose to do their business in an Xpt.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*[http://capnhack.com/hosting/oolite/Oolite/OXPs/xptadder.zip XptAdder.OXP] v1.0 (2005) from CapnHack.com&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=11059#p11059 ...I did this experiment with a refugee-packed Adder] Murgh (2005)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5857 Refugee Adder?] OXP lost (2009)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=6078 Finding OXP's] (2009)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=6338 The Search for the Refugee Adder] (2009)&lt;br /&gt;
*Author: [[User:Murgh|Murgh]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Alternative_Ooniverses_OXP&amp;diff=71975</id>
		<title>Alternative Ooniverses OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Alternative_Ooniverses_OXP&amp;diff=71975"/>
		<updated>2022-01-19T10:38:01Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added a little more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Ooniverses re-configures the [[Galactic Hyperdrive OXP]], with charts and destinations set in an alternative ooniverse.&lt;br /&gt;
&lt;br /&gt;
First mention: http://www.aegidian.org/bb/viewtopic.php?p=158224#p158224 (2011). This is a [[List of Lost OXP's|lost oxp]].&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Wildeblood|Wildeblood]]&lt;br /&gt;
&lt;br /&gt;
Oolite v.1.79 removed the galaxy seed from the savefile information, making this sort of thing rather more difficult. It can still be done by use of scenario oxp's. See [[Galaxy Seeds]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc OXPs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Alternative_Ooniverses_OXP&amp;diff=71974</id>
		<title>Alternative Ooniverses OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Alternative_Ooniverses_OXP&amp;diff=71974"/>
		<updated>2022-01-19T10:37:10Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added a little more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Ooniverses re-configures the [[Galactic Hyperdrive OXP]], with charts and destinations set in an alternative ooniverse.&lt;br /&gt;
&lt;br /&gt;
First mention: http://www.aegidian.org/bb/viewtopic.php?p=158224#p158224 (2011). This is a [[List of Lost OXP's|lost oxp]].&lt;br /&gt;
&lt;br /&gt;
Oolite v.1.79 removed the galaxy seed from the savefile information, making this sort of thing rather more difficult. It can still be done by use of scenario oxp's. See [[Galaxy Seeds]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc OXPs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Category:Unclassified_OXPs&amp;diff=71973</id>
		<title>Category:Unclassified OXPs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Category:Unclassified_OXPs&amp;diff=71973"/>
		<updated>2022-01-19T10:24:14Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added other bizarre categories of oxp's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category collects not-working categorisation from poorly filled-in templates. Listed [[OXP]] pages will need to be categorised manually.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The most common reason for appearing here seems to be misuse of the &amp;quot;Quick Info&amp;quot; template:&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{Infobox OXPb| title = BroadcastCommsMFD.oxz&lt;br /&gt;
|version = 1.2.10&lt;br /&gt;
|release = 2020-06-30&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Hud MFD&lt;br /&gt;
|category = &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt; ooops!! &amp;lt;/font&amp;gt;&lt;br /&gt;
|author = [[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16826 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
... where the author dared to put something ''sensible'' in the Category entry: ''HUD'' rather than '''HUDs OXPs''' for instance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fix''': check against a working template in the desired category to get the precise jargon needed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with'' [[Guide to Unlisted OXPs]], [[Brilliant but broken...]], [[:Category:Broken OXPs]], [[:Category:Demo OXPs]] or the [[List of Lost OXP's]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SOTL Altmap &amp;amp; Exploration are currently permanent members here as there seems no real home for them.''&lt;br /&gt;
&lt;br /&gt;
{{Maintenance category}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Improbability_Drive_OXP&amp;diff=71972</id>
		<title>Improbability Drive OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Improbability_Drive_OXP&amp;diff=71972"/>
		<updated>2022-01-19T10:13:42Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Links */ Mentioned that there is no dedicated BB Thread for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that the wonderful [[D.T.T._Custom_Ship_Designs|DTT Heart of Gold]] has been has been added to the game, would anyone like to try my Improbability Drive OXP? It doesn't - at least reliably - allow travel (it's not an ''Infinite'' Improbability Drive, after all); rather, when activated it makes unpredictable strange things happen.&lt;br /&gt;
&lt;br /&gt;
The download ([https://app.box.com/s/moreq536ht here]) includes a save file - called 'A NJ' - of a ship that has both the Improbability Unit and the tea brewing equipment that you need to activate the unit.&lt;br /&gt;
&lt;br /&gt;
However, you will need &lt;br /&gt;
* to have the [[Cup of Tea]] OXP installed (it's that OXP, by Smivs, which grants the necessary tea-brewing ability), and, to use the save file,&lt;br /&gt;
* have the [[Fer-de-Lance 3G OXP]] installed (since, as it happens, the ship referenced in the save file is one of those; if you don't use that save file, you'll need to find a TL 13+ station selling the Improbability Unity - and have the Cup of Tea equipment).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
To activate the ''Improbability Unity'', use the shift-N method! &lt;br /&gt;
&lt;br /&gt;
Note that activating the unit depletes two energy banks. &lt;br /&gt;
&lt;br /&gt;
Note also that some of the stuff I have planned for the unit, including changing nearby ships into other ships/things, are not presently implemented. Have a look at the code to see both what is possible at the moment and some of what I have planned. At present, mostly, the Unit does fairly subtle things . .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite v1.77 or later. No dependencies on other OXPs. &lt;br /&gt;
&lt;br /&gt;
You will need to juggle the version of [[Oolite]] (see history section at the end) which you are using with the version of [[Cup of Tea]] to get all this to work!&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
Certain OXPs will conflict or interfere with the Improbability Drive. The exact identity of these is of course improbable.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Unzip, and just move the .oxp file into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.&lt;br /&gt;
&lt;br /&gt;
''If you are re-using any piece of this OXP, please send a PM to [http://www.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter] at the Oolite Bulletin board.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
There is no dedicated BB Thread for this oxp. But see: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?p=214887#p214887 Bulletin Board Discussion (Heart of Gold)] &amp;amp; [http://www.aegidian.org/bb/viewtopic.php?p=198765#p198765 More Discussion! (Cup of Tea)]&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Uk Eliter|Uk Eliter]]&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.77&amp;quot;|oxpCPU=&amp;quot;??&amp;quot;|oxpMEM=&amp;quot;??&amp;quot;|oxpGPU=&amp;quot;??&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tag-colour-red.png]]&lt;br /&gt;
[[File:Tag-colour-violet.png]]&lt;br /&gt;
{{OXPLevel|3}}{{Infobox OXPb| title = Improbability Drive&lt;br /&gt;
|version = Beta&lt;br /&gt;
|release = 1979-11-30&lt;br /&gt;
|features = Improbability&lt;br /&gt;
|license = CC BY-NC-SA 3&lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = [[User:Uk_Eliter|UK Eliter]]&lt;br /&gt;
|feedback = [http://www.aegidian.org/bb/viewtopic.php?p=214887#p214887 BB-Link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Improbability_Drive_OXP&amp;diff=71971</id>
		<title>Improbability Drive OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Improbability_Drive_OXP&amp;diff=71971"/>
		<updated>2022-01-19T10:03:26Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Fixed link by assigning an OXPLevel of 3 (difficulty)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that the wonderful [[D.T.T._Custom_Ship_Designs|DTT Heart of Gold]] has been has been added to the game, would anyone like to try my Improbability Drive OXP? It doesn't - at least reliably - allow travel (it's not an ''Infinite'' Improbability Drive, after all); rather, when activated it makes unpredictable strange things happen.&lt;br /&gt;
&lt;br /&gt;
The download ([https://app.box.com/s/moreq536ht here]) includes a save file - called 'A NJ' - of a ship that has both the Improbability Unit and the tea brewing equipment that you need to activate the unit.&lt;br /&gt;
&lt;br /&gt;
However, you will need &lt;br /&gt;
* to have the [[Cup of Tea]] OXP installed (it's that OXP, by Smivs, which grants the necessary tea-brewing ability), and, to use the save file,&lt;br /&gt;
* have the [[Fer-de-Lance 3G OXP]] installed (since, as it happens, the ship referenced in the save file is one of those; if you don't use that save file, you'll need to find a TL 13+ station selling the Improbability Unity - and have the Cup of Tea equipment).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
To activate the ''Improbability Unity'', use the shift-N method! &lt;br /&gt;
&lt;br /&gt;
Note that activating the unit depletes two energy banks. &lt;br /&gt;
&lt;br /&gt;
Note also that some of the stuff I have planned for the unit, including changing nearby ships into other ships/things, are not presently implemented. Have a look at the code to see both what is possible at the moment and some of what I have planned. At present, mostly, the Unit does fairly subtle things . .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Oolite v1.77 or later. No dependencies on other OXPs. &lt;br /&gt;
&lt;br /&gt;
You will need to juggle the version of [[Oolite]] (see history section at the end) which you are using with the version of [[Cup of Tea]] to get all this to work!&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
Certain OXPs will conflict or interfere with the Improbability Drive. The exact identity of these is of course improbable.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
Unzip, and just move the .oxp file into the AddOns folder of your Oolite installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== License ===&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.&lt;br /&gt;
&lt;br /&gt;
''If you are re-using any piece of this OXP, please send a PM to [http://www.aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter] at the Oolite Bulletin board.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?p=214887#p214887 Bulletin Board Discussion] &amp;amp; [http://www.aegidian.org/bb/viewtopic.php?p=198765#p198765 More Discussion!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.77&amp;quot;|oxpCPU=&amp;quot;??&amp;quot;|oxpMEM=&amp;quot;??&amp;quot;|oxpGPU=&amp;quot;??&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tag-colour-red.png]]&lt;br /&gt;
[[File:Tag-colour-violet.png]]&lt;br /&gt;
{{OXPLevel|3}}{{Infobox OXPb| title = Improbability Drive&lt;br /&gt;
|version = Beta&lt;br /&gt;
|release = 1979-11-30&lt;br /&gt;
|features = Improbability&lt;br /&gt;
|license = CC BY-NC-SA 3&lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = [[User:Uk_Eliter|UK Eliter]]&lt;br /&gt;
|feedback = [http://www.aegidian.org/bb/viewtopic.php?p=214887#p214887 BB-Link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=AutoRefuel_OXP&amp;diff=71970</id>
		<title>AutoRefuel OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=AutoRefuel_OXP&amp;diff=71970"/>
		<updated>2022-01-19T09:58:58Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tiny OXP (only 2 KB) fills your tank for you whenever you dock at a station, and deducts the cost from your account. If you do not have enough money to purchase the fuel, it gives you a message alerting you of the fact. It automatically does this whenever you dock with a station, so no need to buy any equipment.&lt;br /&gt;
&lt;br /&gt;
The inspiration for this OXP came from the fact that there has been a few times that I have launched from a station having forgotten to buy fuel, and so have had to redock in order to buy the fuel. If there is anyone else who does this, here is the solution!&lt;br /&gt;
&lt;br /&gt;
You can download the OXP using the in-game [[Expansions Manager]], or now by clicking [[File:AutoRefuelV1.0.oxz]].&lt;br /&gt;
&lt;br /&gt;
Feel free to download it and test it out.&lt;br /&gt;
&lt;br /&gt;
OXP written by BryonArn&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18719 BB Thread] (2017)&lt;br /&gt;
*[[Quirium]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[image:tag-colour-blue.png|right]]&lt;br /&gt;
Only a ''little'' bit easier, but it ''is'' that little bit easier!&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Gameplay_and_Balance_Indicator&amp;diff=71969</id>
		<title>Gameplay and Balance Indicator</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Gameplay_and_Balance_Indicator&amp;diff=71969"/>
		<updated>2022-01-19T09:58:29Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* The Indicator */ Fixed misleading tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Page under construction'''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Gameplay and Balance indicator is a simple graphical device that authors can add to their OXP/OXZ wiki pages to give players an idea of how the Expansion might affect their game.&lt;br /&gt;
&lt;br /&gt;
==The Indicator==&lt;br /&gt;
This takes the form of an image based on a 'traffic-lights' principle using colours of the spectrum. Green is neutral, Orange and Red indicate that the Expansion will make the game harder, and Blue and Violet indicate those which make the game easier.&lt;br /&gt;
&lt;br /&gt;
'''The images'''&lt;br /&gt;
&lt;br /&gt;
[[image:tag-colour-red.png]]  (image:tag-colour-red.png)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[image:tag-colour-orange.png]]  (image:tag-colour-orange.png)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[image:tag-colour-green.png]]  (image:tag-colour-green.png)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[image:tag-colour-blue.png]]  (image:tag-colour-blue.png)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[image:tag-colour-violet.png]]  (image:tag-colour-violet.png)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using more than one Indicator'''&lt;br /&gt;
&lt;br /&gt;
It is possible to use more than one Indicator for an Expansion Pack, so an Uber-ship with a nasty NPC version and a silly player version could use both Red and Violet, with annotations such as&lt;br /&gt;
&lt;br /&gt;
[[image:tag-colour-red.png]]  Strong, powerful NPCs&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[image:tag-colour-violet.png]]  Super-tough player ship&lt;br /&gt;
&lt;br /&gt;
==Adding the Indicator to your Wiki page==&lt;br /&gt;
&lt;br /&gt;
To add this feature to your page, simply isert the following code (specifying the image you need). This would normally be added to the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;==Gameplay and Balance indicator==&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-orange.png]] (Add optional annotation here: red/orange/green/blue/violet)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conditions of Use==&lt;br /&gt;
There is no compulsion to use this, or any other rating system. Authors can use them or ignore them freely. However, many players do find such guidance useful.&lt;br /&gt;
&lt;br /&gt;
This Balance Indicator system was developed by Smivs, and anybody is free to use it.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=208042#p208042 Smivs'] views the year before he developed this ranking system.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=274576#p274576 Redspear's] critique.&lt;br /&gt;
*[[OXP Levelindicators]]: [[User:Svengali|Svengali]]'s earlier 2010 system: based around what [[Elite Rating]] you need to tackle those missions/ships...&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Category:Unclassified_OXPs&amp;diff=71968</id>
		<title>Category:Unclassified OXPs</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Category:Unclassified_OXPs&amp;diff=71968"/>
		<updated>2022-01-19T09:54:44Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Rewrote for those whose first language is not the Queen's English.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category collects not-working categorisation from poorly filled-in templates. Listed [[OXP]] pages will need to be categorised manually.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The most common reason for appearing here seems to be misuse of the &amp;quot;Quick Info&amp;quot; template:&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{Infobox OXPb| title = BroadcastCommsMFD.oxz&lt;br /&gt;
|version = 1.2.10&lt;br /&gt;
|release = 2020-06-30&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Hud MFD&lt;br /&gt;
|category = &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt; ooops!! &amp;lt;/font&amp;gt;&lt;br /&gt;
|author = [[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16826 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
... where the author dared to put something ''sensible'' in the Category entry: ''HUD'' rather than '''HUDs OXPs''' for instance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fix''': check against a working template in the desired category to get the precise jargon needed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maintenance category}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Murgh&amp;diff=71967</id>
		<title>User talk:Murgh</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Murgh&amp;diff=71967"/>
		<updated>2022-01-19T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Disambiguation pages */ Added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==busy==&lt;br /&gt;
been busy I see. :) 9-2-06 [[User:Arexack|A_H]]&lt;br /&gt;
&lt;br /&gt;
yes, I had a calling, after a nice meal of mostly peppers, onions and garlic (all of which are severely frowned upon by my sect due to their powers of stimulation and 'unease' to the brain) and needed to see the Classic shipyard homaged. they're all just stubs though. care to give a hand? :) --[[User:Murgh|Murgh]] 16:15, 9 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I haven't got the Elite-A experience...I might rip-off several of the ships for racers though. ;) &lt;br /&gt;
[[User:Arexack|A_H]] &lt;br /&gt;
:'''ps''' could write in some of the classic material though....&lt;br /&gt;
::'''pps''' The Monitor looks good too.hmmmmm&lt;br /&gt;
&lt;br /&gt;
==grief==&lt;br /&gt;
so BTW this file is cursed&lt;br /&gt;
[[Image:Fiction-IconBWblink.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
this is A_H version&lt;br /&gt;
[[Image:Fiction-Icon-ANI.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
cursed I tell you!&lt;br /&gt;
&lt;br /&gt;
Hmm, look at the mainpage...the transparent parts of the PNG's are white iso greyish. Maybe we should just make the transition to gif (without semitransparent rim). [[User:Arexack|A_H]]&lt;br /&gt;
:'''p.s.''' Why isn't my cursor blinking here?&lt;br /&gt;
::'''p.p.s''' The white background thing is probly due to MS-IE. :@&lt;br /&gt;
&lt;br /&gt;
A_H: You can sign your comments by typing four [http://en.wikipedia.org/wiki/Tilda tildas] --[[User:Galileo|Galileo]] 05:41, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A_H, you must throw out your I.E and start using Firefox if you're ever going to enjoy a .png on yer PC! --[[User:Murgh|Murgh]] 09:02, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re:borders==&lt;br /&gt;
&lt;br /&gt;
I like the tabled version without borders! --[[User:Galileo|Galileo]] 05:38, 16 February 2006 (UTC)&lt;br /&gt;
:thx. no need to experiment with that anymore ;)--[[User:Murgh|Murgh]] 09:02, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cholmondeley's edit (2020)==&lt;br /&gt;
Added in a list of oxp's culled from the OXPList. Unsure how many were actually Murgh's.&lt;br /&gt;
:Almost all, I think. [[User:Murgh|Murgh]] ([[User talk:Murgh|talk]]) 19:39, 17 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cholmondelian comment ==&lt;br /&gt;
''Overjoyed'' to see that you are willing dip your toes back into editing our wiki - even if you ultimately decide to never venture beyond your own user:page!&lt;br /&gt;
&lt;br /&gt;
I've never worked on one before, but have done a literally horrendous amount of work on ours over the past year. I ''hope'' I've improved things and ''hope'' that I've made it a bit more readable, but as a native English speaker with the traditional English incomprehension of foreign languages, worry if it is as helpful as it might be. What makes sense as a new page heading to me might very well not to others. I've also been trying to slip some humour in, here and there. An experienced eye is more than welcome, even if all you wish to do is offer suggestions or pointers.&lt;br /&gt;
&lt;br /&gt;
Very luckily, Montana05 has been working on the ships.oxp pages and has an understanding of how they all fit together. Personally, I feel that the [[:Category:Oolite scripting]] pages are a bit of a disaster - I have found it almost impossible to learn anything worthwhile from them. Hence my continual additions of bits and bobs culled from the BB (but I lack the context to do anything more than just add).&lt;br /&gt;
&lt;br /&gt;
[[User:Montana05|Montana05]], as mentioned above, has been vital in updating the ships pages. [[User:Hiran|Hiran]] was a star - he got the bit between his teeth and created a computerised contraption which filleted the oxz's, [[Index of artefacts|identifying]] the ships and the equipment. We then worked together on putting all the OXZ names listed on the in-games expansions manager on the wiki, together with all the [[:Category:Equipment|equipment]].&lt;br /&gt;
&lt;br /&gt;
I've also been trying (slowly) to ensure that there are pages for all the people who have added significantly to Oolite, whether as Developers or OXP writers.&lt;br /&gt;
&lt;br /&gt;
Our wiki currently has just over 6000 pages. I've created a thousand of those (probably mostly redirects). Around 2,000 are taken up by [[User:Treczoks|Treczoks]]'s Sector/System listings. The last great spurt of wiki work (judging merely by page creation) seems to me to have been c. 2012 ([[User:Maik|Maik]] ''et al''). There was some sustained work on categorisation back c.2016 ([[User:Debresser|Debresser]]).&lt;br /&gt;
&lt;br /&gt;
As I say, I've never worked on a wiki before. Merely taught a little philosophy &amp;amp; history, a little philosophy of history &amp;amp; history of philosophy, and some philosophy of the history of philosophy... and history of the philosophy of history...&lt;br /&gt;
&lt;br /&gt;
Current major project is trying to dig up &amp;quot;lost oxp's&amp;quot; and link them in the wiki.&lt;br /&gt;
&lt;br /&gt;
:Yes, I wasn't sure if I still knew my p/w, wasn't sure if I had the same mail back then –it didn't work for the BB. Especially as there isn't a &amp;quot;Did you forget your p/w?&amp;quot; function, I was pleased to see I remembered correctly.&lt;br /&gt;
&lt;br /&gt;
:–I think it's a ''fascinating'' wiki. An enormous body of work, a lot of fun pages, and some very informative ones. The ambition of Treczoks to list all bodies of the known galaxies takes one's breath away, and you also seemed to have touched up something everywhere I've looked. &lt;br /&gt;
&lt;br /&gt;
:That is the thing, I don't yet know how much work I should commit to. It's a bit sad to start a big project and not manage to see it completed, much like the way I stepped back from my previous round of Oolite immersion. I think the next &amp;quot;big project&amp;quot; then was to design racing ships, construct tracks and leagues with teams, but that got abandoned at an unsatisfying stage. I made some half-finished ships that strike me as disappointing now, and thought of a lot of team names with logos, which now seem amusing enough, but it wasn't the right time for Giles to do the needed coding so that the rest of us less skilled could run around in carefree play. And then another phase of life called and that was that.&lt;br /&gt;
&lt;br /&gt;
:I did do ''quite'' bit of work on Jimbo wikipedia, especially in conjunction with my wine studies, which was helpful, but it can get consuming and take a lot of the spare time that might be used elsewhere. I hope during some quiet xmas break moments I'll decide what seems most fun to get into, If I have a go at touching up some of the old models or other old OXP stuff can be brought into the modern times, or something on this wiki beckons me. For now, touching up my own userspace here seemed a good place to get a toe in the water. Just do a little dusting, hang up a few old pictures, see where the mood takes me.  &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 23:58, 17 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More gubbins ==&lt;br /&gt;
Just stumbled across this: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8592 Murgh - Obnoxicorp Inc.] (2010-14).&lt;br /&gt;
Cholmondeley 08:44, 20 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
And: you are credited in [[Hotrods OXP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:It's fascinating reading. Svengali did a great job. He seemed to have a skilled touch at everything he did, and also an eminently respectful curator of the old work. I was sad to realise I came back too late to ever interact with him.&lt;br /&gt;
&lt;br /&gt;
:As a non-native English speaker, you have me at a loss with the term &amp;quot;gubbins&amp;quot;. Is there an intrigue? Who is this Ark who suggests I did not work myself into tears while trying to solve the torus conundrum? It's a shame the Internet Wayback isn't a little better, only small glimpses into Oosat2 are possible, that's where the versions with tweaks and fleshed out ReadMes were. That old Oosat still stands nicely is amazing and ironic. &lt;br /&gt;
&lt;br /&gt;
:I should fix that. Arexack did all his own artwork, he just tended to squeeze me for doing his plists. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 09:37, 20 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bumped into your Interstellar Explorer (what on earth?) in [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4443 here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I can't tell if anything ever came of it, despite the early enthusiasm (Selezen seemed extremely thrilled), and whether there was a cameo by the Leviathan or he just picked the name for a while, before it was coined a 'Navy Kitten'. In the end, Lestradae didn't release it? &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 06:55, 27 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are enough references to it scattered across the wiki - one presumes it was part of the larger (and later) versions of RS. I presume that the arguments with Lestradae combined with the updating of the Vanilla game code by Cim consigned RS (and thus Interstellar Explorer) to oblivion.&lt;br /&gt;
&lt;br /&gt;
:A lot of battles seem to have been fought over the years, much blood shed on the field. I am content to have missed the intrigue that seem to have taken place in my absence. I do regret not having been a part of the second wave of model/texture development, I got left behind a great canyon on that one. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 13:04, 27 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snippets of possible use ==&lt;br /&gt;
This: http://aegidian.org/bb/viewtopic.php?p=162557#p162557 - Griff on shaders etc. (2012)&lt;br /&gt;
:Thank you, looks like a thorough explanation. Jeez he had spent 2 years diving in then. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 00:01, 3 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation pages ==&lt;br /&gt;
So back in the dim and murky days before you rematerialised (when I was mucking about on my tod with nobody around to pester), I wrote a disambiguation section for the top of the [[Library]] page. And copied it to the top of the other relevant pages. I'm not sure how well it works, but feel it was better than nothing.&lt;br /&gt;
&lt;br /&gt;
Did the same for [[History]]. I also had a stab at a disambiguation page for the [[Cobra]].&lt;br /&gt;
&lt;br /&gt;
Opinions would be welcomed!&lt;br /&gt;
&lt;br /&gt;
Winston is hoping to transfer the wiki this week and boost the download. He sounded amenable to granting you Supertrumble powers on this wiki!&lt;br /&gt;
&lt;br /&gt;
:Mm. It's useful but I think it's somewhat overwhelming for a hatnote and would do it a little bit differently with History and Library. The Cobra one is fun.&lt;br /&gt;
&lt;br /&gt;
:So Winston got back to you, that's cool. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 18:03, 18 January 2022 (UTC)&lt;br /&gt;
:–ed. So that's my take on those splitting choices. Maybe you could make sure I didn't miss anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you! It all seems fine.&lt;br /&gt;
&lt;br /&gt;
Just looking at the wiki generally, I have two concerns only at the moment. &amp;lt;br&amp;gt;&lt;br /&gt;
1) Need for short synopses for the Arquebuses of this world who will merely glance at best. &amp;lt;br&amp;gt;&lt;br /&gt;
2) The dismal state of the programming pages. I presume that they are fine for the likes of developers and professional programmers. But in terms of fulfilling Aegidian's hopes that Oolite would teach programming, I find that they are virtually a dead loss.&lt;br /&gt;
&lt;br /&gt;
I find watching Arquebus ''infuriating'' (all those mistakes based on ignorance), but ''vital'' in terms of realising how few players will really read the wiki seriously. At least he's enjoying the game! And when he started the other games and adding them to his video list, he of course had less time to spend mastering Oolite.&lt;br /&gt;
&lt;br /&gt;
I do wonder how many players there actually are out there, how many throw the towel in before they work out what's what, and how many go down the various career routes - combat, trade, cargo contracts, piracy ''etc''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I ''do'' hope that all oxp's are now listed somewhere on one of the wiki's lists).&lt;br /&gt;
::''Cholmondeley 09:48, 19 January 2022 (UTC)''&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Asp_(disambiguation)&amp;diff=71966</id>
		<title>Asp (disambiguation)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Asp_(disambiguation)&amp;diff=71966"/>
		<updated>2022-01-19T09:22:53Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added possible picture!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Asp.png|right|320px]]&lt;br /&gt;
The '''Asp Mark II''' is a notable spaceship in the Elite universe.&lt;br /&gt;
&lt;br /&gt;
'''Asp''' may refer to:&lt;br /&gt;
&lt;br /&gt;
'''Ships'''&lt;br /&gt;
*[[Asp (Classic)]], the Asp Mark II from Elite&lt;br /&gt;
*[[Asp (Oolite)]], the Asp Mark II as it appears in Oolite&lt;br /&gt;
*[[Asp Mark II Special]], a ship appearing in two separate OXPs&lt;br /&gt;
*[[Asp-X]], a ship appearing in two separate OXPs&lt;br /&gt;
*[[Asp Mk.I]], an OXP interpretation of the ArcElite ship&lt;br /&gt;
*[[Navy Asp]], the Navy Asp Mark II, appearing in two separate OXPs&lt;br /&gt;
*[[Asp Explorer (Oolite)]], an OXP ship&lt;br /&gt;
* Griff Asp, the ship as it appears in the shipsets of [[Griff Industries]] &lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*[[Asp Mark II (Rough Guide)]], the ship's ''Rough Guide to the Ooniverse'' entry&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Xeptatl%27s_Sword&amp;diff=71949</id>
		<title>Xeptatl's Sword</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Xeptatl%27s_Sword&amp;diff=71949"/>
		<updated>2022-01-18T17:21:32Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Updated banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''A new updated version of Xeptatl's sword is finally out. There are one or two more tweaks needed before publication on the in-game Expansions Manager.'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Image:XS1.png|right]]&lt;br /&gt;
&lt;br /&gt;
Xeptatl's Sword is an Oolite mission OXP which will take you twice round the 'Eight' on an epic quest to avert a full-scale colonisation of GalCop space by the Thargoids.&lt;br /&gt;
You will face fearsome foes and make, and lose, some good friends during this mission during which you will be tasked with helping the shadowy Xeptatl Society to thwart the Thargoids' most audacious plan yet.&lt;br /&gt;
&lt;br /&gt;
==Website==&lt;br /&gt;
Xeptatl's Sword has an information and resource website where you will find much more information and background for the mission. There is also a 'Help' section and a full Credits list. &lt;br /&gt;
The website can be found at [http://www.xeptatlssword.com Xeptatl'sSword.com]&lt;br /&gt;
&lt;br /&gt;
This website was taken down by Smivs after Oolite v1.80 came out. See [https://web.archive.org/web/20111210124254/http://www.xeptatlssword.com/ Wayback Machine] for the various pages of it. Later dates have the other pages.&lt;br /&gt;
&lt;br /&gt;
The promotional video is [https://www.youtube.com/watch?v=Ye9jGSSB6Oo here]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
'''Xeptatl's Sword v2.3 requires Oolite v1.77.'''&lt;br /&gt;
&lt;br /&gt;
Xeptatl's Sword is a mission OXP. It will start when you are in Galaxy Five, and have completed several jumps. This delay is to ensure that a player visiting G5 for the first time will have the opportunity to complete one of the 'default' missions before Xeptatl's Sword starts.&lt;br /&gt;
&lt;br /&gt;
The mission has been designed so that it can be carried out with any of the commonly used 'core' ships. The only requirement is that the ship must have at least two pylons, and be able to scoop items. &lt;br /&gt;
&lt;br /&gt;
The mission has also been designed to require only weapons and equipment provided by the 'core' game or this OXP. An experienced Commander will find Military lasers and Standard and ECM-hardened missiles will be sufficient to deal with all the situations you will encounter. &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
The original links are all broken.&lt;br /&gt;
&lt;br /&gt;
*Xeptatl's Sword can now be downloaded from [http://www.smitheman.org/xeptatl/Xeptatl's Sword.zip here] (2021)&lt;br /&gt;
*:[https://sourceforge.net/projects/oolite-linux.berlios/files/?source=navbar Older Oolite versions] for which this .oxp is not broken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Spara|Spara]] developed a newer version (v.3.0, 2015-16) for newer Oolite versions - but with a couple of the old graphics still in place. That is [https://app.box.com/s/yaw4mif1p014grd5cxx8z6zqiy86w0dc here]. If you open it up you will see a list of his changes. It should work just fine with Oolite versions 1.81 - 1.90&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Place the XeptatlsSword_v2.3.oxp in your AddOns folder. If you do not already have [[GalDrivePod|GalDrivePod OXP]] installed, also place GalDrivePodv1.3.oxp (supplied with this OXP) into your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
Version 2.3 Release date 7th June, 2014 (Minor scripting bugfix)&lt;br /&gt;
&lt;br /&gt;
Version 2.2 Release date 1st February, 2014 Adds better dock graphics and BGS docking-tunnel effect for BGS users.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 (never actually existed - don't ask!)&lt;br /&gt;
&lt;br /&gt;
Version 2.0 Release date 6th February, 2013. Oolite v1.77 compatible. Texture updates. Several bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.0.3 Release date January 2013. Max_version 1.76.1 applied to 'requires.plist' pending update.&lt;br /&gt;
&lt;br /&gt;
Version 1.0.2 Release date 17th December, 2011. Minor update to remove unwanted 'roles = none' in shipdata.&lt;br /&gt;
&lt;br /&gt;
Version 1.0.1 Release date:- 11th November, 2011. Update to resolve a few minor issues.&lt;br /&gt;
&lt;br /&gt;
Version 1.0 Release date:- 5th November, 2011&lt;br /&gt;
&lt;br /&gt;
==Licence==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To&lt;br /&gt;
view a copy of this license, visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons] or send a letter to Creative&lt;br /&gt;
Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Xeptatl's Sword (Organisations and Characters)]]&lt;br /&gt;
*[[Xeptatl's Sword (Ships, Stations and Objects)]]&lt;br /&gt;
*[[Xeptatl's Sword (Help)]]&lt;br /&gt;
*[[Xeptatl's Sword (Credits)]]&lt;br /&gt;
*Authors:&lt;br /&gt;
::[[User:Smivs|Smivs]]&lt;br /&gt;
::[[Okti]]&lt;br /&gt;
::[[User:Spara|Spara]]&lt;br /&gt;
&lt;br /&gt;
* Any questions, problems or bug reports should be posted on this OXP's BB thread [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 here]&lt;br /&gt;
* Discussion of brokenness with [http://www.aegidian.org/bb/viewtopic.php?p=233423#p233423 newer versions of Oolite] (2015)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The updated links are from Commander_X [http://aegidian.org/bb/viewtopic.php?p=280750#p280750 here] and [http://aegidian.org/bb/viewtopic.php?p=280765#p280765 here].&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-red.png]] Very challenging mission&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71948</id>
		<title>Her Imperial Majesty's Space Navy</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71948"/>
		<updated>2022-01-18T17:11:57Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Updated page for publication of .oxp!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Her Imperial Majesty's Space Navy.png|400px|thumb|right|The Navy to the rescue!]]&lt;br /&gt;
A Space Navy dedicated to fighting the [[Thargoids]] and with an almost invisible presence in [[The Eight]]. This oxp amplifies the elements present in the Vanilla Game adding in occasional navy bases and ships.&lt;br /&gt;
&lt;br /&gt;
== Current status of HIMSN.oxp ==&lt;br /&gt;
=== Development plan ===&lt;br /&gt;
&lt;br /&gt;
==== Stage 1 - Eye Candy only ====&lt;br /&gt;
*Navy units from the core ship-set. ''done''&lt;br /&gt;
*Navy stations. (HQ and Outpost) ''done''&lt;br /&gt;
*Basic scripting and AI behaviour. ''done''&lt;br /&gt;
&lt;br /&gt;
==== Stage 2 - Thargoid Interaction ====&lt;br /&gt;
*War zones with the Thargoids&lt;br /&gt;
*Capital ships ''done''&lt;br /&gt;
*Yearly Parade&lt;br /&gt;
*Additional stations (Navy Shipyard and maybe some mission-related type of station)&lt;br /&gt;
*Intelligence/Special Operations type ships (e.g. production model of the Constrictor)&lt;br /&gt;
*AI behaviour&lt;br /&gt;
&lt;br /&gt;
==== Stage 3 - Missions ====&lt;br /&gt;
*Player Missions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;br /&gt;
This is an example of [[lore]] derived from the game code. You will find no mention of Her Imperial Majesty's Space Navy ('''HIMSN''') in the literature which came with [[Classic Elite]] ([[The Space Traders Flight Training Manual|the Manual]] or the novels [[The Dark Wheel]] &amp;amp; [[Imprint]]). But many of the various versions of Elite included missions - and for at least one of these, the player was instructed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materialises to seduce the unwary player into deeds of derring do!&lt;br /&gt;
&lt;br /&gt;
=== The problem ===&lt;br /&gt;
So what ''is'' Her Imperial Majesty's Space Navy? All we know is that Curruthers is a Captain of it, and that he's joined there by a second Captain as well as an Agent in other missions!&lt;br /&gt;
*Is it a forerunner of the Duval Empire which exists in Frontier/Elite 2 (but is conspicuously absent in Elite &amp;amp; Oolite)? &lt;br /&gt;
*Is it another body hinted at in the original manual? ''The Galactic Co-operative is only one - although the largest - of several planetary federations, and maintains trade and diplomatic links with over 2000 planets spread throughout 8 galaxies.'' (p11)&lt;br /&gt;
*Is it [[GalCop]]'s [[Galactic Navy]]?&lt;br /&gt;
*Is it something else?&lt;br /&gt;
&lt;br /&gt;
After prolonged confabulation amongst the early savants of Oolite, a consensus was reached.&lt;br /&gt;
&lt;br /&gt;
=== The solution ===&lt;br /&gt;
If you are interested in a prolonged argument analysing the relationship between HIMSN &amp;amp; Elite/Oolite lore, click here! ==&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show solution&amp;quot; data-collapsetext=&amp;quot;Hide solution&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{QuoteText|Text=Lave has never been Earth - Old Earth is mentioned in both The Dark Wheel and the Manual as a separate entity, and although never clearly stated, it is implied that it is some distance away. Also, Lave's population is listed as Human Colonials. In Frontier and FFE, the galactic map puts Lave some distance to the south-west of the Sol system, and that's the first confirmation of where Earth is in relation to Lave.&lt;br /&gt;
&lt;br /&gt;
If you look in the Gallery on my site, I have a Frontier map of the same area covered by Galaxy 1's map in Elite.&lt;br /&gt;
&lt;br /&gt;
OK, Her Majesty's Space Navy is a holdover term from Elite before the whole question of Lave's and GalCop's heirarchical structure was discussed. As far as I know, Bell and Braben never really set out the structure of the organisation or galaxies involved, and Rob Holdstock was given very free reign to make it up as he went along. If you notice, in original versions of Elite, GalCop is never explicitly mentioned - it is a term restricted to the manual and fiction that went alongside it!&lt;br /&gt;
&lt;br /&gt;
So - the term His/Her Majesty's Space Navy is not a term related to the Empire, since the Emperor is usually referred to as His Imperial Majesty. Also, the term HER Majesty would never be used to refer to an Empire of Achenar ruler, since they do not allow female monarchs.&lt;br /&gt;
&lt;br /&gt;
In my writing, Her/His Majesty's Space Navy is a traditional term harking back to the days of the Old Worlds Alliance, where members of what had once been Earth's royal family set up a government on Lave and became self-styled Kings and Queens. With the formation of the Space Navy following the Thargoid threat, it was the royal famiy who funded and approved the Navy, becoming the patrons of the organisation. By this time, however, they were no longer rulers of Lave, having turned the rule of the world over to an autocratic government.&lt;br /&gt;
&lt;br /&gt;
A monarch is still in residence on Lave, and has governmental rule over one continent of the world. She retains control of the Space Navy in a purely patronising way (as in she is the PATRON of the Navy, not that she patronises it) but has no direct control over the way it is run.&lt;br /&gt;
&lt;br /&gt;
For the record, the current monarch is Queen Isabell, and she is over 90 years old. Her 67 year old son is much chagrined at her obstinate refusal to die, and is seeing his chances at taking the throne fade away with his health. He already has had most of his internal organs replaced in order to remain fit and healthy and eligible to take over the throne.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=17024#p17024 Selezen, 2006])}}&lt;br /&gt;
&lt;br /&gt;
Note that Her Majesty becomes Her ''Imperial'' Majesty in later BB threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion from 2008:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=Here's a likely scenario. Lave is home to the GalCop offices and training facilities. Lave is a dictatorship (nothing in the manuals or fluff speak out against Lave being under the rule of an imperial monarch during the Elite era - the landmasses could be under the general control of the Firstfallian Empire). A hundred or so years ago, the emperor of the time began to get hissy about the fact that all these outworlders were travelling to Lave and not bringing any benefit to the economy, since they were just here to do some piddly little flight exam then bugger off, leaving all their litter and empty Reidquat Ale bottles lying around.&lt;br /&gt;
&lt;br /&gt;
So GalCop put together a committee, then a sub-committee, then an evaluation board, then a study group, then GalCop's president looks at all the proposals and says &amp;quot;bugger all that lot, let's just give the moaning-faced old git a fancy hereditary position and make up a title for him - how about Commander in Chief of the Navy!&amp;quot; Hence, to keep the old codger (the Emperor) happy, he's called Commander in Chief of All The Galactic Navy, and the Navy sometimes gets called His Imperial Majesty's Space Navy. Out of his earshot, it's still the darned Galactic Navy, but at least old royal bones has shut his face. He thinks he has some sway with the Navy and how it's run, but in reality there's about fifteen levels of bureaucracy before any of his ideas even get to someone important.&lt;br /&gt;
&lt;br /&gt;
Over the years and decades, the name kind of sticks in certain areas, especially with those Naval officers who hail from Lave. they're kind of proud of it, and use it whenever they can. Other officers just use it to make everything sound impressive in front of the proles.&lt;br /&gt;
&lt;br /&gt;
Hence, Carruthers and that other bloke could either be trying to 'big themselves up' in front of our lowly pilot bloke or could actually be from Lave!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49734#p49734 Selezen])}}&lt;br /&gt;
&lt;br /&gt;
And, the next post:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=I like that! Unless someone can see any glaring issues with it I think it's the best solution. &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; could be used pompously, or seriously, or sarcastically!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, sir, am an officer of Her Imperial Majesty's Space Navy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her Imperial Majesty's Space Navy stands ready to do its duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you're an officer of 'Her Imperial Majesty's Space Navy', are you?&amp;quot; (for best effect, try to imagine a frog making &amp;quot;quote marks&amp;quot; in the air with his fingers as he says this)|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49735#p49735 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
But, in 2012, we find a contrasting approach:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=If on the Wiki, one maybe would have to look back to page revisions previous to the release of Galactic Navy.oxp. The creator of the OXP changed the Elite backstory (and the Wiki) considerably in order to accommodate the massive military he created. I see that as a deviation from Elite canon, but because not many people are aware of that, and the OXP is one of the most recommended for newbies, this deviation from canon has (for many players) turned into canon. For me personally, one of the central points of canon, and in fact one of the defining characteristics of GalCop as an organisation is that it doesn't have a considerable naval force. The whacky and oddly-named &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; that you encounter in the two native missions is really all there is. It's mostly invisible, simply because there doesn't exist much to show. 16 capital ships (I'm in favour of Behemoth.oxp), an unspecified number of small fighters, and every licensed pilot as a reserve, that's it.&lt;br /&gt;
&lt;br /&gt;
The affectations of &amp;quot;Her Imperial Majesty's Navy&amp;quot; could be a courtesy to whatever monarch is being referred.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=170541#p170541 Commander McLane])}}&lt;br /&gt;
&lt;br /&gt;
So we commence with HIMSN being a name for the Galactic Navy, but we then move on to it being quite distinct! Of course, Oolite being an individual game tailored by you for you, you can decide this for yourself!&lt;br /&gt;
&lt;br /&gt;
Be aware that the current backstory is completely different to everything above!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
(some of them)&lt;br /&gt;
[[File:HIMSN Komodo Carrier.png|thumb|right|400px]]&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Asp-X]] or [[Asp X]] - 2 pages!!&lt;br /&gt;
*[[Cobra2|Cobra2-X/Cobra2-C]]&lt;br /&gt;
*[[Sidewinder-X]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=216156#p216156 Komodo Carrier] &amp;amp; [http://aegidian.org/bb/viewtopic.php?p=184228#p184228 Komodo lore]&lt;br /&gt;
&lt;br /&gt;
== Original aims of HIMSN.oxp ==&lt;br /&gt;
Cody's Synopsis (based on quotes from the thread: Cody was involved in the HIMSN team):&lt;br /&gt;
&lt;br /&gt;
 *Hopefully, a barely perceptible Navy presence, with better graphics and a few missions along the lines of the native missions.&lt;br /&gt;
 &lt;br /&gt;
 *The idea is to create a more 'believable' Navy presence that sits more comfortably in the Ooniverse as many of us see it. The problem with GN is that it's too big. Based on canon and lore, the war against the Thargoids is played out mostly in InterGalactic space, and therefore you wouldn't expect to find a big naval presence in 'normal' space. There would not be navy ships all over the place (clogging up the spacelanes!) and the idea of numerous naval bases (SecComs) in each Galaxy also seems a bit silly. These stations also skew the game quite badly due to their market economics. Also, GN often focuses on pirates, and there is no justification for this within the game - that's what the GalCop Police are for.&lt;br /&gt;
 &lt;br /&gt;
 We are talking about an OXP which adds a much more discrete (and believable) naval presence, with a more appropriate range of ships. It may in time also offer missions similar to the two in-built missions involving HIMSN: small, covert special-ops type missions rather than the somewhat repetitive mass shoot-em-ups that GN offers.&lt;br /&gt;
 &lt;br /&gt;
 The Navy is there if you go looking. If you do your normal trading, mining and bounty hunting you will never see them. They do not, under any circumstances, meddle in internal system politics. So, you will not be attacked by the Navy if you are an offender or even a fugitive for that matter. That is a police matter.&lt;br /&gt;
&lt;br /&gt;
''This oxp was effectively sabotaged for almost a decade by the emergence of E:D (which seduced away both Gimi &amp;amp; then Pleb)!''&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Authors: It was initially authored by Gimi, Pleb, Keeper, Smivs, Cody &amp;amp; Disembodied. (Also Storm?). After several years of languishing by the wayside, Tsoj &amp;amp; Cbr completed it and put it up on the in-game Expansions Manager.&lt;br /&gt;
*License: GPL v2+ &amp;amp; CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* HIMSN 0.9 is now available from the in-game [[Expansions Manager]].&lt;br /&gt;
*[[File:Himsn_alpha_test.oxz|Functioning link]] to '''Himsn_alpha_test.oxz''' for HIMSN (the top/latest version is the current &amp;quot;beta&amp;quot; alpha version).&lt;br /&gt;
*[https://github.com/tsoj/himsn GitHub] HIMSN development site (2021)&lt;br /&gt;
*Keeper republished some of his contributions [http://www.keeper1st.com/Oolite/ here] as '''NVSecurity.oxp.zip''', in the hope that they would be used. His original contributions are prefixed with '''himsn'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Lore ===&lt;br /&gt;
* [[Mission One - FAQ|Interview with Captain Curruthers]]&lt;br /&gt;
* See [[Sector5/The Tetiri Conclave (Region)|Tetiri Conclave (Region, Galaxy 5)]] &amp;amp; [[Sector5/Tetiri|Tetiri]]&lt;br /&gt;
* There is an alternative lore of Her (non-Imperial) Majesty's Space Navy by [[User:Selezen|Selezen]] (2006) based on synthesising Elite, Frontier &amp;amp; Oolite. This has nothing to do with this oxp. It is found [http://www.aegidian.org/bb/viewtopic.php?p=17031#p17031 here].&lt;br /&gt;
:•It is understood by this editor that the original lore on this wiki was mostly based on the [[Special:Contributions/Selezen|work of Selezen]].&lt;br /&gt;
:•When Matt634 started the development of the Galactic Navy.oxp, he also started [[Special:Contributions/Matt634|weaving GN lore]] into relevant wiki pages and altering what was already there to present a seamless whole. Thus Selezen's work on Her Majesty's Space Navy was overwritten by descriptions of the Galactic Navy.&lt;br /&gt;
:•HIMSN has a quite different lore to either of the afore-mentioned. The current lore on HIMSN was mostly developed by [[User:Disembodied|Disembodied]] in conjunction with [[User:Cody|Cody]] ''et al''. Whilst HIMSN and GN can probably exist side-by-side in your Ooniverse (HIMSN focused purely on fighting Thargoids, GN having a much much heavier presence and a much wider remit), you may well find their respective lores conflict! The editing of this editor attempts to present all views (in order to allow you, the reader, a choice). See [[Lore]] for more analysis of this.&lt;br /&gt;
&lt;br /&gt;
=== Related Downloads ===&lt;br /&gt;
*[[Cataclysm OXP]] (mission is broken)&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Xeptatl's Sword]] a cameo appearance (mission is broken)&lt;br /&gt;
&lt;br /&gt;
=== Other similar OXPs ===&lt;br /&gt;
*[[Galactic Navy]]: the alternative to HIMSN - large, pervasive presence, and unlike HIMSN, fights pirates too (oodles of ships, many of them massive, 14 sector bases in every galaxy, ''etc'').&lt;br /&gt;
*[[249th Naval Reserve Wing OXP]]: A naval reserve wing which you can volunteer for. Works with HIMSN rather than with the Galactic Navy (which has its own Naval Reserve units which you can volunteer for).&lt;br /&gt;
&lt;br /&gt;
=== HIMSN Lore &amp;amp; Development ===&lt;br /&gt;
Gimi (an officer in the Royal Norwegian Navy!) became the first Imperial Manager back in 2012. [[User:Pleb87|Pleb]] took over in 2013.&lt;br /&gt;
*[https://daftworks.co.uk/elite/ Selezen's Site]&lt;br /&gt;
*[[Mission One - FAQ|Interview with Captain Curruthers]] (Dilbert, 2006)&lt;br /&gt;
*[http://elite.acornarcade.com/archive/aftall.htm Fiction] by Simon Challands: note that Her Majesty is not Imperial here!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1689 BB Thread] of Selezen's post: Background story of the Elite universe (2006): Queen Isabell of Lave and Her Majesty's (non-Imperial) Space Navy&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=49729#p49729 BB Thread]: Discussion (2008) &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11923 BB Thread]: Her Imperial Majesty's Space Navy (2012-14, (with later bumps) 51 pages long!!)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=171236#p171236 HIMSN p14] Smiv's summary of the relationship between the Galactic Navy &amp;amp; HIMSN&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=184203#p184203 HIMSN p18] Gimi's summary of the HIMSN project&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215603#p215603 HIMSN p27] link (broken) to first test .oxp for HIMSN (first of half a dozen)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215838#p215838 HIMSN p32] Cim's second critique&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215916#p215916 HIMSN p34] Norby's synopsis of previous good ideas in the thread&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=233703#p233703 HIMSN p50] Abandonment of HIMSN due to a leaky pipe forcing purchase of new computer and consequent loss of Pleb (the Imperial Project Manager) to E:D&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
*[[Lave (Rough Guide)]] - see the bottom of the page for a cameo appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Navies]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=User_talk:Murgh&amp;diff=71947</id>
		<title>User talk:Murgh</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=User_talk:Murgh&amp;diff=71947"/>
		<updated>2022-01-18T16:51:00Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added query on disambiguation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==busy==&lt;br /&gt;
been busy I see. :) 9-2-06 [[User:Arexack|A_H]]&lt;br /&gt;
&lt;br /&gt;
yes, I had a calling, after a nice meal of mostly peppers, onions and garlic (all of which are severely frowned upon by my sect due to their powers of stimulation and 'unease' to the brain) and needed to see the Classic shipyard homaged. they're all just stubs though. care to give a hand? :) --[[User:Murgh|Murgh]] 16:15, 9 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I haven't got the Elite-A experience...I might rip-off several of the ships for racers though. ;) &lt;br /&gt;
[[User:Arexack|A_H]] &lt;br /&gt;
:'''ps''' could write in some of the classic material though....&lt;br /&gt;
::'''pps''' The Monitor looks good too.hmmmmm&lt;br /&gt;
&lt;br /&gt;
==grief==&lt;br /&gt;
so BTW this file is cursed&lt;br /&gt;
[[Image:Fiction-IconBWblink.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
this is A_H version&lt;br /&gt;
[[Image:Fiction-Icon-ANI.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
cursed I tell you!&lt;br /&gt;
&lt;br /&gt;
Hmm, look at the mainpage...the transparent parts of the PNG's are white iso greyish. Maybe we should just make the transition to gif (without semitransparent rim). [[User:Arexack|A_H]]&lt;br /&gt;
:'''p.s.''' Why isn't my cursor blinking here?&lt;br /&gt;
::'''p.p.s''' The white background thing is probly due to MS-IE. :@&lt;br /&gt;
&lt;br /&gt;
A_H: You can sign your comments by typing four [http://en.wikipedia.org/wiki/Tilda tildas] --[[User:Galileo|Galileo]] 05:41, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A_H, you must throw out your I.E and start using Firefox if you're ever going to enjoy a .png on yer PC! --[[User:Murgh|Murgh]] 09:02, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re:borders==&lt;br /&gt;
&lt;br /&gt;
I like the tabled version without borders! --[[User:Galileo|Galileo]] 05:38, 16 February 2006 (UTC)&lt;br /&gt;
:thx. no need to experiment with that anymore ;)--[[User:Murgh|Murgh]] 09:02, 16 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cholmondeley's edit (2020)==&lt;br /&gt;
Added in a list of oxp's culled from the OXPList. Unsure how many were actually Murgh's.&lt;br /&gt;
:Almost all, I think. [[User:Murgh|Murgh]] ([[User talk:Murgh|talk]]) 19:39, 17 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cholmondelian comment ==&lt;br /&gt;
''Overjoyed'' to see that you are willing dip your toes back into editing our wiki - even if you ultimately decide to never venture beyond your own user:page!&lt;br /&gt;
&lt;br /&gt;
I've never worked on one before, but have done a literally horrendous amount of work on ours over the past year. I ''hope'' I've improved things and ''hope'' that I've made it a bit more readable, but as a native English speaker with the traditional English incomprehension of foreign languages, worry if it is as helpful as it might be. What makes sense as a new page heading to me might very well not to others. I've also been trying to slip some humour in, here and there. An experienced eye is more than welcome, even if all you wish to do is offer suggestions or pointers.&lt;br /&gt;
&lt;br /&gt;
Very luckily, Montana05 has been working on the ships.oxp pages and has an understanding of how they all fit together. Personally, I feel that the [[:Category:Oolite scripting]] pages are a bit of a disaster - I have found it almost impossible to learn anything worthwhile from them. Hence my continual additions of bits and bobs culled from the BB (but I lack the context to do anything more than just add).&lt;br /&gt;
&lt;br /&gt;
[[User:Montana05|Montana05]], as mentioned above, has been vital in updating the ships pages. [[User:Hiran|Hiran]] was a star - he got the bit between his teeth and created a computerised contraption which filleted the oxz's, [[Index of artefacts|identifying]] the ships and the equipment. We then worked together on putting all the OXZ names listed on the in-games expansions manager on the wiki, together with all the [[:Category:Equipment|equipment]].&lt;br /&gt;
&lt;br /&gt;
I've also been trying (slowly) to ensure that there are pages for all the people who have added significantly to Oolite, whether as Developers or OXP writers.&lt;br /&gt;
&lt;br /&gt;
Our wiki currently has just over 6000 pages. I've created a thousand of those (probably mostly redirects). Around 2,000 are taken up by [[User:Treczoks|Treczoks]]'s Sector/System listings. The last great spurt of wiki work (judging merely by page creation) seems to me to have been c. 2012 ([[User:Maik|Maik]] ''et al''). There was some sustained work on categorisation back c.2016 ([[User:Debresser|Debresser]]).&lt;br /&gt;
&lt;br /&gt;
As I say, I've never worked on a wiki before. Merely taught a little philosophy &amp;amp; history, a little philosophy of history &amp;amp; history of philosophy, and some philosophy of the history of philosophy... and history of the philosophy of history...&lt;br /&gt;
&lt;br /&gt;
Current major project is trying to dig up &amp;quot;lost oxp's&amp;quot; and link them in the wiki.&lt;br /&gt;
&lt;br /&gt;
:Yes, I wasn't sure if I still knew my p/w, wasn't sure if I had the same mail back then –it didn't work for the BB. Especially as there isn't a &amp;quot;Did you forget your p/w?&amp;quot; function, I was pleased to see I remembered correctly.&lt;br /&gt;
&lt;br /&gt;
:–I think it's a ''fascinating'' wiki. An enormous body of work, a lot of fun pages, and some very informative ones. The ambition of Treczoks to list all bodies of the known galaxies takes one's breath away, and you also seemed to have touched up something everywhere I've looked. &lt;br /&gt;
&lt;br /&gt;
:That is the thing, I don't yet know how much work I should commit to. It's a bit sad to start a big project and not manage to see it completed, much like the way I stepped back from my previous round of Oolite immersion. I think the next &amp;quot;big project&amp;quot; then was to design racing ships, construct tracks and leagues with teams, but that got abandoned at an unsatisfying stage. I made some half-finished ships that strike me as disappointing now, and thought of a lot of team names with logos, which now seem amusing enough, but it wasn't the right time for Giles to do the needed coding so that the rest of us less skilled could run around in carefree play. And then another phase of life called and that was that.&lt;br /&gt;
&lt;br /&gt;
:I did do ''quite'' bit of work on Jimbo wikipedia, especially in conjunction with my wine studies, which was helpful, but it can get consuming and take a lot of the spare time that might be used elsewhere. I hope during some quiet xmas break moments I'll decide what seems most fun to get into, If I have a go at touching up some of the old models or other old OXP stuff can be brought into the modern times, or something on this wiki beckons me. For now, touching up my own userspace here seemed a good place to get a toe in the water. Just do a little dusting, hang up a few old pictures, see where the mood takes me.  &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 23:58, 17 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More gubbins ==&lt;br /&gt;
Just stumbled across this: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8592 Murgh - Obnoxicorp Inc.] (2010-14).&lt;br /&gt;
Cholmondeley 08:44, 20 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
And: you are credited in [[Hotrods OXP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:It's fascinating reading. Svengali did a great job. He seemed to have a skilled touch at everything he did, and also an eminently respectful curator of the old work. I was sad to realise I came back too late to ever interact with him.&lt;br /&gt;
&lt;br /&gt;
:As a non-native English speaker, you have me at a loss with the term &amp;quot;gubbins&amp;quot;. Is there an intrigue? Who is this Ark who suggests I did not work myself into tears while trying to solve the torus conundrum? It's a shame the Internet Wayback isn't a little better, only small glimpses into Oosat2 are possible, that's where the versions with tweaks and fleshed out ReadMes were. That old Oosat still stands nicely is amazing and ironic. &lt;br /&gt;
&lt;br /&gt;
:I should fix that. Arexack did all his own artwork, he just tended to squeeze me for doing his plists. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 09:37, 20 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bumped into your Interstellar Explorer (what on earth?) in [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4443 here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I can't tell if anything ever came of it, despite the early enthusiasm (Selezen seemed extremely thrilled), and whether there was a cameo by the Leviathan or he just picked the name for a while, before it was coined a 'Navy Kitten'. In the end, Lestradae didn't release it? &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 06:55, 27 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are enough references to it scattered across the wiki - one presumes it was part of the larger (and later) versions of RS. I presume that the arguments with Lestradae combined with the updating of the Vanilla game code by Cim consigned RS (and thus Interstellar Explorer) to oblivion.&lt;br /&gt;
&lt;br /&gt;
:A lot of battles seem to have been fought over the years, much blood shed on the field. I am content to have missed the intrigue that seem to have taken place in my absence. I do regret not having been a part of the second wave of model/texture development, I got left behind a great canyon on that one. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 13:04, 27 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snippets of possible use ==&lt;br /&gt;
This: http://aegidian.org/bb/viewtopic.php?p=162557#p162557 - Griff on shaders etc. (2012)&lt;br /&gt;
:Thank you, looks like a thorough explanation. Jeez he had spent 2 years diving in then. &amp;lt;font size=&amp;quot;-6&amp;quot;&amp;gt;OLD&amp;lt;/font&amp;gt;[[User:Murgh|&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;-3&amp;quot; &amp;gt;URGH&amp;lt;/font&amp;gt;]] [[User talk:Murgh|&amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 00:01, 3 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation pages ==&lt;br /&gt;
So back in the dim and murky days before you rematerialised (when I was mucking about on my tod with nobody around to pester), I wrote a disambiguation section for the top of the [[Library]] page. And copied it to the top of the other relevant pages. I'm not sure how well it works, but feel it was better than nothing.&lt;br /&gt;
&lt;br /&gt;
Did the same for [[History]]. I also had a stab at a disambiguation page for the [[Cobra]].&lt;br /&gt;
&lt;br /&gt;
Opinions would be welcomed!&lt;br /&gt;
&lt;br /&gt;
Winston is hoping to transfer the wiki this week and boost the download. He sounded amenable to granting you Supertrumble powers on this wiki!&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Blender_Planet_Textures&amp;diff=71932</id>
		<title>Blender Planet Textures</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Blender_Planet_Textures&amp;diff=71932"/>
		<updated>2022-01-12T10:27:14Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added link to Blender Tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Blender Generator File for Oolite Planet Textures'''&lt;br /&gt;
&lt;br /&gt;
NOTE: This page predates the major changes to planetary possibilities in v.1.88 &amp;amp; v.1.90: See http://www.oolite.org/whatsnew/v1.88/ &amp;amp; http://www.oolite.org/whatsnew/v1.90/ and for more detail see [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=19881 A Description of the Improved Lighting and Materials System] (2018+)&lt;br /&gt;
&lt;br /&gt;
This file: [https://drive.google.com/open?id=0B-H82JXdVEApWExvOFpWR2pwQ2c planet_oolite.blend] can be used to generate planet textures in [https://www.blender.org/ Blender]. Made by [http://bb.aegidian.org/memberlist.php?mode=viewprofile&amp;amp;u=28154 Commaander X] together with the following notes and tutorial.&lt;br /&gt;
&lt;br /&gt;
Couple of extra comments:&lt;br /&gt;
&lt;br /&gt;
* don't left click in the 3D View window, or the UV/Image Editor. Left click originally changes the position of 3D cursor. Selection is done by right clicking.&lt;br /&gt;
* the generated textures are cube mapped (this avoids the nasty pole distortion the &amp;quot;latlong&amp;quot; textures expose)&lt;br /&gt;
* the blend file can be used to generate the 2048 (or more) textures you wanted. The most challenging part is to come up with enough gradient variations for different planet types and also define a way (shouldn't be that hard) to procedurally generate the crater-ed barren planets/moons. The horizontal distortion for the gas giants should also be trivial.&lt;br /&gt;
&lt;br /&gt;
With proper animation settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. Scene Presentation ==&lt;br /&gt;
   &lt;br /&gt;
There are 3 added objects:&lt;br /&gt;
       &lt;br /&gt;
* Sun - a sun light used for being able to see the specular maps (not used in Oolite) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- present in both layer 1 and 2&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Image:Sun.jpg]]&lt;br /&gt;
                       &lt;br /&gt;
* bge - a cubemapped sphere to test the generated textures in the BGE (Blender Game Engine)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- present only in layer 2&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Image:Bge.jpg]]&lt;br /&gt;
            &lt;br /&gt;
* gen - a cubemapped sphere to generate the textures&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- present only in layer 1&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Image:Gen.jpg]]&lt;br /&gt;
          &lt;br /&gt;
&lt;br /&gt;
== 2. Generating Textures ==&lt;br /&gt;
&lt;br /&gt;
=== I. Viewing ===&lt;br /&gt;
The textures are generated by using the &amp;quot;gen&amp;quot; object. To see it with texture settings:&lt;br /&gt;
        &lt;br /&gt;
a) in the &amp;quot;3D View&amp;quot; viewport select layer 1&lt;br /&gt;
&lt;br /&gt;
[[Image:3D_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
b) in the &amp;quot;Outliner&amp;quot; viewport select the &amp;quot;gen&amp;quot; object&lt;br /&gt;
&lt;br /&gt;
[[Image:Outliner_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
c) in the &amp;quot;Properties&amp;quot; viewport select the &amp;quot;Material&amp;quot; tab, and confirm the &amp;quot;gen&amp;quot; material is visible&lt;br /&gt;
&lt;br /&gt;
[[Image:Material_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
d) in the menu view, select &amp;quot;Blender Render&amp;quot; as engine to use for rendering&lt;br /&gt;
       &lt;br /&gt;
[[Image:Menu_view_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
e) in the &amp;quot;3D View&amp;quot; viewport select &amp;quot;Rendered&amp;quot; as the viewport shading method&lt;br /&gt;
       &lt;br /&gt;
[[Image:3D_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should be able to see the textured &amp;quot;planet&amp;quot; in the &amp;quot;3D View&amp;quot; viewport.&lt;br /&gt;
     &lt;br /&gt;
=== II. Changing ===&lt;br /&gt;
The &amp;quot;3D View&amp;quot; viewport should show how the textures defined on the &amp;quot;gen&amp;quot; material will look on the planet object.&lt;br /&gt;
&lt;br /&gt;
To change the generated texture parameters:&lt;br /&gt;
&lt;br /&gt;
a) (having 2.c) above performed)in the &amp;quot;Properties&amp;quot; viewport select the &amp;quot;Texture&amp;quot; tab&lt;br /&gt;
&lt;br /&gt;
[[Image:Texture_001.jpg]]&lt;br /&gt;
       &lt;br /&gt;
b) in the list of textures, the following are of interest:&lt;br /&gt;
&lt;br /&gt;
* gen.clouds - used to generate the cloud pattern atop of all the other textures&lt;br /&gt;
* gen.clouds.shadow - used to generate a shadow for the clouds texture&lt;br /&gt;
* gen.land - used to generate the main land layout of the planetary texture&lt;br /&gt;
* gen.rivers - used to generate rivers across the continents&lt;br /&gt;
* mask.stencil - used as a stencil for placing variation of the initial relief color as defined in gen.land&lt;br /&gt;
* gen.land.relief - used to put through the mask.stencil more variation of the relief layout&lt;br /&gt;
There are more textures, but they can be ignored (and keep unchecked in the list)&lt;br /&gt;
            &lt;br /&gt;
In order to change the layout of the generated map for each texture there are 2 main places in the &amp;quot;Colors&amp;quot; section (below the texture list) to modify:&lt;br /&gt;
* in the colour gradient (Ramp), the colours for each colour stop&lt;br /&gt;
* in the colour gradient the positions for each colour stop&lt;br /&gt;
&lt;br /&gt;
[[Image:Ramp_001.jpg]]&lt;br /&gt;
       &lt;br /&gt;
Some position values are interconnected -- e.g. in the mask.stencil texture, the colour stop at position 1 should have the same position value like the colour stop at position 1 in gen.land, in order to place the extra relief on the continents and not in the oceans.&lt;br /&gt;
     &lt;br /&gt;
=== III. Generating ===&lt;br /&gt;
In order to generate the texture:&lt;br /&gt;
&lt;br /&gt;
a) make sure your textures for the &amp;quot;gen&amp;quot; object look good in the &amp;quot;3D View&amp;quot; viewport&lt;br /&gt;
&lt;br /&gt;
b) in the &amp;quot;UV/Image Editor&amp;quot; viewport click the &amp;quot;+&amp;quot; button in the viewport menu at the right of the &amp;quot;cubegrid.png&amp;quot; in order to create a new texture (or click the &amp;quot; + New&amp;quot; button if no texture is visible in the viewport), with the following (mandatory) parameters:&lt;br /&gt;
* Name: e.g. &amp;quot;land&amp;quot;&lt;br /&gt;
* Width: 1024&lt;br /&gt;
* Height: 6144&lt;br /&gt;
&lt;br /&gt;
[[Image:UV_001.jpg]]&lt;br /&gt;
[[Image:UV_002.jpg]]&lt;br /&gt;
           &lt;br /&gt;
HINT: if you want to change the size of the generated texture, you can enter the new width (e.g. 512) and enter the width value times 6 in the Height field (e.g. 512*6); Blender will put in the result.&lt;br /&gt;
&lt;br /&gt;
c) select the &amp;quot;gen&amp;quot; object in the &amp;quot;Outliner&amp;quot; viewport&lt;br /&gt;
       &lt;br /&gt;
[[Image:Outliner_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
d) select &amp;quot;Edit Mode&amp;quot; in the &amp;quot;3D View&amp;quot; viewport&lt;br /&gt;
       &lt;br /&gt;
[[Image:3D_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
e) select all (menu)&amp;quot;Select&amp;quot;/&amp;quot;(De)select All&amp;quot; (might be needed couple of times)&lt;br /&gt;
       &lt;br /&gt;
[[Image:3D_004.jpg]]&lt;br /&gt;
&lt;br /&gt;
f) make sure the newly created texture is selected in the &amp;quot;UV/Image Editor&amp;quot; viewport under the highlighted UV grid (you should see the highlighted UV grid as a result of e) action)&lt;br /&gt;
       &lt;br /&gt;
[[Image:UV_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
g) save the file (maybe as a different name -- you can click the + sign at the end of the file name in order to quickly add/increase the file number)&lt;br /&gt;
           &lt;br /&gt;
[[Image:Save_as_01.jpg]]&lt;br /&gt;
[[Image:Save_as_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
h) in the &amp;quot;Properties&amp;quot; viewport select the first tab, &amp;quot;Render&amp;quot;&lt;br /&gt;
       &lt;br /&gt;
[[Image:Render_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
i) in the &amp;quot;Render&amp;quot; tab scroll down to the &amp;quot;Bake&amp;quot; section, select &amp;quot;Textures&amp;quot; as &amp;quot;Bake Mode&amp;quot; and make sure &amp;quot;Clear&amp;quot; is checked and the &amp;quot;Margin&amp;quot; is set to 0 px&lt;br /&gt;
       &lt;br /&gt;
[[Image:Render_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
j) click &amp;quot;Bake&amp;quot; button -- in the &amp;quot;UV/Image Editor&amp;quot; viewport you should see how the texture gets generated.&lt;br /&gt;
       &lt;br /&gt;
[[Image:UV_004.jpg]]&lt;br /&gt;
&lt;br /&gt;
k) in the &amp;quot;UV/Image Editor&amp;quot; viewport you can save the generated texture as an image to test in-game; you can also pack the image as a PNG to easier test it in the BGE.&lt;br /&gt;
           &lt;br /&gt;
[[Image:UV_005.jpg]]&lt;br /&gt;
[[Image:UV_006.jpg]]&lt;br /&gt;
&lt;br /&gt;
       &lt;br /&gt;
== 3. Testing the Generated Textures ==&lt;br /&gt;
&lt;br /&gt;
In order to make it easier to see how the textures would look in-game:&lt;br /&gt;
&lt;br /&gt;
a) the generated images (in the &amp;quot;UV/Image Editor&amp;quot; viewport) should be (menu)&amp;quot;Image/Pack as PNG&amp;quot;&lt;br /&gt;
&lt;br /&gt;
b) switch main &amp;quot;3D View&amp;quot; viewport to layer 2 (you might need to switch back to &amp;quot;Object Mode&amp;quot; -- see 2.III.d) above). You also must make sure you shading is set to GLSL and Viewport shading to texture.&lt;br /&gt;
       &lt;br /&gt;
[[Image:3D_005.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3D_006.jpg]]&lt;br /&gt;
[[Image:3D_007.jpg]]&lt;br /&gt;
&lt;br /&gt;
c) in the menu view, select &amp;quot;Blender Game&amp;quot; as engine to use for rendering&lt;br /&gt;
       &lt;br /&gt;
[[Image:Menu_view_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
d) select the &amp;quot;bge&amp;quot; object in the &amp;quot;Outliner&amp;quot; viewport&lt;br /&gt;
       &lt;br /&gt;
[[Image:Outliner_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
e) select the &amp;quot;Material&amp;quot; tab in the &amp;quot;Properties&amp;quot; viewport, and confirm the &amp;quot;bge&amp;quot; material is visible&lt;br /&gt;
&lt;br /&gt;
[[Image:Material_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
f) select the &amp;quot;Texture&amp;quot; tab in the &amp;quot;Properties&amp;quot; viewport&lt;br /&gt;
&lt;br /&gt;
g) uncheck the &amp;quot;cubegrid&amp;quot; texture&lt;br /&gt;
&lt;br /&gt;
h) check the &amp;quot;land&amp;quot; texture; select the &amp;quot;land&amp;quot; texture&lt;br /&gt;
       &lt;br /&gt;
[[Image:Texture_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
i) in the &amp;quot;Image&amp;quot; section below the texture list, select the image name (as given when generated) in the list opened by clicking at the left of the &amp;quot;New&amp;quot; button&lt;br /&gt;
        &lt;br /&gt;
[[Image:Texture_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should see in the &amp;quot;3D View&amp;quot; viewport how the texture looks in BGE mapped on the &amp;quot;planet&amp;quot;. The quality will differ, though, from how it will look in-game in Oolite.&lt;br /&gt;
&lt;br /&gt;
Once the texture is in the file, only the a)-d) steps above are necessary to see the new texture. NB: you'll have to do 3.a) (pack as PNG) after you generate a new version of the texture, to be able to see it in BGE.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*You can comment in [http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=16252&amp;amp;start=15#p247849 this topic].&lt;br /&gt;
*[https://cgcookie.com/learn-blender Blender Tutorials] (cgcookie.com)&lt;br /&gt;
&lt;br /&gt;
=== FracPlanet ===&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=20888 Planet Development Tool for Linux: FracPlanet] (2021)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Astrogation_Console&amp;diff=71931</id>
		<title>Astrogation Console</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Astrogation_Console&amp;diff=71931"/>
		<updated>2022-01-12T09:47:57Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added TouchPortal picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Astrogation Console====&lt;br /&gt;
[[Image:Astro-console-gray.png|300px|right]]&lt;br /&gt;
The DL-A396 Astrogator Console is a fully integrated unit, and was retrofitted to most spaceframes between 3155 and 3159.  It is now the standard console type used by [[GalCop]] vessels, including those of the [[Galactic Navy]].&lt;br /&gt;
&lt;br /&gt;
The console features several multifunction displays [[MFD]]s and customisable controls.  The manufacturer, [[Aegidian Industries|Williams Avionics]], supplies the console with a default layout template, but users can customise the controls and displays as necessary.  The only display that retains a definite style is the local space scanner.&lt;br /&gt;
&lt;br /&gt;
The astrogator console is the interface to the astrogation computer that takes over the majority of the ship's navigation controls. The most recent unit, introduced in 3170, is the Socam 103, which includes all the standard controls along with advanced thruster control, a more advanced AI and a newly updated personality interface. &lt;br /&gt;
&lt;br /&gt;
Standard responsibilities of the astrogation system are:&lt;br /&gt;
* Handling of relativistic space flight: advanced routines 'hide' the relativistic aspect of real space flight from the pilot, presenting a simple dive/climb/roll control method and a simplified acceleration and deceleration control related to the primary stellar body in the vicinity of the ship.&lt;br /&gt;
* Docking procedures once within a space station.&lt;br /&gt;
* Basic IFF interrogation with nearby vessels.&lt;br /&gt;
* Tracking of stellar objects.&lt;br /&gt;
* Orientation and positioning for witchspace transit (formerly handled by the Orbitspace Authority on a manual basis).&lt;br /&gt;
&lt;br /&gt;
Note that any references to controls within this manual will refer to the default layout of the console controls as supplied by Williams Avionics. Also note that each control has been assigned a verbal command through the AI, and unless you have disabled this option you may use the appropriately assigned command.&lt;br /&gt;
&lt;br /&gt;
[[File:Streamdeck Regular Combat.png|thumb|right|320px|a buttonbox]]&lt;br /&gt;
[[File:Arquebus's Touch Portal.png|thumb|right|320px|TouchPortal customised for Oolite]]&lt;br /&gt;
[[File:Roolite HUD 1.jpg|thumb|right|320px|Presti70's Steel Battalion VT Controller]]&lt;br /&gt;
[[File:Roolite HUD.jpg|thumb|right|320px|Special cardboard print-out for Roolite]]&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Pilot's Reference Manual]]&lt;br /&gt;
*[[Ship's Library OXP]] (itself optional optional equipment!) contains Cim's in-game '''Ship's Manual''' readable on an [[MFD]] in-flight&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Keyboard Issues]] - problems with using your astrogation console&lt;br /&gt;
*[[Priming Equipment]] - operating optional OXP equipment&lt;br /&gt;
*[[Joysticks and Gamepads]]&lt;br /&gt;
*[[Buttonboxes]]&lt;br /&gt;
&lt;br /&gt;
[[File:One armed man-0990.jpg|320px]][[File:One armed man-0999.jpg|320px]][[File:One armed man-0988.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
*[http://bb.aegidian.org/viewtopic.php?f=2&amp;amp;t=19423 Any luck with multiple (viewport) monitors?] (2018-21) Building a Cobra's astrogation console for the younger generation&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20899 External Dashboards] (2021) Maik's creation of a second dashboard using raspberry pi&lt;br /&gt;
&lt;br /&gt;
[[File:Maik's Second Monitor.png|320px]]&lt;br /&gt;
{{NavBox - Oolite Equipment}}[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Buttonboxes&amp;diff=71930</id>
		<title>Buttonboxes</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Buttonboxes&amp;diff=71930"/>
		<updated>2022-01-12T09:41:20Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added more on TocuhPortal. Better structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of buttonboxes/control panels/instrument panels which can be bought to add to the immersive experience. These include the following:&lt;br /&gt;
[[File:Roolite HUD.jpg|thumb|right|320px|Part of the legendary ''Steel Battalion Controller'' (2002)]]&lt;br /&gt;
*'''Blackhog''' (3 versions for flight sims and an upcoming 4th for space sims) ''Windows compatible''&lt;br /&gt;
*'''Elgato''' Streamdeck (3 sizes) ''Windows &amp;amp; AppleMac compatible''. '''Oolite-compatible!'''&lt;br /&gt;
*'''Saiteck''' (maybe 4/5 versions for flight sims) ''Windows compatible''&lt;br /&gt;
*'''Thrustmaster''' Cougar Pack. ''Windows compatible''. &lt;br /&gt;
*'''VKB''' (1 version, an upcoming second) ''Windows compatible''&lt;br /&gt;
*'''Virpil''' (1 version) ''Windows compatible''&lt;br /&gt;
*Various hand made alternatives can be found on ''eg.'' Etsy.com (search under Simulator).&lt;br /&gt;
''Linux compatibility'' does not yet seem to be on offer.&lt;br /&gt;
&lt;br /&gt;
These can combine with (for example) a [[Joysticks and Gamepads|joystick and throttle]] to give one a feeling of ''actually'' flying a cobra, the buttonbox serving as one's [[Astrogation Console|astrogation panel]].&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Arquebus's Touch Portal.png|thumb|right|320px|Arquebus's Touch-portal page for his Smart-phone &amp;lt;br&amp;gt; ''Click'' to expand!]]&lt;br /&gt;
== Software ==&lt;br /&gt;
=== Touchportal ===&lt;br /&gt;
[https://www.touch-portal.com/ Touch-portal] transmogrifies your smartphone into a buttonbox. It works like the Elgato does, in effect replicating elements of your keyboard but with custom-designed buttons. On the minus side you do not get the &amp;quot;haptic feel&amp;quot; of a real keyboard with pressable buttons. On the positive side you can include gauges (if you know how!) and change the background colour/design. &lt;br /&gt;
&lt;br /&gt;
Since you can design the keys, you can for example group the 7 missile keys together, give them a distinctive colour and then name them according to what they actually do!&lt;br /&gt;
&lt;br /&gt;
Arquebus has created the profile on the right for playing in oolite (which he uses in conjunction with his joystick).&lt;br /&gt;
&lt;br /&gt;
You can download his profile from [https://app.box.com/s/ivz2d5tc2blc04knz3yq6hdlfe7y8cxp here].&lt;br /&gt;
&lt;br /&gt;
See [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21135 Touch Portal] (2021)&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
=== Blackhog ===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Plantilla-cabecera9.png|200px|thumb|&amp;lt;br&amp;gt;|Plantilla-cabecera &amp;lt;br&amp;gt; Waiting for this one since 2017]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Front-view-03-A-web-1.jpg|200px|thumb|&amp;lt;br&amp;gt;|A-explorer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Blackhog.jpg|200px|thumb|&amp;lt;br&amp;gt;|A-explorer: optional mount]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:B-explorer-02-1-300x300.jpg|200px|thumb|&amp;lt;br&amp;gt;|B-explorer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Front-view-03-C-web-1.jpg|200px|thumb|&amp;lt;br&amp;gt;|C-explorer]]&lt;br /&gt;
|}&lt;br /&gt;
Blackhog's various ''explorers'' seem to be made of metal. The optional mount allows the throttle unit of a [[Joysticks and Gamepads|Hotas]] to be mounted on it.&lt;br /&gt;
&lt;br /&gt;
Their plastic ''Plantilla-cabecera'' was avowedly designed with ''Elite Dangerous'' in mind back in 2017. Perhaps software issues impeded its production? Or maybe the designer left the company? Or they vowed to disavow plastic?&lt;br /&gt;
&lt;br /&gt;
=== Elgato's Streamdeck ===&lt;br /&gt;
&lt;br /&gt;
[[File:Elgato Streamdeck.jpg|300px|thumb|left|medium-sized Streamdeck (only 15 buttons)]]&lt;br /&gt;
Elgato's Streamdeck is ''not'' counted as one of the four joystick controllers for Oolite. &lt;br /&gt;
&lt;br /&gt;
It is made of a tough durable plastic with LCD programmable buttons which can also work as toggles where the picture on the button changes when it is depressed.&lt;br /&gt;
&lt;br /&gt;
One programmes each of the buttons individually for its effect in Oolite. One also chooses one's own images for each button.&lt;br /&gt;
&lt;br /&gt;
The StreamDeck shown on the left is the medium sized version (15 buttons). &lt;br /&gt;
&lt;br /&gt;
The Streamdeck shown below is the largest of the 3 sizes - the XL - (with 32 buttons). It has been programmed for 3 different conditions: docked, in-flight and combat.&lt;br /&gt;
&lt;br /&gt;
[[File:Streamdeck Regular Docked.png|thumb|400px|left|'''Regular ''Docked'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Notice that not all the buttons have been assigned. &amp;lt;br&amp;gt;&lt;br /&gt;
* The buttons are colour co-ordinated with their functions &amp;lt;br&amp;gt;&lt;br /&gt;
* Pressing the launch key in the top left-hand corner not only launches one's ship (F1) but also toggles the 'astrogation panel' to the one beneath for flight. &amp;lt;br&amp;gt;&lt;br /&gt;
* The 8 keys on the top row merely mimic the F1 - F8 array on the computer keyboard. &amp;lt;br&amp;gt;&lt;br /&gt;
* The confirm key is needed for the AppleMac to ''confirm'' the instruction to save a commander (Command-R). &amp;lt;br&amp;gt;&lt;br /&gt;
* The yellow keys are the arrow buttons and the enter/return key. For manipulations on the F3, F4, F6 &amp;amp; F8 screens. &amp;lt;br&amp;gt;&lt;br /&gt;
* The white ''gold'', ''platinum'' and ''gem'' keys do nothing but merely remind one of the prices above which to sell and below which to buy!]]&lt;br /&gt;
[[File:Streamdeck Regular Flight.png|thumb|400px|firht|'''Regular ''in-Flight'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Note that F1-F4 have been replaced by other commands. &amp;lt;br&amp;gt;&lt;br /&gt;
* ECM, ESC, Fuel Injection &amp;amp; Witchspace drive icons nabbed from [[Coluber HUD CH01]]; compass, docking, barrel roll &amp;amp; speed icons nabbed from [[Vimana HUD]] &amp;lt;br&amp;gt;&lt;br /&gt;
* Yellow direction &amp;amp; red speed keys necessitated by the owner's HOTAS exhibiting inebriated behaviour during steering - and the throttle and yaw not working for AppleMacs!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Streamdeck Regular Combat.png|thumb|400px|left|&lt;br /&gt;
'''Regular ''Combat'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Grouping of mauve missile buttons greatly facilitates the dying braincells of the owner! &amp;lt;br&amp;gt;&lt;br /&gt;
* Yellow direction arrow keys have had the ''precision flying'' '''control''' key incorporated]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Streamdeck Strict Flight.png|300px|thumb|right|Streamdeck ''Strict Flight'' Astrogation Panel]]&lt;br /&gt;
[[File:Streamdeck Strict Combat.png|300px|thumb|right|Streamdeck ''Strict Combat'' Astrogation Panel]]&lt;br /&gt;
&lt;br /&gt;
These smaller layouts (and a third layout for the ''Docked'' state) were composed for teaching purposes, and thus are as simple as possible. They have been designed for playing the '''strict version''' of Oolite without any .oxps whatsoever.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 *[[File:Stream Deck - Oolite Profiles.streamDeckProfilesBackup.oxz]]: 3 sets each of 3 consoles (docked, in-flight &amp;amp; combat)&lt;br /&gt;
 '''Strict Play''' with ''standard equipment'' buttons only, for learners. The basic equipment for the in-game [[Tutorial]]. No distractions!&lt;br /&gt;
 '''Strict Play''' adding ''standard '''optional''' equipment'' (''ie.'' Fuel Injectors, Docking Computers, ECM ''etc'') to limit complexity.&lt;br /&gt;
 '''Normal Play''' adding .oxp equipment buttons  (''ie.''adds fast activations, equipment priming &amp;amp; MFD's). &lt;br /&gt;
 *This is '''not''' an &amp;quot;.oxz&amp;quot;; so you will need to ''delete'' the &amp;quot;.oxz&amp;quot; ending of the filename to use this!&lt;br /&gt;
&lt;br /&gt;
''Galcop Health Warning''&lt;br /&gt;
&lt;br /&gt;
It should be emphasised that the author of this page is by no means an expert in any of this. The designs you see are constantly evolving and are not necessarily the most sensible. You yourself could undoubtedly do far, far better! But you ''can'' download his attempts just above and then tweak them to death.&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Saitek ===&lt;br /&gt;
&lt;br /&gt;
[[File:Saitek instrument panel.jpg|300px|thumb|left|Saitek Instrument Panel]]&lt;br /&gt;
[[File:Saitek multi panel.jpg|300px|thumb|right|Saitek Multi Panel]]&lt;br /&gt;
[[File:Saitek radio panel.jpg|300px|thumb|left|Saitek Radio Panel]]&lt;br /&gt;
[[File:Saitek switch-panel.jpg|300px|thumb|right|Saitek Switch-Panel]]&lt;br /&gt;
&lt;br /&gt;
The gauge in the Saitek Instrument Panel actually works - unlike the Thrustmaster offering below (but maybe not for Oolite). There are quite a number of different settings (15, but for avionics, rather than space, so far). But if you have the programming skills ....&lt;br /&gt;
&lt;br /&gt;
The gauges can be mounted side by side and top to bottom to make say a block of 2x3.&lt;br /&gt;
&lt;br /&gt;
The other panels can be mounted on top of each other.&lt;br /&gt;
&lt;br /&gt;
All of these are Windows complaint. It seems that the non-gauge panels ''might'' work with X-Plane 10 on an AppleMac. Not a word about Linux. This does not of course intimate that any of them are '''Oolite compliant!''' But Presti70 managed to hack his Steel Batallion Controller to work with Oolite, so if you have the skills...&lt;br /&gt;
&lt;br /&gt;
Note that [https://www.spadnext.com/home.html SPADneXt] produces alternate drivers for Saitek which are more flexible than Saitek's own drivers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Thrustmaster Cougar Pack ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thrustmaster Cougar.png|300px|thumb|left|Thrustmaster ''Cougar Pack'']] &amp;lt;br&amp;gt;&lt;br /&gt;
While this ''looks'' like a gauge, the gauge itself is only a paper insert! &amp;lt;br&amp;gt;&lt;br /&gt;
What ''does'' work are the buttons on the rim.  &amp;lt;br&amp;gt;&lt;br /&gt;
20 backlit buttons and then another four switches.  &amp;lt;br&amp;gt;&lt;br /&gt;
The lighting is adjustable. &amp;lt;br&amp;gt;&lt;br /&gt;
It is uncertain as to whether this would be compatible with Oolite. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== The Russians/Belorussians: VKB &amp;amp; Virpil ===&lt;br /&gt;
[[File:VKB SEM (Side Extension Module).png|500px|thumb|left|'''VKB''' SEM ''Side Extension Module'']]&lt;br /&gt;
[[File:Virpil Button Box.png|300px|thumb|right|'''Virpil''': VPC Control Panel - #1 ''made out of metal'']]&lt;br /&gt;
If you go back a thousand years or so, there were ''three'' Russias: '''White Russia''' (Belorussia); '''Red Russia''' (Ruthenia) and '''Black Russia''' (the fertile black arable land of the Ukraine).  &amp;lt;br&amp;gt;&lt;br /&gt;
Belorussia is West of modern Russia bordering Lithuania, Poland and the Ukraine (''Modern Russia'', which had yet to be conquered by the Bogatyrs of Old Kiev or the Ukrainians).  &amp;lt;br&amp;gt;&lt;br /&gt;
The Bogatyrs were Norsemen who fought their way down the Volga, conquering as they went. Some of them ended up as the elite Varangian Guard of fabled Byzantium. &amp;lt;br&amp;gt;&lt;br /&gt;
Other Norsemen invaded French Normandy, using it as a springboard to conquer England in 1066.  &amp;lt;br&amp;gt;&lt;br /&gt;
Others took over Iceland and then made their way westwards to North America.  &amp;lt;br&amp;gt;&lt;br /&gt;
Yet others invaded Sicily in the Mediterranean Sea! Busy chaps, those Norsemen!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Etsy button box.jpg|300px|thumb|right|Button box found on etsy.com]]&lt;br /&gt;
=== Etsy's Offerings ===&lt;br /&gt;
Etsy.com has a selection of rehabilitated gubbins made by the various companies listed above, as well as some hand made goods. &amp;lt;br&amp;gt;&lt;br /&gt;
No details were found as to how one links the hand-made items to the game in such a way as to make them useful, but presumably this information is known to the manufacturers!  &amp;lt;br&amp;gt;&lt;br /&gt;
One needs to search under ''simulator'' to find the various offerings for sale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Hand-made ==&lt;br /&gt;
There are several threads discussing this:&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=281219#p281219 Arduino &amp;amp; Raspberry] (2021: woven into a thread on TouchPortal)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=5&amp;amp;t=13036 Calling all Raspberry Pi owners...] (2012-6)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=5&amp;amp;t=11698 For the raspberry] (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=11376 David Braben's Raspberry Pi PC launched] (2011-3)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=12299 Homemade Space-Flightsimulator Oolite Cockpit Panel] (2012: Arduino)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Astrogation Console]]&lt;br /&gt;
*[[Keyboard Issues]] - problems with using your astrogation console&lt;br /&gt;
*[[Joysticks and Gamepads]]&lt;br /&gt;
*Presti70 modified the [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=5719 Steel Battalion VT Controller] for Oolite (2009). ClymAngus adds many links to other hardware possibilities.&lt;br /&gt;
:*[https://www.svg.com/113674/untold-story-insane-game-controller-ever-made/ The Untold Story Of The Most Insane Game Controller Ever Made (2018)]&lt;br /&gt;
*You can of course, always make your own: [http://www.aegidian.org/bb/viewtopic.php?p=278601#p278601 One armed man's child-sized cobra]&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0990.jpg|200px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0988.jpg|200px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0999.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
:DavidTQ's version (comes with some oofiction in his BB thread: [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=6307 Deadly (interior) designs])&lt;br /&gt;
[[File:DavidTQ interior.png|thumb|center|200px|Click to enlarge!]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Buttonboxes&amp;diff=71929</id>
		<title>Buttonboxes</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Buttonboxes&amp;diff=71929"/>
		<updated>2022-01-12T09:22:46Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Hand-made section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of buttonboxes/control panels/instrument panels which can be bought to add to the immersive experience. These include the following:&lt;br /&gt;
[[File:Roolite HUD.jpg|thumb|right|320px|Part of the legendary ''Steel Battalion Controller'' (2002)]]&lt;br /&gt;
*'''Blackhog''' (3 versions for flight sims and an upcoming 4th for space sims) ''Windows compatible''&lt;br /&gt;
*'''Elgato''' Streamdeck (3 sizes) ''Windows &amp;amp; AppleMac compatible''. '''Oolite-compatible!'''&lt;br /&gt;
*'''Saiteck''' (maybe 4/5 versions for flight sims) ''Windows compatible''&lt;br /&gt;
*'''Thrustmaster''' Cougar Pack. ''Windows compatible''. &lt;br /&gt;
*'''VKB''' (1 version, an upcoming second) ''Windows compatible''&lt;br /&gt;
*'''Virpil''' (1 version) ''Windows compatible''&lt;br /&gt;
*Various hand made alternatives can be found on ''eg.'' Etsy.com (search under Simulator).&lt;br /&gt;
''Linux compatibility'' does not yet seem to be on offer.&lt;br /&gt;
&lt;br /&gt;
These can combine with (for example) a [[Joysticks and Gamepads|joystick and throttle]] to give one a feeling of ''actually'' flying a cobra, the buttonbox serving as one's [[Astrogation Console|astrogation panel]].&lt;br /&gt;
&lt;br /&gt;
[[File:Arquebus's Touch Portal.png|thumb|right|320px|Arquebus's Touch-portal page for his Smart-phone &amp;lt;br&amp;gt; ''Click'' to expand!]]&lt;br /&gt;
== Touchportal ==&lt;br /&gt;
[https://www.touch-portal.com/ Touch-portal] transmogrifies your smartphone into a buttonbox. Arquebus has created this profile for playing in oolite which he uses in conjunction with his joystick.&lt;br /&gt;
&lt;br /&gt;
You can download his profile from [https://app.box.com/s/ivz2d5tc2blc04knz3yq6hdlfe7y8cxp here].&lt;br /&gt;
&lt;br /&gt;
See [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21135 Touch Portal] (2021)&lt;br /&gt;
&lt;br /&gt;
== Blackhog ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Plantilla-cabecera9.png|200px|thumb|&amp;lt;br&amp;gt;|Plantilla-cabecera &amp;lt;br&amp;gt; Waiting for this one since 2017]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Front-view-03-A-web-1.jpg|200px|thumb|&amp;lt;br&amp;gt;|A-explorer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Blackhog.jpg|200px|thumb|&amp;lt;br&amp;gt;|A-explorer: optional mount]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:B-explorer-02-1-300x300.jpg|200px|thumb|&amp;lt;br&amp;gt;|B-explorer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:Front-view-03-C-web-1.jpg|200px|thumb|&amp;lt;br&amp;gt;|C-explorer]]&lt;br /&gt;
|}&lt;br /&gt;
Blackhog's various ''explorers'' seem to be made of metal. The optional mount allows the throttle unit of a [[Joysticks and Gamepads|Hotas]] to be mounted on it.&lt;br /&gt;
&lt;br /&gt;
Their plastic ''Plantilla-cabecera'' was avowedly designed with ''Elite Dangerous'' in mind back in 2017. Perhaps software issues impeded its production? Or maybe the designer left the company? Or they vowed to disavow plastic?&lt;br /&gt;
&lt;br /&gt;
== Elgato's Streamdeck ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elgato Streamdeck.jpg|300px|thumb|left|medium-sized Streamdeck (only 15 buttons)]]&lt;br /&gt;
Elgato's Streamdeck is ''not'' counted as one of the four joystick controllers for Oolite. &lt;br /&gt;
&lt;br /&gt;
It is made of a tough durable plastic with LCD programmable buttons which can also work as toggles where the picture on the button changes when it is depressed.&lt;br /&gt;
&lt;br /&gt;
One programmes each of the buttons individually for its effect in Oolite. One also chooses one's own images for each button.&lt;br /&gt;
&lt;br /&gt;
The StreamDeck shown on the left is the medium sized version (15 buttons). &lt;br /&gt;
&lt;br /&gt;
The Streamdeck shown below is the largest of the 3 sizes - the XL - (with 32 buttons). It has been programmed for 3 different conditions: docked, in-flight and combat.&lt;br /&gt;
&lt;br /&gt;
[[File:Streamdeck Regular Docked.png|thumb|400px|left|'''Regular ''Docked'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Notice that not all the buttons have been assigned. &amp;lt;br&amp;gt;&lt;br /&gt;
* The buttons are colour co-ordinated with their functions &amp;lt;br&amp;gt;&lt;br /&gt;
* Pressing the launch key in the top left-hand corner not only launches one's ship (F1) but also toggles the 'astrogation panel' to the one beneath for flight. &amp;lt;br&amp;gt;&lt;br /&gt;
* The 8 keys on the top row merely mimic the F1 - F8 array on the computer keyboard. &amp;lt;br&amp;gt;&lt;br /&gt;
* The confirm key is needed for the AppleMac to ''confirm'' the instruction to save a commander (Command-R). &amp;lt;br&amp;gt;&lt;br /&gt;
* The yellow keys are the arrow buttons and the enter/return key. For manipulations on the F3, F4, F6 &amp;amp; F8 screens. &amp;lt;br&amp;gt;&lt;br /&gt;
* The white ''gold'', ''platinum'' and ''gem'' keys do nothing but merely remind one of the prices above which to sell and below which to buy!]]&lt;br /&gt;
[[File:Streamdeck Regular Flight.png|thumb|400px|firht|'''Regular ''in-Flight'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Note that F1-F4 have been replaced by other commands. &amp;lt;br&amp;gt;&lt;br /&gt;
* ECM, ESC, Fuel Injection &amp;amp; Witchspace drive icons nabbed from [[Coluber HUD CH01]]; compass, docking, barrel roll &amp;amp; speed icons nabbed from [[Vimana HUD]] &amp;lt;br&amp;gt;&lt;br /&gt;
* Yellow direction &amp;amp; red speed keys necessitated by the owner's HOTAS exhibiting inebriated behaviour during steering - and the throttle and yaw not working for AppleMacs!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Streamdeck Regular Combat.png|thumb|400px|left|&lt;br /&gt;
'''Regular ''Combat'' Astrogation Panel''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Grouping of mauve missile buttons greatly facilitates the dying braincells of the owner! &amp;lt;br&amp;gt;&lt;br /&gt;
* Yellow direction arrow keys have had the ''precision flying'' '''control''' key incorporated]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Streamdeck Strict Flight.png|300px|thumb|right|Streamdeck ''Strict Flight'' Astrogation Panel]]&lt;br /&gt;
[[File:Streamdeck Strict Combat.png|300px|thumb|right|Streamdeck ''Strict Combat'' Astrogation Panel]]&lt;br /&gt;
&lt;br /&gt;
These smaller layouts (and a third layout for the ''Docked'' state) were composed for teaching purposes, and thus are as simple as possible. They have been designed for playing the '''strict version''' of Oolite without any .oxps whatsoever.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 *[[File:Stream Deck - Oolite Profiles.streamDeckProfilesBackup.oxz]]: 3 sets each of 3 consoles (docked, in-flight &amp;amp; combat)&lt;br /&gt;
 '''Strict Play''' with ''standard equipment'' buttons only, for learners. The basic equipment for the in-game [[Tutorial]]. No distractions!&lt;br /&gt;
 '''Strict Play''' adding ''standard '''optional''' equipment'' (''ie.'' Fuel Injectors, Docking Computers, ECM ''etc'') to limit complexity.&lt;br /&gt;
 '''Normal Play''' adding .oxp equipment buttons  (''ie.''adds fast activations, equipment priming &amp;amp; MFD's). &lt;br /&gt;
 *This is '''not''' an &amp;quot;.oxz&amp;quot;; so you will need to ''delete'' the &amp;quot;.oxz&amp;quot; ending of the filename to use this!&lt;br /&gt;
&lt;br /&gt;
''Galcop Health Warning''&lt;br /&gt;
&lt;br /&gt;
It should be emphasised that the author of this page is by no means an expert in any of this. The designs you see are constantly evolving and are not necessarily the most sensible. You yourself could undoubtedly do far, far better! But you ''can'' download his attempts just above and then tweak them to death.&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Saitek ==&lt;br /&gt;
&lt;br /&gt;
[[File:Saitek instrument panel.jpg|300px|thumb|left|Saitek Instrument Panel]]&lt;br /&gt;
[[File:Saitek multi panel.jpg|300px|thumb|right|Saitek Multi Panel]]&lt;br /&gt;
[[File:Saitek radio panel.jpg|300px|thumb|left|Saitek Radio Panel]]&lt;br /&gt;
[[File:Saitek switch-panel.jpg|300px|thumb|right|Saitek Switch-Panel]]&lt;br /&gt;
&lt;br /&gt;
The gauge in the Saitek Instrument Panel actually works - unlike the Thrustmaster offering below (but maybe not for Oolite). There are quite a number of different settings (15, but for avionics, rather than space, so far). But if you have the programming skills ....&lt;br /&gt;
&lt;br /&gt;
The gauges can be mounted side by side and top to bottom to make say a block of 2x3.&lt;br /&gt;
&lt;br /&gt;
The other panels can be mounted on top of each other.&lt;br /&gt;
&lt;br /&gt;
All of these are Windows complaint. It seems that the non-gauge panels ''might'' work with X-Plane 10 on an AppleMac. Not a word about Linux. This does not of course intimate that any of them are '''Oolite compliant!''' But Presti70 managed to hack his Steel Batallion Controller to work with Oolite, so if you have the skills...&lt;br /&gt;
&lt;br /&gt;
Note that [https://www.spadnext.com/home.html SPADneXt] produces alternate drivers for Saitek which are more flexible than Saitek's own drivers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Thrustmaster Cougar Pack ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thrustmaster Cougar.png|300px|thumb|left|Thrustmaster ''Cougar Pack'']] &amp;lt;br&amp;gt;&lt;br /&gt;
While this ''looks'' like a gauge, the gauge itself is only a paper insert! &amp;lt;br&amp;gt;&lt;br /&gt;
What ''does'' work are the buttons on the rim.  &amp;lt;br&amp;gt;&lt;br /&gt;
20 backlit buttons and then another four switches.  &amp;lt;br&amp;gt;&lt;br /&gt;
The lighting is adjustable. &amp;lt;br&amp;gt;&lt;br /&gt;
It is uncertain as to whether this would be compatible with Oolite. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== The Russians/Belorussians: VKB &amp;amp; Virpil ==&lt;br /&gt;
[[File:VKB SEM (Side Extension Module).png|500px|thumb|left|'''VKB''' SEM ''Side Extension Module'']]&lt;br /&gt;
[[File:Virpil Button Box.png|300px|thumb|right|'''Virpil''': VPC Control Panel - #1 ''made out of metal'']]&lt;br /&gt;
If you go back a thousand years or so, there were ''three'' Russias: '''White Russia''' (Belorussia); '''Red Russia''' (Ruthenia) and '''Black Russia''' (the fertile black arable land of the Ukraine).  &amp;lt;br&amp;gt;&lt;br /&gt;
Belorussia is West of modern Russia bordering Lithuania, Poland and the Ukraine (''Modern Russia'', which had yet to be conquered by the Bogatyrs of Old Kiev or the Ukrainians).  &amp;lt;br&amp;gt;&lt;br /&gt;
The Bogatyrs were Norsemen who fought their way down the Volga, conquering as they went. Some of them ended up as the elite Varangian Guard of fabled Byzantium. &amp;lt;br&amp;gt;&lt;br /&gt;
Other Norsemen invaded French Normandy, using it as a springboard to conquer England in 1066.  &amp;lt;br&amp;gt;&lt;br /&gt;
Others took over Iceland and then made their way westwards to North America.  &amp;lt;br&amp;gt;&lt;br /&gt;
Yet others invaded Sicily in the Mediterranean Sea! Busy chaps, those Norsemen!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Etsy button box.jpg|300px|thumb|right|Button box found on etsy.com]]&lt;br /&gt;
== Etsy's Offerings ==&lt;br /&gt;
Etsy.com has a selection of rehabilitated gubbins made by the various companies listed above, as well as some hand made goods. &amp;lt;br&amp;gt;&lt;br /&gt;
No details were found as to how one links the hand-made items to the game in such a way as to make them useful, but presumably this information is known to the manufacturers!  &amp;lt;br&amp;gt;&lt;br /&gt;
One needs to search under ''simulator'' to find the various offerings for sale.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Hand-made ==&lt;br /&gt;
There are several threads discussing this:&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=281219#p281219 Arduino &amp;amp; Raspberry] (2021: woven into a thread on TouchPortal)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=5&amp;amp;t=13036 Calling all Raspberry Pi owners...] (2012-6)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=5&amp;amp;t=11698 For the raspberry] (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=11376 David Braben's Raspberry Pi PC launched] (2011-3)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=12299 Homemade Space-Flightsimulator Oolite Cockpit Panel] (2012: Arduino)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Astrogation Console]]&lt;br /&gt;
*[[Keyboard Issues]] - problems with using your astrogation console&lt;br /&gt;
*[[Joysticks and Gamepads]]&lt;br /&gt;
*Presti70 modified the [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=5719 Steel Battalion VT Controller] for Oolite (2009). ClymAngus adds many links to other hardware possibilities.&lt;br /&gt;
:*[https://www.svg.com/113674/untold-story-insane-game-controller-ever-made/ The Untold Story Of The Most Insane Game Controller Ever Made (2018)]&lt;br /&gt;
*You can of course, always make your own: [http://www.aegidian.org/bb/viewtopic.php?p=278601#p278601 One armed man's child-sized cobra]&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0990.jpg|200px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0988.jpg|200px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;200&amp;quot;|[[File:One_armed_man-0999.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
:DavidTQ's version (comes with some oofiction in his BB thread: [http://www.aegidian.org/bb/viewtopic.php?f=11&amp;amp;t=6307 Deadly (interior) designs])&lt;br /&gt;
[[File:DavidTQ interior.png|thumb|center|200px|Click to enlarge!]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Enhanced_Misjump_OXP&amp;diff=71928</id>
		<title>Enhanced Misjump OXP</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Enhanced_Misjump_OXP&amp;diff=71928"/>
		<updated>2022-01-11T15:15:51Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Switeck's mirror site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP changes the graphical effect for the witchspace tunnel on misjumps, to make it look more like a malfunction. It is only a cosmetic effect - misjumps are no more or less likely to actually happen with this OXP installed.&lt;br /&gt;
&lt;br /&gt;
A very amusing effect!&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[http://compsoc.dur.ac.uk/~cim/oolite/EnhancedMisjump_1.1.zip Enhanced Misjump 1.1] is the latest version. Install to your AddOns folder in the usual way.&lt;br /&gt;
&lt;br /&gt;
Switeck's mirror download: https://www.sendspace.com/file/snujja&lt;br /&gt;
&lt;br /&gt;
==Incompatibilities==&lt;br /&gt;
Because of the way that recent [[BGS]] versions change the witchspace jump effect, there is no point in having Enhanced Misjump installed at the same time as BGS. (Nothing will go wrong, but you won't see anything different on a misjump)&lt;br /&gt;
&lt;br /&gt;
==Quick facts==&lt;br /&gt;
{{OXPLevel}}{{Infobox OXPb| title = Enhanced Misjump&lt;br /&gt;
|version = 1.1&lt;br /&gt;
|release = 2011-12-17&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Graphics&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = cim&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11294 BB-Link]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Viewing_a_Texture_or_Model&amp;diff=71916</id>
		<title>Viewing a Texture or Model</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Viewing_a_Texture_or_Model&amp;diff=71916"/>
		<updated>2022-01-11T10:44:37Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added Svengali's Library Tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to view a specific model and / or texture in Oolite. ==&lt;br /&gt;
&lt;br /&gt;
===Using the in-game external views===&lt;br /&gt;
&lt;br /&gt;
If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views. &lt;br /&gt;
&lt;br /&gt;
Otherwise ...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Install Debug.oxp===&lt;br /&gt;
&lt;br /&gt;
  1. Add Debug.oxp to your Oolite AddOns [[Debug OXP]]&lt;br /&gt;
     -- Extract the archive.&lt;br /&gt;
     -- Move the extracted folder Debug.oxp to $PROGDIR/AddOns/&lt;br /&gt;
  2. Install PyDebugConsole [https://developer.berlios.de/project/showfiles.php?group_id=3577]&lt;br /&gt;
     -- Extract the archive&lt;br /&gt;
     -- Put the directory OODebugConsole wherever you like&lt;br /&gt;
&lt;br /&gt;
===Run Oolite with the DebugConsole=== &lt;br /&gt;
&lt;br /&gt;
  1. Run the DebugConsole [WhereverIPutIt/OODebugConsole/OODebugConsole.exe]&lt;br /&gt;
  2. Start Oolite&lt;br /&gt;
      (If you have modified an oxp hold down the shift key during during the boot&lt;br /&gt;
      to clear the cache)&lt;br /&gt;
  3. Launch into space [Press 1](moving into a clear area helps). &lt;br /&gt;
&lt;br /&gt;
===Spawning the ship you want to view actively in the game=== &lt;br /&gt;
&lt;br /&gt;
====Spawning the ship====&lt;br /&gt;
&lt;br /&gt;
Type in the console&lt;br /&gt;
&lt;br /&gt;
  :spawn ''shipUniqueRole''&lt;br /&gt;
&lt;br /&gt;
where ''shipUniqueRole'' is the parameter to be passed to the :spawn macro. &lt;br /&gt;
&lt;br /&gt;
====Finding the ''shipUniqueRole''====&lt;br /&gt;
&lt;br /&gt;
To find the correct argument for ''shipUniqueRole'' refer to [i.e. open in a text editor]&lt;br /&gt;
&lt;br /&gt;
   config\shipdata.plist &lt;br /&gt;
&lt;br /&gt;
Find the entry for the ship in question in the shipdata.plist. [we'll call it shipX]&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;key&amp;gt;shipX&amp;lt;/key&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Find the defined roles&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;key&amp;gt;roles&amp;lt;/key&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use one of the defined roles as the argument for :spawn [found between ''&amp;lt;string&amp;gt;&amp;lt;/string&amp;gt;'']&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;key&amp;gt;shipX&amp;lt;/key&amp;gt; &lt;br /&gt;
         &amp;lt;dict&amp;gt; &lt;br /&gt;
         ... &lt;br /&gt;
           &amp;lt;key&amp;gt;roles&amp;lt;/key&amp;gt; &lt;br /&gt;
             &amp;lt;string&amp;gt;shipX-trader shipX-escort shipX-hunter&amp;lt;/string&amp;gt; &lt;br /&gt;
         ... &lt;br /&gt;
         &amp;lt;/dict&amp;gt; &lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
       :spawn shipX-trader &lt;br /&gt;
in the console. &lt;br /&gt;
&lt;br /&gt;
====Modifying the shipdata.plist====&lt;br /&gt;
&lt;br /&gt;
If all the defined roles are generic* modify the shipdata.plist from:&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;key&amp;gt;shipX&amp;lt;/key&amp;gt; &lt;br /&gt;
         &amp;lt;dict&amp;gt; &lt;br /&gt;
         ... &lt;br /&gt;
           &amp;lt;key&amp;gt;roles&amp;lt;/key&amp;gt; &lt;br /&gt;
             &amp;lt;string&amp;gt;trader escort hunter&amp;lt;/string&amp;gt;&lt;br /&gt;
         ... &lt;br /&gt;
         &amp;lt;/dict&amp;gt; &lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;key&amp;gt;shipX&amp;lt;/key&amp;gt; &lt;br /&gt;
         &amp;lt;dict&amp;gt; &lt;br /&gt;
         ... &lt;br /&gt;
           &amp;lt;key&amp;gt;roles&amp;lt;/key&amp;gt; &lt;br /&gt;
             &amp;lt;string&amp;gt;shipX-trader trader escort hunter&amp;lt;/string&amp;gt; &lt;br /&gt;
         ...&lt;br /&gt;
         &amp;lt;/dict&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[* If the defined roles are only generic e.g trader|pirate|hunter|etc then a random ship fulfilling the role will be spawned. Not necessarily the one you wanted.]&lt;br /&gt;
&lt;br /&gt;
[Make sure to use a text editor suitable for programming. One that doesn't change the encoding or add junk to the file. EOL=LF+CR] &lt;br /&gt;
&lt;br /&gt;
====To park the spawned ship====&lt;br /&gt;
&lt;br /&gt;
To park the spawned ship target it then enter in the console&lt;br /&gt;
&lt;br /&gt;
  player.ship.target.setAI(&amp;quot;dumbAI.plist&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
To manipulate sub entities (if the ship has any) use the command:&lt;br /&gt;
&lt;br /&gt;
  player.ship.target.subEntities[0].position = [x, y, z]&lt;br /&gt;
&lt;br /&gt;
===View a rotating ship Mission Screen style===&lt;br /&gt;
 &lt;br /&gt;
These commands work when you are docked in the station.&lt;br /&gt;
&lt;br /&gt;
[for version 1.7.3]&lt;br /&gt;
&lt;br /&gt;
Enter in the console&lt;br /&gt;
&lt;br /&gt;
  mission.runMissionScreen(null,null,null,'shipUniqueRole')&lt;br /&gt;
&lt;br /&gt;
which, using the ShipX convention yields&lt;br /&gt;
&lt;br /&gt;
  mission.runMissionScreen(null,null,null,'ShipX-Trader')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Coming soon to a stable version near you...]&lt;br /&gt;
&lt;br /&gt;
Enter in the console&lt;br /&gt;
&lt;br /&gt;
  mission.runScreen({model:'shipUniqueRole'})&lt;br /&gt;
&lt;br /&gt;
which, using the ShipX convention yields&lt;br /&gt;
&lt;br /&gt;
  mission.runScreen({model:'ShipX-Trader'})&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Library ==&lt;br /&gt;
Svengali wrote a couple of AddOns for [[Library]] which enable this.&lt;br /&gt;
&lt;br /&gt;
There are two tools tucked away in diverse locations:&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/s/pwttg9nrqvvpqzya0wcpqpc4ly9bov1r Lib_MatFinder 1.1] (oxz, 39.7 KB) - A developer-tool to work out materials entries.&lt;br /&gt;
:See [http://aegidian.org/bb/viewtopic.php?p=265566#p265566 here] for description ''re'' shaders ''etc''. (2 pages, 2018).&lt;br /&gt;
&lt;br /&gt;
::On your F4 screen (if you have Library running too) under &amp;quot;Developer&amp;quot;:&lt;br /&gt;
[[File:Lib MatFinder Pos01.png|150px]]&lt;br /&gt;
[[File:Lib MatFinder Pos02.png|150px]]&lt;br /&gt;
[[File:Lib MatFinder.png|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.net/s/h78y01lg9b Library_devtools.oxp] (look in Test OXP's) - Something peculiar&lt;br /&gt;
&lt;br /&gt;
::On starting a game (if you have Library running too):&lt;br /&gt;
[[File:Library_devtools_switches.png|150px]]&lt;br /&gt;
[[File:Library_devtools.png|150px]]&lt;br /&gt;
[[File:Library_devtools.values.png|150px]]&lt;br /&gt;
&lt;br /&gt;
::On your F4 screen (if you have Library running too) under &amp;quot;Lib_MatEditor&amp;quot;:&lt;br /&gt;
[[File:Lib_MatEditor_%281%29.png|150px]]&lt;br /&gt;
[[File:Lib_MatEditor_%282%29.png|150px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Modifying_Oolite_Informal_FAQ&amp;diff=71915</id>
		<title>Modifying Oolite Informal FAQ</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Modifying_Oolite_Informal_FAQ&amp;diff=71915"/>
		<updated>2022-01-11T10:41:12Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I want to modify Oolite informal FAQ==&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====I want to change the default sounds====&lt;br /&gt;
* [[Modifying the Audio]]&lt;br /&gt;
&lt;br /&gt;
===Visual===&lt;br /&gt;
&lt;br /&gt;
====I want to change the way a ship or object looks====&lt;br /&gt;
&lt;br /&gt;
There are two fundamental changes that can be made: changing the skin or changing the 3D model.&lt;br /&gt;
&lt;br /&gt;
* Changing the 3D model -- [[Modifying a Model]]&lt;br /&gt;
&lt;br /&gt;
* Changing the skin/texture -- [[Modifying a Texture]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
* Changing the galaxy -- [[Galaxy Seeds]]&lt;br /&gt;
&lt;br /&gt;
* Changing the game -- ''for examples see'' [[Strangers World]] (less extreme - see especially '''Hard Way''') ''and then'' [[SOTL Exploration]] &amp;amp; [[SOTL Altmap]] (more radical).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Galaxy_Seeds&amp;diff=71914</id>
		<title>Galaxy Seeds</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Galaxy_Seeds&amp;diff=71914"/>
		<updated>2022-01-11T10:32:08Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added a little more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Having found this stuff dotted around, I present the collection. I'm not a programmer, so I don't understand how to do it. [[User:Cholmondely|Cholmondeley]].''&lt;br /&gt;
&lt;br /&gt;
[[File:Oolite info 3D (Maaarcooose).png|thumb|right|400px|Maaarcooose's interactive map for tweaking galaxy seeds &amp;lt;br&amp;gt; Notice top lines of a complete list of systems beneath the map]]&lt;br /&gt;
== Galaxy Seed ==&lt;br /&gt;
The '''Galaxy Seed''' is the magic number which generates each galaxy/chart in the game. Change this seed, and you change the shape of the galaxy - and the depending on your version of Oolite - distribution of government systems, economic types ''etc'', ''etc''. The Galaxy seeds for [[The Eight]] are hardcoded into the game, but can also be read from the older Oolite Saved Game files if you want something different.&lt;br /&gt;
&lt;br /&gt;
The seed is a set of 6 numbers: the seed for Galaxy One (or ''Galaxy 0'' as it is labelled in the game code) is ''74 90 72 2 83 183''&lt;br /&gt;
&lt;br /&gt;
=== Save-game file ===&lt;br /&gt;
As mentioned above, the older save game files (''e.g.'': Oolite v.1.77) contain the galaxy seed:&lt;br /&gt;
 &amp;lt;key&amp;gt;galaxy_coordinates&amp;lt;/key&amp;gt;&lt;br /&gt;
 &amp;lt;string&amp;gt;33 185&amp;lt;/string&amp;gt;&lt;br /&gt;
 &amp;lt;key&amp;gt;galaxy_number&amp;lt;/key&amp;gt;&lt;br /&gt;
 &amp;lt;integer&amp;gt;0&amp;lt;/integer&amp;gt;&lt;br /&gt;
 &amp;lt;key&amp;gt;galaxy_seed&amp;lt;/key&amp;gt;&lt;br /&gt;
 &amp;lt;string&amp;gt;74 90 72 2 83 183&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Material ==&lt;br /&gt;
=== Interactive Maps ===&lt;br /&gt;
*By Maaarcooose. [http://www.theramist.co.uk/ooliteinfo/oo.php OoLiteInfo PHP Version!] you can change the galaxy seeds and see the results on both the map ''and'' on the planet names/descriptions&lt;br /&gt;
*By Phantorgorth. [http://www.pcooper.net/oolite/OoliteInteractiveMap.html Oolite Interactive Map]. [http://aegidian.org/bb/viewtopic.php?p=190952#p190952 Discussion here]. You can change the galaxy seed and generate a different galaxy. You can then inspect your new seed with the Interactive Map and see if it makes any sense for the game (''ie'' a really useful and exciting new galaxy, all TL 1 anarchies, each more than 7ly distant from every neighbour!).&lt;br /&gt;
&lt;br /&gt;
[[File:SOTL Altmap F6.png|thumb|right|320px|Part of the first galaxy from SOTL Altmap &amp;lt;br&amp;gt; (AT systems tend to be uninhabited)]]&lt;br /&gt;
=== Pleb's Oolite Galaxy Generator ===&lt;br /&gt;
*[https://github.com/ThatBeADragon/OoliteGalaxyGenerator Pleb's Oolite Galaxy Generator GitHub site] (Beta Version, August 2021)&lt;br /&gt;
*[https://github.com/Retrov1si0n/OoliteGalaxyGenerator/releases Download Oolite Galaxy Generator v1.0.1]&lt;br /&gt;
::Creates new galaxies for Oolite, but ''not'' the F7 page descriptions. Only works for Windows computers, but created galaxies presumably work on anything once created!&lt;br /&gt;
::Discussion is here [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21030 (BETA TOOL) Oolite Galaxy Generator] &amp;amp; here [http://www.aegidian.org/bb/viewtopic.php?p=278686#p278686 More/ larger galaxies]&lt;br /&gt;
&lt;br /&gt;
=== Working examples of new galaxies ===&lt;br /&gt;
*[[SOTL Exploration]] &amp;amp; [[SOTL Altmap]] for examples (and different games too!). These use the new scenario oxp format devised by cim for v1.79.&lt;br /&gt;
&lt;br /&gt;
=== Galactic Hyperdrive XG Template ===&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=174714#p174714 Template for a Galactic Hyperdrive XG] to reach more galaxies (Wildeblood, 2012). You need to know how to manipulate the Galaxy Seeds, and rejig all sorts of code. Note: Wildeblood removed some of his material from his box sites when he left the BB back c. 2016. See also Wildeblood's [[Alternative Ooniverses OXP]].&lt;br /&gt;
&lt;br /&gt;
== BB Discussions ==&lt;br /&gt;
There have been quite a few discussions on the subject - the earliest being in [http://aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=1170 2005!]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=156995#p156995 The essential spirit of Oolite?] (2011) - see Wildeblood's &amp;amp; Aegidian's posts. &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=12049 Galaxy seeds and system properties] (2012) - how to do it, examples of seeds (p8), etc.  This thread has less than the typical amount of off-topic noise, and so far about 150 on-topic posts discussing alternative and additional galaxies. There are example seeds and images of the charts they will produce, there are instructions for using them by modifying a save file, there are instructions for modifying Oolite to use either alternative galaxies or additional galaxies, there are explanations of what functions will work normally and what won't.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=212583#p212583 More/ larger galaxies] (2013): on/off switch for another 8 galaxies, more (512) systems/galaxy... Summary at the end.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20355 281-and-a-half TRILLION galaxies...] (2019) - useful analysis at start - see Stranger's wry quip at the end!&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=20857 Fun star map] (2021) - Stranger and Redspear raise some good points.&lt;br /&gt;
&lt;br /&gt;
== Critique ==&lt;br /&gt;
*Comments of [http://www.aegidian.org/bb/viewtopic.php?p=175510#p175510 Cim (2012)]:&lt;br /&gt;
&lt;br /&gt;
Well, with 2048 systems in the original 8, it's not as if the average player - or even a committed member of the Explorer's Club - is going to visit them all in a hurry. So an extra 2048 from another 8 galaxies which are more of the same (but with fewer content or mission OXPs available) doesn't immediately sound appealing. What they need is interesting stories that couldn't be told in the original 8.&lt;br /&gt;
&lt;br /&gt;
There really isn't a lot of difference in direct gameplay terms between [[Sector1/Ensoreus]] (Gal 1, Rich Ind Corporate, TL 12) and [[Sector5/Edxebere]] (Gal 5, Rich Ind Corporate, TL 12). But while Ensoreus is the technological and industrial anchor of a small cluster of mostly-agricultural stars, Edxebere is a gateway system - along with its sister world of Gediesqu - between the dense mostly-stable cluster of Galcentre G5, and the dangerous and bottleneck-filled trail that leads from the Siege Worlds down to the trader's graveyard of Bizaar.&lt;br /&gt;
&lt;br /&gt;
Ensoreus is a local trading hub of some importance, well positioned to fend off competition from Zaonce and Tionisla on the edges of its cluster - and it exploits this to keep the nearby Agricultural worlds mostly pretty poor and dependent on it.&lt;br /&gt;
&lt;br /&gt;
Edxebere - with Inbior, Bisoaton, and a range of other high tech worlds just two jumps to its north - is mainly a place people go through on their way to somewhere more interesting, or for emergency repairs after a nasty experience in Anisat when traversing the trail eastward.&lt;br /&gt;
&lt;br /&gt;
The stories that get told about each place are very different, despite their apparent similarity. There are three types of stories to tell ... not without overlap, of course:&lt;br /&gt;
:1) The unfolding personal narrative as you play the game&lt;br /&gt;
:2) Stories told through the medium of fiction&lt;br /&gt;
:3) Stories told through a mission OXP.&lt;br /&gt;
&lt;br /&gt;
There are entire regions of the Eight - in some cases getting on for entire galaxies - which don't yet have their stories told to a wide audience (indeed, once you get out of Chart 1, the stories get much sparser). If you start with the topology, and work out of the story, there are hundreds of interesting OXPs and/or novellas yet to be written, just from the existing eight charts.&lt;br /&gt;
&lt;br /&gt;
Of course, sometimes you want to start with the story, and then find a place in the charts to set it. The charts are very diverse already, so there's usually space for it. So - a 9th chart is only useful in my opinion if it lets a story be told that someone wants to tell but can't in the original 8 because there's nowhere it makes sense to set it. Find that story - and a chart that allows it - and there's your justification.&lt;br /&gt;
&lt;br /&gt;
Incidentally, this is why the 7LY jump limit is for me the ''key thing that makes Oolite what it is''. With the jump limit increased by a mere 0.2LY, for instance, a jump from Bexe to Zaenza becomes possible, and the [[Sector5/The Steel Halo (Region)|Steel Halo]] in Gal 5 goes from being an extremely interesting branch with one story already set there - and at least one other very obvious story no-one's yet published - to being a relatively dull cluster of industrial and semi-industrial worlds.&lt;br /&gt;
&lt;br /&gt;
*Stranger's critique of endless and empty universes of possibility is found here: [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21083 Stranger's Roolite Essay] (2021 translation).&lt;br /&gt;
&lt;br /&gt;
[[File:SOTL Exploration.png|thumb|right|320px|SOTL Exploration]]&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Random number generator]] - see ''Initial seed values for each Galaxy''&lt;br /&gt;
*[[Oolite planet list]]&lt;br /&gt;
*[[Geography]] for thoughts on the 7ly jump limit and regional variations.&lt;br /&gt;
*[[Exploration]] - on general issues with this in Oolite&lt;br /&gt;
*Vaguely related: [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=12111 Musings about stuff that I could do to the source code... ] (2012).&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Discovery&amp;quot; OXPs for exploring the new galaxies ===&lt;br /&gt;
*[[User:SMax|Zero Map]] - by SMax (2016) available on the in-games [[Expansions Manager]]&lt;br /&gt;
*[[Here be Dragons]] - by Stranger (2019) available on the in-games [[Expansions Manager]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12273 Buyable Map OXP] - you now have to buy the F6 maps (partial or complete). Spara (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite Development]]&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71913</id>
		<title>OXP tutorial</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71913"/>
		<updated>2022-01-11T10:13:03Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Reference */ added clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Ready==&lt;br /&gt;
Of course you can just jump into OXP development. Skip this section and move on.&lt;br /&gt;
But be warned you may go into pitfalls that are easily avoided if you take a few precautions:&lt;br /&gt;
&lt;br /&gt;
The precautions will actually activate suitable features from [[Hidden_Settings_in_Oolite]].&lt;br /&gt;
* be sure to run the OXP Developer's version of Oolite: http://oolite.org/download/&lt;br /&gt;
* Oolite can verify your OXP. Ensure you configure enforce-oxp-standards=3&lt;br /&gt;
* Currently we do not know what our OXP will contain or how often you need to change it. But be aware Oolite caches data to not be frustrated not seeing your in action - or simply turn off caching with always-flush-cache=YES (which sounds comfortable but has not always worked out reliably. In this case it may be easier to delete the cache before starting Oolite. See http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21120&lt;br /&gt;
* In case errors and warnings happen and you want to easily find where in your scripting they occurred, configure both dump-stack-for-errors=YES and dump-stack-for-warnings=YES&lt;br /&gt;
&lt;br /&gt;
==My First OXP==&lt;br /&gt;
&lt;br /&gt;
An [[OXP]] is an expansion pack to [[Oolite]]. You can customise the whole [[Oolite]] experience. In the same directory as the oolite.app directory is an AddOns directory. An OXP is a directory under AddOns called oxpname.oxp where oxpname is the name of your expansion pack. I have rashly committed to an ambitious OXP on the [http://aegidian.org/bb/index.php oolite BB] - this tutorial / blog is the story of how I got there.&lt;br /&gt;
&lt;br /&gt;
'''So create a new directory in the Addons folder. Make sure the extension is .oxp as otherwise Oolite will ignore it.'''&lt;br /&gt;
&lt;br /&gt;
===Creating My First Ship (cobraball_1_0)===&lt;br /&gt;
&lt;br /&gt;
My first [[OXP]] will be to create a ship. There are 2 approaches to this. The first involves [[OXP_howto_model|3D modelling]]. That is time consuming and too involved for my level of impatience. So we'll use the second method - borrowing someone else's model. &lt;br /&gt;
&lt;br /&gt;
Configuration files and scripts are either [[Property lists|property lists]] (.plist extension) or [[Scripting_Oolite_with_JavaScript|javascript]] (.js extension). Both are text format. [http://notepad-plus.sourceforge.net/ Notepad++] is a good editing tool - even if I prefer [www.vim.org/download.php vim]. Though you can use whatever editor you are comfortable with (apart from Windows notepad). &lt;br /&gt;
&lt;br /&gt;
First we need a name for our expansion pack. If you plan on publishing it then try to make it unique. Thargons.oxp is a stunningly bad name as it is likely to crash. Thus I will call this expansion pack cobraball_1_0.oxp. Throughout this tutorial I am using a major and minor version number - so we can download and identify all the examples.&lt;br /&gt;
&lt;br /&gt;
Having come up with a catchy (well unique) name, we need a directory. Create a directory called cobraball_1_0.oxp in the AddOns directory. Create a Config sub directory. Within the Config directory create a text file called shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
This will be our first [[Property list]]. There are several different [[Property_list#Formats|formats]], but this a tutorial not a reference manual so we will just use the XML format.&lt;br /&gt;
&lt;br /&gt;
Below is a blank template for a [[Property_list|Property list]]. For our purposes we need to use the header and footer below, but don't need to understand them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is a comment and is ignored by Oolite --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is where in the file all of our stuff goes --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- you can ignore the header and footer parts --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enough preamble - on with our first [[OXP]]. We are going to build a ship. It will be like the [[Cobra_Mk.3_(Oolite)|Cobra Mk III]] (the playable version not the pirate / trader)- except we'll change it around a bit - otherwise what is the point? The '''key''' (internal name) for the ship will be cobraball_cobra_1_0 - this is never seen by the player. Note the use of the like_ship key. Take the code below and save it in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the header and the start of the custom code --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;My Custom Cobra Mk III&amp;lt;/string&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the custom code and the start of the footer --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the header and footer can get boring very quickly and add clutter I won't include them from here on. Unless I do. &lt;br /&gt;
&lt;br /&gt;
As might be obvious shipdata.plist is the ship's configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get the master list used in the gameplay. For the impatient the full list of available fields is available [[Shipdata.plist|here]].&lt;br /&gt;
&lt;br /&gt;
The ship now exists, but it would not be particularly easy to find at the moment. Thus we need more code wizardry. Create a new text file demoships.plist in the same Config directory as shipdata.plist. Add the following code to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;array&amp;gt;&lt;br /&gt;
	&amp;lt;string&amp;gt;cobraball_cobra_1_0&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now fire up an old version of Oolite (v.1.77 or earlier). And when it asks if you want to load the previous commander - press &amp;quot;N&amp;quot;. Then use the left arrow to toggle through the ships on display - and delight in your new caption.&lt;br /&gt;
&lt;br /&gt;
===Creating My First Useful Ship (cobraball_1_1)===&lt;br /&gt;
&lt;br /&gt;
Ok, all so far, so impressive, but that was an awful lot of work to look at the standard Cobra. Now what we want to do is fly this baby. &lt;br /&gt;
&lt;br /&gt;
Before we can fly it, we need to buy it. So we need a new configuration file in the [[OXP]]. Create a new text file shipyard.plist.  For the impatient the full list of available fields is available [[Shipyard.plist|here]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The chance of getting this ship in a ship yard. 1 is certainty. 0 is never. We always want to see out ship, so we can test it--&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is available from the f3 screen --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_PULSE_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MINING_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bargain for testing purposes --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is standard equipment --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;array&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Defines the default forward facing weapon --&amp;gt;&lt;br /&gt;
			&amp;lt;key&amp;gt;forward_weapon_type&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should all be straight forward but a useful reference for plist files can be found [[OXP_howto|here]]. But enough of that dry academia, let's fly. Start up Oolite. Start a new game. Press F3 twice. Buy your very own ship and take it for a spin.&lt;br /&gt;
&lt;br /&gt;
===Creating My First Game Killer Ship (cobraball_1_2)===&lt;br /&gt;
&lt;br /&gt;
Now this is all well and good, but where is the fun? I know you are going to build a stupidly overspecified mean machine, so we may as well show you how so you can get it out of your system. &lt;br /&gt;
&lt;br /&gt;
'''shipdata.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
&amp;lt;!-- Stupidly high recharge rate - same as for a station --&amp;gt;  &lt;br /&gt;
   &amp;lt;key&amp;gt;energy_recharge_rate&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
&amp;lt;!-- I like yellow lasers --&amp;gt;     &lt;br /&gt;
   &amp;lt;key&amp;gt;laser_color&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;yellowColor&amp;lt;/string&amp;gt;   &lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;!-- Energy bars are energy divided by 64 --&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_energy&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;920&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_cargo&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;integer&amp;gt;250&amp;lt;/integer&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_pitch&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;3.0&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_roll&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;4.2&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_speed&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;1000&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;20&amp;lt;/real&amp;gt;   &lt;br /&gt;
   &lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;Super Cobra Mk III (1.2)&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;thrust&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''shipyard.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_CLOAKING_DEVICE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_JAMMER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_SCANNER_FILTER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;20&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make all the good stuff standard. Including some stuff only available as a mission reward. This is a game play killer so don't. The EQ_ codes are defined in [[Equipment.plist]].&lt;br /&gt;
&lt;br /&gt;
The trouble with super ships like the above is that they wreck the balance of the game - they take away the challenge and make life too easy. Just because we can does not mean we should. Superman would be mighty dull without Kryptonite to add some drama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEYOND THIS POINT IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asteroids and positioning (cobraball_1_3)====&lt;br /&gt;
=====Create a custom asteroid=====&lt;br /&gt;
Create an asteroid based on the standard version.&lt;br /&gt;
=====Add a flasher=====&lt;br /&gt;
Add flashers so we can identify our asteroid clearly.&lt;br /&gt;
=====Station View=====&lt;br /&gt;
Park by the station beacon.&lt;br /&gt;
=====Witchspace Beacon (cobraball_1_3_1)=====&lt;br /&gt;
Park by the beacon.&lt;br /&gt;
=====Surface of the Sun (cobraball_1_3_2)=====&lt;br /&gt;
Park near the sun closest to the planet.&lt;br /&gt;
=====Route 1(cobraball_1_3_3)=====&lt;br /&gt;
Randomly along route 1.&lt;br /&gt;
=====Route 2(cobraball_1_3_4)=====&lt;br /&gt;
Randomly along route 2.&lt;br /&gt;
=====Space Lanes (cobraball_1_3_5)=====&lt;br /&gt;
Create a space lane with 2 asteroids as buoys marking the space lane&lt;br /&gt;
to witchspace.&lt;br /&gt;
&lt;br /&gt;
=====Rings (cobraball_1_3_6)=====&lt;br /&gt;
Install the rings oxp - provide a rings models only version. And place&lt;br /&gt;
along the space lane. We'll go for every 10% of the station beacon&lt;br /&gt;
route.&lt;br /&gt;
&lt;br /&gt;
===Shipdata.plist Verifier===&lt;br /&gt;
&lt;br /&gt;
Oolite has what amounts to a spell checker for  shipdata.plist, called the OXP verifier. It can currently only be  invoked from the command line. &lt;br /&gt;
&lt;br /&gt;
On Windows or Linux: &lt;br /&gt;
&amp;lt;code&amp;gt;oolite.app/oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
On Mac OS X: &lt;br /&gt;
&amp;lt;code&amp;gt;Oolite.app/Contents/MacOS/Oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customising Models===&lt;br /&gt;
&lt;br /&gt;
====A New Paint Job====&lt;br /&gt;
Give the Cobra Mark III a bright pink paint job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This is a work in progress to be continued&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*It is often helpful to dip one's toes (claws?) in the water by experimenting with tweaking oxp's first: see [[How to tweak OXZ's]]&lt;br /&gt;
*[[:Category:Oolite scripting]]&lt;br /&gt;
*[[:Category:Oolite Development]]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
*[[User:Montana05|Montana05]] recommends https://www.w3schools.com/js/js_array_sort.asp for better knowledge of the js on Oolite. &lt;br /&gt;
*Never forget that manifest &amp;amp; CargoList are arrays.&lt;br /&gt;
&lt;br /&gt;
*Some oxp's have helpful annotation explaining what the author is up to: those by [[User:Phkb|Phkb]], [[User:Thargoid|Thargoid]] &amp;amp; [[User:Norby|Norby]] are again all recommended by Montana05.&lt;br /&gt;
&lt;br /&gt;
*For those with an adversion to Javascript, try [[Legacy Scripting]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=3902 Fons et origo] of this page (2007).&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71912</id>
		<title>OXP tutorial</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71912"/>
		<updated>2022-01-11T10:11:41Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Creating My First Ship (cobraball_1_0) */ minor tweaks - fixing typos, adding a little context...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Ready==&lt;br /&gt;
Of course you can just jump into OXP development. Skip this section and move on.&lt;br /&gt;
But be warned you may go into pitfalls that are easily avoided if you take a few precautions:&lt;br /&gt;
&lt;br /&gt;
The precautions will actually activate suitable features from [[Hidden_Settings_in_Oolite]].&lt;br /&gt;
* be sure to run the OXP Developer's version of Oolite: http://oolite.org/download/&lt;br /&gt;
* Oolite can verify your OXP. Ensure you configure enforce-oxp-standards=3&lt;br /&gt;
* Currently we do not know what our OXP will contain or how often you need to change it. But be aware Oolite caches data to not be frustrated not seeing your in action - or simply turn off caching with always-flush-cache=YES (which sounds comfortable but has not always worked out reliably. In this case it may be easier to delete the cache before starting Oolite. See http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21120&lt;br /&gt;
* In case errors and warnings happen and you want to easily find where in your scripting they occurred, configure both dump-stack-for-errors=YES and dump-stack-for-warnings=YES&lt;br /&gt;
&lt;br /&gt;
==My First OXP==&lt;br /&gt;
&lt;br /&gt;
An [[OXP]] is an expansion pack to [[Oolite]]. You can customise the whole [[Oolite]] experience. In the same directory as the oolite.app directory is an AddOns directory. An OXP is a directory under AddOns called oxpname.oxp where oxpname is the name of your expansion pack. I have rashly committed to an ambitious OXP on the [http://aegidian.org/bb/index.php oolite BB] - this tutorial / blog is the story of how I got there.&lt;br /&gt;
&lt;br /&gt;
'''So create a new directory in the Addons folder. Make sure the extension is .oxp as otherwise Oolite will ignore it.'''&lt;br /&gt;
&lt;br /&gt;
===Creating My First Ship (cobraball_1_0)===&lt;br /&gt;
&lt;br /&gt;
My first [[OXP]] will be to create a ship. There are 2 approaches to this. The first involves [[OXP_howto_model|3D modelling]]. That is time consuming and too involved for my level of impatience. So we'll use the second method - borrowing someone else's model. &lt;br /&gt;
&lt;br /&gt;
Configuration files and scripts are either [[Property lists|property lists]] (.plist extension) or [[Scripting_Oolite_with_JavaScript|javascript]] (.js extension). Both are text format. [http://notepad-plus.sourceforge.net/ Notepad++] is a good editing tool - even if I prefer [www.vim.org/download.php vim]. Though you can use whatever editor you are comfortable with (apart from Windows notepad). &lt;br /&gt;
&lt;br /&gt;
First we need a name for our expansion pack. If you plan on publishing it then try to make it unique. Thargons.oxp is a stunningly bad name as it is likely to crash. Thus I will call this expansion pack cobraball_1_0.oxp. Throughout this tutorial I am using a major and minor version number - so we can download and identify all the examples.&lt;br /&gt;
&lt;br /&gt;
Having come up with a catchy (well unique) name, we need a directory. Create a directory called cobraball_1_0.oxp in the AddOns directory. Create a Config sub directory. Within the Config directory create a text file called shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
This will be our first [[Property list]]. There are several different [[Property_list#Formats|formats]], but this a tutorial not a reference manual so we will just use the XML format.&lt;br /&gt;
&lt;br /&gt;
Below is a blank template for a [[Property_list|Property list]]. For our purposes we need to use the header and footer below, but don't need to understand them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is a comment and is ignored by Oolite --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is where in the file all of our stuff goes --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- you can ignore the header and footer parts --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enough preamble - on with our first [[OXP]]. We are going to build a ship. It will be like the [[Cobra_Mk.3_(Oolite)|Cobra Mk III]] (the playable version not the pirate / trader)- except we'll change it around a bit - otherwise what is the point? The '''key''' (internal name) for the ship will be cobraball_cobra_1_0 - this is never seen by the player. Note the use of the like_ship key. Take the code below and save it in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the header and the start of the custom code --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;My Custom Cobra Mk III&amp;lt;/string&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the custom code and the start of the footer --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the header and footer can get boring very quickly and add clutter I won't include them from here on. Unless I do. &lt;br /&gt;
&lt;br /&gt;
As might be obvious shipdata.plist is the ship's configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get the master list used in the gameplay. For the impatient the full list of available fields is available [[Shipdata.plist|here]].&lt;br /&gt;
&lt;br /&gt;
The ship now exists, but it would not be particularly easy to find at the moment. Thus we need more code wizardry. Create a new text file demoships.plist in the same Config directory as shipdata.plist. Add the following code to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;array&amp;gt;&lt;br /&gt;
	&amp;lt;string&amp;gt;cobraball_cobra_1_0&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now fire up an old version of Oolite (v.1.77 or earlier). And when it asks if you want to load the previous commander - press &amp;quot;N&amp;quot;. Then use the left arrow to toggle through the ships on display - and delight in your new caption.&lt;br /&gt;
&lt;br /&gt;
===Creating My First Useful Ship (cobraball_1_1)===&lt;br /&gt;
&lt;br /&gt;
Ok, all so far, so impressive, but that was an awful lot of work to look at the standard Cobra. Now what we want to do is fly this baby. &lt;br /&gt;
&lt;br /&gt;
Before we can fly it, we need to buy it. So we need a new configuration file in the [[OXP]]. Create a new text file shipyard.plist.  For the impatient the full list of available fields is available [[Shipyard.plist|here]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The chance of getting this ship in a ship yard. 1 is certainty. 0 is never. We always want to see out ship, so we can test it--&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is available from the f3 screen --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_PULSE_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MINING_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bargain for testing purposes --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is standard equipment --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;array&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Defines the default forward facing weapon --&amp;gt;&lt;br /&gt;
			&amp;lt;key&amp;gt;forward_weapon_type&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should all be straight forward but a useful reference for plist files can be found [[OXP_howto|here]]. But enough of that dry academia, let's fly. Start up Oolite. Start a new game. Press F3 twice. Buy your very own ship and take it for a spin.&lt;br /&gt;
&lt;br /&gt;
===Creating My First Game Killer Ship (cobraball_1_2)===&lt;br /&gt;
&lt;br /&gt;
Now this is all well and good, but where is the fun? I know you are going to build a stupidly overspecified mean machine, so we may as well show you how so you can get it out of your system. &lt;br /&gt;
&lt;br /&gt;
'''shipdata.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
&amp;lt;!-- Stupidly high recharge rate - same as for a station --&amp;gt;  &lt;br /&gt;
   &amp;lt;key&amp;gt;energy_recharge_rate&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
&amp;lt;!-- I like yellow lasers --&amp;gt;     &lt;br /&gt;
   &amp;lt;key&amp;gt;laser_color&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;yellowColor&amp;lt;/string&amp;gt;   &lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;!-- Energy bars are energy divided by 64 --&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_energy&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;920&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_cargo&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;integer&amp;gt;250&amp;lt;/integer&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_pitch&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;3.0&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_roll&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;4.2&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_speed&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;1000&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;20&amp;lt;/real&amp;gt;   &lt;br /&gt;
   &lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;Super Cobra Mk III (1.2)&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;thrust&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''shipyard.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_CLOAKING_DEVICE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_JAMMER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_SCANNER_FILTER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;20&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make all the good stuff standard. Including some stuff only available as a mission reward. This is a game play killer so don't. The EQ_ codes are defined in [[Equipment.plist]].&lt;br /&gt;
&lt;br /&gt;
The trouble with super ships like the above is that they wreck the balance of the game - they take away the challenge and make life too easy. Just because we can does not mean we should. Superman would be mighty dull without Kryptonite to add some drama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEYOND THIS POINT IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asteroids and positioning (cobraball_1_3)====&lt;br /&gt;
=====Create a custom asteroid=====&lt;br /&gt;
Create an asteroid based on the standard version.&lt;br /&gt;
=====Add a flasher=====&lt;br /&gt;
Add flashers so we can identify our asteroid clearly.&lt;br /&gt;
=====Station View=====&lt;br /&gt;
Park by the station beacon.&lt;br /&gt;
=====Witchspace Beacon (cobraball_1_3_1)=====&lt;br /&gt;
Park by the beacon.&lt;br /&gt;
=====Surface of the Sun (cobraball_1_3_2)=====&lt;br /&gt;
Park near the sun closest to the planet.&lt;br /&gt;
=====Route 1(cobraball_1_3_3)=====&lt;br /&gt;
Randomly along route 1.&lt;br /&gt;
=====Route 2(cobraball_1_3_4)=====&lt;br /&gt;
Randomly along route 2.&lt;br /&gt;
=====Space Lanes (cobraball_1_3_5)=====&lt;br /&gt;
Create a space lane with 2 asteroids as buoys marking the space lane&lt;br /&gt;
to witchspace.&lt;br /&gt;
&lt;br /&gt;
=====Rings (cobraball_1_3_6)=====&lt;br /&gt;
Install the rings oxp - provide a rings models only version. And place&lt;br /&gt;
along the space lane. We'll go for every 10% of the station beacon&lt;br /&gt;
route.&lt;br /&gt;
&lt;br /&gt;
===Shipdata.plist Verifier===&lt;br /&gt;
&lt;br /&gt;
Oolite has what amounts to a spell checker for  shipdata.plist, called the OXP verifier. It can currently only be  invoked from the command line. &lt;br /&gt;
&lt;br /&gt;
On Windows or Linux: &lt;br /&gt;
&amp;lt;code&amp;gt;oolite.app/oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
On Mac OS X: &lt;br /&gt;
&amp;lt;code&amp;gt;Oolite.app/Contents/MacOS/Oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customising Models===&lt;br /&gt;
&lt;br /&gt;
====A New Paint Job====&lt;br /&gt;
Give the Cobra Mark III a bright pink paint job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This is a work in progress to be continued&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*It is often helpful to dip one's toes (claws?) in the water by experimenting with tweaking oxp's first: see [[How to tweak OXZ's]]&lt;br /&gt;
*[[:Category:Oolite scripting]]&lt;br /&gt;
*[[:Category:Oolite Development]]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
*[[User:Montana05|Montana05]] recommends https://www.w3schools.com/js/js_array_sort.asp for better knowledge of the js on Oolite. &lt;br /&gt;
*Never forget that manifest &amp;amp; CargoList are arrays.&lt;br /&gt;
&lt;br /&gt;
*Some oxp's have helpful annotation explaining what the author is up to: [[User:Phkb|Phkb]], [[User:Thargoid|Thargoid]], [[User:Norby|Norby]] are again all recommended by Montana05.&lt;br /&gt;
&lt;br /&gt;
*For those with an adversion to Javascript, try [[Legacy Scripting]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=3902 Fons et origo] of this page (2007).&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71911</id>
		<title>OXP tutorial</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_tutorial&amp;diff=71911"/>
		<updated>2022-01-11T09:36:46Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Links */ Added originating BB thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Ready==&lt;br /&gt;
Of course you can just jump into OXP development. Skip this section and move on.&lt;br /&gt;
But be warned you may go into pitfalls that are easily avoided if you take a few precautions:&lt;br /&gt;
&lt;br /&gt;
The precautions will actually activate suitable features from [[Hidden_Settings_in_Oolite]].&lt;br /&gt;
* be sure to run the OXP Developer's version of Oolite: http://oolite.org/download/&lt;br /&gt;
* Oolite can verify your OXP. Ensure you configure enforce-oxp-standards=3&lt;br /&gt;
* Currently we do not know what our OXP will contain or how often you need to change it. But be aware Oolite caches data to not be frustrated not seeing your in action - or simply turn off caching with always-flush-cache=YES (which sounds comfortable but has not always worked out reliably. In this case it may be easier to delete the cache before starting Oolite. See http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21120&lt;br /&gt;
* In case errors and warnings happen and you want to easily find where in your scripting they occurred, configure both dump-stack-for-errors=YES and dump-stack-for-warnings=YES&lt;br /&gt;
&lt;br /&gt;
==My First OXP==&lt;br /&gt;
&lt;br /&gt;
An [[OXP]] is an expansion pack to [[Oolite]]. You can customise the whole [[Oolite]] experience. In the same directory as the oolite.app directory is an AddOns directory. An OXP is a directory under AddOns called oxpname.oxp where oxpname is the name of your expansion pack. I have rashly committed to an ambitious OXP on the [http://aegidian.org/bb/index.php oolite BB] - this tutorial / blog is the story of how I got there.&lt;br /&gt;
&lt;br /&gt;
'''So create a new directory in the Addons folder. Make sure the extension is .oxp as otherwise Oolite will ignore it.'''&lt;br /&gt;
&lt;br /&gt;
===Creating My First Ship (cobraball_1_0)===&lt;br /&gt;
&lt;br /&gt;
My first [[OXP]] will be to create a ship. There are 2 approaches to this. The first involves [[OXP_howto_model|3D modelling]]. That is time consuming and too involved for my level of impatience. So we'll use the second method - borrowing someone else's model. &lt;br /&gt;
&lt;br /&gt;
Configuration files and scripts are either [[Property lists|property lists]] (.plist extension) or [[Scripting_Oolite_with_JavaScript|javascript]] (.js extension). Both are text format. Notepad++[http://notepad-plus.sourceforge.net/] is a good editting tool - even if I prefer vi[www.vim.org/download.php]. Though you can use whatever editor you are comfortable with (apart from Windows notepad). &lt;br /&gt;
&lt;br /&gt;
First we need a name for our expansion pack. If you plan on deploying it try to make it unique. Thargons.oxp is a stunningly bad name as it is likely to crash. Thus I will call this expansion pack cobraball_1_0.oxp. Throughout this tutorial I am using a major and minor version number - so you can download and identify all the examples.&lt;br /&gt;
&lt;br /&gt;
Having come up with a catchy (well unique) name, we need a directory. Create a directory called cobraball_1_0.oxp in the AddOns directory. Create a Config sub directory. Within the Config directory create a text file called shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
This will be our first [[Property list]]. There are 2 different [[Property_list#Formats|formats]], but this a tutorial not a reference manual so we will ignore one of them and use the XML format.&lt;br /&gt;
&lt;br /&gt;
Below is a blank template for a [[Property_list|Property list]]. For our purposes we need to use the header and footer below and don't need to understand them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is a comment and is ignored by Oolite --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- this is where in the file all of our stuff goes --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- you can ignore the header and footer parts --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enough preamble - on with our first [[OXP]]. We are going to build a ship. It will be like the [[Cobra_Mk.3_(Oolite)|Cobra Mk III]] (the playable version not the pirate / trader)- except we'll change it around a bit - otherwise what is the point? The key (internal name) for the ship will be cobraball_cobra_1_0 - this is never seen by the player. Note the use of the like_ship key. Take the code below and save it in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the header and the start of the custom code --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;My Custom Cobra Mk III&amp;lt;/string&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the end of the custom code and the start of the footer --&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the header and footer can get boring very quickly and add clutter I won't include them from here on. Unless I do. &lt;br /&gt;
&lt;br /&gt;
As might be obvious shipdata.plist is the ships configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get the master list used in the gameplay. For the impatient the full list of available fields is available [[Shipdata.plist|here]].&lt;br /&gt;
&lt;br /&gt;
The ship now exists, but it would not be particularly easy to find at the moment. Thus we need more code wizardry. Create a new text file demoships.plist in the same Config directory as shipdata.plist. Add the following code to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;array&amp;gt;&lt;br /&gt;
	&amp;lt;string&amp;gt;cobraball_cobra_1_0&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now fire up Oolite. And when it asks if you want to load the previous commander - press &amp;quot;N&amp;quot;. Then use the left arrow to toggle through the ships - and delight in your new caption. &lt;br /&gt;
&lt;br /&gt;
===Creating My First Useful Ship (cobraball_1_1)===&lt;br /&gt;
&lt;br /&gt;
Ok, all so far, so impressive, but that was an awful lot of work to look at the standard Cobra. Now what we want to do is fly this baby. &lt;br /&gt;
&lt;br /&gt;
Before we can fly it, we need to buy it. So we need a new configuration file in the [[OXP]]. Create a new text file shipyard.plist.  For the impatient the full list of available fields is available [[Shipyard.plist|here]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple Computer//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_0&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The chance of getting this ship in a ship yard. 1 is certainty. 0 is never. We always want to see out ship, so we can test it--&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is available from the f3 screen --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_PULSE_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MINING_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bargain for testing purposes --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section determines what is standard equipment --&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;array&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Defines the default forward facing weapon --&amp;gt;&lt;br /&gt;
			&amp;lt;key&amp;gt;forward_weapon_type&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_BEAM_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
			&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/plist&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should all be straight forward but a useful reference for plist files can be found [[OXP_howto|here]]. But enough of that dry academia, let's fly. Start up Oolite. Start a new game. Press F3 twice. Buy your very own ship and take it for a spin.&lt;br /&gt;
&lt;br /&gt;
===Creating My First Game Killer Ship (cobraball_1_2)===&lt;br /&gt;
&lt;br /&gt;
Now this is all well and good, but where is the fun? I know you are going to build a stupidly overspecified mean machine, so we may as well show you how so you can get it out of your system. &lt;br /&gt;
&lt;br /&gt;
'''shipdata.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &amp;lt;dict&amp;gt;&lt;br /&gt;
  &amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
  &amp;lt;dict&amp;gt;&lt;br /&gt;
&amp;lt;!-- Stupidly high recharge rate - same as for a station --&amp;gt;  &lt;br /&gt;
   &amp;lt;key&amp;gt;energy_recharge_rate&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
&amp;lt;!-- I like yellow lasers --&amp;gt;     &lt;br /&gt;
   &amp;lt;key&amp;gt;laser_color&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;yellowColor&amp;lt;/string&amp;gt;   &lt;br /&gt;
   &amp;lt;key&amp;gt;like_ship&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;cobra3-player&amp;lt;/string&amp;gt;&lt;br /&gt;
&amp;lt;!-- Energy bars are energy divided by 64 --&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_energy&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;920&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_cargo&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;integer&amp;gt;250&amp;lt;/integer&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_pitch&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;3.0&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_roll&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;4.2&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_flight_speed&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;1000&amp;lt;/real&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;max_missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;20&amp;lt;/real&amp;gt;   &lt;br /&gt;
   &lt;br /&gt;
   &amp;lt;key&amp;gt;name&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;string&amp;gt;Super Cobra Mk III (1.2)&amp;lt;/string&amp;gt;&lt;br /&gt;
   &amp;lt;key&amp;gt;thrust&amp;lt;/key&amp;gt;&lt;br /&gt;
   &amp;lt;real&amp;gt;100&amp;lt;/real&amp;gt;&lt;br /&gt;
  &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''shipyard.plist:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;key&amp;gt;cobraball_cobra_1_2&amp;lt;/key&amp;gt;&lt;br /&gt;
	&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;chance&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;real&amp;gt;1&amp;lt;/real&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;optional_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_WEAPON_MILITARY_LASER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;price&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;10&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;standard_equipment&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;extras&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;array&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ESCAPE_POD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ECM&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_SCOOPS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ENERGY_BOMB&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_ENERGY_UNIT&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_DOCK_COMP&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_FUEL_INJECTION&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_SCANNER_SHOW_MISSILE_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MULTI_TARGET&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_GAL_DRIVE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_ADVANCED_COMPASS&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_NAVAL_SHIELD_BOOSTER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_HEAT_SHIELD&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_CLOAKING_DEVICE&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_JAMMER&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;string&amp;gt;EQ_MILITARY_SCANNER_FILTER&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;missiles&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;20&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;techlevel&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;1&amp;lt;/integer&amp;gt;&lt;br /&gt;
		&amp;lt;key&amp;gt;weapon_facings&amp;lt;/key&amp;gt;&lt;br /&gt;
		&amp;lt;integer&amp;gt;15&amp;lt;/integer&amp;gt;&lt;br /&gt;
	&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make all the good stuff standard. Including some stuff only available as a mission reward. This is a game play killer so don't. The EQ_ codes are defined in [[Equipment.plist]].&lt;br /&gt;
&lt;br /&gt;
The trouble with super ships like the above is that they wreck the balance of the game - they take away the challenge and make life too easy. Just because we can does not mean we should. Superman would be mighty dull without Kryptonite to add some drama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEYOND THIS POINT IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asteroids and positioning (cobraball_1_3)====&lt;br /&gt;
=====Create a custom asteroid=====&lt;br /&gt;
Create an asteroid based on the standard version.&lt;br /&gt;
=====Add a flasher=====&lt;br /&gt;
Add flashers so we can identify our asteroid clearly.&lt;br /&gt;
=====Station View=====&lt;br /&gt;
Park by the station beacon.&lt;br /&gt;
=====Witchspace Beacon (cobraball_1_3_1)=====&lt;br /&gt;
Park by the beacon.&lt;br /&gt;
=====Surface of the Sun (cobraball_1_3_2)=====&lt;br /&gt;
Park near the sun closest to the planet.&lt;br /&gt;
=====Route 1(cobraball_1_3_3)=====&lt;br /&gt;
Randomly along route 1.&lt;br /&gt;
=====Route 2(cobraball_1_3_4)=====&lt;br /&gt;
Randomly along route 2.&lt;br /&gt;
=====Space Lanes (cobraball_1_3_5)=====&lt;br /&gt;
Create a space lane with 2 asteroids as buoys marking the space lane&lt;br /&gt;
to witchspace.&lt;br /&gt;
&lt;br /&gt;
=====Rings (cobraball_1_3_6)=====&lt;br /&gt;
Install the rings oxp - provide a rings models only version. And place&lt;br /&gt;
along the space lane. We'll go for every 10% of the station beacon&lt;br /&gt;
route.&lt;br /&gt;
&lt;br /&gt;
===Shipdata.plist Verifier===&lt;br /&gt;
&lt;br /&gt;
Oolite has what amounts to a spell checker for  shipdata.plist, called the OXP verifier. It can currently only be  invoked from the command line. &lt;br /&gt;
&lt;br /&gt;
On Windows or Linux: &lt;br /&gt;
&amp;lt;code&amp;gt;oolite.app/oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
On Mac OS X: &lt;br /&gt;
&amp;lt;code&amp;gt;Oolite.app/Contents/MacOS/Oolite --verify-oxp &amp;lt;path to OXP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customising Models===&lt;br /&gt;
&lt;br /&gt;
====A New Paint Job====&lt;br /&gt;
Give the Cobra Mark III a bright pink paint job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This is a work in progress to be continued&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*It is often helpful to dip one's toes (claws?) in the water by experimenting with tweaking oxp's first: see [[How to tweak OXZ's]]&lt;br /&gt;
*[[:Category:Oolite scripting]]&lt;br /&gt;
*[[:Category:Oolite Development]]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
*[[User:Montana05|Montana05]] recommends https://www.w3schools.com/js/js_array_sort.asp for better knowledge of the js on Oolite. &lt;br /&gt;
*Never forget that manifest &amp;amp; CargoList are arrays.&lt;br /&gt;
&lt;br /&gt;
*Some oxp's have helpful annotation explaining what the author is up to: [[User:Phkb|Phkb]], [[User:Thargoid|Thargoid]], [[User:Norby|Norby]] are again all recommended by Montana05.&lt;br /&gt;
&lt;br /&gt;
*For those with an adversion to Javascript, try [[Legacy Scripting]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=3902 Fons et origo] of this page (2007).&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite Development]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Energy_Bomb&amp;diff=71910</id>
		<title>Energy Bomb</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Energy_Bomb&amp;diff=71910"/>
		<updated>2022-01-10T10:05:29Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Links */ Added another&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Energy Bomb&lt;br /&gt;
|image = [[Image:Energy_bomb_small.jpg|250px]]&lt;br /&gt;
|equipName =  Energy Bomb&lt;br /&gt;
|equipCost = 900.0 ₢&lt;br /&gt;
|equipTL = 8&lt;br /&gt;
}}&lt;br /&gt;
A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Medusa Pandora Self-homing Energy Bomb is a tactical weapon capable of Megazon Destruct Force 13 with a heat radius of 9000km. Developed by the Klaus-Kline laboratories for multi-rôle combat using &amp;quot;launch and leave&amp;quot; techniques.&lt;br /&gt;
&lt;br /&gt;
== Residual Effects ==&lt;br /&gt;
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion. &lt;br /&gt;
&lt;br /&gt;
*For tactics see [[Using weapons of mass destruction]].&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=11270 Theories] of how the Energy Bomb actually works (2011).&lt;br /&gt;
&lt;br /&gt;
== Energy Bomb removed ==&lt;br /&gt;
&lt;br /&gt;
Thanks to an energetic &amp;amp; vigorous campaign by several members of the community, the energy bomb was saved from removal from v1.74 (circa 2010). The argument for removal was that the energy bomb was far too powerful and affected the game balance by leaving the player unaffected. However, being an original feature of Elite, removal engendered strong emotions from fans of the classic game.&lt;br /&gt;
&lt;br /&gt;
But it should be noted that it was an issue back in [http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=369 2004]. The ensuing debate back then led to the creation of the [[Quirium Cascade Mine]].&lt;br /&gt;
&lt;br /&gt;
As proposed by Giles, the energy bomb was reinstated in v1.74. The energy bomb has nevertheless been disabled by default since version 1.77, which focused on more “visible” core game changes.&lt;br /&gt;
&lt;br /&gt;
Whilst Oolite's first lead developer Giles/[[User:Aegidian|Aegidian]] was sympathetic to it, the second &amp;amp; third ([[User:Ahruman|Ahruman]] and [[User:Cim|Cim]]) were not!&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?t=7418 ''see also: Energy Bomb Campaign thread'']&lt;br /&gt;
*See [[Cheating]] for an analysis of some of the issues involved.&lt;br /&gt;
*See [[Oolite 2.0 or II‎‎]] for a wider context on the debate!&lt;br /&gt;
&lt;br /&gt;
== Update on Energy Bomb removal ==&lt;br /&gt;
&lt;br /&gt;
The Energy Bomb is now only available by OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
Download and install [http://cim.sotl.org.uk/games/files/oolite/EnergyBomb_1.0.2.oxz Energy Bomb OXP] by [[User:Cim|Cim]] (or get it through the in-game [[Expansions Manager]])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=369 EBs] 2004-5 debate&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7418 On energy bombs] 2010 debate&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=11872 Energy bomb (Solved)] 2012 debate&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=202658#p202658 NPC Energy Bomb] gives the energy bomb to NPCs ([[User:Another_commander|Another_Commander]] c.2010?): really an exercise in showing how it wrecks the game when NPCs have it!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21162 The Energy Bomb] - new 'solutions' to old problems: [[User:Redspear|Redspear]]'s brainstorming (2022).&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;br /&gt;
[[Category:Missiles &amp;amp; Bombs]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=F3_page_(ship_outfitting)&amp;diff=71909</id>
		<title>F3 page (ship outfitting)</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=F3_page_(ship_outfitting)&amp;diff=71909"/>
		<updated>2022-01-10T10:00:23Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Changing the list */ Added link to BB discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F3 screen (Vanilla game).png|thumb|right|450px|F3 screen from the [[Vanilla game]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:F3 screen (OXP'd).png|thumb|right|450px|F3 screen after being OXP'd &amp;lt;br&amp;gt;&lt;br /&gt;
*''Docked HUDs'' removes the HUD from the bottom of the screen leaving just the fuel bar &amp;amp; missile display &amp;lt;br&amp;gt;&lt;br /&gt;
*''Equipment Remove Item Color'' colours the ''sell'' options red &amp;lt;br&amp;gt;&lt;br /&gt;
*''Equipment Aide'' tells you how long installation/maintenance takes (last column)&amp;lt;br&amp;gt;&lt;br /&gt;
*''XenonUI'' adds the text in the margins - the helpful functional menu &amp;amp; sub-commands&amp;lt;br&amp;gt;&lt;br /&gt;
*The list has been added to by OXPs: HUD Selector, Headlights, Naval Grid, Asteroids3D, Mine Safety Catch ''etc'']]&lt;br /&gt;
[[File:BGS 1.10.9 F3.png|thumb|right|450px|F3 screen ornamented by the older BGS (v.1.10.9).&amp;lt;br&amp;gt;&lt;br /&gt;
Note the Vanilla game HUD at the bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is only accessible while docked.&lt;br /&gt;
The F3 page is where you buy - or sell/remove - new items of equipment for your ship (from the place you are docked at).&lt;br /&gt;
&lt;br /&gt;
== Key-commands ==&lt;br /&gt;
*The &amp;quot;Arrow keys&amp;quot; navigate around &amp;amp; between the pages, while the &amp;quot;Enter&amp;quot; key buys (or sells) the item in question.&lt;br /&gt;
*Pressing the F3/3 button a second time toggles between the '''Ship Outfitting''' page with the '''Dockyard ships for sale''' page&lt;br /&gt;
&lt;br /&gt;
== Number of items on offer ==&lt;br /&gt;
The TL of the system you are in determines how long the page runs - the higher the technology level of the system, the larger the number of options on offer!&lt;br /&gt;
&lt;br /&gt;
Very generally, the lower TL items will be found at the top of the first page, and the higher TL items at the end of the F3 pages.&lt;br /&gt;
&lt;br /&gt;
For details of the items on offer see [[Oolite Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Price ==&lt;br /&gt;
The actual station at which you are docked determines the prices. Using the main system's GalCop orbital station as a base-line, you will find that Rock Hermits charge 3x the amount. Charges in other OXP station similarly can vary. Other GalCop stations will be the same, but others may vary widely.&lt;br /&gt;
&lt;br /&gt;
== Changing the list ==&lt;br /&gt;
*Equipment &amp;amp; Weapons OXPs generally add to the list&lt;br /&gt;
*[[AutoRefuel OXP]] automatically refuels your ship for you on arrival &lt;br /&gt;
*MaintenanceTuneUp.oxp keeps a [[Maintenance]] option on the list&lt;br /&gt;
*[[Weapon Laws OXP]] can considerably shorten the list in Corporate &amp;amp; Democratic systems!&lt;br /&gt;
&lt;br /&gt;
*[[Equipment 'Sell Item' Color]] colours the sell options red (see pic)&lt;br /&gt;
&lt;br /&gt;
*[[Equipment Storage OXP]] allows you to store unwanted equipment (or cargo) for a small fee&lt;br /&gt;
*[[Laser Arrangement]] allows you to swap your lasers between your mounts (unless you are running Weapon Laws as well!)&lt;br /&gt;
&lt;br /&gt;
*For older Oolite versions: [[Equipment Aide OXP]] underlays a chart telling roughly how much time it takes to install new equipment from the F3 screen (the newer Oolite versions give exact times automatically)&lt;br /&gt;
&lt;br /&gt;
*Work is currently underway on imposing a more logical order on the equipment list. See [http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=21133 Sorting out the F3 Ship Outfitting screen] (2021-2).&lt;br /&gt;
&lt;br /&gt;
== Unexpected OXPs ==&lt;br /&gt;
*[[Asteroids3D OXP]] is accessed from this page for playing.&lt;br /&gt;
*[[Home System]]: investment into your home system is made from this page&lt;br /&gt;
&lt;br /&gt;
== Changing the page ==&lt;br /&gt;
*[[BGS]] 2.5.1 provides a backdrop of a shipyard - and appropriate whizzing &amp;amp; whirring noises!&lt;br /&gt;
*[[BGS]] 1.10.9 provides a more visible backdrop - with a suitable cacophonic accompaniment.&lt;br /&gt;
::It also provides a key on the left for the F1-F8 buttons.&lt;br /&gt;
*[[Werewolf]]'s HUD nicely emphasises the monitor effect.&lt;br /&gt;
::Note that there is no &amp;quot;docked HUD&amp;quot; showing missile bay contents, fuel gauge or next destination.&lt;br /&gt;
*[[XenonUI]] provides an on-screen reference list of key commands for this and the other F4-F8 pages&lt;br /&gt;
*[[Docked HUDs]] removes your HUD from the bottom of the page, leaving only the fuel bar &amp;amp; missile display. Some of the more recent [[HUD]]s do this automatically.&lt;br /&gt;
&lt;br /&gt;
*[[Ship Configuration OXP]] changes this page to both (i) allow alteration of ship components and also (ii) show their effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Ww13.jpg|thumb|right|450px|F3F3 screen ornamented by the 2010 [[Werewolf]] ship's HUD]]&lt;br /&gt;
&lt;br /&gt;
= F3F3 page (Dockyard ships for sale) =&lt;br /&gt;
Note that the ships for sale are not necessarily well-maintained, and may need an expensive service. The more recently your ship has been serviced, the higher its trade-in value will be. Ditto for the more equipment you have on it.&lt;br /&gt;
&lt;br /&gt;
== OXPs ==&lt;br /&gt;
*[[Extended Shipyards]] allows test flights, rental &amp;amp; storage of your old ship. It requires ship storage helper. And seems a bit buggy, into the bargain!&lt;br /&gt;
*[[Hyperspace Hangar]] allows you to store your old ship when buying a new&lt;br /&gt;
*[[Ship Comparison]] allows you to compare the vital statistics of 3 different ships (this is done on the F4 station/ship interface screen)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13608 ... faffing with the F3 screen] (2013)&lt;br /&gt;
[[Category:Help pages]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Testequipment-0.1.0.oxz&amp;diff=71908</id>
		<title>File:Testequipment-0.1.0.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Testequipment-0.1.0.oxz&amp;diff=71908"/>
		<updated>2022-01-09T10:40:08Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: More detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a single-use Witchdrive (40₢, spare coils 20₢, TL1).&lt;br /&gt;
&lt;br /&gt;
Possibly takes up 2TC of cargo space, and thus linked with [http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17918 this thread] (Dec 2015).&lt;br /&gt;
&lt;br /&gt;
A forerunner of [[Single-Use Witchdrive]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Single-Use_Witchdrive&amp;diff=71907</id>
		<title>Single-Use Witchdrive</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Single-Use_Witchdrive&amp;diff=71907"/>
		<updated>2022-01-09T10:38:47Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Downloads */ Added older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This [[OXP]] adds the option to buy a &amp;quot;Single-use&amp;quot; Witchdrive for ships without a Witchdrive.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Single-Use Witchdrive can only be fitted into ships without a standard Witchdrive. It will break after one use. The drive is repairable, weighs 2 tons and a second set of coils (weighing another ton) can be added, to allow a second use before repairs become necessary.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em .5em .5em; cellpadding: 10em; cellspacing: 10em; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#d6d6ee&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px; padding-left: 5px; padding-right: 5px;&amp;quot;|Equipment&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Price&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. Techlevel (TL)&amp;lt;br /&amp;gt;(Purchase)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Repaircosts&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. TL&amp;lt;br /&amp;gt;(Repair)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Sell Value&amp;lt;br /&amp;gt;(Refund - Costs)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. TL&amp;lt;br /&amp;gt;(Sell)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Single-Use Witchdrive&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300 ₢&amp;lt;br /&amp;gt;(400 ₢ - 100 ₢)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| Single-Use Witchdrive Spare Coils&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150 ₢&amp;lt;br /&amp;gt;(200 ₢ - 50 ₢)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
Requires at least Oolite 1.81.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
[[Media:Singel-Use Witchdrive-0.9.2.oxz|Single-Use Witchdrive 0.9.2 OXZ]] (downloaded {{#downloads:Singel-Use Witchdrive-0.9.2.oxz}} times). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Testequipment-0.1.0.oxz|Single-Use Witchdrive 0.1.0 OXZ]] (downloaded {{#downloads:Testequipment-0.1.0.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
You may install this extension in two different ways.&lt;br /&gt;
&lt;br /&gt;
* You can use the in-game [[Expansions Manager]], which is accessible from the main menu under the entry ''Manage Extension Packs''. After downloading or updating a list of the available extensions, you should be able to find it under the category ''Equipment''.&lt;br /&gt;
&lt;br /&gt;
* You can also download the OXZ file form this page (see above under the entry '''Download Location''') and copy it into the ''AddOns'' folder of your Oolite installation directory.&lt;br /&gt;
&lt;br /&gt;
== Uninstall ==&lt;br /&gt;
If you want to get rid of the Single-Use Witchdrive, you can just sell it and its spare coils, save the game and remove the OXP afterwards.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This OXP has been published under the following license:&lt;br /&gt;
&lt;br /&gt;
[[File:By-nc-sa.png|150px|link=http://creativecommons.org/licenses/by-nc-sa/4.0/|Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License ]]&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{Infobox OXPb| title = Single-Use Witchdrive OXZ&lt;br /&gt;
|version = 0.9.2&lt;br /&gt;
|release = 2015-11-27&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Single-Use Witchdrive&lt;br /&gt;
|category = Equipment OXPs‏‎&lt;br /&gt;
|author = ocz&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17891 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}} [[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Single-Use_Witchdrive&amp;diff=71906</id>
		<title>Single-Use Witchdrive</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Single-Use_Witchdrive&amp;diff=71906"/>
		<updated>2022-01-09T10:34:45Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: /* Downloads */ Fixed Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This [[OXP]] adds the option to buy a &amp;quot;Single-use&amp;quot; Witchdrive for ships without a Witchdrive.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Single-Use Witchdrive can only be fitted into ships without a standard Witchdrive. It will break after one use. The drive is repairable, weighs 2 tons and a second set of coils (weighing another ton) can be added, to allow a second use before repairs become necessary.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; padding: .5em .5em .5em; cellpadding: 10em; cellspacing: 10em; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#d6d6ee&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px; padding-left: 5px; padding-right: 5px;&amp;quot;|Equipment&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Price&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. Techlevel (TL)&amp;lt;br /&amp;gt;(Purchase)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Repaircosts&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. TL&amp;lt;br /&amp;gt;(Repair)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|Sell Value&amp;lt;br /&amp;gt;(Refund - Costs)&lt;br /&gt;
! style=&amp;quot;width: auto; padding-left: 5px; padding-right: 5px; text-align: center;&amp;quot;|min. TL&amp;lt;br /&amp;gt;(Sell)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Single-Use Witchdrive&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300 ₢&amp;lt;br /&amp;gt;(400 ₢ - 100 ₢)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
| Single-Use Witchdrive Spare Coils&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200 ₢&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150 ₢&amp;lt;br /&amp;gt;(200 ₢ - 50 ₢)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
Requires at least Oolite 1.81.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
[[Media:Singel-Use Witchdrive-0.9.2.oxz|Single-Use Witchdrive 0.9.2 OXZ]] (downloaded {{#downloads:Singel-Use Witchdrive-0.9.2.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
You may install this extension in two different ways.&lt;br /&gt;
&lt;br /&gt;
* You can use the in-game [[Expansions Manager]], which is accessible from the main menu under the entry ''Manage Extension Packs''. After downloading or updating a list of the available extensions, you should be able to find it under the category ''Equipment''.&lt;br /&gt;
&lt;br /&gt;
* You can also download the OXZ file form this page (see above under the entry '''Download Location''') and copy it into the ''AddOns'' folder of your Oolite installation directory.&lt;br /&gt;
&lt;br /&gt;
== Uninstall ==&lt;br /&gt;
If you want to get rid of the Single-Use Witchdrive, you can just sell it and its spare coils, save the game and remove the OXP afterwards.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This OXP has been published under the following license:&lt;br /&gt;
&lt;br /&gt;
[[File:By-nc-sa.png|150px|link=http://creativecommons.org/licenses/by-nc-sa/4.0/|Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License ]]&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{Infobox OXPb| title = Single-Use Witchdrive OXZ&lt;br /&gt;
|version = 0.9.2&lt;br /&gt;
|release = 2015-11-27&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Single-Use Witchdrive&lt;br /&gt;
|category = Equipment OXPs‏‎&lt;br /&gt;
|author = ocz&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17891 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}} [[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Testequipment-0.1.0.oxz&amp;diff=71905</id>
		<title>File:Testequipment-0.1.0.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Testequipment-0.1.0.oxz&amp;diff=71905"/>
		<updated>2022-01-09T10:29:02Z</updated>

		<summary type="html">&lt;p&gt;Cholmondely: Added some explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a single-use Witchdrive (40₢, spare coils 20₢, TL1).&lt;br /&gt;
&lt;br /&gt;
Possibly takes up 2TC of cargo space, and thus linked with [http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=17918 this thread] (Dec 2015).&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
</feed>